\documentclass{tables}
\usepackage{mdwlist}

\def\nil{\multicolumn{2}{c}{---}}
\def\lnil{\multicolumn{2}{l}{---}}

\makeatletter
\def\subsect#1{\goodbreak\medskip\textbf{#1}\par\nobreak\@nobreaktrue}

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  }%
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}

\begin{document}

\sect{Treasure}

\small

\begin{set}
\begin{tabular}{\shade c*5{r@{\% }l}} \hlx*{hv}
  \tt{Unguarded treasure} \\
  \th{Level} & \multicolumn{2}{c}{\th{sp}}
             & \multicolumn{2}{c}{\th{gp}}
             & \multicolumn{2}{c}{\th{Gems}}
             & \multicolumn{2}{c}{\th{Jewellery}}
             & \multicolumn{2}{l}{\th{Magic items}}
             \\ \hlx{vhv}
     1 & 100 & $\dice{1d6} \times 100$
       &  50 & $\dice{1d6} \times 10$
       &   5 & 1d6
       &   2 & 1d6
       &   2 & Any 1
       \\ \hlx{+}
  2--3 & 100 & $\dice{1d12} \times 100$
       &  50 & $\dice{1d6} \times 100$
       &  10 & 1d6
       &   5 & 1d6
       &   8 & Any 1
       \\ \hlx{+}
  4--5 & 100 & $\dice{1d6} \times 1000$
       & 100 & $\dice{1d6} \times 200$
       &  20 & 1d8
       &  10 & 1d8
       &  10 & Any 1
       \\ \hlx{+}
  6--7 & 100 & $\dice{1d6} \times 2000$
       & 100 & $\dice{1d6} \times 500$
       &  30 & 1d10
       &  15 & 1d10
       &  15 & Any 1
       \\ \hlx{+}
  8--9 & 100 & $\dice{1d6} \times 5000$
       & 100 & $\dice{1d6} \times 1000$
       &  40 & 1d12
       &  20 & 1d12
       &  20 & Any 1
       \\ \hlx*{vh}
\end{tabular}
\line
\begin{tabular}
  {\shade c*8{r@{\% }l}r@{\% }
    >{\raggedright\let\\\tabularnewline}p{0.85in}} \hlx*{hv}
  \tt{Treasure in lair} \\
            & \multicolumn{10}{c}{\th{Coins (in 000s)}}
            & \multicolumn{4}{c}{}
            & \multicolumn{2}{c}{\th{Special}} \\
  \th{Type} & \multicolumn{2}{c}{\th{cp}} & \multicolumn{2}{c}{\th{sp}}
            & \multicolumn{2}{c}{\th{ep}} & \multicolumn{2}{c}{\th{gp}}
            & \multicolumn{2}{c}{\th{pp}}
            & \multicolumn{2}{c}{\th{Gems}}
            & \multicolumn{2}{c}{\th{Jewellery}}
            & \multicolumn{2}{c}{\th{treasure}}
            & \multicolumn{2}{l}{\th{Magic items}}
  \\ \hlx{vhv}
  A & 25 &  1d6 & 30 &  1d6 & 20 &  1d4 & 35 &  2d6 & 25 &  1d2
    & 50 &  6d6 & 50 &  6d6 & 10 &  1d2
    & 30 & Any 3
    \\ \hlx{+}
  B & 50 &  1d8 & 25 &  1d6 & 25 &  1d4 & 35 &  1d3 & \nil
    & 25 &  1d6 & 25 &  1d6 &    \nil
    & 10 & 1 sword, misc weapon or armour
    \\ \hlx{+}
  C & 20 & 1d12 & 30 &  1d4 & 10 &  1d4 &    \nil   & \nil
    & 25 &  1d4 & 25 &  1d4 &  5 &  1d2
    & 10 & Any 2
    \\ \hlx{+}
  D & 10 &  1d8 & 15 & 1d12 &    \nil   & 60 &  1d6 & \nil
    & 30 &  1d8 & 30 &  1d8 & 10 &  1d2
    & 10 & Any 2 + 1 potion
    \\ \hlx{+}
  E &  5 & 1d10 & 30 & 1d12 & 25 &  1d4 & 25 &  1d8 & \nil
    & 10 & 1d10 & 10 & 1d10 & 15 &  1d2
    & 25 & Any 3 + 1 scroll
    \\ \hlx{+}
  F &    \nil   & 10 & 2d10 & 20 &  1d8 & 45 & 1d12 & 30 &  1d3
    & 20 & 2d12 & 10 & 1d12 & 20 &  1d3
    & 30 & 1 potion + 1 scroll + 3 any but weapons
    \\ \hlx{+}
  G &    \nil   &    \nil   &    \nil   & 50 & $\d{1d4} \times 10$
    & 50 &  1d6 & 25 &  3d6 & 25 & 1d10 & 30 &  1d3
    & 35 & Any 4 + 1 scroll
    \\ \hlx{+}
  H & 25 &  3d8 & 50 &1d100 & 50 & $\d{1d4} \times 10$
    & 50 & $\d{1d6} \times 10$
    & 25 &  5d4 & 50 &1d100 & 50 & $\d{1d4} \times 10$ & 10 & 1d2
    & 15 & Any 4 + 1 potion + 1 scroll
    \\ \hlx{+}
  I &    \nil   &    \nil   &    \nil   &    \nil   & 30 &  1d8
    & 50 &  2d6 & 50 &  2d6 &  5 &  1d2
    & 15 & Any 1
    \\ \hlx{+}
  J & 25 &  1d4 & 10 &  1d3 &    \nil   &    \nil   & \nil
    &    \nil   &    \nil   &    \nil   & \lnil
    \\ \hlx{+}
  K &    \nil   & 30 &  1d6 & 10 &  1d2 &    \nil   & \nil
    &    \nil   &    \nil   &    \nil   & \lnil
    \\ \hlx{+}
  L &    \nil   &    \nil   &    \nil   &    \nil   & \nil
    & 50 &  1d4 &    \nil   &    \nil   & \lnil
    \\ \hlx{+}
  M &    \nil   &    \nil   &    \nil   &    \nil   & \nil
    & 55 &  1d4 & 45 &  2d6 &    \nil   & \lnil
    \\ \hlx{+}
  N &    \nil   &    \nil   &    \nil   &    \nil   & \nil
    &    \nil   &    \nil   & 10 &  1d2 & 40 & 2d4 potions
    \\ \hlx{+}
  O &    \nil   &    \nil   &    \nil   &    \nil   & \nil
    &    \nil   &    \nil   & 10 &  1d3 & 50 & 1d4 scrolls
    \\ \hlx*{vh}
\end{tabular}
\line
\begin{tabular}
  {\shade c*9{r@{\% }l}} \hlx*{hv}
  \tt{Treasure carried} \\
            & \multicolumn{10}{c}{\th{Coins}}
            & \multicolumn{4}{c}{}
            & \multicolumn{2}{c}{\th{Special}} \\
  \th{Type} & \multicolumn{2}{c}{\th{cp}} & \multicolumn{2}{c}{\th{sp}}
            & \multicolumn{2}{c}{\th{ep}} & \multicolumn{2}{c}{\th{gp}}
            & \multicolumn{2}{c}{\th{pp}}
            & \multicolumn{2}{c}{\th{Gems}}
            & \multicolumn{2}{c}{\th{Jewellery}}
            & \multicolumn{2}{c}{\th{treasure}}
            & \multicolumn{2}{l}{\th{Magic items}}
  \\ \hlx{vhv}
  P & 100 &   3d8 &     \nil    &     \nil    &     \nil    &     \nil
    &     \nil    &     \nil    &     \nil    & \lnil
    \\ \hlx{+}
  Q &     \nil    & 100 &  3d6  &     \nil    &     \nil    &     \nil
    &     \nil    &     \nil    &     \nil    & \lnil
    \\ \hlx{+}
  R &     \nil    &     \nil    & 100 &  2d6  &     \nil    &     \nil
    &     \nil    &     \nil    &     \nil    & \lnil
    \\ \hlx{+}
  S &     \nil    &     \nil    &     \nil    & 100 &  2d4  &     \nil
    &  5 &   1    &     \nil    &     \nil    & \lnil
    \\ \hlx{+}
  T &     \nil    &     \nil    &     \nil    &     \nil    & 100 &  1d6
    &  5 &   1    &     \nil    &     \nil    & \lnil
    \\ \hlx{+}
  U &  10 & 1d100 &  10 & 1d00 &     \nil     &   5 & 1d100 &     \nil
    &   5 & 1d2   &   5 & 1d4  &   2 &   1    &   2 & Any 1
    \\ \hlx{+}
  V &    \nil     &  10 & 1d00 &   5 & 1d100  &   5 & 1d100 &  5 & 1d100
    &  10 & 1d2   &  10 & 1d4  &   5 &   1    &   5 & Any 1
    \\ \hlx*{vh}
\end{tabular}
\end{set}
\begin{set}
\begin{tabular}{\shade crl} \hlx*{hv}
  \tt{Gem values} \\
  \th{d\%} & \th{Value (gp)} & \th{Examples}                     \\ \hlx{vhv}
   01--03  &        10    & Agate, quartz, turquoise             \\ \hlx{+}
   04--10  &        50    & Crystal, jasper, onyx                \\ \hlx{+}
   11--25  &       100    & Amber, amethyst, coral, garnet, jade \\ \hlx{+}
   26--46  &       500    & Aquamarine, pearl, topaz             \\ \hlx{+}
   47--71  &    1\,000    & Carbuncle, opal                      \\ \hlx{+}
   72--90  &    5\,000    & Emerald, ruby, sapphire              \\ \hlx{+}
   91--97  &   10\,000    & Diamond, jacinth                     \\ \hlx{+}
   98--00  &   Special    & Starstone, tristal                   \\ \hlx*{vh}
\end{tabular}
\rowgap
\begin{tabular}{\shade cl} \hlx*{hv}
  \tt{Gem modifications} \\
  \th{d10} & \th{Modify} \\ \hlx{vhv}
     1--4  & Size \\ \hlx{+}
     5--8  & Quality \\ \hlx{+}
     9--10 & Both size and quality \\ \hlx*{vh}
\end{tabular}
\colgap
\begin{tabular}{\shade cllr@{}l} \hlx*{hv}
  \tt{Gem variations} \\
  \th{d10} & \th{Size}    & \th{Quality}
           & \multicolumn{2}{c}{\th{Value}}          \\ \hlx{vhv}
   \01     & Very small   & Very poor     &  12&.5\% \\ \hlx{+}
   2--3    & Small        & Poor          &  25&\%   \\ \hlx{+}
   4--5    & Fairly small & Fairly poor   &  50&\%   \\ \hlx{+}
   6--7    & Fairly large & Fairly good   & 200&\%   \\ \hlx{+}
   8--9    & Large        & Good          & 400&\%   \\ \hlx{+}
    10     & Very large   & Very good     & 800&\%   \\ \hlx*{vh}
\end{tabular}
\line
\begin{tabular}{\shade crr} \hlx*{hv}
  \tt{Jewellery value} \\
  \th{d\%} & \th{Value (gp)} & \th{Enc (cn)} \\ \hlx{vhv}
     01    &            100  &      10       \\ \hlx{+}
   02--03  &            500  &      10       \\ \hlx{+}
   04--06  &         1\,000  &      10       \\ \hlx{+}
   07--10  &         1\,500  &      10       \\ \hlx{+}
   11--16  &         2\,000  &      10       \\ \hlx{+}
   17--24  &         2\,500  &      10       \\ \hlx{+}
   25--34  &         3\,000  &      25       \\ \hlx{+}
   35--45  &         4\,000  &      25       \\ \hlx{+}
   46--58  &         5\,000  &      25       \\ \hlx{+}
   59--69  &         7\,500  &      25       \\ \hlx{+}
   70--78  &        10\,000  &      25       \\ \hlx{+}
   79--85  &        15\,000  &      25       \\ \hlx{+}
   86--90  &        20\,000  &      50       \\ \hlx{+}
   91--94  &        25\,000  &      50       \\ \hlx{+}
   95--97  &        30\,000  &      50       \\ \hlx{+}
   98--99  &        40\,000  &      50       \\ \hlx{+}
     00    &        50\,000  &      50       \\ \hlx*{vh}
\end{tabular}
\rowgap
\begin{tabular}{\shade clll} \hlx*{hv}
  \tt{Jewellery types} \\
           & \multicolumn{1}{c}{\th{Common}}
           & \multicolumn{1}{c}{\th{Uncommon}}
           & \multicolumn{1}{c}{\th{Rare}}  \\
  \th{d10} & \th{(100--3\,999\,gp)}
           & \th{(4\,000--14\,999\,gp)}
           & \th{(15\,000--50\,000\,gp)}             \\ \hlx{vhv}
         1 & Anklet   & Armband          & Amulet    \\ \hlx{+}
         2 & Beads    & Belt             & Crown     \\ \hlx{+}
         3 & Bracelet & Collar           & Diadem    \\ \hlx{+}
         4 & Brooch   & Earring          & Medallion \\ \hlx{+}
         5 & Buckle   & Four-leaf clover & Orb       \\ \hlx{+}
         6 & Cameo    & Heart            & Ring      \\ \hlx{+}
         7 & Chain    & Leaf             & Scarab    \\ \hlx{+}
         8 & Clasp    & Necklace         & Sceptre   \\ \hlx{+}
         9 & Locket   & Pendant          & Talisman  \\ \hlx{+}
        10 & Pin      & Rabbit's foot    & Tiara     \\ \hlx*{vh}
\end{tabular}
\end{set}
\begin{set}
\begin{tabular}{\shade clMlMl} \hlx*{hv}
  \tt{Special treasures} \\
  \th{d\%} & \th{Item}     & \th{Value (gp)} & \th{Enc (cn)} \\ \hlx{vhv}
   01--10  & Book, rare    & \d{1d100} \times 10 & \d{1d100} \\ \hlx{+}
           & \multicolumn{3}{l}
               {Fur, common (e.g., beaver, fox, marten, seal):} \\
   11--12  & \quad Pelt    & \d{1d4}            & \d{1d6} \times 10       \\
   13--17  & \quad Cape    & \d{1d6} \times 100 & (\d{1d8} + 4) \times 10 \\
   18--20  & \quad Coat    & \d{3d4} \times 100 & (\d{2d6} + 8) \times 10
   \\ \hlx{+}
           & \multicolumn{3}{l}
               {Fur, rare (e.g., ermine, mink, sable):} \\
   21--22  & \quad Pelt    & \d{2d6}                & \d{1d6} \times 10   \\
   23--27  & \quad Cape    & \d{4d6} \times 100 & (\d{1d8} + 4) \times 10 \\
   28--30  & \quad Coat    & \d{1d4} \times 1\,000 & (\d{2d6} + 8) \times 10
   \\ \hlx{+}
   31--35  & Incense, rare (per stick) & \d{5d6} & 1 \\ \hlx{+}
   36--40  & Perfume, rare (per vial) & (\d{1d10} + 5) \times 10 & 1 \\
   \hlx{+}
   41--55  & Rug or tapestry (per sq.\,yd) &
                             \d{2d10}  & \d{1d6} \times 100 \\ \hlx{+}
   56--65  & Silk (per sq.\,yd) &
                             \d{1d8}   & \d{1d6} \times 10 \\ \hlx{+}
   66--75  & Skin, animal  & \d{1d10}  & \d{5d4} \times 10 \\ \hlx{+}
   76--85  & Skin, monster & \d{1d10} \times 100 & \d{1d100} \times 50 \\
   \hlx{+}
   86--90  & Spice, rare   & \d{4d4} \hbox{ per cn} & \d{1d100} \\ \hlx{+}
   91--95  & Statuette     & \d{1d10} \times 100 & \d{1d100} \\ \hlx{+}
   96--00  & Wine, rare (per bottle) & \d{1d6} & (\d{1d6} + 3) \times 10
   \\ \hlx*{vh}
\end{tabular}
\end{set}
\begin{set}
\begin{tabular}{\shade cl} \hlx*{hv}
  \tt{Magical items} \\
  \th{d\%} & \th{Item type}            \\ \hlx{vhv}
  01--25   & Potion                    \\ \hlx{+}
  26--37   & Scroll                    \\ \hlx{+}
  38--46   & Wand, staff, or rod       \\ \hlx{+}
  47--52   & Ring                      \\ \hlx{+}
  53--62   & Miscellaneous item        \\ \hlx{+}
  63--72   & Armour or shield          \\ \hlx{+}
  73--83   & Missile weapon or missile \\ \hlx{+}
  84--92   & Sword                     \\ \hlx{+}
  93--00   & Miscellaneous weapon      \\ \hlx*{vh}
\end{tabular}
\line
\begin{tabular}{\shade cl} \hlx*{hv}
  \tt{Wands, staves, rods} \\
  \th{d\%} & \th{Item type}                      \\ \hlx{vhv}
  01--05   & Wand of Cold (M-U)                  \\ \hlx{+}
  06--10   & Wand of Enemy Detection (M-U)       \\ \hlx{+}
  11--14   & Wand of Fear (M-U)                  \\ \hlx{+}
  15--19   & Wand of Fireballs (M-U)             \\ \hlx{+}
  20--23   & Wand of Illusion (M-U)              \\ \hlx{+}
  24--28   & Wand of Lightning Bolts (M-U)       \\ \hlx{+}
  29--33   & Wand of Magic Detection (M-U)       \\ \hlx{+}
  34--38   & Wand of Metal Detection (M-U)       \\ \hlx{+}
  39--42   & Wand of Negation (M-U)              \\ \hlx{+}
  43--47   & Wand of Paralysation (M-U)          \\ \hlx{+}
  48--52   & Wand of Polymorphing (M-U)          \\ \hlx{+}
  53--56   & Wand of Secret Door Detection (M-U) \\ \hlx{+}
  57--60   & Wand of Trap Detection (M-U)        \\ \hlx{+}
    61     & Staff of Commanding (S)             \\ \hlx{+}
  62--63   & Staff of Dispelling                 \\ \hlx{+}
  64--66   & Staff of the Druids (Dr)            \\ \hlx{+}
  67--69   & Staff of an Element (M-U)           \\ \hlx{+}
  70--71   & Staff of Harming (C)                \\ \hlx{+}
  72--78   & Staff of Healing (C)                \\ \hlx{+}
    79     & Staff of Power (M-U)                \\ \hlx{+}
  80--82   & Snake Staff (C)                     \\ \hlx{+}
  83--85   & Staff of Striking (C)               \\ \hlx{+}
  86--87   & Staff of Withering (C)              \\ \hlx{+}
    88     & Staff of Wizardry (M-U)             \\ \hlx{+}
  89--90   & Rod of Cancellation                 \\ \hlx{+}
    91     & Rod of Dominion                     \\ \hlx{+}
    92     & Rod of Health (C)                   \\ \hlx{+}
  93--94   & Rod of Inertia (non-S)              \\ \hlx{+}
    95     & Rod of Parrying                     \\ \hlx{+}
    96     & Rod of Victory                      \\ \hlx{+}
  97--99   & Rod of Weaponry                     \\ \hlx{+}
    00     & Rod of the Wyrm                     \\ \hlx*{vh}
\end{tabular}
\rowgap
\begin{tabular}{\shade cl} \hlx*{hv}
  \tt{Rings} \\
  \th{d\%} & \th{Ring type}       \\ \hlx{vhv}
  01--02   & Animal control       \\ \hlx{+}
  03--08   & Delusion             \\ \hlx{+}
    09     & Djinni summoning     \\ \hlx{+}
  10--13   & Ear                  \\ \hlx{+}
  14--17   & Elemental adaptation \\ \hlx{+}
  18--23   & Fire resistance      \\ \hlx{+}
  24--26   & Holiness (C, Dr)     \\ \hlx{+}
    27     & Human control        \\ \hlx{+}
  28--32   & Invisibility         \\ \hlx{+}
  33--35   & Life protection      \\ \hlx{+}
  36--38   & Memory (S)           \\ \hlx{+}
  39--40   & Plant control        \\ \hlx{+}
  41--45   & Protection $+1$      \\ \hlx{+}
  46--48   & Protection $+2$      \\ \hlx{+}
  49--50   & Protection $+3$      \\ \hlx{+}
    51     & Protection $+4$      \\ \hlx{+}
  52--55   & Quickness            \\ \hlx{+}
    56     & Regeneration         \\ \hlx{+}
  57--59   & Remedies             \\ \hlx{+}
  60--61   & Safety               \\ \hlx{+}
  62--64   & Seeing               \\ \hlx{+}
  65--67   & Spell eating         \\ \hlx{+}
  68--69   & Spell storing        \\ \hlx{+}
  70--71   & Spell turning        \\ \hlx{+}
  72--75   & Survival             \\ \hlx{+}
  76--77   & Telekinesis          \\ \hlx{+}
  78--81   & Truth                \\ \hlx{+}
  82--84   & Truthfulness         \\ \hlx{+}
  85--86   & Truthlessness        \\ \hlx{+}
  87--91   & Water walking        \\ \hlx{+}
  92--96   & Weakness             \\ \hlx{+}
  97--98   & Wishes               \\ \hlx{+}
  99--00   & X-ray vision         \\ \hlx*{vh}
\end{tabular}
\end{set}

\begin{set}
\begin{tabular}{\shade cl} \hlx*{hv}
  \tt{Potions} \\
  \th{d\%} & \th{Potion type} \\ \hlx{vhv}
   01--02  & Agility          \\ \hlx{+}
     03    & Animal control   \\ \hlx{+}
   04--06  & Antidote         \\ \hlx{+}
   07--08  & Blending         \\ \hlx{+}
   09--10  & Bug repellent    \\ \hlx{+}
   11--12  & Clairaudience    \\ \hlx{+}
   13--14  & Clairvoyance     \\ \hlx{+}
   15--16  & Climbing         \\ \hlx{+}
   17--18  & Defence          \\ \hlx{+}
   19--22  & Delusion         \\ \hlx{+}
   23--24  & Diminution       \\ \hlx{+}
     25    & Dragon control   \\ \hlx{+}
   26--27  & Dreamspeech      \\ \hlx{+}
     28    & Elasticity       \\ \hlx{+}
   29--30  & Elemental form   \\ \hlx{+}
   31--32  & ESP              \\ \hlx{+}
     33    & Ethereality      \\ \hlx{+}
   34--36  & Fire resistance  \\ \hlx{+}
   37--39  & Flying           \\ \hlx{+}
   40--41  & Fortitude        \\ \hlx{+}
     42    & Freedom          \\ \hlx{+}
   43--45  & Gaseous form     \\ \hlx{+}
     46    & Giant control    \\ \hlx{+}
   47--49  & Giant strength   \\ \hlx{+}
   50--51  & Growth           \\ \hlx{+}
   52--57  & Healing          \\ \hlx{+}
   58--60  & Heroism          \\ \hlx{+}
     61    & Human control    \\ \hlx{+}
   62--64  & Invisibility     \\ \hlx{+}
   65--66  & Invulnerability  \\ \hlx{+}
   67--68  & Levitation       \\ \hlx{+}
   69--70  & Longevity        \\ \hlx{+}
     71    & Luck             \\ \hlx{+}
     72    & Merging          \\ \hlx{+}
   73--74  & Plant control    \\ \hlx{+}
   75--77  & Poison           \\ \hlx{+}
   78--80  & Polymorph self   \\ \hlx{+}
   81--82  & Sight            \\ \hlx{+}
   83--84  & Speech           \\ \hlx{+}
   85--88  & Speed            \\ \hlx{+}
   89--90  & Strength         \\ \hlx{+}
   91--93  & Super-healing    \\ \hlx{+}
   94--96  & Swimming         \\ \hlx{+}
     97    & Treasure finding \\ \hlx{+}
     98    & Undead control   \\ \hlx{+}
   99--00  & Water breathing  \\ \hlx*{vh}
\end{tabular}
\rowgap
\begin{tabular}{\shade cl} \hlx*{hv}
  \tt{Scrolls} \\
  \th{d\%} & \th{Scroll type}         \\ \hlx{vhv}
  01--03   & Communication            \\ \hlx{+}
  04--05   & Creation                 \\ \hlx{+}
  06--13   & Curse (occurs when read) \\ \hlx{+}
    14     & Delay (S)                \\ \hlx{+}
  15--17   & Equipment                \\ \hlx{+}
  18--19   & Illumination             \\ \hlx{+}
  20--21   & Mages (S)                \\ \hlx{+}
  22--25   & Map to normal treasure   \\ \hlx{+}
  26--28   & Map to magical treasure  \\ \hlx{+}
  29--30   & Map to combined treasure \\ \hlx{+}
    31     & Map to special treasure  \\ \hlx{+}
  32--34   & Mapping                  \\ \hlx{+}
  35--36   & Portals                  \\ \hlx{+}
  37--42   & Prot./elementals         \\ \hlx{+}
  43--50   & Prot./lycanthropes       \\ \hlx{+}
  51--54   & Prot./magic              \\ \hlx{+}
  55--61   & Prot./undead             \\ \hlx{+}
  62--63   & Questioning              \\ \hlx{+}
    64     & Repetition (S)           \\ \hlx{+}
  65--66   & Seeing                   \\ \hlx{+}
  67--68   & Shelter                  \\ \hlx{+}
  69--71   & Spell catching           \\ \hlx{+}
  72--96   & Spell                    \\ \hlx{+}
  97--98   & Trapping                 \\ \hlx{+}
  99--00   & Truth                    \\ \hlx*{vh}
\end{tabular}
\colgap
\begin{tabular}{\shade cl} \hlx*{hv}
  \tt{Spell scrolls (a)} \\
  \th{d\%} & \th{Spell type} \\ \hlx{vhv}
  01--25   & Cleric          \\ \hlx{+}
  26--30   & Druid           \\ \hlx{+}
  31--00   & Magic-user      \\ \hlx*{vh}
\end{tabular}
\quad
\begin{tabular}{\shade cc} \hlx*{hv}
  \tt{Spell scrolls (b)} \\
  \th{d\%} & \th{Number} \\ \hlx{vhv}
  01--50   & 1           \\ \hlx{+}
  51--83   & 2           \\ \hlx{+}
  84--00   & 3           \\ \hlx*{vh}
\end{tabular}
\colgap
\begin{tabular}{\shade ccc} \hlx*{hv}
  \tt{Spell scrolls (c)} \\
  \th{C/D d\%} & \th{M-U d\%} & \th{Level} \\ \hlx{vhv}
     01--34    &   01--28     &     1      \\ \hlx{+}
     35--58    &   29--49     &     2      \\ \hlx{+}
     59--76    &   50--64     &     3      \\ \hlx{+}
     77--88    &   65--75     &     4      \\ \hlx{+}
     89--95    &   76--84     &     5      \\ \hlx{+}
     96--99    &   85--91     &     6      \\ \hlx{+}
       00      &   92--96     &     7      \\ \hlx{+}
               &   97--99     &     8      \\ \hlx{+}
               &     00       &     9      \\ \hlx*{vh}
\end{tabular}
\rowgap
\begin{tabular}{\shade cl} \hlx*{hv}
  \tt{Miscellaneous items} \\
  \th{d\%} & \th{Item type}                                  \\ \hlx{vhv}
   01--02  & Amulet of Protection from Crystal Balls and ESP \\ \hlx{+}
   03--04  & Bag of Devouring                                \\ \hlx{+}
   05--09  & Bag of Holding                                  \\ \hlx{+}
   10--12  & Boat, Undersea                                  \\ \hlx{+}
   13--14  & Boots of Levitation                             \\ \hlx{+}
   15--17  & Boots of Speed                                  \\ \hlx{+}
   18--19  & Boots of Travelling/Leaping                     \\ \hlx{+}
     20    & Bowl of Commanding Water Elementals             \\ \hlx{+}
     21    & Brazier of Commanding Fire Elementals           \\ \hlx{+}
   22--23  & Broom of Flying                                 \\ \hlx{+}
     24    & Censer of Controlling Air Elementals            \\ \hlx{+}
   25--27  & Chime of Time                                   \\ \hlx{+}
   28--29  & Crystal Ball (M-U)                              \\ \hlx{+}
     30    & Crystal Ball with Clairaudience                 \\ \hlx{+}
     31    & Crystal Ball with ESP                           \\ \hlx{+}
   32--33  & Displacer Cloak                                 \\ \hlx{+}
     34    & Drums of Panic                                  \\ \hlx{+}
     35    & Efreeti Bottle                                  \\ \hlx{+}
   36--38  & Egg of Wonder                                   \\ \hlx{+}
   39--40  & Elven Boots                                     \\ \hlx{+}
   41--42  & Elven Cloak                                     \\ \hlx{+}
     43    & Flying Carpet                                   \\ \hlx{+}
   44--45  & Gauntlets of Ogre Power                         \\ \hlx{+}
   46--47  & Girdle of Giant Strength                        \\ \hlx{+}
   48--49  & Helm of Alignment Changing                      \\ \hlx{+}
   50--51  & Helm of Reading                                 \\ \hlx{+}
     52    & Helm of Telepathy                               \\ \hlx{+}
     53    & Helm of Teleportation (M-U)                     \\ \hlx{+}
     54    & Horn of Blasting                                \\ \hlx{+}
   55--56  & Lamp, Hurricane                                 \\ \hlx{+}
   57--59  & Lamp of Long Burning                            \\ \hlx{+}
   60--61  & Medallion of ESP, 30$'$r                        \\ \hlx{+}
     62    & Medallion of ESP, 90$'$r                        \\ \hlx{+}
     63    & Mirror of Life Trapping                         \\ \hlx{+}
   64--66  & Muzzle of Training                              \\ \hlx{+}
   67--68  & Nail, Finger                                    \\ \hlx{+}
   69--71  & Nail of Pointing                                \\ \hlx{+}
   72--76  & Ointment                                        \\ \hlx{+}
   77--79  & Pouch of Security                               \\ \hlx{+}
   80--82  & Quill of Copying (S)                            \\ \hlx{+}
   83--86  & Rope of Climbing                                \\ \hlx{+}
   87--88  & Scarab of Protection                            \\ \hlx{+}
   89--91  & Slate of Identification                         \\ \hlx{+}
     92    & Stone of Controlling Earth Elementals           \\ \hlx{+}
   93--94  & Talisman of Elemental Travel                    \\ \hlx{+}
   95--97  & Wheel of Floating                               \\ \hlx{+}
     98    & Wheel of Fortune                                \\ \hlx{+}
   99--00  & Wheel, square                                   \\ \hlx*{vh}
\end{tabular}
\end{set}
\begin{set}
\begin{tabular}{\shade ccl} \hlx*{hv}
  \tt{Armour type} \\
  \th{d\%} & \th{Class} & \th{Type}         \\ \hlx{vhv}
   01--10  &     A      & Leather           \\ \hlx{+}
   11--17  &     A      & Scale mail        \\ \hlx{+}
   18--30  &     B      & Chain mail        \\ \hlx{+}
   31--39  &     A      & Banded mail       \\ \hlx{+}
   40--50  &     C      & Plate mail        \\ \hlx{+}
   51--55  &     C      & Suit armour       \\ \hlx{+}
   56--75  &     S      & Shield            \\ \hlx{+}
   76--77  &   A,  S    & Scale and shield  \\ \hlx{+}
   78--85  &   B,  S    & Chain and shield  \\ \hlx{+}
   86--90  &   B,  S    & Banded and shield \\ \hlx{+}
   91--00  &   C,  S    & Plate and shield  \\ \hlx*{vh}
\end{tabular}
\rowgap
\begin{tabular}{\shade ccccMcc} \hlx*{hv}
  \tt{Armour details} \\
  \th{A d\%} & \th{B d\%} & \th{C d\%} & \th{S d\%} & \th{Bonus} &
  \th{Special} \\ \hlx{vhv}
  01--70 & 01--60 & 01--50 & 01--40 & +1 & 10\% \\ \hlx{+}
  71--88 & 61--81 & 51--74 & 41--67 & +2 & 15\% \\ \hlx{+}
  89--96 & 82--92 & 75--88 & 68--84 & +3 & 20\% \\ \hlx{+}
  97--99 & 93--98 & 89--96 & 85--94 & +4 & 25\% \\ \hlx{+}
    00   & 99--00 & 97--00 & 95--00 & +5 & 30\% \\ \hlx*{vh}
\end{tabular}
\rowgap
\begin{tabular}{\shade cl} \hlx*{hv}
  \tt{Armour size} \\
  \th{d\%} & \th{Size} \\ \hlx{vhv}
   01--68  & Human \\ \hlx{+}
   69--81  & Dwarf \\ \hlx{+}
   82--91  & Elf   \\ \hlx{+}
   92--98  & Halfling \\ \hlx{+}
   99--00  & Giant \\ \hlx*{vh}
\end{tabular}
\rowgap
\begin{tabular}{\shade cl} \hlx*{hv}
  \tt{Armour special powers} \\
  \th{d\%} & \th{Power}   \\ \hlx{vhv}
   01--07  & Absorption   \\ \hlx{+}
   08--17  & Charm        \\ \hlx{+}
   18--32  & Cure wounds  \\ \hlx{+}
   33--42  & Electricity  \\ \hlx{+}
   43--47  & Energy drain \\ \hlx{+}
   48--50  & Ethereality  \\ \hlx{+}
   51--60  & Fly          \\ \hlx{+}
   61--66  & Gaseous form \\ \hlx{+}
   67--75  & Haste        \\ \hlx{+}
   76--85  & Invisibility \\ \hlx{+}
   86--93  & Reflection   \\ \hlx{+}
   94--00  & Remove curse \\ \hlx*{vh}
\end{tabular}
\end{set}

\begin{set}
\begin{tabular}{\shade ccl} \hlx*{hv}
  \tt{Swords} \\
  \th{d\%} & \th{Class} & \th{Type}  \\ \hlx{vhv}
    01--65 &      C     & Normal     \\ \hlx{+}
    66--84 &      C     & Short      \\ \hlx{+}
    85--92 &      D     & Two-handed \\ \hlx{+}
    93--00 &      D     & Bastard    \\ \hlx*{vh}
\end{tabular}
\colgap
\begin{tabular}{\shade ccl} \hlx*{hv}
  \tt{Miscellaneous weapon type} \\
  \th{d\%} & \th{Class} & \th{Type}             \\ \hlx{vhv}
   01--07  &      D     & Axe, battle           \\ \hlx{+}
   08--13  &      B     & Axe, hand             \\ \hlx{+}
   14--15  &      B     & Axe, hand (returning) \\ \hlx{+}
   16--18  &      C     & Blackjack             \\ \hlx{+}
   19--20  &      B     & Bola                  \\ \hlx{+}
     21    &      B     & Bola (returning)      \\ \hlx{+}
   22--26  &      C     & Club                  \\ \hlx{+}
   27--37  &      B     & Dagger                \\ \hlx{+}
   38--40  &      B     & Dagger (returning)    \\ \hlx{+}
   41--44  &      C     & Flail, one-handed     \\ \hlx{+}
   45--46  &      D     & Flail, two-handed     \\ \hlx{+}
   47--49  &      D     & Halberd               \\ \hlx{+}
   50--57  &      C     & Hammer, war           \\ \hlx{+}
   58--60  &      B     & Javelin               \\ \hlx{+}
     61    &      B     & Javelin (returning)   \\ \hlx{+}
   62--65  &      D     & Lance                 \\ \hlx{+}
   66--72  &      C     & Mace                  \\ \hlx{+}
   73--77  &      C     & Morning star          \\ \hlx{+}
   78--79  &      B     & Net                   \\ \hlx{+}
     80    &      B     & Net (returning)       \\ \hlx{+}
   81--83  &      D     & Pike                  \\ \hlx{+}
   84--85  &      D     & Pole axe              \\ \hlx{+}
   86--94  &      B     & Spear                 \\ \hlx{+}
   95--97  &      B     & Spear (returning)     \\ \hlx{+}
   98--00  &      C     & Whip                  \\ \hlx*{vh}
\end{tabular}
\colgap
\begin{tabular}{\shade ccl} \hlx*{hv}
  \tt{Missiles and missile weapons} \\
  \th{d\%} & \th{Class} & \th{Weapon type} \\ \hlx{vhv}
   01--37  &      A     & Arrows           \\ \hlx{+}
   38--59  &      A     & Quarrels         \\ \hlx{+}
   60--70  &      A     & Sling stones     \\ \hlx{+}
   71--72  &      D     & Blowgun          \\ \hlx{+}
   73--80  &      D     & Bow, long        \\ \hlx{+}
   81--85  &      D     & Bow, short       \\ \hlx{+}
   86--87  &      D     & Crossbow, heavy  \\ \hlx{+}
   88--92  &      D     & Crossbow, light  \\ \hlx{+}
   93--00  &      D     & Sling            \\ \hlx*{vh}
\end{tabular}
\rowgap
\begin{tabular}{\shade ccMcc} \hlx*{hv}
  \tt{Sword details} \\
  \th{C d\%} & \th{D d\%} & \th{Bonus} & \th{Modifier} \\ \hlx{vhv}
    01--60   &  01--70    &     +1     &      40\%     \\ \hlx{+}
    61--81   &  71--88    &     +2     &      30\%     \\ \hlx{+}
    82--92   &  89--96    &     +3     &      25\%     \\ \hlx{+}
    93--98   &  97--99    &     +4     &      20\%     \\ \hlx{+}
    99--00   &    00      &     +5     &      15\%     \\ \hlx*{vh}
\end{tabular}
\colgap
\begin{tabular}{\shade cMcMcc} \hlx*{hv}
  \tt{Missile details} \\
  \th{d\%} & \th{Bonus} & \th{Number}     & \th{Talent} \\ \hlx{vhv}
   01--40  &     +1     & \dice{2d10}     &      30\%   \\ \hlx{+}
   41--67  &     +2     &  \dice{2d8}     &      25\%   \\ \hlx{+}
   68--84  &     +3     &  \dice{2d6}     &      20\%   \\ \hlx{+}
   85--94  &     +4     &  \dice{2d4}     &      15\%   \\ \hlx{+}
   95--00  &     +5     &  \dice{1d4} + 1 &      10\%   \\ \hlx*{vh}
\end{tabular}
\colgap
\begin{tabular}{\shade cMcc} \hlx*{hv}
  \tt{Missile weapon details} \\
  \th{d\%} & \th{Bonus} & \th{Modifier} \\ \hlx{vhv}
   01--70  &       +1      &      30\%     \\ \hlx{+}
   71--88  &       +2      &      25\%     \\ \hlx{+}
   89--96  &       +3      &      20\%     \\ \hlx{+}
   97--99  &       +4      &      15\%     \\ \hlx{+}
     00    &       +5      &      10\%     \\ \hlx*{vh}
\end{tabular}
\colgap
\begin{tabular}{\shade cc} \hlx*{hv}
  \tt{Missile weapon range} \\
  $\textbf{1d4} + \textbf{bonus}$ & \th{Range} \\ \hlx{vhv}
  2--4  & Normal                               \\ \hlx{+}
  5--7  & 150\%                                \\ \hlx{+}
  8--9  & 200\%                                \\ \hlx*{vh}
\end{tabular}
\colgap
\begin{tabular}{\shade cccMcc} \hlx*{hv}
  \tt{Miscellaneous weapon details} \\
  \th{B d\%} &\th{C d\%} & \th{D d\%} & \th{Bonus} & \th{Modifier}
  \\ \hlx{vhv}
    01--50   &  01--60   &  01--70   &  +1  &  40\%  \\ \hlx{+}
    51--74   &  61--81   &  71--88   &  +2  &  30\%  \\ \hlx{+}
    75--88   &  82--92   &  89--96   &  +3  &  20\%  \\ \hlx{+}
    89--96   &  93--98   &  97--99   &  +4  &  15\%  \\ \hlx{+}
    97--00   &  99--00   &    00     &  +5  &  10\%  \\ \hlx*{vh}
\end{tabular}
\rowgap
\begin{tabular}{\shade ccl} \hlx*{hv}
  \tt{Weapon modifiers} \\
  \th{Sword d\%} & \th{Misc d\%} & \th{Modifier}                 \\ \hlx{vhv}
        01--29   &     01--33    & $+1$ extra vs \emph{opponent} \\ \hlx{+}
        30--50   &     34--57    & $+2$ extra vs \emph{opponent} \\ \hlx{+}
        51--64   &     58--73    & $+3$ extra vs \emph{opponent} \\ \hlx{+}
        65--72   &     74--82    & $+4$ extra vs \emph{opponent} \\ \hlx{+}
        73--75   &     83--85    & $+5$ extra vs \emph{opponent} \\ \hlx{+}
        76--00   &     86--00    & Talent                        \\ \hlx*{vh}
\end{tabular}
\colgap
\begin{tabular}{\shade cl} \hlx*{hv}
  \tt{Opponents} \\
  \th{d\%} & \th{Type}                \\ \hlx{vhv}
   00--06  & Bugs                     \\ \hlx{+}
   05--09  & Constructs               \\ \hlx{+}
   10--15  & Dragonkind               \\ \hlx{+}
   16--24  & Enchanted monsters       \\ \hlx{+}
   25--36  & Giantkind                \\ \hlx{+}
   37--48  & Lycanthropes             \\ \hlx{+}
   49--52  & Planar monsters          \\ \hlx{+}
   53--58  & Regenerating monsters    \\ \hlx{+}
   59--67  & Reptiles, dinosaurs      \\ \hlx{+}
   68--70  & Spell-immune monsters    \\ \hlx{+}
   71--76  & Spellcasters             \\ \hlx{+}
   77--88  & Undead                   \\ \hlx{+}
   89--94  & Water-breathing monsters \\ \hlx{+}
   95--00  & Weapon-using monsters    \\ \hlx*{vh}
\end{tabular}
\colgap
\begin{tabular}{\shade cl} \hlx*{hv}
  \tt{Missile talents} \\
  \th{d\%} & \th{Talent}  \\ \hlx{vhv}
    01--04 & Biting       \\ \hlx{+}
    05--09 & Blinking     \\ \hlx{+}
    10--14 & Charming     \\ \hlx{+}
    15--21 & Climbing     \\ \hlx{+}
    22--31 & Curing       \\ \hlx{+}
    32--34 & Disarming    \\ \hlx{+}
    35--38 & Dispelling   \\ \hlx{+}
    39--45 & Flying       \\ \hlx{+}
    46--52 & Lightning    \\ \hlx{+}
    53--57 & Penetrating  \\ \hlx{+}
    58--61 & Refilling    \\ \hlx{+}
    62--67 & Screaming    \\ \hlx{+}
    68--72 & Seeking      \\ \hlx{+}
    73--76 & Sinking      \\ \hlx{+}
    77--78 & Slaying      \\ \hlx{+}
    79--85 & Speaking     \\ \hlx{+}
    86--89 & Stunning     \\ \hlx{+}
    90--91 & Teleporting  \\ \hlx{+}
    92--96 & Transporting \\ \hlx{+}
    97--00 & Wounding     \\ \hlx*{vh}
\end{tabular}
\quad
\begin{tabular}{\shade cl} \hlx*{hv}
  \tt{Weapon talents} \\
  \th{d\%} & \th{Talent}   \\ \hlx{vhv}
   01--05  & Breathing     \\ \hlx{+}
   06--12  & Charming      \\ \hlx{+}
   13--16  & Deceiving     \\ \hlx{+}
   17--23  & Defending     \\ \hlx{+}
   24--25  & Deflecting    \\ \hlx{+}
   26--27  & Draining      \\ \hlx{+}
   28--32  & Extinguishing \\ \hlx{+}
   33--38  & Finding       \\ \hlx{+}
   39--43  & Flaming       \\ \hlx{+}
   44--46  & Flying        \\ \hlx{+}
   47--54  & Healing       \\ \hlx{+}
   55--59  & Hiding        \\ \hlx{+}
   60--65  & Holding       \\ \hlx{+}
   66--73  & Lightning     \\ \hlx{+}
   74--79  & Silencing     \\ \hlx{+}
   80--81  & Slicing       \\ \hlx{+}
   82--85  & Slowing       \\ \hlx{+}
   86--89  & Speeding      \\ \hlx{+}
   90--94  & Translating   \\ \hlx{+}
   95--99  & Watching      \\ \hlx{+}
     00    & Wishing       \\ \hlx*{vh}
\end{tabular}
\quad
\end{set}

\begin{set}
\begin{tabular}{\shade cclcl} \hlx*{hv}
  \tt{Sword intelligence} \\
  \th{d\%} & \th{Intelligence} & \th{Communication} & \th{Languages} &
  \th{Powers} \\ \hlx{vhv}
   01--79  &  --- & ---     & --- & None                    \\ \hlx{+}
   80--85  &  \07 & Empathy & --- & 1 primary               \\ \hlx{+}
   86--90  &  \08 & Empathy & --- & 2 primary               \\ \hlx{+}
   91--94  &  \09 & Empathy & --- & 3 primary               \\ \hlx{+}
   95--97  &   10 & Speech  & 1d3 & 3 primary               \\ \hlx{+}
   98--99  &   11 & Speech  & 1d6 & 3 primary, \emph{read magic} \\ \hlx{+}
     00    &   12 & Speech  & 2d4 & 3 primary, \emph{read magic},
                                    1 extraordinary \\ \hlx*{vh}
\end{tabular}
\line
\begin{tabular}{\shade cl} \hlx*{hv}
  \tt{Primary powers} \\
  \th{d\%} & \th{Power}                                     \\ \hlx{vhv}
   01--10  & Detect evil/good                               \\ \hlx{+}
   11--15  & Detect gems                                    \\ \hlx{+}
   16--25  & Detect magic                                   \\ \hlx{+}
   26--35  & Detect metal                                   \\ \hlx{+}
   36--50  & Detect shifting walls and rooms                \\ \hlx{+}
   51--65  & Detect sloping passages                        \\ \hlx{+}
   66--75  & Find secret doors                              \\ \hlx{+}
   76--85  & Find traps                                     \\ \hlx{+}
   86--95  & See invisible                                  \\ \hlx{+}
   96--99  & One extraordinary power                        \\ \hlx{+}
     00    & Two primary powers                             \\ \hlx*{vh}
\end{tabular}
\rowgap
\begin{tabular}{\shade cl} \hlx*{hv}
  \tt{Extraordinary powers} \\
  \th{d\%} & \th{Power}                                     \\ \hlx{vhv}
   01--10  & Clairaudience                                  \\ \hlx{+}
   11--20  & Clairvoyance                                   \\ \hlx{+}
   21--30  & ESP                                            \\ \hlx{+}
   31--35  & Extra damage ($\times\,5$ or more)\s d
                                                            \\ \hlx{+}
   36--40  & Flying                                         \\ \hlx{+}
   41--45  & Healing (6\,hp)\s d                            \\ \hlx{+}
   46--54  & Illusion                                       \\ \hlx{+}
   55--59  & Levitation                                     \\ \hlx{+}
   60--69  & Telekinesis                                    \\ \hlx{+}
   70--79  & Telepathy                                      \\ \hlx{+}
   80--88  & Teleportation                                  \\ \hlx{+}
   89--97  & X-ray vision                                   \\ \hlx{+}
   98--99  & Two extraordinary powers                       \\ \hlx{+}
     00    & Three extraordinary powers                     \\ \hlx*{vh+v}
   \multicolumn{2}{l}{\itshape\small \s d\quad Duplicates allowed}
\end{tabular}
\end{set}

\sect{Magical items}

\begin{multicols}{2}
\raggedright

\subsect{Potions}

\begin{itemize*}
\item \textbf{Level:} Treat as 6th level.
\item \textbf{Duration:} Usually $\d{1d6} + 6$ turns.
\item \textbf{Control:} User must concentrate to control victims: cannot
  fight, half movement; victim allowed SvS, but attempt may be repeated each
  round.  Range is $60'$.
\end{itemize*}

\begin{description}

\item[Agility] Dexterity becomes 18.

\item[Animal control] Control up to 3d6HD normal or giant animals; they will
  flee in fear when control ends.

\item[Antidote] Immunity to some poisons, $+2$ on SvPn.
  \begin{tabular}[C]{\shade cl} \hlx*{hv}
    \th{1d10} & \th{Strength}    \\ \hlx{vhv}
      1--4    & 3HD or less      \\ \hlx{+}
      5--7    & 7HD or less      \\ \hlx{+}
      8--9    & 15HD or less     \\ \hlx{+}
       10     & All              \\ \hlx*{vh}
  \end{tabular}

\item[Blending] Change colouring (including items carried) to match
  surroundings; 1 in 10 chance of detection without \emph{detect invisible}
  or \emph{truesight}.

\item[Bug repellent] Cannot be touched by normal bug; giant bugs ignore
  unless they SvS.  Bonus $+4$ on saves against bug attacks.

\item[Clairaudience] Hear through ears of creature within $60'$.

\item[Clairvoyance] See through eyes of creature within $60'$.

\item[Climbing] Climb sheer surfaces like a spider (1 in 20 chance of falling
  per $100'$.

\item[Defence] AC bonus.
  \begin{tabular}[C]{\shade cMc} \hlx*{hv}
    \th{1d10} & \th{Strength}    \\ \hlx{vhv}
      1--3    & +1               \\ \hlx{+}
      4--5    & +2               \\ \hlx{+}
      6--7    & +3               \\ \hlx{+}
      8--9    & +4               \\ \hlx{+}
       10     & +5               \\ \hlx*{vh}
  \end{tabular}

\item[Delusion] Believe has effect of some other potion.

\item[Diminution] Shrink to $6''$ height.  Possible to attack $1'$ creatures
  normally; 1 in 10 chance of detection when standing still.  Cancels
  \emph{potion of growth}.

\item[Dragon control] Control up to three small dragons; large dragons cannot
  be controlled.  Dragons hostile when controls end.  Controls gemstone kind
  3 in 10.
  \begin{tabular}[C]{\shade cl} \hlx*{hv}
    \th{1d20} & \th{Dragon kind} \\ \hlx{vhv}
        1--5  & White or Crystal \\ \hlx{+}
      \06--10 & Black or Onyx    \\ \hlx{+}
       11--14 & Green or Jade    \\ \hlx{+}
       15--17 & Blue or Sapphire \\ \hlx{+}
       18--19 & Red or Ruby      \\ \hlx{+}
         20   & Gold or Amber    \\ \hlx*{vh}
  \end{tabular}

\item[Dreamspeech] Speak to one sleeping or paralysed creature and hear
  answers via ESP.  Lasts 1 turn only.

\item[Elasticity] Stretch (including items carried) to $30'$ long or $1''$
  thick.  Half damage from blunt weapons.  Lasts 1 turn only.

\item[Elemental form] Change to elemental form (equal chance of each element)
  and back again as required; change takes 1 round.  No special immunities
  gained; hp and AC preserved; special attacks gained.  Lasts 1 turn only.

\item[ESP] `Hear' thoughts in some direction after concentrating for 6
  rounds.  If more than one creature in range and direction, the result is a
  confused jumble.  \emph{ESP} is blocked by $2'$ of rock, or any lead.

\item[Ethereality] Become ethereal once during duration, remaining ethereal
  for up to 24 hours.

\item[Fire resistance] Unharmed by normal fire; $+2$ on saves against fire
  attacks and damage biased by $-1$ per die.

\item[Flying] Allows flight, MV\flying360.  Hovering does not require
  concentration.

\item[Fortitude] Constitution becomes 18.

\item[Freedom] Immune to paralysis (and \emph{hold} etc.).

\item[Gaseous form] Become gaseous cloud (without equipment!); AC$^-2$,
  immune to nonmagical attacks; MV\flying120.

\item[Giant control] Control up to four giants.
  \begin{tabular}[C]{\shade cl} \hlx*{hv}
    \th{1d20} & \th{Giant kind}  \\ \hlx{vhv}
        1--5  & Hill             \\ \hlx{+}
      \06--10 & Stone            \\ \hlx{+}
       11--14 & Frost            \\ \hlx{+}
       15--16 & Fire             \\ \hlx{+}
         17   & Mountain         \\ \hlx{+}
         18   & Sea              \\ \hlx{+}
         19   & Cloud            \\ \hlx{+}
         20   & Storm            \\ \hlx*{vh}
  \end{tabular}

\item[Giant strength] Strength of frost giant: double normal damage; throw
  boulders (3d6 damage, range 60/130/200); no effect if strength-adjusting
  magical item worn.

\item[Growth] Twice normal size: double normal damage; hp preserved.  Cancels
  \emph{potion of diminution}.

\item[Healing] Heals $\d{1d6} + 1$\,hp, or cures paralysis.

\item[Heroism] No effect on elf, cleric, magic-user, thief or 11+HD;
  otherwise NM becomes F4; 1--3HD gains 3HD; 4--7HD gains 2HD; 8--10HD gains
  1HD.

\item[Human control] Control up to 6HD (NM is $\tfrac{1}{2}$), similar to
  \emph{charm person}.

\item[Invisibility] Become invisible with all items carried; items become
  visible when dropped; user becomes visible if attacking or casting spell.
  Contains 6 doses working for 1d2 turns each.

\item[Invulnerability] Bonus $+2$ to AC and saving throws.  Only usable once
  a week.

\item[Levitation] Move up and down (only) at $20'$ per round, carrying up to
  2000\,cn.

\item[Longevity] Become 10 years younger permanently (no younger than
  mid-adolescence, no adverse effect on abilities).

\item[Luck] Choose result of one die roll.  Lasts 1 hour at most.

\item[Merging] Merge with up to seven other willing creatures (with all
  equipment).  Merged creatures can speak but not cast spells; damage is
  caused only to user.

\item[Plant control] Control plants (and plantlike monsters) in $30'$ square
  within $60'$; plants can entangle but not damage.

\item[Poison] SvPn or die; treat as 7HD for \emph{antidote}.

\item[Polymorph self] Change shape up to once per round into creature with no
  more than $L$HD.  Hit points, armour class, hit rolls saving throws all
  preserved; no special abilities or immunities are gained.

\item[Sight] Detect \emph{invisible} within $60'$.

\item[Speech] Understand and respond to any languages heard within $60'$.

\item[Speed] Move at twice normal speed, two attacks per round, etc.

\item[Strength] Strength becomes 18.

\item[Super-healing] Heals $\d{3d6} + 3$\,hp.

\item[Swimming] MV\swimming180 (even encumbered); cannot sink unless carrying
  more than 3000\,cn.  Water breathing \emph{not} granted.  Lasts 8 hours.

\item[Treasure finding] Detect direction and distance of largest treasure
  within $360'$ by concentration.

\item[Undead control] Control up to 18HD of undead.

\item[Water breathing] Breathe under water.  Lasts 4 hours.

\end{description}

\subsect{Scrolls}

\begin{description}

\item[Communication] Two scrolls; message (up to 100 words) written on one
  appears on other; erasure (1 in 20) destroys magic.

\item[Creation] Creates drawn object (up to $5' \times 10' \times 1'$ and
  5000\,cn).  Object vanishes after 24 hours, or on command.  One item per
  day.

\item[Cursed] Removable by \emph{remove curse}.

\item[Delay] Spell scroll: casts spell with 0--12 round delay chosen by
  reader.  Spell effect controlled by reader if scroll carried; otherwise
  effect centres on scroll (affecting nearest creature if applicable).
  Scroll unharmed by spell.

\item[Equipment] Lists six normal items; when read, items appear within
  $10'$.  Items vanish after 24 hours, or on command; name disappears while
  item exists.  Three items per day.

\item[Illumination] Bears drawing of flame.  Scroll illuminates $60'$ when
  ignited; not consumed by fire.  Cannot be extinguished except by water or
  command.

\item[Mages] Initially blank; identifies chosen magical effect within $30'$,
  giving spell name and caster level.

\item[Treasure maps] May be inaccurate or incomplete; may require \emph{read
    languages} for decoding.

\item[Mapping] Initially blank; on command, draws map of area within $100'$
  of scroll, up to $10\,000\,sq\,ft$ area.  1 in 6 chance of detecting each
  secret door; will not draw beyond.  Once per day.

\item[Portals] Placed against stone wall or floor; makes $10' \times 5'\phi$
  hole for 3 turns or until commanded; scroll reappears when hole vanishes.
  Twice per day.

\item[Protection] Usable by any character who can read the language.
  $20'\phi$ circle (moves with reader) prevents kind of creature from
  entering unless attacked in mel\'ee.
  \begin{description*}
  \item[Elementals] Duration 2 turns; no elemental may enter.
  \item[Lycanthropes] Duration 6 turns; affects 1d10 werebats, wererats or
    werefoxes; 1d8 wereboars or werewolves; 1d6 wereseals or weresharks; 1d4
    werebears or weretigers; or 1d2 devil swine.
  \item[Magic] Duration 1d4 turns; no magic effect can enter or leave; only
    broken by \emph{wish}.
  \item[Undead] Duration 6 turns; affects 2d12 skeletons, zombies or ghouls;
    2d6 wights, wraiths or mummies; 1d6 spectres or larger.
  \end{description*}

\item[Questioning] Ask questions of nonliving, nonmagical objects; answers
  appear on scroll as if objects had senses.

\item[Repetition] Spell scroll: repeats spell effect 1 turn later centred on
  scroll (affecting nearest creature if applicable).  May write spell of same
  level on blanked scroll for repetition effect again.

\item[Seeing] Initially blank; on command, draws (up to four kinds of)
  creatures within $100'$ in chosen area.  Once per day.

\item[Shelter] Bears drawing of room with beds, table, chairs, food and
  drink, swords and shields.  When hung on wall, room may be entered and
  items used.  If taken down: replenishes food and water; traps those within
  (no escape except \emph{wish}), air remains for 24 hours.  Once per day;
  scroll falls off after 12 hours.

\item[Spell catching] Initially blank; if held up `catches' spell cast at
  user (SvS at $+4$): spell transferred to scroll.  Once per day.
  \begin{tabular}[C]{\shade cc} \hlx*{hv}
    \th{1d10} & \th{Max level} \\ \hlx{vhv}
      1--4    & 2              \\ \hlx{+}
      5--7    & 4              \\ \hlx{+}
      8--9    & 6              \\ \hlx{+}
       10     & 8              \\ \hlx*{vh}
  \end{tabular}

\item[Trapping] Creates one trap, depending on placement: pit on floor,
  falling-blocks on ceiling, dart or gas on wall.

\item[Truth] Initially blank; ask question of living creature within $30'$,
  scroll shows true answer (within target's knowledge).  Once per day.

\end{description}

\subsect{Wands}

\begin{itemize*}
\item \textbf{Charges:} Usually 2d10.
\item \textbf{Level:} Treat as 6th level.
\end{itemize*}

\begin{description}

\item[Cold] Cone of cold, $60' \times 30'$, 6d6 damage (SvW for half).

\item[Enemy detection] Enemies within $60'$ appear to glow, even if
  invisible.

\item[Fear] Cone of fear, $60' \times 30'$, SvW or flee (triple MV) for 30
  rounds.

\item[Fire balls] Fire ball within $240'$; $40'\phi$, 6d6 damage (SvW for
  half).

\item[Lightning bolts] Lightning bolt within $180'$, $60' \times 5'$, 6d6
  damage (SvW for half).

\item[Magic detection] Magical items within $20'$ appear to glow.

\item[Metal detection] Points towards named kind of metal within $20'$ if
  1000\,cn or more present.

\item[Negation] Cancels effect of wand or staff (for one round).

\item[Paralysation] Cone $60' \times 30'$, SvW or paralysed for 6 turns.

\item[Polymorphing] Performs \emph{polymorph self} or \emph{polymorph other}
  as directed; SvW to avoid.

\item[Secret door detection] Finds secret doors within $20'$ one at a time;
  one charge per door found.

\item[Trap detection] Finds traps within $20'$ one at a time, one charge per
  trap found.

\end{description}

\subsect{Staves}

\begin{itemize*}
\item \textbf{Charges:} Usually 3d10.
\item \textbf{Level:} Treat as 8th level.
\end{itemize*}

\begin{description}

\item[Commanding] As for \emph{rings of animal, human and plant control}
  (q.v.).

\item[Dispelling] Touch is \emph{dispel magic} from M15.  Destroys potion or
  scroll; permanent items nonmagical for 1d4 rounds.

\item[Druids] Extra spell of each level.  Usable as $+3$ weapon.

\item[Element] On prime plane: $+4$ to save against attack forms based on
  element; immunity from type of elementals; summon 8HD elemental (once per
  day, uses charge); spell effects (as M10, uses charge): \emph{lightning
    bolt} and \emph{cloudkill} (air), \emph{web} and \emph{wall of stone}
  (earth), \emph{fire ball} and \emph{wall of fire} (fire), \emph{ice storm}
  and \emph{ice wall} (water).

  On elemental plane: immunity to plane, $60'$ visibility (\emph{not}
  breathing!), extended to $10'$ radius with \emph{ring of elemental
  adaptation} or \emph{talisman of elemental travel}.  On opposing plane:
  explodes with $60'$ radius doing $20 + n\d{d8}$ electrical damage with $n$
  charges remaining; SvS at $-4$ for half damage, except for wielder.

  Negates effects of opposing element (one charge for staff effect, two for
  spell); can return opposing elementals to home planes if touched (same
  costs).

  Usable as $+2$ weapon.

  \begin{tabular}[C]{\shade cl} \hlx*{hv}
     \th{d\%} & \th{Element}    \\ \hlx{vhv}
      01--21  & Air             \\ \hlx{+}
      22--42  & Earth           \\ \hlx{+}
      43--63  & Fire            \\ \hlx{+}
      64--84  & Water           \\ \hlx{+}
      85--91  & Air and Water   \\ \hlx{+}
      92--98  & Earth and Fire  \\ \hlx{+}
      99--00  & Elemental power \\ \hlx*{vh}
  \end{tabular}

\item[Harming] Does $\d{1d6} + 1$ extra damage (uses charge).  Also
  \emph{cause blindness} (2), \emph{cause disease} (2), \emph{cause serious
  wounds} (3), \emph{create poison} (4).

\item[Healing] Heals $\d{1d6} + 1$ damage per use; once per day per person
  but no limit on persons; no charges used.  Also \emph{cure blindness} (1),
  \emph{cure disease} (1), \emph{cure serious wounds} (2), \emph{neutralize
  poison} (2).

\item[Power] As \emph{staff of striking}; also \emph{fire ball},
  \emph{lightning bolt}, \emph{ice storm}, \emph{continual light}, or
  \emph{telekinesis} (up to 2400\,cn, 6 rounds), one charge each.

\item[Snake staff] Usable as $+1$ weapon.  Turns into snake on command; SvS
  or coils round man-size target for 1d4 turns or commanded.  MV60; HD3,
  20\,hp, C3, XP6; AC5, T17, coil; ML12.  Spend charges to improve hit roll,
  or transfer \emph{cure} (no range limit).

\item[Striking] Causes 2d6 damage per hit (uses charge).

\item[Withering] Ages victim 10 years.

\item[Wizardry] As \emph{staff of power}.  Usable as $+1$ weapon.  Spell
  effects: \emph{invisibility}, \emph{passwall}, \emph{web}, \emph{conjure
  elemental}.  Also whirlwind (as djinni, $70' \times 10'$--$20'$ cone, 2d6
  damage in path, 2HD or less SvDR or swept aside), paralysation ($60' \times
  30'$ cone, SvS or paralysed for 6 turns.  Break staff: 8\,hp damage to all
  within $30'$ (including user; SvS for half).

\end{description}

\subsect{Rods}

\begin{description}

\item[Cancellation] Drains magical item touched; works once only.  SvW for
  intelligent swords and $+5$ items in hand.

\item[Dominion] Carry on tour through dominion, bonus to Confidence Level:
  $+10$ if seen by 1\%--50\%, $+20$ for 51\%--75\%, $+30$ for 76\%--90\%,
  $+40$ for 91\%--99\% or $+50$ for 100\%.

\item[Health] Can \emph{cure blindness}, \emph{cure disease}, \emph{cure
  serious wounds}, \emph{neutralize poison}; no charges; each creature once
  per day.

\item[Inertia] Spear $+3$.  Stops or releases on command; stores momentum
  while stopped.

\end{description}

\end{multicols}

\end{document}
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