Merge commit 'nc/master' into temp
[dnd] / monsters.tex
1 %\PassOptionsToClass{landscape}{twocolumn}
2 \documentclass{tables}
3 \usepackage{multicol}
4 \def\description{\basedescript{\let\makelabel\textit\desclabelwidth{4.5em}}}
5
6 \newcount\style
7 \style=2
8 \makeatletter
9
10 \newcolumntype{R}[1]{>{\raggedright}p{#1}}
11 \newcolumntype2[1][]{%
12 ##{%
13 \setbox\z@\hbox\bgroup%
14 \def\nl{\unskip\strut\egroup\hbox\bgroup\strut\ignorespaces}%
15 $\vcenter\bgroup\hbox\bgroup\strut%
16 }{%
17 \strut\egroup\egroup$%
18 \egroup%
19 #1{\unhbox\z@}%
20 \hfil%
21 }%
22 }
23
24 \newcount\m@count
25 \newcount\m@gaps
26 \def\m@before{\hrule\kern\tw@\p@}
27 \def\m@after{\kern\tw@\p@}
28 \def\m@head#1{\m@before\hbox{\strut\bfseries#1}\m@after}
29 \def\m@col{\m@cr\m@hgap\m@vline\m@hgap}%
30 \def\m@colbefore#1{\m@before\tab@bpar{#1}\strut\raggedright\ignorespaces\let\\\m@col}
31 \def\m@colafter{\unskip\strut\tab@epar\m@after}
32 \let\m@span\relax
33 \def\m@vline{\multispan{6}\m@span\leaders\vrule\vfil\cr}
34 \def\m@hgap{\omit\global\m@count\z@\m@hgap@\m@hgap@do\cr}
35 \def\m@hgap@do{\hrule\@width\thr@@\p@}
36 \def\m@hgap@{\m@hgap@do\global\advance\m@count\@ne&\omit\ifnum\m@count<\m@gaps\relax\expandafter\m@hgap@\fi}
37 \def\m@cr{&\omit\hrule\vfil&\omit\vfil\cr}
38 \def\m@start#1{%
39 \m@titletrue%
40 \dimen@\hsize%
41 \advance\dimen@-41\p@%
42 \dimen\tw@6.4\p@%
43 \count@#1\relax%
44 \advance\dimen@-\count@\dimen\tw@%
45 \divide\dimen@\count@\relax%
46 \m@gaps\ifm@title6\else5\fi%
47 \hbox\bgroup\valign\bgroup&\m@colbefore{\dimen@}##\m@colafter\cr%
48 \m@vline\m@hgap%
49 \ifm@title\omit\m@before\vfil\m@after&\fi%
50 \omit\m@head{Movement}&%
51 \omit\m@head{Hit dice}&%
52 \omit\m@head{Combat}&%
53 \omit\m@head{Ecology}&%
54 \omit\m@head{Behaviour}\m@col%
55 }
56 \def\m@end{\m@cr\m@hgap\m@vline\crcr\egroup\egroup}
57 \def\m@span{\ifm@title\expandafter\m@span@\fi}
58 \def\m@span@{\span\omit}
59 \newif\ifm@title
60
61 \usepackage{mdwlist}
62
63 \def\h{\centering\itshape}
64
65 \ifcase\style
66
67 %%0
68 \def\monster#1#2{%
69 \noindent%
70 \begin{tabular}[t]{@{}>{\bfseries}l@{}}#1\end{tabular}%
71 %%\penalty10000\hfill\hbox{}\penalty100\hbox{}\penalty10000\hfill%
72 \\*%
73 \small%
74 \begin{tabular}[t]{|R{2.5pc}|R{2.6pc}|R{4pc}|R{3.2pc}|R{2.4pc}|}\hlx{hv}%
75 \multicolumn{1}{|c|}{\th{Move}}&%
76 \multicolumn{1}{c|}{\th{Hit dice}}&%
77 \multicolumn{1}{c|}{\th{Combat}}&%
78 \multicolumn{1}{c|}{\th{Ecology}}&%
79 \multicolumn{1}{c|}{\th{Behave}}\\\hlx{vhv}%
80 #2\\\hlx{vh}%
81 \end{tabular}\par%
82 \def\\{\unskip\quad}%
83 }
84 \def\endmonster{\medskip}
85
86 \or
87
88 %%1
89 \def\monster#1#2{%
90 \hbox{\bfseries#1}%
91 \penalty\@M\smallskip%
92 \def\\{\m@cr\m@hgap\m@vline\m@hgap}%
93 \small%
94 \valign\bgroup&\m@colbefore{1in}##\m@colafter\cr%
95 \m@vline\m@hgap%
96 \omit\m@head{Movement}&%
97 \omit\m@head{Hit dice}&%
98 \omit\m@head{Combat}&%
99 \omit\m@head{Ecology}&%
100 \omit\m@head{Behaviour}\\%
101 #2%
102 \m@cr\m@hgap\m@vline\noalign{\quad}%
103 \multispan{7}%
104 \tab@bpar{1in}%
105 \def\\{\par\smallskip}%
106 \noindent\raggedright%
107 \ignorespaces%
108 }
109 \def\endmonster{\unskip\tab@epar\crcr\egroup\medskip}
110
111 \or
112
113 %%2
114 \newcommand\monster[3][1\m@titlefalse]{%
115 \par\hbox{\bfseries#2}%
116 \penalty\@M\prevdepth-\@m\p@\smallskip%
117 \small\raggedright%
118 \m@start{#1}#3\m@end%
119 \penalty\@M\prevdepth-\@m\p@\smallskip\global\@nobreaktrue%
120 \def\\{\unskip\quad}%
121 \list{}{\parskip\z@\parsep\z@\itemsep2\p@\leftmargin1em\rightmargin\leftmargin}%
122 \item%
123 }
124 \def\monsterbreak#1{\m@end\smallskip\m@start{#1}}
125 \def\endmonster{\endlist\par\penalty-10\vskip2explus1fil}
126
127 \fi
128
129 \begin{document}
130
131 \twocolumn[\sect{Monsters}\bigskip]
132 %%\begin{multicols}{2}
133
134 %%% stats
135 %%% MV (moves, load, barding)
136 %%% HD (hd, sz, SA, XP)
137 %%% AT (AC, THAC0, at/dmg)
138 %%% EC (kind, env, freq, numbers)
139 %%% BH (intel, morale, align, treasure)
140
141 %%% codes:
142 %%% movement -- // flying
143 %%% hit dice -- Large/Medium/Small, Save
144 %%% combat: Thac0
145 %%% ecology --
146 %%% (Prehistoric) Animal/Monster/Planar/Enchanted/Construct/Undead/Dragon/Giant/Lowlife,
147 %%% Common/Rare/VeryRare/Unique
148 %%% caVern, Arctic, Barren, Desert, Lost world, Mountain, oCean, Open, Fresh water,
149 %%% Ruins, Settled, sWamp, (Light/Dense) Woods, Elemental
150 %%% {Air,Earth,Fire,Water}
151 %%% behaviour -- Intelligence, MoraLe, Lawful/Neutral/Chaotic/Any
152
153
154 \begin{monster}{Act\ae on (Elk Centaur)}{
155 150 (3\,000\,cn) &
156 11**(L), C11, XP2700 &
157 AC3, T10;
158 spear ($2 \times (\d{1d6} + 6)$), antler (2d8)
159 \emph{or} breath (special) &
160 M, R(W); 0~(1) &
161 I12, N, ML10; B}
162 Perfect camouflage in woods: surprise 5 in 6. \\
163 Once per day: breath weapon (10$'$ cube) polymorphs into woodland animal;
164 SvDB limits to 24\,hrs, otherwise permanent. \\
165 Once per day: summon 1d6 creatures (arrive in 1d4 turns):
166 \begin{tabular}[C]{\shade cl|cl} \hlx*{hv}
167 \th{1d6} & \th{Creature} & \th{1d6} & \th{Creature} \\ \hlx{vhv}
168 1 & Boar & 4 & Gryphon \\ \hlx{+}
169 2 & Bear & 5 & Lizard (chameleon) \\ \hlx{+}
170 3 & Centaur & 6 & Treant \\ \hlx*{vh}
171 \end{tabular}
172 \end{monster}
173
174 \begin{monster}{Adaptor}{
175 120 &
176 8*(M), F8, XP1200 &
177 AC9${} - 2/4$, T8;
178 sword ($2 \times (\d{2d8} + 8)$) &
179 M, VR(any); 1d6~(1d12) &
180 I13, A, ML10; V}
181 Natural polymorphs. \\
182 Adapt to attacks -- resist magical attack forms once exposed (for 1--10
183 turns; with colour change).
184 \end{monster}
185
186 \begin{monster}{Aerial Servant* (Haoou)}{
187 240 \flying 720 (5\,000\,cn) &
188 16**(M), F16, XP4050 &
189 AC0, T9; 4d8 &
190 P/E, R(EA); 1~(1d4) &
191 I12, C, ML9; nil}
192 Surprise 7 in 8. \\
193 Victim has $L$\% chance of breaking free from grip.
194 \end{monster}
195
196 \begin{monster}{Animal, herd}{
197 240 &
198 1--4(M--L) F1, XP10, 20, 35, 75 &
199 AC7, T19--16;
200 butt (1d4), bite (1d4), \emph{or} kick (1d8) &
201 A, C(O,LW); 0~(3d10) &
202 I2, N, ML5; nil}
203 1 in 4 is male (HD $\d{1d6} + 2$). \\
204 Herds of 16 or more may panic (4 in 10), running towards disturbance and
205 trampling for 1d20\,hp.
206 \end{monster}
207
208 \begin{monster}{Ant, giant}{
209 180 &
210 4*(M), F2, XP125 &
211 AC3, T16; bite (2d6) &
212 L, R($\lnot$A); 2d4~(4d6) &
213 I1, N, ML12; U}
214 30\% chance that next contains $\d{1d10} \times 1000$\,gp in nuggets.
215 \end{monster}
216
217 \begin{monster}{Ape, snow}{
218 90 &
219 $3 + 1$(M), F3, XP50 &
220 AC6, T17;
221 club (1d6), hug (2d6) &
222 A, R(M); 0~(2d10) &
223 I4, C, ML7; K}
224 Camouflaged in snow (surprise 4 in 6). \\
225 ML11 if cornered.
226 \end{monster}
227
228 \begin{monster}{Ape, white}{
229 120 &
230 4(M), F2, XP75 &
231 AC6, T16;
232 claw ($2 \times \d{1d4}$) \emph{or} rock (1d6) &
233 A, R(H,M,R,V); 1d6 (2d4) &
234 I2, N, ML7; nil}
235 \end{monster}
236
237 \begin{monster}{Archon}{
238 120 \flying 360 &
239 $20^{7}$*(L), C20, XP13175 &
240 AC$^-6$, T5 \newline
241 \textbf{Male:} weapon ($\delta S = +3$) \newline
242 \textbf{Female:} gore ($2 \times \d{3d10}$) &
243 P, A(P); 1d2~(1d2) &
244 I16, L, ML11; nil}
245 Female may breath $10'\times10'$ cone of fire (4d6 damage) from either
246 head. \\
247 Immune to fire, poison and 1th--4th level spells. \\
248 Once per day: \emph{bolt of purity} (range as \emph{lightning bolt}; makes
249 victims lawful and peaceful for 2d6 turns, NST); \emph{sword of flame} (4d8
250 damage per hit, lasts 3~turns).
251 \end{monster}
252
253 \begin{monster}{Athach}{
254 180 &
255 14*(L), F14, XP2500 &
256 AC0, T8;
257 bludgeons ($3 \times \d{2d12}$), bite (2d10, poison) &
258 G, R(H,M,W), 1d3~(1d6) &
259 I8, C, ML7; I}
260 18$'$ tall, three arms. \\
261 Poison: SvPn ($-4$) or helpless for 1d6 turns.
262 \end{monster}
263
264 \begin{monster}{Baboon, rock}{
265 120 &
266 2(M), F2, XP20 &
267 AC6, T18;
268 club (1d6), bite (1d3) &
269 A, C(H,M,O); 2d6~(3d6) &
270 I2, N, ML8; U}
271 \end{monster}
272
273 \begin{monster}{Bandit}{
274 90 &
275 1(M), T1, XP10 &
276 AC6, T19; weapon &
277 H, C(any); 2d4~(3d10) &
278 I11, C/N, ML8; (U), A}
279 \end{monster}
280
281 \begin{monster}{Basilisk}{
282 60 &
283 $6 + 1$**(L), F6, XP950 &
284 AC6, T14;
285 bite (1d20, petrification) &
286 M, R(W, EE); 1d6~(1d6) &
287 I2, N, ML9; F}
288 Gaze causes petrification.
289 \end{monster}
290
291 \begin{monster}[2]{Bat}{
292 \h Normal &
293 9 \flying 120 &
294 $\tfrac{1}{4}$(S; 1\,hp), NM, XP5 &
295 AC6, T19; \emph{confusion} &
296 A, C(R,V); 1d\% (1d\%) &
297 I2, N, ML6; nil \\
298 \h Giant &
299 30 \flying 180 &
300 2(M), F1, XP20 &
301 AC6, T18; bite (1d4) &
302 GA, C(R,V); 1d10 (1d10) &
303 I2, N, ML6; nil}
304 Ten normal bats can \emph{confuse} a character: $-2$ to hit and save; can't
305 concentrate. \\
306 1 in 20 giant bat encounters are vampires (2*HD, XP25): when bitten, SvPs
307 or be unconscious for 1d10 rounds. If drained, SvS or become undead.
308 \end{monster}
309
310 \begin{monster}[4]{Bear}{
311 \h Black &
312 120 &
313 4(L), F2, XP75 &
314 AC6, T16; claw ($2 \times \d{1d3}$), bite (1d6) &
315 A, C(H,M,W); 1d4~(1d4) &
316 I2, N, ML7; U \\
317 \h Grizzly &
318 120 &
319 5(L), F4, XP175 &
320 AC8, T15; claw ($2 \times \d{1d8}$), bite (1d10) &
321 A, C(H,M,W); 1~(1d4) &
322 I2, N, ML10; U \\
323 \h Polar &
324 120 &
325 6(L), F3, XP275 &
326 AC6, T14; claw ($2 \times \d{1d6}$), bite (1d10) &
327 A, R(A); 1~(1d2) &
328 I2, N, ML8; U \\
329 \h Grizzly &
330 120 &
331 7(L), F4, XP450 &
332 AC5, T13; claw ($2 \times \d{2d4}$), bite (2d6) &
333 PA, VR(L); 1~(1d4) &
334 I2, N, ML9; U}
335 \end{monster}
336
337 \begin{monster}{Bee, giant}{
338 \flying 150 &
339 $\tfrac{1}{2}$*(S), F1, XP6 &
340 AC7, T19; sting (1d3, poison) &
341 L, R(H,P,M,W); 1d6~(5d6) &
342 I0, N, ML9; honey}
343 Bee dies after stinging; stinger causes 1\,hp per round until removed. \\
344 At least 10 bees with queen. Four will have 1*HD (XP13); queen has 2*HD
345 (XP35) and can sting repeatedly. \\
346 Honey is magical: entire hive's contents (2\,pt) heals 1d4\,hp.
347 \end{monster}
348
349 \begin{monster}[3]{Beetle, giant}{
350 \h Fire &
351 \flying 120 &
352 $1 + 2$(S), F1, XP15 &
353 AC4, T18; bite (2d4) &
354 L, C(C,P,R,W); 1d8~(2d6) &
355 I0, N, ML7; nil \\
356 \h Oil &
357 \flying 120 &
358 2*(M), F1, XP25 &
359 AC4, T18; bite (1d6) \emph{or} squirt &
360 L, C(C,P,R,W); 1d8~(2d6) &
361 I0, N, ML8; nil \\
362 \h Tiger &
363 \flying 150 &
364 $3 + 1$(M), F2, XP50 &
365 AC3, T16; bite (2d6) &
366 L, C(C,P,R,W); 1d6~(2d4) &
367 I0, N, ML9; U}
368 Fire beetle glands (two above eyes, one on abdomen) illuminate 10$'$
369 radius; glow for 1d6 days after removal. \\
370 Oil beetle can squirt fluid up to 5$'$; causes blisters, $-2$ to hit.
371 Lasts for a day; removed by \emph{cure light wounds}.
372 \end{monster}
373
374 \begin{monster}{Beholder}{
375 \flying 30 &
376 11$^5$*(M, hp 50/20/$12 \times 10$), M11, XP5100 &
377 AC0/2/7, T10; bite (2d8), eyes &
378 M, R(R,V); 1~(0) &
379 I16, C, ML12; L, N, O}
380 AC and hp are body/main-eye/small-eye. \\
381 Main eye: anti-magic ray, 60$'$ range. \\ \vadjust{\penalty-10}
382 Four eyes can point horizontally; all above; none below. Eyes regenerate
383 1\,hp per day, regrow in 2d4 days. \\
384 1 in 20 chance: found with 1d6 young
385 (1HD, $\tfrac{1}{10}$ range, hp 5/2/1, XP25).
386 \goodbreak
387 \begin{tabular}[C]{\shade r>{\itshape}lr} \hlx*{hv}
388 \tt{Small eyes} \\
389 \th{Eye} & \th{\upshape Effect} & \th{Range (ft)} \\ \hlx{vhv}
390 1 & charm person & 120 \\ \hlx{+}
391 2 & charm monster & 120 \\ \hlx{+}
392 3 & sleep & 240 \\ \hlx{+}
393 4 & telekinesis \textup{(5\,000\,cn)} & 120 \\ \hlx{+}
394 5 & flesh to stone & 120 \\ \hlx{+}
395 6 & disintegrate & 60 \\ \hlx{+}
396 7 & cause fear & 120 \\ \hlx{+}
397 8 & slow & 240 \\ \hlx{+}
398 9 & cause serious wounds & 60 \\ \hlx{+}
399 10 & death spell & 240 \\ \hlx*{vh}
400 \end{tabular}
401 \end{monster}
402
403 \begin{monster}{Beholder, undead**}{
404 \flying 60 &
405 20$^7$*(M, hp 90/30/$20 \times 10$), M20, XP14975 &
406 AC$^-$4/$^-$2/3, T5; bite (2d10, 2ED:V), eyes &
407 UC, VR(R,V); 1~(0) &
408 I16, C, ML12; $\textrm{L, N, O} \times 2$}
409 AC and hp are body/main-eye/small-eye. \\
410 Recognised by cleric if $L \ge 25$. \\
411 Immune to \textit{charm}, \textit{hold} and \textit{sleep}, illusions,
412 death rays and poison. \\
413 Body regenerates 3\,hp per round. At 0\,hp, assumes gaseous form, rest
414 1\,hr in darkness to begin regeneration. \\
415 Gaseous form at will; only harmed by magic affecting air. \\
416 Main eye: reflection ray, 60$'$ range; reflects Turning -- cleric must SvS
417 or flee for 2d6 rounds. \\
418 Four eyes can point horizontally; all above; none below. Eyes regenerate
419 in $\d{1d4} + 1$ hours.
