collect n
collect `(lambda () ,@clause)))))
- (defconstant druid-spells
- #((detect-danger faerie-fire locate predict-weather)
- (heat-metal obscure produce-fire warp-wood)
- (call-lightning hold-animal protection-from-poison water-breathing)
- (control-temperature-10-ft-radius plant-door protection-from-lightning
- summon-animals)
- (anti-plant-shell control-winds dissolve pass-plant)
- (anti-animal-shell summon-weather transport-through-plants turn-wood)
- (creeping-doom metal-to-wood summon-elemental weather-control)))
++(defmacro pick-matching ((form &key) &body clauses)
++ (let ((formtemp (gensym "FORM")))
++ `(let ((,formtemp ,form))
++ (pick ,@(loop for (prob assertion . code) in clauses
++ collect `((if (assertion-match-p ,formtemp ',assertion)
++ ,prob
++ 0)
++ ,@code))))))
+
(defconstant cleric-spells
#((cure-light-wounds detect-evil detect-magic light protection-from-evil
purify-food-and-water remove-fear resist-cold)
(decf len)
(setf (aref copy j) (aref copy len))))))
-(defmacro pick-matching ((form &key) &body clauses)
- (let ((formtemp (gensym "FORM")))
- `(let ((,formtemp ,form))
- (pick ,@(loop for (prob assertion . code) in clauses
- collect `((if (assertion-match-p ,formtemp ',assertion)
- ,prob
- 0)
- ,@code))))))
-
(defun magic-item (form)
- (labels ((potion (&key recursivep)
- (pick (2 `(:potion agility))
- (1 `(:potion animal-control))
- (3 `(:potion antidote))
- (2 `(:potion blending))
- (2 `(:potion bug-repellent))
- (2 `(:potion clairaudience))
- (2 `(:potion clairvoyance))
- (2 `(:potion climbing))
- (2 `(:potion defence :bonus ,(choose 3 1
- 2 2
- 2 3
- 2 4
- 1 5)))
- ((if recursivep 0 4)
- `(:potion delusion
- :fakes ,@(cdr (potion :recursivep t))))
- (2 `(:potion diminution))
- (1 `(:potion ,(choose 35 'white-dragon-control
- 15 'crystal-dragon-control
- 35 'black-dragon-control
- 15 'onyx-dragon-control
- 28 'green-dragon-control
- 12 'jade-dragon-control
- 21 'blue-dragon-control
- 9 'sapphire-dragon-control
- 14 'red-dragon-control
- 6 'ruby-dragon-control
- 7 'gold-dragon-control
- 3 'amber-dragon-control)))
- (2 `(:potion dreamspeech))
- (1 `(:potion elasicity))
- (2 `(:potion ,(choose-uniformly 'air-form
- 'water-form
- 'earth-form
- 'fire-form)))
- (2 `(:potion esp))
- (1 `(:potion ethereality))
- (3 `(:potion fire-resistance))
- (3 `(:potion flying))
- (2 `(:potion fortitude))
- (1 `(:potion freedom))
- (3 `(:potion gaseous-form))
- (1 `(:potion ,(choose 5 'hill-giant-control
- 5 'stone-giant-control
- 4 'frost-giant-control
- 2 'fire-giant-control
- 1 'mountain-giant-control
- 1 'sea-giant-control
- 1 'cloud-giant-control
- 1 'storm-giant-control)))
- (3 `(:potion giant-strength))
- (2 `(:potion growth))
- (6 `(:potion healing))
- (3 `(:potion heroism))
- (1 `(:potion human-control))
- (3 `(:potion invisibility))
- (2 `(:potion invulnerability))
- (2 `(:potion levitation))
- (2 `(:potion longevity))
- (1 `(:potion luck))
- (1 `(:potion merging))
- (2 `(:potion plant-control))
- (3 `(:potion poison))
- (3 `(:potion polymorph-self))
- (2 `(:potion sight))
- (2 `(:potion speech))
- (4 `(:potion speed))
- (2 `(:potion strength))
- (3 `(:potion super-healing))
- (3 `(:potion swimming))
- (1 `(:potion treasure-finding))
- (1 `(:potion undead-control))
- (2 `(:potion water-breathing))))
+ (labels ((cursedp (&optional (prob 10))
+ (cond ((assertion-match-p form '(:cursed :unspecified))
+ (zerop (random prob)))
+ ((assertion-match-p form '(:cursed nil))
+ nil)
+ (t t)))
+ (potion (&key recursivep)
+ (pick-matching (form)
+ (2 (:cursed nil) `(:potion agility))
+ (1 (:cursed nil) `(:potion animal-control))
+ (3 (:cursed nil) `(:potion antidote))
+ (2 (:cursed nil) `(:potion blending))
+ (2 (:cursed nil) `(:potion bug-repellent))
+ (2 (:cursed nil) `(:potion clairaudience))
+ (2 (:cursed nil) `(:potion clairvoyance))
