4 \def\nil{\multicolumn{2}{c
}{---
}}
5 \def\lnil{\multicolumn{2}{l
}{---
}}
7 \renewenvironment{description
}{%
10 \desclabelstyle{\pushlabel}%
13 \itemsep\smallskipamount%
26 \begin{tabular
}{\shade c*
5{r@
{\%
}l
}} \hlx*
{hv
}
27 \tt{Unguarded treasure
} \\
28 \th{Level
} &
\multicolumn{2}{c
}{\th{sp
}}
29 &
\multicolumn{2}{c
}{\th{gp
}}
30 &
\multicolumn{2}{c
}{\th{Gems
}}
31 &
\multicolumn{2}{c
}{\th{Jewellery
}}
32 &
\multicolumn{2}{l
}{\th{Magic items
}}
34 1 &
100 & $
\dice{1d6
} \times 100$
35 &
50 & $
\dice{1d6
} \times 10$
40 2--
3 &
100 & $
\dice{1d12
} \times 100$
41 &
50 & $
\dice{1d6
} \times 100$
46 4--
5 &
100 & $
\dice{1d6
} \times 1000$
47 &
100 & $
\dice{1d6
} \times 200$
52 6--
7 &
100 & $
\dice{1d6
} \times 2000$
53 &
100 & $
\dice{1d6
} \times 500$
58 8--
9 &
100 & $
\dice{1d6
} \times 5000$
59 &
100 & $
\dice{1d6
} \times 1000$
67 {\shade c*
8{r@
{\%
}l
}r@
{\%
}
68 >
{\raggedright\let\\
\tabularnewline}p
{0.85in
}} \hlx*
{hv
}
69 \tt{Treasure in lair
} \\
70 &
\multicolumn{10}{c
}{\th{Coins (in
000s)
}}
71 &
\multicolumn{4}{c
}{}
72 &
\multicolumn{2}{c
}{\th{Special
}} \\
73 \th{Type
} &
\multicolumn{2}{c
}{\th{cp
}} &
\multicolumn{2}{c
}{\th{sp
}}
74 &
\multicolumn{2}{c
}{\th{ep
}} &
\multicolumn{2}{c
}{\th{gp
}}
75 &
\multicolumn{2}{c
}{\th{pp
}}
76 &
\multicolumn{2}{c
}{\th{Gems
}}
77 &
\multicolumn{2}{c
}{\th{Jewellery
}}
78 &
\multicolumn{2}{c
}{\th{treasure
}}
79 &
\multicolumn{2}{l
}{\th{Magic items
}}
81 A &
25 &
1d6 &
30 &
1d6 &
20 &
1d4 &
35 &
2d6 &
25 &
1d2
82 &
50 &
6d6 &
50 &
6d6 &
10 &
1d2
85 B &
50 &
1d8 &
25 &
1d6 &
25 &
1d4 &
35 &
1d3 &
\nil
86 &
25 &
1d6 &
25 &
1d6 &
\nil
87 &
10 &
1 sword, misc weapon or armour
89 C &
20 &
1d12 &
30 &
1d4 &
10 &
1d4 &
\nil &
\nil
90 &
25 &
1d4 &
25 &
1d4 &
5 &
1d2
93 D &
10 &
1d8 &
15 &
1d12 &
\nil &
60 &
1d6 &
\nil
94 &
30 &
1d8 &
30 &
1d8 &
10 &
1d2
95 &
10 & Any
2 +
1 potion
97 E &
5 &
1d10 &
30 &
1d12 &
25 &
1d4 &
25 &
1d8 &
\nil
98 &
10 &
1d10 &
10 &
1d10 &
15 &
1d2
99 &
25 & Any
3 +
1 scroll
101 F &
\nil &
10 &
2d10 &
20 &
1d8 &
45 &
1d12 &
30 &
1d3
102 &
20 &
2d12 &
10 &
1d12 &
20 &
1d3
103 &
30 &
1 potion +
1 scroll +
3 any but weapons
105 G &
\nil &
\nil &
\nil &
50 & $
\d{1d4
} \times 10$
106 &
50 &
1d6 &
25 &
3d6 &
25 &
1d10 &
30 &
1d3
107 &
35 & Any
4 +
1 scroll
109 H &
25 &
3d8 &
50 &
1d100 &
50 & $
\d{1d4
} \times 10$
110 &
50 & $
\d{1d6
} \times 10$
111 &
25 &
5d4 &
50 &
1d100 &
50 & $
\d{1d4
} \times 10$ &
10 &
1d2
112 &
15 & Any
4 +
1 potion +
1 scroll
114 I &
\nil &
\nil &
\nil &
\nil &
30 &
1d8
115 &
50 &
2d6 &
50 &
2d6 &
5 &
1d2
118 J &
25 &
1d4 &
10 &
1d3 &
\nil &
\nil &
\nil
119 &
\nil &
\nil &
\nil &
\lnil
121 K &
\nil &
30 &
1d6 &
10 &
1d2 &
\nil &
\nil
122 &
\nil &
\nil &
\nil &
\lnil
124 L &
\nil &
\nil &
\nil &
\nil &
\nil
125 &
50 &
1d4 &
\nil &
\nil &
\lnil
127 M &
\nil &
\nil &
\nil &
\nil &
\nil
128 &
55 &
1d4 &
45 &
2d6 &
\nil &
\lnil
130 N &
\nil &
\nil &
\nil &
\nil &
\nil
131 &
\nil &
\nil &
10 &
1d2 &
40 &
2d4 potions
133 O &
\nil &
\nil &
\nil &
\nil &
\nil
134 &
\nil &
\nil &
10 &
1d3 &
50 &
1d4 scrolls
139 {\shade c*
9{r@
{\%
}l
}} \hlx*
{hv
}
140 \tt{Treasure carried
} \\
141 &
\multicolumn{10}{c
}{\th{Coins
}}
142 &
\multicolumn{4}{c
}{}
143 &
\multicolumn{2}{c
}{\th{Special
}} \\
144 \th{Type
} &
\multicolumn{2}{c
}{\th{cp
}} &
\multicolumn{2}{c
}{\th{sp
}}
145 &
\multicolumn{2}{c
}{\th{ep
}} &
\multicolumn{2}{c
}{\th{gp
}}
146 &
\multicolumn{2}{c
}{\th{pp
}}
147 &
\multicolumn{2}{c
}{\th{Gems
}}
148 &
\multicolumn{2}{c
}{\th{Jewellery
}}
149 &
\multicolumn{2}{c
}{\th{treasure
}}
150 &
\multicolumn{2}{l
}{\th{Magic items
}}
152 P &
100 &
3d8 &
\nil &
\nil &
\nil &
\nil
153 &
\nil &
\nil &
\nil &
\lnil
155 Q &
\nil &
100 &
3d6 &
\nil &
\nil &
\nil
156 &
\nil &
\nil &
\nil &
\lnil
158 R &
\nil &
\nil &
100 &
2d6 &
\nil &
\nil
159 &
\nil &
\nil &
\nil &
\lnil
161 S &
\nil &
\nil &
\nil &
100 &
2d4 &
\nil
162 &
5 &
1 &
\nil &
\nil &
\lnil
164 T &
\nil &
\nil &
\nil &
\nil &
100 &
1d6
165 &
5 &
1 &
\nil &
\nil &
\lnil
167 U &
10 &
1d100 &
10 &
1d00 &
\nil &
5 &
1d100 &
\nil
168 &
5 &
1d2 &
5 &
1d4 &
2 &
1 &
2 & Any
1
170 V &
\nil &
10 &
1d00 &
5 &
1d100 &
5 &
1d100 &
5 &
1d100
171 &
10 &
1d2 &
10 &
1d4 &
5 &
1 &
5 & Any
1
176 \begin{tabular
}{\shade crl
} \hlx*
{hv
}
178 \th{d\%
} &
\th{Value (gp)
} &
\th{Examples
} \\
\hlx{vhv
}
179 01--
03 &
10 & Agate, quartz, turquoise \\
\hlx{+
}
180 04--
10 &
50 & Crystal, jasper, onyx \\
\hlx{+
}
181 11--
25 &
100 & Amber, amethyst, coral, garnet, jade \\
\hlx{+
}
182 26--
46 &
500 & Aquamarine, pearl, topaz \\
\hlx{+
}
183 47--
71 &
1\,
000 & Carbuncle, opal \\
\hlx{+
}
184 72--
90 &
5\,
000 & Emerald, ruby, sapphire \\
\hlx{+
}
185 91--
97 &
10\,
000 & Diamond, jacinth \\
\hlx{+
}
186 98--
00 & Special & Starstone, tristal \\
\hlx*
{vh
}
189 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
190 \tt{Gem modifications
} \\
191 \th{d10
} &
\th{Modify
} \\
\hlx{vhv
}
192 1--
4 & Size \\
\hlx{+
}
193 5--
8 & Quality \\
\hlx{+
}
194 9--
10 & Both size and quality \\
\hlx*
{vh
}
197 \begin{tabular
}{\shade cllr@
{}l
} \hlx*
{hv
}
198 \tt{Gem variations
} \\
199 \th{d10
} &
\th{Size
} &
\th{Quality
}
200 &
\multicolumn{2}{c
}{\th{Value
}} \\
\hlx{vhv
}
201 \01 & Very small & Very poor &
12&
.5\% \\
\hlx{+
}
202 2--
3 & Small & Poor &
25&\% \\
\hlx{+
}
203 4--
5 & Fairly small & Fairly poor &
50&\% \\
\hlx{+
}
204 6--
7 & Fairly large & Fairly good &
200&\% \\
\hlx{+
}
205 8--
9 & Large & Good &
400&\% \\
\hlx{+
}
206 10 & Very large & Very good &
800&\% \\
\hlx*
{vh
}
209 \begin{tabular
}{\shade crr
} \hlx*
{hv
}
210 \tt{Jewellery value
} \\
211 \th{d\%
} &
\th{Value (gp)
} &
\th{Enc (cn)
} \\
\hlx{vhv
}
212 01 &
100 &
10 \\
\hlx{+
}
213 02--
03 &
500 &
10 \\
\hlx{+
}
214 04--
06 &
1\,
000 &
10 \\
\hlx{+
}
215 07--
10 &
1\,
500 &
10 \\
\hlx{+
}
216 11--
16 &
2\,
000 &
10 \\
\hlx{+
}
217 17--
24 &
2\,
500 &
10 \\
\hlx{+
}
218 25--
34 &
3\,
000 &
25 \\
\hlx{+
}
219 35--
45 &
4\,
000 &
25 \\
\hlx{+
}
220 46--
58 &
5\,
000 &
25 \\
\hlx{+
}
221 59--
69 &
7\,
500 &
25 \\
\hlx{+
}
222 70--
78 &
10\,
000 &
25 \\
\hlx{+
}
223 79--
85 &
15\,
000 &
25 \\
\hlx{+
}
224 86--
90 &
20\,
000 &
50 \\
\hlx{+
}
225 91--
94 &
25\,
000 &
50 \\
\hlx{+
}
226 95--
97 &
30\,
000 &
50 \\
\hlx{+
}
227 98--
99 &
40\,
000 &
50 \\
\hlx{+
}
228 00 &
50\,
000 &
50 \\
\hlx*
{vh
}
231 \begin{tabular
}{\shade clll
} \hlx*
{hv
}
232 \tt{Jewellery types
} \\
233 &
\multicolumn{1}{c
}{\th{Common
}}
234 &
\multicolumn{1}{c
}{\th{Uncommon
}}
235 &
\multicolumn{1}{c
}{\th{Rare
}} \\
236 \th{d10
} &
\th{(
100--
3\,
999\,gp)
}
237 &
\th{(
4\,
000--
14\,
999\,gp)
}
238 &
\th{(
15\,
000--
50\,
000\,gp)
} \\
\hlx{vhv
}
239 1 & Anklet & Armband & Amulet \\
\hlx{+
}
240 2 & Beads & Belt & Crown \\
\hlx{+
}
241 3 & Bracelet & Collar & Diadem \\
\hlx{+
}
242 4 & Brooch & Earring & Medallion \\
\hlx{+
}
243 5 & Buckle & Four-leaf clover & Orb \\
\hlx{+
}
244 6 & Cameo & Heart & Ring \\
\hlx{+
}
245 7 & Chain & Leaf & Scarab \\
\hlx{+
}
246 8 & Clasp & Necklace & Sceptre \\
\hlx{+
}
247 9 & Locket & Pendant & Talisman \\
\hlx{+
}
248 10 & Pin & Rabbit's foot & Tiara \\
\hlx*
{vh
}
252 \begin{tabular
}{\shade clMlMl
} \hlx*
{hv
}
253 \tt{Special treasures
} \\
254 \th{d\%
} &
\th{Item
} &
\th{Value (gp)
} &
\th{Enc (cn)
} \\
\hlx{vhv
}
255 01--
10 & Book, rare &
\d{1d100
} \times 10 &
