Oops. Just noticed that the Windows front end completely ignores the
[sgt/puzzles] / Recipe
CommitLineData
720a8fb7 1# -*- makefile -*-
2#
3# This file describes which puzzle binaries are made up from which
4# object and resource files. It is processed into the various
5# Makefiles by means of a Perl script. Makefile changes should
6# really be made by editing this file and/or the Perl script, not
7# by editing the actual Makefiles.
8
9!name puzzles
10
11!makefile gtk Makefile
4e7ef6e6 12!makefile vc Makefile.vc
eb2ad6f1 13!makefile cygwin Makefile.cyg
9494d866 14!makefile osx Makefile.osx
720a8fb7 15
fd1a1a2b 16WINDOWS = windows user32.lib gdi32.lib comctl32.lib
48d70ca9 17COMMON = midend misc malloc random
18NET = net tree234
7bed19e1 19NETSLIDE = netslide tree234
720a8fb7 20
9494d866 21ALL = list NET NETSLIDE cube fifteen sixteen rect pattern
22
720a8fb7 23net : [X] gtk COMMON NET
7bed19e1 24netslide : [X] gtk COMMON NETSLIDE
1482ee76 25cube : [X] gtk COMMON cube
4efb3868 26fifteen : [X] gtk COMMON fifteen
27sixteen : [X] gtk COMMON sixteen
3870c4d8 28rect : [X] gtk COMMON rect
b6b0369e 29pattern : [X] gtk COMMON pattern
720a8fb7 30
da72b383 31# The Windows Net shouldn't be called `net.exe' since Windows
32# already has a reasonably important utility program by that name!
33netgame : [G] WINDOWS COMMON NET
7bed19e1 34netslide : [G] WINDOWS COMMON NETSLIDE
4e7ef6e6 35cube : [G] WINDOWS COMMON cube
4efb3868 36fifteen : [G] WINDOWS COMMON fifteen
37sixteen : [G] WINDOWS COMMON sixteen
3870c4d8 38rect : [G] WINDOWS COMMON rect
b6b0369e 39pattern : [G] WINDOWS COMMON pattern
699b896a 40
9494d866 41# Mac OS X unified application containing all the puzzles.
a96edf8a 42Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
fccfd04d 43# For OS X, we must create the online help and include it in the
08f7c1b2 44# application bundle.) Also we add -DCOMBINED to the compiler flags
45# so as to inform the code that we're building a single binary for
c4a7369d 46# all the puzzles. Then I've also got some code in here to build a
47# distributable .dmg disk image.
fccfd04d 48!begin osx
08f7c1b2 49CFLAGS += -DCOMBINED
fccfd04d 50Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
51Puzzles.app/Contents/Resources/Help/index.html: \
8709d5d9 52 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
53 cd Puzzles.app/Contents/Resources/Help; \
54 halibut --html ../../../../osx-help.but ../../../../puzzles.but
fccfd04d 55Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
56 mkdir -p Puzzles.app/Contents/Resources/Help
c4a7369d 57
58release: Puzzles.dmg
59Puzzles.dmg: Puzzles
60 rm -f raw.dmg
61 hdiutil create -megabytes 5 -layout NONE raw.dmg
62 hdid -nomount raw.dmg > devicename
63 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
64 hdiutil eject `cat devicename`
65 hdid raw.dmg | cut -f1 -d' ' > devicename
66 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
67 hdiutil eject `cat devicename`
68 rm -f Puzzles.dmg
69 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
70 rm -f raw.dmg devicename
fccfd04d 71!end
9494d866 72
699b896a 73# The `nullgame' source file is a largely blank one, which contains
74# all the correct function definitions to compile and link, but
75# which defines the null game in which nothing is ever drawn and
76# there are no valid moves. Its main purpose is to act as a
77# template for writing new game definition source files. I include
78# it in the Makefile because it will be worse than useless if it
79# ever fails to compile, so it's important that it should actually
80# be built on a regular basis.
81nullgame : [X] gtk COMMON nullgame
82nullgame : [G] WINDOWS COMMON nullgame