9494d866 |
1 | /* |
2 | * Mac OS X / Cocoa front end to puzzles. |
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3 | * |
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4 | * Still to do: |
5 | * |
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6 | * - I'd like to be able to call up context help for a specific |
7 | * game at a time. |
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8 | * |
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9 | * Mac interface issues that possibly could be done better: |
10 | * |
11 | * - is there a better approach to frontend_default_colour? |
12 | * |
13 | * - do we need any more options in the Window menu? |
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14 | * |
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15 | * - can / should we be doing anything with the titles of the |
16 | * configuration boxes? |
17 | * |
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18 | * - not sure what I should be doing about default window |
19 | * placement. Centring new windows is a bit feeble, but what's |
20 | * better? Is there a standard way to tell the OS "here's the |
21 | * _size_ of window I want, now use your best judgment about the |
22 | * initial position"? |
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23 | * + there's a standard _policy_ on window placement, given in |
24 | * the HI guidelines. Have to implement it ourselves though, |
25 | * bah. |
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26 | * |
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27 | * - a brief frob of the Mac numeric keypad suggests that it |
28 | * generates numbers no matter what you do. I wonder if I should |
29 | * try to figure out a way of detecting keypad codes so I can |
6d634196 |
30 | * implement UP_LEFT and friends. Alternatively, perhaps I |
31 | * should simply assign the number keys to UP_LEFT et al? |
32 | * They're not in use for anything else right now. |
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33 | * |
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34 | * - see if we can do anything to one-button-ise the multi-button |
35 | * dependent puzzle UIs: |
36 | * - Pattern is a _little_ unwieldy but not too bad (since |
37 | * generally you never need the middle button unless you've |
38 | * made a mistake, so it's just click versus command-click). |
39 | * - Net is utterly vile; having normal click be one rotate and |
40 | * command-click be the other introduces a horrid asymmetry, |
41 | * and yet requiring a shift key for _each_ click would be |
42 | * even worse because rotation feels as if it ought to be the |
43 | * default action. I fear this is why the Flash Net had the |
44 | * UI it did... |
364722d2 |
45 | * + I've tried out an alternative dragging interface for |
46 | * Net; it might work nicely for stylus-based platforms |
47 | * where you have better hand/eye feedback for the thing |
48 | * you're clicking on, but it's rather unwieldy on the |
49 | * Mac. I fear even shift-clicking is better than that. |
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50 | * |
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51 | * - Should we _return_ to a game configuration sheet once an |
52 | * error is reported by midend_set_config, to allow the user to |
53 | * correct the one faulty input and keep the other five OK ones? |
54 | * The Apple `one sheet at a time' restriction would require me |
55 | * to do this by closing the config sheet, opening the alert |
56 | * sheet, and then reopening the config sheet when the alert is |
57 | * closed; and the human interface types, who presumably |
58 | * invented the one-sheet-at-a-time rule for good reasons, might |
59 | * look with disfavour on me trying to get round them to fake a |
60 | * nested sheet. On the other hand I think there are good |
61 | * practical reasons for wanting it that way. Uncertain. |
62 | * |
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63 | * - User feedback dislikes nothing happening when you start the |
64 | * app; they suggest a finder-like window containing an icon for |
65 | * each puzzle type, enabling you to start one easily. Needs |
364722d2 |
66 | * thought. |
67 | * |
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68 | * Grotty implementation details that could probably be improved: |
69 | * |
70 | * - I am _utterly_ unconvinced that NSImageView was the right way |
71 | * to go about having a window with a reliable backing store! It |
72 | * just doesn't feel right; NSImageView is a _control_. Is there |
73 | * a simpler way? |
74 | * |
75 | * - Resizing is currently very bad; rather than bother to work |
76 | * out how to resize the NSImageView, I just splatter and |
77 | * recreate it. |
9494d866 |
78 | */ |
79 | |
80 | #include <ctype.h> |
81 | #include <sys/time.h> |
82 | #import <Cocoa/Cocoa.h> |
83 | #include "puzzles.h" |
84 | |
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85 | /* ---------------------------------------------------------------------- |
86 | * Global variables. |
87 | */ |
88 | |
89 | /* |
90 | * The `Type' menu. We frob this dynamically to allow the user to |
91 | * choose a preset set of settings from the current game. |
92 | */ |
93 | NSMenu *typemenu; |
94 | |
95 | /* ---------------------------------------------------------------------- |
96 | * Miscellaneous support routines that aren't part of any object or |
97 | * clearly defined subsystem. |
98 | */ |
99 | |
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100 | void fatal(char *fmt, ...) |
