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[dnd] / treasure.tex
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46d528a4 1\documentclass{tables}
4005b342 2\usepackage{mdwlist}
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3
4\def\nil{\multicolumn{2}{c}{---}}
5\def\lnil{\multicolumn{2}{l}{---}}
6
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7\makeatletter
8\def\subsect#1{\goodbreak\medskip\textbf{#1}\par\nobreak\@nobreaktrue}
9
10\renewenvironment{description}{%
11 \basedescript{%
12 \let\makelabel\textit%
13 \desclabelstyle{\pushlabel}%
14 \desclabelwidth{2em}%
15 \parsep\z@%
16 \itemsep\medskipamount%
17 }%
18}{%
19 \endbasedescript%
20}
21
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22\begin{document}
23
24\sect{Treasure}
25
26\small
27
28\begin{set}
29\begin{tabular}{\shade c*5{r@{\% }l}} \hlx*{hv}
30 \tt{Unguarded treasure} \\
31 \th{Level} & \multicolumn{2}{c}{\th{sp}}
32 & \multicolumn{2}{c}{\th{gp}}
33 & \multicolumn{2}{c}{\th{Gems}}
34 & \multicolumn{2}{c}{\th{Jewellery}}
35 & \multicolumn{2}{l}{\th{Magic items}}
36 \\ \hlx{vhv}
37 1 & 100 & $\dice{1d6} \times 100$
38 & 50 & $\dice{1d6} \times 10$
39 & 5 & 1d6
40 & 2 & 1d6
41 & 2 & Any 1
42 \\ \hlx{+}
43 2--3 & 100 & $\dice{1d12} \times 100$
44 & 50 & $\dice{1d6} \times 100$
45 & 10 & 1d6
46 & 5 & 1d6
47 & 8 & Any 1
48 \\ \hlx{+}
49 4--5 & 100 & $\dice{1d6} \times 1000$
50 & 100 & $\dice{1d6} \times 200$
51 & 20 & 1d8
52 & 10 & 1d8
53 & 10 & Any 1
54 \\ \hlx{+}
55 6--7 & 100 & $\dice{1d6} \times 2000$
56 & 100 & $\dice{1d6} \times 500$
57 & 30 & 1d10
58 & 15 & 1d10
59 & 15 & Any 1
60 \\ \hlx{+}
61 8--9 & 100 & $\dice{1d6} \times 5000$
62 & 100 & $\dice{1d6} \times 1000$
63 & 40 & 1d12
64 & 20 & 1d12
65 & 20 & Any 1
66 \\ \hlx*{vh}
67\end{tabular}
68\line
69\begin{tabular}
70 {\shade c*8{r@{\% }l}r@{\% }
71 >{\raggedright\let\\\tabularnewline}p{0.85in}} \hlx*{hv}
72 \tt{Treasure in lair} \\
73 & \multicolumn{10}{c}{\th{Coins (in 000s)}}
74 & \multicolumn{4}{c}{}
75 & \multicolumn{2}{c}{\th{Special}} \\
76 \th{Type} & \multicolumn{2}{c}{\th{cp}} & \multicolumn{2}{c}{\th{sp}}
77 & \multicolumn{2}{c}{\th{ep}} & \multicolumn{2}{c}{\th{gp}}
78 & \multicolumn{2}{c}{\th{pp}}
79 & \multicolumn{2}{c}{\th{Gems}}
80 & \multicolumn{2}{c}{\th{Jewellery}}
81 & \multicolumn{2}{c}{\th{treasure}}
82 & \multicolumn{2}{l}{\th{Magic items}}
83 \\ \hlx{vhv}
84 A & 25 & 1d6 & 30 & 1d6 & 20 & 1d4 & 35 & 2d6 & 25 & 1d2
85 & 50 & 6d6 & 50 & 6d6 & 10 & 1d2
86 & 30 & Any 3
87 \\ \hlx{+}
88 B & 50 & 1d8 & 25 & 1d6 & 25 & 1d4 & 35 & 1d3 & \nil
89 & 25 & 1d6 & 25 & 1d6 & \nil
90 & 10 & 1 sword, misc weapon or armour
91 \\ \hlx{+}
92 C & 20 & 1d12 & 30 & 1d4 & 10 & 1d4 & \nil & \nil
93 & 25 & 1d4 & 25 & 1d4 & 5 & 1d2
94 & 10 & Any 2
95 \\ \hlx{+}
96 D & 10 & 1d8 & 15 & 1d12 & \nil & 60 & 1d6 & \nil
97 & 30 & 1d8 & 30 & 1d8 & 10 & 1d2
98 & 10 & Any 2 + 1 potion
99 \\ \hlx{+}
100 E & 5 & 1d10 & 30 & 1d12 & 25 & 1d4 & 25 & 1d8 & \nil
101 & 10 & 1d10 & 10 & 1d10 & 15 & 1d2
102 & 25 & Any 3 + 1 scroll
103 \\ \hlx{+}
104 F & \nil & 10 & 2d10 & 20 & 1d8 & 45 & 1d12 & 30 & 1d3
105 & 20 & 2d12 & 10 & 1d12 & 20 & 1d3
106 & 30 & 1 potion + 1 scroll + 3 any but weapons
107 \\ \hlx{+}
108 G & \nil & \nil & \nil & 50 & $\d{1d4} \times 10$
109 & 50 & 1d6 & 25 & 3d6 & 25 & 1d10 & 30 & 1d3
110 & 35 & Any 4 + 1 scroll
111 \\ \hlx{+}
112 H & 25 & 3d8 & 50 &1d100 & 50 & $\d{1d4} \times 10$
113 & 50 & $\d{1d6} \times 10$
114 & 25 & 5d4 & 50 &1d100 & 50 & $\d{1d4} \times 10$ & 10 & 1d2
115 & 15 & Any 4 + 1 potion + 1 scroll
116 \\ \hlx{+}
117 I & \nil & \nil & \nil & \nil & 30 & 1d8
118 & 50 & 2d6 & 50 & 2d6 & 5 & 1d2
119 & 15 & Any 1
120 \\ \hlx{+}
121 J & 25 & 1d4 & 10 & 1d3 & \nil & \nil & \nil
122 & \nil & \nil & \nil & \lnil
123 \\ \hlx{+}
124 K & \nil & 30 & 1d6 & 10 & 1d2 & \nil & \nil
125 & \nil & \nil & \nil & \lnil
126 \\ \hlx{+}
127 L & \nil & \nil & \nil & \nil & \nil
128 & 50 & 1d4 & \nil & \nil & \lnil
129 \\ \hlx{+}
130 M & \nil & \nil & \nil & \nil & \nil
131 & 55 & 1d4 & 45 & 2d6 & \nil & \lnil
132 \\ \hlx{+}
133 N & \nil & \nil & \nil & \nil & \nil
134 & \nil & \nil & 10 & 1d2 & 40 & 2d4 potions
135 \\ \hlx{+}
136 O & \nil & \nil & \nil & \nil & \nil
137 & \nil & \nil & 10 & 1d3 & 50 & 1d4 scrolls
138 \\ \hlx*{vh}
139\end{tabular}
140\line
141\begin{tabular}
142 {\shade c*9{r@{\% }l}} \hlx*{hv}
143 \tt{Treasure carried} \\
144 & \multicolumn{10}{c}{\th{Coins}}
145 & \multicolumn{4}{c}{}
146 & \multicolumn{2}{c}{\th{Special}} \\
147 \th{Type} & \multicolumn{2}{c}{\th{cp}} & \multicolumn{2}{c}{\th{sp}}
148 & \multicolumn{2}{c}{\th{ep}} & \multicolumn{2}{c}{\th{gp}}
149 & \multicolumn{2}{c}{\th{pp}}
150 & \multicolumn{2}{c}{\th{Gems}}
151 & \multicolumn{2}{c}{\th{Jewellery}}
152 & \multicolumn{2}{c}{\th{treasure}}
153 & \multicolumn{2}{l}{\th{Magic items}}
154 \\ \hlx{vhv}
155 P & 100 & 3d8 & \nil & \nil & \nil & \nil
156 & \nil & \nil & \nil & \lnil
157 \\ \hlx{+}
158 Q & \nil & 100 & 3d6 & \nil & \nil & \nil
159 & \nil & \nil & \nil & \lnil
160 \\ \hlx{+}
161 R & \nil & \nil & 100 & 2d6 & \nil & \nil
162 & \nil & \nil & \nil & \lnil
163 \\ \hlx{+}
164 S & \nil & \nil & \nil & 100 & 2d4 & \nil
165 & 5 & 1 & \nil & \nil & \lnil
166 \\ \hlx{+}
167 T & \nil & \nil & \nil & \nil & 100 & 1d6
168 & 5 & 1 & \nil & \nil & \lnil
169 \\ \hlx{+}
170 U & 10 & 1d100 & 10 & 1d00 & \nil & 5 & 1d100 & \nil
171 & 5 & 1d2 & 5 & 1d4 & 2 & 1 & 2 & Any 1
172 \\ \hlx{+}
173 V & \nil & 10 & 1d00 & 5 & 1d100 & 5 & 1d100 & 5 & 1d100
174 & 10 & 1d2 & 10 & 1d4 & 5 & 1 & 5 & Any 1
175 \\ \hlx*{vh}
176\end{tabular}
177\end{set}
178\begin{set}
179\begin{tabular}{\shade crl} \hlx*{hv}
180 \tt{Gem values} \\
181 \th{d\%} & \th{Value (gp)} & \th{Examples} \\ \hlx{vhv}
182 01--03 & 10 & Agate, quartz, turquoise \\ \hlx{+}
183 04--10 & 50 & Crystal, jasper, onyx \\ \hlx{+}
184 11--25 & 100 & Amber, amethyst, coral, garnet, jade \\ \hlx{+}
185 26--46 & 500 & Aquamarine, pearl, topaz \\ \hlx{+}
186 47--71 & 1\,000 & Carbuncle, opal \\ \hlx{+}
187 72--90 & 5\,000 & Emerald, ruby, sapphire \\ \hlx{+}
188 91--97 & 10\,000 & Diamond, jacinth \\ \hlx{+}
189 98--00 & Special & Starstone, tristal \\ \hlx*{vh}
190\end{tabular}
191\rowgap
192\begin{tabular}{\shade cl} \hlx*{hv}
193 \tt{Gem modifications} \\
194 \th{d10} & \th{Modify} \\ \hlx{vhv}
195 1--4 & Size \\ \hlx{+}
196 5--8 & Quality \\ \hlx{+}
197 9--10 & Both size and quality \\ \hlx*{vh}
198\end{tabular}
199\colgap
200\begin{tabular}{\shade cllr@{}l} \hlx*{hv}
201 \tt{Gem variations} \\
202 \th{d10} & \th{Size} & \th{Quality}
203 & \multicolumn{2}{c}{\th{Value}} \\ \hlx{vhv}
4005b342 204 \01 & Very small & Very poor & 12&.5\% \\ \hlx{+}
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205 2--3 & Small & Poor & 25&\% \\ \hlx{+}
206 4--5 & Fairly small & Fairly poor & 50&\% \\ \hlx{+}
207 6--7 & Fairly large & Fairly good & 200&\% \\ \hlx{+}
208 8--9 & Large & Good & 400&\% \\ \hlx{+}
209 10 & Very large & Very good & 800&\% \\ \hlx*{vh}
210\end{tabular}
211\line
212\begin{tabular}{\shade crr} \hlx*{hv}
213 \tt{Jewellery value} \\
214 \th{d\%} & \th{Value (gp)} & \th{Enc (cn)} \\ \hlx{vhv}
215 01 & 100 & 10 \\ \hlx{+}
216 02--03 & 500 & 10 \\ \hlx{+}
217 04--06 & 1\,000 & 10 \\ \hlx{+}
218 07--10 & 1\,500 & 10 \\ \hlx{+}
219 11--16 & 2\,000 & 10 \\ \hlx{+}
220 17--24 & 2\,500 & 10 \\ \hlx{+}
221 25--34 & 3\,000 & 25 \\ \hlx{+}
222 35--45 & 4\,000 & 25 \\ \hlx{+}
223 46--58 & 5\,000 & 25 \\ \hlx{+}
224 59--69 & 7\,500 & 25 \\ \hlx{+}
225 70--78 & 10\,000 & 25 \\ \hlx{+}
226 79--85 & 15\,000 & 25 \\ \hlx{+}
227 86--90 & 20\,000 & 50 \\ \hlx{+}
228 91--94 & 25\,000 & 50 \\ \hlx{+}
229 95--97 & 30\,000 & 50 \\ \hlx{+}
230 98--99 & 40\,000 & 50 \\ \hlx{+}
231 00 & 50\,000 & 50 \\ \hlx*{vh}
232\end{tabular}
233\rowgap
234\begin{tabular}{\shade clll} \hlx*{hv}
235 \tt{Jewellery types} \\
236 & \multicolumn{1}{c}{\th{Common}}
237 & \multicolumn{1}{c}{\th{Uncommon}}
238 & \multicolumn{1}{c}{\th{Rare}} \\
239 \th{d10} & \th{(100--3\,999\,gp)}
240 & \th{(4\,000--14\,999\,gp)}
241 & \th{(15\,000--50\,000\,gp)} \\ \hlx{vhv}
242 1 & Anklet & Armband & Amulet \\ \hlx{+}
243 2 & Beads & Belt & Crown \\ \hlx{+}
244 3 & Bracelet & Collar & Diadem \\ \hlx{+}
245 4 & Brooch & Earring & Medallion \\ \hlx{+}
246 5 & Buckle & Four-leaf clover & Orb \\ \hlx{+}
247 6 & Cameo & Heart & Ring \\ \hlx{+}
248 7 & Chain & Leaf & Scarab \\ \hlx{+}
249 8 & Clasp & Necklace & Sceptre \\ \hlx{+}
250 9 & Locket & Pendant & Talisman \\ \hlx{+}
251 10 & Pin & Rabbit's foot & Tiara \\ \hlx*{vh}
252\end{tabular}
253\end{set}
254\begin{set}
255\begin{tabular}{\shade clMlMl} \hlx*{hv}
256 \tt{Special treasures} \\
257 \th{d\%} & \th{Item} & \th{Value (gp)} & \th{Enc (cn)} \\ \hlx{vhv}
258 01--10 & Book, rare & \d{1d100} \times 10 & \d{1d100} \\ \hlx{+}
259 & \multicolumn{3}{l}
260 {Fur, common (e.g., beaver, fox, marten, seal):} \\
261 11--12 & \quad Pelt & \d{1d4} & \d{1d6} \times 10 \\
262 13--17 & \quad Cape & \d{1d6} \times 100 & (\d{1d8} + 4) \times 10 \\
263 18--20 & \quad Coat & \d{3d4} \times 100 & (\d{2d6} + 8) \times 10
264 \\ \hlx{+}
265 & \multicolumn{3}{l}
266 {Fur, rare (e.g., ermine, mink, sable):} \\
267 21--22 & \quad Pelt & \d{2d6} & \d{1d6} \times 10 \\
268 23--27 & \quad Cape & \d{4d6} \times 100 & (\d{1d8} + 4) \times 10 \\
269 28--30 & \quad Coat & \d{1d4} \times 1\,000 & (\d{2d6} + 8) \times 10
270 \\ \hlx{+}
271 31--35 & Incense, rare (per stick) & \d{5d6} & 1 \\ \hlx{+}
272 36--40 & Perfume, rare (per vial) & (\d{1d10} + 5) \times 10 & 1 \\
273 \hlx{+}
274 41--55 & Rug or tapestry (per sq.\,yd) &
275 \d{2d10} & \d{1d6} \times 100 \\ \hlx{+}
276 56--65 & Silk (per sq.\,yd) &
277 \d{1d8} & \d{1d6} \times 10 \\ \hlx{+}
278 66--75 & Skin, animal & \d{1d10} & \d{5d4} \times 10 \\ \hlx{+}
279 76--85 & Skin, monster & \d{1d10} \times 100 & \d{1d100} \times 50 \\
280 \hlx{+}
281 86--90 & Spice, rare & \d{4d4} \hbox{ per cn} & \d{1d100} \\ \hlx{+}
282 91--95 & Statuette & \d{1d10} \times 100 & \d{1d100} \\ \hlx{+}
283 96--00 & Wine, rare (per bottle) & \d{1d6} & (\d{1d6} + 3) \times 10
284 \\ \hlx*{vh}
285\end{tabular}
286\end{set}
287\begin{set}
288\begin{tabular}{\shade cl} \hlx*{hv}
289 \tt{Magical items} \\
290 \th{d\%} & \th{Item type} \\ \hlx{vhv}
291 01--25 & Potion \\ \hlx{+}
292 26--37 & Scroll \\ \hlx{+}
293 38--46 & Wand, staff, or rod \\ \hlx{+}
294 47--52 & Ring \\ \hlx{+}
295 53--62 & Miscellaneous item \\ \hlx{+}
296 63--72 & Armour or shield \\ \hlx{+}
297 73--83 & Missile weapon or missile \\ \hlx{+}
298 84--92 & Sword \\ \hlx{+}
299 93--00 & Miscellaneous weapon \\ \hlx*{vh}
300\end{tabular}
301\line
302\begin{tabular}{\shade cl} \hlx*{hv}
303 \tt{Wands, staves, rods} \\
304 \th{d\%} & \th{Item type} \\ \hlx{vhv}
305 01--05 & Wand of Cold (M-U) \\ \hlx{+}
306 06--10 & Wand of Enemy Detection (M-U) \\ \hlx{+}
307 11--14 & Wand of Fear (M-U) \\ \hlx{+}
308 15--19 & Wand of Fireballs (M-U) \\ \hlx{+}
309 20--23 & Wand of Illusion (M-U) \\ \hlx{+}
310 24--28 & Wand of Lightning Bolts (M-U) \\ \hlx{+}
311 29--33 & Wand of Magic Detection (M-U) \\ \hlx{+}
312 34--38 & Wand of Metal Detection (M-U) \\ \hlx{+}
313 39--42 & Wand of Negation (M-U) \\ \hlx{+}
314 43--47 & Wand of Paralysation (M-U) \\ \hlx{+}
315 48--52 & Wand of Polymorphing (M-U) \\ \hlx{+}
316 53--56 & Wand of Secret Door Detection (M-U) \\ \hlx{+}
317 57--60 & Wand of Trap Detection (M-U) \\ \hlx{+}
318 61 & Staff of Commanding (S) \\ \hlx{+}
319 62--63 & Staff of Dispelling \\ \hlx{+}
320 64--66 & Staff of the Druids (Dr) \\ \hlx{+}
321 67--69 & Staff of an Element (M-U) \\ \hlx{+}
322 70--71 & Staff of Harming (C) \\ \hlx{+}
323 72--78 & Staff of Healing (C) \\ \hlx{+}
324 79 & Staff of Power (M-U) \\ \hlx{+}
325 80--82 & Snake Staff (C) \\ \hlx{+}
326 83--85 & Staff of Striking (C) \\ \hlx{+}
327 86--87 & Staff of Withering (C) \\ \hlx{+}
328 88 & Staff of Wizardry (M-U) \\ \hlx{+}
329 89--90 & Rod of Cancellation \\ \hlx{+}
330 91 & Rod of Dominion \\ \hlx{+}
331 92 & Rod of Health (C) \\ \hlx{+}
332 93--94 & Rod of Inertia (non-S) \\ \hlx{+}
333 95 & Rod of Parrying \\ \hlx{+}
334 96 & Rod of Victory \\ \hlx{+}
335 97--99 & Rod of Weaponry \\ \hlx{+}
336 00 & Rod of the Wyrm \\ \hlx*{vh}
337\end{tabular}
338\rowgap
339\begin{tabular}{\shade cl} \hlx*{hv}
340 \tt{Rings} \\
341 \th{d\%} & \th{Ring type} \\ \hlx{vhv}
342 01--02 & Animal control \\ \hlx{+}
343 03--08 & Delusion \\ \hlx{+}
344 09 & Djinni summoning \\ \hlx{+}
345 10--13 & Ear \\ \hlx{+}
346 14--17 & Elemental adaptation \\ \hlx{+}
347 18--23 & Fire resistance \\ \hlx{+}
348 24--26 & Holiness (C, Dr) \\ \hlx{+}
349 27 & Human control \\ \hlx{+}
350 28--32 & Invisibility \\ \hlx{+}
351 33--35 & Life protection \\ \hlx{+}
352 36--38 & Memory (S) \\ \hlx{+}
353 39--40 & Plant control \\ \hlx{+}
354 41--45 & Protection $+1$ \\ \hlx{+}
355 46--48 & Protection $+2$ \\ \hlx{+}
356 49--50 & Protection $+3$ \\ \hlx{+}
357 51 & Protection $+4$ \\ \hlx{+}
358 52--55 & Quickness \\ \hlx{+}
359 56 & Regeneration \\ \hlx{+}
360 57--59 & Remedies \\ \hlx{+}
361 60--61 & Safety \\ \hlx{+}
362 62--64 & Seeing \\ \hlx{+}
363 65--67 & Spell eating \\ \hlx{+}
364 68--69 & Spell storing \\ \hlx{+}
365 70--71 & Spell turning \\ \hlx{+}
366 72--75 & Survival \\ \hlx{+}
367 76--77 & Telekinesis \\ \hlx{+}
368 78--81 & Truth \\ \hlx{+}
369 82--84 & Truthfulness \\ \hlx{+}
370 85--86 & Truthlessness \\ \hlx{+}
371 87--91 & Water walking \\ \hlx{+}
372 92--96 & Weakness \\ \hlx{+}
373 97--98 & Wishes \\ \hlx{+}
374 99--00 & X-ray vision \\ \hlx*{vh}
375\end{tabular}
376\end{set}
377
378\begin{set}
379\begin{tabular}{\shade cl} \hlx*{hv}
380 \tt{Potions} \\
381 \th{d\%} & \th{Potion type} \\ \hlx{vhv}
382 01--02 & Agility \\ \hlx{+}
383 03 & Animal control \\ \hlx{+}
384 04--06 & Antidote \\ \hlx{+}
385 07--08 & Blending \\ \hlx{+}
386 09--10 & Bug repellent \\ \hlx{+}
387 11--12 & Clairaudience \\ \hlx{+}
388 13--14 & Clairvoyance \\ \hlx{+}
389 15--16 & Climbing \\ \hlx{+}
390 17--18 & Defence \\ \hlx{+}
391 19--22 & Delusion \\ \hlx{+}
392 23--24 & Diminution \\ \hlx{+}
393 25 & Dragon control \\ \hlx{+}
394 26--27 & Dreamspeech \\ \hlx{+}
395 28 & Elasticity \\ \hlx{+}
396 29--30 & Elemental form \\ \hlx{+}
397 31--32 & ESP \\ \hlx{+}
398 33 & Ethereality \\ \hlx{+}
399 34--36 & Fire resistance \\ \hlx{+}
400 37--39 & Flying \\ \hlx{+}
401 40--41 & Fortitude \\ \hlx{+}
402 42 & Freedom \\ \hlx{+}
403 43--45 & Gaseous form \\ \hlx{+}
404 46 & Giant control \\ \hlx{+}
405 47--49 & Giant strength \\ \hlx{+}
406 50--51 & Growth \\ \hlx{+}
407 52--57 & Healing \\ \hlx{+}
408 58--60 & Heroism \\ \hlx{+}
409 61 & Human control \\ \hlx{+}
410 62--64 & Invisibility \\ \hlx{+}
411 65--66 & Invulnerability \\ \hlx{+}
412 67--68 & Levitation \\ \hlx{+}
413 69--70 & Longevity \\ \hlx{+}
414 71 & Luck \\ \hlx{+}
415 72 & Merging \\ \hlx{+}
416 73--74 & Plant control \\ \hlx{+}
417 75--77 & Poison \\ \hlx{+}
418 78--80 & Polymorph self \\ \hlx{+}
419 81--82 & Sight \\ \hlx{+}
420 83--84 & Speech \\ \hlx{+}
421 85--88 & Speed \\ \hlx{+}
422 89--90 & Strength \\ \hlx{+}
423 91--93 & Super-healing \\ \hlx{+}
424 94--96 & Swimming \\ \hlx{+}
425 97 & Treasure finding \\ \hlx{+}
426 98 & Undead control \\ \hlx{+}
427 99--00 & Water breathing \\ \hlx*{vh}
428\end{tabular}
429\rowgap
430\begin{tabular}{\shade cl} \hlx*{hv}
431 \tt{Scrolls} \\
432 \th{d\%} & \th{Scroll type} \\ \hlx{vhv}
433 01--03 & Communication \\ \hlx{+}
434 04--05 & Creation \\ \hlx{+}
435 06--13 & Curse (occurs when read) \\ \hlx{+}
436 14 & Delay (S) \\ \hlx{+}
437 15--17 & Equipment \\ \hlx{+}
438 18--19 & Illumination \\ \hlx{+}
439 20--21 & Mages (S) \\ \hlx{+}
440 22--25 & Map to normal treasure \\ \hlx{+}
441 26--28 & Map to magical treasure \\ \hlx{+}
442 29--30 & Map to combined treasure \\ \hlx{+}
443 31 & Map to special treasure \\ \hlx{+}
444 32--34 & Mapping \\ \hlx{+}
445 35--36 & Portals \\ \hlx{+}
446 37--42 & Prot./elementals \\ \hlx{+}
447 43--50 & Prot./lycanthropes \\ \hlx{+}
448 51--54 & Prot./magic \\ \hlx{+}
449 55--61 & Prot./undead \\ \hlx{+}
450 62--63 & Questioning \\ \hlx{+}
451 64 & Repetition (S) \\ \hlx{+}
452 65--66 & Seeing \\ \hlx{+}
453 67--68 & Shelter \\ \hlx{+}
454 69--71 & Spell catching \\ \hlx{+}
455 72--96 & Spell \\ \hlx{+}
456 97--98 & Trapping \\ \hlx{+}
457 99--00 & Truth \\ \hlx*{vh}
458\end{tabular}
459\colgap
460\begin{tabular}{\shade cl} \hlx*{hv}
461 \tt{Spell scrolls (a)} \\
462 \th{d\%} & \th{Spell type} \\ \hlx{vhv}
463 01--25 & Cleric \\ \hlx{+}
464 26--30 & Druid \\ \hlx{+}
465 31--00 & Magic-user \\ \hlx*{vh}
466\end{tabular}
467\quad
468\begin{tabular}{\shade cc} \hlx*{hv}
469 \tt{Spell scrolls (b)} \\
470 \th{d\%} & \th{Number} \\ \hlx{vhv}
471 01--50 & 1 \\ \hlx{+}
472 51--83 & 2 \\ \hlx{+}
473 84--00 & 3 \\ \hlx*{vh}
474\end{tabular}
475\colgap
476\begin{tabular}{\shade ccc} \hlx*{hv}
477 \tt{Spell scrolls (c)} \\
478 \th{C/D d\%} & \th{M-U d\%} & \th{Level} \\ \hlx{vhv}
479 01--34 & 01--28 & 1 \\ \hlx{+}
480 35--58 & 29--49 & 2 \\ \hlx{+}
481 59--76 & 50--64 & 3 \\ \hlx{+}
482 77--88 & 65--75 & 4 \\ \hlx{+}
483 89--95 & 76--84 & 5 \\ \hlx{+}
484 96--99 & 85--91 & 6 \\ \hlx{+}
485 00 & 92--96 & 7 \\ \hlx{+}
486 & 97--99 & 8 \\ \hlx{+}
487 & 00 & 9 \\ \hlx*{vh}
488\end{tabular}
489\rowgap
490\begin{tabular}{\shade cl} \hlx*{hv}
491 \tt{Miscellaneous items} \\
492 \th{d\%} & \th{Item type} \\ \hlx{vhv}
493 01--02 & Amulet of Protection from Crystal Balls and ESP \\ \hlx{+}
494 03--04 & Bag of Devouring \\ \hlx{+}
495 05--09 & Bag of Holding \\ \hlx{+}
496 10--12 & Boat, Undersea \\ \hlx{+}
497 13--14 & Boots of Levitation \\ \hlx{+}
498 15--17 & Boots of Speed \\ \hlx{+}
499 18--19 & Boots of Travelling/Leaping \\ \hlx{+}
500 20 & Bowl of Commanding Water Elementals \\ \hlx{+}
501 21 & Brazier of Commanding Fire Elementals \\ \hlx{+}
502 22--23 & Broom of Flying \\ \hlx{+}
503 24 & Censer of Controlling Air Elementals \\ \hlx{+}
504 25--27 & Chime of Time \\ \hlx{+}
505 28--29 & Crystal Ball (M-U) \\ \hlx{+}
506 30 & Crystal Ball with Clairaudience \\ \hlx{+}
507 31 & Crystal Ball with ESP \\ \hlx{+}
508 32--33 & Displacer Cloak \\ \hlx{+}
509 34 & Drums of Panic \\ \hlx{+}
510 35 & Efreeti Bottle \\ \hlx{+}
511 36--38 & Egg of Wonder \\ \hlx{+}
512 39--40 & Elven Boots \\ \hlx{+}
513 41--42 & Elven Cloak \\ \hlx{+}
514 43 & Flying Carpet \\ \hlx{+}
515 44--45 & Gauntlets of Ogre Power \\ \hlx{+}
516 46--47 & Girdle of Giant Strength \\ \hlx{+}
517 48--49 & Helm of Alignment Changing \\ \hlx{+}
518 50--51 & Helm of Reading \\ \hlx{+}
519 52 & Helm of Telepathy \\ \hlx{+}
520 53 & Helm of Teleportation (M-U) \\ \hlx{+}
521 54 & Horn of Blasting \\ \hlx{+}
522 55--56 & Lamp, Hurricane \\ \hlx{+}
523 57--59 & Lamp of Long Burning \\ \hlx{+}
4005b342 524 60--61 & Medallion of ESP, 30$'$r \\ \hlx{+}
46d528a4
MW
525 62 & Medallion of ESP, 90$'$r \\ \hlx{+}
526 63 & Mirror of Life Trapping \\ \hlx{+}
527 64--66 & Muzzle of Training \\ \hlx{+}
528 67--68 & Nail, Finger \\ \hlx{+}
529 69--71 & Nail of Pointing \\ \hlx{+}
530 72--76 & Ointment \\ \hlx{+}
531 77--79 & Pouch of Security \\ \hlx{+}
532 80--82 & Quill of Copying (S) \\ \hlx{+}
533 83--86 & Rope of Climbing \\ \hlx{+}
534 87--88 & Scarab of Protection \\ \hlx{+}
535 89--91 & Slate of Identification \\ \hlx{+}
536 92 & Stone of Controlling Earth Elementals \\ \hlx{+}
537 93--94 & Talisman of Elemental Travel \\ \hlx{+}
538 95--97 & Wheel of Floating \\ \hlx{+}
539 98 & Wheel of Fortune \\ \hlx{+}
540 99--00 & Wheel, square \\ \hlx*{vh}
541\end{tabular}
542\end{set}
543\begin{set}
544\begin{tabular}{\shade ccl} \hlx*{hv}
545 \tt{Armour type} \\
546 \th{d\%} & \th{Class} & \th{Type} \\ \hlx{vhv}
547 01--10 & A & Leather \\ \hlx{+}
548 11--17 & A & Scale mail \\ \hlx{+}
549 18--30 & B & Chain mail \\ \hlx{+}
550 31--39 & A & Banded mail \\ \hlx{+}
551 40--50 & C & Plate mail \\ \hlx{+}
552 51--55 & C & Suit armour \\ \hlx{+}
553 56--75 & S & Shield \\ \hlx{+}
554 76--77 & A, S & Scale and shield \\ \hlx{+}
555 78--85 & B, S & Chain and shield \\ \hlx{+}
556 86--90 & B, S & Banded and shield \\ \hlx{+}
557 91--00 & C, S & Plate and shield \\ \hlx*{vh}
558\end{tabular}
559\rowgap
560\begin{tabular}{\shade ccccMcc} \hlx*{hv}
561 \tt{Armour details} \\
562 \th{A d\%} & \th{B d\%} & \th{C d\%} & \th{S d\%} & \th{Bonus} &
563 \th{Special} \\ \hlx{vhv}
564 01--70 & 01--60 & 01--50 & 01--40 & +1 & 10\% \\ \hlx{+}
565 71--88 & 61--81 & 51--74 & 41--67 & +2 & 15\% \\ \hlx{+}
566 89--96 & 82--92 & 75--88 & 68--84 & +3 & 20\% \\ \hlx{+}
567 97--99 & 93--98 & 89--96 & 85--94 & +4 & 25\% \\ \hlx{+}
568 00 & 99--00 & 97--00 & 95--00 & +5 & 30\% \\ \hlx*{vh}
569\end{tabular}
570\rowgap
571\begin{tabular}{\shade cl} \hlx*{hv}
572 \tt{Armour size} \\
573 \th{d\%} & \th{Size} \\ \hlx{vhv}
574 01--68 & Human \\ \hlx{+}
575 69--81 & Dwarf \\ \hlx{+}
576 82--91 & Elf \\ \hlx{+}
577 92--98 & Halfling \\ \hlx{+}
578 99--00 & Giant \\ \hlx*{vh}
579\end{tabular}
580\rowgap
581\begin{tabular}{\shade cl} \hlx*{hv}
582 \tt{Armour special powers} \\
583 \th{d\%} & \th{Power} \\ \hlx{vhv}
584 01--07 & Absorption \\ \hlx{+}
585 08--17 & Charm \\ \hlx{+}
586 18--32 & Cure wounds \\ \hlx{+}
587 33--42 & Electricity \\ \hlx{+}
588 43--47 & Energy drain \\ \hlx{+}
589 48--50 & Ethereality \\ \hlx{+}
590 51--60 & Fly \\ \hlx{+}
591 61--66 & Gaseous form \\ \hlx{+}
592 67--75 & Haste \\ \hlx{+}
593 76--85 & Invisibility \\ \hlx{+}
594 86--93 & Reflection \\ \hlx{+}
595 94--00 & Remove curse \\ \hlx*{vh}
596\end{tabular}
597\end{set}
598
599\begin{set}
600\begin{tabular}{\shade ccl} \hlx*{hv}
601 \tt{Swords} \\
602 \th{d\%} & \th{Class} & \th{Type} \\ \hlx{vhv}
603 01--65 & C & Normal \\ \hlx{+}
604 66--84 & C & Short \\ \hlx{+}
605 85--92 & D & Two-handed \\ \hlx{+}
606 93--00 & D & Bastard \\ \hlx*{vh}
607\end{tabular}
608\colgap
609\begin{tabular}{\shade ccl} \hlx*{hv}
610 \tt{Miscellaneous weapon type} \\
611 \th{d\%} & \th{Class} & \th{Type} \\ \hlx{vhv}
612 01--07 & D & Axe, battle \\ \hlx{+}
613 08--13 & B & Axe, hand \\ \hlx{+}
614 14--15 & B & Axe, hand (returning) \\ \hlx{+}
615 16--18 & C & Blackjack \\ \hlx{+}
616 19--20 & B & Bola \\ \hlx{+}
617 21 & B & Bola (returning) \\ \hlx{+}
618 22--26 & C & Club \\ \hlx{+}
619 27--37 & B & Dagger \\ \hlx{+}
620 38--40 & B & Dagger (returning) \\ \hlx{+}
621 41--44 & C & Flail, one-handed \\ \hlx{+}
622 45--46 & D & Flail, two-handed \\ \hlx{+}
623 47--49 & D & Halberd \\ \hlx{+}
624 50--57 & C & Hammer, war \\ \hlx{+}
625 58--60 & B & Javelin \\ \hlx{+}
626 61 & B & Javelin (returning) \\ \hlx{+}
627 62--65 & D & Lance \\ \hlx{+}
628 66--72 & C & Mace \\ \hlx{+}
629 73--77 & C & Morning star \\ \hlx{+}
630 78--79 & B & Net \\ \hlx{+}
631 80 & B & Net (returning) \\ \hlx{+}
632 81--83 & D & Pike \\ \hlx{+}
633 84--85 & D & Pole axe \\ \hlx{+}
634 86--94 & B & Spear \\ \hlx{+}
635 95--97 & B & Spear (returning) \\ \hlx{+}
636 98--00 & C & Whip \\ \hlx*{vh}
637\end{tabular}
638\colgap
639\begin{tabular}{\shade ccl} \hlx*{hv}
640 \tt{Missiles and missile weapons} \\
641 \th{d\%} & \th{Class} & \th{Weapon type} \\ \hlx{vhv}
642 01--37 & A & Arrows \\ \hlx{+}
643 38--59 & A & Quarrels \\ \hlx{+}
644 60--70 & A & Sling stones \\ \hlx{+}
645 71--72 & D & Blowgun \\ \hlx{+}
646 73--80 & D & Bow, long \\ \hlx{+}
647 81--85 & D & Bow, short \\ \hlx{+}
648 86--87 & D & Crossbow, heavy \\ \hlx{+}
649 88--92 & D & Crossbow, light \\ \hlx{+}
650 93--00 & D & Sling \\ \hlx*{vh}
651\end{tabular}
652\rowgap
653\begin{tabular}{\shade ccMcc} \hlx*{hv}
654 \tt{Sword details} \\
655 \th{C d\%} & \th{D d\%} & \th{Bonus} & \th{Modifier} \\ \hlx{vhv}
656 01--60 & 01--70 & +1 & 40\% \\ \hlx{+}
657 61--81 & 71--88 & +2 & 30\% \\ \hlx{+}
658 82--92 & 89--96 & +3 & 25\% \\ \hlx{+}
659 93--98 & 97--99 & +4 & 20\% \\ \hlx{+}
660 99--00 & 00 & +5 & 15\% \\ \hlx*{vh}
661\end{tabular}
662\colgap
663\begin{tabular}{\shade cMcMcc} \hlx*{hv}
664 \tt{Missile details} \\
665 \th{d\%} & \th{Bonus} & \th{Number} & \th{Talent} \\ \hlx{vhv}
666 01--40 & +1 & \dice{2d10} & 30\% \\ \hlx{+}
667 41--67 & +2 & \dice{2d8} & 25\% \\ \hlx{+}
668 68--84 & +3 & \dice{2d6} & 20\% \\ \hlx{+}
669 85--94 & +4 & \dice{2d4} & 15\% \\ \hlx{+}
670 95--00 & +5 & \dice{1d4} + 1 & 10\% \\ \hlx*{vh}
671\end{tabular}
672\colgap
673\begin{tabular}{\shade cMcc} \hlx*{hv}
674 \tt{Missile weapon details} \\
675 \th{d\%} & \th{Bonus} & \th{Modifier} \\ \hlx{vhv}
676 01--70 & +1 & 30\% \\ \hlx{+}
677 71--88 & +2 & 25\% \\ \hlx{+}
678 89--96 & +3 & 20\% \\ \hlx{+}
679 97--99 & +4 & 15\% \\ \hlx{+}
680 00 & +5 & 10\% \\ \hlx*{vh}
681\end{tabular}
682\colgap
683\begin{tabular}{\shade cc} \hlx*{hv}
684 \tt{Missile weapon range} \\
685 $\textbf{1d4} + \textbf{bonus}$ & \th{Range} \\ \hlx{vhv}
686 2--4 & Normal \\ \hlx{+}
687 5--7 & 150\% \\ \hlx{+}
688 8--9 & 200\% \\ \hlx*{vh}
689\end{tabular}
690\colgap
691\begin{tabular}{\shade cccMcc} \hlx*{hv}
692 \tt{Miscellaneous weapon details} \\
693 \th{B d\%} &\th{C d\%} & \th{D d\%} & \th{Bonus} & \th{Modifier}
694 \\ \hlx{vhv}
695 01--50 & 01--60 & 01--70 & +1 & 40\% \\ \hlx{+}
696 51--74 & 61--81 & 71--88 & +2 & 30\% \\ \hlx{+}
697 75--88 & 82--92 & 89--96 & +3 & 20\% \\ \hlx{+}
698 89--96 & 93--98 & 97--99 & +4 & 15\% \\ \hlx{+}
699 97--00 & 99--00 & 00 & +5 & 10\% \\ \hlx*{vh}
700\end{tabular}
701\rowgap
702\begin{tabular}{\shade ccl} \hlx*{hv}
703 \tt{Weapon modifiers} \\
704 \th{Sword d\%} & \th{Misc d\%} & \th{Modifier} \\ \hlx{vhv}
705 01--29 & 01--33 & $+1$ extra vs \emph{opponent} \\ \hlx{+}
706 30--50 & 34--57 & $+2$ extra vs \emph{opponent} \\ \hlx{+}
707 51--64 & 58--73 & $+3$ extra vs \emph{opponent} \\ \hlx{+}
708 65--72 & 74--82 & $+4$ extra vs \emph{opponent} \\ \hlx{+}
709 73--75 & 83--85 & $+5$ extra vs \emph{opponent} \\ \hlx{+}
710 76--00 & 86--00 & Talent \\ \hlx*{vh}
711\end{tabular}
712\colgap
713\begin{tabular}{\shade cl} \hlx*{hv}
714 \tt{Opponents} \\
715 \th{d\%} & \th{Type} \\ \hlx{vhv}
716 00--06 & Bugs \\ \hlx{+}
717 05--09 & Constructs \\ \hlx{+}
718 10--15 & Dragonkind \\ \hlx{+}
719 16--24 & Enchanted monsters \\ \hlx{+}
720 25--36 & Giantkind \\ \hlx{+}
721 37--48 & Lycanthropes \\ \hlx{+}
722 49--52 & Planar monsters \\ \hlx{+}
723 53--58 & Regenerating monsters \\ \hlx{+}
724 59--67 & Reptiles, dinosaurs \\ \hlx{+}
725 68--70 & Spell-immune monsters \\ \hlx{+}
726 71--76 & Spellcasters \\ \hlx{+}
727 77--88 & Undead \\ \hlx{+}
728 89--94 & Water-breathing monsters \\ \hlx{+}
729 95--00 & Weapon-using monsters \\ \hlx*{vh}
730\end{tabular}
731\colgap
732\begin{tabular}{\shade cl} \hlx*{hv}
733 \tt{Missile talents} \\
734 \th{d\%} & \th{Talent} \\ \hlx{vhv}
735 01--04 & Biting \\ \hlx{+}
736 05--09 & Blinking \\ \hlx{+}
737 10--14 & Charming \\ \hlx{+}
738 15--21 & Climbing \\ \hlx{+}
739 22--31 & Curing \\ \hlx{+}
740 32--34 & Disarming \\ \hlx{+}
741 35--38 & Dispelling \\ \hlx{+}
742 39--45 & Flying \\ \hlx{+}
743 46--52 & Lightning \\ \hlx{+}
744 53--57 & Penetrating \\ \hlx{+}
745 58--61 & Refilling \\ \hlx{+}
746 62--67 & Screaming \\ \hlx{+}
747 68--72 & Seeking \\ \hlx{+}
748 73--76 & Sinking \\ \hlx{+}
749 77--78 & Slaying \\ \hlx{+}
750 79--85 & Speaking \\ \hlx{+}
751 86--89 & Stunning \\ \hlx{+}
752 90--91 & Teleporting \\ \hlx{+}
753 92--96 & Transporting \\ \hlx{+}
754 97--00 & Wounding \\ \hlx*{vh}
755\end{tabular}
756\quad
757\begin{tabular}{\shade cl} \hlx*{hv}
758 \tt{Weapon talents} \\
759 \th{d\%} & \th{Talent} \\ \hlx{vhv}
760 01--05 & Breathing \\ \hlx{+}
761 06--12 & Charming \\ \hlx{+}
762 13--16 & Deceiving \\ \hlx{+}
763 17--23 & Defending \\ \hlx{+}
4005b342 764 24--25 & Deflecting \\ \hlx{+}
46d528a4
MW
765 26--27 & Draining \\ \hlx{+}
766 28--32 & Extinguishing \\ \hlx{+}
767 33--38 & Finding \\ \hlx{+}
768 39--43 & Flaming \\ \hlx{+}
769 44--46 & Flying \\ \hlx{+}
770 47--54 & Healing \\ \hlx{+}
771 55--59 & Hiding \\ \hlx{+}
772 60--65 & Holding \\ \hlx{+}
773 66--73 & Lightning \\ \hlx{+}
774 74--79 & Silencing \\ \hlx{+}
775 80--81 & Slicing \\ \hlx{+}
776 82--85 & Slowing \\ \hlx{+}
777 86--89 & Speeding \\ \hlx{+}
4005b342
MW
778 90--94 & Translating \\ \hlx{+}
779 95--99 & Watching \\ \hlx{+}
46d528a4
MW
780 00 & Wishing \\ \hlx*{vh}
781\end{tabular}
782\quad
783\end{set}
784
785\begin{set}
786\begin{tabular}{\shade cclcl} \hlx*{hv}
787 \tt{Sword intelligence} \\
788 \th{d\%} & \th{Intelligence} & \th{Communication} & \th{Languages} &
789 \th{Powers} \\ \hlx{vhv}
790 01--79 & --- & --- & --- & None \\ \hlx{+}
791 80--85 & \07 & Empathy & --- & 1 primary \\ \hlx{+}
792 86--90 & \08 & Empathy & --- & 2 primary \\ \hlx{+}
793 91--94 & \09 & Empathy & --- & 3 primary \\ \hlx{+}
794 95--97 & 10 & Speech & 1d3 & 3 primary \\ \hlx{+}
795 98--99 & 11 & Speech & 1d6 & 3 primary, \emph{read magic} \\ \hlx{+}
4005b342 796 00 & 12 & Speech & 2d4 & 3 primary, \emph{read magic},
46d528a4
MW
797 1 extraordinary \\ \hlx*{vh}
798\end{tabular}
799\line
800\begin{tabular}{\shade cl} \hlx*{hv}
801 \tt{Primary powers} \\
802 \th{d\%} & \th{Power} \\ \hlx{vhv}
803 01--10 & Detect evil/good \\ \hlx{+}
804 11--15 & Detect gems \\ \hlx{+}
805 16--25 & Detect magic \\ \hlx{+}
806 26--35 & Detect metal \\ \hlx{+}
807 36--50 & Detect shifting walls and rooms \\ \hlx{+}
808 51--65 & Detect sloping passages \\ \hlx{+}
809 66--75 & Find secret doors \\ \hlx{+}
810 76--85 & Find traps \\ \hlx{+}
811 86--95 & See invisible \\ \hlx{+}
812 96--99 & One extraordinary power \\ \hlx{+}
813 00 & Two primary powers \\ \hlx*{vh}
814\end{tabular}
815\rowgap
816\begin{tabular}{\shade cl} \hlx*{hv}
817 \tt{Extraordinary powers} \\
818 \th{d\%} & \th{Power} \\ \hlx{vhv}
819 01--10 & Clairaudience \\ \hlx{+}
820 11--20 & Clairvoyance \\ \hlx{+}
821 21--30 & ESP \\ \hlx{+}
822 31--35 & Extra damage ($\times\,5$ or more)\s d
823 \\ \hlx{+}
824 36--40 & Flying \\ \hlx{+}
825 41--45 & Healing (6\,hp)\s d \\ \hlx{+}
826 46--54 & Illusion \\ \hlx{+}
827 55--59 & Levitation \\ \hlx{+}
828 60--69 & Telekinesis \\ \hlx{+}
829 70--79 & Telepathy \\ \hlx{+}
830 80--88 & Teleportation \\ \hlx{+}
831 89--97 & X-ray vision \\ \hlx{+}
832 98--99 & Two extraordinary powers \\ \hlx{+}
833 00 & Three extraordinary powers \\ \hlx*{vh+v}
834 \multicolumn{2}{l}{\itshape\small \s d\quad Duplicates allowed}
835\end{tabular}
836\end{set}
837
4005b342
MW
838\sect{Magical items}
839
840\begin{multicols}{2}
841\raggedright
842
843\subsect{Potions}
844
845\begin{itemize*}
846\item \textbf{Level:} Treat as 6th level.
847\item \textbf{Duration:} Usually $\d{1d6} + 6$ turns.
848\item \textbf{Control:} User must concentrate to control victims: cannot
849 fight, half movement; victim allowed SvS, but attempt may be repeated each
850 round. Range is $60'$.
851\end{itemize*}
852
853\begin{description}
854
855\item[Agility] Dexterity becomes 18.
856
857\item[Animal control] Control up to 3d6HD normal or giant animals; they will
858 flee in fear when control ends.
859
860\item[Antidote] Immunity to some poisons, $+2$ on SvPn.
861 \begin{tabular}[C]{\shade cl} \hlx*{hv}
862 \th{1d10} & \th{Strength} \\ \hlx{vhv}
863 1--4 & 3HD or less \\ \hlx{+}
864 5--7 & 7HD or less \\ \hlx{+}
865 8--9 & 15HD or less \\ \hlx{+}
866 10 & All \\ \hlx*{vh}
867 \end{tabular}
868
869\item[Blending] Change colouring (including items carried) to match
870 surroundings; 1 in 10 chance of detection without \emph{detect invisible}
871 or \emph{truesight}.
872
873\item[Bug repellent] Cannot be touched by normal bug; giant bugs ignore
874 unless they SvS. Bonus $+4$ on saves against bug attacks.
875
876\item[Clairaudience] Hear through ears of creature within $60'$.
877
878\item[Clairvoyance] See through eyes of creature within $60'$.
879
880\item[Climbing] Climb sheer surfaces like a spider (1 in 20 chance of falling
881 per $100'$.
882
883\item[Defence] AC bonus.
884 \begin{tabular}[C]{\shade cMc} \hlx*{hv}
885 \th{1d10} & \th{Strength} \\ \hlx{vhv}
886 1--3 & +1 \\ \hlx{+}
887 4--5 & +2 \\ \hlx{+}
888 6--7 & +3 \\ \hlx{+}
889 8--9 & +4 \\ \hlx{+}
890 10 & +5 \\ \hlx*{vh}
891 \end{tabular}
892
893\item[Delusion] Believe has effect of some other potion.
894
895\item[Diminution] Shrink to $6''$ height. Possible to attack $1'$ creatures
896 normally; 1 in 10 chance of detection when standing still. Cancels
897 \emph{potion of growth}.
898
899\item[Dragon control] Control up to three small dragons; large dragons cannot
900 be controlled. Dragons hostile when controls end. Controls gemstone kind
901 3 in 10.
902 \begin{tabular}[C]{\shade cl} \hlx*{hv}
903 \th{1d20} & \th{Dragon kind} \\ \hlx{vhv}
904 1--5 & White or Crystal \\ \hlx{+}
905 \06--10 & Black or Onyx \\ \hlx{+}
906 11--14 & Green or Jade \\ \hlx{+}
907 15--17 & Blue or Sapphire \\ \hlx{+}
908 18--19 & Red or Ruby \\ \hlx{+}
909 20 & Gold or Amber \\ \hlx*{vh}
910 \end{tabular}
911
912\item[Dreamspeech] Speak to one sleeping or paralysed creature and hear
913 answers via ESP. Lasts 1 turn only.
914
915\item[Elasticity] Stretch (including items carried) to $30'$ long or $1''$
916 thick. Half damage from blunt weapons. Lasts 1 turn only.
917
918\item[Elemental form] Change to elemental form (equal chance of each element)
919 and back again as required; change takes 1 round. No special immunities
920 gained; hp and AC preserved; special attacks gained. Lasts 1 turn only.
921
922\item[ESP] `Hear' thoughts in some direction after concentrating for 6
923 rounds. If more than one creature in range and direction, the result is a
924 confused jumble. \emph{ESP} is blocked by $2'$ of rock, or any lead.
925
926\item[Ethereality] Become ethereal once during duration, remaining ethereal
927 for up to 24 hours.
928
929\item[Fire resistance] Unharmed by normal fire; $+2$ on saves against fire
930 attacks and damage biased by $-1$ per die.
931
932\item[Flying] Allows flight, MV\flying360. Hovering does not require
933 concentration.
934
935\item[Fortitude] Constitution becomes 18.
936
937\item[Freedom] Immune to paralysis (and \emph{hold} etc.).
938
939\item[Gaseous form] Become gaseous cloud (without equipment!); AC$^-2$,
940 immune to nonmagical attacks; MV\flying120.
941
942\item[Giant control] Control up to four giants.
943 \begin{tabular}[C]{\shade cl} \hlx*{hv}
944 \th{1d20} & \th{Giant kind} \\ \hlx{vhv}
945 1--5 & Hill \\ \hlx{+}
946 \06--10 & Stone \\ \hlx{+}
947 11--14 & Frost \\ \hlx{+}
948 15--16 & Fire \\ \hlx{+}
949 17 & Mountain \\ \hlx{+}
950 18 & Sea \\ \hlx{+}
951 19 & Cloud \\ \hlx{+}
952 20 & Storm \\ \hlx*{vh}
953 \end{tabular}
954
955\item[Giant strength] Strength of frost giant: double normal damage; throw
956 boulders (3d6 damage, range 60/130/200); no effect if strength-adjusting
957 magical item worn.
958
959\item[Growth] Twice normal size: double normal damage; hp preserved. Cancels
960 \emph{potion of diminution}.
961
962\item[Healing] Heals $\d{1d6} + 1$\,hp, or cures paralysis.
963
964\item[Heroism] No effect on elf, cleric, magic-user, thief or 11+HD;
965 otherwise NM becomes F4; 1--3HD gains 3HD; 4--7HD gains 2HD; 8--10HD gains
966 1HD.
967
968\item[Human control] Control up to 6HD (NM is $\tfrac{1}{2}$), similar to
969 \emph{charm person}.
970
971\item[Invisibility] Become invisible with all items carried; items become
972 visible when dropped; user becomes visible if attacking or casting spell.
973 Contains 6 doses working for 1d2 turns each.
974
975\item[Invulnerability] Bonus $+2$ to AC and saving throws. Only usable once
976 a week.
977
978\item[Levitation] Move up and down (only) at $20'$ per round, carrying up to
979 2000\,cn.
980
981\item[Longevity] Become 10 years younger permanently (no younger than
982 mid-adolescence, no adverse effect on abilities).
983
984\item[Luck] Choose result of one die roll. Lasts 1 hour at most.
985
986\item[Merging] Merge with up to seven other willing creatures (with all
987 equipment). Merged creatures can speak but not cast spells; damage is
988 caused only to user.
989
990\item[Plant control] Control plants (and plantlike monsters) in $30'$ square
991 within $60'$; plants can entangle but not damage.
992
993\item[Poison] SvPn or die; treat as 7HD for \emph{antidote}.
994
995\item[Polymorph self] Change shape up to once per round into creature with no
996 more than $L$HD. Hit points, armour class, hit rolls saving throws all
997 preserved; no special abilities or immunities are gained.
998
999\item[Sight] Detect \emph{invisible} within $60'$.
1000
1001\item[Speech] Understand and respond to any languages heard within $60'$.
1002
1003\item[Speed] Move at twice normal speed, two attacks per round, etc.
1004
1005\item[Strength] Strength becomes 18.
1006
1007\item[Super-healing] Heals $\d{3d6} + 3$\,hp.
1008
1009\item[Swimming] MV\swimming180 (even encumbered); cannot sink unless carrying
1010 more than 3000\,cn. Water breathing \emph{not} granted. Lasts 8 hours.
1011
1012\item[Treasure finding] Detect direction and distance of largest treasure
1013 within $360'$ by concentration.
1014
1015\item[Undead control] Control up to 18HD of undead.
1016
1017\item[Water breathing] Breathe under water. Lasts 4 hours.
1018
1019\end{description}
1020
1021\subsect{Scrolls}
1022
1023\begin{description}
1024
1025\item[Communication] Two scrolls; message (up to 100 words) written on one
1026 appears on other; erasure (1 in 20) destroys magic.
1027
1028\item[Creation] Creates drawn object (up to $5' \times 10' \times 1'$ and
1029 5000\,cn). Object vanishes after 24 hours, or on command. One item per
1030 day.
1031
1032\item[Cursed] Removable by \emph{remove curse}.
1033
1034\item[Delay] Spell scroll: casts spell with 0--12 round delay chosen by
1035 reader. Spell effect controlled by reader if scroll carried; otherwise
1036 effect centres on scroll (affecting nearest creature if applicable).
1037 Scroll unharmed by spell.
1038
1039\item[Equipment] Lists six normal items; when read, items appear within
1040 $10'$. Items vanish after 24 hours, or on command; name disappears while
1041 item exists. Three items per day.
1042
1043\item[Illumination] Bears drawing of flame. Scroll illuminates $60'$ when
1044 ignited; not consumed by fire. Cannot be extinguished except by water or
1045 command.
1046
1047\item[Mages] Initially blank; identifies chosen magical effect within $30'$,
1048 giving spell name and caster level.
1049
1050\item[Treasure maps] May be inaccurate or incomplete; may require \emph{read
1051 languages} for decoding.
1052
1053\item[Mapping] Initially blank; on command, draws map of area within $100'$
1054 of scroll, up to $10\,000\,sq\,ft$ area. 1 in 6 chance of detecting each
1055 secret door; will not draw beyond. Once per day.
1056
1057\item[Portals] Placed against stone wall or floor; makes $10' \times 5'\phi$
1058 hole for 3 turns or until commanded; scroll reappears when hole vanishes.
1059 Twice per day.
1060
1061\item[Protection] Usable by any character who can read the language.
1062 $20'\phi$ circle (moves with reader) prevents kind of creature from
1063 entering unless attacked in mel\'ee.
1064 \begin{description*}
1065 \item[Elementals] Duration 2 turns; no elemental may enter.
1066 \item[Lycanthropes] Duration 6 turns; affects 1d10 werebats, wererats or
1067 werefoxes; 1d8 wereboars or werewolves; 1d6 wereseals or weresharks; 1d4
1068 werebears or weretigers; or 1d2 devil swine.
1069 \item[Magic] Duration 1d4 turns; no magic effect can enter or leave; only
1070 broken by \emph{wish}.
1071 \item[Undead] Duration 6 turns; affects 2d12 skeletons, zombies or ghouls;
1072 2d6 wights, wraiths or mummies; 1d6 spectres or larger.
1073 \end{description*}
1074
1075\item[Questioning] Ask questions of nonliving, nonmagical objects; answers
1076 appear on scroll as if objects had senses.
1077
1078\item[Repetition] Spell scroll: repeats spell effect 1 turn later centred on
1079 scroll (affecting nearest creature if applicable). May write spell of same
1080 level on blanked scroll for repetition effect again.
1081
1082\item[Seeing] Initially blank; on command, draws (up to four kinds of)
1083 creatures within $100'$ in chosen area. Once per day.
1084
1085\item[Shelter] Bears drawing of room with beds, table, chairs, food and
1086 drink, swords and shields. When hung on wall, room may be entered and
1087 items used. If taken down: replenishes food and water; traps those within
1088 (no escape except \emph{wish}), air remains for 24 hours. Once per day;
1089 scroll falls off after 12 hours.
1090
1091\item[Spell catching] Initially blank; if held up `catches' spell cast at
1092 user (SvS at $+4$): spell transferred to scroll. Once per day.
1093 \begin{tabular}[C]{\shade cc} \hlx*{hv}
1094 \th{1d10} & \th{Max level} \\ \hlx{vhv}
1095 1--4 & 2 \\ \hlx{+}
1096 5--7 & 4 \\ \hlx{+}
1097 8--9 & 6 \\ \hlx{+}
1098 10 & 8 \\ \hlx*{vh}
1099 \end{tabular}
1100
1101\item[Trapping] Creates one trap, depending on placement: pit on floor,
1102 falling-blocks on ceiling, dart or gas on wall.
1103
1104\item[Truth] Initially blank; ask question of living creature within $30'$,
1105 scroll shows true answer (within target's knowledge). Once per day.
1106
1107\end{description}
1108
1109\subsect{Wands}
1110
1111\begin{itemize*}
1112\item \textbf{Charges:} Usually 2d10.
1113\item \textbf{Level:} Treat as 6th level.
1114\end{itemize*}
1115
1116\begin{description}
1117
1118\item[Cold] Cone of cold, $60' \times 30'$, 6d6 damage (SvW for half).
1119
1120\item[Enemy detection] Enemies within $60'$ appear to glow, even if
1121 invisible.
1122
1123\item[Fear] Cone of fear, $60' \times 30'$, SvW or flee (triple MV) for 30
1124 rounds.
1125
1126\item[Fire balls] Fire ball within $240'$; $40'\phi$, 6d6 damage (SvW for
1127 half).
1128
1129\item[Lightning bolts] Lightning bolt within $180'$, $60' \times 5'$, 6d6
1130 damage (SvW for half).
1131
1132\item[Magic detection] Magical items within $20'$ appear to glow.
1133
1134\item[Metal detection] Points towards named kind of metal within $20'$ if
1135 1000\,cn or more present.
1136
1137\item[Negation] Cancels effect of wand or staff (for one round).
1138
1139\item[Paralysation] Cone $60' \times 30'$, SvW or paralysed for 6 turns.
1140
1141\item[Polymorphing] Performs \emph{polymorph self} or \emph{polymorph other}
1142 as directed; SvW to avoid.
1143
1144\item[Secret door detection] Finds secret doors within $20'$ one at a time;
1145 one charge per door found.
1146
1147\item[Trap detection] Finds traps within $20'$ one at a time, one charge per
1148 trap found.
1149
1150\end{description}
1151
1152\subsect{Staves}
1153
1154\begin{itemize*}
1155\item \textbf{Charges:} Usually 3d10.
1156\item \textbf{Level:} Treat as 8th level.
1157\end{itemize*}
1158
1159\begin{description}
1160
1161\item[Commanding] As for \emph{rings of animal, human and plant control}
1162 (q.v.).
1163
1164\item[Dispelling] Touch is \emph{dispel magic} from M15. Destroys potion or
1165 scroll; permanent items nonmagical for 1d4 rounds.
1166
1167\item[Druids] Extra spell of each level. Usable as $+3$ weapon.
1168
1169\item[Element] On prime plane: $+4$ to save against attack forms based on
1170 element; immunity from type of elementals; summon 8HD elemental (once per
1171 day, uses charge); spell effects (as M10, uses charge): \emph{lightning
1172 bolt} and \emph{cloudkill} (air), \emph{web} and \emph{wall of stone}
1173 (earth), \emph{fire ball} and \emph{wall of fire} (fire), \emph{ice storm}
1174 and \emph{ice wall} (water).
1175
1176 On elemental plane: immunity to plane, $60'$ visibility (\emph{not}
1177 breathing!), extended to $10'$ radius with \emph{ring of elemental
1178 adaptation} or \emph{talisman of elemental travel}. On opposing plane:
1179 explodes with $60'$ radius doing $20 + n\d{d8}$ electrical damage with $n$
1180 charges remaining; SvS at $-4$ for half damage, except for wielder.
1181
1182 Negates effects of opposing element (one charge for staff effect, two for
1183 spell); can return opposing elementals to home planes if touched (same
1184 costs).
1185
1186 Usable as $+2$ weapon.
1187
1188 \begin{tabular}[C]{\shade cl} \hlx*{hv}
1189 \th{d\%} & \th{Element} \\ \hlx{vhv}
1190 01--21 & Air \\ \hlx{+}
1191 22--42 & Earth \\ \hlx{+}
1192 43--63 & Fire \\ \hlx{+}
1193 64--84 & Water \\ \hlx{+}
1194 85--91 & Air and Water \\ \hlx{+}
1195 92--98 & Earth and Fire \\ \hlx{+}
1196 99--00 & Elemental power \\ \hlx*{vh}
1197 \end{tabular}
1198
1199\item[Harming] Does $\d{1d6} + 1$ extra damage (uses charge). Also
1200 \emph{cause blindness} (2), \emph{cause disease} (2), \emph{cause serious
1201 wounds} (3), \emph{create poison} (4).
1202
1203\item[Healing] Heals $\d{1d6} + 1$ damage per use; once per day per person
1204 but no limit on persons; no charges used. Also \emph{cure blindness} (1),
1205 \emph{cure disease} (1), \emph{cure serious wounds} (2), \emph{neutralize
1206 poison} (2).
1207
1208\item[Power] As \emph{staff of striking}; also \emph{fire ball},
1209 \emph{lightning bolt}, \emph{ice storm}, \emph{continual light}, or
1210 \emph{telekinesis} (up to 2400\,cn, 6 rounds), one charge each.
1211
1212\item[Snake staff] Usable as $+1$ weapon. Turns into snake on command; SvS
1213 or coils round man-size target for 1d4 turns or commanded. MV60; HD3,
1214 20\,hp, C3, XP6; AC5, T17, coil; ML12. Spend charges to improve hit roll,
1215 or transfer \emph{cure} (no range limit).
1216
1217\item[Striking] Causes 2d6 damage per hit (uses charge).
1218
1219\item[Withering] Ages victim 10 years.
1220
1221\item[Wizardry] As \emph{staff of power}. Usable as $+1$ weapon. Spell
1222 effects: \emph{invisibility}, \emph{passwall}, \emph{web}, \emph{conjure
1223 elemental}. Also whirlwind (as djinni, $70' \times 10'$--$20'$ cone, 2d6
1224 damage in path, 2HD or less SvDR or swept aside), paralysation ($60' \times
1225 30'$ cone, SvS or paralysed for 6 turns. Break staff: 8\,hp damage to all
1226 within $30'$ (including user; SvS for half).
1227
1228\end{description}
1229
1230\subsect{Rods}
1231
1232\begin{description}
1233
1234\item[Cancellation] Drains magical item touched; works once only. SvW for
1235 intelligent swords and $+5$ items in hand.
1236
1237\item[Dominion] Carry on tour through dominion, bonus to Confidence Level:
1238 $+10$ if seen by 1\%--50\%, $+20$ for 51\%--75\%, $+30$ for 76\%--90\%,
1239 $+40$ for 91\%--99\% or $+50$ for 100\%.
1240
1241\item[Health] Can \emph{cure blindness}, \emph{cure disease}, \emph{cure
1242 serious wounds}, \emph{neutralize poison}; no charges; each creature once
1243 per day.
1244
1245\item[Inertia] Spear $+3$. Stops or releases on command; stores momentum
1246 while stopped.
1247
1248\end{description}
1249
1250\end{multicols}
1251
46d528a4
MW
1252\end{document}
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