1 %\PassOptionsToClass{landscape}{twocolumn}
4 \def\description{\basedescript{\let\makelabel\textit\desclabelwidth{4.5em
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10 \newcolumntype{R
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11 \newcolumntype2[1][]{%
13 \setbox\z@
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15 $
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17 \strut\egroup\egroup$
%
26 \def\m@before
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27 \def\m@after
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31 \def\m@colafter
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33 \def\m@vline
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34 \def\m@hgap
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35 \def\m@hgap@do
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36 \def\m@hgap@
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\fi}
37 \def\m@cr
{&
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\omit\vfil\cr}
41 \advance\dimen@-
41\p@
%
44 \advance\dimen@-
\count@
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45 \divide\dimen@
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46 \m@gaps
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49 \ifm@title
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50 \omit\m@head
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}&
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51 \omit\m@head
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}&
%
52 \omit\m@head
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}&
%
53 \omit\m@head
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}&
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54 \omit\m@head
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}\m@col
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56 \def\m@end
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57 \def\m@span
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58 \def\m@span@
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63 \def\h{\centering\itshape}
70 \begin{tabular
}[t
]{@
{}>
{\bfseries}l@
{}}#1\end{tabular
}%
71 %%\penalty10000\hfill\hbox{}\penalty100\hbox{}\penalty10000\hfill%
74 \begin{tabular
}[t
]{|R
{2.5pc
}|R
{2.6pc
}|R
{4pc
}|R
{3.2pc
}|R
{2.4pc
}|
}\hlx{hv
}%
75 \multicolumn{1}{|c|
}{\th{Move
}}&
%
76 \multicolumn{1}{c|
}{\th{Hit dice
}}&
%
77 \multicolumn{1}{c|
}{\th{Combat
}}&
%
78 \multicolumn{1}{c|
}{\th{Ecology
}}&
%
79 \multicolumn{1}{c|
}{\th{Behave
}}\\
\hlx{vhv
}%
84 \def\endmonster{\medskip}
91 \penalty\@M
\smallskip%
92 \def\\
{\m@cr
\m@hgap
\m@vline
\m@hgap
}%
94 \valign\bgroup&
\m@colbefore
{1in
}##
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}&
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}&
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}&
%
100 \omit\m@head
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}\\%
102 \m@cr
\m@hgap
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\noalign{\quad}%
105 \def\\
{\par\smallskip}%
106 \noindent\raggedright%
109 \def\endmonster{\unskip\tab@epar
\crcr\egroup\medskip}
114 \newcommand\monster[3][1\m@titlefalse
]{%
115 \par\hbox{\bfseries#2}%
116 \penalty\@M
\prevdepth-\@m
\p@
\smallskip%
118 \m@start
{#1}#3\m@end
%
119 \penalty\@M
\prevdepth-\@m
\p@
\smallskip\global\@nobreaktrue
%
120 \def\\
{\unskip\quad}%
121 \list{}{\parskip\z@
\parsep\z@
\itemsep2\p@
\leftmargin1em\rightmargin\leftmargin}%
124 \def\monsterbreak#1{\m@end
\smallskip\m@start
{#1}}
125 \def\endmonster{\endlist\par\penalty-
10\vskip2explus1fil}
131 \twocolumn[\sect{Monsters
}\bigskip]
132 %%\begin{multicols}{2}
135 %%% MV (moves, load, barding)
136 %%% HD (hd, sz, SA, XP)
137 %%% AT (AC, THAC0, at/dmg)
138 %%% EC (kind, env, freq, numbers)
139 %%% BH (intel, morale, align, treasure)
142 %%% movement -- // flying
143 %%% hit dice -- Large/Medium/Small, Save
146 %%% (Prehistoric) Animal/Monster/Planar/Enchanted/Construct/Undead/Dragon/Giant/Lowlife,
147 %%% Common/Rare/VeryRare/Unique
148 %%% caVern, Arctic, Barren, Desert, Lost world, Mountain, oCean, Open, Fresh water,
149 %%% Ruins, Settled, sWamp, (Light/Dense) Woods, Elemental
150 %%% {Air,Earth,Fire,Water}
151 %%% behaviour -- Intelligence, MoraLe, Lawful/Neutral/Chaotic/Any
154 \begin{monster
}{Act
\ae on (Elk Centaur)
}{
156 11**(L), C11, XP2700 &
158 spear ($
2 \times (
\d{1d6
} +
6)$), antler (
2d8)
159 \emph{or
} breath (special) &
162 Perfect camouflage in woods: surprise
5 in
6. \\
163 Once per day: breath weapon (
10$'$ cube) polymorphs into woodland animal;
164 SvDB limits to
24\,hrs, otherwise permanent. \\
165 Once per day: summon
1d6 creatures (arrive in
1d4 turns):
166 \begin{tabular
}[C
]{\shade cl|cl
} \hlx*
{hv
}
167 \th{1d6
} &
\th{Creature
} &
\th{1d6
} &
\th{Creature
} \\
\hlx{vhv
}
168 1 & Boar &
4 & Gryphon \\
\hlx{+
}
169 2 & Bear &
5 & Lizard (chameleon) \\
\hlx{+
}
170 3 & Centaur &
6 & Treant \\
\hlx*
{vh
}
174 \begin{monster
}{Adaptor
}{
178 sword ($
2 \times (
\d{2d8
} +
8)$) &
179 M, VR(any);
1d6~(
1d12) &
181 Natural polymorphs. \\
182 Adapt to attacks -- resist magical attack forms once exposed (for
1--
10
183 turns; with colour change).
186 \begin{monster
}{Aerial Servant* (Haoou)
}{
187 240 \flying 720 (
5\,
000\,cn) &
188 16**(M), F16, XP4050 &
190 P/E, R(EA);
1~(
1d4) &
193 Victim has $L$\% chance of breaking free from grip.
196 \begin{monster
}{Animal, herd
}{
198 1--
4(M--L) F1, XP10,
20,
35,
75 &
200 butt (
1d4), bite (
1d4),
\emph{or
} kick (
1d8) &
201 A, C(O,LW);
0~(
3d10) &
203 1 in
4 is male (HD $
\d{1d6
} +
2$). \\
204 Herds of
16 or more may panic (
4 in
10), running towards disturbance and
205 trampling for
1d20\,hp.
208 \begin{monster
}{Ant, giant
}{
211 AC3, T16; bite (
2d6) &
212 L, R($
\lnot$A);
2d4~(
4d6) &
214 30\% chance that next contains $
\d{1d10
} \times 1000$\,gp in nuggets.
217 \begin{monster
}{Ape, snow
}{
219 $
3 +
1$(M), F3, XP50 &
221 club (
1d6), hug (
2d6) &
224 Camouflaged in snow (surprise
4 in
6). \\
228 \begin{monster
}{Ape, white
}{
232 claw ($
2 \times \d{1d4
}$)
\emph{or
} rock (
1d6) &
233 A, R(H,M,R,V);
1d6 (
2d4) &
237 \begin{monster
}{Archon
}{
239 $
20^
{7}$*(L), C20, XP13175 &
241 \textbf{Male:
} weapon ($
\delta S = +
3$)
\newline
242 \textbf{Female:
} gore ($
2 \times \d{3d10
}$) &
245 Female may breath $
10'
\times10'$ cone of fire (
4d6 damage) from either
247 Immune to fire, poison and S1--
4. \\
248 Once per day:
\emph{bolt of purity
} (range as
\emph{lightning bolt
}; makes
249 victims lawful and peaceful for
2d6 turns, NST);
\emph{sword of flame
} (
4d8
250 damage per hit, lasts
3~turns).
253 \begin{monster
}{Athach
}{
255 14*(L), F14, XP2500 &
257 bludgeons ($
3 \times \d{2d12
}$), bite (
2d10, poison) &
258 G, R(H,M,W),
1d3~(
1d6) &
260 18$'$ tall, three arms. \\
261 Poison: SvPn ($-
4$) or helpless for
1d6 turns.
264 \begin{monster
}{Baboon, rock
}{
268 club (
1d6), bite (
1d3) &
269 A, C(H,M,O);
2d6~(
3d6) &
273 \begin{monster
}{Bandit
}{
277 H, C(any);
2d4~(
3d10) &
278 I11, C/N, ML8; (U), A
}
281 \begin{monster
}{Basilisk
}{
283 $
6 +
1$**(L), F6, XP950 &
285 bite (
1d20, petrification) &
286 M, R(W, EE);
1d6~(
1d6) &
288 Gaze causes petrification.
291 \begin{monster
}[2]{Bat
}{
294 $
\tfrac{1}{4}$(S;
1\,hp), NM, XP5 &
295 AC6, T19;
\emph{confusion
} &
296 A, C(R,V);
1d\% (
1d\%) &
301 AC6, T18; bite (
1d4) &
302 GA, C(R,V);
1d10 (
1d10) &
304 Ten normal bats can
\emph{confuse
} a character: $-
2$ to hit and save; can't
306 1 in
20 giant bat encounters are vampires (
2*HD, XP25): when bitten, SvPs
307 or be unconscious for
1d10 rounds. If drained, SvS or become undead.
310 \begin{monster
}[4]{Bear
}{
314 AC6, T16; claw ($
2 \times \d{1d3
}$), bite (
1d6) &
315 A, C(H,M,W);
1d4~(
1d4) &
320 AC8, T15; claw ($
2 \times \d{1d8
}$), bite (
1d10) &
321 A, C(H,M,W);
1~(
1d4) &
326 AC6, T14; claw ($
2 \times \d{1d6
}$), bite (
1d10) &
332 AC5, T13; claw ($
2 \times \d{2d4
}$), bite (
2d6) &
337 \begin{monster
}{Bee, giant
}{
339 $
\tfrac{1}{2}$*(S), F1, XP6 &
340 AC7, T19; sting (
1d3, poison) &
341 L, R(H,P,M,W);
1d6~(
5d6) &
343 Bee dies after stinging; stinger causes
1\,hp per round until removed. \\
344 At least
10 bees with queen. Four will have
1*HD (XP13); queen has
2*HD
345 (XP35) and can sting repeatedly. \\
346 Honey is magical: entire hive's contents (
2\,pt) heals
1d4\,hp.
349 \begin{monster
}[3]{Beetle, giant
}{
352 $
1 +
2$(S), F1, XP15 &
353 AC4, T18; bite (
2d4) &
354 L, C(C,P,R,W);
1d8~(
2d6) &
359 AC4, T18; bite (
1d6)
\emph{or
} squirt &
360 L, C(C,P,R,W);
1d8~(
2d6) &
364 $
3 +
1$(M), F2, XP50 &
365 AC3, T16; bite (
2d6) &
366 L, C(C,P,R,W);
1d6~(
2d4) &
368 Fire beetle glands (two above eyes, one on abdomen) illuminate
10$'$
369 radius; glow for
1d6 days after removal. \\
370 Oil beetle can squirt fluid up to
5$'$; causes blisters, $-
2$ to hit.
371 Lasts for a day; removed by
\emph{cure light wounds
}.
374 \begin{monster
}{Beholder
}{
376 11$^
5$*(M, hp
50/
20/$
12 \times 10$), M11, XP5100 &
377 AC0/
2/
7, T10; bite (
2d8), eyes &
379 I16, C, ML12; L, N, O
}
380 AC and hp are body/main-eye/small-eye. \\
381 Main eye: anti-magic ray,
60$'$ range. \\
\vadjust{\penalty-
10}
382 Four eyes can point horizontally; all above; none below. Eyes regenerate
383 1\,hp per day, regrow in
2d4 days. \\
384 1 in
20 chance: found with
1d6 young
385 (
1HD, $
\tfrac{1}{10}$ range, hp
5/
2/
1, XP25).
387 \begin{tabular
}[C
]{\shade r>
{\itshape}lr
} \hlx*
{hv
}
389 \th{Eye
} &
\th{\upshape Effect
} &
\th{Range (ft)
} \\
\hlx{vhv
}
390 1 & charm person &
120 \\
\hlx{+
}
391 2 & charm monster &
120 \\
\hlx{+
}
392 3 & sleep &
240 \\
\hlx{+
}
393 4 & telekinesis
\textup{(
5\,
000\,cn)
} &
120 \\
\hlx{+
}
394 5 & flesh to stone &
120 \\
\hlx{+
}
395 6 & disintegrate &
60 \\
\hlx{+
}
396 7 & cause fear &
120 \\
\hlx{+
}
397 8 & slow &
240 \\
\hlx{+
}
398 9 & cause serious wounds &
60 \\
\hlx{+
}
399 10 & death spell &
240 \\
\hlx*
{vh
}
403 \begin{monster
}{Beholder, undead**
}{
405 20$^
7$*(M, hp
90/
30/$
20 \times 10$), M20, XP14975 &
406 AC$^-$
4/$^-$
2/
3, T5; bite (
2d10,
2ED:V), eyes &
408 I16, C, ML12; $
\textrm{L, N, O
} \times 2$
}
409 AC and hp are body/main-eye/small-eye. \\
410 Recognised by cleric if $L
\ge 25$. \\
411 Immune to
\textit{charm
},
\textit{hold
} and
\textit{sleep
}, illusions,
412 death rays and poison. \\
413 Body regenerates
3\,hp per round. At
0\,hp, assumes gaseous form, rest
414 1\,hr in darkness to begin regeneration. \\
415 Gaseous form at will; only harmed by magic affecting air. \\
416 Main eye: reflection ray,
60$'$ range; reflects Turning -- cleric must SvS
417 or flee for
2d6 rounds. \\
418 Four eyes can point horizontally; all above; none below. Eyes regenerate
419 in $
\d{1d4
} +
1$ hours.
420 \begin{tabular
}[C
]{\shade r>
{\itshape}lr
} \hlx*
{hv
}
422 \th{Eye
} &
\th{\upshape Effect
} &
\th{Range (ft)
} \\
\hlx{vhv
}
423 1 & animate dead &
60 \\
\hlx{+
}
424 2 & charm
\upshape as vampire, $+
2$ &
120 \\
\hlx{+
}
425 3 & continual darkness &
120 \\
\hlx{+
}
426 4 & death spell &
120 \\
\hlx{+
}
427 5 &
\upshape energy drain (
1ED:Wt) &
120 \\
\hlx{+
}
428 6 &
\upshape energy drain (
2ED:S) &
120 \\
\hlx{+
}
429 7 &
\upshape paralysis, as ghoul &
240 \\
\hlx{+
}
430 8 & animate object &
60 \\
\hlx{+
}
431 9 & dispel magic
\textup{($L =
26$)
}&
120 \\
\hlx{+
}
432 10 & telekinesis
\textup{(
4\,
000\,cn)
} &
120 \\
\hlx*
{vh
}
436 \begin{monster
}{Berserker
}{
440 H, R(A);
1d6~(
3d10) &
442 $+
2$ to hit humanoids.
445 \begin{monster
}{Black pudding*
}{
448 AC6, T10; touch (
3d8) &
450 I0, N, ML12; maybe gems
}
451 Dissolve wood, or corrode metal, in
1 turn. \\
452 Only damaged by fire; weapons split it into smaller puddings (
2HD,
456 \begin{monster
}{Blackball
}{
459 AC9; touch (disintegration) &
464 \begin{monster
}{Blast spore
}{
466 1*(M,
1\,hp), F1, XP13 &
470 In dim light,
10\% chance of recognising; within
10$'$,
25\% chance. \\
471 Spores fill
20$'$ cube: SvPn or spores grow into
1d6 blast spores, causing
472 death in
24 hours;
\emph{cure disease
} cures. \\
473 Damage causes explosion:
6d6\,hp to all within
20$'$ (SvW for half damage).
476 \begin{monster
}{Blink dog
}{
479 AC5, T16; bite (
1d6) &
480 M, C(D,O,W);
1d6~($
\d{1d6
} +
3$) &
482 `Blink' -- teleport up to
40$'$.
