Stop the analysis pass in Loopy's redraw routine from being
[sgt/puzzles] / pegs.c
2012-09-09 simonNew rule: interpret_move() is passed a pointer to the...
2012-04-07 simonFix redundant redrawing in Pegs. Apparently it has...
2011-06-19 simonChanged my mind about midend_is_solved: I've now reprot...
2011-04-02 simonAdd a function to every game backend which indicates...
2009-01-20 simonKeyboard control patch for Pegs, from James H.
2008-09-06 simonNew infrastructure feature. Games are now permitted...
2006-12-24 simonHTML Help support for Puzzles, with the same kind of...
2005-10-22 simonCleanup: it was absolutely stupid for game_wants_status...
2005-10-22 simonCleanup: remove the game_state parameter to game_colour...
2005-10-22 simonCleanup: the `mouse_priorities' field in the back end...
2005-09-05 simonI've dithered a bit in the past about whether or not...
2005-08-18 simonSubstantial infrastructure upheaval. I've separated...
2005-07-29 simonPatches from Ben Hutchings to fix failures of sscanf...
2005-07-10 simongame_timing_state() now has access to the game_ui....
2005-07-09 simonAlter the `Octagon' board preset so that instead of...
2005-07-06 simonRefactoring from James H: the highlight and lowlight...
2005-07-05 jacobRevert the code that assumed that incoming parameters...
2005-07-05 jacobAdd a `full' parameter to validate_params(), analogous...
2005-07-05 jacobAdd a completion flash when you get down to a single...
2005-07-05 simonRefactored the game_size() interface, which was getting...
2005-07-05 simonJames Harvey points out a missing ifdef.
2005-07-04 jacobAdd WinHelp topic.
2005-07-04 simonPeg Solitaire implementation, complete with a random...