1 %\PassOptionsToClass{landscape}{twocolumn}
4 \def\description{\basedescript{\let\makelabel\textit\desclabelwidth{4.5em
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10 \newcolumntype{R
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11 \newcolumntype2[1][]{%
13 \setbox\z@
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15 $
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17 \strut\egroup\egroup$
%
26 \def\m@before
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27 \def\m@after
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29 \def\m@col
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30 \def\m@colbefore
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31 \def\m@colafter
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33 \def\m@vline
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34 \def\m@hgap
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35 \def\m@hgap@do
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36 \def\m@hgap@
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\global\advance\m@count\@ne&
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\fi}
37 \def\m@cr
{&
\omit\hrule\vfil&
\omit\vfil\cr}
41 \advance\dimen@-
41\p@
%
44 \advance\dimen@-
\count@
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45 \divide\dimen@
\count@
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46 \m@gaps
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49 \ifm@title
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50 \omit\m@head
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}&
%
51 \omit\m@head
{Hit dice
}&
%
52 \omit\m@head
{Combat
}&
%
53 \omit\m@head
{Ecology
}&
%
54 \omit\m@head
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}\m@col
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56 \def\m@end
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57 \def\m@span
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58 \def\m@span@
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63 \def\h{\centering\itshape}
70 \begin{tabular
}[t
]{@
{}>
{\bfseries}l@
{}}#1\end{tabular
}%
71 %%\penalty10000\hfill\hbox{}\penalty100\hbox{}\penalty10000\hfill%
74 \begin{tabular
}[t
]{|R
{2.5pc
}|R
{2.6pc
}|R
{4pc
}|R
{3.2pc
}|R
{2.4pc
}|
}\hlx{hv
}%
75 \multicolumn{1}{|c|
}{\th{Move
}}&
%
76 \multicolumn{1}{c|
}{\th{Hit dice
}}&
%
77 \multicolumn{1}{c|
}{\th{Combat
}}&
%
78 \multicolumn{1}{c|
}{\th{Ecology
}}&
%
79 \multicolumn{1}{c|
}{\th{Behave
}}\\
\hlx{vhv
}%
84 \def\endmonster{\medskip}
91 \penalty\@M
\smallskip%
92 \def\\
{\m@cr
\m@hgap
\m@vline
\m@hgap
}%
94 \valign\bgroup&
\m@colbefore
{1in
}##
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}&
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}&
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}&
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}&
%
100 \omit\m@head
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}\\%
102 \m@cr
\m@hgap
\m@vline
\noalign{\quad}%
105 \def\\
{\par\smallskip}%
106 \noindent\raggedright%
109 \def\endmonster{\unskip\tab@epar
\crcr\egroup\medskip}
114 \newcommand\monster[3][1\m@titlefalse
]{%
115 \par\hbox{\bfseries#2}%
116 \penalty\@M
\prevdepth-\@m
\p@
\smallskip%
118 \m@start
{#1}#3\m@end
%
119 \penalty\@M
\prevdepth-\@m
\p@
\smallskip\global\@nobreaktrue
%
120 \def\\
{\unskip\quad}%
121 \list{}{\parskip\z@
\parsep\z@
\itemsep2\p@
\leftmargin1em\rightmargin\leftmargin}%
124 \def\monsterbreak#1{\m@end
\smallskip\m@start
{#1}}
125 \def\endmonster{\endlist\par\penalty-
10\vskip2explus1fil}
131 \twocolumn[\sect{Monsters
}\bigskip]
132 %%\begin{multicols}{2}
135 %%% MV (moves, load, barding)
136 %%% HD (hd, sz, SA, XP)
137 %%% AT (AC, THAC0, at/dmg)
138 %%% EC (kind, env, freq, numbers)
139 %%% BH (intel, morale, align, treasure)
142 %%% movement -- // flying
143 %%% hit dice -- Large/Medium/Small, Save
146 %%% (Prehistoric) Animal/Monster/Planar/Enchanted/Construct/Undead/Dragon/Giant/Lowlife,
147 %%% Common/Rare/VeryRare/Unique
148 %%% caVern, Arctic, Barren, Desert, Lost world, Mountain, oCean, Open, Fresh water,
149 %%% Ruins, Settled, sWamp, (Light/Dense) Woods, Elemental
150 %%% {Air,Earth,Fire,Water}
151 %%% behaviour -- Intelligence, MoraLe, Lawful/Neutral/Chaotic/Any
154 \begin{monster
}{Act
\ae on (Elk Centaur)
}{
156 11**(L), C11, XP2700 &
158 spear ($
2 \times (
\d{1d6
} +
6)$), antler (
2d8)
159 \emph{or
} breath (special) &
162 Perfect camouflage in woods: surprise
5 in
6. \\
163 Once per day: breath weapon (
10$'$ cube) polymorphs into woodland animal;
164 SvDB limits to
24\,hrs, otherwise permanent. \\
165 Once per day: summon
1d6 creatures (arrive in
1d4 turns):
166 \begin{tabular
}[C
]{\shade cl|cl
} \hlx*
{hv
}
167 \th{1d6
} &
\th{Creature
} &
\th{1d6
} &
\th{Creature
} \\
\hlx{vhv
}
168 1 & Boar &
4 & Gryphon \\
\hlx{+
}
169 2 & Bear &
5 & Lizard (chameleon) \\
\hlx{+
}
170 3 & Centaur &
6 & Treant \\
\hlx*
{vh
}
174 \begin{monster
}{Adaptor
}{
178 sword ($
2 \times (
\d{2d8
} +
8)$) &
179 M, VR(any);
1d6~(
1d12) &
181 Natural polymorphs. \\
182 Adapt to attacks -- resist magical attack forms once exposed (for
1--
10
183 turns; with colour change).
186 \begin{monster
}{Aerial Servant* (Haoou)
}{
187 240 \flying 720 (
5\,
000\,cn) &
188 16**(M), F16, XP4050 &
190 P/E, R(EA);
1~(
1d4) &
193 Victim has $L$\% chance of breaking free from grip.
196 \begin{monster
}{Animal, herd
}{
198 1--
4(M--L) F1, XP10,
20,
35,
75 &
200 butt (
1d4), bite (
1d4),
\emph{or
} kick (
1d8) &
201 A, C(O,LW);
0~(
3d10) &
203 1 in
4 is male (HD $
\d{1d6
} +
2$). \\
204 Herds of
16 or more may panic (
4 in
10), running towards disturbance and
205 trampling for
1d20\,hp.
208 \begin{monster
}{Ant, giant
}{
211 AC3, T16; bite (
2d6) &
212 L, R($
\lnot$A);
2d4~(
4d6) &
214 30\% chance that next contains $
\d{1d10
} \times 1000$\,gp in nuggets.
217 \begin{monster
}{Ape, snow
}{
219 $
3 +
1$(M), F3, XP50 &
221 club (
1d6), hug (
2d6) &
224 Camouflaged in snow (surprise
4 in
6). \\
228 \begin{monster
}{Ape, white
}{
232 claw ($
2 \times \d{1d4
}$)
\emph{or
} rock (
1d6) &
233 A, R(H,M,R,V);
1d6 (
2d4) &
237 \begin{monster
}{Archon
}{
239 $
20^
{7}$*(L), C20, XP13175 &
241 \textbf{Male:
} weapon ($
\delta S = +
3$)
\newline
242 \textbf{Female:
} gore ($
2 \times \d{3d10
}$) &
245 Female may breath $
10'
\times10'$ cone of fire (
4d6 damage) from either
247 Immune to fire, poison and
1th--
4th level spells. \\
248 Once per day:
\emph{bolt of purity
} (range as
\emph{lightning bolt
}; makes
249 victims lawful and peaceful for
2d6 turns, NST);
\emph{sword of flame
} (
4d8
250 damage per hit, lasts
3~turns).
253 \begin{monster
}{Athach
}{
255 14*(L), F14, XP2500 &
257 bludgeons ($
3 \times \d{2d12
}$), bite (
2d10, poison) &
258 G, R(H,M,W),
1d3~(
1d6) &
260 18$'$ tall, three arms. \\
261 Poison: SvPn ($-
4$) or helpless for
1d6 turns.
264 \begin{monster
}{Baboon, rock
}{
268 club (
1d6), bite (
1d3) &
269 A, C(H,M,O);
2d6~(
3d6) &
273 \begin{monster
}{Bandit
}{
277 H, C(any);
2d4~(
3d10) &
278 I11, C/N, ML8; (U), A
}
281 \begin{monster
}{Basilisk
}{
283 $
6 +
1$**(L), F6, XP950 &
285 bite (
1d20, petrification) &
286 M, R(W, EE);
1d6~(
1d6) &
288 Gaze causes petrification.
291 \begin{monster
}[2]{Bat
}{
294 $
\tfrac{1}{4}$(S;
1\,hp), NM, XP5 &
295 AC6, T19;
\emph{confusion
} &
296 A, C(R,V);
1d\% (
1d\%) &
301 AC6, T18; bite (
1d4) &
302 GA, C(R,V);
1d10 (
1d10) &
304 Ten normal bats can
\emph{confuse
} a character: $-
2$ to hit and save; can't
306 1 in
20 giant bat encounters are vampires (
2*HD, XP25): when bitten, SvPs
307 or be unconscious for
1d10 rounds. If drained, SvS or become undead.
310 \begin{monster
}[4]{Bear
}{
314 AC6, T16; claw ($
2 \times \d{1d3
}$), bite (
1d6) &
315 A, C(H,M,W);
1d4~(
1d4) &
320 AC8, T15; claw ($
2 \times \d{1d8
}$), bite (
1d10) &
321 A, C(H,M,W);
1~(
1d4) &
326 AC6, T14; claw ($
2 \times \d{1d6
}$), bite (
1d10) &
332 AC5, T13; claw ($
2 \times \d{2d4
}$), bite (
2d6) &
337 \begin{monster
}{Bee, giant
}{
339 $
\tfrac{1}{2}$*(S), F1, XP6 &
340 AC7, T19; sting (
1d3, poison) &
341 L, R(H,P,M,W);
1d6~(
5d6) &
343 Bee dies after stinging; stinger causes
1\,hp per round until removed. \\
344 At least
10 bees with queen. Four will have
1*HD (XP13); queen has
2*HD
345 (XP35) and can sting repeatedly. \\
346 Honey is magical: entire hive's contents (
2\,pt) heals
1d4\,hp.
349 \begin{monster
}[3]{Beetle, giant
}{
352 $
1 +
2$(S), F1, XP15 &
353 AC4, T18; bite (
2d4) &
354 L, C(C,P,R,W);
1d8~(
2d6) &
359 AC4, T18; bite (
1d6)
\emph{or
} squirt &
360 L, C(C,P,R,W);
1d8~(
2d6) &
364 $
3 +
1$(M), F2, XP50 &
365 AC3, T16; bite (
2d6) &
366 L, C(C,P,R,W);
1d6~(
2d4) &
368 Fire beetle glands (two above eyes, one on abdomen) illuminate
10$'$
369 radius; glow for
1d6 days after removal. \\
370 Oil beetle can squirt fluid up to
5$'$; causes blisters, $-
2$ to hit.
371 Lasts for a day; removed by
\emph{cure light wounds
}.
374 \begin{monster
}{Beholder
}{
376 11$^
5$*(M, hp
50/
20/$
12 \times 10$), M11, XP5100 &
377 AC0/
2/
7, T10; bite (
2d8), eyes &
379 I16, C, ML12; L, N, O
}
380 AC and hp are body/main-eye/small-eye. \\
381 Main eye: anti-magic ray,
60$'$ range. \\
\vadjust{\penalty-
10}
382 Four eyes can point horizontally; all above; none below. Eyes regenerate
383 1\,hp per day, regrow in
2d4 days. \\
384 1 in
20 chance: found with
1d6 young
385 (
1HD, $
\tfrac{1}{10}$ range, hp
5/
2/
1, XP25).
