9494d866 |
1 | /* |
2 | * Mac OS X / Cocoa front end to puzzles. |
00461804 |
3 | * |
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4 | * Still to do: |
5 | * |
8709d5d9 |
6 | * - I'd like to be able to call up context help for a specific |
7 | * game at a time. |
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8 | * |
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9 | * Mac interface issues that possibly could be done better: |
10 | * |
11 | * - is there a better approach to frontend_default_colour? |
12 | * |
13 | * - do we need any more options in the Window menu? |
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14 | * |
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15 | * - can / should we be doing anything with the titles of the |
16 | * configuration boxes? |
17 | * |
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18 | * - not sure what I should be doing about default window |
19 | * placement. Centring new windows is a bit feeble, but what's |
20 | * better? Is there a standard way to tell the OS "here's the |
21 | * _size_ of window I want, now use your best judgment about the |
22 | * initial position"? |
364722d2 |
23 | * + there's a standard _policy_ on window placement, given in |
24 | * the HI guidelines. Have to implement it ourselves though, |
25 | * bah. |
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26 | * |
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27 | * - a brief frob of the Mac numeric keypad suggests that it |
28 | * generates numbers no matter what you do. I wonder if I should |
29 | * try to figure out a way of detecting keypad codes so I can |
6d634196 |
30 | * implement UP_LEFT and friends. Alternatively, perhaps I |
31 | * should simply assign the number keys to UP_LEFT et al? |
32 | * They're not in use for anything else right now. |
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33 | * |
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34 | * - see if we can do anything to one-button-ise the multi-button |
35 | * dependent puzzle UIs: |
36 | * - Pattern is a _little_ unwieldy but not too bad (since |
37 | * generally you never need the middle button unless you've |
38 | * made a mistake, so it's just click versus command-click). |
39 | * - Net is utterly vile; having normal click be one rotate and |
40 | * command-click be the other introduces a horrid asymmetry, |
41 | * and yet requiring a shift key for _each_ click would be |
42 | * even worse because rotation feels as if it ought to be the |
43 | * default action. I fear this is why the Flash Net had the |
44 | * UI it did... |
364722d2 |
45 | * + I've tried out an alternative dragging interface for |
46 | * Net; it might work nicely for stylus-based platforms |
47 | * where you have better hand/eye feedback for the thing |
48 | * you're clicking on, but it's rather unwieldy on the |
49 | * Mac. I fear even shift-clicking is better than that. |
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50 | * |
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51 | * - Should we _return_ to a game configuration sheet once an |
52 | * error is reported by midend_set_config, to allow the user to |
53 | * correct the one faulty input and keep the other five OK ones? |
54 | * The Apple `one sheet at a time' restriction would require me |
55 | * to do this by closing the config sheet, opening the alert |
56 | * sheet, and then reopening the config sheet when the alert is |
57 | * closed; and the human interface types, who presumably |
58 | * invented the one-sheet-at-a-time rule for good reasons, might |
59 | * look with disfavour on me trying to get round them to fake a |
60 | * nested sheet. On the other hand I think there are good |
61 | * practical reasons for wanting it that way. Uncertain. |
62 | * |
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63 | * - User feedback dislikes nothing happening when you start the |
64 | * app; they suggest a finder-like window containing an icon for |
65 | * each puzzle type, enabling you to start one easily. Needs |
364722d2 |
66 | * thought. |
67 | * |
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68 | * Grotty implementation details that could probably be improved: |
69 | * |
70 | * - I am _utterly_ unconvinced that NSImageView was the right way |
71 | * to go about having a window with a reliable backing store! It |
72 | * just doesn't feel right; NSImageView is a _control_. Is there |
73 | * a simpler way? |
74 | * |
75 | * - Resizing is currently very bad; rather than bother to work |
76 | * out how to resize the NSImageView, I just splatter and |
77 | * recreate it. |
9494d866 |
78 | */ |
79 | |
80 | #include <ctype.h> |
81 | #include <sys/time.h> |
82 | #import <Cocoa/Cocoa.h> |
83 | #include "puzzles.h" |
84 | |
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85 | /* ---------------------------------------------------------------------- |
86 | * Global variables. |
87 | */ |
88 | |
89 | /* |
90 | * The `Type' menu. We frob this dynamically to allow the user to |
91 | * choose a preset set of settings from the current game. |
92 | */ |
93 | NSMenu *typemenu; |
94 | |
95 | /* ---------------------------------------------------------------------- |
96 | * Miscellaneous support routines that aren't part of any object or |
97 | * clearly defined subsystem. |
98 | */ |
99 | |
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100 | void fatal(char *fmt, ...) |
101 | { |
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102 | va_list ap; |
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103 | char errorbuf[2048]; |
104 | NSAlert *alert; |
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105 | |
106 | va_start(ap, fmt); |
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107 | vsnprintf(errorbuf, lenof(errorbuf), fmt, ap); |
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108 | va_end(ap); |
109 | |
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110 | alert = [NSAlert alloc]; |
111 | /* |
112 | * We may have come here because we ran out of memory, in which |
113 | * case it's entirely likely that that alloc will fail, so we |
114 | * should have a fallback of some sort. |
115 | */ |
116 | if (!alert) { |
117 | fprintf(stderr, "fatal error (and NSAlert failed): %s\n", errorbuf); |
118 | } else { |
119 | alert = [[alert init] autorelease]; |
120 | [alert addButtonWithTitle:@"Oh dear"]; |
121 | [alert setInformativeText:[NSString stringWithCString:errorbuf]]; |
122 | [alert runModal]; |
123 | } |
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124 | exit(1); |
125 | } |
126 | |
127 | void frontend_default_colour(frontend *fe, float *output) |
128 | { |
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129 | /* FIXME: Is there a system default we can tap into for this? */ |
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130 | output[0] = output[1] = output[2] = 0.8F; |
131 | } |
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132 | |
133 | void get_random_seed(void **randseed, int *randseedsize) |
134 | { |
135 | time_t *tp = snew(time_t); |
136 | time(tp); |
137 | *randseed = (void *)tp; |
138 | *randseedsize = sizeof(time_t); |
139 | } |
140 | |
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141 | static void savefile_write(void *wctx, void *buf, int len) |
142 | { |
143 | FILE *fp = (FILE *)wctx; |
144 | fwrite(buf, 1, len, fp); |
145 | } |
146 | |
147 | static int savefile_read(void *wctx, void *buf, int len) |
148 | { |
149 | FILE *fp = (FILE *)wctx; |
150 | int ret; |
151 | |
152 | ret = fread(buf, 1, len, fp); |
153 | return (ret == len); |
154 | } |
155 | |
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156 | /* ---------------------------------------------------------------------- |
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157 | * Tiny extension to NSMenuItem which carries a payload of a `void |
158 | * *', allowing several menu items to invoke the same message but |
159 | * pass different data through it. |
160 | */ |
161 | @interface DataMenuItem : NSMenuItem |
162 | { |
163 | void *payload; |
7e04cb48 |
164 | } |
165 | - (void)setPayload:(void *)d; |
7e04cb48 |
166 | - (void *)getPayload; |
167 | @end |
168 | @implementation DataMenuItem |
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169 | - (void)setPayload:(void *)d |
170 | { |
171 | payload = d; |
172 | } |
7e04cb48 |
173 | - (void *)getPayload |
174 | { |
175 | return payload; |
176 | } |
7e04cb48 |
177 | @end |
178 | |
179 | /* ---------------------------------------------------------------------- |
e1107f8b |
180 | * Utility routines for constructing OS X menus. |
181 | */ |
182 | |
183 | NSMenu *newmenu(const char *title) |
184 | { |
185 | return [[[NSMenu allocWithZone:[NSMenu menuZone]] |
186 | initWithTitle:[NSString stringWithCString:title]] |
187 | autorelease]; |
188 | } |
189 | |
190 | NSMenu *newsubmenu(NSMenu *parent, const char *title) |
191 | { |
192 | NSMenuItem *item; |
193 | NSMenu *child; |
194 | |
195 | item = [[[NSMenuItem allocWithZone:[NSMenu menuZone]] |
196 | initWithTitle:[NSString stringWithCString:title] |
197 | action:NULL |
198 | keyEquivalent:@""] |
199 | autorelease]; |
200 | child = newmenu(title); |
201 | [item setEnabled:YES]; |
202 | [item setSubmenu:child]; |
203 | [parent addItem:item]; |
204 | return child; |
205 | } |
206 | |
207 | id initnewitem(NSMenuItem *item, NSMenu *parent, const char *title, |
208 | const char *key, id target, SEL action) |
209 | { |
210 | unsigned mask = NSCommandKeyMask; |
211 | |
212 | if (key[strcspn(key, "-")]) { |
213 | while (*key && *key != '-') { |
214 | int c = tolower((unsigned char)*key); |
215 | if (c == 's') { |
216 | mask |= NSShiftKeyMask; |
217 | } else if (c == 'o' || c == 'a') { |
218 | mask |= NSAlternateKeyMask; |
219 | } |
220 | key++; |
221 | } |
222 | if (*key) |
223 | key++; |
224 | } |
225 | |
226 | item = [[item initWithTitle:[NSString stringWithCString:title] |
227 | action:NULL |
228 | keyEquivalent:[NSString stringWithCString:key]] |
229 | autorelease]; |
230 | |
231 | if (*key) |
232 | [item setKeyEquivalentModifierMask: mask]; |
233 | |
234 | [item setEnabled:YES]; |
235 | [item setTarget:target]; |
236 | [item setAction:action]; |
237 | |
238 | [parent addItem:item]; |
239 | |
240 | return item; |
241 | } |
242 | |
243 | NSMenuItem *newitem(NSMenu *parent, char *title, char *key, |
244 | id target, SEL action) |
245 | { |
246 | return initnewitem([NSMenuItem allocWithZone:[NSMenu menuZone]], |
247 | parent, title, key, target, action); |
248 | } |
249 | |
250 | /* ---------------------------------------------------------------------- |
97098757 |
251 | * About box. |
252 | */ |
253 | |
254 | @class AboutBox; |
255 | |
256 | @interface AboutBox : NSWindow |
257 | { |
258 | } |
259 | - (id)init; |
260 | @end |
261 | |
262 | @implementation AboutBox |
263 | - (id)init |
264 | { |
265 | NSRect totalrect; |
266 | NSView *views[16]; |
267 | int nviews = 0; |
268 | NSImageView *iv; |
269 | NSTextField *tf; |
270 | NSFont *font1 = [NSFont systemFontOfSize:0]; |
271 | NSFont *font2 = [NSFont boldSystemFontOfSize:[font1 pointSize] * 1.1]; |
272 | const int border = 24; |
273 | int i; |
274 | double y; |
275 | |
276 | /* |
277 | * Construct the controls that go in the About box. |
278 | */ |
279 | |
280 | iv = [[NSImageView alloc] initWithFrame:NSMakeRect(0,0,64,64)]; |
281 | [iv setImage:[NSImage imageNamed:@"NSApplicationIcon"]]; |
282 | views[nviews++] = iv; |
283 | |
284 | tf = [[NSTextField alloc] |
285 | initWithFrame:NSMakeRect(0,0,400,1)]; |
286 | [tf setEditable:NO]; |
287 | [tf setSelectable:NO]; |
288 | [tf setBordered:NO]; |
289 | [tf setDrawsBackground:NO]; |
290 | [tf setFont:font2]; |
291 | [tf setStringValue:@"Simon Tatham's Portable Puzzle Collection"]; |
292 | [tf sizeToFit]; |
293 | views[nviews++] = tf; |
294 | |
295 | tf = [[NSTextField alloc] |
296 | initWithFrame:NSMakeRect(0,0,400,1)]; |
297 | [tf setEditable:NO]; |
298 | [tf setSelectable:NO]; |
299 | [tf setBordered:NO]; |
300 | [tf setDrawsBackground:NO]; |
301 | [tf setFont:font1]; |
302 | [tf setStringValue:[NSString stringWithCString:ver]]; |
303 | [tf sizeToFit]; |
304 | views[nviews++] = tf; |
305 | |
306 | /* |
307 | * Lay the controls out. |
308 | */ |
309 | totalrect = NSMakeRect(0,0,0,0); |
310 | for (i = 0; i < nviews; i++) { |
311 | NSRect r = [views[i] frame]; |
312 | if (totalrect.size.width < r.size.width) |
313 | totalrect.size.width = r.size.width; |
314 | totalrect.size.height += border + r.size.height; |
315 | } |
316 | totalrect.size.width += 2 * border; |
317 | totalrect.size.height += border; |
318 | y = totalrect.size.height; |
319 | for (i = 0; i < nviews; i++) { |
320 | NSRect r = [views[i] frame]; |
321 | r.origin.x = (totalrect.size.width - r.size.width) / 2; |
322 | y -= border + r.size.height; |
323 | r.origin.y = y; |
324 | [views[i] setFrame:r]; |
325 | } |
326 | |
327 | self = [super initWithContentRect:totalrect |
328 | styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask | |
329 | NSClosableWindowMask) |
330 | backing:NSBackingStoreBuffered |
331 | defer:YES]; |
332 | |
333 | for (i = 0; i < nviews; i++) |
334 | [[self contentView] addSubview:views[i]]; |
335 | |
336 | [self center]; /* :-) */ |
337 | |
338 | return self; |
339 | } |
340 | @end |
341 | |
342 | /* ---------------------------------------------------------------------- |
9494d866 |
343 | * The front end presented to midend.c. |
344 | * |
345 | * This is mostly a subclass of NSWindow. The actual `frontend' |
346 | * structure passed to the midend contains a variety of pointers, |
347 | * including that window object but also including the image we |
348 | * draw on, an ImageView to display it in the window, and so on. |
349 | */ |
350 | |
351 | @class GameWindow; |
352 | @class MyImageView; |
353 | |
354 | struct frontend { |
355 | GameWindow *window; |
356 | NSImage *image; |
357 | MyImageView *view; |
358 | NSColor **colours; |
359 | int ncolours; |
360 | int clipped; |
361 | }; |
362 | |
363 | @interface MyImageView : NSImageView |
364 | { |
365 | GameWindow *ourwin; |
366 | } |
367 | - (void)setWindow:(GameWindow *)win; |
368 | - (BOOL)isFlipped; |
369 | - (void)mouseEvent:(NSEvent *)ev button:(int)b; |
370 | - (void)mouseDown:(NSEvent *)ev; |
371 | - (void)mouseDragged:(NSEvent *)ev; |
372 | - (void)mouseUp:(NSEvent *)ev; |
373 | - (void)rightMouseDown:(NSEvent *)ev; |
374 | - (void)rightMouseDragged:(NSEvent *)ev; |
375 | - (void)rightMouseUp:(NSEvent *)ev; |
376 | - (void)otherMouseDown:(NSEvent *)ev; |
377 | - (void)otherMouseDragged:(NSEvent *)ev; |
378 | - (void)otherMouseUp:(NSEvent *)ev; |
379 | @end |
380 | |
381 | @interface GameWindow : NSWindow |
382 | { |
383 | const game *ourgame; |
384 | midend_data *me; |
385 | struct frontend fe; |
386 | struct timeval last_time; |
387 | NSTimer *timer; |
e1107f8b |
388 | NSWindow *sheet; |
389 | config_item *cfg; |
390 | int cfg_which; |
391 | NSView **cfg_controls; |
392 | int cfg_ncontrols; |
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393 | NSTextField *status; |
9494d866 |
394 | } |
395 | - (id)initWithGame:(const game *)g; |
396 | - dealloc; |
397 | - (void)processButton:(int)b x:(int)x y:(int)y; |
398 | - (void)keyDown:(NSEvent *)ev; |
399 | - (void)activateTimer; |
400 | - (void)deactivateTimer; |
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401 | - (void)setStatusLine:(char *)text; |
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402 | - (void)resizeForNewGameParams; |
9494d866 |
403 | @end |
404 | |
405 | @implementation MyImageView |
406 | |
407 | - (void)setWindow:(GameWindow *)win |
408 | { |
409 | ourwin = win; |
410 | } |
411 | |
412 | - (BOOL)isFlipped |
413 | { |
414 | return YES; |
415 | } |
416 | |
417 | - (void)mouseEvent:(NSEvent *)ev button:(int)b |
418 | { |
419 | NSPoint point = [self convertPoint:[ev locationInWindow] fromView:nil]; |
420 | [ourwin processButton:b x:point.x y:point.y]; |
421 | } |
422 | |
423 | - (void)mouseDown:(NSEvent *)ev |
424 | { |
425 | unsigned mod = [ev modifierFlags]; |
426 | [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_BUTTON : |
427 | (mod & NSShiftKeyMask) ? MIDDLE_BUTTON : |
428 | LEFT_BUTTON)]; |
429 | } |
430 | - (void)mouseDragged:(NSEvent *)ev |
431 | { |
432 | unsigned mod = [ev modifierFlags]; |
433 | [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_DRAG : |
434 | (mod & NSShiftKeyMask) ? MIDDLE_DRAG : |
435 | LEFT_DRAG)]; |
436 | } |
437 | - (void)mouseUp:(NSEvent *)ev |
438 | { |
439 | unsigned mod = [ev modifierFlags]; |
440 | [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_RELEASE : |
441 | (mod & NSShiftKeyMask) ? MIDDLE_RELEASE : |
442 | LEFT_RELEASE)]; |
443 | } |
444 | - (void)rightMouseDown:(NSEvent *)ev |
445 | { |
446 | unsigned mod = [ev modifierFlags]; |
447 | [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_BUTTON : |
448 | RIGHT_BUTTON)]; |
449 | } |
450 | - (void)rightMouseDragged:(NSEvent *)ev |
451 | { |
452 | unsigned mod = [ev modifierFlags]; |
453 | [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_DRAG : |
454 | RIGHT_DRAG)]; |
455 | } |
456 | - (void)rightMouseUp:(NSEvent *)ev |
457 | { |
458 | unsigned mod = [ev modifierFlags]; |
459 | [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_RELEASE : |
460 | RIGHT_RELEASE)]; |
461 | } |
462 | - (void)otherMouseDown:(NSEvent *)ev |
463 | { |
464 | [self mouseEvent:ev button:MIDDLE_BUTTON]; |
465 | } |
466 | - (void)otherMouseDragged:(NSEvent *)ev |
467 | { |
468 | [self mouseEvent:ev button:MIDDLE_DRAG]; |
469 | } |
470 | - (void)otherMouseUp:(NSEvent *)ev |
471 | { |
472 | [self mouseEvent:ev button:MIDDLE_RELEASE]; |
473 | } |
474 | @end |
475 | |
476 | @implementation GameWindow |
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477 | - (void)setupContentView |
478 | { |
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479 | NSRect frame; |
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480 | int w, h; |
481 | |
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482 | if (status) { |
483 | frame = [status frame]; |
484 | frame.origin.y = frame.size.height; |
485 | } else |
486 | frame.origin.y = 0; |
487 | frame.origin.x = 0; |
488 | |
1e3e152d |
489 | w = h = INT_MAX; |
490 | midend_size(me, &w, &h, FALSE); |
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491 | frame.size.width = w; |
492 | frame.size.height = h; |
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493 | |
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494 | fe.image = [[NSImage alloc] initWithSize:frame.size]; |
7e04cb48 |
495 | [fe.image setFlipped:YES]; |
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496 | fe.view = [[MyImageView alloc] initWithFrame:frame]; |
7e04cb48 |
497 | [fe.view setImage:fe.image]; |
498 | [fe.view setWindow:self]; |
499 | |
500 | midend_redraw(me); |
501 | |
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502 | [[self contentView] addSubview:fe.view]; |
7e04cb48 |
503 | } |
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504 | - (id)initWithGame:(const game *)g |
505 | { |
a5102461 |
506 | NSRect rect = { {0,0}, {0,0} }, rect2; |
9494d866 |
507 | int w, h; |
508 | |
509 | ourgame = g; |
510 | |
511 | fe.window = self; |
512 | |
513 | me = midend_new(&fe, ourgame); |
514 | /* |
515 | * If we ever need to open a fresh window using a provided game |
516 | * ID, I think the right thing is to move most of this method |
517 | * into a new initWithGame:gameID: method, and have |
518 | * initWithGame: simply call that one and pass it NULL. |
519 | */ |
520 | midend_new_game(me); |
1e3e152d |
521 | w = h = INT_MAX; |
522 | midend_size(me, &w, &h, FALSE); |
9494d866 |
523 | rect.size.width = w; |
524 | rect.size.height = h; |
525 | |
a5102461 |
526 | /* |
527 | * Create the status bar, which will just be an NSTextField. |
528 | */ |
529 | if (ourgame->wants_statusbar()) { |
530 | status = [[NSTextField alloc] initWithFrame:NSMakeRect(0,0,100,50)]; |
531 | [status setEditable:NO]; |
532 | [status setSelectable:NO]; |
533 | [status setBordered:YES]; |
534 | [status setBezeled:YES]; |
535 | [status setBezelStyle:NSTextFieldSquareBezel]; |
536 | [status setDrawsBackground:YES]; |
537 | [[status cell] setTitle:@""]; |
538 | [status sizeToFit]; |
539 | rect2 = [status frame]; |
540 | rect.size.height += rect2.size.height; |
541 | rect2.size.width = rect.size.width; |
542 | rect2.origin.x = rect2.origin.y = 0; |
543 | [status setFrame:rect2]; |
544 | } else |
545 | status = nil; |
546 | |
9494d866 |
547 | self = [super initWithContentRect:rect |
548 | styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask | |
549 | NSClosableWindowMask) |
550 | backing:NSBackingStoreBuffered |
e1107f8b |
551 | defer:YES]; |
9494d866 |
552 | [self setTitle:[NSString stringWithCString:ourgame->name]]; |
553 | |
554 | { |
555 | float *colours; |
556 | int i, ncolours; |
557 | |
558 | colours = midend_colours(me, &ncolours); |
559 | fe.ncolours = ncolours; |
560 | fe.colours = snewn(ncolours, NSColor *); |
561 | |
562 | for (i = 0; i < ncolours; i++) { |
563 | fe.colours[i] = [[NSColor colorWithDeviceRed:colours[i*3] |
564 | green:colours[i*3+1] blue:colours[i*3+2] |
565 | alpha:1.0] retain]; |
566 | } |
567 | } |
568 | |
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569 | [self setupContentView]; |
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570 | if (status) |
571 | [[self contentView] addSubview:status]; |
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572 | [self setIgnoresMouseEvents:NO]; |
573 | |
9494d866 |
574 | [self center]; /* :-) */ |
575 | |
576 | return self; |
577 | } |
578 | |
579 | - dealloc |
580 | { |
581 | int i; |
582 | for (i = 0; i < fe.ncolours; i++) { |
583 | [fe.colours[i] release]; |
584 | } |
585 | sfree(fe.colours); |
586 | midend_free(me); |
587 | return [super dealloc]; |
588 | } |
589 | |
590 | - (void)processButton:(int)b x:(int)x y:(int)y |
591 | { |
592 | if (!midend_process_key(me, x, y, b)) |
593 | [self close]; |
594 | } |
595 | |
596 | - (void)keyDown:(NSEvent *)ev |
597 | { |
598 | NSString *s = [ev characters]; |
599 | int i, n = [s length]; |
600 | |
601 | for (i = 0; i < n; i++) { |
602 | int c = [s characterAtIndex:i]; |
603 | |
604 | /* |
605 | * ASCII gets passed straight to midend_process_key. |
606 | * Anything above that has to be translated to our own |
607 | * function key codes. |
608 | */ |
609 | if (c >= 0x80) { |
65a92074 |
610 | int mods = FALSE; |
9494d866 |
611 | switch (c) { |
612 | case NSUpArrowFunctionKey: |
613 | c = CURSOR_UP; |
65a92074 |
614 | mods = TRUE; |
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615 | break; |
616 | case NSDownArrowFunctionKey: |
617 | c = CURSOR_DOWN; |
65a92074 |
618 | mods = TRUE; |
9494d866 |
619 | break; |
620 | case NSLeftArrowFunctionKey: |
621 | c = CURSOR_LEFT; |
65a92074 |
622 | mods = TRUE; |
9494d866 |
623 | break; |
624 | case NSRightArrowFunctionKey: |
625 | c = CURSOR_RIGHT; |
65a92074 |
626 | mods = TRUE; |
9494d866 |
627 | break; |
628 | default: |
629 | continue; |
630 | } |
65a92074 |
631 | |
632 | if (mods) { |
633 | if ([ev modifierFlags] & NSShiftKeyMask) |
634 | c |= MOD_SHFT; |
635 | if ([ev modifierFlags] & NSControlKeyMask) |
636 | c |= MOD_CTRL; |
637 | } |
9494d866 |
638 | } |
639 | |
3c833d45 |
640 | if (c >= '0' && c <= '9' && ([ev modifierFlags] & NSNumericPadKeyMask)) |
641 | c |= MOD_NUM_KEYPAD; |
642 | |
9494d866 |
643 | [self processButton:c x:-1 y:-1]; |
644 | } |
645 | } |
646 | |
647 | - (void)activateTimer |
648 | { |
649 | if (timer != nil) |
650 | return; |
651 | |
652 | timer = [NSTimer scheduledTimerWithTimeInterval:0.02 |
653 | target:self selector:@selector(timerTick:) |
654 | userInfo:nil repeats:YES]; |
655 | gettimeofday(&last_time, NULL); |
656 | } |
657 | |
658 | - (void)deactivateTimer |
659 | { |
660 | if (timer == nil) |
661 | return; |
662 | |
663 | [timer invalidate]; |
664 | timer = nil; |
665 | } |
666 | |
667 | - (void)timerTick:(id)sender |
668 | { |
669 | struct timeval now; |
670 | float elapsed; |
671 | gettimeofday(&now, NULL); |
672 | elapsed = ((now.tv_usec - last_time.tv_usec) * 0.000001F + |
673 | (now.tv_sec - last_time.tv_sec)); |
674 | midend_timer(me, elapsed); |
675 | last_time = now; |
676 | } |
677 | |
668be019 |
678 | - (void)showError:(char *)message |
679 | { |
680 | NSAlert *alert; |
681 | |
682 | alert = [[[NSAlert alloc] init] autorelease]; |
683 | [alert addButtonWithTitle:@"Bah"]; |
684 | [alert setInformativeText:[NSString stringWithCString:message]]; |
685 | [alert beginSheetModalForWindow:self modalDelegate:nil |
686 | didEndSelector:nil contextInfo:nil]; |
687 | } |
688 | |
00461804 |
689 | - (void)newGame:(id)sender |
690 | { |
691 | [self processButton:'n' x:-1 y:-1]; |
692 | } |
693 | - (void)restartGame:(id)sender |
694 | { |
7f89707c |
695 | midend_restart_game(me); |
00461804 |
696 | } |
668be019 |
697 | - (void)saveGame:(id)sender |
698 | { |
699 | NSSavePanel *sp = [NSSavePanel savePanel]; |
700 | |
701 | if ([sp runModal] == NSFileHandlingPanelOKButton) { |
702 | const char *name = [[sp filename] cString]; |
703 | |
704 | FILE *fp = fopen(name, "w"); |
705 | |
706 | if (!fp) { |
707 | [self showError:"Unable to open save file"]; |
708 | return; |
709 | } |
710 | |
711 | midend_serialise(me, savefile_write, fp); |
712 | |
713 | fclose(fp); |
714 | } |
715 | } |
716 | - (void)loadSavedGame:(id)sender |
717 | { |
718 | NSOpenPanel *op = [NSOpenPanel openPanel]; |
719 | |
720 | [op setAllowsMultipleSelection:NO]; |
721 | |
722 | if ([op runModalForTypes:nil] == NSOKButton) { |
723 | const char *name = [[[op filenames] objectAtIndex:0] cString]; |
724 | char *err; |
725 | |
726 | FILE *fp = fopen(name, "r"); |
727 | |
728 | if (!fp) { |
729 | [self showError:"Unable to open saved game file"]; |
730 | return; |
731 | } |
732 | |
733 | err = midend_deserialise(me, savefile_read, fp); |
734 | |
735 | fclose(fp); |
736 | |
737 | if (err) { |
738 | [self showError:err]; |
739 | return; |
740 | } |
741 | |
742 | [self resizeForNewGameParams]; |
743 | } |
744 | } |
00461804 |
745 | - (void)undoMove:(id)sender |
746 | { |
747 | [self processButton:'u' x:-1 y:-1]; |
748 | } |
749 | - (void)redoMove:(id)sender |
750 | { |
751 | [self processButton:'r'&0x1F x:-1 y:-1]; |
752 | } |
753 | |
9b4b03d3 |
754 | - (void)copy:(id)sender |
755 | { |
756 | char *text; |
757 | |
758 | if ((text = midend_text_format(me)) != NULL) { |
759 | NSPasteboard *pb = [NSPasteboard generalPasteboard]; |
760 | NSArray *a = [NSArray arrayWithObject:NSStringPboardType]; |
761 | [pb declareTypes:a owner:nil]; |
762 | [pb setString:[NSString stringWithCString:text] |
763 | forType:NSStringPboardType]; |
764 | } else |
765 | NSBeep(); |
766 | } |
767 | |
2ac6d24e |
768 | - (void)solveGame:(id)sender |
769 | { |
770 | char *msg; |
2ac6d24e |
771 | |
772 | msg = midend_solve(me); |
773 | |
668be019 |
774 | if (msg) |
775 | [self showError:msg]; |
2ac6d24e |
776 | } |
777 | |
9b4b03d3 |
778 | - (BOOL)validateMenuItem:(NSMenuItem *)item |
779 | { |
780 | if ([item action] == @selector(copy:)) |
781 | return (ourgame->can_format_as_text ? YES : NO); |
2ac6d24e |
782 | else if ([item action] == @selector(solveGame:)) |
783 | return (ourgame->can_solve ? YES : NO); |
9b4b03d3 |
784 | else |
785 | return [super validateMenuItem:item]; |
786 | } |
787 | |
7e04cb48 |
788 | - (void)clearTypeMenu |
789 | { |
790 | while ([typemenu numberOfItems] > 1) |
791 | [typemenu removeItemAtIndex:0]; |
792 | } |
793 | |
794 | - (void)becomeKeyWindow |
795 | { |
796 | int n; |
797 | |
798 | [self clearTypeMenu]; |
799 | |
800 | [super becomeKeyWindow]; |
801 | |
802 | n = midend_num_presets(me); |
803 | |
804 | if (n > 0) { |
805 | [typemenu insertItem:[NSMenuItem separatorItem] atIndex:0]; |
806 | while (n--) { |
807 | char *name; |
808 | game_params *params; |
809 | DataMenuItem *item; |
810 | |
811 | midend_fetch_preset(me, n, &name, ¶ms); |
812 | |
813 | item = [[[DataMenuItem alloc] |
814 | initWithTitle:[NSString stringWithCString:name] |
815 | action:NULL keyEquivalent:@""] |
816 | autorelease]; |
817 | |
818 | [item setEnabled:YES]; |
819 | [item setTarget:self]; |
820 | [item setAction:@selector(presetGame:)]; |
821 | [item setPayload:params]; |
7e04cb48 |
822 | |
823 | [typemenu insertItem:item atIndex:0]; |
824 | } |
825 | } |
826 | } |
827 | |
828 | - (void)resignKeyWindow |
829 | { |
830 | [self clearTypeMenu]; |
831 | [super resignKeyWindow]; |
832 | } |
833 | |
834 | - (void)close |
835 | { |
836 | [self clearTypeMenu]; |
837 | [super close]; |
838 | } |
839 | |
840 | - (void)resizeForNewGameParams |
841 | { |
842 | NSSize size = {0,0}; |
843 | int w, h; |
844 | |
1e3e152d |
845 | w = h = INT_MAX; |
846 | midend_size(me, &w, &h, FALSE); |
7e04cb48 |
847 | size.width = w; |
848 | size.height = h; |
849 | |
2411c162 |
850 | if (status) { |
851 | NSRect frame = [status frame]; |
852 | size.height += frame.size.height; |
853 | frame.size.width = size.width; |
854 | [status setFrame:frame]; |
855 | } |
856 | |
7e04cb48 |
857 | NSDisableScreenUpdates(); |
858 | [self setContentSize:size]; |
859 | [self setupContentView]; |
860 | NSEnableScreenUpdates(); |
861 | } |
862 | |
863 | - (void)presetGame:(id)sender |
864 | { |
865 | game_params *params = [sender getPayload]; |
866 | |
867 | midend_set_params(me, params); |
868 | midend_new_game(me); |
869 | |
870 | [self resizeForNewGameParams]; |
871 | } |
872 | |
e1107f8b |
873 | - (void)startConfigureSheet:(int)which |
874 | { |
875 | NSButton *ok, *cancel; |
876 | int actw, acth, leftw, rightw, totalw, h, thish, y; |
877 | int k; |
878 | NSRect rect, tmprect; |
879 | const int SPACING = 16; |
880 | char *title; |
881 | config_item *i; |
882 | int cfg_controlsize; |
883 | NSTextField *tf; |
884 | NSButton *b; |
885 | NSPopUpButton *pb; |
886 | |
887 | assert(sheet == NULL); |
888 | |
889 | /* |
890 | * Every control we create here is going to have this size |
891 | * until we tell it to calculate a better one. |
892 | */ |
893 | tmprect = NSMakeRect(0, 0, 100, 50); |
894 | |
895 | /* |
896 | * Set up OK and Cancel buttons. (Actually, MacOS doesn't seem |
897 | * to be fond of generic OK and Cancel wording, so I'm going to |
898 | * rename them to something nicer.) |
899 | */ |
900 | actw = acth = 0; |
901 | |
902 | cancel = [[NSButton alloc] initWithFrame:tmprect]; |
903 | [cancel setBezelStyle:NSRoundedBezelStyle]; |
904 | [cancel setTitle:@"Abandon"]; |
905 | [cancel setTarget:self]; |
906 | [cancel setKeyEquivalent:@"\033"]; |
907 | [cancel setAction:@selector(sheetCancelButton:)]; |
908 | [cancel sizeToFit]; |
909 | rect = [cancel frame]; |
910 | if (actw < rect.size.width) actw = rect.size.width; |
911 | if (acth < rect.size.height) acth = rect.size.height; |
912 | |
913 | ok = [[NSButton alloc] initWithFrame:tmprect]; |
914 | [ok setBezelStyle:NSRoundedBezelStyle]; |
915 | [ok setTitle:@"Accept"]; |
916 | [ok setTarget:self]; |
917 | [ok setKeyEquivalent:@"\r"]; |
918 | [ok setAction:@selector(sheetOKButton:)]; |
919 | [ok sizeToFit]; |
920 | rect = [ok frame]; |
921 | if (actw < rect.size.width) actw = rect.size.width; |
922 | if (acth < rect.size.height) acth = rect.size.height; |
923 | |
924 | totalw = SPACING + 2 * actw; |
925 | h = 2 * SPACING + acth; |
926 | |
927 | /* |
928 | * Now fetch the midend config data and go through it creating |
929 | * controls. |
930 | */ |
931 | cfg = midend_get_config(me, which, &title); |
932 | sfree(title); /* FIXME: should we use this somehow? */ |
933 | cfg_which = which; |
934 | |
935 | cfg_ncontrols = cfg_controlsize = 0; |
936 | cfg_controls = NULL; |
937 | leftw = rightw = 0; |
938 | for (i = cfg; i->type != C_END; i++) { |
939 | if (cfg_controlsize < cfg_ncontrols + 5) { |
940 | cfg_controlsize = cfg_ncontrols + 32; |
941 | cfg_controls = sresize(cfg_controls, cfg_controlsize, NSView *); |
942 | } |
943 | |
944 | thish = 0; |
945 | |
946 | switch (i->type) { |
947 | case C_STRING: |
948 | /* |
949 | * Two NSTextFields, one being a label and the other |
950 | * being an edit box. |
951 | */ |
952 | |
953 | tf = [[NSTextField alloc] initWithFrame:tmprect]; |
954 | [tf setEditable:NO]; |
955 | [tf setSelectable:NO]; |
956 | [tf setBordered:NO]; |
957 | [tf setDrawsBackground:NO]; |
958 | [[tf cell] setTitle:[NSString stringWithCString:i->name]]; |
959 | [tf sizeToFit]; |
960 | rect = [tf frame]; |
961 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
962 | if (leftw < rect.size.width + 1) leftw = rect.size.width + 1; |
963 | cfg_controls[cfg_ncontrols++] = tf; |
964 | |
e1107f8b |
965 | tf = [[NSTextField alloc] initWithFrame:tmprect]; |
966 | [tf setEditable:YES]; |
967 | [tf setSelectable:YES]; |
968 | [tf setBordered:YES]; |
969 | [[tf cell] setTitle:[NSString stringWithCString:i->sval]]; |
970 | [tf sizeToFit]; |
971 | rect = [tf frame]; |
6958e513 |
972 | /* |
973 | * We impose a minimum and maximum width on editable |
974 | * NSTextFields. If we allow them to size themselves to |
975 | * the contents of the text within them, then they will |
976 | * look very silly if that text is only one or two |
977 | * characters, and equally silly if it's an absolutely |
978 | * enormous Rectangles or Pattern game ID! |
979 | */ |
980 | if (rect.size.width < 75) rect.size.width = 75; |
981 | if (rect.size.width > 400) rect.size.width = 400; |
982 | |
e1107f8b |
983 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
984 | if (rightw < rect.size.width + 1) rightw = rect.size.width + 1; |
985 | cfg_controls[cfg_ncontrols++] = tf; |
986 | break; |
987 | |
988 | case C_BOOLEAN: |
989 | /* |
990 | * A checkbox is an NSButton with a type of |
991 | * NSSwitchButton. |
992 | */ |
993 | b = [[NSButton alloc] initWithFrame:tmprect]; |
994 | [b setBezelStyle:NSRoundedBezelStyle]; |
995 | [b setButtonType:NSSwitchButton]; |
996 | [b setTitle:[NSString stringWithCString:i->name]]; |
997 | [b sizeToFit]; |
998 | [b setState:(i->ival ? NSOnState : NSOffState)]; |
999 | rect = [b frame]; |
1000 | if (totalw < rect.size.width + 1) totalw = rect.size.width + 1; |
1001 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
1002 | cfg_controls[cfg_ncontrols++] = b; |
1003 | break; |
1004 | |
1005 | case C_CHOICES: |
1006 | /* |
1007 | * A pop-up menu control is an NSPopUpButton, which |
1008 | * takes an embedded NSMenu. We also need an |
1009 | * NSTextField to act as a label. |
1010 | */ |
1011 | |
1012 | tf = [[NSTextField alloc] initWithFrame:tmprect]; |
1013 | [tf setEditable:NO]; |
1014 | [tf setSelectable:NO]; |
1015 | [tf setBordered:NO]; |
1016 | [tf setDrawsBackground:NO]; |
1017 | [[tf cell] setTitle:[NSString stringWithCString:i->name]]; |
1018 | [tf sizeToFit]; |
1019 | rect = [tf frame]; |
1020 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
1021 | if (leftw < rect.size.width + 1) leftw = rect.size.width + 1; |
1022 | cfg_controls[cfg_ncontrols++] = tf; |
1023 | |
1024 | pb = [[NSPopUpButton alloc] initWithFrame:tmprect pullsDown:NO]; |
1025 | [pb setBezelStyle:NSRoundedBezelStyle]; |
1026 | { |
1027 | char c, *p; |
1028 | |
1029 | p = i->sval; |
1030 | c = *p++; |
1031 | while (*p) { |
1032 | char *q; |
1033 | |
1034 | q = p; |
1035 | while (*p && *p != c) p++; |
1036 | |
1037 | [pb addItemWithTitle:[NSString stringWithCString:q |
1038 | length:p-q]]; |
1039 | |
1040 | if (*p) p++; |
1041 | } |
1042 | } |
1043 | [pb selectItemAtIndex:i->ival]; |
1044 | [pb sizeToFit]; |
1045 | |
1046 | rect = [pb frame]; |
1047 | if (rightw < rect.size.width + 1) rightw = rect.size.width + 1; |
1048 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
1049 | cfg_controls[cfg_ncontrols++] = pb; |
1050 | break; |
1051 | } |
1052 | |
1053 | h += SPACING + thish; |
1054 | } |
1055 | |
1056 | if (totalw < leftw + SPACING + rightw) |
1057 | totalw = leftw + SPACING + rightw; |
1058 | if (totalw > leftw + SPACING + rightw) { |
1059 | int excess = totalw - (leftw + SPACING + rightw); |
1060 | int leftexcess = leftw * excess / (leftw + rightw); |
1061 | int rightexcess = excess - leftexcess; |
1062 | leftw += leftexcess; |
1063 | rightw += rightexcess; |
1064 | } |
1065 | |
1066 | /* |
1067 | * Now go through the list again, setting the final position |
1068 | * for each control. |
1069 | */ |
1070 | k = 0; |
1071 | y = h; |
1072 | for (i = cfg; i->type != C_END; i++) { |
1073 | y -= SPACING; |
1074 | thish = 0; |
1075 | switch (i->type) { |
1076 | case C_STRING: |
1077 | case C_CHOICES: |
1078 | /* |
1079 | * These two are treated identically, since both expect |
1080 | * a control on the left and another on the right. |
1081 | */ |
1082 | rect = [cfg_controls[k] frame]; |
1083 | if (thish < rect.size.height + 1) |
1084 | thish = rect.size.height + 1; |
1085 | rect = [cfg_controls[k+1] frame]; |
1086 | if (thish < rect.size.height + 1) |
1087 | thish = rect.size.height + 1; |
1088 | rect = [cfg_controls[k] frame]; |
1089 | rect.origin.y = y - thish/2 - rect.size.height/2; |
1090 | rect.origin.x = SPACING; |
1091 | rect.size.width = leftw; |
1092 | [cfg_controls[k] setFrame:rect]; |
1093 | rect = [cfg_controls[k+1] frame]; |
1094 | rect.origin.y = y - thish/2 - rect.size.height/2; |
1095 | rect.origin.x = 2 * SPACING + leftw; |
1096 | rect.size.width = rightw; |
1097 | [cfg_controls[k+1] setFrame:rect]; |
1098 | k += 2; |
1099 | break; |
1100 | |
1101 | case C_BOOLEAN: |
1102 | rect = [cfg_controls[k] frame]; |
1103 | if (thish < rect.size.height + 1) |
1104 | thish = rect.size.height + 1; |
1105 | rect.origin.y = y - thish/2 - rect.size.height/2; |
1106 | rect.origin.x = SPACING; |
1107 | rect.size.width = totalw; |
1108 | [cfg_controls[k] setFrame:rect]; |
1109 | k++; |
1110 | break; |
1111 | } |
1112 | y -= thish; |
1113 | } |
1114 | |
1115 | assert(k == cfg_ncontrols); |
1116 | |
1117 | [cancel setFrame:NSMakeRect(SPACING+totalw/4-actw/2, SPACING, actw, acth)]; |
1118 | [ok setFrame:NSMakeRect(SPACING+3*totalw/4-actw/2, SPACING, actw, acth)]; |
1119 | |
1120 | sheet = [[NSWindow alloc] |
1121 | initWithContentRect:NSMakeRect(0,0,totalw + 2*SPACING,h) |
1122 | styleMask:NSTitledWindowMask | NSClosableWindowMask |
1123 | backing:NSBackingStoreBuffered |
1124 | defer:YES]; |
1125 | |
1126 | [[sheet contentView] addSubview:cancel]; |
1127 | [[sheet contentView] addSubview:ok]; |
1128 | |
1129 | for (k = 0; k < cfg_ncontrols; k++) |
1130 | [[sheet contentView] addSubview:cfg_controls[k]]; |
1131 | |
1132 | [NSApp beginSheet:sheet modalForWindow:self |
1133 | modalDelegate:nil didEndSelector:nil contextInfo:nil]; |
1134 | } |
1135 | |
1136 | - (void)specificGame:(id)sender |
1137 | { |
1185e3c5 |
1138 | [self startConfigureSheet:CFG_DESC]; |
1139 | } |
1140 | |
1141 | - (void)specificRandomGame:(id)sender |
1142 | { |
e1107f8b |
1143 | [self startConfigureSheet:CFG_SEED]; |
1144 | } |
1145 | |
1146 | - (void)customGameType:(id)sender |
1147 | { |
1148 | [self startConfigureSheet:CFG_SETTINGS]; |
1149 | } |
1150 | |
1151 | - (void)sheetEndWithStatus:(BOOL)update |
1152 | { |
1153 | assert(sheet != NULL); |
1154 | [NSApp endSheet:sheet]; |
1155 | [sheet orderOut:self]; |
1156 | sheet = NULL; |
1157 | if (update) { |
1158 | int k; |
1159 | config_item *i; |
1160 | char *error; |
1161 | |
1162 | k = 0; |
1163 | for (i = cfg; i->type != C_END; i++) { |
1164 | switch (i->type) { |
1165 | case C_STRING: |
1166 | sfree(i->sval); |
1167 | i->sval = dupstr([[[(id)cfg_controls[k+1] cell] |
1168 | title] cString]); |
1169 | k += 2; |
1170 | break; |
1171 | case C_BOOLEAN: |
1172 | i->ival = [(id)cfg_controls[k] state] == NSOnState; |
1173 | k++; |
1174 | break; |
1175 | case C_CHOICES: |
1176 | i->ival = [(id)cfg_controls[k+1] indexOfSelectedItem]; |
1177 | k += 2; |
1178 | break; |
1179 | } |
1180 | } |
1181 | |
1182 | error = midend_set_config(me, cfg_which, cfg); |
1183 | if (error) { |
1184 | NSAlert *alert = [[[NSAlert alloc] init] autorelease]; |
e7fabdfa |
1185 | [alert addButtonWithTitle:@"Bah"]; |
e1107f8b |
1186 | [alert setInformativeText:[NSString stringWithCString:error]]; |
1187 | [alert beginSheetModalForWindow:self modalDelegate:nil |
1188 | didEndSelector:nil contextInfo:nil]; |
1189 | } else { |
1190 | midend_new_game(me); |
1191 | [self resizeForNewGameParams]; |
1192 | } |
1193 | } |
1194 | sfree(cfg_controls); |
1195 | cfg_controls = NULL; |
1196 | } |
1197 | - (void)sheetOKButton:(id)sender |
1198 | { |
1199 | [self sheetEndWithStatus:YES]; |
1200 | } |
1201 | - (void)sheetCancelButton:(id)sender |
1202 | { |
1203 | [self sheetEndWithStatus:NO]; |
1204 | } |
1205 | |
48dcdd62 |
1206 | - (void)setStatusLine:(char *)text |
a5102461 |
1207 | { |
48dcdd62 |
1208 | char *rewritten = midend_rewrite_statusbar(me, text); |
1209 | [[status cell] setTitle:[NSString stringWithCString:rewritten]]; |
1210 | sfree(rewritten); |
a5102461 |
1211 | } |
1212 | |
9494d866 |
1213 | @end |
1214 | |
1215 | /* |
1216 | * Drawing routines called by the midend. |
1217 | */ |
1218 | void draw_polygon(frontend *fe, int *coords, int npoints, |
28b5987d |
1219 | int fillcolour, int outlinecolour) |
9494d866 |
1220 | { |
1221 | NSBezierPath *path = [NSBezierPath bezierPath]; |
1222 | int i; |
1223 | |
1224 | [[NSGraphicsContext currentContext] setShouldAntialias:YES]; |
1225 | |
9494d866 |
1226 | for (i = 0; i < npoints; i++) { |
1227 | NSPoint p = { coords[i*2] + 0.5, coords[i*2+1] + 0.5 }; |
1228 | if (i == 0) |
1229 | [path moveToPoint:p]; |
1230 | else |
1231 | [path lineToPoint:p]; |
1232 | } |
1233 | |
1234 | [path closePath]; |
1235 | |
28b5987d |
1236 | if (fillcolour >= 0) { |
1237 | assert(fillcolour >= 0 && fillcolour < fe->ncolours); |
1238 | [fe->colours[fillcolour] set]; |
9494d866 |
1239 | [path fill]; |
28b5987d |
1240 | } |
1241 | |
1242 | assert(outlinecolour >= 0 && outlinecolour < fe->ncolours); |
1243 | [fe->colours[outlinecolour] set]; |
1244 | [path stroke]; |
9494d866 |
1245 | } |
550efd7f |
1246 | void draw_circle(frontend *fe, int cx, int cy, int radius, |
28b5987d |
1247 | int fillcolour, int outlinecolour) |
550efd7f |
1248 | { |
1249 | NSBezierPath *path = [NSBezierPath bezierPath]; |
1250 | |
1251 | [[NSGraphicsContext currentContext] setShouldAntialias:YES]; |
1252 | |
550efd7f |
1253 | [path appendBezierPathWithArcWithCenter:NSMakePoint(cx + 0.5, cy + 0.5) |
1254 | radius:radius startAngle:0.0 endAngle:360.0]; |
1255 | |
1256 | [path closePath]; |
1257 | |
28b5987d |
1258 | if (fillcolour >= 0) { |
1259 | assert(fillcolour >= 0 && fillcolour < fe->ncolours); |
1260 | [fe->colours[fillcolour] set]; |
550efd7f |
1261 | [path fill]; |
28b5987d |
1262 | } |
1263 | |
1264 | assert(outlinecolour >= 0 && outlinecolour < fe->ncolours); |
1265 | [fe->colours[outlinecolour] set]; |
1266 | [path stroke]; |
550efd7f |
1267 | } |
9494d866 |
1268 | void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) |
1269 | { |
1270 | NSBezierPath *path = [NSBezierPath bezierPath]; |
1271 | NSPoint p1 = { x1 + 0.5, y1 + 0.5 }, p2 = { x2 + 0.5, y2 + 0.5 }; |
1272 | |
1273 | [[NSGraphicsContext currentContext] setShouldAntialias:NO]; |
1274 | |
1275 | assert(colour >= 0 && colour < fe->ncolours); |
1276 | [fe->colours[colour] set]; |
1277 | |
1278 | [path moveToPoint:p1]; |
1279 | [path lineToPoint:p2]; |
1280 | [path stroke]; |
1281 | } |
1282 | void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) |
1283 | { |
1284 | NSRect r = { {x,y}, {w,h} }; |
1285 | |
1286 | [[NSGraphicsContext currentContext] setShouldAntialias:NO]; |
1287 | |
1288 | assert(colour >= 0 && colour < fe->ncolours); |
1289 | [fe->colours[colour] set]; |
1290 | |
1291 | NSRectFill(r); |
1292 | } |
1293 | void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize, |
1294 | int align, int colour, char *text) |
1295 | { |
1296 | NSString *string = [NSString stringWithCString:text]; |
1297 | NSDictionary *attr; |
1298 | NSFont *font; |
1299 | NSSize size; |
1300 | NSPoint point; |
1301 | |
1302 | [[NSGraphicsContext currentContext] setShouldAntialias:YES]; |
1303 | |
1304 | assert(colour >= 0 && colour < fe->ncolours); |
1305 | |
1306 | if (fonttype == FONT_FIXED) |
1307 | font = [NSFont userFixedPitchFontOfSize:fontsize]; |
1308 | else |
1309 | font = [NSFont userFontOfSize:fontsize]; |
1310 | |
1311 | attr = [NSDictionary dictionaryWithObjectsAndKeys: |
1312 | fe->colours[colour], NSForegroundColorAttributeName, |
1313 | font, NSFontAttributeName, nil]; |
1314 | |
1315 | point.x = x; |
1316 | point.y = y; |
1317 | |
1318 | size = [string sizeWithAttributes:attr]; |
1319 | if (align & ALIGN_HRIGHT) |
1320 | point.x -= size.width; |
1321 | else if (align & ALIGN_HCENTRE) |
1322 | point.x -= size.width / 2; |
1323 | if (align & ALIGN_VCENTRE) |
1324 | point.y -= size.height / 2; |
1325 | |
1326 | [string drawAtPoint:point withAttributes:attr]; |
1327 | } |
3161048d |
1328 | struct blitter { |
1329 | int w, h; |
1330 | int x, y; |
1331 | NSImage *img; |
1332 | }; |
1333 | blitter *blitter_new(int w, int h) |
1334 | { |
1335 | blitter *bl = snew(blitter); |
1336 | bl->x = bl->y = -1; |
1337 | bl->w = w; |
1338 | bl->h = h; |
1339 | bl->img = [[NSImage alloc] initWithSize:NSMakeSize(w, h)]; |
1340 | [bl->img setFlipped:YES]; |
1341 | return bl; |
1342 | } |
1343 | void blitter_free(blitter *bl) |
1344 | { |
1345 | [bl->img release]; |
1346 | sfree(bl); |
1347 | } |
1348 | void blitter_save(frontend *fe, blitter *bl, int x, int y) |
1349 | { |
1350 | [fe->image unlockFocus]; |
1351 | [bl->img lockFocus]; |
1352 | [fe->image drawInRect:NSMakeRect(0, 0, bl->w, bl->h) |
1353 | fromRect:NSMakeRect(x, y, bl->w, bl->h) |
1354 | operation:NSCompositeCopy fraction:1.0]; |
1355 | [bl->img unlockFocus]; |
1356 | [fe->image lockFocus]; |
1357 | bl->x = x; |
1358 | bl->y = y; |
1359 | } |
1360 | void blitter_load(frontend *fe, blitter *bl, int x, int y) |
1361 | { |
1362 | if (x == BLITTER_FROMSAVED && y == BLITTER_FROMSAVED) { |
1363 | x = bl->x; |
1364 | y = bl->y; |
1365 | } |
1366 | [bl->img drawInRect:NSMakeRect(x, y, bl->w, bl->h) |
1367 | fromRect:NSMakeRect(0, 0, bl->w, bl->h) |
1368 | operation:NSCompositeCopy fraction:1.0]; |
1369 | } |
9494d866 |
1370 | void draw_update(frontend *fe, int x, int y, int w, int h) |
1371 | { |
364722d2 |
1372 | [fe->view setNeedsDisplayInRect:NSMakeRect(x,y,w,h)]; |
9494d866 |
1373 | } |
1374 | void clip(frontend *fe, int x, int y, int w, int h) |
1375 | { |
1376 | NSRect r = { {x,y}, {w,h} }; |
1377 | |
1378 | if (!fe->clipped) |
1379 | [[NSGraphicsContext currentContext] saveGraphicsState]; |
1380 | [NSBezierPath clipRect:r]; |
1381 | fe->clipped = TRUE; |
1382 | } |
1383 | void unclip(frontend *fe) |
1384 | { |
1385 | if (fe->clipped) |
1386 | [[NSGraphicsContext currentContext] restoreGraphicsState]; |
1387 | fe->clipped = FALSE; |
1388 | } |
1389 | void start_draw(frontend *fe) |
1390 | { |
1391 | [fe->image lockFocus]; |
1392 | fe->clipped = FALSE; |
1393 | } |
1394 | void end_draw(frontend *fe) |
1395 | { |
1396 | [fe->image unlockFocus]; |
9494d866 |
1397 | } |
1398 | |
1399 | void deactivate_timer(frontend *fe) |
1400 | { |
1401 | [fe->window deactivateTimer]; |
1402 | } |
1403 | void activate_timer(frontend *fe) |
1404 | { |
1405 | [fe->window activateTimer]; |
1406 | } |
1407 | |
a5102461 |
1408 | void status_bar(frontend *fe, char *text) |
1409 | { |
48dcdd62 |
1410 | [fe->window setStatusLine:text]; |
a5102461 |
1411 | } |
1412 | |
9494d866 |
1413 | /* ---------------------------------------------------------------------- |
9494d866 |
1414 | * AppController: the object which receives the messages from all |
1415 | * menu selections that aren't standard OS X functions. |
1416 | */ |
1417 | @interface AppController : NSObject |
1418 | { |
1419 | } |
bacaa96e |
1420 | - (void)newGameWindow:(id)sender; |
97098757 |
1421 | - (void)about:(id)sender; |
9494d866 |
1422 | @end |
1423 | |
1424 | @implementation AppController |
1425 | |
bacaa96e |
1426 | - (void)newGameWindow:(id)sender |
9494d866 |
1427 | { |
7e04cb48 |
1428 | const game *g = [sender getPayload]; |
9494d866 |
1429 | id win; |
1430 | |
1431 | win = [[GameWindow alloc] initWithGame:g]; |
1432 | [win makeKeyAndOrderFront:self]; |
1433 | } |
1434 | |
97098757 |
1435 | - (void)about:(id)sender |
1436 | { |
1437 | id win; |
1438 | |
1439 | win = [[AboutBox alloc] init]; |
1440 | [win makeKeyAndOrderFront:self]; |
1441 | } |
1442 | |
3041164c |
1443 | - (NSMenu *)applicationDockMenu:(NSApplication *)sender |
1444 | { |
1445 | NSMenu *menu = newmenu("Dock Menu"); |
1446 | { |
1447 | int i; |
1448 | |
1449 | for (i = 0; i < gamecount; i++) { |
1450 | id item = |
1451 | initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]], |
1452 | menu, gamelist[i]->name, "", self, |
bacaa96e |
1453 | @selector(newGameWindow:)); |
3041164c |
1454 | [item setPayload:(void *)gamelist[i]]; |
1455 | } |
1456 | } |
1457 | return menu; |
1458 | } |
1459 | |
9494d866 |
1460 | @end |
1461 | |
1462 | /* ---------------------------------------------------------------------- |
1463 | * Main program. Constructs the menus and runs the application. |
1464 | */ |
1465 | int main(int argc, char **argv) |
1466 | { |
1467 | NSAutoreleasePool *pool; |
1468 | NSMenu *menu; |
1469 | NSMenuItem *item; |
1470 | AppController *controller; |
a96edf8a |
1471 | NSImage *icon; |
9494d866 |
1472 | |
1473 | pool = [[NSAutoreleasePool alloc] init]; |
a96edf8a |
1474 | |
1475 | icon = [NSImage imageNamed:@"NSApplicationIcon"]; |
9494d866 |
1476 | [NSApplication sharedApplication]; |
a96edf8a |
1477 | [NSApp setApplicationIconImage:icon]; |
9494d866 |
1478 | |
1479 | controller = [[[AppController alloc] init] autorelease]; |
3041164c |
1480 | [NSApp setDelegate:controller]; |
9494d866 |
1481 | |
1482 | [NSApp setMainMenu: newmenu("Main Menu")]; |
1483 | |
1484 | menu = newsubmenu([NSApp mainMenu], "Apple Menu"); |
97098757 |
1485 | item = newitem(menu, "About Puzzles", "", NULL, @selector(about:)); |
1486 | [menu addItem:[NSMenuItem separatorItem]]; |
9494d866 |
1487 | [NSApp setServicesMenu:newsubmenu(menu, "Services")]; |
1488 | [menu addItem:[NSMenuItem separatorItem]]; |
1489 | item = newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:)); |
1490 | item = newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:)); |
1491 | item = newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:)); |
1492 | [menu addItem:[NSMenuItem separatorItem]]; |
1493 | item = newitem(menu, "Quit", "q", NSApp, @selector(terminate:)); |
1494 | [NSApp setAppleMenu: menu]; |
1495 | |
bacaa96e |
1496 | menu = newsubmenu([NSApp mainMenu], "File"); |
668be019 |
1497 | item = newitem(menu, "Open", "o", NULL, @selector(loadSavedGame:)); |
1498 | item = newitem(menu, "Save As", "s", NULL, @selector(saveGame:)); |
bacaa96e |
1499 | item = newitem(menu, "New Game", "n", NULL, @selector(newGame:)); |
1500 | item = newitem(menu, "Restart Game", "r", NULL, @selector(restartGame:)); |
1501 | item = newitem(menu, "Specific Game", "", NULL, @selector(specificGame:)); |
1185e3c5 |
1502 | item = newitem(menu, "Specific Random Seed", "", NULL, |
1503 | @selector(specificRandomGame:)); |
bacaa96e |
1504 | [menu addItem:[NSMenuItem separatorItem]]; |
9494d866 |
1505 | { |
bacaa96e |
1506 | NSMenu *submenu = newsubmenu(menu, "New Window"); |
9494d866 |
1507 | int i; |
1508 | |
1509 | for (i = 0; i < gamecount; i++) { |
1510 | id item = |
7e04cb48 |
1511 | initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]], |
bacaa96e |
1512 | submenu, gamelist[i]->name, "", controller, |
1513 | @selector(newGameWindow:)); |
7e04cb48 |
1514 | [item setPayload:(void *)gamelist[i]]; |
9494d866 |
1515 | } |
1516 | } |
00461804 |
1517 | [menu addItem:[NSMenuItem separatorItem]]; |
bacaa96e |
1518 | item = newitem(menu, "Close", "w", NULL, @selector(performClose:)); |
1519 | |
1520 | menu = newsubmenu([NSApp mainMenu], "Edit"); |
00461804 |
1521 | item = newitem(menu, "Undo", "z", NULL, @selector(undoMove:)); |
1522 | item = newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:)); |
1523 | [menu addItem:[NSMenuItem separatorItem]]; |
8b738d61 |
1524 | item = newitem(menu, "Cut", "x", NULL, @selector(cut:)); |
9b4b03d3 |
1525 | item = newitem(menu, "Copy", "c", NULL, @selector(copy:)); |
8b738d61 |
1526 | item = newitem(menu, "Paste", "v", NULL, @selector(paste:)); |
2ac6d24e |
1527 | [menu addItem:[NSMenuItem separatorItem]]; |
1528 | item = newitem(menu, "Solve", "S-s", NULL, @selector(solveGame:)); |
00461804 |
1529 | |
1530 | menu = newsubmenu([NSApp mainMenu], "Type"); |
7e04cb48 |
1531 | typemenu = menu; |
00461804 |
1532 | item = newitem(menu, "Custom", "", NULL, @selector(customGameType:)); |
1533 | |
1534 | menu = newsubmenu([NSApp mainMenu], "Window"); |
9494d866 |
1535 | [NSApp setWindowsMenu: menu]; |
00461804 |
1536 | item = newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:)); |
9494d866 |
1537 | |
fccfd04d |
1538 | menu = newsubmenu([NSApp mainMenu], "Help"); |
171ee031 |
1539 | item = newitem(menu, "Puzzles Help", "?", NSApp, @selector(showHelp:)); |
fccfd04d |
1540 | |
9494d866 |
1541 | [NSApp run]; |
1542 | [pool release]; |
1543 | } |