Added the beginnings of a hacking guide.
[sgt/puzzles] / Recipe
... / ...
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1# -*- makefile -*-
2#
3# This file describes which puzzle binaries are made up from which
4# object and resource files. It is processed into the various
5# Makefiles by means of a Perl script. Makefile changes should
6# really be made by editing this file and/or the Perl script, not
7# by editing the actual Makefiles.
8
9!name puzzles
10
11!makefile gtk Makefile
12!makefile vc Makefile.vc
13!makefile cygwin Makefile.cyg
14
15WINDOWS = windows user32.lib gdi32.lib comctl32.lib
16COMMON = midend misc malloc random
17NET = net tree234
18
19net : [X] gtk COMMON NET
20cube : [X] gtk COMMON cube
21fifteen : [X] gtk COMMON fifteen
22sixteen : [X] gtk COMMON sixteen
23rect : [X] gtk COMMON rect
24
25# The Windows Net shouldn't be called `net.exe' since Windows
26# already has a reasonably important utility program by that name!
27netgame : [G] WINDOWS COMMON NET
28cube : [G] WINDOWS COMMON cube
29fifteen : [G] WINDOWS COMMON fifteen
30sixteen : [G] WINDOWS COMMON sixteen
31rect : [G] WINDOWS COMMON rect
32
33# The `nullgame' source file is a largely blank one, which contains
34# all the correct function definitions to compile and link, but
35# which defines the null game in which nothing is ever drawn and
36# there are no valid moves. Its main purpose is to act as a
37# template for writing new game definition source files. I include
38# it in the Makefile because it will be worse than useless if it
39# ever fails to compile, so it's important that it should actually
40# be built on a regular basis.
41nullgame : [X] gtk COMMON nullgame
42nullgame : [G] WINDOWS COMMON nullgame