4 \def\nil{\multicolumn{2}{c
}{---
}}
5 \def\lnil{\multicolumn{2}{l
}{---
}}
8 \def\subsect#1{\goodbreak\medskip\textbf{#1}\par\nobreak\@nobreaktrue
}
10 \renewenvironment{description
}{%
12 \let\makelabel\textit%
13 \desclabelstyle{\pushlabel}%
16 \itemsep\medskipamount%
29 \begin{tabular
}{\shade c*
5{r@
{\%
}l
}} \hlx*
{hv
}
30 \tt{Unguarded treasure
} \\
31 \th{Level
} &
\multicolumn{2}{c
}{\th{sp
}}
32 &
\multicolumn{2}{c
}{\th{gp
}}
33 &
\multicolumn{2}{c
}{\th{Gems
}}
34 &
\multicolumn{2}{c
}{\th{Jewellery
}}
35 &
\multicolumn{2}{l
}{\th{Magic items
}}
37 1 &
100 & $
\dice{1d6
} \times 100$
38 &
50 & $
\dice{1d6
} \times 10$
43 2--
3 &
100 & $
\dice{1d12
} \times 100$
44 &
50 & $
\dice{1d6
} \times 100$
49 4--
5 &
100 & $
\dice{1d6
} \times 1000$
50 &
100 & $
\dice{1d6
} \times 200$
55 6--
7 &
100 & $
\dice{1d6
} \times 2000$
56 &
100 & $
\dice{1d6
} \times 500$
61 8--
9 &
100 & $
\dice{1d6
} \times 5000$
62 &
100 & $
\dice{1d6
} \times 1000$
70 {\shade c*
8{r@
{\%
}l
}r@
{\%
}
71 >
{\raggedright\let\\
\tabularnewline}p
{0.85in
}} \hlx*
{hv
}
72 \tt{Treasure in lair
} \\
73 &
\multicolumn{10}{c
}{\th{Coins (in
000s)
}}
74 &
\multicolumn{4}{c
}{}
75 &
\multicolumn{2}{c
}{\th{Special
}} \\
76 \th{Type
} &
\multicolumn{2}{c
}{\th{cp
}} &
\multicolumn{2}{c
}{\th{sp
}}
77 &
\multicolumn{2}{c
}{\th{ep
}} &
\multicolumn{2}{c
}{\th{gp
}}
78 &
\multicolumn{2}{c
}{\th{pp
}}
79 &
\multicolumn{2}{c
}{\th{Gems
}}
80 &
\multicolumn{2}{c
}{\th{Jewellery
}}
81 &
\multicolumn{2}{c
}{\th{treasure
}}
82 &
\multicolumn{2}{l
}{\th{Magic items
}}
84 A &
25 &
1d6 &
30 &
1d6 &
20 &
1d4 &
35 &
2d6 &
25 &
1d2
85 &
50 &
6d6 &
50 &
6d6 &
10 &
1d2
88 B &
50 &
1d8 &
25 &
1d6 &
25 &
1d4 &
35 &
1d3 &
\nil
89 &
25 &
1d6 &
25 &
1d6 &
\nil
90 &
10 &
1 sword, misc weapon or armour
92 C &
20 &
1d12 &
30 &
1d4 &
10 &
1d4 &
\nil &
\nil
93 &
25 &
1d4 &
25 &
1d4 &
5 &
1d2
96 D &
10 &
1d8 &
15 &
1d12 &
\nil &
60 &
1d6 &
\nil
97 &
30 &
1d8 &
30 &
1d8 &
10 &
1d2
98 &
10 & Any
2 +
1 potion
100 E &
5 &
1d10 &
30 &
1d12 &
25 &
1d4 &
25 &
1d8 &
\nil
101 &
10 &
1d10 &
10 &
1d10 &
15 &
1d2
102 &
25 & Any
3 +
1 scroll
104 F &
\nil &
10 &
2d10 &
20 &
1d8 &
45 &
1d12 &
30 &
1d3
105 &
20 &
2d12 &
10 &
1d12 &
20 &
1d3
106 &
30 &
1 potion +
1 scroll +
3 any but weapons
108 G &
\nil &
\nil &
\nil &
50 & $
\d{1d4
} \times 10$
109 &
50 &
1d6 &
25 &
3d6 &
25 &
1d10 &
30 &
1d3
110 &
35 & Any
4 +
1 scroll
112 H &
25 &
3d8 &
50 &
1d100 &
50 & $
\d{1d4
} \times 10$
113 &
50 & $
\d{1d6
} \times 10$
114 &
25 &
5d4 &
50 &
1d100 &
50 & $
\d{1d4
} \times 10$ &
10 &
1d2
115 &
15 & Any
4 +
1 potion +
1 scroll
117 I &
\nil &
\nil &
\nil &
\nil &
30 &
1d8
118 &
50 &
2d6 &
50 &
2d6 &
5 &
1d2
121 J &
25 &
1d4 &
10 &
1d3 &
\nil &
\nil &
\nil
122 &
\nil &
\nil &
\nil &
\lnil
124 K &
\nil &
30 &
1d6 &
10 &
1d2 &
\nil &
\nil
125 &
\nil &
\nil &
\nil &
\lnil
127 L &
\nil &
\nil &
\nil &
\nil &
\nil
128 &
50 &
1d4 &
\nil &
\nil &
\lnil
130 M &
\nil &
\nil &
\nil &
\nil &
\nil
131 &
55 &
1d4 &
45 &
2d6 &
\nil &
\lnil
133 N &
\nil &
\nil &
\nil &
\nil &
\nil
134 &
\nil &
\nil &
10 &
1d2 &
40 &
2d4 potions
136 O &
\nil &
\nil &
\nil &
\nil &
\nil
137 &
\nil &
\nil &
10 &
1d3 &
50 &
1d4 scrolls
142 {\shade c*
9{r@
{\%
}l
}} \hlx*
{hv
}
143 \tt{Treasure carried
} \\
144 &
\multicolumn{10}{c
}{\th{Coins
}}
145 &
\multicolumn{4}{c
}{}
146 &
\multicolumn{2}{c
}{\th{Special
}} \\
147 \th{Type
} &
\multicolumn{2}{c
}{\th{cp
}} &
\multicolumn{2}{c
}{\th{sp
}}
148 &
\multicolumn{2}{c
}{\th{ep
}} &
\multicolumn{2}{c
}{\th{gp
}}
149 &
\multicolumn{2}{c
}{\th{pp
}}
150 &
\multicolumn{2}{c
}{\th{Gems
}}
151 &
\multicolumn{2}{c
}{\th{Jewellery
}}
152 &
\multicolumn{2}{c
}{\th{treasure
}}
153 &
\multicolumn{2}{l
}{\th{Magic items
}}
155 P &
100 &
3d8 &
\nil &
\nil &
\nil &
\nil
156 &
\nil &
\nil &
\nil &
\lnil
158 Q &
\nil &
100 &
3d6 &
\nil &
\nil &
\nil
159 &
\nil &
\nil &
\nil &
\lnil
161 R &
\nil &
\nil &
100 &
2d6 &
\nil &
\nil
162 &
\nil &
\nil &
\nil &
\lnil
164 S &
\nil &
\nil &
\nil &
100 &
2d4 &
\nil
165 &
5 &
1 &
\nil &
\nil &
\lnil
167 T &
\nil &
\nil &
\nil &
\nil &
100 &
1d6
168 &
5 &
1 &
\nil &
\nil &
\lnil
170 U &
10 &
1d100 &
10 &
1d00 &
\nil &
5 &
1d100 &
\nil
171 &
5 &
1d2 &
5 &
1d4 &
2 &
1 &
2 & Any
1
173 V &
\nil &
10 &
1d00 &
5 &
1d100 &
5 &
1d100 &
5 &
1d100
174 &
10 &
1d2 &
10 &
1d4 &
5 &
1 &
5 & Any
1
179 \begin{tabular
}{\shade crl
} \hlx*
{hv
}
181 \th{d\%
} &
\th{Value (gp)
} &
\th{Examples
} \\
\hlx{vhv
}
182 01--
03 &
10 & Agate, quartz, turquoise \\
\hlx{+
}
183 04--
10 &
50 & Crystal, jasper, onyx \\
\hlx{+
}
184 11--
25 &
100 & Amber, amethyst, coral, garnet, jade \\
\hlx{+
}
185 26--
46 &
500 & Aquamarine, pearl, topaz \\
\hlx{+
}
186 47--
71 &
1\,
000 & Carbuncle, opal \\
\hlx{+
}
187 72--
90 &
5\,
000 & Emerald, ruby, sapphire \\
\hlx{+
}
188 91--
97 &
10\,
000 & Diamond, jacinth \\
\hlx{+
}
189 98--
00 & Special & Starstone, tristal \\
\hlx*
{vh
}
192 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
193 \tt{Gem modifications
} \\
194 \th{d10
} &
\th{Modify
} \\
\hlx{vhv
}
195 1--
4 & Size \\
\hlx{+
}
196 5--
8 & Quality \\
\hlx{+
}
197 9--
10 & Both size and quality \\
\hlx*
{vh
}
200 \begin{tabular
}{\shade cllr@
{}l
} \hlx*
{hv
}
201 \tt{Gem variations
} \\
202 \th{d10
} &
\th{Size
} &
\th{Quality
}
203 &
\multicolumn{2}{c
}{\th{Value
}} \\
\hlx{vhv
}
204 \01 & Very small & Very poor &
12&
.5\% \\
\hlx{+
}
205 2--
3 & Small & Poor &
25&\% \\
\hlx{+
}
206 4--
5 & Fairly small & Fairly poor &
50&\% \\
\hlx{+
}
207 6--
7 & Fairly large & Fairly good &
200&\% \\
\hlx{+
}
208 8--
9 & Large & Good &
400&\% \\
\hlx{+
}
209 10 & Very large & Very good &
800&\% \\
\hlx*
{vh
}
212 \begin{tabular
}{\shade crr
} \hlx*
{hv
}
213 \tt{Jewellery value
} \\
214 \th{d\%
} &
\th{Value (gp)
} &
\th{Enc (cn)
} \\
\hlx{vhv
}
215 01 &
100 &
10 \\
\hlx{+
}
216 02--
03 &
500 &
10 \\
\hlx{+
}
217 04--
06 &
1\,
000 &
10 \\
\hlx{+
}
218 07--
10 &
1\,
500 &
10 \\
\hlx{+
}
219 11--
16 &
2\,
000 &
10 \\
\hlx{+
}
220 17--
24 &
2\,
500 &
10 \\
\hlx{+
}
221 25--
34 &
3\,
000 &
25 \\
\hlx{+
}
222 35--
45 &
4\,
000 &
25 \\
\hlx{+
}
223 46--
58 &
5\,
000 &
25 \\
\hlx{+
}
224 59--
69 &
7\,
500 &
25 \\
\hlx{+
}
225 70--
78 &
10\,
000 &
25 \\
\hlx{+
}
226 79--
85 &
15\,
000 &
25 \\
\hlx{+
}
227 86--
90 &
20\,
000 &
50 \\
\hlx{+
}
228 91--
94 &
25\,
000 &
50 \\
\hlx{+
}
229 95--
97 &
30\,
000 &
50 \\
\hlx{+
}
230 98--
99 &
40\,
000 &
50 \\
\hlx{+
}
231 00 &
50\,
000 &
50 \\
\hlx*
{vh
}
234 \begin{tabular
}{\shade clll
} \hlx*
{hv
}
235 \tt{Jewellery types
} \\
236 &
\multicolumn{1}{c
}{\th{Common
}}
237 &
\multicolumn{1}{c
}{\th{Uncommon
}}
238 &
\multicolumn{1}{c
}{\th{Rare
}} \\
239 \th{d10
} &
\th{(
100--
3\,
999\,gp)
}
240 &
\th{(
4\,
000--
14\,
999\,gp)
}
241 &
\th{(
15\,
000--
50\,
000\,gp)
} \\
\hlx{vhv
}
242 1 & Anklet & Armband & Amulet \\
\hlx{+
}
243 2 & Beads & Belt & Crown \\
\hlx{+
}
244 3 & Bracelet & Collar & Diadem \\
\hlx{+
}
245 4 & Brooch & Earring & Medallion \\
\hlx{+
}
246 5 & Buckle & Four-leaf clover & Orb \\
\hlx{+
}
247 6 & Cameo & Heart & Ring \\
\hlx{+
}
248 7 & Chain & Leaf & Scarab \\
\hlx{+
}
249 8 & Clasp & Necklace & Sceptre \\
\hlx{+
}
250 9 & Locket & Pendant & Talisman \\
\hlx{+
}
251 10 & Pin & Rabbit's foot & Tiara \\
\hlx*
{vh
}
255 \begin{tabular
}{\shade clMlMl
} \hlx*
{hv
}
256 \tt{Special treasures
} \\
257 \th{d\%
} &
\th{Item
} &
\th{Value (gp)
} &
\th{Enc (cn)
} \\
\hlx{vhv
}
258 01--
10 & Book, rare &
\d{1d100
} \times 10 &
\d{1d100
} \\
\hlx{+
}
260 {Fur, common (e.g., beaver, fox, marten, seal):
} \\
261 11--
12 &
\quad Pelt &
\d{1d4
} &
\d{1d6
} \times 10 \\
262 13--
17 &
\quad Cape &
\d{1d6
} \times 100 & (
\d{1d8
} +
4)
\times 10 \\
263 18--
20 &
\quad Coat &
\d{3d4
} \times 100 & (
\d{2d6
} +
8)
\times 10
266 {Fur, rare (e.g., ermine, mink, sable):
} \\
267 21--
22 &
\quad Pelt &
\d{2d6
} &
\d{1d6
} \times 10 \\
268 23--
27 &
\quad Cape &
\d{4d6
} \times 100 & (
\d{1d8
} +
4)
\times 10 \\
269 28--
30 &
\quad Coat &
\d{1d4
} \times 1\,
000 & (
\d{2d6
} +
8)
\times 10
271 31--
35 & Incense, rare (per stick) &
\d{5d6
} &
1 \\
\hlx{+
}
272 36--
40 & Perfume, rare (per vial) & (
\d{1d10
} +
5)
\times 10 &
1 \\
274 41--
55 & Rug or tapestry (per sq.\,yd) &
275 \d{2d10
} &
\d{1d6
} \times 100 \\
\hlx{+
}
276 56--
65 & Silk (per sq.\,yd) &
277 \d{1d8
} &
\d{1d6
} \times 10 \\
\hlx{+
}
278 66--
75 & Skin, animal &
\d{1d10
} &
\d{5d4
} \times 10 \\
\hlx{+
}
279 76--
85 & Skin, monster &
\d{1d10
} \times 100 &
\d{1d100
} \times 50 \\
281 86--
90 & Spice, rare &
\d{4d4
} \hbox{ per cn
} &
\d{1d100
} \\
\hlx{+
}
282 91--
95 & Statuette &
\d{1d10
} \times 100 &
\d{1d100
} \\
\hlx{+
}
283 96--
00 & Wine, rare (per bottle) &
\d{1d6
} & (
\d{1d6
} +
3)
\times 10
288 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
289 \tt{Magical items
} \\
290 \th{d\%
} &
\th{Item type
} \\
\hlx{vhv
}
291 01--
25 & Potion \\
\hlx{+
}
292 26--
37 & Scroll \\
\hlx{+
}
293 38--
46 & Wand, staff, or rod \\
\hlx{+
}
294 47--
52 & Ring \\
\hlx{+
}
295 53--
62 & Miscellaneous item \\
\hlx{+
}
296 63--
72 & Armour or shield \\
\hlx{+
}
297 73--
83 & Missile weapon or missile \\
\hlx{+
}
298 84--
92 & Sword \\
\hlx{+
}
299 93--
00 & Miscellaneous weapon \\
\hlx*
{vh
}
302 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
303 \tt{Wands, staves, rods
} \\
304 \th{d\%
} &
\th{Item type
} \\
\hlx{vhv
}
305 01--
05 & Wand of Cold (M-U) \\
\hlx{+
}
306 06--
10 & Wand of Enemy Detection (M-U) \\
\hlx{+
}
307 11--
14 & Wand of Fear (M-U) \\
\hlx{+
}
308 15--
19 & Wand of Fireballs (M-U) \\
\hlx{+
}
309 20--
23 & Wand of Illusion (M-U) \\
\hlx{+
}
310 24--
28 & Wand of Lightning Bolts (M-U) \\
\hlx{+
}
311 29--
33 & Wand of Magic Detection (M-U) \\
\hlx{+
}
312 34--
38 & Wand of Metal Detection (M-U) \\
\hlx{+
}
313 39--
42 & Wand of Negation (M-U) \\
\hlx{+
}
314 43--
47 & Wand of Paralysation (M-U) \\
\hlx{+
}
315 48--
52 & Wand of Polymorphing (M-U) \\
\hlx{+
}
316 53--
56 & Wand of Secret Door Detection (M-U) \\
\hlx{+
}
317 57--
60 & Wand of Trap Detection (M-U) \\
\hlx{+
}
318 61 & Staff of Commanding (S) \\
\hlx{+
}
319 62--
63 & Staff of Dispelling \\
\hlx{+
}
320 64--
66 & Staff of the Druids (Dr) \\
\hlx{+
}
321 67--
69 & Staff of an Element (M-U) \\
\hlx{+
}
322 70--
71 & Staff of Harming (C) \\
\hlx{+
}
323 72--
78 & Staff of Healing (C) \\
\hlx{+
}
324 79 & Staff of Power (M-U) \\
\hlx{+
}
325 80--
82 & Snake Staff (C) \\
\hlx{+
}
326 83--
85 & Staff of Striking (C) \\
\hlx{+
}
327 86--
87 & Staff of Withering (C) \\
\hlx{+
}
328 88 & Staff of Wizardry (M-U) \\
\hlx{+
}
329 89--
90 & Rod of Cancellation \\
\hlx{+
}
330 91 & Rod of Dominion \\
\hlx{+
}
331 92 & Rod of Health (C) \\
\hlx{+
}
332 93--
94 & Rod of Inertia (non-S) \\
\hlx{+
}
333 95 & Rod of Parrying \\
\hlx{+
}
334 96 & Rod of Victory \\
\hlx{+
}
335 97--
99 & Rod of Weaponry \\
\hlx{+
}
336 00 & Rod of the Wyrm \\
\hlx*
{vh
}
339 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
341 \th{d\%
} &
\th{Ring type
} \\
\hlx{vhv
}
342 01--
02 & Animal control \\
\hlx{+
}
343 03--
08 & Delusion \\
\hlx{+
}
344 09 & Djinni summoning \\
\hlx{+
}
345 10--
13 & Ear \\
\hlx{+
}
346 14--
17 & Elemental adaptation \\
\hlx{+
}
347 18--
23 & Fire resistance \\
\hlx{+
}
348 24--
26 & Holiness (C, Dr) \\
\hlx{+
}
349 27 & Human control \\
\hlx{+
}
350 28--
32 & Invisibility \\
\hlx{+
}
351 33--
35 & Life protection \\
\hlx{+
}
352 36--
38 & Memory (S) \\
\hlx{+
}
353 39--
40 & Plant control \\
\hlx{+
}
354 41--
45 & Protection $+
1$ \\
\hlx{+
}
355 46--
48 & Protection $+
2$ \\
\hlx{+
}
356 49--
50 & Protection $+
3$ \\
\hlx{+
}
357 51 & Protection $+
4$ \\
\hlx{+
}
358 52--
55 & Quickness \\
\hlx{+
}
359 56 & Regeneration \\
\hlx{+
}
360 57--
59 & Remedies \\
\hlx{+
}
361 60--
61 & Safety \\
\hlx{+
}
362 62--
64 & Seeing \\
\hlx{+
}
363 65--
67 & Spell eating \\
\hlx{+
}
364 68--
69 & Spell storing \\
\hlx{+
}
365 70--
71 & Spell turning \\
\hlx{+
}
366 72--
75 & Survival \\
\hlx{+
}
367 76--
77 & Telekinesis \\
\hlx{+
}
368 78--
81 & Truth \\
\hlx{+
}
369 82--
84 & Truthfulness \\
\hlx{+
}
370 85--
86 & Truthlessness \\
\hlx{+
}
371 87--
91 & Water walking \\
\hlx{+
}
372 92--
96 & Weakness \\
\hlx{+
}
373 97--
98 & Wishes \\
\hlx{+
}
374 99--
00 & X-ray vision \\
\hlx*
{vh
}
379 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
381 \th{d\%
} &
\th{Potion type
} \\
\hlx{vhv
}
382 01--
02 & Agility \\
\hlx{+
}
383 03 & Animal control \\
\hlx{+
}
384 04--
06 & Antidote \\
\hlx{+
}
385 07--
08 & Blending \\
\hlx{+
}
386 09--
10 & Bug repellent \\
\hlx{+
}
387 11--
12 & Clairaudience \\
\hlx{+
}
388 13--
14 & Clairvoyance \\
\hlx{+
}
389 15--
16 & Climbing \\
\hlx{+
}
390 17--
18 & Defence \\
\hlx{+
}
391 19--
22 & Delusion \\
\hlx{+
}
392 23--
24 & Diminution \\
\hlx{+
}
393 25 & Dragon control \\
\hlx{+
}
394 26--
27 & Dreamspeech \\
\hlx{+
}
395 28 & Elasticity \\
\hlx{+
}
396 29--
30 & Elemental form \\
\hlx{+
}
397 31--
32 & ESP \\
\hlx{+
}
398 33 & Ethereality \\
\hlx{+
}
399 34--
36 & Fire resistance \\
\hlx{+
}
400 37--
39 & Flying \\
\hlx{+
}
401 40--
41 & Fortitude \\
\hlx{+
}
402 42 & Freedom \\
\hlx{+
}
403 43--
45 & Gaseous form \\
\hlx{+
}
404 46 & Giant control \\
\hlx{+
}
405 47--
49 & Giant strength \\
\hlx{+
}
406 50--
51 & Growth \\
\hlx{+
}
407 52--
57 & Healing \\
\hlx{+
}
408 58--
60 & Heroism \\
\hlx{+
}
409 61 & Human control \\
\hlx{+
}
410 62--
64 & Invisibility \\
\hlx{+
}
411 65--
66 & Invulnerability \\
\hlx{+
}
412 67--
68 & Levitation \\
\hlx{+
}
413 69--
70 & Longevity \\
\hlx{+
}
415 72 & Merging \\
\hlx{+
}
416 73--
74 & Plant control \\
\hlx{+
}
417 75--
77 & Poison \\
\hlx{+
}
418 78--
80 & Polymorph self \\
\hlx{+
}
419 81--
82 & Sight \\
\hlx{+
}
420 83--
84 & Speech \\
\hlx{+
}
421 85--
88 & Speed \\
\hlx{+
}
422 89--
90 & Strength \\
\hlx{+
}
423 91--
93 & Super-healing \\
\hlx{+
}
424 94--
96 & Swimming \\
\hlx{+
}
425 97 & Treasure finding \\
\hlx{+
}
426 98 & Undead control \\
\hlx{+
}
427 99--
00 & Water breathing \\
\hlx*
{vh
}
430 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
432 \th{d\%
} &
\th{Scroll type
} \\
\hlx{vhv
}
433 01--
03 & Communication \\
\hlx{+
}
434 04--
05 & Creation \\
\hlx{+
}
435 06--
13 & Curse (occurs when read) \\
\hlx{+
}
436 14 & Delay (S) \\
\hlx{+
}
437 15--
17 & Equipment \\
\hlx{+
}
438 18--
19 & Illumination \\
\hlx{+
}
439 20--
21 & Mages (S) \\
\hlx{+
}
440 22--
25 & Map to normal treasure \\
\hlx{+
}
441 26--
28 & Map to magical treasure \\
\hlx{+
}
442 29--
30 & Map to combined treasure \\
\hlx{+
}
443 31 & Map to special treasure \\
\hlx{+
}
444 32--
34 & Mapping \\
\hlx{+
}
445 35--
36 & Portals \\
\hlx{+
}
446 37--
42 & Prot./elementals \\
\hlx{+
}
447 43--
50 & Prot./lycanthropes \\
\hlx{+
}
448 51--
54 & Prot./magic \\
\hlx{+
}
449 55--
61 & Prot./undead \\
\hlx{+
}
450 62--
63 & Questioning \\
\hlx{+
}
451 64 & Repetition (S) \\
\hlx{+
}
452 65--
66 & Seeing \\
\hlx{+
}
453 67--
68 & Shelter \\
\hlx{+
}
454 69--
71 & Spell catching \\
\hlx{+
}
455 72--
96 & Spell \\
\hlx{+
}
456 97--
98 & Trapping \\
\hlx{+
}
457 99--
00 & Truth \\
\hlx*
{vh
}
460 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
461 \tt{Spell scrolls (a)
} \\
462 \th{d\%
} &
\th{Spell type
} \\
\hlx{vhv
}
463 01--
25 & Cleric \\
\hlx{+
}
464 26--
30 & Druid \\
\hlx{+
}
465 31--
00 & Magic-user \\
\hlx*
{vh
}
468 \begin{tabular
}{\shade cc
} \hlx*
{hv
}
469 \tt{Spell scrolls (b)
} \\
470 \th{d\%
} &
\th{Number
} \\
\hlx{vhv
}
471 01--
50 &
1 \\
\hlx{+
}
472 51--
83 &
2 \\
\hlx{+
}
473 84--
00 &
3 \\
\hlx*
{vh
}
476 \begin{tabular
}{\shade ccc
} \hlx*
{hv
}
477 \tt{Spell scrolls (c)
} \\
478 \th{C/D d\%
} &
\th{M-U d\%
} &
\th{Level
} \\
\hlx{vhv
}
479 01--
34 &
01--
28 &
1 \\
\hlx{+
}
480 35--
58 &
29--
49 &
2 \\
\hlx{+
}
481 59--
76 &
50--
64 &
3 \\
\hlx{+
}
482 77--
88 &
65--
75 &
4 \\
\hlx{+
}
483 89--
95 &
76--
84 &
5 \\
\hlx{+
}
484 96--
99 &
85--
91 &
6 \\
\hlx{+
}
485 00 &
92--
96 &
7 \\
\hlx{+
}
486 &
97--
99 &
8 \\
\hlx{+
}
487 &
00 &
9 \\
\hlx*
{vh
}
490 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
491 \tt{Miscellaneous items
} \\
492 \th{d\%
} &
\th{Item type
} \\
\hlx{vhv
}
493 01--
02 & Amulet of Protection from Crystal Balls and ESP \\
\hlx{+
}
494 03--
04 & Bag of Devouring \\
\hlx{+
}
495 05--
09 & Bag of Holding \\
\hlx{+
}
496 10--
12 & Boat, Undersea \\
\hlx{+
}
497 13--
14 & Boots of Levitation \\
\hlx{+
}
498 15--
17 & Boots of Speed \\
\hlx{+
}
499 18--
19 & Boots of Travelling/Leaping \\
\hlx{+
}
500 20 & Bowl of Commanding Water Elementals \\
\hlx{+
}
501 21 & Brazier of Commanding Fire Elementals \\
\hlx{+
}
502 22--
23 & Broom of Flying \\
\hlx{+
}
503 24 & Censer of Controlling Air Elementals \\
\hlx{+
}
504 25--
27 & Chime of Time \\
\hlx{+
}
505 28--
29 & Crystal Ball (M-U) \\
\hlx{+
}
506 30 & Crystal Ball with Clairaudience \\
\hlx{+
}
507 31 & Crystal Ball with ESP \\
\hlx{+
}
508 32--
33 & Displacer Cloak \\
\hlx{+
}
509 34 & Drums of Panic \\
\hlx{+
}
510 35 & Efreeti Bottle \\
\hlx{+
}
511 36--
38 & Egg of Wonder \\
\hlx{+
}
512 39--
40 & Elven Boots \\
\hlx{+
}
513 41--
42 & Elven Cloak \\
\hlx{+
}
514 43 & Flying Carpet \\
\hlx{+
}
515 44--
45 & Gauntlets of Ogre Power \\
\hlx{+
}
516 46--
47 & Girdle of Giant Strength \\
\hlx{+
}
517 48--
49 & Helm of Alignment Changing \\
\hlx{+
}
518 50--
51 & Helm of Reading \\
\hlx{+
}
519 52 & Helm of Telepathy \\
\hlx{+
}
520 53 & Helm of Teleportation (M-U) \\
\hlx{+
}
521 54 & Horn of Blasting \\
\hlx{+
}
522 55--
56 & Lamp, Hurricane \\
\hlx{+
}
523 57--
59 & Lamp of Long Burning \\
\hlx{+
}
524 60--
61 & Medallion of ESP,
30$'$r \\
\hlx{+
}
525 62 & Medallion of ESP,
90$'$r \\
\hlx{+
}
526 63 & Mirror of Life Trapping \\
\hlx{+
}
527 64--
66 & Muzzle of Training \\
\hlx{+
}
528 67--
68 & Nail, Finger \\
\hlx{+
}
529 69--
71 & Nail of Pointing \\
\hlx{+
}
530 72--
76 & Ointment \\
\hlx{+
}
531 77--
79 & Pouch of Security \\
\hlx{+
}
532 80--
82 & Quill of Copying (S) \\
\hlx{+
}
533 83--
86 & Rope of Climbing \\
\hlx{+
}
534 87--
88 & Scarab of Protection \\
\hlx{+
}
535 89--
91 & Slate of Identification \\
\hlx{+
}
536 92 & Stone of Controlling Earth Elementals \\
\hlx{+
}
537 93--
94 & Talisman of Elemental Travel \\
\hlx{+
}
538 95--
97 & Wheel of Floating \\
\hlx{+
}
539 98 & Wheel of Fortune \\
\hlx{+
}
540 99--
00 & Wheel, square \\
\hlx*
{vh
}
544 \begin{tabular
}{\shade ccl
} \hlx*
{hv
}
546 \th{d\%
} &
\th{Class
} &
\th{Type
} \\
\hlx{vhv
}
547 01--
10 & A & Leather \\
\hlx{+
}
548 11--
17 & A & Scale mail \\
\hlx{+
}
549 18--
30 & B & Chain mail \\
\hlx{+
}
550 31--
39 & A & Banded mail \\
\hlx{+
}
551 40--
50 & C & Plate mail \\
\hlx{+
}
552 51--
55 & C & Suit armour \\
\hlx{+
}
553 56--
75 & S & Shield \\
\hlx{+
}
554 76--
77 & A, S & Scale and shield \\
\hlx{+
}
555 78--
85 & B, S & Chain and shield \\
\hlx{+
}
556 86--
90 & B, S & Banded and shield \\
\hlx{+
}
557 91--
00 & C, S & Plate and shield \\
\hlx*
{vh
}
560 \begin{tabular
}{\shade ccccMcc
} \hlx*
{hv
}
561 \tt{Armour details
} \\
562 \th{A d\%
} &
\th{B d\%
} &
\th{C d\%
} &
\th{S d\%
} &
\th{Bonus
} &
563 \th{Special
} \\
\hlx{vhv
}
564 01--
70 &
01--
60 &
01--
50 &
01--
40 & +
1 &
10\% \\
\hlx{+
}
565 71--
88 &
61--
81 &
51--
74 &
41--
67 & +
2 &
15\% \\
\hlx{+
}
566 89--
96 &
82--
92 &
75--
88 &
68--
84 & +
3 &
20\% \\
\hlx{+
}
567 97--
99 &
93--
98 &
89--
96 &
85--
94 & +
4 &
25\% \\
\hlx{+
}
568 00 &
99--
00 &
97--
00 &
95--
00 & +
5 &
30\% \\
\hlx*
{vh
}
571 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
573 \th{d\%
} &
\th{Size
} \\
\hlx{vhv
}
574 01--
68 & Human \\
\hlx{+
}
575 69--
81 & Dwarf \\
\hlx{+
}
576 82--
91 & Elf \\
\hlx{+
}
577 92--
98 & Halfling \\
\hlx{+
}
578 99--
00 & Giant \\
\hlx*
{vh
}
581 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
582 \tt{Armour special powers
} \\
583 \th{d\%
} &
\th{Power
} \\
\hlx{vhv
}
584 01--
07 & Absorption \\
\hlx{+
}
585 08--
17 & Charm \\
\hlx{+
}
586 18--
32 & Cure wounds \\
\hlx{+
}
587 33--
42 & Electricity \\
\hlx{+
}
588 43--
47 & Energy drain \\
\hlx{+
}
589 48--
50 & Ethereality \\
\hlx{+
}
590 51--
60 & Fly \\
\hlx{+
}
591 61--
66 & Gaseous form \\
\hlx{+
}
592 67--
75 & Haste \\
\hlx{+
}
593 76--
85 & Invisibility \\
\hlx{+
}
594 86--
93 & Reflection \\
\hlx{+
}
595 94--
00 & Remove curse \\
\hlx*
{vh
}
600 \begin{tabular
}{\shade ccl
} \hlx*
{hv
}
602 \th{d\%
} &
\th{Class
} &
\th{Type
} \\
\hlx{vhv
}
603 01--
65 & C & Normal \\
\hlx{+
}
604 66--
84 & C & Short \\
\hlx{+
}
605 85--
92 & D & Two-handed \\
\hlx{+
}
606 93--
00 & D & Bastard \\
\hlx*
{vh
}
609 \begin{tabular
}{\shade ccl
} \hlx*
{hv
}
610 \tt{Miscellaneous weapon type
} \\
611 \th{d\%
} &
\th{Class
} &
\th{Type
} \\
\hlx{vhv
}
612 01--
07 & D & Axe, battle \\
\hlx{+
}
613 08--
13 & B & Axe, hand \\
\hlx{+
}
614 14--
15 & B & Axe, hand (returning) \\
\hlx{+
}
615 16--
18 & C & Blackjack \\
\hlx{+
}
616 19--
20 & B & Bola \\
\hlx{+
}
617 21 & B & Bola (returning) \\
\hlx{+
}
618 22--
26 & C & Club \\
\hlx{+
}
619 27--
37 & B & Dagger \\
\hlx{+
}
620 38--
40 & B & Dagger (returning) \\
\hlx{+
}
621 41--
44 & C & Flail, one-handed \\
\hlx{+
}
622 45--
46 & D & Flail, two-handed \\
\hlx{+
}
623 47--
49 & D & Halberd \\
\hlx{+
}
624 50--
57 & C & Hammer, war \\
\hlx{+
}
625 58--
60 & B & Javelin \\
\hlx{+
}
626 61 & B & Javelin (returning) \\
\hlx{+
}
627 62--
65 & D & Lance \\
\hlx{+
}
628 66--
72 & C & Mace \\
\hlx{+
}
629 73--
77 & C & Morning star \\
\hlx{+
}
630 78--
79 & B & Net \\
\hlx{+
}
631 80 & B & Net (returning) \\
\hlx{+
}
632 81--
83 & D & Pike \\
\hlx{+
}
633 84--
85 & D & Pole axe \\
\hlx{+
}
634 86--
94 & B & Spear \\
\hlx{+
}
635 95--
97 & B & Spear (returning) \\
\hlx{+
}
636 98--
00 & C & Whip \\
\hlx*
{vh
}
639 \begin{tabular
}{\shade ccl
} \hlx*
{hv
}
640 \tt{Missiles and missile weapons
} \\
641 \th{d\%
} &
\th{Class
} &
\th{Weapon type
} \\
\hlx{vhv
}
642 01--
37 & A & Arrows \\
\hlx{+
}
643 38--
59 & A & Quarrels \\
\hlx{+
}
644 60--
70 & A & Sling stones \\
\hlx{+
}
645 71--
72 & D & Blowgun \\
\hlx{+
}
646 73--
80 & D & Bow, long \\
\hlx{+
}
647 81--
85 & D & Bow, short \\
\hlx{+
}
648 86--
87 & D & Crossbow, heavy \\
\hlx{+
}
649 88--
92 & D & Crossbow, light \\
\hlx{+
}
650 93--
00 & D & Sling \\
\hlx*
{vh
}
653 \begin{tabular
}{\shade ccMcc
} \hlx*
{hv
}
654 \tt{Sword details
} \\
655 \th{C d\%
} &
\th{D d\%
} &
\th{Bonus
} &
\th{Modifier
} \\
\hlx{vhv
}
656 01--
60 &
01--
70 & +
1 &
40\% \\
\hlx{+
}
657 61--
81 &
71--
88 & +
2 &
30\% \\
\hlx{+
}
658 82--
92 &
89--
96 & +
3 &
25\% \\
\hlx{+
}
659 93--
98 &
97--
99 & +
4 &
20\% \\
\hlx{+
}
660 99--
00 &
00 & +
5 &
15\% \\
\hlx*
{vh
}
663 \begin{tabular
}{\shade cMcMcc
} \hlx*
{hv
}
664 \tt{Missile details
} \\
665 \th{d\%
} &
\th{Bonus
} &
\th{Number
} &
\th{Talent
} \\
\hlx{vhv
}
666 01--
40 & +
1 &
\dice{2d10
} &
30\% \\
\hlx{+
}
667 41--
67 & +
2 &
\dice{2d8
} &
25\% \\
\hlx{+
}
668 68--
84 & +
3 &
\dice{2d6
} &
20\% \\
\hlx{+
}
669 85--
94 & +
4 &
\dice{2d4
} &
15\% \\
\hlx{+
}
670 95--
00 & +
5 &
\dice{1d4
} +
1 &
10\% \\
\hlx*
{vh
}
673 \begin{tabular
}{\shade cMcc
} \hlx*
{hv
}
674 \tt{Missile weapon details
} \\
675 \th{d\%
} &
\th{Bonus
} &
\th{Modifier
} \\
\hlx{vhv
}
676 01--
70 & +
1 &
30\% \\
\hlx{+
}
677 71--
88 & +
2 &
25\% \\
\hlx{+
}
678 89--
96 & +
3 &
20\% \\
\hlx{+
}
679 97--
99 & +
4 &
15\% \\
\hlx{+
}
680 00 & +
5 &
10\% \\
\hlx*
{vh
}
683 \begin{tabular
}{\shade cc
} \hlx*
{hv
}
684 \tt{Missile weapon range
} \\
685 $
\textbf{1d4
} +
\textbf{bonus
}$ &
\th{Range
} \\
\hlx{vhv
}
686 2--
4 & Normal \\
\hlx{+
}
687 5--
7 &
150\% \\
\hlx{+
}
688 8--
9 &
200\% \\
\hlx*
{vh
}
691 \begin{tabular
}{\shade cccMcc
} \hlx*
{hv
}
692 \tt{Miscellaneous weapon details
} \\
693 \th{B d\%
} &
\th{C d\%
} &
\th{D d\%
} &
\th{Bonus
} &
\th{Modifier
}
695 01--
50 &
01--
60 &
01--
70 & +
1 &
40\% \\
\hlx{+
}
696 51--
74 &
61--
81 &
71--
88 & +
2 &
30\% \\
\hlx{+
}
697 75--
88 &
82--
92 &
89--
96 & +
3 &
20\% \\
\hlx{+
}
698 89--
96 &
93--
98 &
97--
99 & +
4 &
15\% \\
\hlx{+
}
699 97--
00 &
99--
00 &
00 & +
5 &
10\% \\
\hlx*
{vh
}
702 \begin{tabular
}{\shade ccl
} \hlx*
{hv
}
703 \tt{Weapon modifiers
} \\
704 \th{Sword d\%
} &
\th{Misc d\%
} &
\th{Modifier
} \\
\hlx{vhv
}
705 01--
29 &
01--
33 & $+
1$ extra vs
\emph{opponent
} \\
\hlx{+
}
706 30--
50 &
34--
57 & $+
2$ extra vs
\emph{opponent
} \\
\hlx{+
}
707 51--
64 &
58--
73 & $+
3$ extra vs
\emph{opponent
} \\
\hlx{+
}
708 65--
72 &
74--
82 & $+
4$ extra vs
\emph{opponent
} \\
\hlx{+
}
709 73--
75 &
83--
85 & $+
5$ extra vs
\emph{opponent
} \\
\hlx{+
}
710 76--
00 &
86--
00 & Talent \\
\hlx*
{vh
}
713 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
715 \th{d\%
} &
\th{Type
} \\
\hlx{vhv
}
716 00--
06 & Bugs \\
\hlx{+
}
717 05--
09 & Constructs \\
\hlx{+
}
718 10--
15 & Dragonkind \\
\hlx{+
}
719 16--
24 & Enchanted monsters \\
\hlx{+
}
720 25--
36 & Giantkind \\
\hlx{+
}
721 37--
48 & Lycanthropes \\
\hlx{+
}
722 49--
52 & Planar monsters \\
\hlx{+
}
723 53--
58 & Regenerating monsters \\
\hlx{+
}
724 59--
67 & Reptiles, dinosaurs \\
\hlx{+
}
725 68--
70 & Spell-immune monsters \\
\hlx{+
}
726 71--
76 & Spellcasters \\
\hlx{+
}
727 77--
88 & Undead \\
\hlx{+
}
728 89--
94 & Water-breathing monsters \\
\hlx{+
}
729 95--
00 & Weapon-using monsters \\
\hlx*
{vh
}
732 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
733 \tt{Missile talents
} \\
734 \th{d\%
} &
\th{Talent
} \\
\hlx{vhv
}
735 01--
04 & Biting \\
\hlx{+
}
736 05--
09 & Blinking \\
\hlx{+
}
737 10--
14 & Charming \\
\hlx{+
}
738 15--
21 & Climbing \\
\hlx{+
}
739 22--
31 & Curing \\
\hlx{+
}
740 32--
34 & Disarming \\
\hlx{+
}
741 35--
38 & Dispelling \\
\hlx{+
}
742 39--
45 & Flying \\
\hlx{+
}
743 46--
52 & Lightning \\
\hlx{+
}
744 53--
57 & Penetrating \\
\hlx{+
}
745 58--
61 & Refilling \\
\hlx{+
}
746 62--
67 & Screaming \\
\hlx{+
}
747 68--
72 & Seeking \\
\hlx{+
}
748 73--
76 & Sinking \\
\hlx{+
}
749 77--
78 & Slaying \\
\hlx{+
}
750 79--
85 & Speaking \\
\hlx{+
}
751 86--
89 & Stunning \\
\hlx{+
}
752 90--
91 & Teleporting \\
\hlx{+
}
753 92--
96 & Transporting \\
\hlx{+
}
754 97--
00 & Wounding \\
\hlx*
{vh
}
757 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
758 \tt{Weapon talents
} \\
759 \th{d\%
} &
\th{Talent
} \\
\hlx{vhv
}
760 01--
05 & Breathing \\
\hlx{+
}
761 06--
12 & Charming \\
\hlx{+
}
762 13--
16 & Deceiving \\
\hlx{+
}
763 17--
23 & Defending \\
\hlx{+
}
764 24--
25 & Deflecting \\
\hlx{+
}
765 26--
27 & Draining \\
\hlx{+
}
766 28--
32 & Extinguishing \\
\hlx{+
}
767 33--
38 & Finding \\
\hlx{+
}
768 39--
43 & Flaming \\
\hlx{+
}
769 44--
46 & Flying \\
\hlx{+
}
770 47--
54 & Healing \\
\hlx{+
}
771 55--
59 & Hiding \\
\hlx{+
}
772 60--
65 & Holding \\
\hlx{+
}
773 66--
73 & Lightning \\
\hlx{+
}
774 74--
79 & Silencing \\
\hlx{+
}
775 80--
81 & Slicing \\
\hlx{+
}
776 82--
85 & Slowing \\
\hlx{+
}
777 86--
89 & Speeding \\
\hlx{+
}
778 90--
94 & Translating \\
\hlx{+
}
779 95--
99 & Watching \\
\hlx{+
}
780 00 & Wishing \\
\hlx*
{vh
}
786 \begin{tabular
}{\shade cclcl
} \hlx*
{hv
}
787 \tt{Sword intelligence
} \\
788 \th{d\%
} &
\th{Intelligence
} &
\th{Communication
} &
\th{Languages
} &
789 \th{Powers
} \\
\hlx{vhv
}
790 01--
79 & --- & --- & --- & None \\
\hlx{+
}
791 80--
85 &
\07 & Empathy & --- &
1 primary \\
\hlx{+
}
792 86--
90 &
\08 & Empathy & --- &
2 primary \\
\hlx{+
}
793 91--
94 &
\09 & Empathy & --- &
3 primary \\
\hlx{+
}
794 95--
97 &
10 & Speech &
1d3 &
3 primary \\
\hlx{+
}
795 98--
99 &
11 & Speech &
1d6 &
3 primary,
\emph{read magic
} \\
\hlx{+
}
796 00 &
12 & Speech &
2d4 &
3 primary,
\emph{read magic
},
797 1 extraordinary \\
\hlx*
{vh
}
800 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
801 \tt{Primary powers
} \\
802 \th{d\%
} &
\th{Power
} \\
\hlx{vhv
}
803 01--
10 & Detect evil/good \\
\hlx{+
}
804 11--
15 & Detect gems \\
\hlx{+
}
805 16--
25 & Detect magic \\
\hlx{+
}
806 26--
35 & Detect metal \\
\hlx{+
}
807 36--
50 & Detect shifting walls and rooms \\
\hlx{+
}
808 51--
65 & Detect sloping passages \\
\hlx{+
}
809 66--
75 & Find secret doors \\
\hlx{+
}
810 76--
85 & Find traps \\
\hlx{+
}
811 86--
95 & See invisible \\
\hlx{+
}
812 96--
99 & One extraordinary power \\
\hlx{+
}
813 00 & Two primary powers \\
\hlx*
{vh
}
816 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
817 \tt{Extraordinary powers
} \\
818 \th{d\%
} &
\th{Power
} \\
\hlx{vhv
}
819 01--
10 & Clairaudience \\
\hlx{+
}
820 11--
20 & Clairvoyance \\
\hlx{+
}
821 21--
30 & ESP \\
\hlx{+
}
822 31--
35 & Extra damage ($
\times\,
5$ or more)
\s d
824 36--
40 & Flying \\
\hlx{+
}
825 41--
45 & Healing (
6\,hp)
\s d \\
\hlx{+
}
826 46--
54 & Illusion \\
\hlx{+
}
827 55--
59 & Levitation \\
\hlx{+
}
828 60--
69 & Telekinesis \\
\hlx{+
}
829 70--
79 & Telepathy \\
\hlx{+
}
830 80--
88 & Teleportation \\
\hlx{+
}
831 89--
97 & X-ray vision \\
\hlx{+
}
832 98--
99 & Two extraordinary powers \\
\hlx{+
}
833 00 & Three extraordinary powers \\
\hlx*
{vh+v
}
834 \multicolumn{2}{l
}{\itshape\small \s d
\quad Duplicates allowed
}
846 \item \textbf{Level:
} Treat as
6th level.
847 \item \textbf{Duration:
} Usually $
\d{1d6
} +
6$ turns.
848 \item \textbf{Control:
} User must concentrate to control victims: cannot
849 fight, half movement; victim allowed SvS, but attempt may be repeated each
850 round. Range is $
60'$.
855 \item[Agility
] Dexterity becomes
18.
857 \item[Animal control
] Control up to
3d6HD normal or giant animals; they will
858 flee in fear when control ends.
860 \item[Antidote
] Immunity to some poisons, $+
2$ on SvPn.
861 \begin{tabular
}[C
]{\shade cl
} \hlx*
{hv
}
862 \th{1d10
} &
\th{Strength
} \\
\hlx{vhv
}
863 1--
4 &
3HD or less \\
\hlx{+
}
864 5--
7 &
7HD or less \\
\hlx{+
}
865 8--
9 &
15HD or less \\
\hlx{+
}
866 10 & All \\
\hlx*
{vh
}
869 \item[Blending
] Change colouring (including items carried) to match
870 surroundings;
1 in
10 chance of detection without
\emph{detect invisible
}
873 \item[Bug repellent
] Cannot be touched by normal bug; giant bugs ignore
874 unless they SvS. Bonus $+
4$ on saves against bug attacks.
876 \item[Clairaudience
] Hear through ears of creature within $
60'$.
878 \item[Clairvoyance
] See through eyes of creature within $
60'$.
880 \item[Climbing
] Climb sheer surfaces like a spider (
1 in
20 chance of falling
883 \item[Defence
] AC bonus.
884 \begin{tabular
}[C
]{\shade cMc
} \hlx*
{hv
}
885 \th{1d10
} &
\th{Strength
} \\
\hlx{vhv
}
893 \item[Delusion
] Believe has effect of some other potion.
895 \item[Diminution
] Shrink to $
6''$ height. Possible to attack $
1'$ creatures
896 normally;
1 in
10 chance of detection when standing still. Cancels
897 \emph{potion of growth
}.
899 \item[Dragon control
] Control up to three small dragons; large dragons cannot
900 be controlled. Dragons hostile when controls end. Controls gemstone kind
902 \begin{tabular
}[C
]{\shade cl
} \hlx*
{hv
}
903 \th{1d20
} &
\th{Dragon kind
} \\
\hlx{vhv
}
904 1--
5 & White or Crystal \\
\hlx{+
}
905 \06--
10 & Black or Onyx \\
\hlx{+
}
906 11--
14 & Green or Jade \\
\hlx{+
}
907 15--
17 & Blue or Sapphire \\
\hlx{+
}
908 18--
19 & Red or Ruby \\
\hlx{+
}
909 20 & Gold or Amber \\
\hlx*
{vh
}
912 \item[Dreamspeech
] Speak to one sleeping or paralysed creature and hear
913 answers via ESP. Lasts
1 turn only.
915 \item[Elasticity
] Stretch (including items carried) to $
30'$ long or $
1''$
916 thick. Half damage from blunt weapons. Lasts
1 turn only.
918 \item[Elemental form
] Change to elemental form (equal chance of each element)
919 and back again as required; change takes
1 round. No special immunities
920 gained; hp and AC preserved; special attacks gained. Lasts
1 turn only.
922 \item[ESP
] `Hear' thoughts in some direction after concentrating for
6
923 rounds. If more than one creature in range and direction, the result is a
924 confused jumble.
\emph{ESP
} is blocked by $
2'$ of rock, or any lead.
926 \item[Ethereality
] Become ethereal once during duration, remaining ethereal
929 \item[Fire resistance
] Unharmed by normal fire; $+
2$ on saves against fire
930 attacks and damage biased by $-
1$ per die.
932 \item[Flying
] Allows flight, MV
\flying360. Hovering does not require
935 \item[Fortitude
] Constitution becomes
18.
937 \item[Freedom
] Immune to paralysis (and
\emph{hold
} etc.).
939 \item[Gaseous form
] Become gaseous cloud (without equipment!); AC$^-
2$,
940 immune to nonmagical attacks; MV
\flying120.
942 \item[Giant control
] Control up to four giants.
943 \begin{tabular
}[C
]{\shade cl
} \hlx*
{hv
}
944 \th{1d20
} &
\th{Giant kind
} \\
\hlx{vhv
}
945 1--
5 & Hill \\
\hlx{+
}
946 \06--
10 & Stone \\
\hlx{+
}
947 11--
14 & Frost \\
\hlx{+
}
948 15--
16 & Fire \\
\hlx{+
}
949 17 & Mountain \\
\hlx{+
}
951 19 & Cloud \\
\hlx{+
}
952 20 & Storm \\
\hlx*
{vh
}
955 \item[Giant strength
] Strength of frost giant: double normal damage; throw
956 boulders (
3d6 damage, range
60/
130/
200); no effect if strength-adjusting
959 \item[Growth
] Twice normal size: double normal damage; hp preserved. Cancels
960 \emph{potion of diminution
}.
962 \item[Healing
] Heals $
\d{1d6
} +
1$\,hp, or cures paralysis.
964 \item[Heroism
] No effect on elf, cleric, magic-user, thief or
11+HD;
965 otherwise NM becomes F4;
1--
3HD gains
3HD;
4--
7HD gains
2HD;
8--
10HD gains
968 \item[Human control
] Control up to
6HD (NM is $
\tfrac{1}{2}$), similar to
971 \item[Invisibility
] Become invisible with all items carried; items become
972 visible when dropped; user becomes visible if attacking or casting spell.
973 Contains
6 doses working for
1d2 turns each.
975 \item[Invulnerability
] Bonus $+
2$ to AC and saving throws. Only usable once
978 \item[Levitation
] Move up and down (only) at $
20'$ per round, carrying up to
981 \item[Longevity
] Become
10 years younger permanently (no younger than
982 mid-adolescence, no adverse effect on abilities).
984 \item[Luck
] Choose result of one die roll. Lasts
1 hour at most.
986 \item[Merging
] Merge with up to seven other willing creatures (with all
987 equipment). Merged creatures can speak but not cast spells; damage is
990 \item[Plant control
] Control plants (and plantlike monsters) in $
30'$ square
991 within $
60'$; plants can entangle but not damage.
993 \item[Poison
] SvPn or die; treat as
7HD for
\emph{antidote
}.
995 \item[Polymorph self
] Change shape up to once per round into creature with no
996 more than $L$HD. Hit points, armour class, hit rolls saving throws all
997 preserved; no special abilities or immunities are gained.
999 \item[Sight
] Detect
\emph{invisible
} within $
60'$.
1001 \item[Speech
] Understand and respond to any languages heard within $
60'$.
1003 \item[Speed
] Move at twice normal speed, two attacks per round, etc.
1005 \item[Strength
] Strength becomes
18.
1007 \item[Super-healing
] Heals $
\d{3d6
} +
3$\,hp.
1009 \item[Swimming
] MV
\swimming180 (even encumbered); cannot sink unless carrying
1010 more than
3000\,cn. Water breathing
\emph{not
} granted. Lasts
8 hours.
1012 \item[Treasure finding
] Detect direction and distance of largest treasure
1013 within $
360'$ by concentration.
1015 \item[Undead control
] Control up to
18HD of undead.
1017 \item[Water breathing
] Breathe under water. Lasts
4 hours.
1025 \item[Communication
] Two scrolls; message (up to
100 words) written on one
1026 appears on other; erasure (
1 in
20) destroys magic.
1028 \item[Creation
] Creates drawn object (up to $
5'
\times 10'
\times 1'$ and
1029 5000\,cn). Object vanishes after
24 hours, or on command. One item per
1032 \item[Cursed
] Removable by
\emph{remove curse
}.
1034 \item[Delay
] Spell scroll: casts spell with
0--
12 round delay chosen by
1035 reader. Spell effect controlled by reader if scroll carried; otherwise
1036 effect centres on scroll (affecting nearest creature if applicable).
1037 Scroll unharmed by spell.
1039 \item[Equipment
] Lists six normal items; when read, items appear within
1040 $
10'$. Items vanish after
24 hours, or on command; name disappears while
1041 item exists. Three items per day.
1043 \item[Illumination
] Bears drawing of flame. Scroll illuminates $
60'$ when
1044 ignited; not consumed by fire. Cannot be extinguished except by water or
1047 \item[Mages
] Initially blank; identifies chosen magical effect within $
30'$,
1048 giving spell name and caster level.
1050 \item[Treasure maps
] May be inaccurate or incomplete; may require
\emph{read
1051 languages
} for decoding.
1053 \item[Mapping
] Initially blank; on command, draws map of area within $
100'$
1054 of scroll, up to $
10\,
000\,sq\,ft$ area.
1 in
6 chance of detecting each
1055 secret door; will not draw beyond. Once per day.
1057 \item[Portals
] Placed against stone wall or floor; makes $
10'
\times 5'
\phi$
1058 hole for
3 turns or until commanded; scroll reappears when hole vanishes.
1061 \item[Protection
] Usable by any character who can read the language.
1062 $
20'
\phi$ circle (moves with reader) prevents kind of creature from
1063 entering unless attacked in mel\'ee.
1064 \begin{description*
}
1065 \item[Elementals
] Duration
2 turns; no elemental may enter.
1066 \item[Lycanthropes
] Duration
6 turns; affects
1d10 werebats, wererats or
1067 werefoxes;
1d8 wereboars or werewolves;
1d6 wereseals or weresharks;
1d4
1068 werebears or weretigers; or
1d2 devil swine.
1069 \item[Magic
] Duration
1d4 turns; no magic effect can enter or leave; only
1070 broken by
\emph{wish
}.
1071 \item[Undead
] Duration
6 turns; affects
2d12 skeletons, zombies or ghouls;
1072 2d6 wights, wraiths or mummies;
1d6 spectres or larger.
1075 \item[Questioning
] Ask questions of nonliving, nonmagical objects; answers
1076 appear on scroll as if objects had senses.
1078 \item[Repetition
] Spell scroll: repeats spell effect
1 turn later centred on
1079 scroll (affecting nearest creature if applicable). May write spell of same
1080 level on blanked scroll for repetition effect again.
1082 \item[Seeing
] Initially blank; on command, draws (up to four kinds of)
1083 creatures within $
100'$ in chosen area. Once per day.
1085 \item[Shelter
] Bears drawing of room with beds, table, chairs, food and
1086 drink, swords and shields. When hung on wall, room may be entered and
1087 items used. If taken down: replenishes food and water; traps those within
1088 (no escape except
\emph{wish
}), air remains for
24 hours. Once per day;
1089 scroll falls off after
12 hours.
1091 \item[Spell catching
] Initially blank; if held up `catches' spell cast at
1092 user (SvS at $+
4$): spell transferred to scroll. Once per day.
1093 \begin{tabular
}[C
]{\shade cc
} \hlx*
{hv
}
1094 \th{1d10
} &
\th{Max level
} \\
\hlx{vhv
}
1101 \item[Trapping
] Creates one trap, depending on placement: pit on floor,
1102 falling-blocks on ceiling, dart or gas on wall.
1104 \item[Truth
] Initially blank; ask question of living creature within $
30'$,
1105 scroll shows true answer (within target's knowledge). Once per day.
1112 \item \textbf{Charges:
} Usually
2d10.
1113 \item \textbf{Level:
} Treat as
6th level.
1118 \item[Cold
] Cone of cold, $
60'
\times 30'$,
6d6 damage (SvW for half).
1120 \item[Enemy detection
] Enemies within $
60'$ appear to glow, even if
1123 \item[Fear
] Cone of fear, $
60'
\times 30'$, SvW or flee (triple MV) for
30
1126 \item[Fire balls
] Fire ball within $
240'$; $
40'
\phi$,
6d6 damage (SvW for
1129 \item[Lightning bolts
] Lightning bolt within $
180'$, $
60'
\times 5'$,
6d6
1130 damage (SvW for half).
1132 \item[Magic detection
] Magical items within $
20'$ appear to glow.
1134 \item[Metal detection
] Points towards named kind of metal within $
20'$ if
1135 1000\,cn or more present.
1137 \item[Negation
] Cancels effect of wand or staff (for one round).
1139 \item[Paralysation
] Cone $
60'
\times 30'$, SvW or paralysed for
6 turns.
1141 \item[Polymorphing
] Performs
\emph{polymorph self
} or
\emph{polymorph other
}
1142 as directed; SvW to avoid.
1144 \item[Secret door detection
] Finds secret doors within $
20'$ one at a time;
1145 one charge per door found.
1147 \item[Trap detection
] Finds traps within $
20'$ one at a time, one charge per
1155 \item \textbf{Charges:
} Usually
3d10.
1156 \item \textbf{Level:
} Treat as
8th level.
1161 \item[Commanding
] As for
\emph{rings of animal, human and plant control
}
1164 \item[Dispelling
] Touch is
\emph{dispel magic
} from M15. Destroys potion or
1165 scroll; permanent items nonmagical for
1d4 rounds.
1167 \item[Druids
] Extra spell of each level. Usable as $+
3$ weapon.
1169 \item[Element
] On prime plane: $+
4$ to save against attack forms based on
1170 element; immunity from type of elementals; summon
8HD elemental (once per
1171 day, uses charge); spell effects (as M10, uses charge):
\emph{lightning
1172 bolt
} and
\emph{cloudkill
} (air),
\emph{web
} and
\emph{wall of stone
}
1173 (earth),
\emph{fire ball
} and
\emph{wall of fire
} (fire),
\emph{ice storm
}
1174 and
\emph{ice wall
} (water).
1176 On elemental plane: immunity to plane, $
60'$ visibility (
\emph{not
}
1177 breathing!), extended to $
10'$ radius with
\emph{ring of elemental
1178 adaptation
} or
\emph{talisman of elemental travel
}. On opposing plane:
1179 explodes with $
60'$ radius doing $
20 + n
\d{d8
}$ electrical damage with $n$
1180 charges remaining; SvS at $-
4$ for half damage, except for wielder.
1182 Negates effects of opposing element (one charge for staff effect, two for
1183 spell); can return opposing elementals to home planes if touched (same
1186 Usable as $+
2$ weapon.
1188 \begin{tabular
}[C
]{\shade cl
} \hlx*
{hv
}
1189 \th{d\%
} &
\th{Element
} \\
\hlx{vhv
}
1190 01--
21 & Air \\
\hlx{+
}
1191 22--
42 & Earth \\
\hlx{+
}
1192 43--
63 & Fire \\
\hlx{+
}
1193 64--
84 & Water \\
\hlx{+
}
1194 85--
91 & Air and Water \\
\hlx{+
}
1195 92--
98 & Earth and Fire \\
\hlx{+
}
1196 99--
00 & Elemental power \\
\hlx*
{vh
}
1199 \item[Harming
] Does $
\d{1d6
} +
1$ extra damage (uses charge). Also
1200 \emph{cause blindness
} (
2),
\emph{cause disease
} (
2),
\emph{cause serious
1201 wounds
} (
3),
\emph{create poison
} (
4).
1203 \item[Healing
] Heals $
\d{1d6
} +
1$ damage per use; once per day per person
1204 but no limit on persons; no charges used. Also
\emph{cure blindness
} (
1),
1205 \emph{cure disease
} (
1),
\emph{cure serious wounds
} (
2),
\emph{neutralize
1208 \item[Power
] As
\emph{staff of striking
}; also
\emph{fire ball
},
1209 \emph{lightning bolt
},
\emph{ice storm
},
\emph{continual light
}, or
1210 \emph{telekinesis
} (up to
2400\,cn,
6 rounds), one charge each.
1212 \item[Snake staff
] Usable as $+
1$ weapon. Turns into snake on command; SvS
1213 or coils round man-size target for
1d4 turns or commanded. MV60; HD3,
1214 20\,hp, C3, XP6; AC5, T17, coil; ML12. Spend charges to improve hit roll,
1215 or transfer
\emph{cure
} (no range limit).
1217 \item[Striking
] Causes
2d6 damage per hit (uses charge).
1219 \item[Withering
] Ages victim
10 years.
1221 \item[Wizardry
] As
\emph{staff of power
}. Usable as $+
1$ weapon. Spell
1222 effects:
\emph{invisibility
},
\emph{passwall
},
\emph{web
},
\emph{conjure
1223 elemental
}. Also whirlwind (as djinni, $
70'
\times 10'$--$
20'$ cone,
2d6
1224 damage in path,
2HD or less SvDR or swept aside), paralysation ($
60'
\times
1225 30'$ cone, SvS or paralysed for
6 turns. Break staff:
8\,hp damage to all
1226 within $
30'$ (including user; SvS for half).
1234 \item[Cancellation
] Drains magical item touched; works once only. SvW for
1235 intelligent swords and $+
5$ items in hand.
1237 \item[Dominion
] Carry on tour through dominion, bonus to Confidence Level:
1238 $+
10$ if seen by
1\%--
50\%, $+
20$ for
51\%--
75\%, $+
30$ for
76\%--
90\%,
1239 $+
40$ for
91\%--
99\% or $+
50$ for
100\%.
1241 \item[Health
] Can
\emph{cure blindness
},
\emph{cure disease
},
\emph{cure
1242 serious wounds
},
\emph{neutralize poison
}; no charges; each creature once
1245 \item[Inertia
] Spear $+
3$. Stops or releases on command; stores momentum
1253 %%% Local Variables: