Added the beginnings of a hacking guide.
[sgt/puzzles] / Recipe
CommitLineData
720a8fb7 1# -*- makefile -*-
2#
3# This file describes which puzzle binaries are made up from which
4# object and resource files. It is processed into the various
5# Makefiles by means of a Perl script. Makefile changes should
6# really be made by editing this file and/or the Perl script, not
7# by editing the actual Makefiles.
8
9!name puzzles
10
11!makefile gtk Makefile
4e7ef6e6 12!makefile vc Makefile.vc
eb2ad6f1 13!makefile cygwin Makefile.cyg
720a8fb7 14
fd1a1a2b 15WINDOWS = windows user32.lib gdi32.lib comctl32.lib
48d70ca9 16COMMON = midend misc malloc random
17NET = net tree234
720a8fb7 18
19net : [X] gtk COMMON NET
1482ee76 20cube : [X] gtk COMMON cube
4efb3868 21fifteen : [X] gtk COMMON fifteen
22sixteen : [X] gtk COMMON sixteen
3870c4d8 23rect : [X] gtk COMMON rect
720a8fb7 24
da72b383 25# The Windows Net shouldn't be called `net.exe' since Windows
26# already has a reasonably important utility program by that name!
27netgame : [G] WINDOWS COMMON NET
4e7ef6e6 28cube : [G] WINDOWS COMMON cube
4efb3868 29fifteen : [G] WINDOWS COMMON fifteen
30sixteen : [G] WINDOWS COMMON sixteen
3870c4d8 31rect : [G] WINDOWS COMMON rect
699b896a 32
33# The `nullgame' source file is a largely blank one, which contains
34# all the correct function definitions to compile and link, but
35# which defines the null game in which nothing is ever drawn and
36# there are no valid moves. Its main purpose is to act as a
37# template for writing new game definition source files. I include
38# it in the Makefile because it will be worse than useless if it
39# ever fails to compile, so it's important that it should actually
40# be built on a regular basis.
41nullgame : [X] gtk COMMON nullgame
42nullgame : [G] WINDOWS COMMON nullgame