\item Conversely, if $H < -10$, add up to 4, etc. \\
\item If $H$ is negative, use $2$ and add $-H$ bonus to damage. \\
\end{order*}
+\colgap
+\begin{tabular}{\shade lMr} \hlx*{hv}
+ \tt{Range adjustments} \\
+ \th{Range} & \th{Adj} \\ \hlx{vhv}
+ Short & +1 \\ \hlx{+}
+ Medium & 0 \\ \hlx{+}
+ Long & -1 \\ \hlx*{vh}
+\end{tabular}
+\hfil
+\begin{tabular}{\shade lMrMr} \hlx*{hv}
+ \tt{Cover adjustments} \\
+ \th{Cover} & \th{Soft} & \th{Hard} \\ \hlx{vhv}
+ None & 0 & 0 \\ \hlx{+}
+ Quarter & -1 & -2 \\ \hlx{+}
+ Half & -2 & -4 \\ \hlx{+}
+ Three-quarters & -3 & -6 \\ \hlx{+}
+ Full & -4 & \hbox{---} \\ \hlx*{vh}
+\end{tabular}
\rowgap
\begin{tabular}{\shade cccccMr} \hlx*{hv}
\tt{Hit table} \\
\multicolumn{4}{c}{Normal man} & & 20 \\ \hlx{+}
1--5 & 1--4 & 1--3 & & Up to 1 & 19 \\ \hlx{+}
& & & & 1+ to 2 & 18 \\ \hlx{+}
- 6--10 & 5--8 & 4--6 & & 2+ to 3 & 17 \\ \hlx{+}
+ \06--10 & 5--8 & 4--6 & & 2+ to 3 & 17 \\ \hlx{+}
& & & & 3+ to 4 & 16 \\ \hlx{+}
- 11--15 & 9--12 & 7--9 & A & 4+ to 5 & 15 \\ \hlx{+}
+ 11--15 & \09--12 & 7--9 & A & 4+ to 5 & 15 \\ \hlx{+}
& & & B & 5+ to 6 & 14 \\ \hlx{+}
16--20 & 13--16 & 10--12 & C & 6+ to 7 & 13 \\ \hlx{+}
& & & D & 7+ to 8 & 12 \\ \hlx{+}
21--25 & 17--20 & 13--15 & E & 8+ to 9 & 11 \\ \hlx{+}
- & & & F & 9+ to 11 & 10 \\ \hlx{+}
+ & & & F &\09+ to 11 & 10 \\ \hlx{+}
26--30 & 21--24 & 16--18 & G & 11+ to 13 & 9 \\ \hlx{+}
& & & H & 13+ to 15 & 8 \\ \hlx{+}
31--35 & 25--28 & 19--21 & I & 15+ to 17 & 7 \\ \hlx{+}
& & & & 33+ to 35 & -2 \\ \hlx{+}
& & 34--36 & & 35+ up & -3 \\ \hlx{vh}
\end{tabular}
-\line
+\end{set}
+
+\begin{set}
\begin{order*}{Striking}
\item Attacker must be at least half size of defender. \\
\item Damage is $1 + \delta S$ (or $0$ if pulled). \\
$\tfrac{1}{2}$ HD. \\
\item Compare $\dice{1d20} + w$; $\textrm{grab} \to \textrm{fall} \to
\textrm{pin}$. \\
-\item Pinned: SvDR or take $1 + \delta S$\,hp damage; WR $-3$ (or more) \\
+\item Pinned: SvDR or take $1 + \delta S$\,hp damage; WR $-3$ (or more). \\
\end{order*}
\end{set}
\begin{set}
-\begin{tabular}{\shade lMr} \hlx*{hv}
- \tt{Range adjustments} \\
- \th{Range} & \th{Adj} \\ \hlx{vhv}
- Short & +1 \\ \hlx{+}
- Medium & 0 \\ \hlx{+}
- Long & -1 \\ \hlx*{vh}
-\end{tabular}
-\rowgap
-\begin{tabular}{\shade lMrMr} \hlx*{hv}
- \tt{Cover adjustments} \\
- \th{Cover} & \th{Soft} & \th{Hard} \\ \hlx{vhv}
- None & 0 & 0 \\ \hlx{+}
- Quarter & -1 & -2 \\ \hlx{+}
- Half & -2 & -4 \\ \hlx{+}
- Three-quarters & -3 & -6 \\ \hlx{+}
- Full & -4 & \hbox{---} \\ \hlx*{vh}
-\end{tabular}
-\end{set}
-
-\begin{set}
-
\begin{order*}{Naval combat}
\item Magic and giant monsters: usually 1 hull point for each 5 hit
points, rounding down. \\
