9494d866 |
1 | /* |
2 | * Mac OS X / Cocoa front end to puzzles. |
00461804 |
3 | * |
fccfd04d |
4 | * Still to do: |
5 | * |
8709d5d9 |
6 | * - I'd like to be able to call up context help for a specific |
7 | * game at a time. |
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8 | * |
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9 | * Mac interface issues that possibly could be done better: |
10 | * |
11 | * - is there a better approach to frontend_default_colour? |
12 | * |
13 | * - do we need any more options in the Window menu? |
00461804 |
14 | * |
2411c162 |
15 | * - can / should we be doing anything with the titles of the |
16 | * configuration boxes? |
17 | * |
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18 | * - not sure what I should be doing about default window |
19 | * placement. Centring new windows is a bit feeble, but what's |
20 | * better? Is there a standard way to tell the OS "here's the |
21 | * _size_ of window I want, now use your best judgment about the |
22 | * initial position"? |
364722d2 |
23 | * + there's a standard _policy_ on window placement, given in |
24 | * the HI guidelines. Have to implement it ourselves though, |
25 | * bah. |
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26 | * |
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27 | * - a brief frob of the Mac numeric keypad suggests that it |
28 | * generates numbers no matter what you do. I wonder if I should |
29 | * try to figure out a way of detecting keypad codes so I can |
6d634196 |
30 | * implement UP_LEFT and friends. Alternatively, perhaps I |
31 | * should simply assign the number keys to UP_LEFT et al? |
32 | * They're not in use for anything else right now. |
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33 | * |
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34 | * - see if we can do anything to one-button-ise the multi-button |
35 | * dependent puzzle UIs: |
36 | * - Pattern is a _little_ unwieldy but not too bad (since |
37 | * generally you never need the middle button unless you've |
38 | * made a mistake, so it's just click versus command-click). |
39 | * - Net is utterly vile; having normal click be one rotate and |
40 | * command-click be the other introduces a horrid asymmetry, |
41 | * and yet requiring a shift key for _each_ click would be |
42 | * even worse because rotation feels as if it ought to be the |
43 | * default action. I fear this is why the Flash Net had the |
44 | * UI it did... |
364722d2 |
45 | * + I've tried out an alternative dragging interface for |
46 | * Net; it might work nicely for stylus-based platforms |
47 | * where you have better hand/eye feedback for the thing |
48 | * you're clicking on, but it's rather unwieldy on the |
49 | * Mac. I fear even shift-clicking is better than that. |
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50 | * |
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51 | * - Should we _return_ to a game configuration sheet once an |
52 | * error is reported by midend_set_config, to allow the user to |
53 | * correct the one faulty input and keep the other five OK ones? |
54 | * The Apple `one sheet at a time' restriction would require me |
55 | * to do this by closing the config sheet, opening the alert |
56 | * sheet, and then reopening the config sheet when the alert is |
57 | * closed; and the human interface types, who presumably |
58 | * invented the one-sheet-at-a-time rule for good reasons, might |
59 | * look with disfavour on me trying to get round them to fake a |
60 | * nested sheet. On the other hand I think there are good |
61 | * practical reasons for wanting it that way. Uncertain. |
62 | * |
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63 | * - User feedback dislikes nothing happening when you start the |
64 | * app; they suggest a finder-like window containing an icon for |
65 | * each puzzle type, enabling you to start one easily. Needs |
364722d2 |
66 | * thought. |
67 | * |
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68 | * Grotty implementation details that could probably be improved: |
69 | * |
70 | * - I am _utterly_ unconvinced that NSImageView was the right way |
71 | * to go about having a window with a reliable backing store! It |
72 | * just doesn't feel right; NSImageView is a _control_. Is there |
73 | * a simpler way? |
74 | * |
75 | * - Resizing is currently very bad; rather than bother to work |
76 | * out how to resize the NSImageView, I just splatter and |
77 | * recreate it. |
9494d866 |
78 | */ |
79 | |
80 | #include <ctype.h> |
81 | #include <sys/time.h> |
82 | #import <Cocoa/Cocoa.h> |
83 | #include "puzzles.h" |
84 | |
e7fabdfa |
85 | /* ---------------------------------------------------------------------- |
86 | * Global variables. |
87 | */ |
88 | |
89 | /* |
90 | * The `Type' menu. We frob this dynamically to allow the user to |
91 | * choose a preset set of settings from the current game. |
92 | */ |
93 | NSMenu *typemenu; |
94 | |
95 | /* ---------------------------------------------------------------------- |
96 | * Miscellaneous support routines that aren't part of any object or |
97 | * clearly defined subsystem. |
98 | */ |
99 | |
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100 | void fatal(char *fmt, ...) |
101 | { |
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102 | va_list ap; |
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103 | char errorbuf[2048]; |
104 | NSAlert *alert; |
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105 | |
106 | va_start(ap, fmt); |
e7fabdfa |
107 | vsnprintf(errorbuf, lenof(errorbuf), fmt, ap); |
9494d866 |
108 | va_end(ap); |
109 | |
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110 | alert = [NSAlert alloc]; |
111 | /* |
112 | * We may have come here because we ran out of memory, in which |
113 | * case it's entirely likely that that alloc will fail, so we |
114 | * should have a fallback of some sort. |
115 | */ |
116 | if (!alert) { |
117 | fprintf(stderr, "fatal error (and NSAlert failed): %s\n", errorbuf); |
118 | } else { |
119 | alert = [[alert init] autorelease]; |
120 | [alert addButtonWithTitle:@"Oh dear"]; |
121 | [alert setInformativeText:[NSString stringWithCString:errorbuf]]; |
122 | [alert runModal]; |
123 | } |
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124 | exit(1); |
125 | } |
126 | |
127 | void frontend_default_colour(frontend *fe, float *output) |
128 | { |
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129 | /* FIXME: Is there a system default we can tap into for this? */ |
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130 | output[0] = output[1] = output[2] = 0.8F; |
131 | } |
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132 | |
133 | void get_random_seed(void **randseed, int *randseedsize) |
134 | { |
135 | time_t *tp = snew(time_t); |
136 | time(tp); |
137 | *randseed = (void *)tp; |
138 | *randseedsize = sizeof(time_t); |
139 | } |
140 | |
141 | /* ---------------------------------------------------------------------- |
7e04cb48 |
142 | * Tiny extension to NSMenuItem which carries a payload of a `void |
143 | * *', allowing several menu items to invoke the same message but |
144 | * pass different data through it. |
145 | */ |
146 | @interface DataMenuItem : NSMenuItem |
147 | { |
148 | void *payload; |
7e04cb48 |
149 | } |
150 | - (void)setPayload:(void *)d; |
7e04cb48 |
151 | - (void *)getPayload; |
152 | @end |
153 | @implementation DataMenuItem |
7e04cb48 |
154 | - (void)setPayload:(void *)d |
155 | { |
156 | payload = d; |
157 | } |
7e04cb48 |
158 | - (void *)getPayload |
159 | { |
160 | return payload; |
161 | } |
7e04cb48 |
162 | @end |
163 | |
164 | /* ---------------------------------------------------------------------- |
e1107f8b |
165 | * Utility routines for constructing OS X menus. |
166 | */ |
167 | |
168 | NSMenu *newmenu(const char *title) |
169 | { |
170 | return [[[NSMenu allocWithZone:[NSMenu menuZone]] |
171 | initWithTitle:[NSString stringWithCString:title]] |
172 | autorelease]; |
173 | } |
174 | |
175 | NSMenu *newsubmenu(NSMenu *parent, const char *title) |
176 | { |
177 | NSMenuItem *item; |
178 | NSMenu *child; |
179 | |
180 | item = [[[NSMenuItem allocWithZone:[NSMenu menuZone]] |
181 | initWithTitle:[NSString stringWithCString:title] |
182 | action:NULL |
183 | keyEquivalent:@""] |
184 | autorelease]; |
185 | child = newmenu(title); |
186 | [item setEnabled:YES]; |
187 | [item setSubmenu:child]; |
188 | [parent addItem:item]; |
189 | return child; |
190 | } |
191 | |
192 | id initnewitem(NSMenuItem *item, NSMenu *parent, const char *title, |
193 | const char *key, id target, SEL action) |
194 | { |
195 | unsigned mask = NSCommandKeyMask; |
196 | |
197 | if (key[strcspn(key, "-")]) { |
198 | while (*key && *key != '-') { |
199 | int c = tolower((unsigned char)*key); |
200 | if (c == 's') { |
201 | mask |= NSShiftKeyMask; |
202 | } else if (c == 'o' || c == 'a') { |
203 | mask |= NSAlternateKeyMask; |
204 | } |
205 | key++; |
206 | } |
207 | if (*key) |
208 | key++; |
209 | } |
210 | |
211 | item = [[item initWithTitle:[NSString stringWithCString:title] |
212 | action:NULL |
213 | keyEquivalent:[NSString stringWithCString:key]] |
214 | autorelease]; |
215 | |
216 | if (*key) |
217 | [item setKeyEquivalentModifierMask: mask]; |
218 | |
219 | [item setEnabled:YES]; |
220 | [item setTarget:target]; |
221 | [item setAction:action]; |
222 | |
223 | [parent addItem:item]; |
224 | |
225 | return item; |
226 | } |
227 | |
228 | NSMenuItem *newitem(NSMenu *parent, char *title, char *key, |
229 | id target, SEL action) |
230 | { |
231 | return initnewitem([NSMenuItem allocWithZone:[NSMenu menuZone]], |
232 | parent, title, key, target, action); |
233 | } |
234 | |
235 | /* ---------------------------------------------------------------------- |
97098757 |
236 | * About box. |
237 | */ |
238 | |
239 | @class AboutBox; |
240 | |
241 | @interface AboutBox : NSWindow |
242 | { |
243 | } |
244 | - (id)init; |
245 | @end |
246 | |
247 | @implementation AboutBox |
248 | - (id)init |
249 | { |
250 | NSRect totalrect; |
251 | NSView *views[16]; |
252 | int nviews = 0; |
253 | NSImageView *iv; |
254 | NSTextField *tf; |
255 | NSFont *font1 = [NSFont systemFontOfSize:0]; |
256 | NSFont *font2 = [NSFont boldSystemFontOfSize:[font1 pointSize] * 1.1]; |
257 | const int border = 24; |
258 | int i; |
259 | double y; |
260 | |
261 | /* |
262 | * Construct the controls that go in the About box. |
263 | */ |
264 | |
265 | iv = [[NSImageView alloc] initWithFrame:NSMakeRect(0,0,64,64)]; |
266 | [iv setImage:[NSImage imageNamed:@"NSApplicationIcon"]]; |
267 | views[nviews++] = iv; |
268 | |
269 | tf = [[NSTextField alloc] |
270 | initWithFrame:NSMakeRect(0,0,400,1)]; |
271 | [tf setEditable:NO]; |
272 | [tf setSelectable:NO]; |
273 | [tf setBordered:NO]; |
274 | [tf setDrawsBackground:NO]; |
275 | [tf setFont:font2]; |
276 | [tf setStringValue:@"Simon Tatham's Portable Puzzle Collection"]; |
277 | [tf sizeToFit]; |
278 | views[nviews++] = tf; |
279 | |
280 | tf = [[NSTextField alloc] |
281 | initWithFrame:NSMakeRect(0,0,400,1)]; |
282 | [tf setEditable:NO]; |
283 | [tf setSelectable:NO]; |
284 | [tf setBordered:NO]; |
285 | [tf setDrawsBackground:NO]; |
286 | [tf setFont:font1]; |
287 | [tf setStringValue:[NSString stringWithCString:ver]]; |
288 | [tf sizeToFit]; |
289 | views[nviews++] = tf; |
290 | |
291 | /* |
292 | * Lay the controls out. |
293 | */ |
294 | totalrect = NSMakeRect(0,0,0,0); |
295 | for (i = 0; i < nviews; i++) { |
296 | NSRect r = [views[i] frame]; |
297 | if (totalrect.size.width < r.size.width) |
298 | totalrect.size.width = r.size.width; |
299 | totalrect.size.height += border + r.size.height; |
300 | } |
301 | totalrect.size.width += 2 * border; |
302 | totalrect.size.height += border; |
303 | y = totalrect.size.height; |
304 | for (i = 0; i < nviews; i++) { |
305 | NSRect r = [views[i] frame]; |
306 | r.origin.x = (totalrect.size.width - r.size.width) / 2; |
307 | y -= border + r.size.height; |
308 | r.origin.y = y; |
309 | [views[i] setFrame:r]; |
310 | } |
311 | |
312 | self = [super initWithContentRect:totalrect |
313 | styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask | |
314 | NSClosableWindowMask) |
315 | backing:NSBackingStoreBuffered |
316 | defer:YES]; |
317 | |
318 | for (i = 0; i < nviews; i++) |
319 | [[self contentView] addSubview:views[i]]; |
320 | |
321 | [self center]; /* :-) */ |
322 | |
323 | return self; |
324 | } |
325 | @end |
326 | |
327 | /* ---------------------------------------------------------------------- |
9494d866 |
328 | * The front end presented to midend.c. |
329 | * |
330 | * This is mostly a subclass of NSWindow. The actual `frontend' |
331 | * structure passed to the midend contains a variety of pointers, |
332 | * including that window object but also including the image we |
333 | * draw on, an ImageView to display it in the window, and so on. |
334 | */ |
335 | |
336 | @class GameWindow; |
337 | @class MyImageView; |
338 | |
339 | struct frontend { |
340 | GameWindow *window; |
341 | NSImage *image; |
342 | MyImageView *view; |
343 | NSColor **colours; |
344 | int ncolours; |
345 | int clipped; |
346 | }; |
347 | |
348 | @interface MyImageView : NSImageView |
349 | { |
350 | GameWindow *ourwin; |
351 | } |
352 | - (void)setWindow:(GameWindow *)win; |
353 | - (BOOL)isFlipped; |
354 | - (void)mouseEvent:(NSEvent *)ev button:(int)b; |
355 | - (void)mouseDown:(NSEvent *)ev; |
356 | - (void)mouseDragged:(NSEvent *)ev; |
357 | - (void)mouseUp:(NSEvent *)ev; |
358 | - (void)rightMouseDown:(NSEvent *)ev; |
359 | - (void)rightMouseDragged:(NSEvent *)ev; |
360 | - (void)rightMouseUp:(NSEvent *)ev; |
361 | - (void)otherMouseDown:(NSEvent *)ev; |
362 | - (void)otherMouseDragged:(NSEvent *)ev; |
363 | - (void)otherMouseUp:(NSEvent *)ev; |
364 | @end |
365 | |
366 | @interface GameWindow : NSWindow |
367 | { |
368 | const game *ourgame; |
369 | midend_data *me; |
370 | struct frontend fe; |
371 | struct timeval last_time; |
372 | NSTimer *timer; |
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373 | NSWindow *sheet; |
374 | config_item *cfg; |
375 | int cfg_which; |
376 | NSView **cfg_controls; |
377 | int cfg_ncontrols; |
a5102461 |
378 | NSTextField *status; |
9494d866 |
379 | } |
380 | - (id)initWithGame:(const game *)g; |
381 | - dealloc; |
382 | - (void)processButton:(int)b x:(int)x y:(int)y; |
383 | - (void)keyDown:(NSEvent *)ev; |
384 | - (void)activateTimer; |
385 | - (void)deactivateTimer; |
a5102461 |
386 | - (void)setStatusLine:(NSString *)text; |
9494d866 |
387 | @end |
388 | |
389 | @implementation MyImageView |
390 | |
391 | - (void)setWindow:(GameWindow *)win |
392 | { |
393 | ourwin = win; |
394 | } |
395 | |
396 | - (BOOL)isFlipped |
397 | { |
398 | return YES; |
399 | } |
400 | |
401 | - (void)mouseEvent:(NSEvent *)ev button:(int)b |
402 | { |
403 | NSPoint point = [self convertPoint:[ev locationInWindow] fromView:nil]; |
404 | [ourwin processButton:b x:point.x y:point.y]; |
405 | } |
406 | |
407 | - (void)mouseDown:(NSEvent *)ev |
408 | { |
409 | unsigned mod = [ev modifierFlags]; |
410 | [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_BUTTON : |
411 | (mod & NSShiftKeyMask) ? MIDDLE_BUTTON : |
412 | LEFT_BUTTON)]; |
413 | } |
414 | - (void)mouseDragged:(NSEvent *)ev |
415 | { |
416 | unsigned mod = [ev modifierFlags]; |
417 | [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_DRAG : |
418 | (mod & NSShiftKeyMask) ? MIDDLE_DRAG : |
419 | LEFT_DRAG)]; |
420 | } |
421 | - (void)mouseUp:(NSEvent *)ev |
422 | { |
423 | unsigned mod = [ev modifierFlags]; |
424 | [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_RELEASE : |
425 | (mod & NSShiftKeyMask) ? MIDDLE_RELEASE : |
426 | LEFT_RELEASE)]; |
427 | } |
428 | - (void)rightMouseDown:(NSEvent *)ev |
429 | { |
430 | unsigned mod = [ev modifierFlags]; |
431 | [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_BUTTON : |
432 | RIGHT_BUTTON)]; |
433 | } |
434 | - (void)rightMouseDragged:(NSEvent *)ev |
435 | { |
436 | unsigned mod = [ev modifierFlags]; |
437 | [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_DRAG : |
438 | RIGHT_DRAG)]; |
439 | } |
440 | - (void)rightMouseUp:(NSEvent *)ev |
441 | { |
442 | unsigned mod = [ev modifierFlags]; |
443 | [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_RELEASE : |
444 | RIGHT_RELEASE)]; |
445 | } |
446 | - (void)otherMouseDown:(NSEvent *)ev |
447 | { |
448 | [self mouseEvent:ev button:MIDDLE_BUTTON]; |
449 | } |
450 | - (void)otherMouseDragged:(NSEvent *)ev |
451 | { |
452 | [self mouseEvent:ev button:MIDDLE_DRAG]; |
453 | } |
454 | - (void)otherMouseUp:(NSEvent *)ev |
455 | { |
456 | [self mouseEvent:ev button:MIDDLE_RELEASE]; |
457 | } |
458 | @end |
459 | |
460 | @implementation GameWindow |
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461 | - (void)setupContentView |
462 | { |
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463 | NSRect frame; |
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464 | int w, h; |
465 | |
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466 | if (status) { |
467 | frame = [status frame]; |
468 | frame.origin.y = frame.size.height; |
469 | } else |
470 | frame.origin.y = 0; |
471 | frame.origin.x = 0; |
472 | |
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473 | midend_size(me, &w, &h); |
a5102461 |
474 | frame.size.width = w; |
475 | frame.size.height = h; |
7e04cb48 |
476 | |
a5102461 |
477 | fe.image = [[NSImage alloc] initWithSize:frame.size]; |
7e04cb48 |
478 | [fe.image setFlipped:YES]; |
a5102461 |
479 | fe.view = [[MyImageView alloc] initWithFrame:frame]; |
7e04cb48 |
480 | [fe.view setImage:fe.image]; |
481 | [fe.view setWindow:self]; |
482 | |
483 | midend_redraw(me); |
484 | |
a5102461 |
485 | [[self contentView] addSubview:fe.view]; |
7e04cb48 |
486 | } |
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487 | - (id)initWithGame:(const game *)g |
488 | { |
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489 | NSRect rect = { {0,0}, {0,0} }, rect2; |
9494d866 |
490 | int w, h; |
491 | |
492 | ourgame = g; |
493 | |
494 | fe.window = self; |
495 | |
496 | me = midend_new(&fe, ourgame); |
497 | /* |
498 | * If we ever need to open a fresh window using a provided game |
499 | * ID, I think the right thing is to move most of this method |
500 | * into a new initWithGame:gameID: method, and have |
501 | * initWithGame: simply call that one and pass it NULL. |
502 | */ |
503 | midend_new_game(me); |
504 | midend_size(me, &w, &h); |
505 | rect.size.width = w; |
506 | rect.size.height = h; |
507 | |
a5102461 |
508 | /* |
509 | * Create the status bar, which will just be an NSTextField. |
510 | */ |
511 | if (ourgame->wants_statusbar()) { |
512 | status = [[NSTextField alloc] initWithFrame:NSMakeRect(0,0,100,50)]; |
513 | [status setEditable:NO]; |
514 | [status setSelectable:NO]; |
515 | [status setBordered:YES]; |
516 | [status setBezeled:YES]; |
517 | [status setBezelStyle:NSTextFieldSquareBezel]; |
518 | [status setDrawsBackground:YES]; |
519 | [[status cell] setTitle:@""]; |
520 | [status sizeToFit]; |
521 | rect2 = [status frame]; |
522 | rect.size.height += rect2.size.height; |
523 | rect2.size.width = rect.size.width; |
524 | rect2.origin.x = rect2.origin.y = 0; |
525 | [status setFrame:rect2]; |
526 | } else |
527 | status = nil; |
528 | |
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529 | self = [super initWithContentRect:rect |
530 | styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask | |
531 | NSClosableWindowMask) |
532 | backing:NSBackingStoreBuffered |
e1107f8b |
533 | defer:YES]; |
9494d866 |
534 | [self setTitle:[NSString stringWithCString:ourgame->name]]; |
535 | |
536 | { |
537 | float *colours; |
538 | int i, ncolours; |
539 | |
540 | colours = midend_colours(me, &ncolours); |
541 | fe.ncolours = ncolours; |
542 | fe.colours = snewn(ncolours, NSColor *); |
543 | |
544 | for (i = 0; i < ncolours; i++) { |
545 | fe.colours[i] = [[NSColor colorWithDeviceRed:colours[i*3] |
546 | green:colours[i*3+1] blue:colours[i*3+2] |
547 | alpha:1.0] retain]; |
548 | } |
549 | } |
550 | |
7e04cb48 |
551 | [self setupContentView]; |
a5102461 |
552 | if (status) |
553 | [[self contentView] addSubview:status]; |
9494d866 |
554 | [self setIgnoresMouseEvents:NO]; |
555 | |
9494d866 |
556 | [self center]; /* :-) */ |
557 | |
558 | return self; |
559 | } |
560 | |
561 | - dealloc |
562 | { |
563 | int i; |
564 | for (i = 0; i < fe.ncolours; i++) { |
565 | [fe.colours[i] release]; |
566 | } |
567 | sfree(fe.colours); |
568 | midend_free(me); |
569 | return [super dealloc]; |
570 | } |
571 | |
572 | - (void)processButton:(int)b x:(int)x y:(int)y |
573 | { |
574 | if (!midend_process_key(me, x, y, b)) |
575 | [self close]; |
576 | } |
577 | |
578 | - (void)keyDown:(NSEvent *)ev |
579 | { |
580 | NSString *s = [ev characters]; |
581 | int i, n = [s length]; |
582 | |
583 | for (i = 0; i < n; i++) { |
584 | int c = [s characterAtIndex:i]; |
585 | |
586 | /* |
587 | * ASCII gets passed straight to midend_process_key. |
588 | * Anything above that has to be translated to our own |
589 | * function key codes. |
590 | */ |
591 | if (c >= 0x80) { |
592 | switch (c) { |
593 | case NSUpArrowFunctionKey: |
594 | c = CURSOR_UP; |
595 | break; |
596 | case NSDownArrowFunctionKey: |
597 | c = CURSOR_DOWN; |
598 | break; |
599 | case NSLeftArrowFunctionKey: |
600 | c = CURSOR_LEFT; |
601 | break; |
602 | case NSRightArrowFunctionKey: |
603 | c = CURSOR_RIGHT; |
604 | break; |
605 | default: |
606 | continue; |
607 | } |
608 | } |
609 | |
3c833d45 |
610 | if (c >= '0' && c <= '9' && ([ev modifierFlags] & NSNumericPadKeyMask)) |
611 | c |= MOD_NUM_KEYPAD; |
612 | |
9494d866 |
613 | [self processButton:c x:-1 y:-1]; |
614 | } |
615 | } |
616 | |
617 | - (void)activateTimer |
618 | { |
619 | if (timer != nil) |
620 | return; |
621 | |
622 | timer = [NSTimer scheduledTimerWithTimeInterval:0.02 |
623 | target:self selector:@selector(timerTick:) |
624 | userInfo:nil repeats:YES]; |
625 | gettimeofday(&last_time, NULL); |
626 | } |
627 | |
628 | - (void)deactivateTimer |
629 | { |
630 | if (timer == nil) |
631 | return; |
632 | |
633 | [timer invalidate]; |
634 | timer = nil; |
635 | } |
636 | |
637 | - (void)timerTick:(id)sender |
638 | { |
639 | struct timeval now; |
640 | float elapsed; |
641 | gettimeofday(&now, NULL); |
642 | elapsed = ((now.tv_usec - last_time.tv_usec) * 0.000001F + |
643 | (now.tv_sec - last_time.tv_sec)); |
644 | midend_timer(me, elapsed); |
645 | last_time = now; |
646 | } |
647 | |
00461804 |
648 | - (void)newGame:(id)sender |
649 | { |
650 | [self processButton:'n' x:-1 y:-1]; |
651 | } |
652 | - (void)restartGame:(id)sender |
653 | { |
7f89707c |
654 | midend_restart_game(me); |
00461804 |
655 | } |
656 | - (void)undoMove:(id)sender |
657 | { |
658 | [self processButton:'u' x:-1 y:-1]; |
659 | } |
660 | - (void)redoMove:(id)sender |
661 | { |
662 | [self processButton:'r'&0x1F x:-1 y:-1]; |
663 | } |
664 | |
9b4b03d3 |
665 | - (void)copy:(id)sender |
666 | { |
667 | char *text; |
668 | |
669 | if ((text = midend_text_format(me)) != NULL) { |
670 | NSPasteboard *pb = [NSPasteboard generalPasteboard]; |
671 | NSArray *a = [NSArray arrayWithObject:NSStringPboardType]; |
672 | [pb declareTypes:a owner:nil]; |
673 | [pb setString:[NSString stringWithCString:text] |
674 | forType:NSStringPboardType]; |
675 | } else |
676 | NSBeep(); |
677 | } |
678 | |
2ac6d24e |
679 | - (void)solveGame:(id)sender |
680 | { |
681 | char *msg; |
682 | NSAlert *alert; |
683 | |
684 | msg = midend_solve(me); |
685 | |
686 | if (msg) { |
687 | alert = [[[NSAlert alloc] init] autorelease]; |
688 | [alert addButtonWithTitle:@"Bah"]; |
689 | [alert setInformativeText:[NSString stringWithCString:msg]]; |
690 | [alert beginSheetModalForWindow:self modalDelegate:nil |
691 | didEndSelector:nil contextInfo:nil]; |
692 | } |
693 | } |
694 | |
9b4b03d3 |
695 | - (BOOL)validateMenuItem:(NSMenuItem *)item |
696 | { |
697 | if ([item action] == @selector(copy:)) |
698 | return (ourgame->can_format_as_text ? YES : NO); |
2ac6d24e |
699 | else if ([item action] == @selector(solveGame:)) |
700 | return (ourgame->can_solve ? YES : NO); |
9b4b03d3 |
701 | else |
702 | return [super validateMenuItem:item]; |
703 | } |
704 | |
7e04cb48 |
705 | - (void)clearTypeMenu |
706 | { |
707 | while ([typemenu numberOfItems] > 1) |
708 | [typemenu removeItemAtIndex:0]; |
709 | } |
710 | |
711 | - (void)becomeKeyWindow |
712 | { |
713 | int n; |
714 | |
715 | [self clearTypeMenu]; |
716 | |
717 | [super becomeKeyWindow]; |
718 | |
719 | n = midend_num_presets(me); |
720 | |
721 | if (n > 0) { |
722 | [typemenu insertItem:[NSMenuItem separatorItem] atIndex:0]; |
723 | while (n--) { |
724 | char *name; |
725 | game_params *params; |
726 | DataMenuItem *item; |
727 | |
728 | midend_fetch_preset(me, n, &name, ¶ms); |
729 | |
730 | item = [[[DataMenuItem alloc] |
731 | initWithTitle:[NSString stringWithCString:name] |
732 | action:NULL keyEquivalent:@""] |
733 | autorelease]; |
734 | |
735 | [item setEnabled:YES]; |
736 | [item setTarget:self]; |
737 | [item setAction:@selector(presetGame:)]; |
738 | [item setPayload:params]; |
7e04cb48 |
739 | |
740 | [typemenu insertItem:item atIndex:0]; |
741 | } |
742 | } |
743 | } |
744 | |
745 | - (void)resignKeyWindow |
746 | { |
747 | [self clearTypeMenu]; |
748 | [super resignKeyWindow]; |
749 | } |
750 | |
751 | - (void)close |
752 | { |
753 | [self clearTypeMenu]; |
754 | [super close]; |
755 | } |
756 | |
757 | - (void)resizeForNewGameParams |
758 | { |
759 | NSSize size = {0,0}; |
760 | int w, h; |
761 | |
762 | midend_size(me, &w, &h); |
763 | size.width = w; |
764 | size.height = h; |
765 | |
2411c162 |
766 | if (status) { |
767 | NSRect frame = [status frame]; |
768 | size.height += frame.size.height; |
769 | frame.size.width = size.width; |
770 | [status setFrame:frame]; |
771 | } |
772 | |
7e04cb48 |
773 | NSDisableScreenUpdates(); |
774 | [self setContentSize:size]; |
775 | [self setupContentView]; |
776 | NSEnableScreenUpdates(); |
777 | } |
778 | |
779 | - (void)presetGame:(id)sender |
780 | { |
781 | game_params *params = [sender getPayload]; |
782 | |
783 | midend_set_params(me, params); |
784 | midend_new_game(me); |
785 | |
786 | [self resizeForNewGameParams]; |
787 | } |
788 | |
e1107f8b |
789 | - (void)startConfigureSheet:(int)which |
790 | { |
791 | NSButton *ok, *cancel; |
792 | int actw, acth, leftw, rightw, totalw, h, thish, y; |
793 | int k; |
794 | NSRect rect, tmprect; |
795 | const int SPACING = 16; |
796 | char *title; |
797 | config_item *i; |
798 | int cfg_controlsize; |
799 | NSTextField *tf; |
800 | NSButton *b; |
801 | NSPopUpButton *pb; |
802 | |
803 | assert(sheet == NULL); |
804 | |
805 | /* |
806 | * Every control we create here is going to have this size |
807 | * until we tell it to calculate a better one. |
808 | */ |
809 | tmprect = NSMakeRect(0, 0, 100, 50); |
810 | |
811 | /* |
812 | * Set up OK and Cancel buttons. (Actually, MacOS doesn't seem |
813 | * to be fond of generic OK and Cancel wording, so I'm going to |
814 | * rename them to something nicer.) |
815 | */ |
816 | actw = acth = 0; |
817 | |
818 | cancel = [[NSButton alloc] initWithFrame:tmprect]; |
819 | [cancel setBezelStyle:NSRoundedBezelStyle]; |
820 | [cancel setTitle:@"Abandon"]; |
821 | [cancel setTarget:self]; |
822 | [cancel setKeyEquivalent:@"\033"]; |
823 | [cancel setAction:@selector(sheetCancelButton:)]; |
824 | [cancel sizeToFit]; |
825 | rect = [cancel frame]; |
826 | if (actw < rect.size.width) actw = rect.size.width; |
827 | if (acth < rect.size.height) acth = rect.size.height; |
828 | |
829 | ok = [[NSButton alloc] initWithFrame:tmprect]; |
830 | [ok setBezelStyle:NSRoundedBezelStyle]; |
831 | [ok setTitle:@"Accept"]; |
832 | [ok setTarget:self]; |
833 | [ok setKeyEquivalent:@"\r"]; |
834 | [ok setAction:@selector(sheetOKButton:)]; |
835 | [ok sizeToFit]; |
836 | rect = [ok frame]; |
837 | if (actw < rect.size.width) actw = rect.size.width; |
838 | if (acth < rect.size.height) acth = rect.size.height; |
839 | |
840 | totalw = SPACING + 2 * actw; |
841 | h = 2 * SPACING + acth; |
842 | |
843 | /* |
844 | * Now fetch the midend config data and go through it creating |
845 | * controls. |
846 | */ |
847 | cfg = midend_get_config(me, which, &title); |
848 | sfree(title); /* FIXME: should we use this somehow? */ |
849 | cfg_which = which; |
850 | |
851 | cfg_ncontrols = cfg_controlsize = 0; |
852 | cfg_controls = NULL; |
853 | leftw = rightw = 0; |
854 | for (i = cfg; i->type != C_END; i++) { |
855 | if (cfg_controlsize < cfg_ncontrols + 5) { |
856 | cfg_controlsize = cfg_ncontrols + 32; |
857 | cfg_controls = sresize(cfg_controls, cfg_controlsize, NSView *); |
858 | } |
859 | |
860 | thish = 0; |
861 | |
862 | switch (i->type) { |
863 | case C_STRING: |
864 | /* |
865 | * Two NSTextFields, one being a label and the other |
866 | * being an edit box. |
867 | */ |
868 | |
869 | tf = [[NSTextField alloc] initWithFrame:tmprect]; |
870 | [tf setEditable:NO]; |
871 | [tf setSelectable:NO]; |
872 | [tf setBordered:NO]; |
873 | [tf setDrawsBackground:NO]; |
874 | [[tf cell] setTitle:[NSString stringWithCString:i->name]]; |
875 | [tf sizeToFit]; |
876 | rect = [tf frame]; |
877 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
878 | if (leftw < rect.size.width + 1) leftw = rect.size.width + 1; |
879 | cfg_controls[cfg_ncontrols++] = tf; |
880 | |
e1107f8b |
881 | tf = [[NSTextField alloc] initWithFrame:tmprect]; |
882 | [tf setEditable:YES]; |
883 | [tf setSelectable:YES]; |
884 | [tf setBordered:YES]; |
885 | [[tf cell] setTitle:[NSString stringWithCString:i->sval]]; |
886 | [tf sizeToFit]; |
887 | rect = [tf frame]; |
6958e513 |
888 | /* |
889 | * We impose a minimum and maximum width on editable |
890 | * NSTextFields. If we allow them to size themselves to |
891 | * the contents of the text within them, then they will |
892 | * look very silly if that text is only one or two |
893 | * characters, and equally silly if it's an absolutely |
894 | * enormous Rectangles or Pattern game ID! |
895 | */ |
896 | if (rect.size.width < 75) rect.size.width = 75; |
897 | if (rect.size.width > 400) rect.size.width = 400; |
898 | |
e1107f8b |
899 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
900 | if (rightw < rect.size.width + 1) rightw = rect.size.width + 1; |
901 | cfg_controls[cfg_ncontrols++] = tf; |
902 | break; |
903 | |
904 | case C_BOOLEAN: |
905 | /* |
906 | * A checkbox is an NSButton with a type of |
907 | * NSSwitchButton. |
908 | */ |
909 | b = [[NSButton alloc] initWithFrame:tmprect]; |
910 | [b setBezelStyle:NSRoundedBezelStyle]; |
911 | [b setButtonType:NSSwitchButton]; |
912 | [b setTitle:[NSString stringWithCString:i->name]]; |
913 | [b sizeToFit]; |
914 | [b setState:(i->ival ? NSOnState : NSOffState)]; |
915 | rect = [b frame]; |
916 | if (totalw < rect.size.width + 1) totalw = rect.size.width + 1; |
917 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
918 | cfg_controls[cfg_ncontrols++] = b; |
919 | break; |
920 | |
921 | case C_CHOICES: |
922 | /* |
923 | * A pop-up menu control is an NSPopUpButton, which |
924 | * takes an embedded NSMenu. We also need an |
925 | * NSTextField to act as a label. |
926 | */ |
927 | |
928 | tf = [[NSTextField alloc] initWithFrame:tmprect]; |
929 | [tf setEditable:NO]; |
930 | [tf setSelectable:NO]; |
931 | [tf setBordered:NO]; |
932 | [tf setDrawsBackground:NO]; |
933 | [[tf cell] setTitle:[NSString stringWithCString:i->name]]; |
934 | [tf sizeToFit]; |
935 | rect = [tf frame]; |
936 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
937 | if (leftw < rect.size.width + 1) leftw = rect.size.width + 1; |
938 | cfg_controls[cfg_ncontrols++] = tf; |
939 | |
940 | pb = [[NSPopUpButton alloc] initWithFrame:tmprect pullsDown:NO]; |
941 | [pb setBezelStyle:NSRoundedBezelStyle]; |
942 | { |
943 | char c, *p; |
944 | |
945 | p = i->sval; |
946 | c = *p++; |
947 | while (*p) { |
948 | char *q; |
949 | |
950 | q = p; |
951 | while (*p && *p != c) p++; |
952 | |
953 | [pb addItemWithTitle:[NSString stringWithCString:q |
954 | length:p-q]]; |
955 | |
956 | if (*p) p++; |
957 | } |
958 | } |
959 | [pb selectItemAtIndex:i->ival]; |
960 | [pb sizeToFit]; |
961 | |
962 | rect = [pb frame]; |
963 | if (rightw < rect.size.width + 1) rightw = rect.size.width + 1; |
964 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
965 | cfg_controls[cfg_ncontrols++] = pb; |
966 | break; |
967 | } |
968 | |
969 | h += SPACING + thish; |
970 | } |
971 | |
972 | if (totalw < leftw + SPACING + rightw) |
973 | totalw = leftw + SPACING + rightw; |
974 | if (totalw > leftw + SPACING + rightw) { |
975 | int excess = totalw - (leftw + SPACING + rightw); |
976 | int leftexcess = leftw * excess / (leftw + rightw); |
977 | int rightexcess = excess - leftexcess; |
978 | leftw += leftexcess; |
979 | rightw += rightexcess; |
980 | } |
981 | |
982 | /* |
983 | * Now go through the list again, setting the final position |
984 | * for each control. |
985 | */ |
986 | k = 0; |
987 | y = h; |
988 | for (i = cfg; i->type != C_END; i++) { |
989 | y -= SPACING; |
990 | thish = 0; |
991 | switch (i->type) { |
992 | case C_STRING: |
993 | case C_CHOICES: |
994 | /* |
995 | * These two are treated identically, since both expect |
996 | * a control on the left and another on the right. |
997 | */ |
998 | rect = [cfg_controls[k] frame]; |
999 | if (thish < rect.size.height + 1) |
1000 | thish = rect.size.height + 1; |
1001 | rect = [cfg_controls[k+1] frame]; |
1002 | if (thish < rect.size.height + 1) |
1003 | thish = rect.size.height + 1; |
1004 | rect = [cfg_controls[k] frame]; |
1005 | rect.origin.y = y - thish/2 - rect.size.height/2; |
1006 | rect.origin.x = SPACING; |
1007 | rect.size.width = leftw; |
1008 | [cfg_controls[k] setFrame:rect]; |
1009 | rect = [cfg_controls[k+1] frame]; |
1010 | rect.origin.y = y - thish/2 - rect.size.height/2; |
1011 | rect.origin.x = 2 * SPACING + leftw; |
1012 | rect.size.width = rightw; |
1013 | [cfg_controls[k+1] setFrame:rect]; |
1014 | k += 2; |
1015 | break; |
1016 | |
1017 | case C_BOOLEAN: |
1018 | rect = [cfg_controls[k] frame]; |
1019 | if (thish < rect.size.height + 1) |
1020 | thish = rect.size.height + 1; |
1021 | rect.origin.y = y - thish/2 - rect.size.height/2; |
1022 | rect.origin.x = SPACING; |
1023 | rect.size.width = totalw; |
1024 | [cfg_controls[k] setFrame:rect]; |
1025 | k++; |
1026 | break; |
1027 | } |
1028 | y -= thish; |
1029 | } |
1030 | |
1031 | assert(k == cfg_ncontrols); |
1032 | |
1033 | [cancel setFrame:NSMakeRect(SPACING+totalw/4-actw/2, SPACING, actw, acth)]; |
1034 | [ok setFrame:NSMakeRect(SPACING+3*totalw/4-actw/2, SPACING, actw, acth)]; |
1035 | |
1036 | sheet = [[NSWindow alloc] |
1037 | initWithContentRect:NSMakeRect(0,0,totalw + 2*SPACING,h) |
1038 | styleMask:NSTitledWindowMask | NSClosableWindowMask |
1039 | backing:NSBackingStoreBuffered |
1040 | defer:YES]; |
1041 | |
1042 | [[sheet contentView] addSubview:cancel]; |
1043 | [[sheet contentView] addSubview:ok]; |
1044 | |
1045 | for (k = 0; k < cfg_ncontrols; k++) |
1046 | [[sheet contentView] addSubview:cfg_controls[k]]; |
1047 | |
1048 | [NSApp beginSheet:sheet modalForWindow:self |
1049 | modalDelegate:nil didEndSelector:nil contextInfo:nil]; |
1050 | } |
1051 | |
1052 | - (void)specificGame:(id)sender |
1053 | { |
1185e3c5 |
1054 | [self startConfigureSheet:CFG_DESC]; |
1055 | } |
1056 | |
1057 | - (void)specificRandomGame:(id)sender |
1058 | { |
e1107f8b |
1059 | [self startConfigureSheet:CFG_SEED]; |
1060 | } |
1061 | |
1062 | - (void)customGameType:(id)sender |
1063 | { |
1064 | [self startConfigureSheet:CFG_SETTINGS]; |
1065 | } |
1066 | |
1067 | - (void)sheetEndWithStatus:(BOOL)update |
1068 | { |
1069 | assert(sheet != NULL); |
1070 | [NSApp endSheet:sheet]; |
1071 | [sheet orderOut:self]; |
1072 | sheet = NULL; |
1073 | if (update) { |
1074 | int k; |
1075 | config_item *i; |
1076 | char *error; |
1077 | |
1078 | k = 0; |
1079 | for (i = cfg; i->type != C_END; i++) { |
1080 | switch (i->type) { |
1081 | case C_STRING: |
1082 | sfree(i->sval); |
1083 | i->sval = dupstr([[[(id)cfg_controls[k+1] cell] |
1084 | title] cString]); |
1085 | k += 2; |
1086 | break; |
1087 | case C_BOOLEAN: |
1088 | i->ival = [(id)cfg_controls[k] state] == NSOnState; |
1089 | k++; |
1090 | break; |
1091 | case C_CHOICES: |
1092 | i->ival = [(id)cfg_controls[k+1] indexOfSelectedItem]; |
1093 | k += 2; |
1094 | break; |
1095 | } |
1096 | } |
1097 | |
1098 | error = midend_set_config(me, cfg_which, cfg); |
1099 | if (error) { |
1100 | NSAlert *alert = [[[NSAlert alloc] init] autorelease]; |
e7fabdfa |
1101 | [alert addButtonWithTitle:@"Bah"]; |
e1107f8b |
1102 | [alert setInformativeText:[NSString stringWithCString:error]]; |
1103 | [alert beginSheetModalForWindow:self modalDelegate:nil |
1104 | didEndSelector:nil contextInfo:nil]; |
1105 | } else { |
1106 | midend_new_game(me); |
1107 | [self resizeForNewGameParams]; |
1108 | } |
1109 | } |
1110 | sfree(cfg_controls); |
1111 | cfg_controls = NULL; |
1112 | } |
1113 | - (void)sheetOKButton:(id)sender |
1114 | { |
1115 | [self sheetEndWithStatus:YES]; |
1116 | } |
1117 | - (void)sheetCancelButton:(id)sender |
1118 | { |
1119 | [self sheetEndWithStatus:NO]; |
1120 | } |
1121 | |
a5102461 |
1122 | - (void)setStatusLine:(NSString *)text |
1123 | { |
1124 | [[status cell] setTitle:text]; |
1125 | } |
1126 | |
9494d866 |
1127 | @end |
1128 | |
1129 | /* |
1130 | * Drawing routines called by the midend. |
1131 | */ |
1132 | void draw_polygon(frontend *fe, int *coords, int npoints, |
1133 | int fill, int colour) |
1134 | { |
1135 | NSBezierPath *path = [NSBezierPath bezierPath]; |
1136 | int i; |
1137 | |
1138 | [[NSGraphicsContext currentContext] setShouldAntialias:YES]; |
1139 | |
1140 | assert(colour >= 0 && colour < fe->ncolours); |
1141 | [fe->colours[colour] set]; |
1142 | |
1143 | for (i = 0; i < npoints; i++) { |
1144 | NSPoint p = { coords[i*2] + 0.5, coords[i*2+1] + 0.5 }; |
1145 | if (i == 0) |
1146 | [path moveToPoint:p]; |
1147 | else |
1148 | [path lineToPoint:p]; |
1149 | } |
1150 | |
1151 | [path closePath]; |
1152 | |
1153 | if (fill) |
1154 | [path fill]; |
1155 | else |
1156 | [path stroke]; |
1157 | } |
1158 | void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) |
1159 | { |
1160 | NSBezierPath *path = [NSBezierPath bezierPath]; |
1161 | NSPoint p1 = { x1 + 0.5, y1 + 0.5 }, p2 = { x2 + 0.5, y2 + 0.5 }; |
1162 | |
1163 | [[NSGraphicsContext currentContext] setShouldAntialias:NO]; |
1164 | |
1165 | assert(colour >= 0 && colour < fe->ncolours); |
1166 | [fe->colours[colour] set]; |
1167 | |
1168 | [path moveToPoint:p1]; |
1169 | [path lineToPoint:p2]; |
1170 | [path stroke]; |
1171 | } |
1172 | void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) |
1173 | { |
1174 | NSRect r = { {x,y}, {w,h} }; |
1175 | |
1176 | [[NSGraphicsContext currentContext] setShouldAntialias:NO]; |
1177 | |
1178 | assert(colour >= 0 && colour < fe->ncolours); |
1179 | [fe->colours[colour] set]; |
1180 | |
1181 | NSRectFill(r); |
1182 | } |
1183 | void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize, |
1184 | int align, int colour, char *text) |
1185 | { |
1186 | NSString *string = [NSString stringWithCString:text]; |
1187 | NSDictionary *attr; |
1188 | NSFont *font; |
1189 | NSSize size; |
1190 | NSPoint point; |
1191 | |
1192 | [[NSGraphicsContext currentContext] setShouldAntialias:YES]; |
1193 | |
1194 | assert(colour >= 0 && colour < fe->ncolours); |
1195 | |
1196 | if (fonttype == FONT_FIXED) |
1197 | font = [NSFont userFixedPitchFontOfSize:fontsize]; |
1198 | else |
1199 | font = [NSFont userFontOfSize:fontsize]; |
1200 | |
1201 | attr = [NSDictionary dictionaryWithObjectsAndKeys: |
1202 | fe->colours[colour], NSForegroundColorAttributeName, |
1203 | font, NSFontAttributeName, nil]; |
1204 | |
1205 | point.x = x; |
1206 | point.y = y; |
1207 | |
1208 | size = [string sizeWithAttributes:attr]; |
1209 | if (align & ALIGN_HRIGHT) |
1210 | point.x -= size.width; |
1211 | else if (align & ALIGN_HCENTRE) |
1212 | point.x -= size.width / 2; |
1213 | if (align & ALIGN_VCENTRE) |
1214 | point.y -= size.height / 2; |
1215 | |
1216 | [string drawAtPoint:point withAttributes:attr]; |
1217 | } |
1218 | void draw_update(frontend *fe, int x, int y, int w, int h) |
1219 | { |
364722d2 |
1220 | [fe->view setNeedsDisplayInRect:NSMakeRect(x,y,w,h)]; |
9494d866 |
1221 | } |
1222 | void clip(frontend *fe, int x, int y, int w, int h) |
1223 | { |
1224 | NSRect r = { {x,y}, {w,h} }; |
1225 | |
1226 | if (!fe->clipped) |
1227 | [[NSGraphicsContext currentContext] saveGraphicsState]; |
1228 | [NSBezierPath clipRect:r]; |
1229 | fe->clipped = TRUE; |
1230 | } |
1231 | void unclip(frontend *fe) |
1232 | { |
1233 | if (fe->clipped) |
1234 | [[NSGraphicsContext currentContext] restoreGraphicsState]; |
1235 | fe->clipped = FALSE; |
1236 | } |
1237 | void start_draw(frontend *fe) |
1238 | { |
1239 | [fe->image lockFocus]; |
1240 | fe->clipped = FALSE; |
1241 | } |
1242 | void end_draw(frontend *fe) |
1243 | { |
1244 | [fe->image unlockFocus]; |
9494d866 |
1245 | } |
1246 | |
1247 | void deactivate_timer(frontend *fe) |
1248 | { |
1249 | [fe->window deactivateTimer]; |
1250 | } |
1251 | void activate_timer(frontend *fe) |
1252 | { |
1253 | [fe->window activateTimer]; |
1254 | } |
1255 | |
a5102461 |
1256 | void status_bar(frontend *fe, char *text) |
1257 | { |
1258 | [fe->window setStatusLine:[NSString stringWithCString:text]]; |
1259 | } |
1260 | |
9494d866 |
1261 | /* ---------------------------------------------------------------------- |
9494d866 |
1262 | * AppController: the object which receives the messages from all |
1263 | * menu selections that aren't standard OS X functions. |
1264 | */ |
1265 | @interface AppController : NSObject |
1266 | { |
1267 | } |
bacaa96e |
1268 | - (void)newGameWindow:(id)sender; |
97098757 |
1269 | - (void)about:(id)sender; |
9494d866 |
1270 | @end |
1271 | |
1272 | @implementation AppController |
1273 | |
bacaa96e |
1274 | - (void)newGameWindow:(id)sender |
9494d866 |
1275 | { |
7e04cb48 |
1276 | const game *g = [sender getPayload]; |
9494d866 |
1277 | id win; |
1278 | |
1279 | win = [[GameWindow alloc] initWithGame:g]; |
1280 | [win makeKeyAndOrderFront:self]; |
1281 | } |
1282 | |
97098757 |
1283 | - (void)about:(id)sender |
1284 | { |
1285 | id win; |
1286 | |
1287 | win = [[AboutBox alloc] init]; |
1288 | [win makeKeyAndOrderFront:self]; |
1289 | } |
1290 | |
3041164c |
1291 | - (NSMenu *)applicationDockMenu:(NSApplication *)sender |
1292 | { |
1293 | NSMenu *menu = newmenu("Dock Menu"); |
1294 | { |
1295 | int i; |
1296 | |
1297 | for (i = 0; i < gamecount; i++) { |
1298 | id item = |
1299 | initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]], |
1300 | menu, gamelist[i]->name, "", self, |
bacaa96e |
1301 | @selector(newGameWindow:)); |
3041164c |
1302 | [item setPayload:(void *)gamelist[i]]; |
1303 | } |
1304 | } |
1305 | return menu; |
1306 | } |
1307 | |
9494d866 |
1308 | @end |
1309 | |
1310 | /* ---------------------------------------------------------------------- |
1311 | * Main program. Constructs the menus and runs the application. |
1312 | */ |
1313 | int main(int argc, char **argv) |
1314 | { |
1315 | NSAutoreleasePool *pool; |
1316 | NSMenu *menu; |
1317 | NSMenuItem *item; |
1318 | AppController *controller; |
a96edf8a |
1319 | NSImage *icon; |
9494d866 |
1320 | |
1321 | pool = [[NSAutoreleasePool alloc] init]; |
a96edf8a |
1322 | |
1323 | icon = [NSImage imageNamed:@"NSApplicationIcon"]; |
9494d866 |
1324 | [NSApplication sharedApplication]; |
a96edf8a |
1325 | [NSApp setApplicationIconImage:icon]; |
9494d866 |
1326 | |
1327 | controller = [[[AppController alloc] init] autorelease]; |
3041164c |
1328 | [NSApp setDelegate:controller]; |
9494d866 |
1329 | |
1330 | [NSApp setMainMenu: newmenu("Main Menu")]; |
1331 | |
1332 | menu = newsubmenu([NSApp mainMenu], "Apple Menu"); |
97098757 |
1333 | item = newitem(menu, "About Puzzles", "", NULL, @selector(about:)); |
1334 | [menu addItem:[NSMenuItem separatorItem]]; |
9494d866 |
1335 | [NSApp setServicesMenu:newsubmenu(menu, "Services")]; |
1336 | [menu addItem:[NSMenuItem separatorItem]]; |
1337 | item = newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:)); |
1338 | item = newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:)); |
1339 | item = newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:)); |
1340 | [menu addItem:[NSMenuItem separatorItem]]; |
1341 | item = newitem(menu, "Quit", "q", NSApp, @selector(terminate:)); |
1342 | [NSApp setAppleMenu: menu]; |
1343 | |
bacaa96e |
1344 | menu = newsubmenu([NSApp mainMenu], "File"); |
1345 | item = newitem(menu, "New Game", "n", NULL, @selector(newGame:)); |
1346 | item = newitem(menu, "Restart Game", "r", NULL, @selector(restartGame:)); |
1347 | item = newitem(menu, "Specific Game", "", NULL, @selector(specificGame:)); |
1185e3c5 |
1348 | item = newitem(menu, "Specific Random Seed", "", NULL, |
1349 | @selector(specificRandomGame:)); |
bacaa96e |
1350 | [menu addItem:[NSMenuItem separatorItem]]; |
9494d866 |
1351 | { |
bacaa96e |
1352 | NSMenu *submenu = newsubmenu(menu, "New Window"); |
9494d866 |
1353 | int i; |
1354 | |
1355 | for (i = 0; i < gamecount; i++) { |
1356 | id item = |
7e04cb48 |
1357 | initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]], |
bacaa96e |
1358 | submenu, gamelist[i]->name, "", controller, |
1359 | @selector(newGameWindow:)); |
7e04cb48 |
1360 | [item setPayload:(void *)gamelist[i]]; |
9494d866 |
1361 | } |
1362 | } |
00461804 |
1363 | [menu addItem:[NSMenuItem separatorItem]]; |
bacaa96e |
1364 | item = newitem(menu, "Close", "w", NULL, @selector(performClose:)); |
1365 | |
1366 | menu = newsubmenu([NSApp mainMenu], "Edit"); |
00461804 |
1367 | item = newitem(menu, "Undo", "z", NULL, @selector(undoMove:)); |
1368 | item = newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:)); |
1369 | [menu addItem:[NSMenuItem separatorItem]]; |
8b738d61 |
1370 | item = newitem(menu, "Cut", "x", NULL, @selector(cut:)); |
9b4b03d3 |
1371 | item = newitem(menu, "Copy", "c", NULL, @selector(copy:)); |
8b738d61 |
1372 | item = newitem(menu, "Paste", "v", NULL, @selector(paste:)); |
2ac6d24e |
1373 | [menu addItem:[NSMenuItem separatorItem]]; |
1374 | item = newitem(menu, "Solve", "S-s", NULL, @selector(solveGame:)); |
00461804 |
1375 | |
1376 | menu = newsubmenu([NSApp mainMenu], "Type"); |
7e04cb48 |
1377 | typemenu = menu; |
00461804 |
1378 | item = newitem(menu, "Custom", "", NULL, @selector(customGameType:)); |
1379 | |
1380 | menu = newsubmenu([NSApp mainMenu], "Window"); |
9494d866 |
1381 | [NSApp setWindowsMenu: menu]; |
00461804 |
1382 | item = newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:)); |
9494d866 |
1383 | |
fccfd04d |
1384 | menu = newsubmenu([NSApp mainMenu], "Help"); |
171ee031 |
1385 | item = newitem(menu, "Puzzles Help", "?", NSApp, @selector(showHelp:)); |
fccfd04d |
1386 | |
9494d866 |
1387 | [NSApp run]; |
1388 | [pool release]; |
1389 | } |