9494d866 |
1 | /* |
2 | * Mac OS X / Cocoa front end to puzzles. |
00461804 |
3 | * |
fccfd04d |
4 | * Still to do: |
5 | * |
8709d5d9 |
6 | * - I'd like to be able to call up context help for a specific |
7 | * game at a time. |
a5102461 |
8 | * |
a5102461 |
9 | * Mac interface issues that possibly could be done better: |
10 | * |
11 | * - is there a better approach to frontend_default_colour? |
12 | * |
13 | * - do we need any more options in the Window menu? |
00461804 |
14 | * |
2411c162 |
15 | * - can / should we be doing anything with the titles of the |
16 | * configuration boxes? |
17 | * |
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18 | * - not sure what I should be doing about default window |
19 | * placement. Centring new windows is a bit feeble, but what's |
20 | * better? Is there a standard way to tell the OS "here's the |
21 | * _size_ of window I want, now use your best judgment about the |
22 | * initial position"? |
364722d2 |
23 | * + there's a standard _policy_ on window placement, given in |
24 | * the HI guidelines. Have to implement it ourselves though, |
25 | * bah. |
00461804 |
26 | * |
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27 | * - a brief frob of the Mac numeric keypad suggests that it |
28 | * generates numbers no matter what you do. I wonder if I should |
29 | * try to figure out a way of detecting keypad codes so I can |
6d634196 |
30 | * implement UP_LEFT and friends. Alternatively, perhaps I |
31 | * should simply assign the number keys to UP_LEFT et al? |
32 | * They're not in use for anything else right now. |
00461804 |
33 | * |
00461804 |
34 | * - see if we can do anything to one-button-ise the multi-button |
35 | * dependent puzzle UIs: |
36 | * - Pattern is a _little_ unwieldy but not too bad (since |
37 | * generally you never need the middle button unless you've |
38 | * made a mistake, so it's just click versus command-click). |
39 | * - Net is utterly vile; having normal click be one rotate and |
40 | * command-click be the other introduces a horrid asymmetry, |
41 | * and yet requiring a shift key for _each_ click would be |
42 | * even worse because rotation feels as if it ought to be the |
43 | * default action. I fear this is why the Flash Net had the |
44 | * UI it did... |
364722d2 |
45 | * + I've tried out an alternative dragging interface for |
46 | * Net; it might work nicely for stylus-based platforms |
47 | * where you have better hand/eye feedback for the thing |
48 | * you're clicking on, but it's rather unwieldy on the |
49 | * Mac. I fear even shift-clicking is better than that. |
00461804 |
50 | * |
e1107f8b |
51 | * - Should we _return_ to a game configuration sheet once an |
52 | * error is reported by midend_set_config, to allow the user to |
53 | * correct the one faulty input and keep the other five OK ones? |
54 | * The Apple `one sheet at a time' restriction would require me |
55 | * to do this by closing the config sheet, opening the alert |
56 | * sheet, and then reopening the config sheet when the alert is |
57 | * closed; and the human interface types, who presumably |
58 | * invented the one-sheet-at-a-time rule for good reasons, might |
59 | * look with disfavour on me trying to get round them to fake a |
60 | * nested sheet. On the other hand I think there are good |
61 | * practical reasons for wanting it that way. Uncertain. |
62 | * |
bacaa96e |
63 | * - User feedback dislikes nothing happening when you start the |
64 | * app; they suggest a finder-like window containing an icon for |
65 | * each puzzle type, enabling you to start one easily. Needs |
364722d2 |
66 | * thought. |
67 | * |
7e04cb48 |
68 | * Grotty implementation details that could probably be improved: |
69 | * |
70 | * - I am _utterly_ unconvinced that NSImageView was the right way |
71 | * to go about having a window with a reliable backing store! It |
72 | * just doesn't feel right; NSImageView is a _control_. Is there |
73 | * a simpler way? |
74 | * |
75 | * - Resizing is currently very bad; rather than bother to work |
76 | * out how to resize the NSImageView, I just splatter and |
77 | * recreate it. |
9494d866 |
78 | */ |
79 | |
80 | #include <ctype.h> |
81 | #include <sys/time.h> |
82 | #import <Cocoa/Cocoa.h> |
83 | #include "puzzles.h" |
84 | |
e7fabdfa |
85 | /* ---------------------------------------------------------------------- |
86 | * Global variables. |
87 | */ |
88 | |
89 | /* |
90 | * The `Type' menu. We frob this dynamically to allow the user to |
91 | * choose a preset set of settings from the current game. |
92 | */ |
93 | NSMenu *typemenu; |
94 | |
dafd6cf6 |
95 | /* |
96 | * Forward reference. |
97 | */ |
98 | extern const struct drawing_api osx_drawing; |
99 | |
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100 | /* ---------------------------------------------------------------------- |
101 | * Miscellaneous support routines that aren't part of any object or |
102 | * clearly defined subsystem. |
103 | */ |
104 | |
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105 | void fatal(char *fmt, ...) |
106 | { |
9494d866 |
107 | va_list ap; |
e7fabdfa |
108 | char errorbuf[2048]; |
109 | NSAlert *alert; |
9494d866 |
110 | |
111 | va_start(ap, fmt); |
e7fabdfa |
112 | vsnprintf(errorbuf, lenof(errorbuf), fmt, ap); |
9494d866 |
113 | va_end(ap); |
114 | |
e7fabdfa |
115 | alert = [NSAlert alloc]; |
116 | /* |
117 | * We may have come here because we ran out of memory, in which |
118 | * case it's entirely likely that that alloc will fail, so we |
119 | * should have a fallback of some sort. |
120 | */ |
121 | if (!alert) { |
122 | fprintf(stderr, "fatal error (and NSAlert failed): %s\n", errorbuf); |
123 | } else { |
124 | alert = [[alert init] autorelease]; |
125 | [alert addButtonWithTitle:@"Oh dear"]; |
126 | [alert setInformativeText:[NSString stringWithCString:errorbuf]]; |
127 | [alert runModal]; |
128 | } |
9494d866 |
129 | exit(1); |
130 | } |
131 | |
132 | void frontend_default_colour(frontend *fe, float *output) |
133 | { |
e7fabdfa |
134 | /* FIXME: Is there a system default we can tap into for this? */ |
9494d866 |
135 | output[0] = output[1] = output[2] = 0.8F; |
136 | } |
9494d866 |
137 | |
138 | void get_random_seed(void **randseed, int *randseedsize) |
139 | { |
140 | time_t *tp = snew(time_t); |
141 | time(tp); |
142 | *randseed = (void *)tp; |
143 | *randseedsize = sizeof(time_t); |
144 | } |
145 | |
668be019 |
146 | static void savefile_write(void *wctx, void *buf, int len) |
147 | { |
148 | FILE *fp = (FILE *)wctx; |
149 | fwrite(buf, 1, len, fp); |
150 | } |
151 | |
152 | static int savefile_read(void *wctx, void *buf, int len) |
153 | { |
154 | FILE *fp = (FILE *)wctx; |
155 | int ret; |
156 | |
157 | ret = fread(buf, 1, len, fp); |
158 | return (ret == len); |
159 | } |
160 | |
dafd6cf6 |
161 | /* |
162 | * Since this front end does not support printing (yet), we need |
163 | * this stub to satisfy the reference in midend_print_puzzle(). |
164 | */ |
165 | void document_add_puzzle(document *doc, const game *game, game_params *par, |
166 | game_state *st, game_state *st2) |
167 | { |
168 | } |
169 | |
9494d866 |
170 | /* ---------------------------------------------------------------------- |
7e04cb48 |
171 | * Tiny extension to NSMenuItem which carries a payload of a `void |
172 | * *', allowing several menu items to invoke the same message but |
173 | * pass different data through it. |
174 | */ |
175 | @interface DataMenuItem : NSMenuItem |
176 | { |
177 | void *payload; |
7e04cb48 |
178 | } |
179 | - (void)setPayload:(void *)d; |
7e04cb48 |
180 | - (void *)getPayload; |
181 | @end |
182 | @implementation DataMenuItem |
7e04cb48 |
183 | - (void)setPayload:(void *)d |
184 | { |
185 | payload = d; |
186 | } |
7e04cb48 |
187 | - (void *)getPayload |
188 | { |
189 | return payload; |
190 | } |
7e04cb48 |
191 | @end |
192 | |
193 | /* ---------------------------------------------------------------------- |
e1107f8b |
194 | * Utility routines for constructing OS X menus. |
195 | */ |
196 | |
197 | NSMenu *newmenu(const char *title) |
198 | { |
199 | return [[[NSMenu allocWithZone:[NSMenu menuZone]] |
200 | initWithTitle:[NSString stringWithCString:title]] |
201 | autorelease]; |
202 | } |
203 | |
204 | NSMenu *newsubmenu(NSMenu *parent, const char *title) |
205 | { |
206 | NSMenuItem *item; |
207 | NSMenu *child; |
208 | |
209 | item = [[[NSMenuItem allocWithZone:[NSMenu menuZone]] |
210 | initWithTitle:[NSString stringWithCString:title] |
211 | action:NULL |
212 | keyEquivalent:@""] |
213 | autorelease]; |
214 | child = newmenu(title); |
215 | [item setEnabled:YES]; |
216 | [item setSubmenu:child]; |
217 | [parent addItem:item]; |
218 | return child; |
219 | } |
220 | |
221 | id initnewitem(NSMenuItem *item, NSMenu *parent, const char *title, |
222 | const char *key, id target, SEL action) |
223 | { |
224 | unsigned mask = NSCommandKeyMask; |
225 | |
226 | if (key[strcspn(key, "-")]) { |
227 | while (*key && *key != '-') { |
228 | int c = tolower((unsigned char)*key); |
229 | if (c == 's') { |
230 | mask |= NSShiftKeyMask; |
231 | } else if (c == 'o' || c == 'a') { |
232 | mask |= NSAlternateKeyMask; |
233 | } |
234 | key++; |
235 | } |
236 | if (*key) |
237 | key++; |
238 | } |
239 | |
240 | item = [[item initWithTitle:[NSString stringWithCString:title] |
241 | action:NULL |
242 | keyEquivalent:[NSString stringWithCString:key]] |
243 | autorelease]; |
244 | |
245 | if (*key) |
246 | [item setKeyEquivalentModifierMask: mask]; |
247 | |
248 | [item setEnabled:YES]; |
249 | [item setTarget:target]; |
250 | [item setAction:action]; |
251 | |
252 | [parent addItem:item]; |
253 | |
254 | return item; |
255 | } |
256 | |
257 | NSMenuItem *newitem(NSMenu *parent, char *title, char *key, |
258 | id target, SEL action) |
259 | { |
260 | return initnewitem([NSMenuItem allocWithZone:[NSMenu menuZone]], |
261 | parent, title, key, target, action); |
262 | } |
263 | |
264 | /* ---------------------------------------------------------------------- |
97098757 |
265 | * About box. |
266 | */ |
267 | |
268 | @class AboutBox; |
269 | |
270 | @interface AboutBox : NSWindow |
271 | { |
272 | } |
273 | - (id)init; |
274 | @end |
275 | |
276 | @implementation AboutBox |
277 | - (id)init |
278 | { |
279 | NSRect totalrect; |
280 | NSView *views[16]; |
281 | int nviews = 0; |
282 | NSImageView *iv; |
283 | NSTextField *tf; |
284 | NSFont *font1 = [NSFont systemFontOfSize:0]; |
285 | NSFont *font2 = [NSFont boldSystemFontOfSize:[font1 pointSize] * 1.1]; |
286 | const int border = 24; |
287 | int i; |
288 | double y; |
289 | |
290 | /* |
291 | * Construct the controls that go in the About box. |
292 | */ |
293 | |
294 | iv = [[NSImageView alloc] initWithFrame:NSMakeRect(0,0,64,64)]; |
295 | [iv setImage:[NSImage imageNamed:@"NSApplicationIcon"]]; |
296 | views[nviews++] = iv; |
297 | |
298 | tf = [[NSTextField alloc] |
299 | initWithFrame:NSMakeRect(0,0,400,1)]; |
300 | [tf setEditable:NO]; |
301 | [tf setSelectable:NO]; |
302 | [tf setBordered:NO]; |
303 | [tf setDrawsBackground:NO]; |
304 | [tf setFont:font2]; |
305 | [tf setStringValue:@"Simon Tatham's Portable Puzzle Collection"]; |
306 | [tf sizeToFit]; |
307 | views[nviews++] = tf; |
308 | |
309 | tf = [[NSTextField alloc] |
310 | initWithFrame:NSMakeRect(0,0,400,1)]; |
311 | [tf setEditable:NO]; |
312 | [tf setSelectable:NO]; |
313 | [tf setBordered:NO]; |
314 | [tf setDrawsBackground:NO]; |
315 | [tf setFont:font1]; |
316 | [tf setStringValue:[NSString stringWithCString:ver]]; |
317 | [tf sizeToFit]; |
318 | views[nviews++] = tf; |
319 | |
320 | /* |
321 | * Lay the controls out. |
322 | */ |
323 | totalrect = NSMakeRect(0,0,0,0); |
324 | for (i = 0; i < nviews; i++) { |
325 | NSRect r = [views[i] frame]; |
326 | if (totalrect.size.width < r.size.width) |
327 | totalrect.size.width = r.size.width; |
328 | totalrect.size.height += border + r.size.height; |
329 | } |
330 | totalrect.size.width += 2 * border; |
331 | totalrect.size.height += border; |
332 | y = totalrect.size.height; |
333 | for (i = 0; i < nviews; i++) { |
334 | NSRect r = [views[i] frame]; |
335 | r.origin.x = (totalrect.size.width - r.size.width) / 2; |
336 | y -= border + r.size.height; |
337 | r.origin.y = y; |
338 | [views[i] setFrame:r]; |
339 | } |
340 | |
341 | self = [super initWithContentRect:totalrect |
342 | styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask | |
343 | NSClosableWindowMask) |
344 | backing:NSBackingStoreBuffered |
345 | defer:YES]; |
346 | |
347 | for (i = 0; i < nviews; i++) |
348 | [[self contentView] addSubview:views[i]]; |
349 | |
350 | [self center]; /* :-) */ |
351 | |
352 | return self; |
353 | } |
354 | @end |
355 | |
356 | /* ---------------------------------------------------------------------- |
9494d866 |
357 | * The front end presented to midend.c. |
358 | * |
359 | * This is mostly a subclass of NSWindow. The actual `frontend' |
360 | * structure passed to the midend contains a variety of pointers, |
361 | * including that window object but also including the image we |
362 | * draw on, an ImageView to display it in the window, and so on. |
363 | */ |
364 | |
365 | @class GameWindow; |
366 | @class MyImageView; |
367 | |
368 | struct frontend { |
369 | GameWindow *window; |
370 | NSImage *image; |
371 | MyImageView *view; |
372 | NSColor **colours; |
373 | int ncolours; |
374 | int clipped; |
