Introduce a new game backend function (there seem to have been a lot
[sgt/puzzles] / netslide.c
2005-06-06 simonIntroduce a new game backend function (there seem to...
2005-06-04 simonJames Harvey requested that puzzles not use DEBUG as...
2005-06-02 simonFix various departures from C found by `gcc -ansi ...
2005-06-01 simonMiscellaneous fixes from James Harvey's PalmOS porting...
2005-05-31 simonBetter mouse button handling in Mines:
2005-05-31 jacobMove definition of PI into puzzles.h. If nothing else...
2005-05-31 simonMouse-based interface for Cube: you left-click anywhere...
2005-05-30 simonAdded an `interactive' flag to new_game_desc(), which...
2005-05-30 simonFirst cut at a game timer. Yet another backend function...
2005-05-30 simonMines now follows the conventional approach of offering...
2005-05-30 simonInfrastructure change: game_anim_length and game_flash_...
2005-05-28 jacobAdd a limited-shuffle mode like that added to Sixteen...
2005-05-26 jacobAdd origin-shifting (Shift+cursors) and source-shifting...
2005-05-17 jacobNull-terminate generated Net/Netslide descriptive game...
2005-05-16 simonThe game IDs for Net (and Netslide) have always been...
2005-05-07 simonsolve_game() is passed the _initial_ game state, not...
2005-05-02 simonAdded an automatic `Solve' feature to most games. This...
2005-05-02 simonIntroduce the concept of a `game_aux_info' structure...
2005-05-01 simonIntroduced a new function in every game which formats...
2005-05-01 simonI can never remember what that `TRUE' means in the...
2005-01-17 simonRather than each game backend file exporting a whole...
2004-08-16 jacobAfter discussion with Simon, the game redraw functions...
2004-08-16 simonAdded a help file, mostly thanks to Jacob.
2004-05-26 simonRichard B's utterly evil `netslide': cross between...