101 | { |
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102 | va_list ap; |
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103 | char errorbuf[2048]; |
104 | NSAlert *alert; |
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105 | |
106 | va_start(ap, fmt); |
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107 | vsnprintf(errorbuf, lenof(errorbuf), fmt, ap); |
9494d866 |
108 | va_end(ap); |
109 | |
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110 | alert = [NSAlert alloc]; |
111 | /* |
112 | * We may have come here because we ran out of memory, in which |
113 | * case it's entirely likely that that alloc will fail, so we |
114 | * should have a fallback of some sort. |
115 | */ |
116 | if (!alert) { |
117 | fprintf(stderr, "fatal error (and NSAlert failed): %s\n", errorbuf); |
118 | } else { |
119 | alert = [[alert init] autorelease]; |
120 | [alert addButtonWithTitle:@"Oh dear"]; |
121 | [alert setInformativeText:[NSString stringWithCString:errorbuf]]; |
122 | [alert runModal]; |
123 | } |
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124 | exit(1); |
125 | } |
126 | |
127 | void frontend_default_colour(frontend *fe, float *output) |
128 | { |
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129 | /* FIXME: Is there a system default we can tap into for this? */ |
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130 | output[0] = output[1] = output[2] = 0.8F; |
131 | } |
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132 | |
133 | void get_random_seed(void **randseed, int *randseedsize) |
134 | { |
135 | time_t *tp = snew(time_t); |
136 | time(tp); |
137 | *randseed = (void *)tp; |
138 | *randseedsize = sizeof(time_t); |
139 | } |
140 | |
141 | /* ---------------------------------------------------------------------- |
7e04cb48 |
142 | * Tiny extension to NSMenuItem which carries a payload of a `void |
143 | * *', allowing several menu items to invoke the same message but |
144 | * pass different data through it. |
145 | */ |
146 | @interface DataMenuItem : NSMenuItem |
147 | { |
148 | void *payload; |
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149 | } |
150 | - (void)setPayload:(void *)d; |
7e04cb48 |
151 | - (void *)getPayload; |
152 | @end |
153 | @implementation DataMenuItem |
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154 | - (void)setPayload:(void *)d |
155 | { |
156 | payload = d; |
157 | } |
7e04cb48 |
158 | - (void *)getPayload |
159 | { |
160 | return payload; |
161 | } |
7e04cb48 |
162 | @end |
163 | |
164 | /* ---------------------------------------------------------------------- |
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165 | * Utility routines for constructing OS X menus. |
166 | */ |
167 | |
168 | NSMenu *newmenu(const char *title) |
169 | { |
170 | return [[[NSMenu allocWithZone:[NSMenu menuZone]] |
171 | initWithTitle:[NSString stringWithCString:title]] |
172 | autorelease]; |
173 | } |
174 | |
175 | NSMenu *newsubmenu(NSMenu *parent, const char *title) |
176 | { |
177 | NSMenuItem *item; |
178 | NSMenu *child; |
179 | |
180 | item = [[[NSMenuItem allocWithZone:[NSMenu menuZone]] |
181 | initWithTitle:[NSString stringWithCString:title] |
182 | action:NULL |
183 | keyEquivalent:@""] |
184 | autorelease]; |
185 | child = newmenu(title); |
186 | [item setEnabled:YES]; |
187 | [item setSubmenu:child]; |
188 | [parent addItem:item]; |
189 | return child; |
190 | } |
191 | |
192 | id initnewitem(NSMenuItem *item, NSMenu *parent, const char *title, |
193 | const char *key, id target, SEL action) |
194 | { |
195 | unsigned mask = NSCommandKeyMask; |
196 | |
197 | if (key[strcspn(key, "-")]) { |
198 | while (*key && *key != '-') { |
199 | int c = tolower((unsigned char)*key); |
200 | if (c == 's') { |
201 | mask |= NSShiftKeyMask; |
202 | } else if (c == 'o' || c == 'a') { |
203 | mask |= NSAlternateKeyMask; |
204 | } |
205 | key++; |
206 | } |
207 | if (*key) |
208 | key++; |
209 | } |
210 | |
211 | item = [[item initWithTitle:[NSString stringWithCString:title] |
212 | action:NULL |
213 | keyEquivalent:[NSString stringWithCString:key]] |
214 | autorelease]; |
215 | |
216 | if (*key) |
217 | [item setKeyEquivalentModifierMask: mask]; |
218 | |
219 | [item setEnabled:YES]; |
220 | [item setTarget:target]; |
221 | [item setAction:action]; |
222 | |
223 | [parent addItem:item]; |
224 | |
225 | return item; |
226 | } |
227 | |
228 | NSMenuItem *newitem(NSMenu *parent, char *title, char *key, |
229 | id target, SEL action) |
230 | { |
231 | return initnewitem([NSMenuItem allocWithZone:[NSMenu menuZone]], |
232 | parent, title, key, target, action); |
233 | } |
234 | |
235 | /* ---------------------------------------------------------------------- |
9494d866 |
236 | * The front end presented to midend.c. |
237 | * |
238 | * This is mostly a subclass of NSWindow. The actual `frontend' |
239 | * structure passed to the midend contains a variety of pointers, |
240 | * including that window object but also including the image we |
241 | * draw on, an ImageView to display it in the window, and so on. |
242 | */ |
243 | |
244 | @class GameWindow; |
245 | @class MyImageView; |
246 | |
247 | struct frontend { |
248 | GameWindow *window; |
249 | NSImage *image; |
250 | MyImageView *view; |
251 | NSColor **colours; |
252 | int ncolours; |
253 | int clipped; |
254 | }; |
255 | |
256 | @interface MyImageView : NSImageView |
257 | { |
258 | GameWindow *ourwin; |
259 | } |
260 | - (void)setWindow:(GameWindow *)win; |
261 | - (BOOL)isFlipped; |