+ (2 (:cursed nil) `(:potion climbing))
+ (2 (:cursed nil) `(:potion defence :bonus ,(choose 3 1
+ 2 2
+ 2 3
+ 2 4
+ 1 5)))
+ ((if recursivep 0 4) (:cursed t)
+ (setf form :any)
+ `(:potion delusion
+ :fakes ,@(cdr (potion :recursivep t))))
+ (2 (:cursed nil) `(:potion diminution))
+ (1 (:cursed nil) `(:potion ,(choose 35 'white-dragon-control
+ 15 'crystal-dragon-control
+ 35 'black-dragon-control
+ 15 'onyx-dragon-control
+ 28 'green-dragon-control
+ 12 'jade-dragon-control
+ 21 'blue-dragon-control
+ 9 'sapphire-dragon-control
+ 14 'red-dragon-control
+ 6 'ruby-dragon-control
+ 7 'gold-dragon-control
+ 3 'amber-dragon-control)))
+ (2 (:cursed nil) `(:potion dreamspeech))
+ (1 (:cursed nil) `(:potion elasicity))
+ (2 (:cursed nil) `(:potion ,(choose-uniformly 'air-form
+ 'water-form
+ 'earth-form
+ 'fire-form)))
+ (2 (:cursed nil) `(:potion esp))
+ (1 (:cursed nil) `(:potion ethereality))
+ (3 (:cursed nil) `(:potion fire-resistance))
+ (3 (:cursed nil) `(:potion flying))
+ (2 (:cursed nil) `(:potion fortitude))
+ (1 (:cursed nil) `(:potion freedom))
+ (3 (:cursed nil) `(:potion gaseous-form))
+ (1 (:cursed nil) `(:potion ,(choose 5 'hill-giant-control
+ 5 'stone-giant-control
+ 4 'frost-giant-control
+ 2 'fire-giant-control
+ 1 'mountain-giant-control
+ 1 'sea-giant-control
+ 1 'cloud-giant-control
+ 1 'storm-giant-control)))
+ (3 (:cursed nil) `(:potion giant-strength))
+ (2 (:cursed nil) `(:potion growth))
+ (6 (:cursed nil) `(:potion healing))
+ (3 (:cursed nil) `(:potion heroism))
+ (1 (:cursed nil) `(:potion human-control))
+ (3 (:cursed nil) `(:potion invisibility))
+ (2 (:cursed nil) `(:potion invulnerability))
+ (2 (:cursed nil) `(:potion levitation))
+ (2 (:cursed nil) `(:potion longevity))
+ (1 (:cursed nil) `(:potion luck))
+ (1 (:cursed nil) `(:potion merging))
+ (2 (:cursed nil) `(:potion plant-control))
+ (3 (:cursed t) `(:potion poison))
+ (3 (:cursed nil) `(:potion polymorph-self))
+ (2 (:cursed nil) `(:potion sight))
+ (2 (:cursed nil) `(:potion speech))
+ (4 (:cursed nil) `(:potion speed))
+ (2 (:cursed nil) `(:potion strength))
+ (3 (:cursed nil) `(:potion super-healing))
+ (3 (:cursed nil) `(:potion swimming))
+ (1 (:cursed nil) `(:potion treasure-finding))
+ (1 (:cursed nil) `(:potion undead-control))
+ (2 (:cursed nil) `(:potion water-breathing))))
(scroll ()
- (pick (3 `(:scroll communication))
- (2 `(:scroll creation))
- (8 `(:scroll curse))
- (1 (multiple-value-bind
- (spell caster level)
- (random-spell)
- (declare (ignore level))
- `(:scroll delay :caster ,caster :spells (,spell))))
- (3 `(:scroll equipment
- :items ,(choose-distinct-items 6
- '(grappling-hook
- hammer
- iron-spikes
- lantern
- mirror
- wooden-pole
- rope
- saddle
- backpack
- saddle-bags
- stakes-and-mallet
- wolfsbane))))
- (2 `(:scroll illumination))
- (2 `(:scroll mages))
- (4 `(:map normal-treasure))
- (3 `(:map magical-treasure))
- (2 `(:map combined-treasure))
- (1 `(:map special-treasure))
- (3 `(:scroll mapping))
- (2 `(:scroll portals))
- (6 `(:scroll protection-from-elementals))
- (8 `(:scroll protection-from-lycanthropes))
- (4 `(:scroll protection-from-magic))
- (7 `(:scroll protection-from-undead))
- (2 `(:scroll questioning))
- (1 (multiple-value-bind
- (spell caster level)
- (random-spell)
- `(:scroll repetition
- :caster ,caster
- :level ,level
- :spells (,spell))))
- (2 `(:scroll seeing))
- (2 `(:scroll shelter))
- (3 `(:scroll spell-catching :max-level ,(choose 4 1
- 3 2
- 2 3
- 1 8)))
- (25 (let ((caster (spell-caster-type))
- (spells (choose 50 1 33 2 17 3)))
- `(:scroll spell
- :caster ,caster
- :spells ,(loop repeat spells
- collect (random-spell caster)))))
- (2 `(:scroll trapping))
- (2 `(:scroll truth))))
+ (pick-matching (form)
+ (3 (:cursed nil) `(:scroll communication))
+ (2 (:cursed nil) `(:scroll creation))
+ (8 (:cursed t) `(:scroll curse))
+ (1 (:user (:cleric :druid :magic-user :elf :thief :paladin)
+ :cursed nil)
+ (multiple-value-bind
+ (spell caster level)
+ (random-spell (spell-caster-type form))
+ (declare (ignore level))
+ `(:scroll delay :caster ,caster :spells (,spell))))
+ (3 (:cursed nil)
+ `(:scroll equipment
+ :items ,(choose-distinct-items 6
+ '(grappling-hook
+ hammer
+ iron-spikes
+ lantern
+ mirror
+ wooden-pole
+ rope
+ saddle
+ backpack
+ saddle-bags
+ stakes-and-mallet
+ wolfsbane))))
+ (2 (:cursed nil) `(:scroll illumination))
+ (2 (:cursed nil :user (:magic-user :cleric :druid :elf))
+ `(:scroll mages))
+ (4 (:cursed nil) `(:map normal-treasure))
+ (3 (:cursed nil) `(:map magical-treasure))
+ (2 (:cursed nil) `(:map combined-treasure))
+ (1 (:cursed nil) `(:map special-treasure))
+ (3 (:cursed nil) `(:scroll mapping))
+ (2 (:cursed nil) `(:scroll portals))
+ (6 (:cursed nil) `(:scroll protection-from-elementals))
+ (8 (:cursed nil) `(:scroll protection-from-lycanthropes))
+ (4 (:cursed nil) `(:scroll protection-from-magic))
+ (7 (:cursed nil) `(:scroll protection-from-undead))
+ (2 (:cursed nil) `(:scroll questioning))
+ (1 (:cursed nil
+ :user (:cleric :druid :magic-user :elf :thief :paladin))
+ (multiple-value-bind
+ (spell caster level)
+ (random-spell (spell-caster-type form))
+ `(:scroll repetition
+ :caster ,caster
+ :level ,level
+ :spells (,spell))))
+ (2 (:cursed nil) `(:scroll seeing))
+ (2 (:cursed nil) `(:scroll shelter))
+ (3 (:cursed nil)
+ `(:scroll spell-catching :max-level ,(choose 4 1
+ 3 2
+ 2 3
+ 1 8)))
+ (25 (:cursed nil
+ :user (:cleric :druid :magic-user :elf :thief :paladin))
+ (let ((caster (spell-caster-type form))
+ (spells (choose 50 1 33 2 17 3)))
+ `(:scroll spell
+ :caster ,caster
+ :spells ,(loop repeat spells
+ collect (random-spell caster)))))
+ (2 (:cursed nil) `(:scroll trapping))
+ (2 (:cursed nil) `(:scroll truth))))
(wand-charges () (d 10 3))
(staff-charges () (d 20 2))
(wandlike ()
((a) (let* ((bonus (weapon-bonus 'a))
(cursedp (zerop (random 10)))
(talent (and (percentp (* 5 (- 7 bonus)))
-- (choose 4 'biting
-- 5 'blinking
-- 5 'charming
-- 7 'climbing
-- 10 'curing
-- 3 'disarming
-- 4 'dispelling
-- 7 'flying
-- 7 'lightning
-- 5 'penetrating
-- 4 'refilling
-- 6 'screaming
-- 5 'seeking
-- 4 'sinking
-- 2 'slaying
-- 7 'speaking
-- 4 'stunning
-- 2 'teleporting
-- 5 'transporting
-- 4 'wounding)))
++ (pick (4 'biting)
++ (5 'blinking)
++ (5 'charming)
++ (7 'climbing)
++ (10 'curing)
++ (3 'disarming)
++ (4 'dispelling)
++ (7 'flying)
++ (7 'lightning)
++ (5 'penetrating)
++ (4 'refilling)
++ (6 'screaming)
++ (5 'seeking)
++ (4 'sinking)
++ (2 `(slaying
++ :opponent ,(opponent)))
++ (7 'speaking)
++ (4 'stunning)
++ (2 'teleporting)
++ (5 'transporting)
++ (4 'wounding))))
(number (ecase bonus
((1) (d 10 2))
((2) (d 8 2))
\end{tabular}
\end{set}
- \sect{Magical items}
-
- \begin{multicols}{2}
+ \begin{multicols}{2}[\sect{Magical items}]
-%%\twocolumn[\sect{Magical items}\medskip]
-
\raggedright
\subsect{Potions}
\item[Inertia] Spear $+3$. Stops or releases on command; stores momentum
while stopped.
- spells.
+ \item[Parrying] Rod $+5$ (does $\d{1d8} + 5$ damage, no $\delta S$); may
+ \emph{parry} attacks ($+5$ to AC in mel\'ee).
+
+ \item[Victory] Combat Results roll biased by $+25$; combat results difference
+ capped at 100.
+
+ \item[Weaponry] Rod $+5$; may split into two $+2$ rods which may each split
+ into two $+1$ rods. Cannot divide by accident; easily reassembled. All
+ rods do $\d{1d8} + \delta G$ damage (no $\delta S$).
+
+ \item[Wyrm] Rod $+5$ (does $\d{1d8} + 5$ damage, no $\delta S$). On command,
+ once per day, changes into small dragon (d10: 1--5 10 gold, 6--8 blue,
+ 9--10 black) with 30\,hp, harmed only by magic; may be magically healed.
+
+ \end{description}
+
+ \subsect{Rings}
+
+ Maximum one ring per hand.
+
+ \begin{description}
+
+ \item[Animal control] Command 1d6 normal or one giant animal; no save;
+ requires concentration; animals may flee or attack afterwards. Usable once
+ per turn.
+
+ \item[Delusion] Believed to be some other kind of ring.
+
+ \item[Djinni summoning] Summon djinni to serve for one day. Usable once per
+ week.
+
+ \item[Ear] Worn as earring. Placed against surface; user hears sounds within
+ $60'$ of surface. Usable three times per day.
+
+ \item[Elemental adaptation] Permits vision and breathing on elemental plane.
+
+ \item[Fire resistance] Withstand normal fire; $+2$ to save against fire and
+ damage biased by $-1$ per die.
+
+ \item[Holiness] Worn during meditation for spells; gain 1 spell each of
+ levels 1--3. Cleric gains $+1$ on Turning rolls.
+
+ \item[Human control] Control up to 6HD (NM is $\tfrac{1}{2}$), similar to
+ \emph{charm person}. Lasts until cancelled, ring removed, or charm removed
+ by \emph{dispel magic} or \emph{remove charm}.
+
+ \item[Invisibility] Wearer becomes invisible (with items carried) while ring
+ worn; becomes visible if attacking or casting spells. Usable once per
+ turn; no duration limit.
+
+ \item[Life protection] Negates 1d6 energy drain attacks. At zero, becomes
+ \emph{ring of protection $+1$}; at $-1$, disintegrates.
+
+ \item[Memory] Recall one spell cast within 1 turn. Usable once per day.
+
+ \item[Plant control] Control plants (and plantlike monsters) in $30'$ square
+ within $60'$; plants can entangle but not damage. Requires concentration.
+
+ \item[Protection] Bonus to AC and saving throws. A \emph{ring of protection
+ $+1$, 5$'$ radius} applies to all within area.
+
+ \item[Quickness] Move and attack at double speed for one turn. Usable once
+ per day.
+
+ \item[Regeneration] Regenerates 1\,hp per turn; fingers regrow in 24 hours,
+ limbs in 1 week. Cannot regenerate fire or acid damage. Will revive dead
+ characters.
+
+ \item[Remedies] Once per day, \emph{cure blindness}, \emph{cure disease},
+ \emph{remove curse} or \emph{neutralize poison}, as C25.
+
+ \item[Safety] Can retrospectively make saving throws; works 1d4 times and
+ disintegrates.
+
+ \item[Seeing] Can see all hidden, invisible and Ethereal objects within
+ $120'$, in their true forms, undisguised; experience and power (level/HD)
+ and basic character traits (alignment-ish) detected. Duration 3 turns;
+ usable once per day.
+
+ \item[Spell eating] As \emph{ring of spell turning}, but `eats' user's memory
+ of spells after first one cast. A \emph{remove curse} from C25 allows
+ removal of ring; from C36 turns it into a \emph{ring of spell turning}.
+
+ \item[Spell storing] Contains 1d6 spells; wearer knows spells and effects.
+ Spells replaced by casting at ring. About 20\% of rings contain cleric
++ spells. Effects dispelled as M5 or C8.
+
+ \item[Spell turning] Reflects 2d6 spells back to caster per day.
+
+ \item[Survival] Contains $\d{1d\%} + 100$ charges; one charge for survival
+ without food or water for 24 hours, or without air for 1 hour; turns black
+ when 5 charges left.
+
+ \item[Telekinesis] Move inanimate objects of up to 2000\,cn by concentration,
+ for distance of $50'$.
+
+ \item[Truth] Detects lies, three times per day. Ring informs wearer of power
+ telepathically.
+
+ \item[Truthfulness] Ring informs wearer it is \emph{ring of truth}; when
+ activated, wearer cannot lie (or evade). A \emph{remove curse} by C26
+ allows removal.
+
+ \item[Truthlessness] Ring informs wearer it is \emph{ring of truth}; when
+ activated, wearer cannot tell the truth. A \emph{remove curse} by C26
+ allows removal.
+
+ \item[Water walking] Allows walking on any body of water without sinking.
+
+ \item[Weakness] Strength becomes 3 within 1d6 rounds; \emph{remove curse}
+ allows removal.
+
+ \item[Wishes] Grants 1--4 wishes (1d10: 1--4 1, 5--7 2, 8--9 3, 10 4).
+
+ \item[X-ray vision] See $30'$ through stone walls (or $60'$ through wood,
+ cloth or water) by concentrating, detecting traps and secret doors; blocked
+ by gold or lead; inspect $10' \times 10'$ area per turn. Usable once per
+ hour.
+
+ \end{description}
+
+ \subsect{Miscellaneous items}
+
+ \begin{description}
+
+ \item[Amulet of protection from crystal balls and ESP] Wearer cannot be spied
+ upon by a crystal ball or any form of \emph{ESP}.
+
+ \item[Bag of devouring] Looks like small sack. Items in the bag are lost
+ forever after $\d{1d6} + 6$ turns.
+
+ \item[Bag of holding] Looks like small sack. Holds up to 10\,000\,cn of $10'
+ \times 5' \times 3'$ items; weighs only 600\,cn when full.
+
+ \item[Boat, undersea] Looks like riverboat; AC4, 40 hull points. Obeys
+ commands to start, stop, turn, submerge, level off, and surface; bestows
+ \emph{water breathing} on passengers and crew.
+
+ \item[Boots of levitation] Move up and down (only) at $20'$ per round,
+ carrying up to 2000\,cn. No duration limit.
+
+ \item[Boots of speed] Move at 240 for 12 hours (must rest for 1 day
+ afterwards).
+
+ \item[Boots of travelling and leaping] Need no rest during normal movement;
+ may jump $10'$ and $30'$ across.
+
+ \item[Bowl of commanding water elementals] $3'\phi$; summons a 12HD water
+ elemental (takes 1 turn), allowing control (requires concentration;
+ elemental is hostile afterwards). Usable once per day.
+
+ \item[Brazier of commanding fire elementals] Summons a 12HD fire elemental
+ (takes 1 turn), allowing control (requires concentration; elemental is
+ hostile afterwards). Usable once per day.
+
+ \item[Broom of flying] On command, carries owner at MV\flying240 (can carry
+ 2000\,cn at MV\flying180).
+
+ \item[Censer of controlling air elementals] Summons a 12HD air elemental
+ (takes 1 turn), allowing control (requires concentration; elemental is
+ hostile afterwards). Usable once per day.
+
+ \item[Chime of time] $3''$ silvery metal stick. On command keeps track of
+ time, chiming every hour (audible by all within $60'$; a \emph{silence
+ 15$'$ radius} spell dampens it to $30'$, but is dispelled). On command,
+ shows time as gold colour extending from one end to other.
+
+ \item[Crystal ball] See any place or object thought about; image clarity
+ depends on familiarity with target. Image lasts 1 turn; usable three times
+ per day.
+
+ \item[Crystal ball with clairaudience] As \emph{crystal ball}, but can hear
+ sound through ears of creature in area viewed.
+
+ \item[Crystal ball with ESP] As \emph{crystal ball}, but can listen to
+ thoughts of creature in area viewed.
+
+ \item[Displacer cloak] Wearer appears to be $5'$ from actual position; $+2$
+ on saves against spells, wands, turn-to-stone; $-2$ to hit in mel\'ee;
+ most missile attacks fail automatically.
+
+ \item[Drums of panic] Hearers $10'$--$240'$ away must SvS or flee for 3
+ turns.
+
+ \item[Efreeti bottle] Heavy jug $3'$ high. When unsealed and unstoppered,
+ efreeti emerges to serve once per day for 101 days.
+
+ \item[Egg of wonder] Thrown up to $60'$ range; creature emerges and grows to
+ full size, obeys thrower's commands; disappears after one hour.
+ \begin{tabular}[C]{\shade cl|cl} \hlx*{hv}
+ \th{1d12} & \th{Animal} & \th{1d12} & \th{Animal} \\ \hlx{vhv}
+ \01 & Baboon, rock & \07 & Cat, leopard \\ \hlx{+}
+ \02 & Bat, giant & \08 & Ferret, giant \\ \hlx{+}
+ \03 & Bear, black & \09 & Lizard, gecko \\ \hlx{+}
+ \04 & Bear, grizzly & 10 & Lizard, draco \\ \hlx{+}
+ \05 & Boar & 11 & Snake, racer \\ \hlx{+}
+ \06 & Cat, mountain lion & 12 & Wolf, normal \\ \hlx*{vh}
+ \end{tabular}
+
+ \item[Elven cloak] Wearer almost invisible (detectable 1 in 6); becomes
+ visible when attacking or casting spell, cannot become invisible for 1
+ turn.
+
+ \item[Elven boots] Move almost completely silently (detectable 1 in 10).
+
+ \item[Flying carpet] Carry one passenger at MV\flying300, two at MV\flying
+ 240 or three at MV\flying180.
+
+ \item[Gauntlets of ogre power] Strength of 18.
+
+ \item[Girdle of giant strength] THAC0 12, double damage with weapon.
+
+ \item[Helm of alignment changing] Changes wearer's alignment; \emph{remove
+ curse} allows removal but wearer will resist.
+
+ \item[Helm of reading] Wearer can read any writings (strange languages,
+ magical writing, codes, etc.). May (1 in 10) be destroyed when wearer hit;
+ destroyed if wearer killed.
+
+ \item[Helm of telepathy] Send messages by thought to creature within $90'$,
+ may read thoughts (requires concentration, SvS allowed to avoid thought
+ reading).
+
+ \item[Helm of teleportation] Allows \emph{teleport} as spell. After first
+ use, or any use to teleport another creature, stops working until user
+ casts \emph{teleport} on it.
+
+ \item[Horn of blasting] Cone of sound $100' \times 20'$; 2d6 damage to those
+ in area, SvS or deafened for 1 turn. Usable once per turn.
+
+ \item[Lamp, hurricane] As \emph{lamp of long burning}. Shutters closed when
+ found; when opened the first time each day, emits gusts of wind and rain,
+ drenching all within $30'$. All must SvS (holder automatically fails) or
+ be knocked over with carried items scattered within $60'$.
+
+ \item[Lamp of long burning] Burns and illuminates without using oil. Becomes
+ nonmagical if flame doused with water.
+
+ \item[Metallion of ESP] Read thoughts of one creature within range by
+ concentrating for 1 round (SvS to avoid); 1 in 6 chance broadcasts thoughts
+ to all in range.
+
+ \item[Mirror of life trapping] If looking into mirror, SvS or be sucked into
+ it with all items. Stores up to 20 man-size or smaller creatures, who do
+ not need food or air. Can communicate with those trapped inside. Breaking
+ mirror or \emph{wish} (one each) releases those trapped.
+
+ \item[Muzzle of training] Adjusts to fit any monster with bite attack.
+ Victim can breathe but not bite or talk. Locks in place (as if
+ \emph{wizard lock} by M15) and unlocks by command.
+
+ \item[Nail, finger] Looks like $1''$--$4''$ carpentry nail. Disappears if
+ commanded as \emph{nail of pointing}; thereafter, if user attempts to hide
+ from enemy (e.g., by using \emph{invisibility}), may appear (always first
+ time, 1 in 4 chance thereafter) as glowing finger pointing at user for 1d6
+ rounds. A \emph{remove curse} removes the nail forever.
+
+ \item[Nail of pointing] Looks like $1''$--$4''$ carpentry nail. If
+ commanded, turns into bony finger and points to named nonmagical item.
+ Cannot detect living or undead creatures; no range limit. Usable once per
+ day.
+
+ \item[Ointment] Salve in small box.
+ \begin{enumerate*}
+ \item \emph{Blessing:} Bonus $+2$ on AC and saves for 1 turn.
+ \item \emph{Healing:} Cures $\d{2d6} + 2$\,hp damage.
+ \item \emph{Poison:} Seems like \emph{blessing}; SvPn at $-2$ or die.
+ \item \emph{Scarring:} Seems like \emph{healing}; causes $\d{2d6} + 2$\,hp
+ burn damage curable by \emph{ointment of soothing}, \emph{cureall},
+ \emph{heal} or \emph{wish}.
+ \item \emph{Soothing:} Cures all burn damage.
+ \item \emph{Tanning:} Skin turns bright colour; wears off in 1d4 months.
+ \end{enumerate*}
+
+ \item[Pouch of security] Size of large sack. Attempts to steal cause it to
+ scream `I am being stolen!' for 1 hour or until held by owner and commanded
+ to stop.
+
+ \item[Quill of copying] Copies spell on scroll: burn original scroll, mix
+ ashes with rare ink (1000\,gp cost), place on blank scroll with inkwell and
+ command to write; quill writes two copies of the spell. Only copies one
+ spell (one of lowest level on original scroll). Blots 1 in 4, ruining
+ scroll unless fixed with \emph{wish}.
+
+ \item[Rope of climbing] Thin rope $50'$ long: climbs in any direction on
+ command, fastens to any protruding surface and supports 10\,000\,cn.
+
+ \item[Scarab of protection] Absorbs curses, or \emph{finger of death}; usable
+ 2d6 times.
+
+ \item[Slate of identification] Identifies magical items placed on it, with a
+ (new, if possible) command word; cannot detect \emph{cursed} items or
+ numbers of charges. Ten charges usable per day; uses: potion~(2),
+ missile~(3), wand~(4), staff~(5), permanent weapon~(6), armour or
+ shield~(7), miscellaneous item~(10 or more).
+
+ \item[Stone of controlling earth elementals] $3''\phi$; summons a 12HD earth
+ elemental (takes 1 turn), allowing control (requires concentration;
+ elemental is hostile afterwards). Usable once per day.
+
+ \item[Talisman of elemental travel] Cast \emph{conjure elemental} while
+ touching elemental symbol on talisman to enter elemental plane; talisman
+ allows clear vision ($120'$--$1200'$ range) and breathing. Talisman may be
+ of any element or greater talisman with all four symbols (equal chances for
+ all five). Greater talisman can (on command) be used to control
+ elementals, usable ten times per trip.
+
+ \item[Wheel of floating] Allows wagon to be towed across river or stream.
+ First wheel allows 10\,000\,cn to be carried; each extra wheel allows extra
+ 5000\,cn, up to maximum of four.
+
+ \item[Wheel of fortune] Wheel, $10'\phi$, mounted on wall and easily rotated,
+ contains black (with white skull) and white (with red heart) wedges. When
+ spun, rotates for 3 rounds. Cannot be affected by magic; a \emph{wish}
+ will make the wheel disappear. Requires 26HD to move, weighs 20\,000\,cn.
+ Usable by each person once per day; cannot be used by \emph{charmed}
+ creatures.
+ \begin{tabular}[C]{\shade c>{\raggedright}p{5pc}|c>{\raggedright}p{5pc}}
+ \hlx*{hv}
+ \th{1d12} & \th{Effect} &
+ \th{1d12} & \th{Effect} \\ \hlx{vhv}
+ \01 & 1000\,gp appear &
+ \07 & ability score drops by 1 \\ \hlx{+}
+ \02 & 10 garnets (100\,gp each) appear &
+ \08 & PR drops by 1 \\ \hlx{+}
+ \03 & 1 brooch (1000\,gp) appears &
+ \09 & $C$ drops by 1 \\ \hlx{+}
+ \04 & 1 misc magic item appears &
+ 10 & least valuable magic item disintegrates \\ \hlx{+}
+ \05 & ability score rises by 1 &
+ 11 & nonmagical items disintegrate \\ \hlx{+}
+ \06 & PR or $C$ rises by 1 &
+ 12 & die \\ \hlx*{vh}
+ \end{tabular}
+
+ \item[Wheel, square] Useless on roads or flat terrain. Allows movement on
+ mountains and deserts (MV20 with one, MV30 with two, MV40 with three and
+ MV60 with four).
+
+ \end{description}
+
+ \subsect{Armour and shields}
+
+ Cursed 1 in 8: revealed in earnest combat; \emph{remove curse} allows
+ removal, C36 removes curse entirely.
+
+ Special powers usable once per day.
+
+ \begin{description}
+
+ \item[Absorption] Energy drains lose one `plus' instead of affecting wearer;
+ armour disintegrates at zero; no daily limit.
+
+ \item[Charm] When hit, opponent must SvS or be \emph{charmed} ($+4$ bonus if
+ using weapon). Only one \emph{charm} per day.
+
+ \item[Cure wounds] Cures half wearer's damage.
+
+ \item[Electricity] When charged by command, inflicts 6d6 damage (SvS for
+ half, $+4$ bonus if using weapon) against next attacker to hit. Only one
+ blast per day.
+
+ \item[Energy drain] When charged by command, inflicts 1ED:Wt (SvS to avoid,
+ $+4$ bonus if using weapon) against next attacker to hit. Only one drain
+ per day.
+
+ \item[Ethereality] Become ethereal or return to prime by command, once each
+ once per day.
+
+ \item[Fly] On command allows flight (MV\flying360, for 12 turns). Usable
+ once per day.
+
+ \item[Gaseous form] Assume gaseous form (with items carried) for up to 6
+ turns. Usable once per day.
+
+ \item[Haste] Double movement and attacks for 1 turn. Usable once per day.
+
+ \item[Invisibility] Become invisible on command with all items carried, until
+ attacking or casting spell. Usable three times per day.
+
+ \item[Reflection] Reflects \emph{light} or \emph{continual light} at caster
+ (who may SvS to avoid), three times per day. Meet gaze attacks as if using
+ mirror, but without $-2$ to hit.
+
+ \item[Remove curse] Cannot be \emph{cursed}; removes curses as if C36.
+ Usable three times in total.
+
+ \end{description}
+
+ \subsect{Missiles}
+
+ \begin{description}
+
+ \item[Biting] On hit, becomes poisonous snake: SvPn or die.
+
+ \item[Blinking] Blinks in and out of existence to pass allies.
+
+ \item[Charming] Target must SvS or be \emph{charmed}.
+
+ \item[Climbing] If shot at object, fastens securely and creates $50'$ rope
+ supporting any number of climbers. Disappears with rope after 1 turn.
+
+ \item[Curing] Obviously blunt and inscribed with holy symbol: cures $\d{2d6}
+ + 2\delta G$ damage.
+
+ \item[Disarming] SvS or drop weapon.
+
+ \item[Dispelling] Creates \emph{dispel magic} (by M15) on target.
+
+ \item[Flying] Ranges increased by factor of 5.
+
+ \item[Lighting] Creates \emph{light} ($30'$ radius, 12 turns) on demand or
+ on hit (SvS or blinded) and disintegrates.
+
+ \item[Penetrating] Not slowed by underbrush, webs, or other cover; no hit
+ modification for cover.
+
+ \item[Refilling] If left in container with normal missiles, creates 1d20 more
+ normal missiles each day.
+
+ \item[Screaming] Emits screams as it flies; all within $30'$ of path must
+ check morale or retreat for 1d8 rounds.
+
+ \item[Seeking] Automatically hits target object (misses creatures). Can be
+ used for disarming.
+
+ \item[Sinking] Causes $\d{1d10} + 10$ hull points damage to ships.
+
+ \item[Slaying] Designated \emph{opponent}s must SvDR or die.
+
+ \item[Speaking] Misses creatures: may be shot at target or named place within
+ 10 miles; repeats 20 word spoken message.
+
+ \item[Stunning] Target must SvS or be stunned for 1d6 rounds.
+
+ \item[Teleporting] Target must SvS (with $+2$ bonus) or be \emph{teleported}
+ 1d\% miles in random direction; will land safely.
+
+ \item[Transporting] Target must SvS or be sent $360'$ to place of user's
+ choosing.
+
+ \item[Wounding] Causes 1\,hp damage per round until magically cured; cannot
+ affect constructs or undead.
+
+ \end{description}
+
+ \subsect{Sword primary powers}
+
+ Usually usable once per round as often as desired.
+
+ \begin{description}
+
+ \item[Detect evil/good] Detects good or ill intentions within $20'$.
+
+ \item[Detect gems] Points to gems within $60'$, detecting amounts.
+
+ \item[Detect magic] Detects magical items and effects within $20'$. Usable
+ three times per day.
+
+ \item[Detect metal] Points to metal of requested type within $60'$, but
+ cannot detect amount.
+
+ \item[Detect shifting walls] Within $10'$.
+
+ \item[Detect slopes] Within $10'$.
+
+ \item[Find secret doors] Within $10'$. Usable three times per day.
+
+ \item[Find traps] Within $10'$. Usable three times per day.
+
+ \item[See invisible] Find invisible and hidden creatures and objects (not
+ secret doors) within $20'$.
+
+ \end{description}
+
+ \subsect{Sword extraordinary powers}
+
+ Usually usable once per round, up to three times per day.
+
+ \begin{description}
+
+ \item[Clairaudience] Hear sound through ears of creature within $60'$.
+
+ \item[Clairvoyance] See through eyes of creature within $60'$.
+
+ \item[ESP] Listen to thoughts of creature within $60'$.
+
+ \item[Extra damage] Damage multiplied by 4 (or 5, 6, \dots\ for duplicates).
+ Duration 1d10 rounds.
+
+ \item[Flying] Allows flight MV\flying360 for 3 turns.
+
+ \item[Healing] Heals 6\,hp (or 12, 18, \dots\ for duplicates) per day, at
+ 1\,hp per round.
+
+ \item[Illusion] Creates illusion in $20'$ cube within $240'$ while user
+ concentrates. Monsters are AC9 and disappear when hit. Victim may SvS to
+ disbelieve the illusion. Never causes damage; effects wear off in 1d4
+ turns.
+
+ \item[Levitation] Move up and down (only) at $20'$ per round, carrying up to
+ 2000\,cn, for 3 turns.
+
+ \item[Telekinesis] Move inanimate objects of up to 2000\,cn by concentration,
+ for distance of $50'$.
+
+ \item[Telepathy] Send messages by thought to creature within $90'$, may read
+ thoughts (requires concentration, SvS allowed to avoid thought reading).
+
+ \item[Teleportation] As spell. Usable once per day.
+
+ \item[X-ray vision] See $30'$ through stone walls (or $60'$ through wood,
+ cloth or water) by concentrating, detecting traps and secret doors; blocked
+ by gold or lead; inspect $10' \times 10'$ area per use.
+
+ \end{description}
+
+ \subsect{Weapon talents}
+
+ Usually usable once per day. Missile weapon talents usually apply to
+ missiles fired.
+
+ \begin{description}
+
+ \item[Breathing] Allows \emph{water breathing} (for 1 day) or \emph{create
+ air} (for one hour).
+
+ \item[Charming] Can \emph{charm} one humanoid within $120'$.
+
+ \item[Deceiving] Change appearance of user (facial features, equipment, but
+ not size) while carried (unsheathed); cannot disguise itself.
+
+ \item[Defending] Bonus can be applied to AC instead of hit/damage.
+
+ \item[Deflecting] Optionally used to deflect energy drain, losing one `plus';
+ disintegrates at $-1$. Applies to missile weapon itself.
+
+ \item[Draining] Can drain $\d{1d4} + 4$ levels, as 1ED:Wh. Missile weapons
+ lose one `plus' per drain.
+
+ \item[Extinguishing] Cool to touch. Double $\delta G$ against fire-using
+ creatures. Douses normal fire.
+
+ \item[Finding] Sense direction of one known object within $120'$ (but not
+ distance). Will not locate creatures.
+
+ \item[Flaming] Harmless to weapon and user. Bonus $+2$ to hit and damage
+ hippogriff, pegasis, roc and troll, $+3$ to hit and damage treant and
+ undead. Usable as required.
+
+ \item[Flying] Must first be used normally in each battle; on command attacks
+ by itself for three rounds (or on command). Missile weapons create
+ ammunition as needed.
+
+ \item[Healing] Cures $\d{2d6} + 2$\,hp of the user only.
+
+ \item[Hiding] Can render the user invisible (with all items, becomes visible
+ when attacking or casting spells). Additionally, weapon only can become
+ invisible three times per day.
+
+ \item[Holding] Up to four humanoids within $180'$ SvS or paralysed for 9
+ turns. Penalty $-2$ on save if cast on single individual. Cancelled by
+ \emph{dispel magic} or \emph{free person}.
+
+ \item[Lighting] Create \emph{light} at $120'$ range.
+
+ \item[Silencing] Cause \emph{silence} in $15'$ radius, at $180'$ range, for
+ 12 turns.
+
+ \item[Slicing] (Only edged weapons.) If $\textrm{hit roll} + \delta G \ge
+ 19$, opponent must SvDR or be killed. Doesn't work against constructs or
+ undead.
+
+ \item[Slowing] Opponent hit moves and attacks at half speed for 1 turn (no
+ save).
+
+ \item[Speeding] Doubles user's movement and attack rate for 1 turn.
+
+ \item[Translating] User can understand any languages heard for 6 turns.
+
+ \item[Watching] On command, weapon will watch for monster type and vibrate
+ slightly if any come within $60'$.
+
+ \item[Wishing] Grants 1d3 wishes.
+
\end{description}
\end{multicols}