\d{1d100
} \\
\hlx{+
}
257 {Fur, common (e.g., beaver, fox, marten, seal):
} \\
258 11--
12 &
\quad Pelt &
\d{1d4
} &
\d{1d6
} \times 10 \\
259 13--
17 &
\quad Cape &
\d{1d6
} \times 100 & (
\d{1d8
} +
4)
\times 10 \\
260 18--
20 &
\quad Coat &
\d{3d4
} \times 100 & (
\d{2d6
} +
8)
\times 10
263 {Fur, rare (e.g., ermine, mink, sable):
} \\
264 21--
22 &
\quad Pelt &
\d{2d6
} &
\d{1d6
} \times 10 \\
265 23--
27 &
\quad Cape &
\d{4d6
} \times 100 & (
\d{1d8
} +
4)
\times 10 \\
266 28--
30 &
\quad Coat &
\d{1d4
} \times 1\,
000 & (
\d{2d6
} +
8)
\times 10
268 31--
35 & Incense, rare (per stick) &
\d{5d6
} &
1 \\
\hlx{+
}
269 36--
40 & Perfume, rare (per vial) & (
\d{1d10
} +
5)
\times 10 &
1 \\
271 41--
55 & Rug or tapestry (per sq.\,yd) &
272 \d{2d10
} &
\d{1d6
} \times 100 \\
\hlx{+
}
273 56--
65 & Silk (per sq.\,yd) &
274 \d{1d8
} &
\d{1d6
} \times 10 \\
\hlx{+
}
275 66--
75 & Skin, animal &
\d{1d10
} &
\d{5d4
} \times 10 \\
\hlx{+
}
276 76--
85 & Skin, monster &
\d{1d10
} \times 100 &
\d{1d100
} \times 50 \\
278 86--
90 & Spice, rare &
\d{4d4
} \hbox{ per cn
} &
\d{1d100
} \\
\hlx{+
}
279 91--
95 & Statuette &
\d{1d10
} \times 100 &
\d{1d100
} \\
\hlx{+
}
280 96--
00 & Wine, rare (per bottle) &
\d{1d6
} & (
\d{1d6
} +
3)
\times 10
285 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
286 \tt{Magical items
} \\
287 \th{d\%
} &
\th{Item type
} \\
\hlx{vhv
}
288 01--
25 & Potion \\
\hlx{+
}
289 26--
37 & Scroll \\
\hlx{+
}
290 38--
46 & Wand, staff, or rod \\
\hlx{+
}
291 47--
52 & Ring \\
\hlx{+
}
292 53--
62 & Miscellaneous item \\
\hlx{+
}
293 63--
72 & Armour or shield \\
\hlx{+
}
294 73--
83 & Missile weapon or missile \\
\hlx{+
}
295 84--
92 & Sword \\
\hlx{+
}
296 93--
00 & Miscellaneous weapon \\
\hlx*
{vh
}
299 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
300 \tt{Wands, staves, rods
} \\
301 \th{d\%
} &
\th{Item type
} \\
\hlx{vhv
}
302 01--
05 & Wand of Cold (M-U) \\
\hlx{+
}
303 06--
10 & Wand of Enemy Detection (M-U) \\
\hlx{+
}
304 11--
14 & Wand of Fear (M-U) \\
\hlx{+
}
305 15--
19 & Wand of Fireballs (M-U) \\
\hlx{+
}
306 20--
23 & Wand of Illusion (M-U) \\
\hlx{+
}
307 24--
28 & Wand of Lightning Bolts (M-U) \\
\hlx{+
}
308 29--
33 & Wand of Magic Detection (M-U) \\
\hlx{+
}
309 34--
38 & Wand of Metal Detection (M-U) \\
\hlx{+
}
310 39--
42 & Wand of Negation (M-U) \\
\hlx{+
}
311 43--
47 & Wand of Paralysation (M-U) \\
\hlx{+
}
312 48--
52 & Wand of Polymorphing (M-U) \\
\hlx{+
}
313 53--
56 & Wand of Secret Door Detection (M-U) \\
\hlx{+
}
314 57--
60 & Wand of Trap Detection (M-U) \\
\hlx{+
}
315 61 & Staff of Commanding (S) \\
\hlx{+
}
316 62--
63 & Staff of Dispelling \\
\hlx{+
}
317 64--
66 & Staff of the Druids (Dr) \\
\hlx{+
}
318 67--
69 & Staff of an Element (M-U) \\
\hlx{+
}
319 70--
71 & Staff of Harming (C) \\
\hlx{+
}
320 72--
78 & Staff of Healing (C) \\
\hlx{+
}
321 79 & Staff of Power (M-U) \\
\hlx{+
}
322 80--
82 & Snake Staff (C) \\
\hlx{+
}
323 83--
85 & Staff of Striking (C) \\
\hlx{+
}
324 86--
87 & Staff of Withering (C) \\
\hlx{+
}
325 88 & Staff of Wizardry (M-U) \\
\hlx{+
}
326 89--
90 & Rod of Cancellation \\
\hlx{+
}
327 91 & Rod of Dominion \\
\hlx{+
}
328 92 & Rod of Health (C) \\
\hlx{+
}
329 93--
94 & Rod of Inertia (non-S) \\
\hlx{+
}
330 95 & Rod of Parrying \\
\hlx{+
}
331 96 & Rod of Victory \\
\hlx{+
}
332 97--
99 & Rod of Weaponry \\
\hlx{+
}
333 00 & Rod of the Wyrm \\
\hlx*
{vh
}
336 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
338 \th{d\%
} &
\th{Ring type
} \\
\hlx{vhv
}
339 01--
02 & Animal control \\
\hlx{+
}
340 03--
08 & Delusion \\
\hlx{+
}
341 09 & Djinni summoning \\
\hlx{+
}
342 10--
13 & Ear \\
\hlx{+
}
343 14--
17 & Elemental adaptation \\
\hlx{+
}
344 18--
23 & Fire resistance \\
\hlx{+
}
345 24--
26 & Holiness (C, Dr) \\
\hlx{+
}
346 27 & Human control \\
\hlx{+
}
347 28--
32 & Invisibility \\
\hlx{+
}
348 33--
35 & Life protection \\
\hlx{+
}
349 36--
38 & Memory (S) \\
\hlx{+
}
350 39--
40 & Plant control \\
\hlx{+
}
351 41--
45 & Protection $+
1$ \\
\hlx{+
}
352 46--
48 & Protection $+
2$ \\
\hlx{+
}
353 49--
50 & Protection $+
3$ \\
\hlx{+
}
354 51 & Protection $+
4$ \\
\hlx{+
}
355 52--
55 & Quickness \\
\hlx{+
}
356 56 & Regeneration \\
\hlx{+
}
357 57--
59 & Remedies \\
\hlx{+
}
358 60--
61 & Safety \\
\hlx{+
}
359 62--
64 & Seeing \\
\hlx{+
}
360 65--
67 & Spell eating \\
\hlx{+
}
361 68--
69 & Spell storing \\
\hlx{+
}
362 70--
71 & Spell turning \\
\hlx{+
}
363 72--
75 & Survival \\
\hlx{+
}
364 76--
77 & Telekinesis \\
\hlx{+
}
365 78--
81 & Truth \\
\hlx{+
}
366 82--
84 & Truthfulness \\
\hlx{+
}
367 85--
86 & Truthlessness \\
\hlx{+
}
368 87--
91 & Water walking \\
\hlx{+
}
369 92--
96 & Weakness \\
\hlx{+
}
370 97--
98 & Wishes \\
\hlx{+
}
371 99--
00 & X-ray vision \\
\hlx*
{vh
}
374 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
375 \tt{Elements (for staff/ring)
} \\
376 \th{d\%
} &
\th{Element
} \\
\hlx{vhv
}
377 01--
21 & Air \\
\hlx{+
}
378 22--
42 & Earth \\
\hlx{+
}
379 43--
63 & Fire \\
\hlx{+
}
380 64--
84 & Water \\
\hlx{+
}
381 85--
91 & Air and Water \\
\hlx{+
}
382 92--
98 & Earth and Fire \\
\hlx{+
}
383 99--
00 & All elements \\
\hlx*
{vh
}
389 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
391 \th{d\%
} &
\th{Potion type
} \\
\hlx{vhv
}
392 01--
02 & Agility \\
\hlx{+
}
393 03 & Animal control \\
\hlx{+
}
394 04--
06 & Antidote \\
\hlx{+
}
395 07--
08 & Blending \\
\hlx{+
}
396 09--
10 & Bug repellent \\
\hlx{+
}
397 11--
12 & Clairaudience \\
\hlx{+
}
398 13--
14 & Clairvoyance \\
\hlx{+
}
399 15--
16 & Climbing \\
\hlx{+
}
400 17--
18 & Defence \\
\hlx{+
}
401 19--
22 & Delusion \\
\hlx{+
}
402 23--
24 & Diminution \\
\hlx{+
}
403 25 & Dragon control \\
\hlx{+
}
404 26--
27 & Dreamspeech \\
\hlx{+
}
405 28 & Elasticity \\
\hlx{+
}
406 29--
30 & Elemental form \\
\hlx{+
}
407 31--
32 & ESP \\
\hlx{+
}
408 33 & Ethereality \\
\hlx{+
}
409 34--
36 & Fire resistance \\
\hlx{+
}
410 37--
39 & Flying \\
\hlx{+
}
411 40--
41 & Fortitude \\
\hlx{+
}
412 42 & Freedom \\
\hlx{+
}
413 43--
45 & Gaseous form \\
\hlx{+
}
414 46 & Giant control \\
\hlx{+
}
415 47--
49 & Giant strength \\
\hlx{+
}
416 50--
51 & Growth \\
\hlx{+
}
417 52--
57 & Healing \\
\hlx{+
}
418 58--
60 & Heroism \\
\hlx{+
}
419 61 & Human control \\
\hlx{+
}
420 62--
64 & Invisibility \\
\hlx{+
}
421 65--
66 & Invulnerability \\
\hlx{+
}
422 67--
68 & Levitation \\
\hlx{+
}
423 69--
70 & Longevity \\
\hlx{+
}
425 72 & Merging \\
\hlx{+
}
426 73--
74 & Plant control \\
\hlx{+
}
427 75--
77 & Poison \\
\hlx{+
}
428 78--
80 & Polymorph self \\
\hlx{+
}
429 81--
82 & Sight \\
\hlx{+
}
430 83--
84 & Speech \\
\hlx{+
}
431 85--
88 & Speed \\
\hlx{+
}
432 89--
90 & Strength \\
\hlx{+
}
433 91--
93 & Super-healing \\
\hlx{+
}
434 94--
96 & Swimming \\
\hlx{+
}
435 97 & Treasure finding \\
\hlx{+
}
436 98 & Undead control \\
\hlx{+
}
437 99--
00 & Water breathing \\
\hlx*
{vh
}
440 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
442 \th{d\%
} &
\th{Scroll type
} \\
\hlx{vhv
}
443 01--
03 & Communication \\
\hlx{+
}
444 04--
05 & Creation \\
\hlx{+
}
445 06--
13 & Curse (occurs when read) \\
\hlx{+
}
446 14 & Delay (S) \\
\hlx{+
}
447 15--
17 & Equipment \\
\hlx{+
}
448 18--
19 & Illumination \\
\hlx{+
}
449 20--
21 & Mages (S) \\
\hlx{+
}
450 22--
25 & Map to normal treasure \\
\hlx{+
}
451 26--
