4 \def\nil{\multicolumn{2}{c
}{---
}}
5 \def\lnil{\multicolumn{2}{l
}{---
}}
8 \renewenvironment{description
}{%
10 \let\makelabel\textit%
11 \desclabelstyle{\pushlabel}%
14 \itemsep\smallskipamount%
27 \begin{tabular
}{\shade c*
5{r@
{\%
}l
}} \hlx*
{hv
}
28 \tt{Unguarded treasure
} \\
29 \th{Level
} &
\multicolumn{2}{c
}{\th{sp
}}
30 &
\multicolumn{2}{c
}{\th{gp
}}
31 &
\multicolumn{2}{c
}{\th{Gems
}}
32 &
\multicolumn{2}{c
}{\th{Jewellery
}}
33 &
\multicolumn{2}{l
}{\th{Magic items
}}
35 1 &
100 & $
\dice{1d6
} \times 100$
36 &
50 & $
\dice{1d6
} \times 10$
41 2--
3 &
100 & $
\dice{1d12
} \times 100$
42 &
50 & $
\dice{1d6
} \times 100$
47 4--
5 &
100 & $
\dice{1d6
} \times 1000$
48 &
100 & $
\dice{1d6
} \times 200$
53 6--
7 &
100 & $
\dice{1d6
} \times 2000$
54 &
100 & $
\dice{1d6
} \times 500$
59 8--
9 &
100 & $
\dice{1d6
} \times 5000$
60 &
100 & $
\dice{1d6
} \times 1000$
68 {\shade c*
8{r@
{\%
}l
}r@
{\%
}
69 >
{\raggedright\let\\
\tabularnewline}p
{0.85in
}} \hlx*
{hv
}
70 \tt{Treasure in lair
} \\
71 &
\multicolumn{10}{c
}{\th{Coins (in
000s)
}}
72 &
\multicolumn{4}{c
}{}
73 &
\multicolumn{2}{c
}{\th{Special
}} \\
74 \th{Type
} &
\multicolumn{2}{c
}{\th{cp
}} &
\multicolumn{2}{c
}{\th{sp
}}
75 &
\multicolumn{2}{c
}{\th{ep
}} &
\multicolumn{2}{c
}{\th{gp
}}
76 &
\multicolumn{2}{c
}{\th{pp
}}
77 &
\multicolumn{2}{c
}{\th{Gems
}}
78 &
\multicolumn{2}{c
}{\th{Jewellery
}}
79 &
\multicolumn{2}{c
}{\th{treasure
}}
80 &
\multicolumn{2}{l
}{\th{Magic items
}}
82 A &
25 &
1d6 &
30 &
1d6 &
20 &
1d4 &
35 &
2d6 &
25 &
1d2
83 &
50 &
6d6 &
50 &
6d6 &
10 &
1d2
86 B &
50 &
1d8 &
25 &
1d6 &
25 &
1d4 &
35 &
1d3 &
\nil
87 &
25 &
1d6 &
25 &
1d6 &
\nil
88 &
10 &
1 sword, misc weapon or armour
90 C &
20 &
1d12 &
30 &
1d4 &
10 &
1d4 &
\nil &
\nil
91 &
25 &
1d4 &
25 &
1d4 &
5 &
1d2
94 D &
10 &
1d8 &
15 &
1d12 &
\nil &
60 &
1d6 &
\nil
95 &
30 &
1d8 &
30 &
1d8 &
10 &
1d2
96 &
10 & Any
2 +
1 potion
98 E &
5 &
1d10 &
30 &
1d12 &
25 &
1d4 &
25 &
1d8 &
\nil
99 &
10 &
1d10 &
10 &
1d10 &
15 &
1d2
100 &
25 & Any
3 +
1 scroll
102 F &
\nil &
10 &
2d10 &
20 &
1d8 &
45 &
1d12 &
30 &
1d3
103 &
20 &
2d12 &
10 &
1d12 &
20 &
1d3
104 &
30 &
1 potion +
1 scroll +
3 any but weapons
106 G &
\nil &
\nil &
\nil &
50 & $
\d{1d4
} \times 10$
107 &
50 &
1d6 &
25 &
3d6 &
25 &
1d10 &
30 &
1d3
108 &
35 & Any
4 +
1 scroll
110 H &
25 &
3d8 &
50 &
1d100 &
50 & $
\d{1d4
} \times 10$
111 &
50 & $
\d{1d6
} \times 10$
112 &
25 &
5d4 &
50 &
1d100 &
50 & $
\d{1d4
} \times 10$ &
10 &
1d2
113 &
15 & Any
4 +
1 potion +
1 scroll
115 I &
\nil &
\nil &
\nil &
\nil &
30 &
1d8
116 &
50 &
2d6 &
50 &
2d6 &
5 &
1d2
119 J &
25 &
1d4 &
10 &
1d3 &
\nil &
\nil &
\nil
120 &
\nil &
\nil &
\nil &
\lnil
122 K &
\nil &
30 &
1d6 &
10 &
1d2 &
\nil &
\nil
123 &
\nil &
\nil &
\nil &
\lnil
125 L &
\nil &
\nil &
\nil &
\nil &
\nil
126 &
50 &
1d4 &
\nil &
\nil &
\lnil
128 M &
\nil &
\nil &
\nil &
\nil &
\nil
129 &
55 &
1d4 &
45 &
2d6 &
\nil &
\lnil
131 N &
\nil &
\nil &
\nil &
\nil &
\nil
132 &
\nil &
\nil &
10 &
1d2 &
40 &
2d4 potions
134 O &
\nil &
\nil &
\nil &
\nil &
\nil
135 &
\nil &
\nil &
10 &
1d3 &
50 &
1d4 scrolls
140 {\shade c*
9{r@
{\%
}l
}} \hlx*
{hv
}
141 \tt{Treasure carried
} \\
142 &
\multicolumn{10}{c
}{\th{Coins
}}
143 &
\multicolumn{4}{c
}{}
144 &
\multicolumn{2}{c
}{\th{Special
}} \\
145 \th{Type
} &
\multicolumn{2}{c
}{\th{cp
}} &
\multicolumn{2}{c
}{\th{sp
}}
146 &
\multicolumn{2}{c
}{\th{ep
}} &
\multicolumn{2}{c
}{\th{gp
}}
147 &
\multicolumn{2}{c
}{\th{pp
}}
148 &
\multicolumn{2}{c
}{\th{Gems
}}
149 &
\multicolumn{2}{c
}{\th{Jewellery
}}
150 &
\multicolumn{2}{c
}{\th{treasure
}}
151 &
\multicolumn{2}{l
}{\th{Magic items
}}
153 P &
100 &
3d8 &
\nil &
\nil &
\nil &
\nil
154 &
\nil &
\nil &
\nil &
\lnil
156 Q &
\nil &
100 &
3d6 &
\nil &
\nil &
\nil
157 &
\nil &
\nil &
\nil &
\lnil
159 R &
\nil &
\nil &
100 &
2d6 &
\nil &
\nil
160 &
\nil &
\nil &
\nil &
\lnil
162 S &
\nil &
\nil &
\nil &
100 &
2d4 &
\nil
163 &
5 &
1 &
\nil &
\nil &
\lnil
165 T &
\nil &
\nil &
\nil &
\nil &
100 &
1d6
166 &
5 &
1 &
\nil &
\nil &
\lnil
168 U &
10 &
1d100 &
10 &
1d00 &
\nil &
5 &
1d100 &
\nil
169 &
5 &
1d2 &
5 &
1d4 &
2 &
1 &
2 & Any
1
171 V &
\nil &
10 &
1d00 &
5 &
1d100 &
5 &
1d100 &
5 &
1d100
172 &
10 &
1d2 &
10 &
1d4 &
5 &
1 &
5 & Any
1
177 \begin{tabular
}{\shade crl
} \hlx*
{hv
}
179 \th{d\%
} &
\th{Value (gp)
} &
\th{Examples
} \\
\hlx{vhv
}
180 01--
03 &
10 & Agate, quartz, turquoise \\
\hlx{+
}
181 04--
10 &
50 & Crystal, jasper, onyx \\
\hlx{+
}
182 11--
25 &
100 & Amber, amethyst, coral, garnet, jade \\
\hlx{+
}
183 26--
46 &
500 & Aquamarine, pearl, topaz \\
\hlx{+
}
184 47--
71 &
1\,
000 & Carbuncle, opal \\
\hlx{+
}
185 72--
90 &
5\,
000 & Emerald, ruby, sapphire \\
\hlx{+
}
186 91--
97 &
10\,
000 & Diamond, jacinth \\
\hlx{+
}
187 98--
00 & Special & Starstone, tristal \\
\hlx*
{vh
}
190 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
191 \tt{Gem modifications
} \\
192 \th{d10
} &
\th{Modify
} \\
\hlx{vhv
}
193 1--
4 & Size \\
\hlx{+
}
194 5--
8 & Quality \\
\hlx{+
}
195 9--
10 & Both size and quality \\
\hlx*
{vh
}
198 \begin{tabular
}{\shade cllr@
{}l
} \hlx*
{hv
}
199 \tt{Gem variations
} \\
200 \th{d10
} &
\th{Size
} &
\th{Quality
}
201 &
\multicolumn{2}{c
}{\th{Value
}} \\
\hlx{vhv
}
202 \01 & Very small & Very poor &
12&
.5\% \\
\hlx{+
}
203 2--
3 & Small & Poor &
25&\% \\
\hlx{+
}
204 4--
5 & Fairly small & Fairly poor &
50&\% \\
\hlx{+
}
205 6--
7 & Fairly large & Fairly good &
200&\% \\
\hlx{+
}
206 8--
9 & Large & Good &
400&\% \\
\hlx{+
}
207 10 & Very large & Very good &
800&\% \\
\hlx*
{vh
}
210 \begin{tabular
}{\shade crr
} \hlx*
{hv
}
211 \tt{Jewellery value
} \\
212 \th{d\%
} &
\th{Value (gp)
} &
\th{Enc (cn)
} \\
\hlx{vhv
}
213 01 &
100 &
10 \\
\hlx{+
}
214 02--
03 &
500 &
10 \\
\hlx{+
}
215 04--
06 &
1\,
000 &
10 \\
\hlx{+
}
216 07--
10 &
1\,
500 &
10 \\
\hlx{+
}
217 11--
16 &
2\,
000 &
10 \\
\hlx{+
}
218 17--
24 &
2\,
500 &
10 \\
\hlx{+
}
219 25--
34 &
3\,
000 &
25 \\
\hlx{+
}
220 35--
45 &
4\,
000 &
25 \\
\hlx{+
}
221 46--
58 &
5\,
000 &
25 \\
\hlx{+
}
222 59--
69 &
7\,
500 &
25 \\
\hlx{+
}
223 70--
78 &
10\,
000 &
25 \\
\hlx{+
}
224 79--
85 &
15\,
000 &
25 \\
\hlx{+
}
225 86--
90 &
20\,
000 &
50 \\
\hlx{+
}
226 91--
94 &
25\,
000 &
50 \\
\hlx{+
}
227 95--
97 &
30\,
000 &
50 \\
\hlx{+
}
228 98--
99 &
40\,
000 &
50 \\
\hlx{+
}
229 00 &
50\,
000 &
50 \\
\hlx*
{vh
}
232 \begin{tabular
}{\shade clll
} \hlx*
{hv
}
233 \tt{Jewellery types
} \\
234 &
\multicolumn{1}{c
}{\th{Common
}}
235 &
\multicolumn{1}{c
}{\th{Uncommon
}}
236 &
\multicolumn{1}{c
}{\th{Rare
}} \\
237 \th{d10
} &
\th{(
100--
3\,
999\,gp)
}
238 &
\th{(
4\,
000--
14\,
999\,gp)
}
239 &
\th{(
15\,
000--
50\,
000\,gp)
} \\
\hlx{vhv
}
240 1 & Anklet & Armband & Amulet \\
\hlx{+
}
241 2 & Beads & Belt & Crown \\
\hlx{+
}
242 3 & Bracelet & Collar & Diadem \\
\hlx{+
}
243 4 & Brooch & Earring & Medallion \\
\hlx{+
}
244 5 & Buckle & Four-leaf clover & Orb \\
\hlx{+
}
245 6 & Cameo & Heart & Ring \\
\hlx{+
}
246 7 & Chain & Leaf & Scarab \\
\hlx{+
}
247 8 & Clasp & Necklace & Sceptre \\
\hlx{+
}
248 9 & Locket & Pendant & Talisman \\
\hlx{+
}
249 10 & Pin & Rabbit's foot & Tiara \\
\hlx*
{vh
}
253 \begin{tabular
}{\shade clMlMl
} \hlx*
{hv
}
254 \tt{Special treasures
} \\
255 \th{d\%
} &
\th{Item
} &
\th{Value (gp)
} &
\th{Enc (cn)
} \\
\hlx{vhv
}
256 01--
10 & Book, rare &
\d{1d100
} \times 10 &
\d{1d100
} \\
\hlx{+
}
258 {Fur, common (e.g., beaver, fox, marten, seal):
} \\
259 11--
12 &
\quad Pelt &
\d{1d4
} &
\d{1d6
} \times 10 \\
260 13--
17 &
\quad Cape &
\d{1d6
} \times 100 & (
\d{1d8
} +
4)
\times 10 \\
261 18--
20 &
\quad Coat &
\d{3d4
} \times 100 & (
\d{2d6
} +
8)
\times 10
264 {Fur, rare (e.g., ermine, mink, sable):
} \\
265 21--
22 &
\quad Pelt &
\d{2d6
} &
\d{1d6
} \times 10 \\
266 23--
27 &
\quad Cape &
\d{4d6
} \times 100 & (
\d{1d8
} +
4)
\times 10 \\
267 28--
30 &
\quad Coat &
\d{1d4
} \times 1\,
000 & (
\d{2d6
} +
8)
\times 10
269 31--
35 & Incense, rare (per stick) &
\d{5d6
} &
1 \\
\hlx{+
}
270 36--
40 & Perfume, rare (per vial) & (
\d{1d10
} +
5)
\times 10 &
1 \\
272 41--
55 & Rug or tapestry (per sq.\,yd) &
273 \d{2d10
} &
\d{1d6
} \times 100 \\
\hlx{+
}
274 56--
65 & Silk (per sq.\,yd) &
275 \d{1d8
} &
\d{1d6
} \times 10 \\
\hlx{+
}
276 66--
75 & Skin, animal &
\d{1d10
} &
\d{5d4
} \times 10 \\
\hlx{+
}
277 76--
85 & Skin, monster &
\d{1d10
} \times 100 &
\d{1d100
} \times 50 \\
279 86--
90 & Spice, rare &
\d{4d4
} \hbox{ per cn
} &
\d{1d100
} \\
\hlx{+
}
280 91--
95 & Statuette &
\d{1d10
} \times 100 &
\d{1d100
} \\
\hlx{+
}
281 96--
00 & Wine, rare (per bottle) &
\d{1d6
} & (
\d{1d6
} +
3)
\times 10
286 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
287 \tt{Magical items
} \\
288 \th{d\%
} &
\th{Item type
} \\
\hlx{vhv
}
289 01--
25 & Potion \\
\hlx{+
}
290 26--
37 & Scroll \\
\hlx{+
}
291 38--
46 & Wand, staff, or rod \\
\hlx{+
}
292 47--
52 & Ring \\
\hlx{+
}
293 53--
62 & Miscellaneous item \\
\hlx{+
}
294 63--
72 & Armour or shield \\
\hlx{+
}
295 73--
83 & Missile weapon or missile \\
\hlx{+
}
296 84--
92 & Sword \\
\hlx{+
}
297 93--
00 & Miscellaneous weapon \\
\hlx*
{vh
}
300 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
301 \tt{Wands, staves, rods
} \\
302 \th{d\%
} &
\th{Item type
} \\
\hlx{vhv
}
303 01--
05 & Wand of Cold (M-U) \\
\hlx{+
}
304 06--
10 & Wand of Enemy Detection (M-U) \\
\hlx{+
}
305 11--
14 & Wand of Fear (M-U) \\
\hlx{+
}
306 15--
19 & Wand of Fireballs (M-U) \\
\hlx{+
}
307 20--
23 & Wand of Illusion (M-U) \\
\hlx{+
}
308 24--
28 & Wand of Lightning Bolts (M-U) \\
\hlx{+
}
309 29--
33 & Wand of Magic Detection (M-U) \\
\hlx{+
}
310 34--
38 & Wand of Metal Detection (M-U) \\
\hlx{+
}
311 39--
42 & Wand of Negation (M-U) \\
\hlx{+
}
312 43--
47 & Wand of Paralysation (M-U) \\
\hlx{+
}
313 48--
52 & Wand of Polymorphing (M-U) \\
\hlx{+
}
314 53--
56 & Wand of Secret Door Detection (M-U) \\
\hlx{+
}
315 57--
60 & Wand of Trap Detection (M-U) \\
\hlx{+
}
316 61 & Staff of Commanding (S) \\
\hlx{+
}
317 62--
63 & Staff of Dispelling \\
\hlx{+
}
318 64--
66 & Staff of the Druids (Dr) \\
\hlx{+
}
319 67--
69 & Staff of an Element (M-U) \\
\hlx{+
}
320 70--
71 & Staff of Harming (C) \\
\hlx{+
}
321 72--
78 & Staff of Healing (C) \\
\hlx{+
}
322 79 & Staff of Power (M-U) \\
\hlx{+
}
323 80--
82 & Snake Staff (C) \\
\hlx{+
}
324 83--
85 & Staff of Striking (C) \\
\hlx{+
}
325 86--
87 & Staff of Withering (C) \\
\hlx{+
}
326 88 & Staff of Wizardry (M-U) \\
\hlx{+
}
327 89--
90 & Rod of Cancellation \\
\hlx{+
}
328 91 & Rod of Dominion \\
\hlx{+
}
329 92 & Rod of Health (C) \\
\hlx{+
}
330 93--
94 & Rod of Inertia (non-S) \\
\hlx{+
}
331 95 & Rod of Parrying \\
\hlx{+
}
332 96 & Rod of Victory \\
\hlx{+
}
333 97--
99 & Rod of Weaponry \\
\hlx{+
}
334 00 & Rod of the Wyrm \\
\hlx*
{vh
}
337 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
339 \th{d\%
} &
\th{Ring type
} \\
\hlx{vhv
}
340 01--
02 & Animal control \\
\hlx{+
}
341 03--
08 & Delusion \\
\hlx{+
}
342 09 & Djinni summoning \\
\hlx{+
}
343 10--
13 & Ear \\
\hlx{+
}
344 14--
17 & Elemental adaptation \\
\hlx{+
}
345 18--
23 & Fire resistance \\
\hlx{+
}
346 24--
26 & Holiness (C, Dr) \\
\hlx{+
}
347 27 & Human control \\
\hlx{+
}
348 28--
32 & Invisibility \\
\hlx{+
}
349 33--
35 & Life protection \\
\hlx{+
}
350 36--
38 & Memory (S) \\
\hlx{+
}
351 39--
40 & Plant control \\
\hlx{+
}
352 41--
45 & Protection $+
1$ \\
\hlx{+
}
353 46--
48 & Protection $+
2$ \\
\hlx{+
}
354 49--
50 & Protection $+
3$ \\
\hlx{+
}
355 51 & Protection $+
4$ \\
\hlx{+
}
356 52--
55 & Quickness \\
\hlx{+
}
357 56 & Regeneration \\
\hlx{+
}
358 57--
59 & Remedies \\
\hlx{+
}
359 60--
61 & Safety \\
\hlx{+
}
360 62--
64 & Seeing \\
\hlx{+
}
361 65--
67 & Spell eating \\
\hlx{+
}
362 68--
69 & Spell storing \\
\hlx{+
}
363 70--
71 & Spell turning \\
\hlx{+
}
364 72--
75 & Survival \\
\hlx{+
}
365 76--
77 & Telekinesis \\
\hlx{+
}
366 78--
81 & Truth \\
\hlx{+
}
367 82--
84 & Truthfulness \\
\hlx{+
}
368 85--
86 & Truthlessness \\
\hlx{+
}
369 87--
91 & Water walking \\
\hlx{+
}
370 92--
96 & Weakness \\
\hlx{+
}
371 97--
98 & Wishes \\
\hlx{+
}
372 99--
00 & X-ray vision \\
\hlx*
{vh
}
375 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
376 \tt{Elements (for staff/ring)
} \\
377 \th{d\%
} &
\th{Element
} \\
\hlx{vhv
}
378 01--
21 & Air \\
\hlx{+
}
379 22--
42 & Earth \\
\hlx{+
}
380 43--
63 & Fire \\
\hlx{+
}
381 64--
84 & Water \\
\hlx{+
}
382 85--
91 & Air and Water \\
\hlx{+
}
383 92--
98 & Earth and Fire \\
\hlx{+
}
384 99--
00 & All elements \\
\hlx*
{vh
}
390 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
392 \th{d\%
} &
\th{Potion type
} \\
\hlx{vhv
}
393 01--
02 & Agility \\
\hlx{+
}
394 03 & Animal control \\
\hlx{+
}
395 04--
06 & Antidote \\
\hlx{+
}
396 07--
08 & Blending \\
\hlx{+
}
397 09--
10 & Bug repellent \\
\hlx{+
}
398 11--
12 & Clairaudience \\
\hlx{+
}
399 13--
14 & Clairvoyance \\
\hlx{+
}
400 15--
16 & Climbing \\
\hlx{+
}
401 17--
18 & Defence \\
\hlx{+
}
402 19--
22 & Delusion \\
\hlx{+
}
403 23--
24 & Diminution \\
\hlx{+
}
404 25 & Dragon control \\
\hlx{+
}
405 26--
27 & Dreamspeech \\
\hlx{+
}
406 28 & Elasticity \\
\hlx{+
}
407 29--
30 & Elemental form \\
\hlx{+
}
408 31--
32 & ESP \\
\hlx{+
}
409 33 & Ethereality \\
\hlx{+
}
410 34--
36 & Fire resistance \\
\hlx{+
}
411 37--
39 & Flying \\
\hlx{+
}
412 40--
41 & Fortitude \\
\hlx{+
}
413 42 & Freedom \\
\hlx{+
}
414 43--
45 & Gaseous form \\
\hlx{+
}
415 46 & Giant control \\
\hlx{+
}
416 47--
49 & Giant strength \\
\hlx{+
}
417 50--
51 & Growth \\
\hlx{+
}
418 52--
57 & Healing \\
\hlx{+
}
419 58--
60 & Heroism \\
\hlx{+
}
420 61 & Human control \\
\hlx{+
}
421 62--
64 & Invisibility \\
\hlx{+
}
422 65--
66 & Invulnerability \\
\hlx{+
}
423 67--
68 & Levitation \\
\hlx{+
}
424 69--
70 & Longevity \\
\hlx{+
}
426 72 & Merging \\
\hlx{+
}
427 73--
74 & Plant control \\
\hlx{+
}
428 75--
77 & Poison \\
\hlx{+
}
429 78--
80 & Polymorph self \\
\hlx{+
}
430 81--
82 & Sight \\
\hlx{+
}
431 83--
84 & Speech \\
\hlx{+
}
432 85--
88 & Speed \\
\hlx{+
}
433 89--
90 & Strength \\
\hlx{+
}
434 91--
93 & Super-healing \\
\hlx{+
}
435 94--
96 & Swimming \\
\hlx{+
}
436 97 & Treasure finding \\
\hlx{+
}
437 98 & Undead control \\
\hlx{+
}
438 99--
00 & Water breathing \\
\hlx*
{vh
}
441 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
443 \th{d\%
} &
\th{Scroll type
} \\
\hlx{vhv
}
444 01--
03 & Communication \\
\hlx{+
}
445 04--
05 & Creation \\
\hlx{+
}
446 06--
13 & Curse (occurs when read) \\
\hlx{+
}
447 14 & Delay (S) \\
\hlx{+
}
448 15--
17 & Equipment \\
\hlx{+
}
449 18--
19 & Illumination \\
\hlx{+
}
450 20--
21 & Mages (S) \\
\hlx{+
}
451 22--
25 & Map to normal treasure \\
\hlx{+
}
452 26--
28 & Map to magical treasure \\
\hlx{+
}
453 29--
30 & Map to combined treasure \\
\hlx{+
}
454 31 & Map to special treasure \\
\hlx{+
}
455 32--
34 & Mapping \\
\hlx{+
}
456 35--
36 & Portals \\
\hlx{+
}
457 37--
42 & Prot./elementals \\
\hlx{+
}
458 43--
50 & Prot./lycanthropes \\
\hlx{+
}
459 51--
54 & Prot./magic \\
\hlx{+
}
460 55--
61 & Prot./undead \\
\hlx{+
}
461 62--
63 & Questioning \\
\hlx{+
}
462 64 & Repetition (S) \\
\hlx{+
}
463 65--
66 & Seeing \\
\hlx{+
}
464 67--
68 & Shelter \\
\hlx{+
}
465 69--
71 & Spell catching \\
\hlx{+
}
466 72--
96 & Spell \\
\hlx{+
}
467 97--
98 & Trapping \\
\hlx{+
}
468 99--
00 & Truth \\
\hlx*
{vh
}
471 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
472 \tt{Spell scrolls (a)
} \\
473 \th{d\%
} &
\th{Spell type
} \\
\hlx{vhv
}
474 01--
25 & Cleric \\
\hlx{+
}
475 26--
30 & Druid \\
\hlx{+
}
476 31--
00 & Magic-user \\
\hlx*
{vh
}
479 \begin{tabular
}{\shade cc
} \hlx*
{hv
}
480 \tt{Spell scrolls (b)
} \\
481 \th{d\%
} &
\th{Number
} \\
\hlx{vhv
}
482 01--
50 &
1 \\
\hlx{+
}
483 51--
83 &
2 \\
\hlx{+
}
484 84--
00 &
3 \\
\hlx*
{vh
}
487 \begin{tabular
}{\shade ccc
} \hlx*
{hv
}
488 \tt{Spell scrolls (c)
} \\
489 \th{C/D d\%
} &
\th{M-U d\%
} &
\th{Level
} \\
\hlx{vhv
}
490 01--
34 &
01--
28 &
1 \\
\hlx{+
}
491 35--
58 &
29--
49 &
2 \\
\hlx{+
}
492 59--
76 &
50--
64 &
3 \\
\hlx{+
}
493 77--
88 &
65--
75 &
4 \\
\hlx{+
}
494 89--
95 &
76--
84 &
5 \\
\hlx{+
}
495 96--
99 &
85--
91 &
6 \\
\hlx{+
}
496 00 &
92--
96 &
7 \\
\hlx{+
}
497 &
97--
99 &
8 \\
\hlx{+
}
498 &
00 &
9 \\
\hlx*
{vh
}
501 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
502 \tt{Miscellaneous items
} \\
503 \th{d\%
} &
\th{Item type
} \\
\hlx{vhv
}
504 01--
02 & Amulet of Protection from Crystal Balls and ESP \\
\hlx{+
}
505 03--
04 & Bag of Devouring \\
\hlx{+
}
506 05--
09 & Bag of Holding \\
\hlx{+
}
507 10--
12 & Boat, Undersea \\
\hlx{+
}
508 13--
14 & Boots of Levitation \\
\hlx{+
}
509 15--
17 & Boots of Speed \\
\hlx{+
}
510 18--
19 & Boots of Travelling/Leaping \\
\hlx{+
}
511 20 & Bowl of Commanding Water Elementals \\
\hlx{+
}
512 21 & Brazier of Commanding Fire Elementals \\
\hlx{+
}
513 22--
23 & Broom of Flying \\
\hlx{+
}
514 24 & Censer of Controlling Air Elementals \\
\hlx{+
}
515 25--
27 & Chime of Time \\
\hlx{+
}
516 28--
29 & Crystal Ball (M-U) \\
\hlx{+
}
517 30 & Crystal Ball with Clairaudience \\
\hlx{+
}
518 31 & Crystal Ball with ESP \\
\hlx{+
}
519 32--
33 & Displacer Cloak \\
\hlx{+
}
520 34 & Drums of Panic \\
\hlx{+
}
521 35 & Efreeti Bottle \\
\hlx{+
}
522 36--
38 & Egg of Wonder \\
\hlx{+
}
523 39--
40 & Elven Boots \\
\hlx{+
}
524 41--
42 & Elven Cloak \\
\hlx{+
}
525 43 & Flying Carpet \\
\hlx{+
}
526 44--
45 & Gauntlets of Ogre Power \\
\hlx{+
}
527 46--
47 & Girdle of Giant Strength \\
\hlx{+
}
528 48--
49 & Helm of Alignment Changing \\
\hlx{+
}
529 50--
51 & Helm of Reading \\
\hlx{+
}
530 52 & Helm of Telepathy \\
\hlx{+
}
531 53 & Helm of Teleportation (M-U) \\
\hlx{+
}
532 54 & Horn of Blasting \\
\hlx{+
}
533 55--
56 & Lamp, Hurricane \\
\hlx{+
}
534 57--
59 & Lamp of Long Burning \\
\hlx{+
}
535 60--
61 & Medallion of ESP,
30$'$r \\
\hlx{+
}
536 62 & Medallion of ESP,
90$'$r \\
\hlx{+
}
537 63 & Mirror of Life Trapping \\
\hlx{+
}
538 64--
66 & Muzzle of Training \\
\hlx{+
}
539 67--
68 & Nail, Finger \\
\hlx{+
}
540 69--
71 & Nail of Pointing \\
\hlx{+
}
541 72--
76 & Ointment \\
\hlx{+
}
542 77--
79 & Pouch of Security \\
\hlx{+
}
543 80--
82 & Quill of Copying (S) \\
\hlx{+
}
544 83--
86 & Rope of Climbing \\
\hlx{+
}
545 87--
88 & Scarab of Protection \\
\hlx{+
}
546 89--
91 & Slate of Identification \\
\hlx{+
}
547 92 & Stone of Controlling Earth Elementals \\
\hlx{+
}
548 93--
94 & Talisman of Elemental Travel \\
\hlx{+
}
549 95--
97 & Wheel of Floating \\
\hlx{+
}
550 98 & Wheel of Fortune \\
\hlx{+
}
551 99--
00 & Wheel, square \\
\hlx*
{vh
}
555 \begin{tabular
}{\shade ccl
} \hlx*
{hv
}
557 \th{d\%
} &
\th{Class
} &
\th{Type
} \\
\hlx{vhv
}
558 01--
10 & A & Leather \\
\hlx{+
}
559 11--
17 & A & Scale mail \\
\hlx{+
}
560 18--
30 & B & Chain mail \\
\hlx{+
}
561 31--
39 & A & Banded mail \\
\hlx{+
}
562 40--
50 & C & Plate mail \\
\hlx{+
}
563 51--
55 & C & Suit armour \\
\hlx{+
}
564 56--
75 & S & Shield \\
\hlx{+
}
565 76--
77 & A, S & Scale and shield \\
\hlx{+
}
566 78--
85 & B, S & Chain and shield \\
\hlx{+
}
567 86--
90 & B, S & Banded and shield \\
\hlx{+
}
568 91--
00 & C, S & Plate and shield \\
\hlx*
{vh
}
571 \begin{tabular
}{\shade ccccMcc
} \hlx*
{hv
}
572 \tt{Armour details
} \\
573 \th{A d\%
} &
\th{B d\%
} &
\th{C d\%
} &
\th{S d\%
} &
\th{Bonus
} &
574 \th{Special
} \\
\hlx{vhv
}
575 01--
70 &
01--
60 &
01--
50 &
01--
40 & +
1 &
10\% \\
\hlx{+
}
576 71--
88 &
61--
81 &
51--
74 &
41--
67 & +
2 &
15\% \\
\hlx{+
}
577 89--
96 &
82--
92 &
75--
88 &
68--
84 & +
3 &
20\% \\
\hlx{+
}
578 97--
99 &
93--
98 &
89--
96 &
85--
94 & +
4 &
25\% \\
\hlx{+
}
579 00 &
99--
00 &
97--
00 &
95--
00 & +
5 &
30\% \\
\hlx*
{vh
}
582 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
584 \th{d\%
} &
\th{Size
} \\
\hlx{vhv
}
585 01--
68 & Human \\
\hlx{+
}
586 69--
81 & Dwarf \\
\hlx{+
}
587 82--
91 & Elf \\
\hlx{+
}
588 92--
98 & Halfling \\
\hlx{+
}
589 99--
00 & Giant \\
\hlx*
{vh
}
592 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
593 \tt{Armour special powers
} \\
594 \th{d\%
} &
\th{Power
} \\
\hlx{vhv
}
595 01--
07 & Absorption \\
\hlx{+
}
596 08--
17 & Charm \\
\hlx{+
}
597 18--
32 & Cure wounds \\
\hlx{+
}
598 33--
42 & Electricity \\
\hlx{+
}
599 43--
47 & Energy drain \\
\hlx{+
}
600 48--
50 & Ethereality \\
\hlx{+
}
601 51--
60 & Fly \\
\hlx{+
}
602 61--
66 & Gaseous form \\
\hlx{+
}
603 67--
75 & Haste \\
\hlx{+
}
604 76--
85 & Invisibility \\
\hlx{+
}
605 86--
93 & Reflection \\
\hlx{+
}
606 94--
00 & Remove curse \\
\hlx*
{vh
}
611 \begin{tabular
}{\shade ccl
} \hlx*
{hv
}
613 \th{d\%
} &
\th{Class
} &
\th{Type
} \\
\hlx{vhv
}
614 01--
65 & C & Normal \\
\hlx{+
}
615 66--
84 & C & Short \\
\hlx{+
}
616 85--
92 & D & Two-handed \\
\hlx{+
}
617 93--
00 & D & Bastard \\
\hlx*
{vh
}
620 \begin{tabular
}{\shade ccl
} \hlx*
{hv
}
621 \tt{Miscellaneous weapon type
} \\
622 \th{d\%
} &
\th{Class
} &
\th{Type
} \\
\hlx{vhv
}
623 01--
07 & D & Axe, battle \\
\hlx{+
}
624 08--
13 & B & Axe, hand \\
\hlx{+
}
625 14--
15 & B & Axe, hand (returning) \\
\hlx{+
}
626 16--
18 & C & Blackjack \\
\hlx{+
}
627 19--
20 & B & Bola \\
\hlx{+
}
628 21 & B & Bola (returning) \\
\hlx{+
}
629 22--
26 & C & Club \\
\hlx{+
}
630 27--
37 & B & Dagger \\
\hlx{+
}
631 38--
40 & B & Dagger (returning) \\
\hlx{+
}
632 41--
44 & C & Flail, one-handed \\
\hlx{+
}
633 45--
46 & D & Flail, two-handed \\
\hlx{+
}
634 47--
49 & D & Halberd \\
\hlx{+
}
635 50--
57 & C & Hammer, war \\
\hlx{+
}
636 58--
60 & B & Javelin \\
\hlx{+
}
637 61 & B & Javelin (returning) \\
\hlx{+
}
638 62--
65 & D & Lance \\
\hlx{+
}
639 66--
72 & C & Mace \\
\hlx{+
}
640 73--
77 & C & Morning star \\
\hlx{+
}
641 78--
79 & B & Net \\
\hlx{+
}
642 80 & B & Net (returning) \\
\hlx{+
}
643 81--
83 & D & Pike \\
\hlx{+
}
644 84--
85 & D & Pole axe \\
\hlx{+
}
645 86--
94 & B & Spear \\
\hlx{+
}
646 95--
97 & B & Spear (returning) \\
\hlx{+
}
647 98--
00 & C & Whip \\
\hlx*
{vh
}
650 \begin{tabular
}{\shade ccl
} \hlx*
{hv
}
651 \tt{Missiles and missile weapons
} \\
652 \th{d\%
} &
\th{Class
} &
\th{Weapon type
} \\
\hlx{vhv
}
653 01--
37 & A & Arrows \\
\hlx{+
}
654 38--
59 & A & Quarrels \\
\hlx{+
}
655 60--
70 & A & Sling stones \\
\hlx{+
}
656 71--
72 & D & Blowgun \\
\hlx{+
}
657 73--
80 & D & Bow, long \\
\hlx{+
}
658 81--
85 & D & Bow, short \\
\hlx{+
}
659 86--
87 & D & Crossbow, heavy \\
\hlx{+
}
660 88--
92 & D & Crossbow, light \\
\hlx{+
}
661 93--
00 & D & Sling \\
\hlx*
{vh
}
664 \begin{tabular
}{\shade ccMcc
} \hlx*
{hv
}
665 \tt{Sword details
} \\
666 \th{C d\%
} &
\th{D d\%
} &
\th{Bonus
} &
\th{Modifier
} \\
\hlx{vhv
}
667 01--
60 &
01--
70 & +
1 &
40\% \\
\hlx{+
}
668 61--
81 &
71--
88 & +
2 &
30\% \\
\hlx{+
}
669 82--
92 &
89--
96 & +
3 &
25\% \\
\hlx{+
}
670 93--
98 &
97--
99 & +
4 &
20\% \\
\hlx{+
}
671 99--
00 &
00 & +
5 &
15\% \\
\hlx*
{vh
}
674 \begin{tabular
}{\shade cMcMcc
} \hlx*
{hv
}
675 \tt{Missile details
} \\
676 \th{d\%
} &
\th{Bonus
} &
\th{Number
} &
\th{Talent
} \\
\hlx{vhv
}
677 01--
40 & +
1 &
\dice{2d10
} &
30\% \\
\hlx{+
}
678 41--
67 & +
2 &
\dice{2d8
} &
25\% \\
\hlx{+
}
679 68--
84 & +
3 &
\dice{2d6
} &
20\% \\
\hlx{+
}
680 85--
94 & +
4 &
\dice{2d4
} &
15\% \\
\hlx{+
}
681 95--
00 & +
5 &
\dice{1d4
} +
1 &
10\% \\
\hlx*
{vh
}
684 \begin{tabular
}{\shade cMcc
} \hlx*
{hv
}
685 \tt{Missile weapon details
} \\
686 \th{d\%
} &
\th{Bonus
} &
\th{Modifier
} \\
\hlx{vhv
}
687 01--
70 & +
1 &
30\% \\
\hlx{+
}
688 71--
88 & +
2 &
25\% \\
\hlx{+
}
689 89--
96 & +
3 &
20\% \\
\hlx{+
}
690 97--
99 & +
4 &
15\% \\
\hlx{+
}
691 00 & +
5 &
10\% \\
\hlx*
{vh
}
694 \begin{tabular
}{\shade cc
} \hlx*
{hv
}
695 \tt{Missile weapon range
} \\
696 $
\textbf{1d4
} +
\textbf{bonus
}$ &
\th{Range
} \\
\hlx{vhv
}
697 2--
4 & Normal \\
\hlx{+
}
698 5--
7 &
150\% \\
\hlx{+
}
699 8--
9 &
200\% \\
\hlx*
{vh
}
702 \begin{tabular
}{\shade cccMcc
} \hlx*
{hv
}
703 \tt{Miscellaneous weapon details
} \\
704 \th{B d\%
} &
\th{C d\%
} &
\th{D d\%
} &
\th{Bonus
} &
\th{Modifier
}
706 01--
50 &
01--
60 &
01--
70 & +
1 &
40\% \\
\hlx{+
}
707 51--
74 &
61--
81 &
71--
88 & +
2 &
30\% \\
\hlx{+
}
708 75--
88 &
82--
92 &
89--
96 & +
3 &
20\% \\
\hlx{+
}
709 89--
96 &
93--
98 &
97--
99 & +
4 &
15\% \\
\hlx{+
}
710 97--
00 &
99--
00 &
00 & +
5 &
10\% \\
\hlx*
{vh
}
713 \begin{tabular
}{\shade ccl
} \hlx*
{hv
}
714 \tt{Weapon modifiers
} \\
715 \th{Sword d\%
} &
\th{Misc d\%
} &
\th{Modifier
} \\
\hlx{vhv
}
716 01--
29 &
01--
33 & $+
1$ extra vs
\emph{opponent
} \\
\hlx{+
}
717 30--
50 &
34--
57 & $+
2$ extra vs
\emph{opponent
} \\
\hlx{+
}
718 51--
64 &
58--
73 & $+
3$ extra vs
\emph{opponent
} \\
\hlx{+
}
719 65--
72 &
74--
82 & $+
4$ extra vs
\emph{opponent
} \\
\hlx{+
}
720 73--
75 &
83--
85 & $+
5$ extra vs
\emph{opponent
} \\
\hlx{+
}
721 76--
00 &
86--
00 & Talent \\
\hlx*
{vh
}
724 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
725 \tt{Missile talents
} \\
726 \th{d\%
} &
\th{Talent
} \\
\hlx{vhv
}
727 01--
04 & Biting \\
\hlx{+
}
728 05--
09 & Blinking \\
\hlx{+
}
729 10--
14 & Charming \\
\hlx{+
}
730 15--
21 & Climbing \\
\hlx{+
}
731 22--
31 & Curing \\
\hlx{+
}
732 32--
34 & Disarming \\
\hlx{+
}
733 35--
38 & Dispelling \\
\hlx{+
}
734 39--
45 & Flying \\
\hlx{+
}
735 46--
52 & Lightning \\
\hlx{+
}
736 53--
57 & Penetrating \\
\hlx{+
}
737 58--
61 & Refilling \\
\hlx{+
}
738 62--
67 & Screaming \\
\hlx{+
}
739 68--
72 & Seeking \\
\hlx{+
}
740 73--
76 & Sinking \\
\hlx{+
}
741 77--
78 & Slaying
\emph{opp.
} \\
\hlx{+
}
742 79--
85 & Speaking \\
\hlx{+
}
743 86--
89 & Stunning \\
\hlx{+
}
744 90--
91 & Teleporting \\
\hlx{+
}
745 92--
96 & Transporting \\
\hlx{+
}
746 97--
00 & Wounding \\
\hlx*
{vh
}
749 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
750 \tt{Weapon talents
} \\
751 \th{d\%
} &
\th{Talent
} \\
\hlx{vhv
}
752 01--
05 & Breathing \\
\hlx{+
}
753 06--
12 & Charming \\
\hlx{+
}
754 13--
16 & Deceiving \\
\hlx{+
}
755 17--
23 & Defending \\
\hlx{+
}
756 24--
25 & Deflecting \\
\hlx{+
}
757 26--
27 & Draining \\
\hlx{+
}
758 28--
32 & Extinguishing \\
\hlx{+
}
759 33--
38 & Finding \\
\hlx{+
}
760 39--
43 & Flaming \\
\hlx{+
}
761 44--
46 & Flying \\
\hlx{+
}
762 47--
54 & Healing \\
\hlx{+
}
763 55--
59 & Hiding \\
\hlx{+
}
764 60--
65 & Holding \\
\hlx{+
}
765 66--
73 & Lightning \\
\hlx{+
}
766 74--
79 & Silencing \\
\hlx{+
}
767 80--
81 & Slicing \\
\hlx{+
}
768 82--
85 & Slowing \\
\hlx{+
}
769 86--
89 & Speeding \\
\hlx{+
}
770 90--
94 & Translating \\
\hlx{+
}
771 95--
99 & Watching \\
\hlx{+
}
772 00 & Wishing \\
\hlx*
{vh
}
775 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
777 \th{d\%
} &
\th{Type
} \\
\hlx{vhv
}
778 00--
06 & Bugs \\
\hlx{+
}
779 05--
09 & Constructs \\
\hlx{+
}
780 10--
15 & Dragonkind \\
\hlx{+
}
781 16--
24 & Enchanted monsters \\
\hlx{+
}
782 25--
36 & Giantkind \\
\hlx{+
}
783 37--
48 & Lycanthropes \\
\hlx{+
}
784 49--
52 & Planar monsters \\
\hlx{+
}
785 53--
58 & Regenerating monsters \\
\hlx{+
}
786 59--
67 & Reptiles, dinosaurs \\
\hlx{+
}
787 68--
70 & Spell-immune monsters \\
\hlx{+
}
788 71--
76 & Spellcasters \\
\hlx{+
}
789 77--
88 & Undead \\
\hlx{+
}
790 89--
94 & Water-breathing monsters \\
\hlx{+
}
791 95--
00 & Weapon-using monsters \\
\hlx*
{vh
}
797 \begin{tabular
}{\shade cclcl
} \hlx*
{hv
}
798 \tt{Sword intelligence
} \\
799 \th{d\%
} &
\th{Intelligence
} &
\th{Communication
} &
\th{Languages
} &
800 \th{Powers
} \\
\hlx{vhv
}
801 01--
79 & --- & --- & --- & None \\
\hlx{+
}
802 80--
85 &
\07 & Empathy & --- &
1 primary \\
\hlx{+
}
803 86--
90 &
\08 & Empathy & --- &
2 primary \\
\hlx{+
}
804 91--
94 &
\09 & Empathy & --- &
3 primary \\
\hlx{+
}
805 95--
97 &
10 & Speech &
1d3 &
3 primary \\
\hlx{+
}
806 98--
99 &
11 & Speech &
1d6 &
3 primary,
\emph{read magic
} \\
\hlx{+
}
807 00 &
12 & Speech &
2d4 &
3 primary,
\emph{read magic
},
808 1 extraordinary \\
\hlx*
{vh
}
811 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
812 \tt{Primary powers
} \\
813 \th{d\%
} &
\th{Power
} \\
\hlx{vhv
}
814 01--
10 & Detect evil/good \\
\hlx{+
}
815 11--
15 & Detect gems \\
\hlx{+
}
816 16--
25 & Detect magic \\
\hlx{+
}
817 26--
35 & Detect metal \\
\hlx{+
}
818 36--
50 & Detect shifting walls and rooms \\
\hlx{+
}
819 51--
65 & Detect sloping passages \\
\hlx{+
}
820 66--
75 & Find secret doors \\
\hlx{+
}
821 76--
85 & Find traps \\
\hlx{+
}
822 86--
95 & See invisible \\
\hlx{+
}
823 96--
99 & One extraordinary power \\
\hlx{+
}
824 00 & Two primary powers \\
\hlx*
{vh
}
827 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
828 \tt{Extraordinary powers
} \\
829 \th{d\%
} &
\th{Power
} \\
\hlx{vhv
}
830 01--
10 & Clairaudience \\
\hlx{+
}
831 11--
20 & Clairvoyance \\
\hlx{+
}
832 21--
30 & ESP \\
\hlx{+
}
833 31--
35 & Extra damage ($
\times\,
4$ or more)
\s d
835 36--
40 & Flying \\
\hlx{+
}
836 41--
45 & Healing (
6\,hp)
\s d \\
\hlx{+
}
837 46--
54 & Illusion \\
\hlx{+
}
838 55--
59 & Levitation \\
\hlx{+
}
839 60--
69 & Telekinesis \\
\hlx{+
}
840 70--
79 & Telepathy \\
\hlx{+
}
841 80--
88 & Teleportation \\
\hlx{+
}
842 89--
97 & X-ray vision \\
\hlx{+
}
843 98--
99 & Two extraordinary powers \\
\hlx{+
}
844 00 & Three extraordinary powers \\
\hlx*
{vh+v
}
845 \multicolumn{2}{l
}{\itshape\small \s d
\quad Duplicates allowed
}
849 \begin{multicols
}{2}[\sect{Magical items
}]
854 Treat as
6th level magic. Duration usually $
\d{1d6
} +
6$ turns.
856 \textbf{Control potions:
} User must concentrate to control victims: cannot
857 fight, half movement; victim allowed SvS, but attempt may be repeated each
858 round. Range is $
60'$.
862 \item[Agility
] Dexterity becomes
18.
864 \item[Animal control
] Control up to
3d6HD normal or giant animals; they will
865 flee in fear when control ends.
867 \item[Antidote
] Immunity to some poisons, $+
2$ on SvPn.
868 \begin{tabular
}[C
]{\shade cl
} \hlx*
{hv
}
869 \th{1d10
} &
\th{Strength
} \\
\hlx{vhv
}
870 1--
4 &
3HD or less \\
\hlx{+
}
871 5--
7 &
7HD or less \\
\hlx{+
}
872 8--
9 &
15HD or less \\
\hlx{+
}
873 10 & All \\
\hlx*
{vh
}
876 \item[Blending
] Change colouring (including items carried) to match
877 surroundings;
1 in
10 chance of detection without
\emph{detect invisible
}
880 \item[Bug repellent
] Cannot be touched by normal bug; giant bugs ignore
881 unless they SvS. Bonus $+
4$ on saves against bug attacks.
883 \item[Clairaudience
] Hear through ears of creature within $
60'$.
885 \item[Clairvoyance
] See through eyes of creature within $
60'$.
887 \item[Climbing
] Climb sheer surfaces like a spider (
1 in
20 chance of falling
890 \item[Defence
] AC bonus.
891 \begin{tabular
}[C
]{\shade cMc
} \hlx*
{hv
}
892 \th{1d10
} &
\th{Strength
} \\
\hlx{vhv
}
900 \item[Delusion
] Believe has effect of some other potion.
902 \item[Diminution
] Shrink to $
6''$ height. Possible to attack $
1'$ creatures
903 normally;
1 in
10 chance of detection when standing still. Cancels
904 \emph{potion of growth
}.
906 \item[Dragon control
] Control up to three small dragons; large dragons cannot
907 be controlled. Dragons hostile when controls end. Controls gemstone kind
909 \begin{tabular
}[C
]{\shade cl
} \hlx*
{hv
}
910 \th{1d20
} &
\th{Dragon kind
} \\
\hlx{vhv
}
911 1--
5 & White or Crystal \\
\hlx{+
}
912 \06--
10 & Black or Onyx \\
\hlx{+
}
913 11--
14 & Green or Jade \\
\hlx{+
}
914 15--
17 & Blue or Sapphire \\
\hlx{+
}
915 18--
19 & Red or Ruby \\
\hlx{+
}
916 20 & Gold or Amber \\
\hlx*
{vh
}
919 \item[Dreamspeech
] Speak to one sleeping or paralysed creature and hear
920 answers via ESP. Lasts
1 turn only.
922 \item[Elasticity
] Stretch (including items carried) to $
30'$ long or $
1''$
923 thick. Half damage from blunt weapons. Lasts
1 turn only.
925 \item[Elemental form
] Change to elemental form (equal chance of each element)
926 and back again as required; change takes
1 round. No special immunities
927 gained; hp and AC preserved; special attacks gained. Lasts
1 turn only.
929 \item[ESP
] `Hear' thoughts in some direction after concentrating for
6
930 rounds. If more than one creature in range and direction, the result is a
931 confused jumble.
\emph{ESP
} is blocked by $
2'$ of rock, or any lead.
933 \item[Ethereality
] Become ethereal once during duration, remaining ethereal
936 \item[Fire resistance
] Unharmed by normal fire; $+
2$ on saves against fire
937 attacks and damage biased by $-
1$ per die.
939 \item[Flying
] Allows flight, MV
\flying360. Hovering does not require
942 \item[Fortitude
] Constitution becomes
18.
944 \item[Freedom
] Immune to paralysis (and
\emph{hold
} etc.).
946 \item[Gaseous form
] Become gaseous cloud (without equipment!); AC$^-
2$,
947 immune to nonmagical attacks; MV
\flying120.
949 \item[Giant control
] Control up to four giants.
950 \begin{tabular
}[C
]{\shade cl
} \hlx*
{hv
}
951 \th{1d20
} &
\th{Giant kind
} \\
\hlx{vhv
}
952 1--
5 & Hill \\
\hlx{+
}
953 \06--
10 & Stone \\
\hlx{+
}
954 11--
14 & Frost \\
\hlx{+
}
955 15--
16 & Fire \\
\hlx{+
}
956 17 & Mountain \\
\hlx{+
}
958 19 & Cloud \\
\hlx{+
}
959 20 & Storm \\
\hlx*
{vh
}
962 \item[Giant strength
] Strength of frost giant: double normal damage; throw
963 boulders (
3d6 damage, range
60/
130/
200); no effect if strength-adjusting
966 \item[Growth
] Twice normal size: double normal damage; hp preserved. Cancels
967 \emph{potion of diminution
}.
969 \item[Healing
] Heals $
\d{1d6
} +
1$\,hp, or cures paralysis.
971 \item[Heroism
] No effect on elf, cleric, magic-user, thief or
11+HD;
972 otherwise NM becomes F4;
1--
3HD gains
3HD;
4--
7HD gains
2HD;
8--
10HD gains
975 \item[Human control
] Control up to
6HD (NM is $
\tfrac{1}{2}$), similar to
978 \item[Invisibility
] Become invisible with all items carried; items become
979 visible when dropped; user becomes visible if attacking or casting spell.
980 Contains
6 doses working for
1d2 turns each.
982 \item[Invulnerability
] Bonus $+
2$ to AC and saving throws. Only usable once
985 \item[Levitation
] Move up and down (only) at $
20'$ per round, carrying up to
988 \item[Longevity
] Become
10 years younger permanently (no younger than
989 mid-adolescence, no adverse effect on abilities).
991 \item[Luck
] Choose result of one die roll. Lasts
1 hour at most.
993 \item[Merging
] Merge with up to seven other willing creatures (with all
994 equipment). Merged creatures can speak but not cast spells; damage is
997 \item[Plant control
] Control plants (and plantlike monsters) in $
30'$ square
998 within $
60'$; plants can entangle but not damage.
1000 \item[Poison
] SvPn or die; treat as
7HD for
\emph{antidote
}.
1002 \item[Polymorph self
] Change shape up to once per round into creature with no
1003 more than $L$HD. Hit points, armour class, hit rolls saving throws all
1004 preserved; no special abilities or immunities are gained.
1006 \item[Sight
] Detect
\emph{invisible
} within $
60'$.
1008 \item[Speech
] Understand and respond to any languages heard within $
60'$.
1010 \item[Speed
] Move at twice normal speed, two attacks per round, etc.
1012 \item[Strength
] Strength becomes
18.
1014 \item[Super-healing
] Heals $
\d{3d6
} +
3$\,hp.
1016 \item[Swimming
] MV
\swimming180 (even encumbered); cannot sink unless carrying
1017 more than
3000\,cn. Water breathing
\emph{not
} granted. Lasts
8 hours.
1019 \item[Treasure finding
] Detect direction and distance of largest treasure
1020 within $
360'$ by concentration.
1022 \item[Undead control
] Control up to
18HD of undead.
1024 \item[Water breathing
] Breathe under water. Lasts
4 hours.
1032 \item[Communication
] Two scrolls; message (up to
100 words) written on one
1033 appears on other; erasure (
1 in
20) destroys magic.
1035 \item[Creation
] Creates drawn object (up to $
5'
\times 10'
\times 1'$ and
1036 5000\,cn). Object vanishes after
24 hours, or on command. One item per
1039 \item[Cursed
] Removable by
\emph{remove curse
}.
1041 \item[Delay
] Spell scroll: casts spell with
0--
12 round delay chosen by
1042 reader. Spell effect controlled by reader if scroll carried; otherwise
1043 effect centres on scroll (affecting nearest creature if applicable).
1044 Scroll unharmed by spell.
1046 \item[Equipment
] Lists six normal items; when read, items appear within
1047 $
10'$. Items vanish after
24 hours, or on command; name disappears while
1048 item exists. Three items per day.
1050 \item[Illumination
] Bears drawing of flame. Scroll illuminates $
60'$ when
1051 ignited; not consumed by fire. Cannot be extinguished except by water or
1054 \item[Mages
] Initially blank; identifies chosen magical effect within $
30'$,
1055 giving spell name and caster level.
1057 \item[Treasure maps
] May be inaccurate or incomplete; may require
\emph{read
1058 languages
} for decoding.
1060 \item[Mapping
] Initially blank; on command, draws map of area within $
100'$
1061 of scroll, up to $
10\,
000\,sq\,ft$ area.
1 in
6 chance of detecting each
1062 secret door; will not draw beyond. Once per day.
1064 \item[Portals
] Placed against stone wall or floor; makes $
10'
\times 5'
\phi$
1065 hole for
3 turns or until commanded; scroll reappears when hole vanishes.
1068 \item[Protection
] Usable by any character who can read the language.
1069 $
20'
\phi$ circle (moves with reader) prevents kind of creature from
1070 entering unless attacked in mel\'ee.
1071 \begin{description*
}
1072 \item[Elementals
] Duration
2 turns; no elemental may enter.
1073 \item[Lycanthropes
] Duration
6 turns; affects
1d10 werebats, wererats or
1074 werefoxes;
1d8 wereboars or werewolves;
1d6 wereseals or weresharks;
1d4
1075 werebears or weretigers; or
1d2 devil swine.
1076 \item[Magic
] Duration
1d4 turns; no magic effect can enter or leave; only
1077 broken by
\emph{wish
}.
1078 \item[Undead
] Duration
6 turns; affects
2d12 skeletons, zombies or ghouls;
1079 2d6 wights, wraiths or mummies;
1d6 spectres or larger.
1082 \item[Questioning
] Ask questions of nonliving, nonmagical objects; answers
1083 appear on scroll as if objects had senses.
1085 \item[Repetition
] Spell scroll: repeats spell effect
1 turn later centred on
1086 scroll (affecting nearest creature if applicable). May write spell of same
1087 level on blanked scroll for repetition effect again.
1089 \item[Seeing
] Initially blank; on command, draws (up to four kinds of)
1090 creatures within $
100'$ in chosen area. Once per day.
1092 \item[Shelter
] Bears drawing of room with beds, table, chairs, food and
1093 drink, swords and shields. When hung on wall, room may be entered and
1094 items used. If taken down: replenishes food and water; traps those within
1095 (no escape except
\emph{wish
}), air remains for
24 hours. Once per day;
1096 scroll falls off after
12 hours.
1098 \item[Spell catching
] Initially blank; if held up `catches' spell cast at
1099 user (SvS at $+
4$): spell transferred to scroll. Once per day.
1100 \begin{tabular
}[C
]{\shade cc
} \hlx*
{hv
}
1101 \th{1d10
} &
\th{Max level
} \\
\hlx{vhv
}
1108 \item[Trapping
] Creates one trap, depending on placement: pit on floor,
1109 falling-blocks on ceiling, dart or gas on wall.
1111 \item[Truth
] Initially blank; ask question of living creature within $
30'$,
1112 scroll shows true answer (within target's knowledge). Once per day.
1118 Usually
2d10 charges. Treat as
6th level magic.
1122 \item[Cold
] Cone of cold, $
60'
\times 30'$,
6d6 damage (SvW for half).
1124 \item[Enemy detection
] Enemies within $
60'$ appear to glow, even if
1127 \item[Fear
] Cone of fear, $
60'
\times 30'$, SvW or flee (triple MV) for
30
1130 \item[Fire balls
] Fire ball within $
240'$; $
40'
\phi$,
6d6 damage (SvW for
1133 \item[Lightning bolts
] Lightning bolt within $
180'$, $
60'
\times 5'$,
6d6
1134 damage (SvW for half).
1136 \item[Magic detection
] Magical items within $
20'$ appear to glow.
1138 \item[Metal detection
] Points towards named kind of metal within $
20'$ if
1139 1000\,cn or more present.
1141 \item[Negation
] Cancels effect of wand or staff (for one round).
1143 \item[Paralysation
] Cone $
60'
\times 30'$, SvW or paralysed for
6 turns.
1145 \item[Polymorphing
] Performs
\emph{polymorph self
} or
\emph{polymorph other
}
1146 as directed; SvW to avoid.
1148 \item[Secret door detection
] Finds secret doors within $
20'$ one at a time;
1149 one charge per door found.
1151 \item[Trap detection
] Finds traps within $
20'$ one at a time, one charge per
1158 Usually
3d10 charges. Treat as
8th level magic.
1162 \item[Commanding
] As for
\emph{rings of animal, human and plant control
}
1165 \item[Dispelling
] Touch is
\emph{dispel magic
} from M15. Destroys potion or
1166 scroll; permanent items nonmagical for
1d4 rounds.
1168 \item[Druids
] Extra spell of each level. Usable as $+
3$ weapon.
1170 \item[Element
] On prime plane: $+
4$ to save against attack forms based on
1171 element; immunity from type of elementals; summon
8HD elemental (once per
1172 day, uses charge); spell effects (as M10, uses charge):
\emph{lightning
1173 bolt
} and
\emph{cloudkill
} (air),
\emph{web
} and
\emph{wall of stone
}
1174 (earth),
\emph{fire ball
} and
\emph{wall of fire
} (fire),
\emph{ice storm
}
1175 and
\emph{ice wall
} (water).
1177 On elemental plane: immunity to plane, $
60'$ visibility (
\emph{not
}
1178 breathing!), extended to $
10'$ radius with
\emph{ring of elemental
1179 adaptation
} or
\emph{talisman of elemental travel
}. On opposing plane:
1180 explodes with $
60'$ radius doing $
20 + n
\d{d8
}$ electrical damage with $n$
1181 charges remaining; SvS at $-
4$ for half damage, except for wielder.
1183 Negates effects of opposing element (one charge for staff effect, two for
1184 spell); can return opposing elementals to home planes if touched (same
1187 Usable as $+
2$ weapon.
1189 \item[Harming
] Does $
\d{1d6
} +
1$ extra damage (uses charge). Also
1190 \emph{cause blindness
} (
2),
\emph{cause disease
} (
2),
\emph{cause serious
1191 wounds
} (
3),
\emph{create poison
} (
4).
1193 \item[Healing
] Heals $
\d{1d6
} +
1$ damage per use; once per day per person
1194 but no limit on persons; no charges used. Also
\emph{cure blindness
} (
1),
1195 \emph{cure disease
} (
1),
\emph{cure serious wounds
} (
2),
\emph{neutralize
1198 \item[Power
] As
\emph{staff of striking
}; also
\emph{fire ball
},
1199 \emph{lightning bolt
},
\emph{ice storm
},
\emph{continual light
}, or
1200 \emph{telekinesis
} (inanimate objects up to
2400\,cn,
6 rounds), one charge
1203 \item[Snake staff
] Usable as $+
1$ weapon. Turns into snake on command; SvS
1204 or coils round man-size target for
1d4 turns or commanded. MV60; HD3(M),
1205 20\,hp, C3, XP6; AC5, T17, coil; A; ML12. Spend charges to improve hit
1206 roll, or transfer
\emph{cure
} (no range limit).
1208 \item[Striking
] Causes
2d6 damage per hit (uses charge).
1210 \item[Withering
] Ages victim
10 years.
1212 \item[Wizardry
] As
\emph{staff of power
}. Usable as $+
1$ weapon. Spell
1213 effects:
\emph{invisibility
},
\emph{passwall
},
\emph{web
},
\emph{conjure
1214 elemental
}. Also whirlwind (as djinni, $
70'
\times 10'$--$
20'$ cone,
2d6
1215 damage in path,
2HD or less SvDR or swept aside), paralysation ($
60'
\times
1216 30'$ cone, SvS or paralysed for
6 turns. Break staff:
8\,hp damage to all
1217 within $
30'$ (including user; SvS for half).
1225 \item[Cancellation
] Drains magical item touched; works once only. SvW for
1226 intelligent swords and $+
5$ items in hand.
1228 \item[Dominion
] Carry on tour through dominion, bonus to Confidence Level:
1229 $+
10$ if seen by
1\%--
50\%, $+
20$ for
51\%--
75\%, $+
30$ for
76\%--
90\%,
1230 $+
40$ for
91\%--
99\% or $+
50$ for
100\%.
1232 \item[Health
] Can
\emph{cure blindness
},
\emph{cure disease
},
\emph{cure
1233 serious wounds
},
\emph{neutralize poison
}; no charges; each creature once
1236 \item[Inertia
] Spear $+
3$. Stops or releases on command; stores momentum
1239 \item[Parrying
] Rod $+
5$ (does $
\d{1d8
} +
5$ damage, no $
\delta S$); may
1240 \emph{parry
} attacks ($+
5$ to AC in mel\'ee).
1242 \item[Victory
] Combat Results roll biased by $+
25$; combat results difference
1245 \item[Weaponry
] Rod $+
5$; may split into two $+
2$ rods which may each split
1246 into two $+
1$ rods. Cannot divide by accident; easily reassembled. All
1247 rods do $
\d{1d8
} +
\delta G$ damage (no $
\delta S$).
1249 \item[Wyrm
] Rod $+
5$ (does $
\d{1d8
} +
5$ damage, no $
\delta S$). On command,
1250 once per day, changes into small dragon (d10:
1--
5 10 gold,
6--
8 blue,
1251 9--
10 black) with
30\,hp, harmed only by magic; may be magically healed.
1257 Maximum one ring per hand.
1261 \item[Animal control
] Command
1d6 normal or one giant animal; no save;
1262 requires concentration; animals may flee or attack afterwards. Usable once
1265 \item[Delusion
] Believed to be some other kind of ring.
1267 \item[Djinni summoning
] Summon djinni to serve for one day. Usable once per
1270 \item[Ear
] Worn as earring. Placed against surface; user hears sounds within
1271 $
60'$ of surface. Usable three times per day.
1273 \item[Elemental adaptation
] Permits vision and breathing on elemental plane.
1275 \item[Fire resistance
] Withstand normal fire; $+
2$ to save against fire and
1276 damage biased by $-
1$ per die.
1278 \item[Holiness
] Worn during meditation for spells; gain
1 spell each of
1279 levels
1--
3. Cleric gains $+
1$ on Turning rolls.
1281 \item[Human control
] Control up to
6HD (NM is $
\tfrac{1}{2}$), similar to
1282 \emph{charm person
}. Lasts until cancelled, ring removed, or charm removed
1283 by
\emph{dispel magic
} or
\emph{remove charm
}.
1285 \item[Invisibility
] Wearer becomes invisible (with items carried) while ring
1286 worn; becomes visible if attacking or casting spells. Usable once per
1287 turn; no duration limit.
1289 \item[Life protection
] Negates
1d6 energy drain attacks. At zero, becomes
1290 \emph{ring of protection $+
1$
}; at $-
1$, disintegrates.
1292 \item[Memory
] Recall one spell cast within
1 turn. Usable once per day.
1294 \item[Plant control
] Control plants (and plantlike monsters) in $
30'$ square
1295 within $
60'$; plants can entangle but not damage. Requires concentration.
1297 \item[Protection
] Bonus to AC and saving throws. A
\emph{ring of protection
1298 $+
1$,
5$'$ radius
} applies to all within area.
1300 \item[Quickness
] Move and attack at double speed for one turn. Usable once
1303 \item[Regeneration
] Regenerates
1\,hp per turn; fingers regrow in
24 hours,
1304 limbs in
1 week. Cannot regenerate fire or acid damage. Will revive dead
1307 \item[Remedies
] Once per day,
\emph{cure blindness
},
\emph{cure disease
},
1308 \emph{remove curse
} or
\emph{neutralize poison
}, as C25.
1310 \item[Safety
] Can retrospectively make saving throws; works
1d4 times and
1313 \item[Seeing
] Can see all hidden, invisible and Ethereal objects within
1314 $
120'$, in their true forms, undisguised; experience and power (level/HD)
1315 and basic character traits (alignment-ish) detected. Duration
3 turns;
1316 usable once per day.
1318 \item[Spell eating
] As
\emph{ring of spell turning
}, but `eats' user's memory
1319 of spells after first one cast. A
\emph{remove curse
} from C25 allows
1320 removal of ring; from C36 turns it into a
\emph{ring of spell turning
}.
1322 \item[Spell storing
] Contains
1d6 spells; wearer knows spells and effects.
1323 Spells replaced by casting at ring. About
20\% of rings contain cleric
1324 spells. Effects dispelled as M5 or C8.
1326 \item[Spell turning
] Reflects
2d6 spells back to caster per day.
1328 \item[Survival
] Contains $
\d{1d\%
} +
100$ charges; one charge for survival
1329 without food or water for
24 hours, or without air for
1 hour; turns black
1330 when
5 charges left.
1332 \item[Telekinesis
] Move inanimate objects of up to
2000\,cn by concentration,
1333 for distance of $
50'$.
1335 \item[Truth
] Detects lies, three times per day. Ring informs wearer of power
1338 \item[Truthfulness
] Ring informs wearer it is
\emph{ring of truth
}; when
1339 activated, wearer cannot lie (or evade). A
\emph{remove curse
} by C26
1342 \item[Truthlessness
] Ring informs wearer it is
\emph{ring of truth
}; when
1343 activated, wearer cannot tell the truth. A
\emph{remove curse
} by C26
1346 \item[Water walking
] Allows walking on any body of water without sinking.
1348 \item[Weakness
] Strength becomes
3 within
1d6 rounds;
\emph{remove curse
}
1351 \item[Wishes
] Grants
1--
4 wishes (
1d10:
1--
4 1,
5--
7 2,
8--
9 3,
10 4).
1353 \item[X-ray vision
] See $
30'$ through stone walls (or $
60'$ through wood,
1354 cloth or water) by concentrating, detecting traps and secret doors; blocked
1355 by gold or lead; inspect $
10'
\times 10'$ area per turn. Usable once per
1360 \subsect{Miscellaneous items
}
1364 \item[Amulet of protection from crystal balls and ESP
] Wearer cannot be spied
1365 upon by a crystal ball or any form of
\emph{ESP
}.
1367 \item[Bag of devouring
] Looks like small sack. Items in the bag are lost
1368 forever after $
\d{1d6
} +
6$ turns.
1370 \item[Bag of holding
] Looks like small sack. Holds up to
10\,
000\,cn of $
10'
1371 \times 5'
\times 3'$ items; weighs only
600\,cn when full.
1373 \item[Boat, undersea
] Looks like riverboat; AC4,
40 hull points. Obeys
1374 commands to start, stop, turn, submerge, level off, and surface; bestows
1375 \emph{water breathing
} on passengers and crew.
1377 \item[Boots of levitation
] Move up and down (only) at $
20'$ per round,
1378 carrying up to
2000\,cn. No duration limit.
1380 \item[Boots of speed
] Move at
240 for
12 hours (must rest for
1 day
1383 \item[Boots of travelling and leaping
] Need no rest during normal movement;
1384 may jump $
10'$ and $
30'$ across.
1386 \item[Bowl of commanding water elementals
] $
3'
\phi$; summons a
12HD water
1387 elemental (takes
1 turn), allowing control (requires concentration;
1388 elemental is hostile afterwards). Usable once per day.
1390 \item[Brazier of commanding fire elementals
] Summons a
12HD fire elemental
1391 (takes
1 turn), allowing control (requires concentration; elemental is
1392 hostile afterwards). Usable once per day.
1394 \item[Broom of flying
] On command, carries owner at MV
\flying240 (can carry
1395 2000\,cn at MV
\flying180).
1397 \item[Censer of controlling air elementals
] Summons a
12HD air elemental
1398 (takes
1 turn), allowing control (requires concentration; elemental is
1399 hostile afterwards). Usable once per day.
1401 \item[Chime of time
] $
3''$ silvery metal stick. On command keeps track of
1402 time, chiming every hour (audible by all within $
60'$; a
\emph{silence
1403 15$'$ radius
} spell dampens it to $
30'$, but is dispelled). On command,
1404 shows time as gold colour extending from one end to other.
1406 \item[Crystal ball
] See any place or object thought about; image clarity
1407 depends on familiarity with target. Image lasts
1 turn; usable three times
1410 \item[Crystal ball with clairaudience
] As
\emph{crystal ball
}, but can hear
1411 sound through ears of creature in area viewed.
1413 \item[Crystal ball with ESP
] As
\emph{crystal ball
}, but can listen to
1414 thoughts of creature in area viewed.
1416 \item[Displacer cloak
] Wearer appears to be $
5'$ from actual position; $+
2$
1417 on saves against spells, wands, turn-to-stone; $-
2$ to hit in mel\'ee;
1418 most missile attacks fail automatically.
1420 \item[Drums of panic
] Hearers $
10'$--$
240'$ away must SvS or flee for
3
1423 \item[Efreeti bottle
] Heavy jug $
3'$ high. When unsealed and unstoppered,
1424 efreeti emerges to serve once per day for
101 days.
1426 \item[Egg of wonder
] Thrown up to $
60'$ range; creature emerges and grows to
1427 full size, obeys thrower's commands; disappears after one hour.
1428 \begin{tabular
}[C
]{\shade cl|cl
} \hlx*
{hv
}
1429 \th{1d12
} &
\th{Animal
} &
\th{1d12
} &
\th{Animal
} \\
\hlx{vhv
}
1430 \01 & Baboon, rock &
\07 & Cat, leopard \\
\hlx{+
}
1431 \02 & Bat, giant &
\08 & Ferret, giant \\
\hlx{+
}
1432 \03 & Bear, black &
\09 & Lizard, gecko \\
\hlx{+
}
1433 \04 & Bear, grizzly &
10 & Lizard, draco \\
\hlx{+
}
1434 \05 & Boar &
11 & Snake, racer \\
\hlx{+
}
1435 \06 & Cat, mountain lion &
12 & Wolf, normal \\
\hlx*
{vh
}
1438 \item[Elven cloak
] Wearer almost invisible (detectable
1 in
6); becomes
1439 visible when attacking or casting spell, cannot become invisible for
1
1442 \item[Elven boots
] Move almost completely silently (detectable
1 in
10).
1444 \item[Flying carpet
] Carry one passenger at MV
\flying300, two at MV
\flying
1445 240 or three at MV
\flying180.
1447 \item[Gauntlets of ogre power
] Strength of
18.
1449 \item[Girdle of giant strength
] THAC0
12, double damage with weapon.
1451 \item[Helm of alignment changing
] Changes wearer's alignment;
\emph{remove
1452 curse
} allows removal but wearer will resist.
1454 \item[Helm of reading
] Wearer can read any writings (strange languages,
1455 magical writing, codes, etc.). May (
1 in
10) be destroyed when wearer hit;
1456 destroyed if wearer killed.
1458 \item[Helm of telepathy
] Send messages by thought to creature within $
90'$,
1459 may read thoughts (requires concentration, SvS allowed to avoid thought
1462 \item[Helm of teleportation
] Allows
\emph{teleport
} as spell. After first
1463 use, or any use to teleport another creature, stops working until user
1464 casts
\emph{teleport
} on it.
1466 \item[Horn of blasting
] Cone of sound $
100'
\times 20'$;
2d6 damage to those
1467 in area, SvS or deafened for
1 turn. Usable once per turn.
1469 \item[Lamp, hurricane
] As
\emph{lamp of long burning
}. Shutters closed when
1470 found; when opened the first time each day, emits gusts of wind and rain,
1471 drenching all within $
30'$. All must SvS (holder automatically fails) or
1472 be knocked over with carried items scattered within $
60'$.
1474 \item[Lamp of long burning
] Burns and illuminates without using oil. Becomes
1475 nonmagical if flame doused with water.
1477 \item[Metallion of ESP
] Read thoughts of one creature within range by
1478 concentrating for
1 round (SvS to avoid);
1 in
6 chance broadcasts thoughts
1481 \item[Mirror of life trapping
] If looking into mirror, SvS or be sucked into
1482 it with all items. Stores up to
20 man-size or smaller creatures, who do
1483 not need food or air. Can communicate with those trapped inside. Breaking
1484 mirror or
\emph{wish
} (one each) releases those trapped.
1486 \item[Muzzle of training
] Adjusts to fit any monster with bite attack.
1487 Victim can breathe but not bite or talk. Locks in place (as if
1488 \emph{wizard lock
} by M15) and unlocks by command.
1490 \item[Nail, finger
] Looks like $
1''$--$
4''$ carpentry nail. Disappears if
1491 commanded as
\emph{nail of pointing
}; thereafter, if user attempts to hide
1492 from enemy (e.g., by using
\emph{invisibility
}), may appear (always first
1493 time,
1 in
4 chance thereafter) as glowing finger pointing at user for
1d6
1494 rounds. A
\emph{remove curse
} removes the nail forever.
1496 \item[Nail of pointing
] Looks like $
1''$--$
4''$ carpentry nail. If
1497 commanded, turns into bony finger and points to named nonmagical item.
1498 Cannot detect living or undead creatures; no range limit. Usable once per
1501 \item[Ointment
] Salve in small box.
1503 \item \emph{Blessing:
} Bonus $+
2$ on AC and saves for
1 turn.
1504 \item \emph{Healing:
} Cures $
\d{2d6
} +
2$\,hp damage.
1505 \item \emph{Poison:
} Seems like
\emph{blessing
}; SvPn at $-
2$ or die.
1506 \item \emph{Scarring:
} Seems like
\emph{healing
}; causes $
\d{2d6
} +
2$\,hp
1507 burn damage curable by
\emph{ointment of soothing
},
\emph{cureall
},
1508 \emph{heal
} or
\emph{wish
}.
1509 \item \emph{Soothing:
} Cures all burn damage.
1510 \item \emph{Tanning:
} Skin turns bright colour; wears off in
1d4 months.
1513 \item[Pouch of security
] Size of large sack. Attempts to steal cause it to
1514 scream `I am being stolen!' for
1 hour or until held by owner and commanded
1517 \item[Quill of copying
] Copies spell on scroll: burn original scroll, mix
1518 ashes with rare ink (
1000\,gp cost), place on blank scroll with inkwell and
1519 command to write; quill writes two copies of the spell. Only copies one
1520 spell (one of lowest level on original scroll). Blots
1 in
4, ruining
1521 scroll unless fixed with
\emph{wish
}.
1523 \item[Rope of climbing
] Thin rope $
50'$ long: climbs in any direction on
1524 command, fastens to any protruding surface and supports
10\,
000\,cn.
1526 \item[Scarab of protection
] Absorbs curses, or
\emph{finger of death
}; usable
1529 \item[Slate of identification
] Identifies magical items placed on it, with a
1530 (new, if possible) command word; cannot detect
\emph{cursed
} items or
1531 numbers of charges. Ten charges usable per day; uses: potion~(
2),
1532 missile~(
3), wand~(
4), staff~(
5), permanent weapon~(
6), armour or
1533 shield~(
7), miscellaneous item~(
10 or more).
1535 \item[Stone of controlling earth elementals
] $
3''
\phi$; summons a
12HD earth
1536 elemental (takes
1 turn), allowing control (requires concentration;
1537 elemental is hostile afterwards). Usable once per day.
1539 \item[Talisman of elemental travel
] Cast
\emph{conjure elemental
} while
1540 touching elemental symbol on talisman to enter elemental plane; talisman
1541 allows clear vision ($
120'$--$
1200'$ range) and breathing. Talisman may be
1542 of any element or greater talisman with all four symbols (equal chances for
1543 all five). Greater talisman can (on command) be used to control
1544 elementals, usable ten times per trip.
1546 \item[Wheel of floating
] Allows wagon to be towed across river or stream.
1547 First wheel allows
10\,
000\,cn to be carried; each extra wheel allows extra
1548 5000\,cn, up to maximum of four.
1550 \item[Wheel of fortune
] Wheel, $
10'
\phi$, mounted on wall and easily rotated,
1551 contains black (with white skull) and white (with red heart) wedges. When
1552 spun, rotates for
3 rounds. Cannot be affected by magic; a
\emph{wish
}
1553 will make the wheel disappear. Requires
26HD to move, weighs
20\,
000\,cn.
1554 Usable by each person once per day; cannot be used by
\emph{charmed
}
1556 \begin{tabular
}[C
]{\shade c>
{\raggedright}p
{5pc
}|c>
{\raggedright}p
{5pc
}}
1558 \th{1d12
} &
\th{Effect
} &
1559 \th{1d12
} &
\th{Effect
} \\
\hlx{vhv
}
1560 \01 &
1000\,gp appear &
1561 \07 & ability score drops by
1 \\
\hlx{+
}
1562 \02 &
10 garnets (
100\,gp each) appear &
1563 \08 & PR drops by
1 \\
\hlx{+
}
1564 \03 &
1 brooch (
1000\,gp) appears &
1565 \09 & $C$ drops by
1 \\
\hlx{+
}
1566 \04 &
1 misc magic item appears &
1567 10 & least valuable magic item disintegrates \\
\hlx{+
}
1568 \05 & ability score rises by
1 &
1569 11 & nonmagical items disintegrate \\
\hlx{+
}
1570 \06 & PR or $C$ rises by
1 &
1571 12 & die \\
\hlx*
{vh
}
1574 \item[Wheel, square
] Useless on roads or flat terrain. Allows movement on
1575 mountains and deserts (MV20 with one, MV30 with two, MV40 with three and
1580 \subsect{Armour and shields
}
1582 Cursed
1 in
8: revealed in earnest combat;
\emph{remove curse
} allows
1583 removal, C36 removes curse entirely.
1585 Special powers usable once per day.
1589 \item[Absorption
] Energy drains lose one `plus' instead of affecting wearer;
1590 armour disintegrates at zero; no daily limit.
1592 \item[Charm
] When hit, opponent must SvS or be
\emph{charmed
} ($+
4$ bonus if
1593 using weapon). Only one
\emph{charm
} per day.
1595 \item[Cure wounds
] Cures half wearer's damage.
1597 \item[Electricity
] When charged by command, inflicts
6d6 damage (SvS for
1598 half, $+
4$ bonus if using weapon) against next attacker to hit. Only one
1601 \item[Energy drain
] When charged by command, inflicts
1ED:Wt (SvS to avoid,
1602 $+
4$ bonus if using weapon) against next attacker to hit. Only one drain
1605 \item[Ethereality
] Become ethereal or return to prime by command, once each
1608 \item[Fly
] On command allows flight (MV
\flying360, for
12 turns). Usable
1611 \item[Gaseous form
] Assume gaseous form (with items carried) for up to
6
1612 turns. Usable once per day.
1614 \item[Haste
] Double movement and attacks for
1 turn. Usable once per day.
1616 \item[Invisibility
] Become invisible on command with all items carried, until
1617 attacking or casting spell. Usable three times per day.
1619 \item[Reflection
] Reflects
\emph{light
} or
\emph{continual light
} at caster
1620 (who may SvS to avoid), three times per day. Meet gaze attacks as if using
1621 mirror, but without $-
2$ to hit.
1623 \item[Remove curse
] Cannot be
\emph{cursed
}; removes curses as if C36.
1624 Usable three times in total.
1632 \item[Biting
] On hit, becomes poisonous snake: SvPn or die.
1634 \item[Blinking
] Blinks in and out of existence to pass allies.
1636 \item[Charming
] Target must SvS or be
\emph{charmed
}.
1638 \item[Climbing
] If shot at object, fastens securely and creates $
50'$ rope
1639 supporting any number of climbers. Disappears with rope after
1 turn.
1641 \item[Curing
] Obviously blunt and inscribed with holy symbol: cures $
\d{2d6
}
1642 +
2\delta G$ damage.
1644 \item[Disarming
] SvS or drop weapon.
1646 \item[Dispelling
] Creates
\emph{dispel magic
} (by M15) on target.
1648 \item[Flying
] Ranges increased by factor of
5.
1650 \item[Lighting
] Creates
\emph{light
} ($
30'$ radius,
12 turns) on demand or
1651 on hit (SvS or blinded) and disintegrates.
1653 \item[Penetrating
] Not slowed by underbrush, webs, or other cover; no hit
1654 modification for cover.
1656 \item[Refilling
] If left in container with normal missiles, creates
1d20 more
1657 normal missiles each day.
1659 \item[Screaming
] Emits screams as it flies; all within $
30'$ of path must
1660 check morale or retreat for
1d8 rounds.
1662 \item[Seeking
] Automatically hits target object (misses creatures). Can be
1665 \item[Sinking
] Causes $
\d{1d10
} +
10$ hull points damage to ships.
1667 \item[Slaying
] Designated
\emph{opponent
}s must SvDR or die.
1669 \item[Speaking
] Misses creatures: may be shot at target or named place within
1670 10 miles; repeats
20 word spoken message.
1672 \item[Stunning
] Target must SvS or be stunned for
1d6 rounds.
1674 \item[Teleporting
] Target must SvS (with $+
2$ bonus) or be
\emph{teleported
}
1675 1d\% miles in random direction; will land safely.
1677 \item[Transporting
] Target must SvS or be sent $
360'$ to place of user's
1680 \item[Wounding
] Causes
1\,hp damage per round until magically cured; cannot
1681 affect constructs or undead.
1685 \subsect{Sword primary powers
}
1687 Usually usable once per round as often as desired.
1691 \item[Detect evil/good
] Detects good or ill intentions within $
20'$.
1693 \item[Detect gems
] Points to gems within $
60'$, detecting amounts.
1695 \item[Detect magic
] Detects magical items and effects within $
20'$. Usable
1696 three times per day.
1698 \item[Detect metal
] Points to metal of requested type within $
60'$, but
1699 cannot detect amount.
1701 \item[Detect shifting walls
] Within $
10'$.
1703 \item[Detect slopes
] Within $
10'$.
1705 \item[Find secret doors
] Within $
10'$. Usable three times per day.
1707 \item[Find traps
] Within $
10'$. Usable three times per day.
1709 \item[See invisible
] Find invisible and hidden creatures and objects (not
1710 secret doors) within $
20'$.
1714 \subsect{Sword extraordinary powers
}
1716 Usually usable once per round, up to three times per day.
1720 \item[Clairaudience
] Hear sound through ears of creature within $
60'$.
1722 \item[Clairvoyance
] See through eyes of creature within $
60'$.
1724 \item[ESP
] Listen to thoughts of creature within $
60'$.
1726 \item[Extra damage
] Damage multiplied by
4 (or
5,
6,
\dots\ for duplicates).
1727 Duration
1d10 rounds.
1729 \item[Flying
] Allows flight MV
\flying360 for
3 turns.
1731 \item[Healing
] Heals
6\,hp (or
12,
18,
\dots\ for duplicates) per day, at
1734 \item[Illusion
] Creates illusion in $
20'$ cube within $
240'$ while user
1735 concentrates. Monsters are AC9 and disappear when hit. Victim may SvS to
1736 disbelieve the illusion. Never causes damage; effects wear off in
1d4
1739 \item[Levitation
] Move up and down (only) at $
20'$ per round, carrying up to
1740 2000\,cn, for
3 turns.
1742 \item[Telekinesis
] Move inanimate objects of up to
2000\,cn by concentration,
1743 for distance of $
50'$.
1745 \item[Telepathy
] Send messages by thought to creature within $
90'$, may read
1746 thoughts (requires concentration, SvS allowed to avoid thought reading).
1748 \item[Teleportation
] As spell. Usable once per day.
1750 \item[X-ray vision
] See $
30'$ through stone walls (or $
60'$ through wood,
1751 cloth or water) by concentrating, detecting traps and secret doors; blocked
1752 by gold or lead; inspect $
10'
\times 10'$ area per use.
1756 \subsect{Weapon talents
}
1758 Usually usable once per day. Missile weapon talents usually apply to
1763 \item[Breathing
] Allows
\emph{water breathing
} (for
1 day) or
\emph{create
1764 air
} (for one hour).
1766 \item[Charming
] Can
\emph{charm
} one humanoid within $
120'$.
1768 \item[Deceiving
] Change appearance of user (facial features, equipment, but
1769 not size) while carried (unsheathed); cannot disguise itself.
1771 \item[Defending
] Bonus can be applied to AC instead of hit/damage.
1773 \item[Deflecting
] Optionally used to deflect energy drain, losing one `plus';
1774 disintegrates at $-
1$. Applies to missile weapon itself.
1776 \item[Draining
] Can drain $
\d{1d4
} +
4$ levels, as
1ED:Wh. Missile weapons
1777 lose one `plus' per drain.
1779 \item[Extinguishing
] Cool to touch. Double $
\delta G$ against fire-using
1780 creatures. Douses normal fire.
1782 \item[Finding
] Sense direction of one known object within $
120'$ (but not
1783 distance). Will not locate creatures.
1785 \item[Flaming
] Harmless to weapon and user. Bonus $+
2$ to hit and damage
1786 hippogriff, pegasis, roc and troll, $+
3$ to hit and damage treant and
1787 undead. Usable as required.
1789 \item[Flying
] Must first be used normally in each battle; on command attacks
1790 by itself for three rounds (or on command). Missile weapons create
1791 ammunition as needed.
1793 \item[Healing
] Cures $
\d{2d6
} +
2$\,hp of the user only.
1795 \item[Hiding
] Can render the user invisible (with all items, becomes visible
1796 when attacking or casting spells). Additionally, weapon only can become
1797 invisible three times per day.
1799 \item[Holding
] Up to four humanoids within $
180'$ SvS or paralysed for
9
1800 turns. Penalty $-
2$ on save if cast on single individual. Cancelled by
1801 \emph{dispel magic
} or
\emph{free person
}.
1803 \item[Lighting
] Create
\emph{light
} at $
120'$ range.
1805 \item[Silencing
] Cause
\emph{silence
} in $
15'$ radius, at $
180'$ range, for
1808 \item[Slicing
] (Only edged weapons.) If $
\textrm{hit roll
} +
\delta G
\ge
1809 19$, opponent must SvDR or be killed. Doesn't work against constructs or
1812 \item[Slowing
] Opponent hit moves and attacks at half speed for
1 turn (no
1815 \item[Speeding
] Doubles user's movement and attack rate for
1 turn.
1817 \item[Translating
] User can understand any languages heard for
6 turns.
1819 \item[Watching
] On command, weapon will watch for monster type and vibrate
1820 slightly if any come within $
60'$.
1822 \item[Wishing
] Grants
1d3 wishes.
1829 %%% Local Variables: