9494d866 |
1 | /* |
2 | * Mac OS X / Cocoa front end to puzzles. |
00461804 |
3 | * |
fccfd04d |
4 | * Still to do: |
5 | * |
8709d5d9 |
6 | * - I'd like to be able to call up context help for a specific |
7 | * game at a time. |
a5102461 |
8 | * |
a5102461 |
9 | * Mac interface issues that possibly could be done better: |
10 | * |
11 | * - is there a better approach to frontend_default_colour? |
12 | * |
13 | * - do we need any more options in the Window menu? |
00461804 |
14 | * |
2411c162 |
15 | * - can / should we be doing anything with the titles of the |
16 | * configuration boxes? |
17 | * |
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18 | * - not sure what I should be doing about default window |
19 | * placement. Centring new windows is a bit feeble, but what's |
20 | * better? Is there a standard way to tell the OS "here's the |
21 | * _size_ of window I want, now use your best judgment about the |
22 | * initial position"? |
364722d2 |
23 | * + there's a standard _policy_ on window placement, given in |
24 | * the HI guidelines. Have to implement it ourselves though, |
25 | * bah. |
00461804 |
26 | * |
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27 | * - a brief frob of the Mac numeric keypad suggests that it |
28 | * generates numbers no matter what you do. I wonder if I should |
29 | * try to figure out a way of detecting keypad codes so I can |
6d634196 |
30 | * implement UP_LEFT and friends. Alternatively, perhaps I |
31 | * should simply assign the number keys to UP_LEFT et al? |
32 | * They're not in use for anything else right now. |
00461804 |
33 | * |
00461804 |
34 | * - see if we can do anything to one-button-ise the multi-button |
35 | * dependent puzzle UIs: |
36 | * - Pattern is a _little_ unwieldy but not too bad (since |
37 | * generally you never need the middle button unless you've |
38 | * made a mistake, so it's just click versus command-click). |
39 | * - Net is utterly vile; having normal click be one rotate and |
40 | * command-click be the other introduces a horrid asymmetry, |
41 | * and yet requiring a shift key for _each_ click would be |
42 | * even worse because rotation feels as if it ought to be the |
43 | * default action. I fear this is why the Flash Net had the |
44 | * UI it did... |
364722d2 |
45 | * + I've tried out an alternative dragging interface for |
46 | * Net; it might work nicely for stylus-based platforms |
47 | * where you have better hand/eye feedback for the thing |
48 | * you're clicking on, but it's rather unwieldy on the |
49 | * Mac. I fear even shift-clicking is better than that. |
00461804 |
50 | * |
e1107f8b |
51 | * - Should we _return_ to a game configuration sheet once an |
52 | * error is reported by midend_set_config, to allow the user to |
53 | * correct the one faulty input and keep the other five OK ones? |
54 | * The Apple `one sheet at a time' restriction would require me |
55 | * to do this by closing the config sheet, opening the alert |
56 | * sheet, and then reopening the config sheet when the alert is |
57 | * closed; and the human interface types, who presumably |
58 | * invented the one-sheet-at-a-time rule for good reasons, might |
59 | * look with disfavour on me trying to get round them to fake a |
60 | * nested sheet. On the other hand I think there are good |
61 | * practical reasons for wanting it that way. Uncertain. |
62 | * |
bacaa96e |
63 | * - User feedback dislikes nothing happening when you start the |
64 | * app; they suggest a finder-like window containing an icon for |
65 | * each puzzle type, enabling you to start one easily. Needs |
364722d2 |
66 | * thought. |
67 | * |
7e04cb48 |
68 | * Grotty implementation details that could probably be improved: |
69 | * |
70 | * - I am _utterly_ unconvinced that NSImageView was the right way |
71 | * to go about having a window with a reliable backing store! It |
72 | * just doesn't feel right; NSImageView is a _control_. Is there |
73 | * a simpler way? |
74 | * |
75 | * - Resizing is currently very bad; rather than bother to work |
76 | * out how to resize the NSImageView, I just splatter and |
77 | * recreate it. |
9494d866 |
78 | */ |
79 | |
2cef1182 |
80 | #define COMBINED /* we put all the puzzles in one binary in this port */ |
81 | |
9494d866 |
82 | #include <ctype.h> |
83 | #include <sys/time.h> |
84 | #import <Cocoa/Cocoa.h> |
85 | #include "puzzles.h" |
86 | |
e7fabdfa |
87 | /* ---------------------------------------------------------------------- |
88 | * Global variables. |
89 | */ |
90 | |
91 | /* |
92 | * The `Type' menu. We frob this dynamically to allow the user to |
93 | * choose a preset set of settings from the current game. |
94 | */ |
95 | NSMenu *typemenu; |
96 | |
dafd6cf6 |
97 | /* |
98 | * Forward reference. |
99 | */ |
100 | extern const struct drawing_api osx_drawing; |
101 | |
e7fabdfa |
102 | /* ---------------------------------------------------------------------- |
103 | * Miscellaneous support routines that aren't part of any object or |
104 | * clearly defined subsystem. |
105 | */ |
106 | |
9494d866 |
107 | void fatal(char *fmt, ...) |
108 | { |
9494d866 |
109 | va_list ap; |
e7fabdfa |
110 | char errorbuf[2048]; |
111 | NSAlert *alert; |
9494d866 |
112 | |
113 | va_start(ap, fmt); |
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114 | vsnprintf(errorbuf, lenof(errorbuf), fmt, ap); |
9494d866 |
115 | va_end(ap); |
116 | |
e7fabdfa |
117 | alert = [NSAlert alloc]; |
118 | /* |
119 | * We may have come here because we ran out of memory, in which |
120 | * case it's entirely likely that that alloc will fail, so we |
121 | * should have a fallback of some sort. |
122 | */ |
123 | if (!alert) { |
124 | fprintf(stderr, "fatal error (and NSAlert failed): %s\n", errorbuf); |
125 | } else { |
126 | alert = [[alert init] autorelease]; |
127 | [alert addButtonWithTitle:@"Oh dear"]; |
128 | [alert setInformativeText:[NSString stringWithCString:errorbuf]]; |
129 | [alert runModal]; |
130 | } |
9494d866 |
131 | exit(1); |
132 | } |
133 | |
134 | void frontend_default_colour(frontend *fe, float *output) |
135 | { |
e7fabdfa |
136 | /* FIXME: Is there a system default we can tap into for this? */ |
9494d866 |
137 | output[0] = output[1] = output[2] = 0.8F; |
138 | } |
9494d866 |
139 | |
140 | void get_random_seed(void **randseed, int *randseedsize) |
141 | { |
142 | time_t *tp = snew(time_t); |
143 | time(tp); |
144 | *randseed = (void *)tp; |
145 | *randseedsize = sizeof(time_t); |
146 | } |
147 | |
668be019 |
148 | static void savefile_write(void *wctx, void *buf, int len) |
149 | { |
150 | FILE *fp = (FILE *)wctx; |
151 | fwrite(buf, 1, len, fp); |
152 | } |
153 | |
154 | static int savefile_read(void *wctx, void *buf, int len) |
155 | { |
156 | FILE *fp = (FILE *)wctx; |
157 | int ret; |
158 | |
159 | ret = fread(buf, 1, len, fp); |
160 | return (ret == len); |
161 | } |
162 | |
dafd6cf6 |
163 | /* |