375 | }; |
376 | |
377 | @interface MyImageView : NSImageView |
378 | { |
379 | GameWindow *ourwin; |
380 | } |
381 | - (void)setWindow:(GameWindow *)win; |
382 | - (BOOL)isFlipped; |
383 | - (void)mouseEvent:(NSEvent *)ev button:(int)b; |
384 | - (void)mouseDown:(NSEvent *)ev; |
385 | - (void)mouseDragged:(NSEvent *)ev; |
386 | - (void)mouseUp:(NSEvent *)ev; |
387 | - (void)rightMouseDown:(NSEvent *)ev; |
388 | - (void)rightMouseDragged:(NSEvent *)ev; |
389 | - (void)rightMouseUp:(NSEvent *)ev; |
390 | - (void)otherMouseDown:(NSEvent *)ev; |
391 | - (void)otherMouseDragged:(NSEvent *)ev; |
392 | - (void)otherMouseUp:(NSEvent *)ev; |
393 | @end |
394 | |
395 | @interface GameWindow : NSWindow |
396 | { |
397 | const game *ourgame; |
dafd6cf6 |
398 | midend *me; |
9494d866 |
399 | struct frontend fe; |
400 | struct timeval last_time; |
401 | NSTimer *timer; |
e1107f8b |
402 | NSWindow *sheet; |
403 | config_item *cfg; |
404 | int cfg_which; |
405 | NSView **cfg_controls; |
406 | int cfg_ncontrols; |
a5102461 |
407 | NSTextField *status; |
9494d866 |
408 | } |
409 | - (id)initWithGame:(const game *)g; |
410 | - dealloc; |
411 | - (void)processButton:(int)b x:(int)x y:(int)y; |
412 | - (void)keyDown:(NSEvent *)ev; |
413 | - (void)activateTimer; |
414 | - (void)deactivateTimer; |
48dcdd62 |
415 | - (void)setStatusLine:(char *)text; |
668be019 |
416 | - (void)resizeForNewGameParams; |
9494d866 |
417 | @end |
418 | |
419 | @implementation MyImageView |
420 | |
421 | - (void)setWindow:(GameWindow *)win |
422 | { |
423 | ourwin = win; |
424 | } |
425 | |
426 | - (BOOL)isFlipped |
427 | { |
428 | return YES; |
429 | } |
430 | |
431 | - (void)mouseEvent:(NSEvent *)ev button:(int)b |
432 | { |
433 | NSPoint point = [self convertPoint:[ev locationInWindow] fromView:nil]; |
434 | [ourwin processButton:b x:point.x y:point.y]; |
435 | } |
436 | |
437 | - (void)mouseDown:(NSEvent *)ev |
438 | { |
439 | unsigned mod = [ev modifierFlags]; |
440 | [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_BUTTON : |
441 | (mod & NSShiftKeyMask) ? MIDDLE_BUTTON : |
442 | LEFT_BUTTON)]; |
443 | } |
444 | - (void)mouseDragged:(NSEvent *)ev |
445 | { |
446 | unsigned mod = [ev modifierFlags]; |
447 | [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_DRAG : |
448 | (mod & NSShiftKeyMask) ? MIDDLE_DRAG : |
449 | LEFT_DRAG)]; |
450 | } |
451 | - (void)mouseUp:(NSEvent *)ev |
452 | { |
453 | unsigned mod = [ev modifierFlags]; |
454 | [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_RELEASE : |
455 | (mod & NSShiftKeyMask) ? MIDDLE_RELEASE : |
456 | LEFT_RELEASE)]; |
457 | } |
458 | - (void)rightMouseDown:(NSEvent *)ev |
459 | { |
460 | unsigned mod = [ev modifierFlags]; |
461 | [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_BUTTON : |
462 | RIGHT_BUTTON)]; |
463 | } |
464 | - (void)rightMouseDragged:(NSEvent *)ev |
465 | { |
466 | unsigned mod = [ev modifierFlags]; |
467 | [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_DRAG : |
468 | RIGHT_DRAG)]; |
469 | } |
470 | - (void)rightMouseUp:(NSEvent *)ev |
471 | { |
472 | unsigned mod = [ev modifierFlags]; |
473 | [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_RELEASE : |
474 | RIGHT_RELEASE)]; |
475 | } |
476 | - (void)otherMouseDown:(NSEvent *)ev |
477 | { |
478 | [self mouseEvent:ev button:MIDDLE_BUTTON]; |
479 | } |
480 | - (void)otherMouseDragged:(NSEvent *)ev |
481 | { |
482 | [self mouseEvent:ev button:MIDDLE_DRAG]; |
483 | } |
484 | - (void)otherMouseUp:(NSEvent *)ev |
485 | { |
486 | [self mouseEvent:ev button:MIDDLE_RELEASE]; |
487 | } |
488 | @end |
489 | |
490 | @implementation GameWindow |
7e04cb48 |
491 | - (void)setupContentView |
492 | { |
a5102461 |
493 | NSRect frame; |
7e04cb48 |
494 | int w, h; |
495 | |
a5102461 |
496 | if (status) { |
497 | frame = [status frame]; |
498 | frame.origin.y = frame.size.height; |
499 | } else |
500 | frame.origin.y = 0; |
501 | frame.origin.x = 0; |
502 | |
1e3e152d |
503 | w = h = INT_MAX; |
504 | midend_size(me, &w, &h, FALSE); |
a5102461 |
505 | frame.size.width = w; |
506 | frame.size.height = h; |
7e04cb48 |
507 | |
a5102461 |
508 | fe.image = [[NSImage alloc] initWithSize:frame.size]; |
7e04cb48 |
509 | [fe.image setFlipped:YES]; |
a5102461 |
510 | fe.view = [[MyImageView alloc] initWithFrame:frame]; |
7e04cb48 |
511 | [fe.view setImage:fe.image]; |
512 | [fe.view setWindow:self]; |
513 | |
514 | midend_redraw(me); |
515 | |
a5102461 |
516 | [[self contentView] addSubview:fe.view]; |
7e04cb48 |
517 | } |
9494d866 |
518 | - (id)initWithGame:(const game *)g |
519 | { |
a5102461 |
520 | NSRect rect = { {0,0}, {0,0} }, rect2; |
9494d866 |
521 | int w, h; |
522 | |
523 | ourgame = g; |
524 | |
525 | fe.window = self; |
526 | |
c3b4e35a |
527 | me = midend_new(&fe, ourgame, &osx_drawing, &fe); |
9494d866 |
528 | /* |
529 | * If we ever need to open a fresh window using a provided game |
530 | * ID, I think the right thing is to move most of this method |
531 | * into a new initWithGame:gameID: method, and have |
532 | * initWithGame: simply call that one and pass it NULL. |
533 | */ |
534 | midend_new_game(me); |
1e3e152d |
535 | w = h = INT_MAX; |
536 | midend_size(me, &w, &h, FALSE); |
9494d866 |
537 | rect.size.width = w; |
538 | rect.size.height = h; |
539 | |
a5102461 |
540 | /* |
541 | * Create the status bar, which will just be an NSTextField. |
542 | */ |
910c21c0 |
543 | if (midend_wants_statusbar(me)) { |
a5102461 |
544 | status = [[NSTextField alloc] initWithFrame:NSMakeRect(0,0,100,50)]; |
545 | [status setEditable:NO]; |
546 | [status setSelectable:NO]; |
547 | [status setBordered:YES]; |
548 | [status setBezeled:YES]; |
549 | [status setBezelStyle:NSTextFieldSquareBezel]; |
550 | [status setDrawsBackground:YES]; |
551 | [[status cell] setTitle:@""]; |
552 | [status sizeToFit]; |
553 | rect2 = [status frame]; |
554 | rect.size.height += rect2.size.height; |
555 | rect2.size.width = rect.size.width; |
556 | rect2.origin.x = rect2.origin.y = 0; |
557 | [status setFrame:rect2]; |
558 | } else |
559 | status = nil; |
560 | |
9494d866 |
561 | self = [super initWithContentRect:rect |
562 | styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask | |
563 | NSClosableWindowMask) |
564 | backing:NSBackingStoreBuffered |
e1107f8b |
565 | defer:YES]; |
9494d866 |
566 | [self setTitle:[NSString stringWithCString:ourgame->name]]; |
567 | |
568 | { |
569 | float *colours; |
570 | int i, ncolours; |
571 | |
572 | colours = midend_colours(me, &ncolours); |
573 | fe.ncolours = ncolours; |
574 | fe.colours = snewn(ncolours, NSColor *); |
575 | |
576 | for (i = 0; i < ncolours; i++) { |
577 | fe.colours[i] = [[NSColor colorWithDeviceRed:colours[i*3] |
