The #definition of COMBINED was done very badly: it was a piece of
[sgt/puzzles] / osx.m
CommitLineData
9494d866 1/*
2 * Mac OS X / Cocoa front end to puzzles.
00461804 3 *
fccfd04d 4 * Still to do:
5 *
6 * - Improve the help. For a start I probably ought to split it
7 * into pieces (which means Halibut needs to acquire a mechanism
8 * of putting something in the head section of _only one_ HTML
9 * file); then I'd also like to be able to call up context help
10 * for a specific game at a time. Also I just idly wonder
11 * whether changing font might be nice, to match up to Apple
12 * norms.
a5102461 13 *
a5102461 14 * Mac interface issues that possibly could be done better:
15 *
16 * - is there a better approach to frontend_default_colour?
17 *
18 * - do we need any more options in the Window menu?
00461804 19 *
2411c162 20 * - can / should we be doing anything with the titles of the
21 * configuration boxes?
22 *
9494d866 23 * - not sure what I should be doing about default window
24 * placement. Centring new windows is a bit feeble, but what's
25 * better? Is there a standard way to tell the OS "here's the
26 * _size_ of window I want, now use your best judgment about the
27 * initial position"?
00461804 28 *
9494d866 29 * - a brief frob of the Mac numeric keypad suggests that it
30 * generates numbers no matter what you do. I wonder if I should
31 * try to figure out a way of detecting keypad codes so I can
6d634196 32 * implement UP_LEFT and friends. Alternatively, perhaps I
33 * should simply assign the number keys to UP_LEFT et al?
34 * They're not in use for anything else right now.
00461804 35 *
00461804 36 * - see if we can do anything to one-button-ise the multi-button
37 * dependent puzzle UIs:
38 * - Pattern is a _little_ unwieldy but not too bad (since
39 * generally you never need the middle button unless you've
40 * made a mistake, so it's just click versus command-click).
41 * - Net is utterly vile; having normal click be one rotate and
42 * command-click be the other introduces a horrid asymmetry,
43 * and yet requiring a shift key for _each_ click would be
44 * even worse because rotation feels as if it ought to be the
45 * default action. I fear this is why the Flash Net had the
46 * UI it did...
47 *
e1107f8b 48 * - Should we _return_ to a game configuration sheet once an
49 * error is reported by midend_set_config, to allow the user to
50 * correct the one faulty input and keep the other five OK ones?
51 * The Apple `one sheet at a time' restriction would require me
52 * to do this by closing the config sheet, opening the alert
53 * sheet, and then reopening the config sheet when the alert is
54 * closed; and the human interface types, who presumably
55 * invented the one-sheet-at-a-time rule for good reasons, might
56 * look with disfavour on me trying to get round them to fake a
57 * nested sheet. On the other hand I think there are good
58 * practical reasons for wanting it that way. Uncertain.
59 *
7e04cb48 60 * Grotty implementation details that could probably be improved:
61 *
62 * - I am _utterly_ unconvinced that NSImageView was the right way
63 * to go about having a window with a reliable backing store! It
64 * just doesn't feel right; NSImageView is a _control_. Is there
65 * a simpler way?
66 *
67 * - Resizing is currently very bad; rather than bother to work
68 * out how to resize the NSImageView, I just splatter and
69 * recreate it.
9494d866 70 */
71
72#include <ctype.h>
73#include <sys/time.h>
74#import <Cocoa/Cocoa.h>
75#include "puzzles.h"
76
e7fabdfa 77/* ----------------------------------------------------------------------
78 * Global variables.
79 */
80
81/*
82 * The `Type' menu. We frob this dynamically to allow the user to
83 * choose a preset set of settings from the current game.
84 */
85NSMenu *typemenu;
86
87/* ----------------------------------------------------------------------
88 * Miscellaneous support routines that aren't part of any object or
89 * clearly defined subsystem.
90 */
91
9494d866 92void fatal(char *fmt, ...)
93{
9494d866 94 va_list ap;
e7fabdfa 95 char errorbuf[2048];
96 NSAlert *alert;
9494d866 97
98 va_start(ap, fmt);
e7fabdfa 99 vsnprintf(errorbuf, lenof(errorbuf), fmt, ap);
9494d866 100 va_end(ap);
101
e7fabdfa 102 alert = [NSAlert alloc];
103 /*
104 * We may have come here because we ran out of memory, in which
105 * case it's entirely likely that that alloc will fail, so we
106 * should have a fallback of some sort.
107 */
108 if (!alert) {
109 fprintf(stderr, "fatal error (and NSAlert failed): %s\n", errorbuf);
110 } else {
111 alert = [[alert init] autorelease];
112 [alert addButtonWithTitle:@"Oh dear"];
113 [alert setInformativeText:[NSString stringWithCString:errorbuf]];
114 [alert runModal];
115 }
9494d866 116 exit(1);
117}
118
119void frontend_default_colour(frontend *fe, float *output)
120{
e7fabdfa 121 /* FIXME: Is there a system default we can tap into for this? */
9494d866 122 output[0] = output[1] = output[2] = 0.8F;
123}
9494d866 124
125void get_random_seed(void **randseed, int *randseedsize)
126{
127 time_t *tp = snew(time_t);
128 time(tp);
129 *randseed = (void *)tp;
130 *randseedsize = sizeof(time_t);
131}
132
133/* ----------------------------------------------------------------------
7e04cb48 134 * Tiny extension to NSMenuItem which carries a payload of a `void
135 * *', allowing several menu items to invoke the same message but
136 * pass different data through it.
137 */
138@interface DataMenuItem : NSMenuItem
139{
140 void *payload;
7e04cb48 141}
142- (void)setPayload:(void *)d;
7e04cb48 143- (void *)getPayload;
144@end
145@implementation DataMenuItem
7e04cb48 146- (void)setPayload:(void *)d
147{
148 payload = d;
149}
7e04cb48 150- (void *)getPayload
151{
152 return payload;
153}
7e04cb48 154@end
155
156/* ----------------------------------------------------------------------
e1107f8b 157 * Utility routines for constructing OS X menus.
158 */
159
160NSMenu *newmenu(const char *title)
161{
162 return [[[NSMenu allocWithZone:[NSMenu menuZone]]
163 initWithTitle:[NSString stringWithCString:title]]
164 autorelease];
165}
166
167NSMenu *newsubmenu(NSMenu *parent, const char *title)
168{
169 NSMenuItem *item;
170 NSMenu *child;
171
172 item = [[[NSMenuItem allocWithZone:[NSMenu menuZone]]
173 initWithTitle:[NSString stringWithCString:title]
174 action:NULL
175 keyEquivalent:@""]
176 autorelease];
177 child = newmenu(title);
178 [item setEnabled:YES];
179 [item setSubmenu:child];
180 [parent addItem:item];
181 return child;
182}
183
184id initnewitem(NSMenuItem *item, NSMenu *parent, const char *title,
185 const char *key, id target, SEL action)
186{
187 unsigned mask = NSCommandKeyMask;
188
189 if (key[strcspn(key, "-")]) {
190 while (*key && *key != '-') {
191 int c = tolower((unsigned char)*key);
192 if (c == 's') {
193 mask |= NSShiftKeyMask;
194 } else if (c == 'o' || c == 'a') {
195 mask |= NSAlternateKeyMask;
196 }
197 key++;
198 }
199 if (*key)
200 key++;
201 }
202
203 item = [[item initWithTitle:[NSString stringWithCString:title]
204 action:NULL
205 keyEquivalent:[NSString stringWithCString:key]]
206 autorelease];
207
208 if (*key)
209 [item setKeyEquivalentModifierMask: mask];
210
211 [item setEnabled:YES];
212 [item setTarget:target];
213 [item setAction:action];
214
215 [parent addItem:item];
216
217 return item;
218}
219
220NSMenuItem *newitem(NSMenu *parent, char *title, char *key,
221 id target, SEL action)
222{
223 return initnewitem([NSMenuItem allocWithZone:[NSMenu menuZone]],
224 parent, title, key, target, action);
225}
226
227/* ----------------------------------------------------------------------
9494d866 228 * The front end presented to midend.c.
229 *
230 * This is mostly a subclass of NSWindow. The actual `frontend'
231 * structure passed to the midend contains a variety of pointers,
232 * including that window object but also including the image we
233 * draw on, an ImageView to display it in the window, and so on.
234 */
235
236@class GameWindow;
237@class MyImageView;
238
239struct frontend {
240 GameWindow *window;
241 NSImage *image;
242 MyImageView *view;
243 NSColor **colours;
244 int ncolours;
245 int clipped;
246};
247
248@interface MyImageView : NSImageView
249{
250 GameWindow *ourwin;
251}
252- (void)setWindow:(GameWindow *)win;
253- (BOOL)isFlipped;
254- (void)mouseEvent:(NSEvent *)ev button:(int)b;
255- (void)mouseDown:(NSEvent *)ev;
256- (void)mouseDragged:(NSEvent *)ev;
257- (void)mouseUp:(NSEvent *)ev;
258- (void)rightMouseDown:(NSEvent *)ev;
259- (void)rightMouseDragged:(NSEvent *)ev;
260- (void)rightMouseUp:(NSEvent *)ev;
261- (void)otherMouseDown:(NSEvent *)ev;
262- (void)otherMouseDragged:(NSEvent *)ev;
263- (void)otherMouseUp:(NSEvent *)ev;
264@end
265
266@interface GameWindow : NSWindow
267{
268 const game *ourgame;
269 midend_data *me;
270 struct frontend fe;
271 struct timeval last_time;
272 NSTimer *timer;
e1107f8b 273 NSWindow *sheet;
274 config_item *cfg;
275 int cfg_which;
276 NSView **cfg_controls;
277 int cfg_ncontrols;
a5102461 278 NSTextField *status;
9494d866 279}
280- (id)initWithGame:(const game *)g;
281- dealloc;
282- (void)processButton:(int)b x:(int)x y:(int)y;
283- (void)keyDown:(NSEvent *)ev;
284- (void)activateTimer;
285- (void)deactivateTimer;
a5102461 286- (void)setStatusLine:(NSString *)text;
9494d866 287@end
288
289@implementation MyImageView
290
291- (void)setWindow:(GameWindow *)win
292{
293 ourwin = win;
294}
295
296- (BOOL)isFlipped
297{
298 return YES;
299}
300
301- (void)mouseEvent:(NSEvent *)ev button:(int)b
302{
303 NSPoint point = [self convertPoint:[ev locationInWindow] fromView:nil];
304 [ourwin processButton:b x:point.x y:point.y];
305}
306
307- (void)mouseDown:(NSEvent *)ev
308{
309 unsigned mod = [ev modifierFlags];
310 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_BUTTON :
311 (mod & NSShiftKeyMask) ? MIDDLE_BUTTON :
312 LEFT_BUTTON)];
313}
314- (void)mouseDragged:(NSEvent *)ev
315{
316 unsigned mod = [ev modifierFlags];
317 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_DRAG :
318 (mod & NSShiftKeyMask) ? MIDDLE_DRAG :
319 LEFT_DRAG)];
320}
321- (void)mouseUp:(NSEvent *)ev
322{
323 unsigned mod = [ev modifierFlags];
324 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_RELEASE :
325 (mod & NSShiftKeyMask) ? MIDDLE_RELEASE :
326 LEFT_RELEASE)];
327}
328- (void)rightMouseDown:(NSEvent *)ev
329{
330 unsigned mod = [ev modifierFlags];
331 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_BUTTON :
332 RIGHT_BUTTON)];
333}
334- (void)rightMouseDragged:(NSEvent *)ev
335{
336 unsigned mod = [ev modifierFlags];
337 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_DRAG :
338 RIGHT_DRAG)];
339}
340- (void)rightMouseUp:(NSEvent *)ev
341{
342 unsigned mod = [ev modifierFlags];
343 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_RELEASE :
344 RIGHT_RELEASE)];
345}
346- (void)otherMouseDown:(NSEvent *)ev
347{
348 [self mouseEvent:ev button:MIDDLE_BUTTON];
349}
350- (void)otherMouseDragged:(NSEvent *)ev
351{
352 [self mouseEvent:ev button:MIDDLE_DRAG];
353}
354- (void)otherMouseUp:(NSEvent *)ev
355{
356 [self mouseEvent:ev button:MIDDLE_RELEASE];
357}
358@end
359
360@implementation GameWindow
7e04cb48 361- (void)setupContentView
362{
a5102461 363 NSRect frame;
7e04cb48 364 int w, h;
365
a5102461 366 if (status) {
367 frame = [status frame];
368 frame.origin.y = frame.size.height;
369 } else
370 frame.origin.y = 0;
371 frame.origin.x = 0;
372
7e04cb48 373 midend_size(me, &w, &h);
a5102461 374 frame.size.width = w;
375 frame.size.height = h;
7e04cb48 376
a5102461 377 fe.image = [[NSImage alloc] initWithSize:frame.size];
7e04cb48 378 [fe.image setFlipped:YES];
a5102461 379 fe.view = [[MyImageView alloc] initWithFrame:frame];
7e04cb48 380 [fe.view setImage:fe.image];
381 [fe.view setWindow:self];
382
383 midend_redraw(me);
384
a5102461 385 [[self contentView] addSubview:fe.view];
7e04cb48 386}
9494d866 387- (id)initWithGame:(const game *)g
388{
a5102461 389 NSRect rect = { {0,0}, {0,0} }, rect2;
9494d866 390 int w, h;
391
392 ourgame = g;
393
394 fe.window = self;
395
396 me = midend_new(&fe, ourgame);
397 /*
398 * If we ever need to open a fresh window using a provided game
399 * ID, I think the right thing is to move most of this method
400 * into a new initWithGame:gameID: method, and have
401 * initWithGame: simply call that one and pass it NULL.
402 */
403 midend_new_game(me);
404 midend_size(me, &w, &h);
405 rect.size.width = w;
406 rect.size.height = h;
407
a5102461 408 /*
409 * Create the status bar, which will just be an NSTextField.
410 */
411 if (ourgame->wants_statusbar()) {
412 status = [[NSTextField alloc] initWithFrame:NSMakeRect(0,0,100,50)];
413 [status setEditable:NO];
414 [status setSelectable:NO];
415 [status setBordered:YES];
416 [status setBezeled:YES];
417 [status setBezelStyle:NSTextFieldSquareBezel];
418 [status setDrawsBackground:YES];
419 [[status cell] setTitle:@""];
420 [status sizeToFit];
421 rect2 = [status frame];
422 rect.size.height += rect2.size.height;
423 rect2.size.width = rect.size.width;
424 rect2.origin.x = rect2.origin.y = 0;
425 [status setFrame:rect2];
426 } else
427 status = nil;
428
9494d866 429 self = [super initWithContentRect:rect
430 styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask |
431 NSClosableWindowMask)
432 backing:NSBackingStoreBuffered
e1107f8b 433 defer:YES];
9494d866 434 [self setTitle:[NSString stringWithCString:ourgame->name]];
435
436 {
437 float *colours;
438 int i, ncolours;
439
440 colours = midend_colours(me, &ncolours);
441 fe.ncolours = ncolours;
442 fe.colours = snewn(ncolours, NSColor *);
443
444 for (i = 0; i < ncolours; i++) {
445 fe.colours[i] = [[NSColor colorWithDeviceRed:colours[i*3]
446 green:colours[i*3+1] blue:colours[i*3+2]
447 alpha:1.0] retain];
448 }
449 }
450
7e04cb48 451 [self setupContentView];
a5102461 452 if (status)
453 [[self contentView] addSubview:status];
9494d866 454 [self setIgnoresMouseEvents:NO];
455
9494d866 456 [self center]; /* :-) */
457
458 return self;
459}
460
461- dealloc
462{
463 int i;
464 for (i = 0; i < fe.ncolours; i++) {
465 [fe.colours[i] release];
466 }
467 sfree(fe.colours);
468 midend_free(me);
469 return [super dealloc];
470}
471
472- (void)processButton:(int)b x:(int)x y:(int)y
473{
474 if (!midend_process_key(me, x, y, b))
475 [self close];
476}
477
478- (void)keyDown:(NSEvent *)ev
479{
480 NSString *s = [ev characters];
481 int i, n = [s length];
482
483 for (i = 0; i < n; i++) {
484 int c = [s characterAtIndex:i];
485
486 /*
487 * ASCII gets passed straight to midend_process_key.
488 * Anything above that has to be translated to our own
489 * function key codes.
490 */
491 if (c >= 0x80) {
492 switch (c) {
493 case NSUpArrowFunctionKey:
494 c = CURSOR_UP;
495 break;
496 case NSDownArrowFunctionKey:
497 c = CURSOR_DOWN;
498 break;
499 case NSLeftArrowFunctionKey:
500 c = CURSOR_LEFT;
501 break;
502 case NSRightArrowFunctionKey:
503 c = CURSOR_RIGHT;
504 break;
505 default:
506 continue;
507 }
508 }
509
510 [self processButton:c x:-1 y:-1];
511 }
512}
513
514- (void)activateTimer
515{
516 if (timer != nil)
517 return;
518
519 timer = [NSTimer scheduledTimerWithTimeInterval:0.02
520 target:self selector:@selector(timerTick:)
521 userInfo:nil repeats:YES];
522 gettimeofday(&last_time, NULL);
523}
524
525- (void)deactivateTimer
526{
527 if (timer == nil)
528 return;
529
530 [timer invalidate];
531 timer = nil;
532}
533
534- (void)timerTick:(id)sender
535{
536 struct timeval now;
537 float elapsed;
538 gettimeofday(&now, NULL);
539 elapsed = ((now.tv_usec - last_time.tv_usec) * 0.000001F +
540 (now.tv_sec - last_time.tv_sec));
541 midend_timer(me, elapsed);
542 last_time = now;
543}
544
00461804 545- (void)newGame:(id)sender
546{
547 [self processButton:'n' x:-1 y:-1];
548}
549- (void)restartGame:(id)sender
550{
551 [self processButton:'r' x:-1 y:-1];
552}
553- (void)undoMove:(id)sender
554{
555 [self processButton:'u' x:-1 y:-1];
556}
557- (void)redoMove:(id)sender
558{
559 [self processButton:'r'&0x1F x:-1 y:-1];
560}
561
7e04cb48 562- (void)clearTypeMenu
563{
564 while ([typemenu numberOfItems] > 1)
565 [typemenu removeItemAtIndex:0];
566}
567
568- (void)becomeKeyWindow
569{
570 int n;
571
572 [self clearTypeMenu];
573
574 [super becomeKeyWindow];
575
576 n = midend_num_presets(me);
577
578 if (n > 0) {
579 [typemenu insertItem:[NSMenuItem separatorItem] atIndex:0];
580 while (n--) {
581 char *name;
582 game_params *params;
583 DataMenuItem *item;
584
585 midend_fetch_preset(me, n, &name, &params);
586
587 item = [[[DataMenuItem alloc]
588 initWithTitle:[NSString stringWithCString:name]
589 action:NULL keyEquivalent:@""]
590 autorelease];
591
592 [item setEnabled:YES];
593 [item setTarget:self];
594 [item setAction:@selector(presetGame:)];
595 [item setPayload:params];
7e04cb48 596
597 [typemenu insertItem:item atIndex:0];
598 }
599 }
600}
601
602- (void)resignKeyWindow
603{
604 [self clearTypeMenu];
605 [super resignKeyWindow];
606}
607
608- (void)close
609{
610 [self clearTypeMenu];
611 [super close];
612}
613
614- (void)resizeForNewGameParams
615{
616 NSSize size = {0,0};
617 int w, h;
618
619 midend_size(me, &w, &h);
620 size.width = w;
621 size.height = h;
622
2411c162 623 if (status) {
624 NSRect frame = [status frame];
625 size.height += frame.size.height;
626 frame.size.width = size.width;
627 [status setFrame:frame];
628 }
629
7e04cb48 630 NSDisableScreenUpdates();
631 [self setContentSize:size];
632 [self setupContentView];
633 NSEnableScreenUpdates();
634}
635
636- (void)presetGame:(id)sender
637{
638 game_params *params = [sender getPayload];
639
640 midend_set_params(me, params);
641 midend_new_game(me);
642
643 [self resizeForNewGameParams];
644}
645
e1107f8b 646- (void)startConfigureSheet:(int)which
647{
648 NSButton *ok, *cancel;
649 int actw, acth, leftw, rightw, totalw, h, thish, y;
650 int k;
651 NSRect rect, tmprect;
652 const int SPACING = 16;
653 char *title;
654 config_item *i;
655 int cfg_controlsize;
656 NSTextField *tf;
657 NSButton *b;
658 NSPopUpButton *pb;
659
660 assert(sheet == NULL);
661
662 /*
663 * Every control we create here is going to have this size
664 * until we tell it to calculate a better one.
665 */
666 tmprect = NSMakeRect(0, 0, 100, 50);
667
668 /*
669 * Set up OK and Cancel buttons. (Actually, MacOS doesn't seem
670 * to be fond of generic OK and Cancel wording, so I'm going to
671 * rename them to something nicer.)
672 */
673 actw = acth = 0;
674
675 cancel = [[NSButton alloc] initWithFrame:tmprect];
676 [cancel setBezelStyle:NSRoundedBezelStyle];
677 [cancel setTitle:@"Abandon"];
678 [cancel setTarget:self];
679 [cancel setKeyEquivalent:@"\033"];
680 [cancel setAction:@selector(sheetCancelButton:)];
681 [cancel sizeToFit];
682 rect = [cancel frame];
683 if (actw < rect.size.width) actw = rect.size.width;
684 if (acth < rect.size.height) acth = rect.size.height;
685
686 ok = [[NSButton alloc] initWithFrame:tmprect];
687 [ok setBezelStyle:NSRoundedBezelStyle];
688 [ok setTitle:@"Accept"];
689 [ok setTarget:self];
690 [ok setKeyEquivalent:@"\r"];
691 [ok setAction:@selector(sheetOKButton:)];
692 [ok sizeToFit];
693 rect = [ok frame];
694 if (actw < rect.size.width) actw = rect.size.width;
695 if (acth < rect.size.height) acth = rect.size.height;
696
697 totalw = SPACING + 2 * actw;
698 h = 2 * SPACING + acth;
699
700 /*
701 * Now fetch the midend config data and go through it creating
702 * controls.
703 */
704 cfg = midend_get_config(me, which, &title);
705 sfree(title); /* FIXME: should we use this somehow? */
706 cfg_which = which;
707
708 cfg_ncontrols = cfg_controlsize = 0;
709 cfg_controls = NULL;
710 leftw = rightw = 0;
711 for (i = cfg; i->type != C_END; i++) {
712 if (cfg_controlsize < cfg_ncontrols + 5) {
713 cfg_controlsize = cfg_ncontrols + 32;
714 cfg_controls = sresize(cfg_controls, cfg_controlsize, NSView *);
715 }
716
717 thish = 0;
718
719 switch (i->type) {
720 case C_STRING:
721 /*
722 * Two NSTextFields, one being a label and the other
723 * being an edit box.
724 */
725
726 tf = [[NSTextField alloc] initWithFrame:tmprect];
727 [tf setEditable:NO];
728 [tf setSelectable:NO];
729 [tf setBordered:NO];
730 [tf setDrawsBackground:NO];
731 [[tf cell] setTitle:[NSString stringWithCString:i->name]];
732 [tf sizeToFit];
733 rect = [tf frame];
734 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
735 if (leftw < rect.size.width + 1) leftw = rect.size.width + 1;
736 cfg_controls[cfg_ncontrols++] = tf;
737
738 /* We impose a minimum width on editable NSTextFields to
739 * stop them looking _completely_ silly. */
740 if (rightw < 75) rightw = 75;
741
742 tf = [[NSTextField alloc] initWithFrame:tmprect];
743 [tf setEditable:YES];
744 [tf setSelectable:YES];
745 [tf setBordered:YES];
746 [[tf cell] setTitle:[NSString stringWithCString:i->sval]];
747 [tf sizeToFit];
748 rect = [tf frame];
749 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
750 if (rightw < rect.size.width + 1) rightw = rect.size.width + 1;
751 cfg_controls[cfg_ncontrols++] = tf;
752 break;
753
754 case C_BOOLEAN:
755 /*
756 * A checkbox is an NSButton with a type of
757 * NSSwitchButton.
758 */
759 b = [[NSButton alloc] initWithFrame:tmprect];
760 [b setBezelStyle:NSRoundedBezelStyle];
761 [b setButtonType:NSSwitchButton];
762 [b setTitle:[NSString stringWithCString:i->name]];
763 [b sizeToFit];
764 [b setState:(i->ival ? NSOnState : NSOffState)];
765 rect = [b frame];
766 if (totalw < rect.size.width + 1) totalw = rect.size.width + 1;
767 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
768 cfg_controls[cfg_ncontrols++] = b;
769 break;
770
771 case C_CHOICES:
772 /*
773 * A pop-up menu control is an NSPopUpButton, which
774 * takes an embedded NSMenu. We also need an
775 * NSTextField to act as a label.
776 */
777
778 tf = [[NSTextField alloc] initWithFrame:tmprect];
779 [tf setEditable:NO];
780 [tf setSelectable:NO];
781 [tf setBordered:NO];
782 [tf setDrawsBackground:NO];
783 [[tf cell] setTitle:[NSString stringWithCString:i->name]];
784 [tf sizeToFit];
785 rect = [tf frame];
786 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
787 if (leftw < rect.size.width + 1) leftw = rect.size.width + 1;
788 cfg_controls[cfg_ncontrols++] = tf;
789
790 pb = [[NSPopUpButton alloc] initWithFrame:tmprect pullsDown:NO];
791 [pb setBezelStyle:NSRoundedBezelStyle];
792 {
793 char c, *p;
794
795 p = i->sval;
796 c = *p++;
797 while (*p) {
798 char *q;
799
800 q = p;
801 while (*p && *p != c) p++;
802
803 [pb addItemWithTitle:[NSString stringWithCString:q
804 length:p-q]];
805
806 if (*p) p++;
807 }
808 }
809 [pb selectItemAtIndex:i->ival];
810 [pb sizeToFit];
811
812 rect = [pb frame];
813 if (rightw < rect.size.width + 1) rightw = rect.size.width + 1;
814 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
815 cfg_controls[cfg_ncontrols++] = pb;
816 break;
817 }
818
819 h += SPACING + thish;
820 }
821
822 if (totalw < leftw + SPACING + rightw)
823 totalw = leftw + SPACING + rightw;
824 if (totalw > leftw + SPACING + rightw) {
825 int excess = totalw - (leftw + SPACING + rightw);
826 int leftexcess = leftw * excess / (leftw + rightw);
827 int rightexcess = excess - leftexcess;
828 leftw += leftexcess;
829 rightw += rightexcess;
830 }
831
832 /*
833 * Now go through the list again, setting the final position
834 * for each control.
835 */
836 k = 0;
837 y = h;
838 for (i = cfg; i->type != C_END; i++) {
839 y -= SPACING;
840 thish = 0;
841 switch (i->type) {
842 case C_STRING:
843 case C_CHOICES:
844 /*
845 * These two are treated identically, since both expect
846 * a control on the left and another on the right.
847 */
848 rect = [cfg_controls[k] frame];
849 if (thish < rect.size.height + 1)
850 thish = rect.size.height + 1;
851 rect = [cfg_controls[k+1] frame];
852 if (thish < rect.size.height + 1)
853 thish = rect.size.height + 1;
854 rect = [cfg_controls[k] frame];
855 rect.origin.y = y - thish/2 - rect.size.height/2;
856 rect.origin.x = SPACING;
857 rect.size.width = leftw;
858 [cfg_controls[k] setFrame:rect];
859 rect = [cfg_controls[k+1] frame];
860 rect.origin.y = y - thish/2 - rect.size.height/2;
861 rect.origin.x = 2 * SPACING + leftw;
862 rect.size.width = rightw;
863 [cfg_controls[k+1] setFrame:rect];
864 k += 2;
865 break;
866
867 case C_BOOLEAN:
868 rect = [cfg_controls[k] frame];
869 if (thish < rect.size.height + 1)
870 thish = rect.size.height + 1;
871 rect.origin.y = y - thish/2 - rect.size.height/2;
872 rect.origin.x = SPACING;
873 rect.size.width = totalw;
874 [cfg_controls[k] setFrame:rect];
875 k++;
876 break;
877 }
878 y -= thish;
879 }
880
881 assert(k == cfg_ncontrols);
882
883 [cancel setFrame:NSMakeRect(SPACING+totalw/4-actw/2, SPACING, actw, acth)];
884 [ok setFrame:NSMakeRect(SPACING+3*totalw/4-actw/2, SPACING, actw, acth)];
885
886 sheet = [[NSWindow alloc]
887 initWithContentRect:NSMakeRect(0,0,totalw + 2*SPACING,h)
888 styleMask:NSTitledWindowMask | NSClosableWindowMask
889 backing:NSBackingStoreBuffered
890 defer:YES];
891
892 [[sheet contentView] addSubview:cancel];
893 [[sheet contentView] addSubview:ok];
894
895 for (k = 0; k < cfg_ncontrols; k++)
896 [[sheet contentView] addSubview:cfg_controls[k]];
897
898 [NSApp beginSheet:sheet modalForWindow:self
899 modalDelegate:nil didEndSelector:nil contextInfo:nil];
900}
901
902- (void)specificGame:(id)sender
903{
904 [self startConfigureSheet:CFG_SEED];
905}
906
907- (void)customGameType:(id)sender
908{
909 [self startConfigureSheet:CFG_SETTINGS];
910}
911
912- (void)sheetEndWithStatus:(BOOL)update
913{
914 assert(sheet != NULL);
915 [NSApp endSheet:sheet];
916 [sheet orderOut:self];
917 sheet = NULL;
918 if (update) {
919 int k;
920 config_item *i;
921 char *error;
922
923 k = 0;
924 for (i = cfg; i->type != C_END; i++) {
925 switch (i->type) {
926 case C_STRING:
927 sfree(i->sval);
928 i->sval = dupstr([[[(id)cfg_controls[k+1] cell]
929 title] cString]);
930 k += 2;
931 break;
932 case C_BOOLEAN:
933 i->ival = [(id)cfg_controls[k] state] == NSOnState;
934 k++;
935 break;
936 case C_CHOICES:
937 i->ival = [(id)cfg_controls[k+1] indexOfSelectedItem];
938 k += 2;
939 break;
940 }
941 }
942
943 error = midend_set_config(me, cfg_which, cfg);
944 if (error) {
945 NSAlert *alert = [[[NSAlert alloc] init] autorelease];
e7fabdfa 946 [alert addButtonWithTitle:@"Bah"];
e1107f8b 947 [alert setInformativeText:[NSString stringWithCString:error]];
948 [alert beginSheetModalForWindow:self modalDelegate:nil
949 didEndSelector:nil contextInfo:nil];
950 } else {
951 midend_new_game(me);
952 [self resizeForNewGameParams];
953 }
954 }
955 sfree(cfg_controls);
956 cfg_controls = NULL;
957}
958- (void)sheetOKButton:(id)sender
959{
960 [self sheetEndWithStatus:YES];
961}
962- (void)sheetCancelButton:(id)sender
963{
964 [self sheetEndWithStatus:NO];
965}
966
a5102461 967- (void)setStatusLine:(NSString *)text
968{
969 [[status cell] setTitle:text];
970}
971
9494d866 972@end
973
974/*
975 * Drawing routines called by the midend.
976 */
977void draw_polygon(frontend *fe, int *coords, int npoints,
978 int fill, int colour)
979{
980 NSBezierPath *path = [NSBezierPath bezierPath];
981 int i;
982
983 [[NSGraphicsContext currentContext] setShouldAntialias:YES];
984
985 assert(colour >= 0 && colour < fe->ncolours);
986 [fe->colours[colour] set];
987
988 for (i = 0; i < npoints; i++) {
989 NSPoint p = { coords[i*2] + 0.5, coords[i*2+1] + 0.5 };
990 if (i == 0)
991 [path moveToPoint:p];
992 else
993 [path lineToPoint:p];
994 }
995
996 [path closePath];
997
998 if (fill)
999 [path fill];
1000 else
1001 [path stroke];
1002}
1003void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour)
1004{
1005 NSBezierPath *path = [NSBezierPath bezierPath];
1006 NSPoint p1 = { x1 + 0.5, y1 + 0.5 }, p2 = { x2 + 0.5, y2 + 0.5 };
1007
1008 [[NSGraphicsContext currentContext] setShouldAntialias:NO];
1009
1010 assert(colour >= 0 && colour < fe->ncolours);
1011 [fe->colours[colour] set];
1012
1013 [path moveToPoint:p1];
1014 [path lineToPoint:p2];
1015 [path stroke];
1016}
1017void draw_rect(frontend *fe, int x, int y, int w, int h, int colour)
1018{
1019 NSRect r = { {x,y}, {w,h} };
1020
1021 [[NSGraphicsContext currentContext] setShouldAntialias:NO];
1022
1023 assert(colour >= 0 && colour < fe->ncolours);
1024 [fe->colours[colour] set];
1025
1026 NSRectFill(r);
1027}
1028void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
1029 int align, int colour, char *text)
1030{
1031 NSString *string = [NSString stringWithCString:text];
1032 NSDictionary *attr;
1033 NSFont *font;
1034 NSSize size;
1035 NSPoint point;
1036
1037 [[NSGraphicsContext currentContext] setShouldAntialias:YES];
1038
1039 assert(colour >= 0 && colour < fe->ncolours);
1040
1041 if (fonttype == FONT_FIXED)
1042 font = [NSFont userFixedPitchFontOfSize:fontsize];
1043 else
1044 font = [NSFont userFontOfSize:fontsize];
1045
1046 attr = [NSDictionary dictionaryWithObjectsAndKeys:
1047 fe->colours[colour], NSForegroundColorAttributeName,
1048 font, NSFontAttributeName, nil];
1049
1050 point.x = x;
1051 point.y = y;
1052
1053 size = [string sizeWithAttributes:attr];
1054 if (align & ALIGN_HRIGHT)
1055 point.x -= size.width;
1056 else if (align & ALIGN_HCENTRE)
1057 point.x -= size.width / 2;
1058 if (align & ALIGN_VCENTRE)
1059 point.y -= size.height / 2;
1060
1061 [string drawAtPoint:point withAttributes:attr];
1062}
1063void draw_update(frontend *fe, int x, int y, int w, int h)
1064{
e7fabdfa 1065 /*
1066 * FIXME: It seems odd that nothing is required here, although
1067 * everything _seems_ to work with this routine empty. Possibly
1068 * we're always updating the entire window, and there's a
1069 * better way which would involve doing something in here?
1070 */
9494d866 1071}
1072void clip(frontend *fe, int x, int y, int w, int h)
1073{
1074 NSRect r = { {x,y}, {w,h} };
1075
1076 if (!fe->clipped)
1077 [[NSGraphicsContext currentContext] saveGraphicsState];
1078 [NSBezierPath clipRect:r];
1079 fe->clipped = TRUE;
1080}
1081void unclip(frontend *fe)
1082{
1083 if (fe->clipped)
1084 [[NSGraphicsContext currentContext] restoreGraphicsState];
1085 fe->clipped = FALSE;
1086}
1087void start_draw(frontend *fe)
1088{
1089 [fe->image lockFocus];
1090 fe->clipped = FALSE;
1091}
1092void end_draw(frontend *fe)
1093{
1094 [fe->image unlockFocus];
1095 [fe->view setNeedsDisplay];
1096}
1097
1098void deactivate_timer(frontend *fe)
1099{
1100 [fe->window deactivateTimer];
1101}
1102void activate_timer(frontend *fe)
1103{
1104 [fe->window activateTimer];
1105}
1106
a5102461 1107void status_bar(frontend *fe, char *text)
1108{
1109 [fe->window setStatusLine:[NSString stringWithCString:text]];
1110}
1111
9494d866 1112/* ----------------------------------------------------------------------
9494d866 1113 * AppController: the object which receives the messages from all
1114 * menu selections that aren't standard OS X functions.
1115 */
1116@interface AppController : NSObject
1117{
1118}
fccfd04d 1119- (void)newGame:(id)sender;
9494d866 1120@end
1121
1122@implementation AppController
1123
fccfd04d 1124- (void)newGame:(id)sender
9494d866 1125{
7e04cb48 1126 const game *g = [sender getPayload];
9494d866 1127 id win;
1128
1129 win = [[GameWindow alloc] initWithGame:g];
1130 [win makeKeyAndOrderFront:self];
1131}
1132
3041164c 1133- (NSMenu *)applicationDockMenu:(NSApplication *)sender
1134{
1135 NSMenu *menu = newmenu("Dock Menu");
1136 {
1137 int i;
1138
1139 for (i = 0; i < gamecount; i++) {
1140 id item =
1141 initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]],
1142 menu, gamelist[i]->name, "", self,
1143 @selector(newGame:));
1144 [item setPayload:(void *)gamelist[i]];
1145 }
1146 }
1147 return menu;
1148}
1149
9494d866 1150@end
1151
1152/* ----------------------------------------------------------------------
1153 * Main program. Constructs the menus and runs the application.
1154 */
1155int main(int argc, char **argv)
1156{
1157 NSAutoreleasePool *pool;
1158 NSMenu *menu;
1159 NSMenuItem *item;
1160 AppController *controller;
a96edf8a 1161 NSImage *icon;
9494d866 1162
1163 pool = [[NSAutoreleasePool alloc] init];
a96edf8a 1164
1165 icon = [NSImage imageNamed:@"NSApplicationIcon"];
9494d866 1166 [NSApplication sharedApplication];
a96edf8a 1167 [NSApp setApplicationIconImage:icon];
9494d866 1168
1169 controller = [[[AppController alloc] init] autorelease];
3041164c 1170 [NSApp setDelegate:controller];
9494d866 1171
1172 [NSApp setMainMenu: newmenu("Main Menu")];
1173
1174 menu = newsubmenu([NSApp mainMenu], "Apple Menu");
1175 [NSApp setServicesMenu:newsubmenu(menu, "Services")];
1176 [menu addItem:[NSMenuItem separatorItem]];
1177 item = newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:));
1178 item = newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:));
1179 item = newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:));
1180 [menu addItem:[NSMenuItem separatorItem]];
1181 item = newitem(menu, "Quit", "q", NSApp, @selector(terminate:));
1182 [NSApp setAppleMenu: menu];
1183
00461804 1184 menu = newsubmenu([NSApp mainMenu], "Open");
9494d866 1185 {
1186 int i;
1187
1188 for (i = 0; i < gamecount; i++) {
1189 id item =
7e04cb48 1190 initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]],
9494d866 1191 menu, gamelist[i]->name, "", controller,
1192 @selector(newGame:));
7e04cb48 1193 [item setPayload:(void *)gamelist[i]];
9494d866 1194 }
1195 }
1196
00461804 1197 menu = newsubmenu([NSApp mainMenu], "Game");
1198 item = newitem(menu, "New", "n", NULL, @selector(newGame:));
1199 item = newitem(menu, "Restart", "r", NULL, @selector(restartGame:));
1200 item = newitem(menu, "Specific", "", NULL, @selector(specificGame:));
1201 [menu addItem:[NSMenuItem separatorItem]];
1202 item = newitem(menu, "Undo", "z", NULL, @selector(undoMove:));
1203 item = newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:));
1204 [menu addItem:[NSMenuItem separatorItem]];
1205 item = newitem(menu, "Close", "w", NULL, @selector(performClose:));
1206
1207 menu = newsubmenu([NSApp mainMenu], "Type");
7e04cb48 1208 typemenu = menu;
00461804 1209 item = newitem(menu, "Custom", "", NULL, @selector(customGameType:));
1210
1211 menu = newsubmenu([NSApp mainMenu], "Window");
9494d866 1212 [NSApp setWindowsMenu: menu];
00461804 1213 item = newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:));
9494d866 1214
fccfd04d 1215 menu = newsubmenu([NSApp mainMenu], "Help");
1216 typemenu = menu;
1217 item = newitem(menu, "Puzzles Help", "", NSApp, @selector(showHelp:));
1218
9494d866 1219 [NSApp run];
1220 [pool release];
1221}