28 & Map to magical treasure \\
\hlx{+
}
452 29--
30 & Map to combined treasure \\
\hlx{+
}
453 31 & Map to special treasure \\
\hlx{+
}
454 32--
34 & Mapping \\
\hlx{+
}
455 35--
36 & Portals \\
\hlx{+
}
456 37--
42 & Prot./elementals \\
\hlx{+
}
457 43--
50 & Prot./lycanthropes \\
\hlx{+
}
458 51--
54 & Prot./magic \\
\hlx{+
}
459 55--
61 & Prot./undead \\
\hlx{+
}
460 62--
63 & Questioning \\
\hlx{+
}
461 64 & Repetition (S) \\
\hlx{+
}
462 65--
66 & Seeing \\
\hlx{+
}
463 67--
68 & Shelter \\
\hlx{+
}
464 69--
71 & Spell catching \\
\hlx{+
}
465 72--
96 & Spell \\
\hlx{+
}
466 97--
98 & Trapping \\
\hlx{+
}
467 99--
00 & Truth \\
\hlx*
{vh
}
470 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
471 \tt{Spell scrolls (a)
} \\
472 \th{d\%
} &
\th{Spell type
} \\
\hlx{vhv
}
473 01--
25 & Cleric \\
\hlx{+
}
474 26--
30 & Druid \\
\hlx{+
}
475 31--
00 & Magic-user \\
\hlx*
{vh
}
478 \begin{tabular
}{\shade cc
} \hlx*
{hv
}
479 \tt{Spell scrolls (b)
} \\
480 \th{d\%
} &
\th{Number
} \\
\hlx{vhv
}
481 01--
50 &
1 \\
\hlx{+
}
482 51--
83 &
2 \\
\hlx{+
}
483 84--
00 &
3 \\
\hlx*
{vh
}
486 \begin{tabular
}{\shade ccc
} \hlx*
{hv
}
487 \tt{Spell scrolls (c)
} \\
488 \th{C/D d\%
} &
\th{M-U d\%
} &
\th{Level
} \\
\hlx{vhv
}
489 01--
34 &
01--
28 &
1 \\
\hlx{+
}
490 35--
58 &
29--
49 &
2 \\
\hlx{+
}
491 59--
76 &
50--
64 &
3 \\
\hlx{+
}
492 77--
88 &
65--
75 &
4 \\
\hlx{+
}
493 89--
95 &
76--
84 &
5 \\
\hlx{+
}
494 96--
99 &
85--
91 &
6 \\
\hlx{+
}
495 00 &
92--
96 &
7 \\
\hlx{+
}
496 &
97--
99 &
8 \\
\hlx{+
}
497 &
00 &
9 \\
\hlx*
{vh
}
500 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
501 \tt{Miscellaneous items
} \\
502 \th{d\%
} &
\th{Item type
} \\
\hlx{vhv
}
503 01--
02 & Amulet of Protection from Crystal Balls and ESP \\
\hlx{+
}
504 03--
04 & Bag of Devouring \\
\hlx{+
}
505 05--
09 & Bag of Holding \\
\hlx{+
}
506 10--
12 & Boat, Undersea \\
\hlx{+
}
507 13--
14 & Boots of Levitation \\
\hlx{+
}
508 15--
17 & Boots of Speed \\
\hlx{+
}
509 18--
19 & Boots of Travelling/Leaping \\
\hlx{+
}
510 20 & Bowl of Commanding Water Elementals \\
\hlx{+
}
511 21 & Brazier of Commanding Fire Elementals \\
\hlx{+
}
512 22--
23 & Broom of Flying \\
\hlx{+
}
513 24 & Censer of Controlling Air Elementals \\
\hlx{+
}
514 25--
27 & Chime of Time \\
\hlx{+
}
515 28--
29 & Crystal Ball (M-U) \\
\hlx{+
}
516 30 & Crystal Ball with Clairaudience \\
\hlx{+
}
517 31 & Crystal Ball with ESP \\
\hlx{+
}
518 32--
33 & Displacer Cloak \\
\hlx{+
}
519 34 & Drums of Panic \\
\hlx{+
}
520 35 & Efreeti Bottle \\
\hlx{+
}
521 36--
38 & Egg of Wonder \\
\hlx{+
}
522 39--
40 & Elven Boots \\
\hlx{+
}
523 41--
42 & Elven Cloak \\
\hlx{+
}
524 43 & Flying Carpet \\
\hlx{+
}
525 44--
45 & Gauntlets of Ogre Power \\
\hlx{+
}
526 46--
47 & Girdle of Giant Strength \\
\hlx{+
}
527 48--
49 & Helm of Alignment Changing \\
\hlx{+
}
528 50--
51 & Helm of Reading \\
\hlx{+
}
529 52 & Helm of Telepathy \\
\hlx{+
}
530 53 & Helm of Teleportation (M-U) \\
\hlx{+
}
531 54 & Horn of Blasting \\
\hlx{+
}
532 55--
56 & Lamp, Hurricane \\
\hlx{+
}
533 57--
59 & Lamp of Long Burning \\
\hlx{+
}
534 60--
61 & Medallion of ESP,
30$'$r \\
\hlx{+
}
535 62 & Medallion of ESP,
90$'$r \\
\hlx{+
}
536 63 & Mirror of Life Trapping \\
\hlx{+
}
537 64--
66 & Muzzle of Training \\
\hlx{+
}
538 67--
68 & Nail, Finger \\
\hlx{+
}
539 69--
71 & Nail of Pointing \\
\hlx{+
}
540 72--
76 & Ointment \\
\hlx{+
}
541 77--
79 & Pouch of Security \\
\hlx{+
}
542 80--
82 & Quill of Copying (S) \\
\hlx{+
}
543 83--
86 & Rope of Climbing \\
\hlx{+
}
544 87--
88 & Scarab of Protection \\
\hlx{+
}
545 89--
91 & Slate of Identification \\
\hlx{+
}
546 92 & Stone of Controlling Earth Elementals \\
\hlx{+
}
547 93--
94 & Talisman of Elemental Travel \\
\hlx{+
}
548 95--
97 & Wheel of Floating \\
\hlx{+
}
549 98 & Wheel of Fortune \\
\hlx{+
}
550 99--
00 & Wheel, square \\
\hlx*
{vh
}
554 \begin{tabular
}{\shade ccl
} \hlx*
{hv
}
556 \th{d\%
} &
\th{Class
} &
\th{Type
} \\
\hlx{vhv
}
557 01--
10 & A & Leather \\
\hlx{+
}
558 11--
17 & A & Scale mail \\
\hlx{+
}
559 18--
30 & B & Chain mail \\
\hlx{+
}
560 31--
39 & A & Banded mail \\
\hlx{+
}
561 40--
50 & C & Plate mail \\
\hlx{+
}
562 51--
55 & C & Suit armour \\
\hlx{+
}
563 56--
75 & S & Shield \\
\hlx{+
}
564 76--
77 & A, S & Scale and shield \\
\hlx{+
}
565 78--
85 & B, S & Chain and shield \\
\hlx{+
}
566 86--
90 & B, S & Banded and shield \\
\hlx{+
}
567 91--
00 & C, S & Plate and shield \\
\hlx*
{vh
}
570 \begin{tabular
}{\shade ccccMcc
} \hlx*
{hv
}
571 \tt{Armour details
} \\
572 \th{A d\%
} &
\th{B d\%
} &
\th{C d\%
} &
\th{S d\%
} &
\th{Bonus
} &
573 \th{Special
} \\
\hlx{vhv
}
574 01--
70 &
01--
60 &
01--
50 &
01--
40 & +
1 &
10\% \\
\hlx{+
}
575 71--
88 &
61--
81 &
51--
74 &
41--
67 & +
2 &
15\% \\
\hlx{+
}
576 89--
96 &
82--
92 &
75--
88 &
68--
84 & +
3 &
20\% \\
\hlx{+
}
577 97--
99 &
93--
98 &
89--
96 &
85--
94 & +
4 &
25\% \\
\hlx{+
}
578 00 &
99--
00 &
97--
00 &
95--
00 & +
5 &
30\% \\
\hlx*
{vh
}
581 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
583 \th{d\%
} &
\th{Size
} \\
\hlx{vhv
}
584 01--
68 & Human \\
\hlx{+
}
585 69--
81 & Dwarf \\
\hlx{+
}
586 82--
91 & Elf \\
\hlx{+
}
587 92--
98 & Halfling \\
\hlx{+
}
588 99--
00 & Giant \\
\hlx*
{vh
}
591 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
592 \tt{Armour special powers
} \\
593 \th{d\%
} &
\th{Power
} \\
\hlx{vhv
}
594 01--
07 & Absorption \\
\hlx{+
}
595 08--
17 & Charm \\
\hlx{+
}
596 18--
32 & Cure wounds \\
\hlx{+
}
597 33--
42 & Electricity \\
\hlx{+
}
598 43--
47 & Energy drain \\
\hlx{+
}
599 48--
50 & Ethereality \\
\hlx{+
}
600 51--
60 & Fly \\
\hlx{+
}
601 61--
66 & Gaseous form \\
\hlx{+
}
602 67--
75 & Haste \\
\hlx{+
}
603 76--
85 & Invisibility \\
\hlx{+
}
604 86--
93 & Reflection \\
\hlx{+
}
605 94--
00 & Remove curse \\
\hlx*
{vh
}
610 \begin{tabular
}{\shade ccl
} \hlx*
{hv
}
612 \th{d\%
} &
\th{Class
} &
\th{Type
} \\
\hlx{vhv
}
613 01--
65 & C & Normal \\
\hlx{+
}
614 66--
84 & C & Short \\
\hlx{+
}
615 85--
92 & D & Two-handed \\
\hlx{+
}
616 93--
00 & D & Bastard \\
\hlx*
{vh
}
619 \begin{tabular
}{\shade ccl
} \hlx*
{hv
}
620 \tt{Miscellaneous weapon type
} \\
621 \th{d\%
} &
\th{Class
} &
\th{Type
} \\
\hlx{vhv
}
622 01--
07 & D & Axe, battle \\
\hlx{+
}
623 08--
13 & B & Axe, hand \\
\hlx{+
}
624 14--
15 & B & Axe, hand (returning) \\
\hlx{+
}
625 16--
18 & C & Blackjack \\
\hlx{+
}
626 19--
20 & B & Bola \\
\hlx{+
}
627 21 & B & Bola (returning) \\
\hlx{+
}
628 22--
26 & C & Club \\
\hlx{+
}
629 27--
37 & B & Dagger \\
\hlx{+
}
630 38--
40 & B & Dagger (returning) \\
\hlx{+
}
631 41--
44 & C & Flail, one-handed \\
\hlx{+
}
632 45--
46 & D & Flail, two-handed \\
\hlx{+
}
633 47--
49 & D & Halberd \\
\hlx{+
}
634 50--
57 & C & Hammer, war \\
\hlx{+
}
635 58--
60 & B & Javelin \\
\hlx{+
}
636 61 & B & Javelin (returning) \\
\hlx{+
}
637 62--
65 & D & Lance \\
\hlx{+
}
638 66--
72 & C & Mace \\
\hlx{+
}
639 73--
77 & C & Morning star \\
\hlx{+
}
640 78--
79 & B & Net \\
\hlx{+
}
641 80 & B & Net (returning) \\
\hlx{+
}
642 81--
83 & D & Pike \\
\hlx{+
}
643 84--
85 & D & Pole axe \\
\hlx{+
}
644 86--
94 & B & Spear \\
\hlx{+
}
645 95--
97 & B & Spear (returning) \\
\hlx{+
}
646 98--
00 & C & Whip \\
\hlx*
{vh
}
649 \begin{tabular
}{\shade ccl
} \hlx*
{hv
}
650 \tt{Missiles and missile weapons