387 \begin{tabular
}[C
]{\shade r>
{\itshape}lr
} \hlx*
{hv
}
389 \th{Eye
} &
\th{\upshape Effect
} &
\th{Range (ft)
} \\
\hlx{vhv
}
390 1 & charm person &
120 \\
\hlx{+
}
391 2 & charm monster &
120 \\
\hlx{+
}
392 3 & sleep &
240 \\
\hlx{+
}
393 4 & telekinesis
\textup{(
5\,
000\,cn)
} &
120 \\
\hlx{+
}
394 5 & flesh to stone &
120 \\
\hlx{+
}
395 6 & disintegrate &
60 \\
\hlx{+
}
396 7 & cause fear &
120 \\
\hlx{+
}
397 8 & slow &
240 \\
\hlx{+
}
398 9 & cause serious wounds &
60 \\
\hlx{+
}
399 10 & death spell &
240 \\
\hlx*
{vh
}
403 \begin{monster
}{Beholder, undead**
}{
405 20$^
7$*(M, hp
90/
30/$
20 \times 10$), M20, XP14975 &
406 AC$^-$
4/$^-$
2/
3, T5; bite (
2d10,
2ED:V), eyes &
408 I16, C, ML12; $
\textrm{L, N, O
} \times 2$
}
409 AC and hp are body/main-eye/small-eye. \\
410 Recognised by cleric if $L
\ge 25$. \\
411 Immune to
\textit{charm
},
\textit{hold
} and
\textit{sleep
}, illusions,
412 death rays and poison. \\
413 Body regenerates
3\,hp per round. At
0\,hp, assumes gaseous form, rest
414 1\,hr in darkness to begin regeneration. \\
415 Gaseous form at will; only harmed by magic affecting air. \\
416 Main eye: reflection ray,
60$'$ range; reflects Turning -- cleric must SvS
417 or flee for
2d6 rounds. \\
418 Four eyes can point horizontally; all above; none below. Eyes regenerate
419 in $
\d{1d4
} +
1$ hours.
420 \begin{tabular
}[C
]{\shade r>
{\itshape}lr
} \hlx*
{hv
}
422 \th{Eye
} &
\th{\upshape Effect
} &
\th{Range (ft)
} \\
\hlx{vhv
}
423 1 & animate dead &
60 \\
\hlx{+
}
424 2 & charm
\upshape as vampire, $+
2$ &
120 \\
\hlx{+
}
425 3 & continual darkness &
120 \\
\hlx{+
}
426 4 & death spell &
120 \\
\hlx{+
}
427 5 &
\upshape energy drain (
1ED:Wt) &
120 \\
\hlx{+
}
428 6 &
\upshape energy drain (
2ED:S) &
120 \\
\hlx{+
}
429 7 &
\upshape paralysis, as ghoul &
240 \\
\hlx{+
}
430 8 & animate object &
60 \\
\hlx{+
}
431 9 & dispel magic
\textup{($L =
26$)
}&
120 \\
\hlx{+
}
432 10 & telekinesis
\textup{(
4\,
000\,cn)
} &
120 \\
\hlx*
{vh
}
436 \begin{monster
}{Berserker
}{
440 H, R(A);
1d6~(
3d10) &
442 $+
2$ to hit humanoids.
445 \begin{monster
}{Black pudding*
}{
448 AC6, T10; touch (
3d8) &
450 I0, N, ML12; maybe gems
}
451 Dissolve wood, or corrode metal, in
1 turn. \\
452 Only damaged by fire; weapons split it into smaller puddings (
2HD,
456 \begin{monster
}{Blackball
}{
459 AC9; touch (disintegration) &
464 \begin{monster
}{Blast spore
}{
466 1*(M,
1\,hp), F1, XP13 &
470 In dim light,
10\% chance of recognising; within
10$'$,
25\% chance. \\
471 Spores fill
20$'$ cube: SvPn or spores grow into
1d6 blast spores, causing
472 death in
24 hours;
\emph{cure disease
} cures. \\
473 Damage causes explosion:
6d6\,hp to all within
20$'$ (SvW for half damage).
476 \begin{monster
}{Blink dog
}{
479 AC5, T16; bite (
1d6) &
480 M, C(D,O,W);
1d6~($
\d{1d6
} +
3$) &
482 `Blink' -- teleport up to
40$'$.
485 \begin{monster
}[2]{Boar
}{
489 AC7, T17; tusk (
2d4) &
493 90 (
3\,
000\,cn, $
\times 3$) &
495 AC3, T10; tusk (
2d8) &
496 GA, C(L,W);
1d6~(
1d6) &
498 Charge
20\,yd for double damage.
501 \begin{monster
}{Bugbear
}{
503 $
3 +
1$(L), F3, XP50 &
504 AC5, T16; weapon ($
\delta S = +
1$) &
505 H(C6,M4), C(H,M,W);
2d8~(
5d4) &
506 I7, C, ML9; (P, Q) B
}
510 \begin{monster
}{C
\ae cilia
}{
513 AC6, T14; bite (
1d8) &
514 L, R($
\lnot$A);
1d3~(
1d3) &
516 Swallows on
19 or
20:
1d8 damage per round.
519 \begin{monster
}{Camel
}{
522 AC7, T18; bite (
1), hoof (
1d4) &
523 A, Dromedary: C(D), Bactrian: C(B);
0~(
2d4) &
525 Travel for
2 weeks without water.
528 \begin{monster
}{Carrion crawler
}{
530 $
3 +
1$*(L), F2, XP75 &
531 AC7, T17; tentacle ($
8 \times \textrm{paralysis
}$)
\emph{or
} bite (
1) &
536 \begin{monster
}[3]{Cat, great
}{
539 $
3 +
2$(M), F2, XP50 &
540 AC6, T16; claw ($
2 \times \d{1d3
}$), bite (
1d6) &
541 A, C(M,HW,D);
1d4~(
1d4) &
543 \h Panther (leopard) &
546 AC4, T16; claw ($
2 \times \d{1d4
}$), bite (
1d8) &
547 A, C(O,W);
1d2~(
1d6) &
552 AC6, T15; claw ($
2 \times (
\d{1d4
} +
1)$), bite (
1d10) &
553 A, C(warm);
1d4~(
1d8) &
559 AC6, T14; claw ($
2 \times \d{1d6
}$), bite (
2d6) &
562 \h Smilodon (sabre-tooth) &
565 AC6, T12; claw ($
2 \times \d{1d8
}$), bite (
2d8) &
566 PA, C(L);
1d4~(
1d4) &
568 Tigers surprise
4 in
6 in woodlands.
571 \begin{monster
}{Centaur
}{
574 AC5, T16;
2~hoof (
1d6), weapon &
575 M(D8, M8), C(H,O,W);
0~(
2d10) &
577 Young are
2HD, D\,
1d2.