578 | green:colours[i*3+1] blue:colours[i*3+2] |
579 | alpha:1.0] retain]; |
580 | } |
581 | } |
582 | |
7e04cb48 |
583 | [self setupContentView]; |
a5102461 |
584 | if (status) |
585 | [[self contentView] addSubview:status]; |
9494d866 |
586 | [self setIgnoresMouseEvents:NO]; |
587 | |
9494d866 |
588 | [self center]; /* :-) */ |
589 | |
590 | return self; |
591 | } |
592 | |
593 | - dealloc |
594 | { |
595 | int i; |
596 | for (i = 0; i < fe.ncolours; i++) { |
597 | [fe.colours[i] release]; |
598 | } |
599 | sfree(fe.colours); |
600 | midend_free(me); |
601 | return [super dealloc]; |
602 | } |
603 | |
604 | - (void)processButton:(int)b x:(int)x y:(int)y |
605 | { |
606 | if (!midend_process_key(me, x, y, b)) |
607 | [self close]; |
608 | } |
609 | |
610 | - (void)keyDown:(NSEvent *)ev |
611 | { |
612 | NSString *s = [ev characters]; |
613 | int i, n = [s length]; |
614 | |
615 | for (i = 0; i < n; i++) { |
616 | int c = [s characterAtIndex:i]; |
617 | |
618 | /* |
619 | * ASCII gets passed straight to midend_process_key. |
620 | * Anything above that has to be translated to our own |
621 | * function key codes. |
622 | */ |
623 | if (c >= 0x80) { |
65a92074 |
624 | int mods = FALSE; |
9494d866 |
625 | switch (c) { |
626 | case NSUpArrowFunctionKey: |
627 | c = CURSOR_UP; |
65a92074 |
628 | mods = TRUE; |
9494d866 |
629 | break; |
630 | case NSDownArrowFunctionKey: |
631 | c = CURSOR_DOWN; |
65a92074 |
632 | mods = TRUE; |
9494d866 |
633 | break; |
634 | case NSLeftArrowFunctionKey: |
635 | c = CURSOR_LEFT; |
65a92074 |
636 | mods = TRUE; |
9494d866 |
637 | break; |
638 | case NSRightArrowFunctionKey: |
639 | c = CURSOR_RIGHT; |
65a92074 |
640 | mods = TRUE; |
9494d866 |
641 | break; |
642 | default: |
643 | continue; |
644 | } |
65a92074 |
645 | |
646 | if (mods) { |
647 | if ([ev modifierFlags] & NSShiftKeyMask) |
648 | c |= MOD_SHFT; |
649 | if ([ev modifierFlags] & NSControlKeyMask) |
650 | c |= MOD_CTRL; |
651 | } |
9494d866 |
652 | } |
653 | |
3c833d45 |
654 | if (c >= '0' && c <= '9' && ([ev modifierFlags] & NSNumericPadKeyMask)) |
655 | c |= MOD_NUM_KEYPAD; |
656 | |
9494d866 |
657 | [self processButton:c x:-1 y:-1]; |
658 | } |
659 | } |
660 | |
661 | - (void)activateTimer |
662 | { |
663 | if (timer != nil) |
664 | return; |
665 | |
666 | timer = [NSTimer scheduledTimerWithTimeInterval:0.02 |
667 | target:self selector:@selector(timerTick:) |
668 | userInfo:nil repeats:YES]; |
669 | gettimeofday(&last_time, NULL); |
670 | } |
671 | |
672 | - (void)deactivateTimer |
673 | { |
674 | if (timer == nil) |
675 | return; |
676 | |
677 | [timer invalidate]; |
678 | timer = nil; |
679 | } |
680 | |
681 | - (void)timerTick:(id)sender |
682 | { |
683 | struct timeval now; |
684 | float elapsed; |
685 | gettimeofday(&now, NULL); |
686 | elapsed = ((now.tv_usec - last_time.tv_usec) * 0.000001F + |
687 | (now.tv_sec - last_time.tv_sec)); |
688 | midend_timer(me, elapsed); |
689 | last_time = now; |
690 | } |
691 | |
668be019 |
692 | - (void)showError:(char *)message |
693 | { |
694 | NSAlert *alert; |
695 | |
696 | alert = [[[NSAlert alloc] init] autorelease]; |
697 | [alert addButtonWithTitle:@"Bah"]; |
698 | [alert setInformativeText:[NSString stringWithCString:message]]; |
699 | [alert beginSheetModalForWindow:self modalDelegate:nil |
700 | didEndSelector:nil contextInfo:nil]; |
701 | } |
702 | |
00461804 |
703 | - (void)newGame:(id)sender |
704 | { |
705 | [self processButton:'n' x:-1 y:-1]; |
706 | } |
707 | - (void)restartGame:(id)sender |
708 | { |
7f89707c |
709 | midend_restart_game(me); |
00461804 |
710 | } |
668be019 |
711 | - (void)saveGame:(id)sender |
712 | { |
713 | NSSavePanel *sp = [NSSavePanel savePanel]; |
714 | |
715 | if ([sp runModal] == NSFileHandlingPanelOKButton) { |
716 | const char *name = [[sp filename] cString]; |
717 | |
718 | FILE *fp = fopen(name, "w"); |
719 | |
720 | if (!fp) { |
721 | [self showError:"Unable to open save file"]; |
722 | return; |
723 | } |
724 | |
725 | midend_serialise(me, savefile_write, fp); |
726 | |
727 | fclose(fp); |
728 | } |
729 | } |
730 | - (void)loadSavedGame:(id)sender |
731 | { |
732 | NSOpenPanel *op = [NSOpenPanel openPanel]; |
733 | |
734 | [op setAllowsMultipleSelection:NO]; |
735 | |
736 | if ([op runModalForTypes:nil] == NSOKButton) { |
737 | const char *name = [[[op filenames] objectAtIndex:0] cString]; |
738 | char *err; |
739 | |
740 | FILE *fp = fopen(name, "r"); |
741 | |
742 | if (!fp) { |
743 | [self showError:"Unable to open saved game file"]; |
744 | return; |
745 | } |
746 | |
747 | err = midend_deserialise(me, savefile_read, fp); |
748 | |
749 | fclose(fp); |
750 | |
751 | if (err) { |
752 | [self showError:err]; |
753 | return; |
754 | } |
755 | |
756 | [self resizeForNewGameParams]; |
757 | } |
758 | } |
00461804 |
759 | - (void)undoMove:(id)sender |
760 | { |
761 | [self processButton:'u' x:-1 y:-1]; |
762 | } |
763 | - (void)redoMove:(id)sender |
764 | { |
765 | [self processButton:'r'&0x1F x:-1 y:-1]; |
766 | } |
767 | |
9b4b03d3 |
768 | - (void)copy:(id)sender |
769 | { |
770 | char *text; |
771 | |
772 | if ((text = midend_text_format(me)) != NULL) { |
773 | NSPasteboard *pb = [NSPasteboard generalPasteboard]; |
774 | NSArray *a = [NSArray arrayWithObject:NSStringPboardType]; |
775 | [pb declareTypes:a owner:nil]; |
776 | [pb setString:[NSString stringWithCString:text] |
777 | forType:NSStringPboardType]; |
778 | } else |
779 | NSBeep(); |
780 | } |
781 | |
2ac6d24e |
782 | - (void)solveGame:(id)sender |
783 | { |
784 | char *msg; |
2ac6d24e |
785 | |
786 | msg = midend_solve(me); |
787 | |
668be019 |
788 | if (msg) |
789 | [self showError:msg]; |
2ac6d24e |
790 | } |
791 | |
9b4b03d3 |
792 | - (BOOL)validateMenuItem:(NSMenuItem *)item |
793 | { |
794 | if ([item action] == @selector(copy:)) |
795 | return (ourgame->can_format_as_text ? YES : NO); |
2ac6d24e |
796 | else if ([item action] == @selector(solveGame:)) |
797 | return (ourgame->can_solve ? YES : NO); |
9b4b03d3 |
798 | else |
799 | return [super validateMenuItem:item]; |
800 | } |
801 | |
7e04cb48 |
802 | - (void)clearTypeMenu |
803 | { |
804 | while ([typemenu numberOfItems] > 1) |
805 | [typemenu removeItemAtIndex:0]; |
806 | } |
807 | |
808 | - (void)becomeKeyWindow |
809 | { |
810 | int n; |
811 | |
812 | [self clearTypeMenu]; |
813 | |
814 | [super becomeKeyWindow]; |
815 | |
816 | n = midend_num_presets(me); |
817 | |
818 | if (n > 0) { |
819 | [typemenu insertItem:[NSMenuItem separatorItem] atIndex:0]; |
820 | while (n--) { |
821 | char *name; |
822 | game_params *params; |
823 | DataMenuItem *item; |
824 | |
825 | midend_fetch_preset(me, n, &name, ¶ms); |
826 | |
827 | item = [[[DataMenuItem alloc] |
828 | initWithTitle:[NSString stringWithCString:name] |
829 | action:NULL keyEquivalent:@""] |
830 | autorelease]; |
831 | |
832 | [item setEnabled:YES]; |
833 | [item setTarget:self]; |
834 | [item setAction:@selector(presetGame:)]; |
835 | [item setPayload:params]; |
7e04cb48 |
836 | |
837 | [typemenu insertItem:item atIndex:0]; |
838 | } |
839 | } |
840 | } |
841 | |
842 | - (void)resignKeyWindow |
843 | { |
844 | [self clearTypeMenu]; |
845 | [super resignKeyWindow]; |
846 | } |
847 | |
848 | - (void)close |
849 | { |
850 | [self clearTypeMenu]; |
851 | [super close]; |
852 | } |
853 | |
854 | - (void)resizeForNewGameParams |
855 | { |
856 | NSSize size = {0,0}; |
857 | int w, h; |
858 | |
1e3e152d |
859 | w = h = INT_MAX; |
860 | midend_size(me, &w, &h, FALSE); |
7e04cb48 |
861 | size.width = w; |
862 | size.height = h; |
863 | |
2411c162 |
864 | if (status) { |
865 | NSRect frame = [status frame]; |
866 | size.height += frame.size.height; |
867 | frame.size.width = size.width; |
868 | [status setFrame:frame]; |
869 | } |
870 | |
7e04cb48 |
871 | NSDisableScreenUpdates(); |
872 | [self setContentSize:size]; |
873 | [self setupContentView]; |
874 | NSEnableScreenUpdates(); |
875 | } |
876 | |
877 | - (void)presetGame:(id)sender |
878 | { |
879 | game_params *params = [sender getPayload]; |
880 | |
881 | midend_set_params(me, params); |
882 | midend_new_game(me); |
883 | |
884 | [self resizeForNewGameParams]; |
885 | } |
886 | |
e1107f8b |
887 | - (void)startConfigureSheet:(int)which |
888 | { |
889 | NSButton *ok, *cancel; |
890 | int actw, acth, leftw, rightw, totalw, h, thish, y; |
891 | int k; |
892 | NSRect rect, tmprect; |
893 | const int SPACING = 16; |
894 | char *title; |
895 | config_item *i; |
896 | int cfg_controlsize; |
897 | NSTextField *tf; |
898 | NSButton *b; |
899 | NSPopUpButton *pb; |
900 | |
901 | assert(sheet == NULL); |
902 | |
903 | /* |
904 | * Every control we create here is going to have this size |
905 | * until we tell it to calculate a better one. |
906 | */ |
907 | tmprect = NSMakeRect(0, 0, 100, 50); |
908 | |
909 | /* |
910 | * Set up OK and Cancel buttons. (Actually, MacOS doesn't seem |
911 | * to be fond of generic OK and Cancel wording, so I'm going to |
912 | * rename them to something nicer.) |
913 | */ |
914 | actw = acth = 0; |
915 | |
916 | cancel = [[NSButton alloc] initWithFrame:tmprect]; |
917 | [cancel setBezelStyle:NSRoundedBezelStyle]; |
918 | [cancel setTitle:@"Abandon"]; |
919 | [cancel setTarget:self]; |
920 | [cancel setKeyEquivalent:@"\033"]; |
921 | [cancel setAction:@selector(sheetCancelButton:)]; |
922 | [cancel sizeToFit]; |
923 | rect = [cancel frame]; |
924 | if (actw < rect.size.width) actw = rect.size.width; |
925 | if (acth < rect.size.height) acth = rect.size.height; |
926 | |
927 | ok = [[NSButton alloc] initWithFrame:tmprect]; |
928 | [ok setBezelStyle:NSRoundedBezelStyle]; |
929 | [ok setTitle:@"Accept"]; |
930 | [ok setTarget:self]; |
931 | [ok setKeyEquivalent:@"\r"]; |
932 | [ok setAction:@selector(sheetOKButton:)]; |
933 | [ok sizeToFit]; |
934 | rect = [ok frame]; |
935 | if (actw < rect.size.width) actw = rect.size.width; |
936 | if (acth < rect.size.height) acth = rect.size.height; |
937 | |
938 | totalw = SPACING + 2 * actw; |
939 | h = 2 * SPACING + acth; |
940 | |
941 | /* |
942 | * Now fetch the midend config data and go through it creating |
943 | * controls. |
944 | */ |
945 | cfg = midend_get_config(me, which, &title); |
946 | sfree(title); /* FIXME: should we use this somehow? */ |
947 | cfg_which = which; |
948 | |
949 | cfg_ncontrols = cfg_controlsize = 0; |
950 | cfg_controls = NULL; |
951 | leftw = rightw = 0; |
952 | for (i = cfg; i->type != C_END; i++) { |
953 | if (cfg_controlsize < cfg_ncontrols + 5) { |
954 | cfg_controlsize = cfg_ncontrols + 32; |
955 | cfg_controls = sresize(cfg_controls, cfg_controlsize, NSView *); |
956 | } |
957 | |
958 | thish = 0; |
959 | |
960 | switch (i->type) { |
961 | case C_STRING: |
962 | /* |
963 | * Two NSTextFields, one being a label and the other |
964 | * being an edit box. |
965 | */ |
966 | |
967 | tf = [[NSTextField alloc] initWithFrame:tmprect]; |
968 | [tf setEditable:NO]; |
969 | [tf setSelectable:NO]; |
970 | [tf setBordered:NO]; |
971 | [tf setDrawsBackground:NO]; |
972 | [[tf cell] setTitle:[NSString stringWithCString:i->name]]; |
973 | [tf sizeToFit]; |
974 | rect = [tf frame]; |
975 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
976 | if (leftw < rect.size.width + 1) leftw = rect.size.width + 1; |
977 | cfg_controls[cfg_ncontrols++] = tf; |
978 | |
e1107f8b |
979 | tf = [[NSTextField alloc] initWithFrame:tmprect]; |
980 | [tf setEditable:YES]; |
981 | [tf setSelectable:YES]; |
982 | [tf setBordered:YES]; |
983 | [[tf cell] setTitle:[NSString stringWithCString:i->sval]]; |
984 | [tf sizeToFit]; |
985 | rect = [tf frame]; |
6958e513 |
986 | /* |
987 | * We impose a minimum and maximum width on editable |
988 | * NSTextFields. If we allow them to size themselves to |
989 | * the contents of the text within them, then they will |
990 | * look very silly if that text is only one or two |
991 | * characters, and equally silly if it's an absolutely |
992 | * enormous Rectangles or Pattern game ID! |
993 | */ |
994 | if (rect.size.width < 75) rect.size.width = 75; |
995 | if (rect.size.width > 400) rect.size.width = 400; |
996 | |
e1107f8b |
997 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
998 | if (rightw < rect.size.width + 1) rightw = rect.size.width + 1; |
999 | cfg_controls[cfg_ncontrols++] = tf; |
1000 | break; |
1001 | |
1002 | case C_BOOLEAN: |
1003 | /* |
1004 | * A checkbox is an NSButton with a type of |
1005 | * NSSwitchButton. |
1006 | */ |
1007 | b = [[NSButton alloc] initWithFrame:tmprect]; |
1008 | [b setBezelStyle:NSRoundedBezelStyle]; |
1009 | [b setButtonType:NSSwitchButton]; |
1010 | [b setTitle:[NSString stringWithCString:i->name]]; |
1011 | [b sizeToFit]; |
1012 | [b setState:(i->ival ? NSOnState : NSOffState)]; |
1013 | rect = [b frame]; |
1014 | if (totalw < rect.size.width + 1) totalw = rect.size.width + 1; |
1015 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
1016 | cfg_controls[cfg_ncontrols++] = b; |
1017 | break; |
1018 | |
1019 | case C_CHOICES: |
1020 | /* |
1021 | * A pop-up menu control is an NSPopUpButton, which |
1022 | * takes an embedded NSMenu. We also need an |
1023 | * NSTextField to act as a label. |
1024 | */ |
1025 | |
1026 | tf = [[NSTextField alloc] initWithFrame:tmprect]; |
1027 | [tf setEditable:NO]; |
1028 | [tf setSelectable:NO]; |
1029 | [tf setBordered:NO]; |
1030 | [tf setDrawsBackground:NO]; |
1031 | [[tf cell] setTitle:[NSString stringWithCString:i->name]]; |
1032 | [tf sizeToFit]; |
1033 | rect = [tf frame]; |
1034 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
1035 | if (leftw < rect.size.width + 1) leftw = rect.size.width + 1; |
1036 | cfg_controls[cfg_ncontrols++] = tf; |
1037 | |
1038 | pb = [[NSPopUpButton alloc] initWithFrame:tmprect pullsDown:NO]; |
1039 | [pb setBezelStyle:NSRoundedBezelStyle]; |
1040 | { |
1041 | char c, *p; |
1042 | |
1043 | p = i->sval; |
1044 | c = *p++; |
1045 | while (*p) { |
1046 | char *q; |
1047 | |
1048 | q = p; |
1049 | while (*p && *p != c) p++; |
1050 | |
1051 | [pb addItemWithTitle:[NSString stringWithCString:q |
1052 | length:p-q]]; |
1053 | |
1054 | if (*p) p++; |
1055 | } |
1056 | } |
1057 | [pb selectItemAtIndex:i->ival]; |
1058 | [pb sizeToFit]; |
1059 | |
1060 | rect = [pb frame]; |
1061 | if (rightw < rect.size.width + 1) rightw = rect.size.width + 1; |
1062 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
1063 | cfg_controls[cfg_ncontrols++] = pb; |
1064 | break; |
1065 | } |
1066 | |
1067 | h += SPACING + thish; |
1068 | } |
1069 | |
1070 | if (totalw < leftw + SPACING + rightw) |
1071 | totalw = leftw + SPACING + rightw; |
1072 | if (totalw > leftw + SPACING + rightw) { |
1073 | int excess = totalw - (leftw + SPACING + rightw); |
1074 | int leftexcess = leftw * excess / (leftw + rightw); |
1075 | int rightexcess = excess - leftexcess; |
1076 | leftw += leftexcess; |
1077 | rightw += rightexcess; |
1078 | } |
1079 | |
1080 | /* |
1081 | * Now go through the list again, setting the final position |
1082 | * for each control. |
1083 | */ |
1084 | k = 0; |
1085 | y = h; |
1086 | for (i = cfg; i->type != C_END; i++) { |
1087 | y -= SPACING; |
1088 | thish = 0; |
1089 | switch (i->type) { |
1090 | case C_STRING: |
1091 | case C_CHOICES: |
1092 | /* |
1093 | * These two are treated identically, since both expect |
1094 | * a control on the left and another on the right. |
1095 | */ |
1096 | rect = [cfg_controls[k] frame]; |
1097 | if (thish < rect.size.height + 1) |
1098 | thish = rect.size.height + 1; |
1099 | rect = [cfg_controls[k+1] frame]; |
1100 | if (thish < rect.size.height + 1) |
1101 | thish = rect.size.height + 1; |
1102 | rect = [cfg_controls[k] frame]; |
1103 | rect.origin.y = y - thish/2 - rect.size.height/2; |
1104 | rect.origin.x = SPACING; |
1105 | rect.size.width = leftw; |
1106 | [cfg_controls[k] setFrame:rect]; |
1107 | rect = [cfg_controls[k+1] frame]; |
1108 | rect.origin.y = y - thish/2 - rect.size.height/2; |
1109 | rect.origin.x = 2 * SPACING + leftw; |
1110 | rect.size.width = rightw; |
1111 | [cfg_controls[k+1] setFrame:rect]; |
1112 | k += 2; |
1113 | break; |
1114 | |
1115 | case C_BOOLEAN: |
1116 | rect = [cfg_controls[k] frame]; |
1117 | if (thish < rect.size.height + 1) |
1118 | thish = rect.size.height + 1; |
1119 | rect.origin.y = y - thish/2 - rect.size.height/2; |
1120 | rect.origin.x = SPACING; |
1121 | rect.size.width = totalw; |
1122 | [cfg_controls[k] setFrame:rect]; |
1123 | k++; |
1124 | break; |
1125 | } |
1126 | y -= thish; |
1127 | } |
1128 | |
1129 | assert(k == cfg_ncontrols); |
1130 | |
1131 | [cancel setFrame:NSMakeRect(SPACING+totalw/4-actw/2, SPACING, actw, acth)]; |
1132 | [ok setFrame:NSMakeRect(SPACING+3*totalw/4-actw/2, SPACING, actw, acth)]; |
1133 | |
1134 | sheet = [[NSWindow alloc] |
1135 | initWithContentRect:NSMakeRect(0,0,totalw + 2*SPACING,h) |
1136 | styleMask:NSTitledWindowMask | NSClosableWindowMask |
1137 | backing:NSBackingStoreBuffered |
1138 | defer:YES]; |
1139 | |
1140 | [[sheet contentView] addSubview:cancel]; |
1141 | [[sheet contentView] addSubview:ok]; |
1142 | |
1143 | for (k = 0; k < cfg_ncontrols; k++) |
1144 | [[sheet contentView] addSubview:cfg_controls[k]]; |
1145 | |
1146 | [NSApp beginSheet:sheet modalForWindow:self |
1147 | modalDelegate:nil didEndSelector:nil contextInfo:nil]; |
1148 | } |
1149 | |
1150 | - (void)specificGame:(id)sender |
1151 | { |
1185e3c5 |
1152 | [self startConfigureSheet:CFG_DESC]; |
1153 | } |
1154 | |
1155 | - (void)specificRandomGame:(id)sender |
1156 | { |
e1107f8b |
1157 | [self startConfigureSheet:CFG_SEED]; |
1158 | } |
1159 | |
1160 | - (void)customGameType:(id)sender |
1161 | { |
1162 | [self startConfigureSheet:CFG_SETTINGS]; |
1163 | } |
1164 | |
1165 | - (void)sheetEndWithStatus:(BOOL)update |
1166 | { |
1167 | assert(sheet != NULL); |
1168 | [NSApp endSheet:sheet]; |
1169 | [sheet orderOut:self]; |
1170 | sheet = NULL; |
1171 | if (update) { |
1172 | int k; |
1173 | config_item *i; |
1174 | char *error; |
1175 | |
1176 | k = 0; |
1177 | for (i = cfg; i->type != C_END; i++) { |
1178 | switch (i->type) { |
1179 | case C_STRING: |
1180 | sfree(i->sval); |
1181 | i->sval = dupstr([[[(id)cfg_controls[k+1] cell] |
1182 | title] cString]); |
1183 | k += 2; |
1184 | break; |
1185 | case C_BOOLEAN: |
1186 | i->ival = [(id)cfg_controls[k] state] == NSOnState; |
1187 | k++; |
1188 | break; |
1189 | case C_CHOICES: |
1190 | i->ival = [(id)cfg_controls[k+1] indexOfSelectedItem]; |
1191 | k += 2; |
1192 | break; |
1193 | } |
1194 | } |
1195 | |
1196 | error = midend_set_config(me, cfg_which, cfg); |
1197 | if (error) { |
1198 | NSAlert *alert = [[[NSAlert alloc] init] autorelease]; |
e7fabdfa |
1199 | [alert addButtonWithTitle:@"Bah"]; |
e1107f8b |
1200 | [alert setInformativeText:[NSString stringWithCString:error]]; |
1201 | [alert beginSheetModalForWindow:self modalDelegate:nil |
1202 | didEndSelector:nil contextInfo:nil]; |
1203 | } else { |
1204 | midend_new_game(me); |
1205 | [self resizeForNewGameParams]; |
1206 | } |
1207 | } |
1208 | sfree(cfg_controls); |
1209 | cfg_controls = NULL; |
1210 | } |
1211 | - (void)sheetOKButton:(id)sender |
1212 | { |
1213 | [self sheetEndWithStatus:YES]; |
1214 | } |
1215 | - (void)sheetCancelButton:(id)sender |
1216 | { |
1217 | [self sheetEndWithStatus:NO]; |
1218 | } |
1219 | |
48dcdd62 |
1220 | - (void)setStatusLine:(char *)text |
a5102461 |
1221 | { |
eb65b278 |
1222 | [[status cell] setTitle:[NSString stringWithCString:text]]; |
a5102461 |
1223 | } |
1224 | |
9494d866 |
1225 | @end |
1226 | |
1227 | /* |
1228 | * Drawing routines called by the midend. |
1229 | */ |
dafd6cf6 |
1230 | static void osx_draw_polygon(void *handle, int *coords, int npoints, |
1231 | int fillcolour, int outlinecolour) |
9494d866 |
1232 | { |
dafd6cf6 |
1233 | frontend *fe = (frontend *)handle; |
9494d866 |
1234 | NSBezierPath *path = [NSBezierPath bezierPath]; |
1235 | int i; |
1236 | |
1237 | [[NSGraphicsContext currentContext] setShouldAntialias:YES]; |
1238 | |
9494d866 |
1239 | for (i = 0; i < npoints; i++) { |
1240 | NSPoint p = { coords[i*2] + 0.5, coords[i*2+1] + 0.5 }; |
1241 | if (i == 0) |
1242 | [path moveToPoint:p]; |
1243 | else |
1244 | [path lineToPoint:p]; |
1245 | } |
1246 | |
1247 | [path closePath]; |
1248 | |
28b5987d |
1249 | if (fillcolour >= 0) { |
1250 | assert(fillcolour >= 0 && fillcolour < fe->ncolours); |
1251 | [fe->colours[fillcolour] set]; |
9494d866 |
1252 | [path fill]; |
28b5987d |
1253 | } |
1254 | |
1255 | assert(outlinecolour >= 0 && outlinecolour < fe->ncolours); |
1256 | [fe->colours[outlinecolour] set]; |
1257 | [path stroke]; |
9494d866 |
1258 | } |
dafd6cf6 |
1259 | static void osx_draw_circle(void *handle, int cx, int cy, int radius, |
1260 | int fillcolour, int outlinecolour) |
550efd7f |
1261 | { |
dafd6cf6 |
1262 | frontend *fe = (frontend *)handle; |
550efd7f |
1263 | NSBezierPath *path = [NSBezierPath bezierPath]; |
1264 | |
1265 | [[NSGraphicsContext currentContext] setShouldAntialias:YES]; |
1266 | |
550efd7f |
1267 | [path appendBezierPathWithArcWithCenter:NSMakePoint(cx + 0.5, cy + 0.5) |
1268 | radius:radius startAngle:0.0 endAngle:360.0]; |
1269 | |
1270 | [path closePath]; |
1271 | |
28b5987d |
1272 | if (fillcolour >= 0) { |
1273 | assert(fillcolour >= 0 && fillcolour < fe->ncolours); |
1274 | [fe->colours[fillcolour] set]; |
550efd7f |
1275 | [path fill]; |
28b5987d |
1276 | } |
1277 | |
1278 | assert(outlinecolour >= 0 && outlinecolour < fe->ncolours); |
1279 | [fe->colours[outlinecolour] set]; |
1280 | [path stroke]; |
550efd7f |
1281 | } |
dafd6cf6 |
1282 | static void osx_draw_line(void *handle, int x1, int y1, int x2, int y2, int colour) |
9494d866 |
1283 | { |
dafd6cf6 |
1284 | frontend *fe = (frontend *)handle; |
9494d866 |
1285 | NSBezierPath *path = [NSBezierPath bezierPath]; |
1286 | NSPoint p1 = { x1 + 0.5, y1 + 0.5 }, p2 = { x2 + 0.5, y2 + 0.5 }; |
1287 | |
1288 | [[NSGraphicsContext currentContext] setShouldAntialias:NO]; |
1289 | |
1290 | assert(colour >= 0 && colour < fe->ncolours); |
1291 | [fe->colours[colour] set]; |
1292 | |
1293 | [path moveToPoint:p1]; |
1294 | [path lineToPoint:p2]; |
1295 | [path stroke]; |
1296 | } |
dafd6cf6 |
1297 | static void osx_draw_rect(void *handle, int x, int y, int w, int h, int colour) |
9494d866 |
1298 | { |
dafd6cf6 |
1299 | frontend *fe = (frontend *)handle; |
9494d866 |
1300 | NSRect r = { {x,y}, {w,h} }; |
dafd6cf6 |
1301 | |
9494d866 |
1302 | [[NSGraphicsContext currentContext] setShouldAntialias:NO]; |
1303 | |
1304 | assert(colour >= 0 && colour < fe->ncolours); |
1305 | [fe->colours[colour] set]; |
1306 | |
1307 | NSRectFill(r); |
1308 | } |
dafd6cf6 |
1309 | static void osx_draw_text(void *handle, int x, int y, int fonttype, |
1310 | int fontsize, int align, int colour, char *text) |
9494d866 |
1311 | { |
dafd6cf6 |
1312 | frontend *fe = (frontend *)handle; |
9494d866 |
1313 | NSString *string = [NSString stringWithCString:text]; |
1314 | NSDictionary *attr; |
1315 | NSFont *font; |
1316 | NSSize size; |
1317 | NSPoint point; |
1318 | |
1319 | [[NSGraphicsContext currentContext] setShouldAntialias:YES]; |
1320 | |
1321 | assert(colour >= 0 && colour < fe->ncolours); |
1322 | |
1323 | if (fonttype == FONT_FIXED) |
1324 | font = [NSFont userFixedPitchFontOfSize:fontsize]; |
1325 | else |
1326 | font = [NSFont userFontOfSize:fontsize]; |
1327 | |
1328 | attr = [NSDictionary dictionaryWithObjectsAndKeys: |
1329 | fe->colours[colour], NSForegroundColorAttributeName, |
1330 | font, NSFontAttributeName, nil]; |
1331 | |
1332 | point.x = x; |
1333 | point.y = y; |
1334 | |
1335 | size = [string sizeWithAttributes:attr]; |
1336 | if (align & ALIGN_HRIGHT) |
1337 | point.x -= size.width; |
1338 | else if (align & ALIGN_HCENTRE) |
1339 | point.x -= size.width / 2; |
1340 | if (align & ALIGN_VCENTRE) |
1341 | point.y -= size.height / 2; |
86e60e3d |
1342 | else |
1343 | point.y -= size.height; |
9494d866 |
1344 | |
1345 | [string drawAtPoint:point withAttributes:attr]; |
1346 | } |
3161048d |
1347 | struct blitter { |
1348 | int w, h; |
1349 | int x, y; |
1350 | NSImage *img; |
1351 | }; |
dafd6cf6 |
1352 | static blitter *osx_blitter_new(void *handle, int w, int h) |
3161048d |
1353 | { |
1354 | blitter *bl = snew(blitter); |
1355 | bl->x = bl->y = -1; |
1356 | bl->w = w; |
1357 | bl->h = h; |
1358 | bl->img = [[NSImage alloc] initWithSize:NSMakeSize(w, h)]; |
1359 | [bl->img setFlipped:YES]; |
1360 | return bl; |
1361 | } |
dafd6cf6 |
1362 | static void osx_blitter_free(void *handle, blitter *bl) |
3161048d |
1363 | { |
1364 | [bl->img release]; |
1365 | sfree(bl); |
1366 | } |
dafd6cf6 |
1367 | static void osx_blitter_save(void *handle, blitter *bl, int x, int y) |
3161048d |
1368 | { |
dafd6cf6 |
1369 | frontend *fe = (frontend *)handle; |
3161048d |
1370 | [fe->image unlockFocus]; |
1371 | [bl->img lockFocus]; |
1372 | [fe->image drawInRect:NSMakeRect(0, 0, bl->w, bl->h) |
1373 | fromRect:NSMakeRect(x, y, bl->w, bl->h) |
1374 | operation:NSCompositeCopy fraction:1.0]; |
1375 | [bl->img unlockFocus]; |
1376 | [fe->image lockFocus]; |
1377 | bl->x = x; |
1378 | bl->y = y; |
1379 | } |
dafd6cf6 |
1380 | static void osx_blitter_load(void *handle, blitter *bl, int x, int y) |
3161048d |
1381 | { |
c3b4e35a |
1382 | /* frontend *fe = (frontend *)handle; */ |
3161048d |
1383 | if (x == BLITTER_FROMSAVED && y == BLITTER_FROMSAVED) { |
1384 | x = bl->x; |
1385 | y = bl->y; |
1386 | } |
1387 | [bl->img drawInRect:NSMakeRect(x, y, bl->w, bl->h) |
1388 | fromRect:NSMakeRect(0, 0, bl->w, bl->h) |
1389 | operation:NSCompositeCopy fraction:1.0]; |
1390 | } |
dafd6cf6 |
1391 | static void osx_draw_update(void *handle, int x, int y, int w, int h) |
9494d866 |
1392 | { |
dafd6cf6 |
1393 | frontend *fe = (frontend *)handle; |
364722d2 |
1394 | [fe->view setNeedsDisplayInRect:NSMakeRect(x,y,w,h)]; |
9494d866 |
1395 | } |
dafd6cf6 |
1396 | static void osx_clip(void *handle, int x, int y, int w, int h) |
9494d866 |
1397 | { |
dafd6cf6 |
1398 | frontend *fe = (frontend *)handle; |
9494d866 |
1399 | NSRect r = { {x,y}, {w,h} }; |
dafd6cf6 |
1400 | |
9494d866 |
1401 | if (!fe->clipped) |
1402 | [[NSGraphicsContext currentContext] saveGraphicsState]; |
1403 | [NSBezierPath clipRect:r]; |
1404 | fe->clipped = TRUE; |
1405 | } |
dafd6cf6 |
1406 | static void osx_unclip(void *handle) |
9494d866 |
1407 | { |
dafd6cf6 |
1408 | frontend *fe = (frontend *)handle; |
9494d866 |
1409 | if (fe->clipped) |
1410 | [[NSGraphicsContext currentContext] restoreGraphicsState]; |
1411 | fe->clipped = FALSE; |
1412 | } |
dafd6cf6 |
1413 | static void osx_start_draw(void *handle) |
9494d866 |
1414 | { |
dafd6cf6 |
1415 | frontend *fe = (frontend *)handle; |
9494d866 |
1416 | [fe->image lockFocus]; |
1417 | fe->clipped = FALSE; |
1418 | } |
dafd6cf6 |
1419 | static void osx_end_draw(void *handle) |
9494d866 |
1420 | { |
dafd6cf6 |
1421 | frontend *fe = (frontend *)handle; |
9494d866 |
1422 | [fe->image unlockFocus]; |
9494d866 |
1423 | } |
dafd6cf6 |
1424 | static void osx_status_bar(void *handle, char *text) |
1425 | { |
1426 | frontend *fe = (frontend *)handle; |
1427 | [fe->window setStatusLine:text]; |
1428 | } |
1429 | |
1430 | const struct drawing_api osx_drawing = { |
1431 | osx_draw_text, |
1432 | osx_draw_rect, |
1433 | osx_draw_line, |
c3b4e35a |
1434 | osx_draw_polygon, |
dafd6cf6 |
1435 | osx_draw_circle, |
1436 | osx_draw_update, |
1437 | osx_clip, |
1438 | osx_unclip, |
1439 | osx_start_draw, |
1440 | osx_end_draw, |
1441 | osx_status_bar, |
1442 | osx_blitter_new, |
1443 | osx_blitter_free, |
1444 | osx_blitter_save, |
1445 | osx_blitter_load, |
1446 | NULL, NULL, NULL, NULL, NULL, NULL, /* {begin,end}_{doc,page,puzzle} */ |
1447 | NULL, /* line_width */ |
1448 | }; |
9494d866 |
1449 | |
1450 | void deactivate_timer(frontend *fe) |
1451 | { |
1452 | [fe->window deactivateTimer]; |
1453 | } |
1454 | void activate_timer(frontend *fe) |
1455 | { |
1456 | [fe->window activateTimer]; |
1457 | } |
1458 | |
1459 | /* ---------------------------------------------------------------------- |
9494d866 |
1460 | * AppController: the object which receives the messages from all |
1461 | * menu selections that aren't standard OS X functions. |
1462 | */ |
1463 | @interface AppController : NSObject |
1464 | { |
1465 | } |
bacaa96e |
1466 | - (void)newGameWindow:(id)sender; |
97098757 |
1467 | - (void)about:(id)sender; |
9494d866 |
1468 | @end |
1469 | |
1470 | @implementation AppController |
1471 | |
bacaa96e |
1472 | - (void)newGameWindow:(id)sender |
9494d866 |
1473 | { |
7e04cb48 |
1474 | const game *g = [sender getPayload]; |
9494d866 |
1475 | id win; |
1476 | |
1477 | win = [[GameWindow alloc] initWithGame:g]; |
1478 | [win makeKeyAndOrderFront:self]; |
1479 | } |
1480 | |
97098757 |
1481 | - (void)about:(id)sender |
1482 | { |
1483 | id win; |
1484 | |
1485 | win = [[AboutBox alloc] init]; |
1486 | [win makeKeyAndOrderFront:self]; |
1487 | } |
1488 | |
3041164c |
1489 | - (NSMenu *)applicationDockMenu:(NSApplication *)sender |
1490 | { |
1491 | NSMenu *menu = newmenu("Dock Menu"); |
1492 | { |
1493 | int i; |
1494 | |
1495 | for (i = 0; i < gamecount; i++) { |
1496 | id item = |
1497 | initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]], |
1498 | menu, gamelist[i]->name, "", self, |
bacaa96e |
1499 | @selector(newGameWindow:)); |
3041164c |
1500 | [item setPayload:(void *)gamelist[i]]; |
1501 | } |
1502 | } |
1503 | return menu; |
1504 | } |
1505 | |
9494d866 |
1506 | @end |
1507 | |
1508 | /* ---------------------------------------------------------------------- |
1509 | * Main program. Constructs the menus and runs the application. |
1510 | */ |
1511 | int main(int argc, char **argv) |
1512 | { |
1513 | NSAutoreleasePool *pool; |
1514 | NSMenu *menu; |
1515 | NSMenuItem *item; |
1516 | AppController *controller; |
a96edf8a |
1517 | NSImage *icon; |
9494d866 |
1518 | |
1519 | pool = [[NSAutoreleasePool alloc] init]; |
a96edf8a |
1520 | |
1521 | icon = [NSImage imageNamed:@"NSApplicationIcon"]; |
9494d866 |
1522 | [NSApplication sharedApplication]; |
a96edf8a |
1523 | [NSApp setApplicationIconImage:icon]; |
9494d866 |
1524 | |
1525 | controller = [[[AppController alloc] init] autorelease]; |
3041164c |
1526 | [NSApp setDelegate:controller]; |
9494d866 |
1527 | |
1528 | [NSApp setMainMenu: newmenu("Main Menu")]; |
1529 | |
1530 | menu = newsubmenu([NSApp mainMenu], "Apple Menu"); |
97098757 |
1531 | item = newitem(menu, "About Puzzles", "", NULL, @selector(about:)); |
1532 | [menu addItem:[NSMenuItem separatorItem]]; |
9494d866 |
1533 | [NSApp setServicesMenu:newsubmenu(menu, "Services")]; |
1534 | [menu addItem:[NSMenuItem separatorItem]]; |
1535 | item = newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:)); |
1536 | item = newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:)); |
1537 | item = newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:)); |
1538 | [menu addItem:[NSMenuItem separatorItem]]; |
1539 | item = newitem(menu, "Quit", "q", NSApp, @selector(terminate:)); |
1540 | [NSApp setAppleMenu: menu]; |
1541 | |
bacaa96e |
1542 | menu = newsubmenu([NSApp mainMenu], "File"); |
668be019 |
1543 | item = newitem(menu, "Open", "o", NULL, @selector(loadSavedGame:)); |
1544 | item = newitem(menu, "Save As", "s", NULL, @selector(saveGame:)); |
bacaa96e |
1545 | item = newitem(menu, "New Game", "n", NULL, @selector(newGame:)); |
1546 | item = newitem(menu, "Restart Game", "r", NULL, @selector(restartGame:)); |
1547 | item = newitem(menu, "Specific Game", "", NULL, @selector(specificGame:)); |
1185e3c5 |
1548 | item = newitem(menu, "Specific Random Seed", "", NULL, |
1549 | @selector(specificRandomGame:)); |
bacaa96e |
1550 | [menu addItem:[NSMenuItem separatorItem]]; |
9494d866 |
1551 | { |
bacaa96e |
1552 | NSMenu *submenu = newsubmenu(menu, "New Window"); |
9494d866 |
1553 | int i; |
1554 | |
1555 | for (i = 0; i < gamecount; i++) { |
1556 | id item = |
7e04cb48 |
1557 | initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]], |
bacaa96e |
1558 | submenu, gamelist[i]->name, "", controller, |
1559 | @selector(newGameWindow:)); |
7e04cb48 |
1560 | [item setPayload:(void *)gamelist[i]]; |
9494d866 |
1561 | } |
1562 | } |
00461804 |
1563 | [menu addItem:[NSMenuItem separatorItem]]; |
bacaa96e |
1564 | item = newitem(menu, "Close", "w", NULL, @selector(performClose:)); |
1565 | |
1566 | menu = newsubmenu([NSApp mainMenu], "Edit"); |
00461804 |
1567 | item = newitem(menu, "Undo", "z", NULL, @selector(undoMove:)); |
1568 | item = newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:)); |
1569 | [menu addItem:[NSMenuItem separatorItem]]; |
8b738d61 |
1570 | item = newitem(menu, "Cut", "x", NULL, @selector(cut:)); |
9b4b03d3 |
1571 | item = newitem(menu, "Copy", "c", NULL, @selector(copy:)); |
8b738d61 |
1572 | item = newitem(menu, "Paste", "v", NULL, @selector(paste:)); |
2ac6d24e |
1573 | [menu addItem:[NSMenuItem separatorItem]]; |
1574 | item = newitem(menu, "Solve", "S-s", NULL, @selector(solveGame:)); |
00461804 |
1575 | |
1576 | menu = newsubmenu([NSApp mainMenu], "Type"); |
7e04cb48 |
1577 | typemenu = menu; |
00461804 |
1578 | item = newitem(menu, "Custom", "", NULL, @selector(customGameType:)); |
1579 | |
1580 | menu = newsubmenu([NSApp mainMenu], "Window"); |
9494d866 |
1581 | [NSApp setWindowsMenu: menu]; |
00461804 |
1582 | item = newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:)); |
9494d866 |
1583 | |
fccfd04d |
1584 | menu = newsubmenu([NSApp mainMenu], "Help"); |
171ee031 |
1585 | item = newitem(menu, "Puzzles Help", "?", NSApp, @selector(showHelp:)); |
fccfd04d |
1586 | |
9494d866 |
1587 | [NSApp run]; |
1588 | [pool release]; |
1589 | } |