485 \begin{monster
}[2]{Boar
}{
489 AC7, T17; tusk (
2d4) &
493 90 (
3\,
000\,cn, $
\times 3$) &
495 AC3, T10; tusk (
2d8) &
496 GA, C(L,W);
1d6~(
1d6) &
498 Charge
20\,yd for double damage.
501 \begin{monster
}{Bugbear
}{
503 $
3 +
1$(L), F3, XP50 &
504 AC5, T16; weapon ($
\delta S = +
1$) &
505 H(C6,M4), C(H,M,W);
2d8~(
5d4) &
506 I7, C, ML9; (P, Q) B
}
510 \begin{monster
}{C
\ae cilia
}{
513 AC6, T14; bite (
1d8) &
514 L, R($
\lnot$A);
1d3~(
1d3) &
516 Swallows on
19 or
20:
1d8 damage per round.
519 \begin{monster
}{Camel
}{
522 AC7, T18; bite (
1), hoof (
1d4) &
523 A, Dromedary: C(D), Bactrian: C(B);
0~(
2d4) &
525 Travel for
2 weeks without water.
528 \begin{monster
}{Carrion crawler
}{
530 $
3 +
1$*(L), F2, XP75 &
531 AC7, T17; tentacle ($
8 \times \textrm{paralysis
}$)
\emph{or
} bite (
1) &
536 \begin{monster
}[3]{Cat, great
}{
539 $
3 +
2$(M), F2, XP50 &
540 AC6, T16; claw ($
2 \times \d{1d3
}$), bite (
1d6) &
541 A, C(M,HW,D);
1d4~(
1d4) &
543 \h Panther (leopard) &
546 AC4, T16; claw ($
2 \times \d{1d4
}$), bite (
1d8) &
547 A, C(O,W);
1d2~(
1d6) &
552 AC6, T15; claw ($
2 \times (
\d{1d4
} +
1)$), bite (
1d10) &
553 A, C(warm);
1d4~(
1d8) &
559 AC6, T14; claw ($
2 \times \d{1d6
}$), bite (
2d6) &
562 \h Smilodon (sabre-tooth) &
565 AC6, T12; claw ($
2 \times \d{1d8
}$), bite (
2d8) &
566 PA, C(L);
1d4~(
1d4) &
568 Tigers surprise
4 in
6 in woodlands.
571 \begin{monster
}{Centaur
}{
574 AC5, T16;
2~hoof (
1d6), weapon &
575 M(D8, M8), C(H,O,W);
0~(
2d10) &
577 Young are
2HD, D\,
1d2.
580 \begin{monster
}{Centipede, giant
}{
582 $
\tfrac{1}{2}$*(S), NM; XP6 &
583 AC9, T19; bite (poison) &
584 L, C(R,V,W);
2d4~(
1d8) &
586 Poison (SvPn) causes illness for
10 days -- half speed movement and can't
590 \begin{monster
}{Chim
\ae ra
}{
591 120 \flying 180 (
4\,
500\,cn, $
\times 3$) &
593 AC4, T11; claw ($
2 \times \d{1d3
}$), butt (
2d4), bite (
1d10),
594 bite (
3d4) or breath (
3d6) &
595 M, VR(H,M,R,V);
1d2~(
1d4) &
597 Breath (fire) is cone $
50'
\times 10'$; three times per day.
600 \begin{monster
}[2]{Cockatrice
}{
604 AC6, T15; beak (
1d6, petrification) &
605 M, VR(any);
1d4~(
2d4) &
609 $
1 +
1$*(S), F1, XP19 &
610 AC6, T18; beak (
1, petrification) &
611 PM, VR(EE);
1d20~(
2d20) &
615 \begin{monster
}[3]{Crocodile
}{
619 AC5, T18; bite (
1d8) &
625 AC3, T14; bite (
2d8) &
631 AC1, T8; bite (
3d8) &
636 \begin{monster
}{Crab, giant
}{
639 AC2, T17; pincer ($
2 \times \d{2d6
}$) &
640 L, R(C,R);
1d2~(
1d6) &
642 Can be found up to
6HD (D\,
3d6).
645 \begin{monster
}{Cyclops
}{
647 13*(L), F13, XP2300 &
648 AC5, T11; club (
3d10) &
649 GH(C4,M2), R(H,M);
1~(
1d4) &
650 I9, C, ML9; E,
5000\,gp
}
651 Throws rocks (ranges
60/
130/
200, D\,
3d6). \\
652 1 in
20:
\emph{curse
} once a week.
655 \begin{monster
}[2]{Devilfish
}{
659 AC6, see table; tail (
1), bite (
1) &
660 M, R(C);
20~($
\d{1d6
} \times 20$) &
661 I9, C, ML8; $
\textrm{A
} \times 2$, F per
20 \\
662 \h Vampire
\textdagger &
665 AC6, see table; tail (
1d4,
2ED:V), bite (
1d6,
2ED:V) &
666 M, R(C);
20~($
\d{1d6
} \times 20$) &
667 I9, C, ML8; $
\textrm{A
} \times 2$, F per
20}
668 Vampire devilfish regenerate
3\,hp per round,
\emph{charm
}, and can be
669 Turned as vampires. \\
670 \begin{tabular
}[C
]{\shade ccccr
} \hlx*
{hv
}
671 \th{HD
} &
\th{In group
} &
\th{Cleric $L$
} &
\th{THAC0
} &
\th{XP
}
673 1 &
15 &
\01 &
19 &
10 \\
\hlx{+
}
674 $
1+
3$* &
\00 &
\02 &
18 &
19 \\
\hlx{+
}
675 2* &
\01 &
\03 &
18 &
25 \\
\hlx{+
}
676 $
2+
3$* &
\00 &
\04 &
17 &
35 \\
\hlx{+
}
677 3* &
\01 &
\05 &
17 &
50 \\
\hlx{+
}
678 $
3+
3$* &
\00 &
\06 &
16 &
100 \\
\hlx{+
}
679 4** &
\01 &
\07 &
16 &
175 \\
\hlx{+
}
680 $
4+
3$** &
\00 &
\08 &
15 &
275 \\
\hlx{+
}
681 5$^
4$* &
\01 &
\09 &
15 &
675 \\
\hlx{+
}
682 $
5+
3^
5$*&
\00 &
10 &
14 &
1100 \\
\hlx{+
}
683 6$^
5$* &
\01 &
10--
16 &
14 &
1400
688 \begin{monster
}[3]{Dinosaur, aquatic
}{
690 0--
30 \swimming 120--
180 &
692 AC7, T18--
12; bite (
1--
2d4) &
694 I1--
3, N, ML3--
6; nil \\
696 0--
60 \swimming 150--
240 &
698 AC7--
5, T11--
3; bite (
2d4--
4d8) &
700 I1--
3, N, ML6--
11; nil
\emph{or
} U, V \\
702 10--
60 \swimming 90--
150 &
704 AC4--
2, T14--
11; bite (
1d4--
2d8) &
706 I1--
3, N, ML7--
9; nil
}
707 20HD and larger can swallow on hit roll of
20; may contain treasure.
710 \begin{monster
}[3]{Dinosaur, land carnivore
}{
714 AC5--
4, T19--
15; claw ($
2 \times \textrm{0--
1}$), bite (
1d3--
2d4) &
716 I1--
3, N, ML6--
8; nil \\
720 AC6--
4, T13--
5; claw ($
2 \times \textrm{1d3--
2d6
}$), bite (
2d4--
5d8) &
722 I1--
3, N, ML9--
11; nil
\emph{or
} U, V \\
726 AC7--
6, T19--
13; bite (
1d3--
2d6) &
728 I1--
3, N, ML6--
8; nil
}
729 10HD and larger can hold on with bites causing automatic damage. \\
730 20HD can swallow on hit roll of
20; may contain treasure.
733 \begin{monster
}[4]{Dinosaur, land herbivore
}{
737 AC7, T19--
15; tail/bite (
1--
2d4) &
739 I1--
3, N, ML4--
6; nil \\
743 AC6--
5, T13--
9; tail (
1d4--
2d6)
\emph{or
} trample (
2d8--
3d6) &
745 I1--
3, N, ML5--
7; nil \\
749 AC3--$^-$
3, T13--
9; horn, bite, tail (
1d4--
2d6)
750 \emph{or
} trample (
2d8--
3d6) &
752 I1--
3, N, ML5--
7; nil \\
756 AC6--
5, T9--$^-$
3; tail (
2d8--
4d6)
\emph{or
} trample (
2d6--
10d10) &
758 I1--
3, N, ML6--
8; nil
}
759 May behave randomly (attack with tail, flee, trample). \\
760 Trampling: must SvDR or take damage (maybe twice for large creatures).
763 \begin{monster
}{Displacer beast
}{
765 6*(L), F6 ($+
2$), XP500 &
766 AC2, T14; tentacle ($
2 \times \d{2d4
}$),
767 bite (T12, D\,
1d6, if $hp
\le 6$) &
768 M, R(H,J,W);
1d4~(
1d4) &
770 Appears $
3'$ from actual position: attackers $-
2$ to hit (figured in AC).
773 \begin{monster
}[2]{Djinni, lesser*
}{
775 90 \flying 240 (
3\,
500\,cn); whirlwind
\flying 120 &
776 $
7 +
1$*(L), F14, XP1025 &
777 AC5, T13; fist (
2d8)
\emph{or
} whirlwind (
2d6) &
778 PM, R(D, any);
1~(
1) &
782 $
7 +
1$*(L), F14, XP1025 &
783 AC3, T13; strike (
2d8) &
784 PM, R(EA);
1d4~(
1d\%) &
785 I14, C, ML9; special
}
786 On home plane: immune to S1 and all water-based attacks;
787 detects invisible
120$'$ range. \\
788 Each three times per day:
\emph{create food and drink
} (as C7);
789 \emph{create metallic objects
} (up to
1000\,cn; dur.\ gold
1 day, iron
1
790 round);
\emph{create soft goods and wooden objects
} (up to
1000\,cn);
791 become
\emph{invisible
}; assume
\emph{gaseous form
}; form
\emph{whirlwind
};
792 create
\emph{illusion
} (visible and audible, until touched or dispelled, no
793 concentration required). \\
794 Change to whirlwind takes
5 rounds; whirlwind is $
70'
\times
795 (
10'
\textrm{--
}20')$ cone: damages all in path; creatures with up to
2HD
796 must SvDR or be swept aside. \\
797 Can carry
12\,
000\,cn for
3 turns (walking) or
1 turn (flying) but must
798 rest
1 turn afterwards.
801 \begin{monster
}{Djinni, greater (Pasha)**
}{
802 120 (
20\,
000\,cn)
\flying 360 (
10\,
000\,cn); whirlwind
\flying 240 &
803 15***(L), M30, XP4800 &
804 AC$^-$
2, T8; fist ($
2 \times \d{3d10
}$)
\emph{or
} whirlwind (
3d12) &
805 PM, VR(D, any);
1~(
1) &
807 Immune to S1 and all water-based attacks. \\
808 Regenerate
3\,hp per round. \\
809 As lesser Djinni powers, at will. \\
810 Enter/leave Ethereal plane (
1 round conc.). \\
811 Each once per day: grant
\emph{wish
};
\emph{cloudkill
};
\emph{water to
812 gas
};
\emph{weather control
}. \\
813 Change to whirlwind takes
1 round; whirlwind is $
120'
\times
814 (
10'
\textrm{--
}40')$ cone: damages all in path; creatures with up to
5HD
815 must SvDR or be swept aside.
818 \begin{monster
}{Dolphin
}{
821 AC5, T17; head~butt (
2d4) &
822 A(C10,M6), C(C),
0~(
1d20) &
824 Hold breath for
15 minutes. \\
825 Telepathy with other dolphins within
50 miles. \\
826 Underwater:
\emph{detect magic
}, range
360$'$.
829 \begin{monster
}{Doppelg\"anger
}{
832 AC5, T16; bite (
1d12) &
833 M(C6,M4), R(any);
1d6~(
1d6) &
835 Immune to
\emph{sleep
} and
\emph{charm
}. \\
836 Learns victim's knowledge (not spells) telepathically.
839 \begin{monster
}[3]{Dragon
}{
841 90 \flying 240 ($L
\times 1000$\,cn, $
\times 3$) &
843 $
\textrm{claw
} \times 2$, bite ($
\textrm{kick
} \times 2$, tail)
\emph{or
}
844 crush (
1 human);
\newline
845 Swoop: claw, pick up on
20 &
846 D(C10), R;
1d4~(
1d4) &
849 120 \flying 300 ($L
\times 1000$\,cn, $
\times 5$) &
851 $
\textrm{claw
} \times 2$, bite ($
\textrm{kick
} \times 2$, tail)
\emph{or
}
852 Swoop: $
\textrm{claw
} \times 2$, pick up on
18--
20 &
853 D(C10), R;
1d3~(
1d3) &
854 I12, $
\textrm{H
} \times 2$, I \\
856 90 \flying 240 ($L
\times 1000$\,cn, $
\times 10$) &
858 $
\textrm{claw
} \times 2$, bite ($
\textrm{kick
} \times 2$, $
\textrm{wing
}
859 \times 2$, tail)
\emph{or
}
860 Swoop: $
\textrm{claw
} \times 2$, bite, pick up on
16--
20 &
861 D(C10), R;
1d2~(
1d2) &
862 I15, $
\textrm{H
} \times 3$, $
\textrm{I
} \times 2$
}
864 \begin{tabular
}[C
]{\shade 2[\smash]c22
} \hlx*
{hv
}
865 \th{Colour
} &
\th{Size
} &
\th{Breath
} &
\c{\th{Volume
}} \\
\hlx{vhv
}
866 & S & & Cone: $
80'
\times (
2'$--$
30')$ \\
867 & L & Cold,
\emph{crystalize
}
868 & Cone: $
80'
\times (
2'$--$
40')$ \\
869 White
\nl Crystal
\nl\nl
870 & H & & Cone: $
80'
\times (
2'$--$
40')$ \\
\hlx{+
}
871 & S & & Line: $
60'
\times 5'$ \\
872 & L & Acid,
\emph{darkness
}
873 & Line: $
90'
\times 5'$ \\
874 Black
\nl Onyx
\nl\nl
875 & H & & Line: $
120'
\times 5'$ \\
\hlx{+
}
876 & S & & Cloud: $
50'
\times 40'
\times 30'$ \\
877 & L & Gas,
\emph{disease
}
878 & Cloud: $
50'
\times 40'
\times 30'$ \\
879 Green
\nl Jade
\nl\nl
880 & H & & Cloud: $
50'
\times 50'
\times 30'$ \\
\hlx{+
}
881 & S & & Line: $
100'
\times 5'$ \\
882 & L & Lightning,
\emph{vapourize
}
883 & Line: $
150'
\times 5'$ \\
884 Blue
\nl Sapphire
\nl\nl
885 & H & & Line: $
200'
\times 5'$ \\
\hlx{+
}
886 & S & & Cone: $
90'
\times (
2'$--$
30')$ \\
887 & L & Fire,
\emph{melt
}
888 & Cone: $
135'
\times (
2'$--$
30')$ \\
890 & H & & Cone: $
180'
\times (
2'$--$
30')$ \\
\hlx{+
}
891 & S & & Cone: $
90'
\times (
2'$--$
30')$
\nl
892 Cloud: $
50'
\times 40'
\times 30'$ \\
894 & L & Fire,
\emph{melt
} \nl gas,
\emph{disease
}
895 & Cone: $
135'
\times (
2'$--$
30')$
\nl
896 Cloud: $
50'
\times 40'
\times 30'$ \\
897 & H & & Cone: $
180'
\times (
2'$--$
30')$
\nl
898 Cloud: $
50'
\times 50'
\times 30'$ \\
905 \item[Crystalize
] All items turn to crystal; weapons shatter (
5 in
6)
906 when used -- cause minimum damage and destroyed;
\emph{stone to flesh
}
908 \item[Darkness
] Radius $
15'$, duration $L$ rounds; dragon can see
909 through; dispelled by
\emph{light
} or
\emph{dispel magic
}.
910 \item[Disease
] Nonmetal items rot away in
1d6 turns; victim unaffected
911 by
\emph{cure wounds
} or
\emph{heal
}, loses
1\,hp per turn; cured
912 by
\emph{cure disease
}.
913 \item[Vapourize
] Gaseous form for $L$ turns -- invisible and silent,
914 move $
60$; reversed by
\emph{dispel magic
}.
915 \item[Melt
] Paper destroyed immediately, leather in
1 round, other
916 nonmetal in
2 rounds, nonmagical metal in
3 rounds, magical items in $
4
917 +
\delta G$ rounds; magical items giving immunity to fire melt in
918 double time; immersion in water prevents.
921 \begin{tabular
}[C
]{\shade 2[\smash]cMrMlccMlMlrr
} \hlx*
{hv
}
922 \multicolumn{6}{c
}{} &
\multicolumn{2}{c
}{\th{Damage
}} \\
923 \th{Colour
} &
\th{Size
} &
\c{\th{AC
}} &
\c{\th{HD
}} &
\th{T
} &
924 \th{Save
} &
\c{\th{Claw
}} &
\c{\th{Bite
}} \\
\hlx{vhv
}
925 & S &
3 &
6 &
14 &
\0F6 &
\d{1d4
} &
\d{2d8
} \\
926 & L &
1 &
9 &
11 & F18 &
\d{1d6
} +
1 &
\d{2d8
} +
4 \\
927 White
\nl Crystal
\nl\nl
928 & H & -
1 &
12 &
\09 & F36 &
\d{1d8
} +
2 &
\d{2d8
} +
8 \\
\hlx{+
}
929 & S &
2 &
7 &
13 &
\0F7 &
\d{1d4
} +
1 &
\d{2d10
} \\
930 & L &
0 &
10+
3 &
10 & F21 &
\d{1d6
} +
2 &
\d{2d10
} +
4 \\
931 Black
\nl Onyx
\nl\nl
932 & H & -
2 &
14 &
\08 & F36 &
\d{1d8
} +
3 &
\d{2d10
} +
8 \\
\hlx{+
}
933 & S &
1 &
8 &
12 &
\0F8 &
\d{1d6
} &
\d{3d8
} \\
934 & L & -
1 &
12 &
\09 & F24 &
\d{1d8
} +
1 &
\d{3d8
} +
4 \\
935 Green
\nl Jade
\nl\nl
936 & H & -
3 &
16 &
\07 & F36 &
\d{1d10
} +
2 &
\d{3d8
} +
8 \\
\hlx{+
}
937 & S &
0 &
9 &
11 &
\0F9 &
\d{1d6
} +
1 &
\d{3d10
} \\
938 & L & -
2 &
13+
3 &
\08 & F27 &
\d{1d8
} +
2 &
\d{3d10
} +
4 \\
939 Blue
\nl Sapphire
\nl\nl
940 & H & -
4 &
18 &
\06 & F36 &
\d{1d10
} +
3 &
\d{3d10
} +
8 \\
\hlx{+
}
941 & S & -
1 &
10 &
10 & F10 &
\d{1d8
} &
\d{4d8
} \\
942 & L & -
3 &
15 &
\08 & F30 &
\d{1d10
} +
1 &
\d{4d8
} +
4 \\
944 & H & -
5 &
20 &
\05 & F36 &
\d{1d12
} +
2 &
\d{4d8
} +
8 \\
\hlx{+
}
945 & S & -
2 &
11 &
10 & F11 &
\d{2d4
} &
\d{6d6
} \\
946 & L & -
4 &
16+
3 &
\07 & F33 &
\d{3d4
} &
\d{6d6
} +
4 \\
947 Gold
\nl Amber
\nl\nl
948 & H & -
6 &
22 &
\04 & F36 &
\d{4d4
} &
\d{6d6
} +
8 \\
952 \begin{tabular
}[C
]{\shade lclcl
} \hlx*
{hv
}
953 \th{Colour
} &
\th{AL
} &
\th{Gemstone
} &
\th{AL
} &
\th{Habitat
}
955 White & N & Crystal & L & Cold \\
\hlx{+
}
956 Black & C & Onyx & N & Swamp, marsh \\
\hlx{+
}
957 Green & C & Jade & N & Jungle, woods\\
\hlx{+
}
958 Blue & N & Sapphire & L & Desert, open \\
\hlx{+
}
959 Red & C & Ruby & L & Hills, mountains
961 Gold & L & Amber & C & Any \\
\hlx*
{vh
}
965 \item[Kick
] SvPs or be knocked over; damage is penalty to save.
966 \item[Tail
] As for kick, but also disarmed.
967 \item[Wing
] Range is $
3L'$; SvPs or be stunned; damage is penalty to save.
968 \item[Crush
] SvDR or take damage; option to stay (and take damage) holding
969 edged weapon: $+
4$ to hit, double damage.
970 \item[Hover
] Use all six attacks; must land after hovering.
971 \item[Swoop
] Surprise
3 in
6; may pick up one victim per attack; caught
972 victim may attack at $-
2$, minimum damage; automatic damage each round;
973 bite at $-
2$ to hit to transfer from claw to mouth.
976 \begin{tabular
}[C
]{\shade 2[\smash]ccccccrr
} \hlx*
{hv
}
977 \multicolumn{2}{c
}{} &
978 \multicolumn{5}{c
}{\th{Spells by level
}} &
979 \multicolumn{2}{c
}{\th{Experience
}} \\
980 \th{Colour
} &
\c{\th{Size
}} &
981 \th{1} &
\th{2} &
\th{3} &
\th{4} &
\th{5} &
982 \c{\th{Normal
}} &
\c{\th{Spells
}}
984 & S &
1 &---&---&---&--- &
725 &
950 \\
985 & L &
4 &
2 &---&---&--- &
3\,
000 &
3\,
700 \\
986 White
\nl Crystal
\nl\nl
987 & H &
5 &
3 &
1 &---&--- &
4\,
750 &
5\,
625 \\
\hlx{+
}
988 & S &
4 &---&---&---&--- &
1\,
250 &
1\,
650 \\
989 & L &
5 &
3 &---&---&--- &
3\,
500 &
4\,
300 \\
990 Black
\nl Onyx
\nl\nl
991 & H &
5 &
4 &
3 &---&--- &
5\,
500 &
6\,
500 \\
\hlx{+
}
992 & S &
3 &
3 &---&---&--- &
1\,
750 &
2\,
300 \\
993 & L &
4 &
4 &
3 &---&--- &
3\,
875 &
4\,
750 \\
994 Green
\nl Jade
\nl\nl
995 & H &
5 &
5 &
4 &
3 &--- &
6\,
250 &
7\,
350 \\
\hlx{+
}
996 & S &
4 &
4 &---&---&--- &
2\,
300 &
3\,
000 \\
997 & L &
5 &
5 &
3 &---&--- &
4\,
500 &
5\,
500 \\
998 Blue
\nl Sapphire
\nl\nl
999 & H &
5 &
5 &
5 &
4 &--- &
7\,
525 &
8\,
875 \\
\hlx{+
}
1000 & S &
3 &
3 &
3 &---&--- &
2\,
500 &
3\,
250 \\
1001 & L &
5 &
4 &
3 &
2 &--- &
4\,
800 &
5\,
850 \\
1003 & H &
5 &
5 &
4 &
3 &
2 &
9\,
575 &
11\,
375 \\
\hlx{+
}
1004 & S &
4 &
4 &
4 &---&--- &
2\,
700 &
3\,
500 \\
1005 & L &
5 &
5 &
4 &
3 &--- &
5\,
450 &
6\,
600 \\
1006 Gold
\nl Amber
\nl\nl
1007 & H &
5 &
5 &
5 &
4 &
3 &
11\,
750 &
14\,
000 \\
1013 \begin{monster
}{Dragon turtle*
}{
1015 30*(L), F15, XP9000 &
1016 AC$^-$
2, T0; claw ($
2 \times \d{1d8
}$), bite ($
\d{1d6
} \times 10$) &
1019 Steam breath weapon, $
50'
\times 40'
\times 40'$.
1022 \begin{monster
}[4]{Drake
}{
1026 AC0, T17; claw ($
2 \times \d{1d2
}$), bite (
1d6) &
1027 D, R(any);
1d4~(
1d4) &
1028 I10, C, ML8; ($
\textrm{V
} \times 2$) E \\
1031 4***(M), M8, XP225 &
1032 AC0, T16; claw ($
2 \times \d{1d2
}$), bite (
1d8) &
1033 D, R(any);
1d4~(
1d4) &
1034 I10, C, ML8; ($
\textrm{V
} \times 2$) E \\
1037 5***(M), M10, XP550 &
1038 AC0, T15; claw ($
2 \times \d{1d2
}$), bite (
2d4) &
1039 D, R(any);
1d4~(
1d4) &
1040 I10, C, ML8; ($
\textrm{V
} \times 2$) E \\
1043 6$^
4$*(M), M12, XP1175 &
1044 AC0, T14; claw ($
2 \times \d{1d3
}$), bite ($
\d{1d8
} +
2$) &
1045 PM, VR(any);
1d4~(
1d4) &
1046 I0, C, ML8; special
}
1047 Abilities of T5 or better. \\
1048 Cannot pass
\emph{protection from evil
} effect. \\
1049 Mandrake change to human form. \\
1050 Wooddrake change to elf or human form. \\
1051 Colddrake change to dwarf or gnome form. \\
1052 Elemental drakes change to giant form (stone, cloud, fire, storm;
1--
4$'$
1053 shorter than usual); cannot throw rocks;
2d6 damage per hit.
1056 \begin{monster
}{Drolem***
}{
1057 120 \flying 240 (
20\,
000\,cn) &
1058 20$^
5$*(L), F10, XP11375 &
1059 AC$^-$
3, T5; claw ($
2 \times \d{2d6
}$), bite ($
\d{1d20
} +
10$) &
1060 EC, VR(any);
1~(
1) &
1062 Immune to
\emph{charm
},
\emph{hold
},
\emph{sleep
}, mind-affecting spells,
1063 fire, cold and gases, and S1--
4. \\
1064 See invisible, range
60$'$.
1067 \begin{monster
}{Dryad
}{
1071 H(D10,M4), R(W);
0~(
1d6) &
1073 Can
\emph{charm
} at will, $-
2$ to save. \\
1074 Dies if home tree killed, or if further than
240$'$ from it more than
1
1078 \begin{monster
}{Dwarf
}{
1082 H, C(H,M);
1d6~(
5d8) &
1083 I10, L/N, ML8/
10; (Q, S) G
}
1084 Infravision $
60'$. \\
1085 For each
20 dwarves,
3--
8 level leader -- raises morale to
10.
1088 \begin{monster
}[2]{Efreeti, lesser*
}{
1090 90 \flying 240 (
5\,
000\,cn) &
1091 10*(L), F15, XP1750 &
1092 AC5, T10; fist (
2d8,
3d8 as pillar) &
1093 PM, R(D, any);
1~(
1) &
1094 I14, C, ML12; nil \\
1097 10*(L), F15, XP1750 &
1098 AC1, T10; strike (
2d8) &
1099 PM, R(EF);
1d4~(
1d\%) &
1100 I14, C, ML8; special
}
1102 On home plane: immune to S1 and all earth-based attacks;
1103 detects invisible
120$'$ range. \\
1104 Each three times per day:
\emph{create food and drink
} (as C7);
1105 \emph{create metallic objects
} (up to
1000\,cn; dur.\ gold
1 day, iron
1
1106 round);
\emph{create soft goods and wooden objects
} (up to
1000\,cn);
1107 become
\emph{invisible
}; cast
\emph{wall of fire
}; form
\emph{pillar of
1108 flame
}; create
\emph{illusion
} (visible and audible, until touched or
1109 dispelled, no concentration required). \\
1110 The
\emph{pillar of flame
} ignites items within
5$'$; lasts for
1112 Serves for
101~days (summoned by
\emph{create magical monsters
}, bound by
1116 \begin{monster
}{Efreeti, greater (Amir)**
}{
1117 120 (
20\,
000\,cn)
\flying 360 (
10\,
000\,cn) &
1118 20***(L), M36, XP7775 &
1119 AC$^-$
2, T5; fist ($
2 \times \d{3d10
}$, $
2 \times (
\d{3d10
} +
\d{2d8
})$
1121 PM, VR(D, any);
1~(
1) &
1123 Immune to S1 and all earth-based attacks. \\
1124 Regenerate
2\,hp per round. \\
1125 As lesser Efreeti powers, at will. \\
1126 Enter/leave Ethereal plane (
1 round conc.). \\
1127 Each once per day: grant
\emph{wish
};
\emph{fireball
};
\emph{explosive
1128 cloud
} (all as M20). \\
1129 The
\emph{pillar of flame
} ignites items within
15$'$; lasts
1133 \begin{monster
}[4]{Elemental*
}{
1142 12(L), F12, XP1250 &
1148 16(L), F16, XP1850 &
1149 AC$^-$
2, T7; (
3d8) &
1156 PM, C(E);
1d6~(
1d\%) &
1159 \item[Prime plane
] Cannot pass
\emph{protection from evil
} effect. \\
1160 Double damage from dominant element (SvS for normal); minimal damage from
1162 \item[Home plane
] Reactions $-
1$ to visitors ($+
1$ in elemental form). \\
1163 May be cleric or magic-user if
9\,HD or more.
1166 \begin{tabular
}[C
]{\shade cMrMrr@
{d
}lr | cMrMrr@
{d
}lr
} \hlx*
{hv
}
1167 \th{HD
} &
\th{AC
} &
\th{T
} &
\multicolumn{2}{c
}{\th{D
}} &
\th{XP
} &
1168 \th{HD
} &
\th{AC
} &
\th{T
} &
\multicolumn{2}{c
}{\th{D
}} &
\th{XP
}
1170 \01 &
5 &
19 &
1&
2 &
10 &
17 & -
3 &
7 &
3&
10 &
2\,
000 \\
\hlx{+
}
1171 \02 &
5 &
18 &
1&
2 &
20 &
18 & -
3 &
6 &
3&
10 &
2\,
125 \\
\hlx{+
}
1172 \03 &
4 &
17 &
1&
4 &
30 &
19 & -
4 &
6 &
4&
8 &
2\,
250 \\
\hlx{+
}
1173 \04 &
4 &
16 &
1&
4 &
75 &
20 & -
4 &
5 &
4&
8 &
2\,
375 \\
\hlx{+
}
1174 \05 &
3 &
15 &
1&
6 &
175 &
21 & -
5 &
5 &
5&
8 &
2\,
500 \\
\hlx{+
}
1175 \06 &
3 &
14 &
1&
6 &
275 &
22 & -
5 &
4 &
5&
8 &
2\,
750 \\
\hlx{+
}
1176 \07 &
2 &
13 &
1&
8 &
450 &
23 & -
6 &
4 &
6&
8 &
3\,
000 \\
\hlx{+
}
1177 \08 &
2 &
12 &
1&
8 &
650 &
24 & -
6 &
3 &
6&
8 &
3\,
250 \\
\hlx{+
}
1178 \09 &
1 &
11 &
2&
6 &
900 &
25 & -
7 &
3 &
7&
8 &
3\,
500 \\
\hlx{+
}
1179 10 &
1 &
10 &
2&
6 &
1\,
000 &
26 & -
7 &
2 &
7&
8 &
3\,
750 \\
\hlx{+
}
1180 11 &
0 &
10 &
2&
8 &
1\,
100 &
27 & -
8 &
2 &
8&
8 &
4\,
000 \\
\hlx{+
}
1181 12 &
0 &
9 &
2&
8 &
1\,
250 &
28 & -
8 &
1 &
8&
8 &
4\,
250 \\
\hlx{+
}
1182 13 & -
1 &
9 &
2&
10 &
1\,
350 &
29 & -
9 &
1 &
9&
8 &
4\,
500 \\
\hlx{+
}
1183 14 & -
1 &
8 &
2&
10 &
1\,
500 &
30 & -
9 &
0 &
9&
8 &
4\,
750 \\
\hlx{+
}
1184 15 & -
2 &
8 &
3&
8 &
1\,
650 &
31 & -
10 &
0 &
10&
8 &
5\,
000 \\
\hlx{+
}
1185 16 & -
2 &
7 &
3&
8 &
1\,
850 &
32 & -
10 & -
1 &
10&
8 &
5\,
250 \\
\hlx*
{vh
}
1188 \begin{tabular
}[C
]{\shade lll>
{\raggedright}p
{5pc
}} \hlx*
{hv
}
1189 \th{Element
} &
\th{Movement
} &
\th{Size
}
1190 &
\th{Extra damage (
1d8)
} \\
\hlx{vhv
}
1192 &
\flying 360 ($L
\times 500$\,cn)
1193 & $
2L'
\times L/
2'
\phi$
1194 & Flying opponents \\
\hlx{+
}
1196 &
60 ($L
\times 500$\,cn)
1197 & $L'
\times L'
\phi$
1198 & Opponents ground \\
\hlx{+
}
1200 &
120 ($L
\times 500$\,cn)
1201 & $L'
\times L'
\phi$
1202 & Opponents with cold-based attacks \\
\hlx{+
}
1204 &
60 \swimming 180 ($L
\times 500$\,cn)
1205 & $L/
2'
\times 2L'
\phi$
1206 & Opponents in water \\
\hlx*
{vh
}
1210 \begin{monster
}{Elemental ruler****
}{
1212 $L$***(L), F36, XP$
28500 +
1000(L -
41)$ &
1213 T$^-$
3; see table below &
1214 PM, VR(E);
1d6~(
1d6) &
1215 I15, L/N, ML11; varies
}
1216 \begin{tabular
}[C
]{\shade cMrMl
} \hlx*
{hv
}
1217 \th{HD
} &
\th{AC
} &
\th{Damage
} \\
\hlx{vhv
}
1218 41--
48 & -
11 &
2 \times \d{8d12
} \\
\hlx{+
}
1219 49--
56 & -
12 &
2 \times \d{9d12
} \\
\hlx{+
}
1220 41--
64 & -
13 &
2 \times \d{10d12
} \\
\hlx{+
}
1221 41--
72 & -
14 &
2 \times \d{11d12
} \\
\hlx{+
}
1222 41--
80 & -
15 &
2 \times \d{12d12
} \\
\hlx*
{vh
}
1224 Immune to S1--
5,
\emph{charm
},
\emph{hold
} and other mental attacks,
1225 \emph{illusions
} and any instant-death effect. \\
1226 If hit, victim must SvDR or be crushed (each carried item $
95 -
5\delta
1227 G$\% chance of being destroyed).
1230 \begin{monster
}[2]{Elephant
}{
1232 120 (
9\,
000\,cn, $
\times 3$) &
1234 AC5, T11; tusk ($
2 \times \d{2d4
}$)
\emph{or
} trample (
4d8) &
1235 A, R(O,W);
0~(
1d20) &
1236 I2, N, ML8; $
\d{1d6
} \times 100$\,gp per tusk \\
1238 120 (
7\,
500\,cn, $
\times 3$) &
1240 AC3, T7; tusk ($
2 \times \d{2d6
}$)
\emph{or
} trample (
4d8) &
1242 I2, N, ML8; $
\d{2d4
} \times 100$\,gp per tusk
}
1243 Initial charge causes double tusk damage.
1246 \begin{monster
}{Elf
}{
1250 H, R(C,W);
1d4~(
2d24) &
1251 I13, L/N, ML8/
10; (S, T) E
}
1252 Immune to ghoul paralysis. \\
1253 Infravision $
60'$. \\
1254 One first-level magic-user spell each. \\
1255 For each
15 elves, one is a leader of level $
\d{1d6
} +
1$; he raises morale
1259 \begin{monster
}{F
\ae rie
}{
1261 $
1 +
1$*(S), E1, XP19 &
1263 H, R(any);
1d6~($
\d{5d8
} +
20$) &
1265 Always invisible; see invisible easily. \\
1266 At will:
\emph{gaseous form
};
\emph{create fog
} ($
10'$ cube),
1267 \emph{condense fog
} (causes drizzle),
\emph{summon breeze
} (blows out
1268 candles, open flames flicker, flying movement increases to
360).
1271 \begin{monster
}{Ferret, giant
}{
1273 $
1 +
1$(S), F1, XP15 &
1274 AC5, T18; bite (
1d8) &
1275 GA, C(V,W);
1d8~(
1d12) &
1279 \begin{monster
}[3]{Fish, giant
}{
1283 AC7, T18; bite (
1d6) &
1284 GA, C(C,R);
0~(
2d4) &
1288 $
5 +
5$*(L), F3, XP400 &
1289 AC7, T18; spine ($
4 \times ($
1d4, poison$)$) &
1290 GA, C(C,R);
0~(
2d4) &
1294 $
10 +
2$*(L), F5, XP1900 &
1295 AC7, T10; bite (
2d10) &
1296 GA, C(C,R);
0~(
2d4) &
1298 Sturgeon swallows on hit of
18--
20:
2d6\,hp damage per round, SvDR or
1302 \begin{monster
}[4]{Gargantua
}{
1303 \h Carrion crawler &
1305 25*(L), F13; XP6500 &
1306 AC3, T3; tentacle ($
8 \times (
\d{1d4
} +
1$, paralysis$)$) &
1307 GL, VR(R,V);
1~(
1) &
1308 I0, N, ML11; $
\textrm{B
} \times 4$ \\
1310 180 \flying 300 (
16\,
000\,cn) &
1311 32**(L), F32; XP10000 &
1312 AC1, T$^-$
1; claw ($
2 \times \d{4d3
}$), bite (
4d6), horn (
4d4) &
1313 GC, VR(R,V);
1~(
1) &
1314 I5, C, ML11; $
\textrm{C
} \times 4$ \\
1317 51**(L), F36; XP29000 &
1318 AC4, T$^-$
3; claw ($
2 \times \d{4d6
}$), bite (
4d10) &
1319 GM, VR(V,any);
1~(
1) &
1320 I6, C, ML11; $
\textrm{D
} \times 4$ \\
1322 $
\times 2$ ($
\textrm{load
} \times 8$) &
1323 $
8L$, F$
8L$ or F$
4L$ &
1324 AC; $
4 \times \textrm{dmg
}$ &
1326 ML11; $
4 \times \textrm{treasure
}$
}
1327 Regeneration is four times normal rate.
1330 \begin{monster
}{Gargoyle*
}{
1331 90 \flying 150 (
2\,
000\,cn) &
1333 AC5, T15; claw ($
2 \times \d{1d3
}$), bite (
1d6), horn (
1d4) &
1334 C, VR(R,V);
1d6~(
1d4) &
1338 \begin{monster
}{Gelatinous cube
}{
1341 AC8, T16; (
2d4, paralysis) &
1342 M, C(R,V);
1~(
1d4) &
1344 Immune to cold and lightning. \\
1345 Paralysis lasts for
2d4 turns.
1348 \begin{monster
}{Ghoul
}{
1351 AC6, T18; claw ($
2 \times \d{1d3
}$), bite (
1d3) -- any hit paralyzes &
1352 U, C(R,V);
1d6~(
2d8) &
1354 Paralysis lasts for
2d4 turns.
1357 \begin{monster
}[4]{Giant
}{
1361 AC4, T12; weapon (
2d8) &
1362 GH(C8,M6), C(H,M);
1d4~(
1d4) &
1363 I7, C, ML8; E,
5000\,gp \\
1367 AC4, T11; weapon (
3d6) &
1368 GH(C8,M6), C(V);
1d2~(
1d6) &
1369 I10, N, ML9; E,
5000\,gp \\
1372 $
10 +
1$*(L), F10, XP1900 &
1373 AC4, T10; weapon (
4d6) &
1374 GH(C8,M6), C(A);
1d2~(
1d4) &
1375 I14, C, ML9; E,
5000\,gp \\
1378 $
11 +
2$*(L), F8, XP2125 &
1379 AC4, T9; weapon (
5d6) &
1380 GH(C8,M6), C(M);
1d2~(
1d3) &
1381 I13, C, ML9; E,
5000\,gp
1385 13*(L), F13, XP2300 &
1386 AC4, T9; weapon (
6d6) &
1387 GH (C10,M10), C(M,cloud);
1d2~(
1d3) &
1388 I16, N, ML10; E,
5000\,gp \\
1391 15**(L), F15, XP3750 &
1392 AC2, T8; weapon (
8d6) &
1393 GH (C10,M10), C(C,M);
1~(
1d3) &
1394 I18, L, ML10; E,
5000\,gp \\
1398 AC0, T9--
5; weapon (
5d10) &
1399 GH, C(M);
1d4~(
1d20) &
1400 I11(C8,M6), N, ML9; E,
5000\,gp \\
1404 AC0, T11--
8; weapon (
4d10) &
1405 GH(C8,M6), C(C);
1d2~(
1d20) &
1406 I12, N, ML10; E,
5000\,gp
}
1409 \item[Stone
] 50\% chance of
1d4 cave bears as guards.
1410 \item[Frost
] 3d6 polar bears (
20\%) or
6d6 wolves (
80\%) as guards.
1411 \item[Fire
] Immune to fire attacks. \\
1412 1d3 hydr
\ae\ (
20\%) or
3d6 hellhounds (
80\%) as guards.
1413 \item[Cloud
] Surprised only
1 in
6. \\
1414 1d6 small rocs or
6d6 dire wolves as guards.
1415 \item[Storm
] Immune to lightning. \\
1416 Create thunderstorms in
1 turn, then throw one lightning
1417 bolt every
5 rounds; damage is remaining hp, SvS for half. \\
1418 2d4 gryphons or
3d6 giant crabs as guards.
1419 \item[Sea
] Breathe water; hold breath for
1 turn on land. \\
1420 Create current (underwater cone $
50'
\times 30'$; surface wave $
120'
1421 \times 60'$): those within area shoved $
60'$ away, SvDR or stunned for
1422 1d6 rounds;
2d6 hull points of damage to ships.
1425 \begin{tabular
}[C
]{\shade lMccc
} \hlx*
{hv
}
1426 \th{Type
} &
\th{Height
} &
\th{Rock range
} &
\th{Damage
} \\
\hlx{vhv
}
1427 Hill &
12' &
30/
60/
100 &
3d6 \\
\hlx{+
}
1428 Stone &
14' &
100/
200/
300 &
3d6 \\
\hlx{+
}
1429 Frost &
18' &
60/
130/
200 &
3d6 \\
\hlx{+
}
1430 Fire &
16' &
60/
130/
200 &
3d6 \\
\hlx{+
}
1431 Cloud &
20' &
60/
130/
200 &
3d6 \\
\hlx{+
}
1432 Storm &
22' &
150/
300/
450 &
3d6 \\
\hlx{+
}
1433 Mountain & L' &
100/
200/
400 &
4d6 \\
\hlx{+
}
1434 Sea & L +
6' & --- & --- \\
\hlx*
{vh
}
1438 \begin{monster
}{Gnoll
}{
1441 AC5, T18; weapon ($
\delta S = +
1$) &
1442 H(C6,M4), C(H,M);
1d6~(
3d6) &
1444 For each
20, one leader (
3HD,
16\,hp).
1447 \begin{monster
}{Gnome
}{
1451 H(C12,M12), C(V,O);
1d8~(
5d8) &
1452 I11, L/N, ML8/
10; (P) C
}
1454 Infravision $
90'$ range. \\
1455 For each
20, one leader (
2HD,
11\,hp, T18, XP20). \\
1456 Chieftain:
4HD,
18\,hp, T16, XP75, $
\delta S = +
1$,
1d6 bodyguards (
3HD,
1457 $
\d{1d4
} +
9$\,hp, T17, XP30).
1460 \begin{monster
}{Goblin
}{
1462 $
1 -
1$(S), NM, XP5 &
1464 H(C8,M6), C(H,M,V,W);
2d8~(
6d10) &
1465 I9, C, ML7/
9; (R) C
}
1466 Infravision $
90'$ range. \\
1467 In daylight, $-
1$ to hit. \\
1468 20\% chance:
1 in
4 rides a dire wolf. \\
1469 King:
3HD,
11\,hp, T17, XP30, $
\delta S = +
1$,
2d6 bodyguards (
2HD,
1470 2d6\,hp, T18, XP20); no penalty in daylight.
1473 \begin{monster
}[3]{Golem*
}{
1476 $
2 +
2$(S), F1, XP35 &
1477 AC7, T17; fist (
1d8) &
1483 AC2, T14; weapon (
4 attacks) &
1489 AC3, T17; weapon
\emph{or
} fist (
2d4) &
1496 AC9, T12; hug (
2d6) &
1501 10*(L), F5, XP1750 &
1502 AC6, T10; claw ($
2 \times \d{2d6
}$), bite (
2d10) &
1507 20**(L), F10, XP5975 &
1508 AC0, T5; fist (
4d10) &
1512 \item[Wood
] Immune to cold, and all missiles. \\
1513 $-
1$ on initiative. \\
1514 $-
2$ on save, $+
1$ damage per die, against fire.
1515 \item[Bone
] Immune to fire, cold and electricity.
1516 \item[Mud
] Holds on when it hits, causing automatic damage in
1518 \item[Amber
] Resemble giant cat. Excellent tracking; detect
1519 invisible within $
60'$.
1520 \item[Bronze
] $
16'$ tall. \\
1521 Only
3d10 damage against fire-resistant opponents. \\
1522 When hit with edged weapon, opponent SvDR or takes
2d6 damage from
1523 spurting molten bronze.
1527 \begin{monster
}[2]{Gorgon
}{
1531 AC2, T12; horn (
2d6)
\emph{or
} breath (petrification) &
1532 M, VR(H,O);
1d2~(
1d4) &
1537 AC2, T16; horn (
1d4)
\emph{or
} breath (petrification) &
1538 PM, VR(EE);
1d8~(
3d12) &
1540 Immune to petrification. \\
1541 Breath is cloud $
60'
\times 10'
\times 10'$.
1544 \begin{monster
}{Grab grass
}{
1546 1 per $
5'$ square (M), NM, XP10 &
1550 Chance to break free is $
\max(S -
11,
1)$ in
12.
1553 \begin{monster
}{Grey ooze
}{
1556 AC8, T17; acid (
2d8) &
1557 L, C(R,V);
1d4~(
1d4) &
1559 Immune to cold and fire. \\
1560 Acid dissolves normal weapons and armour in
1 round, magical items in
1
1562 Continuous damage after first hit.
1565 \begin{monster
}{Green slime
}{
1568 Always hit, T18; slime &
1570 I0, N, ML7; (P, S) B
}
1571 Only harmed by fire and cold. \\
1572 Dissolves leather and cloth immediately, wood and metal in
6 rounds. \\
1573 Turns flesh to green slime; must be burnt off, or removed with
\emph{cure
1574 disease
}. If not removed, victim transforms completely after $
\d{1d4
} +
1575 6$ rounds. Burning does half damage to the slime and half to the victim.
1578 \begin{monster
}{Gremlin
}{
1581 AC7; chaotic aura $
20'$ radius &
1582 M, R(any);
1d6~(
1d6) &
1584 Missed attack must roll for attacking self; caster of spells must SvS or
1585 spell affects caster.
1588 \begin{monster
}{Gryphon
}{
1589 120 \flying 360 (
3\,
500\,cn, $
\times 5$) &
1591 AC5, T13; claw ($
2 \times \d{1d4
}$), bite (
2d8) &
1594 Within $
120'$ of a horse, make ML check or attack it.
1597 \begin{monster
}[2]{Hag
}{
1600 11$^
5$*--
20$^
6$*(M), C$L$ &
1601 AC4, T10--
5; claw ($
2 \times (
\d{2d4
}$, poison$)$) &
1606 8***(M), F8, XP2300 &
1607 AC4, T12; dagger (
1d6)
\emph{or
} touch (
1ED:Wt, disease) &
1610 Control undead as if $
\textrm{HD
} =
2L$. \\
1611 Black hags cast spells as C$L$. \\
1612 Sea hag: if seen or within $
10'$, SvS at $-
6$ or flee for $
\d{1d20
} +
5$
1616 \begin{monster
}{Halfling
}{
1618 $
1 -
1$(S), H1, XP5 &
1620 H, C(H,O);
3d6~(
5d8) &
1621 I11, L, ML8/
10; (P, S) B
}
1622 $+
1$ to hit with missiles. \\
1623 $+
2$ AC bonus against size-L opponents. \\
1624 90\% hiding in woods. \\
1625 For each
10, leader (
2HD). \\
1626 Shire: sherriff (
2--
7HD),
5d4 guards (
2HD).
1629 \begin{monster
}{Harpy
}{
1632 AC7, T17; claw ($
2 \times \d{1d4
}$)
\emph{or
} weapon &
1633 M(C6,M4), R(H,M);
1d6~(
2d4) &
1635 Singing: hearers SvS or are
\emph{charmed
}.
1638 \begin{monster
}[3]{Haunt**
}{
1641 13$^
4$*(M), ---, XP5150 &
1642 AC$^-
3$, T9; touch (age $
\d{1d4
} \times 10$ years) &
1644 I12, C, ML9; E, N, O \\
1647 14$^
4$*(M), ---, XP5500 &
1648 AC$^-
2$, T8; touch (age $
\d{1d4
} \times 10$ years) &
1650 I14, any, ML10; E, N, O \\
1653 12$^
4$*(M), ---, XP4750 &
1654 AC$^-
3$, T9; missiles ($
2 \times {}$
1--
3d6, age
10 years) &
1656 I13, C, ML11; E, N, O
}
1657 Immune to all spells except those affecting evil. \\
1658 Avoid sunlight and magical light. \\
1659 Ectoplasmic net: completed after
3 rounds, $
10'$ radius around haunt; those
1660 within must SvS or be pulled into the Ethereal plane, where they are
1662 Gaze: range $
60'$, usable with other attacks, SvS or be paralyzed for
2d4
1664 Turning: haunt SvS to avoid destruction (only Turned instead).
1665 %% change from official rules, which are nonsensical
1667 \item[Banshee
] Wail: range $
60'$; SvDR or die if in range, otherwise check
1669 \item[Ghost
] Once per turn:
\emph{magic jar
} (range $
30'$).
1670 \item[Poltergeist
] Invisible.
1674 \begin{monster
}{Headsman (and thug)
}{
1676 1**--
12$^
6$(M), T$L$, XP see table &
1677 AC4 or better, T as thief; weapon &
1678 H, R(settled);
1d6~(
2d12) &
1679 I12, N, ML7+; (U, V), F
}
1680 90\% undetectable in disguise at $L
\ge 6$.
1681 \emph{Thugs:
} As thief of same level. \\
1682 Preparations for surprise allows surprise
3 in
6 and assassination
1683 $(
10 + L -
\max(L',
9))$ in
20.
1684 \begin{tabular
}[C
]{\shade ccr|ccr|ccr
} \hlx*
{hv
}
1685 \th{HD
} &
\th{*
} &
\th{XP
} &
1686 \th{HD
} &
\th{*
} &
\th{XP
} &
1687 \th{HD
} &
\th{*
} &
\th{XP
} \\
\hlx{vhv
}
1688 \01 &
2 &
16 &
\05 &
2 &
425 &
\09 &
4 &
3\,
700 \\
\hlx{+
}
1689 \02 &
2 &
30 &
\06 &
3 &
950 &
10 &
5 &
4\,
750 \\
\hlx{+
}
1690 \03 &
2 &
65 &
\07 &
3 &
1\,
650 &
11 &
5 &
5\,
100 \\
\hlx{+
}
1691 \04 &
2 &
175 &
\08 &
4 &
2\,
850 &
12 &
6 &
6\,
500 \\
\hlx*
{vh
}
1695 \begin{monster
}{Helion*
}{
1698 AC1, T11; grasp (
2d8 per round) &
1699 PM, VR(EF),
1d4~(
2d20) &
1700 I14, L, ML9; special
}
1701 Immune to poison, S1--
2 and attacks based on earth. \\
1702 At will:
\emph{detect invisible
}. \\
1703 Each
3 times per day:
\emph{detect magic
},
\emph{dispel magic
},
\emph{wall
1704 of fire
},
\emph{earth to fire
}. \\
1705 Complete control over fire.
1708 \begin{monster
}{Hellhound
}{
1709 120 ($L
\times 250$\,cn, $
\times 2$ if $L
\ge 6$) &
1710 3**--
7**(M), F$L$, XP65/
175/
425/
725/
1250 &
1711 AC4, T17--
13; bite (
1d6) or breath ($L$d6) &
1712 M, R(M,V);
2d4~(
2d4) &
1714 Immune to normal fire. \\
1715 Detect invisible (
75\% chance, $
60'$ range). \\
1716 Breath: SvDB for half damage.
1719 \begin{monster
}{Hippogriff
}{
1720 180 \flying 360 (
3\,
000\,cn) &
1721 $
3 +
1$(L), F2, XP50 &
1722 AC5, T16; claw ($
2 \times \d{1d6
}$), bite (
1d10) &
1725 Morale check when sighting pegasi, or attack.
1728 \begin{monster
}{Hobgoblin
}{
1730 $
1 +
1$(M), F1, XP15 &
1732 H(C8,M6), C(H,M,W);
1d6~(
4d6) &
1733 I10, C, ML8/
10; (Q) D
}
1734 Infravision $
60'$ range. \\
1735 King:
5HD, T15,
22\,hp, $
\delta S = +
2$, XP175,
1d4 bodyguards (
4HD, T16,
1739 \begin{monster
}{Horde
}{
1741 3*--
21*(S--L), fails saves, XP see table &
1742 AC3; bite, see table &
1743 PM, VR(EE);
2d4~($
\d{1d\%
} \times 10$) &
1744 I13, L, ML12; special
}
1745 \emph{ESP
} and
\emph{telekinesis
} (up to
2\,
000\,cn) at will.
1746 \begin{tabular
}[C
]{\shade cclr|cclr
} \hlx*
{hv
}
1747 \th{HD
} &
\th{T
} &
\th{Dmg
} &
\th{XP
} &
1748 \th{HD
} &
\th{T
} &
\th{Dmg
} &
\th{XP
}
1750 \03* &
17 &
1d6 &
50 &
13* &
\09 &
3d6 &
2\,
300 \\
\hlx{+
}
1751 \04* &
16 &
1d6 &
125 &
14* &
\08 &
3d6 &
2\,
500 \\
\hlx{+
}
1752 \05* &
15 &
1d8 &
300 &
15* &
\08 &
3d6 &
2\,
700 \\
\hlx{+
}
1753 \06* &
14 &
1d8 &
500 &
16* &
\07 &
3d6 &
2\,
950 \\
\hlx{+
}
1754 \07* &
13 &
1d10 &
850 &
17* &
\07 &
4d6 &
3\,
150 \\
\hlx{+
}
1755 \08* &
12 &
1d10 &
1\,
200 &
18* &
\06 &
4d6 &
3\,
475 \\
\hlx{+
}
1756 \09* &
11 &
2d6 &
1\,
600 &
19* &
\06 &
4d6 &
3\,
800 \\
\hlx{+
}
1757 10* &
10 &
2d6 &
1\,
750 &
20* &
\05 &
4d6 &
4\,
175 \\
\hlx{+
}
1758 11* &
10 &
2d8 &
1\,
900 &
21* &
\05 &
1d6 &
4\,
500 \\
\hlx{+
}
1759 12* &
\09 &
2d8 &
2\,
125 & &
\0 & & \\
\hlx*
{vh
}
1763 \begin{monster
}[4]{Horse
}{
1767 AC7, T18; hoof ($
2 \times \d{1d4
}$) &
1768 A, C(O);
0~($
\d{1d10
} \times 10$) &
1773 AC7, T17; hoof ($
2 \times \d{1d6
}$) &
1779 AC7, T17; bite (
1d3) &
1785 AC7, T18; hoof ($
2 \times \d{1d4
}$) &
1786 A, C(O);
0~($
\d{1d10
} \times 5$) &
1790 \begin{monster
}{Hsiao (Guardian owl)
}{
1791 90 \flying 210 ($L
\times 250$\,cn) &
1792 4**--
15$^
4$*(L), C$L$, XP see table &
1793 AC5, T see table; claw ($
2 \times \d{1d6
}$), beak (
1d4) &
1794 M, R(W);
1d4~(
1d20) &
1796 Act as clerics, C$L$.
1797 \begin{tabular
}[C
]{\shade cccr|cccr|cccr
} \hlx*
{hv
}
1798 \th{HD
} &
\th{*
} &
\th{T
} &
\th{XP
} &
1799 \th{HD
} &
\th{*
} &
\th{T
} &
\th{XP
} &
1800 \th{HD
} &
\th{*
} &
\th{T
} &
\th{XP
} \\
\hlx{vhv
}
1801 \04 &
2 &
16 &
175 &
1802 \08 &
3 &
12 &
2\,
300 &
1803 12 &
4 &
\09 &
4\,
750 \\
\hlx{+
}
1804 \05 &
2 &
15 &
425 &
1805 \09 &
3 &
11 &
3\,
000 &
1806 13 &
4 &
\09 &
5\,
150 \\
\hlx{+
}
1807 \06 &
3 &
14 &
950 &
1808 10 &
4 &
10 &
4\,
000 &
1809 14 &
4 &
\08 &
5\,
500 \\
\hlx{+
}
1810 \07 &
3 &
13 &
1\,
650 &
1811 11 &
4 &
10 &
4\,
300 &
1812 15 &
4 &
\08 &
5\,
870 \\
\hlx*
{vh
}
1816 \begin{monster
}{Hydra
}{
1817 120 (
\swimming 90 \flying 180) &
1818 5--
12(L;
1 per head,
8\,hp each), F$L$, XP see table &
1819 AC5, T see table; bite ($L
\times \d{1d10
}$) &
1820 M, R(swamp,C,M);
1~(
1) &
1822 May regenerate
3\,hp per round except fire damage. \\
1823 If flying, swoop with up to three heads.
1824 \begin{tabular
}[C
]{\shade ccrr|ccrr
} \hlx*
{hv
}
1825 \multicolumn{2}{c
}{} &
1826 \multicolumn{2}{c|
}{\th{XP
}} &
1827 \multicolumn{2}{c
}{} &
1828 \multicolumn{2}{c
}{\th{XP
}} \\
1829 \th{HD
} &
\th{T
} &
\th{Normal
} &
\th{Regen
} &
1830 \th{HD
} &
\th{T
} &
\th{Normal
} &
\th{Regen
} \\
\hlx{vhv
}
1831 \05 &
15 &
175 &
300 &
\09 &
11 &
900 &
1\,
600 \\
\hlx{+
}
1832 \06 &
14 &
275 &
500 &
10 &
10 &
1\,
000 &
1\,
750 \\
\hlx{+
}
1833 \07 &
13 &
450 &
850 &
11 &
10 &
1\,
100 &
1\,
900 \\
\hlx{+
}
1834 \08 &
12 &
650 &
1\,
200 &
12 &
\09 &
1\,
250 &
2\,
125 \\
\hlx*
{vh
}
1838 \begin{monster
}{Hydrax*
}{
1840 5**--
12**(L), F$
2L$; XP see table &
1841 AC2, T see table; claw ($
2 \times \d{1d10
}$) &
1843 I9, L, ML9; special
}
1844 Immune to S1--
2 and fire. \\
1845 At will:
\emph{detect invisible
}. \\
1846 Three times per day (as M9):
\emph{detect magic
},
\emph{web
},
\emph{dispel
1847 magic
},
\emph{ice storm/wall
},
\emph{water to ice
}.
1848 \begin{tabular
}[C
]{\shade ccr|ccr
} \hlx*
{hv
}
1849 \th{HD
} &
\th{T
} &
\th{XP
} &
1850 \th{HD
} &
\th{T
} &
\th{XP
} \\
\hlx{vhv
}
1851 \05 &
15 &
425 &
\09 &
11 &
2\,
300 \\
\hlx{+
}
1852 \06 &
14 &
725 &
10 &
10 &
2\,
500 \\
\hlx{+
}
1853 \07 &
13 &
1\,
250 &
11 &
10 &
2\,
700 \\
\hlx{+
}
1854 \08 &
12 &
1\,
750 &
12 &
\09 &
3\,
000 \\
\hlx*
{vh
}
1858 \begin{monster
}{Insect swarm
}{
1860 2*--
4*(S), NM, XP25/
50/
125 &
1861 AC7; area effect -- if armoured (or $
\textrm{AC
} \le 5$),
2\,hp per
1862 round, otherwise
4\,hp per round &
1863 L, R($
\lnot$A);
1~(
1d3) swarms &
1865 Swatting with weapon or torch does damage; only take
1\,hp if swatting. \\
1866 Pursues attackers; can escape by vanishing from sight or diving under
1870 \begin{monster
}{Invisible stalker (Sshai)
}{
1871 120 (
360 on home plane) &
1873 AC7(
3), T12; blow (
4d4) &
1876 Naturally invisible; surprises
5 in
6. \\
1880 \begin{monster
}{Kobold
}{
1882 $
\tfrac{1}{2}$(S), NM, XP5 &
1883 AC7, T19; weapon ($
\delta S = -
1$) &
1884 H(C6,M4), C(H,M,W);
4d4~($
\d{1d6
} \times 10$) &
1885 I9, C, ML6/
8; (P) J
}
1886 Infravision $
90'$ range. \\
1887 Chieftain:
2HD,
9\,hp, T18, XP20, $
\delta S =
0$,
1d6 bodyguards ($
1 +
1888 1$HD,
6\,hp, T18, XP15, $
\delta S =
0$).
1891 \begin{monster
}{Kryst*
}{
1894 AC2, T11; spike ($
3 \times 1d12$) &
1895 PM, VR(EE);
1d6~($
\d{1d\%
} \times 10$) &
1896 I10, L, ML9; special
}
1897 Immune to poison, S1--
2, attacks based on air. \\
1898 At will:
\emph{detect invisible
}. \\
1899 Three times per day (as M9):
\emph{detect magic
},
\emph{haste
},
1900 \emph{dispel magic
},
\emph{air to earth
}. \\
1901 Communicate with telepathy ($
120'$r) or written messages.
1904 \begin{monster
}{Lava ooze
}{
1907 AC5, T11; pseudopods ($
3 \times (
\d{4d6
} +
\d{3d6
}$ for
1d4 rounds$)$) &
1908 L, VR(volcanic);
1d3~(
2d4) &
1910 Sense vibrations within $
60'$. \\
1911 Attacks at $
15'$ range.
1914 \begin{monster
}{Leech, giant
}{
1917 AC7, T14; bite (
1d6, automatic damage) &
1918 L, C(swamp);
0~(
1d4) &
1922 \begin{monster
}{Lich*
}{
1924 As cleric
21$^
4$*--
36$^
4$* or magic-user
21$^
5$*--
36$^
5$* &
1925 AC0, as class and level; touch (
1d10, SvPs or paralysed for
1d\% days or
1928 I18+, C, ML10; H (special)
}
1929 Immune to
\emph{feeblemind
},
\emph{polymorph
},
\emph{cold
},
1930 \emph{lightning
},
\emph{death
} spells, S1--
3. \\
1931 Sight causes
\emph{fear
} in creatures with
5HD or less (no save).
1934 \begin{monster
}[4]{Lizard, giant
}{
1936 120 (
1\,
500\,cn, $
\times 3$) &
1937 $
3 +
1$(M), F2, XP50 &
1938 AC5, T16; bite (
1d8) &
1939 GA, C(D,V,W);
1d6~(
1d10) &
1942 120 \flying 150 (
2\,
000\,cn, $
\times 3$) &
1943 $
4 +
2$(M), F3, XP125 &
1944 AC5, T15; bite (
1d10) &
1945 GA, C(D,V,W);
1d4~(
1d8) &
1947 \h Horned chameleon &
1948 120 (
2\,
500\,cn, $
\times 3$) &
1950 AC5, T15; bite (
2d4), horn (
1d6) &
1951 GA, C(D,V,W);
1d3~(
1d6) &
1954 90 (
3\,
000\,cn, $
\times 3$) &
1956 AC5, T14; claw ($
2 \times \d{1d4
}$), bite (
2d6) &
1957 GA, C(D,V,W);
1d2~(
1d4) &
1959 Draco can glide, not truly fly. \\
1960 Horned chameleon's sticky tongue has $
5'$ range; if it hits, victim is
1961 bitten. Chameleon may use tail to knock attackers down (if hit, cannot
1963 Tuatara has $
90'$ infravision.
1966 \begin{monster
}{Lizard man
}{
1968 $
2 +
1$(M), F2, XP25 &
1969 AC5, T17; weapon ($
\delta S = +
1$) &
1970 H(C6,M4), C(R,swamp);
2d4~(
6d6) &
1974 \begin{monster
}{Locust, giant
}{
1977 AC4, T18; bite (
1d2)
\emph{or
} bump (
1d4)
\emph{or
} spit (hits as if AC9,
1978 SvPn or helpless for
1 turn due to smell) &
1981 Usually jump away ($
60'$) from danger but may (
3 in
6) be confused and jump
1983 When frightened, locust shrieks:
2 in
10 chance per round of attracting
1987 \begin{monster
}[3]{Lycanthrope
\textdagger}{
1991 AC7/
9, T17; bite (
1d4)
\emph{or
} weapon &
1992 M, C(any);
1d8~(
2d8) &
1997 AC5/
9, T16; bite (
2d4) &
1998 M, C(any);
1d6~(
2d6) &
2002 $
4 +
1$*(M), F4, XP200 &
2003 AC4/
9, T15; tusk (
2d6) &
2004 M, C(any);
1d4~(
2d4) &
2010 AC3/
9, T15; claw ($
2 \times \d{1d6
}$), bite (
2d6) &
2011 M, C(any);
1d4~(
1d4) &
2016 AC2/
9, T14; claw ($
2 \times \d{2d4
}$), bite (
2d8) &
2017 M, C(any);
1d4~(
1d4) &
2021 $
3 +
3$*(M), F3, XP75 &
2022 AC4/
9, T16; bite (
1d4) &
2023 M, R(any);
2d6~(
1d8) &
2028 $
3 +
2$*(M), F3, XP75 &
2029 AC6/
9, T16; bite (
1d6)
\emph{or
} weapon &
2030 M, R(any);
1d6~(
2d6) &
2035 AC4/
9, T16; bite (
2d6) &
2036 M, R(any);
0~(
2d6) &
2040 $
5 +
2$*(M), F5, XP400 &
2041 AC5/
9, T14; bite (
2d6) &
2042 M, R(any);
0~(
2d10) &
2047 AC3/
9, T11; gore (
2d6)
\emph{or
} weapon &
2048 M, R(any);
1d3~(
1d4) &
2050 Sensed by some animals (including horses). \\
2051 Summon
1d2 animals of weretype; arrive in
1d4 rounds. \\
2052 If hit by wolfsbane, SvPn or flee in fear. \\
2053 \emph{Lycanthropy:
} If more than half hp lost fighting a lycanthrope,
2054 become a lycanthrope of the same kind in
2d12 days, showing signs in half
2055 the time. Curable by C11.
2057 \item[Wererat
] Set ambushes: surprise
4 in
6.
2058 \item[Werewolf
] Group of
5 or more has leader (
5HD,
30\,hp, T15, XP300,
2059 $
\d{2d4
} +
2$ damage, ML12).
2060 \item[Wereboar
] May be berserk in battle: $+
2$ to hit and damage.
2061 \item[Weretiger
] Surprise
4 in
6; summon any kind of great cat.
2062 \item[Werebear
] If both paws hit, hug for
2d8 damage.
2063 \item[Werebat
] Summon
1d4 other werebats;
1 in
6 per bite of disease.
2064 \item[Werefox
] 3 times per day:
\emph{charm
} for
1 day. \\
2065 May often be magic-user. \\
2066 Moves easily through dense undergrowth.
2067 \item[Devil swine
] Must keep one shape in daylight. \\
2068 3 times per day:
\emph{charm person
} $+
2$; $
\d{1d4
} -
1$ humans under
2073 \begin{monster
}{Malfera*
}{
2075 9**(L), F13, XP2300 &
2076 AC3, T11; pincers ($
2 \times \d{1d10
}$), bite (
1d6, poison $-
3$) &
2077 PM, VR(any);
1~(
1d2) &
2079 If both pincers hit, victim dragged to chest where tentacles do
2d6 acid
2080 damage per round. \\
2081 Always
\emph{detect invisible
} and
\emph{knock
}.
2084 \begin{monster
}{Manscorpion
}{
2086 8**(L) or more, F$L$, XP see below &
2087 AC1, T see below; pole arm (
3d6), tail (
1d10, poison) &
2088 M(M6), R(D,M,V);
1d8~(
2d10) &
2089 I8, C, ML10; (V) J, K, $
\textrm{M
} \times 2$
}
2090 If SvPn successful, paralysis for $
\d{1d8
} -
1$ rounds. \\
2091 1 in
20 are clerics.
2092 \begin{tabular
}[C
]{\shade cccr|cccr
} \hlx*
{hv
}
2093 \th{HD
} &
\th{*
} &
\th{T
} &
\th{XP
} &
2094 \th{HD
} &
\th{*
} &
\th{T
} &
\th{XP
} \\
\hlx{vhv
}
2095 \08 &
2 &
12 &
1\,
750 &
11 &
4 &
10 &
4\,
300 \\
\hlx{+
}
2096 \08 &
3 &
12 &
2\,
300 &
12 &
5 &
\09 &
5\,
625 \\
\hlx{+
}
2097 \09 &
3 &
11 &
3\,
000 &
13 &
5 &
\09 &
6\,
500 \\
\hlx{+
}
2098 10 &
4 &
10 &
3\,
700 & & & & \\
\hlx*
{vh
}
2102 \begin{monster
}[2]{Manta ray
}{
2106 AC6, T16; tail (
1d8, paralysis) &
2111 10*(L), F5, XP1750 &
2112 AC6, T10; buffet (
3d4), tail (
2d10, paralysis) &
2115 SvPn to avoid paralysis.
2118 \begin{monster
}{Manticore
}{
2119 120 \flying 180 (
3\,
000\,cn, $
\times 2$) &
2120 $
6 +
1$*(L), F6, XP650 &
2121 AC4, T13; claw ($
2 \times \d{1d4
}$), bite (
2d4)
\emph{or
}
2122 spike ($
6 \times \d{1d6
}$,
50/
100/
180,
24 total) &
2123 M, R(M);
1d2~(
1d4) &
2125 Regrows two spikes per day.
2128 \begin{monster
}{Medusa
}{
2130 4**(M), $
\textrm{F4
} +
2$, XP175 &
2131 AC8, T16; snakebite (
1d6, poison) &
2132 M(C8,M8), R(R,V);
1d3~(
1d4) &
2134 Gaze petrifies (SvTtS); mirror is safe. \\
2135 If attempting not to look, $-
4$ to hit, and medusa has $+
2$ to it.
2138 \begin{monster
}{Mek
}{
2140 11**--
16**(L), F36, XP see table &
2141 AC$^-$
4, T see below; limb ($
2 \times (
\d{1d6
} \times 10)$),
2142 breath ($
10'$ radius, SvDB or paralysed) &
2145 Cold-based attacks slow to half-speed. Immune to all other spells, except
2146 \emph{disintegrate
}.
2147 \begin{tabular
}[C
]{\shade ccr|ccr|ccr
} \hlx*
{hv
}
2148 \th{HD
} &
\th{T
} &
\th{XP
} &
2149 \th{HD
} &
\th{T
} &
\th{XP
} &
2150 \th{HD
} &
\th{T
} &
\th{XP
} \\
\hlx{vhv
}
2151 11 &
10 &
2\,
700 &
13 &
\09 &
3\,
250 &
15 &
\08 &
3\,
750 \\
\hlx{+
}
2152 12 &
\09 &
3\,
000 &
14 &
\08 &
3\,
500 &
16 &
\07 &
4\,
050 \\
\hlx*
{vh
}
2156 \begin{monster
}{Merman
}{
2160 H(C8,M8), C(C);
1d20~($
\d{1d3
} \times 100$) &
2162 For each
10, leader (
2HD, F2, T18, XP20); for each
50, leader (
4HD, F4,
2166 \begin{monster
}{Metamorph
}{
2168 $
3 +
1$**(M), M11, XP100 &
2170 H, R(O,M,W);
1d6~(
1d20) &
2171 I14, any, ML8/
10; variable
}
2172 Shapeshift into each kind of form once per day: worm, leech, spider,
2173 centipede, insect, crustacean, mammal, bird, reptile, amphibian, fish; gain
2174 all special attacks. \\
2175 For each
10, leader ($
5 +
2$HD, F5, T14, XP575).
2178 \begin{monster
}{Minotaur
}{
2181 AC6, T14; gore (
1d6), bite (
1d6)
\emph{or
} weapon ($
\delta S = +
2$) &
2182 M(C4,M2), C(R,V);
1d6~(
1d8) &
2186 \begin{monster
}{Mujina
}{
2189 AC4, T12; weapon ($
2 \times$, $
\delta S = +
4$) &
2190 M, VR(any);
1d4~(
1d4) &
2192 Can wield two-handed weapons one-handed. \\
2193 Proficient in use of one weapon in each hand. \\
2194 Blank face: flee in fear for
1d3 rounds; SvW allowed if $L' >
5$.
2197 \begin{monster
}{Mule
}{
2200 AC7, T18, kick (
1d4)
\emph{or
} bite (
1d3) &
2201 A, C(any);
1d2~(
2d12) &
2205 \begin{monster
}{Mummy*
}{
2207 $
5 +
1$**(M), F5, XP575 &
2208 AC3, T14; touch (
1d12, disease) &
2209 U, R(R);
1d4~(
1d12) &
2211 Half damage from spells, fire, magical weapons; immune to everything
2213 On sight: SvPs or paralysed with fear until mummy leaves. \\
2214 Disease (no save): prevents magical healing, slows normal healing to
2215 $
\tfrac{1}{10}$, until magically cured.
2218 \begin{monster
}[2]{Neanderthal (caveman)
}{
2222 AC8, T18; weapon ($
\delta S = +
1$) &
2223 H(C4,M2), R(L,H,M);
1d10~($
\d{1d4
} \times 10$) &
2228 AC8, T14; weapon ($
\delta S = +
3$) &
2229 H(C4,M2), R(L,H,M);
0--
1~(
2) &
2233 \begin{monster
}{Nekrozon (catoblepas)
}{
2235 7**(L), F4, XP1250 &
2236 AC7, T13; tail (
1d6,
3 in
6 SvPs or knocked over and stunned), gaze (
1 in
2237 4, $
60'$ range death ray) &
2242 \begin{monster
}[3]{Nightshade***
}{
2245 25$^
5$*--
30$^
5$*(L), F$L$, XP see table &
2246 AC$^-$
4, T see table; bite (
2d10, poison $+
2$),
2247 stinger (
2d4, poison,
1 in
8 instant death) &
2249 I19, C, ML12; any \\
2252 21$^
5$*--
26$^
5$*(L), F$L$, XP see table &
2253 AC$^-$
6, T see table; swing ($
2 \times (
\d{3d10
}$, poison $+
2)$) &
2255 I19, C, ML12; any \\
2258 17$^
5$*--
20$^
5$*(L), F$L$, XP see table &
2259 AC$^-$
8, T see table; bite ($
\d{1d6
} +
6$, poison $+
2$) &
2262 Immune to: S1--
5, illusions, wands,
\emph{charm
},
2263 \emph{hold
}, cold, turn-to-stone and any nonmagical effect; $
\tfrac{1}{2}$
2264 damage from dragon breath. \\
2265 At will, as M21/C21:
\emph{charm person
},
\emph{invisibility
},
2266 \emph{haste
},
\emph{confusion
},
\emph{cloudkill
},
\emph{darkness
},
2267 \emph{hold person
},
\emph{cause disease
},
\emph{dispel magic
},
\emph{finger
2268 of death
}, become Ethereal. \\
2269 Always,
\emph{detect magic
},
\emph{read languages
},
\emph{read magic
}. \\
2270 Chills air within $
120'$; cannot surprise if encountered before, spoils
2271 consumable items (food, water, holy water, magic potions). \\
2272 May SvS against Turning, and again against `D' result. \\
2273 $-
4$ to hit in daylight. \\
2274 Summon other undead (once every four hours,
1d6:
1--
3 shade,
4--
5 chaotic
2275 ghost,
6 hand druj).
2277 \item[Nightcrawler
] Swallows on
19 or
20;
1ED per round without
2278 \emph{protection from evil
}. \\
2279 Shrink opponent within $
60'$ (SvS to avoid) to $
1'$ tall; nightcrawler
2280 then $+
4$ to attack.
2281 \item[Nightwalker
] Each hit $
5 -
\delta G$ in
10 crushing shield or
2283 Gaze ($
60'$ range): SvS or cursed $-
4$ on hit rolls and saving throws;
2284 removable by
\emph{dispel evil
} or
\emph{remove curse
} by C25.
2285 \item[Nightwing
] Swoop surprises
9 in
10. \\
2286 Hit causes
\emph{polymorph other
} into giant bat (SvS avoids) and
2288 Attack weapons or other items, $+
4$ to hit, drains a `plus' from item
2289 until
\emph{dispel evil
} or
\emph{remove curse
} by C25.
2293 \begin{monster
}{Nixie
}{
2296 AC7, T19; dagger or small trident (
1d4) &
2297 H(D6,M4), R(river);
0~(
2d20) &
2299 Ten together (spellcasters count as
5 each) can
\emph{charm
}: SvS or
2300 enslaved for a year. \\
2301 Bestows
\emph{water breathing
} daily on slave. \\
2302 Summon giant bass for aid.
2305 \begin{monster
}{Nuckalavee
}{
2306 120 \swimming 360 (
3\,
000\,cn) &
2307 11***(L), F11, XP3500 &
2308 AC4, T10; claw ($
2 \times (
\d{3d8
}$, SvDR or die$)$) &
2309 M, R(lake, C, R);
0~(
1) &
2311 Presence kills insects and other small creatures with
2\,hp or less within
2313 Breath: cold, cone $
60'
\times 10'$, as white dragon breath, every three
2317 \begin{monster
}{Ochre jelly
}{
2320 AC8, T15; touch (
2d6) &
2323 Harmed only by fire or cold. \\
2324 Destroy wood, leather, cloth in
1 round; cannot dissolve metal or stone. \\
2325 Attack with weapons or lightning split into $
\d{1d4
} +
1$ small jellies
2326 (
2HD, T18, D\,
1d6, XP25).
2329 \begin{monster
}{Ogre
}{
2331 $
4 +
1$(L), F4, XP125 &
2332 AC5, T16; weapon ($
\delta S = +
2$) &
2333 H(C4,M12), C(V,wilderness);
1d6~(
2d6) &
2334 I6, C, ML10; ($
\textrm{S
} \times 10$) $
\textrm{S
} \times 100$, C
}
2337 \begin{monster
}{Orc
}{
2341 H(C6,M4), C(wilderness);
2d4 ($
\d{1d6
} \times 10$) &
2342 I7, C, ML6/
8; (P) D
}
2343 In daylight $-
1$ to hit. \\
2344 Leader of band has
8\,hp and $
\delta S = +
1$. \\
2345 Chieftain is
4HD,
15\,hp, T16, $
\delta S = +
2$. \\
2346 For each
20 orcs in lair,
1 in
6 chance of ogre,
1 in
10 chance of troll.
2349 \begin{monster
}{Owl bear
}{
2352 AC5, T15; claw ($
2 \times \d{1d8
}$), bite (
1d8) &
2353 M, C(V,W);
1d4~(
1d4) &
2355 If both paws hit, hug for
2d8 damage.
2358 \begin{monster
}{Pegasus
}{
2359 240 \flying 480 (
3\,
000\,cn) &
2360 $
2 +
2$(L), F2, XP25 &
2361 AC6, T17; hoof ($
2 \times \d{1d6
}$) &
2362 M, R(M,O);
0~(
1d12) &
2366 \begin{monster
}[3]{Phantom*
}{
2369 10***(M), M10, XP3250 &
2370 AC0, T10; claw ($
2 \times (
\d{1d6
} +
2)$) &
2372 I11, C, ML10; (L) N, O \\
2375 11***(M), T11, XP3500 &
2376 AC0, T10; dagger (
2d4) &
2378 I10, C, ML9; (L, N, V) \\
2380 0 (individuals move at
120)&
2381 12***(M), C12, XP3875 &
2382 AC0, T9; sword (
2--$
8 \times \d{1d8
}$) &
2384 I9, C, ML12; L, N, O
}
2385 Initially Ethereal; can be Turned but not otherwise harmed. \\
2386 Fear on sight (within $
120'$): flee, $L' >
3$ may SvS. \\
2387 Resistant to Turn (but not `D'): SvS to reflect Turning back to cleric (SvS
2388 or paralysed for
2d6 rounds).
2390 \item[Apparition
] Initial mist, cylinder $
10'
\times 40'
\phi$: those within
2391 must SvS each round or be entranced; lasts for
12 rounds. \\
2392 Entranced victims are $+
4$ to hit. \\
2393 Characters killed by apparition become one in one week; to avoid,
2394 \emph{dispel evil
} and then
\emph{raise dead
}.
2395 \item[Shade
] Surprise
9 in
10, moving through wall or door. \\
2396 Choose initial target, threaten with dagger: SvDR or die.
2397 \item[Vision
] Fixed area (at most $
500$\,sq\,ft);
2d4 humans. \\
2398 Initial cry/howl for
1d3 rounds: those within $
90'$ SvS each round or
2399 despair (weep for $
\d{1d10
} +
10$ rounds). \\
2400 If Turned, disappears for
1d6 hours.
2404 \begin{monster
}[2]{Phoenix***
}{
2407 9$^
5$*(M), F10, XP4400 &
2408 AC2, T11; claw ($
2 \times \d{1d6
}$), bite (
2d6)
\newline
2409 Fire damage $
10'$r,
3d6; explosion $
\d{1d10
} \times 5$ &
2410 PM, VR(EF);
0~(
1d2) &
2414 18$^
5$*(L), F20, XP8875 &
2415 AC$^-$
2, T6; claw ($
2 \times \d{2d6
}$), bite (
4d6)
\newline
2416 Fire damage $
20'$r,
6d6; explosion $
\d{1d10
} \times 10$ &
2417 PM, VR(EF);
0~(
1d2) &
2418 I6, N, ML9; $
\textrm{V
} \times 2$
}
2419 Immune to all fire,
\emph{charm
},
\emph{hold
}. \\
2420 All opponents within range take fire damage every round, regardless of
2422 When killed, $
20'$r explosion causing damage (SvDR for half damage);
2423 phoenix rises from ashes in one round. \\
2424 Phoenix feathers can be used to make
\emph{potion of phoenix fire
2425 resistance
} -- complete immunity to normal and magical fire, as for
2426 standard potion against phoenix fire. Requires
3 normal feathers
2427 (
10\,
000\,gp each) or one greater feather (
25\,
000\,gp); one feather
2428 recoverable per phoenix.
2431 \begin{monster
}{Pixie
}{
2434 AC3, T19; dagger (
1d4) &
2435 H(D6,M4), R(W);
2d4~($
\d{1d4
} \times 10$) &
2437 Naturally invisible: cannot be attacked in first round; $-
4$ to hit
2439 Must rest one turn after flying for three.
2442 \begin{monster
}[2]{Plasm*
}{
2446 AC0, T14; claw ($
2 \times \d{2d6
}$) &
2447 PM, R(ethereal);
0~(
1d10) &
2448 I8, C, ML9; special \\
2451 12*(L), F12, XP2125 &
2452 AC$^-$
4, T9; claw ($
2 \times \d{3d6
}$) &
2453 PM, R(ethereal);
0~(
1d4) &
2454 I8, C, ML11; special
}
2455 Immune to poison, normal weapons; magical weapons cause only $
\delta G$
2457 Loses
1HD per round except in Ethereal plane. \\
2458 Feeds on its element, regenerates
1\,hp per round when feeding. \\
2459 Magical attack based on element causes HD gain. \\
2460 Spend
10\,hp on elemental `acid' cloud, $
30'
\phi$ sphere,
20\,hp damage
2461 (SvDB for
10\,hp), lasts
1d6 rounds.
2464 \begin{monster
}{Plesiosaurus
}{
2467 AC7, T7; bite (
4d6) &
2472 \begin{monster
}[3]{Pterosaur
}{
2473 \h Small (pterodactyl) &
2476 AC7, T19; beak (
1d3) &
2477 A, VR(L);
2d4~(
2d4) &
2479 \h Medium (pteranodon) &
2480 30 \flying 240 (
2\,
000\,cn, $
\times 1$) &
2482 AC6, T15; beak (
1d12) &
2486 30 \flying 180 (
4\,
000\,cn, $
\times 1$) &
2488 AC5, T10; beak (
3d6) &
2491 Large pterosaurs can swoop for double damage.
2494 \begin{monster
}{Purple worm
}{
2496 15*(L), F8, XP2700 &
2497 AC6, T8; bite (
2d8), sting (
1d8, poison) &
2498 L, VR(R,swamp,DW,V);
1d2~(
1d4) &
2500 Swallow on hit roll of
20, or
4 greater than needed; swallowed victim takes
2501 3d6 damage per round.
2504 \begin{monster
}[2]{Rat
}{
2508 AC9, T19; bite (
1d6 per pack, disease) &
2509 A, C(any); $
\d{1d10
} \times 2$~($
\d{1d10
} \times 5$) &
2513 $
\tfrac{1}{2}$(S), NM, XP5 &
2514 AC7, T19; bite (
1d6, disease) &
2515 GA, C(R,V);
3d6~(
3d10) &
2517 Disease
1 in
20 (XP6); (
1 in
4) die in
1d6 days or (
3 in
4) sick in bed for
2518 1 month (SvPn to avoid). \\
2519 Normal rats attack in `packs' of
5--
10 rats each.
2522 \begin{monster
}{Revener
}{
2524 10*(M), F10, XP1750 &
2525 AC$^-$
4, T10; touch (loss of sense) &
2528 If SvS successful, sense loss is for
2d6 rounds; otherwise permanent until
2530 \emph{Taste
} -- cannot identify tastes. \\
2531 \emph{Smell
} -- unaffected by odours; $-
1$ on surprise rolls. \\
2532 \emph{Hearing
} -- cannot hear or speak clearly (spells fail
1 in
6). \\
2533 \emph{Touch
} -- $-
4$ on dexterity; elves lose secret-door detection. \\
2534 \emph{Sight
} -- blinded; $-
4$ on hit rolls. \\
2535 \emph{Sixth
} -- cannot use
\emph{ESP
} etc.
2538 \begin{monster
}{Rhagodessa
}{
2540 $
4 +
2$(L), F2, XP125 &
2541 AC5, T15; leg (suckers), bite (
2d8) &
2542 L, R(H,M,R,V);
1d4~(
1d6) &
2544 Victim hit by leg is stuck, and bitten next round.
2547 \begin{monster
}{Robber fly
}{
2550 AC6, T18; bite (
1d8) &
2551 L, R(O,R,W);
1d6~(
2d6) &
2555 \begin{monster
}[3]{Roc
}{
2557 60 \flying 480 (
6\,
000\,cn, $
\times 3$) &
2559 AC4, T14; claw ($
2 \times (
\d{1d4
} +
1)$), bite (
2d6) &
2563 60 \flying 480 (
12\,
000\,cn, $
\times 5$) &
2565 AC2, T9; claw ($
2 \times \d{1d8
}$), bite (
2d10) &
2569 60 \flying 480 (
36\,
000\,cn, $
\times 10$) &
2570 36(L), F18, XP6250 &
2571 AC0, T$^-$
3; claw ($
2 \times \d{3d6
}$), bite (
8d6) &
2575 Nest may contain
1d6 eggs or young. ML12 in lair.
2578 \begin{monster
}{Rust monster
}{
2581 AC2, T15; touch (rust) &
2582 M, R(R,V);
1d4~(
1d4) &
2584 Magical items resist $
\delta G$ in
10; lose one `plus' on failure.
2587 \begin{monster
}[2]{Salamander*
}{
2591 AC2, T12; claw ($
2 \times \d{1d4
}$), bite (
1d8) &
2592 PM, VR(EF); $
\d{1d4
} +
1$~(
2d4) &
2596 12*(L), F12, XP2125 &
2597 AC3, T9; claw ($
4 \times \d{1d6
}$), bite (
2d6) &
2598 PM, VR(EA);
1d3~(
1d3) &
2600 Creatures within $
20'$ take
1d8 fire/cold damage per round.
2603 \begin{monster
}{Sasquatch
}{
2606 AC6, T15; claw ($
2 \times \d{2d4
}$)
\emph{or
} boulder (
2d8,
20/
35/
50) &
2607 H, R(M,W);
0~(
1d10) &
2608 I6, N, ML6 (
11 in lair); nil
}
2611 \begin{monster
}{Scorpion, giant
}{
2614 AC2, T16; claw ($
2 \times \d{1d10
}$), sting (
1d4, poison) &
2615 L, R(D,R);
1d6~(
1d6) &
2617 If either claw hits, stinger has $+
2$ to hit.
2620 \begin{monster
}{Shadow*
}{
2622 $
2 +
2$*(M), F2, XP35 &
2623 AC7, T17; touch (
1d4, drain
1 strength for
8 turns) &
2624 M, R(R,W);
1d8~(
1d12) &
2627 Immune to
\emph{sleep
} and
\emph{charm
}. \\
2629 Characters drained of strength become shadows immediately.
2632 \begin{monster
}[3]{Shark
}{
2636 AC4, T18; bite (
2d4) &
2642 AC4, T16; bite (
2d6) &
2648 AC4, T18; bite (
2d10) &
2651 Blood within $
300'$ causes frenzy (no morale checks). \\
2652 Bull sharks ram prey (SvPs or stunned for
3 rounds).
2655 \begin{monster
}{Shrew, giant
}{
2658 AC4, T19; bite ($
2 \times \d{1d6
}$) &
2659 GA, R(O,R,W);
1d8~(
1d4) &
2661 Uses echolocation; `blinded' by
\emph{silence
} spells -- AC8, $-
4$ on hit
2663 Fast: initiative on first attack, $+
1$ in future rounds. \\
2664 Ferocious attack: $L'
\le 3$ must SvDR or flee.
2667 \begin{monster
}{Shrieker
}{
2671 L, C(R,V);
1d8~(
0) &
2673 Detects light within $
60'$, movement within $
30'$: shrieks for
1d3 rounds,
2674 attracting wandering monsters
3 in
6 per round (arriving in
2d6 rounds).
2677 \begin{monster
}{Skeleton
}{
2681 U, C(R);
3d4~(
3d10) &
2685 \begin{monster
}[2]{Slug/snail, giant
}{
2688 9**--
20**(L), F$
\lceil L/
2 \rceil$, XP see table &
2689 AC8, T see below; bite (
1d12)
\emph{or
} spit (acid, as dragon breath,
2695 9**--
20**(L), F$
\lceil L/
2 \rceil$, XP see table &
2696 AC$^-$
2, T see below; bite (
1d12)
\emph{or
} spit (acid, as dragon breath,
2700 First acid spit misses. \\
2701 Slug can squeeze through $
5'
\times 5'$ gaps. \\
2702 No $
\delta S$ on damage rolls; blunt weapons do only $
\delta G$ damage. \\
2703 Snail shell can be used to make shields resistant to acid ($+
4$ on saving
2705 \begin{tabular
}[C
]{\shade ccc|ccc|ccc
} \hlx*
{hv
}
2706 \th{HD
} &
\th{T
} &
\th{XP
} &
2707 \th{HD
} &
\th{T
} &
\th{XP
} &
2708 \th{HD
} &
\th{T
} &
\th{XP
} \\
\hlx{vhv
}
2709 \09 &
11 &
2\,
300 &
13 &
\09 &
3\,
250 &
17 &
\07 &
4\,
300 \\
\hlx{+
}
2710 10 &
10 &
2\,
500 &
14 &
\08 &
3\,
500 &
18 &
\06 &
4\,
825 \\
\hlx{+
}
2711 11 &
10 &
2\,
700 &
15 &
\08 &
3\,
750 &
19 &
\06 &
5\,
350 \\
\hlx{+
}
2712 12 &
\09 &
3\,
000 &
16 &
\07 &
4\,
050 &
20 &
\05 &
5\,
975 \\
\hlx*
{vh
}
2716 \begin{monster
}[3]{Snake
}{
2720 AC7, T19; bite (
1d3, poison)
\emph{or
}
2721 spit (SvPn or blinded, range $
6'$) &
2722 A, C($
\lnot$A);
1d6~(
1d6) &
2727 AC5, T18; bite (
1d6) &
2728 A, C($
\lnot$A);
1d6~(
1d8) &
2733 AC6, T18; bite (
1d4, poison) &
2734 A, C($
\lnot$A);
1d8~(
1d8) &
2740 AC6, T17; bite (
1, poison) &
2743 \h Giant rattlesnake &
2746 AC5, T16; bite (
1d4, poison) &
2747 A, C($
\lnot$A);
1d4~(
1d4) &
2752 AC6, T15; bite (
1d4, squeeze for
2d4 per round) &
2753 A, C($
\lnot$A);
1d3~(
1d3) &
2756 \item[Pit viper
] Infravision $
60'$. \\ Always wins initiative.
2757 \item[Sea snake
] Slow-acting poison -- $
\d{1d4
} +
2$ turns to act. \\
2758 Aggressive: attacks humans.
2759 \item[Giant rattlesnake
] Poison acts in
1d6 turns.
2763 \begin{monster
}{Spectral hound
\textdagger}{
2766 AC$^-
2$, T15; bite (
2d6, SvS or fade) &
2767 PM, VR(any);
1d6~(
1d6) &
2769 Fading takes
24 hours: unable to hold normal items, hear or talk to unfaded
2770 people;
\emph{dimension door
} to restore.