580 \begin{monster
}{Centipede, giant
}{
582 $
\tfrac{1}{2}$*(S), NM; XP6 &
583 AC9, T19; bite (poison) &
584 L, C(R,V,W);
2d4~(
1d8) &
586 Poison (SvPn) causes illness for
10 days -- half speed movement and can't
590 \begin{monster
}{Chim
\ae ra
}{
591 120 \flying 180 (
4\,
500\,cn, $
\times 3$) &
593 AC4, T11; claw ($
2 \times \d{1d3
}$), butt (
2d4), bite (
1d10),
594 bite (
3d4) or breath (
3d6) &
595 M, VR(H,M,R,V);
1d2~(
1d4) &
597 Breath (fire) is cone $
50'
\times 10'$; three times per day.
600 \begin{monster
}[2]{Cockatrice
}{
604 AC6, T15; beak (
1d6, petrification) &
605 M, VR(any);
1d4~(
2d4) &
609 $
1 +
1$*(S), F1, XP19 &
610 AC6, T18; beak (
1, petrification) &
611 PM, VR(EE);
1d20~(
2d20) &
615 \begin{monster
}[3]{Crocodile
}{
619 AC5, T18; bite (
1d8) &
625 AC3, T14; bite (
2d8) &
631 AC1, T8; bite (
3d8) &
636 \begin{monster
}{Crab, giant
}{
639 AC2, T17; pincer ($
2 \times \d{2d6
}$) &
640 L, R(C,R);
1d2~(
1d6) &
642 Can be found up to
6HD (D\,
3d6).
645 \begin{monster
}{Cyclops
}{
647 13*(L), F13, XP2300 &
648 AC5, T11; club (
3d10) &
649 GH(C4,M2), R(H,M);
1~(
1d4) &
650 I9, C, ML9; E,
5000\,gp
}
651 Throws rocks (ranges
60/
130/
200, D\,
3d6). \\
652 1 in
20:
\emph{curse
} once a week.
655 \begin{monster
}[2]{Devilfish
}{
659 AC6, see table; tail (
1), bite (
1) &
660 M, R(C);
20~($
\d{1d6
} \times 20$) &
661 I9, C, ML8; $
\textrm{A
} \times 2$, F per
20 \\
662 \h Vampire
\textdagger &
665 AC6, see table; tail (
1d4,
2ED:V), bite (
1d6,
2ED:V) &
666 M, R(C);
20~($
\d{1d6
} \times 20$) &
667 I9, C, ML8; $
\textrm{A
} \times 2$, F per
20}
668 Vampire devilfish regenerate
3\,hp per round,
\emph{charm
}, and can be
669 Turned as vampires. \\
670 \begin{tabular
}[C
]{\shade ccccr
} \hlx*
{hv
}
671 \th{HD
} &
\th{In group
} &
\th{Cleric $L$
} &
\th{THAC0
} &
\th{XP
}
673 1 &
15 &
\01 &
19 &
10 \\
\hlx{+
}
674 $
1+
3$* &
\00 &
\02 &
18 &
19 \\
\hlx{+
}
675 2* &
\01 &
\03 &
18 &
25 \\
\hlx{+
}
676 $
2+
3$* &
\00 &
\04 &
17 &
35 \\
\hlx{+
}
677 3* &
\01 &
\05 &
17 &
50 \\
\hlx{+
}
678 $
3+
3$* &
\00 &
\06 &
16 &
100 \\
\hlx{+
}
679 4** &
\01 &
\07 &
16 &
175 \\
\hlx{+
}
680 $
4+
3$** &
\00 &
\08 &
15 &
275 \\
\hlx{+
}
681 5$^
4$* &
\01 &
\09 &
15 &
675 \\
\hlx{+
}
682 $
5+
3^
5$*&
\00 &
10 &
14 &
1100 \\
\hlx{+
}
683 6$^
5$* &
\01 &
10--
16 &
14 &
1400
688 \begin{monster
}[3]{Dinosaur, aquatic
}{
690 0--
30 \swimming 120--
180 &
692 AC7, T18--
12; bite (
1--
2d4) &
694 I1--
3, N, ML3--
6; nil \\
696 0--
60 \swimming 150--
240 &
698 AC7--
5, T11--
3; bite (
2d4--
4d8) &
700 I1--
3, N, ML6--
11; nil
\emph{or
} U, V \\
702 10--
60 \swimming 90--
150 &
704 AC4--
2, T14--
11; bite (
1d4--
2d8) &
706 I1--
3, N, ML7--
9; nil
}
707 20HD and larger can swallow on hit roll of
20; may contain treasure.
710 \begin{monster
}[3]{Dinosaur, land carnivore
}{
714 AC5--
4, T19--
15; claw ($
2 \times \textrm{0--
1}$), bite (
1d3--
2d4) &
716 I1--
3, N, ML6--
8; nil \\
720 AC6--
4, T13--
5; claw ($
2 \times \textrm{1d3--
2d6
}$), bite (
2d4--
5d8) &
722 I1--
3, N, ML9--
11; nil
\emph{or
} U, V \\
726 AC7--
6, T19--
13; bite (
1d3--
2d6) &
728 I1--
3, N, ML6--
8; nil
}
729 10HD and larger can hold on with bites causing automatic damage. \\
730 20HD can swallow on hit roll of
20; may contain treasure.
733 \begin{monster
}[4]{Dinosaur, land herbivore
}{
737 AC7, T19--
15; tail/bite (
1--
2d4) &
739 I1--
3, N, ML4--
6; nil \\
743 AC6--
5, T13--
9; tail (
1d4--
2d6)
\emph{or
} trample (
2d8--
3d6) &
745 I1--
3, N, ML5--
7; nil \\
749 AC3--$^-$
3, T13--
9; horn, bite, tail (
1d4--
2d6)
750 \emph{or
} trample (
2d8--
3d6) &
752 I1--
3, N, ML5--
7; nil \\
756 AC6--
5, T9--$^-$
3; tail (
2d8--
4d6)
\emph{or
} trample (
2d6--
10d10) &
758 I1--
3, N, ML6--
8; nil
}
759 May behave randomly (attack with tail, flee, trample). \\
760 Trampling: must SvDR or take damage (maybe twice for large creatures).
763 \begin{monster
}{Displacer beast
}{
765 6*(L), F6 ($+
2$), XP500 &
766 AC2, T14; tentacle ($
2 \times \d{2d4
}$),
767 bite (T12, D\,
1d6, if $hp
\le 6$) &
768 M, R(H,J,W);
1d4~(
1d4) &
770 Appears $
3'$ from actual position: attackers $-
2$ to hit (figured in AC).
773 \begin{monster
}[2]{Djinni, lesser*
}{
775 90 \flying 240 (
3\,
500\,cn); whirlwind
\flying 120 &
776 $
7 +
1$*(L), F14, XP1025 &
777 AC5, T13; fist (
2d8)
\emph{or
} whirlwind (
2d6) &
778 PM, R(D, any);
1~(
1) &
782 $
7 +
1$*(L), F14, XP1025 &
783 AC3, T13; strike (
2d8) &
784 PM, R(EA);
1d4~(
1d\%) &
785 I14, C, ML9; special
}
786 On home plane: immune to
1st-level spells and all water-based attacks;
787 detects invisible
120$'$ range. \\
788 Each three times per day:
\emph{create food and drink
} (as C7);
789 \emph{create metallic objects
} (up to
1000\,cn; dur.\ gold
1 day, iron
1
790 round);
\emph{create soft goods and wooden objects
} (up to
1000\,cn);
791 become
\emph{invisible
}; assume
\emph{gaseous form
}; form
\emph{whirlwind
};
792 create
\emph{illusion
} (visible and audible, until touched or dispelled, no
793 concentration required). \\
794 Change to whirlwind takes
5 rounds; whirlwind is $
70'
\times
795 (
10'
\textrm{--
}20')$ cone: damages all in path; creatures with up to
2HD
796 must SvDR or be swept aside. \\
797 Can carry
12\,
000\,cn for
3 turns (walking) or
1 turn (flying) but must
798 rest
1 turn afterwards.
801 \begin{monster
}{Djinni, greater (Pasha)**
}{
802 120 (
20\,
000\,cn)
\flying 360 (
10\,
000\,cn); whirlwind
\flying 240 &
803 15***(L), M30, XP4800 &
804 AC$^-$
2, T8; fist ($
2 \times \d{3d10
}$)
\emph{or
} whirlwind (
3d12) &
805 PM, VR(D, any);
1~(
1) &
807 Regenerate
3\,hp per round. \\
808 As lesser Djinni powers, at will. \\
809 Enter/leave Ethereal plane (
1 round conc.). \\
810 Each once per day: grant
\emph{wish
};
\emph{cloudkill
};
\emph{water to
811 gas
};
\emph{weather control
}. \\
812 Change to whirlwind takes
1 round; whirlwind is $
120'
\times
813 (
10'
\textrm{--
}40')$ cone: damages all in path; creatures with up to
5HD
814 must SvDR or be swept aside.
817 \begin{monster
}{Dolphin
}{
820 AC5, T17; head~butt (
2d4) &
821 A(C10,M6), C(C),
0~(
1d20) &
823 Hold breath for
15 minutes. \\
824 Telepathy with other dolphins within
50 miles. \\
825 Underwater:
\emph{detect magic
}, range
360$'$.
828 \begin{monster
}{Doppelg\"anger
}{
831 AC5, T16; bite (
1d12) &
832 M(C6,M4), R(any);
1d6~(
1d6) &
834 Immune to
\emph{sleep
} and
\emph{charm
}. \\
835 Learns victim's knowledge (not spells) telepathically.
838 \begin{monster
}[3]{Dragon
}{
840 90 \flying 240 ($L
\times 1000$\,cn, $
\times 3$) &
842 $
\textrm{claw
} \times 2$, bite ($
\textrm{kick
} \times 2$, tail)
\emph{or
}
843 crush (
1 human);
\newline
844 Swoop: claw, pick up on
20 &
845 D(C10), R;
1d4~(
1d4) &
848 120 \flying 300 ($L
\times 1000$\,cn, $
\times 5$) &
850 $
\textrm{claw
} \times 2$, bite ($
\textrm{kick
} \times 2$, tail)
\emph{or
}
851 Swoop: $
\textrm{claw
} \times 2$, pick up on
18--
20 &
852 D(C10), R;
1d3~(
1d3) &
853 I12, $
\textrm{H
} \times 2$, I \\
855 90 \flying 240 ($L
\times 1000$\,cn, $
\times 10$) &
857 $
\textrm{claw
} \times 2$, bite ($
\textrm{kick
} \times 2$, $
\textrm{wing
}
858 \times 2$, tail)
\emph{or
}
859 Swoop: $
\textrm{claw
} \times 2$, bite, pick up on
16--
20 &
860 D(C10), R;
1d2~(
1d2) &
861 I15, $
\textrm{H
} \times 3$, $
\textrm{I
} \times 2$
}
863 \begin{tabular
}[C
]{\shade 2[\smash]c22
} \hlx*
{hv
}
864 \th{Colour
} &
\th{Size
} &
\th{Breath
} &
\c{\th{Volume
}} \\
\hlx{vhv
}
865 & S & & Cone: $
80'
\times (
2'$--$
30')$ \\
866 & L & Cold,
\emph{crystalize
}
867 & Cone: $
80'
\times (
2'$--$
40')$ \\
868 White
\nl Crystal
\nl\nl
869 & H & & Cone: $
80'
\times (
2'$--$
40')$ \\
\hlx{+
}
870 & S & & Line: $
60'
\times 5'$ \\
871 & L & Acid,
\emph{darkness
}
872 & Line: $
90'
\times 5'$ \\
873 Black
\nl Onyx
\nl\nl
874 & H & & Line: $
120'
\times 5'$ \\
\hlx{+
}
875 & S & & Cloud: $
50'
\times 40'
\times 30'$ \\
876 & L & Gas,
\emph{disease
}
877 & Cloud: $
50'
\times 40'
\times 30'$ \\
878 Green
\nl Jade
\nl\nl
879 & H & & Cloud: $
50'
\times 50'
\times 30'$ \\
\hlx{+
}
880 & S & & Line: $
100'
\times 5'$ \\
881 & L & Lightning,
\emph{vapourize
}
882 & Line: $
150'
\times 5'$ \\
883 Blue
\nl Sapphire
\nl\nl
884 & H & & Line: $
200'
\times 5'$ \\
\hlx{+
}
885 & S & & Cone: $
90'
\times (
2'$--$
30')$ \\
886 & L & Fire,
\emph{melt
}
887 & Cone: $
135'
\times (
2'$--$
30')$ \\
889 & H & & Cone: $
180'
\times (
2'$--$
30')$ \\
\hlx{+
}
890 & S & & Cone: $
90'
\times (
2'$--$
30')$
\nl
891 Cloud: $
50'
\times 40'
\times 30'$ \\
893 & L & Fire,
\emph{melt
} \nl gas,
\emph{disease
}
894 & Cone: $
135'
\times (
2'$--$
30')$
\nl
895 Cloud: $
50'
\times 40'
\times 30'$ \\
896 & H & & Cone: $
180'
\times (
2'$--$
30')$
\nl
897 Cloud: $
50'
\times 50'
\times 30'$ \\
904 \item[Crystalize
] All items turn to crystal; weapons shatter (
5 in
6)
905 when used -- cause minimum damage and destroyed;
\emph{stone to flesh
}
907 \item[Darkness
] Radius $
15'$, duration $L$ rounds; dragon can see
908 through; dispelled by
\emph{light
} or
\emph{dispel magic
}.
909 \item[Disease
] Nonmetal items rot away in
1d6 turns; victim unaffected
910 by
\emph{cure wounds
} or
\emph{heal
}, loses
1\,hp per turn; cured
911 by
\emph{cure disease
}.
912 \item[Vapourize
] Gaseous form for $L$ turns -- invisible and silent,
913 move $
60$; reversed by
\emph{dispel magic
}.
914 \item[Melt
] Paper destroyed immediately, leather in
1 round, other
915 nonmetal in
2 rounds, nonmagical metal in
3 rounds, magical items in $
4
916 +
\delta G$ rounds; magical items giving immunity to fire melt in
917 double time; immersion in water prevents.
920 \begin{tabular
}[C
]{\shade 2[\smash]cMrMlccMlMlrr
} \hlx*
{hv
}
921 \multicolumn{6}{c
}{} &
\multicolumn{2}{c
}{\th{Damage
}} \\
922 \th{Colour
} &
\th{Size
} &
\c{\th{AC
}} &
\c{\th{HD
}} &
\th{T
} &
923 \th{Save
} &
\c{\th{Claw
}} &
\c{\th{Bite
}} \\
\hlx{vhv
}
924 & S &
3 &
6 &
14 &
\0F6 &
\d{1d4
} &
\d{2d8
} \\
925 & L &
1 &
9 &
11 & F18 &
\d{1d6
} +
1 &
\d{2d8
} +
4 \\
926 White
\nl Crystal
\nl\nl
927 & H & -
1 &
12 &
\09 & F36 &
\d{1d8
} +
2 &
\d{2d8
} +
8 \\
\hlx{+
}
928 & S &
2 &
7 &
13 &
\0F7 &
\d{1d4
} +
1 &
\d{2d10
} \\
929 & L &
0 &
10+
3 &
10 & F21 &
\d{1d6
} +
2 &
\d{2d10
} +
4 \\
930 Black
\nl Onyx
\nl\nl
931 & H & -
2 &
14 &
\08 & F36 &
\d{1d8
} +
3 &
\d{2d10
} +
8 \\
\hlx{+
}
932 & S &
1 &
8 &
12 &
\0F8 &
\d{1d6
} &
\d{3d8
} \\
933 & L & -
1 &
12 &
\09 & F24 &
\d{1d8
} +
1 &
\d{3d8
} +
4 \\
934 Green
\nl Jade
\nl\nl
935 & H & -
3 &
16 &
\07 & F36 &
\d{1d10
} +
2 &
\d{3d8
} +
8 \\
\hlx{+
}
936 & S &
0 &
9 &
11 &
\0F9 &
\d{1d6
} +
1 &
\d{3d10
} \\
937 & L & -
2 &
13+
3 &
\08 & F27 &
\d{1d8
} +
2 &
\d{3d10
} +
4 \\
938 Blue
\nl Sapphire
\nl\nl
939 & H & -
4 &
18 &
\06 & F36 &
\d{1d10
} +
3 &
\d{3d10
} +
8 \\
\hlx{+
}
940 & S & -
1 &
10 &
10 & F10 &
\d{1d8
} &
\d{4d8
} \\
941 & L & -
3 &
15 &
\08 & F30 &
\d{1d10
} +
1 &
\d{4d8
} +
4 \\
943 & H & -
5 &
20 &
\05 & F36 &
\d{1d12
} +
2 &
\d{4d8
} +
8 \\
\hlx{+
}
944 & S & -
2 &
11 &
10 & F11 &
\d{2d4
} &
\d{6d6
} \\
945 & L & -
4 &
16+
3 &
\07 & F33 &
\d{3d4
} &
\d{6d6
} +
4 \\
946 Gold
\nl Amber
\nl\nl
947 & H & -
6 &
22 &
\04 & F36 &
\d{4d4
} &
\d{6d6
} +
8 \\
951 \begin{tabular
}[C
]{\shade lclcl
} \hlx*
{hv
}
952 \th{Colour
} &
\th{AL
} &
\th{Gemstone
} &
\th{AL
} &
\th{Habitat
}
954 White & N & Crystal & L & Cold \\
\hlx{+
}
955 Black & C & Onyx & N & Swamp, marsh \\
\hlx{+
}
956 Green & C & Jade & N & Jungle, woods\\
\hlx{+
}
957 Blue & N & Sapphire & L & Desert, open \\
\hlx{+
}
958 Red & C & Ruby & L & Hills, mountains
960 Gold & L & Amber & C & Any \\
\hlx*
{vh
}
964 \item[Kick
] SvPs or be knocked over; damage is penalty to save.
965 \item[Tail
] As for kick, but also disarmed.
966 \item[Wing
] Range is $
3L'$; SvPs or be stunned; damage is penalty to save.
967 \item[Crush
] SvDR or take damage; option to stay (and take damage) holding
968 edged weapon: $+
4$ to hit, double damage.
969 \item[Hover
] Use all six attacks; must land after hovering.
970 \item[Swoop
] Surprise
3 in
6; may pick up one victim per attack; caught
971 victim may attack at $-
2$, minimum damage; automatic damage each round;
972 bite at $-
2$ to hit to transfer from claw to mouth.
975 \begin{tabular
}[C
]{\shade 2[\smash]ccccccrr
} \hlx*
{hv
}
976 \multicolumn{2}{c
}{} &
977 \multicolumn{5}{c
}{\th{Spells by level
}} &
978 \multicolumn{2}{c
}{\th{Experience
}} \\
979 \th{Colour
} &
\c{\th{Size
}} &
980 \th{1} &
\th{2} &
\th{3} &
\th{4} &
\th{5} &
981 \c{\th{Normal
}} &
\c{\th{Spells
}}
983 & S &
1 &---&---&---&--- &
725 &
950 \\
984 & L &
4 &
2 &---&---&--- &
3\,
000 &
3\,
700 \\
985 White
\nl Crystal
\nl\nl
986 & H &
5 &
3 &
1 &---&--- &
4\,
750 &
5\,
625 \\
\hlx{+
}
987 & S &
4 &---&---&---&--- &
1\,
250 &
1\,
650 \\
988 & L &
5 &
3 &---&---&--- &
3\,
500 &
4\,
300 \\
989 Black
\nl Onyx
\nl\nl
990 & H &
5 &
4 &
3 &---&--- &
5\,
500 &
6\,
500 \\
\hlx{+
}
991 & S &
3 &
3 &---&---&--- &
1\,
750 &
2\,
300 \\
992 & L &
4 &
4 &
3 &---&--- &
3\,
875 &
4\,
750 \\
993 Green
\nl Jade
\nl\nl
994 & H &
5 &
5 &
4 &
3 &--- &
6\,
250 &
7\,
350 \\
\hlx{+
}
995 & S &
4 &
4 &---&---&--- &
2\,
300 &
3\,
000 \\
996 & L &
5 &
5 &
3 &---&--- &
4\,
500 &
5\,
500 \\
997 Blue
\nl Sapphire
\nl\nl
998 & H &
5 &
5 &
5 &
4 &--- &
7\,
525 &
8\,
875 \\
\hlx{+
}
999 & S &
3 &
3 &
3 &---&--- &
2\,
500 &
3\,
250 \\
1000 & L &
5 &
4 &
3 &
2 &--- &
4\,
800 &
5\,
850 \\
1002 & H &
5 &
5 &
4 &
3 &
2 &
9\,
575 &
11\,
375 \\
\hlx{+
}
1003 & S &
4 &
4 &
4 &---&--- &
2\,
700 &
3\,
500 \\
1004 & L &
5 &
5 &
4 &
3 &--- &
5\,
450 &
6\,
600 \\
1005 Gold
\nl Amber
\nl\nl
1006 & H &
5 &
5 &
5 &
4 &
3 &
11\,
750 &
14\,
000 \\
1012 \begin{monster
}{Dragon turtle*
}{
1014 30*(L), F15, XP9000 &
1015 AC$^-$
2, T0; claw ($
2 \times \d{1d8
}$), bite ($
\d{1d6
} \times 10$) &
1018 Steam breath weapon, $
50'
\times 40'
\times 40'$.
1021 \begin{monster
}[4]{Drake
}{
1025 AC0, T17; claw ($
2 \times \d{1d2
}$), bite (
1d6) &
1026 D, R(any);
1d4~(
1d4) &
1027 I10, C, ML8; ($
\textrm{V
} \times 2$) E \\
1030 4***(M), M8, XP225 &
1031 AC0, T16; claw ($
2 \times \d{1d2
}$), bite (
1d8) &
1032 D, R(any);
1d4~(
1d4) &
1033 I10, C, ML8; ($
\textrm{V
} \times 2$) E \\
1036 5***(M), M10, XP550 &
1037 AC0, T15; claw ($
2 \times \d{1d2
}$), bite (
2d4) &
1038 D, R(any);
1d4~(
1d4) &
1039 I10, C, ML8; ($
\textrm{V
} \times 2$) E \\
1042 6$^
4$*(M), M12, XP1175 &
1043 AC0, T14; claw ($
2 \times \d{1d3
}$), bite ($
\d{1d8
} +
2$) &
1044 PM, VR(any);
1d4~(
1d4) &
1045 I0, C, ML8; special
}
1046 Abilities of T5 or better. \\
1047 Cannot pass
\emph{protection from evil
} effect. \\
1048 Mandrake change to human form. \\
1049 Wooddrake change to elf or human form. \\
1050 Colddrake change to dwarf or gnome form. \\
1051 Elemental drakes change to giant form (stone, cloud, fire, storm;
1--
4$'$
1052 shorter than usual); cannot throw rocks;
2d6 damage per hit.
1055 \begin{monster
}{Drolem***
}{
1056 120 \flying 240 (
20\,
000\,cn) &
1057 20$^
5$*(L), F10, XP11375 &
1058 AC$^-$
3, T5; claw ($
2 \times \d{2d6
}$), bite ($
\d{1d20
} +
10$) &
1059 EC, VR(any);
1~(
1) &
1061 Immune to
\emph{charm
},
\emph{hold
},
\emph{sleep
}, mind-affecting spells,
1062 fire, cold and gases, and
1st--
4th level spells. \\
1063 See invisible, range
60$'$.
1066 \begin{monster
}{Dryad
}{
1070 H(D10,M4), R(W);
0~(
1d6) &
1072 Can
\emph{charm
} at will, $-
2$ to save. \\
1073 Dies if home tree killed, or if further than
240$'$ from it more than
1
1077 \begin{monster
}{Dwarf
}{
1081 H, C(H,M);
1d6~(
5d8) &
1082 I10, L/N, ML8/
10; (Q, S) G
}
1083 Infravision $
60'$. \\
1084 For each
20 dwarves,
3--
8 level leader -- raises morale to
10.