262 | - (void)mouseEvent:(NSEvent *)ev button:(int)b; |
263 | - (void)mouseDown:(NSEvent *)ev; |
264 | - (void)mouseDragged:(NSEvent *)ev; |
265 | - (void)mouseUp:(NSEvent *)ev; |
266 | - (void)rightMouseDown:(NSEvent *)ev; |
267 | - (void)rightMouseDragged:(NSEvent *)ev; |
268 | - (void)rightMouseUp:(NSEvent *)ev; |
269 | - (void)otherMouseDown:(NSEvent *)ev; |
270 | - (void)otherMouseDragged:(NSEvent *)ev; |
271 | - (void)otherMouseUp:(NSEvent *)ev; |
272 | @end |
273 | |
274 | @interface GameWindow : NSWindow |
275 | { |
276 | const game *ourgame; |
277 | midend_data *me; |
278 | struct frontend fe; |
279 | struct timeval last_time; |
280 | NSTimer *timer; |
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281 | NSWindow *sheet; |
282 | config_item *cfg; |
283 | int cfg_which; |
284 | NSView **cfg_controls; |
285 | int cfg_ncontrols; |
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286 | NSTextField *status; |
9494d866 |
287 | } |
288 | - (id)initWithGame:(const game *)g; |
289 | - dealloc; |
290 | - (void)processButton:(int)b x:(int)x y:(int)y; |
291 | - (void)keyDown:(NSEvent *)ev; |
292 | - (void)activateTimer; |
293 | - (void)deactivateTimer; |
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294 | - (void)setStatusLine:(NSString *)text; |
9494d866 |
295 | @end |
296 | |
297 | @implementation MyImageView |
298 | |
299 | - (void)setWindow:(GameWindow *)win |
300 | { |
301 | ourwin = win; |
302 | } |
303 | |
304 | - (BOOL)isFlipped |
305 | { |
306 | return YES; |
307 | } |
308 | |
309 | - (void)mouseEvent:(NSEvent *)ev button:(int)b |
310 | { |
311 | NSPoint point = [self convertPoint:[ev locationInWindow] fromView:nil]; |
312 | [ourwin processButton:b x:point.x y:point.y]; |
313 | } |
314 | |
315 | - (void)mouseDown:(NSEvent *)ev |
316 | { |
317 | unsigned mod = [ev modifierFlags]; |
318 | [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_BUTTON : |
319 | (mod & NSShiftKeyMask) ? MIDDLE_BUTTON : |
320 | LEFT_BUTTON)]; |
321 | } |
322 | - (void)mouseDragged:(NSEvent *)ev |
323 | { |
324 | unsigned mod = [ev modifierFlags]; |
325 | [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_DRAG : |
326 | (mod & NSShiftKeyMask) ? MIDDLE_DRAG : |
327 | LEFT_DRAG)]; |
328 | } |
329 | - (void)mouseUp:(NSEvent *)ev |
330 | { |
331 | unsigned mod = [ev modifierFlags]; |
332 | [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_RELEASE : |
333 | (mod & NSShiftKeyMask) ? MIDDLE_RELEASE : |
334 | LEFT_RELEASE)]; |
335 | } |
336 | - (void)rightMouseDown:(NSEvent *)ev |
337 | { |
338 | unsigned mod = [ev modifierFlags]; |
339 | [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_BUTTON : |
340 | RIGHT_BUTTON)]; |
341 | } |
342 | - (void)rightMouseDragged:(NSEvent *)ev |
343 | { |
344 | unsigned mod = [ev modifierFlags]; |
345 | [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_DRAG : |
346 | RIGHT_DRAG)]; |
347 | } |
348 | - (void)rightMouseUp:(NSEvent *)ev |
349 | { |
350 | unsigned mod = [ev modifierFlags]; |
351 | [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_RELEASE : |
352 | RIGHT_RELEASE)]; |
353 | } |
354 | - (void)otherMouseDown:(NSEvent *)ev |
355 | { |
356 | [self mouseEvent:ev button:MIDDLE_BUTTON]; |
357 | } |
358 | - (void)otherMouseDragged:(NSEvent *)ev |
359 | { |
360 | [self mouseEvent:ev button:MIDDLE_DRAG]; |
361 | } |
362 | - (void)otherMouseUp:(NSEvent *)ev |
363 | { |
364 | [self mouseEvent:ev button:MIDDLE_RELEASE]; |
365 | } |
366 | @end |
367 | |
368 | @implementation GameWindow |
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369 | - (void)setupContentView |
370 | { |
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371 | NSRect frame; |
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372 | int w, h; |
373 | |
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374 | if (status) { |
375 | frame = [status frame]; |
376 | frame.origin.y = frame.size.height; |
377 | } else |
378 | frame.origin.y = 0; |
379 | frame.origin.x = 0; |
380 | |
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381 | midend_size(me, &w, &h); |
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382 | frame.size.width = w; |
383 | frame.size.height = h; |
7e04cb48 |
384 | |
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385 | fe.image = [[NSImage alloc] initWithSize:frame.size]; |
7e04cb48 |
386 | [fe.image setFlipped:YES]; |
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387 | fe.view = [[MyImageView alloc] initWithFrame:frame]; |
7e04cb48 |
388 | [fe.view setImage:fe.image]; |
389 | [fe.view setWindow:self]; |
390 | |
391 | midend_redraw(me); |
392 | |
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393 | [[self contentView] addSubview:fe.view]; |
7e04cb48 |
394 | } |
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395 | - (id)initWithGame:(const game *)g |
396 | { |
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397 | NSRect rect = { {0,0}, {0,0} }, rect2; |
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398 | int w, h; |
399 | |
400 | ourgame = g; |
401 | |
402 | fe.window = self; |
403 | |
404 | me = midend_new(&fe, ourgame); |
405 | /* |
406 | * If we ever need to open a fresh window using a provided game |
407 | * ID, I think the right thing is to move most of this method |
408 | * into a new initWithGame:gameID: method, and have |
409 | * initWithGame: simply call that one and pass it NULL. |
410 | */ |
411 | midend_new_game(me); |
412 | midend_size(me, &w, &h); |
413 | rect.size.width = w; |
414 | rect.size.height = h; |
415 | |
a5102461 |
416 | /* |