164 | * Since this front end does not support printing (yet), we need |
165 | * this stub to satisfy the reference in midend_print_puzzle(). |
166 | */ |
167 | void document_add_puzzle(document *doc, const game *game, game_params *par, |
168 | game_state *st, game_state *st2) |
169 | { |
170 | } |
171 | |
eed62081 |
172 | /* |
173 | * setAppleMenu isn't listed in the NSApplication header, but an |
174 | * NSApp responds to it, so we're adding it here to silence |
175 | * warnings. (This was removed from the headers in 10.4, so we |
176 | * only need to include it for 10.4+.) |
177 | */ |
178 | #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1040 |
179 | @interface NSApplication(NSAppleMenu) |
180 | - (void)setAppleMenu:(NSMenu *)menu; |
181 | @end |
182 | #endif |
183 | |
9494d866 |
184 | /* ---------------------------------------------------------------------- |
7e04cb48 |
185 | * Tiny extension to NSMenuItem which carries a payload of a `void |
186 | * *', allowing several menu items to invoke the same message but |
187 | * pass different data through it. |
188 | */ |
189 | @interface DataMenuItem : NSMenuItem |
190 | { |
191 | void *payload; |
7e04cb48 |
192 | } |
193 | - (void)setPayload:(void *)d; |
7e04cb48 |
194 | - (void *)getPayload; |
195 | @end |
196 | @implementation DataMenuItem |
7e04cb48 |
197 | - (void)setPayload:(void *)d |
198 | { |
199 | payload = d; |
200 | } |
7e04cb48 |
201 | - (void *)getPayload |
202 | { |
203 | return payload; |
204 | } |
7e04cb48 |
205 | @end |
206 | |
207 | /* ---------------------------------------------------------------------- |
e1107f8b |
208 | * Utility routines for constructing OS X menus. |
209 | */ |
210 | |
211 | NSMenu *newmenu(const char *title) |
212 | { |
213 | return [[[NSMenu allocWithZone:[NSMenu menuZone]] |
214 | initWithTitle:[NSString stringWithCString:title]] |
215 | autorelease]; |
216 | } |
217 | |
218 | NSMenu *newsubmenu(NSMenu *parent, const char *title) |
219 | { |
220 | NSMenuItem *item; |
221 | NSMenu *child; |
222 | |
223 | item = [[[NSMenuItem allocWithZone:[NSMenu menuZone]] |
224 | initWithTitle:[NSString stringWithCString:title] |
225 | action:NULL |
226 | keyEquivalent:@""] |
227 | autorelease]; |
228 | child = newmenu(title); |
229 | [item setEnabled:YES]; |
230 | [item setSubmenu:child]; |
231 | [parent addItem:item]; |
232 | return child; |
233 | } |
234 | |
235 | id initnewitem(NSMenuItem *item, NSMenu *parent, const char *title, |
236 | const char *key, id target, SEL action) |
237 | { |
238 | unsigned mask = NSCommandKeyMask; |
239 | |
240 | if (key[strcspn(key, "-")]) { |
241 | while (*key && *key != '-') { |
242 | int c = tolower((unsigned char)*key); |
243 | if (c == 's') { |
244 | mask |= NSShiftKeyMask; |
245 | } else if (c == 'o' || c == 'a') { |
246 | mask |= NSAlternateKeyMask; |
247 | } |
248 | key++; |
249 | } |
250 | if (*key) |
251 | key++; |
252 | } |
253 | |
254 | item = [[item initWithTitle:[NSString stringWithCString:title] |
255 | action:NULL |
256 | keyEquivalent:[NSString stringWithCString:key]] |
257 | autorelease]; |
258 | |
259 | if (*key) |
260 | [item setKeyEquivalentModifierMask: mask]; |
261 | |
262 | [item setEnabled:YES]; |
263 | [item setTarget:target]; |
264 | [item setAction:action]; |
265 | |
266 | [parent addItem:item]; |
267 | |
268 | return item; |
269 | } |
270 | |
271 | NSMenuItem *newitem(NSMenu *parent, char *title, char *key, |
272 | id target, SEL action) |
273 | { |
274 | return initnewitem([NSMenuItem allocWithZone:[NSMenu menuZone]], |
275 | parent, title, key, target, action); |
276 | } |
277 | |
278 | /* ---------------------------------------------------------------------- |
97098757 |
279 | * About box. |
280 | */ |
281 | |
282 | @class AboutBox; |
283 | |
284 | @interface AboutBox : NSWindow |
285 | { |
286 | } |
287 | - (id)init; |
288 | @end |
289 | |
290 | @implementation AboutBox |
291 | - (id)init |
292 | { |
293 | NSRect totalrect; |
294 | NSView *views[16]; |
295 | int nviews = 0; |
296 | NSImageView *iv; |
297 | NSTextField *tf; |
298 | NSFont *font1 = [NSFont systemFontOfSize:0]; |
299 | NSFont *font2 = [NSFont boldSystemFontOfSize:[font1 pointSize] * 1.1]; |
300 | const int border = 24; |
301 | int i; |
302 | double y; |
303 | |
304 | /* |
305 | * Construct the controls that go in the About box. |
306 | */ |
307 | |
308 | iv = [[NSImageView alloc] initWithFrame:NSMakeRect(0,0,64,64)]; |
309 | [iv setImage:[NSImage imageNamed:@"NSApplicationIcon"]]; |
310 | views[nviews++] = iv; |
311 | |
312 | tf = [[NSTextField alloc] |
313 | initWithFrame:NSMakeRect(0,0,400,1)]; |
314 | [tf setEditable:NO]; |
315 | [tf setSelectable:NO]; |
316 | [tf setBordered:NO]; |
317 | [tf setDrawsBackground:NO]; |
318 | [tf setFont:font2]; |
319 | [tf setStringValue:@"Simon Tatham's Portable Puzzle Collection"]; |
320 | [tf sizeToFit]; |
321 | views[nviews++] = tf; |
322 | |
323 | tf = [[NSTextField alloc] |
324 | initWithFrame:NSMakeRect(0,0,400,1)]; |
325 | [tf setEditable:NO]; |
326 | [tf setSelectable:NO]; |
327 | [tf setBordered:NO]; |
328 | [tf setDrawsBackground:NO]; |
329 | [tf setFont:font1]; |
330 | [tf setStringValue:[NSString stringWithCString:ver]]; |
331 | [tf sizeToFit]; |
332 | views[nviews++] = tf; |
333 | |
334 | /* |
335 | * Lay the controls out. |
336 | */ |
337 | totalrect = NSMakeRect(0,0,0,0); |
338 | for (i = 0; i < nviews; i++) { |
339 | NSRect r = [views[i] frame]; |
340 | if (totalrect.size.width < r.size.width) |
341 | totalrect.size.width = r.size.width; |
342 | totalrect.size.height += border + r.size.height; |
343 | } |
344 | totalrect.size.width += 2 * border; |
345 | totalrect.size.height += border; |
346 | y = totalrect.size.height; |
347 | for (i = 0; i < nviews; i++) { |
348 | NSRect r = [views[i] frame]; |
349 | r.origin.x = (totalrect.size.width - r.size.width) / 2; |
350 | y -= border + r.size.height; |
351 | r.origin.y = y; |
352 | [views[i] setFrame:r]; |
353 | } |
354 | |
355 | self = [super initWithContentRect:totalrect |
356 | styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask | |
357 | NSClosableWindowMask) |
358 | backing:NSBackingStoreBuffered |
359 | defer:YES]; |
360 | |
361 | for (i = 0; i < nviews; i++) |
362 | [[self contentView] addSubview:views[i]]; |
363 | |
364 | [self center]; /* :-) */ |
365 | |
366 | return self; |
367 | } |
368 | @end |
369 | |
370 | /* ---------------------------------------------------------------------- |
9494d866 |
371 | * The front end presented to midend.c. |
372 | * |
373 | * This is mostly a subclass of NSWindow. The actual `frontend' |
374 | * structure passed to the midend contains a variety of pointers, |
375 | * including that window object but also including the image we |
376 | * draw on, an ImageView to display it in the window, and so on. |
377 | */ |
378 | |
379 | @class GameWindow; |
380 | @class MyImageView; |
381 | |
382 | struct frontend { |
383 | GameWindow *window; |
384 | NSImage *image; |
385 | MyImageView *view; |
386 | NSColor **colours; |
387 | int ncolours; |
388 | int clipped; |
389 | }; |
390 | |
391 | @interface MyImageView : NSImageView |
392 | { |
393 | GameWindow *ourwin; |
394 | } |
395 | - (void)setWindow:(GameWindow *)win; |
396 | - (BOOL)isFlipped; |
397 | - (void)mouseEvent:(NSEvent *)ev button:(int)b; |
398 | - (void)mouseDown:(NSEvent *)ev; |
399 | - (void)mouseDragged:(NSEvent *)ev; |
400 | - (void)mouseUp:(NSEvent *)ev; |
401 | - (void)rightMouseDown:(NSEvent *)ev; |
402 | - (void)rightMouseDragged:(NSEvent *)ev; |
403 | - (void)rightMouseUp:(NSEvent *)ev; |
404 | - (void)otherMouseDown:(NSEvent *)ev; |
405 | - (void)otherMouseDragged:(NSEvent *)ev; |
406 | - (void)otherMouseUp:(NSEvent *)ev; |
407 | @end |
408 | |
409 | @interface GameWindow : NSWindow |
410 | { |
411 | const game *ourgame; |
dafd6cf6 |
412 | midend *me; |
9494d866 |
413 | struct frontend fe; |
414 | struct timeval last_time; |
415 | NSTimer *timer; |
e1107f8b |
416 | NSWindow *sheet; |
417 | config_item *cfg; |
418 | int cfg_which; |
419 | NSView **cfg_controls; |
420 | int cfg_ncontrols; |
a5102461 |
421 | NSTextField *status; |
9494d866 |
422 | } |
423 | - (id)initWithGame:(const game *)g; |
eed62081 |
424 | - (void)dealloc; |
9494d866 |
425 | - (void)processButton:(int)b x:(int)x y:(int)y; |
426 | - (void)keyDown:(NSEvent *)ev; |
427 | - (void)activateTimer; |
428 | - (void)deactivateTimer; |
48dcdd62 |
429 | - (void)setStatusLine:(char *)text; |
668be019 |
430 | - (void)resizeForNewGameParams; |
ae2cfcdd |
431 | - (void)updateTypeMenuTick; |
9494d866 |
432 | @end |
433 | |
434 | @implementation MyImageView |
435 | |
436 | - (void)setWindow:(GameWindow *)win |
437 | { |
438 | ourwin = win; |
439 | } |
440 | |
441 | - (BOOL)isFlipped |
442 | { |
443 | return YES; |
444 | } |
445 | |
446 | - (void)mouseEvent:(NSEvent *)ev button:(int)b |
447 | { |
448 | NSPoint point = [self convertPoint:[ev locationInWindow] fromView:nil]; |
449 | [ourwin processButton:b x:point.x y:point.y]; |
450 | } |
451 | |
452 | - (void)mouseDown:(NSEvent *)ev |
453 | { |
454 | unsigned mod = [ev modifierFlags]; |
455 | [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_BUTTON : |
456 | (mod & NSShiftKeyMask) ? MIDDLE_BUTTON : |
457 | LEFT_BUTTON)]; |
458 | } |
459 | - (void)mouseDragged:(NSEvent *)ev |
460 | { |
461 | unsigned mod = [ev modifierFlags]; |
462 | [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_DRAG : |
463 | (mod & NSShiftKeyMask) ? MIDDLE_DRAG : |
464 | LEFT_DRAG)]; |
465 | } |
466 | - (void)mouseUp:(NSEvent *)ev |
467 | { |
468 | unsigned mod = [ev modifierFlags]; |
469 | [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_RELEASE : |
470 | (mod & NSShiftKeyMask) ? MIDDLE_RELEASE : |
471 | LEFT_RELEASE)]; |
472 | } |
473 | - (void)rightMouseDown:(NSEvent *)ev |
474 | { |
475 | unsigned mod = [ev modifierFlags]; |
476 | [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_BUTTON : |
477 | RIGHT_BUTTON)]; |
478 | } |
479 | - (void)rightMouseDragged:(NSEvent *)ev |
480 | { |
481 | unsigned mod = [ev modifierFlags]; |
482 | [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_DRAG : |
483 | RIGHT_DRAG)]; |
484 | } |
485 | - (void)rightMouseUp:(NSEvent *)ev |
486 | { |
487 | unsigned mod = [ev modifierFlags]; |
488 | [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_RELEASE : |
489 | RIGHT_RELEASE)]; |
490 | } |
491 | - (void)otherMouseDown:(NSEvent *)ev |
492 | { |
493 | [self mouseEvent:ev button:MIDDLE_BUTTON]; |
494 | } |
495 | - (void)otherMouseDragged:(NSEvent *)ev |
496 | { |
497 | [self mouseEvent:ev button:MIDDLE_DRAG]; |
498 | } |
499 | - (void)otherMouseUp:(NSEvent *)ev |
500 | { |
501 | [self mouseEvent:ev button:MIDDLE_RELEASE]; |
502 | } |
503 | @end |
504 | |
505 | @implementation GameWindow |
7e04cb48 |
506 | - (void)setupContentView |
507 | { |
a5102461 |
508 | NSRect frame; |
7e04cb48 |
509 | int w, h; |
510 | |
a5102461 |
511 | if (status) { |
512 | frame = [status frame]; |
513 | frame.origin.y = frame.size.height; |
514 | } else |
515 | frame.origin.y = 0; |
516 | frame.origin.x = 0; |
517 | |
1e3e152d |
518 | w = h = INT_MAX; |
519 | midend_size(me, &w, &h, FALSE); |
a5102461 |
520 | frame.size.width = w; |
521 | frame.size.height = h; |
7e04cb48 |
522 | |
a5102461 |
523 | fe.image = [[NSImage alloc] initWithSize:frame.size]; |
7e04cb48 |
524 | [fe.image setFlipped:YES]; |
a5102461 |
525 | fe.view = [[MyImageView alloc] initWithFrame:frame]; |
7e04cb48 |
526 | [fe.view setImage:fe.image]; |
527 | [fe.view setWindow:self]; |
528 | |
529 | midend_redraw(me); |
530 | |
a5102461 |
531 | [[self contentView] addSubview:fe.view]; |
7e04cb48 |
532 | } |
9494d866 |
533 | - (id)initWithGame:(const game *)g |
534 | { |
a5102461 |
535 | NSRect rect = { {0,0}, {0,0} }, rect2; |
9494d866 |
536 | int w, h; |
537 | |
538 | ourgame = g; |
539 | |
540 | fe.window = self; |
541 | |
c3b4e35a |
542 | me = midend_new(&fe, ourgame, &osx_drawing, &fe); |
9494d866 |
543 | /* |
544 | * If we ever need to open a fresh window using a provided game |
545 | * ID, I think the right thing is to move most of this method |
546 | * into a new initWithGame:gameID: method, and have |
547 | * initWithGame: simply call that one and pass it NULL. |
548 | */ |
549 | midend_new_game(me); |
1e3e152d |
550 | w = h = INT_MAX; |
551 | midend_size(me, &w, &h, FALSE); |
9494d866 |
552 | rect.size.width = w; |
553 | rect.size.height = h; |
554 | |
a5102461 |
555 | /* |
556 | * Create the status bar, which will just be an NSTextField. |
557 | */ |
910c21c0 |
558 | if (midend_wants_statusbar(me)) { |
a5102461 |
559 | status = [[NSTextField alloc] initWithFrame:NSMakeRect(0,0,100,50)]; |
560 | [status setEditable:NO]; |
561 | [status setSelectable:NO]; |
562 | [status setBordered:YES]; |
563 | [status setBezeled:YES]; |
564 | [status setBezelStyle:NSTextFieldSquareBezel]; |
565 | [status setDrawsBackground:YES]; |
566 | [[status cell] setTitle:@""]; |
567 | [status sizeToFit]; |
568 | rect2 = [status frame]; |
569 | rect.size.height += rect2.size.height; |
570 | rect2.size.width = rect.size.width; |
571 | rect2.origin.x = rect2.origin.y = 0; |
572 | [status setFrame:rect2]; |
573 | } else |
574 | status = nil; |
575 | |
9494d866 |
576 | self = [super initWithContentRect:rect |
577 | styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask | |
578 | NSClosableWindowMask) |
579 | backing:NSBackingStoreBuffered |
e1107f8b |
580 | defer:YES]; |
9494d866 |
581 | [self setTitle:[NSString stringWithCString:ourgame->name]]; |
582 | |
583 | { |
584 | float *colours; |
585 | int i, ncolours; |
586 | |
587 | colours = midend_colours(me, &ncolours); |
588 | fe.ncolours = ncolours; |
589 | fe.colours = snewn(ncolours, NSColor *); |
590 | |
591 | for (i = 0; i < ncolours; i++) { |
592 | fe.colours[i] = [[NSColor colorWithDeviceRed:colours[i*3] |
593 | green:colours[i*3+1] blue:colours[i*3+2] |
594 | alpha:1.0] retain]; |
595 | } |
596 | } |
597 | |
7e04cb48 |
598 | [self setupContentView]; |
a5102461 |
599 | if (status) |
600 | [[self contentView] addSubview:status]; |
9494d866 |
601 | [self setIgnoresMouseEvents:NO]; |
602 | |
9494d866 |
603 | [self center]; /* :-) */ |
604 | |
605 | return self; |
606 | } |
607 | |
eed62081 |
608 | - (void)dealloc |
9494d866 |
609 | { |
610 | int i; |
611 | for (i = 0; i < fe.ncolours; i++) { |
612 | [fe.colours[i] release]; |
613 | } |
614 | sfree(fe.colours); |
615 | midend_free(me); |
eed62081 |
616 | [super dealloc]; |
9494d866 |
617 | } |
618 | |
619 | - (void)processButton:(int)b x:(int)x y:(int)y |
620 | { |
621 | if (!midend_process_key(me, x, y, b)) |
622 | [self close]; |
623 | } |
624 | |
625 | - (void)keyDown:(NSEvent *)ev |
626 | { |
627 | NSString *s = [ev characters]; |
628 | int i, n = [s length]; |
629 | |
630 | for (i = 0; i < n; i++) { |
631 | int c = [s characterAtIndex:i]; |
632 | |
633 | /* |
634 | * ASCII gets passed straight to midend_process_key. |
635 | * Anything above that has to be translated to our own |
636 | * function key codes. |
637 | */ |
638 | if (c >= 0x80) { |
65a92074 |
639 | int mods = FALSE; |
9494d866 |
640 | switch (c) { |
641 | case NSUpArrowFunctionKey: |
642 | c = CURSOR_UP; |
65a92074 |
643 | mods = TRUE; |
9494d866 |
644 | break; |
645 | case NSDownArrowFunctionKey: |
646 | c = CURSOR_DOWN; |
65a92074 |
647 | mods = TRUE; |
9494d866 |
648 | break; |
649 | case NSLeftArrowFunctionKey: |
650 | c = CURSOR_LEFT; |
65a92074 |
651 | mods = TRUE; |
9494d866 |
652 | break; |
653 | case NSRightArrowFunctionKey: |
654 | c = CURSOR_RIGHT; |
65a92074 |
655 | mods = TRUE; |
9494d866 |
656 | break; |
657 | default: |
658 | continue; |
659 | } |
65a92074 |
660 | |
661 | if (mods) { |
662 | if ([ev modifierFlags] & NSShiftKeyMask) |
663 | c |= MOD_SHFT; |
664 | if ([ev modifierFlags] & NSControlKeyMask) |
665 | c |= MOD_CTRL; |
666 | } |
9494d866 |
667 | } |
668 | |
3c833d45 |
669 | if (c >= '0' && c <= '9' && ([ev modifierFlags] & NSNumericPadKeyMask)) |
670 | c |= MOD_NUM_KEYPAD; |
671 | |
9494d866 |
672 | [self processButton:c x:-1 y:-1]; |
673 | } |
674 | } |
675 | |
676 | - (void)activateTimer |
677 | { |
678 | if (timer != nil) |
679 | return; |
680 | |
681 | timer = [NSTimer scheduledTimerWithTimeInterval:0.02 |
682 | target:self selector:@selector(timerTick:) |
683 | userInfo:nil repeats:YES]; |
684 | gettimeofday(&last_time, NULL); |
685 | } |
686 | |
687 | - (void)deactivateTimer |
688 | { |
689 | if (timer == nil) |
690 | return; |
691 | |
692 | [timer invalidate]; |
693 | timer = nil; |
694 | } |
695 | |
696 | - (void)timerTick:(id)sender |
697 | { |
698 | struct timeval now; |
699 | float elapsed; |
700 | gettimeofday(&now, NULL); |
701 | elapsed = ((now.tv_usec - last_time.tv_usec) * 0.000001F + |
702 | (now.tv_sec - last_time.tv_sec)); |
703 | midend_timer(me, elapsed); |
704 | last_time = now; |
705 | } |
706 | |
668be019 |
707 | - (void)showError:(char *)message |
708 | { |
709 | NSAlert *alert; |
710 | |
711 | alert = [[[NSAlert alloc] init] autorelease]; |
712 | [alert addButtonWithTitle:@"Bah"]; |
713 | [alert setInformativeText:[NSString stringWithCString:message]]; |
714 | [alert beginSheetModalForWindow:self modalDelegate:nil |
715 | didEndSelector:nil contextInfo:nil]; |
716 | } |
717 | |
00461804 |
718 | - (void)newGame:(id)sender |
719 | { |
720 | [self processButton:'n' x:-1 y:-1]; |
721 | } |
722 | - (void)restartGame:(id)sender |
723 | { |
7f89707c |
724 | midend_restart_game(me); |
00461804 |
725 | } |
668be019 |
726 | - (void)saveGame:(id)sender |
727 | { |
728 | NSSavePanel *sp = [NSSavePanel savePanel]; |
729 | |
730 | if ([sp runModal] == NSFileHandlingPanelOKButton) { |
eed62081 |
731 | const char *name = [[sp filename] UTF8String]; |
668be019 |
732 | |
733 | FILE *fp = fopen(name, "w"); |
734 | |
735 | if (!fp) { |
736 | [self showError:"Unable to open save file"]; |
737 | return; |
738 | } |
739 | |
740 | midend_serialise(me, savefile_write, fp); |
741 | |
742 | fclose(fp); |
743 | } |
744 | } |
745 | - (void)loadSavedGame:(id)sender |
746 | { |
747 | NSOpenPanel *op = [NSOpenPanel openPanel]; |
748 | |
749 | [op setAllowsMultipleSelection:NO]; |
750 | |
751 | if ([op runModalForTypes:nil] == NSOKButton) { |
752 | const char *name = [[[op filenames] objectAtIndex:0] cString]; |
753 | char *err; |
754 | |
755 | FILE *fp = fopen(name, "r"); |
756 | |
757 | if (!fp) { |
758 | [self showError:"Unable to open saved game file"]; |
759 | return; |
760 | } |
761 | |
762 | err = midend_deserialise(me, savefile_read, fp); |
763 | |
764 | fclose(fp); |
765 | |
766 | if (err) { |
767 | [self showError:err]; |
768 | return; |
769 | } |
770 | |
771 | [self resizeForNewGameParams]; |
ae2cfcdd |
772 | [self updateTypeMenuTick]; |
668be019 |
773 | } |
774 | } |
00461804 |
775 | - (void)undoMove:(id)sender |
776 | { |
777 | [self processButton:'u' x:-1 y:-1]; |
778 | } |
779 | - (void)redoMove:(id)sender |
780 | { |
781 | [self processButton:'r'&0x1F x:-1 y:-1]; |
782 | } |
783 | |
9b4b03d3 |
784 | - (void)copy:(id)sender |
785 | { |
786 | char *text; |
787 | |
788 | if ((text = midend_text_format(me)) != NULL) { |
789 | NSPasteboard *pb = [NSPasteboard generalPasteboard]; |
790 | NSArray *a = [NSArray arrayWithObject:NSStringPboardType]; |
791 | [pb declareTypes:a owner:nil]; |
792 | [pb setString:[NSString stringWithCString:text] |
793 | forType:NSStringPboardType]; |
794 | } else |
795 | NSBeep(); |
796 | } |
797 | |
2ac6d24e |
798 | - (void)solveGame:(id)sender |
799 | { |
800 | char *msg; |
2ac6d24e |
801 | |
802 | msg = midend_solve(me); |
803 | |
668be019 |
804 | if (msg) |
805 | [self showError:msg]; |
2ac6d24e |
806 | } |
807 | |
9b4b03d3 |
808 | - (BOOL)validateMenuItem:(NSMenuItem *)item |
809 | { |
810 | if ([item action] == @selector(copy:)) |
fa3abef5 |
811 | return (ourgame->can_format_as_text_ever && |
812 | midend_can_format_as_text_now(me) ? YES : NO); |
2ac6d24e |
813 | else if ([item action] == @selector(solveGame:)) |
814 | return (ourgame->can_solve ? YES : NO); |
9b4b03d3 |
815 | else |
816 | return [super validateMenuItem:item]; |
817 | } |
818 | |
7e04cb48 |
819 | - (void)clearTypeMenu |
820 | { |
821 | while ([typemenu numberOfItems] > 1) |
822 | [typemenu removeItemAtIndex:0]; |
ae2cfcdd |
823 | [[typemenu itemAtIndex:0] setState:NSOffState]; |
824 | } |
825 | |
826 | - (void)updateTypeMenuTick |
827 | { |
828 | int i, total, n; |
829 | |
830 | total = [typemenu numberOfItems]; |
831 | n = midend_which_preset(me); |
832 | if (n < 0) |
833 | n = total - 1; /* that's always where "Custom" lives */ |
834 | for (i = 0; i < total; i++) |
835 | [[typemenu itemAtIndex:i] setState:(i == n ? NSOnState : NSOffState)]; |
7e04cb48 |
836 | } |
837 | |
838 | - (void)becomeKeyWindow |
839 | { |
840 | int n; |
841 | |
842 | [self clearTypeMenu]; |
843 | |
844 | [super becomeKeyWindow]; |
845 | |
846 | n = midend_num_presets(me); |
847 | |
848 | if (n > 0) { |
849 | [typemenu insertItem:[NSMenuItem separatorItem] atIndex:0]; |
850 | while (n--) { |
851 | char *name; |
852 | game_params *params; |
853 | DataMenuItem *item; |
854 | |
855 | midend_fetch_preset(me, n, &name, ¶ms); |
856 | |
857 | item = [[[DataMenuItem alloc] |
858 | initWithTitle:[NSString stringWithCString:name] |
859 | action:NULL keyEquivalent:@""] |
860 | autorelease]; |
861 | |
862 | [item setEnabled:YES]; |
863 | [item setTarget:self]; |
864 | [item setAction:@selector(presetGame:)]; |
865 | [item setPayload:params]; |
7e04cb48 |
866 | |
867 | [typemenu insertItem:item atIndex:0]; |
868 | } |
869 | } |
ae2cfcdd |
870 | |
871 | [self updateTypeMenuTick]; |
7e04cb48 |
872 | } |
873 | |
874 | - (void)resignKeyWindow |
875 | { |
876 | [self clearTypeMenu]; |
877 | [super resignKeyWindow]; |
878 | } |
879 | |
880 | - (void)close |
881 | { |
882 | [self clearTypeMenu]; |
883 | [super close]; |
884 | } |
885 | |
886 | - (void)resizeForNewGameParams |
887 | { |
888 | NSSize size = {0,0}; |
889 | int w, h; |
890 | |
1e3e152d |
891 | w = h = INT_MAX; |
892 | midend_size(me, &w, &h, FALSE); |
7e04cb48 |
893 | size.width = w; |
894 | size.height = h; |
895 | |
2411c162 |
896 | if (status) { |
897 | NSRect frame = [status frame]; |
898 | size.height += frame.size.height; |
899 | frame.size.width = size.width; |
900 | [status setFrame:frame]; |
901 | } |
902 | |
7e04cb48 |
903 | NSDisableScreenUpdates(); |
904 | [self setContentSize:size]; |
905 | [self setupContentView]; |
906 | NSEnableScreenUpdates(); |
907 | } |
908 | |
909 | - (void)presetGame:(id)sender |
910 | { |
911 | game_params *params = [sender getPayload]; |
912 | |
913 | midend_set_params(me, params); |
914 | midend_new_game(me); |
915 | |
916 | [self resizeForNewGameParams]; |
ae2cfcdd |
917 | [self updateTypeMenuTick]; |
7e04cb48 |
918 | } |
919 | |
e1107f8b |
920 | - (void)startConfigureSheet:(int)which |
921 | { |
922 | NSButton *ok, *cancel; |
923 | int actw, acth, leftw, rightw, totalw, h, thish, y; |
924 | int k; |
925 | NSRect rect, tmprect; |
926 | const int SPACING = 16; |
927 | char *title; |
928 | config_item *i; |
929 | int cfg_controlsize; |
930 | NSTextField *tf; |
931 | NSButton *b; |
932 | NSPopUpButton *pb; |
933 | |
934 | assert(sheet == NULL); |
935 | |
936 | /* |
937 | * Every control we create here is going to have this size |
938 | * until we tell it to calculate a better one. |
939 | */ |
940 | tmprect = NSMakeRect(0, 0, 100, 50); |
941 | |
942 | /* |
943 | * Set up OK and Cancel buttons. (Actually, MacOS doesn't seem |
944 | * to be fond of generic OK and Cancel wording, so I'm going to |
945 | * rename them to something nicer.) |
946 | */ |
947 | actw = acth = 0; |
948 | |
949 | cancel = [[NSButton alloc] initWithFrame:tmprect]; |
950 | [cancel setBezelStyle:NSRoundedBezelStyle]; |
951 | [cancel setTitle:@"Abandon"]; |
952 | [cancel setTarget:self]; |
953 | [cancel setKeyEquivalent:@"\033"]; |
954 | [cancel setAction:@selector(sheetCancelButton:)]; |
955 | [cancel sizeToFit]; |
956 | rect = [cancel frame]; |
957 | if (actw < rect.size.width) actw = rect.size.width; |
958 | if (acth < rect.size.height) acth = rect.size.height; |
959 | |
960 | ok = [[NSButton alloc] initWithFrame:tmprect]; |
961 | [ok setBezelStyle:NSRoundedBezelStyle]; |
962 | [ok setTitle:@"Accept"]; |
963 | [ok setTarget:self]; |
964 | [ok setKeyEquivalent:@"\r"]; |
965 | [ok setAction:@selector(sheetOKButton:)]; |
966 | [ok sizeToFit]; |
967 | rect = [ok frame]; |
968 | if (actw < rect.size.width) actw = rect.size.width; |
969 | if (acth < rect.size.height) acth = rect.size.height; |
970 | |
971 | totalw = SPACING + 2 * actw; |
972 | h = 2 * SPACING + acth; |
973 | |
974 | /* |
975 | * Now fetch the midend config data and go through it creating |
976 | * controls. |
977 | */ |
978 | cfg = midend_get_config(me, which, &title); |
979 | sfree(title); /* FIXME: should we use this somehow? */ |
980 | cfg_which = which; |
981 | |
982 | cfg_ncontrols = cfg_controlsize = 0; |
983 | cfg_controls = NULL; |
984 | leftw = rightw = 0; |
985 | for (i = cfg; i->type != C_END; i++) { |
986 | if (cfg_controlsize < cfg_ncontrols + 5) { |
987 | cfg_controlsize = cfg_ncontrols + 32; |
988 | cfg_controls = sresize(cfg_controls, cfg_controlsize, NSView *); |
989 | } |
990 | |
991 | thish = 0; |
992 | |
993 | switch (i->type) { |
994 | case C_STRING: |
995 | /* |
996 | * Two NSTextFields, one being a label and the other |
997 | * being an edit box. |
998 | */ |
999 | |
1000 | tf = [[NSTextField alloc] initWithFrame:tmprect]; |
1001 | [tf setEditable:NO]; |
1002 | [tf setSelectable:NO]; |
1003 | [tf setBordered:NO]; |
1004 | [tf setDrawsBackground:NO]; |
1005 | [[tf cell] setTitle:[NSString stringWithCString:i->name]]; |
1006 | [tf sizeToFit]; |
1007 | rect = [tf frame]; |
1008 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
1009 | if (leftw < rect.size.width + 1) leftw = rect.size.width + 1; |
1010 | cfg_controls[cfg_ncontrols++] = tf; |
1011 | |
e1107f8b |
1012 | tf = [[NSTextField alloc] initWithFrame:tmprect]; |
1013 | [tf setEditable:YES]; |
1014 | [tf setSelectable:YES]; |
1015 | [tf setBordered:YES]; |
1016 | [[tf cell] setTitle:[NSString stringWithCString:i->sval]]; |
1017 | [tf sizeToFit]; |
1018 | rect = [tf frame]; |
6958e513 |
1019 | /* |
1020 | * We impose a minimum and maximum width on editable |
1021 | * NSTextFields. If we allow them to size themselves to |
1022 | * the contents of the text within them, then they will |
1023 | * look very silly if that text is only one or two |
1024 | * characters, and equally silly if it's an absolutely |
1025 | * enormous Rectangles or Pattern game ID! |
1026 | */ |
1027 | if (rect.size.width < 75) rect.size.width = 75; |
1028 | if (rect.size.width > 400) rect.size.width = 400; |
1029 | |
e1107f8b |
1030 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
1031 | if (rightw < rect.size.width + 1) rightw = rect.size.width + 1; |
1032 | cfg_controls[cfg_ncontrols++] = tf; |
1033 | break; |
1034 | |
1035 | case C_BOOLEAN: |
1036 | /* |
1037 | * A checkbox is an NSButton with a type of |
1038 | * NSSwitchButton. |
1039 | */ |
1040 | b = [[NSButton alloc] initWithFrame:tmprect]; |
1041 | [b setBezelStyle:NSRoundedBezelStyle]; |
1042 | [b setButtonType:NSSwitchButton]; |
1043 | [b setTitle:[NSString stringWithCString:i->name]]; |
1044 | [b sizeToFit]; |
1045 | [b setState:(i->ival ? NSOnState : NSOffState)]; |
1046 | rect = [b frame]; |
1047 | if (totalw < rect.size.width + 1) totalw = rect.size.width + 1; |
1048 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
1049 | cfg_controls[cfg_ncontrols++] = b; |
1050 | break; |
1051 | |
1052 | case C_CHOICES: |
1053 | /* |
1054 | * A pop-up menu control is an NSPopUpButton, which |
1055 | * takes an embedded NSMenu. We also need an |
1056 | * NSTextField to act as a label. |
1057 | */ |
1058 | |
1059 | tf = [[NSTextField alloc] initWithFrame:tmprect]; |
1060 | [tf setEditable:NO]; |
1061 | [tf setSelectable:NO]; |
1062 | [tf setBordered:NO]; |
1063 | [tf setDrawsBackground:NO]; |
1064 | [[tf cell] setTitle:[NSString stringWithCString:i->name]]; |
1065 | [tf sizeToFit]; |
1066 | rect = [tf frame]; |
1067 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
1068 | if (leftw < rect.size.width + 1) leftw = rect.size.width + 1; |
1069 | cfg_controls[cfg_ncontrols++] = tf; |
1070 | |
1071 | pb = [[NSPopUpButton alloc] initWithFrame:tmprect pullsDown:NO]; |
1072 | [pb setBezelStyle:NSRoundedBezelStyle]; |
1073 | { |
1074 | char c, *p; |
1075 | |
1076 | p = i->sval; |
1077 | c = *p++; |
1078 | while (*p) { |
1079 | char *q; |
1080 | |
1081 | q = p; |
1082 | while (*p && *p != c) p++; |
1083 | |
1084 | [pb addItemWithTitle:[NSString stringWithCString:q |
1085 | length:p-q]]; |
1086 | |
1087 | if (*p) p++; |
1088 | } |
1089 | } |
1090 | [pb selectItemAtIndex:i->ival]; |
1091 | [pb sizeToFit]; |
1092 | |
1093 | rect = [pb frame]; |
1094 | if (rightw < rect.size.width + 1) rightw = rect.size.width + 1; |
1095 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
1096 | cfg_controls[cfg_ncontrols++] = pb; |
1097 | break; |
1098 | } |
1099 | |
1100 | h += SPACING + thish; |
1101 | } |
1102 | |
1103 | if (totalw < leftw + SPACING + rightw) |
1104 | totalw = leftw + SPACING + rightw; |
1105 | if (totalw > leftw + SPACING + rightw) { |
1106 | int excess = totalw - (leftw + SPACING + rightw); |
1107 | int leftexcess = leftw * excess / (leftw + rightw); |
1108 | int rightexcess = excess - leftexcess; |
1109 | leftw += leftexcess; |
1110 | rightw += rightexcess; |
1111 | } |
1112 | |
1113 | /* |
1114 | * Now go through the list again, setting the final position |
1115 | * for each control. |
1116 | */ |
1117 | k = 0; |
1118 | y = h; |
1119 | for (i = cfg; i->type != C_END; i++) { |
1120 | y -= SPACING; |
1121 | thish = 0; |
1122 | switch (i->type) { |
1123 | case C_STRING: |
1124 | case C_CHOICES: |
1125 | /* |
1126 | * These two are treated identically, since both expect |
1127 | * a control on the left and another on the right. |
1128 | */ |
1129 | rect = [cfg_controls[k] frame]; |
1130 | if (thish < rect.size.height + 1) |
1131 | thish = rect.size.height + 1; |
1132 | rect = [cfg_controls[k+1] frame]; |
1133 | if (thish < rect.size.height + 1) |
1134 | thish = rect.size.height + 1; |
1135 | rect = [cfg_controls[k] frame]; |
1136 | rect.origin.y = y - thish/2 - rect.size.height/2; |
1137 | rect.origin.x = SPACING; |
1138 | rect.size.width = leftw; |
1139 | [cfg_controls[k] setFrame:rect]; |
1140 | rect = [cfg_controls[k+1] frame]; |
1141 | rect.origin.y = y - thish/2 - rect.size.height/2; |
1142 | rect.origin.x = 2 * SPACING + leftw; |
1143 | rect.size.width = rightw; |
1144 | [cfg_controls[k+1] setFrame:rect]; |
1145 | k += 2; |
1146 | break; |
1147 | |
1148 | case C_BOOLEAN: |
1149 | rect = [cfg_controls[k] frame]; |
1150 | if (thish < rect.size.height + 1) |
1151 | thish = rect.size.height + 1; |
1152 | rect.origin.y = y - thish/2 - rect.size.height/2; |
1153 | rect.origin.x = SPACING; |
1154 | rect.size.width = totalw; |
1155 | [cfg_controls[k] setFrame:rect]; |
1156 | k++; |
1157 | break; |
1158 | } |
1159 | y -= thish; |
1160 | } |
1161 | |
1162 | assert(k == cfg_ncontrols); |
1163 | |
1164 | [cancel setFrame:NSMakeRect(SPACING+totalw/4-actw/2, SPACING, actw, acth)]; |
1165 | [ok setFrame:NSMakeRect(SPACING+3*totalw/4-actw/2, SPACING, actw, acth)]; |
1166 | |
1167 | sheet = [[NSWindow alloc] |
1168 | initWithContentRect:NSMakeRect(0,0,totalw + 2*SPACING,h) |
1169 | styleMask:NSTitledWindowMask | NSClosableWindowMask |
1170 | backing:NSBackingStoreBuffered |
1171 | defer:YES]; |
1172 | |
1173 | [[sheet contentView] addSubview:cancel]; |
1174 | [[sheet contentView] addSubview:ok]; |
1175 | |
1176 | for (k = 0; k < cfg_ncontrols; k++) |
1177 | [[sheet contentView] addSubview:cfg_controls[k]]; |
1178 | |
1179 | [NSApp beginSheet:sheet modalForWindow:self |
1180 | modalDelegate:nil didEndSelector:nil contextInfo:nil]; |
1181 | } |
1182 | |
1183 | - (void)specificGame:(id)sender |
1184 | { |
1185e3c5 |
1185 | [self startConfigureSheet:CFG_DESC]; |
1186 | } |
1187 | |
1188 | - (void)specificRandomGame:(id)sender |
1189 | { |
e1107f8b |
1190 | [self startConfigureSheet:CFG_SEED]; |
1191 | } |
1192 | |
1193 | - (void)customGameType:(id)sender |
1194 | { |
1195 | [self startConfigureSheet:CFG_SETTINGS]; |
1196 | } |
1197 | |
1198 | - (void)sheetEndWithStatus:(BOOL)update |
1199 | { |
1200 | assert(sheet != NULL); |
1201 | [NSApp endSheet:sheet]; |
1202 | [sheet orderOut:self]; |
1203 | sheet = NULL; |
1204 | if (update) { |
1205 | int k; |
1206 | config_item *i; |
1207 | char *error; |
1208 | |
1209 | k = 0; |
1210 | for (i = cfg; i->type != C_END; i++) { |
1211 | switch (i->type) { |
1212 | case C_STRING: |
1213 | sfree(i->sval); |
1214 | i->sval = dupstr([[[(id)cfg_controls[k+1] cell] |
eed62081 |
1215 | title] UTF8String]); |
e1107f8b |
1216 | k += 2; |
1217 | break; |
1218 | case C_BOOLEAN: |
1219 | i->ival = [(id)cfg_controls[k] state] == NSOnState; |
1220 | k++; |
1221 | break; |
1222 | case C_CHOICES: |
1223 | i->ival = [(id)cfg_controls[k+1] indexOfSelectedItem]; |
1224 | k += 2; |
1225 | break; |
1226 | } |
1227 | } |
1228 | |
1229 | error = midend_set_config(me, cfg_which, cfg); |
1230 | if (error) { |
1231 | NSAlert *alert = [[[NSAlert alloc] init] autorelease]; |
e7fabdfa |
1232 | [alert addButtonWithTitle:@"Bah"]; |
e1107f8b |
1233 | [alert setInformativeText:[NSString stringWithCString:error]]; |
1234 | [alert beginSheetModalForWindow:self modalDelegate:nil |
1235 | didEndSelector:nil contextInfo:nil]; |
1236 | } else { |
1237 | midend_new_game(me); |
1238 | [self resizeForNewGameParams]; |
ae2cfcdd |
1239 | [self updateTypeMenuTick]; |
e1107f8b |
1240 | } |
1241 | } |
1242 | sfree(cfg_controls); |
1243 | cfg_controls = NULL; |
1244 | } |
1245 | - (void)sheetOKButton:(id)sender |
1246 | { |
1247 | [self sheetEndWithStatus:YES]; |
1248 | } |
1249 | - (void)sheetCancelButton:(id)sender |
1250 | { |
1251 | [self sheetEndWithStatus:NO]; |
1252 | } |
1253 | |
48dcdd62 |
1254 | - (void)setStatusLine:(char *)text |
a5102461 |
1255 | { |
eb65b278 |
1256 | [[status cell] setTitle:[NSString stringWithCString:text]]; |
a5102461 |
1257 | } |
1258 | |
9494d866 |
1259 | @end |
1260 | |
1261 | /* |
1262 | * Drawing routines called by the midend. |
1263 | */ |
dafd6cf6 |
1264 | static void osx_draw_polygon(void *handle, int *coords, int npoints, |
1265 | int fillcolour, int outlinecolour) |
9494d866 |
1266 | { |
dafd6cf6 |
1267 | frontend *fe = (frontend *)handle; |
9494d866 |
1268 | NSBezierPath *path = [NSBezierPath bezierPath]; |
1269 | int i; |
1270 | |
1271 | [[NSGraphicsContext currentContext] setShouldAntialias:YES]; |
1272 | |
9494d866 |
1273 | for (i = 0; i < npoints; i++) { |
1274 | NSPoint p = { coords[i*2] + 0.5, coords[i*2+1] + 0.5 }; |
1275 | if (i == 0) |
1276 | [path moveToPoint:p]; |
1277 | else |
1278 | [path lineToPoint:p]; |
1279 | } |
1280 | |
1281 | [path closePath]; |
1282 | |
28b5987d |
1283 | if (fillcolour >= 0) { |
1284 | assert(fillcolour >= 0 && fillcolour < fe->ncolours); |
1285 | [fe->colours[fillcolour] set]; |
9494d866 |
1286 | [path fill]; |
28b5987d |
1287 | } |
1288 | |
1289 | assert(outlinecolour >= 0 && outlinecolour < fe->ncolours); |
1290 | [fe->colours[outlinecolour] set]; |
1291 | [path stroke]; |
9494d866 |
1292 | } |
dafd6cf6 |
1293 | static void osx_draw_circle(void *handle, int cx, int cy, int radius, |
1294 | int fillcolour, int outlinecolour) |
550efd7f |
1295 | { |
dafd6cf6 |
1296 | frontend *fe = (frontend *)handle; |
550efd7f |
1297 | NSBezierPath *path = [NSBezierPath bezierPath]; |
1298 | |
1299 | [[NSGraphicsContext currentContext] setShouldAntialias:YES]; |
1300 | |
550efd7f |
1301 | [path appendBezierPathWithArcWithCenter:NSMakePoint(cx + 0.5, cy + 0.5) |
1302 | radius:radius startAngle:0.0 endAngle:360.0]; |
1303 | |
1304 | [path closePath]; |
1305 | |
28b5987d |
1306 | if (fillcolour >= 0) { |
1307 | assert(fillcolour >= 0 && fillcolour < fe->ncolours); |
1308 | [fe->colours[fillcolour] set]; |
550efd7f |
1309 | [path fill]; |
28b5987d |
1310 | } |
1311 | |
1312 | assert(outlinecolour >= 0 && outlinecolour < fe->ncolours); |
1313 | [fe->colours[outlinecolour] set]; |
1314 | [path stroke]; |
550efd7f |
1315 | } |
dafd6cf6 |
1316 | static void osx_draw_line(void *handle, int x1, int y1, int x2, int y2, int colour) |
9494d866 |
1317 | { |
dafd6cf6 |
1318 | frontend *fe = (frontend *)handle; |
9494d866 |
1319 | NSBezierPath *path = [NSBezierPath bezierPath]; |
1320 | NSPoint p1 = { x1 + 0.5, y1 + 0.5 }, p2 = { x2 + 0.5, y2 + 0.5 }; |
1321 | |
1322 | [[NSGraphicsContext currentContext] setShouldAntialias:NO]; |
1323 | |
1324 | assert(colour >= 0 && colour < fe->ncolours); |
1325 | [fe->colours[colour] set]; |
1326 | |
1327 | [path moveToPoint:p1]; |
1328 | [path lineToPoint:p2]; |
1329 | [path stroke]; |
1330 | } |
dafd6cf6 |
1331 | static void osx_draw_rect(void *handle, int x, int y, int w, int h, int colour) |
9494d866 |
1332 | { |
dafd6cf6 |
1333 | frontend *fe = (frontend *)handle; |
9494d866 |
1334 | NSRect r = { {x,y}, {w,h} }; |
dafd6cf6 |
1335 | |
9494d866 |
1336 | [[NSGraphicsContext currentContext] setShouldAntialias:NO]; |
1337 | |
1338 | assert(colour >= 0 && colour < fe->ncolours); |
1339 | [fe->colours[colour] set]; |
1340 | |
1341 | NSRectFill(r); |
1342 | } |
dafd6cf6 |
1343 | static void osx_draw_text(void *handle, int x, int y, int fonttype, |
1344 | int fontsize, int align, int colour, char *text) |
9494d866 |
1345 | { |
dafd6cf6 |
1346 | frontend *fe = (frontend *)handle; |
4011952c |
1347 | NSString *string = [NSString stringWithCString:text |
1348 | encoding:NSUTF8StringEncoding]; |
9494d866 |
1349 | NSDictionary *attr; |
1350 | NSFont *font; |
1351 | NSSize size; |
1352 | NSPoint point; |
1353 | |
1354 | [[NSGraphicsContext currentContext] setShouldAntialias:YES]; |
1355 | |
1356 | assert(colour >= 0 && colour < fe->ncolours); |
1357 | |
1358 | if (fonttype == FONT_FIXED) |
1359 | font = [NSFont userFixedPitchFontOfSize:fontsize]; |
1360 | else |
1361 | font = [NSFont userFontOfSize:fontsize]; |
1362 | |
1363 | attr = [NSDictionary dictionaryWithObjectsAndKeys: |
1364 | fe->colours[colour], NSForegroundColorAttributeName, |
1365 | font, NSFontAttributeName, nil]; |
1366 | |
1367 | point.x = x; |
1368 | point.y = y; |
1369 | |
1370 | size = [string sizeWithAttributes:attr]; |
1371 | if (align & ALIGN_HRIGHT) |
1372 | point.x -= size.width; |
1373 | else if (align & ALIGN_HCENTRE) |
1374 | point.x -= size.width / 2; |
1375 | if (align & ALIGN_VCENTRE) |
1376 | point.y -= size.height / 2; |
86e60e3d |
1377 | else |
1378 | point.y -= size.height; |
9494d866 |
1379 | |
1380 | [string drawAtPoint:point withAttributes:attr]; |
1381 | } |
4011952c |
1382 | static char *osx_text_fallback(void *handle, const char *const *strings, |
1383 | int nstrings) |
1384 | { |
1385 | /* |
1386 | * We assume OS X can cope with any UTF-8 likely to be emitted |
1387 | * by a puzzle. |
1388 | */ |
1389 | return dupstr(strings[0]); |
1390 | } |
3161048d |
1391 | struct blitter { |
1392 | int w, h; |
1393 | int x, y; |
1394 | NSImage *img; |
1395 | }; |
dafd6cf6 |
1396 | static blitter *osx_blitter_new(void *handle, int w, int h) |
3161048d |
1397 | { |
1398 | blitter *bl = snew(blitter); |
1399 | bl->x = bl->y = -1; |
1400 | bl->w = w; |
1401 | bl->h = h; |
1402 | bl->img = [[NSImage alloc] initWithSize:NSMakeSize(w, h)]; |
1403 | [bl->img setFlipped:YES]; |
1404 | return bl; |
1405 | } |
dafd6cf6 |
1406 | static void osx_blitter_free(void *handle, blitter *bl) |
3161048d |
1407 | { |
1408 | [bl->img release]; |
1409 | sfree(bl); |
1410 | } |
dafd6cf6 |
1411 | static void osx_blitter_save(void *handle, blitter *bl, int x, int y) |
3161048d |
1412 | { |
dafd6cf6 |
1413 | frontend *fe = (frontend *)handle; |
3161048d |
1414 | [fe->image unlockFocus]; |
1415 | [bl->img lockFocus]; |
1416 | [fe->image drawInRect:NSMakeRect(0, 0, bl->w, bl->h) |
1417 | fromRect:NSMakeRect(x, y, bl->w, bl->h) |
1418 | operation:NSCompositeCopy fraction:1.0]; |
1419 | [bl->img unlockFocus]; |
1420 | [fe->image lockFocus]; |
1421 | bl->x = x; |
1422 | bl->y = y; |
1423 | } |
dafd6cf6 |
1424 | static void osx_blitter_load(void *handle, blitter *bl, int x, int y) |
3161048d |
1425 | { |
c3b4e35a |
1426 | /* frontend *fe = (frontend *)handle; */ |
3161048d |
1427 | if (x == BLITTER_FROMSAVED && y == BLITTER_FROMSAVED) { |
1428 | x = bl->x; |
1429 | y = bl->y; |
1430 | } |
1431 | [bl->img drawInRect:NSMakeRect(x, y, bl->w, bl->h) |
1432 | fromRect:NSMakeRect(0, 0, bl->w, bl->h) |
1433 | operation:NSCompositeCopy fraction:1.0]; |
1434 | } |
dafd6cf6 |
1435 | static void osx_draw_update(void *handle, int x, int y, int w, int h) |
9494d866 |
1436 | { |
dafd6cf6 |
1437 | frontend *fe = (frontend *)handle; |
364722d2 |
1438 | [fe->view setNeedsDisplayInRect:NSMakeRect(x,y,w,h)]; |
9494d866 |
1439 | } |
dafd6cf6 |
1440 | static void osx_clip(void *handle, int x, int y, int w, int h) |
9494d866 |
1441 | { |
dafd6cf6 |
1442 | frontend *fe = (frontend *)handle; |
9494d866 |
1443 | NSRect r = { {x,y}, {w,h} }; |
dafd6cf6 |
1444 | |
9494d866 |
1445 | if (!fe->clipped) |
1446 | [[NSGraphicsContext currentContext] saveGraphicsState]; |
1447 | [NSBezierPath clipRect:r]; |
1448 | fe->clipped = TRUE; |
1449 | } |
dafd6cf6 |
1450 | static void osx_unclip(void *handle) |
9494d866 |
1451 | { |
dafd6cf6 |
1452 | frontend *fe = (frontend *)handle; |
9494d866 |
1453 | if (fe->clipped) |
1454 | [[NSGraphicsContext currentContext] restoreGraphicsState]; |
1455 | fe->clipped = FALSE; |
1456 | } |
dafd6cf6 |
1457 | static void osx_start_draw(void *handle) |
9494d866 |
1458 | { |
dafd6cf6 |
1459 | frontend *fe = (frontend *)handle; |
9494d866 |
1460 | [fe->image lockFocus]; |
1461 | fe->clipped = FALSE; |
1462 | } |
dafd6cf6 |
1463 | static void osx_end_draw(void *handle) |
9494d866 |
1464 | { |
dafd6cf6 |
1465 | frontend *fe = (frontend *)handle; |
9494d866 |
1466 | [fe->image unlockFocus]; |
9494d866 |
1467 | } |
dafd6cf6 |
1468 | static void osx_status_bar(void *handle, char *text) |
1469 | { |
1470 | frontend *fe = (frontend *)handle; |
1471 | [fe->window setStatusLine:text]; |
1472 | } |
1473 | |
1474 | const struct drawing_api osx_drawing = { |
1475 | osx_draw_text, |
1476 | osx_draw_rect, |
1477 | osx_draw_line, |
c3b4e35a |
1478 | osx_draw_polygon, |
dafd6cf6 |
1479 | osx_draw_circle, |
1480 | osx_draw_update, |
1481 | osx_clip, |
1482 | osx_unclip, |
1483 | osx_start_draw, |
1484 | osx_end_draw, |
1485 | osx_status_bar, |
1486 | osx_blitter_new, |
1487 | osx_blitter_free, |
1488 | osx_blitter_save, |
1489 | osx_blitter_load, |
1490 | NULL, NULL, NULL, NULL, NULL, NULL, /* {begin,end}_{doc,page,puzzle} */ |
4011952c |
1491 | NULL, NULL, /* line_width, line_dotted */ |
1492 | osx_text_fallback, |
dafd6cf6 |
1493 | }; |
9494d866 |
1494 | |
1495 | void deactivate_timer(frontend *fe) |
1496 | { |
1497 | [fe->window deactivateTimer]; |
1498 | } |
1499 | void activate_timer(frontend *fe) |
1500 | { |
1501 | [fe->window activateTimer]; |
1502 | } |
1503 | |
1504 | /* ---------------------------------------------------------------------- |
9494d866 |
1505 | * AppController: the object which receives the messages from all |
1506 | * menu selections that aren't standard OS X functions. |
1507 | */ |
1508 | @interface AppController : NSObject |
1509 | { |
1510 | } |
bacaa96e |
1511 | - (void)newGameWindow:(id)sender; |
97098757 |
1512 | - (void)about:(id)sender; |
9494d866 |
1513 | @end |
1514 | |
1515 | @implementation AppController |
1516 | |
bacaa96e |
1517 | - (void)newGameWindow:(id)sender |
9494d866 |
1518 | { |
7e04cb48 |
1519 | const game *g = [sender getPayload]; |
9494d866 |
1520 | id win; |
1521 | |
1522 | win = [[GameWindow alloc] initWithGame:g]; |
1523 | [win makeKeyAndOrderFront:self]; |
1524 | } |
1525 | |
97098757 |
1526 | - (void)about:(id)sender |
1527 | { |
1528 | id win; |
1529 | |
1530 | win = [[AboutBox alloc] init]; |
1531 | [win makeKeyAndOrderFront:self]; |
1532 | } |
1533 | |
3041164c |
1534 | - (NSMenu *)applicationDockMenu:(NSApplication *)sender |
1535 | { |
1536 | NSMenu *menu = newmenu("Dock Menu"); |
1537 | { |
1538 | int i; |
1539 | |
1540 | for (i = 0; i < gamecount; i++) { |
1541 | id item = |
1542 | initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]], |
1543 | menu, gamelist[i]->name, "", self, |
bacaa96e |
1544 | @selector(newGameWindow:)); |
3041164c |
1545 | [item setPayload:(void *)gamelist[i]]; |
1546 | } |
1547 | } |
1548 | return menu; |
1549 | } |
1550 | |
9494d866 |
1551 | @end |
1552 | |
1553 | /* ---------------------------------------------------------------------- |
1554 | * Main program. Constructs the menus and runs the application. |
1555 | */ |
1556 | int main(int argc, char **argv) |
1557 | { |
1558 | NSAutoreleasePool *pool; |
1559 | NSMenu *menu; |
1560 | NSMenuItem *item; |
1561 | AppController *controller; |
a96edf8a |
1562 | NSImage *icon; |
9494d866 |
1563 | |
1564 | pool = [[NSAutoreleasePool alloc] init]; |
a96edf8a |
1565 | |
1566 | icon = [NSImage imageNamed:@"NSApplicationIcon"]; |
9494d866 |
1567 | [NSApplication sharedApplication]; |
a96edf8a |
1568 | [NSApp setApplicationIconImage:icon]; |
9494d866 |
1569 | |
1570 | controller = [[[AppController alloc] init] autorelease]; |
3041164c |
1571 | [NSApp setDelegate:controller]; |
9494d866 |
1572 | |
1573 | [NSApp setMainMenu: newmenu("Main Menu")]; |
1574 | |
1575 | menu = newsubmenu([NSApp mainMenu], "Apple Menu"); |
97098757 |
1576 | item = newitem(menu, "About Puzzles", "", NULL, @selector(about:)); |
1577 | [menu addItem:[NSMenuItem separatorItem]]; |
9494d866 |
1578 | [NSApp setServicesMenu:newsubmenu(menu, "Services")]; |
1579 | [menu addItem:[NSMenuItem separatorItem]]; |
1580 | item = newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:)); |
1581 | item = newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:)); |
1582 | item = newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:)); |
1583 | [menu addItem:[NSMenuItem separatorItem]]; |
1584 | item = newitem(menu, "Quit", "q", NSApp, @selector(terminate:)); |
1585 | [NSApp setAppleMenu: menu]; |
1586 | |
bacaa96e |
1587 | menu = newsubmenu([NSApp mainMenu], "File"); |
668be019 |
1588 | item = newitem(menu, "Open", "o", NULL, @selector(loadSavedGame:)); |
1589 | item = newitem(menu, "Save As", "s", NULL, @selector(saveGame:)); |
bacaa96e |
1590 | item = newitem(menu, "New Game", "n", NULL, @selector(newGame:)); |
1591 | item = newitem(menu, "Restart Game", "r", NULL, @selector(restartGame:)); |
1592 | item = newitem(menu, "Specific Game", "", NULL, @selector(specificGame:)); |
1185e3c5 |
1593 | item = newitem(menu, "Specific Random Seed", "", NULL, |
1594 | @selector(specificRandomGame:)); |
bacaa96e |
1595 | [menu addItem:[NSMenuItem separatorItem]]; |
9494d866 |
1596 | { |
bacaa96e |
1597 | NSMenu *submenu = newsubmenu(menu, "New Window"); |
9494d866 |
1598 | int i; |
1599 | |
1600 | for (i = 0; i < gamecount; i++) { |
1601 | id item = |
7e04cb48 |
1602 | initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]], |
bacaa96e |
1603 | submenu, gamelist[i]->name, "", controller, |
1604 | @selector(newGameWindow:)); |
7e04cb48 |
1605 | [item setPayload:(void *)gamelist[i]]; |
9494d866 |
1606 | } |
1607 | } |
00461804 |
1608 | [menu addItem:[NSMenuItem separatorItem]]; |
bacaa96e |
1609 | item = newitem(menu, "Close", "w", NULL, @selector(performClose:)); |
1610 | |
1611 | menu = newsubmenu([NSApp mainMenu], "Edit"); |
00461804 |
1612 | item = newitem(menu, "Undo", "z", NULL, @selector(undoMove:)); |
1613 | item = newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:)); |
1614 | [menu addItem:[NSMenuItem separatorItem]]; |
8b738d61 |
1615 | item = newitem(menu, "Cut", "x", NULL, @selector(cut:)); |
9b4b03d3 |
1616 | item = newitem(menu, "Copy", "c", NULL, @selector(copy:)); |
8b738d61 |
1617 | item = newitem(menu, "Paste", "v", NULL, @selector(paste:)); |
2ac6d24e |
1618 | [menu addItem:[NSMenuItem separatorItem]]; |
1619 | item = newitem(menu, "Solve", "S-s", NULL, @selector(solveGame:)); |
00461804 |
1620 | |
1621 | menu = newsubmenu([NSApp mainMenu], "Type"); |
7e04cb48 |
1622 | typemenu = menu; |
00461804 |
1623 | item = newitem(menu, "Custom", "", NULL, @selector(customGameType:)); |
1624 | |
1625 | menu = newsubmenu([NSApp mainMenu], "Window"); |
9494d866 |
1626 | [NSApp setWindowsMenu: menu]; |
00461804 |
1627 | item = newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:)); |
9494d866 |
1628 | |
fccfd04d |
1629 | menu = newsubmenu([NSApp mainMenu], "Help"); |
171ee031 |
1630 | item = newitem(menu, "Puzzles Help", "?", NSApp, @selector(showHelp:)); |
fccfd04d |
1631 | |
9494d866 |
1632 | [NSApp run]; |
1633 | [pool release]; |
eed62081 |
1634 | |
1635 | return 0; |
9494d866 |
1636 | } |