\item Dead in water at 75\% damage; sinks at 100\%. \\
\item Grappling: at $50'$ or less; successful 2 in 6 or by mutual
agreement. \\
+\item Ramming: THAC0 19; modify for weather, man\oe uvrability etc. \\
\item Boarding: $-2$ on hit rolls and AC during boarding round. \\
\item Repairs: five crewmen required; 1\,hp per turn up to half damage, fails
after 5d6 days. \\
\end{order*}
-
+\line
+\begin{tabular}{\shade lMcMc} \hlx*{hv}
+ \tt{Ramming damage} \\
+ \th{Vessel} & \th{Ship} & \th{Creature} \\ \hlx{vhv}
+ Small galley & (\d{1d4} + 4) \times 10 & \d{3d8} \\ \hlx{+}
+ Large galley & (\d{1d6} + 5) \times 10 & \d{6d6} \\ \hlx*{vh}
+\end{tabular}
\end{set}
\end{document}
Platinum & 5& \\ \hlx*{vh}
\end{tabular}
\colgap
-\begin{tabular}{\shade cMrMrMr} \hlx*{hv}
+\begin{tabular}{\shade cMcMcMc} \hlx*{hv}
\tt{Ability score adjustments} \\
\th{Ability $(A)$} & \th{Usual $(\delta A)$} &
\th{Reduced $(\epsilon A)$\rlap{*}} & \th{XP} \\ \hlx{vhv}
3 & -3 & -2 & -20\% \\ \hlx{+}
4--5 & -2 & -1 & -20\% \\ \hlx{+}
6--8 & -1 & -1 & -10\% \\ \hlx{+}
- 9--12 & 0 & 0 & 0\% \\ \hlx{+}
- 13--15 & +1 & +1 & +5\% \\ \hlx{+}
+ \09--12 & \phantom+0 &\phantom+0 & \phantom{+0}0\% \\ \hlx{+}
+ 13--15 & +1 & +1 & \0{+}5\% \\ \hlx{+}
16--17 & +2 & +1 & +10\% \\ \hlx{+}
18 & +3 & +2 & +10\% \\ \hlx*{vhv}
\multicolumn{3}{l}{\itshape\small *\quad Initiative and reaction rolls}
\end{tabular}
+\colgap
+\begin{order*}{Resizing monsters}
+\item Choose size $\delta Z \in \{ -3, \ldots, +3 \}$. \\
+\item Modify hp (per die), hit rolls, damage (per die), saves, AC by $\delta
+ Z$. \\
+\item HD for XP is $\max \textrm{hp}/5$ (rounded). \\
+\end{order*}
+\colgap
+\begin{tabular}{\shade c*6c} \hlx*{hv}
+ \tt{Monster intelligence} \\
+ \th{Base} & \multicolumn{6}{c}{\th{1d6}} \\
+ \th{intelligence} &
+ \th{1} & \th{2} & \th{3} & \th{4} & \th{5} & \th{6} \\ \hlx{vhv}
+ 0--1 & 0 & 0 & 0 & 0 & 1 & 1 \\ \hlx{+}
+ 2--3 & 0 & 0 & 0 & 1 & 1 & 1 \\ \hlx{+}
+ 4--5 & 0 & 0 & 1 & 1 & 2 & 2 \\ \hlx{+}
+ 6--8 & 0 & 1 & 1 & 2 & 2 & 3 \\ \hlx{+}
+ \09--15 & 0 & 1 & 2 & 2 & 3 & 4 \\ \hlx{+}
+ 16--17 & 0 & 1 & 1 & 2 & 2 & 3 \\ \hlx{+}
+ 18--19 & 0 & 0 & 1 & 1 & 2 & 2 \\ \hlx{+}
+ 20\rlap+ & 0 & 0 & 1 & 1 & 1 & 1 \\ \hlx*{vh}
+\end{tabular}
\rowgap
\begin{tabular}{\shade crr} \hlx*{hv}
\tt{Experience points for monsters} \\
8 & 650 & 550 \\ \hlx{+}
8\rlap+ & 775 & 625 \\ \hlx{+}
9 & 900 & 700 \\ \hlx{+}
- 9+, 10 & 1000 & 750 \\ \hlx{+}
+\09+, 10 & 1000 & 750 \\ \hlx{+}
10+, 11 & 1100 & 800 \\ \hlx{+}
11+, 12 & 1250 & 875 \\ \hlx{+}
12+, 13 & 1350 & 950 \\ \hlx{+}
90 &
$3 + 1$(L), F3, XP50 &
AC5, T16; weapon ($\delta S = +1$) &
- H, C(H,M,W); 2d8~(5d4) &
+ H(C6,M4), C(H,M,W); 2d8~(5d4) &
I7, C, ML9; (P, Q) B}
Surprise 3 in 6.
\end{monster}
180 &
4(L), F4, XP75 &
AC5, T16; 2~hoof (1d6), weapon &
- M, C(H,O,W); 0~(2d10) &
+ M(D8, M8), C(H,O,W); 0~(2d10) &
I10, N, ML8; A}
Young are 2HD, D\,1d2.
\end{monster}
90 &
13*(L), F13, XP2300 &
AC5, T11; club (3d10) &
- GH, R(H,M); 1~(1d4) &
+ GH(C4,M2), R(H,M); 1~(1d4) &
I9, C, ML9; E, 5000\,gp}
Throws rocks (ranges 60/130/200, D\,3d6). \\
1 in 20: \emph{curse} once a week.
\swimming 180 &
3*(L), D6, XP50 &
AC5, T17; head~butt (2d4) &
- A, C(C), 0~(1d20) &
+ A(C10,M6), C(C), 0~(1d20) &
I15, L, ML10; nil}
Hold breath for 15 minutes. \\
Telepathy with other dolphins within 50 miles. \\
90 &
4*(M), F8, XP125 &
AC5, T16; bite (1d12) &
- M, R(any); 1d6~(1d6) &
+ M(C6,M4), R(any); 1d6~(1d6) &
I9, C, ML8; E}
Immune to \emph{sleep} and \emph{charm}. \\
Learns victim's knowledge (not spells) telepathically.
$\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
crush (1 human); \newline
Swoop: claw, pick up on 20 &
- D, R; 1d4~(1d4) &
+ D(C10), R; 1d4~(1d4) &
I9, H \\
\h Large &
120 \flying 300 ($L \times 1000$\,cn, $\times 5$) &
$L$***(L), F$2L$ &
$\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
Swoop: $\textrm{claw} \times 2$, pick up on 18--20 &
- D, R; 1d3~(1d3) &
+ D(C10), R; 1d3~(1d3) &
I12, $\textrm{H} \times 2$, I \\
\h Huge &
90 \flying 240 ($L \times 1000$\,cn, $\times 10$) &
$L$****(L), F36 &
$\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, $\textrm{wing}
\times 2$, tail) \emph{or}
- Swoop: $\textrm{claw} \times 2$, bite, pick up on 18--20 &
- D, R; 1d2~(1d2) &
+ Swoop: $\textrm{claw} \times 2$, bite, pick up on 16--20 &
+ D(C10), R; 1d2~(1d2) &
I15, $\textrm{H} \times 3$, $\textrm{I} \times 2$}
\begin{tabular}[C]{\shade 2[\smash]c22} \hlx*{hv}
120 &
2*(M), E4, XP25 &
AC5, T18; weapon &
- H, R(W); 0~(1d6) &
+ H(D10,M4), R(W); 0~(1d6) &
I14, N, ML6; D}
Can \emph{charm} at will, $-2$ to save. \\
Dies if home tree killed, or if further than 240$'$ from it more than 1
120 &
8(L), F8, XP650 &
AC4, T12; weapon (2d8) &
- GH, C(H,M); 1d4~(1d4) &
+ GH(C8,M6), C(H,M); 1d4~(1d4) &
I7, C, ML8; E, 5000\,gp \\
\h Stone &
120 &
9(L), F9, XP900 &
AC4, T11; weapon (3d6) &
- GH, C(V); 1d2~(1d6) &
+ GH(C8,M6), C(V); 1d2~(1d6) &
I10, N, ML9; E, 5000\,gp \\
\h Frost &
120 &
$10 + 1$*(L), F10, XP1900 &
AC4, T10; weapon (4d6) &
- GH, C(A); 1d2~(1d4) &
+ GH(C8,M6), C(A); 1d2~(1d4) &
I14, C, ML9; E, 5000\,gp \\
\h Fire &
120 &
$11 + 2$*(L), F8, XP2125 &
AC4, T9; weapon (5d6) &
- GH, C(M); 1d2~(1d3) &
+ GH(C8,M6), C(M); 1d2~(1d3) &
I13, C, ML9; E, 5000\,gp
\monsterbreak{4}
\h Cloud &
120 &
13*(L), F13, XP2300 &
AC4, T9; weapon (6d6) &
- GH, C(M,cloud); 1d2~(1d3) &
+ GH (C10,M10), C(M,cloud); 1d2~(1d3) &
I16, N, ML10; E, 5000\,gp \\
\h Storm &
150 &
15**(L), F15, XP3750 &
AC2, T8; weapon (8d6) &
- GH, C(C,M); 1~(1d3) &
+ GH (C10,M10), C(C,M); 1~(1d3) &
I18, L, ML10; E, 5000\,gp \\
\h Mountain &
150 &
12*--20*(L), F$L$ &
AC0, T9--5; weapon (5d10) &
GH, C(M); 1d4~(1d20) &
- I11, N, ML9; E, 5000\,gp \\
+ I11(C8,M6), N, ML9; E, 5000\,gp \\
\h Sea &
120 &
9*--15*(L), F$L$ &
AC0, T11--8; weapon (4d10) &
- GH, C(C); 1d2~(1d20) &
+ GH(C8,M6), C(C); 1d2~(1d20) &
I12, N, ML10; E, 5000\,gp}
\begin{description}
90 &
2(L), F2, XP20 &
AC5, T18; weapon ($\delta S = +1$) &
- H, C(H,M); 1d6~(3d6) &
+ H(C6,M4), C(H,M); 1d6~(3d6) &
I7, C, ML8; (P) D}
For each 20, one leader (3HD, 16\,hp).
\end{monster}
60 &
1(S), D1, XP20 &
AC5, T19; weapon &
- H, C(V,O); 1d8~(5d8) &
+ H(C12,M12), C(V,O); 1d8~(5d8) &
I11, L/N, ML8/10; (P) C}
Infravision $90'$ range. \\
For each 20, one leader (2HD, 11\,hp, T18, XP20). \\
90 &
$1 - 1$(S), NM, XP5 &
AC6, T19; weapon &
- H, C(H,M,V,W); 2d8~(6d10) &
+ H(C8,M6), C(H,M,V,W); 2d8~(6d10) &
I9, C, ML7/9; (R) C}
Infravision $90'$ range. \\
In daylight, $-1$ to hit. \\
60 \flying 150 &
3*(M), F6, XP50 &
AC7, T17; claw ($2 \times \d{1d4}$) \emph{or} weapon &
- M, R(H,M); 1d6~(2d4) &
+ M(C6,M4), R(H,M); 1d6~(2d4) &
I7, C, ML7; C}
Singing: hearers SvS or are \emph{charmed}.
\end{monster}
90 &
$1 + 1$(M), F1, XP15 &
AC6, T18; weapon &
- H, C(H,M,W); 1d6~(4d6) &
+ H(C8,M6), C(H,M,W); 1d6~(4d6) &
I10, C, ML8/10; (Q) D}
Infravision $60'$ range. \\
King: 5HD, T15, 22\,hp, $\delta S = +2$, XP175, 1d4 bodyguards (4HD, T16,
90 &
$\tfrac{1}{2}$(S), NM, XP5 &
AC7, T19; weapon ($\delta S = -1$) &
- H, C(H,M,W); 4d4~($\d{1d6} \times 10$) &
+ H(C6,M4), C(H,M,W); 4d4~($\d{1d6} \times 10$) &
I9, C, ML6/8; (P) J}
Infravision $90'$ range. \\
Chieftain: 2HD, 9\,hp, T18, XP20, $\delta S = 0$, 1d6 bodyguards ($1 +
60 \swimming 120 &
$2 + 1$(M), F2, XP25 &
AC5, T17; weapon ($\delta S = +1$) &
- H, C(R,swamp); 2d4~(6d6) &
+ H(C6,M4), C(R,swamp); 2d4~(6d6) &
I6, N, ML12; D}
\end{monster}
240 &
8**(L) or more, F$L$, XP see below &
AC1, T see below; pole arm (3d6), tail (1d10, poison) &
- M, R(D,M,V); 1d8~(2d10) &
+ M(M6), R(D,M,V); 1d8~(2d10) &
I8, C, ML10; (V) J, K, $\textrm{M} \times 2$}
If SvPn successful, paralysis for $\d{1d8} - 1$ rounds. \\
1 in 20 are clerics.
90 &
4**(M), $\textrm{F4} + 2$, XP175 &
AC8, T16; snakebite (1d6, poison) &
- M, R(R,V); 1d3~(1d4) &
+ M(C8,M8), R(R,V); 1d3~(1d4) &
I9, C, ML8; (V) F}
Gaze petrifies (SvTtS); mirror is safe. \\
If attempting not to look, $-4$ to hit, and medusa has $+2$ to it.
\swimming 120 &
1(M), F1, XP10 &
AC6, T19; weapon &
- H, C(C); 1d20~($\d{1d3} \times 100$) &
+ H(C8,M8), C(C); 1d20~($\d{1d3} \times 100$) &
I12, N, ML8; A}
For each 10, leader (2HD, F2, T18, XP20); for each 50, leader (4HD, F4,
T16, XP75).
120 &
6(L), F6, XP275 &
AC6, T14; gore (1d6), bite (1d6) \emph{or} weapon ($\delta S = +2$) &
- M, C(R,V); 1d6~(1d8) &
+ M(C4,M2), C(R,V); 1d6~(1d8) &
I5, C, ML12; C}
\end{monster}
120 &
2(M), F2, XP20 &
AC8, T18; weapon ($\delta S = +1$) &
- H, R(L,H,M); 1d10~($\d{1d4} \times 10$) &
+ H(C4,M2), R(L,H,M); 1d10~($\d{1d4} \times 10$) &
I7, L, ML7; C \\
\h Leader &
120 &
6(M), F6, XP20 &
AC8, T14; weapon ($\delta S = +3$) &
- H, R(L,H,M); 0--1~(2) &
+ H(C4,M2), R(L,H,M); 0--1~(2) &
I8, L, ML9; C}
\end{monster}
120 &
1*(S), E1, XP13 &
AC7, T19; dagger or small trident (1d4) &
- H, R(river); 0~(2d20) &
+ H(D6,M4), R(river); 0~(2d20) &
I13, N, ML6; B}
- Ten together can \emph{charm}: SvS or enslaved for a year. \\
+ Ten together (spellcasters count as 5 each) can \emph{charm}: SvS or
+ enslaved for a year. \\
Bestows \emph{water breathing} daily on slave. \\
Summon giant bass for aid.
\end{monster}
90 &
$4 + 1$(L), F4, XP125 &
AC5, T16; weapon ($\delta S = +2$) &
- H, C(V,wilderness); 1d6~(2d6) &
+ H(C4,M12), C(V,wilderness); 1d6~(2d6) &
I6, C, ML10; ($\textrm{S} \times 10$) $\textrm{S} \times 100$, C}
\end{monster}
120 &
1(M), F1, XP10 &
AC6, T19; weapon &
- H, C(wilderness); 2d4 ($\d{1d6} \times 10$) &
+ H(C6,M4), C(wilderness); 2d4 ($\d{1d6} \times 10$) &
I7, C, ML6/8; (P) D}
In daylight $-1$ to hit. \\
Leader of band has 8\,hp and $\delta S = +1$. \\
90 \flying 180 &
1***(S), E1, XP19 &
AC3, T19; dagger (1d4) &
- H, R(W); 2d4~($\d{1d4} \times 10$) &
+ H(D6,M4), R(W); 2d4~($\d{1d4} \times 10$) &
I14, N, ML7; R, S}
Naturally invisible: cannot be attacked in first round; $-4$ to hit
thereafter. \\
60 \flying 180 &
$\tfrac{1}{2}$*(S), E1, XP6 &
AC5; \emph{curse} &
- H, C(W); 3d6~(5d8) &
+ H(D6,M4), C(W); 3d6~(5d8) &
I14, N, ML7; S}
Five sprites can inflict a \emph{curse} (a magical practical joke). \\
Never use deadly force.
60 &
8*(L), F8, XP1200 &
AC2, T12; branch ($2 \times \d{2d6}$) &
- M, R(W); 0~(1d8) &
+ M(D10), R(W); 0~(1d8) &
I11, L, ML9; C}
Surprise 3 in 6. \\
Blunt weapons do only $1 + \delta G$ damage. \\
- Animate two trees within $60'$ to move at 30 and fight as treants; which
- trees are animated may change each round.
+ Animate two (four if druid) trees within $60'$ to move at 30 and fight as
+ treants; which trees are animated may change each round.
\end{monster}
\begin{monster}{Triceratops}{
120 &
2*(L), F2, XP25 &
AC5, T18; claw ($2 \times \d{1d4}$), bite (1d4) &
- H, R(R,V); 1d8~(5d8) &
+ H(C4,M2), R(R,V); 1d8~(5d8) &
I10, C, ML9; A}
Change colour to blend into surroundings: surprises 4 in 6. \\
Secrete smelly oil: SvPn or nauseated ($-2$ to hit).
120 &
$6 + 3$*(L), F6, XP650 &
AC4, T13; claw ($2 \times \d{1d6}$), bite (1d10) &
- GH, R(V,wilderness); 1d8~(1d8) &
+ GH(C4,M2), R(V,wilderness); 1d8~(1d8) &
I6, C, ML10; D}
Regenerates 3\,hp per round (except fire and acid). \\
Morale is 8 if attacked with fire or acid.
9 & \textbf{Strong breeze.} $\tfrac{4}{3}$ normal movement. \\ \hlx{v}
10 & \textbf{High winds.} $\tfrac{3}{2}$ normal movement. \\ \hlx{v}
11 & \textbf{Extreme high winds.} Double normal movement; may ship
- water (galley 20\%, sail ship 10\%) -- speed reduced to
- $\tfrac{2}{3}$. \\ \hlx{v}
- 12 & \textbf{Gale.} See rules (X, p.\ 43) \\ \hlx*{vh}
+ water (galley 20\%, sail ship 10\%; speed reduced to
+ $\tfrac{2}{3}$ until repaired). \\ \hlx{v}
+ 12 & \textbf{Gale.} \emph{With sails:} sit (sinks 8 in 10), or run
+ (triple movement in random direction; if coastline hit, 3 in 4
+ chance of breaking up. \a
+ \emph{Without sails:} swamped 8 in 10; if in sight of coastline,
+ may beach (2 in 6 unless open). \\ \hlx*{vh}
\end{tabular}
\line
\begin{tabular}{\shade lr} \hlx*{hv}
\sect{Saving throws}
\begin{set}
-\begin{tabular}{\shade crrrrr} \hlx*{hv}
+\begin{tabular}{\shade cccccc} \hlx*{hv}
\tt{Cleric saving throws} \\
\th{Level} & \th{P/DR} & \th{MW} & \th{P/TtS} & \th{DB} & \th{RSS} \\ \hlx{vhv}
1--4 & 11 & 12 & 14 & 16 & 15 \\ \hlx{+}
- 4--8 & 9 & 10 & 12 & 14 & 13 \\ \hlx{+}
- 9--12 & 7 & 8 & 10 & 12 & 11 \\ \hlx{+}
- 13--16 & 6 & 7 & 8 & 10 & 9 \\ \hlx{+}
- 17--20 & 5 & 6 & 6 & 8 & 7 \\ \hlx{+}
- 21--24 & 4 & 5 & 5 & 6 & 5 \\ \hlx{+}
- 25--28 & 3 & 4 & 4 & 4 & 4 \\ \hlx{+}
- 29--32 & 2 & 3 & 3 & 3 & 3 \\ \hlx{+}
- 33--36 & 2 & 2 & 2 & 2 & 2 \\ \hlx*{vh}
+ 4--8 & \09 & 10 & 12 & 14 & 13 \\ \hlx{+}
+\09--12 & \07 & \08 & 10 & 12 & 11 \\ \hlx{+}
+ 13--16 & \06 & \07 & \08 & 10 & \09 \\ \hlx{+}
+ 17--20 & \05 & \06 & \06 & \08 & \07 \\ \hlx{+}
+ 21--24 & \04 & \05 & \05 & \06 & \05 \\ \hlx{+}
+ 25--28 & \03 & \04 & \04 & \04 & \04 \\ \hlx{+}
+ 29--32 & \02 & \03 & \03 & \03 & \03 \\ \hlx{+}
+ 33--36 & \02 & \02 & \02 & \02 & \02 \\ \hlx*{vh}
\end{tabular}
\colgap
-\begin{tabular}{\shade crrrrr} \hlx*{hv}
+\begin{tabular}{\shade cccccc} \hlx*{hv}
\tt{Thief saving throws} \\
\th{Level} & \th{P/DR} & \th{MW} & \th{P/TtS} & \th{DB} & \th{RSS} \\ \hlx{vhv}
1--4 & 13 & 14 & 13 & 16 & 15 \\ \hlx{+}
4--8 & 11 & 12 & 11 & 14 & 13 \\ \hlx{+}
- 9--12 & 9 & 10 & 9 & 12 & 11 \\ \hlx{+}
- 13--16 & 7 & 8 & 7 & 10 & 9 \\ \hlx{+}
- 17--20 & 5 & 6 & 5 & 8 & 7 \\ \hlx{+}
- 21--24 & 4 & 5 & 4 & 6 & 5 \\ \hlx{+}
- 25--28 & 3 & 4 & 3 & 4 & 4 \\ \hlx{+}
- 29--32 & 2 & 3 & 2 & 3 & 3 \\ \hlx{+}
- 33--36 & 2 & 2 & 2 & 2 & 2 \\ \hlx*{vh}
+\09--12 & \09 & 10 & \09 & 12 & 11 \\ \hlx{+}
+ 13--16 & \07 & \08 & \07 & 10 & \09 \\ \hlx{+}
+ 17--20 & \05 & \06 & \05 & \08 & \07 \\ \hlx{+}
+ 21--24 & \04 & \05 & \04 & \06 & \05 \\ \hlx{+}
+ 25--28 & \03 & \04 & \03 & \04 & \04 \\ \hlx{+}
+ 29--32 & \02 & \03 & \02 & \03 & \03 \\ \hlx{+}
+ 33--36 & \02 & \02 & \02 & \02 & \02 \\ \hlx*{vh}
\end{tabular}
\colgap
-\begin{tabular}{\shade crrrrr} \hlx*{hv}
+\begin{tabular}{\shade cccccc} \hlx*{hv}
\tt{Magic-user saving throws} \\
\th{Level} & \th{P/DR} & \th{MW} & \th{P/TtS} & \th{DB} & \th{RSS} \\ \hlx{vhv}
1--5 & 13 & 14 & 13 & 16 & 15 \\ \hlx{+}
- 6--10 & 11 & 12 & 11 & 14 & 12 \\ \hlx{+}
- 11--15 & 9 & 10 & 9 & 12 & 9 \\ \hlx{+}
- 16--20 & 6 & 8 & 7 & 10 & 6 \\ \hlx{+}
- 21--24 & 5 & 6 & 5 & 8 & 4 \\ \hlx{+}
- 25--28 & 4 & 4 & 4 & 6 & 3 \\ \hlx{+}
- 29--32 & 3 & 3 & 3 & 4 & 2 \\ \hlx{+}
- 33--36 & 2 & 2 & 2 & 2 & 2 \\ \hlx*{vh}
+\06--10 & 11 & 12 & 11 & 14 & 12 \\ \hlx{+}
+ 11--15 & \09 & 10 & \09 & 12 & \09 \\ \hlx{+}
+ 16--20 & \06 & \08 & \07 & 10 & \06 \\ \hlx{+}
+ 21--24 & \05 & \06 & \05 & \08 & \04 \\ \hlx{+}
+ 25--28 & \04 & \04 & \04 & \06 & \03 \\ \hlx{+}
+ 29--32 & \03 & \03 & \03 & \04 & \02 \\ \hlx{+}
+ 33--36 & \02 & \02 & \02 & \02 & \02 \\ \hlx*{vh}
\end{tabular}
\rowgap
-\begin{tabular}{\shade crrrrr} \hlx*{hv}
+\begin{tabular}{\shade cccccc} \hlx*{hv}
\tt{Fighter/Mystic saving throws} \\
\th{Level} & \th{P/DR} & \th{MW} & \th{P/TtS} & \th{DB} & \th{RSS} \\ \hlx{vhv}
Normal & 14 & 15 & 16 & 17 & 17 \\ \hlx{+}
1--3 & 12 & 13 & 14 & 15 & 16 \\ \hlx{+}
4--6 & 10 & 11 & 12 & 13 & 14 \\ \hlx{+}
- 7--9 & 8 & 9 & 10 & 11 & 12 \\ \hlx{+}
- 10--12 & 6 & 7 & 8 & 9 & 10 \\ \hlx{+}
- 13--15 & 6 & 6 & 7 & 8 & 9 \\ \hlx{+}
- 16--18 & 5 & 6 & 6 & 7 & 8 \\ \hlx{+}
- 19--21 & 5 & 5 & 6 & 6 & 7 \\ \hlx{+}
- 22--24 & 4 & 5 & 5 & 5 & 6 \\ \hlx{+}
- 25--27 & 4 & 4 & 5 & 4 & 5 \\ \hlx{+}
- 28--30 & 3 & 4 & 4 & 3 & 4 \\ \hlx{+}
- 31--33 & 3 & 3 & 3 & 2 & 3 \\ \hlx{+}
- 34--36 & 2 & 2 & 2 & 2 & 2 \\ \hlx*{vh}
+ 7--9 & \08 & \09 & 10 & 11 & 12 \\ \hlx{+}
+ 10--12 & \06 & \07 & \08 & \09 & 10 \\ \hlx{+}
+ 13--15 & \06 & \06 & \07 & \08 & \09 \\ \hlx{+}
+ 16--18 & \05 & \06 & \06 & \07 & \08 \\ \hlx{+}
+ 19--21 & \05 & \05 & \06 & \06 & \07 \\ \hlx{+}
+ 22--24 & \04 & \05 & \05 & \05 & \06 \\ \hlx{+}
+ 25--27 & \04 & \04 & \05 & \04 & \05 \\ \hlx{+}
+ 28--30 & \03 & \04 & \04 & \03 & \04 \\ \hlx{+}
+ 31--33 & \03 & \03 & \03 & \02 & \03 \\ \hlx{+}
+ 34--36 & \02 & \02 & \02 & \02 & \02 \\ \hlx*{vh}
\end{tabular}
\colgap
-\begin{tabular}{\shade crrrrr} \hlx*{hv}
+\begin{tabular}{\shade cccccc} \hlx*{hv}
\tt{Dwarf saving throws} \\
\th{Level} & \th{P/DR} & \th{MW} & \th{P/TtS} & \th{DB} & \th{RSS} \\ \hlx{vhv}
- 1--3 & 8 & 9 & 10 & 13 & 12 \\ \hlx{+}
- 4--6 & 6 & 7 & 8 & 10 & 9 \\ \hlx{+}
- 7--9 & 4 & 5 & 6 & 7 & 6 \\ \hlx{+}
- 10--12 & 2 & 3 & 4 & 4 & 3 \\ \hlx*{vh}
+ 1--3 & \08 & \09 & 10 & 13 & 12 \\ \hlx{+}
+ 4--6 & \06 & \07 & \08 & 10 & \09 \\ \hlx{+}
+ 7--9 & \04 & \05 & \06 & \07 & \06 \\ \hlx{+}
+ 10--12 & \02 & \03 & \04 & \04 & \03 \\ \hlx*{vh}
\end{tabular}
\colgap
-\begin{tabular}{\shade crrrrr} \hlx*{hv}
+\begin{tabular}{\shade cccccc} \hlx*{hv}
\tt{Elf saving throws} \\
\th{Level} & \th{P/DR} & \th{MW} & \th{P/TtS} & \th{DB} & \th{RSS} \\ \hlx{vhv}
1--3 & 12 & 13 & 13 & 15 & 15 \\ \hlx{+}
- 4--6 & 8 & 10 & 10 & 11 & 11 \\ \hlx{+}
- 7--9 & 4 & 7 & 7 & 7 & 7 \\ \hlx{+}
- 10 & 2 & 4 & 4 & 3 & 3 \\ \hlx*{vh}
+ 4--6 & \08 & 10 & 10 & 11 & 11 \\ \hlx{+}
+ 7--9 & \04 & \07 & \07 & \07 & \07 \\ \hlx{+}
+ 10 & \02 & \04 & \04 & \03 & \03 \\ \hlx*{vh}
\end{tabular}
\colgap
-\begin{tabular}{\shade crrrrr} \hlx*{hv}
+\begin{tabular}{\shade cccccc} \hlx*{hv}
\tt{Halfling saving throws} \\
\th{Level} & \th{P/DR} & \th{MW} & \th{P/TtS} & \th{DB} & \th{RSS} \\ \hlx{vhv}
- 1--3 & 8 & 9 & 10 & 13 & 12 \\ \hlx{+}
- 4--6 & 5 & 6 & 7 & 9 & 8 \\ \hlx{+}
- 7--8 & 2 & 3 & 4 & 5 & 4 \\ \hlx*{vh}
+ 1--3 & \08 & \09 & 10 & 13 & 12 \\ \hlx{+}
+ 4--6 & \05 & \06 & \07 & \09 & \08 \\ \hlx{+}
+ 7--8 & \02 & \03 & \04 & \05 & \04 \\ \hlx*{vh}
\end{tabular}
\end{set}
Contingency \\
Create any monster \\
Gate* \\
- Heal* \\
+ Heal \\
Immunity \\
Maze \\
Meteor swarm \\
\end{tabular}
\spell{Raise dead fully*}{$60'$, P, 1 creature}
-For (demi)humans dead up to $4(L - 16)$, immediate restoration of all hit
-points and abilities (curses and diseases not removed). For other creatures,
-as \emph{raise dead}. Destroys undead with 12HD or less (SvS at $-4$ for
-7--12HD only); 6d10 damage to undead with more than 12HD (SvS for half);
-Reverse \emph{obliterate}: affects living creatures as normal spell affects
-undead; as for \emph{cureall} against undead.
+For (demi)humans dead up to $4(L - 16)$ months, immediate restoration of all
+hit points and abilities (curses and diseases not removed). For other
+creatures, as \emph{raise dead}. Destroys undead with 12HD or less (SvS at
+$-4$ for 7--12HD only); 6d10 damage to undead with more than 12HD (SvS for
+half). Reverse \emph{obliterate}: affects living creatures as normal spell
+affects undead; as for \emph{cureall} against undead.
\spell{Restore*}{T, P, 1 creature}
Restores 1 level to victim of energy drain; caster loses a level until rested
\def\nil{\multicolumn{2}{c}{---}}
\def\lnil{\multicolumn{2}{l}{---}}
+\makeatletter
\renewenvironment{description}{%
\basedescript{%
\let\makelabel\textit%