417 | * Create the status bar, which will just be an NSTextField. |
418 | */ |
419 | if (ourgame->wants_statusbar()) { |
420 | status = [[NSTextField alloc] initWithFrame:NSMakeRect(0,0,100,50)]; |
421 | [status setEditable:NO]; |
422 | [status setSelectable:NO]; |
423 | [status setBordered:YES]; |
424 | [status setBezeled:YES]; |
425 | [status setBezelStyle:NSTextFieldSquareBezel]; |
426 | [status setDrawsBackground:YES]; |
427 | [[status cell] setTitle:@""]; |
428 | [status sizeToFit]; |
429 | rect2 = [status frame]; |
430 | rect.size.height += rect2.size.height; |
431 | rect2.size.width = rect.size.width; |
432 | rect2.origin.x = rect2.origin.y = 0; |
433 | [status setFrame:rect2]; |
434 | } else |
435 | status = nil; |
436 | |
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437 | self = [super initWithContentRect:rect |
438 | styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask | |
439 | NSClosableWindowMask) |
440 | backing:NSBackingStoreBuffered |
e1107f8b |
441 | defer:YES]; |
9494d866 |
442 | [self setTitle:[NSString stringWithCString:ourgame->name]]; |
443 | |
444 | { |
445 | float *colours; |
446 | int i, ncolours; |
447 | |
448 | colours = midend_colours(me, &ncolours); |
449 | fe.ncolours = ncolours; |
450 | fe.colours = snewn(ncolours, NSColor *); |
451 | |
452 | for (i = 0; i < ncolours; i++) { |
453 | fe.colours[i] = [[NSColor colorWithDeviceRed:colours[i*3] |
454 | green:colours[i*3+1] blue:colours[i*3+2] |
455 | alpha:1.0] retain]; |
456 | } |
457 | } |
458 | |
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459 | [self setupContentView]; |
a5102461 |
460 | if (status) |
461 | [[self contentView] addSubview:status]; |
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462 | [self setIgnoresMouseEvents:NO]; |
463 | |
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464 | [self center]; /* :-) */ |
465 | |
466 | return self; |
467 | } |
468 | |
469 | - dealloc |
470 | { |
471 | int i; |
472 | for (i = 0; i < fe.ncolours; i++) { |
473 | [fe.colours[i] release]; |
474 | } |
475 | sfree(fe.colours); |
476 | midend_free(me); |
477 | return [super dealloc]; |
478 | } |
479 | |
480 | - (void)processButton:(int)b x:(int)x y:(int)y |
481 | { |
482 | if (!midend_process_key(me, x, y, b)) |
483 | [self close]; |
484 | } |
485 | |
486 | - (void)keyDown:(NSEvent *)ev |
487 | { |
488 | NSString *s = [ev characters]; |
489 | int i, n = [s length]; |
490 | |
491 | for (i = 0; i < n; i++) { |
492 | int c = [s characterAtIndex:i]; |
493 | |
494 | /* |
495 | * ASCII gets passed straight to midend_process_key. |
496 | * Anything above that has to be translated to our own |
497 | * function key codes. |
498 | */ |
499 | if (c >= 0x80) { |
500 | switch (c) { |
501 | case NSUpArrowFunctionKey: |
502 | c = CURSOR_UP; |
503 | break; |
504 | case NSDownArrowFunctionKey: |
505 | c = CURSOR_DOWN; |
506 | break; |
507 | case NSLeftArrowFunctionKey: |
508 | c = CURSOR_LEFT; |
509 | break; |
510 | case NSRightArrowFunctionKey: |
511 | c = CURSOR_RIGHT; |
512 | break; |
513 | default: |
514 | continue; |
515 | } |
516 | } |
517 | |
518 | [self processButton:c x:-1 y:-1]; |
519 | } |
520 | } |
521 | |
522 | - (void)activateTimer |
523 | { |
524 | if (timer != nil) |
525 | return; |
526 | |
527 | timer = [NSTimer scheduledTimerWithTimeInterval:0.02 |
528 | target:self selector:@selector(timerTick:) |
529 | userInfo:nil repeats:YES]; |
530 | gettimeofday(&last_time, NULL); |
531 | } |
532 | |
533 | - (void)deactivateTimer |
534 | { |
535 | if (timer == nil) |
536 | return; |
537 | |
538 | [timer invalidate]; |
539 | timer = nil; |
540 | } |
541 | |
542 | - (void)timerTick:(id)sender |
543 | { |
544 | struct timeval now; |
545 | float elapsed; |
546 | gettimeofday(&now, NULL); |
547 | elapsed = ((now.tv_usec - last_time.tv_usec) * 0.000001F + |
548 | (now.tv_sec - last_time.tv_sec)); |
549 | midend_timer(me, elapsed); |
550 | last_time = now; |
551 | } |
552 | |
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553 | - (void)newGame:(id)sender |
554 | { |
555 | [self processButton:'n' x:-1 y:-1]; |
556 | } |
557 | - (void)restartGame:(id)sender |
558 | { |
559 | [self processButton:'r' x:-1 y:-1]; |
560 | } |
561 | - (void)undoMove:(id)sender |
562 | { |
563 | [self processButton:'u' x:-1 y:-1]; |
564 | } |
565 | - (void)redoMove:(id)sender |
566 | { |
567 | [self processButton:'r'&0x1F x:-1 y:-1]; |
568 | } |
569 | |
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570 | - (void)copy:(id)sender |
571 | { |
572 | char *text; |
573 | |
574 | if ((text = midend_text_format(me)) != NULL) { |
575 | NSPasteboard *pb = [NSPasteboard generalPasteboard]; |
576 | NSArray *a = [NSArray arrayWithObject:NSStringPboardType]; |
577 | [pb declareTypes:a owner:nil]; |
578 | [pb setString:[NSString stringWithCString:text] |
579 | forType:NSStringPboardType]; |
580 | } else |
581 | NSBeep(); |
582 | } |
583 | |
2ac6d24e |
584 | - (void)solveGame:(id)sender |
585 | { |
586 | char *msg; |
587 | NSAlert *alert; |
588 | |
589 | msg = midend_solve(me); |
590 | |
591 | if (msg) { |
592 | alert = [[[NSAlert alloc] init] autorelease]; |
593 | [alert addButtonWithTitle:@"Bah"]; |
594 | [alert setInformativeText:[NSString stringWithCString:msg]]; |
595 | [alert beginSheetModalForWindow:self modalDelegate:nil |
596 | didEndSelector:nil contextInfo:nil]; |
597 | } |
598 | } |
599 | |
9b4b03d3 |
600 | - (BOOL)validateMenuItem:(NSMenuItem *)item |
601 | { |
602 | if ([item action] == @selector(copy:)) |
603 | return (ourgame->can_format_as_text ? YES : NO); |
2ac6d24e |
604 | else if ([item action] == @selector(solveGame:)) |
605 | return (ourgame->can_solve ? YES : NO); |
9b4b03d3 |
606 | else |
607 | return [super validateMenuItem:item]; |
608 | } |
609 | |
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610 | - (void)clearTypeMenu |
611 | { |
612 | while ([typemenu numberOfItems] > 1) |
613 | [typemenu removeItemAtIndex:0]; |
614 | } |
615 | |
616 | - (void)becomeKeyWindow |
617 | { |
618 | int n; |
619 | |
620 | [self clearTypeMenu]; |
621 | |
622 | [super becomeKeyWindow]; |
623 | |
624 | n = midend_num_presets(me); |
625 | |
626 | if (n > 0) { |
627 | [typemenu insertItem:[NSMenuItem separatorItem] atIndex:0]; |
628 | while (n--) { |
629 | char *name; |
630 | game_params *params; |
631 | DataMenuItem *item; |
632 | |
633 | midend_fetch_preset(me, n, &name, ¶ms); |
634 | |
635 | item = [[[DataMenuItem alloc] |
636 | initWithTitle:[NSString stringWithCString:name] |
637 | action:NULL keyEquivalent:@""] |
638 | autorelease]; |
639 | |
640 | [item setEnabled:YES]; |
641 | [item setTarget:self]; |
642 | [item setAction:@selector(presetGame:)]; |
643 | [item setPayload:params]; |
7e04cb48 |
644 | |
645 | [typemenu insertItem:item atIndex:0]; |
646 | } |
647 | } |
648 | } |
649 | |
650 | - (void)resignKeyWindow |
651 | { |
652 | [self clearTypeMenu]; |
653 | [super resignKeyWindow]; |
654 | } |
655 | |
656 | - (void)close |
657 | { |
658 | [self clearTypeMenu]; |
659 | [super close]; |
660 | } |
661 | |
662 | - (void)resizeForNewGameParams |
663 | { |
664 | NSSize size = {0,0}; |
665 | int w, h; |
666 | |
667 | midend_size(me, &w, &h); |
668 | size.width = w; |
669 | size.height = h; |
670 | |
2411c162 |
671 | if (status) { |
672 | NSRect frame = [status frame]; |
673 | size.height += frame.size.height; |
674 | frame.size.width = size.width; |
675 | [status setFrame:frame]; |
676 | } |
677 | |
7e04cb48 |
678 | NSDisableScreenUpdates(); |
679 | [self setContentSize:size]; |
680 | [self setupContentView]; |
681 | NSEnableScreenUpdates(); |
682 | } |
683 | |
684 | - (void)presetGame:(id)sender |
685 | { |
686 | game_params *params = [sender getPayload]; |
687 | |
688 | midend_set_params(me, params); |
689 | midend_new_game(me); |
690 | |
691 | [self resizeForNewGameParams]; |
692 | } |
693 | |
e1107f8b |
694 | - (void)startConfigureSheet:(int)which |
695 | { |
696 | NSButton *ok, *cancel; |
697 | int actw, acth, leftw, rightw, totalw, h, thish, y; |
698 | int k; |
699 | NSRect rect, tmprect; |
700 | const int SPACING = 16; |
701 | char *title; |
702 | config_item *i; |
703 | int cfg_controlsize; |
704 | NSTextField *tf; |
705 | NSButton *b; |
706 | NSPopUpButton *pb; |
707 | |
708 | assert(sheet == NULL); |
709 | |
710 | /* |
711 | * Every control we create here is going to have this size |
712 | * until we tell it to calculate a better one. |
713 | */ |
714 | tmprect = NSMakeRect(0, 0, 100, 50); |
715 | |
716 | /* |
717 | * Set up OK and Cancel buttons. (Actually, MacOS doesn't seem |
718 | * to be fond of generic OK and Cancel wording, so I'm going to |
719 | * rename them to something nicer.) |
720 | */ |
721 | actw = acth = 0; |
722 | |
723 | cancel = [[NSButton alloc] initWithFrame:tmprect]; |
724 | [cancel setBezelStyle:NSRoundedBezelStyle]; |
725 | [cancel setTitle:@"Abandon"]; |
726 | [cancel setTarget:self]; |
727 | [cancel setKeyEquivalent:@"\033"]; |
728 | [cancel setAction:@selector(sheetCancelButton:)]; |
729 | [cancel sizeToFit]; |
730 | rect = [cancel frame]; |
731 | if (actw < rect.size.width) actw = rect.size.width; |
732 | if (acth < rect.size.height) acth = rect.size.height; |
733 | |
734 | ok = [[NSButton alloc] initWithFrame:tmprect]; |
735 | [ok setBezelStyle:NSRoundedBezelStyle]; |
736 | [ok setTitle:@"Accept"]; |
737 | [ok setTarget:self]; |
738 | [ok setKeyEquivalent:@"\r"]; |
739 | [ok setAction:@selector(sheetOKButton:)]; |
740 | [ok sizeToFit]; |
741 | rect = [ok frame]; |
742 | if (actw < rect.size.width) actw = rect.size.width; |
743 | if (acth < rect.size.height) acth = rect.size.height; |
744 | |
745 | totalw = SPACING + 2 * actw; |
746 | h = 2 * SPACING + acth; |
747 | |
748 | /* |
749 | * Now fetch the midend config data and go through it creating |
750 | * controls. |
751 | */ |
752 | cfg = midend_get_config(me, which, &title); |
753 | sfree(title); /* FIXME: should we use this somehow? */ |
754 | cfg_which = which; |
755 | |
756 | cfg_ncontrols = cfg_controlsize = 0; |
757 | cfg_controls = NULL; |
758 | leftw = rightw = 0; |
759 | for (i = cfg; i->type != C_END; i++) { |
760 | if (cfg_controlsize < cfg_ncontrols + 5) { |
761 | cfg_controlsize = cfg_ncontrols + 32; |
762 | cfg_controls = sresize(cfg_controls, cfg_controlsize, NSView *); |
763 | } |
764 | |
765 | thish = 0; |
766 | |
767 | switch (i->type) { |
768 | case C_STRING: |
769 | /* |
770 | * Two NSTextFields, one being a label and the other |
771 | * being an edit box. |
772 | */ |
773 | |
774 | tf = [[NSTextField alloc] initWithFrame:tmprect]; |
775 | [tf setEditable:NO]; |
776 | [tf setSelectable:NO]; |
777 | [tf setBordered:NO]; |
778 | [tf setDrawsBackground:NO]; |
779 | [[tf cell] setTitle:[NSString stringWithCString:i->name]]; |
780 | [tf sizeToFit]; |
781 | rect = [tf frame]; |
782 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
783 | if (leftw < rect.size.width + 1) leftw = rect.size.width + 1; |
784 | cfg_controls[cfg_ncontrols++] = tf; |
785 | |
e1107f8b |
786 | tf = [[NSTextField alloc] initWithFrame:tmprect]; |
787 | [tf setEditable:YES]; |
788 | [tf setSelectable:YES]; |
789 | [tf setBordered:YES]; |
