Updates
[dnd] / treasure.tex
1 \documentclass{tables}
2 \usepackage{mdwlist}
3
4 \def\nil{\multicolumn{2}{c}{---}}
5 \def\lnil{\multicolumn{2}{l}{---}}
6
7 \renewenvironment{description}{%
8 \basedescript{%
9 \let\makelabel\textit%
10 \desclabelstyle{\pushlabel}%
11 \desclabelwidth{2em}%
12 \parsep\z@%
13 \itemsep\smallskipamount%
14 }%
15 }{%
16 \endbasedescript%
17 }
18
19 \begin{document}
20
21 \sect{Treasure}
22
23 \small
24
25 \begin{set}
26 \begin{tabular}{\shade c*5{r@{\% }l}} \hlx*{hv}
27 \tt{Unguarded treasure} \\
28 \th{Level} & \multicolumn{2}{c}{\th{sp}}
29 & \multicolumn{2}{c}{\th{gp}}
30 & \multicolumn{2}{c}{\th{Gems}}
31 & \multicolumn{2}{c}{\th{Jewellery}}
32 & \multicolumn{2}{l}{\th{Magic items}}
33 \\ \hlx{vhv}
34 1 & 100 & $\dice{1d6} \times 100$
35 & 50 & $\dice{1d6} \times 10$
36 & 5 & 1d6
37 & 2 & 1d6
38 & 2 & Any 1
39 \\ \hlx{+}
40 2--3 & 100 & $\dice{1d12} \times 100$
41 & 50 & $\dice{1d6} \times 100$
42 & 10 & 1d6
43 & 5 & 1d6
44 & 8 & Any 1
45 \\ \hlx{+}
46 4--5 & 100 & $\dice{1d6} \times 1000$
47 & 100 & $\dice{1d6} \times 200$
48 & 20 & 1d8
49 & 10 & 1d8
50 & 10 & Any 1
51 \\ \hlx{+}
52 6--7 & 100 & $\dice{1d6} \times 2000$
53 & 100 & $\dice{1d6} \times 500$
54 & 30 & 1d10
55 & 15 & 1d10
56 & 15 & Any 1
57 \\ \hlx{+}
58 8--9 & 100 & $\dice{1d6} \times 5000$
59 & 100 & $\dice{1d6} \times 1000$
60 & 40 & 1d12
61 & 20 & 1d12
62 & 20 & Any 1
63 \\ \hlx*{vh}
64 \end{tabular}
65 \line
66 \begin{tabular}
67 {\shade c*8{r@{\% }l}r@{\% }
68 >{\raggedright\let\\\tabularnewline}p{0.85in}} \hlx*{hv}
69 \tt{Treasure in lair} \\
70 & \multicolumn{10}{c}{\th{Coins (in 000s)}}
71 & \multicolumn{4}{c}{}
72 & \multicolumn{2}{c}{\th{Special}} \\
73 \th{Type} & \multicolumn{2}{c}{\th{cp}} & \multicolumn{2}{c}{\th{sp}}
74 & \multicolumn{2}{c}{\th{ep}} & \multicolumn{2}{c}{\th{gp}}
75 & \multicolumn{2}{c}{\th{pp}}
76 & \multicolumn{2}{c}{\th{Gems}}
77 & \multicolumn{2}{c}{\th{Jewellery}}
78 & \multicolumn{2}{c}{\th{treasure}}
79 & \multicolumn{2}{l}{\th{Magic items}}
80 \\ \hlx{vhv}
81 A & 25 & 1d6 & 30 & 1d6 & 20 & 1d4 & 35 & 2d6 & 25 & 1d2
82 & 50 & 6d6 & 50 & 6d6 & 10 & 1d2
83 & 30 & Any 3
84 \\ \hlx{+}
85 B & 50 & 1d8 & 25 & 1d6 & 25 & 1d4 & 35 & 1d3 & \nil
86 & 25 & 1d6 & 25 & 1d6 & \nil
87 & 10 & 1 sword, misc weapon or armour
88 \\ \hlx{+}
89 C & 20 & 1d12 & 30 & 1d4 & 10 & 1d4 & \nil & \nil
90 & 25 & 1d4 & 25 & 1d4 & 5 & 1d2
91 & 10 & Any 2
92 \\ \hlx{+}
93 D & 10 & 1d8 & 15 & 1d12 & \nil & 60 & 1d6 & \nil
94 & 30 & 1d8 & 30 & 1d8 & 10 & 1d2
95 & 10 & Any 2 + 1 potion
96 \\ \hlx{+}
97 E & 5 & 1d10 & 30 & 1d12 & 25 & 1d4 & 25 & 1d8 & \nil
98 & 10 & 1d10 & 10 & 1d10 & 15 & 1d2
99 & 25 & Any 3 + 1 scroll
100 \\ \hlx{+}
101 F & \nil & 10 & 2d10 & 20 & 1d8 & 45 & 1d12 & 30 & 1d3
102 & 20 & 2d12 & 10 & 1d12 & 20 & 1d3
103 & 30 & 1 potion + 1 scroll + 3 any but weapons
104 \\ \hlx{+}
105 G & \nil & \nil & \nil & 50 & $\d{1d4} \times 10$
106 & 50 & 1d6 & 25 & 3d6 & 25 & 1d10 & 30 & 1d3
107 & 35 & Any 4 + 1 scroll
108 \\ \hlx{+}
109 H & 25 & 3d8 & 50 &1d100 & 50 & $\d{1d4} \times 10$
110 & 50 & $\d{1d6} \times 10$
111 & 25 & 5d4 & 50 &1d100 & 50 & $\d{1d4} \times 10$ & 10 & 1d2
112 & 15 & Any 4 + 1 potion + 1 scroll
113 \\ \hlx{+}
114 I & \nil & \nil & \nil & \nil & 30 & 1d8
115 & 50 & 2d6 & 50 & 2d6 & 5 & 1d2
116 & 15 & Any 1
117 \\ \hlx{+}
118 J & 25 & 1d4 & 10 & 1d3 & \nil & \nil & \nil
119 & \nil & \nil & \nil & \lnil
120 \\ \hlx{+}
121 K & \nil & 30 & 1d6 & 10 & 1d2 & \nil & \nil
122 & \nil & \nil & \nil & \lnil
123 \\ \hlx{+}
124 L & \nil & \nil & \nil & \nil & \nil
125 & 50 & 1d4 & \nil & \nil & \lnil
126 \\ \hlx{+}
127 M & \nil & \nil & \nil & \nil & \nil
128 & 55 & 1d4 & 45 & 2d6 & \nil & \lnil
129 \\ \hlx{+}
130 N & \nil & \nil & \nil & \nil & \nil
131 & \nil & \nil & 10 & 1d2 & 40 & 2d4 potions
132 \\ \hlx{+}
133 O & \nil & \nil & \nil & \nil & \nil
134 & \nil & \nil & 10 & 1d3 & 50 & 1d4 scrolls
135 \\ \hlx*{vh}
136 \end{tabular}
137 \line
138 \begin{tabular}
139 {\shade c*9{r@{\% }l}} \hlx*{hv}
140 \tt{Treasure carried} \\
141 & \multicolumn{10}{c}{\th{Coins}}
142 & \multicolumn{4}{c}{}
143 & \multicolumn{2}{c}{\th{Special}} \\
144 \th{Type} & \multicolumn{2}{c}{\th{cp}} & \multicolumn{2}{c}{\th{sp}}
145 & \multicolumn{2}{c}{\th{ep}} & \multicolumn{2}{c}{\th{gp}}
146 & \multicolumn{2}{c}{\th{pp}}
147 & \multicolumn{2}{c}{\th{Gems}}
148 & \multicolumn{2}{c}{\th{Jewellery}}
149 & \multicolumn{2}{c}{\th{treasure}}
150 & \multicolumn{2}{l}{\th{Magic items}}
151 \\ \hlx{vhv}
152 P & 100 & 3d8 & \nil & \nil & \nil & \nil
153 & \nil & \nil & \nil & \lnil
154 \\ \hlx{+}
155 Q & \nil & 100 & 3d6 & \nil & \nil & \nil
156 & \nil & \nil & \nil & \lnil
157 \\ \hlx{+}
158 R & \nil & \nil & 100 & 2d6 & \nil & \nil
159 & \nil & \nil & \nil & \lnil
160 \\ \hlx{+}
161 S & \nil & \nil & \nil & 100 & 2d4 & \nil
162 & 5 & 1 & \nil & \nil & \lnil
163 \\ \hlx{+}
164 T & \nil & \nil & \nil & \nil & 100 & 1d6
165 & 5 & 1 & \nil & \nil & \lnil
166 \\ \hlx{+}
167 U & 10 & 1d100 & 10 & 1d00 & \nil & 5 & 1d100 & \nil
168 & 5 & 1d2 & 5 & 1d4 & 2 & 1 & 2 & Any 1
169 \\ \hlx{+}
170 V & \nil & 10 & 1d00 & 5 & 1d100 & 5 & 1d100 & 5 & 1d100
171 & 10 & 1d2 & 10 & 1d4 & 5 & 1 & 5 & Any 1
172 \\ \hlx*{vh}
173 \end{tabular}
174 \end{set}
175 \begin{set}
176 \begin{tabular}{\shade crl} \hlx*{hv}
177 \tt{Gem values} \\
178 \th{d\%} & \th{Value (gp)} & \th{Examples} \\ \hlx{vhv}
179 01--03 & 10 & Agate, quartz, turquoise \\ \hlx{+}
180 04--10 & 50 & Crystal, jasper, onyx \\ \hlx{+}
181 11--25 & 100 & Amber, amethyst, coral, garnet, jade \\ \hlx{+}
182 26--46 & 500 & Aquamarine, pearl, topaz \\ \hlx{+}
183 47--71 & 1\,000 & Carbuncle, opal \\ \hlx{+}
184 72--90 & 5\,000 & Emerald, ruby, sapphire \\ \hlx{+}
185 91--97 & 10\,000 & Diamond, jacinth \\ \hlx{+}
186 98--00 & Special & Starstone, tristal \\ \hlx*{vh}
187 \end{tabular}
188 \rowgap
189 \begin{tabular}{\shade cl} \hlx*{hv}
190 \tt{Gem modifications} \\
191 \th{d10} & \th{Modify} \\ \hlx{vhv}
192 1--4 & Size \\ \hlx{+}
193 5--8 & Quality \\ \hlx{+}
194 9--10 & Both size and quality \\ \hlx*{vh}
195 \end{tabular}
196 \colgap
197 \begin{tabular}{\shade cllr@{}l} \hlx*{hv}
198 \tt{Gem variations} \\
199 \th{d10} & \th{Size} & \th{Quality}
200 & \multicolumn{2}{c}{\th{Value}} \\ \hlx{vhv}
201 \01 & Very small & Very poor & 12&.5\% \\ \hlx{+}
202 2--3 & Small & Poor & 25&\% \\ \hlx{+}
203 4--5 & Fairly small & Fairly poor & 50&\% \\ \hlx{+}
204 6--7 & Fairly large & Fairly good & 200&\% \\ \hlx{+}
205 8--9 & Large & Good & 400&\% \\ \hlx{+}
206 10 & Very large & Very good & 800&\% \\ \hlx*{vh}
207 \end{tabular}
208 \line
209 \begin{tabular}{\shade crr} \hlx*{hv}
210 \tt{Jewellery value} \\
211 \th{d\%} & \th{Value (gp)} & \th{Enc (cn)} \\ \hlx{vhv}
212 01 & 100 & 10 \\ \hlx{+}
213 02--03 & 500 & 10 \\ \hlx{+}
214 04--06 & 1\,000 & 10 \\ \hlx{+}
215 07--10 & 1\,500 & 10 \\ \hlx{+}
216 11--16 & 2\,000 & 10 \\ \hlx{+}
217 17--24 & 2\,500 & 10 \\ \hlx{+}
218 25--34 & 3\,000 & 25 \\ \hlx{+}
219 35--45 & 4\,000 & 25 \\ \hlx{+}
220 46--58 & 5\,000 & 25 \\ \hlx{+}
221 59--69 & 7\,500 & 25 \\ \hlx{+}
222 70--78 & 10\,000 & 25 \\ \hlx{+}
223 79--85 & 15\,000 & 25 \\ \hlx{+}
224 86--90 & 20\,000 & 50 \\ \hlx{+}
225 91--94 & 25\,000 & 50 \\ \hlx{+}
226 95--97 & 30\,000 & 50 \\ \hlx{+}
227 98--99 & 40\,000 & 50 \\ \hlx{+}
228 00 & 50\,000 & 50 \\ \hlx*{vh}
229 \end{tabular}
230 \rowgap
231 \begin{tabular}{\shade clll} \hlx*{hv}
232 \tt{Jewellery types} \\
233 & \multicolumn{1}{c}{\th{Common}}
234 & \multicolumn{1}{c}{\th{Uncommon}}
235 & \multicolumn{1}{c}{\th{Rare}} \\
236 \th{d10} & \th{(100--3\,999\,gp)}
237 & \th{(4\,000--14\,999\,gp)}
238 & \th{(15\,000--50\,000\,gp)} \\ \hlx{vhv}
239 1 & Anklet & Armband & Amulet \\ \hlx{+}
240 2 & Beads & Belt & Crown \\ \hlx{+}
241 3 & Bracelet & Collar & Diadem \\ \hlx{+}
242 4 & Brooch & Earring & Medallion \\ \hlx{+}
243 5 & Buckle & Four-leaf clover & Orb \\ \hlx{+}
244 6 & Cameo & Heart & Ring \\ \hlx{+}
245 7 & Chain & Leaf & Scarab \\ \hlx{+}
246 8 & Clasp & Necklace & Sceptre \\ \hlx{+}
247 9 & Locket & Pendant & Talisman \\ \hlx{+}
248 10 & Pin & Rabbit's foot & Tiara \\ \hlx*{vh}
249 \end{tabular}
250 \end{set}
251 \begin{set}
252 \begin{tabular}{\shade clMlMl} \hlx*{hv}
253 \tt{Special treasures} \\
254 \th{d\%} & \th{Item} & \th{Value (gp)} & \th{Enc (cn)} \\ \hlx{vhv}
255 01--10 & Book, rare & \d{1d100} \times 10 & \d{1d100} \\ \hlx{+}
256 & \multicolumn{3}{l}
257 {Fur, common (e.g., beaver, fox, marten, seal):} \\
258 11--12 & \quad Pelt & \d{1d4} & \d{1d6} \times 10 \\
259 13--17 & \quad Cape & \d{1d6} \times 100 & (\d{1d8} + 4) \times 10 \\
260 18--20 & \quad Coat & \d{3d4} \times 100 & (\d{2d6} + 8) \times 10
261 \\ \hlx{+}
262 & \multicolumn{3}{l}
263 {Fur, rare (e.g., ermine, mink, sable):} \\
264 21--22 & \quad Pelt & \d{2d6} & \d{1d6} \times 10 \\
265 23--27 & \quad Cape & \d{4d6} \times 100 & (\d{1d8} + 4) \times 10 \\
266 28--30 & \quad Coat & \d{1d4} \times 1\,000 & (\d{2d6} + 8) \times 10
267 \\ \hlx{+}
268 31--35 & Incense, rare (per stick) & \d{5d6} & 1 \\ \hlx{+}
269 36--40 & Perfume, rare (per vial) & (\d{1d10} + 5) \times 10 & 1 \\
270 \hlx{+}
271 41--55 & Rug or tapestry (per sq.\,yd) &
272 \d{2d10} & \d{1d6} \times 100 \\ \hlx{+}
273 56--65 & Silk (per sq.\,yd) &
274 \d{1d8} & \d{1d6} \times 10 \\ \hlx{+}
275 66--75 & Skin, animal & \d{1d10} & \d{5d4} \times 10 \\ \hlx{+}
276 76--85 & Skin, monster & \d{1d10} \times 100 & \d{1d100} \times 50 \\
277 \hlx{+}
278 86--90 & Spice, rare & \d{4d4} \hbox{ per cn} & \d{1d100} \\ \hlx{+}
279 91--95 & Statuette & \d{1d10} \times 100 & \d{1d100} \\ \hlx{+}
280 96--00 & Wine, rare (per bottle) & \d{1d6} & (\d{1d6} + 3) \times 10
281 \\ \hlx*{vh}
282 \end{tabular}
283 \end{set}
284 \begin{set}
285 \begin{tabular}{\shade cl} \hlx*{hv}
286 \tt{Magical items} \\
287 \th{d\%} & \th{Item type} \\ \hlx{vhv}
288 01--25 & Potion \\ \hlx{+}
289 26--37 & Scroll \\ \hlx{+}
290 38--46 & Wand, staff, or rod \\ \hlx{+}
291 47--52 & Ring \\ \hlx{+}
292 53--62 & Miscellaneous item \\ \hlx{+}
293 63--72 & Armour or shield \\ \hlx{+}
294 73--83 & Missile weapon or missile \\ \hlx{+}
295 84--92 & Sword \\ \hlx{+}
296 93--00 & Miscellaneous weapon \\ \hlx*{vh}
297 \end{tabular}
298 \line
299 \begin{tabular}{\shade cl} \hlx*{hv}
300 \tt{Wands, staves, rods} \\
301 \th{d\%} & \th{Item type} \\ \hlx{vhv}
302 01--05 & Wand of Cold (M-U) \\ \hlx{+}
303 06--10 & Wand of Enemy Detection (M-U) \\ \hlx{+}
304 11--14 & Wand of Fear (M-U) \\ \hlx{+}
305 15--19 & Wand of Fireballs (M-U) \\ \hlx{+}
306 20--23 & Wand of Illusion (M-U) \\ \hlx{+}
307 24--28 & Wand of Lightning Bolts (M-U) \\ \hlx{+}
308 29--33 & Wand of Magic Detection (M-U) \\ \hlx{+}
309 34--38 & Wand of Metal Detection (M-U) \\ \hlx{+}
310 39--42 & Wand of Negation (M-U) \\ \hlx{+}
311 43--47 & Wand of Paralysation (M-U) \\ \hlx{+}
312 48--52 & Wand of Polymorphing (M-U) \\ \hlx{+}
313 53--56 & Wand of Secret Door Detection (M-U) \\ \hlx{+}
314 57--60 & Wand of Trap Detection (M-U) \\ \hlx{+}
315 61 & Staff of Commanding (S) \\ \hlx{+}
316 62--63 & Staff of Dispelling \\ \hlx{+}
317 64--66 & Staff of the Druids (Dr) \\ \hlx{+}
318 67--69 & Staff of an Element (M-U) \\ \hlx{+}
319 70--71 & Staff of Harming (C) \\ \hlx{+}
320 72--78 & Staff of Healing (C) \\ \hlx{+}
321 79 & Staff of Power (M-U) \\ \hlx{+}
322 80--82 & Snake Staff (C) \\ \hlx{+}
323 83--85 & Staff of Striking (C) \\ \hlx{+}
324 86--87 & Staff of Withering (C) \\ \hlx{+}
325 88 & Staff of Wizardry (M-U) \\ \hlx{+}
326 89--90 & Rod of Cancellation \\ \hlx{+}
327 91 & Rod of Dominion \\ \hlx{+}
328 92 & Rod of Health (C) \\ \hlx{+}
329 93--94 & Rod of Inertia (non-S) \\ \hlx{+}
330 95 & Rod of Parrying \\ \hlx{+}
331 96 & Rod of Victory \\ \hlx{+}
332 97--99 & Rod of Weaponry \\ \hlx{+}
333 00 & Rod of the Wyrm \\ \hlx*{vh}
334 \end{tabular}
335 \rowgap
336 \begin{tabular}{\shade cl} \hlx*{hv}
337 \tt{Rings} \\
338 \th{d\%} & \th{Ring type} \\ \hlx{vhv}
339 01--02 & Animal control \\ \hlx{+}
340 03--08 & Delusion \\ \hlx{+}
341 09 & Djinni summoning \\ \hlx{+}
342 10--13 & Ear \\ \hlx{+}
343 14--17 & Elemental adaptation \\ \hlx{+}
344 18--23 & Fire resistance \\ \hlx{+}
345 24--26 & Holiness (C, Dr) \\ \hlx{+}
346 27 & Human control \\ \hlx{+}
347 28--32 & Invisibility \\ \hlx{+}
348 33--35 & Life protection \\ \hlx{+}
349 36--38 & Memory (S) \\ \hlx{+}
350 39--40 & Plant control \\ \hlx{+}
351 41--45 & Protection $+1$ \\ \hlx{+}
352 46--48 & Protection $+2$ \\ \hlx{+}
353 49--50 & Protection $+3$ \\ \hlx{+}
354 51 & Protection $+4$ \\ \hlx{+}
355 52--55 & Quickness \\ \hlx{+}
356 56 & Regeneration \\ \hlx{+}
357 57--59 & Remedies \\ \hlx{+}
358 60--61 & Safety \\ \hlx{+}
359 62--64 & Seeing \\ \hlx{+}
360 65--67 & Spell eating \\ \hlx{+}
361 68--69 & Spell storing \\ \hlx{+}
362 70--71 & Spell turning \\ \hlx{+}
363 72--75 & Survival \\ \hlx{+}
364 76--77 & Telekinesis \\ \hlx{+}
365 78--81 & Truth \\ \hlx{+}
366 82--84 & Truthfulness \\ \hlx{+}
367 85--86 & Truthlessness \\ \hlx{+}
368 87--91 & Water walking \\ \hlx{+}
369 92--96 & Weakness \\ \hlx{+}
370 97--98 & Wishes \\ \hlx{+}
371 99--00 & X-ray vision \\ \hlx*{vh}
372 \end{tabular}
373 \line
374 \begin{tabular}{\shade cl} \hlx*{hv}
375 \tt{Elements (for staff/ring)} \\
376 \th{d\%} & \th{Element} \\ \hlx{vhv}
377 01--21 & Air \\ \hlx{+}
378 22--42 & Earth \\ \hlx{+}
379 43--63 & Fire \\ \hlx{+}
380 64--84 & Water \\ \hlx{+}
381 85--91 & Air and Water \\ \hlx{+}
382 92--98 & Earth and Fire \\ \hlx{+}
383 99--00 & All elements \\ \hlx*{vh}
384 \end{tabular}
385
386 \end{set}
387
388 \begin{set}
389 \begin{tabular}{\shade cl} \hlx*{hv}
390 \tt{Potions} \\
391 \th{d\%} & \th{Potion type} \\ \hlx{vhv}
392 01--02 & Agility \\ \hlx{+}
393 03 & Animal control \\ \hlx{+}
394 04--06 & Antidote \\ \hlx{+}
395 07--08 & Blending \\ \hlx{+}
396 09--10 & Bug repellent \\ \hlx{+}
397 11--12 & Clairaudience \\ \hlx{+}
398 13--14 & Clairvoyance \\ \hlx{+}
399 15--16 & Climbing \\ \hlx{+}
400 17--18 & Defence \\ \hlx{+}
401 19--22 & Delusion \\ \hlx{+}
402 23--24 & Diminution \\ \hlx{+}
403 25 & Dragon control \\ \hlx{+}
404 26--27 & Dreamspeech \\ \hlx{+}
405 28 & Elasticity \\ \hlx{+}
406 29--30 & Elemental form \\ \hlx{+}
407 31--32 & ESP \\ \hlx{+}
408 33 & Ethereality \\ \hlx{+}
409 34--36 & Fire resistance \\ \hlx{+}
410 37--39 & Flying \\ \hlx{+}
411 40--41 & Fortitude \\ \hlx{+}
412 42 & Freedom \\ \hlx{+}
413 43--45 & Gaseous form \\ \hlx{+}
414 46 & Giant control \\ \hlx{+}
415 47--49 & Giant strength \\ \hlx{+}
416 50--51 & Growth \\ \hlx{+}
417 52--57 & Healing \\ \hlx{+}
418 58--60 & Heroism \\ \hlx{+}
419 61 & Human control \\ \hlx{+}
420 62--64 & Invisibility \\ \hlx{+}
421 65--66 & Invulnerability \\ \hlx{+}
422 67--68 & Levitation \\ \hlx{+}
423 69--70 & Longevity \\ \hlx{+}
424 71 & Luck \\ \hlx{+}
425 72 & Merging \\ \hlx{+}
426 73--74 & Plant control \\ \hlx{+}
427 75--77 & Poison \\ \hlx{+}
428 78--80 & Polymorph self \\ \hlx{+}
429 81--82 & Sight \\ \hlx{+}
430 83--84 & Speech \\ \hlx{+}
431 85--88 & Speed \\ \hlx{+}
432 89--90 & Strength \\ \hlx{+}
433 91--93 & Super-healing \\ \hlx{+}
434 94--96 & Swimming \\ \hlx{+}
435 97 & Treasure finding \\ \hlx{+}
436 98 & Undead control \\ \hlx{+}
437 99--00 & Water breathing \\ \hlx*{vh}
438 \end{tabular}
439 \rowgap
440 \begin{tabular}{\shade cl} \hlx*{hv}
441 \tt{Scrolls} \\
442 \th{d\%} & \th{Scroll type} \\ \hlx{vhv}
443 01--03 & Communication \\ \hlx{+}
444 04--05 & Creation \\ \hlx{+}
445 06--13 & Curse (occurs when read) \\ \hlx{+}
446 14 & Delay (S) \\ \hlx{+}
447 15--17 & Equipment \\ \hlx{+}
448 18--19 & Illumination \\ \hlx{+}
449 20--21 & Mages (S) \\ \hlx{+}
450 22--25 & Map to normal treasure \\ \hlx{+}
451 26--28 & Map to magical treasure \\ \hlx{+}
452 29--30 & Map to combined treasure \\ \hlx{+}
453 31 & Map to special treasure \\ \hlx{+}
454 32--34 & Mapping \\ \hlx{+}
455 35--36 & Portals \\ \hlx{+}
456 37--42 & Prot./elementals \\ \hlx{+}
457 43--50 & Prot./lycanthropes \\ \hlx{+}
458 51--54 & Prot./magic \\ \hlx{+}
459 55--61 & Prot./undead \\ \hlx{+}
460 62--63 & Questioning \\ \hlx{+}
461 64 & Repetition (S) \\ \hlx{+}
462 65--66 & Seeing \\ \hlx{+}
463 67--68 & Shelter \\ \hlx{+}
464 69--71 & Spell catching \\ \hlx{+}
465 72--96 & Spell \\ \hlx{+}
466 97--98 & Trapping \\ \hlx{+}
467 99--00 & Truth \\ \hlx*{vh}
468 \end{tabular}
469 \colgap
470 \begin{tabular}{\shade cl} \hlx*{hv}
471 \tt{Spell scrolls (a)} \\
472 \th{d\%} & \th{Spell type} \\ \hlx{vhv}
473 01--25 & Cleric \\ \hlx{+}
474 26--30 & Druid \\ \hlx{+}
475 31--00 & Magic-user \\ \hlx*{vh}
476 \end{tabular}
477 \quad
478 \begin{tabular}{\shade cc} \hlx*{hv}
479 \tt{Spell scrolls (b)} \\
480 \th{d\%} & \th{Number} \\ \hlx{vhv}
481 01--50 & 1 \\ \hlx{+}
482 51--83 & 2 \\ \hlx{+}
483 84--00 & 3 \\ \hlx*{vh}
484 \end{tabular}
485 \colgap
486 \begin{tabular}{\shade ccc} \hlx*{hv}
487 \tt{Spell scrolls (c)} \\
488 \th{C/D d\%} & \th{M-U d\%} & \th{Level} \\ \hlx{vhv}
489 01--34 & 01--28 & 1 \\ \hlx{+}
490 35--58 & 29--49 & 2 \\ \hlx{+}
491 59--76 & 50--64 & 3 \\ \hlx{+}
492 77--88 & 65--75 & 4 \\ \hlx{+}
493 89--95 & 76--84 & 5 \\ \hlx{+}
494 96--99 & 85--91 & 6 \\ \hlx{+}
495 00 & 92--96 & 7 \\ \hlx{+}
496 & 97--99 & 8 \\ \hlx{+}
497 & 00 & 9 \\ \hlx*{vh}
498 \end{tabular}
499 \rowgap
500 \begin{tabular}{\shade cl} \hlx*{hv}
501 \tt{Miscellaneous items} \\
502 \th{d\%} & \th{Item type} \\ \hlx{vhv}
503 01--02 & Amulet of Protection from Crystal Balls and ESP \\ \hlx{+}
504 03--04 & Bag of Devouring \\ \hlx{+}
505 05--09 & Bag of Holding \\ \hlx{+}
506 10--12 & Boat, Undersea \\ \hlx{+}
507 13--14 & Boots of Levitation \\ \hlx{+}
508 15--17 & Boots of Speed \\ \hlx{+}
509 18--19 & Boots of Travelling/Leaping \\ \hlx{+}
510 20 & Bowl of Commanding Water Elementals \\ \hlx{+}
511 21 & Brazier of Commanding Fire Elementals \\ \hlx{+}
512 22--23 & Broom of Flying \\ \hlx{+}
513 24 & Censer of Controlling Air Elementals \\ \hlx{+}
514 25--27 & Chime of Time \\ \hlx{+}
515 28--29 & Crystal Ball (M-U) \\ \hlx{+}
516 30 & Crystal Ball with Clairaudience \\ \hlx{+}
517 31 & Crystal Ball with ESP \\ \hlx{+}
518 32--33 & Displacer Cloak \\ \hlx{+}
519 34 & Drums of Panic \\ \hlx{+}
520 35 & Efreeti Bottle \\ \hlx{+}
521 36--38 & Egg of Wonder \\ \hlx{+}
522 39--40 & Elven Boots \\ \hlx{+}
523 41--42 & Elven Cloak \\ \hlx{+}
524 43 & Flying Carpet \\ \hlx{+}
525 44--45 & Gauntlets of Ogre Power \\ \hlx{+}
526 46--47 & Girdle of Giant Strength \\ \hlx{+}
527 48--49 & Helm of Alignment Changing \\ \hlx{+}
528 50--51 & Helm of Reading \\ \hlx{+}
529 52 & Helm of Telepathy \\ \hlx{+}
530 53 & Helm of Teleportation (M-U) \\ \hlx{+}
531 54 & Horn of Blasting \\ \hlx{+}
532 55--56 & Lamp, Hurricane \\ \hlx{+}
533 57--59 & Lamp of Long Burning \\ \hlx{+}
534 60--61 & Medallion of ESP, 30$'$r \\ \hlx{+}
535 62 & Medallion of ESP, 90$'$r \\ \hlx{+}
536 63 & Mirror of Life Trapping \\ \hlx{+}
537 64--66 & Muzzle of Training \\ \hlx{+}
538 67--68 & Nail, Finger \\ \hlx{+}
539 69--71 & Nail of Pointing \\ \hlx{+}
540 72--76 & Ointment \\ \hlx{+}
541 77--79 & Pouch of Security \\ \hlx{+}
542 80--82 & Quill of Copying (S) \\ \hlx{+}
543 83--86 & Rope of Climbing \\ \hlx{+}
544 87--88 & Scarab of Protection \\ \hlx{+}
545 89--91 & Slate of Identification \\ \hlx{+}
546 92 & Stone of Controlling Earth Elementals \\ \hlx{+}
547 93--94 & Talisman of Elemental Travel \\ \hlx{+}
548 95--97 & Wheel of Floating \\ \hlx{+}
549 98 & Wheel of Fortune \\ \hlx{+}
550 99--00 & Wheel, square \\ \hlx*{vh}
551 \end{tabular}
552 \end{set}
553 \begin{set}
554 \begin{tabular}{\shade ccl} \hlx*{hv}
555 \tt{Armour type} \\
556 \th{d\%} & \th{Class} & \th{Type} \\ \hlx{vhv}
557 01--10 & A & Leather \\ \hlx{+}
558 11--17 & A & Scale mail \\ \hlx{+}
559 18--30 & B & Chain mail \\ \hlx{+}
560 31--39 & A & Banded mail \\ \hlx{+}
561 40--50 & C & Plate mail \\ \hlx{+}
562 51--55 & C & Suit armour \\ \hlx{+}
563 56--75 & S & Shield \\ \hlx{+}
564 76--77 & A, S & Scale and shield \\ \hlx{+}
565 78--85 & B, S & Chain and shield \\ \hlx{+}
566 86--90 & B, S & Banded and shield \\ \hlx{+}
567 91--00 & C, S & Plate and shield \\ \hlx*{vh}
568 \end{tabular}
569 \rowgap
570 \begin{tabular}{\shade ccccMcc} \hlx*{hv}
571 \tt{Armour details} \\
572 \th{A d\%} & \th{B d\%} & \th{C d\%} & \th{S d\%} & \th{Bonus} &
573 \th{Special} \\ \hlx{vhv}
574 01--70 & 01--60 & 01--50 & 01--40 & +1 & 10\% \\ \hlx{+}
575 71--88 & 61--81 & 51--74 & 41--67 & +2 & 15\% \\ \hlx{+}
576 89--96 & 82--92 & 75--88 & 68--84 & +3 & 20\% \\ \hlx{+}
577 97--99 & 93--98 & 89--96 & 85--94 & +4 & 25\% \\ \hlx{+}
578 00 & 99--00 & 97--00 & 95--00 & +5 & 30\% \\ \hlx*{vh}
579 \end{tabular}
580 \rowgap
581 \begin{tabular}{\shade cl} \hlx*{hv}
582 \tt{Armour size} \\
583 \th{d\%} & \th{Size} \\ \hlx{vhv}
584 01--68 & Human \\ \hlx{+}
585 69--81 & Dwarf \\ \hlx{+}
586 82--91 & Elf \\ \hlx{+}
587 92--98 & Halfling \\ \hlx{+}
588 99--00 & Giant \\ \hlx*{vh}
589 \end{tabular}
590 \rowgap
591 \begin{tabular}{\shade cl} \hlx*{hv}
592 \tt{Armour special powers} \\
593 \th{d\%} & \th{Power} \\ \hlx{vhv}
594 01--07 & Absorption \\ \hlx{+}
595 08--17 & Charm \\ \hlx{+}
596 18--32 & Cure wounds \\ \hlx{+}
597 33--42 & Electricity \\ \hlx{+}
598 43--47 & Energy drain \\ \hlx{+}
599 48--50 & Ethereality \\ \hlx{+}
600 51--60 & Fly \\ \hlx{+}
601 61--66 & Gaseous form \\ \hlx{+}
602 67--75 & Haste \\ \hlx{+}
603 76--85 & Invisibility \\ \hlx{+}
604 86--93 & Reflection \\ \hlx{+}
605 94--00 & Remove curse \\ \hlx*{vh}
606 \end{tabular}
607 \end{set}
608
609 \begin{set}
610 \begin{tabular}{\shade ccl} \hlx*{hv}
611 \tt{Swords} \\
612 \th{d\%} & \th{Class} & \th{Type} \\ \hlx{vhv}
613 01--65 & C & Normal \\ \hlx{+}
614 66--84 & C & Short \\ \hlx{+}
615 85--92 & D & Two-handed \\ \hlx{+}
616 93--00 & D & Bastard \\ \hlx*{vh}
617 \end{tabular}
618 \colgap
619 \begin{tabular}{\shade ccl} \hlx*{hv}
620 \tt{Miscellaneous weapon type} \\
621 \th{d\%} & \th{Class} & \th{Type} \\ \hlx{vhv}
622 01--07 & D & Axe, battle \\ \hlx{+}
623 08--13 & B & Axe, hand \\ \hlx{+}
624 14--15 & B & Axe, hand (returning) \\ \hlx{+}
625 16--18 & C & Blackjack \\ \hlx{+}
626 19--20 & B & Bola \\ \hlx{+}
627 21 & B & Bola (returning) \\ \hlx{+}
628 22--26 & C & Club \\ \hlx{+}
629 27--37 & B & Dagger \\ \hlx{+}
630 38--40 & B & Dagger (returning) \\ \hlx{+}
631 41--44 & C & Flail, one-handed \\ \hlx{+}
632 45--46 & D & Flail, two-handed \\ \hlx{+}
633 47--49 & D & Halberd \\ \hlx{+}
634 50--57 & C & Hammer, war \\ \hlx{+}
635 58--60 & B & Javelin \\ \hlx{+}
636 61 & B & Javelin (returning) \\ \hlx{+}
637 62--65 & D & Lance \\ \hlx{+}
638 66--72 & C & Mace \\ \hlx{+}
639 73--77 & C & Morning star \\ \hlx{+}
640 78--79 & B & Net \\ \hlx{+}
641 80 & B & Net (returning) \\ \hlx{+}
642 81--83 & D & Pike \\ \hlx{+}
643 84--85 & D & Pole axe \\ \hlx{+}
644 86--94 & B & Spear \\ \hlx{+}
645 95--97 & B & Spear (returning) \\ \hlx{+}
646 98--00 & C & Whip \\ \hlx*{vh}
647 \end{tabular}
648 \colgap
649 \begin{tabular}{\shade ccl} \hlx*{hv}
650 \tt{Missiles and missile weapons} \\
651 \th{d\%} & \th{Class} & \th{Weapon type} \\ \hlx{vhv}
652 01--37 & A & Arrows \\ \hlx{+}
653 38--59 & A & Quarrels \\ \hlx{+}
654 60--70 & A & Sling stones \\ \hlx{+}
655 71--72 & D & Blowgun \\ \hlx{+}
656 73--80 & D & Bow, long \\ \hlx{+}
657 81--85 & D & Bow, short \\ \hlx{+}
658 86--87 & D & Crossbow, heavy \\ \hlx{+}
659 88--92 & D & Crossbow, light \\ \hlx{+}
660 93--00 & D & Sling \\ \hlx*{vh}
661 \end{tabular}
662 \rowgap
663 \begin{tabular}{\shade ccMcc} \hlx*{hv}
664 \tt{Sword details} \\
665 \th{C d\%} & \th{D d\%} & \th{Bonus} & \th{Modifier} \\ \hlx{vhv}
666 01--60 & 01--70 & +1 & 40\% \\ \hlx{+}
667 61--81 & 71--88 & +2 & 30\% \\ \hlx{+}
668 82--92 & 89--96 & +3 & 25\% \\ \hlx{+}
669 93--98 & 97--99 & +4 & 20\% \\ \hlx{+}
670 99--00 & 00 & +5 & 15\% \\ \hlx*{vh}
671 \end{tabular}
672 \colgap
673 \begin{tabular}{\shade cMcMcc} \hlx*{hv}
674 \tt{Missile details} \\
675 \th{d\%} & \th{Bonus} & \th{Number} & \th{Talent} \\ \hlx{vhv}
676 01--40 & +1 & \dice{2d10} & 30\% \\ \hlx{+}
677 41--67 & +2 & \dice{2d8} & 25\% \\ \hlx{+}
678 68--84 & +3 & \dice{2d6} & 20\% \\ \hlx{+}
679 85--94 & +4 & \dice{2d4} & 15\% \\ \hlx{+}
680 95--00 & +5 & \dice{1d4} + 1 & 10\% \\ \hlx*{vh}
681 \end{tabular}
682 \colgap
683 \begin{tabular}{\shade cMcc} \hlx*{hv}
684 \tt{Missile weapon details} \\
685 \th{d\%} & \th{Bonus} & \th{Modifier} \\ \hlx{vhv}
686 01--70 & +1 & 30\% \\ \hlx{+}
687 71--88 & +2 & 25\% \\ \hlx{+}
688 89--96 & +3 & 20\% \\ \hlx{+}
689 97--99 & +4 & 15\% \\ \hlx{+}
690 00 & +5 & 10\% \\ \hlx*{vh}
691 \end{tabular}
692 \colgap
693 \begin{tabular}{\shade cc} \hlx*{hv}
694 \tt{Missile weapon range} \\
695 $\textbf{1d4} + \textbf{bonus}$ & \th{Range} \\ \hlx{vhv}
696 2--4 & Normal \\ \hlx{+}
697 5--7 & 150\% \\ \hlx{+}
698 8--9 & 200\% \\ \hlx*{vh}
699 \end{tabular}
700 \colgap
701 \begin{tabular}{\shade cccMcc} \hlx*{hv}
702 \tt{Miscellaneous weapon details} \\
703 \th{B d\%} &\th{C d\%} & \th{D d\%} & \th{Bonus} & \th{Modifier}
704 \\ \hlx{vhv}
705 01--50 & 01--60 & 01--70 & +1 & 40\% \\ \hlx{+}
706 51--74 & 61--81 & 71--88 & +2 & 30\% \\ \hlx{+}
707 75--88 & 82--92 & 89--96 & +3 & 20\% \\ \hlx{+}
708 89--96 & 93--98 & 97--99 & +4 & 15\% \\ \hlx{+}
709 97--00 & 99--00 & 00 & +5 & 10\% \\ \hlx*{vh}
710 \end{tabular}
711 \rowgap
712 \begin{tabular}{\shade ccl} \hlx*{hv}
713 \tt{Weapon modifiers} \\
714 \th{Sword d\%} & \th{Misc d\%} & \th{Modifier} \\ \hlx{vhv}
715 01--29 & 01--33 & $+1$ extra vs \emph{opponent} \\ \hlx{+}
716 30--50 & 34--57 & $+2$ extra vs \emph{opponent} \\ \hlx{+}
717 51--64 & 58--73 & $+3$ extra vs \emph{opponent} \\ \hlx{+}
718 65--72 & 74--82 & $+4$ extra vs \emph{opponent} \\ \hlx{+}
719 73--75 & 83--85 & $+5$ extra vs \emph{opponent} \\ \hlx{+}
720 76--00 & 86--00 & Talent \\ \hlx*{vh}
721 \end{tabular}
722 \colgap
723 \begin{tabular}{\shade cl} \hlx*{hv}
724 \tt{Missile talents} \\
725 \th{d\%} & \th{Talent} \\ \hlx{vhv}
726 01--04 & Biting \\ \hlx{+}
727 05--09 & Blinking \\ \hlx{+}
728 10--14 & Charming \\ \hlx{+}
729 15--21 & Climbing \\ \hlx{+}
730 22--31 & Curing \\ \hlx{+}
731 32--34 & Disarming \\ \hlx{+}
732 35--38 & Dispelling \\ \hlx{+}
733 39--45 & Flying \\ \hlx{+}
734 46--52 & Lightning \\ \hlx{+}
735 53--57 & Penetrating \\ \hlx{+}
736 58--61 & Refilling \\ \hlx{+}
737 62--67 & Screaming \\ \hlx{+}
738 68--72 & Seeking \\ \hlx{+}
739 73--76 & Sinking \\ \hlx{+}
740 77--78 & Slaying \emph{opp.} \\ \hlx{+}
741 79--85 & Speaking \\ \hlx{+}
742 86--89 & Stunning \\ \hlx{+}
743 90--91 & Teleporting \\ \hlx{+}
744 92--96 & Transporting \\ \hlx{+}
745 97--00 & Wounding \\ \hlx*{vh}
746 \end{tabular}
747 \quad
748 \begin{tabular}{\shade cl} \hlx*{hv}
749 \tt{Weapon talents} \\
750 \th{d\%} & \th{Talent} \\ \hlx{vhv}
751 01--05 & Breathing \\ \hlx{+}
752 06--12 & Charming \\ \hlx{+}
753 13--16 & Deceiving \\ \hlx{+}
754 17--23 & Defending \\ \hlx{+}
755 24--25 & Deflecting \\ \hlx{+}
756 26--27 & Draining \\ \hlx{+}
757 28--32 & Extinguishing \\ \hlx{+}
758 33--38 & Finding \\ \hlx{+}
759 39--43 & Flaming \\ \hlx{+}
760 44--46 & Flying \\ \hlx{+}
761 47--54 & Healing \\ \hlx{+}
762 55--59 & Hiding \\ \hlx{+}
763 60--65 & Holding \\ \hlx{+}
764 66--73 & Lightning \\ \hlx{+}
765 74--79 & Silencing \\ \hlx{+}
766 80--81 & Slicing \\ \hlx{+}
767 82--85 & Slowing \\ \hlx{+}
768 86--89 & Speeding \\ \hlx{+}
769 90--94 & Translating \\ \hlx{+}
770 95--99 & Watching \\ \hlx{+}
771 00 & Wishing \\ \hlx*{vh}
772 \end{tabular}
773 \colgap
774 \begin{tabular}{\shade cl} \hlx*{hv}
775 \tt{Opponents} \\
776 \th{d\%} & \th{Type} \\ \hlx{vhv}
777 00--06 & Bugs \\ \hlx{+}
778 05--09 & Constructs \\ \hlx{+}
779 10--15 & Dragonkind \\ \hlx{+}
780 16--24 & Enchanted monsters \\ \hlx{+}
781 25--36 & Giantkind \\ \hlx{+}
782 37--48 & Lycanthropes \\ \hlx{+}
783 49--52 & Planar monsters \\ \hlx{+}
784 53--58 & Regenerating monsters \\ \hlx{+}
785 59--67 & Reptiles, dinosaurs \\ \hlx{+}
786 68--70 & Spell-immune monsters \\ \hlx{+}
787 71--76 & Spellcasters \\ \hlx{+}
788 77--88 & Undead \\ \hlx{+}
789 89--94 & Water-breathing monsters \\ \hlx{+}
790 95--00 & Weapon-using monsters \\ \hlx*{vh}
791 \end{tabular}
792 \quad
793 \end{set}
794
795 \begin{set}
796 \begin{tabular}{\shade cclcl} \hlx*{hv}
797 \tt{Sword intelligence} \\
798 \th{d\%} & \th{Intelligence} & \th{Communication} & \th{Languages} &
799 \th{Powers} \\ \hlx{vhv}
800 01--79 & --- & --- & --- & None \\ \hlx{+}
801 80--85 & \07 & Empathy & --- & 1 primary \\ \hlx{+}
802 86--90 & \08 & Empathy & --- & 2 primary \\ \hlx{+}
803 91--94 & \09 & Empathy & --- & 3 primary \\ \hlx{+}
804 95--97 & 10 & Speech & 1d3 & 3 primary \\ \hlx{+}
805 98--99 & 11 & Speech & 1d6 & 3 primary, \emph{read magic} \\ \hlx{+}
806 00 & 12 & Speech & 2d4 & 3 primary, \emph{read magic},
807 1 extraordinary \\ \hlx*{vh}
808 \end{tabular}
809 \line
810 \begin{tabular}{\shade cl} \hlx*{hv}
811 \tt{Primary powers} \\
812 \th{d\%} & \th{Power} \\ \hlx{vhv}
813 01--10 & Detect evil/good \\ \hlx{+}
814 11--15 & Detect gems \\ \hlx{+}
815 16--25 & Detect magic \\ \hlx{+}
816 26--35 & Detect metal \\ \hlx{+}
817 36--50 & Detect shifting walls and rooms \\ \hlx{+}
818 51--65 & Detect sloping passages \\ \hlx{+}
819 66--75 & Find secret doors \\ \hlx{+}
820 76--85 & Find traps \\ \hlx{+}
821 86--95 & See invisible \\ \hlx{+}
822 96--99 & One extraordinary power \\ \hlx{+}
823 00 & Two primary powers \\ \hlx*{vh}
824 \end{tabular}
825 \rowgap
826 \begin{tabular}{\shade cl} \hlx*{hv}
827 \tt{Extraordinary powers} \\
828 \th{d\%} & \th{Power} \\ \hlx{vhv}
829 01--10 & Clairaudience \\ \hlx{+}
830 11--20 & Clairvoyance \\ \hlx{+}
831 21--30 & ESP \\ \hlx{+}
832 31--35 & Extra damage ($\times\,4$ or more)\s d
833 \\ \hlx{+}
834 36--40 & Flying \\ \hlx{+}
835 41--45 & Healing (6\,hp)\s d \\ \hlx{+}
836 46--54 & Illusion \\ \hlx{+}
837 55--59 & Levitation \\ \hlx{+}
838 60--69 & Telekinesis \\ \hlx{+}
839 70--79 & Telepathy \\ \hlx{+}
840 80--88 & Teleportation \\ \hlx{+}
841 89--97 & X-ray vision \\ \hlx{+}
842 98--99 & Two extraordinary powers \\ \hlx{+}
843 00 & Three extraordinary powers \\ \hlx*{vh+v}
844 \multicolumn{2}{l}{\itshape\small \s d\quad Duplicates allowed}
845 \end{tabular}
846 \end{set}
847
848 \begin{multicols}{2}[\sect{Magical items}]
849 %%\twocolumn[\sect{Magical items}\medskip]
850
851 \raggedright
852
853 \subsect{Potions}
854
855 Treat as 6th level magic. Duration usually $\d{1d6} + 6$ turns.
856
857 \textbf{Control potions:} User must concentrate to control victims: cannot
858 fight, half movement; victim allowed SvS, but attempt may be repeated each
859 round. Range is $60'$.
860
861 \begin{description}
862
863 \item[Agility] Dexterity becomes 18.
864
865 \item[Animal control] Control up to 3d6HD normal or giant animals; they will
866 flee in fear when control ends.
867
868 \item[Antidote] Immunity to some poisons, $+2$ on SvPn.
869 \begin{tabular}[C]{\shade cl} \hlx*{hv}
870 \th{1d10} & \th{Strength} \\ \hlx{vhv}
871 1--4 & 3HD or less \\ \hlx{+}
872 5--7 & 7HD or less \\ \hlx{+}
873 8--9 & 15HD or less \\ \hlx{+}
874 10 & All \\ \hlx*{vh}
875 \end{tabular}
876
877 \item[Blending] Change colouring (including items carried) to match
878 surroundings; 1 in 10 chance of detection without \emph{detect invisible}
879 or \emph{truesight}.
880
881 \item[Bug repellent] Cannot be touched by normal bug; giant bugs ignore
882 unless they SvS. Bonus $+4$ on saves against bug attacks.
883
884 \item[Clairaudience] Hear through ears of creature within $60'$.
885
886 \item[Clairvoyance] See through eyes of creature within $60'$.
887
888 \item[Climbing] Climb sheer surfaces like a spider (1 in 20 chance of falling
889 per $100'$.
890
891 \item[Defence] AC bonus.
892 \begin{tabular}[C]{\shade cMc} \hlx*{hv}
893 \th{1d10} & \th{Strength} \\ \hlx{vhv}
894 1--3 & +1 \\ \hlx{+}
895 4--5 & +2 \\ \hlx{+}
896 6--7 & +3 \\ \hlx{+}
897 8--9 & +4 \\ \hlx{+}
898 10 & +5 \\ \hlx*{vh}
899 \end{tabular}
900
901 \item[Delusion] Believe has effect of some other potion.
902
903 \item[Diminution] Shrink to $6''$ height. Possible to attack $1'$ creatures
904 normally; 1 in 10 chance of detection when standing still. Cancels
905 \emph{potion of growth}.
906
907 \item[Dragon control] Control up to three small dragons; large dragons cannot
908 be controlled. Dragons hostile when controls end. Controls gemstone kind
909 3 in 10.
910 \begin{tabular}[C]{\shade cl} \hlx*{hv}
911 \th{1d20} & \th{Dragon kind} \\ \hlx{vhv}
912 1--5 & White or Crystal \\ \hlx{+}
913 \06--10 & Black or Onyx \\ \hlx{+}
914 11--14 & Green or Jade \\ \hlx{+}
915 15--17 & Blue or Sapphire \\ \hlx{+}
916 18--19 & Red or Ruby \\ \hlx{+}
917 20 & Gold or Amber \\ \hlx*{vh}
918 \end{tabular}
919
920 \item[Dreamspeech] Speak to one sleeping or paralysed creature and hear
921 answers via ESP. Lasts 1 turn only.
922
923 \item[Elasticity] Stretch (including items carried) to $30'$ long or $1''$
924 thick. Half damage from blunt weapons. Lasts 1 turn only.
925
926 \item[Elemental form] Change to elemental form (equal chance of each element)
927 and back again as required; change takes 1 round. No special immunities
928 gained; hp and AC preserved; special attacks gained. Lasts 1 turn only.
929
930 \item[ESP] `Hear' thoughts in some direction after concentrating for 6
931 rounds. If more than one creature in range and direction, the result is a
932 confused jumble. \emph{ESP} is blocked by $2'$ of rock, or any lead.
933
934 \item[Ethereality] Become ethereal once during duration, remaining ethereal
935 for up to 24 hours.
936
937 \item[Fire resistance] Unharmed by normal fire; $+2$ on saves against fire
938 attacks and damage biased by $-1$ per die.
939
940 \item[Flying] Allows flight, MV\flying360. Hovering does not require
941 concentration.
942
943 \item[Fortitude] Constitution becomes 18.
944
945 \item[Freedom] Immune to paralysis (and \emph{hold} etc.).
946
947 \item[Gaseous form] Become gaseous cloud (without equipment!); AC$^-2$,
948 immune to nonmagical attacks; MV\flying120.
949
950 \item[Giant control] Control up to four giants.
951 \begin{tabular}[C]{\shade cl} \hlx*{hv}
952 \th{1d20} & \th{Giant kind} \\ \hlx{vhv}
953 1--5 & Hill \\ \hlx{+}
954 \06--10 & Stone \\ \hlx{+}
955 11--14 & Frost \\ \hlx{+}
956 15--16 & Fire \\ \hlx{+}
957 17 & Mountain \\ \hlx{+}
958 18 & Sea \\ \hlx{+}
959 19 & Cloud \\ \hlx{+}
960 20 & Storm \\ \hlx*{vh}
961 \end{tabular}
962
963 \item[Giant strength] Strength of frost giant: double normal damage; throw
964 boulders (3d6 damage, range 60/130/200); no effect if strength-adjusting
965 magical item worn.
966
967 \item[Growth] Twice normal size: double normal damage; hp preserved. Cancels
968 \emph{potion of diminution}.
969
970 \item[Healing] Heals $\d{1d6} + 1$\,hp, or cures paralysis.
971
972 \item[Heroism] No effect on elf, cleric, magic-user, thief or 11+HD;
973 otherwise NM becomes F4; 1--3HD gains 3HD; 4--7HD gains 2HD; 8--10HD gains
974 1HD.
975
976 \item[Human control] Control up to 6HD (NM is $\tfrac{1}{2}$), similar to
977 \emph{charm person}.
978
979 \item[Invisibility] Become invisible with all items carried; items become
980 visible when dropped; user becomes visible if attacking or casting spell.
981 Contains 6 doses working for 1d2 turns each.
982
983 \item[Invulnerability] Bonus $+2$ to AC and saving throws. Only usable once
984 a week.
985
986 \item[Levitation] Move up and down (only) at $20'$ per round, carrying up to
987 2000\,cn.
988
989 \item[Longevity] Become 10 years younger permanently (no younger than
990 mid-adolescence, no adverse effect on abilities).
991
992 \item[Luck] Choose result of one die roll. Lasts 1 hour at most.
993
994 \item[Merging] Merge with up to seven other willing creatures (with all
995 equipment). Merged creatures can speak but not cast spells; damage is
996 caused only to user.
997
998 \item[Plant control] Control plants (and plantlike monsters) in $30'$ square
999 within $60'$; plants can entangle but not damage.
1000
1001 \item[Poison] SvPn or die; treat as 7HD for \emph{antidote}.
1002
1003 \item[Polymorph self] Change shape up to once per round into creature with no
1004 more than $L$HD. Hit points, armour class, hit rolls saving throws all
1005 preserved; no special abilities or immunities are gained.
1006
1007 \item[Sight] Detect \emph{invisible} within $60'$.
1008
1009 \item[Speech] Understand and respond to any languages heard within $60'$.
1010
1011 \item[Speed] Move at twice normal speed, two attacks per round, etc.
1012
1013 \item[Strength] Strength becomes 18.
1014
1015 \item[Super-healing] Heals $\d{3d6} + 3$\,hp.
1016
1017 \item[Swimming] MV\swimming180 (even encumbered); cannot sink unless carrying
1018 more than 3000\,cn. Water breathing \emph{not} granted. Lasts 8 hours.
1019
1020 \item[Treasure finding] Detect direction and distance of largest treasure
1021 within $360'$ by concentration.
1022
1023 \item[Undead control] Control up to 18HD of undead.
1024
1025 \item[Water breathing] Breathe under water. Lasts 4 hours.
1026
1027 \end{description}
1028
1029 \subsect{Scrolls}
1030
1031 \begin{description}
1032
1033 \item[Communication] Two scrolls; message (up to 100 words) written on one
1034 appears on other; erasure (1 in 20) destroys magic.
1035
1036 \item[Creation] Creates drawn object (up to $5' \times 10' \times 1'$ and
1037 5000\,cn). Object vanishes after 24 hours, or on command. One item per
1038 day.
1039
1040 \item[Cursed] Removable by \emph{remove curse}.
1041
1042 \item[Delay] Spell scroll: casts spell with 0--12 round delay chosen by
1043 reader. Spell effect controlled by reader if scroll carried; otherwise
1044 effect centres on scroll (affecting nearest creature if applicable).
1045 Scroll unharmed by spell.
1046
1047 \item[Equipment] Lists six normal items; when read, items appear within
1048 $10'$. Items vanish after 24 hours, or on command; name disappears while
1049 item exists. Three items per day.
1050
1051 \item[Illumination] Bears drawing of flame. Scroll illuminates $60'$ when
1052 ignited; not consumed by fire. Cannot be extinguished except by water or
1053 command.
1054
1055 \item[Mages] Initially blank; identifies chosen magical effect within $30'$,
1056 giving spell name and caster level.
1057
1058 \item[Treasure maps] May be inaccurate or incomplete; may require \emph{read
1059 languages} for decoding.
1060
1061 \item[Mapping] Initially blank; on command, draws map of area within $100'$
1062 of scroll, up to $10\,000\,sq\,ft$ area. 1 in 6 chance of detecting each
1063 secret door; will not draw beyond. Once per day.
1064
1065 \item[Portals] Placed against stone wall or floor; makes $10' \times 5'\phi$
1066 hole for 3 turns or until commanded; scroll reappears when hole vanishes.
1067 Twice per day.
1068
1069 \item[Protection] Usable by any character who can read the language.
1070 $20'\phi$ circle (moves with reader) prevents kind of creature from
1071 entering unless attacked in mel\'ee.
1072 \begin{description*}
1073 \item[Elementals] Duration 2 turns; no elemental may enter.
1074 \item[Lycanthropes] Duration 6 turns; affects 1d10 werebats, wererats or
1075 werefoxes; 1d8 wereboars or werewolves; 1d6 wereseals or weresharks; 1d4
1076 werebears or weretigers; or 1d2 devil swine.
1077 \item[Magic] Duration 1d4 turns; no magic effect can enter or leave; only
1078 broken by \emph{wish}.
1079 \item[Undead] Duration 6 turns; affects 2d12 skeletons, zombies or ghouls;
1080 2d6 wights, wraiths or mummies; 1d6 spectres or larger.
1081 \end{description*}
1082
1083 \item[Questioning] Ask questions of nonliving, nonmagical objects; answers
1084 appear on scroll as if objects had senses.
1085
1086 \item[Repetition] Spell scroll: repeats spell effect 1 turn later centred on
1087 scroll (affecting nearest creature if applicable). May write spell of same
1088 level on blanked scroll for repetition effect again.
1089
1090 \item[Seeing] Initially blank; on command, draws (up to four kinds of)
1091 creatures within $100'$ in chosen area. Once per day.
1092
1093 \item[Shelter] Bears drawing of room with beds, table, chairs, food and
1094 drink, swords and shields. When hung on wall, room may be entered and
1095 items used. If taken down: replenishes food and water; traps those within
1096 (no escape except \emph{wish}), air remains for 24 hours. Once per day;
1097 scroll falls off after 12 hours.
1098
1099 \item[Spell catching] Initially blank; if held up `catches' spell cast at
1100 user (SvS at $+4$): spell transferred to scroll. Once per day.
1101 \begin{tabular}[C]{\shade cc} \hlx*{hv}
1102 \th{1d10} & \th{Max level} \\ \hlx{vhv}
1103 1--4 & 2 \\ \hlx{+}
1104 5--7 & 4 \\ \hlx{+}
1105 8--9 & 6 \\ \hlx{+}
1106 10 & 8 \\ \hlx*{vh}
1107 \end{tabular}
1108
1109 \item[Trapping] Creates one trap, depending on placement: pit on floor,
1110 falling-blocks on ceiling, dart or gas on wall.
1111
1112 \item[Truth] Initially blank; ask question of living creature within $30'$,
1113 scroll shows true answer (within target's knowledge). Once per day.
1114
1115 \end{description}
1116
1117 \subsect{Wands}
1118
1119 Usually 2d10 charges. Treat as 6th level magic.
1120
1121 \begin{description}
1122
1123 \item[Cold] Cone of cold, $60' \times 30'$, 6d6 damage (SvW for half).
1124
1125 \item[Enemy detection] Enemies within $60'$ appear to glow, even if
1126 invisible.
1127
1128 \item[Fear] Cone of fear, $60' \times 30'$, SvW or flee (triple MV) for 30
1129 rounds.
1130
1131 \item[Fire balls] Fire ball within $240'$; $40'\phi$, 6d6 damage (SvW for
1132 half).
1133
1134 \item[Lightning bolts] Lightning bolt within $180'$, $60' \times 5'$, 6d6
1135 damage (SvW for half).
1136
1137 \item[Magic detection] Magical items within $20'$ appear to glow.
1138
1139 \item[Metal detection] Points towards named kind of metal within $20'$ if
1140 1000\,cn or more present.
1141
1142 \item[Negation] Cancels effect of wand or staff (for one round).
1143
1144 \item[Paralysation] Cone $60' \times 30'$, SvW or paralysed for 6 turns.
1145
1146 \item[Polymorphing] Performs \emph{polymorph self} or \emph{polymorph other}
1147 as directed; SvW to avoid.
1148
1149 \item[Secret door detection] Finds secret doors within $20'$ one at a time;
1150 one charge per door found.
1151
1152 \item[Trap detection] Finds traps within $20'$ one at a time, one charge per
1153 trap found.
1154
1155 \end{description}
1156
1157 \subsect{Staves}
1158
1159 Usually 3d10 charges. Treat as 8th level magic.
1160
1161 \begin{description}
1162
1163 \item[Commanding] As for \emph{rings of animal, human and plant control}
1164 (q.v.).
1165
1166 \item[Dispelling] Touch is \emph{dispel magic} from M15. Destroys potion or
1167 scroll; permanent items nonmagical for 1d4 rounds.
1168
1169 \item[Druids] Extra spell of each level. Usable as $+3$ weapon.
1170
1171 \item[Element] On prime plane: $+4$ to save against attack forms based on
1172 element; immunity from type of elementals; summon 8HD elemental (once per
1173 day, uses charge); spell effects (as M10, uses charge): \emph{lightning
1174 bolt} and \emph{cloudkill} (air), \emph{web} and \emph{wall of stone}
1175 (earth), \emph{fire ball} and \emph{wall of fire} (fire), \emph{ice storm}
1176 and \emph{ice wall} (water).
1177
1178 On elemental plane: immunity to plane, $60'$ visibility (\emph{not}
1179 breathing!), extended to $10'$ radius with \emph{ring of elemental
1180 adaptation} or \emph{talisman of elemental travel}. On opposing plane:
1181 explodes with $60'$ radius doing $20 + n\d{d8}$ electrical damage with $n$
1182 charges remaining; SvS at $-4$ for half damage, except for wielder.
1183
1184 Negates effects of opposing element (one charge for staff effect, two for
1185 spell); can return opposing elementals to home planes if touched (same
1186 costs).
1187
1188 Usable as $+2$ weapon.
1189
1190 \item[Harming] Does $\d{1d6} + 1$ extra damage (uses charge). Also
1191 \emph{cause blindness} (2), \emph{cause disease} (2), \emph{cause serious
1192 wounds} (3), \emph{create poison} (4).
1193
1194 \item[Healing] Heals $\d{1d6} + 1$ damage per use; once per day per person
1195 but no limit on persons; no charges used. Also \emph{cure blindness} (1),
1196 \emph{cure disease} (1), \emph{cure serious wounds} (2), \emph{neutralize
1197 poison} (2).
1198
1199 \item[Power] As \emph{staff of striking}; also \emph{fire ball},
1200 \emph{lightning bolt}, \emph{ice storm}, \emph{continual light}, or
1201 \emph{telekinesis} (inanimate objects up to 2400\,cn, 6 rounds), one charge
1202 each.
1203
1204 \item[Snake staff] Usable as $+1$ weapon. Turns into snake on command; SvS
1205 or coils round man-size target for 1d4 turns or commanded. MV60; HD3(M),
1206 20\,hp, C3, XP6; AC5, T17, coil; A; ML12. Spend charges to improve hit
1207 roll, or transfer \emph{cure} (no range limit).
1208
1209 \item[Striking] Causes 2d6 damage per hit (uses charge).
1210
1211 \item[Withering] Ages victim 10 years.
1212
1213 \item[Wizardry] As \emph{staff of power}. Usable as $+1$ weapon. Spell
1214 effects: \emph{invisibility}, \emph{passwall}, \emph{web}, \emph{conjure
1215 elemental}. Also whirlwind (as djinni, $70' \times 10'$--$20'$ cone, 2d6
1216 damage in path, 2HD or less SvDR or swept aside), paralysation ($60' \times
1217 30'$ cone, SvS or paralysed for 6 turns. Break staff: 8\,hp damage to all
1218 within $30'$ (including user; SvS for half).
1219
1220 \end{description}
1221
1222 \subsect{Rods}
1223
1224 \begin{description}
1225
1226 \item[Cancellation] Drains magical item touched; works once only. SvW for
1227 intelligent swords and $+5$ items in hand.
1228
1229 \item[Dominion] Carry on tour through dominion, bonus to Confidence Level:
1230 $+10$ if seen by 1\%--50\%, $+20$ for 51\%--75\%, $+30$ for 76\%--90\%,
1231 $+40$ for 91\%--99\% or $+50$ for 100\%.
1232
1233 \item[Health] Can \emph{cure blindness}, \emph{cure disease}, \emph{cure
1234 serious wounds}, \emph{neutralize poison}; no charges; each creature once
1235 per day.
1236
1237 \item[Inertia] Spear $+3$. Stops or releases on command; stores momentum
1238 while stopped.
1239
1240 \item[Parrying] Rod $+5$ (does $\d{1d8} + 5$ damage, no $\delta S$); may
1241 \emph{parry} attacks ($+5$ to AC in mel\'ee).
1242
1243 \item[Victory] Combat Results roll biased by $+25$; combat results difference
1244 capped at 100.
1245
1246 \item[Weaponry] Rod $+5$; may split into two $+2$ rods which may each split
1247 into two $+1$ rods. Cannot divide by accident; easily reassembled. All
1248 rods do $\d{1d8} + \delta G$ damage (no $\delta S$).
1249
1250 \item[Wyrm] Rod $+5$ (does $\d{1d8} + 5$ damage, no $\delta S$). On command,
1251 once per day, changes into small dragon (d10: 1--5 10 gold, 6--8 blue,
1252 9--10 black) with 30\,hp, harmed only by magic; may be magically healed.
1253
1254 \end{description}
1255
1256 \subsect{Rings}
1257
1258 Maximum one ring per hand.
1259
1260 \begin{description}
1261
1262 \item[Animal control] Command 1d6 normal or one giant animal; no save;
1263 requires concentration; animals may flee or attack afterwards. Usable once
1264 per turn.
1265
1266 \item[Delusion] Believed to be some other kind of ring.
1267
1268 \item[Djinni summoning] Summon djinni to serve for one day. Usable once per
1269 week.
1270
1271 \item[Ear] Worn as earring. Placed against surface; user hears sounds within
1272 $60'$ of surface. Usable three times per day.
1273
1274 \item[Elemental adaptation] Permits vision and breathing on elemental plane.
1275
1276 \item[Fire resistance] Withstand normal fire; $+2$ to save against fire and
1277 damage biased by $-1$ per die.
1278
1279 \item[Holiness] Worn during meditation for spells; gain 1 spell each of
1280 levels 1--3. Cleric gains $+1$ on Turning rolls.
1281
1282 \item[Human control] Control up to 6HD (NM is $\tfrac{1}{2}$), similar to
1283 \emph{charm person}. Lasts until cancelled, ring removed, or charm removed
1284 by \emph{dispel magic} or \emph{remove charm}.
1285
1286 \item[Invisibility] Wearer becomes invisible (with items carried) while ring
1287 worn; becomes visible if attacking or casting spells. Usable once per
1288 turn; no duration limit.
1289
1290 \item[Life protection] Negates 1d6 energy drain attacks. At zero, becomes
1291 \emph{ring of protection $+1$}; at $-1$, disintegrates.
1292
1293 \item[Memory] Recall one spell cast within 1 turn. Usable once per day.
1294
1295 \item[Plant control] Control plants (and plantlike monsters) in $30'$ square
1296 within $60'$; plants can entangle but not damage. Requires concentration.
1297
1298 \item[Protection] Bonus to AC and saving throws. A \emph{ring of protection
1299 $+1$, 5$'$ radius} applies to all within area.
1300
1301 \item[Quickness] Move and attack at double speed for one turn. Usable once
1302 per day.
1303
1304 \item[Regeneration] Regenerates 1\,hp per turn; fingers regrow in 24 hours,
1305 limbs in 1 week. Cannot regenerate fire or acid damage. Will revive dead
1306 characters.
1307
1308 \item[Remedies] Once per day, \emph{cure blindness}, \emph{cure disease},
1309 \emph{remove curse} or \emph{neutralize poison}, as C25.
1310
1311 \item[Safety] Can retrospectively make saving throws; works 1d4 times and
1312 disintegrates.
1313
1314 \item[Seeing] Can see all hidden, invisible and Ethereal objects within
1315 $120'$, in their true forms, undisguised; experience and power (level/HD)
1316 and basic character traits (alignment-ish) detected. Duration 3 turns;
1317 usable once per day.
1318
1319 \item[Spell eating] As \emph{ring of spell turning}, but `eats' user's memory
1320 of spells after first one cast. A \emph{remove curse} from C25 allows
1321 removal of ring; from C36 turns it into a \emph{ring of spell turning}.
1322
1323 \item[Spell storing] Contains 1d6 spells; wearer knows spells and effects.
1324 Spells replaced by casting at ring. About 20\% of rings contain cleric
1325 spells.
1326
1327 \item[Spell turning] Reflects 2d6 spells back to caster per day.
1328
1329 \item[Survival] Contains $\d{1d\%} + 100$ charges; one charge for survival
1330 without food or water for 24 hours, or without air for 1 hour; turns black
1331 when 5 charges left.
1332
1333 \item[Telekinesis] Move inanimate objects of up to 2000\,cn by concentration,
1334 for distance of $50'$.
1335
1336 \item[Truth] Detects lies, three times per day. Ring informs wearer of power
1337 telepathically.
1338
1339 \item[Truthfulness] Ring informs wearer it is \emph{ring of truth}; when
1340 activated, wearer cannot lie (or evade). A \emph{remove curse} by C26
1341 allows removal.
1342
1343 \item[Truthlessness] Ring informs wearer it is \emph{ring of truth}; when
1344 activated, wearer cannot tell the truth. A \emph{remove curse} by C26
1345 allows removal.
1346
1347 \item[Water walking] Allows walking on any body of water without sinking.
1348
1349 \item[Weakness] Strength becomes 3 within 1d6 rounds; \emph{remove curse}
1350 allows removal.
1351
1352 \item[Wishes] Grants 1--4 wishes (1d10: 1--4 1, 5--7 2, 8--9 3, 10 4).
1353
1354 \item[X-ray vision] See $30'$ through stone walls (or $60'$ through wood,
1355 cloth or water) by concentrating, detecting traps and secret doors; blocked
1356 by gold or lead; inspect $10' \times 10'$ area per turn. Usable once per
1357 hour.
1358
1359 \end{description}
1360
1361 \subsect{Miscellaneous items}
1362
1363 \begin{description}
1364
1365 \item[Amulet of protection from crystal balls and ESP] Wearer cannot be spied
1366 upon by a crystal ball or any form of \emph{ESP}.
1367
1368 \item[Bag of devouring] Looks like small sack. Items in the bag are lost
1369 forever after $\d{1d6} + 6$ turns.
1370
1371 \item[Bag of holding] Looks like small sack. Holds up to 10\,000\,cn of $10'
1372 \times 5' \times 3'$ items; weighs only 600\,cn when full.
1373
1374 \item[Boat, undersea] Looks like riverboat; AC4, 40 hull points. Obeys
1375 commands to start, stop, turn, submerge, level off, and surface; bestows
1376 \emph{water breathing} on passengers and crew.
1377
1378 \item[Boots of levitation] Move up and down (only) at $20'$ per round,
1379 carrying up to 2000\,cn. No duration limit.
1380
1381 \item[Boots of speed] Move at 240 for 12 hours (must rest for 1 day
1382 afterwards).
1383
1384 \item[Boots of travelling and leaping] Need no rest during normal movement;
1385 may jump $10'$ and $30'$ across.
1386
1387 \item[Bowl of commanding water elementals] $3'\phi$; summons a 12HD water
1388 elemental (takes 1 turn), allowing control (requires concentration;
1389 elemental is hostile afterwards). Usable once per day.
1390
1391 \item[Brazier of commanding fire elementals] Summons a 12HD fire elemental
1392 (takes 1 turn), allowing control (requires concentration; elemental is
1393 hostile afterwards). Usable once per day.
1394
1395 \item[Broom of flying] On command, carries owner at MV\flying240 (can carry
1396 2000\,cn at MV\flying180).
1397
1398 \item[Censer of controlling air elementals] Summons a 12HD air elemental
1399 (takes 1 turn), allowing control (requires concentration; elemental is
1400 hostile afterwards). Usable once per day.
1401
1402 \item[Chime of time] $3''$ silvery metal stick. On command keeps track of
1403 time, chiming every hour (audible by all within $60'$; a \emph{silence
1404 15$'$ radius} spell dampens it to $30'$, but is dispelled). On command,
1405 shows time as gold colour extending from one end to other.
1406
1407 \item[Crystal ball] See any place or object thought about; image clarity
1408 depends on familiarity with target. Image lasts 1 turn; usable three times
1409 per day.
1410
1411 \item[Crystal ball with clairaudience] As \emph{crystal ball}, but can hear
1412 sound through ears of creature in area viewed.
1413
1414 \item[Crystal ball with ESP] As \emph{crystal ball}, but can listen to
1415 thoughts of creature in area viewed.
1416
1417 \item[Displacer cloak] Wearer appears to be $5'$ from actual position; $+2$
1418 on saves against spells, wands, turn-to-stone; $-2$ to hit in mel\'ee;
1419 most missile attacks fail automatically.
1420
1421 \item[Drums of panic] Hearers $10'$--$240'$ away must SvS or flee for 3
1422 turns.
1423
1424 \item[Efreeti bottle] Heavy jug $3'$ high. When unsealed and unstoppered,
1425 efreeti emerges to serve once per day for 101 days.
1426
1427 \item[Egg of wonder] Thrown up to $60'$ range; creature emerges and grows to
1428 full size, obeys thrower's commands; disappears after one hour.
1429 \begin{tabular}[C]{\shade cl|cl} \hlx*{hv}
1430 \th{1d12} & \th{Animal} & \th{1d12} & \th{Animal} \\ \hlx{vhv}
1431 \01 & Baboon, rock & \07 & Cat, leopard \\ \hlx{+}
1432 \02 & Bat, giant & \08 & Ferret, giant \\ \hlx{+}
1433 \03 & Bear, black & \09 & Lizard, gecko \\ \hlx{+}
1434 \04 & Bear, grizzly & 10 & Lizard, draco \\ \hlx{+}
1435 \05 & Boar & 11 & Snake, racer \\ \hlx{+}
1436 \06 & Cat, mountain lion & 12 & Wolf, normal \\ \hlx*{vh}
1437 \end{tabular}
1438
1439 \item[Elven cloak] Wearer almost invisible (detectable 1 in 6); becomes
1440 visible when attacking or casting spell, cannot become invisible for 1
1441 turn.
1442
1443 \item[Elven boots] Move almost completely silently (detectable 1 in 10).
1444
1445 \item[Flying carpet] Carry one passenger at MV\flying300, two at MV\flying
1446 240 or three at MV\flying180.
1447
1448 \item[Gauntlets of ogre power] Strength of 18.
1449
1450 \item[Girdle of giant strength] THAC0 12, double damage with weapon.
1451
1452 \item[Helm of alignment changing] Changes wearer's alignment; \emph{remove
1453 curse} allows removal but wearer will resist.
1454
1455 \item[Helm of reading] Wearer can read any writings (strange languages,
1456 magical writing, codes, etc.). May (1 in 10) be destroyed when wearer hit;
1457 destroyed if wearer killed.
1458
1459 \item[Helm of telepathy] Send messages by thought to creature within $90'$,
1460 may read thoughts (requires concentration, SvS allowed to avoid thought
1461 reading).
1462
1463 \item[Helm of teleportation] Allows \emph{teleport} as spell. After first
1464 use, or any use to teleport another creature, stops working until user
1465 casts \emph{teleport} on it.
1466
1467 \item[Horn of blasting] Cone of sound $100' \times 20'$; 2d6 damage to those
1468 in area, SvS or deafened for 1 turn. Usable once per turn.
1469
1470 \item[Lamp, hurricane] As \emph{lamp of long burning}. Shutters closed when
1471 found; when opened the first time each day, emits gusts of wind and rain,
1472 drenching all within $30'$. All must SvS (holder automatically fails) or
1473 be knocked over with carried items scattered within $60'$.
1474
1475 \item[Lamp of long burning] Burns and illuminates without using oil. Becomes
1476 nonmagical if flame doused with water.
1477
1478 \item[Metallion of ESP] Read thoughts of one creature within range by
1479 concentrating for 1 round (SvS to avoid); 1 in 6 chance broadcasts thoughts
1480 to all in range.
1481
1482 \item[Mirror of life trapping] If looking into mirror, SvS or be sucked into
1483 it with all items. Stores up to 20 man-size or smaller creatures, who do
1484 not need food or air. Can communicate with those trapped inside. Breaking
1485 mirror or \emph{wish} (one each) releases those trapped.
1486
1487 \item[Muzzle of training] Adjusts to fit any monster with bite attack.
1488 Victim can breathe but not bite or talk. Locks in place (as if
1489 \emph{wizard lock} by M15) and unlocks by command.
1490
1491 \item[Nail, finger] Looks like $1''$--$4''$ carpentry nail. Disappears if
1492 commanded as \emph{nail of pointing}; thereafter, if user attempts to hide
1493 from enemy (e.g., by using \emph{invisibility}), may appear (always first
1494 time, 1 in 4 chance thereafter) as glowing finger pointing at user for 1d6
1495 rounds. A \emph{remove curse} removes the nail forever.
1496
1497 \item[Nail of pointing] Looks like $1''$--$4''$ carpentry nail. If
1498 commanded, turns into bony finger and points to named nonmagical item.
1499 Cannot detect living or undead creatures; no range limit. Usable once per
1500 day.
1501
1502 \item[Ointment] Salve in small box.
1503 \begin{enumerate*}
1504 \item \emph{Blessing:} Bonus $+2$ on AC and saves for 1 turn.
1505 \item \emph{Healing:} Cures $\d{2d6} + 2$\,hp damage.
1506 \item \emph{Poison:} Seems like \emph{blessing}; SvPn at $-2$ or die.
1507 \item \emph{Scarring:} Seems like \emph{healing}; causes $\d{2d6} + 2$\,hp
1508 burn damage curable by \emph{ointment of soothing}, \emph{cureall},
1509 \emph{heal} or \emph{wish}.
1510 \item \emph{Soothing:} Cures all burn damage.
1511 \item \emph{Tanning:} Skin turns bright colour; wears off in 1d4 months.
1512 \end{enumerate*}
1513
1514 \item[Pouch of security] Size of large sack. Attempts to steal cause it to
1515 scream `I am being stolen!' for 1 hour or until held by owner and commanded
1516 to stop.
1517
1518 \item[Quill of copying] Copies spell on scroll: burn original scroll, mix
1519 ashes with rare ink (1000\,gp cost), place on blank scroll with inkwell and
1520 command to write; quill writes two copies of the spell. Only copies one
1521 spell (one of lowest level on original scroll). Blots 1 in 4, ruining
1522 scroll unless fixed with \emph{wish}.
1523
1524 \item[Rope of climbing] Thin rope $50'$ long: climbs in any direction on
1525 command, fastens to any protruding surface and supports 10\,000\,cn.
1526
1527 \item[Scarab of protection] Absorbs curses, or \emph{finger of death}; usable
1528 2d6 times.
1529
1530 \item[Slate of identification] Identifies magical items placed on it, with a
1531 (new, if possible) command word; cannot detect \emph{cursed} items or
1532 numbers of charges. Ten charges usable per day; uses: potion~(2),
1533 missile~(3), wand~(4), staff~(5), permanent weapon~(6), armour or
1534 shield~(7), miscellaneous item~(10 or more).
1535
1536 \item[Stone of controlling earth elementals] $3''\phi$; summons a 12HD earth
1537 elemental (takes 1 turn), allowing control (requires concentration;
1538 elemental is hostile afterwards). Usable once per day.
1539
1540 \item[Talisman of elemental travel] Cast \emph{conjure elemental} while
1541 touching elemental symbol on talisman to enter elemental plane; talisman
1542 allows clear vision ($120'$--$1200'$ range) and breathing. Talisman may be
1543 of any element or greater talisman with all four symbols (equal chances for
1544 all five). Greater talisman can (on command) be used to control
1545 elementals, usable ten times per trip.
1546
1547 \item[Wheel of floating] Allows wagon to be towed across river or stream.
1548 First wheel allows 10\,000\,cn to be carried; each extra wheel allows extra
1549 5000\,cn, up to maximum of four.
1550
1551 \item[Wheel of fortune] Wheel, $10'\phi$, mounted on wall and easily rotated,
1552 contains black (with white skull) and white (with red heart) wedges. When
1553 spun, rotates for 3 rounds. Cannot be affected by magic; a \emph{wish}
1554 will make the wheel disappear. Requires 26HD to move, weighs 20\,000\,cn.
1555 Usable by each person once per day; cannot be used by \emph{charmed}
1556 creatures.
1557 \begin{tabular}[C]{\shade c>{\raggedright}p{5pc}|c>{\raggedright}p{5pc}}
1558 \hlx*{hv}
1559 \th{1d12} & \th{Effect} &
1560 \th{1d12} & \th{Effect} \\ \hlx{vhv}
1561 \01 & 1000\,gp appear &
1562 \07 & ability score drops by 1 \\ \hlx{+}
1563 \02 & 10 garnets (100\,gp each) appear &
1564 \08 & PR drops by 1 \\ \hlx{+}
1565 \03 & 1 brooch (1000\,gp) appears &
1566 \09 & $C$ drops by 1 \\ \hlx{+}
1567 \04 & 1 misc magic item appears &
1568 10 & least valuable magic item disintegrates \\ \hlx{+}
1569 \05 & ability score rises by 1 &
1570 11 & nonmagical items disintegrate \\ \hlx{+}
1571 \06 & PR or $C$ rises by 1 &
1572 12 & die \\ \hlx*{vh}
1573 \end{tabular}
1574
1575 \item[Wheel, square] Useless on roads or flat terrain. Allows movement on
1576 mountains and deserts (MV20 with one, MV30 with two, MV40 with three and
1577 MV60 with four).
1578
1579 \end{description}
1580
1581 \subsect{Armour and shields}
1582
1583 Cursed 1 in 8: revealed in earnest combat; \emph{remove curse} allows
1584 removal, C36 removes curse entirely.
1585
1586 Special powers usable once per day.
1587
1588 \begin{description}
1589
1590 \item[Absorption] Energy drains lose one `plus' instead of affecting wearer;
1591 armour disintegrates at zero; no daily limit.
1592
1593 \item[Charm] When hit, opponent must SvS or be \emph{charmed} ($+4$ bonus if
1594 using weapon). Only one \emph{charm} per day.
1595
1596 \item[Cure wounds] Cures half wearer's damage.
1597
1598 \item[Electricity] When charged by command, inflicts 6d6 damage (SvS for
1599 half, $+4$ bonus if using weapon) against next attacker to hit. Only one
1600 blast per day.
1601
1602 \item[Energy drain] When charged by command, inflicts 1ED:Wt (SvS to avoid,
1603 $+4$ bonus if using weapon) against next attacker to hit. Only one drain
1604 per day.
1605
1606 \item[Ethereality] Become ethereal or return to prime by command, once each
1607 once per day.
1608
1609 \item[Fly] On command allows flight (MV\flying360, for 12 turns). Usable
1610 once per day.
1611
1612 \item[Gaseous form] Assume gaseous form (with items carried) for up to 6
1613 turns. Usable once per day.
1614
1615 \item[Haste] Double movement and attacks for 1 turn. Usable once per day.
1616
1617 \item[Invisibility] Become invisible on command with all items carried, until
1618 attacking or casting spell. Usable three times per day.
1619
1620 \item[Reflection] Reflects \emph{light} or \emph{continual light} at caster
1621 (who may SvS to avoid), three times per day. Meet gaze attacks as if using
1622 mirror, but without $-2$ to hit.
1623
1624 \item[Remove curse] Cannot be \emph{cursed}; removes curses as if C36.
1625 Usable three times in total.
1626
1627 \end{description}
1628
1629 \subsect{Missiles}
1630
1631 \begin{description}
1632
1633 \item[Biting] On hit, becomes poisonous snake: SvPn or die.
1634
1635 \item[Blinking] Blinks in and out of existence to pass allies.
1636
1637 \item[Charming] Target must SvS or be \emph{charmed}.
1638
1639 \item[Climbing] If shot at object, fastens securely and creates $50'$ rope
1640 supporting any number of climbers. Disappears with rope after 1 turn.
1641
1642 \item[Curing] Obviously blunt and inscribed with holy symbol: cures $\d{2d6}
1643 + 2\delta G$ damage.
1644
1645 \item[Disarming] SvS or drop weapon.
1646
1647 \item[Dispelling] Creates \emph{dispel magic} (by M15) on target.
1648
1649 \item[Flying] Ranges increased by factor of 5.
1650
1651 \item[Lighting] Creates \emph{light} ($30'$ radius, 12 turns) on demand or
1652 on hit (SvS or blinded) and disintegrates.
1653
1654 \item[Penetrating] Not slowed by underbrush, webs, or other cover; no hit
1655 modification for cover.
1656
1657 \item[Refilling] If left in container with normal missiles, creates 1d20 more
1658 normal missiles each day.
1659
1660 \item[Screaming] Emits screams as it flies; all within $30'$ of path must
1661 check morale or retreat for 1d8 rounds.
1662
1663 \item[Seeking] Automatically hits target object (misses creatures). Can be
1664 used for disarming.
1665
1666 \item[Sinking] Causes $\d{1d10} + 10$ hull points damage to ships.
1667
1668 \item[Slaying] Designated \emph{opponent}s must SvDR or die.
1669
1670 \item[Speaking] Misses creatures: may be shot at target or named place within
1671 10 miles; repeats 20 word spoken message.
1672
1673 \item[Stunning] Target must SvS or be stunned for 1d6 rounds.
1674
1675 \item[Teleporting] Target must SvS (with $+2$ bonus) or be \emph{teleported}
1676 1d\% miles in random direction; will land safely.
1677
1678 \item[Transporting] Target must SvS or be sent $360'$ to place of user's
1679 choosing.
1680
1681 \item[Wounding] Causes 1\,hp damage per round until magically cured; cannot
1682 affect constructs or undead.
1683
1684 \end{description}
1685
1686 \subsect{Sword primary powers}
1687
1688 Usually usable once per round as often as desired.
1689
1690 \begin{description}
1691
1692 \item[Detect evil/good] Detects good or ill intentions within $20'$.
1693
1694 \item[Detect gems] Points to gems within $60'$, detecting amounts.
1695
1696 \item[Detect magic] Detects magical items and effects within $20'$. Usable
1697 three times per day.
1698
1699 \item[Detect metal] Points to metal of requested type within $60'$, but
1700 cannot detect amount.
1701
1702 \item[Detect shifting walls] Within $10'$.
1703
1704 \item[Detect slopes] Within $10'$.
1705
1706 \item[Find secret doors] Within $10'$. Usable three times per day.
1707
1708 \item[Find traps] Within $10'$. Usable three times per day.
1709
1710 \item[See invisible] Find invisible and hidden creatures and objects (not
1711 secret doors) within $20'$.
1712
1713 \end{description}
1714
1715 \subsect{Sword extraordinary powers}
1716
1717 Usually usable once per round, up to three times per day.
1718
1719 \begin{description}
1720
1721 \item[Clairaudience] Hear sound through ears of creature within $60'$.
1722
1723 \item[Clairvoyance] See through eyes of creature within $60'$.
1724
1725 \item[ESP] Listen to thoughts of creature within $60'$.
1726
1727 \item[Extra damage] Damage multiplied by 4 (or 5, 6, \dots\ for duplicates).
1728 Duration 1d10 rounds.
1729
1730 \item[Flying] Allows flight MV\flying360 for 3 turns.
1731
1732 \item[Healing] Heals 6\,hp (or 12, 18, \dots\ for duplicates) per day, at
1733 1\,hp per round.
1734
1735 \item[Illusion] Creates illusion in $20'$ cube within $240'$ while user
1736 concentrates. Monsters are AC9 and disappear when hit. Victim may SvS to
1737 disbelieve the illusion. Never causes damage; effects wear off in 1d4
1738 turns.
1739
1740 \item[Levitation] Move up and down (only) at $20'$ per round, carrying up to
1741 2000\,cn, for 3 turns.
1742
1743 \item[Telekinesis] Move inanimate objects of up to 2000\,cn by concentration,
1744 for distance of $50'$.
1745
1746 \item[Telepathy] Send messages by thought to creature within $90'$, may read
1747 thoughts (requires concentration, SvS allowed to avoid thought reading).
1748
1749 \item[Teleportation] As spell. Usable once per day.
1750
1751 \item[X-ray vision] See $30'$ through stone walls (or $60'$ through wood,
1752 cloth or water) by concentrating, detecting traps and secret doors; blocked
1753 by gold or lead; inspect $10' \times 10'$ area per use.
1754
1755 \end{description}
1756
1757 \subsect{Weapon talents}
1758
1759 Usually usable once per day. Missile weapon talents usually apply to
1760 missiles fired.
1761
1762 \begin{description}
1763
1764 \item[Breathing] Allows \emph{water breathing} (for 1 day) or \emph{create
1765 air} (for one hour).
1766
1767 \item[Charming] Can \emph{charm} one humanoid within $120'$.
1768
1769 \item[Deceiving] Change appearance of user (facial features, equipment, but
1770 not size) while carried (unsheathed); cannot disguise itself.
1771
1772 \item[Defending] Bonus can be applied to AC instead of hit/damage.
1773
1774 \item[Deflecting] Optionally used to deflect energy drain, losing one `plus';
1775 disintegrates at $-1$. Applies to missile weapon itself.
1776
1777 \item[Draining] Can drain $\d{1d4} + 4$ levels, as 1ED:Wh. Missile weapons
1778 lose one `plus' per drain.
1779
1780 \item[Extinguishing] Cool to touch. Double $\delta G$ against fire-using
1781 creatures. Douses normal fire.
1782
1783 \item[Finding] Sense direction of one known object within $120'$ (but not
1784 distance). Will not locate creatures.
1785
1786 \item[Flaming] Harmless to weapon and user. Bonus $+2$ to hit and damage
1787 hippogriff, pegasis, roc and troll, $+3$ to hit and damage treant and
1788 undead. Usable as required.
1789
1790 \item[Flying] Must first be used normally in each battle; on command attacks
1791 by itself for three rounds (or on command). Missile weapons create
1792 ammunition as needed.
1793
1794 \item[Healing] Cures $\d{2d6} + 2$\,hp of the user only.
1795
1796 \item[Hiding] Can render the user invisible (with all items, becomes visible
1797 when attacking or casting spells). Additionally, weapon only can become
1798 invisible three times per day.
1799
1800 \item[Holding] Up to four humanoids within $180'$ SvS or paralysed for 9
1801 turns. Penalty $-2$ on save if cast on single individual. Cancelled by
1802 \emph{dispel magic} or \emph{free person}.
1803
1804 \item[Lighting] Create \emph{light} at $120'$ range.
1805
1806 \item[Silencing] Cause \emph{silence} in $15'$ radius, at $180'$ range, for
1807 12 turns.
1808
1809 \item[Slicing] (Only edged weapons.) If $\textrm{hit roll} + \delta G \ge
1810 19$, opponent must SvDR or be killed. Doesn't work against constructs or
1811 undead.
1812
1813 \item[Slowing] Opponent hit moves and attacks at half speed for 1 turn (no
1814 save).
1815
1816 \item[Speeding] Doubles user's movement and attack rate for 1 turn.
1817
1818 \item[Translating] User can understand any languages heard for 6 turns.
1819
1820 \item[Watching] On command, weapon will watch for monster type and vibrate
1821 slightly if any come within $60'$.
1822
1823 \item[Wishing] Grants 1d3 wishes.
1824
1825 \end{description}
1826
1827 \end{multicols}
1828
1829 \end{document}
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