I can never remember what that `TRUE' means in the game structure
[sgt/puzzles] / osx.m
CommitLineData
9494d866 1/*
2 * Mac OS X / Cocoa front end to puzzles.
00461804 3 *
fccfd04d 4 * Still to do:
5 *
8709d5d9 6 * - I'd like to be able to call up context help for a specific
7 * game at a time.
a5102461 8 *
a5102461 9 * Mac interface issues that possibly could be done better:
10 *
11 * - is there a better approach to frontend_default_colour?
12 *
13 * - do we need any more options in the Window menu?
00461804 14 *
2411c162 15 * - can / should we be doing anything with the titles of the
16 * configuration boxes?
17 *
9494d866 18 * - not sure what I should be doing about default window
19 * placement. Centring new windows is a bit feeble, but what's
20 * better? Is there a standard way to tell the OS "here's the
21 * _size_ of window I want, now use your best judgment about the
22 * initial position"?
364722d2 23 * + there's a standard _policy_ on window placement, given in
24 * the HI guidelines. Have to implement it ourselves though,
25 * bah.
00461804 26 *
9494d866 27 * - a brief frob of the Mac numeric keypad suggests that it
28 * generates numbers no matter what you do. I wonder if I should
29 * try to figure out a way of detecting keypad codes so I can
6d634196 30 * implement UP_LEFT and friends. Alternatively, perhaps I
31 * should simply assign the number keys to UP_LEFT et al?
32 * They're not in use for anything else right now.
00461804 33 *
00461804 34 * - see if we can do anything to one-button-ise the multi-button
35 * dependent puzzle UIs:
36 * - Pattern is a _little_ unwieldy but not too bad (since
37 * generally you never need the middle button unless you've
38 * made a mistake, so it's just click versus command-click).
39 * - Net is utterly vile; having normal click be one rotate and
40 * command-click be the other introduces a horrid asymmetry,
41 * and yet requiring a shift key for _each_ click would be
42 * even worse because rotation feels as if it ought to be the
43 * default action. I fear this is why the Flash Net had the
44 * UI it did...
364722d2 45 * + I've tried out an alternative dragging interface for
46 * Net; it might work nicely for stylus-based platforms
47 * where you have better hand/eye feedback for the thing
48 * you're clicking on, but it's rather unwieldy on the
49 * Mac. I fear even shift-clicking is better than that.
00461804 50 *
e1107f8b 51 * - Should we _return_ to a game configuration sheet once an
52 * error is reported by midend_set_config, to allow the user to
53 * correct the one faulty input and keep the other five OK ones?
54 * The Apple `one sheet at a time' restriction would require me
55 * to do this by closing the config sheet, opening the alert
56 * sheet, and then reopening the config sheet when the alert is
57 * closed; and the human interface types, who presumably
58 * invented the one-sheet-at-a-time rule for good reasons, might
59 * look with disfavour on me trying to get round them to fake a
60 * nested sheet. On the other hand I think there are good
61 * practical reasons for wanting it that way. Uncertain.
62 *
364722d2 63 * - User feedback suggests we should have `File' and `Edit' menus
64 * like everyone else, so some menu reorg is probably required,
65 * along with some documentation rewording.
66 *
67 * - User feedback also dislikes nothing happening when you start
68 * the app; they suggest a finder-like window containing an icon
69 * for each puzzle type, enabling you to start one easily. Needs
70 * thought.
71 *
7e04cb48 72 * Grotty implementation details that could probably be improved:
73 *
74 * - I am _utterly_ unconvinced that NSImageView was the right way
75 * to go about having a window with a reliable backing store! It
76 * just doesn't feel right; NSImageView is a _control_. Is there
77 * a simpler way?
78 *
79 * - Resizing is currently very bad; rather than bother to work
80 * out how to resize the NSImageView, I just splatter and
81 * recreate it.
9494d866 82 */
83
84#include <ctype.h>
85#include <sys/time.h>
86#import <Cocoa/Cocoa.h>
87#include "puzzles.h"
88
e7fabdfa 89/* ----------------------------------------------------------------------
90 * Global variables.
91 */
92
93/*
94 * The `Type' menu. We frob this dynamically to allow the user to
95 * choose a preset set of settings from the current game.
96 */
97NSMenu *typemenu;
98
99/* ----------------------------------------------------------------------
100 * Miscellaneous support routines that aren't part of any object or
101 * clearly defined subsystem.
102 */
103
9494d866 104void fatal(char *fmt, ...)
105{
9494d866 106 va_list ap;
e7fabdfa 107 char errorbuf[2048];
108 NSAlert *alert;
9494d866 109
110 va_start(ap, fmt);
e7fabdfa 111 vsnprintf(errorbuf, lenof(errorbuf), fmt, ap);
9494d866 112 va_end(ap);
113
e7fabdfa 114 alert = [NSAlert alloc];
115 /*
116 * We may have come here because we ran out of memory, in which
117 * case it's entirely likely that that alloc will fail, so we
118 * should have a fallback of some sort.
119 */
120 if (!alert) {
121 fprintf(stderr, "fatal error (and NSAlert failed): %s\n", errorbuf);
122 } else {
123 alert = [[alert init] autorelease];
124 [alert addButtonWithTitle:@"Oh dear"];
125 [alert setInformativeText:[NSString stringWithCString:errorbuf]];
126 [alert runModal];
127 }
9494d866 128 exit(1);
129}
130
131void frontend_default_colour(frontend *fe, float *output)
132{
e7fabdfa 133 /* FIXME: Is there a system default we can tap into for this? */
9494d866 134 output[0] = output[1] = output[2] = 0.8F;
135}
9494d866 136
137void get_random_seed(void **randseed, int *randseedsize)
138{
139 time_t *tp = snew(time_t);
140 time(tp);
141 *randseed = (void *)tp;
142 *randseedsize = sizeof(time_t);
143}
144
145/* ----------------------------------------------------------------------
7e04cb48 146 * Tiny extension to NSMenuItem which carries a payload of a `void
147 * *', allowing several menu items to invoke the same message but
148 * pass different data through it.
149 */
150@interface DataMenuItem : NSMenuItem
151{
152 void *payload;
7e04cb48 153}
154- (void)setPayload:(void *)d;
7e04cb48 155- (void *)getPayload;
156@end
157@implementation DataMenuItem
7e04cb48 158- (void)setPayload:(void *)d
159{
160 payload = d;
161}
7e04cb48 162- (void *)getPayload
163{
164 return payload;
165}
7e04cb48 166@end
167
168/* ----------------------------------------------------------------------
e1107f8b 169 * Utility routines for constructing OS X menus.
170 */
171
172NSMenu *newmenu(const char *title)
173{
174 return [[[NSMenu allocWithZone:[NSMenu menuZone]]
175 initWithTitle:[NSString stringWithCString:title]]
176 autorelease];
177}
178
179NSMenu *newsubmenu(NSMenu *parent, const char *title)
180{
181 NSMenuItem *item;
182 NSMenu *child;
183
184 item = [[[NSMenuItem allocWithZone:[NSMenu menuZone]]
185 initWithTitle:[NSString stringWithCString:title]
186 action:NULL
187 keyEquivalent:@""]
188 autorelease];
189 child = newmenu(title);
190 [item setEnabled:YES];
191 [item setSubmenu:child];
192 [parent addItem:item];
193 return child;
194}
195
196id initnewitem(NSMenuItem *item, NSMenu *parent, const char *title,
197 const char *key, id target, SEL action)
198{
199 unsigned mask = NSCommandKeyMask;
200
201 if (key[strcspn(key, "-")]) {
202 while (*key && *key != '-') {
203 int c = tolower((unsigned char)*key);
204 if (c == 's') {
205 mask |= NSShiftKeyMask;
206 } else if (c == 'o' || c == 'a') {
207 mask |= NSAlternateKeyMask;
208 }
209 key++;
210 }
211 if (*key)
212 key++;
213 }
214
215 item = [[item initWithTitle:[NSString stringWithCString:title]
216 action:NULL
217 keyEquivalent:[NSString stringWithCString:key]]
218 autorelease];
219
220 if (*key)
221 [item setKeyEquivalentModifierMask: mask];
222
223 [item setEnabled:YES];
224 [item setTarget:target];
225 [item setAction:action];
226
227 [parent addItem:item];
228
229 return item;
230}
231
232NSMenuItem *newitem(NSMenu *parent, char *title, char *key,
233 id target, SEL action)
234{
235 return initnewitem([NSMenuItem allocWithZone:[NSMenu menuZone]],
236 parent, title, key, target, action);
237}
238
239/* ----------------------------------------------------------------------
9494d866 240 * The front end presented to midend.c.
241 *
242 * This is mostly a subclass of NSWindow. The actual `frontend'
243 * structure passed to the midend contains a variety of pointers,
244 * including that window object but also including the image we
245 * draw on, an ImageView to display it in the window, and so on.
246 */
247
248@class GameWindow;
249@class MyImageView;
250
251struct frontend {
252 GameWindow *window;
253 NSImage *image;
254 MyImageView *view;
255 NSColor **colours;
256 int ncolours;
257 int clipped;
258};
259
260@interface MyImageView : NSImageView
261{
262 GameWindow *ourwin;
263}
264- (void)setWindow:(GameWindow *)win;
265- (BOOL)isFlipped;
266- (void)mouseEvent:(NSEvent *)ev button:(int)b;
267- (void)mouseDown:(NSEvent *)ev;
268- (void)mouseDragged:(NSEvent *)ev;
269- (void)mouseUp:(NSEvent *)ev;
270- (void)rightMouseDown:(NSEvent *)ev;
271- (void)rightMouseDragged:(NSEvent *)ev;
272- (void)rightMouseUp:(NSEvent *)ev;
273- (void)otherMouseDown:(NSEvent *)ev;
274- (void)otherMouseDragged:(NSEvent *)ev;
275- (void)otherMouseUp:(NSEvent *)ev;
276@end
277
278@interface GameWindow : NSWindow
279{
280 const game *ourgame;
281 midend_data *me;
282 struct frontend fe;
283 struct timeval last_time;
284 NSTimer *timer;
e1107f8b 285 NSWindow *sheet;
286 config_item *cfg;
287 int cfg_which;
288 NSView **cfg_controls;
289 int cfg_ncontrols;
a5102461 290 NSTextField *status;
9494d866 291}
292- (id)initWithGame:(const game *)g;
293- dealloc;
294- (void)processButton:(int)b x:(int)x y:(int)y;
295- (void)keyDown:(NSEvent *)ev;
296- (void)activateTimer;
297- (void)deactivateTimer;
a5102461 298- (void)setStatusLine:(NSString *)text;
9494d866 299@end
300
301@implementation MyImageView
302
303- (void)setWindow:(GameWindow *)win
304{
305 ourwin = win;
306}
307
308- (BOOL)isFlipped
309{
310 return YES;
311}
312
313- (void)mouseEvent:(NSEvent *)ev button:(int)b
314{
315 NSPoint point = [self convertPoint:[ev locationInWindow] fromView:nil];
316 [ourwin processButton:b x:point.x y:point.y];
317}
318
319- (void)mouseDown:(NSEvent *)ev
320{
321 unsigned mod = [ev modifierFlags];
322 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_BUTTON :
323 (mod & NSShiftKeyMask) ? MIDDLE_BUTTON :
324 LEFT_BUTTON)];
325}
326- (void)mouseDragged:(NSEvent *)ev
327{
328 unsigned mod = [ev modifierFlags];
329 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_DRAG :
330 (mod & NSShiftKeyMask) ? MIDDLE_DRAG :
331 LEFT_DRAG)];
332}
333- (void)mouseUp:(NSEvent *)ev
334{
335 unsigned mod = [ev modifierFlags];
336 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_RELEASE :
337 (mod & NSShiftKeyMask) ? MIDDLE_RELEASE :
338 LEFT_RELEASE)];
339}
340- (void)rightMouseDown:(NSEvent *)ev
341{
342 unsigned mod = [ev modifierFlags];
343 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_BUTTON :
344 RIGHT_BUTTON)];
345}
346- (void)rightMouseDragged:(NSEvent *)ev
347{
348 unsigned mod = [ev modifierFlags];
349 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_DRAG :
350 RIGHT_DRAG)];
351}
352- (void)rightMouseUp:(NSEvent *)ev
353{
354 unsigned mod = [ev modifierFlags];
355 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_RELEASE :
356 RIGHT_RELEASE)];
357}
358- (void)otherMouseDown:(NSEvent *)ev
359{
360 [self mouseEvent:ev button:MIDDLE_BUTTON];
361}
362- (void)otherMouseDragged:(NSEvent *)ev
363{
364 [self mouseEvent:ev button:MIDDLE_DRAG];
365}
366- (void)otherMouseUp:(NSEvent *)ev
367{
368 [self mouseEvent:ev button:MIDDLE_RELEASE];
369}
370@end
371
372@implementation GameWindow
7e04cb48 373- (void)setupContentView
374{
a5102461 375 NSRect frame;
7e04cb48 376 int w, h;
377
a5102461 378 if (status) {
379 frame = [status frame];
380 frame.origin.y = frame.size.height;
381 } else
382 frame.origin.y = 0;
383 frame.origin.x = 0;
384
7e04cb48 385 midend_size(me, &w, &h);
a5102461 386 frame.size.width = w;
387 frame.size.height = h;
7e04cb48 388
a5102461 389 fe.image = [[NSImage alloc] initWithSize:frame.size];
7e04cb48 390 [fe.image setFlipped:YES];
a5102461 391 fe.view = [[MyImageView alloc] initWithFrame:frame];
7e04cb48 392 [fe.view setImage:fe.image];
393 [fe.view setWindow:self];
394
395 midend_redraw(me);
396
a5102461 397 [[self contentView] addSubview:fe.view];
7e04cb48 398}
9494d866 399- (id)initWithGame:(const game *)g
400{
a5102461 401 NSRect rect = { {0,0}, {0,0} }, rect2;
9494d866 402 int w, h;
403
404 ourgame = g;
405
406 fe.window = self;
407
408 me = midend_new(&fe, ourgame);
409 /*
410 * If we ever need to open a fresh window using a provided game
411 * ID, I think the right thing is to move most of this method
412 * into a new initWithGame:gameID: method, and have
413 * initWithGame: simply call that one and pass it NULL.
414 */
415 midend_new_game(me);
416 midend_size(me, &w, &h);
417 rect.size.width = w;
418 rect.size.height = h;
419
a5102461 420 /*
421 * Create the status bar, which will just be an NSTextField.
422 */
423 if (ourgame->wants_statusbar()) {
424 status = [[NSTextField alloc] initWithFrame:NSMakeRect(0,0,100,50)];
425 [status setEditable:NO];
426 [status setSelectable:NO];
427 [status setBordered:YES];
428 [status setBezeled:YES];
429 [status setBezelStyle:NSTextFieldSquareBezel];
430 [status setDrawsBackground:YES];
431 [[status cell] setTitle:@""];
432 [status sizeToFit];
433 rect2 = [status frame];
434 rect.size.height += rect2.size.height;
435 rect2.size.width = rect.size.width;
436 rect2.origin.x = rect2.origin.y = 0;
437 [status setFrame:rect2];
438 } else
439 status = nil;
440
9494d866 441 self = [super initWithContentRect:rect
442 styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask |
443 NSClosableWindowMask)
444 backing:NSBackingStoreBuffered
e1107f8b 445 defer:YES];
9494d866 446 [self setTitle:[NSString stringWithCString:ourgame->name]];
447
448 {
449 float *colours;
450 int i, ncolours;
451
452 colours = midend_colours(me, &ncolours);
453 fe.ncolours = ncolours;
454 fe.colours = snewn(ncolours, NSColor *);
455
456 for (i = 0; i < ncolours; i++) {
457 fe.colours[i] = [[NSColor colorWithDeviceRed:colours[i*3]
458 green:colours[i*3+1] blue:colours[i*3+2]
459 alpha:1.0] retain];
460 }
461 }
462
7e04cb48 463 [self setupContentView];
a5102461 464 if (status)
465 [[self contentView] addSubview:status];
9494d866 466 [self setIgnoresMouseEvents:NO];
467
9494d866 468 [self center]; /* :-) */
469
470 return self;
471}
472
473- dealloc
474{
475 int i;
476 for (i = 0; i < fe.ncolours; i++) {
477 [fe.colours[i] release];
478 }
479 sfree(fe.colours);
480 midend_free(me);
481 return [super dealloc];
482}
483
484- (void)processButton:(int)b x:(int)x y:(int)y
485{
486 if (!midend_process_key(me, x, y, b))
487 [self close];
488}
489
490- (void)keyDown:(NSEvent *)ev
491{
492 NSString *s = [ev characters];
493 int i, n = [s length];
494
495 for (i = 0; i < n; i++) {
496 int c = [s characterAtIndex:i];
497
498 /*
499 * ASCII gets passed straight to midend_process_key.
500 * Anything above that has to be translated to our own
501 * function key codes.
502 */
503 if (c >= 0x80) {
504 switch (c) {
505 case NSUpArrowFunctionKey:
506 c = CURSOR_UP;
507 break;
508 case NSDownArrowFunctionKey:
509 c = CURSOR_DOWN;
510 break;
511 case NSLeftArrowFunctionKey:
512 c = CURSOR_LEFT;
513 break;
514 case NSRightArrowFunctionKey:
515 c = CURSOR_RIGHT;
516 break;
517 default:
518 continue;
519 }
520 }
521
522 [self processButton:c x:-1 y:-1];
523 }
524}
525
526- (void)activateTimer
527{
528 if (timer != nil)
529 return;
530
531 timer = [NSTimer scheduledTimerWithTimeInterval:0.02
532 target:self selector:@selector(timerTick:)
533 userInfo:nil repeats:YES];
534 gettimeofday(&last_time, NULL);
535}
536
537- (void)deactivateTimer
538{
539 if (timer == nil)
540 return;
541
542 [timer invalidate];
543 timer = nil;
544}
545
546- (void)timerTick:(id)sender
547{
548 struct timeval now;
549 float elapsed;
550 gettimeofday(&now, NULL);
551 elapsed = ((now.tv_usec - last_time.tv_usec) * 0.000001F +
552 (now.tv_sec - last_time.tv_sec));
553 midend_timer(me, elapsed);
554 last_time = now;
555}
556
00461804 557- (void)newGame:(id)sender
558{
559 [self processButton:'n' x:-1 y:-1];
560}
561- (void)restartGame:(id)sender
562{
563 [self processButton:'r' x:-1 y:-1];
564}
565- (void)undoMove:(id)sender
566{
567 [self processButton:'u' x:-1 y:-1];
568}
569- (void)redoMove:(id)sender
570{
571 [self processButton:'r'&0x1F x:-1 y:-1];
572}
573
7e04cb48 574- (void)clearTypeMenu
575{
576 while ([typemenu numberOfItems] > 1)
577 [typemenu removeItemAtIndex:0];
578}
579
580- (void)becomeKeyWindow
581{
582 int n;
583
584 [self clearTypeMenu];
585
586 [super becomeKeyWindow];
587
588 n = midend_num_presets(me);
589
590 if (n > 0) {
591 [typemenu insertItem:[NSMenuItem separatorItem] atIndex:0];
592 while (n--) {
593 char *name;
594 game_params *params;
595 DataMenuItem *item;
596
597 midend_fetch_preset(me, n, &name, &params);
598
599 item = [[[DataMenuItem alloc]
600 initWithTitle:[NSString stringWithCString:name]
601 action:NULL keyEquivalent:@""]
602 autorelease];
603
604 [item setEnabled:YES];
605 [item setTarget:self];
606 [item setAction:@selector(presetGame:)];
607 [item setPayload:params];
7e04cb48 608
609 [typemenu insertItem:item atIndex:0];
610 }
611 }
612}
613
614- (void)resignKeyWindow
615{
616 [self clearTypeMenu];
617 [super resignKeyWindow];
618}
619
620- (void)close
621{
622 [self clearTypeMenu];
623 [super close];
624}
625
626- (void)resizeForNewGameParams
627{
628 NSSize size = {0,0};
629 int w, h;
630
631 midend_size(me, &w, &h);
632 size.width = w;
633 size.height = h;
634
2411c162 635 if (status) {
636 NSRect frame = [status frame];
637 size.height += frame.size.height;
638 frame.size.width = size.width;
639 [status setFrame:frame];
640 }
641
7e04cb48 642 NSDisableScreenUpdates();
643 [self setContentSize:size];
644 [self setupContentView];
645 NSEnableScreenUpdates();
646}
647
648- (void)presetGame:(id)sender
649{
650 game_params *params = [sender getPayload];
651
652 midend_set_params(me, params);
653 midend_new_game(me);
654
655 [self resizeForNewGameParams];
656}
657
e1107f8b 658- (void)startConfigureSheet:(int)which
659{
660 NSButton *ok, *cancel;
661 int actw, acth, leftw, rightw, totalw, h, thish, y;
662 int k;
663 NSRect rect, tmprect;
664 const int SPACING = 16;
665 char *title;
666 config_item *i;
667 int cfg_controlsize;
668 NSTextField *tf;
669 NSButton *b;
670 NSPopUpButton *pb;
671
672 assert(sheet == NULL);
673
674 /*
675 * Every control we create here is going to have this size
676 * until we tell it to calculate a better one.
677 */
678 tmprect = NSMakeRect(0, 0, 100, 50);
679
680 /*
681 * Set up OK and Cancel buttons. (Actually, MacOS doesn't seem
682 * to be fond of generic OK and Cancel wording, so I'm going to
683 * rename them to something nicer.)
684 */
685 actw = acth = 0;
686
687 cancel = [[NSButton alloc] initWithFrame:tmprect];
688 [cancel setBezelStyle:NSRoundedBezelStyle];
689 [cancel setTitle:@"Abandon"];
690 [cancel setTarget:self];
691 [cancel setKeyEquivalent:@"\033"];
692 [cancel setAction:@selector(sheetCancelButton:)];
693 [cancel sizeToFit];
694 rect = [cancel frame];
695 if (actw < rect.size.width) actw = rect.size.width;
696 if (acth < rect.size.height) acth = rect.size.height;
697
698 ok = [[NSButton alloc] initWithFrame:tmprect];
699 [ok setBezelStyle:NSRoundedBezelStyle];
700 [ok setTitle:@"Accept"];
701 [ok setTarget:self];
702 [ok setKeyEquivalent:@"\r"];
703 [ok setAction:@selector(sheetOKButton:)];
704 [ok sizeToFit];
705 rect = [ok frame];
706 if (actw < rect.size.width) actw = rect.size.width;
707 if (acth < rect.size.height) acth = rect.size.height;
708
709 totalw = SPACING + 2 * actw;
710 h = 2 * SPACING + acth;
711
712 /*
713 * Now fetch the midend config data and go through it creating
714 * controls.
715 */
716 cfg = midend_get_config(me, which, &title);
717 sfree(title); /* FIXME: should we use this somehow? */
718 cfg_which = which;
719
720 cfg_ncontrols = cfg_controlsize = 0;
721 cfg_controls = NULL;
722 leftw = rightw = 0;
723 for (i = cfg; i->type != C_END; i++) {
724 if (cfg_controlsize < cfg_ncontrols + 5) {
725 cfg_controlsize = cfg_ncontrols + 32;
726 cfg_controls = sresize(cfg_controls, cfg_controlsize, NSView *);
727 }
728
729 thish = 0;
730
731 switch (i->type) {
732 case C_STRING:
733 /*
734 * Two NSTextFields, one being a label and the other
735 * being an edit box.
736 */
737
738 tf = [[NSTextField alloc] initWithFrame:tmprect];
739 [tf setEditable:NO];
740 [tf setSelectable:NO];
741 [tf setBordered:NO];
742 [tf setDrawsBackground:NO];
743 [[tf cell] setTitle:[NSString stringWithCString:i->name]];
744 [tf sizeToFit];
745 rect = [tf frame];
746 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
747 if (leftw < rect.size.width + 1) leftw = rect.size.width + 1;
748 cfg_controls[cfg_ncontrols++] = tf;
749
e1107f8b 750 tf = [[NSTextField alloc] initWithFrame:tmprect];
751 [tf setEditable:YES];
752 [tf setSelectable:YES];
753 [tf setBordered:YES];
754 [[tf cell] setTitle:[NSString stringWithCString:i->sval]];
755 [tf sizeToFit];
756 rect = [tf frame];
6958e513 757 /*
758 * We impose a minimum and maximum width on editable
759 * NSTextFields. If we allow them to size themselves to
760 * the contents of the text within them, then they will
761 * look very silly if that text is only one or two
762 * characters, and equally silly if it's an absolutely
763 * enormous Rectangles or Pattern game ID!
764 */
765 if (rect.size.width < 75) rect.size.width = 75;
766 if (rect.size.width > 400) rect.size.width = 400;
767
e1107f8b 768 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
769 if (rightw < rect.size.width + 1) rightw = rect.size.width + 1;
770 cfg_controls[cfg_ncontrols++] = tf;
771 break;
772
773 case C_BOOLEAN:
774 /*
775 * A checkbox is an NSButton with a type of
776 * NSSwitchButton.
777 */
778 b = [[NSButton alloc] initWithFrame:tmprect];
779 [b setBezelStyle:NSRoundedBezelStyle];
780 [b setButtonType:NSSwitchButton];
781 [b setTitle:[NSString stringWithCString:i->name]];
782 [b sizeToFit];
783 [b setState:(i->ival ? NSOnState : NSOffState)];
784 rect = [b frame];
785 if (totalw < rect.size.width + 1) totalw = rect.size.width + 1;
786 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
787 cfg_controls[cfg_ncontrols++] = b;
788 break;
789
790 case C_CHOICES:
791 /*
792 * A pop-up menu control is an NSPopUpButton, which
793 * takes an embedded NSMenu. We also need an
794 * NSTextField to act as a label.
795 */
796
797 tf = [[NSTextField alloc] initWithFrame:tmprect];
798 [tf setEditable:NO];
799 [tf setSelectable:NO];
800 [tf setBordered:NO];
801 [tf setDrawsBackground:NO];
802 [[tf cell] setTitle:[NSString stringWithCString:i->name]];
803 [tf sizeToFit];
804 rect = [tf frame];
805 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
806 if (leftw < rect.size.width + 1) leftw = rect.size.width + 1;
807 cfg_controls[cfg_ncontrols++] = tf;
808
809 pb = [[NSPopUpButton alloc] initWithFrame:tmprect pullsDown:NO];
810 [pb setBezelStyle:NSRoundedBezelStyle];
811 {
812 char c, *p;
813
814 p = i->sval;
815 c = *p++;
816 while (*p) {
817 char *q;
818
819 q = p;
820 while (*p && *p != c) p++;
821
822 [pb addItemWithTitle:[NSString stringWithCString:q
823 length:p-q]];
824
825 if (*p) p++;
826 }
827 }
828 [pb selectItemAtIndex:i->ival];
829 [pb sizeToFit];
830
831 rect = [pb frame];
832 if (rightw < rect.size.width + 1) rightw = rect.size.width + 1;
833 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
834 cfg_controls[cfg_ncontrols++] = pb;
835 break;
836 }
837
838 h += SPACING + thish;
839 }
840
841 if (totalw < leftw + SPACING + rightw)
842 totalw = leftw + SPACING + rightw;
843 if (totalw > leftw + SPACING + rightw) {
844 int excess = totalw - (leftw + SPACING + rightw);
845 int leftexcess = leftw * excess / (leftw + rightw);
846 int rightexcess = excess - leftexcess;
847 leftw += leftexcess;
848 rightw += rightexcess;
849 }
850
851 /*
852 * Now go through the list again, setting the final position
853 * for each control.
854 */
855 k = 0;
856 y = h;
857 for (i = cfg; i->type != C_END; i++) {
858 y -= SPACING;
859 thish = 0;
860 switch (i->type) {
861 case C_STRING:
862 case C_CHOICES:
863 /*
864 * These two are treated identically, since both expect
865 * a control on the left and another on the right.
866 */
867 rect = [cfg_controls[k] frame];
868 if (thish < rect.size.height + 1)
869 thish = rect.size.height + 1;
870 rect = [cfg_controls[k+1] frame];
871 if (thish < rect.size.height + 1)
872 thish = rect.size.height + 1;
873 rect = [cfg_controls[k] frame];
874 rect.origin.y = y - thish/2 - rect.size.height/2;
875 rect.origin.x = SPACING;
876 rect.size.width = leftw;
877 [cfg_controls[k] setFrame:rect];
878 rect = [cfg_controls[k+1] frame];
879 rect.origin.y = y - thish/2 - rect.size.height/2;
880 rect.origin.x = 2 * SPACING + leftw;
881 rect.size.width = rightw;
882 [cfg_controls[k+1] setFrame:rect];
883 k += 2;
884 break;
885
886 case C_BOOLEAN:
887 rect = [cfg_controls[k] frame];
888 if (thish < rect.size.height + 1)
889 thish = rect.size.height + 1;
890 rect.origin.y = y - thish/2 - rect.size.height/2;
891 rect.origin.x = SPACING;
892 rect.size.width = totalw;
893 [cfg_controls[k] setFrame:rect];
894 k++;
895 break;
896 }
897 y -= thish;
898 }
899
900 assert(k == cfg_ncontrols);
901
902 [cancel setFrame:NSMakeRect(SPACING+totalw/4-actw/2, SPACING, actw, acth)];
903 [ok setFrame:NSMakeRect(SPACING+3*totalw/4-actw/2, SPACING, actw, acth)];
904
905 sheet = [[NSWindow alloc]
906 initWithContentRect:NSMakeRect(0,0,totalw + 2*SPACING,h)
907 styleMask:NSTitledWindowMask | NSClosableWindowMask
908 backing:NSBackingStoreBuffered
909 defer:YES];
910
911 [[sheet contentView] addSubview:cancel];
912 [[sheet contentView] addSubview:ok];
913
914 for (k = 0; k < cfg_ncontrols; k++)
915 [[sheet contentView] addSubview:cfg_controls[k]];
916
917 [NSApp beginSheet:sheet modalForWindow:self
918 modalDelegate:nil didEndSelector:nil contextInfo:nil];
919}
920
921- (void)specificGame:(id)sender
922{
923 [self startConfigureSheet:CFG_SEED];
924}
925
926- (void)customGameType:(id)sender
927{
928 [self startConfigureSheet:CFG_SETTINGS];
929}
930
931- (void)sheetEndWithStatus:(BOOL)update
932{
933 assert(sheet != NULL);
934 [NSApp endSheet:sheet];
935 [sheet orderOut:self];
936 sheet = NULL;
937 if (update) {
938 int k;
939 config_item *i;
940 char *error;
941
942 k = 0;
943 for (i = cfg; i->type != C_END; i++) {
944 switch (i->type) {
945 case C_STRING:
946 sfree(i->sval);
947 i->sval = dupstr([[[(id)cfg_controls[k+1] cell]
948 title] cString]);
949 k += 2;
950 break;
951 case C_BOOLEAN:
952 i->ival = [(id)cfg_controls[k] state] == NSOnState;
953 k++;
954 break;
955 case C_CHOICES:
956 i->ival = [(id)cfg_controls[k+1] indexOfSelectedItem];
957 k += 2;
958 break;
959 }
960 }
961
962 error = midend_set_config(me, cfg_which, cfg);
963 if (error) {
964 NSAlert *alert = [[[NSAlert alloc] init] autorelease];
e7fabdfa 965 [alert addButtonWithTitle:@"Bah"];
e1107f8b 966 [alert setInformativeText:[NSString stringWithCString:error]];
967 [alert beginSheetModalForWindow:self modalDelegate:nil
968 didEndSelector:nil contextInfo:nil];
969 } else {
970 midend_new_game(me);
971 [self resizeForNewGameParams];
972 }
973 }
974 sfree(cfg_controls);
975 cfg_controls = NULL;
976}
977- (void)sheetOKButton:(id)sender
978{
979 [self sheetEndWithStatus:YES];
980}
981- (void)sheetCancelButton:(id)sender
982{
983 [self sheetEndWithStatus:NO];
984}
985
a5102461 986- (void)setStatusLine:(NSString *)text
987{
988 [[status cell] setTitle:text];
989}
990
9494d866 991@end
992
993/*
994 * Drawing routines called by the midend.
995 */
996void draw_polygon(frontend *fe, int *coords, int npoints,
997 int fill, int colour)
998{
999 NSBezierPath *path = [NSBezierPath bezierPath];
1000 int i;
1001
1002 [[NSGraphicsContext currentContext] setShouldAntialias:YES];
1003
1004 assert(colour >= 0 && colour < fe->ncolours);
1005 [fe->colours[colour] set];
1006
1007 for (i = 0; i < npoints; i++) {
1008 NSPoint p = { coords[i*2] + 0.5, coords[i*2+1] + 0.5 };
1009 if (i == 0)
1010 [path moveToPoint:p];
1011 else
1012 [path lineToPoint:p];
1013 }
1014
1015 [path closePath];
1016
1017 if (fill)
1018 [path fill];
1019 else
1020 [path stroke];
1021}
1022void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour)
1023{
1024 NSBezierPath *path = [NSBezierPath bezierPath];
1025 NSPoint p1 = { x1 + 0.5, y1 + 0.5 }, p2 = { x2 + 0.5, y2 + 0.5 };
1026
1027 [[NSGraphicsContext currentContext] setShouldAntialias:NO];
1028
1029 assert(colour >= 0 && colour < fe->ncolours);
1030 [fe->colours[colour] set];
1031
1032 [path moveToPoint:p1];
1033 [path lineToPoint:p2];
1034 [path stroke];
1035}
1036void draw_rect(frontend *fe, int x, int y, int w, int h, int colour)
1037{
1038 NSRect r = { {x,y}, {w,h} };
1039
1040 [[NSGraphicsContext currentContext] setShouldAntialias:NO];
1041
1042 assert(colour >= 0 && colour < fe->ncolours);
1043 [fe->colours[colour] set];
1044
1045 NSRectFill(r);
1046}
1047void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
1048 int align, int colour, char *text)
1049{
1050 NSString *string = [NSString stringWithCString:text];
1051 NSDictionary *attr;
1052 NSFont *font;
1053 NSSize size;
1054 NSPoint point;
1055
1056 [[NSGraphicsContext currentContext] setShouldAntialias:YES];
1057
1058 assert(colour >= 0 && colour < fe->ncolours);
1059
1060 if (fonttype == FONT_FIXED)
1061 font = [NSFont userFixedPitchFontOfSize:fontsize];
1062 else
1063 font = [NSFont userFontOfSize:fontsize];
1064
1065 attr = [NSDictionary dictionaryWithObjectsAndKeys:
1066 fe->colours[colour], NSForegroundColorAttributeName,
1067 font, NSFontAttributeName, nil];
1068
1069 point.x = x;
1070 point.y = y;
1071
1072 size = [string sizeWithAttributes:attr];
1073 if (align & ALIGN_HRIGHT)
1074 point.x -= size.width;
1075 else if (align & ALIGN_HCENTRE)
1076 point.x -= size.width / 2;
1077 if (align & ALIGN_VCENTRE)
1078 point.y -= size.height / 2;
1079
1080 [string drawAtPoint:point withAttributes:attr];
1081}
1082void draw_update(frontend *fe, int x, int y, int w, int h)
1083{
364722d2 1084 [fe->view setNeedsDisplayInRect:NSMakeRect(x,y,w,h)];
9494d866 1085}
1086void clip(frontend *fe, int x, int y, int w, int h)
1087{
1088 NSRect r = { {x,y}, {w,h} };
1089
1090 if (!fe->clipped)
1091 [[NSGraphicsContext currentContext] saveGraphicsState];
1092 [NSBezierPath clipRect:r];
1093 fe->clipped = TRUE;
1094}
1095void unclip(frontend *fe)
1096{
1097 if (fe->clipped)
1098 [[NSGraphicsContext currentContext] restoreGraphicsState];
1099 fe->clipped = FALSE;
1100}
1101void start_draw(frontend *fe)
1102{
1103 [fe->image lockFocus];
1104 fe->clipped = FALSE;
1105}
1106void end_draw(frontend *fe)
1107{
1108 [fe->image unlockFocus];
9494d866 1109}
1110
1111void deactivate_timer(frontend *fe)
1112{
1113 [fe->window deactivateTimer];
1114}
1115void activate_timer(frontend *fe)
1116{
1117 [fe->window activateTimer];
1118}
1119
a5102461 1120void status_bar(frontend *fe, char *text)
1121{
1122 [fe->window setStatusLine:[NSString stringWithCString:text]];
1123}
1124
9494d866 1125/* ----------------------------------------------------------------------
9494d866 1126 * AppController: the object which receives the messages from all
1127 * menu selections that aren't standard OS X functions.
1128 */
1129@interface AppController : NSObject
1130{
1131}
fccfd04d 1132- (void)newGame:(id)sender;
9494d866 1133@end
1134
1135@implementation AppController
1136
fccfd04d 1137- (void)newGame:(id)sender
9494d866 1138{
7e04cb48 1139 const game *g = [sender getPayload];
9494d866 1140 id win;
1141
1142 win = [[GameWindow alloc] initWithGame:g];
1143 [win makeKeyAndOrderFront:self];
1144}
1145
3041164c 1146- (NSMenu *)applicationDockMenu:(NSApplication *)sender
1147{
1148 NSMenu *menu = newmenu("Dock Menu");
1149 {
1150 int i;
1151
1152 for (i = 0; i < gamecount; i++) {
1153 id item =
1154 initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]],
1155 menu, gamelist[i]->name, "", self,
1156 @selector(newGame:));
1157 [item setPayload:(void *)gamelist[i]];
1158 }
1159 }
1160 return menu;
1161}
1162
9494d866 1163@end
1164
1165/* ----------------------------------------------------------------------
1166 * Main program. Constructs the menus and runs the application.
1167 */
1168int main(int argc, char **argv)
1169{
1170 NSAutoreleasePool *pool;
1171 NSMenu *menu;
1172 NSMenuItem *item;
1173 AppController *controller;
a96edf8a 1174 NSImage *icon;
9494d866 1175
1176 pool = [[NSAutoreleasePool alloc] init];
a96edf8a 1177
1178 icon = [NSImage imageNamed:@"NSApplicationIcon"];
9494d866 1179 [NSApplication sharedApplication];
a96edf8a 1180 [NSApp setApplicationIconImage:icon];
9494d866 1181
1182 controller = [[[AppController alloc] init] autorelease];
3041164c 1183 [NSApp setDelegate:controller];
9494d866 1184
1185 [NSApp setMainMenu: newmenu("Main Menu")];
1186
1187 menu = newsubmenu([NSApp mainMenu], "Apple Menu");
1188 [NSApp setServicesMenu:newsubmenu(menu, "Services")];
1189 [menu addItem:[NSMenuItem separatorItem]];
1190 item = newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:));
1191 item = newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:));
1192 item = newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:));
1193 [menu addItem:[NSMenuItem separatorItem]];
1194 item = newitem(menu, "Quit", "q", NSApp, @selector(terminate:));
1195 [NSApp setAppleMenu: menu];
1196
00461804 1197 menu = newsubmenu([NSApp mainMenu], "Open");
9494d866 1198 {
1199 int i;
1200
1201 for (i = 0; i < gamecount; i++) {
1202 id item =
7e04cb48 1203 initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]],
9494d866 1204 menu, gamelist[i]->name, "", controller,
1205 @selector(newGame:));
7e04cb48 1206 [item setPayload:(void *)gamelist[i]];
9494d866 1207 }
1208 }
1209
00461804 1210 menu = newsubmenu([NSApp mainMenu], "Game");
1211 item = newitem(menu, "New", "n", NULL, @selector(newGame:));
1212 item = newitem(menu, "Restart", "r", NULL, @selector(restartGame:));
1213 item = newitem(menu, "Specific", "", NULL, @selector(specificGame:));
1214 [menu addItem:[NSMenuItem separatorItem]];
1215 item = newitem(menu, "Undo", "z", NULL, @selector(undoMove:));
1216 item = newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:));
1217 [menu addItem:[NSMenuItem separatorItem]];
1218 item = newitem(menu, "Close", "w", NULL, @selector(performClose:));
1219
1220 menu = newsubmenu([NSApp mainMenu], "Type");
7e04cb48 1221 typemenu = menu;
00461804 1222 item = newitem(menu, "Custom", "", NULL, @selector(customGameType:));
1223
1224 menu = newsubmenu([NSApp mainMenu], "Window");
9494d866 1225 [NSApp setWindowsMenu: menu];
00461804 1226 item = newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:));
9494d866 1227
fccfd04d 1228 menu = newsubmenu([NSApp mainMenu], "Help");
171ee031 1229 item = newitem(menu, "Puzzles Help", "?", NSApp, @selector(showHelp:));
fccfd04d 1230
9494d866 1231 [NSApp run];
1232 [pool release];
1233}