790 | [[tf cell] setTitle:[NSString stringWithCString:i->sval]]; |
791 | [tf sizeToFit]; |
792 | rect = [tf frame]; |
6958e513 |
793 | /* |
794 | * We impose a minimum and maximum width on editable |
795 | * NSTextFields. If we allow them to size themselves to |
796 | * the contents of the text within them, then they will |
797 | * look very silly if that text is only one or two |
798 | * characters, and equally silly if it's an absolutely |
799 | * enormous Rectangles or Pattern game ID! |
800 | */ |
801 | if (rect.size.width < 75) rect.size.width = 75; |
802 | if (rect.size.width > 400) rect.size.width = 400; |
803 | |
e1107f8b |
804 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
805 | if (rightw < rect.size.width + 1) rightw = rect.size.width + 1; |
806 | cfg_controls[cfg_ncontrols++] = tf; |
807 | break; |
808 | |
809 | case C_BOOLEAN: |
810 | /* |
811 | * A checkbox is an NSButton with a type of |
812 | * NSSwitchButton. |
813 | */ |
814 | b = [[NSButton alloc] initWithFrame:tmprect]; |
815 | [b setBezelStyle:NSRoundedBezelStyle]; |
816 | [b setButtonType:NSSwitchButton]; |
817 | [b setTitle:[NSString stringWithCString:i->name]]; |
818 | [b sizeToFit]; |
819 | [b setState:(i->ival ? NSOnState : NSOffState)]; |
820 | rect = [b frame]; |
821 | if (totalw < rect.size.width + 1) totalw = rect.size.width + 1; |
822 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
823 | cfg_controls[cfg_ncontrols++] = b; |
824 | break; |
825 | |
826 | case C_CHOICES: |
827 | /* |
828 | * A pop-up menu control is an NSPopUpButton, which |
829 | * takes an embedded NSMenu. We also need an |
830 | * NSTextField to act as a label. |
831 | */ |
832 | |
833 | tf = [[NSTextField alloc] initWithFrame:tmprect]; |
834 | [tf setEditable:NO]; |
835 | [tf setSelectable:NO]; |
836 | [tf setBordered:NO]; |
837 | [tf setDrawsBackground:NO]; |
838 | [[tf cell] setTitle:[NSString stringWithCString:i->name]]; |
839 | [tf sizeToFit]; |
840 | rect = [tf frame]; |
841 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
842 | if (leftw < rect.size.width + 1) leftw = rect.size.width + 1; |
843 | cfg_controls[cfg_ncontrols++] = tf; |
844 | |
845 | pb = [[NSPopUpButton alloc] initWithFrame:tmprect pullsDown:NO]; |
846 | [pb setBezelStyle:NSRoundedBezelStyle]; |
847 | { |
848 | char c, *p; |
849 | |
850 | p = i->sval; |
851 | c = *p++; |
852 | while (*p) { |
853 | char *q; |
854 | |
855 | q = p; |
856 | while (*p && *p != c) p++; |
857 | |
858 | [pb addItemWithTitle:[NSString stringWithCString:q |
859 | length:p-q]]; |
860 | |
861 | if (*p) p++; |
862 | } |
863 | } |
864 | [pb selectItemAtIndex:i->ival]; |
865 | [pb sizeToFit]; |
866 | |
867 | rect = [pb frame]; |
868 | if (rightw < rect.size.width + 1) rightw = rect.size.width + 1; |
869 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
870 | cfg_controls[cfg_ncontrols++] = pb; |
871 | break; |
872 | } |
873 | |
874 | h += SPACING + thish; |
875 | } |
876 | |
877 | if (totalw < leftw + SPACING + rightw) |
878 | totalw = leftw + SPACING + rightw; |
879 | if (totalw > leftw + SPACING + rightw) { |
880 | int excess = totalw - (leftw + SPACING + rightw); |
881 | int leftexcess = leftw * excess / (leftw + rightw); |
882 | int rightexcess = excess - leftexcess; |
883 | leftw += leftexcess; |
884 | rightw += rightexcess; |
885 | } |
886 | |
887 | /* |
888 | * Now go through the list again, setting the final position |
889 | * for each control. |
890 | */ |
891 | k = 0; |
892 | y = h; |
893 | for (i = cfg; i->type != C_END; i++) { |
894 | y -= SPACING; |
895 | thish = 0; |
896 | switch (i->type) { |
897 | case C_STRING: |
898 | case C_CHOICES: |
899 | /* |
900 | * These two are treated identically, since both expect |
901 | * a control on the left and another on the right. |
902 | */ |
903 | rect = [cfg_controls[k] frame]; |
904 | if (thish < rect.size.height + 1) |
905 | thish = rect.size.height + 1; |
906 | rect = [cfg_controls[k+1] frame]; |
907 | if (thish < rect.size.height + 1) |
908 | thish = rect.size.height + 1; |
909 | rect = [cfg_controls[k] frame]; |
910 | rect.origin.y = y - thish/2 - rect.size.height/2; |
911 | rect.origin.x = SPACING; |
912 | rect.size.width = leftw; |
913 | [cfg_controls[k] setFrame:rect]; |
914 | rect = [cfg_controls[k+1] frame]; |
915 | rect.origin.y = y - thish/2 - rect.size.height/2; |
916 | rect.origin.x = 2 * SPACING + leftw; |
917 | rect.size.width = rightw; |
918 | [cfg_controls[k+1] setFrame:rect]; |
919 | k += 2; |
920 | break; |
921 | |
922 | case C_BOOLEAN: |
923 | rect = [cfg_controls[k] frame]; |
924 | if (thish < rect.size.height + 1) |
925 | thish = rect.size.height + 1; |
926 | rect.origin.y = y - thish/2 - rect.size.height/2; |
927 | rect.origin.x = SPACING; |
928 | rect.size.width = totalw; |
929 | [cfg_controls[k] setFrame:rect]; |
930 | k++; |
931 | break; |
932 | } |
933 | y -= thish; |
934 | } |
935 | |
936 | assert(k == cfg_ncontrols); |
937 | |
938 | [cancel setFrame:NSMakeRect(SPACING+totalw/4-actw/2, SPACING, actw, acth)]; |
939 | [ok setFrame:NSMakeRect(SPACING+3*totalw/4-actw/2, SPACING, actw, acth)]; |
940 | |
941 | sheet = [[NSWindow alloc] |
942 | initWithContentRect:NSMakeRect(0,0,totalw + 2*SPACING,h) |
943 | styleMask:NSTitledWindowMask | NSClosableWindowMask |
944 | backing:NSBackingStoreBuffered |
945 | defer:YES]; |
946 | |
947 | [[sheet contentView] addSubview:cancel]; |
948 | [[sheet contentView] addSubview:ok]; |
949 | |
950 | for (k = 0; k < cfg_ncontrols; k++) |
951 | [[sheet contentView] addSubview:cfg_controls[k]]; |
952 | |
953 | [NSApp beginSheet:sheet modalForWindow:self |
954 | modalDelegate:nil didEndSelector:nil contextInfo:nil]; |
955 | } |
956 | |
957 | - (void)specificGame:(id)sender |
958 | { |
959 | [self startConfigureSheet:CFG_SEED]; |
960 | } |
961 | |
962 | - (void)customGameType:(id)sender |
963 | { |
964 | [self startConfigureSheet:CFG_SETTINGS]; |
965 | } |
966 | |
967 | - (void)sheetEndWithStatus:(BOOL)update |
968 | { |
969 | assert(sheet != NULL); |
970 | [NSApp endSheet:sheet]; |
971 | [sheet orderOut:self]; |
972 | sheet = NULL; |
973 | if (update) { |
974 | int k; |
975 | config_item *i; |
976 | char *error; |
977 | |
978 | k = 0; |
979 | for (i = cfg; i->type != C_END; i++) { |
980 | switch (i->type) { |
981 | case C_STRING: |
982 | sfree(i->sval); |
983 | i->sval = dupstr([[[(id)cfg_controls[k+1] cell] |
984 | title] cString]); |
985 | k += 2; |
986 | break; |
987 | case C_BOOLEAN: |
988 | i->ival = [(id)cfg_controls[k] state] == NSOnState; |
989 | k++; |
990 | break; |
991 | case C_CHOICES: |
992 | i->ival = [(id)cfg_controls[k+1] indexOfSelectedItem]; |
993 | k += 2; |
994 | break; |
995 | } |
996 | } |
997 | |
998 | error = midend_set_config(me, cfg_which, cfg); |
999 | if (error) { |
1000 | NSAlert *alert = [[[NSAlert alloc] init] autorelease]; |
e7fabdfa |
1001 | [alert addButtonWithTitle:@"Bah"]; |
e1107f8b |
1002 | [alert setInformativeText:[NSString stringWithCString:error]]; |
1003 | [alert beginSheetModalForWindow:self modalDelegate:nil |
1004 | didEndSelector:nil contextInfo:nil]; |
1005 | } else { |
1006 | midend_new_game(me); |
1007 | [self resizeForNewGameParams]; |
1008 | } |
1009 | } |
1010 | sfree(cfg_controls); |
1011 | cfg_controls = NULL; |
1012 | } |
1013 | - (void)sheetOKButton:(id)sender |
1014 | { |
1015 | [self sheetEndWithStatus:YES]; |
1016 | } |
1017 | - (void)sheetCancelButton:(id)sender |
1018 | { |
1019 | [self sheetEndWithStatus:NO]; |
1020 | } |
1021 | |
a5102461 |
1022 | - (void)setStatusLine:(NSString *)text |
1023 | { |
1024 | [[status cell] setTitle:text]; |
1025 | } |
1026 | |
9494d866 |
1027 | @end |
1028 | |
1029 | /* |
1030 | * Drawing routines called by the midend. |
1031 | */ |
1032 | void draw_polygon(frontend *fe, int *coords, int npoints, |
1033 | int fill, int colour) |
1034 | { |
1035 | NSBezierPath *path = [NSBezierPath bezierPath]; |
1036 | int i; |
1037 | |
1038 | [[NSGraphicsContext currentContext] setShouldAntialias:YES]; |
1039 | |
1040 | assert(colour >= 0 && colour < fe->ncolours); |
1041 | [fe->colours[colour] set]; |
1042 | |
1043 | for (i = 0; i < npoints; i++) { |
1044 | NSPoint p = { coords[i*2] + 0.5, coords[i*2+1] + 0.5 }; |
1045 | if (i == 0) |
1046 | [path moveToPoint:p]; |
1047 | else |
1048 | [path lineToPoint:p]; |
1049 | } |
1050 | |
1051 | [path closePath]; |
1052 | |
1053 | if (fill) |
1054 | [path fill]; |
1055 | else |
1056 | [path stroke]; |
1057 | } |
1058 | void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) |
1059 | { |
1060 | NSBezierPath *path = [NSBezierPath bezierPath]; |
1061 | NSPoint p1 = { x1 + 0.5, y1 + 0.5 }, p2 = { x2 + 0.5, y2 + 0.5 }; |
1062 | |
1063 | [[NSGraphicsContext currentContext] setShouldAntialias:NO]; |
1064 | |
1065 | assert(colour >= 0 && colour < fe->ncolours); |
1066 | [fe->colours[colour] set]; |
1067 | |
1068 | [path moveToPoint:p1]; |
1069 | [path lineToPoint:p2]; |
1070 | [path stroke]; |
1071 | } |
1072 | void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) |
1073 | { |
1074 | NSRect r = { {x,y}, {w,h} }; |
1075 | |
1076 | [[NSGraphicsContext currentContext] setShouldAntialias:NO]; |
1077 | |
1078 | assert(colour >= 0 && colour < fe->ncolours); |
1079 | [fe->colours[colour] set]; |
1080 | |
1081 | NSRectFill(r); |
1082 | } |
1083 | void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize, |
1084 | int align, int colour, char *text) |
1085 | { |
1086 | NSString *string = [NSString stringWithCString:text]; |
1087 | NSDictionary *attr; |
1088 | NSFont *font; |
1089 | NSSize size; |
1090 | NSPoint point; |
1091 | |
1092 | [[NSGraphicsContext currentContext] setShouldAntialias:YES]; |
1093 | |
1094 | assert(colour >= 0 && colour < fe->ncolours); |
1095 | |
1096 | if (fonttype == FONT_FIXED) |
1097 | font = [NSFont userFixedPitchFontOfSize:fontsize]; |
1098 | else |
1099 | font = [NSFont userFontOfSize:fontsize]; |
1100 | |
1101 | attr = [NSDictionary dictionaryWithObjectsAndKeys: |
1102 | fe->colours[colour], NSForegroundColorAttributeName, |
1103 | font, NSFontAttributeName, nil]; |
1104 | |
1105 | point.x = x; |
1106 | point.y = y; |
1107 | |
1108 | size = [string sizeWithAttributes:attr]; |
1109 | if (align & ALIGN_HRIGHT) |
1110 | point.x -= size.width; |
1111 | else if (align & ALIGN_HCENTRE) |
1112 | point.x -= size.width / 2; |
1113 | if (align & ALIGN_VCENTRE) |
1114 | point.y -= size.height / 2; |
1115 | |
1116 | [string drawAtPoint:point withAttributes:attr]; |
1117 | } |
1118 | void draw_update(frontend *fe, int x, int y, int w, int h) |
1119 | { |
364722d2 |
1120 | [fe->view setNeedsDisplayInRect:NSMakeRect(x,y,w,h)]; |
9494d866 |
1121 | } |
1122 | void clip(frontend *fe, int x, int y, int w, int h) |
1123 | { |
1124 | NSRect r = { {x,y}, {w,h} }; |
1125 | |
1126 | if (!fe->clipped) |
1127 | [[NSGraphicsContext currentContext] saveGraphicsState]; |
1128 | [NSBezierPath clipRect:r]; |
1129 | fe->clipped = TRUE; |
1130 | } |
1131 | void unclip(frontend *fe) |
1132 | { |
1133 | if (fe->clipped) |
1134 | [[NSGraphicsContext currentContext] restoreGraphicsState]; |
1135 | fe->clipped = FALSE; |
1136 | } |
1137 | void start_draw(frontend *fe) |
1138 | { |
1139 | [fe->image lockFocus]; |
1140 | fe->clipped = FALSE; |
1141 | } |
1142 | void end_draw(frontend *fe) |
1143 | { |
1144 | [fe->image unlockFocus]; |
9494d866 |
1145 | } |
1146 | |
1147 | void deactivate_timer(frontend *fe) |
1148 | { |
1149 | [fe->window deactivateTimer]; |
1150 | } |
1151 | void activate_timer(frontend *fe) |
1152 | { |
1153 | [fe->window activateTimer]; |
1154 | } |
1155 | |
a5102461 |
1156 | void status_bar(frontend *fe, char *text) |
1157 | { |
1158 | [fe->window setStatusLine:[NSString stringWithCString:text]]; |
1159 | } |
1160 | |
9494d866 |
1161 | /* ---------------------------------------------------------------------- |
9494d866 |
1162 | * AppController: the object which receives the messages from all |
1163 | * menu selections that aren't standard OS X functions. |
1164 | */ |
1165 | @interface AppController : NSObject |
1166 | { |
1167 | } |
bacaa96e |
1168 | - (void)newGameWindow:(id)sender; |
9494d866 |
1169 | @end |
1170 | |
1171 | @implementation AppController |
1172 | |
bacaa96e |
1173 | - (void)newGameWindow:(id)sender |
9494d866 |
1174 | { |
7e04cb48 |
1175 | const game *g = [sender getPayload]; |
9494d866 |
1176 | id win; |
1177 | |
1178 | win = [[GameWindow alloc] initWithGame:g]; |
1179 | [win makeKeyAndOrderFront:self]; |
1180 | } |
1181 | |
3041164c |
1182 | - (NSMenu *)applicationDockMenu:(NSApplication *)sender |
1183 | { |
1184 | NSMenu *menu = newmenu("Dock Menu"); |
1185 | { |
1186 | int i; |
1187 | |
1188 | for (i = 0; i < gamecount; i++) { |
1189 | id item = |
1190 | initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]], |
1191 | menu, gamelist[i]->name, "", self, |
bacaa96e |
1192 | @selector(newGameWindow:)); |
3041164c |
1193 | [item setPayload:(void *)gamelist[i]]; |
1194 | } |
1195 | } |
1196 | return menu; |
1197 | } |
1198 | |
9494d866 |
1199 | @end |
1200 | |
1201 | /* ---------------------------------------------------------------------- |
1202 | * Main program. Constructs the menus and runs the application. |
1203 | */ |
1204 | int main(int argc, char **argv) |
1205 | { |
1206 | NSAutoreleasePool *pool; |
1207 | NSMenu *menu; |
1208 | NSMenuItem *item; |
1209 | AppController *controller; |
a96edf8a |
1210 | NSImage *icon; |
9494d866 |
1211 | |
1212 | pool = [[NSAutoreleasePool alloc] init]; |
a96edf8a |
1213 | |
1214 | icon = [NSImage imageNamed:@"NSApplicationIcon"]; |
9494d866 |
1215 | [NSApplication sharedApplication]; |
a96edf8a |
1216 | [NSApp setApplicationIconImage:icon]; |
9494d866 |
1217 | |
1218 | controller = [[[AppController alloc] init] autorelease]; |
3041164c |
1219 | [NSApp setDelegate:controller]; |
9494d866 |
1220 | |
1221 | [NSApp setMainMenu: newmenu("Main Menu")]; |
1222 | |
1223 | menu = newsubmenu([NSApp mainMenu], "Apple Menu"); |
1224 | [NSApp setServicesMenu:newsubmenu(menu, "Services")]; |
1225 | [menu addItem:[NSMenuItem separatorItem]]; |
1226 | item = newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:)); |
1227 | item = newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:)); |
1228 | item = newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:)); |
1229 | [menu addItem:[NSMenuItem separatorItem]]; |
1230 | item = newitem(menu, "Quit", "q", NSApp, @selector(terminate:)); |
1231 | [NSApp setAppleMenu: menu]; |
1232 | |
bacaa96e |
1233 | menu = newsubmenu([NSApp mainMenu], "File"); |
1234 | item = newitem(menu, "New Game", "n", NULL, @selector(newGame:)); |
1235 | item = newitem(menu, "Restart Game", "r", NULL, @selector(restartGame:)); |
1236 | item = newitem(menu, "Specific Game", "", NULL, @selector(specificGame:)); |
1237 | [menu addItem:[NSMenuItem separatorItem]]; |
9494d866 |
1238 | { |
bacaa96e |
1239 | NSMenu *submenu = newsubmenu(menu, "New Window"); |
9494d866 |
1240 | int i; |
1241 | |
1242 | for (i = 0; i < gamecount; i++) { |
1243 | id item = |
7e04cb48 |
1244 | initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]], |
bacaa96e |
1245 | submenu, gamelist[i]->name, "", controller, |
1246 | @selector(newGameWindow:)); |
7e04cb48 |
1247 | [item setPayload:(void *)gamelist[i]]; |
9494d866 |
1248 | } |
1249 | } |
00461804 |
1250 | [menu addItem:[NSMenuItem separatorItem]]; |
bacaa96e |
1251 | item = newitem(menu, "Close", "w", NULL, @selector(performClose:)); |
1252 | |
1253 | menu = newsubmenu([NSApp mainMenu], "Edit"); |
00461804 |
1254 | item = newitem(menu, "Undo", "z", NULL, @selector(undoMove:)); |
1255 | item = newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:)); |
1256 | [menu addItem:[NSMenuItem separatorItem]]; |
8b738d61 |
1257 | item = newitem(menu, "Cut", "x", NULL, @selector(cut:)); |
9b4b03d3 |
1258 | item = newitem(menu, "Copy", "c", NULL, @selector(copy:)); |
8b738d61 |
1259 | item = newitem(menu, "Paste", "v", NULL, @selector(paste:)); |
2ac6d24e |
1260 | [menu addItem:[NSMenuItem separatorItem]]; |
1261 | item = newitem(menu, "Solve", "S-s", NULL, @selector(solveGame:)); |
00461804 |
1262 | |
1263 | menu = newsubmenu([NSApp mainMenu], "Type"); |
7e04cb48 |
1264 | typemenu = menu; |
00461804 |
1265 | item = newitem(menu, "Custom", "", NULL, @selector(customGameType:)); |
1266 | |
1267 | menu = newsubmenu([NSApp mainMenu], "Window"); |
9494d866 |
1268 | [NSApp setWindowsMenu: menu]; |
00461804 |
1269 | item = newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:)); |
9494d866 |
1270 | |
fccfd04d |
1271 | menu = newsubmenu([NSApp mainMenu], "Help"); |
171ee031 |
1272 | item = newitem(menu, "Puzzles Help", "?", NSApp, @selector(showHelp:)); |
fccfd04d |
1273 | |
9494d866 |
1274 | [NSApp run]; |
1275 | [pool release]; |
1276 | } |