Merge commit 'nc/master' into temp
[dnd] / treasure.tex
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46d528a4 1\documentclass{tables}
4005b342 2\usepackage{mdwlist}
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3
4\def\nil{\multicolumn{2}{c}{---}}
5\def\lnil{\multicolumn{2}{l}{---}}
6
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7\renewenvironment{description}{%
8 \basedescript{%
9 \let\makelabel\textit%
10 \desclabelstyle{\pushlabel}%
11 \desclabelwidth{2em}%
12 \parsep\z@%
ac6c07c4 13 \itemsep\smallskipamount%
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14 }%
15}{%
16 \endbasedescript%
17}
18
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19\begin{document}
20
21\sect{Treasure}
22
23\small
24
25\begin{set}
26\begin{tabular}{\shade c*5{r@{\% }l}} \hlx*{hv}
27 \tt{Unguarded treasure} \\
28 \th{Level} & \multicolumn{2}{c}{\th{sp}}
29 & \multicolumn{2}{c}{\th{gp}}
30 & \multicolumn{2}{c}{\th{Gems}}
31 & \multicolumn{2}{c}{\th{Jewellery}}
32 & \multicolumn{2}{l}{\th{Magic items}}
33 \\ \hlx{vhv}
34 1 & 100 & $\dice{1d6} \times 100$
35 & 50 & $\dice{1d6} \times 10$
36 & 5 & 1d6
37 & 2 & 1d6
38 & 2 & Any 1
39 \\ \hlx{+}
40 2--3 & 100 & $\dice{1d12} \times 100$
41 & 50 & $\dice{1d6} \times 100$
42 & 10 & 1d6
43 & 5 & 1d6
44 & 8 & Any 1
45 \\ \hlx{+}
46 4--5 & 100 & $\dice{1d6} \times 1000$
47 & 100 & $\dice{1d6} \times 200$
48 & 20 & 1d8
49 & 10 & 1d8
50 & 10 & Any 1
51 \\ \hlx{+}
52 6--7 & 100 & $\dice{1d6} \times 2000$
53 & 100 & $\dice{1d6} \times 500$
54 & 30 & 1d10
55 & 15 & 1d10
56 & 15 & Any 1
57 \\ \hlx{+}
58 8--9 & 100 & $\dice{1d6} \times 5000$
59 & 100 & $\dice{1d6} \times 1000$
60 & 40 & 1d12
61 & 20 & 1d12
62 & 20 & Any 1
63 \\ \hlx*{vh}
64\end{tabular}
65\line
66\begin{tabular}
67 {\shade c*8{r@{\% }l}r@{\% }
68 >{\raggedright\let\\\tabularnewline}p{0.85in}} \hlx*{hv}
69 \tt{Treasure in lair} \\
70 & \multicolumn{10}{c}{\th{Coins (in 000s)}}
71 & \multicolumn{4}{c}{}
72 & \multicolumn{2}{c}{\th{Special}} \\
73 \th{Type} & \multicolumn{2}{c}{\th{cp}} & \multicolumn{2}{c}{\th{sp}}
74 & \multicolumn{2}{c}{\th{ep}} & \multicolumn{2}{c}{\th{gp}}
75 & \multicolumn{2}{c}{\th{pp}}
76 & \multicolumn{2}{c}{\th{Gems}}
77 & \multicolumn{2}{c}{\th{Jewellery}}
78 & \multicolumn{2}{c}{\th{treasure}}
79 & \multicolumn{2}{l}{\th{Magic items}}
80 \\ \hlx{vhv}
81 A & 25 & 1d6 & 30 & 1d6 & 20 & 1d4 & 35 & 2d6 & 25 & 1d2
82 & 50 & 6d6 & 50 & 6d6 & 10 & 1d2
83 & 30 & Any 3
84 \\ \hlx{+}
85 B & 50 & 1d8 & 25 & 1d6 & 25 & 1d4 & 35 & 1d3 & \nil
86 & 25 & 1d6 & 25 & 1d6 & \nil
87 & 10 & 1 sword, misc weapon or armour
88 \\ \hlx{+}
89 C & 20 & 1d12 & 30 & 1d4 & 10 & 1d4 & \nil & \nil
90 & 25 & 1d4 & 25 & 1d4 & 5 & 1d2
91 & 10 & Any 2
92 \\ \hlx{+}
93 D & 10 & 1d8 & 15 & 1d12 & \nil & 60 & 1d6 & \nil
94 & 30 & 1d8 & 30 & 1d8 & 10 & 1d2
95 & 10 & Any 2 + 1 potion
96 \\ \hlx{+}
97 E & 5 & 1d10 & 30 & 1d12 & 25 & 1d4 & 25 & 1d8 & \nil
98 & 10 & 1d10 & 10 & 1d10 & 15 & 1d2
99 & 25 & Any 3 + 1 scroll
100 \\ \hlx{+}
101 F & \nil & 10 & 2d10 & 20 & 1d8 & 45 & 1d12 & 30 & 1d3
102 & 20 & 2d12 & 10 & 1d12 & 20 & 1d3
103 & 30 & 1 potion + 1 scroll + 3 any but weapons
104 \\ \hlx{+}
105 G & \nil & \nil & \nil & 50 & $\d{1d4} \times 10$
106 & 50 & 1d6 & 25 & 3d6 & 25 & 1d10 & 30 & 1d3
107 & 35 & Any 4 + 1 scroll
108 \\ \hlx{+}
109 H & 25 & 3d8 & 50 &1d100 & 50 & $\d{1d4} \times 10$
110 & 50 & $\d{1d6} \times 10$
111 & 25 & 5d4 & 50 &1d100 & 50 & $\d{1d4} \times 10$ & 10 & 1d2
112 & 15 & Any 4 + 1 potion + 1 scroll
113 \\ \hlx{+}
114 I & \nil & \nil & \nil & \nil & 30 & 1d8
115 & 50 & 2d6 & 50 & 2d6 & 5 & 1d2
116 & 15 & Any 1
117 \\ \hlx{+}
118 J & 25 & 1d4 & 10 & 1d3 & \nil & \nil & \nil
119 & \nil & \nil & \nil & \lnil
120 \\ \hlx{+}
121 K & \nil & 30 & 1d6 & 10 & 1d2 & \nil & \nil
122 & \nil & \nil & \nil & \lnil
123 \\ \hlx{+}
124 L & \nil & \nil & \nil & \nil & \nil
125 & 50 & 1d4 & \nil & \nil & \lnil
126 \\ \hlx{+}
127 M & \nil & \nil & \nil & \nil & \nil
128 & 55 & 1d4 & 45 & 2d6 & \nil & \lnil
129 \\ \hlx{+}
130 N & \nil & \nil & \nil & \nil & \nil
131 & \nil & \nil & 10 & 1d2 & 40 & 2d4 potions
132 \\ \hlx{+}
133 O & \nil & \nil & \nil & \nil & \nil
134 & \nil & \nil & 10 & 1d3 & 50 & 1d4 scrolls
135 \\ \hlx*{vh}
136\end{tabular}
137\line
138\begin{tabular}
139 {\shade c*9{r@{\% }l}} \hlx*{hv}
140 \tt{Treasure carried} \\
141 & \multicolumn{10}{c}{\th{Coins}}
142 & \multicolumn{4}{c}{}
143 & \multicolumn{2}{c}{\th{Special}} \\
144 \th{Type} & \multicolumn{2}{c}{\th{cp}} & \multicolumn{2}{c}{\th{sp}}
145 & \multicolumn{2}{c}{\th{ep}} & \multicolumn{2}{c}{\th{gp}}
146 & \multicolumn{2}{c}{\th{pp}}
147 & \multicolumn{2}{c}{\th{Gems}}
148 & \multicolumn{2}{c}{\th{Jewellery}}
149 & \multicolumn{2}{c}{\th{treasure}}
150 & \multicolumn{2}{l}{\th{Magic items}}
151 \\ \hlx{vhv}
152 P & 100 & 3d8 & \nil & \nil & \nil & \nil
153 & \nil & \nil & \nil & \lnil
154 \\ \hlx{+}
155 Q & \nil & 100 & 3d6 & \nil & \nil & \nil
156 & \nil & \nil & \nil & \lnil
157 \\ \hlx{+}
158 R & \nil & \nil & 100 & 2d6 & \nil & \nil
159 & \nil & \nil & \nil & \lnil
160 \\ \hlx{+}
161 S & \nil & \nil & \nil & 100 & 2d4 & \nil
162 & 5 & 1 & \nil & \nil & \lnil
163 \\ \hlx{+}
164 T & \nil & \nil & \nil & \nil & 100 & 1d6
165 & 5 & 1 & \nil & \nil & \lnil
166 \\ \hlx{+}
167 U & 10 & 1d100 & 10 & 1d00 & \nil & 5 & 1d100 & \nil
168 & 5 & 1d2 & 5 & 1d4 & 2 & 1 & 2 & Any 1
169 \\ \hlx{+}
170 V & \nil & 10 & 1d00 & 5 & 1d100 & 5 & 1d100 & 5 & 1d100
171 & 10 & 1d2 & 10 & 1d4 & 5 & 1 & 5 & Any 1
172 \\ \hlx*{vh}
173\end{tabular}
174\end{set}
175\begin{set}
176\begin{tabular}{\shade crl} \hlx*{hv}
177 \tt{Gem values} \\
178 \th{d\%} & \th{Value (gp)} & \th{Examples} \\ \hlx{vhv}
179 01--03 & 10 & Agate, quartz, turquoise \\ \hlx{+}
180 04--10 & 50 & Crystal, jasper, onyx \\ \hlx{+}
181 11--25 & 100 & Amber, amethyst, coral, garnet, jade \\ \hlx{+}
182 26--46 & 500 & Aquamarine, pearl, topaz \\ \hlx{+}
183 47--71 & 1\,000 & Carbuncle, opal \\ \hlx{+}
184 72--90 & 5\,000 & Emerald, ruby, sapphire \\ \hlx{+}
185 91--97 & 10\,000 & Diamond, jacinth \\ \hlx{+}
186 98--00 & Special & Starstone, tristal \\ \hlx*{vh}
187\end{tabular}
188\rowgap
189\begin{tabular}{\shade cl} \hlx*{hv}
190 \tt{Gem modifications} \\
191 \th{d10} & \th{Modify} \\ \hlx{vhv}
192 1--4 & Size \\ \hlx{+}
193 5--8 & Quality \\ \hlx{+}
194 9--10 & Both size and quality \\ \hlx*{vh}
195\end{tabular}
196\colgap
197\begin{tabular}{\shade cllr@{}l} \hlx*{hv}
198 \tt{Gem variations} \\
199 \th{d10} & \th{Size} & \th{Quality}
200 & \multicolumn{2}{c}{\th{Value}} \\ \hlx{vhv}
4005b342 201 \01 & Very small & Very poor & 12&.5\% \\ \hlx{+}
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202 2--3 & Small & Poor & 25&\% \\ \hlx{+}
203 4--5 & Fairly small & Fairly poor & 50&\% \\ \hlx{+}
204 6--7 & Fairly large & Fairly good & 200&\% \\ \hlx{+}
205 8--9 & Large & Good & 400&\% \\ \hlx{+}
206 10 & Very large & Very good & 800&\% \\ \hlx*{vh}
207\end{tabular}
208\line
209\begin{tabular}{\shade crr} \hlx*{hv}
210 \tt{Jewellery value} \\
211 \th{d\%} & \th{Value (gp)} & \th{Enc (cn)} \\ \hlx{vhv}
212 01 & 100 & 10 \\ \hlx{+}
213 02--03 & 500 & 10 \\ \hlx{+}
214 04--06 & 1\,000 & 10 \\ \hlx{+}
215 07--10 & 1\,500 & 10 \\ \hlx{+}
216 11--16 & 2\,000 & 10 \\ \hlx{+}
217 17--24 & 2\,500 & 10 \\ \hlx{+}
218 25--34 & 3\,000 & 25 \\ \hlx{+}
219 35--45 & 4\,000 & 25 \\ \hlx{+}
220 46--58 & 5\,000 & 25 \\ \hlx{+}
221 59--69 & 7\,500 & 25 \\ \hlx{+}
222 70--78 & 10\,000 & 25 \\ \hlx{+}
223 79--85 & 15\,000 & 25 \\ \hlx{+}
224 86--90 & 20\,000 & 50 \\ \hlx{+}
225 91--94 & 25\,000 & 50 \\ \hlx{+}
226 95--97 & 30\,000 & 50 \\ \hlx{+}
227 98--99 & 40\,000 & 50 \\ \hlx{+}
228 00 & 50\,000 & 50 \\ \hlx*{vh}
229\end{tabular}
230\rowgap
231\begin{tabular}{\shade clll} \hlx*{hv}
232 \tt{Jewellery types} \\
233 & \multicolumn{1}{c}{\th{Common}}
234 & \multicolumn{1}{c}{\th{Uncommon}}
235 & \multicolumn{1}{c}{\th{Rare}} \\
236 \th{d10} & \th{(100--3\,999\,gp)}
237 & \th{(4\,000--14\,999\,gp)}
238 & \th{(15\,000--50\,000\,gp)} \\ \hlx{vhv}
239 1 & Anklet & Armband & Amulet \\ \hlx{+}
240 2 & Beads & Belt & Crown \\ \hlx{+}
241 3 & Bracelet & Collar & Diadem \\ \hlx{+}
242 4 & Brooch & Earring & Medallion \\ \hlx{+}
243 5 & Buckle & Four-leaf clover & Orb \\ \hlx{+}
244 6 & Cameo & Heart & Ring \\ \hlx{+}
245 7 & Chain & Leaf & Scarab \\ \hlx{+}
246 8 & Clasp & Necklace & Sceptre \\ \hlx{+}
247 9 & Locket & Pendant & Talisman \\ \hlx{+}
248 10 & Pin & Rabbit's foot & Tiara \\ \hlx*{vh}
249\end{tabular}
250\end{set}
251\begin{set}
252\begin{tabular}{\shade clMlMl} \hlx*{hv}
253 \tt{Special treasures} \\
254 \th{d\%} & \th{Item} & \th{Value (gp)} & \th{Enc (cn)} \\ \hlx{vhv}
255 01--10 & Book, rare & \d{1d100} \times 10 & \d{1d100} \\ \hlx{+}
256 & \multicolumn{3}{l}
257 {Fur, common (e.g., beaver, fox, marten, seal):} \\
258 11--12 & \quad Pelt & \d{1d4} & \d{1d6} \times 10 \\
259 13--17 & \quad Cape & \d{1d6} \times 100 & (\d{1d8} + 4) \times 10 \\
260 18--20 & \quad Coat & \d{3d4} \times 100 & (\d{2d6} + 8) \times 10
261 \\ \hlx{+}
262 & \multicolumn{3}{l}
263 {Fur, rare (e.g., ermine, mink, sable):} \\
264 21--22 & \quad Pelt & \d{2d6} & \d{1d6} \times 10 \\
265 23--27 & \quad Cape & \d{4d6} \times 100 & (\d{1d8} + 4) \times 10 \\
266 28--30 & \quad Coat & \d{1d4} \times 1\,000 & (\d{2d6} + 8) \times 10
267 \\ \hlx{+}
268 31--35 & Incense, rare (per stick) & \d{5d6} & 1 \\ \hlx{+}
269 36--40 & Perfume, rare (per vial) & (\d{1d10} + 5) \times 10 & 1 \\
270 \hlx{+}
271 41--55 & Rug or tapestry (per sq.\,yd) &
272 \d{2d10} & \d{1d6} \times 100 \\ \hlx{+}
273 56--65 & Silk (per sq.\,yd) &
274 \d{1d8} & \d{1d6} \times 10 \\ \hlx{+}
275 66--75 & Skin, animal & \d{1d10} & \d{5d4} \times 10 \\ \hlx{+}
276 76--85 & Skin, monster & \d{1d10} \times 100 & \d{1d100} \times 50 \\
277 \hlx{+}
278 86--90 & Spice, rare & \d{4d4} \hbox{ per cn} & \d{1d100} \\ \hlx{+}
279 91--95 & Statuette & \d{1d10} \times 100 & \d{1d100} \\ \hlx{+}
280 96--00 & Wine, rare (per bottle) & \d{1d6} & (\d{1d6} + 3) \times 10
281 \\ \hlx*{vh}
282\end{tabular}
283\end{set}
284\begin{set}
285\begin{tabular}{\shade cl} \hlx*{hv}
286 \tt{Magical items} \\
287 \th{d\%} & \th{Item type} \\ \hlx{vhv}
288 01--25 & Potion \\ \hlx{+}
289 26--37 & Scroll \\ \hlx{+}
290 38--46 & Wand, staff, or rod \\ \hlx{+}
291 47--52 & Ring \\ \hlx{+}
292 53--62 & Miscellaneous item \\ \hlx{+}
293 63--72 & Armour or shield \\ \hlx{+}
294 73--83 & Missile weapon or missile \\ \hlx{+}
295 84--92 & Sword \\ \hlx{+}
296 93--00 & Miscellaneous weapon \\ \hlx*{vh}
297\end{tabular}
298\line
299\begin{tabular}{\shade cl} \hlx*{hv}
300 \tt{Wands, staves, rods} \\
301 \th{d\%} & \th{Item type} \\ \hlx{vhv}
302 01--05 & Wand of Cold (M-U) \\ \hlx{+}
303 06--10 & Wand of Enemy Detection (M-U) \\ \hlx{+}
304 11--14 & Wand of Fear (M-U) \\ \hlx{+}
305 15--19 & Wand of Fireballs (M-U) \\ \hlx{+}
306 20--23 & Wand of Illusion (M-U) \\ \hlx{+}
307 24--28 & Wand of Lightning Bolts (M-U) \\ \hlx{+}
308 29--33 & Wand of Magic Detection (M-U) \\ \hlx{+}
309 34--38 & Wand of Metal Detection (M-U) \\ \hlx{+}
310 39--42 & Wand of Negation (M-U) \\ \hlx{+}
311 43--47 & Wand of Paralysation (M-U) \\ \hlx{+}
312 48--52 & Wand of Polymorphing (M-U) \\ \hlx{+}
313 53--56 & Wand of Secret Door Detection (M-U) \\ \hlx{+}
314 57--60 & Wand of Trap Detection (M-U) \\ \hlx{+}
315 61 & Staff of Commanding (S) \\ \hlx{+}
316 62--63 & Staff of Dispelling \\ \hlx{+}
317 64--66 & Staff of the Druids (Dr) \\ \hlx{+}
318 67--69 & Staff of an Element (M-U) \\ \hlx{+}
319 70--71 & Staff of Harming (C) \\ \hlx{+}
320 72--78 & Staff of Healing (C) \\ \hlx{+}
321 79 & Staff of Power (M-U) \\ \hlx{+}
322 80--82 & Snake Staff (C) \\ \hlx{+}
323 83--85 & Staff of Striking (C) \\ \hlx{+}
324 86--87 & Staff of Withering (C) \\ \hlx{+}
325 88 & Staff of Wizardry (M-U) \\ \hlx{+}
326 89--90 & Rod of Cancellation \\ \hlx{+}
327 91 & Rod of Dominion \\ \hlx{+}
328 92 & Rod of Health (C) \\ \hlx{+}
329 93--94 & Rod of Inertia (non-S) \\ \hlx{+}
330 95 & Rod of Parrying \\ \hlx{+}
331 96 & Rod of Victory \\ \hlx{+}
332 97--99 & Rod of Weaponry \\ \hlx{+}
333 00 & Rod of the Wyrm \\ \hlx*{vh}
334\end{tabular}
335\rowgap
336\begin{tabular}{\shade cl} \hlx*{hv}
337 \tt{Rings} \\
338 \th{d\%} & \th{Ring type} \\ \hlx{vhv}
339 01--02 & Animal control \\ \hlx{+}
340 03--08 & Delusion \\ \hlx{+}
341 09 & Djinni summoning \\ \hlx{+}
342 10--13 & Ear \\ \hlx{+}
343 14--17 & Elemental adaptation \\ \hlx{+}
344 18--23 & Fire resistance \\ \hlx{+}
345 24--26 & Holiness (C, Dr) \\ \hlx{+}
346 27 & Human control \\ \hlx{+}
347 28--32 & Invisibility \\ \hlx{+}
348 33--35 & Life protection \\ \hlx{+}
349 36--38 & Memory (S) \\ \hlx{+}
350 39--40 & Plant control \\ \hlx{+}
351 41--45 & Protection $+1$ \\ \hlx{+}
352 46--48 & Protection $+2$ \\ \hlx{+}
353 49--50 & Protection $+3$ \\ \hlx{+}
354 51 & Protection $+4$ \\ \hlx{+}
355 52--55 & Quickness \\ \hlx{+}
356 56 & Regeneration \\ \hlx{+}
357 57--59 & Remedies \\ \hlx{+}
358 60--61 & Safety \\ \hlx{+}
359 62--64 & Seeing \\ \hlx{+}
360 65--67 & Spell eating \\ \hlx{+}
361 68--69 & Spell storing \\ \hlx{+}
362 70--71 & Spell turning \\ \hlx{+}
363 72--75 & Survival \\ \hlx{+}
364 76--77 & Telekinesis \\ \hlx{+}
365 78--81 & Truth \\ \hlx{+}
366 82--84 & Truthfulness \\ \hlx{+}
367 85--86 & Truthlessness \\ \hlx{+}
368 87--91 & Water walking \\ \hlx{+}
369 92--96 & Weakness \\ \hlx{+}
370 97--98 & Wishes \\ \hlx{+}
371 99--00 & X-ray vision \\ \hlx*{vh}
372\end{tabular}
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373\line
374\begin{tabular}{\shade cl} \hlx*{hv}
375 \tt{Elements (for staff/ring)} \\
376 \th{d\%} & \th{Element} \\ \hlx{vhv}
377 01--21 & Air \\ \hlx{+}
378 22--42 & Earth \\ \hlx{+}
379 43--63 & Fire \\ \hlx{+}
380 64--84 & Water \\ \hlx{+}
381 85--91 & Air and Water \\ \hlx{+}
382 92--98 & Earth and Fire \\ \hlx{+}
383 99--00 & All elements \\ \hlx*{vh}
384\end{tabular}
385
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386\end{set}
387
388\begin{set}
389\begin{tabular}{\shade cl} \hlx*{hv}
390 \tt{Potions} \\
391 \th{d\%} & \th{Potion type} \\ \hlx{vhv}
392 01--02 & Agility \\ \hlx{+}
393 03 & Animal control \\ \hlx{+}
394 04--06 & Antidote \\ \hlx{+}
395 07--08 & Blending \\ \hlx{+}
396 09--10 & Bug repellent \\ \hlx{+}
397 11--12 & Clairaudience \\ \hlx{+}
398 13--14 & Clairvoyance \\ \hlx{+}
399 15--16 & Climbing \\ \hlx{+}
400 17--18 & Defence \\ \hlx{+}
401 19--22 & Delusion \\ \hlx{+}
402 23--24 & Diminution \\ \hlx{+}
403 25 & Dragon control \\ \hlx{+}
404 26--27 & Dreamspeech \\ \hlx{+}
405 28 & Elasticity \\ \hlx{+}
406 29--30 & Elemental form \\ \hlx{+}
407 31--32 & ESP \\ \hlx{+}
408 33 & Ethereality \\ \hlx{+}
409 34--36 & Fire resistance \\ \hlx{+}
410 37--39 & Flying \\ \hlx{+}
411 40--41 & Fortitude \\ \hlx{+}
412 42 & Freedom \\ \hlx{+}
413 43--45 & Gaseous form \\ \hlx{+}
414 46 & Giant control \\ \hlx{+}
415 47--49 & Giant strength \\ \hlx{+}
416 50--51 & Growth \\ \hlx{+}
417 52--57 & Healing \\ \hlx{+}
418 58--60 & Heroism \\ \hlx{+}
419 61 & Human control \\ \hlx{+}
420 62--64 & Invisibility \\ \hlx{+}
421 65--66 & Invulnerability \\ \hlx{+}
422 67--68 & Levitation \\ \hlx{+}
423 69--70 & Longevity \\ \hlx{+}
424 71 & Luck \\ \hlx{+}
425 72 & Merging \\ \hlx{+}
426 73--74 & Plant control \\ \hlx{+}
427 75--77 & Poison \\ \hlx{+}
428 78--80 & Polymorph self \\ \hlx{+}
429 81--82 & Sight \\ \hlx{+}
430 83--84 & Speech \\ \hlx{+}
431 85--88 & Speed \\ \hlx{+}
432 89--90 & Strength \\ \hlx{+}
433 91--93 & Super-healing \\ \hlx{+}
434 94--96 & Swimming \\ \hlx{+}
435 97 & Treasure finding \\ \hlx{+}
436 98 & Undead control \\ \hlx{+}
437 99--00 & Water breathing \\ \hlx*{vh}
438\end{tabular}
439\rowgap
440\begin{tabular}{\shade cl} \hlx*{hv}
441 \tt{Scrolls} \\
442 \th{d\%} & \th{Scroll type} \\ \hlx{vhv}
443 01--03 & Communication \\ \hlx{+}
444 04--05 & Creation \\ \hlx{+}
445 06--13 & Curse (occurs when read) \\ \hlx{+}
446 14 & Delay (S) \\ \hlx{+}
447 15--17 & Equipment \\ \hlx{+}
448 18--19 & Illumination \\ \hlx{+}
449 20--21 & Mages (S) \\ \hlx{+}
450 22--25 & Map to normal treasure \\ \hlx{+}
451 26--28 & Map to magical treasure \\ \hlx{+}
452 29--30 & Map to combined treasure \\ \hlx{+}
453 31 & Map to special treasure \\ \hlx{+}
454 32--34 & Mapping \\ \hlx{+}
455 35--36 & Portals \\ \hlx{+}
456 37--42 & Prot./elementals \\ \hlx{+}
457 43--50 & Prot./lycanthropes \\ \hlx{+}
458 51--54 & Prot./magic \\ \hlx{+}
459 55--61 & Prot./undead \\ \hlx{+}
460 62--63 & Questioning \\ \hlx{+}
461 64 & Repetition (S) \\ \hlx{+}
462 65--66 & Seeing \\ \hlx{+}
463 67--68 & Shelter \\ \hlx{+}
464 69--71 & Spell catching \\ \hlx{+}
465 72--96 & Spell \\ \hlx{+}
466 97--98 & Trapping \\ \hlx{+}
467 99--00 & Truth \\ \hlx*{vh}
468\end{tabular}
469\colgap
470\begin{tabular}{\shade cl} \hlx*{hv}
471 \tt{Spell scrolls (a)} \\
472 \th{d\%} & \th{Spell type} \\ \hlx{vhv}
473 01--25 & Cleric \\ \hlx{+}
474 26--30 & Druid \\ \hlx{+}
475 31--00 & Magic-user \\ \hlx*{vh}
476\end{tabular}
477\quad
478\begin{tabular}{\shade cc} \hlx*{hv}
479 \tt{Spell scrolls (b)} \\
480 \th{d\%} & \th{Number} \\ \hlx{vhv}
481 01--50 & 1 \\ \hlx{+}
482 51--83 & 2 \\ \hlx{+}
483 84--00 & 3 \\ \hlx*{vh}
484\end{tabular}
485\colgap
486\begin{tabular}{\shade ccc} \hlx*{hv}
487 \tt{Spell scrolls (c)} \\
488 \th{C/D d\%} & \th{M-U d\%} & \th{Level} \\ \hlx{vhv}
489 01--34 & 01--28 & 1 \\ \hlx{+}
490 35--58 & 29--49 & 2 \\ \hlx{+}
491 59--76 & 50--64 & 3 \\ \hlx{+}
492 77--88 & 65--75 & 4 \\ \hlx{+}
493 89--95 & 76--84 & 5 \\ \hlx{+}
494 96--99 & 85--91 & 6 \\ \hlx{+}
495 00 & 92--96 & 7 \\ \hlx{+}
496 & 97--99 & 8 \\ \hlx{+}
497 & 00 & 9 \\ \hlx*{vh}
498\end{tabular}
499\rowgap
500\begin{tabular}{\shade cl} \hlx*{hv}
501 \tt{Miscellaneous items} \\
502 \th{d\%} & \th{Item type} \\ \hlx{vhv}
503 01--02 & Amulet of Protection from Crystal Balls and ESP \\ \hlx{+}
504 03--04 & Bag of Devouring \\ \hlx{+}
505 05--09 & Bag of Holding \\ \hlx{+}
506 10--12 & Boat, Undersea \\ \hlx{+}
507 13--14 & Boots of Levitation \\ \hlx{+}
508 15--17 & Boots of Speed \\ \hlx{+}
509 18--19 & Boots of Travelling/Leaping \\ \hlx{+}
510 20 & Bowl of Commanding Water Elementals \\ \hlx{+}
511 21 & Brazier of Commanding Fire Elementals \\ \hlx{+}
512 22--23 & Broom of Flying \\ \hlx{+}
513 24 & Censer of Controlling Air Elementals \\ \hlx{+}
514 25--27 & Chime of Time \\ \hlx{+}
515 28--29 & Crystal Ball (M-U) \\ \hlx{+}
516 30 & Crystal Ball with Clairaudience \\ \hlx{+}
517 31 & Crystal Ball with ESP \\ \hlx{+}
518 32--33 & Displacer Cloak \\ \hlx{+}
519 34 & Drums of Panic \\ \hlx{+}
520 35 & Efreeti Bottle \\ \hlx{+}
521 36--38 & Egg of Wonder \\ \hlx{+}
522 39--40 & Elven Boots \\ \hlx{+}
523 41--42 & Elven Cloak \\ \hlx{+}
524 43 & Flying Carpet \\ \hlx{+}
525 44--45 & Gauntlets of Ogre Power \\ \hlx{+}
526 46--47 & Girdle of Giant Strength \\ \hlx{+}
527 48--49 & Helm of Alignment Changing \\ \hlx{+}
528 50--51 & Helm of Reading \\ \hlx{+}
529 52 & Helm of Telepathy \\ \hlx{+}
530 53 & Helm of Teleportation (M-U) \\ \hlx{+}
531 54 & Horn of Blasting \\ \hlx{+}
532 55--56 & Lamp, Hurricane \\ \hlx{+}
533 57--59 & Lamp of Long Burning \\ \hlx{+}
4005b342 534 60--61 & Medallion of ESP, 30$'$r \\ \hlx{+}
46d528a4
MW
535 62 & Medallion of ESP, 90$'$r \\ \hlx{+}
536 63 & Mirror of Life Trapping \\ \hlx{+}
537 64--66 & Muzzle of Training \\ \hlx{+}
538 67--68 & Nail, Finger \\ \hlx{+}
539 69--71 & Nail of Pointing \\ \hlx{+}
540 72--76 & Ointment \\ \hlx{+}
541 77--79 & Pouch of Security \\ \hlx{+}
542 80--82 & Quill of Copying (S) \\ \hlx{+}
543 83--86 & Rope of Climbing \\ \hlx{+}
544 87--88 & Scarab of Protection \\ \hlx{+}
545 89--91 & Slate of Identification \\ \hlx{+}
546 92 & Stone of Controlling Earth Elementals \\ \hlx{+}
547 93--94 & Talisman of Elemental Travel \\ \hlx{+}
548 95--97 & Wheel of Floating \\ \hlx{+}
549 98 & Wheel of Fortune \\ \hlx{+}
550 99--00 & Wheel, square \\ \hlx*{vh}
551\end{tabular}
552\end{set}
553\begin{set}
554\begin{tabular}{\shade ccl} \hlx*{hv}
555 \tt{Armour type} \\
556 \th{d\%} & \th{Class} & \th{Type} \\ \hlx{vhv}
557 01--10 & A & Leather \\ \hlx{+}
558 11--17 & A & Scale mail \\ \hlx{+}
559 18--30 & B & Chain mail \\ \hlx{+}
560 31--39 & A & Banded mail \\ \hlx{+}
561 40--50 & C & Plate mail \\ \hlx{+}
562 51--55 & C & Suit armour \\ \hlx{+}
563 56--75 & S & Shield \\ \hlx{+}
564 76--77 & A, S & Scale and shield \\ \hlx{+}
565 78--85 & B, S & Chain and shield \\ \hlx{+}
566 86--90 & B, S & Banded and shield \\ \hlx{+}
567 91--00 & C, S & Plate and shield \\ \hlx*{vh}
568\end{tabular}
569\rowgap
570\begin{tabular}{\shade ccccMcc} \hlx*{hv}
571 \tt{Armour details} \\
572 \th{A d\%} & \th{B d\%} & \th{C d\%} & \th{S d\%} & \th{Bonus} &
573 \th{Special} \\ \hlx{vhv}
574 01--70 & 01--60 & 01--50 & 01--40 & +1 & 10\% \\ \hlx{+}
575 71--88 & 61--81 & 51--74 & 41--67 & +2 & 15\% \\ \hlx{+}
576 89--96 & 82--92 & 75--88 & 68--84 & +3 & 20\% \\ \hlx{+}
577 97--99 & 93--98 & 89--96 & 85--94 & +4 & 25\% \\ \hlx{+}
578 00 & 99--00 & 97--00 & 95--00 & +5 & 30\% \\ \hlx*{vh}
579\end{tabular}
580\rowgap
581\begin{tabular}{\shade cl} \hlx*{hv}
582 \tt{Armour size} \\
583 \th{d\%} & \th{Size} \\ \hlx{vhv}
584 01--68 & Human \\ \hlx{+}
585 69--81 & Dwarf \\ \hlx{+}
586 82--91 & Elf \\ \hlx{+}
587 92--98 & Halfling \\ \hlx{+}
588 99--00 & Giant \\ \hlx*{vh}
589\end{tabular}
590\rowgap
591\begin{tabular}{\shade cl} \hlx*{hv}
592 \tt{Armour special powers} \\
593 \th{d\%} & \th{Power} \\ \hlx{vhv}
594 01--07 & Absorption \\ \hlx{+}
595 08--17 & Charm \\ \hlx{+}
596 18--32 & Cure wounds \\ \hlx{+}
597 33--42 & Electricity \\ \hlx{+}
598 43--47 & Energy drain \\ \hlx{+}
599 48--50 & Ethereality \\ \hlx{+}
600 51--60 & Fly \\ \hlx{+}
601 61--66 & Gaseous form \\ \hlx{+}
602 67--75 & Haste \\ \hlx{+}
603 76--85 & Invisibility \\ \hlx{+}
604 86--93 & Reflection \\ \hlx{+}
605 94--00 & Remove curse \\ \hlx*{vh}
606\end{tabular}
607\end{set}
608
609\begin{set}
610\begin{tabular}{\shade ccl} \hlx*{hv}
611 \tt{Swords} \\
612 \th{d\%} & \th{Class} & \th{Type} \\ \hlx{vhv}
613 01--65 & C & Normal \\ \hlx{+}
614 66--84 & C & Short \\ \hlx{+}
615 85--92 & D & Two-handed \\ \hlx{+}
616 93--00 & D & Bastard \\ \hlx*{vh}
617\end{tabular}
618\colgap
619\begin{tabular}{\shade ccl} \hlx*{hv}
620 \tt{Miscellaneous weapon type} \\
621 \th{d\%} & \th{Class} & \th{Type} \\ \hlx{vhv}
622 01--07 & D & Axe, battle \\ \hlx{+}
623 08--13 & B & Axe, hand \\ \hlx{+}
624 14--15 & B & Axe, hand (returning) \\ \hlx{+}
625 16--18 & C & Blackjack \\ \hlx{+}
626 19--20 & B & Bola \\ \hlx{+}
627 21 & B & Bola (returning) \\ \hlx{+}
628 22--26 & C & Club \\ \hlx{+}
629 27--37 & B & Dagger \\ \hlx{+}
630 38--40 & B & Dagger (returning) \\ \hlx{+}
631 41--44 & C & Flail, one-handed \\ \hlx{+}
632 45--46 & D & Flail, two-handed \\ \hlx{+}
633 47--49 & D & Halberd \\ \hlx{+}
634 50--57 & C & Hammer, war \\ \hlx{+}
635 58--60 & B & Javelin \\ \hlx{+}
636 61 & B & Javelin (returning) \\ \hlx{+}
637 62--65 & D & Lance \\ \hlx{+}
638 66--72 & C & Mace \\ \hlx{+}
639 73--77 & C & Morning star \\ \hlx{+}
640 78--79 & B & Net \\ \hlx{+}
641 80 & B & Net (returning) \\ \hlx{+}
642 81--83 & D & Pike \\ \hlx{+}
643 84--85 & D & Pole axe \\ \hlx{+}
644 86--94 & B & Spear \\ \hlx{+}
645 95--97 & B & Spear (returning) \\ \hlx{+}
646 98--00 & C & Whip \\ \hlx*{vh}
647\end{tabular}
648\colgap
649\begin{tabular}{\shade ccl} \hlx*{hv}
650 \tt{Missiles and missile weapons} \\
651 \th{d\%} & \th{Class} & \th{Weapon type} \\ \hlx{vhv}
652 01--37 & A & Arrows \\ \hlx{+}
653 38--59 & A & Quarrels \\ \hlx{+}
654 60--70 & A & Sling stones \\ \hlx{+}
655 71--72 & D & Blowgun \\ \hlx{+}
656 73--80 & D & Bow, long \\ \hlx{+}
657 81--85 & D & Bow, short \\ \hlx{+}
658 86--87 & D & Crossbow, heavy \\ \hlx{+}
659 88--92 & D & Crossbow, light \\ \hlx{+}
660 93--00 & D & Sling \\ \hlx*{vh}
661\end{tabular}
662\rowgap
663\begin{tabular}{\shade ccMcc} \hlx*{hv}
664 \tt{Sword details} \\
665 \th{C d\%} & \th{D d\%} & \th{Bonus} & \th{Modifier} \\ \hlx{vhv}
666 01--60 & 01--70 & +1 & 40\% \\ \hlx{+}
667 61--81 & 71--88 & +2 & 30\% \\ \hlx{+}
668 82--92 & 89--96 & +3 & 25\% \\ \hlx{+}
669 93--98 & 97--99 & +4 & 20\% \\ \hlx{+}
670 99--00 & 00 & +5 & 15\% \\ \hlx*{vh}
671\end{tabular}
672\colgap
673\begin{tabular}{\shade cMcMcc} \hlx*{hv}
674 \tt{Missile details} \\
675 \th{d\%} & \th{Bonus} & \th{Number} & \th{Talent} \\ \hlx{vhv}
676 01--40 & +1 & \dice{2d10} & 30\% \\ \hlx{+}
677 41--67 & +2 & \dice{2d8} & 25\% \\ \hlx{+}
678 68--84 & +3 & \dice{2d6} & 20\% \\ \hlx{+}
679 85--94 & +4 & \dice{2d4} & 15\% \\ \hlx{+}
680 95--00 & +5 & \dice{1d4} + 1 & 10\% \\ \hlx*{vh}
681\end{tabular}
682\colgap
683\begin{tabular}{\shade cMcc} \hlx*{hv}
684 \tt{Missile weapon details} \\
685 \th{d\%} & \th{Bonus} & \th{Modifier} \\ \hlx{vhv}
686 01--70 & +1 & 30\% \\ \hlx{+}
687 71--88 & +2 & 25\% \\ \hlx{+}
688 89--96 & +3 & 20\% \\ \hlx{+}
689 97--99 & +4 & 15\% \\ \hlx{+}
690 00 & +5 & 10\% \\ \hlx*{vh}
691\end{tabular}
692\colgap
693\begin{tabular}{\shade cc} \hlx*{hv}
694 \tt{Missile weapon range} \\
695 $\textbf{1d4} + \textbf{bonus}$ & \th{Range} \\ \hlx{vhv}
696 2--4 & Normal \\ \hlx{+}
697 5--7 & 150\% \\ \hlx{+}
698 8--9 & 200\% \\ \hlx*{vh}
699\end{tabular}
700\colgap
701\begin{tabular}{\shade cccMcc} \hlx*{hv}
702 \tt{Miscellaneous weapon details} \\
703 \th{B d\%} &\th{C d\%} & \th{D d\%} & \th{Bonus} & \th{Modifier}
704 \\ \hlx{vhv}
705 01--50 & 01--60 & 01--70 & +1 & 40\% \\ \hlx{+}
706 51--74 & 61--81 & 71--88 & +2 & 30\% \\ \hlx{+}
707 75--88 & 82--92 & 89--96 & +3 & 20\% \\ \hlx{+}
708 89--96 & 93--98 & 97--99 & +4 & 15\% \\ \hlx{+}
709 97--00 & 99--00 & 00 & +5 & 10\% \\ \hlx*{vh}
710\end{tabular}
711\rowgap
712\begin{tabular}{\shade ccl} \hlx*{hv}
713 \tt{Weapon modifiers} \\
714 \th{Sword d\%} & \th{Misc d\%} & \th{Modifier} \\ \hlx{vhv}
715 01--29 & 01--33 & $+1$ extra vs \emph{opponent} \\ \hlx{+}
716 30--50 & 34--57 & $+2$ extra vs \emph{opponent} \\ \hlx{+}
717 51--64 & 58--73 & $+3$ extra vs \emph{opponent} \\ \hlx{+}
718 65--72 & 74--82 & $+4$ extra vs \emph{opponent} \\ \hlx{+}
719 73--75 & 83--85 & $+5$ extra vs \emph{opponent} \\ \hlx{+}
720 76--00 & 86--00 & Talent \\ \hlx*{vh}
721\end{tabular}
722\colgap
723\begin{tabular}{\shade cl} \hlx*{hv}
46d528a4 724 \tt{Missile talents} \\
ac6c07c4
MW
725 \th{d\%} & \th{Talent} \\ \hlx{vhv}
726 01--04 & Biting \\ \hlx{+}
727 05--09 & Blinking \\ \hlx{+}
728 10--14 & Charming \\ \hlx{+}
729 15--21 & Climbing \\ \hlx{+}
730 22--31 & Curing \\ \hlx{+}
731 32--34 & Disarming \\ \hlx{+}
732 35--38 & Dispelling \\ \hlx{+}
733 39--45 & Flying \\ \hlx{+}
734 46--52 & Lightning \\ \hlx{+}
735 53--57 & Penetrating \\ \hlx{+}
736 58--61 & Refilling \\ \hlx{+}
737 62--67 & Screaming \\ \hlx{+}
738 68--72 & Seeking \\ \hlx{+}
739 73--76 & Sinking \\ \hlx{+}
740 77--78 & Slaying \emph{opp.} \\ \hlx{+}
741 79--85 & Speaking \\ \hlx{+}
742 86--89 & Stunning \\ \hlx{+}
743 90--91 & Teleporting \\ \hlx{+}
744 92--96 & Transporting \\ \hlx{+}
745 97--00 & Wounding \\ \hlx*{vh}
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MW
746\end{tabular}
747\quad
748\begin{tabular}{\shade cl} \hlx*{hv}
749 \tt{Weapon talents} \\
750 \th{d\%} & \th{Talent} \\ \hlx{vhv}
751 01--05 & Breathing \\ \hlx{+}
752 06--12 & Charming \\ \hlx{+}
753 13--16 & Deceiving \\ \hlx{+}
754 17--23 & Defending \\ \hlx{+}
4005b342 755 24--25 & Deflecting \\ \hlx{+}
46d528a4
MW
756 26--27 & Draining \\ \hlx{+}
757 28--32 & Extinguishing \\ \hlx{+}
758 33--38 & Finding \\ \hlx{+}
759 39--43 & Flaming \\ \hlx{+}
760 44--46 & Flying \\ \hlx{+}
761 47--54 & Healing \\ \hlx{+}
762 55--59 & Hiding \\ \hlx{+}
763 60--65 & Holding \\ \hlx{+}
764 66--73 & Lightning \\ \hlx{+}
765 74--79 & Silencing \\ \hlx{+}
766 80--81 & Slicing \\ \hlx{+}
767 82--85 & Slowing \\ \hlx{+}
768 86--89 & Speeding \\ \hlx{+}
4005b342
MW
769 90--94 & Translating \\ \hlx{+}
770 95--99 & Watching \\ \hlx{+}
46d528a4
MW
771 00 & Wishing \\ \hlx*{vh}
772\end{tabular}
ac6c07c4
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773\colgap
774\begin{tabular}{\shade cl} \hlx*{hv}
775 \tt{Opponents} \\
776 \th{d\%} & \th{Type} \\ \hlx{vhv}
777 00--06 & Bugs \\ \hlx{+}
778 05--09 & Constructs \\ \hlx{+}
779 10--15 & Dragonkind \\ \hlx{+}
780 16--24 & Enchanted monsters \\ \hlx{+}
781 25--36 & Giantkind \\ \hlx{+}
782 37--48 & Lycanthropes \\ \hlx{+}
783 49--52 & Planar monsters \\ \hlx{+}
784 53--58 & Regenerating monsters \\ \hlx{+}
785 59--67 & Reptiles, dinosaurs \\ \hlx{+}
786 68--70 & Spell-immune monsters \\ \hlx{+}
787 71--76 & Spellcasters \\ \hlx{+}
788 77--88 & Undead \\ \hlx{+}
789 89--94 & Water-breathing monsters \\ \hlx{+}
790 95--00 & Weapon-using monsters \\ \hlx*{vh}
791\end{tabular}
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MW
792\quad
793\end{set}
794
795\begin{set}
796\begin{tabular}{\shade cclcl} \hlx*{hv}
797 \tt{Sword intelligence} \\
798 \th{d\%} & \th{Intelligence} & \th{Communication} & \th{Languages} &
799 \th{Powers} \\ \hlx{vhv}
800 01--79 & --- & --- & --- & None \\ \hlx{+}
801 80--85 & \07 & Empathy & --- & 1 primary \\ \hlx{+}
802 86--90 & \08 & Empathy & --- & 2 primary \\ \hlx{+}
803 91--94 & \09 & Empathy & --- & 3 primary \\ \hlx{+}
804 95--97 & 10 & Speech & 1d3 & 3 primary \\ \hlx{+}
805 98--99 & 11 & Speech & 1d6 & 3 primary, \emph{read magic} \\ \hlx{+}
4005b342 806 00 & 12 & Speech & 2d4 & 3 primary, \emph{read magic},
46d528a4
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807 1 extraordinary \\ \hlx*{vh}
808\end{tabular}
809\line
810\begin{tabular}{\shade cl} \hlx*{hv}
811 \tt{Primary powers} \\
812 \th{d\%} & \th{Power} \\ \hlx{vhv}
813 01--10 & Detect evil/good \\ \hlx{+}
814 11--15 & Detect gems \\ \hlx{+}
815 16--25 & Detect magic \\ \hlx{+}
816 26--35 & Detect metal \\ \hlx{+}
817 36--50 & Detect shifting walls and rooms \\ \hlx{+}
818 51--65 & Detect sloping passages \\ \hlx{+}
819 66--75 & Find secret doors \\ \hlx{+}
820 76--85 & Find traps \\ \hlx{+}
821 86--95 & See invisible \\ \hlx{+}
822 96--99 & One extraordinary power \\ \hlx{+}
823 00 & Two primary powers \\ \hlx*{vh}
824\end{tabular}
825\rowgap
826\begin{tabular}{\shade cl} \hlx*{hv}
827 \tt{Extraordinary powers} \\
828 \th{d\%} & \th{Power} \\ \hlx{vhv}
829 01--10 & Clairaudience \\ \hlx{+}
830 11--20 & Clairvoyance \\ \hlx{+}
831 21--30 & ESP \\ \hlx{+}
ac6c07c4 832 31--35 & Extra damage ($\times\,4$ or more)\s d
46d528a4
MW
833 \\ \hlx{+}
834 36--40 & Flying \\ \hlx{+}
835 41--45 & Healing (6\,hp)\s d \\ \hlx{+}
836 46--54 & Illusion \\ \hlx{+}
837 55--59 & Levitation \\ \hlx{+}
838 60--69 & Telekinesis \\ \hlx{+}
839 70--79 & Telepathy \\ \hlx{+}
840 80--88 & Teleportation \\ \hlx{+}
841 89--97 & X-ray vision \\ \hlx{+}
842 98--99 & Two extraordinary powers \\ \hlx{+}
843 00 & Three extraordinary powers \\ \hlx*{vh+v}
844 \multicolumn{2}{l}{\itshape\small \s d\quad Duplicates allowed}
845\end{tabular}
846\end{set}
847
ac6c07c4 848\begin{multicols}{2}[\sect{Magical items}]
4005b342
MW
849\raggedright
850
851\subsect{Potions}
852
ac6c07c4
MW
853Treat as 6th level magic. Duration usually $\d{1d6} + 6$ turns.
854
855\textbf{Control potions:} User must concentrate to control victims: cannot
856fight, half movement; victim allowed SvS, but attempt may be repeated each
857round. Range is $60'$.
4005b342
MW
858
859\begin{description}
860
861\item[Agility] Dexterity becomes 18.
862
863\item[Animal control] Control up to 3d6HD normal or giant animals; they will
864 flee in fear when control ends.
865
866\item[Antidote] Immunity to some poisons, $+2$ on SvPn.
867 \begin{tabular}[C]{\shade cl} \hlx*{hv}
868 \th{1d10} & \th{Strength} \\ \hlx{vhv}
869 1--4 & 3HD or less \\ \hlx{+}
870 5--7 & 7HD or less \\ \hlx{+}
871 8--9 & 15HD or less \\ \hlx{+}
872 10 & All \\ \hlx*{vh}
873 \end{tabular}
874
875\item[Blending] Change colouring (including items carried) to match
876 surroundings; 1 in 10 chance of detection without \emph{detect invisible}
877 or \emph{truesight}.
878
879\item[Bug repellent] Cannot be touched by normal bug; giant bugs ignore
880 unless they SvS. Bonus $+4$ on saves against bug attacks.
881
882\item[Clairaudience] Hear through ears of creature within $60'$.
883
884\item[Clairvoyance] See through eyes of creature within $60'$.
885
886\item[Climbing] Climb sheer surfaces like a spider (1 in 20 chance of falling
887 per $100'$.
888
889\item[Defence] AC bonus.
890 \begin{tabular}[C]{\shade cMc} \hlx*{hv}
891 \th{1d10} & \th{Strength} \\ \hlx{vhv}
892 1--3 & +1 \\ \hlx{+}
893 4--5 & +2 \\ \hlx{+}
894 6--7 & +3 \\ \hlx{+}
895 8--9 & +4 \\ \hlx{+}
896 10 & +5 \\ \hlx*{vh}
897 \end{tabular}
898
899\item[Delusion] Believe has effect of some other potion.
900
901\item[Diminution] Shrink to $6''$ height. Possible to attack $1'$ creatures
902 normally; 1 in 10 chance of detection when standing still. Cancels
903 \emph{potion of growth}.
904
905\item[Dragon control] Control up to three small dragons; large dragons cannot
906 be controlled. Dragons hostile when controls end. Controls gemstone kind
907 3 in 10.
908 \begin{tabular}[C]{\shade cl} \hlx*{hv}
909 \th{1d20} & \th{Dragon kind} \\ \hlx{vhv}
910 1--5 & White or Crystal \\ \hlx{+}
911 \06--10 & Black or Onyx \\ \hlx{+}
912 11--14 & Green or Jade \\ \hlx{+}
913 15--17 & Blue or Sapphire \\ \hlx{+}
914 18--19 & Red or Ruby \\ \hlx{+}
915 20 & Gold or Amber \\ \hlx*{vh}
916 \end{tabular}
917
918\item[Dreamspeech] Speak to one sleeping or paralysed creature and hear
919 answers via ESP. Lasts 1 turn only.
920
921\item[Elasticity] Stretch (including items carried) to $30'$ long or $1''$
922 thick. Half damage from blunt weapons. Lasts 1 turn only.
923
924\item[Elemental form] Change to elemental form (equal chance of each element)
925 and back again as required; change takes 1 round. No special immunities
926 gained; hp and AC preserved; special attacks gained. Lasts 1 turn only.
927
928\item[ESP] `Hear' thoughts in some direction after concentrating for 6
929 rounds. If more than one creature in range and direction, the result is a
930 confused jumble. \emph{ESP} is blocked by $2'$ of rock, or any lead.
931
932\item[Ethereality] Become ethereal once during duration, remaining ethereal
933 for up to 24 hours.
934
935\item[Fire resistance] Unharmed by normal fire; $+2$ on saves against fire
936 attacks and damage biased by $-1$ per die.
937
938\item[Flying] Allows flight, MV\flying360. Hovering does not require
939 concentration.
940
941\item[Fortitude] Constitution becomes 18.
942
943\item[Freedom] Immune to paralysis (and \emph{hold} etc.).
944
945\item[Gaseous form] Become gaseous cloud (without equipment!); AC$^-2$,
946 immune to nonmagical attacks; MV\flying120.
947
948\item[Giant control] Control up to four giants.
949 \begin{tabular}[C]{\shade cl} \hlx*{hv}
950 \th{1d20} & \th{Giant kind} \\ \hlx{vhv}
951 1--5 & Hill \\ \hlx{+}
952 \06--10 & Stone \\ \hlx{+}
953 11--14 & Frost \\ \hlx{+}
954 15--16 & Fire \\ \hlx{+}
955 17 & Mountain \\ \hlx{+}
956 18 & Sea \\ \hlx{+}
957 19 & Cloud \\ \hlx{+}
958 20 & Storm \\ \hlx*{vh}
959 \end{tabular}
960
961\item[Giant strength] Strength of frost giant: double normal damage; throw
962 boulders (3d6 damage, range 60/130/200); no effect if strength-adjusting
963 magical item worn.
964
965\item[Growth] Twice normal size: double normal damage; hp preserved. Cancels
966 \emph{potion of diminution}.
967
968\item[Healing] Heals $\d{1d6} + 1$\,hp, or cures paralysis.
969
970\item[Heroism] No effect on elf, cleric, magic-user, thief or 11+HD;
971 otherwise NM becomes F4; 1--3HD gains 3HD; 4--7HD gains 2HD; 8--10HD gains
972 1HD.
973
974\item[Human control] Control up to 6HD (NM is $\tfrac{1}{2}$), similar to
975 \emph{charm person}.
976
977\item[Invisibility] Become invisible with all items carried; items become
978 visible when dropped; user becomes visible if attacking or casting spell.
979 Contains 6 doses working for 1d2 turns each.
980
981\item[Invulnerability] Bonus $+2$ to AC and saving throws. Only usable once
982 a week.
983
984\item[Levitation] Move up and down (only) at $20'$ per round, carrying up to
985 2000\,cn.
986
987\item[Longevity] Become 10 years younger permanently (no younger than
988 mid-adolescence, no adverse effect on abilities).
989
990\item[Luck] Choose result of one die roll. Lasts 1 hour at most.
991
992\item[Merging] Merge with up to seven other willing creatures (with all
993 equipment). Merged creatures can speak but not cast spells; damage is
994 caused only to user.
995
996\item[Plant control] Control plants (and plantlike monsters) in $30'$ square
997 within $60'$; plants can entangle but not damage.
998
999\item[Poison] SvPn or die; treat as 7HD for \emph{antidote}.
1000
1001\item[Polymorph self] Change shape up to once per round into creature with no
1002 more than $L$HD. Hit points, armour class, hit rolls saving throws all
1003 preserved; no special abilities or immunities are gained.
1004
1005\item[Sight] Detect \emph{invisible} within $60'$.
1006
1007\item[Speech] Understand and respond to any languages heard within $60'$.
1008
1009\item[Speed] Move at twice normal speed, two attacks per round, etc.
1010
1011\item[Strength] Strength becomes 18.
1012
1013\item[Super-healing] Heals $\d{3d6} + 3$\,hp.
1014
1015\item[Swimming] MV\swimming180 (even encumbered); cannot sink unless carrying
1016 more than 3000\,cn. Water breathing \emph{not} granted. Lasts 8 hours.
1017
1018\item[Treasure finding] Detect direction and distance of largest treasure
1019 within $360'$ by concentration.
1020
1021\item[Undead control] Control up to 18HD of undead.
1022
1023\item[Water breathing] Breathe under water. Lasts 4 hours.
1024
1025\end{description}
1026
1027\subsect{Scrolls}
1028
1029\begin{description}
1030
1031\item[Communication] Two scrolls; message (up to 100 words) written on one
1032 appears on other; erasure (1 in 20) destroys magic.
1033
1034\item[Creation] Creates drawn object (up to $5' \times 10' \times 1'$ and
1035 5000\,cn). Object vanishes after 24 hours, or on command. One item per
1036 day.
1037
1038\item[Cursed] Removable by \emph{remove curse}.
1039
1040\item[Delay] Spell scroll: casts spell with 0--12 round delay chosen by
1041 reader. Spell effect controlled by reader if scroll carried; otherwise
1042 effect centres on scroll (affecting nearest creature if applicable).
1043 Scroll unharmed by spell.
1044
1045\item[Equipment] Lists six normal items; when read, items appear within
1046 $10'$. Items vanish after 24 hours, or on command; name disappears while
1047 item exists. Three items per day.
1048
1049\item[Illumination] Bears drawing of flame. Scroll illuminates $60'$ when
1050 ignited; not consumed by fire. Cannot be extinguished except by water or
1051 command.
1052
1053\item[Mages] Initially blank; identifies chosen magical effect within $30'$,
1054 giving spell name and caster level.
1055
1056\item[Treasure maps] May be inaccurate or incomplete; may require \emph{read
1057 languages} for decoding.
1058
1059\item[Mapping] Initially blank; on command, draws map of area within $100'$
1060 of scroll, up to $10\,000\,sq\,ft$ area. 1 in 6 chance of detecting each
1061 secret door; will not draw beyond. Once per day.
1062
1063\item[Portals] Placed against stone wall or floor; makes $10' \times 5'\phi$
1064 hole for 3 turns or until commanded; scroll reappears when hole vanishes.
1065 Twice per day.
1066
1067\item[Protection] Usable by any character who can read the language.
1068 $20'\phi$ circle (moves with reader) prevents kind of creature from
1069 entering unless attacked in mel\'ee.
1070 \begin{description*}
1071 \item[Elementals] Duration 2 turns; no elemental may enter.
1072 \item[Lycanthropes] Duration 6 turns; affects 1d10 werebats, wererats or
1073 werefoxes; 1d8 wereboars or werewolves; 1d6 wereseals or weresharks; 1d4
1074 werebears or weretigers; or 1d2 devil swine.
1075 \item[Magic] Duration 1d4 turns; no magic effect can enter or leave; only
1076 broken by \emph{wish}.
1077 \item[Undead] Duration 6 turns; affects 2d12 skeletons, zombies or ghouls;
1078 2d6 wights, wraiths or mummies; 1d6 spectres or larger.
1079 \end{description*}
1080
1081\item[Questioning] Ask questions of nonliving, nonmagical objects; answers
1082 appear on scroll as if objects had senses.
1083
1084\item[Repetition] Spell scroll: repeats spell effect 1 turn later centred on
1085 scroll (affecting nearest creature if applicable). May write spell of same
1086 level on blanked scroll for repetition effect again.
1087
1088\item[Seeing] Initially blank; on command, draws (up to four kinds of)
1089 creatures within $100'$ in chosen area. Once per day.
1090
1091\item[Shelter] Bears drawing of room with beds, table, chairs, food and
1092 drink, swords and shields. When hung on wall, room may be entered and
1093 items used. If taken down: replenishes food and water; traps those within
1094 (no escape except \emph{wish}), air remains for 24 hours. Once per day;
1095 scroll falls off after 12 hours.
1096
1097\item[Spell catching] Initially blank; if held up `catches' spell cast at
1098 user (SvS at $+4$): spell transferred to scroll. Once per day.
1099 \begin{tabular}[C]{\shade cc} \hlx*{hv}
1100 \th{1d10} & \th{Max level} \\ \hlx{vhv}
1101 1--4 & 2 \\ \hlx{+}
1102 5--7 & 4 \\ \hlx{+}
1103 8--9 & 6 \\ \hlx{+}
1104 10 & 8 \\ \hlx*{vh}
1105 \end{tabular}
1106
1107\item[Trapping] Creates one trap, depending on placement: pit on floor,
1108 falling-blocks on ceiling, dart or gas on wall.
1109
1110\item[Truth] Initially blank; ask question of living creature within $30'$,
1111 scroll shows true answer (within target's knowledge). Once per day.
1112
1113\end{description}
1114
1115\subsect{Wands}
1116
ac6c07c4 1117Usually 2d10 charges. Treat as 6th level magic.
4005b342
MW
1118
1119\begin{description}
1120
1121\item[Cold] Cone of cold, $60' \times 30'$, 6d6 damage (SvW for half).
1122
1123\item[Enemy detection] Enemies within $60'$ appear to glow, even if
1124 invisible.
1125
1126\item[Fear] Cone of fear, $60' \times 30'$, SvW or flee (triple MV) for 30
1127 rounds.
1128
1129\item[Fire balls] Fire ball within $240'$; $40'\phi$, 6d6 damage (SvW for
1130 half).
1131
1132\item[Lightning bolts] Lightning bolt within $180'$, $60' \times 5'$, 6d6
1133 damage (SvW for half).
1134
1135\item[Magic detection] Magical items within $20'$ appear to glow.
1136
1137\item[Metal detection] Points towards named kind of metal within $20'$ if
1138 1000\,cn or more present.
1139
1140\item[Negation] Cancels effect of wand or staff (for one round).
1141
1142\item[Paralysation] Cone $60' \times 30'$, SvW or paralysed for 6 turns.
1143
1144\item[Polymorphing] Performs \emph{polymorph self} or \emph{polymorph other}
1145 as directed; SvW to avoid.
1146
1147\item[Secret door detection] Finds secret doors within $20'$ one at a time;
1148 one charge per door found.
1149
1150\item[Trap detection] Finds traps within $20'$ one at a time, one charge per
1151 trap found.
1152
1153\end{description}
1154
1155\subsect{Staves}
1156
ac6c07c4 1157Usually 3d10 charges. Treat as 8th level magic.
4005b342
MW
1158
1159\begin{description}
1160
1161\item[Commanding] As for \emph{rings of animal, human and plant control}
1162 (q.v.).
1163
1164\item[Dispelling] Touch is \emph{dispel magic} from M15. Destroys potion or
1165 scroll; permanent items nonmagical for 1d4 rounds.
1166
1167\item[Druids] Extra spell of each level. Usable as $+3$ weapon.
1168
1169\item[Element] On prime plane: $+4$ to save against attack forms based on
1170 element; immunity from type of elementals; summon 8HD elemental (once per
1171 day, uses charge); spell effects (as M10, uses charge): \emph{lightning
1172 bolt} and \emph{cloudkill} (air), \emph{web} and \emph{wall of stone}
1173 (earth), \emph{fire ball} and \emph{wall of fire} (fire), \emph{ice storm}
1174 and \emph{ice wall} (water).
1175
1176 On elemental plane: immunity to plane, $60'$ visibility (\emph{not}
1177 breathing!), extended to $10'$ radius with \emph{ring of elemental
1178 adaptation} or \emph{talisman of elemental travel}. On opposing plane:
1179 explodes with $60'$ radius doing $20 + n\d{d8}$ electrical damage with $n$
1180 charges remaining; SvS at $-4$ for half damage, except for wielder.
1181
1182 Negates effects of opposing element (one charge for staff effect, two for
1183 spell); can return opposing elementals to home planes if touched (same
1184 costs).
1185
1186 Usable as $+2$ weapon.
1187
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MW
1188\item[Harming] Does $\d{1d6} + 1$ extra damage (uses charge). Also
1189 \emph{cause blindness} (2), \emph{cause disease} (2), \emph{cause serious
1190 wounds} (3), \emph{create poison} (4).
1191
1192\item[Healing] Heals $\d{1d6} + 1$ damage per use; once per day per person
1193 but no limit on persons; no charges used. Also \emph{cure blindness} (1),
1194 \emph{cure disease} (1), \emph{cure serious wounds} (2), \emph{neutralize
1195 poison} (2).
1196
1197\item[Power] As \emph{staff of striking}; also \emph{fire ball},
1198 \emph{lightning bolt}, \emph{ice storm}, \emph{continual light}, or
ac6c07c4
MW
1199 \emph{telekinesis} (inanimate objects up to 2400\,cn, 6 rounds), one charge
1200 each.
4005b342
MW
1201
1202\item[Snake staff] Usable as $+1$ weapon. Turns into snake on command; SvS
ac6c07c4
MW
1203 or coils round man-size target for 1d4 turns or commanded. MV60; HD3(M),
1204 20\,hp, C3, XP6; AC5, T17, coil; A; ML12. Spend charges to improve hit
1205 roll, or transfer \emph{cure} (no range limit).
4005b342
MW
1206
1207\item[Striking] Causes 2d6 damage per hit (uses charge).
1208
1209\item[Withering] Ages victim 10 years.
1210
1211\item[Wizardry] As \emph{staff of power}. Usable as $+1$ weapon. Spell
1212 effects: \emph{invisibility}, \emph{passwall}, \emph{web}, \emph{conjure
1213 elemental}. Also whirlwind (as djinni, $70' \times 10'$--$20'$ cone, 2d6
1214 damage in path, 2HD or less SvDR or swept aside), paralysation ($60' \times
1215 30'$ cone, SvS or paralysed for 6 turns. Break staff: 8\,hp damage to all
1216 within $30'$ (including user; SvS for half).
1217
1218\end{description}
1219
1220\subsect{Rods}
1221
1222\begin{description}
1223
1224\item[Cancellation] Drains magical item touched; works once only. SvW for
1225 intelligent swords and $+5$ items in hand.
1226
1227\item[Dominion] Carry on tour through dominion, bonus to Confidence Level:
1228 $+10$ if seen by 1\%--50\%, $+20$ for 51\%--75\%, $+30$ for 76\%--90\%,
1229 $+40$ for 91\%--99\% or $+50$ for 100\%.
1230
1231\item[Health] Can \emph{cure blindness}, \emph{cure disease}, \emph{cure
1232 serious wounds}, \emph{neutralize poison}; no charges; each creature once
1233 per day.
1234
1235\item[Inertia] Spear $+3$. Stops or releases on command; stores momentum
1236 while stopped.
1237
ac6c07c4
MW
1238\item[Parrying] Rod $+5$ (does $\d{1d8} + 5$ damage, no $\delta S$); may
1239 \emph{parry} attacks ($+5$ to AC in mel\'ee).
1240
1241\item[Victory] Combat Results roll biased by $+25$; combat results difference
1242 capped at 100.
1243
1244\item[Weaponry] Rod $+5$; may split into two $+2$ rods which may each split
1245 into two $+1$ rods. Cannot divide by accident; easily reassembled. All
1246 rods do $\d{1d8} + \delta G$ damage (no $\delta S$).
1247
1248\item[Wyrm] Rod $+5$ (does $\d{1d8} + 5$ damage, no $\delta S$). On command,
1249 once per day, changes into small dragon (d10: 1--5 10 gold, 6--8 blue,
1250 9--10 black) with 30\,hp, harmed only by magic; may be magically healed.
1251
1252\end{description}
1253
1254\subsect{Rings}
1255
1256Maximum one ring per hand.
1257
1258\begin{description}
1259
1260\item[Animal control] Command 1d6 normal or one giant animal; no save;
1261 requires concentration; animals may flee or attack afterwards. Usable once
1262 per turn.
1263
1264\item[Delusion] Believed to be some other kind of ring.
1265
1266\item[Djinni summoning] Summon djinni to serve for one day. Usable once per
1267 week.
1268
1269\item[Ear] Worn as earring. Placed against surface; user hears sounds within
1270 $60'$ of surface. Usable three times per day.
1271
1272\item[Elemental adaptation] Permits vision and breathing on elemental plane.
1273
1274\item[Fire resistance] Withstand normal fire; $+2$ to save against fire and
1275 damage biased by $-1$ per die.
1276
1277\item[Holiness] Worn during meditation for spells; gain 1 spell each of
1278 levels 1--3. Cleric gains $+1$ on Turning rolls.
1279
1280\item[Human control] Control up to 6HD (NM is $\tfrac{1}{2}$), similar to
1281 \emph{charm person}. Lasts until cancelled, ring removed, or charm removed
1282 by \emph{dispel magic} or \emph{remove charm}.
1283
1284\item[Invisibility] Wearer becomes invisible (with items carried) while ring
1285 worn; becomes visible if attacking or casting spells. Usable once per
1286 turn; no duration limit.
1287
1288\item[Life protection] Negates 1d6 energy drain attacks. At zero, becomes
1289 \emph{ring of protection $+1$}; at $-1$, disintegrates.
1290
1291\item[Memory] Recall one spell cast within 1 turn. Usable once per day.
1292
1293\item[Plant control] Control plants (and plantlike monsters) in $30'$ square
1294 within $60'$; plants can entangle but not damage. Requires concentration.
1295
1296\item[Protection] Bonus to AC and saving throws. A \emph{ring of protection
1297 $+1$, 5$'$ radius} applies to all within area.
1298
1299\item[Quickness] Move and attack at double speed for one turn. Usable once
1300 per day.
1301
1302\item[Regeneration] Regenerates 1\,hp per turn; fingers regrow in 24 hours,
1303 limbs in 1 week. Cannot regenerate fire or acid damage. Will revive dead
1304 characters.
1305
1306\item[Remedies] Once per day, \emph{cure blindness}, \emph{cure disease},
1307 \emph{remove curse} or \emph{neutralize poison}, as C25.
1308
1309\item[Safety] Can retrospectively make saving throws; works 1d4 times and
1310 disintegrates.
1311
1312\item[Seeing] Can see all hidden, invisible and Ethereal objects within
1313 $120'$, in their true forms, undisguised; experience and power (level/HD)
1314 and basic character traits (alignment-ish) detected. Duration 3 turns;
1315 usable once per day.
1316
1317\item[Spell eating] As \emph{ring of spell turning}, but `eats' user's memory
1318 of spells after first one cast. A \emph{remove curse} from C25 allows
1319 removal of ring; from C36 turns it into a \emph{ring of spell turning}.
1320
1321\item[Spell storing] Contains 1d6 spells; wearer knows spells and effects.
1322 Spells replaced by casting at ring. About 20\% of rings contain cleric
da704ab3 1323 spells. Effects dispelled as M5 or C8.
ac6c07c4
MW
1324
1325\item[Spell turning] Reflects 2d6 spells back to caster per day.
1326
1327\item[Survival] Contains $\d{1d\%} + 100$ charges; one charge for survival
1328 without food or water for 24 hours, or without air for 1 hour; turns black
1329 when 5 charges left.
1330
1331\item[Telekinesis] Move inanimate objects of up to 2000\,cn by concentration,
1332 for distance of $50'$.
1333
1334\item[Truth] Detects lies, three times per day. Ring informs wearer of power
1335 telepathically.
1336
1337\item[Truthfulness] Ring informs wearer it is \emph{ring of truth}; when
1338 activated, wearer cannot lie (or evade). A \emph{remove curse} by C26
1339 allows removal.
1340
1341\item[Truthlessness] Ring informs wearer it is \emph{ring of truth}; when
1342 activated, wearer cannot tell the truth. A \emph{remove curse} by C26
1343 allows removal.
1344
1345\item[Water walking] Allows walking on any body of water without sinking.
1346
1347\item[Weakness] Strength becomes 3 within 1d6 rounds; \emph{remove curse}
1348 allows removal.
1349
1350\item[Wishes] Grants 1--4 wishes (1d10: 1--4 1, 5--7 2, 8--9 3, 10 4).
1351
1352\item[X-ray vision] See $30'$ through stone walls (or $60'$ through wood,
1353 cloth or water) by concentrating, detecting traps and secret doors; blocked
1354 by gold or lead; inspect $10' \times 10'$ area per turn. Usable once per
1355 hour.
1356
1357\end{description}
1358
1359\subsect{Miscellaneous items}
1360
1361\begin{description}
1362
1363\item[Amulet of protection from crystal balls and ESP] Wearer cannot be spied
1364 upon by a crystal ball or any form of \emph{ESP}.
1365
1366\item[Bag of devouring] Looks like small sack. Items in the bag are lost
1367 forever after $\d{1d6} + 6$ turns.
1368
1369\item[Bag of holding] Looks like small sack. Holds up to 10\,000\,cn of $10'
1370 \times 5' \times 3'$ items; weighs only 600\,cn when full.
1371
1372\item[Boat, undersea] Looks like riverboat; AC4, 40 hull points. Obeys
1373 commands to start, stop, turn, submerge, level off, and surface; bestows
1374 \emph{water breathing} on passengers and crew.
1375
1376\item[Boots of levitation] Move up and down (only) at $20'$ per round,
1377 carrying up to 2000\,cn. No duration limit.
1378
1379\item[Boots of speed] Move at 240 for 12 hours (must rest for 1 day
1380 afterwards).
1381
1382\item[Boots of travelling and leaping] Need no rest during normal movement;
1383 may jump $10'$ and $30'$ across.
1384
1385\item[Bowl of commanding water elementals] $3'\phi$; summons a 12HD water
1386 elemental (takes 1 turn), allowing control (requires concentration;
1387 elemental is hostile afterwards). Usable once per day.
1388
1389\item[Brazier of commanding fire elementals] Summons a 12HD fire elemental
1390 (takes 1 turn), allowing control (requires concentration; elemental is
1391 hostile afterwards). Usable once per day.
1392
1393\item[Broom of flying] On command, carries owner at MV\flying240 (can carry
1394 2000\,cn at MV\flying180).
1395
1396\item[Censer of controlling air elementals] Summons a 12HD air elemental
1397 (takes 1 turn), allowing control (requires concentration; elemental is
1398 hostile afterwards). Usable once per day.
1399
1400\item[Chime of time] $3''$ silvery metal stick. On command keeps track of
1401 time, chiming every hour (audible by all within $60'$; a \emph{silence
1402 15$'$ radius} spell dampens it to $30'$, but is dispelled). On command,
1403 shows time as gold colour extending from one end to other.
1404
1405\item[Crystal ball] See any place or object thought about; image clarity
1406 depends on familiarity with target. Image lasts 1 turn; usable three times
1407 per day.
1408
1409\item[Crystal ball with clairaudience] As \emph{crystal ball}, but can hear
1410 sound through ears of creature in area viewed.
1411
1412\item[Crystal ball with ESP] As \emph{crystal ball}, but can listen to
1413 thoughts of creature in area viewed.
1414
1415\item[Displacer cloak] Wearer appears to be $5'$ from actual position; $+2$
1416 on saves against spells, wands, turn-to-stone; $-2$ to hit in mel\'ee;
1417 most missile attacks fail automatically.
1418
1419\item[Drums of panic] Hearers $10'$--$240'$ away must SvS or flee for 3
1420 turns.
1421
1422\item[Efreeti bottle] Heavy jug $3'$ high. When unsealed and unstoppered,
1423 efreeti emerges to serve once per day for 101 days.
1424
1425\item[Egg of wonder] Thrown up to $60'$ range; creature emerges and grows to
1426 full size, obeys thrower's commands; disappears after one hour.
1427 \begin{tabular}[C]{\shade cl|cl} \hlx*{hv}
1428 \th{1d12} & \th{Animal} & \th{1d12} & \th{Animal} \\ \hlx{vhv}
1429 \01 & Baboon, rock & \07 & Cat, leopard \\ \hlx{+}
1430 \02 & Bat, giant & \08 & Ferret, giant \\ \hlx{+}
1431 \03 & Bear, black & \09 & Lizard, gecko \\ \hlx{+}
1432 \04 & Bear, grizzly & 10 & Lizard, draco \\ \hlx{+}
1433 \05 & Boar & 11 & Snake, racer \\ \hlx{+}
1434 \06 & Cat, mountain lion & 12 & Wolf, normal \\ \hlx*{vh}
1435 \end{tabular}
1436
1437\item[Elven cloak] Wearer almost invisible (detectable 1 in 6); becomes
1438 visible when attacking or casting spell, cannot become invisible for 1
1439 turn.
1440
1441\item[Elven boots] Move almost completely silently (detectable 1 in 10).
1442
1443\item[Flying carpet] Carry one passenger at MV\flying300, two at MV\flying
1444 240 or three at MV\flying180.
1445
1446\item[Gauntlets of ogre power] Strength of 18.
1447
1448\item[Girdle of giant strength] THAC0 12, double damage with weapon.
1449
1450\item[Helm of alignment changing] Changes wearer's alignment; \emph{remove
1451 curse} allows removal but wearer will resist.
1452
1453\item[Helm of reading] Wearer can read any writings (strange languages,
1454 magical writing, codes, etc.). May (1 in 10) be destroyed when wearer hit;
1455 destroyed if wearer killed.
1456
1457\item[Helm of telepathy] Send messages by thought to creature within $90'$,
1458 may read thoughts (requires concentration, SvS allowed to avoid thought
1459 reading).
1460
1461\item[Helm of teleportation] Allows \emph{teleport} as spell. After first
1462 use, or any use to teleport another creature, stops working until user
1463 casts \emph{teleport} on it.
1464
1465\item[Horn of blasting] Cone of sound $100' \times 20'$; 2d6 damage to those
1466 in area, SvS or deafened for 1 turn. Usable once per turn.
1467
1468\item[Lamp, hurricane] As \emph{lamp of long burning}. Shutters closed when
1469 found; when opened the first time each day, emits gusts of wind and rain,
1470 drenching all within $30'$. All must SvS (holder automatically fails) or
1471 be knocked over with carried items scattered within $60'$.
1472
1473\item[Lamp of long burning] Burns and illuminates without using oil. Becomes
1474 nonmagical if flame doused with water.
1475
1476\item[Metallion of ESP] Read thoughts of one creature within range by
1477 concentrating for 1 round (SvS to avoid); 1 in 6 chance broadcasts thoughts
1478 to all in range.
1479
1480\item[Mirror of life trapping] If looking into mirror, SvS or be sucked into
1481 it with all items. Stores up to 20 man-size or smaller creatures, who do
1482 not need food or air. Can communicate with those trapped inside. Breaking
1483 mirror or \emph{wish} (one each) releases those trapped.
1484
1485\item[Muzzle of training] Adjusts to fit any monster with bite attack.
1486 Victim can breathe but not bite or talk. Locks in place (as if
1487 \emph{wizard lock} by M15) and unlocks by command.
1488
1489\item[Nail, finger] Looks like $1''$--$4''$ carpentry nail. Disappears if
1490 commanded as \emph{nail of pointing}; thereafter, if user attempts to hide
1491 from enemy (e.g., by using \emph{invisibility}), may appear (always first
1492 time, 1 in 4 chance thereafter) as glowing finger pointing at user for 1d6
1493 rounds. A \emph{remove curse} removes the nail forever.
1494
1495\item[Nail of pointing] Looks like $1''$--$4''$ carpentry nail. If
1496 commanded, turns into bony finger and points to named nonmagical item.
1497 Cannot detect living or undead creatures; no range limit. Usable once per
1498 day.
1499
1500\item[Ointment] Salve in small box.
1501 \begin{enumerate*}
1502 \item \emph{Blessing:} Bonus $+2$ on AC and saves for 1 turn.
1503 \item \emph{Healing:} Cures $\d{2d6} + 2$\,hp damage.
1504 \item \emph{Poison:} Seems like \emph{blessing}; SvPn at $-2$ or die.
1505 \item \emph{Scarring:} Seems like \emph{healing}; causes $\d{2d6} + 2$\,hp
1506 burn damage curable by \emph{ointment of soothing}, \emph{cureall},
1507 \emph{heal} or \emph{wish}.
1508 \item \emph{Soothing:} Cures all burn damage.
1509 \item \emph{Tanning:} Skin turns bright colour; wears off in 1d4 months.
1510 \end{enumerate*}
1511
1512\item[Pouch of security] Size of large sack. Attempts to steal cause it to
1513 scream `I am being stolen!' for 1 hour or until held by owner and commanded
1514 to stop.
1515
1516\item[Quill of copying] Copies spell on scroll: burn original scroll, mix
1517 ashes with rare ink (1000\,gp cost), place on blank scroll with inkwell and
1518 command to write; quill writes two copies of the spell. Only copies one
1519 spell (one of lowest level on original scroll). Blots 1 in 4, ruining
1520 scroll unless fixed with \emph{wish}.
1521
1522\item[Rope of climbing] Thin rope $50'$ long: climbs in any direction on
1523 command, fastens to any protruding surface and supports 10\,000\,cn.
1524
1525\item[Scarab of protection] Absorbs curses, or \emph{finger of death}; usable
1526 2d6 times.
1527
1528\item[Slate of identification] Identifies magical items placed on it, with a
1529 (new, if possible) command word; cannot detect \emph{cursed} items or
1530 numbers of charges. Ten charges usable per day; uses: potion~(2),
1531 missile~(3), wand~(4), staff~(5), permanent weapon~(6), armour or
1532 shield~(7), miscellaneous item~(10 or more).
1533
1534\item[Stone of controlling earth elementals] $3''\phi$; summons a 12HD earth
1535 elemental (takes 1 turn), allowing control (requires concentration;
1536 elemental is hostile afterwards). Usable once per day.
1537
1538\item[Talisman of elemental travel] Cast \emph{conjure elemental} while
1539 touching elemental symbol on talisman to enter elemental plane; talisman
1540 allows clear vision ($120'$--$1200'$ range) and breathing. Talisman may be
1541 of any element or greater talisman with all four symbols (equal chances for
1542 all five). Greater talisman can (on command) be used to control
1543 elementals, usable ten times per trip.
1544
1545\item[Wheel of floating] Allows wagon to be towed across river or stream.
1546 First wheel allows 10\,000\,cn to be carried; each extra wheel allows extra
1547 5000\,cn, up to maximum of four.
1548
1549\item[Wheel of fortune] Wheel, $10'\phi$, mounted on wall and easily rotated,
1550 contains black (with white skull) and white (with red heart) wedges. When
1551 spun, rotates for 3 rounds. Cannot be affected by magic; a \emph{wish}
1552 will make the wheel disappear. Requires 26HD to move, weighs 20\,000\,cn.
1553 Usable by each person once per day; cannot be used by \emph{charmed}
1554 creatures.
1555 \begin{tabular}[C]{\shade c>{\raggedright}p{5pc}|c>{\raggedright}p{5pc}}
1556 \hlx*{hv}
1557 \th{1d12} & \th{Effect} &
1558 \th{1d12} & \th{Effect} \\ \hlx{vhv}
1559 \01 & 1000\,gp appear &
1560 \07 & ability score drops by 1 \\ \hlx{+}
1561 \02 & 10 garnets (100\,gp each) appear &
1562 \08 & PR drops by 1 \\ \hlx{+}
1563 \03 & 1 brooch (1000\,gp) appears &
1564 \09 & $C$ drops by 1 \\ \hlx{+}
1565 \04 & 1 misc magic item appears &
1566 10 & least valuable magic item disintegrates \\ \hlx{+}
1567 \05 & ability score rises by 1 &
1568 11 & nonmagical items disintegrate \\ \hlx{+}
1569 \06 & PR or $C$ rises by 1 &
1570 12 & die \\ \hlx*{vh}
1571 \end{tabular}
1572
1573\item[Wheel, square] Useless on roads or flat terrain. Allows movement on
1574 mountains and deserts (MV20 with one, MV30 with two, MV40 with three and
1575 MV60 with four).
1576
1577\end{description}
1578
1579\subsect{Armour and shields}
1580
1581Cursed 1 in 8: revealed in earnest combat; \emph{remove curse} allows
1582removal, C36 removes curse entirely.
1583
1584Special powers usable once per day.
1585
1586\begin{description}
1587
1588\item[Absorption] Energy drains lose one `plus' instead of affecting wearer;
1589 armour disintegrates at zero; no daily limit.
1590
1591\item[Charm] When hit, opponent must SvS or be \emph{charmed} ($+4$ bonus if
1592 using weapon). Only one \emph{charm} per day.
1593
1594\item[Cure wounds] Cures half wearer's damage.
1595
1596\item[Electricity] When charged by command, inflicts 6d6 damage (SvS for
1597 half, $+4$ bonus if using weapon) against next attacker to hit. Only one
1598 blast per day.
1599
1600\item[Energy drain] When charged by command, inflicts 1ED:Wt (SvS to avoid,
1601 $+4$ bonus if using weapon) against next attacker to hit. Only one drain
1602 per day.
1603
1604\item[Ethereality] Become ethereal or return to prime by command, once each
1605 once per day.
1606
1607\item[Fly] On command allows flight (MV\flying360, for 12 turns). Usable
1608 once per day.
1609
1610\item[Gaseous form] Assume gaseous form (with items carried) for up to 6
1611 turns. Usable once per day.
1612
1613\item[Haste] Double movement and attacks for 1 turn. Usable once per day.
1614
1615\item[Invisibility] Become invisible on command with all items carried, until
1616 attacking or casting spell. Usable three times per day.
1617
1618\item[Reflection] Reflects \emph{light} or \emph{continual light} at caster
1619 (who may SvS to avoid), three times per day. Meet gaze attacks as if using
1620 mirror, but without $-2$ to hit.
1621
1622\item[Remove curse] Cannot be \emph{cursed}; removes curses as if C36.
1623 Usable three times in total.
1624
1625\end{description}
1626
1627\subsect{Missiles}
1628
1629\begin{description}
1630
1631\item[Biting] On hit, becomes poisonous snake: SvPn or die.
1632
1633\item[Blinking] Blinks in and out of existence to pass allies.
1634
1635\item[Charming] Target must SvS or be \emph{charmed}.
1636
1637\item[Climbing] If shot at object, fastens securely and creates $50'$ rope
1638 supporting any number of climbers. Disappears with rope after 1 turn.
1639
1640\item[Curing] Obviously blunt and inscribed with holy symbol: cures $\d{2d6}
1641 + 2\delta G$ damage.
1642
1643\item[Disarming] SvS or drop weapon.
1644
1645\item[Dispelling] Creates \emph{dispel magic} (by M15) on target.
1646
1647\item[Flying] Ranges increased by factor of 5.
1648
1649\item[Lighting] Creates \emph{light} ($30'$ radius, 12 turns) on demand or
1650 on hit (SvS or blinded) and disintegrates.
1651
1652\item[Penetrating] Not slowed by underbrush, webs, or other cover; no hit
1653 modification for cover.
1654
1655\item[Refilling] If left in container with normal missiles, creates 1d20 more
1656 normal missiles each day.
1657
1658\item[Screaming] Emits screams as it flies; all within $30'$ of path must
1659 check morale or retreat for 1d8 rounds.
1660
1661\item[Seeking] Automatically hits target object (misses creatures). Can be
1662 used for disarming.
1663
1664\item[Sinking] Causes $\d{1d10} + 10$ hull points damage to ships.
1665
1666\item[Slaying] Designated \emph{opponent}s must SvDR or die.
1667
1668\item[Speaking] Misses creatures: may be shot at target or named place within
1669 10 miles; repeats 20 word spoken message.
1670
1671\item[Stunning] Target must SvS or be stunned for 1d6 rounds.
1672
1673\item[Teleporting] Target must SvS (with $+2$ bonus) or be \emph{teleported}
1674 1d\% miles in random direction; will land safely.
1675
1676\item[Transporting] Target must SvS or be sent $360'$ to place of user's
1677 choosing.
1678
1679\item[Wounding] Causes 1\,hp damage per round until magically cured; cannot
1680 affect constructs or undead.
1681
1682\end{description}
1683
1684\subsect{Sword primary powers}
1685
1686Usually usable once per round as often as desired.
1687
1688\begin{description}
1689
1690\item[Detect evil/good] Detects good or ill intentions within $20'$.
1691
1692\item[Detect gems] Points to gems within $60'$, detecting amounts.
1693
1694\item[Detect magic] Detects magical items and effects within $20'$. Usable
1695 three times per day.
1696
1697\item[Detect metal] Points to metal of requested type within $60'$, but
1698 cannot detect amount.
1699
1700\item[Detect shifting walls] Within $10'$.
1701
1702\item[Detect slopes] Within $10'$.
1703
1704\item[Find secret doors] Within $10'$. Usable three times per day.
1705
1706\item[Find traps] Within $10'$. Usable three times per day.
1707
1708\item[See invisible] Find invisible and hidden creatures and objects (not
1709 secret doors) within $20'$.
1710
1711\end{description}
1712
1713\subsect{Sword extraordinary powers}
1714
1715Usually usable once per round, up to three times per day.
1716
1717\begin{description}
1718
1719\item[Clairaudience] Hear sound through ears of creature within $60'$.
1720
1721\item[Clairvoyance] See through eyes of creature within $60'$.
1722
1723\item[ESP] Listen to thoughts of creature within $60'$.
1724
1725\item[Extra damage] Damage multiplied by 4 (or 5, 6, \dots\ for duplicates).
1726 Duration 1d10 rounds.
1727
1728\item[Flying] Allows flight MV\flying360 for 3 turns.
1729
1730\item[Healing] Heals 6\,hp (or 12, 18, \dots\ for duplicates) per day, at
1731 1\,hp per round.
1732
1733\item[Illusion] Creates illusion in $20'$ cube within $240'$ while user
1734 concentrates. Monsters are AC9 and disappear when hit. Victim may SvS to
1735 disbelieve the illusion. Never causes damage; effects wear off in 1d4
1736 turns.
1737
1738\item[Levitation] Move up and down (only) at $20'$ per round, carrying up to
1739 2000\,cn, for 3 turns.
1740
1741\item[Telekinesis] Move inanimate objects of up to 2000\,cn by concentration,
1742 for distance of $50'$.
1743
1744\item[Telepathy] Send messages by thought to creature within $90'$, may read
1745 thoughts (requires concentration, SvS allowed to avoid thought reading).
1746
1747\item[Teleportation] As spell. Usable once per day.
1748
1749\item[X-ray vision] See $30'$ through stone walls (or $60'$ through wood,
1750 cloth or water) by concentrating, detecting traps and secret doors; blocked
1751 by gold or lead; inspect $10' \times 10'$ area per use.
1752
1753\end{description}
1754
1755\subsect{Weapon talents}
1756
1757Usually usable once per day. Missile weapon talents usually apply to
1758missiles fired.
1759
1760\begin{description}
1761
1762\item[Breathing] Allows \emph{water breathing} (for 1 day) or \emph{create
1763 air} (for one hour).
1764
1765\item[Charming] Can \emph{charm} one humanoid within $120'$.
1766
1767\item[Deceiving] Change appearance of user (facial features, equipment, but
1768 not size) while carried (unsheathed); cannot disguise itself.
1769
1770\item[Defending] Bonus can be applied to AC instead of hit/damage.
1771
1772\item[Deflecting] Optionally used to deflect energy drain, losing one `plus';
1773 disintegrates at $-1$. Applies to missile weapon itself.
1774
1775\item[Draining] Can drain $\d{1d4} + 4$ levels, as 1ED:Wh. Missile weapons
1776 lose one `plus' per drain.
1777
1778\item[Extinguishing] Cool to touch. Double $\delta G$ against fire-using
1779 creatures. Douses normal fire.
1780
1781\item[Finding] Sense direction of one known object within $120'$ (but not
1782 distance). Will not locate creatures.
1783
1784\item[Flaming] Harmless to weapon and user. Bonus $+2$ to hit and damage
1785 hippogriff, pegasis, roc and troll, $+3$ to hit and damage treant and
1786 undead. Usable as required.
1787
1788\item[Flying] Must first be used normally in each battle; on command attacks
1789 by itself for three rounds (or on command). Missile weapons create
1790 ammunition as needed.
1791
1792\item[Healing] Cures $\d{2d6} + 2$\,hp of the user only.
1793
1794\item[Hiding] Can render the user invisible (with all items, becomes visible
1795 when attacking or casting spells). Additionally, weapon only can become
1796 invisible three times per day.
1797
1798\item[Holding] Up to four humanoids within $180'$ SvS or paralysed for 9
1799 turns. Penalty $-2$ on save if cast on single individual. Cancelled by
1800 \emph{dispel magic} or \emph{free person}.
1801
1802\item[Lighting] Create \emph{light} at $120'$ range.
1803
1804\item[Silencing] Cause \emph{silence} in $15'$ radius, at $180'$ range, for
1805 12 turns.
1806
1807\item[Slicing] (Only edged weapons.) If $\textrm{hit roll} + \delta G \ge
1808 19$, opponent must SvDR or be killed. Doesn't work against constructs or
1809 undead.
1810
1811\item[Slowing] Opponent hit moves and attacks at half speed for 1 turn (no
1812 save).
1813
1814\item[Speeding] Doubles user's movement and attack rate for 1 turn.
1815
1816\item[Translating] User can understand any languages heard for 6 turns.
1817
1818\item[Watching] On command, weapon will watch for monster type and vibrate
1819 slightly if any come within $60'$.
1820
1821\item[Wishing] Grants 1d3 wishes.
1822
4005b342
MW
1823\end{description}
1824
1825\end{multicols}
1826
46d528a4
MW
1827\end{document}
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