420 \begin{tabular}[C]{\shade r>{\itshape}lr} \hlx*{hv}
421 \tt{Small eyes} \\
422 \th{Eye} & \th{\upshape Effect} & \th{Range (ft)} \\ \hlx{vhv}
423 1 & animate dead & 60 \\ \hlx{+}
424 2 & charm \upshape as vampire, $+2$ & 120 \\ \hlx{+}
425 3 & continual darkness & 120 \\ \hlx{+}
426 4 & death spell & 120 \\ \hlx{+}
427 5 & \upshape energy drain (1ED:Wt) & 120 \\ \hlx{+}
428 6 & \upshape energy drain (2ED:S) & 120 \\ \hlx{+}
429 7 & \upshape paralysis, as ghoul & 240 \\ \hlx{+}
430 8 & animate object & 60 \\ \hlx{+}
431 9 & dispel magic \textup{($L = 26$)}& 120 \\ \hlx{+}
432 10 & telekinesis \textup{(4\,000\,cn)} & 120 \\ \hlx*{vh}
433 \end{tabular}
434 \end{monster}
435
436 \begin{monster}{Berserker}{
437 120 &
438 $1 + 1$*, F1, XP19 &
439 AC7, T19; weapon &
440 H, R(A); 1d6~(3d10) &
441 I9, N, ML12; (P) B}
442 $+2$ to hit humanoids.
443 \end{monster}
444
445 \begin{monster}{Black pudding*}{
446 60 &
447 10*(L), F5, XP1750 &
448 AC6, T10; touch (3d8) &
449 M, C(R,V); 1~(0) &
450 I0, N, ML12; maybe gems}
451 Dissolve wood, or corrode metal, in 1 turn. \\
452 Only damaged by fire; weapons split it into smaller puddings (2HD,
453 D\,1d8).
454 \end{monster}
455
456 \begin{monster}{Blackball}{
457 30 &
458 ---, XP7500 &
459 AC9; touch (disintegration) &
460 PM, VR(A); 1~(1) &
461 I0, ---, ML12; nil}
462 \end{monster}
463
464 \begin{monster}{Blast spore}{
465 30 &
466 1*(M, 1\,hp), F1, XP13 &
467 AC9; spores &
468 L, R(R,V); 1d3~(1) &
469 I0, N, ML9; nil}
470 In dim light, 10\% chance of recognising; within 10$'$, 25\% chance. \\
471 Spores fill 20$'$ cube: SvPn or spores grow into 1d6 blast spores, causing
472 death in 24 hours; \emph{cure disease} cures. \\
473 Damage causes explosion: 6d6\,hp to all within 20$'$ (SvW for half damage).
474 \end{monster}
475
476 \begin{monster}{Blink dog}{
477 120 &
478 4*(S), F4, XP125 &
479 AC5, T16; bite (1d6) &
480 M, C(D,O,W); 1d6~($\d{1d6} + 3$) &
481 I9, L, ML6; C}
482 `Blink' -- teleport up to 40$'$.
483 \end{monster}
484
485 \begin{monster}[2]{Boar}{
486 \h Normal &
487 90 (\,1500\,cn) &
488 3*(M), F2, XP50 &
489 AC7, T17; tusk (2d4) &
490 A, C(W); 1d6~(1d6) &
491 I2, N, ML9; nil \\
492 \h Great &
493 90 (3\,000\,cn, $\times 3$) &
494 10*(L), F5, XP1750 &
495 AC3, T10; tusk (2d8) &
496 GA, C(L,W); 1d6~(1d6) &
497 I2, N, ML9; nil}
498 Charge 20\,yd for double damage.
499 \end{monster}
500
501 \begin{monster}{Bugbear}{
502 90 &
503 $3 + 1$(L), F3, XP50 &
504 AC5, T16; weapon ($\delta S = +1$) &
505 H, C(H,M,W); 2d8~(5d4) &
506 I7, C, ML9; (P, Q) B}
507 Surprise 3 in 6.
508 \end{monster}
509
510 \begin{monster}{C\ae cilia}{
511 60 &
512 6*(L), F3, XP500 &
513 AC6, T14; bite (1d8) &
514 L, R($\lnot$A); 1d3~(1d3) &
515 I0, N, ML9; B}
516 Swallows on 19 or 20: 1d8 damage per round.
517 \end{monster}
518
519 \begin{monster}{Camel}{
520 150 (3000\,cn) &
521 2(L), F1, XP20 &
522 AC7, T18; bite (1), hoof (1d4) &
523 A, Dromedary: C(D), Bactrian: C(B); 0~(2d4) &
524 I2, N, ML7; nil}
525 Travel for 2 weeks without water.
526 \end{monster}
527
528 \begin{monster}{Carrion crawler}{
529 120 &
530 $3 + 1$*(L), F2, XP75 &
531 AC7, T17; tentacle ($8 \times \textrm{paralysis}$) \emph{or} bite (1) &
532 L, C(R,V); 1d4~(0) &
533 I0, N, ML9; B}
534 \end{monster}
535
536 \begin{monster}[3]{Cat, great}{
537 \h Mountain lion &
538 150 &
539 $3 + 2$(M), F2, XP50 &
540 AC6, T16; claw ($2 \times \d{1d3}$), bite (1d6) &
541 A, C(M,HW,D); 1d4~(1d4) &
542 I2, N, ML8; U \\
543 \h Panther (leopard) &
544 210 &
545 4(M), F2, XP75 &
546 AC4, T16; claw ($2 \times \d{1d4}$), bite (1d8) &
547 A, C(O,W); 1d2~(1d6) &
548 I2, N, ML8; U \\
549 \h Lion &
550 150 &
551 5(L), F3, XP175 &
552 AC6, T15; claw ($2 \times (\d{1d4} + 1)$), bite (1d10) &
553 A, C(warm); 1d4~(1d8) &
554 I2, N, ML9; U
555 \monsterbreak2
556 \h Tiger &
557 150 \swimming 90 &
558 6(L), F3, XP275 &
559 AC6, T14; claw ($2 \times \d{1d6}$), bite (2d6) &
560 A, C(A,W); 1~(1d3) &
561 I2, N, ML9; U \\
562 \h Smilodon (sabre-tooth) &
563 150 &
564 8(L), F4, XP650 &
565 AC6, T12; claw ($2 \times \d{1d8}$), bite (2d8) &
566 PA, C(L); 1d4~(1d4) &
567 I2, N, ML10; V}
568 Tigers surprise 4 in 6 in woodlands.
569 \end{monster}
570
571 \begin{monster}{Centaur}{
572 180 &
573 4(L), F4, XP75 &
574 AC5, T16; 2~hoof (1d6), weapon &
575 M, C(H,O,W); 0~(2d10) &
576 I10, N, ML8; A}
577 Young are 2HD, D\,1d2.
578 \end{monster}
579
580 \begin{monster}{Centipede, giant}{
581 60 &
582 $\tfrac{1}{2}$*(S), NM; XP6 &
583 AC9, T19; bite (poison) &
584 L, C(R,V,W); 2d4~(1d8) &
585 I0, N, ML7; nil}
586 Poison (SvPn) causes illness for 10 days -- half speed movement and can't
587 do much else.
588 \end{monster}
589
590 \begin{monster}{Chim\ae ra}{
591 120 \flying 180 (4\,500\,cn, $\times 3$) &
592 9**(L), F9, XP2300 &
593 AC4, T11; claw ($2 \times \d{1d3}$), butt (2d4), bite (1d10),
594 bite (3d4) or breath (3d6) &
595 M, VR(H,M,R,V); 1d2~(1d4) &
596 I6, C, ML9; F}
597 Breath (fire) is cone $50' \times 10'$; three times per day.
598 \end{monster}
599
600 \begin{monster}[2]{Cockatrice}{
601 \h Prime plane &
602 90 \flying 180 &
603 5**(S), F5, XP425 &
604 AC6, T15; beak (1d6, petrification) &
605 M, VR(any); 1d4~(2d4) &
606 I2, N, ML7; D \\
607 \h Plane of Earth &
608 240 &
609 $1 + 1$*(S), F1, XP19 &
610 AC6, T18; beak (1, petrification) &
611 PM, VR(EE); 1d20~(2d20) &
612 I2, N, ML7; special}
613 \end{monster}
614
615 \begin{monster}[3]{Crocodile}{
616 \h Normal &
617 90 \swimming 90 &
618 2(M), F1, XP20 &
619 AC5, T18; bite (1d8) &
620 A, C(R); 0~(1d8) &
621 I2, N, ML7; nil \\
622 \h Large &
623 90 \swimming 90 &
624 6(L), F3, XP275 &
625 AC3, T14; bite (2d8) &
626 A, C(R); 0~(1d4) &
627 I2, N, ML7; nil \\
628 \h Giant &
629 90 \swimming 90 &
630 15(L), F8, XP1350 &
631 AC1, T8; bite (3d8) &
632 A, R(P); 0~(1d3) &
633 I2, N, ML7; nil}
634 \end{monster}
635
636 \begin{monster}{Crab, giant}{
637 60 &
638 3(L), F2, XP35 &
639 AC2, T17; pincer ($2 \times \d{2d6}$) &
640 L, R(C,R); 1d2~(1d6) &
641 I0, N, ML7; nil}
642 Can be found up to 6HD (D\,3d6).
643 \end{monster}
644
645 \begin{monster}{Cyclops}{
646 90 &
647 13*(L), F13, XP2300 &
648 AC5, T11; club (3d10) &
649 GH, R(H,M); 1~(1d4) &
650 I9, C, ML9; E, 5000\,gp}
651 Throws rocks (ranges 60/130/200, D\,3d6). \\
652 1 in 20: \emph{curse} once a week.
653 \end{monster}
654
655 \begin{monster}[2]{Devilfish}{
656 \h Normal &
657 \swimming 120 &
658 1--4(L), see table &
659 AC6, see table; tail (1), bite (1) &
660 M, R(C); 20~($\d{1d6} \times 20$) &
661 I9, C, ML8; $\textrm{A} \times 2$, F per 20 \\
662 \h Vampire\textdagger &
663 \swimming 120 &
664 5/6(L), see table &
665 AC6, see table; tail (1d4, 2ED:V), bite (1d6, 2ED:V) &
666 M, R(C); 20~($\d{1d6} \times 20$) &
667 I9, C, ML8; $\textrm{A} \times 2$, F per 20}
668 Vampire devilfish regenerate 3\,hp per round, \emph{charm}, and can be
669 Turned as vampires. \\
670 \begin{tabular}[C]{\shade ccccr} \hlx*{hv}
671 \th{HD} & \th{In group} & \th{Cleric $L$} & \th{THAC0} & \th{XP}
672 \\ \hlx{vhv}
673 1 & 15 & \01 & 19 & 10 \\ \hlx{+}
674 $1+3$* & \00 & \02 & 18 & 19 \\ \hlx{+}
675 2* & \01 & \03 & 18 & 25 \\ \hlx{+}
676 $2+3$* & \00 & \04 & 17 & 35 \\ \hlx{+}
677 3* & \01 & \05 & 17 & 50 \\ \hlx{+}
678 $3+3$* & \00 & \06 & 16 & 100 \\ \hlx{+}
679 4** & \01 & \07 & 16 & 175 \\ \hlx{+}
680 $4+3$** & \00 & \08 & 15 & 275 \\ \hlx{+}
681 5$^4$* & \01 & \09 & 15 & 675 \\ \hlx{+}
682 $5+3^5$*& \00 & 10 & 14 & 1100 \\ \hlx{+}
683 6$^5$* & \01 & 10--16 & 14 & 1400
684 \\ \hlx*{vh}
685 \end{tabular}
686 \end{monster}
687
688 \begin{monster}[3]{Dinosaur, aquatic}{
689 \h Small &
690 0--30 \swimming 120--180 &
691 2--8(S--L), F1--4 &
692 AC7, T18--12; bite (1--2d4) &
693 P, R(L); 1d2--2d8 &
694 I1--3, N, ML3--6; nil \\
695 \h Large &
696 0--60 \swimming 150--240 &
697 9--24*(L), F5--12 &
698 AC7--5, T11--3; bite (2d4--4d8) &
699 P, R(L); 1d2--1d4 &
700 I1--3, N, ML6--11; nil \emph{or} U, V \\
701 \h Armoured &
702 10--60 \swimming 90--150 &
703 6--9(L), F3--5 &
704 AC4--2, T14--11; bite (1d4--2d8) &
705 P, R(L); 1d2--1d6 &
706 I1--3, N, ML7--9; nil}
707 20HD and larger can swallow on hit roll of 20; may contain treasure.
708 \end{monster}
709
710 \begin{monster}[3]{Dinosaur, land carnivore}{
711 \h Small &
712 120--180 &
713 1--5(S--L), F1--3 &
714 AC5--4, T19--15; claw ($2 \times \textrm{0--1}$), bite (1d3--2d4) &
715 P, R(L); 2d4--2d6 &
716 I1--3, N, ML6--8; nil \\
717 \h Large &
718 120--210 &
719 6--20*(L), F3--10 &
720 AC6--4, T13--5; claw ($2 \times \textrm{1d3--2d6}$), bite (2d4--5d8) &
721 P, R(L); 1d2--2d4 &
722 I1--3, N, ML9--11; nil \emph{or} U, V \\
723 \h Flying &
724 \flying 150--210 &
725 1--7(S--L), F1--4 &
726 AC7--6, T19--13; bite (1d3--2d6) &
727 P, R(L); 1d4--3d6 &
728 I1--3, N, ML6--8; nil}
729 10HD and larger can hold on with bites causing automatic damage. \\
730 20HD can swallow on hit roll of 20; may contain treasure.
731 \end{monster}
732
733 \begin{monster}[4]{Dinosaur, land herbivore}{
734 \h Small &
735 90--180 &
736 1--5(S--L), F1--3 &
737 AC7, T19--15; tail/bite (1--2d4) &
738 P, R(L); 2d6--3d10 &
739 I1--3, N, ML4--6; nil \\
740 \h Medium &
741 60--120 &
742 6--12(L), F3--6 &
743 AC6--5, T13--9; tail (1d4--2d6) \emph{or} trample (2d8--3d6) &
744 P, R(L); 1d6--2d8 &
745 I1--3, N, ML5--7; nil \\
746 \h Armoured &
747 60--120 &
748 6--12(L), F3--6 &
749 AC3--$^-$3, T13--9; horn, bite, tail (1d4--2d6)
750 \emph{or} trample (2d8--3d6) &
751 P, R(L); 1d6--2d8 &
752 I1--3, N, ML5--7; nil \\
753 \h Large &
754 30--90 &
755 13--40(L), F7--20 &
756 AC6--5, T9--$^-$3; tail (2d8--4d6) \emph{or} trample (2d6--10d10) &
757 P, R(L); 1d4--2d8 &
758 I1--3, N, ML6--8; nil}
759 May behave randomly (attack with tail, flee, trample). \\
760 Trampling: must SvDR or take damage (maybe twice for large creatures).
761 \end{monster}
762
763 \begin{monster}{Displacer beast}{
764 150 &
765 6*(L), F6 ($+2$), XP500 &
766 AC2, T14; tentacle ($2 \times \d{2d4}$),
767 bite (T12, D\,1d6, if $hp \le 6$) &
768 M, R(H,J,W); 1d4~(1d4) &
769 I3, N, ML8; D}
770 Appears $3'$ from actual position: attackers $-2$ to hit (figured in AC).
771 \end{monster}
772
773 \begin{monster}[2]{Djinni, lesser*}{
774 \h Prime plane &
775 90 \flying 240 (3\,500\,cn); whirlwind \flying 120 &
776 $7 + 1$*(L), F14, XP1025 &
777 AC5, T13; fist (2d8) \emph{or} whirlwind (2d6) &
778 PM, R(D, any); 1~(1) &
779 I14, C, ML12; nil \\
780 \h Plane of Air &
781 240 &
782 $7 + 1$*(L), F14, XP1025 &
783 AC3, T13; strike (2d8) &
784 PM, R(EA); 1d4~(1d\%) &
785 I14, C, ML9; special}
786 On home plane: immune to 1st-level spells and all water-based attacks;
787 detects invisible 120$'$ range. \\
788 Each three times per day: \emph{create food and drink} (as C7);
789 \emph{create metallic objects} (up to 1000\,cn; dur.\ gold 1 day, iron 1
790 round); \emph{create soft goods and wooden objects} (up to 1000\,cn);
791 become \emph{invisible}; assume \emph{gaseous form}; form \emph{whirlwind};
792 create \emph{illusion} (visible and audible, until touched or dispelled, no
793 concentration required). \\
794 Change to whirlwind takes 5 rounds; whirlwind is $70' \times
795 (10'\textrm{--}20')$ cone: damages all in path; creatures with up to 2HD
796 must SvDR or be swept aside. \\
797 Can carry 12\,000\,cn for 3 turns (walking) or 1 turn (flying) but must
798 rest 1 turn afterwards.
799 \end{monster}
800
801 \begin{monster}{Djinni, greater (Pasha)**}{
802 120 (20\,000\,cn) \flying 360 (10\,000\,cn); whirlwind \flying 240 &
803 15***(L), M30, XP4800 &
804 AC$^-$2, T8; fist ($2 \times \d{3d10}$) \emph{or} whirlwind (3d12) &
805 PM, VR(D, any); 1~(1) &
806 I14, C, ML11; nil}
807 Regenerate 3\,hp per round. \\
808 As lesser Djinni powers, at will. \\
809 Enter/leave Ethereal plane (1 round conc.). \\
810 Each once per day: grant \emph{wish}; \emph{cloudkill}; \emph{water to
811 gas}; \emph{weather control}. \\
812 Change to whirlwind takes 1 round; whirlwind is $120' \times
813 (10'\textrm{--}40')$ cone: damages all in path; creatures with up to 5HD
814 must SvDR or be swept aside.
815 \end{monster}
816
817 \begin{monster}{Dolphin}{
818 \swimming 180 &
819 3*(L), D6, XP50 &
820 AC5, T17; head~butt (2d4) &
821 A, C(C), 0~(1d20) &
822 I15, L, ML10; nil}
823 Hold breath for 15 minutes. \\
824 Telepathy with other dolphins within 50 miles. \\
825 Underwater: \emph{detect magic}, range 360$'$.
826 \end{monster}
827
828 \begin{monster}{Doppelg\"anger}{
829 90 &
830 4*(M), F8, XP125 &
831 AC5, T16; bite (1d12) &
832 M, R(any); 1d6~(1d6) &
833 I9, C, ML8; E}
834 Immune to \emph{sleep} and \emph{charm}. \\
835 Learns victim's knowledge (not spells) telepathically.
836 \end{monster}
837
838 \begin{monster}[3]{Dragon}{
839 \h Small &
840 90 \flying 240 ($L \times 1000$\,cn, $\times 3$) &
841 $L$**(L), F$L$ &
842 $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
843 crush (1 human); \newline
844 Swoop: claw, pick up on 20 &
845 D, R; 1d4~(1d4) &
846 I9, H \\
847 \h Large &
848 120 \flying 300 ($L \times 1000$\,cn, $\times 5$) &
849 $L$***(L), F$2L$ &
850 $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
851 Swoop: $\textrm{claw} \times 2$, pick up on 18--20 &
852 D, R; 1d3~(1d3) &
853 I12, $\textrm{H} \times 2$, I \\
854 \h Huge &
855 90 \flying 240 ($L \times 1000$\,cn, $\times 10$) &
856 $L$****(L), F36 &
857 $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, $\textrm{wing}
858 \times 2$, tail) \emph{or}
859 Swoop: $\textrm{claw} \times 2$, bite, pick up on 18--20 &
860 D, R; 1d2~(1d2) &
861 I15, $\textrm{H} \times 3$, $\textrm{I} \times 2$}
862
863 \begin{tabular}[C]{\shade 2[\smash]c22} \hlx*{hv}
864 \th{Colour} & \th{Size} & \th{Breath} & \c{\th{Volume}} \\ \hlx{vhv}
865 & S & & Cone: $80' \times (2'$--$30')$ \\
866 & L & Cold, \emph{crystalize}
867 & Cone: $80' \times (2'$--$40')$ \\
868 White \nl Crystal \nl\nl
869 & H & & Cone: $80' \times (2'$--$40')$ \\ \hlx{+}
870 & S & & Line: $60' \times 5'$ \\
871 & L & Acid, \emph{darkness}
872 & Line: $90' \times 5'$ \\
873 Black \nl Onyx \nl\nl
874 & H & & Line: $120' \times 5'$ \\ \hlx{+}
875 & S & & Cloud: $50' \times 40' \times 30'$ \\
876 & L & Gas, \emph{disease}
877 & Cloud: $50' \times 40' \times 30'$ \\
878 Green \nl Jade \nl\nl
879 & H & & Cloud: $50' \times 50' \times 30'$ \\ \hlx{+}
880 & S & & Line: $100' \times 5'$ \\
881 & L & Lightning, \emph{vapourize}
882 & Line: $150' \times 5'$ \\
883 Blue \nl Sapphire \nl\nl
884 & H & & Line: $200' \times 5'$ \\ \hlx{+}
885 & S & & Cone: $90' \times (2'$--$30')$ \\
886 & L & Fire, \emph{melt}
887 & Cone: $135' \times (2'$--$30')$ \\
888 Red \nl Ruby \nl\nl
889 & H & & Cone: $180' \times (2'$--$30')$ \\ \hlx{+}
890 & S & & Cone: $90' \times (2'$--$30')$ \nl
891 Cloud: $50' \times 40' \times 30'$ \\
892 Gold \nl Amber
893 & L & Fire, \emph{melt} \nl gas, \emph{disease}
894 & Cone: $135' \times (2'$--$30')$ \nl
895 Cloud: $50' \times 40' \times 30'$ \\
896 & H & & Cone: $180' \times (2'$--$30')$ \nl
897 Cloud: $50' \times 50' \times 30'$ \\
898 \hlx*{vh}
899 \end{tabular}
900
901 \goodbreak
902
903 \begin{description}
904 \item[Crystalize] All items turn to crystal; weapons shatter (5 in 6)
905 when used -- cause minimum damage and destroyed; \emph{stone to flesh}
906 reverses.
