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[sgt/puzzles] / osx.m
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9494d866 1/*
2 * Mac OS X / Cocoa front end to puzzles.
00461804 3 *
fccfd04d 4 * Still to do:
5 *
8709d5d9 6 * - I'd like to be able to call up context help for a specific
7 * game at a time.
a5102461 8 *
a5102461 9 * Mac interface issues that possibly could be done better:
10 *
11 * - is there a better approach to frontend_default_colour?
12 *
13 * - do we need any more options in the Window menu?
00461804 14 *
2411c162 15 * - can / should we be doing anything with the titles of the
16 * configuration boxes?
17 *
9494d866 18 * - not sure what I should be doing about default window
19 * placement. Centring new windows is a bit feeble, but what's
20 * better? Is there a standard way to tell the OS "here's the
21 * _size_ of window I want, now use your best judgment about the
22 * initial position"?
364722d2 23 * + there's a standard _policy_ on window placement, given in
24 * the HI guidelines. Have to implement it ourselves though,
25 * bah.
00461804 26 *
9494d866 27 * - a brief frob of the Mac numeric keypad suggests that it
28 * generates numbers no matter what you do. I wonder if I should
29 * try to figure out a way of detecting keypad codes so I can
6d634196 30 * implement UP_LEFT and friends. Alternatively, perhaps I
31 * should simply assign the number keys to UP_LEFT et al?
32 * They're not in use for anything else right now.
00461804 33 *
00461804 34 * - see if we can do anything to one-button-ise the multi-button
35 * dependent puzzle UIs:
36 * - Pattern is a _little_ unwieldy but not too bad (since
37 * generally you never need the middle button unless you've
38 * made a mistake, so it's just click versus command-click).
39 * - Net is utterly vile; having normal click be one rotate and
40 * command-click be the other introduces a horrid asymmetry,
41 * and yet requiring a shift key for _each_ click would be
42 * even worse because rotation feels as if it ought to be the
43 * default action. I fear this is why the Flash Net had the
44 * UI it did...
364722d2 45 * + I've tried out an alternative dragging interface for
46 * Net; it might work nicely for stylus-based platforms
47 * where you have better hand/eye feedback for the thing
48 * you're clicking on, but it's rather unwieldy on the
49 * Mac. I fear even shift-clicking is better than that.
00461804 50 *
e1107f8b 51 * - Should we _return_ to a game configuration sheet once an
52 * error is reported by midend_set_config, to allow the user to
53 * correct the one faulty input and keep the other five OK ones?
54 * The Apple `one sheet at a time' restriction would require me
55 * to do this by closing the config sheet, opening the alert
56 * sheet, and then reopening the config sheet when the alert is
57 * closed; and the human interface types, who presumably
58 * invented the one-sheet-at-a-time rule for good reasons, might
59 * look with disfavour on me trying to get round them to fake a
60 * nested sheet. On the other hand I think there are good
61 * practical reasons for wanting it that way. Uncertain.
62 *
364722d2 63 * - User feedback suggests we should have `File' and `Edit' menus
64 * like everyone else, so some menu reorg is probably required,
65 * along with some documentation rewording.
66 *
67 * - User feedback also dislikes nothing happening when you start
68 * the app; they suggest a finder-like window containing an icon
69 * for each puzzle type, enabling you to start one easily. Needs
70 * thought.
71 *
7e04cb48 72 * Grotty implementation details that could probably be improved:
73 *
74 * - I am _utterly_ unconvinced that NSImageView was the right way
75 * to go about having a window with a reliable backing store! It
76 * just doesn't feel right; NSImageView is a _control_. Is there
77 * a simpler way?
78 *
79 * - Resizing is currently very bad; rather than bother to work
80 * out how to resize the NSImageView, I just splatter and
81 * recreate it.
9494d866 82 */
83
84#include <ctype.h>
85#include <sys/time.h>
86#import <Cocoa/Cocoa.h>
87#include "puzzles.h"
88
e7fabdfa 89/* ----------------------------------------------------------------------
90 * Global variables.
91 */
92
93/*
94 * The `Type' menu. We frob this dynamically to allow the user to
95 * choose a preset set of settings from the current game.
96 */
97NSMenu *typemenu;
98
99/* ----------------------------------------------------------------------
100 * Miscellaneous support routines that aren't part of any object or
101 * clearly defined subsystem.
102 */
103
9494d866 104void fatal(char *fmt, ...)
105{
9494d866 106 va_list ap;
e7fabdfa 107 char errorbuf[2048];
108 NSAlert *alert;
9494d866 109
110 va_start(ap, fmt);
e7fabdfa 111 vsnprintf(errorbuf, lenof(errorbuf), fmt, ap);
9494d866 112 va_end(ap);
113
e7fabdfa 114 alert = [NSAlert alloc];
115 /*
116 * We may have come here because we ran out of memory, in which
117 * case it's entirely likely that that alloc will fail, so we
118 * should have a fallback of some sort.
119 */
120 if (!alert) {
121 fprintf(stderr, "fatal error (and NSAlert failed): %s\n", errorbuf);
122 } else {
123 alert = [[alert init] autorelease];
124 [alert addButtonWithTitle:@"Oh dear"];
125 [alert setInformativeText:[NSString stringWithCString:errorbuf]];
126 [alert runModal];
127 }
9494d866 128 exit(1);
129}
130
131void frontend_default_colour(frontend *fe, float *output)
132{
e7fabdfa 133 /* FIXME: Is there a system default we can tap into for this? */
9494d866 134 output[0] = output[1] = output[2] = 0.8F;
135}
9494d866 136
137void get_random_seed(void **randseed, int *randseedsize)
138{
139 time_t *tp = snew(time_t);
140 time(tp);
141 *randseed = (void *)tp;
142 *randseedsize = sizeof(time_t);
143}
144
145/* ----------------------------------------------------------------------
7e04cb48 146 * Tiny extension to NSMenuItem which carries a payload of a `void
147 * *', allowing several menu items to invoke the same message but
148 * pass different data through it.
149 */
150@interface DataMenuItem : NSMenuItem
151{
152 void *payload;
7e04cb48 153}
154- (void)setPayload:(void *)d;
7e04cb48 155- (void *)getPayload;
156@end
157@implementation DataMenuItem
7e04cb48 158- (void)setPayload:(void *)d
159{
160 payload = d;
161}
7e04cb48 162- (void *)getPayload
163{
164 return payload;
165}
7e04cb48 166@end
167
168/* ----------------------------------------------------------------------
e1107f8b 169 * Utility routines for constructing OS X menus.
170 */
171
172NSMenu *newmenu(const char *title)
173{
174 return [[[NSMenu allocWithZone:[NSMenu menuZone]]
175 initWithTitle:[NSString stringWithCString:title]]
176 autorelease];
177}
178
179NSMenu *newsubmenu(NSMenu *parent, const char *title)
180{
181 NSMenuItem *item;
182 NSMenu *child;
183
184 item = [[[NSMenuItem allocWithZone:[NSMenu menuZone]]
185 initWithTitle:[NSString stringWithCString:title]
186 action:NULL
187 keyEquivalent:@""]
188 autorelease];
189 child = newmenu(title);
190 [item setEnabled:YES];
191 [item setSubmenu:child];
192 [parent addItem:item];
193 return child;
194}
195
196id initnewitem(NSMenuItem *item, NSMenu *parent, const char *title,
197 const char *key, id target, SEL action)
198{
199 unsigned mask = NSCommandKeyMask;
200
201 if (key[strcspn(key, "-")]) {
202 while (*key && *key != '-') {
203 int c = tolower((unsigned char)*key);
204 if (c == 's') {
205 mask |= NSShiftKeyMask;
206 } else if (c == 'o' || c == 'a') {
207 mask |= NSAlternateKeyMask;
208 }
209 key++;
210 }
211 if (*key)
212 key++;
213 }
214
215 item = [[item initWithTitle:[NSString stringWithCString:title]
216 action:NULL
217 keyEquivalent:[NSString stringWithCString:key]]
218 autorelease];
219
220 if (*key)
221 [item setKeyEquivalentModifierMask: mask];
222
223 [item setEnabled:YES];
224 [item setTarget:target];
225 [item setAction:action];
226
227 [parent addItem:item];
228
229 return item;
230}
231
232NSMenuItem *newitem(NSMenu *parent, char *title, char *key,
233 id target, SEL action)
234{
235 return initnewitem([NSMenuItem allocWithZone:[NSMenu menuZone]],
236 parent, title, key, target, action);
237}
238
239/* ----------------------------------------------------------------------
9494d866 240 * The front end presented to midend.c.
241 *
242 * This is mostly a subclass of NSWindow. The actual `frontend'
243 * structure passed to the midend contains a variety of pointers,
244 * including that window object but also including the image we
245 * draw on, an ImageView to display it in the window, and so on.
246 */
247
248@class GameWindow;
249@class MyImageView;
250
251struct frontend {
252 GameWindow *window;
253 NSImage *image;
254 MyImageView *view;
255 NSColor **colours;
256 int ncolours;
257 int clipped;
258};
259
260@interface MyImageView : NSImageView
261{
262 GameWindow *ourwin;
263}
264- (void)setWindow:(GameWindow *)win;
265- (BOOL)isFlipped;
266- (void)mouseEvent:(NSEvent *)ev button:(int)b;
267- (void)mouseDown:(NSEvent *)ev;
268- (void)mouseDragged:(NSEvent *)ev;
269- (void)mouseUp:(NSEvent *)ev;
270- (void)rightMouseDown:(NSEvent *)ev;
271- (void)rightMouseDragged:(NSEvent *)ev;
272- (void)rightMouseUp:(NSEvent *)ev;
273- (void)otherMouseDown:(NSEvent *)ev;
274- (void)otherMouseDragged:(NSEvent *)ev;
275- (void)otherMouseUp:(NSEvent *)ev;
276@end
277
278@interface GameWindow : NSWindow
279{
280 const game *ourgame;
281 midend_data *me;
282 struct frontend fe;
283 struct timeval last_time;
284 NSTimer *timer;
e1107f8b 285 NSWindow *sheet;
286 config_item *cfg;
287 int cfg_which;
288 NSView **cfg_controls;
289 int cfg_ncontrols;
a5102461 290 NSTextField *status;
9494d866 291}
292- (id)initWithGame:(const game *)g;
293- dealloc;
294- (void)processButton:(int)b x:(int)x y:(int)y;
295- (void)keyDown:(NSEvent *)ev;
296- (void)activateTimer;
297- (void)deactivateTimer;
a5102461 298- (void)setStatusLine:(NSString *)text;
9494d866 299@end
300
301@implementation MyImageView
302
303- (void)setWindow:(GameWindow *)win
304{
305 ourwin = win;
306}
307
308- (BOOL)isFlipped
309{
310 return YES;
311}
312
313- (void)mouseEvent:(NSEvent *)ev button:(int)b
314{
315 NSPoint point = [self convertPoint:[ev locationInWindow] fromView:nil];
316 [ourwin processButton:b x:point.x y:point.y];
317}
318
319- (void)mouseDown:(NSEvent *)ev
320{
321 unsigned mod = [ev modifierFlags];
322 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_BUTTON :
323 (mod & NSShiftKeyMask) ? MIDDLE_BUTTON :
324 LEFT_BUTTON)];
325}
326- (void)mouseDragged:(NSEvent *)ev
327{
328 unsigned mod = [ev modifierFlags];
329 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_DRAG :
330 (mod & NSShiftKeyMask) ? MIDDLE_DRAG :
331 LEFT_DRAG)];
332}
333- (void)mouseUp:(NSEvent *)ev
334{
335 unsigned mod = [ev modifierFlags];
336 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_RELEASE :
337 (mod & NSShiftKeyMask) ? MIDDLE_RELEASE :
338 LEFT_RELEASE)];
339}
340- (void)rightMouseDown:(NSEvent *)ev
341{
342 unsigned mod = [ev modifierFlags];
343 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_BUTTON :
344 RIGHT_BUTTON)];
345}
346- (void)rightMouseDragged:(NSEvent *)ev
347{
348 unsigned mod = [ev modifierFlags];
349 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_DRAG :
350 RIGHT_DRAG)];
351}
352- (void)rightMouseUp:(NSEvent *)ev
353{
354 unsigned mod = [ev modifierFlags];
355 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_RELEASE :
356 RIGHT_RELEASE)];
357}
358- (void)otherMouseDown:(NSEvent *)ev
359{
360 [self mouseEvent:ev button:MIDDLE_BUTTON];
361}
362- (void)otherMouseDragged:(NSEvent *)ev
363{
364 [self mouseEvent:ev button:MIDDLE_DRAG];
365}
366- (void)otherMouseUp:(NSEvent *)ev
367{
368 [self mouseEvent:ev button:MIDDLE_RELEASE];
369}
370@end
371
372@implementation GameWindow
7e04cb48 373- (void)setupContentView
374{
a5102461 375 NSRect frame;
7e04cb48 376 int w, h;
377
a5102461 378 if (status) {
379 frame = [status frame];
380 frame.origin.y = frame.size.height;
381 } else
382 frame.origin.y = 0;
383 frame.origin.x = 0;
384
7e04cb48 385 midend_size(me, &w, &h);
a5102461 386 frame.size.width = w;
387 frame.size.height = h;
7e04cb48 388
a5102461 389 fe.image = [[NSImage alloc] initWithSize:frame.size];
7e04cb48 390 [fe.image setFlipped:YES];
a5102461 391 fe.view = [[MyImageView alloc] initWithFrame:frame];
7e04cb48 392 [fe.view setImage:fe.image];
393 [fe.view setWindow:self];
394
395 midend_redraw(me);
396
a5102461 397 [[self contentView] addSubview:fe.view];
7e04cb48 398}
9494d866 399- (id)initWithGame:(const game *)g
400{
a5102461 401 NSRect rect = { {0,0}, {0,0} }, rect2;
9494d866 402 int w, h;
403
404 ourgame = g;
405
406 fe.window = self;
407
408 me = midend_new(&fe, ourgame);
409 /*
410 * If we ever need to open a fresh window using a provided game
411 * ID, I think the right thing is to move most of this method
412 * into a new initWithGame:gameID: method, and have
413 * initWithGame: simply call that one and pass it NULL.
414 */
415 midend_new_game(me);
416 midend_size(me, &w, &h);
417 rect.size.width = w;
418 rect.size.height = h;
419
a5102461 420 /*
421 * Create the status bar, which will just be an NSTextField.
422 */
423 if (ourgame->wants_statusbar()) {
424 status = [[NSTextField alloc] initWithFrame:NSMakeRect(0,0,100,50)];
425 [status setEditable:NO];
426 [status setSelectable:NO];
427 [status setBordered:YES];
428 [status setBezeled:YES];
429 [status setBezelStyle:NSTextFieldSquareBezel];
430 [status setDrawsBackground:YES];
431 [[status cell] setTitle:@""];
432 [status sizeToFit];
433 rect2 = [status frame];
434 rect.size.height += rect2.size.height;
435 rect2.size.width = rect.size.width;
436 rect2.origin.x = rect2.origin.y = 0;
437 [status setFrame:rect2];
438 } else
439 status = nil;
440
9494d866 441 self = [super initWithContentRect:rect
442 styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask |
443 NSClosableWindowMask)
444 backing:NSBackingStoreBuffered
e1107f8b 445 defer:YES];
9494d866 446 [self setTitle:[NSString stringWithCString:ourgame->name]];
447
448 {
449 float *colours;
450 int i, ncolours;
451
452 colours = midend_colours(me, &ncolours);
453 fe.ncolours = ncolours;
454 fe.colours = snewn(ncolours, NSColor *);
455
456 for (i = 0; i < ncolours; i++) {
457 fe.colours[i] = [[NSColor colorWithDeviceRed:colours[i*3]
458 green:colours[i*3+1] blue:colours[i*3+2]
459 alpha:1.0] retain];
460 }
461 }
462
7e04cb48 463 [self setupContentView];
a5102461 464 if (status)
465 [[self contentView] addSubview:status];
9494d866 466 [self setIgnoresMouseEvents:NO];
467
9494d866 468 [self center]; /* :-) */
469
470 return self;
471}
472
473- dealloc
474{
475 int i;
476 for (i = 0; i < fe.ncolours; i++) {
477 [fe.colours[i] release];
478 }
479 sfree(fe.colours);
480 midend_free(me);
481 return [super dealloc];
482}
483
484- (void)processButton:(int)b x:(int)x y:(int)y
485{
486 if (!midend_process_key(me, x, y, b))
487 [self close];
488}
489
490- (void)keyDown:(NSEvent *)ev
491{
492 NSString *s = [ev characters];
493 int i, n = [s length];
494
495 for (i = 0; i < n; i++) {
496 int c = [s characterAtIndex:i];
497
498 /*
499 * ASCII gets passed straight to midend_process_key.
500 * Anything above that has to be translated to our own
501 * function key codes.
502 */
503 if (c >= 0x80) {
504 switch (c) {
505 case NSUpArrowFunctionKey:
506 c = CURSOR_UP;
507 break;
508 case NSDownArrowFunctionKey:
509 c = CURSOR_DOWN;
510 break;
511 case NSLeftArrowFunctionKey:
512 c = CURSOR_LEFT;
513 break;
514 case NSRightArrowFunctionKey:
515 c = CURSOR_RIGHT;
516 break;
517 default:
518 continue;
519 }
520 }
521
522 [self processButton:c x:-1 y:-1];
523 }
524}
525
526- (void)activateTimer
527{
528 if (timer != nil)
529 return;
530
531 timer = [NSTimer scheduledTimerWithTimeInterval:0.02
532 target:self selector:@selector(timerTick:)
533 userInfo:nil repeats:YES];
534 gettimeofday(&last_time, NULL);
535}
536
537- (void)deactivateTimer
538{
539 if (timer == nil)
540 return;
541
542 [timer invalidate];
543 timer = nil;
544}
545
546- (void)timerTick:(id)sender
547{
548 struct timeval now;
549 float elapsed;
550 gettimeofday(&now, NULL);
551 elapsed = ((now.tv_usec - last_time.tv_usec) * 0.000001F +
552 (now.tv_sec - last_time.tv_sec));
553 midend_timer(me, elapsed);
554 last_time = now;
555}
556
00461804 557- (void)newGame:(id)sender
558{
559 [self processButton:'n' x:-1 y:-1];
560}
561- (void)restartGame:(id)sender
562{
563 [self processButton:'r' x:-1 y:-1];
564}
565- (void)undoMove:(id)sender
566{
567 [self processButton:'u' x:-1 y:-1];
568}
569- (void)redoMove:(id)sender
570{
571 [self processButton:'r'&0x1F x:-1 y:-1];
572}
573
9b4b03d3 574- (void)copy:(id)sender
575{
576 char *text;
577
578 if ((text = midend_text_format(me)) != NULL) {
579 NSPasteboard *pb = [NSPasteboard generalPasteboard];
580 NSArray *a = [NSArray arrayWithObject:NSStringPboardType];
581 [pb declareTypes:a owner:nil];
582 [pb setString:[NSString stringWithCString:text]
583 forType:NSStringPboardType];
584 } else
585 NSBeep();
586}
587
588- (BOOL)validateMenuItem:(NSMenuItem *)item
589{
590 if ([item action] == @selector(copy:))
591 return (ourgame->can_format_as_text ? YES : NO);
592 else
593 return [super validateMenuItem:item];
594}
595
7e04cb48 596- (void)clearTypeMenu
597{
598 while ([typemenu numberOfItems] > 1)
599 [typemenu removeItemAtIndex:0];
600}
601
602- (void)becomeKeyWindow
603{
604 int n;
605
606 [self clearTypeMenu];
607
608 [super becomeKeyWindow];
609
610 n = midend_num_presets(me);
611
612 if (n > 0) {
613 [typemenu insertItem:[NSMenuItem separatorItem] atIndex:0];
614 while (n--) {
615 char *name;
616 game_params *params;
617 DataMenuItem *item;
618
619 midend_fetch_preset(me, n, &name, &params);
620
621 item = [[[DataMenuItem alloc]
622 initWithTitle:[NSString stringWithCString:name]
623 action:NULL keyEquivalent:@""]
624 autorelease];
625
626 [item setEnabled:YES];
627 [item setTarget:self];
628 [item setAction:@selector(presetGame:)];
629 [item setPayload:params];
7e04cb48 630
631 [typemenu insertItem:item atIndex:0];
632 }
633 }
634}
635
636- (void)resignKeyWindow
637{
638 [self clearTypeMenu];
639 [super resignKeyWindow];
640}
641
642- (void)close
643{
644 [self clearTypeMenu];
645 [super close];
646}
647
648- (void)resizeForNewGameParams
649{
650 NSSize size = {0,0};
651 int w, h;
652
653 midend_size(me, &w, &h);
654 size.width = w;
655 size.height = h;
656
2411c162 657 if (status) {
658 NSRect frame = [status frame];
659 size.height += frame.size.height;
660 frame.size.width = size.width;
661 [status setFrame:frame];
662 }
663
7e04cb48 664 NSDisableScreenUpdates();
665 [self setContentSize:size];
666 [self setupContentView];
667 NSEnableScreenUpdates();
668}
669
670- (void)presetGame:(id)sender
671{
672 game_params *params = [sender getPayload];
673
674 midend_set_params(me, params);
675 midend_new_game(me);
676
677 [self resizeForNewGameParams];
678}
679
e1107f8b 680- (void)startConfigureSheet:(int)which
681{
682 NSButton *ok, *cancel;
683 int actw, acth, leftw, rightw, totalw, h, thish, y;
684 int k;
685 NSRect rect, tmprect;
686 const int SPACING = 16;
687 char *title;
688 config_item *i;
689 int cfg_controlsize;
690 NSTextField *tf;
691 NSButton *b;
692 NSPopUpButton *pb;
693
694 assert(sheet == NULL);
695
696 /*
697 * Every control we create here is going to have this size
698 * until we tell it to calculate a better one.
699 */
700 tmprect = NSMakeRect(0, 0, 100, 50);
701
702 /*
703 * Set up OK and Cancel buttons. (Actually, MacOS doesn't seem
704 * to be fond of generic OK and Cancel wording, so I'm going to
705 * rename them to something nicer.)
706 */
707 actw = acth = 0;
708
709 cancel = [[NSButton alloc] initWithFrame:tmprect];
710 [cancel setBezelStyle:NSRoundedBezelStyle];
711 [cancel setTitle:@"Abandon"];
712 [cancel setTarget:self];
713 [cancel setKeyEquivalent:@"\033"];
714 [cancel setAction:@selector(sheetCancelButton:)];
715 [cancel sizeToFit];
716 rect = [cancel frame];
717 if (actw < rect.size.width) actw = rect.size.width;
718 if (acth < rect.size.height) acth = rect.size.height;
719
720 ok = [[NSButton alloc] initWithFrame:tmprect];
721 [ok setBezelStyle:NSRoundedBezelStyle];
722 [ok setTitle:@"Accept"];
723 [ok setTarget:self];
724 [ok setKeyEquivalent:@"\r"];
725 [ok setAction:@selector(sheetOKButton:)];
726 [ok sizeToFit];
727 rect = [ok frame];
728 if (actw < rect.size.width) actw = rect.size.width;
729 if (acth < rect.size.height) acth = rect.size.height;
730
731 totalw = SPACING + 2 * actw;
732 h = 2 * SPACING + acth;
733
734 /*
735 * Now fetch the midend config data and go through it creating
736 * controls.
737 */
738 cfg = midend_get_config(me, which, &title);
739 sfree(title); /* FIXME: should we use this somehow? */
740 cfg_which = which;
741
742 cfg_ncontrols = cfg_controlsize = 0;
743 cfg_controls = NULL;
744 leftw = rightw = 0;
745 for (i = cfg; i->type != C_END; i++) {
746 if (cfg_controlsize < cfg_ncontrols + 5) {
747 cfg_controlsize = cfg_ncontrols + 32;
748 cfg_controls = sresize(cfg_controls, cfg_controlsize, NSView *);
749 }
750
751 thish = 0;
752
753 switch (i->type) {
754 case C_STRING:
755 /*
756 * Two NSTextFields, one being a label and the other
757 * being an edit box.
758 */
759
760 tf = [[NSTextField alloc] initWithFrame:tmprect];
761 [tf setEditable:NO];
762 [tf setSelectable:NO];
763 [tf setBordered:NO];
764 [tf setDrawsBackground:NO];
765 [[tf cell] setTitle:[NSString stringWithCString:i->name]];
766 [tf sizeToFit];
767 rect = [tf frame];
768 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
769 if (leftw < rect.size.width + 1) leftw = rect.size.width + 1;
770 cfg_controls[cfg_ncontrols++] = tf;
771
e1107f8b 772 tf = [[NSTextField alloc] initWithFrame:tmprect];
773 [tf setEditable:YES];
774 [tf setSelectable:YES];
775 [tf setBordered:YES];
776 [[tf cell] setTitle:[NSString stringWithCString:i->sval]];
777 [tf sizeToFit];
778 rect = [tf frame];
6958e513 779 /*
780 * We impose a minimum and maximum width on editable
781 * NSTextFields. If we allow them to size themselves to
782 * the contents of the text within them, then they will
783 * look very silly if that text is only one or two
784 * characters, and equally silly if it's an absolutely
785 * enormous Rectangles or Pattern game ID!
786 */
787 if (rect.size.width < 75) rect.size.width = 75;
788 if (rect.size.width > 400) rect.size.width = 400;
789
e1107f8b 790 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
791 if (rightw < rect.size.width + 1) rightw = rect.size.width + 1;
792 cfg_controls[cfg_ncontrols++] = tf;
793 break;
794
795 case C_BOOLEAN:
796 /*
797 * A checkbox is an NSButton with a type of
798 * NSSwitchButton.
799 */
800 b = [[NSButton alloc] initWithFrame:tmprect];
801 [b setBezelStyle:NSRoundedBezelStyle];
802 [b setButtonType:NSSwitchButton];
803 [b setTitle:[NSString stringWithCString:i->name]];
804 [b sizeToFit];
805 [b setState:(i->ival ? NSOnState : NSOffState)];
806 rect = [b frame];
807 if (totalw < rect.size.width + 1) totalw = rect.size.width + 1;
808 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
809 cfg_controls[cfg_ncontrols++] = b;
810 break;
811
812 case C_CHOICES:
813 /*
814 * A pop-up menu control is an NSPopUpButton, which
815 * takes an embedded NSMenu. We also need an
816 * NSTextField to act as a label.
817 */
818
819 tf = [[NSTextField alloc] initWithFrame:tmprect];
820 [tf setEditable:NO];
821 [tf setSelectable:NO];
822 [tf setBordered:NO];
823 [tf setDrawsBackground:NO];
824 [[tf cell] setTitle:[NSString stringWithCString:i->name]];
825 [tf sizeToFit];
826 rect = [tf frame];
827 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
828 if (leftw < rect.size.width + 1) leftw = rect.size.width + 1;
829 cfg_controls[cfg_ncontrols++] = tf;
830
831 pb = [[NSPopUpButton alloc] initWithFrame:tmprect pullsDown:NO];
832 [pb setBezelStyle:NSRoundedBezelStyle];
833 {
834 char c, *p;
835
836 p = i->sval;
837 c = *p++;
838 while (*p) {
839 char *q;
840
841 q = p;
842 while (*p && *p != c) p++;
843
844 [pb addItemWithTitle:[NSString stringWithCString:q
845 length:p-q]];
846
847 if (*p) p++;
848 }
849 }
850 [pb selectItemAtIndex:i->ival];
851 [pb sizeToFit];
852
853 rect = [pb frame];
854 if (rightw < rect.size.width + 1) rightw = rect.size.width + 1;
855 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
856 cfg_controls[cfg_ncontrols++] = pb;
857 break;
858 }
859
860 h += SPACING + thish;
861 }
862
863 if (totalw < leftw + SPACING + rightw)
864 totalw = leftw + SPACING + rightw;
865 if (totalw > leftw + SPACING + rightw) {
866 int excess = totalw - (leftw + SPACING + rightw);
867 int leftexcess = leftw * excess / (leftw + rightw);
868 int rightexcess = excess - leftexcess;
869 leftw += leftexcess;
870 rightw += rightexcess;
871 }
872
873 /*
874 * Now go through the list again, setting the final position
875 * for each control.
876 */
877 k = 0;
878 y = h;
879 for (i = cfg; i->type != C_END; i++) {
880 y -= SPACING;
881 thish = 0;
882 switch (i->type) {
883 case C_STRING:
884 case C_CHOICES:
885 /*
886 * These two are treated identically, since both expect
887 * a control on the left and another on the right.
888 */
889 rect = [cfg_controls[k] frame];
890 if (thish < rect.size.height + 1)
891 thish = rect.size.height + 1;
892 rect = [cfg_controls[k+1] frame];
893 if (thish < rect.size.height + 1)
894 thish = rect.size.height + 1;
895 rect = [cfg_controls[k] frame];
896 rect.origin.y = y - thish/2 - rect.size.height/2;
897 rect.origin.x = SPACING;
898 rect.size.width = leftw;
899 [cfg_controls[k] setFrame:rect];
900 rect = [cfg_controls[k+1] frame];
901 rect.origin.y = y - thish/2 - rect.size.height/2;
902 rect.origin.x = 2 * SPACING + leftw;
903 rect.size.width = rightw;
904 [cfg_controls[k+1] setFrame:rect];
905 k += 2;
906 break;
907
908 case C_BOOLEAN:
909 rect = [cfg_controls[k] frame];
910 if (thish < rect.size.height + 1)
911 thish = rect.size.height + 1;
912 rect.origin.y = y - thish/2 - rect.size.height/2;
913 rect.origin.x = SPACING;
914 rect.size.width = totalw;
915 [cfg_controls[k] setFrame:rect];
916 k++;
917 break;
918 }
919 y -= thish;
920 }
921
922 assert(k == cfg_ncontrols);
923
924 [cancel setFrame:NSMakeRect(SPACING+totalw/4-actw/2, SPACING, actw, acth)];
925 [ok setFrame:NSMakeRect(SPACING+3*totalw/4-actw/2, SPACING, actw, acth)];
926
927 sheet = [[NSWindow alloc]
928 initWithContentRect:NSMakeRect(0,0,totalw + 2*SPACING,h)
929 styleMask:NSTitledWindowMask | NSClosableWindowMask
930 backing:NSBackingStoreBuffered
931 defer:YES];
932
933 [[sheet contentView] addSubview:cancel];
934 [[sheet contentView] addSubview:ok];
935
936 for (k = 0; k < cfg_ncontrols; k++)
937 [[sheet contentView] addSubview:cfg_controls[k]];
938
939 [NSApp beginSheet:sheet modalForWindow:self
940 modalDelegate:nil didEndSelector:nil contextInfo:nil];
941}
942
943- (void)specificGame:(id)sender
944{
945 [self startConfigureSheet:CFG_SEED];
946}
947
948- (void)customGameType:(id)sender
949{
950 [self startConfigureSheet:CFG_SETTINGS];
951}
952
953- (void)sheetEndWithStatus:(BOOL)update
954{
955 assert(sheet != NULL);
956 [NSApp endSheet:sheet];
957 [sheet orderOut:self];
958 sheet = NULL;
959 if (update) {
960 int k;
961 config_item *i;
962 char *error;
963
964 k = 0;
965 for (i = cfg; i->type != C_END; i++) {
966 switch (i->type) {
967 case C_STRING:
968 sfree(i->sval);
969 i->sval = dupstr([[[(id)cfg_controls[k+1] cell]
970 title] cString]);
971 k += 2;
972 break;
973 case C_BOOLEAN:
974 i->ival = [(id)cfg_controls[k] state] == NSOnState;
975 k++;
976 break;
977 case C_CHOICES:
978 i->ival = [(id)cfg_controls[k+1] indexOfSelectedItem];
979 k += 2;
980 break;
981 }
982 }
983
984 error = midend_set_config(me, cfg_which, cfg);
985 if (error) {
986 NSAlert *alert = [[[NSAlert alloc] init] autorelease];
e7fabdfa 987 [alert addButtonWithTitle:@"Bah"];
e1107f8b 988 [alert setInformativeText:[NSString stringWithCString:error]];
989 [alert beginSheetModalForWindow:self modalDelegate:nil
990 didEndSelector:nil contextInfo:nil];
991 } else {
992 midend_new_game(me);
993 [self resizeForNewGameParams];
994 }
995 }
996 sfree(cfg_controls);
997 cfg_controls = NULL;
998}
999- (void)sheetOKButton:(id)sender
1000{
1001 [self sheetEndWithStatus:YES];
1002}
1003- (void)sheetCancelButton:(id)sender
1004{
1005 [self sheetEndWithStatus:NO];
1006}
1007
a5102461 1008- (void)setStatusLine:(NSString *)text
1009{
1010 [[status cell] setTitle:text];
1011}
1012
9494d866 1013@end
1014
1015/*
1016 * Drawing routines called by the midend.
1017 */
1018void draw_polygon(frontend *fe, int *coords, int npoints,
1019 int fill, int colour)
1020{
1021 NSBezierPath *path = [NSBezierPath bezierPath];
1022 int i;
1023
1024 [[NSGraphicsContext currentContext] setShouldAntialias:YES];
1025
1026 assert(colour >= 0 && colour < fe->ncolours);
1027 [fe->colours[colour] set];
1028
1029 for (i = 0; i < npoints; i++) {
1030 NSPoint p = { coords[i*2] + 0.5, coords[i*2+1] + 0.5 };
1031 if (i == 0)
1032 [path moveToPoint:p];
1033 else
1034 [path lineToPoint:p];
1035 }
1036
1037 [path closePath];
1038
1039 if (fill)
1040 [path fill];
1041 else
1042 [path stroke];
1043}
1044void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour)
1045{
1046 NSBezierPath *path = [NSBezierPath bezierPath];
1047 NSPoint p1 = { x1 + 0.5, y1 + 0.5 }, p2 = { x2 + 0.5, y2 + 0.5 };
1048
1049 [[NSGraphicsContext currentContext] setShouldAntialias:NO];
1050
1051 assert(colour >= 0 && colour < fe->ncolours);
1052 [fe->colours[colour] set];
1053
1054 [path moveToPoint:p1];
1055 [path lineToPoint:p2];
1056 [path stroke];
1057}
1058void draw_rect(frontend *fe, int x, int y, int w, int h, int colour)
1059{
1060 NSRect r = { {x,y}, {w,h} };
1061
1062 [[NSGraphicsContext currentContext] setShouldAntialias:NO];
1063
1064 assert(colour >= 0 && colour < fe->ncolours);
1065 [fe->colours[colour] set];
1066
1067 NSRectFill(r);
1068}
1069void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
1070 int align, int colour, char *text)
1071{
1072 NSString *string = [NSString stringWithCString:text];
1073 NSDictionary *attr;
1074 NSFont *font;
1075 NSSize size;
1076 NSPoint point;
1077
1078 [[NSGraphicsContext currentContext] setShouldAntialias:YES];
1079
1080 assert(colour >= 0 && colour < fe->ncolours);
1081
1082 if (fonttype == FONT_FIXED)
1083 font = [NSFont userFixedPitchFontOfSize:fontsize];
1084 else
1085 font = [NSFont userFontOfSize:fontsize];
1086
1087 attr = [NSDictionary dictionaryWithObjectsAndKeys:
1088 fe->colours[colour], NSForegroundColorAttributeName,
1089 font, NSFontAttributeName, nil];
1090
1091 point.x = x;
1092 point.y = y;
1093
1094 size = [string sizeWithAttributes:attr];
1095 if (align & ALIGN_HRIGHT)
1096 point.x -= size.width;
1097 else if (align & ALIGN_HCENTRE)
1098 point.x -= size.width / 2;
1099 if (align & ALIGN_VCENTRE)
1100 point.y -= size.height / 2;
1101
1102 [string drawAtPoint:point withAttributes:attr];
1103}
1104void draw_update(frontend *fe, int x, int y, int w, int h)
1105{
364722d2 1106 [fe->view setNeedsDisplayInRect:NSMakeRect(x,y,w,h)];
9494d866 1107}
1108void clip(frontend *fe, int x, int y, int w, int h)
1109{
1110 NSRect r = { {x,y}, {w,h} };
1111
1112 if (!fe->clipped)
1113 [[NSGraphicsContext currentContext] saveGraphicsState];
1114 [NSBezierPath clipRect:r];
1115 fe->clipped = TRUE;
1116}
1117void unclip(frontend *fe)
1118{
1119 if (fe->clipped)
1120 [[NSGraphicsContext currentContext] restoreGraphicsState];
1121 fe->clipped = FALSE;
1122}
1123void start_draw(frontend *fe)
1124{
1125 [fe->image lockFocus];
1126 fe->clipped = FALSE;
1127}
1128void end_draw(frontend *fe)
1129{
1130 [fe->image unlockFocus];
9494d866 1131}
1132
1133void deactivate_timer(frontend *fe)
1134{
1135 [fe->window deactivateTimer];
1136}
1137void activate_timer(frontend *fe)
1138{
1139 [fe->window activateTimer];
1140}
1141
a5102461 1142void status_bar(frontend *fe, char *text)
1143{
1144 [fe->window setStatusLine:[NSString stringWithCString:text]];
1145}
1146
9494d866 1147/* ----------------------------------------------------------------------
9494d866 1148 * AppController: the object which receives the messages from all
1149 * menu selections that aren't standard OS X functions.
1150 */
1151@interface AppController : NSObject
1152{
1153}
fccfd04d 1154- (void)newGame:(id)sender;
9494d866 1155@end
1156
1157@implementation AppController
1158
fccfd04d 1159- (void)newGame:(id)sender
9494d866 1160{
7e04cb48 1161 const game *g = [sender getPayload];
9494d866 1162 id win;
1163
1164 win = [[GameWindow alloc] initWithGame:g];
1165 [win makeKeyAndOrderFront:self];
1166}
1167
3041164c 1168- (NSMenu *)applicationDockMenu:(NSApplication *)sender
1169{
1170 NSMenu *menu = newmenu("Dock Menu");
1171 {
1172 int i;
1173
1174 for (i = 0; i < gamecount; i++) {
1175 id item =
1176 initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]],
1177 menu, gamelist[i]->name, "", self,
1178 @selector(newGame:));
1179 [item setPayload:(void *)gamelist[i]];
1180 }
1181 }
1182 return menu;
1183}
1184
9494d866 1185@end
1186
1187/* ----------------------------------------------------------------------
1188 * Main program. Constructs the menus and runs the application.
1189 */
1190int main(int argc, char **argv)
1191{
1192 NSAutoreleasePool *pool;
1193 NSMenu *menu;
1194 NSMenuItem *item;
1195 AppController *controller;
a96edf8a 1196 NSImage *icon;
9494d866 1197
1198 pool = [[NSAutoreleasePool alloc] init];
a96edf8a 1199
1200 icon = [NSImage imageNamed:@"NSApplicationIcon"];
9494d866 1201 [NSApplication sharedApplication];
a96edf8a 1202 [NSApp setApplicationIconImage:icon];
9494d866 1203
1204 controller = [[[AppController alloc] init] autorelease];
3041164c 1205 [NSApp setDelegate:controller];
9494d866 1206
1207 [NSApp setMainMenu: newmenu("Main Menu")];
1208
1209 menu = newsubmenu([NSApp mainMenu], "Apple Menu");
1210 [NSApp setServicesMenu:newsubmenu(menu, "Services")];
1211 [menu addItem:[NSMenuItem separatorItem]];
1212 item = newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:));
1213 item = newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:));
1214 item = newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:));
1215 [menu addItem:[NSMenuItem separatorItem]];
1216 item = newitem(menu, "Quit", "q", NSApp, @selector(terminate:));
1217 [NSApp setAppleMenu: menu];
1218
00461804 1219 menu = newsubmenu([NSApp mainMenu], "Open");
9494d866 1220 {
1221 int i;
1222
1223 for (i = 0; i < gamecount; i++) {
1224 id item =
7e04cb48 1225 initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]],
9494d866 1226 menu, gamelist[i]->name, "", controller,
1227 @selector(newGame:));
7e04cb48 1228 [item setPayload:(void *)gamelist[i]];
9494d866 1229 }
1230 }
1231
00461804 1232 menu = newsubmenu([NSApp mainMenu], "Game");
1233 item = newitem(menu, "New", "n", NULL, @selector(newGame:));
1234 item = newitem(menu, "Restart", "r", NULL, @selector(restartGame:));
1235 item = newitem(menu, "Specific", "", NULL, @selector(specificGame:));
1236 [menu addItem:[NSMenuItem separatorItem]];
1237 item = newitem(menu, "Undo", "z", NULL, @selector(undoMove:));
1238 item = newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:));
1239 [menu addItem:[NSMenuItem separatorItem]];
9b4b03d3 1240 item = newitem(menu, "Copy", "c", NULL, @selector(copy:));
1241 [menu addItem:[NSMenuItem separatorItem]];
00461804 1242 item = newitem(menu, "Close", "w", NULL, @selector(performClose:));
1243
1244 menu = newsubmenu([NSApp mainMenu], "Type");
7e04cb48 1245 typemenu = menu;
00461804 1246 item = newitem(menu, "Custom", "", NULL, @selector(customGameType:));
1247
1248 menu = newsubmenu([NSApp mainMenu], "Window");
9494d866 1249 [NSApp setWindowsMenu: menu];
00461804 1250 item = newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:));
9494d866 1251
fccfd04d 1252 menu = newsubmenu([NSApp mainMenu], "Help");
171ee031 1253 item = newitem(menu, "Puzzles Help", "?", NSApp, @selector(showHelp:));
fccfd04d 1254
9494d866 1255 [NSApp run];
1256 [pool release];
1257}