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Robustness in the face of a completely configurable expansion factor.
[sgt/puzzles]
/
puzzles.h
2004-08-16
simon
Added a help file, mostly thanks to Jacob.
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2004-05-20
simon
Now that we have string-encodable game parameters,...
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2004-05-19
simon
Introduce routines in each game module to encode a...
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2004-05-11
simon
Framework alteration: we now support a `game_ui' struct...
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2004-05-04
simon
dupstr() should take a const char *. In particular...
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2004-05-03
simon
The Windows RNG turns out to only give about 16 bits...
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2004-05-03
simon
Implement selection of game seeds, by reusing the confi...
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2004-05-03
simon
Game configuration box for Windows, by constructing...
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2004-05-02
simon
`BOOLEAN' is a term already used by Win32. Bah. Change...
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2004-05-01
simon
Configuration dialog box, on the GTK front end only...
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2004-04-29
simon
Added a status bar.
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2004-04-29
simon
Implemented text and clipping primitives in the fronten...
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2004-04-28
simon
Add a new game concept called a `flash'. This is a...
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2004-04-28
simon
Have each game declare a name which is used for window...
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2004-04-28
simon
Introduce diagonal movement keys on the numeric keypad...
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2004-04-28
simon
Add a menu bar, in both Windows and GTK. In particular...
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2004-04-27
simon
Most of a Windows front end. Something's not _quite_...
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2004-04-27
simon
Implemented Cube, in a sufficiently general way that...
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2004-04-26
simon
Further general development. Net is now playable, though
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2004-04-25
simon
General further development. Sketched out the mid-end...
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2004-04-25
simon
Initial checkin of a portable framework for writing...
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