907 \item[Darkness] Radius $15'$, duration $L$ rounds; dragon can see
908 through; dispelled by \emph{light} or \emph{dispel magic}.
909 \item[Disease] Nonmetal items rot away in 1d6 turns; victim unaffected
910 by \emph{cure wounds} or \emph{heal}, loses 1\,hp per turn; cured
911 by \emph{cure disease}.
912 \item[Vapourize] Gaseous form for $L$ turns -- invisible and silent,
913 move $60$; reversed by \emph{dispel magic}.
914 \item[Melt] Paper destroyed immediately, leather in 1 round, other
915 nonmetal in 2 rounds, nonmagical metal in 3 rounds, magical items in $4
916 + \delta G$ rounds; magical items giving immunity to fire melt in
917 double time; immersion in water prevents.
918 \end{description}
919
920 \begin{tabular}[C]{\shade 2[\smash]cMrMlccMlMlrr} \hlx*{hv}
921 \multicolumn{6}{c}{} & \multicolumn{2}{c}{\th{Damage}} \\
922 \th{Colour} & \th{Size} & \c{\th{AC}} & \c{\th{HD}} & \th{T} &
923 \th{Save} & \c{\th{Claw}} & \c{\th{Bite}} \\ \hlx{vhv}
924 & S & 3 & 6 & 14 &\0F6 & \d{1d4} & \d{2d8} \\
925 & L & 1 & 9 & 11 & F18 & \d{1d6} + 1 & \d{2d8} + 4 \\
926 White \nl Crystal \nl\nl
927 & H & -1 & 12 &\09 & F36 & \d{1d8} + 2 & \d{2d8} + 8 \\ \hlx{+}
928 & S & 2 & 7 & 13 &\0F7 & \d{1d4} + 1 & \d{2d10} \\
929 & L & 0 &10+3 & 10 & F21 & \d{1d6} + 2 & \d{2d10} + 4 \\
930 Black \nl Onyx \nl\nl
931 & H & -2 & 14 &\08 & F36 & \d{1d8} + 3 & \d{2d10} + 8 \\ \hlx{+}
932 & S & 1 & 8 & 12 &\0F8 & \d{1d6} & \d{3d8} \\
933 & L & -1 & 12 &\09 & F24 & \d{1d8} + 1 & \d{3d8} + 4 \\
934 Green \nl Jade \nl\nl
935 & H & -3 & 16 &\07 & F36 & \d{1d10} + 2 & \d{3d8} + 8 \\ \hlx{+}
936 & S & 0 & 9 & 11 &\0F9 & \d{1d6} + 1 & \d{3d10} \\
937 & L & -2 &13+3 &\08 & F27 & \d{1d8} + 2 & \d{3d10} + 4 \\
938 Blue \nl Sapphire \nl\nl
939 & H & -4 & 18 &\06 & F36 & \d{1d10} + 3 & \d{3d10} + 8 \\ \hlx{+}
940 & S & -1 & 10 & 10 & F10 & \d{1d8} & \d{4d8} \\
941 & L & -3 & 15 &\08 & F30 & \d{1d10} + 1 & \d{4d8} + 4 \\
942 Red \nl Ruby \nl\nl
943 & H & -5 & 20 &\05 & F36 & \d{1d12} + 2 & \d{4d8} + 8 \\ \hlx{+}
944 & S & -2 & 11 & 10 & F11 & \d{2d4} & \d{6d6} \\
945 & L & -4 &16+3 &\07 & F33 & \d{3d4} & \d{6d6} + 4 \\
946 Gold \nl Amber \nl\nl
947 & H & -6 & 22 &\04 & F36 & \d{4d4} & \d{6d6} + 8 \\
948 \hlx*{vh}
949 \end{tabular}
950
951 \begin{tabular}[C]{\shade lclcl} \hlx*{hv}
952 \th{Colour} & \th{AL} & \th{Gemstone} & \th{AL} & \th{Habitat}
953 \\ \hlx{vhv}
954 White & N & Crystal & L & Cold \\ \hlx{+}
955 Black & C & Onyx & N & Swamp, marsh \\ \hlx{+}
956 Green & C & Jade & N & Jungle, woods\\ \hlx{+}
957 Blue & N & Sapphire & L & Desert, open \\ \hlx{+}
958 Red & C & Ruby & L & Hills, mountains
959 \\ \hlx{+}
960 Gold & L & Amber & C & Any \\ \hlx*{vh}
961 \end{tabular}
962
963 \begin{description}
964 \item[Kick] SvPs or be knocked over; damage is penalty to save.
965 \item[Tail] As for kick, but also disarmed.
966 \item[Wing] Range is $3L'$; SvPs or be stunned; damage is penalty to save.
967 \item[Crush] SvDR or take damage; option to stay (and take damage) holding
968 edged weapon: $+4$ to hit, double damage.
969 \item[Hover] Use all six attacks; must land after hovering.
970 \item[Swoop] Surprise 3 in 6; may pick up one victim per attack; caught
971 victim may attack at $-2$, minimum damage; automatic damage each round;
972 bite at $-2$ to hit to transfer from claw to mouth.
973 \end{description}
974
975 \begin{tabular}[C]{\shade 2[\smash]ccccccrr} \hlx*{hv}
976 \multicolumn{2}{c}{} &
977 \multicolumn{5}{c}{\th{Spells by level}} &
978 \multicolumn{2}{c}{\th{Experience}} \\
979 \th{Colour} & \c{\th{Size}} &
980 \th{1} & \th{2} & \th{3} & \th{4} & \th{5} &
981 \c{\th{Normal}} & \c{\th{Spells}}
982 \\ \hlx{vhv}
983 & S & 1 &---&---&---&--- & 725 & 950 \\
984 & L & 4 & 2 &---&---&--- & 3\,000 & 3\,700 \\
985 White \nl Crystal \nl\nl
986 & H & 5 & 3 & 1 &---&--- & 4\,750 & 5\,625 \\ \hlx{+}
987 & S & 4 &---&---&---&--- & 1\,250 & 1\,650 \\
988 & L & 5 & 3 &---&---&--- & 3\,500 & 4\,300 \\
989 Black \nl Onyx \nl\nl
990 & H & 5 & 4 & 3 &---&--- & 5\,500 & 6\,500 \\ \hlx{+}
991 & S & 3 & 3 &---&---&--- & 1\,750 & 2\,300 \\
992 & L & 4 & 4 & 3 &---&--- & 3\,875 & 4\,750 \\
993 Green \nl Jade \nl\nl
994 & H & 5 & 5 & 4 & 3 &--- & 6\,250 & 7\,350 \\ \hlx{+}
995 & S & 4 & 4 &---&---&--- & 2\,300 & 3\,000 \\
996 & L & 5 & 5 & 3 &---&--- & 4\,500 & 5\,500 \\
997 Blue \nl Sapphire \nl\nl
998 & H & 5 & 5 & 5 & 4 &--- & 7\,525 & 8\,875 \\ \hlx{+}
999 & S & 3 & 3 & 3 &---&--- & 2\,500 & 3\,250 \\
1000 & L & 5 & 4 & 3 & 2 &--- & 4\,800 & 5\,850 \\
1001 Red \nl Ruby \nl\nl
1002 & H & 5 & 5 & 4 & 3 & 2 & 9\,575 & 11\,375 \\ \hlx{+}
1003 & S & 4 & 4 & 4 &---&--- & 2\,700 & 3\,500 \\
1004 & L & 5 & 5 & 4 & 3 &--- & 5\,450 & 6\,600 \\
1005 Gold \nl Amber \nl\nl
1006 & H & 5 & 5 & 5 & 4 & 3 & 11\,750 & 14\,000 \\
1007 \hlx*{vh}
1008 \end{tabular}
1009
1010 \end{monster}
1011
1012 \begin{monster}{Dragon turtle*}{
1013 30 \swimming 90 &
1014 30*(L), F15, XP9000 &
1015 AC$^-$2, T0; claw ($2 \times \d{1d8}$), bite ($\d{1d6} \times 10$) &
1016 D, R(C); 0~(1) &
1017 I5, C, ML10; H}
1018 Steam breath weapon, $50' \times 40' \times 40'$.
1019 \end{monster}
1020
1021 \begin{monster}[4]{Drake}{
1022 \h Mandrake &
1023 120 \flying 30 &
1024 3***(M), M6, XP80 &
1025 AC0, T17; claw ($2 \times \d{1d2}$), bite (1d6) &
1026 D, R(any); 1d4~(1d4) &
1027 I10, C, ML8; ($\textrm{V} \times 2$) E \\
1028 \h Wooddrake &
1029 120 \flying 30 &
1030 4***(M), M8, XP225 &
1031 AC0, T16; claw ($2 \times \d{1d2}$), bite (1d8) &
1032 D, R(any); 1d4~(1d4) &
1033 I10, C, ML8; ($\textrm{V} \times 2$) E \\
1034 \h Colddrake &
1035 120 \flying 30 &
1036 5***(M), M10, XP550 &
1037 AC0, T15; claw ($2 \times \d{1d2}$), bite (2d4) &
1038 D, R(any); 1d4~(1d4) &
1039 I10, C, ML8; ($\textrm{V} \times 2$) E \\
1040 \h Elemental* &
1041 120 \flying 30 &
1042 6$^4$*(M), M12, XP1175 &
1043 AC0, T14; claw ($2 \times \d{1d3}$), bite ($\d{1d8} + 2$) &
1044 PM, VR(any); 1d4~(1d4) &
1045 I0, C, ML8; special}
1046 Abilities of T5 or better. \\
1047 Cannot pass \emph{protection from evil} effect. \\
1048 Mandrake change to human form. \\
1049 Wooddrake change to elf or human form. \\
1050 Colddrake change to dwarf or gnome form. \\
1051 Elemental drakes change to giant form (stone, cloud, fire, storm; 1--4$'$
1052 shorter than usual); cannot throw rocks; 2d6 damage per hit.
1053 \end{monster}
1054
1055 \begin{monster}{Drolem***}{
1056 120 \flying 240 (20\,000\,cn) &
1057 20$^5$*(L), F10, XP11375 &
1058 AC$^-$3, T5; claw ($2 \times \d{2d6}$), bite ($\d{1d20} + 10$) &
1059 EC, VR(any); 1~(1) &
1060 I3, N, ML12; nil}
1061 Immune to \emph{charm}, \emph{hold}, \emph{sleep}, mind-affecting spells,
1062 fire, cold and gases, and 1st--4th level spells. \\
1063 See invisible, range 60$'$.
1064 \end{monster}
1065
1066 \begin{monster}{Dryad}{
1067 120 &
1068 2*(M), E4, XP25 &
1069 AC5, T18; weapon &
1070 H, R(W); 0~(1d6) &
1071 I14, N, ML6; D}
1072 Can \emph{charm} at will, $-2$ to save. \\
1073 Dies if home tree killed, or if further than 240$'$ from it more than 1
1074 turn.
1075 \end{monster}
1076
1077 \begin{monster}{Dwarf}{
1078 60 &
1079 1, D1, XP10 &
1080 AC4, T19; weapon &
1081 H, C(H,M); 1d6~(5d8) &
1082 I10, L/N, ML8/10; (Q, S) G}
1083 Infravision $60'$. \\
1084 For each 20 dwarves, 3--8 level leader -- raises morale to 10.
1085 \end{monster}
1086
1087 \begin{monster}[2]{Efreeti, lesser*}{
1088 \h Prime plane &
1089 90 \flying 240 (5\,000\,cn) &
1090 10*(L), F15, XP1750 &
1091 AC5, T10; fist (2d8, 3d8 as pillar) &
1092 PM, R(D, any); 1~(1) &
1093 I14, C, ML12; nil \\
1094 \h Plane of Fire &
1095 240 &
1096 10*(L), F15, XP1750 &
1097 AC1, T10; strike (2d8) &
1098 PM, R(EF); 1d4~(1d\%) &
1099 I14, C, ML8; special}
1100 \goodbreak
1101 On home plane: immune to 1st-level spells and all earth-based attacks;
1102 detects invisible 120$'$ range. \\
1103 Each three times per day: \emph{create food and drink} (as C7);
1104 \emph{create metallic objects} (up to 1000\,cn; dur.\ gold 1 day, iron 1
1105 round); \emph{create soft goods and wooden objects} (up to 1000\,cn);
1106 become \emph{invisible}; cast \emph{wall of fire}; form \emph{pillar of
1107 flame}; create \emph{illusion} (visible and audible, until touched or
1108 dispelled, no concentration required). \\
1109 The \emph{pillar of flame} ignites items within 5$'$; lasts for
1110 3~rounds. \\
1111 Serves for 101~days (summoned by \emph{create magical monsters}, bound by
1112 \emph{wish}).
1113 \end{monster}
1114
1115 \begin{monster}{Efreeti, greater (Amir)**}{
1116 120 (20\,000\,cn) \flying 360 (10\,000\,cn) &
1117 20***(L), M36, XP7775 &
1118 AC$^-$2, T5; fist ($2 \times \d{3d10}$, $2 \times (\d{3d10} + \d{2d8})$
1119 as pillar) &
1120 PM, VR(D, any); 1~(1) &
1121 I14, C, ML11; nil}
1122 Regenerate 2\,hp per round. \\
1123 As lesser Efreeti powers, at will. \\
1124 Enter/leave Ethereal plane (1 round conc.). \\
1125 Each once per day: grant \emph{wish}; \emph{fireball}; \emph{explosive
1126 cloud} (all as M20). \\
1127 The \emph{pillar of flame} ignites items within 15$'$; lasts
1128 indefinitely.
1129 \end{monster}
1130
1131 \begin{monster}[4]{Elemental*}{
1132 \h Staff &
1133 By element &
1134 8(L), F8, XP650 &
1135 AC2, T12; (1d8) &
1136 PM, C(any); 1~(1) &
1137 I9, N, ML10; nil \\
1138 \h Device &
1139 By element &
1140 12(L), F12, XP1250 &
1141 AC0, T9; (2d8) &
1142 PM, C(any); 1~(1) &
1143 I9, N, ML10; nil \\
1144 \h Spell &
1145 By element &
1146 16(L), F16, XP1850 &
1147 AC$^-$2, T7; (3d8) &
1148 PM, C(any); 1~(1) &
1149 I9, N, ML10; nil \\
1150 \h Home plane &
1151 360 &
1152 $L$*(L), F$L$ &
1153 See table below &
1154 PM, C(E); 1d6~(1d\%) &
1155 I9, N, ML9; varies}
1156 \begin{description}
1157 \item[Prime plane] Cannot pass \emph{protection from evil} effect. \\
1158 Double damage from dominant element (SvS for normal); minimal damage from
1159 dominated element.
1160 \item[Home plane] Immune to 1st--5th level spells, \emph{charm},
1161 \emph{hold} and other mental attacks, \emph{illusions} and any
1162 instant-death effect. \\
1163 If hit, victim must SvDR or be crushed (each carried item $95 - 5\delta
1164 G$\% chance of being destroyed).
1165 \end{description}
1166
1167 \begin{tabular}[C]{\shade cMrMrr@{d}lr | cMrMrr@{d}lr} \hlx*{hv}
1168 \th{HD} & \th{AC} & \th{T} & \multicolumn{2}{c}{\th{D}} & \th{XP} &
1169 \th{HD} & \th{AC} & \th{T} & \multicolumn{2}{c}{\th{D}} & \th{XP}
1170 \\ \hlx{vhv}
1171 \01 & 5 & 19 & 1&2 & 10 & 17 & -3 & 7 & 3&10 & 2\,000 \\ \hlx{+}
1172 \02 & 5 & 18 & 1&2 & 20 & 18 & -3 & 6 & 3&10 & 2\,125 \\ \hlx{+}
1173 \03 & 4 & 17 & 1&4 & 30 & 19 & -4 & 6 & 4&8 & 2\,250 \\ \hlx{+}
1174 \04 & 4 & 16 & 1&4 & 75 & 20 & -4 & 5 & 4&8 & 2\,375 \\ \hlx{+}
1175 \05 & 3 & 15 & 1&6 & 175 & 21 & -5 & 5 & 5&8 & 2\,500 \\ \hlx{+}
1176 \06 & 3 & 14 & 1&6 & 275 & 22 & -5 & 4 & 5&8 & 2\,750 \\ \hlx{+}
1177 \07 & 2 & 13 & 1&8 & 450 & 23 & -6 & 4 & 6&8 & 3\,000 \\ \hlx{+}
1178 \08 & 2 & 12 & 1&8 & 650 & 24 & -6 & 3 & 6&8 & 3\,250 \\ \hlx{+}
1179 \09 & 1 & 11 & 2&6 & 900 & 25 & -7 & 3 & 7&8 & 3\,500 \\ \hlx{+}
1180 10 & 1 & 10 & 2&6 & 1\,000 & 26 & -7 & 2 & 7&8 & 3\,750 \\ \hlx{+}
1181 11 & 0 & 10 & 2&8 & 1\,100 & 27 & -8 & 2 & 8&8 & 4\,000 \\ \hlx{+}
1182 12 & 0 & 9 & 2&8 & 1\,250 & 28 & -8 & 1 & 8&8 & 4\,250 \\ \hlx{+}
1183 13 & -1 & 9 & 2&10 & 1\,350 & 29 & -9 & 1 & 9&8 & 4\,500 \\ \hlx{+}
1184 14 & -1 & 8 & 2&10 & 1\,500 & 30 & -9 & 0 & 9&8 & 4\,750 \\ \hlx{+}
1185 15 & -2 & 8 & 3&8 & 1\,650 & 31 & -10 & 0 & 10&8 & 5\,000 \\ \hlx{+}
1186 16 & -2 & 7 & 3&8 & 1\,850 & 32 & -10 & -1 & 10&8 & 5\,250 \\ \hlx*{vh}
1187 \end{tabular}
1188
1189 \begin{tabular}[C]{\shade lll>{\raggedright}p{5pc}} \hlx*{hv}
1190 \th{Element} & \th{Movement} & \th{Size}
1191 & \th{Extra damage (1d8)} \\ \hlx{vhv}
1192 Air
1193 & \flying 360 ($L \times 500$\,cn)
1194 & $2L' \times L/2'\phi$
1195 & Flying opponents \\ \hlx{+}
1196 Earth
1197 & 60 ($L \times 500$\,cn)
1198 & $L' \times L'\phi$
1199 & Opponents ground \\ \hlx{+}
1200 Fire
1201 & 120 ($L \times 500$\,cn)
1202 & $L' \times L'\phi$
1203 & Opponents with cold-based attacks \\ \hlx{+}
1204 Water
1205 & 60 \swimming 180 ($L \times 500$\,cn)
1206 & $L/2' \times 2L'\phi$
1207 & Opponents in water \\ \hlx*{vh}
1208 \end{tabular}
1209 \end{monster}
1210
1211 \begin{monster}{Elemental ruler****}{
1212 120 &
1213 $L$***(L), F36, XP$28500 + 1000(L - 41)$ &
1214 T$^-$3; see table below &
1215 PM, VR(E); 1d6~(1d6) &
1216 I15, L/N, ML11; varies}
1217 \begin{tabular}[C]{\shade cMrMl} \hlx*{hv}
1218 \th{HD} & \th{AC} & \th{Damage} \\ \hlx{vhv}
1219 41--48 & -11 & 2 \times \d{8d12} \\ \hlx{+}
1220 49--56 & -12 & 2 \times \d{9d12} \\ \hlx{+}
1221 41--64 & -13 & 2 \times \d{10d12} \\ \hlx{+}
1222 41--72 & -14 & 2 \times \d{11d12} \\ \hlx{+}
1223 41--80 & -15 & 2 \times \d{12d12} \\ \hlx*{vh}
1224 \end{tabular}
1225 \end{monster}
1226
1227 \begin{monster}[2]{Elephant}{
1228 \h Normal &
1229 120 (9\,000\,cn, $\times 3$) &
1230 9*(L), F5, XP1600 &
1231 AC5, T11; tusk ($2 \times \d{2d4}$) \emph{or} trample (4d8) &
1232 A, R(O,W); 0~(1d20) &
1233 I2, N, ML8; $\d{1d6} \times 100$\,gp per tusk \\
1234 \h Mastodon &
1235 120 (7\,500\,cn, $\times 3$) &
1236 15(L), F8, XP1650 &
1237 AC3, T7; tusk ($2 \times \d{2d6}$) \emph{or} trample (4d8) &
1238 A, VR(L); 0~(2d8) &
1239 I2, N, ML8; $\d{2d4} \times 100$\,gp per tusk}
1240 Initial charge causes double tusk damage.
1241 \end{monster}
1242
1243 \begin{monster}{Elf}{
1244 120 &
1245 1d6*(M), E1, XP6 &
1246 AC5, T19; weapon &
1247 H, R(C,W); 1d4~(2d24) &
1248 I13, L/N, ML8/10; (S, T) E}
1249 Immune to ghoul paralysis. \\
1250 Infravision $60'$. \\
1251 One first-level magic-user spell each. \\
1252 For each 15 elves, one is a leader of level $\d{1d6} + 1$; he raises morale
1253 to 10.
1254 \end{monster}
1255
1256 \begin{monster}{F\ae rie}{
1257 120 \flying 240 &
1258 $1 + 1$*(S), E1, XP19 &
1259 AC5, T18; weapon &
1260 H, R(any); 1d6~($\d{5d8} + 20$) &
1261 I13, any, ML9; nil}
1262 Always invisible; see invisible easily. \\
1263 At will: \emph{gaseous form}; \emph{create fog} ($10'$ cube),
1264 \emph{condense fog} (causes drizzle), \emph{summon breeze} (blows out
1265 candles, open flames flicker, flying movement increases to 360).
1266 \end{monster}
1267
1268 \begin{monster}{Ferret, giant}{
1269 150 &
1270 $1 + 1$(S), F1, XP15 &
1271 AC5, T18; bite (1d8) &
1272 GA, C(V,W); 1d8~(1d12) &
1273 I2, N, ML8; nil}
1274 \end{monster}
1275
1276 \begin{monster}[3]{Fish, giant}{
1277 \h Bass &
1278 \swimming 120 &
1279 2(L), F1, XP20 &
1280 AC7, T18; bite (1d6) &
1281 GA, C(C,R); 0~(2d4) &
1282 I1, N, ML8; nil \\
1283 \h Rockfish &
1284 \swimming 180 &
1285 $5 + 5$*(L), F3, XP400 &
1286 AC7, T18; spine ($4 \times ($1d4, poison$)$) &
1287 GA, C(C,R); 0~(2d4) &
1288 I1, N, ML8; nil \\
1289 \h Sturgeon &
1290 \swimming 180 &
1291 $10 + 2$*(L), F5, XP1900 &
1292 AC7, T10; bite (2d10) &
1293 GA, C(C,R); 0~(2d4) &
1294 I1, N, ML8; nil}
1295 Sturgeon swallows on hit of 18--20: 2d6\,hp damage per round, SvDR or
1296 paralyzed.
1297 \end{monster}
1298
1299 \begin{monster}[4]{Gargantua}{
1300 \h Carrion crawler &
1301 240 &
1302 25*(L), F13; XP6500 &
1303 AC3, T3; tentacle ($8 \times (\d{1d4} + 1$, paralysis$)$) &
1304 GL, VR(R,V); 1~(1) &
1305 I0, N, ML11; $\textrm{B} \times 4$ \\
1306 \h Gargoyle* &
1307 180 \flying 300 (16\,000\,cn) &
1308 32**(L), F32; XP10000 &
1309 AC1, T$^-$1; claw ($2 \times \d{4d3}$), bite (4d6), horn (4d4) &
1310 GC, VR(R,V); 1~(1) &
1311 I5, C, ML11; $\textrm{C} \times 4$ \\
1312 \h Troll &
1313 240 &
1314 51**(L), F36; XP29000 &
1315 AC4, T$^-$3; claw ($2 \times \d{4d6}$), bite (4d10) &
1316 GM, VR(V,any); 1~(1) &
1317 I6, C, ML11; $\textrm{D} \times 4$ \\
1318 \h Any &
1319 $\times 2$ ($\textrm{load} \times 8$) &
1320 $8L$, F$8L$ or F$4L$ &
1321 AC; $4 \times \textrm{dmg}$ &
1322 VR; 1~(1) &
1323 ML11; $4 \times \textrm{treasure}$}
1324 Regeneration is four times normal rate.
1325 \end{monster}
1326
1327 \begin{monster}{Gargoyle*}{
1328 90 \flying 150 (2\,000\,cn) &
1329 4**(L), F8; XP175 &
1330 AC5, T15; claw ($2 \times \d{1d3}$), bite (1d6), horn (1d4) &
1331 C, VR(R,V); 1d6~(1d4) &
1332 I5, C, ML11; C}
1333 \end{monster}
1334
1335 \begin{monster}{Gelatinous cube}{
1336 60 &
1337 4*(L), F2; XP125 &
1338 AC8, T16; (2d4, paralysis) &
1339 M, C(R,V); 1~(1d4) &
1340 I0, N, ML12; (V)}
1341 Immune to cold and lightning. \\
1342 Paralysis lasts for 2d4 turns.
1343 \end{monster}
1344
1345 \begin{monster}{Ghoul}{
1346 90 &
1347 2*(M), F2, XP25 &
1348 AC6, T18; claw ($2 \times \d{1d3}$), bite (1d3) -- any hit paralyzes &
1349 U, C(R,V); 1d6~(2d8) &
1350 I3, C, ML9; B}
1351 Paralysis lasts for 2d4 turns.
1352 \end{monster}
1353
1354 \begin{monster}[4]{Giant}{
1355 \h Hill &
1356 120 &
1357 8(L), F8, XP650 &
1358 AC4, T12; weapon (2d8) &
1359 GH, C(H,M); 1d4~(1d4) &
1360 I7, C, ML8; E, 5000\,gp \\
1361 \h Stone &
1362 120 &
1363 9(L), F9, XP900 &
1364 AC4, T11; weapon (3d6) &
1365 GH, C(V); 1d2~(1d6) &
1366 I10, N, ML9; E, 5000\,gp \\
1367 \h Frost &
1368 120 &
1369 $10 + 1$*(L), F10, XP1900 &
1370 AC4, T10; weapon (4d6) &
1371 GH, C(A); 1d2~(1d4) &
1372 I14, C, ML9; E, 5000\,gp \\
1373 \h Fire &
1374 120 &
1375 $11 + 2$*(L), F8, XP2125 &
1376 AC4, T9; weapon (5d6) &
1377 GH, C(M); 1d2~(1d3) &
1378 I13, C, ML9; E, 5000\,gp
1379 \monsterbreak{4}
1380 \h Cloud &
1381 120 &
1382 13*(L), F13, XP2300 &
1383 AC4, T9; weapon (6d6) &
1384 GH, C(M,cloud); 1d2~(1d3) &
1385 I16, N, ML10; E, 5000\,gp \\
1386 \h Storm &
1387 150 &
1388 15**(L), F15, XP3750 &
1389 AC2, T8; weapon (8d6) &
1390 GH, C(C,M); 1~(1d3) &
1391 I18, L, ML10; E, 5000\,gp \\
1392 \h Mountain &
1393 150 &
1394 12*--20*(L), F$L$ &
1395 AC0, T9--5; weapon (5d10) &
1396 GH, C(M); 1d4~(1d20) &
1397 I11, N, ML9; E, 5000\,gp \\
1398 \h Sea &
1399 120 &
1400 9*--15*(L), F$L$ &
1401 AC0, T11--8; weapon (4d10) &
1402 GH, C(C); 1d2~(1d20) &
1403 I12, N, ML10; E, 5000\,gp}
1404
1405 \begin{description}
1406 \item[Stone] 50\% chance of 1d4 cave bears as guards.
1407 \item[Frost] 3d6 polar bears (20\%) or 6d6 wolves (80\%) as guards.
1408 \item[Fire] Immune to fire attacks. \\
1409 1d3 hydr\ae\ (20\%) or 3d6 hellhounds (80\%) as guards.
1410 \item[Cloud] Surprised only 1 in 6. \\
1411 1d6 small rocs or 6d6 dire wolves as guards.
1412 \item[Storm] Immune to lightning. \\
1413 Create thunderstorms in 1 turn, then throw one lightning
1414 bolt every 5 rounds; damage is remaining hp, SvS for half. \\
1415 2d4 gryphons or 3d6 giant crabs as guards.
1416 \item[Sea] Breathe water; hold breath for 1 turn on land. \\
1417 Create current (underwater cone $50' \times 30'$; surface wave $120'
1418 \times 60'$): those within area shoved $60'$ away, SvDR or stunned for
1419 1d6 rounds; 2d6 hull points of damage to ships.
1420 \end{description}
1421
1422 \begin{tabular}[C]{\shade lMccc} \hlx*{hv}
1423 \th{Type} & \th{Height} & \th{Rock range} & \th{Damage} \\ \hlx{vhv}
1424 Hill & 12' & 30/60/100 & 3d6 \\ \hlx{+}
1425 Stone & 14' & 100/200/300 & 3d6 \\ \hlx{+}
1426 Frost & 18' & 60/130/200 & 3d6 \\ \hlx{+}
1427 Fire & 16' & 60/130/200 & 3d6 \\ \hlx{+}
1428 Cloud & 20' & 60/130/200 & 3d6 \\ \hlx{+}
1429 Storm & 22' & 150/300/450 & 3d6 \\ \hlx{+}
1430 Mountain & L' & 100/200/400 & 4d6 \\ \hlx{+}
1431 Sea & L + 6' & --- & --- \\ \hlx*{vh}
1432 \end{tabular}
1433 \end{monster}
1434
1435 \begin{monster}{Gnoll}{
1436 90 &
1437 2(L), F2, XP20 &
1438 AC5, T18; weapon ($\delta S = +1$) &
1439 H, C(H,M); 1d6~(3d6) &
1440 I7, C, ML8; (P) D}
1441 For each 20, one leader (3HD, 16\,hp).
1442 \end{monster}
1443
1444 \begin{monster}{Gnome}{
1445 60 &
1446 1(S), D1, XP20 &
1447 AC5, T19; weapon &
1448 H, C(V,O); 1d8~(5d8) &
1449 I11, L/N, ML8/10; (P) C}
1450 Infravision $90'$ range. \\
1451 For each 20, one leader (2HD, 11\,hp, T18, XP20). \\
1452 Chieftain: 4HD, 18\,hp, T16, XP75, $\delta S = +1$, 1d6 bodyguards (3HD,
1453 $\d{1d4} + 9$\,hp, T17, XP30).
1454 \end{monster}
1455
1456 \begin{monster}{Goblin}{
1457 90 &
1458 $1 - 1$(S), NM, XP5 &
1459 AC6, T19; weapon &
1460 H, C(H,M,V,W); 2d8~(6d10) &
1461 I9, C, ML7/9; (R) C}
1462 Infravision $90'$ range. \\
1463 In daylight, $-1$ to hit. \\
1464 20\% chance: 1 in 4 rides a dire wolf. \\
1465 King: 3HD, 11\,hp, T17, XP30, $\delta S = +1$, 2d6 bodyguards (2HD,
1466 2d6\,hp, T18, XP20); no penalty in daylight.
1467 \end{monster}
1468
1469 \begin{monster}[3]{Golem*}{
1470 \h Wood &
1471 120 (1\,000\,cn) &
1472 $2 + 2$(S), F1, XP35 &
1473 AC7, T17; fist (1d8) &
1474 C, R(any); 1~(1) &
1475 I4, N, ML12; nil \\
1476 \h Bone &
1477 120 (3\,000\,cn) &
1478 6*(M), F4, XP500 &
1479 AC2, T14; weapon (4 attacks) &
1480 C, R(any); 1~(1) &
1481 I4, N, ML12; nil \\
1482 \h Obsidian &
1483 120 (3\,000\,cn) &
1484 6*(L), F3, XP500 &
1485 AC3, T17; weapon \emph{or} fist (2d4) &
1486 C, R(any); 1~(1) &
1487 I4, N, ML12; nil
1488 \monsterbreak{3}
1489 \h Mud &
1490 90 (4\,000\,cn) &
1491 8*(M), F1, XP35 &
1492 AC9, T12; hug (2d6) &
1493 C, R(any); 1~(1) &
1494 I4, N, ML12; nil \\
1495 \h Amber &
1496 120 (5\,000\,cn) &
1497 10*(L), F5, XP1750 &
1498 AC6, T10; claw ($2 \times \d{2d6}$), bite (2d10) &
1499 C, R(any); 1~(1) &
1500 I4, N, ML12; nil \\
1501 \h Bronze &
1502 240 (10\,000\,cn) &
1503 20**(L), F10, XP5975 &
1504 AC0, T5; fist (4d10) &
1505 C, R(any); 1~(1) &
1506 I4, N, ML12; nil}
1507 \begin{description}
1508 \item[Wood] Immune to cold, and all missiles. \\
1509 $-1$ on initiative. \\
1510 $-2$ on save, $+1$ damage per die, against fire.
1511 \item[Bone] Immune to fire, cold and electricity.
1512 \item[Mud] Holds on when it hits, causing automatic damage in
1513 subsequent rounds.
1514 \item[Amber] Resemble giant cat. Excellent tracking; detect
1515 invisible within $60'$.
1516 \item[Bronze] $16'$ tall. \\
1517 Only 3d10 damage against fire-resistant opponents. \\
1518 When hit with edged weapon, opponent SvDR or takes 2d6 damage from
1519 spurting molten bronze.
1520 \end{description}
1521 \end{monster}
1522
1523 \begin{monster}[2]{Gorgon}{
1524 \h Prime plane &
1525 120 &
1526 8*(L), F8, XP1200 &
1527 AC2, T12; horn (2d6) \emph{or} breath (petrification) &
1528 M, VR(H,O); 1d2~(1d4) &
1529 I1, C, ML8; E \\
1530 \h Plane of Earth &
1531 120 &
1532 4*(L), F4, XP125 &
1533 AC2, T16; horn (1d4) \emph{or} breath (petrification) &
1534 PM, VR(EE); 1d8~(3d12) &
1535 I1, N, ML5; nil}
1536 Immune to petrification. \\
1537 Breath is cloud $60' \times 10' \times 10'$.
1538 \end{monster}
1539
1540 \begin{monster}{Grab grass}{
1541 --- &
1542 1 per $5'$ square (M), NM, XP10 &
1543 AC9, T19; grab &
1544 L, C(H,J,O); --- &
1545 I0, N, ML12; nil}
1546 Chance to break free is $\max(S - 11, 1)$ in 12.
1547 \end{monster}
1548
1549 \begin{monster}{Grey ooze}{
1550 10 &
1551 3*(L), F2, XP50 &
1552 AC8, T17; acid (2d8) &
1553 L, C(R,V); 1d4~(1d4) &
1554 I0, N, ML12; nil}
1555 Immune to cold and fire. \\
1556 Acid dissolves normal weapons and armour in 1 round, magical items in 1
1557 turn. \\
1558 Continuous damage after first hit.
1559 \end{monster}
1560
1561 \begin{monster}{Green slime}{
1562 3 &
1563 2**(L), F1, XP30 &
1564 Always hit, T18; slime &
1565 L, C(R,V); 1~(0) &
1566 I0, N, ML7; (P, S) B}
1567 Only harmed by fire and cold. \\
1568 Dissolves leather and cloth immediately, wood and metal in 6 rounds. \\
1569 Turns flesh to green slime; must be burnt off, or removed with \emph{cure
1570 disease}. If not removed, victim transforms completely after $\d{1d4} +
1571 6$ rounds. Burning does half damage to the slime and half to the victim.
1572 \end{monster}
1573
1574 \begin{monster}{Gremlin}{
1575 120 &
1576 1**(S), E1, XP16 &
1577 AC7; chaotic aura $20'$ radius &
1578 M, R(any); 1d6~(1d6) &
1579 I9, C, ML12; nil}
1580 Missed attack must roll for attacking self; caster of spells must SvS or
1581 spell affects caster.
1582 \end{monster}
1583
1584 \begin{monster}{Gryphon}{
1585 120 \flying 360 (3\,500\,cn, $\times 5$) &
1586 7(L), F4, XP450 &
1587 AC5, T13; claw ($2 \times \d{1d4}$), bite (2d8) &
1588 M, R(M); 1~(2d8) &
1589 I2, N, ML8; E}
1590 Within $120'$ of a horse, make ML check or attack it.
1591 \end{monster}
1592
1593 \begin{monster}[2]{Hag}{
1594 \h Black &
1595 150 \swimming 50 &
1596 11$^5$*--20$^6$*(M), C$L$ &
1597 AC4, T10--5; claw ($2 \times (\d{2d4}$, poison$)$) &
1598 M, VR(W); 1~(1) &
1599 I12, C, ML10; C \\
1600 \h Sea\textdagger &
1601 120 \swimming 150 &
1602 8***(M), F8, XP2300 &
1603 AC4, T12; dagger (1d6) \emph{or} touch (1ED:Wt, disease) &
1604 M, VR(W); 1~(1) &
1605 I12, C, ML10; C}
1606 Control undead as if $\textrm{HD} = 2L$. \\
1607 Black hags cast spells as C$L$. \\
1608 Sea hag: if seen or within $10'$, SvS at $-6$ or flee for $\d{1d20} + 5$
1609 rounds.
1610 \end{monster}
1611
1612 \begin{monster}{Halfling}{
1613 90 &
1614 $1 - 1$(S), H1, XP5 &
1615 AC7, T19; weapon &
1616 H, C(H,O); 3d6~(5d8) &
1617 I11, L, ML8/10; (P, S) B}
1618 $+1$ to hit with missiles. \\
1619 $+2$ AC bonus against size-L opponents. \\
1620 90\% hiding in woods. \\
1621 For each 10, leader (2HD). \\
1622 Shire: sherriff (2--7HD), 5d4 guards (2HD).
1623 \end{monster}
1624
1625 \begin{monster}{Harpy}{
1626 60 \flying 150 &
1627 3*(M), F6, XP50 &
1628 AC7, T17; claw ($2 \times \d{1d4}$) \emph{or} weapon &
1629 M, R(H,M); 1d6~(2d4) &
1630 I7, C, ML7; C}
1631 Singing: hearers SvS or are \emph{charmed}.
1632 \end{monster}
1633
1634 \begin{monster}[3]{Haunt**}{
1635 \h Banshee &
1636 \flying 60 &
1637 13$^4$*(M), ---, XP5150 &
1638 AC$^-3$, T9; touch (age $\d{1d4} \times 10$ years) &
1639 U, VR(R); 1~(1) &
1640 I12, C, ML9; E, N, O \\
1641 \h Ghost &
1642 \flying 90 &
1643 14$^4$*(M), ---, XP5500 &
1644 AC$^-2$, T8; touch (age $\d{1d4} \times 10$ years) &
1645 U, VR(R); 1~(1) &
1646 I14, any, ML10; E, N, O \\
1647 \h Poltergeist &
1648 \flying 60 &
1649 12$^4$*(M), ---, XP4750 &
1650 AC$^-3$, T9; missiles ($2 \times {}$1--3d6, age 10 years) &
1651 U, VR(R); 1d4~(0) &
1652 I13, C, ML11; E, N, O}
1653 Immune to all spells except those affecting evil. \\
1654 Avoid sunlight and magical light. \\
1655 Ectoplasmic net: completed after 3 rounds, $10'$ radius around haunt; those
1656 within must SvS or be pulled into the Ethereal plane, where they are
1657 helpless. \\
1658 Gaze: range $60'$, usable with other attacks, SvS or be paralyzed for 2d4
1659 rounds. \\
1660 Turning: haunt SvS to avoid destruction (only Turned instead).
1661 %% change from official rules, which are nonsensical
1662 \begin{description}
1663 \item[Banshee] Wail: range $60'$; SvDR or die if in range, otherwise check
1664 morale at $-4$.
1665 \item[Ghost] Once per turn: \emph{magic jar} (range $30'$).
1666 \item[Poltergeist] Invisible.
1667 \end{description}
1668 \end{monster}
1669
1670 \begin{monster}{Headsman (and thug)}{
1671 120 &
1672 1**--12$^6$(M), T$L$, XP see table &
1673 AC4 or better, T as thief; weapon &
1674 H, R(settled); 1d6~(2d12) &
1675 I12, N, ML7+; (U, V), F}
1676 90\% undetectable in disguise at $L \ge 6$.
1677 \emph{Thugs:} As thief of same level. \\
1678 Preparations for surprise allows surprise 3 in 6 and assassination
1679 $(10 + L - \max(L', 9))$ in 20.
1680 \begin{tabular}[C]{\shade ccr|ccr|ccr} \hlx*{hv}
1681 \th{HD} & \th{*} & \th{XP} &
1682 \th{HD} & \th{*} & \th{XP} &
1683 \th{HD} & \th{*} & \th{XP} \\ \hlx{vhv}
1684 \01 & 2 & 16 & \05 & 2 & 425 & \09 & 4 & 3\,700 \\ \hlx{+}
1685 \02 & 2 & 30 & \06 & 3 & 950 & 10 & 5 & 4\,750 \\ \hlx{+}
1686 \03 & 2 & 65 & \07 & 3 & 1\,650 & 11 & 5 & 5\,100 \\ \hlx{+}
1687 \04 & 2 & 175 & \08 & 4 & 2\,850 & 12 & 6 & 6\,500 \\ \hlx*{vh}
1688 \end{tabular}
1689 \end{monster}
1690
1691 \begin{monster}{Helion*}{
1692 90 \flying 240 &
1693 9*(L), F9, XP1600 &
1694 AC1, T11; grasp (2d8 per round) &
1695 PM, VR(EF), 1d4~(2d20) &
1696 I14, L, ML9; special}
1697 Immune to poison, 1st--2nd level spells and attacks based on earth. \\
1698 At will: \emph{detect invisible}. \\
1699 Each 3 times per day: \emph{detect magic}, \emph{dispel magic}, \emph{wall
1700 of fire}, \emph{earth to fire}. \\
1701 Complete control over fire.
1702 \end{monster}
1703
1704 \begin{monster}{Hellhound}{
1705 120 ($L \times 250$\,cn, $\times 2$ if $L \ge 6$) &
1706 3**--7**(M), F$L$, XP65/175/425/725/1250 &
1707 AC4, T17--13; bite (1d6) or breath ($L$d6) &
1708 M, R(M,V); 2d4~(2d4) &
1709 I12, C, ML9; C}
1710 Immune to normal fire. \\
1711 Detect invisible (75\% chance, $60'$ range). \\
1712 Breath: SvDB for half damage.
1713 \end{monster}
1714
1715 \begin{monster}{Hippogriff}{
1716 180 \flying 360 (3\,000\,cn) &
1717 $3 + 1$(L), F2, XP50 &
1718 AC5, T16; claw ($2 \times \d{1d6}$), bite (1d10) &
1719 M, R(M); 0~(2d8) &
1720 I3, N, ML8; nil}
1721 Morale check when sighting pegasi, or attack.
1722 \end{monster}
1723
1724 \begin{monster}{Hobgoblin}{
1725 90 &
1726 $1 + 1$(M), F1, XP15 &
1727 AC6, T18; weapon &
1728 H, C(H,M,W); 1d6~(4d6) &
1729 I10, C, ML8/10; (Q) D}
1730 Infravision $60'$ range. \\
1731 King: 5HD, T15, 22\,hp, $\delta S = +2$, XP175, 1d4 bodyguards (4HD, T16,
1732 3d6\,hp, XP75).
1733 \end{monster}
1734
1735 \begin{monster}{Horde}{
1736 150 &
1737 3*--21*(S--L), fails saves, XP see table &
1738 AC3; bite, see table &
1739 PM, VR(EE); 2d4~($\d{1d\%} \times 10$) &
1740 I13, L, ML12; special}
1741 \emph{ESP} and \emph{telekinesis} (up to 2\,000\,cn) at will.
1742 \begin{tabular}[C]{\shade cclr|cclr} \hlx*{hv}
1743 \th{HD} & \th{T} & \th{Dmg} & \th{XP} &
1744 \th{HD} & \th{T} & \th{Dmg} & \th{XP}
1745 \\ \hlx{vhv}
1746 \03* & 17 & 1d6 & 50 & 13* &\09 & 3d6 & 2\,300 \\ \hlx{+}
1747 \04* & 16 & 1d6 & 125 & 14* &\08 & 3d6 & 2\,500 \\ \hlx{+}
1748 \05* & 15 & 1d8 & 300 & 15* &\08 & 3d6 & 2\,700 \\ \hlx{+}
1749 \06* & 14 & 1d8 & 500 & 16* &\07 & 3d6 & 2\,950 \\ \hlx{+}
1750 \07* & 13 & 1d10 & 850 & 17* &\07 & 4d6 & 3\,150 \\ \hlx{+}
1751 \08* & 12 & 1d10 & 1\,200 & 18* &\06 & 4d6 & 3\,475 \\ \hlx{+}
1752 \09* & 11 & 2d6 & 1\,600 & 19* &\06 & 4d6 & 3\,800 \\ \hlx{+}
1753 10* & 10 & 2d6 & 1\,750 & 20* &\05 & 4d6 & 4\,175 \\ \hlx{+}
1754 11* & 10 & 2d8 & 1\,900 & 21* &\05 & 1d6 & 4\,500 \\ \hlx{+}
1755 12* &\09 & 2d8 & 2\,125 & &\0 & & \\ \hlx*{vh}
1756 \end{tabular}
1757 \end{monster}
1758
1759 \begin{monster}[4]{Horse}{
1760 \h Riding &
1761 240 (3\,000\,cn) &
1762 2(L), F1, XP20 &
1763 AC7, T18; hoof ($2 \times \d{1d4}$) &
1764 A, C(O); 0~($\d{1d10} \times 10$) &
1765 I2, N, ML7; nil \\
1766 \h War &
1767 120 (4\,000\,cn) &
1768 3(L), F2, XP35 &
1769 AC7, T17; hoof ($2 \times \d{1d6}$) &
1770 A; 0 &
1771 I2, N, ML9; nil \\
1772 \h Draught &
1773 90 (4\,500\,cn) &
1774 2(L), F1, XP20 &
1775 AC7, T17; bite (1d3) &
1776 A; 0 &
1777 I2, N, ML6; nil \\
1778 \h Pony &
1779 210 (2\,000\,cn) &
1780 2(L), F1, XP20 &
1781 AC7, T18; hoof ($2 \times \d{1d4}$) &
1782 A, C(O); 0~($\d{1d10} \times 5$) &
1783 I2, N, ML7; nil}
1784 \end{monster}
1785
1786 \begin{monster}{Hsiao (Guardian owl)}{
1787 90 \flying 210 ($L \times 250$\,cn) &
1788 4**--15$^4$*(L), C$L$, XP see table &
1789 AC5, T see table; claw ($2 \times \d{1d6}$), beak (1d4) &
1790 M, R(W); 1d4~(1d20) &
1791 I10, L, ML9; O}
1792 Act as clerics, C$L$.
1793 \begin{tabular}[C]{\shade cccr|cccr|cccr} \hlx*{hv}
1794 \th{HD} & \th{*} & \th{T} & \th{XP} &
1795 \th{HD} & \th{*} & \th{T} & \th{XP} &
1796 \th{HD} & \th{*} & \th{T} & \th{XP} \\ \hlx{vhv}
1797 \04 & 2 & 16 & 175 &
1798 \08 & 3 & 12 & 2\,300 &
1799 12 & 4 & \09 & 4\,750 \\ \hlx{+}
1800 \05 & 2 & 15 & 425 &
1801 \09 & 3 & 11 & 3\,000 &
1802 13 & 4 & \09 & 5\,150 \\ \hlx{+}
1803 \06 & 3 & 14 & 950 &
1804 10 & 4 & 10 & 4\,000 &
1805 14 & 4 & \08 & 5\,500 \\ \hlx{+}
1806 \07 & 3 & 13 & 1\,650 &
1807 11 & 4 & 10 & 4\,300 &
1808 15 & 4 & \08 & 5\,870 \\ \hlx*{vh}
1809 \end{tabular}
1810 \end{monster}
1811
1812 \begin{monster}{Hydra}{
1813 120 (\swimming 90 \flying 180) &
1814 5--12(L; 1 per head, 8\,hp each), F$L$, XP see table &
1815 AC5, T see table; bite ($L \times \d{1d10}$) &
1816 M, R(swamp,C,M); 1~(1) &
1817 I2, N, ML11; B}
1818 May regenerate 3\,hp per round except fire damage. \\
1819 If flying, swoop with up to three heads.
1820 \begin{tabular}[C]{\shade ccrr|ccrr} \hlx*{hv}
1821 \multicolumn{2}{c}{} &
1822 \multicolumn{2}{c|}{\th{XP}} &
1823 \multicolumn{2}{c}{} &
1824 \multicolumn{2}{c}{\th{XP}} \\
1825 \th{HD} & \th{T} & \th{Normal} & \th{Regen} &
1826 \th{HD} & \th{T} & \th{Normal} & \th{Regen} \\ \hlx{vhv}
1827 \05 & 15 & 175 & 300 & \09 & 11 & 900 & 1\,600 \\ \hlx{+}
1828 \06 & 14 & 275 & 500 & 10 & 10 & 1\,000 & 1\,750 \\ \hlx{+}
1829 \07 & 13 & 450 & 850 & 11 & 10 & 1\,100 & 1\,900 \\ \hlx{+}
1830 \08 & 12 & 650 & 1\,200 & 12 & \09 & 1\,250 & 2\,125 \\ \hlx*{vh}
1831 \end{tabular}
1832 \end{monster}
1833
1834 \begin{monster}{Hydrax*}{
1835 60 \swimming 180 &
1836 5**--12**(L), F$2L$; XP see table &
1837 AC2, T see table; claw ($2 \times \d{1d10}$) &
1838 PM, VR(EW); 1~(1) &
1839 I9, L, ML9; special}
1840 Immune to 1st, 2nd level spells and fire. \\
1841 At will: \emph{detect invisible}. \\
1842 Three times per day (as M9): \emph{detect magic}, \emph{web}, \emph{dispel
1843 magic}, \emph{ice storm/wall}, \emph{water to ice}.
1844 \begin{tabular}[C]{\shade ccr|ccr} \hlx*{hv}
1845 \th{HD} & \th{T} & \th{XP} &
1846 \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
1847 \05 & 15 & 425 & \09 & 11 & 2\,300 \\ \hlx{+}
1848 \06 & 14 & 725 & 10 & 10 & 2\,500 \\ \hlx{+}
1849 \07 & 13 & 1\,250 & 11 & 10 & 2\,700 \\ \hlx{+}
1850 \08 & 12 & 1\,750 & 12 & \09 & 3\,000 \\ \hlx*{vh}
1851 \end{tabular}
1852 \end{monster}
1853
1854 \begin{monster}{Insect swarm}{
1855 30 \flying 60 &
1856 2*--4*(S), NM, XP25/50/125 &
1857 AC7; area effect -- if armoured (or $\textrm{AC} \le 5$), 2\,hp per
1858 round, otherwise 4\,hp per round &
1859 L, R($\lnot$A); 1~(1d3) swarms &
1860 I0, N, ML11; nil}
1861 Swatting with weapon or torch does damage; only take 1\,hp if swatting. \\
1862 Pursues attackers; can escape by vanishing from sight or diving under
1863 water.
1864 \end{monster}
1865
1866 \begin{monster}{Invisible stalker (Sshai)}{
1867 120 (360 on home plane) &
1868 8*(M), F8, XP1200 &
1869 AC7(3), T12; blow (4d4) &
1870 PM, R(EA); 1~(1) &
1871 I11, N, ML12; nil}
1872 Naturally invisible; surprises 5 in 6. \\
1873 Excellent tracker.
1874 \end{monster}
1875
1876 \begin{monster}{Kobold}{
1877 90 &
1878 $\tfrac{1}{2}$(S), NM, XP5 &
1879 AC7, T19; weapon ($\delta S = -1$) &
1880 H, C(H,M,W); 4d4~($\d{1d6} \times 10$) &
1881 I9, C, ML6/8; (P) J}
1882 Infravision $90'$ range. \\
1883 Chieftain: 2HD, 9\,hp, T18, XP20, $\delta S = 0$, 1d6 bodyguards ($1 +
1884 1$HD, 6\,hp, T18, XP15, $\delta S = 0$).
1885 \end{monster}
1886
1887 \begin{monster}{Kryst*}{
1888 240 &
1889 9*(M), E9, XP1600 &
1890 AC2, T11; spike ($3 \times 1d12$) &
1891 PM, VR(EE); 1d6~($\d{1d\%} \times 10$) &
1892 I10, L, ML9; special}
1893 Immune to poison, 1st and 2nd level spells, attacks based on air. \\
1894 At will: \emph{detect invisible}. \\
1895 Three times per day (as M9): \emph{detect magic}, \emph{haste},
1896 \emph{dispel magic}, \emph{air to earth}. \\
1897 Communicate with telepathy ($120'$r) or written messages.
1898 \end{monster}
1899
1900 \begin{monster}{Lava ooze}{
1901 90 &
1902 9(L), F9, XP900 &
1903 AC5, T11; pseudopods ($3 \times (\d{4d6} + \d{3d6}$ for 1d4 rounds$)$) &
1904 L, VR(volcanic); 1d3~(2d4) &
1905 I0, C, ML12; nil}
1906 Sense vibrations within $60'$. \\
1907 Attacks at $15'$ range.
1908 \end{monster}
1909
1910 \begin{monster}{Leech, giant}{
1911 90 &
1912 6(L), F3, XP275 &
1913 AC7, T14; bite (1d6, automatic damage) &
1914 L, C(swamp); 0~(1d4) &
1915 I0, N, ML10; nil}
1916 \end{monster}
1917
1918 \begin{monster}{Lich*}{
1919 90 &
1920 As cleric 21$^4$*--36$^4$* or magic-user 21$^5$*--36$^5$* &
1921 AC0, as class and level; touch (1d10, paralysis for 1d\% days) &
1922 U, VR(R); 1~(1) &
1923 I18+, C, ML10; H (special)}
1924 \end{monster}
1925
1926 \begin{monster}[4]{Lizard, giant}{
1927 \h Gecko &
1928 120 (1\,500\,cn, $\times 3$) &
1929 $3 + 1$(M), F2, XP50 &
1930 AC5, T16; bite (1d8) &
1931 GA, C(D,V,W); 1d6~(1d10) &
1932 I2, N, ML7; U \\
1933 \h Draco &
1934 120 \flying 150 (2\,000\,cn, $\times 3$) &
1935 $4 + 2$(M), F3, XP125 &
1936 AC5, T15; bite (1d10) &
1937 GA, C(D,V,W); 1d4~(1d8) &
1938 I2, N, ML7; U \\
1939 \h Horned chameleon &
1940 120 (2\,500\,cn, $\times 3$) &
1941 5*(L), F3, XP300 &
1942 AC5, T15; bite (2d4), horn (1d6) &
1943 GA, C(D,V,W); 1d3~(1d6) &
1944 I2, N, ML7; U \\
1945 \h Tuatara &
1946 90 (3\,000\,cn, $\times 3$) &
1947 6(M), F2, XP275 &
1948 AC5, T14; claw ($2 \times \d{1d4}$), bite (2d6) &
1949 GA, C(D,V,W); 1d2~(1d4) &
1950 I2, N, ML6; V}
1951 Draco can glide, not truly fly. \\
1952 Horned chameleon's sticky tongue has $5'$ range; if it hits, victim is
1953 bitten. Chameleon may use tail to knock attackers down (if hit, cannot
1954 attack). \\
1955 Tuatara has $90'$ infravision.
1956 \end{monster}
1957
1958 \begin{monster}{Lizard man}{
1959 60 \swimming 120 &
1960 $2 + 1$(M), F2, XP25 &
1961 AC5, T17; weapon ($\delta S = +1$) &
1962 H, C(R,swamp); 2d4~(6d6) &
1963 I6, N, ML12; D}
1964 \end{monster}
1965
1966 \begin{monster}{Locust, giant}{
1967 60 \flying 180 &
1968 2**(S), F2, XP30 &
1969 AC4, T18; bite (1d2) \emph{or} bump (1d4) \emph{or} spit (hits as if AC9,
1970 SvPn or helpless for 1 turn due to smell) &
1971 L, C(V); 2d10~(0) &
1972 I0, N, ML5; nil}
1973 Usually jump away ($60'$) from danger but may (3 in 6) be confused and jump
1974 towards party. \\
1975 When frightened, locust shrieks: 2 in 10 chance per round of attracting
1976 wandering monster.
1977 \end{monster}
1978
1979 \begin{monster}[3]{Lycanthrope\textdagger}{
1980 \h Wererat &
1981 120 &
1982 3*(M), F3, XP50 &
1983 AC7/9, T17; bite (1d4) \emph{or} weapon &
1984 M, C(any); 1d8~(2d8) &
1985 I10, C, ML8; C \\
1986 \h Werewolf &
1987 180 &
1988 4*(M), F4, XP125 &
1989 AC5/9, T16; bite (2d4) &
1990 M, C(any); 1d6~(2d6) &
1991 I10, C, ML8; C \\
1992 \h Wereboar &
1993 150 &
1994 $4 + 1$*(M), F4, XP200 &
1995 AC4/9, T15; tusk (2d6) &
1996 M, C(any); 1d4~(2d4) &
1997 I10, N, ML9; C
1998 \monsterbreak{3}
1999 \h Weretiger &
2000 150 \swimming 90&
2001 5*(L), F5, XP300 &
2002 AC3/9, T15; claw ($2 \times \d{1d6}$), bite (2d6) &
2003 M, C(any); 1d4~(1d4) &
2004 I10, N, ML9; C \\
2005 \h Werebear &
2006 120 &
2007 6*(L), F6, XP500 &
2008 AC2/9, T14; claw ($2 \times \d{2d4}$), bite (2d8) &
2009 M, C(any); 1d4~(1d4) &
2010 I10, N, ML10; C \\
2011 \h Werebat &
2012 60 \flying 180 &
2013 $3 + 3$*(M), F3, XP75 &
2014 AC4/9, T16; bite (1d4) &
2015 M, R(any); 2d6~(1d8) &
2016 I10, C, ML7; C
2017 \monsterbreak{4}
2018 \h Werefox &
2019 180 \swimming 90 &
2020 $3 + 2$*(M), F3, XP75 &
2021 AC6/9, T16; bite (1d6) \emph{or} weapon &
2022 M, R(any); 1d6~(2d6) &
2023 I11, N, ML8; C \\
2024 \h Wereshark &
2025 \swimming 180 &
2026 4*(M), F4, XP125 &
2027 AC4/9, T16; bite (2d6) &
2028 M, R(any); 0~(2d6) &
2029 I9, N, ML7; C \\
2030 \h Wereseal &
2031 60 \swimming 180 &
2032 $5 + 2$*(M), F5, XP400 &
2033 AC5/9, T14; bite (2d6) &
2034 M, R(any); 0~(2d10) &
2035 I10, C, ML9; C \\
2036 \h Devil swine &
2037 180 &
2038 9*(M), F9, XP1600 &
2039 AC3/9, T11; gore (2d6) \emph{or} weapon &
2040 M, R(any); 1d3~(1d4) &
2041 I11, C, ML10; C}
2042 Sensed by some animals (including horses). \\
2043 Summon 1d2 animals of weretype; arrive in 1d4 rounds. \\
2044 If hit by wolfsbane, SvPn or flee in fear. \\
2045 \emph{Lycanthropy:} If more than half hp lost fighting a lycanthrope,
2046 become a lycanthrope of the same kind in 2d12 days, showing signs in half
2047 the time. Curable by C11.
2048 \begin{description}
2049 \item[Wererat] Set ambushes: surprise 4 in 6.
2050 \item[Werewolf] Group of 5 or more has leader (5HD, 30\,hp, T15, XP300,
2051 $\d{2d4} + 2$ damage, ML12).
2052 \item[Wereboar] May be berserk in battle: $+2$ to hit and damage.
2053 \item[Weretiger] Surprise 4 in 6; summon any kind of great cat.
2054 \item[Werebear] If both paws hit, hug for 2d8 damage.
2055 \item[Werebat] Summon 1d4 other werebats; 1 in 6 per bite of disease.
2056 \item[Werefox] 3 times per day: \emph{charm} for 1 day. \\
2057 May often be magic-user. \\
2058 Moves easily through dense undergrowth.
2059 \item[Devil swine] Must keep one shape in daylight. \\
2060 3 times per day: \emph{charm person} $+2$; $\d{1d4} - 1$ humans under
2061 control.
2062 \end{description}
2063 \end{monster}
2064
2065 \begin{monster}{Malfera*}{
2066 60 &
2067 9**(L), F13, XP2300 &
2068 AC3, T11; pincers ($2 \times \d{1d10}$), bite (1d6, poison $-3$) &
2069 PM, VR(any); 1~(1d2) &
2070 I10, C, ML11; E}
2071 If both pincers hit, victim dragged to chest where tentacles do 2d6 acid
2072 damage per round. \\
2073 Always \emph{detect invisible} and \emph{knock}.
2074 \end{monster}
2075
2076 \begin{monster}{Manscorpion}{
2077 240 &
2078 8**(L) or more, F$L$, XP see below &
2079 AC1, T see below; pole arm (3d6), tail (1d10, poison) &
2080 M, R(D,M,V); 1d8~(2d10) &
2081 I8, C, ML10; (V) J, K, $\textrm{M} \times 2$}
2082 If SvPn successful, paralysis for $\d{1d8} - 1$ rounds. \\
2083 1 in 20 are clerics.
2084 \begin{tabular}[C]{\shade cccr|cccr} \hlx*{hv}
2085 \th{HD} & \th{*} & \th{T} & \th{XP} &
2086 \th{HD} & \th{*} & \th{T} & \th{XP} \\ \hlx{vhv}
2087 \08 & 2 & 12 & 1\,750 & 11 & 4 & 10 & 4\,300 \\ \hlx{+}
2088 \08 & 3 & 12 & 2\,300 & 12 & 5 & \09 & 5\,625 \\ \hlx{+}
2089 \09 & 3 & 11 & 3\,000 & 13 & 5 & \09 & 6\,500 \\ \hlx{+}
2090 10 & 4 & 10 & 3\,700 & & & & \\ \hlx*{vh}
2091 \end{tabular}
2092 \end{monster}
2093
2094 \begin{monster}[2]{Manta ray}{
2095 \h Normal &
2096 120 &
2097 4*(L), F2, XP125 &
2098 AC6, T16; tail (1d8, paralysis) &
2099 A, C(C); 0~(1d3) &
2100 I2, N, ML7; nil \\
2101 \h Giant &
2102 180 &
2103 10*(L), F5, XP1750 &
2104 AC6, T10; buffet (3d4), tail (2d10, paralysis) &
2105 GA, R(C); 0~(1) &
2106 I2, N, ML7; nil}
2107 SvPn to avoid paralysis.
2108 \end{monster}
2109
2110 \begin{monster}{Manticore}{
2111 120 \flying 180 (3\,000\,cn, $\times 2$) &
2112 $6 + 1$*(L), F6, XP650 &
2113 AC4, T13; claw ($2 \times \d{1d4}$), bite (2d4) \emph{or}
2114 spike ($6 \times \d{1d6}$, 50/100/180, 24 total) &
2115 M, R(M); 1d2~(1d4) &
2116 I3, C, ML9; D}
2117 Regrows two spikes per day.
2118 \end{monster}
2119
2120 \begin{monster}{Medusa}{
2121 90 &
2122 4**(M), $\textrm{F4} + 2$, XP175 &
2123 AC8, T16; snakebite (1d6, poison) &
2124 M, R(R,V); 1d3~(1d4) &
2125 I9, C, ML8; (V) F}
2126 Gaze petrifies (SvTtS); mirror is safe. \\
2127 If attempting not to look, $-4$ to hit, and medusa has $+2$ to it.
2128 \end{monster}
2129
2130 \begin{monster}{Mek}{
2131 90 &
2132 11**--16**(L), F36, XP see table &
2133 AC$^-$4, T see below; limb ($2 \times (\d{1d6} \times 10)$),
2134 breath ($10'$ radius, SvDB or paralysed) &
2135 C, VR(any); 1~(1) &
2136 I?, L/C, nil}
2137 Cold-based attacks slow to half-speed. Immune to all other spells, except
2138 \emph{disintegrate}.
2139 \begin{tabular}[C]{\shade ccr|ccr|ccr} \hlx*{hv}
2140 \th{HD} & \th{T} & \th{XP} &
2141 \th{HD} & \th{T} & \th{XP} &
2142 \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
2143 11 & 10 & 2\,700 & 13 & \09 & 3\,250 & 15 & \08 & 3\,750 \\ \hlx{+}
2144 12 &\09 & 3\,000 & 14 & \08 & 3\,500 & 16 & \07 & 4\,050 \\ \hlx*{vh}
2145 \end{tabular}
2146 \end{monster}
2147
2148 \begin{monster}{Merman}{
2149 \swimming 120 &
2150 1(M), F1, XP10 &
2151 AC6, T19; weapon &
2152 H, C(C); 1d20~($\d{1d3} \times 100$) &
2153 I12, N, ML8; A}
2154 For each 10, leader (2HD, F2, T18, XP20); for each 50, leader (4HD, F4,
2155 T16, XP75).
2156 \end{monster}
2157
2158 \begin{monster}{Metamorph}{
2159 120 &
2160 $3 + 1$**(M), M11, XP100 &
2161 AC5, T16; weapon &
2162 H, R(O,M,W); 1d6~(1d20) &
2163 I14, any, ML8/10; variable}
2164 Shapeshift into each kind of form once per day: worm, leech, spider,
2165 centipede, insect, crustacean, mammal, bird, reptile, amphibian, fish; gain
2166 all special attacks. \\
2167 For each 10, leader ($5 + 2$HD, F5, T14, XP575).
2168 \end{monster}
2169
2170 \begin{monster}{Minotaur}{
2171 120 &
2172 6(L), F6, XP275 &
2173 AC6, T14; gore (1d6), bite (1d6) \emph{or} weapon ($\delta S = +2$) &
2174 M, C(R,V); 1d6~(1d8) &
2175 I5, C, ML12; C}
2176 \end{monster}
2177
2178 \begin{monster}{Mujina}{
2179 120 &
2180 8*(M), F8, XP1200 &
2181 AC4, T12; weapon ($2 \times$, $\delta S = +4$) &
2182 M, VR(any); 1d4~(1d4) &
2183 I10, C, ML9; E}
2184 Can wield two-handed weapons one-handed. \\
2185 Proficient in use of one weapon in each hand. \\
2186 Blank face: flee in fear for 1d3 rounds; SvW allowed if $L' > 5$.
2187 \end{monster}
2188
2189 \begin{monster}{Mule}{
2190 120 (3\,000\,cn) &
2191 2(L), NM, XP20 &
2192 AC7, T18, kick (1d4) \emph{or} bite (1d3) &
2193 A, C(any); 1d2~(2d12) &
2194 I2, N, ML8; nil}
2195 \end{monster}
2196
2197 \begin{monster}{Mummy*}{
2198 60 &
2199 $5 + 1$**(M), F5, XP575 &
2200 AC3, T14; touch (1d12, disease) &
2201 U, R(R); 1d4~(1d12) &
2202 I6, C, ML12; D}
2203 Half damage from spells, fire, magical weapons; immune to everything
2204 else. \\
2205 On sight: SvPs or paralysed with fear until mummy leaves. \\
2206 Disease (no save): prevents magical healing, slows normal healing to
2207 $\tfrac{1}{10}$, until magically cured.
2208 \end{monster}
2209
2210 \begin{monster}[2]{Neanderthal (caveman)}{
2211 \h Normal &
2212 120 &
2213 2(M), F2, XP20 &
2214 AC8, T18; weapon ($\delta S = +1$) &
2215 H, R(L,H,M); 1d10~($\d{1d4} \times 10$) &
2216 I7, L, ML7; C \\
2217 \h Leader &
2218 120 &
2219 6(M), F6, XP20 &
2220 AC8, T14; weapon ($\delta S = +3$) &
2221 H, R(L,H,M); 0--1~(2) &
2222 I8, L, ML9; C}
2223 \end{monster}
2224
2225 \begin{monster}{Nekrozon (catoblepas)}{
2226 60 &
2227 7**(L), F4, XP1250 &
2228 AC7, T13; tail (1d6, 3 in 6 SvPs or knocked over and stunned), gaze (1 in
2229 4, $60'$ range death ray) &
2230 M, VR(S); 0~(1d3) &
2231 I2, N, ML8; C}
2232 \end{monster}
2233
2234 \begin{monster}[3]{Nightshade***}{
2235 \h Nightcrawler &
2236 120 &
2237 25$^5$*--30$^5$*(L), F$L$, XP see table &
2238 AC$^-$4, T see table; bite (2d10, poison $+2$),
2239 stinger (2d4, poison, 1 in 8 instant death) &
2240 U, VR(any); 1~(1) &
2241 I19, C, ML12; any \\
2242 \h Nightwalker &
2243 150 \flying 60 &
2244 21$^5$*--26$^5$*(L), F$L$, XP see table &
2245 AC$^-$6, T see table; swing ($2 \times (\d{3d10}$, poison $+2)$) &
2246 U, VR(any); 1~(1) &
2247 I19, C, ML12; any \\
2248 \h Nightwing &
2249 30 \flying 240 &
2250 17$^5$*--20$^5$*(L), F$L$, XP see table &
2251 AC$^-$8, T see table; bite ($\d{1d6} + 6$, poison $+2$) &
2252 U, VR(any); 1~(1) &
2253 I19, C, ML12; any}
2254 Immune to: spells of levels 1--5, illusions, wands, \emph{charm},
2255 \emph{hold}, cold, turn-to-stone and any nonmagical effect; $\tfrac{1}{2}$
2256 damage from dragon breath. \\
2257 At will, as M21/C21: \emph{charm person}, \emph{invisibility},
2258 \emph{haste}, \emph{confusion}, \emph{cloudkill}, \emph{darkness},
2259 \emph{hold person}, \emph{cause disease}, \emph{dispel magic}, \emph{finger
2260 of death}, become Ethereal. \\
2261 Always, \emph{detect magic}, \emph{read languages}, \emph{read magic}. \\
2262 Chills air within $120'$; cannot surprise if encountered before, spoils
2263 consumable items (food, water, holy water, magic potions). \\
2264 May SvS against Turning, and again against `D' result. \\
2265 $-4$ to hit in daylight. \\
2266 Summon other undead (once every four hours, 1d6: 1--3 shade, 4--5 chaotic
2267 ghost, 6 hand druj).
2268 \begin{description}
2269 \item[Nightcrawler] Swallows on 19 or 20; 1ED per round without
2270 \emph{protection from evil}. \\
2271 Shrink opponent within $60'$ (SvS to avoid) to $1'$ tall; nightcrawler
2272 then $+4$ to attack.
2273 \item[Nightwalker] Each hit $5 - \delta G$ in 10 crushing shield or
2274 armour. \\
2275 Gaze ($60'$ range): SvS or cursed $-4$ on hit rolls and saving throws;
2276 removable by \emph{dispel evil} or \emph{remove curse} by C25.
2277 \item[Nightwing] Swoop surprises 9 in 10. \\
2278 Hit causes \emph{polymorph other} into giant bat (SvS avoids) and
2279 \emph{charm}. \\
2280 Attack weapons or other items, $+4$ to hit, drains a `plus' from item
2281 until \emph{dispel evil} or \emph{remove curse} by C25.
2282 \end{description}
2283 \end{monster}
2284
2285 \begin{monster}{Nixie}{
2286 120 &
2287 1*(S), E1, XP13 &
2288 AC7, T19; dagger or small trident (1d4) &
2289 H, R(river); 0~(2d20) &
2290 I13, N, ML6; B}
2291 Ten together can \emph{charm}: SvS or enslaved for a year. \\
2292 Bestows \emph{water breathing} daily on slave. \\
2293 Summon giant bass for aid.
2294 \end{monster}
2295
2296 \begin{monster}{Nuckalavee}{
2297 120 \swimming 360 (3\,000\,cn) &
2298 11***(L), F11, XP3500 &
2299 AC4, T10; claw ($2 \times (\d{3d8}$, SvDR or die$)$) &
2300 M, R(lake, C, R); 0~(1) &
2301 I9, C, ML10; nil}
2302 Presence kills insects and other small creatures with 2\,hp or less within
2303 $120'$. \\
2304 Breath: cold, cone $60' \times 10'$, as white dragon breath, every three
2305 rounds.
2306 \end{monster}
2307
2308 \begin{monster}{Ochre jelly}{
2309 30 &
2310 5*(L), F3, XP300 &
2311 AC8, T15; touch (2d6) &
2312 L, C(R,V); 1~(0) &
2313 I0, N, ML12; nil}
2314 Harmed only by fire or cold. \\
2315 Destroy wood, leather, cloth in 1 round; cannot dissolve metal or stone. \\
2316 Attack with weapons or lightning split into $\d{1d4} + 1$ small jellies
2317 (2HD, T18, D\,1d6, XP25).
2318 \end{monster}
2319
2320 \begin{monster}{Ogre}{
2321 90 &
2322 $4 + 1$(L), F4, XP125 &
2323 AC5, T16; weapon ($\delta S = +2$) &
2324 H, C(V,wilderness); 1d6~(2d6) &
2325 I6, C, ML10; ($\textrm{S} \times 10$) $\textrm{S} \times 100$, C}
2326 \end{monster}
2327
2328 \begin{monster}{Orc}{
2329 120 &
2330 1(M), F1, XP10 &
2331 AC6, T19; weapon &
2332 H, C(wilderness); 2d4 ($\d{1d6} \times 10$) &
2333 I7, C, ML6/8; (P) D}
2334 In daylight $-1$ to hit. \\
2335 Leader of band has 8\,hp and $\delta S = +1$. \\
2336 Chieftain is 4HD, 15\,hp, T16, $\delta S = +2$. \\
2337 For each 20 orcs in lair, 1 in 6 chance of ogre, 1 in 10 chance of troll.
2338 \end{monster}
2339
2340 \begin{monster}{Owl bear}{
2341 120 &
2342 5(L), F3, Xp175 &
2343 AC5, T15; claw ($2 \times \d{1d8}$), bite (1d8) &
2344 M, C(V,W); 1d4~(1d4) &
2345 I2, N, ML9; C}
2346 If both paws hit, hug for 2d8 damage.
2347 \end{monster}
2348
2349 \begin{monster}{Pegasus}{
2350 240 \flying 480 (3\,000\,cn) &
2351 $2 + 2$(L), F2, XP25 &
2352 AC6, T17; hoof ($2 \times \d{1d6}$) &
2353 M, R(M,O); 0~(1d12) &
2354 I4, L, ML8; nil}
2355 \end{monster}
2356
2357 \begin{monster}[3]{Phantom*}{
2358 \h Apparition &
2359 180 &
2360 10***(M), M10, XP3250 &
2361 AC0, T10; claw ($2 \times (\d{1d6} + 2)$) &
2362 U, R(R); 1~(1) &
2363 I11, C, ML10; (L) N, O \\
2364 \h Shade &
2365 120 &
2366 11***(M), T11, XP3500 &
2367 AC0, T10; dagger (2d4) &
2368 U, R(R); 1~(0) &
2369 I10, C, ML9; (L, N, V) \\
2370 \h Vision &
2371 0 (individuals move at 120)&
2372 12***(M), C12, XP3875 &
2373 AC0, T9; sword (2--$8 \times \d{1d8}$) &
2374 U, R(R); 1~(1) &
2375 I9, C, ML12; L, N, O}
2376 Initially Ethereal; can be Turned but not otherwise harmed. \\
2377 Fear on sight (within $120'$): flee, $L' > 3$ may SvS. \\
2378 Resistant to Turn (but not `D'): SvS to reflect Turning back to cleric (SvS
2379 or paralysed for 2d6 rounds).
2380 \begin{description}
2381 \item[Apparition] Initial mist, cylinder $10' \times 40'\phi$: those within
2382 must SvS each round or be entranced; lasts for 12 rounds. \\
2383 Entranced victims are $+4$ to hit. \\
2384 Characters killed by apparition become one in one week; to avoid,
2385 \emph{dispel evil} and then \emph{raise dead}.
2386 \item[Shade] Surprise 9 in 10, moving through wall or door. \\
2387 Choose initial target, threaten with dagger: SvDR or die.
2388 \item[Vision] Fixed area (at most $500$\,sq\,ft); 2d4 humans. \\
2389 Initial cry/howl for 1d3 rounds: those within $90'$ SvS each round or
2390 despair (weep for $\d{1d10} + 10$ rounds). \\
2391 If Turned, disappears for 1d6 hours.
2392 \end{description}
2393 \end{monster}
2394
2395 \begin{monster}[2]{Phoenix***}{
2396 \h Normal &
2397 90 \flying 360 &
2398 9$^5$*(M), F10, XP4400 &
2399 AC2, T11; claw ($2 \times \d{1d6}$), bite (2d6) \newline
2400 Fire damage $10'$r, 3d6; explosion $\d{1d10} \times 5$ &
2401 PM, VR(EF); 0~(1d2) &
2402 I6, N, ML9; V \\
2403 \h Greater &
2404 150 \flying 450 &
2405 18$^5$*(L), F20, XP8875 &
2406 AC$^-$2, T6; claw ($2 \times \d{2d6}$), bite (4d6) \newline
2407 Fire damage $20'$r, 6d6; explosion $\d{1d10} \times 10$ &
2408 PM, VR(EF); 0~(1d2) &
2409 I6, N, ML9; $\textrm{V} \times 2$}
2410 Immune to all fire, \emph{charm}, \emph{hold}. \\
2411 All opponents within range take fire damage every round, regardless of
2412 protection. \\
2413 When killed, $20'$r explosion causing damage (SvDR for half damage);
2414 phoenix rises from ashes in one round. \\
2415 Phoenix feathers can be used to make \emph{potion of phoenix fire
2416 resistance} -- complete immunity to normal and magical fire, as for
2417 standard potion against phoenix fire. Requires 3 normal feathers
2418 (10\,000\,gp each) or one greater feather (25\,000\,gp); one feather
2419 recoverable per phoenix.
2420 \end{monster}
2421
2422 \begin{monster}{Pixie}{
2423 90 \flying 180 &
2424 1***(S), E1, XP19 &
2425 AC3, T19; dagger (1d4) &
2426 H, R(W); 2d4~($\d{1d4} \times 10$) &
2427 I14, N, ML7; R, S}
2428 Naturally invisible: cannot be attacked in first round; $-4$ to hit
2429 thereafter. \\
2430 Must rest one turn after flying for three.
2431 \end{monster}
2432
2433 \begin{monster}[2]{Plasm*}{
2434 \h Normal &
2435 120 &
2436 6*(M), F6, XP500 &
2437 AC0, T14; claw ($2 \times \d{2d6}$) &
2438 PM, R(ethereal); 0~(1d10) &
2439 I8, C, ML9; special \\
2440 \h Giant &
2441 120 &
2442 12*(L), F12, XP2125 &
2443 AC$^-$4, T9; claw ($2 \times \d{3d6}$) &
2444 PM, R(ethereal); 0~(1d4) &
2445 I8, C, ML11; special}
2446 Immune to poison, normal weapons; magical weapons cause only $\delta G$
2447 damage. \\
2448 Loses 1HD per round except in Ethereal plane. \\
2449 Feeds on its element, regenerates 1\,hp per round when feeding. \\
2450 Magical attack based on element causes HD gain. \\
2451 Spend 10\,hp on elemental `acid' cloud, $30'\phi$ sphere, 20\,hp damage
2452 (SvDB for 10\,hp), lasts 1d6 rounds.
2453 \end{monster}
2454
2455 \begin{monster}{Plesiosaurus}{
2456 \swimming 150 &
2457 16(L), F8, XP1850 &
2458 AC7, T7; bite (4d6) &
2459 A, R(C); 0~(1d3) &
2460 I2, N, ML9; nil}
2461 \end{monster}
2462
2463 \begin{monster}[3]{Pterosaur}{
2464 \h Small (pterodactyl) &
2465 30 \flying 180 &
2466 1(S), F1, XP10 &
2467 AC7, T19; beak (1d3) &
2468 A, VR(L); 2d4~(2d4) &
2469 I2, N, ML7; nil \\
2470 \h Medium (pteranodon) &
2471 30 \flying 240 (2\,000\,cn, $\times 1$) &
2472 5(M), F3, XP175 &
2473 AC6, T15; beak (1d12) &
2474 A, VR(L); 0~(1d4) &
2475 I2, N, ML8; nil \\
2476 \h Large &
2477 30 \flying 180 (4\,000\,cn, $\times 1$) &
2478 10(L), F5, XP1000 &
2479 AC5, T10; beak (3d6) &
2480 A, VR(L); 0~(1d2) &
2481 I2, N, ML9; nil}
2482 Large pterosaurs can swoop for double damage.
2483 \end{monster}
2484
2485 \begin{monster}{Purple worm}{
2486 60 &
2487 15*(L), F8, XP2700 &
2488 AC6, T8; bite (2d8), sting (1d8, poison) &
2489 L, VR(R,swamp,DW,V); 1d2~(1d4) &
2490 I0, N, ML10; D}
2491 Swallow on hit roll of 20, or 4 greater than needed; swallowed victim takes
2492 3d6 damage per round.
2493 \end{monster}
2494
2495 \begin{monster}[2]{Rat}{
2496 \h Normal &
2497 60 \swimming 30 &
2498 1\,hp(S), NM, XP2 &
2499 AC9, T19; bite (1d6 per pack, disease) &
2500 A, C(any); $\d{1d10} \times 2$~($\d{1d10} \times 5$) &
2501 I2, N, ML5; L \\
2502 \h Giant &
2503 120 \swimming 60 &
2504 $\tfrac{1}{2}$(S), NM, XP5 &
2505 AC7, T19; bite (1d6, disease) &
2506 GA, C(R,V); 3d6~(3d10) &
2507 I2, N, ML8; L}
2508 Disease 1 in 20 (XP6); (1 in 4) die in 1d6 days or (3 in 4) sick in bed for
2509 1 month (SvPn to avoid). \\
2510 Normal rats attack in `packs' of 5--10 rats each.
2511 \end{monster}
2512
2513 \begin{monster}{Revener}{
2514 180 &
2515 10*(M), F10, XP1750 &
2516 AC$^-$4, T10; touch (loss of sense) &
2517 M, R(R); 1d3~(0) &
2518 I10, C, ML11; nil}
2519 If SvS successful, sense loss is for 2d6 rounds; otherwise permanent until
2520 \emph{restored}. \\
2521 \emph{Taste} -- cannot identify tastes. \\
2522 \emph{Smell} -- unaffected by odours; $-1$ on surprise rolls. \\
2523 \emph{Hearing} -- cannot hear or speak clearly (spells fail 1 in 6). \\
2524 \emph{Touch} -- $-4$ on dexterity; elves lose secret-door detection. \\
2525 \emph{Sight} -- blinded; $-4$ on hit rolls. \\
2526 \emph{Sixth} -- cannot use \emph{ESP} etc.
2527 \end{monster}
2528
2529 \begin{monster}{Rhagodessa}{
2530 150 &
2531 $4 + 2$(L), F2, XP125 &
2532 AC5, T15; leg (suckers), bite (2d8) &
2533 L, R(H,M,R,V); 1d4~(1d6) &
2534 I0, N, ML9; U}
2535 Victim hit by leg is stuck, and bitten next round.
2536 \end{monster}
2537
2538 \begin{monster}{Robber fly}{
2539 90 \flying 180 &
2540 2(S), F1, XP20 &
2541 AC6, T18; bite (1d8) &
2542 L, R(O,R,W); 1d6~(2d6) &
2543 I0, N, ML8; U}
2544 \end{monster}
2545
2546 \begin{monster}[3]{Roc}{
2547 \h Small &
2548 60 \flying 480 (6\,000\,cn, $\times 3$) &
2549 6(L), F3, XP275 &
2550 AC4, T14; claw ($2 \times (\d{1d4} + 1)$), bite (2d6) &
2551 M, R(M); 0~(1d12) &
2552 I2, L, ML8; I \\
2553 \h Large &
2554 60 \flying 480 (12\,000\,cn, $\times 5$) &
2555 12(L), F6, XP1250 &
2556 AC2, T9; claw ($2 \times \d{1d8}$), bite (2d10) &
2557 M, R(M); 0~(1d8) &
2558 I2, L, ML9; I \\
2559 \h Giant &
2560 60 \flying 480 (36\,000\,cn, $\times 10$) &
2561 36(L), F18, XP6250 &
2562 AC0, T$^-$3; claw ($2 \times \d{3d6}$), bite (8d6) &
2563 M, R(M); 0~(1) &
2564 I2, L, ML10; I}
2565 Swoop attack. \\
2566 Nest may contain 1d6 eggs or young. ML12 in lair.
2567 \end{monster}
2568
2569 \begin{monster}{Rust monster}{
2570 120 &
2571 5*(L), F3, XP300 &
2572 AC2, T15; touch (rust) &
2573 M, R(R,V); 1d4~(1d4) &
2574 I2, N, ML7; nil}
2575 Magical items resist $\delta G$ in 10; lose one `plus' on failure.
2576 \end{monster}
2577
2578 \begin{monster}[2]{Salamander*}{
2579 \h Flame &
2580 120 &
2581 8*(L), F8, XP1200 &
2582 AC2, T12; claw ($2 \times \d{1d4}$), bite (1d8) &
2583 PM, VR(EF); $\d{1d4} + 1$~(2d4) &
2584 I1, N, ML8; F \\
2585 \h Frost &
2586 120 &
2587 12*(L), F12, XP2125 &
2588 AC3, T9; claw ($4 \times \d{1d6}$), bite (2d6) &
2589 PM, VR(EA); 1d3~(1d3) &
2590 I1, C, ML9; E}
2591 Creatures within $20'$ take 1d8 fire/cold damage per round.
2592 \end{monster}
2593
2594 \begin{monster}{Sasquatch}{
2595 150 &
2596 5*(L), F5, XP300 &
2597 AC6, T15; claw ($2 \times \d{2d4}$) \emph{or} boulder (2d8, 20/35/50) &
2598 H, R(M,W); 0~(1d10) &
2599 I6, N, ML6 (11 in lair); nil}
2600 \end{monster}
2601
2602 \begin{monster}{Scorpion, giant}{
2603 150 &
2604 4*(L), F2, XP125 &
2605 AC2, T16; claw ($2 \times \d{1d10}$), sting (1d4, poison) &
2606 L, R(D,R); 1d6~(1d6) &
2607 I0, N, ML11; V}
2608 If either claw hits, stinger has $+2$ to hit.
2609 \end{monster}
2610
2611 \begin{monster}{Shadow*}{
2612 90 &
2613 $2 + 2$*(M), F2, XP35 &
2614 AC7, T17; touch (1d4, drain 1 strength for 8 turns) &
2615 M, R(R,W); 1d8~(1d12) &
2616 I4, C, ML12; F}
2617 \goodbreak
2618 Immune to \emph{sleep} and \emph{charm}. \\
2619 Surprise 5 in 6. \\
2620 Characters drained of strength become shadows immediately.
2621 \end{monster}
2622
2623 \begin{monster}[3]{Shark}{
2624 \h Bull &
2625 \swimming 180 &
2626 2*(M), F1, XP25 &
2627 AC4, T18; bite (2d4) &
2628 A, C(C); 0~(3d6) &
2629 I2, N, ML7; nil \\
2630 \h Mako &
2631 \swimming 180 &
2632 4(M), F2, XP75 &
2633 AC4, T16; bite (2d6) &
2634 A, C(C); 0~(2d6) &
2635 I2, N, ML7; nil \\
2636 \h Great white &
2637 \swimming 180 &
2638 8(L), F4, XP25 &
2639 AC4, T18; bite (2d10) &
2640 A, R(C); 0~(1d4) &
2641 I2, N, ML7; nil}
2642 Blood within $300'$ causes frenzy (no morale checks). \\
2643 Bull sharks ram prey (SvPs or stunned for 3 rounds).
2644 \end{monster}
2645
2646 \begin{monster}{Shrew, giant}{
2647 180 &
2648 1*(S), F1, XP13 &
2649 AC4, T19; bite ($2 \times \d{1d6}$) &
2650 GA, R(O,R,W); 1d8~(1d4) &
2651 I2, N, ML10; nil}
2652 Uses echolocation; `blinded' by \emph{silence} spells -- AC8, $-4$ on hit
2653 rolls. \\
2654 Fast: initiative on first attack, $+1$ in future rounds. \\
2655 Ferocious attack: $L' \le 3$ must SvDR or flee.
2656 \end{monster}
2657
2658 \begin{monster}{Shrieker}{
2659 9 &
2660 3(M), F2, XP35 &
2661 AC7; none &
2662 L, C(R,V); 1d8~(0) &
2663 I0, N, ML12; nil}
2664 Detects light within $60'$, movement within $30'$: shrieks for 1d3 rounds,
2665 attracting wandering monsters 3 in 6 per round (arriving in 2d6 rounds).
2666 \end{monster}
2667
2668 \begin{monster}{Skeleton}{
2669 60 &
2670 1(M), F1, XP10 &
2671 AC7, T19; weapon &
2672 U, C(R); 3d4~(3d10) &
2673 I1, C, ML12; nil}
2674 \end{monster}
2675
2676 \begin{monster}[2]{Slug/snail, giant}{
2677 \h Slug &
2678 60 (burrowing 30) &
2679 9**--20**(L), F$\lceil L/2 \rceil$, XP see table &
2680 AC8, T see below; bite (1d12) \emph{or} spit (acid, as dragon breath,
2681 range $5L$) &
2682 L, R(R,V); 1~(1) &
2683 I2, N, ML8; nil \\
2684 \h Snail &
2685 60 &
2686 9**--20**(L), F$\lceil L/2 \rceil$, XP see table &
2687 AC$^-$2, T see below; bite (1d12) \emph{or} spit (acid, as dragon breath,
2688 range $5L$) &
2689 L, R(W); 1~(1) &
2690 I1, N, ML8; nil}
2691 First acid spit misses. \\
2692 Slug can squeeze through $5' \times 5'$ gaps. \\
2693 No $\delta S$ on damage rolls; blunt weapons do only $\delta G$ damage. \\
2694 Snail shell can be used to make shields resistant to acid ($+4$ on saving
2695 throws).
2696 \begin{tabular}[C]{\shade ccc|ccc|ccc} \hlx*{hv}
2697 \th{HD} & \th{T} & \th{XP} &
2698 \th{HD} & \th{T} & \th{XP} &
2699 \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
2700 \09 & 11 & 2\,300 & 13 & \09 & 3\,250 & 17 & \07 & 4\,300 \\ \hlx{+}
2701 10 & 10 & 2\,500 & 14 & \08 & 3\,500 & 18 & \06 & 4\,825 \\ \hlx{+}
2702 11 & 10 & 2\,700 & 15 & \08 & 3\,750 & 19 & \06 & 5\,350 \\ \hlx{+}
2703 12 & \09 & 3\,000 & 16 & \07 & 4\,050 & 20 & \05 & 5\,975 \\ \hlx*{vh}
2704 \end{tabular}
2705 \end{monster}
2706
2707 \begin{monster}[3]{Snake}{
2708 \h Spitting cobra &
2709 90 &
2710 1*(S), F1, XP13 &
2711 AC7, T19; bite (1d3, poison) \emph{or}
2712 spit (SvPn or blinded, range $6'$) &
2713 A, C($\lnot$A); 1d6~(1d6) &
2714 I2, N, ML7; nil \\
2715 \h Giant racer &
2716 120 &
2717 2(M), F1, XP20 &
2718 AC5, T18; bite (1d6) &
2719 A, C($\lnot$A); 1d6~(1d8) &
2720 I2, N, ML7; nil \\
2721 \h Pit viper &
2722 90 &
2723 2*(M), F1, XP25 &
2724 AC6, T18; bite (1d4, poison) &
2725 A, C($\lnot$A); 1d8~(1d8) &
2726 I2, N, ML7; nil
2727 \monsterbreak{3}
2728 \h Sea snake &
2729 90 \swimming 90 &
2730 3*(M), F2, XP60 &
2731 AC6, T17; bite (1, poison) &
2732 A, C(C); 0~(1d8) &
2733 I2, N, ML7; nil \\
2734 \h Giant rattlesnake &
2735 120 &
2736 4*(M), F2, XP125 &
2737 AC5, T16; bite (1d4, poison) &
2738 A, C($\lnot$A); 1d4~(1d4) &
2739 I2, N, ML8; U \\
2740 \h Rock python &
2741 90 &
2742 5*(L), F3, 300 &
2743 AC6, T15; bite (1d4, squeeze for 2d4 per round) &
2744 A, C($\lnot$A); 1d3~(1d3) &
2745 I2, N, ML7; U}
2746 \begin{description}
2747 \item[Pit viper] Infravision $60'$. \\ Always wins initiative.
2748 \item[Sea snake] Slow-acting poison -- $\d{1d4} + 2$ turns to act. \\
2749 Aggressive: attacks humans.
2750 \item[Giant rattlesnake] Poison acts in 1d6 turns.
2751 \end{description}
2752 \end{monster}
2753
2754 \begin{monster}{Spectral hound\textdagger}{
2755 150 &
2756 5**(M), F5, XP425 &
2757 AC$^-2$, T15; bite (2d6, SvS or fade) &
2758 PM, VR(any); 1d6~(1d6) &
2759 I3, C, ML12; nil}
2760 Fading takes 24 hours: unable to hold normal items, hear or talk to unfaded
2761 people; \emph{dimension door} to restore.
2762 \end{monster}
2763
2764 \begin{monster}{Spectre*}{
2765 150 \flying 300 &
2766 6**(M), F6, XP725 &
2767 AC2, T14; touch (1d8, 2ED:S) &
2768 U, R(R); 1d4~(1d8) &
2769 I8, C, ML11; E}
2770 \end{monster}
2771
2772 \begin{monster}{Sphinx}{
2773 180 \flying 360 (6\,000\,cn, $\times 3$) &
2774 12$^5$*(L), F24, XP5625 &
2775 AC0, T9, claw ($2 \times \d{3d6}$), bite (2d8) &
2776 M, R(D,any); 1d2~(1d4) &
2777 I13, any, ML10; E}
2778 Immune to 1st--3rd level spells. \\
2779 Males are M12; females are C12; saves versus their spells at $-4$ \\
2780 Twice per day: \emph{roar} -- those within $120'$ SvS ($-4$ penalty) or
2781 flee for 1d6 turns; those within $60'$ must also SvPs or be stunned for 1d6
2782 rounds; those within $10'$ also deafened for 1d10 turns, 6d6 damage.
2783 \end{monster}
2784
2785 \begin{monster}[3]{Spider, giant}{
2786 \h Crab spider &
2787 120 &
2788 2*(M), F1, XP25 &
2789 AC7, T18; bite (1d8, poison $-2$) &
2790 L, R(R,V); 1d4~(1d4) &
2791 I0, N, ML7; U \\
2792 \h Black widow &
2793 60 (120 in web) &
2794 3*(M), F2, XP50 &
2795 AC6, T17; bite (2d6, poison) &
2796 L, R(R,W); 1d3~(1d3) &
2797 I0, N, ML8; U \\
2798 \h Tarantella &
2799 120 &
2800 4*(L), F2, XP125 &
2801 AC5, T16; bite (1d8, poison) &
2802 L, R(R,W); 1d3~(1d3) &
2803 I0, N, ML8; U}
2804 \begin{description}
2805 \item[Crab spider] Chameleon-like blending: surprise 4 in 6. \\
2806 Poison acts in 1d4 turns.
2807 \item[Black widow] Web as for magic-user spell; may be burned. \\
2808 Poison acts in 1 turn.
2809 \item[Tarantella] Poison causes `dancing': onlookers must SvS or dance too;
2810 dancing causes $-4$/$+4$ on hit rolls (by/against); exhausted and
2811 helpless after 5 turns; \emph{dispel magic} stops dancing.
2812 \end{description}
2813 \end{monster}
2814
2815 \begin{monster}{Spider, planar}{
2816 180 &
2817 5**--10**(M), F$L$, XP see table &
2818 AC6, T see table; bite (2d6, poison $+4$) &
2819 PM, VR(any); 2d6~(3d6) &
2820 I12, any, ML9; magical or unusual items}
2821 Shifts from ethereal, attacks, shifts out (3 in 4) before opponents can
2822 strike, unless \emph{hasted}.
2823 \begin{tabular}[C]{\shade ccc|ccc|ccc} \hlx*{hv}
2824 \th{HD} & \th{T} & \th{XP} &
2825 \th{HD} & \th{T} & \th{XP} &
2826 \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
2827 \05 & 15 & 425 & \07 & 13 & 1\,250 & \09 & 11 & 2\,300 \\ \hlx{+}
2828 \06 & 14 & 725 & \08 & 12 & 1\,750 & 10 & 10 & 2\,500 \\ \hlx*{vh}
2829 \end{tabular}
2830 \end{monster}
2831
2832 \begin{monster}[3]{Spirit**}{
2833 \h Eye druj &
2834 90 &
2835 14$^4$*(M), F14, XP5500 &
2836 AC$^-4$, T8;
2837 touch (poison), gaze (paralysis for 1d4 turns, $30'$ range) &
2838 U, VR(any); 1~(1) &
2839 I14, C, ML11; I, O, V \\
2840 \h Hand druj &
2841 90 &
2842 14$^4$*(M), F14, XP5500 &
2843 AC$^-4$, T8;
2844 grab (1d4, poison,
2845 automatic damage of $\d{1d4} + \max(\textrm{AC}, 0)$ each round) &
2846 U, VR(any); 1~(1) &
2847 I14, C, ML11; I, O, V \\
2848 \h Eye druj &
2849 90 &
2850 14$^4$*(M), F14, XP5500 &
2851 AC$^-4$, T8;
2852 bite (2d4, poison; SvS or be hit automatically on first attack) &
2853 U, VR(any); 1~(1) &
2854 I14, C, ML11; I, O, V
2855 \monsterbreak{2}
2856 \h Odic &
2857 0 &
2858 16$^4$*(M), F16, XP6250 &
2859 AC$^-4$, T7;
2860 vine (1d12, poison, 10--30$'$ range) &
2861 U, VR(any); 0~(1) &
2862 I12, C, ML12; I, O, V \\
2863 \h Revenant &
2864 120 &
2865 18$^4$*(M), F18, XP5500 &
2866 AC$^-3$, T7;
2867 claw ($2 \times (\d{2d4}$,~poison$)$), bite ($\d{1d4} + 2$, poison) &
2868 U, VR(any); 1~(1) &
2869 I13, C, ML10; I, O, V}
2870 Immune to 1st--3rd level spells. \\
2871 Invisible and powerless during daylight (move up to 24 miles). \\
2872 Presence spoils consumable items within $30'$; insects and plants
2873 paralysed, dying if spirit remains for an hour. \\
2874 Always \emph{detect invisible}. \\
2875 At will, as C16: \emph{darkness}, \emph{silence 50$'$r}, \emph{cause
2876 disease}, \emph{animate dead}, \emph{finger of death}.
2877 \begin{description}
2878 \item[Druj] Once per night: split into 4 forms (only one can use spell
2879 effects). \\
2880 Turning initially causes forms to reunite for $\d{1d4} + 1$ rounds.
2881 \item[Odic] Radiates purple glow over $20'$ radius (visible from
2882 300\,yds): those within glow must SvS or 1ED:W. \\
2883 Animates up to 6 leaves (\flying 30, T16, D \emph{charm} (SvS applies);
2884 charmed victim has $-4$ on save against ED. \\
2885 Possess plant-like monsters.
2886 \item[Revenant] Surprises 3 in 6. \\
2887 Leaps $60'$ once per turn. \\
2888 When leaping on surprised victim, all attacks hit. \\
2889 Once per night: summon 1d4 spectres (arrive in $\d{1d6} + 2$
2890 rounds). \\
2891 May SvS against `D' result of Turning; Turned only for 1d4 turns.
2892 \end{description}
2893 \end{monster}
2894
2895 \begin{monster}{Sporacle}{
2896 \flying 180 &
2897 7***(M), special, XP1650 &
2898 AC0 (tentacles AC4), T13;
2899 tentacle ($12 \times (1$, paralysis$)$), bite (2d10) &
2900 M, VR(V); 1d4~(2d4) &
2901 I2, C, ML10; }
2902 Immune to blunt weapons, non-damaging spells and magic items, sound-based
2903 effects, poison, paralysis, \emph{charm}. \\
2904 Damage-causing spells destroy one tentacle per die (no effect if no
2905 tentacles remaining). \\
2906 Regenerates 3\,hp per round in fresh water; loose tentacle grows into new
2907 sporacle in 1 hour. \\
2908 Paralysis is delayed 1 round, lasts 1 turn. \\
2909 Body spins, falls apart and sends remaining tentacles in various directions
2910 at death.
2911 \end{monster}
2912
2913 \begin{monster}{Sprite}{
2914 60 \flying 180 &
2915 $\tfrac{1}{2}$*(S), E1, XP6 &
2916 AC5; \emph{curse} &
2917 H, C(W); 3d6~(5d8) &
2918 I14, N, ML7; S}
2919 Five sprites can inflict a \emph{curse} (a magical practical joke). \\
2920 Never use deadly force.
2921 \end{monster}
2922
2923 \begin{monster}[3]{Statue, living}{
2924 \h Crystal &
2925 90 (1\,500\,cn) &
2926 3(M), F3, XP35 &
2927 AC4, T17; fist ($2 \times \d{1d6}$) &
2928 C, C(R,any); 1d6~(1d6) &
2929 I7, L, ML11; nil \\
2930 \h Iron &
2931 30 (2\,000\,cn) &
2932 4*(M), F4, XP125 &
2933 AC2, T16; fist ($2 \times \d{1d8}$) &
2934 C, C(R,any); 1d4~(1d4) &
2935 I7, N, ML11; nil \\
2936 \h Rock &
2937 60 (2\,500\,cn) &
2938 5*(M), F5, XP300 &
2939 AC4, T15; magma ($2 \times \d{2d6}$) &
2940 C, C(R,any); 1d3~(1d3) &
2941 I7, C, ML11; nil}
2942 Immune to \emph{sleep}. \\
2943 When hitting iron statues with nonmagical metal weapons, SvS or weapon
2944 becomes stuck and absorbed eventually.
2945 \end{monster}
2946
2947 \begin{monster}{Stirge}{
2948 30 \flying 180 &
2949 1*(S), F2, XP13 &
2950 AC7, T19; bite (1d3, attaches and does automatic damage after hit) &
2951 M, C(R,V,W); 1d10~(3d12) &
2952 I1, N, ML9; L}
2953 Initial attack $+2$ to hit.
2954 \end{monster}
2955
2956 \begin{monster}[3]{Termite, water}{
2957 \h Swamp &
2958 \swimming 90 &
2959 $1 + 1$(S), F1, XP15 &
2960 AC4, T18; bite (1d3) \emph{or} spray &
2961 L, C(swamp); 0~(1d4) &
2962 I0, N, ML10; nil \\
2963 \h Freshwater &
2964 \swimming 120 &
2965 $2 + 1$(S), F2, XP25 &
2966 AC6, T17; bite (1d4) \emph{or} spray &
2967 L, C(lake); 0~(1d3) &
2968 I0, N, ML8; nil \\
2969 \h Saltwater &
2970 \swimming 180 &
2971 4(S), F3, XP75 &
2972 AC5, T16; bite (1d6) \emph{or} spray &
2973 L, C(lake); 0~($\d{1d6} + 1$) &
2974 I0, N, ML11; nil}
2975 Spray: above water, SvPn or paralysed for 1 turn; below water, merely
2976 opaque. \\
2977 Cling to ship hulls, doing hull points as for bite, detectable 3 in 6.
2978 \end{monster}
2979
2980 \begin{monster}{Thoul}{
2981 120 &
2982 3**(M), F3, XP65 &
2983 AC6, T17; claw ($2 \times \d{1d3}$) \emph{or} weapon ($\delta S = +1$) &
2984 M, VR(V,barren); 1d6~(1d10) &
2985 I6, C, ML19; C}
2986 Regenerates 1\,hp per round.
2987 \end{monster}
2988
2989 \begin{monster}[2]{Toad}{
2990 \h Giant &
2991 90 &
2992 $2 + 2$(M), F1, XP25 &
2993 AC7, T17; bite ($\d{1d4} + 1$) &
2994 GA, C(V,W); 1d4~(1d6) &
2995 I2, N, ML6; nil \\
2996 \h Rock (`cave') &
2997 60 &
2998 $3 + 1$*(M), F3, XP75 &
2999 AC2, T16; bite (1d6) &
3000 GA, C(D,M,V); 1d4~(1d4) &
3001 I2, N, ML7; V}
3002 \begin{description}
3003 \item[Giant] Change skin colour to blend in: surprises 3 in 6. \\
3004 Tongue range $15'$ -- drags dwarves or smaller to be bitten. \\
3005 Swallows small prey on 20 (1d6 damage per round).
3006 \item[Rock] Gazing into eyes paralyses for 2d4 rounds. \\
3007 Eyes glow $5'$ even 1d3 hours after death (but no special effect).
3008 \end{description}
3009 \end{monster}
3010
3011 \begin{monster}{Treant}{
3012 60 &
3013 8*(L), F8, XP1200 &
3014 AC2, T12; branch ($2 \times \d{2d6}$) &
3015 M, R(W); 0~(1d8) &
3016 I11, L, ML9; C}
3017 Surprise 3 in 6. \\
3018 Blunt weapons do only $1 + \delta G$ damage. \\
3019 Animate two trees within $60'$ to move at 30 and fight as treants; which
3020 trees are animated may change each round.
3021 \end{monster}
3022
3023 \begin{monster}{Triceratops}{
3024 90 &
3025 20*(L), F10, XP4175 &
3026 AC4, T5; small horn (1d8), large horn ($2 \times \d{2d8}$) &
3027 PA, VR(L); 0~(1d6) &
3028 I2, N, ML9; nil}
3029 Charges 20\,yds for double damage.
3030 \end{monster}
3031
3032 \begin{monster}{Troglodyte}{
3033 120 &
3034 2*(L), F2, XP25 &
3035 AC5, T18; claw ($2 \times \d{1d4}$), bite (1d4) &
3036 H, R(R,V); 1d8~(5d8) &
3037 I10, C, ML9; A}
3038 Change colour to blend into surroundings: surprises 4 in 6. \\
3039 Secrete smelly oil: SvPn or nauseated ($-2$ to hit).
3040 \end{monster}
3041
3042 \begin{monster}{Troll}{
3043 120 &
3044 $6 + 3$*(L), F6, XP650 &
3045 AC4, T13; claw ($2 \times \d{1d6}$), bite (1d10) &
3046 GH, R(V,wilderness); 1d8~(1d8) &
3047 I6, C, ML10; D}
3048 Regenerates 3\,hp per round (except fire and acid). \\
3049 Morale is 8 if attacked with fire or acid.
3050 \end{monster}
3051
3052 \begin{monster}{Tyrannosaurus Rex}{
3053 120 &
3054 20(L), F10, XP2375 &
3055 AC3, T5; bite (6d6) &
3056 PA, VR(L); 0~(1d2) &
3057 I2, N, ML11; $\textrm{V} \times 3$}
3058 Swallows on hit roll of 19--20 (2d4 damage per round).
3059 \end{monster}
3060
3061 \begin{monster}{Undine*}{
3062 90 \swimming 240 (480 for 10 rounds, once per turn) &
3063 8***(L), F16, XP2300 &
3064 AC4, T12; fist (2d8, then coils for 1d10 automatic damage per round) &
3065 PM, VR(EW); 1~(1) &
3066 I10, C, ML9; nil}
3067 Immune to poison, 1st--2nd level spells, fire. \\
3068 Always \emph{detect invisible}. \\
3069 Each three times per day (as M9): \emph{detect magic}, \emph{web},
3070 \emph{dispel magic}, \emph{ice storm/wall}, \emph{fire to ice}. \\
3071 Invisible and regenerates 1\,hp per round in water; out of water, loses
3072 1\,hp per round.
3073 \end{monster}
3074
3075 \begin{monster}{Unicorn}{
3076 240 (2\,000\,cn, $\times 1$) &
3077 4*(L), F8, XP125 &
3078 AC2, T16; hoof ($2 \times \d{1d8}$), horn (1d8) &
3079 M, R(W); 1d2~(1d8) &
3080 I4, L, ML7 (9 with rider); nil}
3081 \end{monster}
3082
3083 \begin{monster}{Vampire*}{
3084 120 \flying 180 &
3085 7**--9**(M), F$L$, XP1250/1750/2300 &
3086 AC2, T13--11; touch (1d10, 2ED:V) &
3087 U, R(R); 1d4~(1d6) &
3088 I11, C, ML11; F}
3089 At will, transform into human, dire wolf, giant bat or gaseous cloud (AC,
3090 HD, ML, save unchanged by form). \\
3091 Regenerates 3\,hp per round; at 0\,hp, becomes gaseous and flees to
3092 coffin \\
3093 Gaze \emph{charms} $+2$. \\
3094 Summon (within $300'$): $\d{1d10} \times 10$ rats, 5d4 giant rats,
3095 $\d{1d10} \times 10$ bats, 3d6 giant bats, 3d6 wolves or 2d4 dire
3096 wolves. \\
3097 Cannot come within $10'$ of strongly-presented holy symbol; must SvPn to
3098 come within $10'$ of garlic; cannot cross running water. \\
3099 Lose 2d6\,hp if not resting in coffin during the day. \\
3100 In direct sunlight, SvDR or disintegrate.
3101 \end{monster}
3102
3103 \begin{monster}{Weasel, giant}{
3104 150 &
3105 $4 + 4$(L), F3, XP125 &
3106 AC7, T15; bite (2d4, holds on for automatic damage) &
3107 GA, C(R,V,W); 1d4~(1d6) &
3108 I2, N, ML8; V}
3109 Infravision $30'$ range.
3110 \end{monster}
3111
3112 \begin{monster}{Wight\textdagger}{
3113 90 &
3114 3*(M), F3, XP50 &
3115 AC5, T17, touch (1ED:Wt) &
3116 U, C(R); 1d6~(1d8) &
3117 I5, C, ML12; B}
3118 \end{monster}
3119
3120 \begin{monster}[3]{Whale}{
3121 \h Killer &
3122 \swimming 240 &
3123 6(L), F3, XP275 &
3124 AC6, T14; bite (2d10) &
3125 A, C(C); 0~(1d6) &
3126 I2, N, ML10; nil \\
3127 \h Great &
3128 \swimming 180 &
3129 36*(L), F18, XP12000 &
3130 AC6, T$^-$3; bite (3d20) &
3131 GA, VR(C); 0~(1d3) &
3132 I2, N, ML10; nil \\
3133 \h Narwhal &
3134 \swimming 180 &
3135 12(L), F12, XP1250 &
3136 AC7, T9; horn (2d6) &
3137 M, R(C); 0~(1d4) &
3138 I4, L, ML8; horns worth $\d{1d6} \times 1000$\,gp}
3139 \begin{description}
3140 \item[Killer] Swallows halfings on 20 (1d6 damage per round).
3141 \item[Great] Swallows if hit roll 4 better than needed or 20 (3d6 per
3142 round). \\
3143 Rams ships for 6d6 hull damage.
3144 \end{description}
3145 \end{monster}
3146
3147 \begin{monster}[2]{Wolf}{
3148 \h Normal &
3149 180 (500\,cn, $\times \tfrac{1}{2}$) &
3150 $2 + 2$(M), F1, XP25 &
3151 AC7, T17; bite (1d6) &
3152 A, C(W); 2d6~(3d6) &
3153 I2, N, ML8; nil \\
3154 \h Dire &
3155 150 (1,000\,cn, $\times \tfrac{1}{2}$) &
3156 $4 + 1$(M), F2, XP125 &
3157 AC6, T16; bite (2d4) &
3158 GA, C(W); 1d4~(2d4) &
3159 I4, N, ML8; nil}
3160 Normal wolves have ML6 if 3 or fewer, or reduced to half original numbers.
3161 \end{monster}
3162
3163 \begin{monster}{Wraith\textdagger\textdagger}{
3164 120 &
3165 4**(M), F4, XP175 &
3166 AC3, T16, touch (1d6, 1ED:Wh) &
3167 U, C(R,barren); 1d4~(1d6) &
3168 I7, C, ML11; E}
3169 Silvered weapons do half damage.
3170 \end{monster}
3171
3172 \begin{monster}{Wyvern}{
3173 90 \flying 240 (3\,500\,cn, $\times 3$) &
3174 7*(L), F4, XP850 &
3175 AC3, T13; bite (2d8), sting (1d6, poison) &
3176 D, R(M,W); 1d2~(1d6) &
3177 I3, C, ML9; E}
3178 \end{monster}
3179
3180 \begin{monster}{Yellow mould}{
3181 0 &
3182 2*(L), F2, XP25 &
3183 always hit; spores (1d6, choking) &
3184 L, C(R,V); 1d8~(1d4) &
3185 I0, N, ML12; nil}
3186 A $10' \times 10'$ area counts as a creature. \\
3187 Only damaged by fire; torch does 1d4\,hp per round. \\
3188 Eats through wood and leather; cannot harm metal or stone. \\
3189 If touched, may (3 in 6) release $10' \times 10' \times 10'$ cloud of
3190 sporesl SvPn or choke to death within 6 rounds.
3191 \end{monster}
3192
3193 \begin{monster}{Zombie}{
3194 90 &
3195 2(M), F1, XP20 &
3196 AC8, T18; claw (1d8) \emph{or} weapon &
3197 U, C(R); 2d4~(4d6) &
3198 I1, C, ML12; nil}
3199 Always lose initiative.
3200 \end{monster}
3201
3202 %%\end{multicols}
3203 \end{document}
3204
3205 %%% Local Variables:
3206 %%% mode: latex
3207 %%% TeX-master: t
3208 %%% End: