Oops. Just noticed that the Windows front end completely ignores the
[sgt/puzzles] / Recipe
... / ...
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1# -*- makefile -*-
2#
3# This file describes which puzzle binaries are made up from which
4# object and resource files. It is processed into the various
5# Makefiles by means of a Perl script. Makefile changes should
6# really be made by editing this file and/or the Perl script, not
7# by editing the actual Makefiles.
8
9!name puzzles
10
11!makefile gtk Makefile
12!makefile vc Makefile.vc
13!makefile cygwin Makefile.cyg
14!makefile osx Makefile.osx
15
16WINDOWS = windows user32.lib gdi32.lib comctl32.lib
17COMMON = midend misc malloc random
18NET = net tree234
19NETSLIDE = netslide tree234
20
21ALL = list NET NETSLIDE cube fifteen sixteen rect pattern
22
23net : [X] gtk COMMON NET
24netslide : [X] gtk COMMON NETSLIDE
25cube : [X] gtk COMMON cube
26fifteen : [X] gtk COMMON fifteen
27sixteen : [X] gtk COMMON sixteen
28rect : [X] gtk COMMON rect
29pattern : [X] gtk COMMON pattern
30
31# The Windows Net shouldn't be called `net.exe' since Windows
32# already has a reasonably important utility program by that name!
33netgame : [G] WINDOWS COMMON NET
34netslide : [G] WINDOWS COMMON NETSLIDE
35cube : [G] WINDOWS COMMON cube
36fifteen : [G] WINDOWS COMMON fifteen
37sixteen : [G] WINDOWS COMMON sixteen
38rect : [G] WINDOWS COMMON rect
39pattern : [G] WINDOWS COMMON pattern
40
41# Mac OS X unified application containing all the puzzles.
42Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
43# For OS X, we must create the online help and include it in the
44# application bundle.) Also we add -DCOMBINED to the compiler flags
45# so as to inform the code that we're building a single binary for
46# all the puzzles. Then I've also got some code in here to build a
47# distributable .dmg disk image.
48!begin osx
49CFLAGS += -DCOMBINED
50Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
51Puzzles.app/Contents/Resources/Help/index.html: \
52 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
53 cd Puzzles.app/Contents/Resources/Help; \
54 halibut --html ../../../../osx-help.but ../../../../puzzles.but
55Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
56 mkdir -p Puzzles.app/Contents/Resources/Help
57
58release: Puzzles.dmg
59Puzzles.dmg: Puzzles
60 rm -f raw.dmg
61 hdiutil create -megabytes 5 -layout NONE raw.dmg
62 hdid -nomount raw.dmg > devicename
63 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
64 hdiutil eject `cat devicename`
65 hdid raw.dmg | cut -f1 -d' ' > devicename
66 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
67 hdiutil eject `cat devicename`
68 rm -f Puzzles.dmg
69 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
70 rm -f raw.dmg devicename
71!end
72
73# The `nullgame' source file is a largely blank one, which contains
74# all the correct function definitions to compile and link, but
75# which defines the null game in which nothing is ever drawn and
76# there are no valid moves. Its main purpose is to act as a
77# template for writing new game definition source files. I include
78# it in the Makefile because it will be worse than useless if it
79# ever fails to compile, so it's important that it should actually
80# be built on a regular basis.
81nullgame : [X] gtk COMMON nullgame
82nullgame : [G] WINDOWS COMMON nullgame