} \\
651 \th{d\%
} &
\th{Class
} &
\th{Weapon type
} \\
\hlx{vhv
}
652 01--
37 & A & Arrows \\
\hlx{+
}
653 38--
59 & A & Quarrels \\
\hlx{+
}
654 60--
70 & A & Sling stones \\
\hlx{+
}
655 71--
72 & D & Blowgun \\
\hlx{+
}
656 73--
80 & D & Bow, long \\
\hlx{+
}
657 81--
85 & D & Bow, short \\
\hlx{+
}
658 86--
87 & D & Crossbow, heavy \\
\hlx{+
}
659 88--
92 & D & Crossbow, light \\
\hlx{+
}
660 93--
00 & D & Sling \\
\hlx*
{vh
}
663 \begin{tabular
}{\shade ccMcc
} \hlx*
{hv
}
664 \tt{Sword details
} \\
665 \th{C d\%
} &
\th{D d\%
} &
\th{Bonus
} &
\th{Modifier
} \\
\hlx{vhv
}
666 01--
60 &
01--
70 & +
1 &
40\% \\
\hlx{+
}
667 61--
81 &
71--
88 & +
2 &
30\% \\
\hlx{+
}
668 82--
92 &
89--
96 & +
3 &
25\% \\
\hlx{+
}
669 93--
98 &
97--
99 & +
4 &
20\% \\
\hlx{+
}
670 99--
00 &
00 & +
5 &
15\% \\
\hlx*
{vh
}
673 \begin{tabular
}{\shade cMcMcc
} \hlx*
{hv
}
674 \tt{Missile details
} \\
675 \th{d\%
} &
\th{Bonus
} &
\th{Number
} &
\th{Talent
} \\
\hlx{vhv
}
676 01--
40 & +
1 &
\dice{2d10
} &
30\% \\
\hlx{+
}
677 41--
67 & +
2 &
\dice{2d8
} &
25\% \\
\hlx{+
}
678 68--
84 & +
3 &
\dice{2d6
} &
20\% \\
\hlx{+
}
679 85--
94 & +
4 &
\dice{2d4
} &
15\% \\
\hlx{+
}
680 95--
00 & +
5 &
\dice{1d4
} +
1 &
10\% \\
\hlx*
{vh
}
683 \begin{tabular
}{\shade cMcc
} \hlx*
{hv
}
684 \tt{Missile weapon details
} \\
685 \th{d\%
} &
\th{Bonus
} &
\th{Modifier
} \\
\hlx{vhv
}
686 01--
70 & +
1 &
30\% \\
\hlx{+
}
687 71--
88 & +
2 &
25\% \\
\hlx{+
}
688 89--
96 & +
3 &
20\% \\
\hlx{+
}
689 97--
99 & +
4 &
15\% \\
\hlx{+
}
690 00 & +
5 &
10\% \\
\hlx*
{vh
}
693 \begin{tabular
}{\shade cc
} \hlx*
{hv
}
694 \tt{Missile weapon range
} \\
695 $
\textbf{1d4
} +
\textbf{bonus
}$ &
\th{Range
} \\
\hlx{vhv
}
696 2--
4 & Normal \\
\hlx{+
}
697 5--
7 &
150\% \\
\hlx{+
}
698 8--
9 &
200\% \\
\hlx*
{vh
}
701 \begin{tabular
}{\shade cccMcc
} \hlx*
{hv
}
702 \tt{Miscellaneous weapon details
} \\
703 \th{B d\%
} &
\th{C d\%
} &
\th{D d\%
} &
\th{Bonus
} &
\th{Modifier
}
705 01--
50 &
01--
60 &
01--
70 & +
1 &
40\% \\
\hlx{+
}
706 51--
74 &
61--
81 &
71--
88 & +
2 &
30\% \\
\hlx{+
}
707 75--
88 &
82--
92 &
89--
96 & +
3 &
20\% \\
\hlx{+
}
708 89--
96 &
93--
98 &
97--
99 & +
4 &
15\% \\
\hlx{+
}
709 97--
00 &
99--
00 &
00 & +
5 &
10\% \\
\hlx*
{vh
}
712 \begin{tabular
}{\shade ccl
} \hlx*
{hv
}
713 \tt{Weapon modifiers
} \\
714 \th{Sword d\%
} &
\th{Misc d\%
} &
\th{Modifier
} \\
\hlx{vhv
}
715 01--
29 &
01--
33 & $+
1$ extra vs
\emph{opponent
} \\
\hlx{+
}
716 30--
50 &
34--
57 & $+
2$ extra vs
\emph{opponent
} \\
\hlx{+
}
717 51--
64 &
58--
73 & $+
3$ extra vs
\emph{opponent
} \\
\hlx{+
}
718 65--
72 &
74--
82 & $+
4$ extra vs
\emph{opponent
} \\
\hlx{+
}
719 73--
75 &
83--
85 & $+
5$ extra vs
\emph{opponent
} \\
\hlx{+
}
720 76--
00 &
86--
00 & Talent \\
\hlx*
{vh
}
723 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
724 \tt{Missile talents
} \\
725 \th{d\%
} &
\th{Talent
} \\
\hlx{vhv
}
726 01--
04 & Biting \\
\hlx{+
}
727 05--
09 & Blinking \\
\hlx{+
}
728 10--
14 & Charming \\
\hlx{+
}
729 15--
21 & Climbing \\
\hlx{+
}
730 22--
31 & Curing \\
\hlx{+
}
731 32--
34 & Disarming \\
\hlx{+
}
732 35--
38 & Dispelling \\
\hlx{+
}
733 39--
45 & Flying \\
\hlx{+
}
734 46--
52 & Lightning \\
\hlx{+
}
735 53--
57 & Penetrating \\
\hlx{+
}
736 58--
61 & Refilling \\
\hlx{+
}
737 62--
67 & Screaming \\
\hlx{+
}
738 68--
72 & Seeking \\
\hlx{+
}
739 73--
76 & Sinking \\
\hlx{+
}
740 77--
78 & Slaying
\emph{opp.
} \\
\hlx{+
}
741 79--
85 & Speaking \\
\hlx{+
}
742 86--
89 & Stunning \\
\hlx{+
}
743 90--
91 & Teleporting \\
\hlx{+
}
744 92--
96 & Transporting \\
\hlx{+
}
745 97--
00 & Wounding \\
\hlx*
{vh
}
748 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
749 \tt{Weapon talents
} \\
750 \th{d\%
} &
\th{Talent
} \\
\hlx{vhv
}
751 01--
05 & Breathing \\
\hlx{+
}
752 06--
12 & Charming \\
\hlx{+
}
753 13--
16 & Deceiving \\
\hlx{+
}
754 17--
23 & Defending \\
\hlx{+
}
755 24--
25 & Deflecting \\
\hlx{+
}
756 26--
27 & Draining \\
\hlx{+
}
757 28--
32 & Extinguishing \\
\hlx{+
}
758 33--
38 & Finding \\
\hlx{+
}
759 39--
43 & Flaming \\
\hlx{+
}
760 44--
46 & Flying \\
\hlx{+
}
761 47--
54 & Healing \\
\hlx{+
}
762 55--
59 & Hiding \\
\hlx{+
}
763 60--
65 & Holding \\
\hlx{+
}
764 66--
73 & Lightning \\
\hlx{+
}
765 74--
79 & Silencing \\
\hlx{+
}
766 80--
81 & Slicing \\
\hlx{+
}
767 82--
85 & Slowing \\
\hlx{+
}
768 86--
89 & Speeding \\
\hlx{+
}
769 90--
94 & Translating \\
\hlx{+
}
770 95--
99 & Watching \\
\hlx{+
}
771 00 & Wishing \\
\hlx*
{vh
}
774 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
776 \th{d\%
} &
\th{Type
} \\
\hlx{vhv
}
777 00--
06 & Bugs \\
\hlx{+
}
778 05--
09 & Constructs \\
\hlx{+
}
779 10--
15 & Dragonkind \\
\hlx{+
}
780 16--
24 & Enchanted monsters \\
\hlx{+
}
781 25--
36 & Giantkind \\
\hlx{+
}
782 37--
48 & Lycanthropes \\
\hlx{+
}
783 49--
52 & Planar monsters \\
\hlx{+
}
784 53--
58 & Regenerating monsters \\
\hlx{+
}
785 59--
67 & Reptiles, dinosaurs \\
\hlx{+
}
786 68--
70 & Spell-immune monsters \\
\hlx{+
}
787 71--
76 & Spellcasters \\
\hlx{+
}
788 77--
88 & Undead \\
\hlx{+
}
789 89--
94 & Water-breathing monsters \\
\hlx{+
}
790 95--
00 & Weapon-using monsters \\
\hlx*
{vh
}
796 \begin{tabular
}{\shade cclcl
} \hlx*
{hv
}
797 \tt{Sword intelligence
} \\
798 \th{d\%
} &
\th{Intelligence
} &
\th{Communication
} &
\th{Languages
} &
799 \th{Powers
} \\
\hlx{vhv
}
800 01--
79 & --- & --- & --- & None \\
\hlx{+
}
801 80--
85 &
\07 & Empathy & --- &
1 primary \\
\hlx{+
}
802 86--
90 &
\08 & Empathy & --- &
2 primary \\
\hlx{+
}
803 91--
94 &
\09 & Empathy & --- &
3 primary \\
\hlx{+
}
804 95--
97 &
10 & Speech &
1d3 &
3 primary \\
\hlx{+
}
805 98--
99 &
11 & Speech &
1d6 &
3 primary,
\emph{read magic
} \\
\hlx{+
}
806 00 &
12 & Speech &
2d4 &
3 primary,
\emph{read magic
},
807 1 extraordinary \\
\hlx*
{vh
}
810 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
811 \tt{Primary powers
} \\
812 \th{d\%
} &
\th{Power
} \\
\hlx{vhv
}
813 01--
10 & Detect evil/good \\
\hlx{+
}
814 11--
15 & Detect gems \\
\hlx{+
}
815 16--
25 & Detect magic \\
\hlx{+
}
816 26--
35 & Detect metal \\
\hlx{+
}
817 36--
50 & Detect shifting walls and rooms \\
\hlx{+
}
818 51--
65 & Detect sloping passages \\
\hlx{+
}
819 66--
75 & Find secret doors \\
\hlx{+
}
820 76--
85 & Find traps \\
\hlx{+
}
821 86--
95 & See invisible \\
\hlx{+
}
822 96--
99 & One extraordinary power \\
\hlx{+
}
823 00 & Two primary powers \\
\hlx*
{vh
}
826 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
827 \tt{Extraordinary powers
} \\
828 \th{d\%
} &
\th{Power
} \\
\hlx{vhv
}
829 01--
10 & Clairaudience \\
\hlx{+
}
830 11--
20 & Clairvoyance \\
\hlx{+
}
831 21--
30 & ESP \\
\hlx{+
}
832 31--
35 & Extra damage ($
\times\,
4$ or more)
\s d
834 36--
40 & Flying \\
\hlx{+
}
835 41--
45 & Healing (
6\,hp)
\s d \\
\hlx{+
}
836 46--
54 & Illusion \\
\hlx{+
}
837 55--
59 & Levitation \\
\hlx{+
}
838 60--
69 & Telekinesis \\
\hlx{+
}
839 70--
79 & Telepathy \\
\hlx{+
}
840 80--
88 & Teleportation \\
\hlx{+
}
841 89--
97 & X-ray vision \\
\hlx{+
}
842 98--
99 & Two extraordinary powers \\
\hlx{+
}
843 00 & Three extraordinary powers \\
\hlx*
{vh+v
}
844 \multicolumn{2}{l
}{\itshape\small \s d
\quad Duplicates allowed
}
848 \begin{multicols
}{2}[\sect{Magical items
}]
853 Treat as
6th level magic. Duration usually $
\d{1d6
} +
6$ turns.
855 \textbf{Control potions:
} User must concentrate to control victims: cannot
856 fight, half movement; victim allowed SvS, but attempt may be repeated each
857 round. Range is $
60'$.
861 \item[Agility
] Dexterity becomes
18.
863 \item[Animal control
] Control up to
3d6HD normal or giant animals; they will
864 flee in fear when control ends.
866 \item[Antidote
] Immunity to some poisons, $+
2$ on SvPn.
867 \begin{tabular
}[C
]{\shade cl
} \hlx*
{hv
}
868 \th{1d10
} &
\th{Strength
} \\
\hlx{vhv
}
869 1--
4 &
3HD or less \\
\hlx{+
}
870 5--
7 &
7HD or less \\
\hlx{+
}
871 8--
9 &
15HD or less \\
\hlx{+
}
872 10 & All \\
\hlx*
{vh
}
875 \item[Blending
] Change colouring (including items carried) to match
876 surroundings;
1 in
10 chance of detection without
\emph{detect invisible
}
879 \item[Bug repellent
] Cannot be touched by normal bug; giant bugs ignore
880 unless they SvS. Bonus $+
4$ on saves against bug attacks.
882 \item[Clairaudience
] Hear through ears of creature within $
60'$.
884 \item[Clairvoyance
] See through eyes of creature within $
60'$.
886 \item[Climbing
] Climb sheer surfaces like a spider (
1 in
20 chance of falling
889 \item[Defence
] AC bonus.
890 \begin{tabular
}[C
]{\shade cMc
} \hlx*
{hv
}
891 \th{1d10
} &
\th{Strength
} \\
\hlx{vhv
}
899 \item[Delusion
] Believe has effect of some other potion.
901 \item[Diminution
] Shrink to $
6''$ height. Possible to attack $
1'$ creatures
902 normally;
1 in
10 chance of detection when standing still. Cancels
903 \emph{potion of growth
}.
905 \item[Dragon control
] Control up to three small dragons; large dragons cannot
906 be controlled. Dragons hostile when controls end. Controls gemstone kind
908 \begin{tabular
}[C
]{\shade cl
} \hlx*
{hv
}
909 \th{1d20
} &
\th{Dragon kind
} \\
\hlx{vhv
}
910 1--
5 & White or Crystal \\
\hlx{+
}
911 \06--
10 & Black or Onyx \\
\hlx{+
}
912 11--
14 & Green or Jade \\
\hlx{+
}
913 15--
17 & Blue or Sapphire \\
\hlx{+
}
914 18--
19 & Red or Ruby \\
\hlx{+
}
915 20 & Gold or Amber \\
\hlx*
{vh
}
918 \item[Dreamspeech
] Speak to one sleeping or paralysed creature and hear
919 answers via ESP. Lasts
1 turn only.
921 \item[Elasticity
] Stretch (including items carried) to $
30'$ long or $
1''$
922 thick. Half damage from blunt weapons. Lasts
1 turn only.
924 \item[Elemental form
] Change to elemental form (equal chance of each element)
925 and back again as required; change takes
1 round. No special immunities
926 gained; hp and AC preserved; special attacks gained. Lasts
1 turn only.
928 \item[ESP
] `Hear' thoughts in some direction after concentrating for
6
929 rounds. If more than one creature in range and direction, the result is a
930 confused jumble.
\emph{ESP
} is blocked by $
2'$ of rock, or any lead.
932 \item[Ethereality
] Become ethereal once during duration, remaining ethereal
935 \item[Fire resistance
] Unharmed by normal fire; $+
2$ on saves against fire
936 attacks and damage biased by $-
1$ per die.
938 \item[Flying
] Allows flight, MV
\flying360. Hovering does not require
941 \item[Fortitude
] Constitution becomes
18.
943 \item[Freedom
] Immune to paralysis (and
\emph{hold
} etc.).
945 \item[Gaseous form
] Become gaseous cloud (without equipment!); AC$^-
2$,
946 immune to nonmagical attacks; MV
\flying120.
948 \item[Giant control
] Control up to four giants.
949 \begin{tabular
}[C
]{\shade cl
} \hlx*
{hv
}
950 \th{1d20
} &
\th{Giant kind
} \\
\hlx{vhv
}
951 1--
5 & Hill \\
\hlx{+
}
952 \06--
10 & Stone \\
\hlx{+
}
953 11--
14 & Frost \\
\hlx{+
}
954 15--
16 & Fire \\
\hlx{+
}
955 17 & Mountain \\
\hlx{+
}
957 19 & Cloud \\
\hlx{+
}
958 20 & Storm \\
\hlx*
{vh
}
961 \item[Giant strength
] Strength of frost giant: double normal damage; throw
962 boulders (
3d6 damage, range
60/
130/
200); no effect if strength-adjusting
965 \item[Growth
] Twice normal size: double normal damage; hp preserved. Cancels
966 \emph{potion of diminution
}.
968 \item[Healing
] Heals $
\d{1d6
} +
1$\,hp, or cures paralysis.
970 \item[Heroism
] No effect on elf, cleric, magic-user, thief or
11+HD;
971 otherwise NM becomes F4;
1--
3HD gains
3HD;
4--
7HD gains
2HD;
8--
10HD gains
974 \item[Human control
] Control up to
6HD (NM is $
\tfrac{1}{2}$), similar to
977 \item[Invisibility
] Become invisible with all items carried; items become
978 visible when dropped; user becomes visible if attacking or casting spell.
979 Contains
6 doses working for
1d2 turns each.
981 \item[Invulnerability
] Bonus $+
2$ to AC and saving throws. Only usable once
984 \item[Levitation
] Move up and down (only) at $
20'$ per round, carrying up to
987 \item[Longevity
] Become
10 years younger permanently (no younger than
988 mid-adolescence, no adverse effect on abilities).
990 \item[Luck
] Choose result of one die roll. Lasts
1 hour at most.
992 \item[Merging
] Merge with up to seven other willing creatures (with all
993 equipment). Merged creatures can speak but not cast spells; damage is
996 \item[Plant control
] Control plants (and plantlike monsters) in $
30'$ square
997 within $
60'$; plants can entangle but not damage.
999 \item[Poison
] SvPn or die; treat as
7HD for
\emph{antidote
}.
1001 \item[Polymorph self
] Change shape up to once per round into creature with no
1002 more than $L$HD. Hit points, armour class, hit rolls saving throws all
1003 preserved; no special abilities or immunities are gained.
1005 \item[Sight
] Detect
\emph{invisible
} within $
60'$.
1007 \item[Speech
] Understand and respond to any languages heard within $
60'$.
1009 \item[Speed
] Move at twice normal speed, two attacks per round, etc.
1011 \item[Strength
] Strength becomes
18.
1013 \item[Super-healing
] Heals $
\d{3d6
} +
3$\,hp.
1015 \item[Swimming
] MV
\swimming180 (even encumbered); cannot sink unless carrying
1016 more than
3000\,cn. Water breathing
\emph{not
} granted. Lasts
8 hours.
1018 \item[Treasure finding
] Detect direction and distance of largest treasure
1019 within $
360'$ by concentration.
1021 \item[Undead control
] Control up to
18HD of undead.
1023 \item[Water breathing
] Breathe under water. Lasts
4 hours.
1031 \item[Communication
] Two scrolls; message (up to
100 words) written on one
1032 appears on other; erasure (
1 in
20) destroys magic.
1034 \item[Creation
] Creates drawn object (up to $
5'
\times 10'
\times 1'$ and
1035 5000\,cn). Object vanishes after
24 hours, or on command. One item per
1038 \item[Cursed
] Removable by
\emph{remove curse
}.
1040 \item[Delay
] Spell scroll: casts spell with
0--
12 round delay chosen by
1041 reader. Spell effect controlled by reader if scroll carried; otherwise
1042 effect centres on scroll (affecting nearest creature if applicable).
1043 Scroll unharmed by spell.
1045 \item[Equipment
] Lists six normal items; when read, items appear within
1046 $
10'$. Items vanish after
24 hours, or on command; name disappears while
1047 item exists. Three items per day.
1049 \item[Illumination
] Bears drawing of flame. Scroll illuminates $
60'$ when
1050 ignited; not consumed by fire. Cannot be extinguished except by water or
1053 \item[Mages
] Initially blank; identifies chosen magical effect within $
30'$,
1054 giving spell name and caster level.
1056 \item[Treasure maps
] May be inaccurate or incomplete; may require
\emph{read
1057 languages
} for decoding.
1059 \item[Mapping
] Initially blank; on command, draws map of area within $
100'$
1060 of scroll, up to $
10\,
000\,sq\,ft$ area.
1 in
6 chance of detecting each
1061 secret door; will not draw beyond. Once per day.
1063 \item[Portals
] Placed against stone wall or floor; makes $
10'
\times 5'
\phi$
1064 hole for
3 turns or until commanded; scroll reappears when hole vanishes.
1067 \item[Protection
] Usable by any character who can read the language.
1068 $
20'
\phi$ circle (moves with reader) prevents kind of creature from
1069 entering unless attacked in mel\'ee.
1070 \begin{description*
}
1071 \item[Elementals
] Duration
2 turns; no elemental may enter.
1072 \item[Lycanthropes
] Duration
6 turns; affects
1d10 werebats, wererats or
1073 werefoxes;
1d8 wereboars or werewolves;
1d6 wereseals or weresharks;
1d4
1074 werebears or weretigers; or
1d2 devil swine.
1075 \item[Magic
] Duration
1d4 turns; no magic effect can enter or leave; only
1076 broken by
\emph{wish
}.
1077 \item[Undead
] Duration
6 turns; affects
2d12 skeletons, zombies or ghouls;
1078 2d6 wights, wraiths or mummies;
1d6 spectres or larger.
1081 \item[Questioning
] Ask questions of nonliving, nonmagical objects; answers
1082 appear on scroll as if objects had senses.
1084 \item[Repetition
] Spell scroll: repeats spell effect
1 turn later centred on
1085 scroll (affecting nearest creature if applicable). May write spell of same
1086 level on blanked scroll for repetition effect again.
1088 \item[Seeing
] Initially blank; on command, draws (up to four kinds of)
1089 creatures within $
100'$ in chosen area. Once per day.
1091 \item[Shelter
] Bears drawing of room with beds, table, chairs, food and
1092 drink, swords and shields. When hung on wall, room may be entered and
1093 items used. If taken down: replenishes food and water; traps those within
1094 (no escape except
\emph{wish
}), air remains for
24 hours. Once per day;
1095 scroll falls off after
12 hours.
1097 \item[Spell catching
] Initially blank; if held up `catches' spell cast at
1098 user (SvS at $+
4$): spell transferred to scroll. Once per day.
1099 \begin{tabular
}[C
]{\shade cc
} \hlx*
{hv
}
1100 \th{1d10
} &
\th{Max level
} \\
\hlx{vhv
}
1107 \item[Trapping
] Creates one trap, depending on placement: pit on floor,
1108 falling-blocks on ceiling, dart or gas on wall.
1110 \item[Truth
] Initially blank; ask question of living creature within $
30'$,
1111 scroll shows true answer (within target's knowledge). Once per day.
1117 Usually
2d10 charges. Treat as
6th level magic.
1121 \item[Cold
] Cone of cold, $
60'
\times 30'$,
6d6 damage (SvW for half).
1123 \item[Enemy detection
] Enemies within $
60'$ appear to glow, even if
1126 \item[Fear
] Cone of fear, $
60'
\times 30'$, SvW or flee (triple MV) for
30
1129 \item[Fire balls
] Fire ball within $
240'$; $
40'
\phi$,
6d6 damage (SvW for
1132 \item[Lightning bolts
] Lightning bolt within $
180'$, $
60'
\times 5'$,
6d6
1133 damage (SvW for half).
1135 \item[Magic detection
] Magical items within $
20'$ appear to glow.
1137 \item[Metal detection
] Points towards named kind of metal within $
20'$ if
1138 1000\,cn or more present.
1140 \item[Negation
] Cancels effect of wand or staff (for one round).
1142 \item[Paralysation
] Cone $
60'
\times 30'$, SvW or paralysed for
6 turns.
1144 \item[Polymorphing
] Performs
\emph{polymorph self
} or
\emph{polymorph other
}
1145 as directed; SvW to avoid.
1147 \item[Secret door detection
] Finds secret doors within $
20'$ one at a time;
1148 one charge per door found.
1150 \item[Trap detection
] Finds traps within $
20'$ one at a time, one charge per
1157 Usually
3d10 charges. Treat as
8th level magic.
1161 \item[Commanding
] As for
\emph{rings of animal, human and plant control
}
1164 \item[Dispelling
] Touch is
\emph{dispel magic
} from M15. Destroys potion or
1165 scroll; permanent items nonmagical for
1d4 rounds.
1167 \item[Druids
] Extra spell of each level. Usable as $+
3$ weapon.
1169 \item[Element
] On prime plane: $+
4$ to save against attack forms based on
1170 element; immunity from type of elementals; summon
8HD elemental (once per
1171 day, uses charge); spell effects (as M10, uses charge):
\emph{lightning
1172 bolt
} and
\emph{cloudkill
} (air),
\emph{web
} and
\emph{wall of stone
}
1173 (earth),
\emph{fire ball
} and
\emph{wall of fire
} (fire),
\emph{ice storm
}
1174 and
\emph{ice wall
} (water).
1176 On elemental plane: immunity to plane, $
60'$ visibility (
\emph{not
}
1177 breathing!), extended to $
10'$ radius with
\emph{ring of elemental
1178 adaptation
} or
\emph{talisman of elemental travel
}. On opposing plane:
1179 explodes with $
60'$ radius doing $
20 + n
\d{d8
}$ electrical damage with $n$
1180 charges remaining; SvS at $-
4$ for half damage, except for wielder.
1182 Negates effects of opposing element (one charge for staff effect, two for
1183 spell); can return opposing elementals to home planes if touched (same
1186 Usable as $+
2$ weapon.
1188 \item[Harming
] Does $
\d{1d6
} +
1$ extra damage (uses charge). Also
1189 \emph{cause blindness
} (
2),
\emph{cause disease
} (
2),
\emph{cause serious
1190 wounds
} (
3),
\emph{create poison
} (
4).
1192 \item[Healing
] Heals $
\d{1d6
} +
1$ damage per use; once per day per person
1193 but no limit on persons; no charges used. Also
\emph{cure blindness
} (
1),
1194 \emph{cure disease
} (
1),
\emph{cure serious wounds
} (
2),
\emph{neutralize
1197 \item[Power
] As
\emph{staff of striking
}; also
\emph{fire ball
},
1198 \emph{lightning bolt
},
\emph{ice storm
},
\emph{continual light
}, or
1199 \emph{telekinesis
} (inanimate objects up to
2400\,cn,
6 rounds), one charge
1202 \item[Snake staff
] Usable as $+
1$ weapon. Turns into snake on command; SvS
1203 or coils round man-size target for
1d4 turns or commanded. MV60; HD3(M),
1204 20\,hp, C3, XP6; AC5, T17, coil; A; ML12. Spend charges to improve hit
1205 roll, or transfer
\emph{cure
} (no range limit).
1207 \item[Striking
] Causes
2d6 damage per hit (uses charge).
1209 \item[Withering
] Ages victim
10 years.
1211 \item[Wizardry
] As
\emph{staff of power
}. Usable as $+
1$ weapon. Spell
1212 effects:
\emph{invisibility
},
\emph{passwall
},
\emph{web
},
\emph{conjure
1213 elemental
}. Also whirlwind (as djinni, $
70'
\times 10'$--$
20'$ cone,
2d6
1214 damage in path,
2HD or less SvDR or swept aside), paralysation ($
60'
\times
1215 30'$ cone, SvS or paralysed for
6 turns. Break staff:
8\,hp damage to all
1216 within $
30'$ (including user; SvS for half).
1224 \item[Cancellation
] Drains magical item touched; works once only. SvW for
1225 intelligent swords and $+
5$ items in hand.
1227 \item[Dominion
] Carry on tour through dominion, bonus to Confidence Level:
1228 $+
10$ if seen by
1\%--
50\%, $+
20$ for
51\%--
75\%, $+
30$ for
76\%--
90\%,
1229 $+
40$ for
91\%--
99\% or $+
50$ for
100\%.
1231 \item[Health
] Can
\emph{cure blindness
},
\emph{cure disease
},
\emph{cure
1232 serious wounds
},
\emph{neutralize poison
}; no charges; each creature once
1235 \item[Inertia
] Spear $+
3$. Stops or releases on command; stores momentum
1238 \item[Parrying
] Rod $+
5$ (does $
\d{1d8
} +
5$ damage, no $
\delta S$); may
1239 \emph{parry
} attacks ($+
5$ to AC in mel\'ee).
1241 \item[Victory
] Combat Results roll biased by $+
25$; combat results difference
1244 \item[Weaponry
] Rod $+
5$; may split into two $+
2$ rods which may each split
1245 into two $+
1$ rods. Cannot divide by accident; easily reassembled. All
1246 rods do $
\d{1d8
} +
\delta G$ damage (no $
\delta S$).
1248 \item[Wyrm
] Rod $+
5$ (does $
\d{1d8
} +
5$ damage, no $
\delta S$). On command,
1249 once per day, changes into small dragon (d10:
1--
5 10 gold,
6--
8 blue,
1250 9--
10 black) with
30\,hp, harmed only by magic; may be magically healed.
1256 Maximum one ring per hand.
1260 \item[Animal control
] Command
1d6 normal or one giant animal; no save;
1261 requires concentration; animals may flee or attack afterwards. Usable once
1264 \item[Delusion
] Believed to be some other kind of ring.
1266 \item[Djinni summoning
] Summon djinni to serve for one day. Usable once per
1269 \item[Ear
] Worn as earring. Placed against surface; user hears sounds within
1270 $
60'$ of surface. Usable three times per day.
1272 \item[Elemental adaptation
] Permits vision and breathing on elemental plane.
1274 \item[Fire resistance
] Withstand normal fire; $+
2$ to save against fire and
1275 damage biased by $-
1$ per die.
1277 \item[Holiness
] Worn during meditation for spells; gain
1 spell each of
1278 levels
1--
3. Cleric gains $+
1$ on Turning rolls.
1280 \item[Human control
] Control up to
6HD (NM is $
\tfrac{1}{2}$), similar to
1281 \emph{charm person
}. Lasts until cancelled, ring removed, or charm removed
1282 by
\emph{dispel magic
} or
\emph{remove charm
}.
1284 \item[Invisibility
] Wearer becomes invisible (with items carried) while ring
1285 worn; becomes visible if attacking or casting spells. Usable once per
1286 turn; no duration limit.
1288 \item[Life protection
] Negates
1d6 energy drain attacks. At zero, becomes
1289 \emph{ring of protection $+
1$
}; at $-
1$, disintegrates.
1291 \item[Memory
] Recall one spell cast within
1 turn. Usable once per day.
1293 \item[Plant control
] Control plants (and plantlike monsters) in $
30'$ square
1294 within $
60'$; plants can entangle but not damage. Requires concentration.
1296 \item[Protection
] Bonus to AC and saving throws. A
\emph{ring of protection
1297 $+
1$,
5$'$ radius
} applies to all within area.
1299 \item[Quickness
] Move and attack at double speed for one turn. Usable once
1302 \item[Regeneration
] Regenerates
1\,hp per turn; fingers regrow in
24 hours,
1303 limbs in
1 week. Cannot regenerate fire or acid damage. Will revive dead
1306 \item[Remedies
] Once per day,
\emph{cure blindness
},
\emph{cure disease
},
1307 \emph{remove curse
} or
\emph{neutralize poison
}, as C25.
1309 \item[Safety
] Can retrospectively make saving throws; works
1d4 times and
1312 \item[Seeing
] Can see all hidden, invisible and Ethereal objects within
1313 $
120'$, in their true forms, undisguised; experience and power (level/HD)
1314 and basic character traits (alignment-ish) detected. Duration
3 turns;
1315 usable once per day.
1317 \item[Spell eating
] As
\emph{ring of spell turning
}, but `eats' user's memory
1318 of spells after first one cast. A
\emph{remove curse
} from C25 allows
1319 removal of ring; from C36 turns it into a
\emph{ring of spell turning
}.
1321 \item[Spell storing
] Contains
1d6 spells; wearer knows spells and effects.
1322 Spells replaced by casting at ring. About
20\% of rings contain cleric
1323 spells. Effects dispelled as M5 or C8.
1325 \item[Spell turning
] Reflects
2d6 spells back to caster per day.
1327 \item[Survival
] Contains $
\d{1d\%
} +
100$ charges; one charge for survival
1328 without food or water for
24 hours, or without air for
1 hour; turns black
1329 when
5 charges left.
1331 \item[Telekinesis
] Move inanimate objects of up to
2000\,cn by concentration,
1332 for distance of $
50'$.
1334 \item[Truth
] Detects lies, three times per day. Ring informs wearer of power
1337 \item[Truthfulness
] Ring informs wearer it is
\emph{ring of truth
}; when
1338 activated, wearer cannot lie (or evade). A
\emph{remove curse
} by C26
1341 \item[Truthlessness
] Ring informs wearer it is
\emph{ring of truth
}; when
1342 activated, wearer cannot tell the truth. A
\emph{remove curse
} by C26
1345 \item[Water walking
] Allows walking on any body of water without sinking.
1347 \item[Weakness
] Strength becomes
3 within
1d6 rounds;
\emph{remove curse
}
1350 \item[Wishes
] Grants
1--
4 wishes (
1d10:
1--
4 1,
5--
7 2,
8--
9 3,
10 4).
1352 \item[X-ray vision
] See $
30'$ through stone walls (or $
60'$ through wood,
1353 cloth or water) by concentrating, detecting traps and secret doors; blocked
1354 by gold or lead; inspect $
10'
\times 10'$ area per turn. Usable once per
1359 \subsect{Miscellaneous items
}
1363 \item[Amulet of protection from crystal balls and ESP
] Wearer cannot be spied
1364 upon by a crystal ball or any form of
\emph{ESP
}.
1366 \item[Bag of devouring
] Looks like small sack. Items in the bag are lost
1367 forever after $
\d{1d6
} +
6$ turns.
1369 \item[Bag of holding
] Looks like small sack. Holds up to
10\,
000\,cn of $
10'
1370 \times 5'
\times 3'$ items; weighs only
600\,cn when full.
1372 \item[Boat, undersea
] Looks like riverboat; AC4,
40 hull points. Obeys
1373 commands to start, stop, turn, submerge, level off, and surface; bestows
1374 \emph{water breathing
} on passengers and crew.
1376 \item[Boots of levitation
] Move up and down (only) at $
20'$ per round,
1377 carrying up to
2000\,cn. No duration limit.
1379 \item[Boots of speed
] Move at
240 for
12 hours (must rest for
1 day
1382 \item[Boots of travelling and leaping
] Need no rest during normal movement;
1383 may jump $
10'$ and $
30'$ across.
1385 \item[Bowl of commanding water elementals
] $
3'
\phi$; summons a
12HD water
1386 elemental (takes
1 turn), allowing control (requires concentration;
1387 elemental is hostile afterwards). Usable once per day.
1389 \item[Brazier of commanding fire elementals
] Summons a
12HD fire elemental
1390 (takes
1 turn), allowing control (requires concentration; elemental is
1391 hostile afterwards). Usable once per day.
1393 \item[Broom of flying
] On command, carries owner at MV
\flying240 (can carry
1394 2000\,cn at MV
\flying180).
1396 \item[Censer of controlling air elementals
] Summons a
12HD air elemental
1397 (takes
1 turn), allowing control (requires concentration; elemental is
1398 hostile afterwards). Usable once per day.
1400 \item[Chime of time
] $
3''$ silvery metal stick. On command keeps track of
1401 time, chiming every hour (audible by all within $
60'$; a
\emph{silence
1402 15$'$ radius
} spell dampens it to $
30'$, but is dispelled). On command,
1403 shows time as gold colour extending from one end to other.
1405 \item[Crystal ball
] See any place or object thought about; image clarity
1406 depends on familiarity with target. Image lasts
1 turn; usable three times
1409 \item[Crystal ball with clairaudience
] As
\emph{crystal ball
}, but can hear
1410 sound through ears of creature in area viewed.
1412 \item[Crystal ball with ESP
] As
\emph{crystal ball
}, but can listen to
1413 thoughts of creature in area viewed.
1415 \item[Displacer cloak
] Wearer appears to be $
5'$ from actual position; $+
2$
1416 on saves against spells, wands, turn-to-stone; $-
2$ to hit in mel\'ee;
1417 most missile attacks fail automatically.
1419 \item[Drums of panic
] Hearers $
10'$--$
240'$ away must SvS or flee for
3
1422 \item[Efreeti bottle
] Heavy jug $
3'$ high. When unsealed and unstoppered,
1423 efreeti emerges to serve once per day for
101 days.
1425 \item[Egg of wonder
] Thrown up to $
60'$ range; creature emerges and grows to
1426 full size, obeys thrower's commands; disappears after one hour.
1427 \begin{tabular
}[C
]{\shade cl|cl
} \hlx*
{hv
}
1428 \th{1d12
} &
\th{Animal
} &
\th{1d12
} &
\th{Animal
} \\
\hlx{vhv
}
1429 \01 & Baboon, rock &
\07 & Cat, leopard \\
\hlx{+
}
1430 \02 & Bat, giant &
\08 & Ferret, giant \\
\hlx{+
}
1431 \03 & Bear, black &
\09 & Lizard, gecko \\
\hlx{+
}
1432 \04 & Bear, grizzly &
10 & Lizard, draco \\
\hlx{+
}
1433 \05 & Boar &
11 & Snake, racer \\
\hlx{+
}
1434 \06 & Cat, mountain lion &
12 & Wolf, normal \\
\hlx*
{vh
}
1437 \item[Elven cloak
] Wearer almost invisible (detectable
1 in
6); becomes
1438 visible when attacking or casting spell, cannot become invisible for
1
1441 \item[Elven boots
] Move almost completely silently (detectable
1 in
10).
1443 \item[Flying carpet
] Carry one passenger at MV
\flying300, two at MV
\flying
1444 240 or three at MV
\flying180.
1446 \item[Gauntlets of ogre power
] Strength of
18.
1448 \item[Girdle of giant strength
] THAC0
12, double damage with weapon.
1450 \item[Helm of alignment changing
] Changes wearer's alignment;
\emph{remove
1451 curse
} allows removal but wearer will resist.
1453 \item[Helm of reading
] Wearer can read any writings (strange languages,
1454 magical writing, codes, etc.). May (
1 in
10) be destroyed when wearer hit;
1455 destroyed if wearer killed.
1457 \item[Helm of telepathy
] Send messages by thought to creature within $
90'$,
1458 may read thoughts (requires concentration, SvS allowed to avoid thought
1461 \item[Helm of teleportation
] Allows
\emph{teleport
} as spell. After first
1462 use, or any use to teleport another creature, stops working until user
1463 casts
\emph{teleport
} on it.
1465 \item[Horn of blasting
] Cone of sound $
100'
\times 20'$;
2d6 damage to those
1466 in area, SvS or deafened for
1 turn. Usable once per turn.
1468 \item[Lamp, hurricane
] As
\emph{lamp of long burning
}. Shutters closed when
1469 found; when opened the first time each day, emits gusts of wind and rain,
1470 drenching all within $
30'$. All must SvS (holder automatically fails) or
1471 be knocked over with carried items scattered within $
60'$.
1473 \item[Lamp of long burning
] Burns and illuminates without using oil. Becomes
1474 nonmagical if flame doused with water.
1476 \item[Metallion of ESP
] Read thoughts of one creature within range by
1477 concentrating for
1 round (SvS to avoid);
1 in
6 chance broadcasts thoughts
1480 \item[Mirror of life trapping
] If looking into mirror, SvS or be sucked into
1481 it with all items. Stores up to
20 man-size or smaller creatures, who do
1482 not need food or air. Can communicate with those trapped inside. Breaking
1483 mirror or
\emph{wish
} (one each) releases those trapped.
1485 \item[Muzzle of training
] Adjusts to fit any monster with bite attack.
1486 Victim can breathe but not bite or talk. Locks in place (as if
1487 \emph{wizard lock
} by M15) and unlocks by command.
1489 \item[Nail, finger
] Looks like $
1''$--$
4''$ carpentry nail. Disappears if
1490 commanded as
\emph{nail of pointing
}; thereafter, if user attempts to hide
1491 from enemy (e.g., by using
\emph{invisibility
}), may appear (always first
1492 time,
1 in
4 chance thereafter) as glowing finger pointing at user for
1d6
1493 rounds. A
\emph{remove curse
} removes the nail forever.
1495 \item[Nail of pointing
] Looks like $
1''$--$
4''$ carpentry nail. If
1496 commanded, turns into bony finger and points to named nonmagical item.
1497 Cannot detect living or undead creatures; no range limit. Usable once per
1500 \item[Ointment
] Salve in small box.
1502 \item \emph{Blessing:
} Bonus $+
2$ on AC and saves for
1 turn.
1503 \item \emph{Healing:
} Cures $
\d{2d6
} +
2$\,hp damage.
1504 \item \emph{Poison:
} Seems like
\emph{blessing
}; SvPn at $-
2$ or die.
1505 \item \emph{Scarring:
} Seems like
\emph{healing
}; causes $
\d{2d6
} +
2$\,hp
1506 burn damage curable by
\emph{ointment of soothing
},
\emph{cureall
},
1507 \emph{heal
} or
\emph{wish
}.
1508 \item \emph{Soothing:
} Cures all burn damage.
1509 \item \emph{Tanning:
} Skin turns bright colour; wears off in
1d4 months.
1512 \item[Pouch of security
] Size of large sack. Attempts to steal cause it to
1513 scream `I am being stolen!' for
1 hour or until held by owner and commanded
1516 \item[Quill of copying
] Copies spell on scroll: burn original scroll, mix
1517 ashes with rare ink (
1000\,gp cost), place on blank scroll with inkwell and
1518 command to write; quill writes two copies of the spell. Only copies one
1519 spell (one of lowest level on original scroll). Blots
1 in
4, ruining
1520 scroll unless fixed with
\emph{wish
}.
1522 \item[Rope of climbing
] Thin rope $
50'$ long: climbs in any direction on
1523 command, fastens to any protruding surface and supports
10\,
000\,cn.
1525 \item[Scarab of protection
] Absorbs curses, or
\emph{finger of death
}; usable
1528 \item[Slate of identification
] Identifies magical items placed on it, with a
1529 (new, if possible) command word; cannot detect
\emph{cursed
} items or
1530 numbers of charges. Ten charges usable per day; uses: potion~(
2),
1531 missile~(
3), wand~(
4), staff~(
5), permanent weapon~(
6), armour or
1532 shield~(
7), miscellaneous item~(
10 or more).
1534 \item[Stone of controlling earth elementals
] $
3''
\phi$; summons a
12HD earth
1535 elemental (takes
1 turn), allowing control (requires concentration;
1536 elemental is hostile afterwards). Usable once per day.
1538 \item[Talisman of elemental travel
] Cast
\emph{conjure elemental
} while
1539 touching elemental symbol on talisman to enter elemental plane; talisman
1540 allows clear vision ($
120'$--$
1200'$ range) and breathing. Talisman may be
1541 of any element or greater talisman with all four symbols (equal chances for
1542 all five). Greater talisman can (on command) be used to control
1543 elementals, usable ten times per trip.
1545 \item[Wheel of floating
] Allows wagon to be towed across river or stream.
1546 First wheel allows
10\,
000\,cn to be carried; each extra wheel allows extra
1547 5000\,cn, up to maximum of four.
1549 \item[Wheel of fortune
] Wheel, $
10'
\phi$, mounted on wall and easily rotated,
1550 contains black (with white skull) and white (with red heart) wedges. When
1551 spun, rotates for
3 rounds. Cannot be affected by magic; a
\emph{wish
}
1552 will make the wheel disappear. Requires
26HD to move, weighs
20\,
000\,cn.
1553 Usable by each person once per day; cannot be used by
\emph{charmed
}
1555 \begin{tabular
}[C
]{\shade c>
{\raggedright}p
{5pc
}|c>
{\raggedright}p
{5pc
}}
1557 \th{1d12
} &
\th{Effect
} &
1558 \th{1d12
} &
\th{Effect
} \\
\hlx{vhv
}
1559 \01 &
1000\,gp appear &
1560 \07 & ability score drops by
1 \\
\hlx{+
}
1561 \02 &
10 garnets (
100\,gp each) appear &
1562 \08 & PR drops by
1 \\
\hlx{+
}
1563 \03 &
1 brooch (
1000\,gp) appears &
1564 \09 & $C$ drops by
1 \\
\hlx{+
}
1565 \04 &
1 misc magic item appears &
1566 10 & least valuable magic item disintegrates \\
\hlx{+
}
1567 \05 & ability score rises by
1 &
1568 11 & nonmagical items disintegrate \\
\hlx{+
}
1569 \06 & PR or $C$ rises by
1 &
1570 12 & die \\
\hlx*
{vh
}
1573 \item[Wheel, square
] Useless on roads or flat terrain. Allows movement on
1574 mountains and deserts (MV20 with one, MV30 with two, MV40 with three and
1579 \subsect{Armour and shields
}
1581 Cursed
1 in
8: revealed in earnest combat;
\emph{remove curse
} allows
1582 removal, C36 removes curse entirely.
1584 Special powers usable once per day.
1588 \item[Absorption
] Energy drains lose one `plus' instead of affecting wearer;
1589 armour disintegrates at zero; no daily limit.
1591 \item[Charm
] When hit, opponent must SvS or be
\emph{charmed
} ($+
4$ bonus if
1592 using weapon). Only one
\emph{charm
} per day.
1594 \item[Cure wounds
] Cures half wearer's damage.
1596 \item[Electricity
] When charged by command, inflicts
6d6 damage (SvS for
1597 half, $+
4$ bonus if using weapon) against next attacker to hit. Only one
1600 \item[Energy drain
] When charged by command, inflicts
1ED:Wt (SvS to avoid,
1601 $+
4$ bonus if using weapon) against next attacker to hit. Only one drain
1604 \item[Ethereality
] Become ethereal or return to prime by command, once each
1607 \item[Fly
] On command allows flight (MV
\flying360, for
12 turns). Usable
1610 \item[Gaseous form
] Assume gaseous form (with items carried) for up to
6
1611 turns. Usable once per day.
1613 \item[Haste
] Double movement and attacks for
1 turn. Usable once per day.
1615 \item[Invisibility
] Become invisible on command with all items carried, until
1616 attacking or casting spell. Usable three times per day.
1618 \item[Reflection
] Reflects
\emph{light
} or
\emph{continual light
} at caster
1619 (who may SvS to avoid), three times per day. Meet gaze attacks as if using
1620 mirror, but without $-
2$ to hit.
1622 \item[Remove curse
] Cannot be
\emph{cursed
}; removes curses as if C36.
1623 Usable three times in total.
1631 \item[Biting
] On hit, becomes poisonous snake: SvPn or die.
1633 \item[Blinking
] Blinks in and out of existence to pass allies.
1635 \item[Charming
] Target must SvS or be
\emph{charmed
}.
1637 \item[Climbing
] If shot at object, fastens securely and creates $
50'$ rope
1638 supporting any number of climbers. Disappears with rope after
1 turn.
1640 \item[Curing
] Obviously blunt and inscribed with holy symbol: cures $
\d{2d6
}
1641 +
2\delta G$ damage.
1643 \item[Disarming
] SvS or drop weapon.
1645 \item[Dispelling
] Creates
\emph{dispel magic
} (by M15) on target.
1647 \item[Flying
] Ranges increased by factor of
5.
1649 \item[Lighting
] Creates
\emph{light
} ($
30'$ radius,
12 turns) on demand or
1650 on hit (SvS or blinded) and disintegrates.
1652 \item[Penetrating
] Not slowed by underbrush, webs, or other cover; no hit
1653 modification for cover.
1655 \item[Refilling
] If left in container with normal missiles, creates
1d20 more
1656 normal missiles each day.
1658 \item[Screaming
] Emits screams as it flies; all within $
30'$ of path must
1659 check morale or retreat for
1d8 rounds.
1661 \item[Seeking
] Automatically hits target object (misses creatures). Can be
1664 \item[Sinking
] Causes $
\d{1d10
} +
10$ hull points damage to ships.
1666 \item[Slaying
] Designated
\emph{opponent
}s must SvDR or die.
1668 \item[Speaking
] Misses creatures: may be shot at target or named place within
1669 10 miles; repeats
20 word spoken message.
1671 \item[Stunning
] Target must SvS or be stunned for
1d6 rounds.
1673 \item[Teleporting
] Target must SvS (with $+
2$ bonus) or be
\emph{teleported
}
1674 1d\% miles in random direction; will land safely.
1676 \item[Transporting
] Target must SvS or be sent $
360'$ to place of user's
1679 \item[Wounding
] Causes
1\,hp damage per round until magically cured; cannot
1680 affect constructs or undead.
1684 \subsect{Sword primary powers
}
1686 Usually usable once per round as often as desired.
1690 \item[Detect evil/good
] Detects good or ill intentions within $
20'$.
1692 \item[Detect gems
] Points to gems within $
60'$, detecting amounts.
1694 \item[Detect magic
] Detects magical items and effects within $
20'$. Usable
1695 three times per day.
1697 \item[Detect metal
] Points to metal of requested type within $
60'$, but
1698 cannot detect amount.
1700 \item[Detect shifting walls
] Within $
10'$.
1702 \item[Detect slopes
] Within $
10'$.
1704 \item[Find secret doors
] Within $
10'$. Usable three times per day.
1706 \item[Find traps
] Within $
10'$. Usable three times per day.
1708 \item[See invisible
] Find invisible and hidden creatures and objects (not
1709 secret doors) within $
20'$.
1713 \subsect{Sword extraordinary powers
}
1715 Usually usable once per round, up to three times per day.
1719 \item[Clairaudience
] Hear sound through ears of creature within $
60'$.
1721 \item[Clairvoyance
] See through eyes of creature within $
60'$.
1723 \item[ESP
] Listen to thoughts of creature within $
60'$.
1725 \item[Extra damage
] Damage multiplied by
4 (or
5,
6,
\dots\ for duplicates).
1726 Duration
1d10 rounds.
1728 \item[Flying
] Allows flight MV
\flying360 for
3 turns.
1730 \item[Healing
] Heals
6\,hp (or
12,
18,
\dots\ for duplicates) per day, at
1733 \item[Illusion
] Creates illusion in $
20'$ cube within $
240'$ while user
1734 concentrates. Monsters are AC9 and disappear when hit. Victim may SvS to
1735 disbelieve the illusion. Never causes damage; effects wear off in
1d4
1738 \item[Levitation
] Move up and down (only) at $
20'$ per round, carrying up to
1739 2000\,cn, for
3 turns.
1741 \item[Telekinesis
] Move inanimate objects of up to
2000\,cn by concentration,
1742 for distance of $
50'$.
1744 \item[Telepathy
] Send messages by thought to creature within $
90'$, may read
1745 thoughts (requires concentration, SvS allowed to avoid thought reading).
1747 \item[Teleportation
] As spell. Usable once per day.
1749 \item[X-ray vision
] See $
30'$ through stone walls (or $
60'$ through wood,
1750 cloth or water) by concentrating, detecting traps and secret doors; blocked
1751 by gold or lead; inspect $
10'
\times 10'$ area per use.
1755 \subsect{Weapon talents
}
1757 Usually usable once per day. Missile weapon talents usually apply to
1762 \item[Breathing
] Allows
\emph{water breathing
} (for
1 day) or
\emph{create
1763 air
} (for one hour).
1765 \item[Charming
] Can
\emph{charm
} one humanoid within $
120'$.
1767 \item[Deceiving
] Change appearance of user (facial features, equipment, but
1768 not size) while carried (unsheathed); cannot disguise itself.
1770 \item[Defending
] Bonus can be applied to AC instead of hit/damage.
1772 \item[Deflecting
] Optionally used to deflect energy drain, losing one `plus';
1773 disintegrates at $-
1$. Applies to missile weapon itself.
1775 \item[Draining
] Can drain $
\d{1d4
} +
4$ levels, as
1ED:Wh. Missile weapons
1776 lose one `plus' per drain.
1778 \item[Extinguishing
] Cool to touch. Double $
\delta G$ against fire-using
1779 creatures. Douses normal fire.
1781 \item[Finding
] Sense direction of one known object within $
120'$ (but not
1782 distance). Will not locate creatures.
1784 \item[Flaming
] Harmless to weapon and user. Bonus $+
2$ to hit and damage
1785 hippogriff, pegasis, roc and troll, $+
3$ to hit and damage treant and
1786 undead. Usable as required.
1788 \item[Flying
] Must first be used normally in each battle; on command attacks
1789 by itself for three rounds (or on command). Missile weapons create
1790 ammunition as needed.
1792 \item[Healing
] Cures $
\d{2d6
} +
2$\,hp of the user only.
1794 \item[Hiding
] Can render the user invisible (with all items, becomes visible
1795 when attacking or casting spells). Additionally, weapon only can become
1796 invisible three times per day.
1798 \item[Holding
] Up to four humanoids within $
180'$ SvS or paralysed for
9
1799 turns. Penalty $-
2$ on save if cast on single individual. Cancelled by
1800 \emph{dispel magic
} or
\emph{free person
}.
1802 \item[Lighting
] Create
\emph{light
} at $
120'$ range.
1804 \item[Silencing
] Cause
\emph{silence
} in $
15'$ radius, at $
180'$ range, for
1807 \item[Slicing
] (Only edged weapons.) If $
\textrm{hit roll
} +
\delta G
\ge
1808 19$, opponent must SvDR or be killed. Doesn't work against constructs or
1811 \item[Slowing
] Opponent hit moves and attacks at half speed for
1 turn (no
1814 \item[Speeding
] Doubles user's movement and attack rate for
1 turn.
1816 \item[Translating
] User can understand any languages heard for
6 turns.
1818 \item[Watching
] On command, weapon will watch for monster type and vibrate
1819 slightly if any come within $
60'$.
1821 \item[Wishing
] Grants
1d3 wishes.
1828 %%% Local Variables: