Ah, no, _that_ fixes the malloc problem. I'd forgotten that midend.c
[sgt/puzzles] / macosx.m
CommitLineData
9494d866 1/*
2 * Mac OS X / Cocoa front end to puzzles.
00461804 3 *
9494d866 4 * TODO:
00461804 5 *
9494d866 6 * - status bar support.
00461804 7 *
9494d866 8 * - configurability. Will no doubt involve learning all about the
9 * dialog control side of Cocoa.
00461804 10 *
9494d866 11 * - needs an icon.
00461804 12 *
9494d866 13 * - not sure what I should be doing about default window
14 * placement. Centring new windows is a bit feeble, but what's
15 * better? Is there a standard way to tell the OS "here's the
16 * _size_ of window I want, now use your best judgment about the
17 * initial position"?
00461804 18 *
9494d866 19 * - a brief frob of the Mac numeric keypad suggests that it
20 * generates numbers no matter what you do. I wonder if I should
21 * try to figure out a way of detecting keypad codes so I can
6d634196 22 * implement UP_LEFT and friends. Alternatively, perhaps I
23 * should simply assign the number keys to UP_LEFT et al?
24 * They're not in use for anything else right now.
00461804 25 *
9494d866 26 * - proper fatal errors.
00461804 27 *
9494d866 28 * - is there a better approach to frontend_default_colour?
00461804 29 *
30 * - do we need any more options in the Window menu?
31 *
32 * - see if we can do anything to one-button-ise the multi-button
33 * dependent puzzle UIs:
34 * - Pattern is a _little_ unwieldy but not too bad (since
35 * generally you never need the middle button unless you've
36 * made a mistake, so it's just click versus command-click).
37 * - Net is utterly vile; having normal click be one rotate and
38 * command-click be the other introduces a horrid asymmetry,
39 * and yet requiring a shift key for _each_ click would be
40 * even worse because rotation feels as if it ought to be the
41 * default action. I fear this is why the Flash Net had the
42 * UI it did...
43 *
6d634196 44 * - Find out how to do help, and do some. We have a help file; at
45 * _worst_ this should involve a new Halibut back end, but I
46 * think help is HTML round here anyway so perhaps we can work
47 * with what we already have.
7e04cb48 48 *
49 * - Can we arrange for a pop-up menu from the Dock icon which
50 * launches specific games, perhaps?
51 *
0584a008 52 * - Why are the right and bottom edges of the Pattern grid one
53 * pixel thinner than they should be?
54 *
7e04cb48 55 * Grotty implementation details that could probably be improved:
56 *
57 * - I am _utterly_ unconvinced that NSImageView was the right way
58 * to go about having a window with a reliable backing store! It
59 * just doesn't feel right; NSImageView is a _control_. Is there
60 * a simpler way?
61 *
62 * - Resizing is currently very bad; rather than bother to work
63 * out how to resize the NSImageView, I just splatter and
64 * recreate it.
9494d866 65 */
66
67#include <ctype.h>
68#include <sys/time.h>
69#import <Cocoa/Cocoa.h>
70#include "puzzles.h"
71
72void fatal(char *fmt, ...)
73{
74 /* FIXME: This will do for testing, but should be GUI-ish instead. */
75 va_list ap;
76
77 fprintf(stderr, "fatal error: ");
78
79 va_start(ap, fmt);
80 vfprintf(stderr, fmt, ap);
81 va_end(ap);
82
83 fprintf(stderr, "\n");
84 exit(1);
85}
86
87void frontend_default_colour(frontend *fe, float *output)
88{
89 /* FIXME */
90 output[0] = output[1] = output[2] = 0.8F;
91}
92void status_bar(frontend *fe, char *text)
93{
94 /* FIXME */
95}
96
97void get_random_seed(void **randseed, int *randseedsize)
98{
99 time_t *tp = snew(time_t);
100 time(tp);
101 *randseed = (void *)tp;
102 *randseedsize = sizeof(time_t);
103}
104
105/* ----------------------------------------------------------------------
7e04cb48 106 * Global variables.
107 */
108
109/*
110 * The `Type' menu. We frob this dynamically to allow the user to
111 * choose a preset set of settings from the current game.
112 */
113NSMenu *typemenu;
114
115/* ----------------------------------------------------------------------
116 * Tiny extension to NSMenuItem which carries a payload of a `void
117 * *', allowing several menu items to invoke the same message but
118 * pass different data through it.
119 */
120@interface DataMenuItem : NSMenuItem
121{
122 void *payload;
7e04cb48 123}
124- (void)setPayload:(void *)d;
7e04cb48 125- (void *)getPayload;
126@end
127@implementation DataMenuItem
7e04cb48 128- (void)setPayload:(void *)d
129{
130 payload = d;
131}
7e04cb48 132- (void *)getPayload
133{
134 return payload;
135}
7e04cb48 136@end
137
138/* ----------------------------------------------------------------------
9494d866 139 * The front end presented to midend.c.
140 *
141 * This is mostly a subclass of NSWindow. The actual `frontend'
142 * structure passed to the midend contains a variety of pointers,
143 * including that window object but also including the image we
144 * draw on, an ImageView to display it in the window, and so on.
145 */
146
147@class GameWindow;
148@class MyImageView;
149
150struct frontend {
151 GameWindow *window;
152 NSImage *image;
153 MyImageView *view;
154 NSColor **colours;
155 int ncolours;
156 int clipped;
157};
158
159@interface MyImageView : NSImageView
160{
161 GameWindow *ourwin;
162}
163- (void)setWindow:(GameWindow *)win;
164- (BOOL)isFlipped;
165- (void)mouseEvent:(NSEvent *)ev button:(int)b;
166- (void)mouseDown:(NSEvent *)ev;
167- (void)mouseDragged:(NSEvent *)ev;
168- (void)mouseUp:(NSEvent *)ev;
169- (void)rightMouseDown:(NSEvent *)ev;
170- (void)rightMouseDragged:(NSEvent *)ev;
171- (void)rightMouseUp:(NSEvent *)ev;
172- (void)otherMouseDown:(NSEvent *)ev;
173- (void)otherMouseDragged:(NSEvent *)ev;
174- (void)otherMouseUp:(NSEvent *)ev;
175@end
176
177@interface GameWindow : NSWindow
178{
179 const game *ourgame;
180 midend_data *me;
181 struct frontend fe;
182 struct timeval last_time;
183 NSTimer *timer;
184}
185- (id)initWithGame:(const game *)g;
186- dealloc;
187- (void)processButton:(int)b x:(int)x y:(int)y;
188- (void)keyDown:(NSEvent *)ev;
189- (void)activateTimer;
190- (void)deactivateTimer;
191@end
192
193@implementation MyImageView
194
195- (void)setWindow:(GameWindow *)win
196{
197 ourwin = win;
198}
199
200- (BOOL)isFlipped
201{
202 return YES;
203}
204
205- (void)mouseEvent:(NSEvent *)ev button:(int)b
206{
207 NSPoint point = [self convertPoint:[ev locationInWindow] fromView:nil];
208 [ourwin processButton:b x:point.x y:point.y];
209}
210
211- (void)mouseDown:(NSEvent *)ev
212{
213 unsigned mod = [ev modifierFlags];
214 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_BUTTON :
215 (mod & NSShiftKeyMask) ? MIDDLE_BUTTON :
216 LEFT_BUTTON)];
217}
218- (void)mouseDragged:(NSEvent *)ev
219{
220 unsigned mod = [ev modifierFlags];
221 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_DRAG :
222 (mod & NSShiftKeyMask) ? MIDDLE_DRAG :
223 LEFT_DRAG)];
224}
225- (void)mouseUp:(NSEvent *)ev
226{
227 unsigned mod = [ev modifierFlags];
228 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_RELEASE :
229 (mod & NSShiftKeyMask) ? MIDDLE_RELEASE :
230 LEFT_RELEASE)];
231}
232- (void)rightMouseDown:(NSEvent *)ev
233{
234 unsigned mod = [ev modifierFlags];
235 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_BUTTON :
236 RIGHT_BUTTON)];
237}
238- (void)rightMouseDragged:(NSEvent *)ev
239{
240 unsigned mod = [ev modifierFlags];
241 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_DRAG :
242 RIGHT_DRAG)];
243}
244- (void)rightMouseUp:(NSEvent *)ev
245{
246 unsigned mod = [ev modifierFlags];
247 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_RELEASE :
248 RIGHT_RELEASE)];
249}
250- (void)otherMouseDown:(NSEvent *)ev
251{
252 [self mouseEvent:ev button:MIDDLE_BUTTON];
253}
254- (void)otherMouseDragged:(NSEvent *)ev
255{
256 [self mouseEvent:ev button:MIDDLE_DRAG];
257}
258- (void)otherMouseUp:(NSEvent *)ev
259{
260 [self mouseEvent:ev button:MIDDLE_RELEASE];
261}
262@end
263
264@implementation GameWindow
7e04cb48 265- (void)setupContentView
266{
267 NSSize size = {0,0};
268 int w, h;
269
270 midend_size(me, &w, &h);
271 size.width = w;
272 size.height = h;
273
274 fe.image = [[NSImage alloc] initWithSize:size];
275 [fe.image setFlipped:YES];
276 fe.view = [[MyImageView alloc]
277 initWithFrame:[self contentRectForFrameRect:[self frame]]];
278 [fe.view setImage:fe.image];
279 [fe.view setWindow:self];
280
281 midend_redraw(me);
282
283 [self setContentView:fe.view];
284}
9494d866 285- (id)initWithGame:(const game *)g
286{
287 NSRect rect = { {0,0}, {0,0} };
288 int w, h;
289
290 ourgame = g;
291
292 fe.window = self;
293
294 me = midend_new(&fe, ourgame);
295 /*
296 * If we ever need to open a fresh window using a provided game
297 * ID, I think the right thing is to move most of this method
298 * into a new initWithGame:gameID: method, and have
299 * initWithGame: simply call that one and pass it NULL.
300 */
301 midend_new_game(me);
302 midend_size(me, &w, &h);
303 rect.size.width = w;
304 rect.size.height = h;
305
306 self = [super initWithContentRect:rect
307 styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask |
308 NSClosableWindowMask)
309 backing:NSBackingStoreBuffered
310 defer:true];
311 [self setTitle:[NSString stringWithCString:ourgame->name]];
312
313 {
314 float *colours;
315 int i, ncolours;
316
317 colours = midend_colours(me, &ncolours);
318 fe.ncolours = ncolours;
319 fe.colours = snewn(ncolours, NSColor *);
320
321 for (i = 0; i < ncolours; i++) {
322 fe.colours[i] = [[NSColor colorWithDeviceRed:colours[i*3]
323 green:colours[i*3+1] blue:colours[i*3+2]
324 alpha:1.0] retain];
325 }
326 }
327
7e04cb48 328 [self setupContentView];
9494d866 329 [self setIgnoresMouseEvents:NO];
330
9494d866 331 [self center]; /* :-) */
332
333 return self;
334}
335
336- dealloc
337{
338 int i;
339 for (i = 0; i < fe.ncolours; i++) {
340 [fe.colours[i] release];
341 }
342 sfree(fe.colours);
343 midend_free(me);
344 return [super dealloc];
345}
346
347- (void)processButton:(int)b x:(int)x y:(int)y
348{
349 if (!midend_process_key(me, x, y, b))
350 [self close];
351}
352
353- (void)keyDown:(NSEvent *)ev
354{
355 NSString *s = [ev characters];
356 int i, n = [s length];
357
358 for (i = 0; i < n; i++) {
359 int c = [s characterAtIndex:i];
360
361 /*
362 * ASCII gets passed straight to midend_process_key.
363 * Anything above that has to be translated to our own
364 * function key codes.
365 */
366 if (c >= 0x80) {
367 switch (c) {
368 case NSUpArrowFunctionKey:
369 c = CURSOR_UP;
370 break;
371 case NSDownArrowFunctionKey:
372 c = CURSOR_DOWN;
373 break;
374 case NSLeftArrowFunctionKey:
375 c = CURSOR_LEFT;
376 break;
377 case NSRightArrowFunctionKey:
378 c = CURSOR_RIGHT;
379 break;
380 default:
381 continue;
382 }
383 }
384
385 [self processButton:c x:-1 y:-1];
386 }
387}
388
389- (void)activateTimer
390{
391 if (timer != nil)
392 return;
393
394 timer = [NSTimer scheduledTimerWithTimeInterval:0.02
395 target:self selector:@selector(timerTick:)
396 userInfo:nil repeats:YES];
397 gettimeofday(&last_time, NULL);
398}
399
400- (void)deactivateTimer
401{
402 if (timer == nil)
403 return;
404
405 [timer invalidate];
406 timer = nil;
407}
408
409- (void)timerTick:(id)sender
410{
411 struct timeval now;
412 float elapsed;
413 gettimeofday(&now, NULL);
414 elapsed = ((now.tv_usec - last_time.tv_usec) * 0.000001F +
415 (now.tv_sec - last_time.tv_sec));
416 midend_timer(me, elapsed);
417 last_time = now;
418}
419
00461804 420- (void)newGame:(id)sender
421{
422 [self processButton:'n' x:-1 y:-1];
423}
424- (void)restartGame:(id)sender
425{
426 [self processButton:'r' x:-1 y:-1];
427}
428- (void)undoMove:(id)sender
429{
430 [self processButton:'u' x:-1 y:-1];
431}
432- (void)redoMove:(id)sender
433{
434 [self processButton:'r'&0x1F x:-1 y:-1];
435}
436
7e04cb48 437- (void)clearTypeMenu
438{
439 while ([typemenu numberOfItems] > 1)
440 [typemenu removeItemAtIndex:0];
441}
442
443- (void)becomeKeyWindow
444{
445 int n;
446
447 [self clearTypeMenu];
448
449 [super becomeKeyWindow];
450
451 n = midend_num_presets(me);
452
453 if (n > 0) {
454 [typemenu insertItem:[NSMenuItem separatorItem] atIndex:0];
455 while (n--) {
456 char *name;
457 game_params *params;
458 DataMenuItem *item;
459
460 midend_fetch_preset(me, n, &name, &params);
461
462 item = [[[DataMenuItem alloc]
463 initWithTitle:[NSString stringWithCString:name]
464 action:NULL keyEquivalent:@""]
465 autorelease];
466
467 [item setEnabled:YES];
468 [item setTarget:self];
469 [item setAction:@selector(presetGame:)];
470 [item setPayload:params];
7e04cb48 471
472 [typemenu insertItem:item atIndex:0];
473 }
474 }
475}
476
477- (void)resignKeyWindow
478{
479 [self clearTypeMenu];
480 [super resignKeyWindow];
481}
482
483- (void)close
484{
485 [self clearTypeMenu];
486 [super close];
487}
488
489- (void)resizeForNewGameParams
490{
491 NSSize size = {0,0};
492 int w, h;
493
494 midend_size(me, &w, &h);
495 size.width = w;
496 size.height = h;
497
498 NSDisableScreenUpdates();
499 [self setContentSize:size];
500 [self setupContentView];
501 NSEnableScreenUpdates();
502}
503
504- (void)presetGame:(id)sender
505{
506 game_params *params = [sender getPayload];
507
508 midend_set_params(me, params);
509 midend_new_game(me);
510
511 [self resizeForNewGameParams];
512}
513
9494d866 514@end
515
516/*
517 * Drawing routines called by the midend.
518 */
519void draw_polygon(frontend *fe, int *coords, int npoints,
520 int fill, int colour)
521{
522 NSBezierPath *path = [NSBezierPath bezierPath];
523 int i;
524
525 [[NSGraphicsContext currentContext] setShouldAntialias:YES];
526
527 assert(colour >= 0 && colour < fe->ncolours);
528 [fe->colours[colour] set];
529
530 for (i = 0; i < npoints; i++) {
531 NSPoint p = { coords[i*2] + 0.5, coords[i*2+1] + 0.5 };
532 if (i == 0)
533 [path moveToPoint:p];
534 else
535 [path lineToPoint:p];
536 }
537
538 [path closePath];
539
540 if (fill)
541 [path fill];
542 else
543 [path stroke];
544}
545void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour)
546{
547 NSBezierPath *path = [NSBezierPath bezierPath];
548 NSPoint p1 = { x1 + 0.5, y1 + 0.5 }, p2 = { x2 + 0.5, y2 + 0.5 };
549
550 [[NSGraphicsContext currentContext] setShouldAntialias:NO];
551
552 assert(colour >= 0 && colour < fe->ncolours);
553 [fe->colours[colour] set];
554
555 [path moveToPoint:p1];
556 [path lineToPoint:p2];
557 [path stroke];
558}
559void draw_rect(frontend *fe, int x, int y, int w, int h, int colour)
560{
561 NSRect r = { {x,y}, {w,h} };
562
563 [[NSGraphicsContext currentContext] setShouldAntialias:NO];
564
565 assert(colour >= 0 && colour < fe->ncolours);
566 [fe->colours[colour] set];
567
568 NSRectFill(r);
569}
570void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
571 int align, int colour, char *text)
572{
573 NSString *string = [NSString stringWithCString:text];
574 NSDictionary *attr;
575 NSFont *font;
576 NSSize size;
577 NSPoint point;
578
579 [[NSGraphicsContext currentContext] setShouldAntialias:YES];
580
581 assert(colour >= 0 && colour < fe->ncolours);
582
583 if (fonttype == FONT_FIXED)
584 font = [NSFont userFixedPitchFontOfSize:fontsize];
585 else
586 font = [NSFont userFontOfSize:fontsize];
587
588 attr = [NSDictionary dictionaryWithObjectsAndKeys:
589 fe->colours[colour], NSForegroundColorAttributeName,
590 font, NSFontAttributeName, nil];
591
592 point.x = x;
593 point.y = y;
594
595 size = [string sizeWithAttributes:attr];
596 if (align & ALIGN_HRIGHT)
597 point.x -= size.width;
598 else if (align & ALIGN_HCENTRE)
599 point.x -= size.width / 2;
600 if (align & ALIGN_VCENTRE)
601 point.y -= size.height / 2;
602
603 [string drawAtPoint:point withAttributes:attr];
604}
605void draw_update(frontend *fe, int x, int y, int w, int h)
606{
607 /* FIXME */
608}
609void clip(frontend *fe, int x, int y, int w, int h)
610{
611 NSRect r = { {x,y}, {w,h} };
612
613 if (!fe->clipped)
614 [[NSGraphicsContext currentContext] saveGraphicsState];
615 [NSBezierPath clipRect:r];
616 fe->clipped = TRUE;
617}
618void unclip(frontend *fe)
619{
620 if (fe->clipped)
621 [[NSGraphicsContext currentContext] restoreGraphicsState];
622 fe->clipped = FALSE;
623}
624void start_draw(frontend *fe)
625{
626 [fe->image lockFocus];
627 fe->clipped = FALSE;
628}
629void end_draw(frontend *fe)
630{
631 [fe->image unlockFocus];
632 [fe->view setNeedsDisplay];
633}
634
635void deactivate_timer(frontend *fe)
636{
637 [fe->window deactivateTimer];
638}
639void activate_timer(frontend *fe)
640{
641 [fe->window activateTimer];
642}
643
644/* ----------------------------------------------------------------------
645 * Utility routines for constructing OS X menus.
00461804 646 */
9494d866 647
648NSMenu *newmenu(const char *title)
649{
650 return [[[NSMenu allocWithZone:[NSMenu menuZone]]
651 initWithTitle:[NSString stringWithCString:title]]
652 autorelease];
653}
654
655NSMenu *newsubmenu(NSMenu *parent, const char *title)
656{
657 NSMenuItem *item;
658 NSMenu *child;
659
660 item = [[[NSMenuItem allocWithZone:[NSMenu menuZone]]
661 initWithTitle:[NSString stringWithCString:title]
662 action:NULL
663 keyEquivalent:@""]
664 autorelease];
665 child = newmenu(title);
666 [item setEnabled:YES];
667 [item setSubmenu:child];
668 [parent addItem:item];
669 return child;
670}
671
672id initnewitem(NSMenuItem *item, NSMenu *parent, const char *title,
673 const char *key, id target, SEL action)
674{
675 unsigned mask = NSCommandKeyMask;
676
677 if (key[strcspn(key, "-")]) {
678 while (*key && *key != '-') {
679 int c = tolower((unsigned char)*key);
680 if (c == 's') {
681 mask |= NSShiftKeyMask;
682 } else if (c == 'o' || c == 'a') {
683 mask |= NSAlternateKeyMask;
684 }
685 key++;
686 }
687 if (*key)
688 key++;
689 }
690
691 item = [[item initWithTitle:[NSString stringWithCString:title]
692 action:NULL
693 keyEquivalent:[NSString stringWithCString:key]]
694 autorelease];
695
696 if (*key)
697 [item setKeyEquivalentModifierMask: mask];
698
699 [item setEnabled:YES];
700 [item setTarget:target];
701 [item setAction:action];
702
703 [parent addItem:item];
704
705 return item;
706}
707
708NSMenuItem *newitem(NSMenu *parent, char *title, char *key,
709 id target, SEL action)
710{
711 return initnewitem([NSMenuItem allocWithZone:[NSMenu menuZone]],
712 parent, title, key, target, action);
713}
714
715/* ----------------------------------------------------------------------
9494d866 716 * AppController: the object which receives the messages from all
717 * menu selections that aren't standard OS X functions.
718 */
719@interface AppController : NSObject
720{
721}
722- (IBAction)newGame:(id)sender;
723@end
724
725@implementation AppController
726
727- (IBAction)newGame:(id)sender
728{
7e04cb48 729 const game *g = [sender getPayload];
9494d866 730 id win;
731
732 win = [[GameWindow alloc] initWithGame:g];
733 [win makeKeyAndOrderFront:self];
734}
735
736@end
737
738/* ----------------------------------------------------------------------
739 * Main program. Constructs the menus and runs the application.
740 */
741int main(int argc, char **argv)
742{
743 NSAutoreleasePool *pool;
744 NSMenu *menu;
745 NSMenuItem *item;
746 AppController *controller;
747
748 pool = [[NSAutoreleasePool alloc] init];
749 [NSApplication sharedApplication];
750
751 controller = [[[AppController alloc] init] autorelease];
752
753 [NSApp setMainMenu: newmenu("Main Menu")];
754
755 menu = newsubmenu([NSApp mainMenu], "Apple Menu");
756 [NSApp setServicesMenu:newsubmenu(menu, "Services")];
757 [menu addItem:[NSMenuItem separatorItem]];
758 item = newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:));
759 item = newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:));
760 item = newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:));
761 [menu addItem:[NSMenuItem separatorItem]];
762 item = newitem(menu, "Quit", "q", NSApp, @selector(terminate:));
763 [NSApp setAppleMenu: menu];
764
00461804 765 menu = newsubmenu([NSApp mainMenu], "Open");
9494d866 766 {
767 int i;
768
769 for (i = 0; i < gamecount; i++) {
770 id item =
7e04cb48 771 initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]],
9494d866 772 menu, gamelist[i]->name, "", controller,
773 @selector(newGame:));
7e04cb48 774 [item setPayload:(void *)gamelist[i]];
9494d866 775 }
776 }
777
00461804 778 menu = newsubmenu([NSApp mainMenu], "Game");
779 item = newitem(menu, "New", "n", NULL, @selector(newGame:));
780 item = newitem(menu, "Restart", "r", NULL, @selector(restartGame:));
781 item = newitem(menu, "Specific", "", NULL, @selector(specificGame:));
782 [menu addItem:[NSMenuItem separatorItem]];
783 item = newitem(menu, "Undo", "z", NULL, @selector(undoMove:));
784 item = newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:));
785 [menu addItem:[NSMenuItem separatorItem]];
786 item = newitem(menu, "Close", "w", NULL, @selector(performClose:));
787
788 menu = newsubmenu([NSApp mainMenu], "Type");
7e04cb48 789 typemenu = menu;
00461804 790 item = newitem(menu, "Custom", "", NULL, @selector(customGameType:));
791
792 menu = newsubmenu([NSApp mainMenu], "Window");
9494d866 793 [NSApp setWindowsMenu: menu];
00461804 794 item = newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:));
9494d866 795
796 [NSApp run];
797 [pool release];
798}