2773 \begin{monster
}{Spectre*
}{
2776 AC2, T14; touch (
1d8,
2ED:S) &
2777 U, R(R);
1d4~(
1d8) &
2781 \begin{monster
}{Sphinx
}{
2782 180 \flying 360 (
6\,
000\,cn, $
\times 3$) &
2783 12$^
5$*(L), F24, XP5625 &
2784 AC0, T9, claw ($
2 \times \d{3d6
}$), bite (
2d8) &
2785 M, R(D,any);
1d2~(
1d4) &
2788 Males are M12; females are C12; saves versus their spells at $-
4$ \\
2789 Twice per day:
\emph{roar
} -- those within $
120'$ SvS ($-
4$ penalty) or
2790 flee for
1d6 turns; those within $
60'$ must also SvPs or be stunned for
1d6
2791 rounds; those within $
10'$ also deafened for
1d10 turns,
6d6 damage.
2794 \begin{monster
}[3]{Spider, giant
}{
2798 AC7, T18; bite (
1d8, poison $-
2$) &
2799 L, R(R,V);
1d4~(
1d4) &
2804 AC6, T17; bite (
2d6, poison) &
2805 L, R(R,W);
1d3~(
1d3) &
2810 AC5, T16; bite (
1d8, poison) &
2811 L, R(R,W);
1d3~(
1d3) &
2815 \item[Crab spider
] Chameleon-like blending: surprise
4 in
6. \\
2816 Poison acts in
1d4 turns.
2817 \item[Black widow
] Web as for magic-user spell; may be burned. \\
2818 Poison acts in
1 turn.
2819 \item[Tarantella
] Poison causes `dancing': onlookers must SvS or dance too;
2820 dancing causes $-
4$/$+
4$ on hit rolls (by/against); exhausted and
2821 helpless after
5 turns;
\emph{dispel magic
} stops dancing.
2825 \begin{monster
}{Spider, planar
}{
2827 5**--
10**(M), F$L$, XP see table &
2828 AC6, T see table; bite (
2d6, poison $+
4$) &
2829 PM, VR(any);
2d6~(
3d6) &
2830 I12, any, ML9; magical or unusual items
}
2831 Shifts from ethereal, attacks, shifts out (
3 in
4) before opponents can
2832 strike, unless
\emph{hasted
}.
2833 \begin{tabular
}[C
]{\shade ccc|ccc|ccc
} \hlx*
{hv
}
2834 \th{HD
} &
\th{T
} &
\th{XP
} &
2835 \th{HD
} &
\th{T
} &
\th{XP
} &
2836 \th{HD
} &
\th{T
} &
\th{XP
} \\
\hlx{vhv
}
2837 \05 &
15 &
425 &
\07 &
13 &
1\,
250 &
\09 &
11 &
2\,
300 \\
\hlx{+
}
2838 \06 &
14 &
725 &
\08 &
12 &
1\,
750 &
10 &
10 &
2\,
500 \\
\hlx*
{vh
}
2842 \begin{monster
}[3]{Spirit**
}{
2845 14$^
4$*(M), F14, XP5500 &
2847 touch (poison), gaze (paralysis for
1d4 turns, $
30'$ range) &
2849 I14, C, ML11; I, O, V \\
2852 14$^
4$*(M), F14, XP5500 &
2855 automatic damage of $
\d{1d4
} +
\max(
\textrm{AC
},
0)$ each round) &
2857 I14, C, ML11; I, O, V \\
2860 14$^
4$*(M), F14, XP5500 &
2862 bite (
2d4, poison; SvS or be hit automatically on first attack) &
2864 I14, C, ML11; I, O, V
2868 16$^
4$*(M), F16, XP6250 &
2870 vine (
1d12, poison,
10--
30$'$ range) &
2872 I12, C, ML12; I, O, V \\
2875 18$^
4$*(M), F18, XP5500 &
2877 claw ($
2 \times (
\d{2d4
}$,~poison$)$), bite ($
\d{1d4
} +
2$, poison) &
2879 I13, C, ML10; I, O, V
}
2881 Invisible and powerless during daylight (move up to
24 miles). \\
2882 Presence spoils consumable items within $
30'$; insects and plants
2883 paralysed, dying if spirit remains for an hour. \\
2884 Always
\emph{detect invisible
}. \\
2885 At will, as C16:
\emph{darkness
},
\emph{silence
50$'$r
},
\emph{cause
2886 disease
},
\emph{animate dead
},
\emph{finger of death
}.
2888 \item[Druj
] Once per night: split into
4 forms (only one can use spell
2890 Turning initially causes forms to reunite for $
\d{1d4
} +
1$ rounds.
2891 \item[Odic
] Radiates purple glow over $
20'$ radius (visible from
2892 300\,yds): those within glow must SvS or
1ED:W. \\
2893 Animates up to
6 leaves (
\flying 30, T16, D
\emph{charm
} (SvS applies);
2894 charmed victim has $-
4$ on save against ED. \\
2895 Possess plant-like monsters.
2896 \item[Revenant
] Surprises
3 in
6. \\
2897 Leaps $
60'$ once per turn. \\
2898 When leaping on surprised victim, all attacks hit. \\
2899 Once per night: summon
1d4 spectres (arrive in $
\d{1d6
} +
2$
2901 May SvS against `D' result of Turning; Turned only for
1d4 turns.
2905 \begin{monster
}{Sporacle
}{
2907 7***(M), special, XP1650 &
2908 AC0 (tentacles AC4), T13;
2909 tentacle ($
12 \times (
1$, paralysis$)$), bite (
2d10) &
2910 M, VR(V);
1d4~(
2d4) &
2912 Immune to blunt weapons, non-damaging spells and magic items, sound-based
2913 effects, poison, paralysis,
\emph{charm
}. \\
2914 Damage-causing spells destroy one tentacle per die (no effect if no
2915 tentacles remaining). \\
2916 Regenerates
3\,hp per round in fresh water; loose tentacle grows into new
2917 sporacle in
1 hour. \\
2918 Paralysis is delayed
1 round, lasts
1 turn. \\
2919 Body spins, falls apart and sends remaining tentacles in various directions
2923 \begin{monster
}{Sprite
}{
2925 $
\tfrac{1}{2}$*(S), E1, XP6 &
2927 H(D6,M4), C(W);
3d6~(
5d8) &
2929 Five sprites can inflict a
\emph{curse
} (a magical practical joke). \\
2930 Never use deadly force.
2933 \begin{monster
}[3]{Statue, living
}{
2937 AC4, T17; fist ($
2 \times \d{1d6
}$) &
2938 C, C(R,any);
1d6~(
1d6) &
2943 AC2, T16; fist ($
2 \times \d{1d8
}$) &
2944 C, C(R,any);
1d4~(
1d4) &
2949 AC4, T15; magma ($
2 \times \d{2d6
}$) &
2950 C, C(R,any);
1d3~(
1d3) &
2952 Immune to
\emph{sleep
}. \\
2953 When hitting iron statues with nonmagical metal weapons, SvS or weapon
2954 becomes stuck and absorbed eventually.
2957 \begin{monster
}{Stirge
}{
2960 AC7, T19; bite (
1d3, attaches and does automatic damage after hit) &
2961 M, C(R,V,W);
1d10~(
3d12) &
2963 Initial attack $+
2$ to hit.
2966 \begin{monster
}[3]{Termite, water
}{
2969 $
1 +
1$(S), F1, XP15 &
2970 AC4, T18; bite (
1d3)
\emph{or
} spray &
2971 L, C(swamp);
0~(
1d4) &
2975 $
2 +
1$(S), F2, XP25 &
2976 AC6, T17; bite (
1d4)
\emph{or
} spray &
2977 L, C(lake);
0~(
1d3) &
2982 AC5, T16; bite (
1d6)
\emph{or
} spray &
2983 L, C(lake);
0~($
\d{1d6
} +
1$) &
2985 Spray: above water, SvPn or paralysed for
1 turn; below water, merely
2987 Cling to ship hulls, doing hull points as for bite, detectable
3 in
6.
2990 \begin{monster
}{Thoul
}{
2993 AC6, T17; claw ($
2 \times \d{1d3
}$)
\emph{or
} weapon ($
\delta S = +
1$) &
2994 M, VR(V,barren);
1d6~(
1d10) &
2996 Regenerates
1\,hp per round.
2999 \begin{monster
}[2]{Toad
}{
3002 $
2 +
2$(M), F1, XP25 &
3003 AC7, T17; bite ($
\d{1d4
} +
1$) &
3004 GA, C(V,W);
1d4~(
1d6) &
3008 $
3 +
1$*(M), F3, XP75 &
3009 AC2, T16; bite (
1d6) &
3010 GA, C(D,M,V);
1d4~(
1d4) &
3013 \item[Giant
] Change skin colour to blend in: surprises
3 in
6. \\
3014 Tongue range $
15'$ -- drags dwarves or smaller to be bitten. \\
3015 Swallows small prey on
20 (
1d6 damage per round).
3016 \item[Rock
] Gazing into eyes paralyses for
2d4 rounds. \\
3017 Eyes glow $
5'$ even
1d3 hours after death (but no special effect).
3021 \begin{monster
}{Treant
}{
3024 AC2, T12; branch ($
2 \times \d{2d6
}$) &
3025 M(D10), R(W);
0~(
1d8) &
3028 Blunt weapons do only $
1 +
\delta G$ damage. \\
3029 Animate two (four if druid) trees within $
60'$ to move at
30 and fight as
3030 treants; which trees are animated may change each round.
3033 \begin{monster
}{Triceratops
}{
3035 20*(L), F10, XP4175 &
3036 AC4, T5; small horn (
1d8), large horn ($
2 \times \d{2d8
}$) &
3037 PA, VR(L);
0~(
1d6) &
3039 Charges
20\,yds for double damage.
3042 \begin{monster
}{Troglodyte
}{
3045 AC5, T18; claw ($
2 \times \d{1d4
}$), bite (
1d4) &
3046 H(C4,M2), R(R,V);
1d8~(
5d8) &
3048 Change colour to blend into surroundings: surprises
4 in
6. \\
3049 Secrete smelly oil: SvPn or nauseated ($-
2$ to hit).
3052 \begin{monster
}{Troll
}{
3054 $
6 +
3$*(L), F6, XP650 &
3055 AC4, T13; claw ($
2 \times \d{1d6
}$), bite (
1d10) &
3056 GH(C4,M2), R(V,wilderness);
1d8~(
1d8) &
3058 Regenerates
3\,hp per round (except fire and acid). \\
3059 Morale is
8 if attacked with fire or acid.
3062 \begin{monster
}{Tyrannosaurus Rex
}{
3064 20(L), F10, XP2375 &
3065 AC3, T5; bite (
6d6) &
3066 PA, VR(L);
0~(
1d2) &
3067 I2, N, ML11; $
\textrm{V
} \times 3$
}
3068 Swallows on hit roll of
19--
20 (
2d4 damage per round).
3071 \begin{monster
}{Undine*
}{
3072 90 \swimming 240 (
480 for
10 rounds, once per turn) &
3073 8***(L), F16, XP2300 &
3074 AC4, T12; fist (
2d8, then coils for
1d10 automatic damage per round) &
3077 Immune to poison, S1--
2, fire. \\
3078 Always
\emph{detect invisible
}. \\
3079 Each three times per day (as M9):
\emph{detect magic
},
\emph{web
},
3080 \emph{dispel magic
},
\emph{ice storm/wall
},
\emph{fire to ice
}. \\
3081 Invisible and regenerates
1\,hp per round in water; out of water, loses
3085 \begin{monster
}{Unicorn
}{
3086 240 (
2\,
000\,cn, $
\times 1$) &
3088 AC2, T16; hoof ($
2 \times \d{1d8
}$), horn (
1d8) &
3089 M, R(W);
1d2~(
1d8) &
3090 I4, L, ML7 (
9 with rider); nil
}
3093 \begin{monster
}{Vampire*
}{
3095 7**--
9**(M), F$L$, XP1250/
1750/
2300 &
3096 AC2, T13--
11; touch (
1d10,
2ED:V) &
3097 U, R(R);
1d4~(
1d6) &
3099 At will, transform into human, dire wolf, giant bat or gaseous cloud (AC,
3100 HD, ML, save unchanged by form). \\
3101 Regenerates
3\,hp per round; at
0\,hp, becomes gaseous and flees to
3103 Gaze
\emph{charms
} $+
2$. \\
3104 Summon (within $
300'$): $
\d{1d10
} \times 10$ rats,
5d4 giant rats,
3105 $
\d{1d10
} \times 10$ bats,
3d6 giant bats,
3d6 wolves or
2d4 dire
3107 Cannot come within $
10'$ of strongly-presented holy symbol; must SvPn to
3108 come within $
10'$ of garlic; cannot cross running water. \\
3109 Lose
2d6\,hp if not resting in coffin during the day. \\
3110 In direct sunlight, SvDR or disintegrate.
3113 \begin{monster
}{Weasel, giant
}{
3115 $
4 +
4$(L), F3, XP125 &
3116 AC7, T15; bite (
2d4, holds on for automatic damage) &
3117 GA, C(R,V,W);
1d4~(
1d6) &
3119 Infravision $
30'$ range.
3122 \begin{monster
}{Wight
\textdagger}{
3125 AC5, T17, touch (
1ED:Wt) &
3126 U, C(R);
1d6~(
1d8) &
3130 \begin{monster
}[3]{Whale
}{
3134 AC6, T14; bite (
2d10) &
3139 36*(L), F18, XP12000 &
3140 AC6, T$^-$
3; bite (
3d20) &
3141 GA, VR(C);
0~(
1d3) &
3145 12(L), F12, XP1250 &
3146 AC7, T9; horn (
2d6) &
3148 I4, L, ML8; horns worth $
\d{1d6
} \times 1000$\,gp
}
3150 \item[Killer
] Swallows halfings on
20 (
1d6 damage per round).
3151 \item[Great
] Swallows if hit roll
4 better than needed or
20 (
3d6 per
3153 Rams ships for
6d6 hull damage.
3157 \begin{monster
}[2]{Wolf
}{
3159 180 (
500\,cn, $
\times \tfrac{1}{2}$) &
3160 $
2 +
2$(M), F1, XP25 &
3161 AC7, T17; bite (
1d6) &
3162 A, C(W);
2d6~(
3d6) &
3165 150 (
1,
000\,cn, $
\times \tfrac{1}{2}$) &
3166 $
4 +
1$(M), F2, XP125 &
3167 AC6, T16; bite (
2d4) &
3168 GA, C(W);
1d4~(
2d4) &
3170 Normal wolves have ML6 if
3 or fewer, or reduced to half original numbers.
3173 \begin{monster
}{Wraith
\textdagger\textdagger}{
3176 AC3, T16, touch (
1d6,
1ED:Wh) &
3177 U, C(R,barren);
1d4~(
1d6) &
3179 Silvered weapons do half damage.
3182 \begin{monster
}{Wyvern
}{
3183 90 \flying 240 (
3\,
500\,cn, $
\times 3$) &
3185 AC3, T13; bite (
2d8), sting (
1d6, poison) &
3186 D, R(M,W);
1d2~(
1d6) &
3190 \begin{monster
}{Yellow mould
}{
3193 always hit; spores (
1d6, choking) &
3194 L, C(R,V);
1d8~(
1d4) &
3196 A $
10'
\times 10'$ area counts as a creature. \\
3197 Only damaged by fire; torch does
1d4\,hp per round. \\
3198 Eats through wood and leather; cannot harm metal or stone. \\
3199 If touched, may (
3 in
6) release $
10'
\times 10'
\times 10'$ cloud of
3200 sporesl SvPn or choke to death within
6 rounds.
3203 \begin{monster
}{Zombie
}{
3206 AC8, T18; claw (
1d8)
\emph{or
} weapon &
3207 U, C(R);
2d4~(
4d6) &
3209 Always lose initiative.
3215 %%% Local Variables: