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1 | /* |
2 | * Mac OS X / Cocoa front end to puzzles. |
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3 | * |
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4 | * TODO: |
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5 | * |
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6 | * - status bar support. |
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7 | * |
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8 | * - preset selection. Should be reasonably simple: just a matter |
9 | * of dynamically frobbing the menu bar. |
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10 | * |
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11 | * - configurability. Will no doubt involve learning all about the |
12 | * dialog control side of Cocoa. |
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13 | * |
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14 | * - needs an icon. |
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15 | * |
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16 | * - not sure what I should be doing about default window |
17 | * placement. Centring new windows is a bit feeble, but what's |
18 | * better? Is there a standard way to tell the OS "here's the |
19 | * _size_ of window I want, now use your best judgment about the |
20 | * initial position"? |
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21 | * |
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22 | * - a brief frob of the Mac numeric keypad suggests that it |
23 | * generates numbers no matter what you do. I wonder if I should |
24 | * try to figure out a way of detecting keypad codes so I can |
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25 | * implement UP_LEFT and friends. Alternatively, perhaps I |
26 | * should simply assign the number keys to UP_LEFT et al? |
27 | * They're not in use for anything else right now. |
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28 | * |
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29 | * - proper fatal errors. |
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30 | * |
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31 | * - is there a better approach to frontend_default_colour? |
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32 | * |
33 | * - do we need any more options in the Window menu? |
34 | * |
35 | * - see if we can do anything to one-button-ise the multi-button |
36 | * dependent puzzle UIs: |
37 | * - Pattern is a _little_ unwieldy but not too bad (since |
38 | * generally you never need the middle button unless you've |
39 | * made a mistake, so it's just click versus command-click). |
40 | * - Net is utterly vile; having normal click be one rotate and |
41 | * command-click be the other introduces a horrid asymmetry, |
42 | * and yet requiring a shift key for _each_ click would be |
43 | * even worse because rotation feels as if it ought to be the |
44 | * default action. I fear this is why the Flash Net had the |
45 | * UI it did... |
46 | * |
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47 | * - Find out how to do help, and do some. We have a help file; at |
48 | * _worst_ this should involve a new Halibut back end, but I |
49 | * think help is HTML round here anyway so perhaps we can work |
50 | * with what we already have. |
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51 | */ |
52 | |
53 | #include <ctype.h> |
54 | #include <sys/time.h> |
55 | #import <Cocoa/Cocoa.h> |
56 | #include "puzzles.h" |
57 | |
58 | void fatal(char *fmt, ...) |
59 | { |
60 | /* FIXME: This will do for testing, but should be GUI-ish instead. */ |
61 | va_list ap; |
62 | |
63 | fprintf(stderr, "fatal error: "); |
64 | |
65 | va_start(ap, fmt); |
66 | vfprintf(stderr, fmt, ap); |
67 | va_end(ap); |
68 | |
69 | fprintf(stderr, "\n"); |
70 | exit(1); |
71 | } |
72 | |
73 | void frontend_default_colour(frontend *fe, float *output) |
74 | { |
75 | /* FIXME */ |
76 | output[0] = output[1] = output[2] = 0.8F; |
77 | } |
78 | void status_bar(frontend *fe, char *text) |
79 | { |
80 | /* FIXME */ |
81 | } |
82 | |
83 | void get_random_seed(void **randseed, int *randseedsize) |
84 | { |
85 | time_t *tp = snew(time_t); |
86 | time(tp); |
87 | *randseed = (void *)tp; |
88 | *randseedsize = sizeof(time_t); |
89 | } |
90 | |
91 | /* ---------------------------------------------------------------------- |
92 | * The front end presented to midend.c. |
93 | * |
94 | * This is mostly a subclass of NSWindow. The actual `frontend' |
95 | * structure passed to the midend contains a variety of pointers, |
96 | * including that window object but also including the image we |
97 | * draw on, an ImageView to display it in the window, and so on. |
98 | */ |
99 | |
100 | @class GameWindow; |
101 | @class MyImageView; |
102 | |
103 | struct frontend { |
104 | GameWindow *window; |
105 | NSImage *image; |
106 | MyImageView *view; |
107 | NSColor **colours; |
108 | int ncolours; |
109 | int clipped; |
110 | }; |
111 | |
112 | @interface MyImageView : NSImageView |
113 | { |
114 | GameWindow *ourwin; |
115 | } |
116 | - (void)setWindow:(GameWindow *)win; |
117 | - (BOOL)isFlipped; |
118 | - (void)mouseEvent:(NSEvent *)ev button:(int)b; |
119 | - (void)mouseDown:(NSEvent *)ev; |
120 | - (void)mouseDragged:(NSEvent *)ev; |
121 | - (void)mouseUp:(NSEvent *)ev; |
122 | - (void)rightMouseDown:(NSEvent *)ev; |
123 | - (void)rightMouseDragged:(NSEvent *)ev; |
124 | - (void)rightMouseUp:(NSEvent *)ev; |
125 | - (void)otherMouseDown:(NSEvent *)ev; |
126 | - (void)otherMouseDragged:(NSEvent *)ev; |
127 | - (void)otherMouseUp:(NSEvent *)ev; |
128 | @end |
129 | |
130 | @interface GameWindow : NSWindow |
131 | { |
132 | const game *ourgame; |
133 | midend_data *me; |
134 | struct frontend fe; |
135 | struct timeval last_time; |
136 | NSTimer *timer; |
137 | } |
138 | - (id)initWithGame:(const game *)g; |
139 | - dealloc; |
140 | - (void)processButton:(int)b x:(int)x y:(int)y; |
141 | - (void)keyDown:(NSEvent *)ev; |
142 | - (void)activateTimer; |
143 | - (void)deactivateTimer; |
144 | @end |
145 | |
146 | @implementation MyImageView |
147 | |
148 | - (void)setWindow:(GameWindow *)win |
149 | { |
150 | ourwin = win; |
151 | } |
152 | |
153 | - (BOOL)isFlipped |
154 | { |
155 | return YES; |
156 | } |
157 | |
158 | - (void)mouseEvent:(NSEvent *)ev button:(int)b |
159 | { |
160 | NSPoint point = [self convertPoint:[ev locationInWindow] fromView:nil]; |
161 | [ourwin processButton:b x:point.x y:point.y]; |
162 | } |
163 | |
164 | - (void)mouseDown:(NSEvent *)ev |
165 | { |
166 | unsigned mod = [ev modifierFlags]; |
167 | [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_BUTTON : |
168 | (mod & NSShiftKeyMask) ? MIDDLE_BUTTON : |
169 | LEFT_BUTTON)]; |
170 | } |
171 | - (void)mouseDragged:(NSEvent *)ev |
172 | { |
173 | unsigned mod = [ev modifierFlags]; |
174 | [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_DRAG : |
175 | (mod & NSShiftKeyMask) ? MIDDLE_DRAG : |
176 | LEFT_DRAG)]; |
177 | } |
178 | - (void)mouseUp:(NSEvent *)ev |
179 | { |
180 | unsigned mod = [ev modifierFlags]; |
181 | [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_RELEASE : |
182 | (mod & NSShiftKeyMask) ? MIDDLE_RELEASE : |
183 | LEFT_RELEASE)]; |
184 | } |
185 | - (void)rightMouseDown:(NSEvent *)ev |
186 | { |
187 | unsigned mod = [ev modifierFlags]; |
188 | [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_BUTTON : |
189 | RIGHT_BUTTON)]; |
190 | } |
191 | - (void)rightMouseDragged:(NSEvent *)ev |
192 | { |
193 | unsigned mod = [ev modifierFlags]; |
194 | [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_DRAG : |
195 | RIGHT_DRAG)]; |
196 | } |
197 | - (void)rightMouseUp:(NSEvent *)ev |
198 | { |
199 | unsigned mod = [ev modifierFlags]; |
200 | [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_RELEASE : |
201 | RIGHT_RELEASE)]; |
202 | } |
203 | - (void)otherMouseDown:(NSEvent *)ev |
204 | { |
205 | [self mouseEvent:ev button:MIDDLE_BUTTON]; |
206 | } |
207 | - (void)otherMouseDragged:(NSEvent *)ev |
208 | { |
209 | [self mouseEvent:ev button:MIDDLE_DRAG]; |
210 | } |
211 | - (void)otherMouseUp:(NSEvent *)ev |
212 | { |
213 | [self mouseEvent:ev button:MIDDLE_RELEASE]; |
214 | } |
215 | @end |
216 | |
217 | @implementation GameWindow |
218 | - (id)initWithGame:(const game *)g |
219 | { |
220 | NSRect rect = { {0,0}, {0,0} }; |
221 | int w, h; |
222 | |
223 | ourgame = g; |
224 | |
225 | fe.window = self; |
226 | |
227 | me = midend_new(&fe, ourgame); |
228 | /* |
229 | * If we ever need to open a fresh window using a provided game |
230 | * ID, I think the right thing is to move most of this method |
231 | * into a new initWithGame:gameID: method, and have |
232 | * initWithGame: simply call that one and pass it NULL. |
233 | */ |
234 | midend_new_game(me); |
235 | midend_size(me, &w, &h); |
236 | rect.size.width = w; |
237 | rect.size.height = h; |
238 | |
239 | self = [super initWithContentRect:rect |
240 | styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask | |
241 | NSClosableWindowMask) |
242 | backing:NSBackingStoreBuffered |
243 | defer:true]; |
244 | [self setTitle:[NSString stringWithCString:ourgame->name]]; |
245 | |
246 | { |
247 | float *colours; |
248 | int i, ncolours; |
249 | |
250 | colours = midend_colours(me, &ncolours); |
251 | fe.ncolours = ncolours; |
252 | fe.colours = snewn(ncolours, NSColor *); |
253 | |
254 | for (i = 0; i < ncolours; i++) { |
255 | fe.colours[i] = [[NSColor colorWithDeviceRed:colours[i*3] |
256 | green:colours[i*3+1] blue:colours[i*3+2] |
257 | alpha:1.0] retain]; |
258 | } |
259 | } |
260 | |
261 | fe.image = [[NSImage alloc] initWithSize:rect.size]; |
262 | [fe.image setFlipped:YES]; |
263 | fe.view = [[MyImageView alloc] |
264 | initWithFrame:[self contentRectForFrameRect:[self frame]]]; |
265 | [fe.view setImage:fe.image]; |
266 | [fe.view setWindow:self]; |
267 | [self setContentView:fe.view]; |
268 | [self setIgnoresMouseEvents:NO]; |
269 | |
270 | midend_redraw(me); |
271 | |
272 | [self center]; /* :-) */ |
273 | |
274 | return self; |
275 | } |
276 | |
277 | - dealloc |
278 | { |
279 | int i; |
280 | for (i = 0; i < fe.ncolours; i++) { |
281 | [fe.colours[i] release]; |
282 | } |
283 | sfree(fe.colours); |
284 | midend_free(me); |
285 | return [super dealloc]; |
286 | } |
287 | |
288 | - (void)processButton:(int)b x:(int)x y:(int)y |
289 | { |
290 | if (!midend_process_key(me, x, y, b)) |
291 | [self close]; |
292 | } |
293 | |
294 | - (void)keyDown:(NSEvent *)ev |
295 | { |
296 | NSString *s = [ev characters]; |
297 | int i, n = [s length]; |
298 | |
299 | for (i = 0; i < n; i++) { |
300 | int c = [s characterAtIndex:i]; |
301 | |
302 | /* |
303 | * ASCII gets passed straight to midend_process_key. |
304 | * Anything above that has to be translated to our own |
305 | * function key codes. |
306 | */ |
307 | if (c >= 0x80) { |
308 | switch (c) { |
309 | case NSUpArrowFunctionKey: |
310 | c = CURSOR_UP; |
311 | break; |
312 | case NSDownArrowFunctionKey: |
313 | c = CURSOR_DOWN; |
314 | break; |
315 | case NSLeftArrowFunctionKey: |
316 | c = CURSOR_LEFT; |
317 | break; |
318 | case NSRightArrowFunctionKey: |
319 | c = CURSOR_RIGHT; |
320 | break; |
321 | default: |
322 | continue; |
323 | } |
324 | } |
325 | |
326 | [self processButton:c x:-1 y:-1]; |
327 | } |
328 | } |
329 | |
330 | - (void)activateTimer |
331 | { |
332 | if (timer != nil) |
333 | return; |
334 | |
335 | timer = [NSTimer scheduledTimerWithTimeInterval:0.02 |
336 | target:self selector:@selector(timerTick:) |
337 | userInfo:nil repeats:YES]; |
338 | gettimeofday(&last_time, NULL); |
339 | } |
340 | |
341 | - (void)deactivateTimer |
342 | { |
343 | if (timer == nil) |
344 | return; |
345 | |
346 | [timer invalidate]; |
347 | timer = nil; |
348 | } |
349 | |
350 | - (void)timerTick:(id)sender |
351 | { |
352 | struct timeval now; |
353 | float elapsed; |
354 | gettimeofday(&now, NULL); |
355 | elapsed = ((now.tv_usec - last_time.tv_usec) * 0.000001F + |
356 | (now.tv_sec - last_time.tv_sec)); |
357 | midend_timer(me, elapsed); |
358 | last_time = now; |
359 | } |
360 | |
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361 | - (void)newGame:(id)sender |
362 | { |
363 | [self processButton:'n' x:-1 y:-1]; |
364 | } |
365 | - (void)restartGame:(id)sender |
366 | { |
367 | [self processButton:'r' x:-1 y:-1]; |
368 | } |
369 | - (void)undoMove:(id)sender |
370 | { |
371 | [self processButton:'u' x:-1 y:-1]; |
372 | } |
373 | - (void)redoMove:(id)sender |
374 | { |
375 | [self processButton:'r'&0x1F x:-1 y:-1]; |
376 | } |
377 | |
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378 | @end |
379 | |
380 | /* |
381 | * Drawing routines called by the midend. |
382 | */ |
383 | void draw_polygon(frontend *fe, int *coords, int npoints, |
384 | int fill, int colour) |
385 | { |
386 | NSBezierPath *path = [NSBezierPath bezierPath]; |
387 | int i; |
388 | |
389 | [[NSGraphicsContext currentContext] setShouldAntialias:YES]; |
390 | |
391 | assert(colour >= 0 && colour < fe->ncolours); |
392 | [fe->colours[colour] set]; |
393 | |
394 | for (i = 0; i < npoints; i++) { |
395 | NSPoint p = { coords[i*2] + 0.5, coords[i*2+1] + 0.5 }; |
396 | if (i == 0) |
397 | [path moveToPoint:p]; |
398 | else |
399 | [path lineToPoint:p]; |
400 | } |
401 | |
402 | [path closePath]; |
403 | |
404 | if (fill) |
405 | [path fill]; |
406 | else |
407 | [path stroke]; |
408 | } |
409 | void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) |
410 | { |
411 | NSBezierPath *path = [NSBezierPath bezierPath]; |
412 | NSPoint p1 = { x1 + 0.5, y1 + 0.5 }, p2 = { x2 + 0.5, y2 + 0.5 }; |
413 | |
414 | [[NSGraphicsContext currentContext] setShouldAntialias:NO]; |
415 | |
416 | assert(colour >= 0 && colour < fe->ncolours); |
417 | [fe->colours[colour] set]; |
418 | |
419 | [path moveToPoint:p1]; |
420 | [path lineToPoint:p2]; |
421 | [path stroke]; |
422 | } |
423 | void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) |
424 | { |
425 | NSRect r = { {x,y}, {w,h} }; |
426 | |
427 | [[NSGraphicsContext currentContext] setShouldAntialias:NO]; |
428 | |
429 | assert(colour >= 0 && colour < fe->ncolours); |
430 | [fe->colours[colour] set]; |
431 | |
432 | NSRectFill(r); |
433 | } |
434 | void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize, |
435 | int align, int colour, char *text) |
436 | { |
437 | NSString *string = [NSString stringWithCString:text]; |
438 | NSDictionary *attr; |
439 | NSFont *font; |
440 | NSSize size; |
441 | NSPoint point; |
442 | |
443 | [[NSGraphicsContext currentContext] setShouldAntialias:YES]; |
444 | |
445 | assert(colour >= 0 && colour < fe->ncolours); |
446 | |
447 | if (fonttype == FONT_FIXED) |
448 | font = [NSFont userFixedPitchFontOfSize:fontsize]; |
449 | else |
450 | font = [NSFont userFontOfSize:fontsize]; |
451 | |
452 | attr = [NSDictionary dictionaryWithObjectsAndKeys: |
453 | fe->colours[colour], NSForegroundColorAttributeName, |
454 | font, NSFontAttributeName, nil]; |
455 | |
456 | point.x = x; |
457 | point.y = y; |
458 | |
459 | size = [string sizeWithAttributes:attr]; |
460 | if (align & ALIGN_HRIGHT) |
461 | point.x -= size.width; |
462 | else if (align & ALIGN_HCENTRE) |
463 | point.x -= size.width / 2; |
464 | if (align & ALIGN_VCENTRE) |
465 | point.y -= size.height / 2; |
466 | |
467 | [string drawAtPoint:point withAttributes:attr]; |
468 | } |
469 | void draw_update(frontend *fe, int x, int y, int w, int h) |
470 | { |
471 | /* FIXME */ |
472 | } |
473 | void clip(frontend *fe, int x, int y, int w, int h) |
474 | { |
475 | NSRect r = { {x,y}, {w,h} }; |
476 | |
477 | if (!fe->clipped) |
478 | [[NSGraphicsContext currentContext] saveGraphicsState]; |
479 | [NSBezierPath clipRect:r]; |
480 | fe->clipped = TRUE; |
481 | } |
482 | void unclip(frontend *fe) |
483 | { |
484 | if (fe->clipped) |
485 | [[NSGraphicsContext currentContext] restoreGraphicsState]; |
486 | fe->clipped = FALSE; |
487 | } |
488 | void start_draw(frontend *fe) |
489 | { |
490 | [fe->image lockFocus]; |
491 | fe->clipped = FALSE; |
492 | } |
493 | void end_draw(frontend *fe) |
494 | { |
495 | [fe->image unlockFocus]; |
496 | [fe->view setNeedsDisplay]; |
497 | } |
498 | |
499 | void deactivate_timer(frontend *fe) |
500 | { |
501 | [fe->window deactivateTimer]; |
502 | } |
503 | void activate_timer(frontend *fe) |
504 | { |
505 | [fe->window activateTimer]; |
506 | } |
507 | |
508 | /* ---------------------------------------------------------------------- |
509 | * Utility routines for constructing OS X menus. |
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510 | */ |
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511 | |
512 | NSMenu *newmenu(const char *title) |
513 | { |
514 | return [[[NSMenu allocWithZone:[NSMenu menuZone]] |
515 | initWithTitle:[NSString stringWithCString:title]] |
516 | autorelease]; |
517 | } |
518 | |
519 | NSMenu *newsubmenu(NSMenu *parent, const char *title) |
520 | { |
521 | NSMenuItem *item; |
522 | NSMenu *child; |
523 | |
524 | item = [[[NSMenuItem allocWithZone:[NSMenu menuZone]] |
525 | initWithTitle:[NSString stringWithCString:title] |
526 | action:NULL |
527 | keyEquivalent:@""] |
528 | autorelease]; |
529 | child = newmenu(title); |
530 | [item setEnabled:YES]; |
531 | [item setSubmenu:child]; |
532 | [parent addItem:item]; |
533 | return child; |
534 | } |
535 | |
536 | id initnewitem(NSMenuItem *item, NSMenu *parent, const char *title, |
537 | const char *key, id target, SEL action) |
538 | { |
539 | unsigned mask = NSCommandKeyMask; |
540 | |
541 | if (key[strcspn(key, "-")]) { |
542 | while (*key && *key != '-') { |
543 | int c = tolower((unsigned char)*key); |
544 | if (c == 's') { |
545 | mask |= NSShiftKeyMask; |
546 | } else if (c == 'o' || c == 'a') { |
547 | mask |= NSAlternateKeyMask; |
548 | } |
549 | key++; |
550 | } |
551 | if (*key) |
552 | key++; |
553 | } |
554 | |
555 | item = [[item initWithTitle:[NSString stringWithCString:title] |
556 | action:NULL |
557 | keyEquivalent:[NSString stringWithCString:key]] |
558 | autorelease]; |
559 | |
560 | if (*key) |
561 | [item setKeyEquivalentModifierMask: mask]; |
562 | |
563 | [item setEnabled:YES]; |
564 | [item setTarget:target]; |
565 | [item setAction:action]; |
566 | |
567 | [parent addItem:item]; |
568 | |
569 | return item; |
570 | } |
571 | |
572 | NSMenuItem *newitem(NSMenu *parent, char *title, char *key, |
573 | id target, SEL action) |
574 | { |
575 | return initnewitem([NSMenuItem allocWithZone:[NSMenu menuZone]], |
576 | parent, title, key, target, action); |
577 | } |
578 | |
579 | /* ---------------------------------------------------------------------- |
580 | * Tiny extension to NSMenuItem which carries a payload of a `const |
581 | * game *', allowing our AppController to work out _which_ game |
582 | * needs to be launched when it receives a newGame message. |
583 | */ |
584 | @interface GameMenuItem : NSMenuItem |
585 | { |
586 | const game *ourgame; |
587 | } |
588 | - (void)setGame:(const game *)g; |
589 | - (const game *)getGame; |
590 | @end |
591 | @implementation GameMenuItem |
592 | - (void)setGame:(const game *)g |
593 | { |
594 | ourgame = g; |
595 | } |
596 | - (const game *)getGame |
597 | { |
598 | return ourgame; |
599 | } |
600 | @end |
601 | |
602 | /* ---------------------------------------------------------------------- |
603 | * AppController: the object which receives the messages from all |
604 | * menu selections that aren't standard OS X functions. |
605 | */ |
606 | @interface AppController : NSObject |
607 | { |
608 | } |
609 | - (IBAction)newGame:(id)sender; |
610 | @end |
611 | |
612 | @implementation AppController |
613 | |
614 | - (IBAction)newGame:(id)sender |
615 | { |
616 | const game *g = [sender getGame]; |
617 | id win; |
618 | |
619 | win = [[GameWindow alloc] initWithGame:g]; |
620 | [win makeKeyAndOrderFront:self]; |
621 | } |
622 | |
623 | @end |
624 | |
625 | /* ---------------------------------------------------------------------- |
626 | * Main program. Constructs the menus and runs the application. |
627 | */ |
628 | int main(int argc, char **argv) |
629 | { |
630 | NSAutoreleasePool *pool; |
631 | NSMenu *menu; |
632 | NSMenuItem *item; |
633 | AppController *controller; |
634 | |
635 | pool = [[NSAutoreleasePool alloc] init]; |
636 | [NSApplication sharedApplication]; |
637 | |
638 | controller = [[[AppController alloc] init] autorelease]; |
639 | |
640 | [NSApp setMainMenu: newmenu("Main Menu")]; |
641 | |
642 | menu = newsubmenu([NSApp mainMenu], "Apple Menu"); |
643 | [NSApp setServicesMenu:newsubmenu(menu, "Services")]; |
644 | [menu addItem:[NSMenuItem separatorItem]]; |
645 | item = newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:)); |
646 | item = newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:)); |
647 | item = newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:)); |
648 | [menu addItem:[NSMenuItem separatorItem]]; |
649 | item = newitem(menu, "Quit", "q", NSApp, @selector(terminate:)); |
650 | [NSApp setAppleMenu: menu]; |
651 | |
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652 | menu = newsubmenu([NSApp mainMenu], "Open"); |
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653 | { |
654 | int i; |
655 | |
656 | for (i = 0; i < gamecount; i++) { |
657 | id item = |
658 | initnewitem([GameMenuItem allocWithZone:[NSMenu menuZone]], |
659 | menu, gamelist[i]->name, "", controller, |
660 | @selector(newGame:)); |
661 | [item setGame:gamelist[i]]; |
662 | } |
663 | } |
664 | |
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665 | menu = newsubmenu([NSApp mainMenu], "Game"); |
666 | item = newitem(menu, "New", "n", NULL, @selector(newGame:)); |
667 | item = newitem(menu, "Restart", "r", NULL, @selector(restartGame:)); |
668 | item = newitem(menu, "Specific", "", NULL, @selector(specificGame:)); |
669 | [menu addItem:[NSMenuItem separatorItem]]; |
670 | item = newitem(menu, "Undo", "z", NULL, @selector(undoMove:)); |
671 | item = newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:)); |
672 | [menu addItem:[NSMenuItem separatorItem]]; |
673 | item = newitem(menu, "Close", "w", NULL, @selector(performClose:)); |
674 | |
675 | menu = newsubmenu([NSApp mainMenu], "Type"); |
676 | item = newitem(menu, "Custom", "", NULL, @selector(customGameType:)); |
677 | |
678 | menu = newsubmenu([NSApp mainMenu], "Window"); |
9494d866 |
679 | [NSApp setWindowsMenu: menu]; |
00461804 |
680 | item = newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:)); |
9494d866 |
681 | |
682 | [NSApp run]; |
683 | [pool release]; |
684 | } |