1087 \begin{monster
}[2]{Efreeti, lesser*
}{
1089 90 \flying 240 (
5\,
000\,cn) &
1090 10*(L), F15, XP1750 &
1091 AC5, T10; fist (
2d8,
3d8 as pillar) &
1092 PM, R(D, any);
1~(
1) &
1093 I14, C, ML12; nil \\
1096 10*(L), F15, XP1750 &
1097 AC1, T10; strike (
2d8) &
1098 PM, R(EF);
1d4~(
1d\%) &
1099 I14, C, ML8; special
}
1101 On home plane: immune to
1st-level spells and all earth-based attacks;
1102 detects invisible
120$'$ range. \\
1103 Each three times per day:
\emph{create food and drink
} (as C7);
1104 \emph{create metallic objects
} (up to
1000\,cn; dur.\ gold
1 day, iron
1
1105 round);
\emph{create soft goods and wooden objects
} (up to
1000\,cn);
1106 become
\emph{invisible
}; cast
\emph{wall of fire
}; form
\emph{pillar of
1107 flame
}; create
\emph{illusion
} (visible and audible, until touched or
1108 dispelled, no concentration required). \\
1109 The
\emph{pillar of flame
} ignites items within
5$'$; lasts for
1111 Serves for
101~days (summoned by
\emph{create magical monsters
}, bound by
1115 \begin{monster
}{Efreeti, greater (Amir)**
}{
1116 120 (
20\,
000\,cn)
\flying 360 (
10\,
000\,cn) &
1117 20***(L), M36, XP7775 &
1118 AC$^-$
2, T5; fist ($
2 \times \d{3d10
}$, $
2 \times (
\d{3d10
} +
\d{2d8
})$
1120 PM, VR(D, any);
1~(
1) &
1122 Regenerate
2\,hp per round. \\
1123 As lesser Efreeti powers, at will. \\
1124 Enter/leave Ethereal plane (
1 round conc.). \\
1125 Each once per day: grant
\emph{wish
};
\emph{fireball
};
\emph{explosive
1126 cloud
} (all as M20). \\
1127 The
\emph{pillar of flame
} ignites items within
15$'$; lasts
1131 \begin{monster
}[4]{Elemental*
}{
1140 12(L), F12, XP1250 &
1146 16(L), F16, XP1850 &
1147 AC$^-$
2, T7; (
3d8) &
1154 PM, C(E);
1d6~(
1d\%) &
1157 \item[Prime plane
] Cannot pass
\emph{protection from evil
} effect. \\
1158 Double damage from dominant element (SvS for normal); minimal damage from
1160 \item[Home plane
] Immune to
1st--
5th level spells,
\emph{charm
},
1161 \emph{hold
} and other mental attacks,
\emph{illusions
} and any
1162 instant-death effect. \\
1163 If hit, victim must SvDR or be crushed (each carried item $
95 -
5\delta
1164 G$\% chance of being destroyed).
1167 \begin{tabular
}[C
]{\shade cMrMrr@
{d
}lr | cMrMrr@
{d
}lr
} \hlx*
{hv
}
1168 \th{HD
} &
\th{AC
} &
\th{T
} &
\multicolumn{2}{c
}{\th{D
}} &
\th{XP
} &
1169 \th{HD
} &
\th{AC
} &
\th{T
} &
\multicolumn{2}{c
}{\th{D
}} &
\th{XP
}
1171 \01 &
5 &
19 &
1&
2 &
10 &
17 & -
3 &
7 &
3&
10 &
2\,
000 \\
\hlx{+
}
1172 \02 &
5 &
18 &
1&
2 &
20 &
18 & -
3 &
6 &
3&
10 &
2\,
125 \\
\hlx{+
}
1173 \03 &
4 &
17 &
1&
4 &
30 &
19 & -
4 &
6 &
4&
8 &
2\,
250 \\
\hlx{+
}
1174 \04 &
4 &
16 &
1&
4 &
75 &
20 & -
4 &
5 &
4&
8 &
2\,
375 \\
\hlx{+
}
1175 \05 &
3 &
15 &
1&
6 &
175 &
21 & -
5 &
5 &
5&
8 &
2\,
500 \\
\hlx{+
}
1176 \06 &
3 &
14 &
1&
6 &
275 &
22 & -
5 &
4 &
5&
8 &
2\,
750 \\
\hlx{+
}
1177 \07 &
2 &
13 &
1&
8 &
450 &
23 & -
6 &
4 &
6&
8 &
3\,
000 \\
\hlx{+
}
1178 \08 &
2 &
12 &
1&
8 &
650 &
24 & -
6 &
3 &
6&
8 &
3\,
250 \\
\hlx{+
}
1179 \09 &
1 &
11 &
2&
6 &
900 &
25 & -
7 &
3 &
7&
8 &
3\,
500 \\
\hlx{+
}
1180 10 &
1 &
10 &
2&
6 &
1\,
000 &
26 & -
7 &
2 &
7&
8 &
3\,
750 \\
\hlx{+
}
1181 11 &
0 &
10 &
2&
8 &
1\,
100 &
27 & -
8 &
2 &
8&
8 &
4\,
000 \\
\hlx{+
}
1182 12 &
0 &
9 &
2&
8 &
1\,
250 &
28 & -
8 &
1 &
8&
8 &
4\,
250 \\
\hlx{+
}
1183 13 & -
1 &
9 &
2&
10 &
1\,
350 &
29 & -
9 &
1 &
9&
8 &
4\,
500 \\
\hlx{+
}
1184 14 & -
1 &
8 &
2&
10 &
1\,
500 &
30 & -
9 &
0 &
9&
8 &
4\,
750 \\
\hlx{+
}
1185 15 & -
2 &
8 &
3&
8 &
1\,
650 &
31 & -
10 &
0 &
10&
8 &
5\,
000 \\
\hlx{+
}
1186 16 & -
2 &
7 &
3&
8 &
1\,
850 &
32 & -
10 & -
1 &
10&
8 &
5\,
250 \\
\hlx*
{vh
}
1189 \begin{tabular
}[C
]{\shade lll>
{\raggedright}p
{5pc
}} \hlx*
{hv
}
1190 \th{Element
} &
\th{Movement
} &
\th{Size
}
1191 &
\th{Extra damage (
1d8)
} \\
\hlx{vhv
}
1193 &
\flying 360 ($L
\times 500$\,cn)
1194 & $
2L'
\times L/
2'
\phi$
1195 & Flying opponents \\
\hlx{+
}
1197 &
60 ($L
\times 500$\,cn)
1198 & $L'
\times L'
\phi$
1199 & Opponents ground \\
\hlx{+
}
1201 &
120 ($L
\times 500$\,cn)
1202 & $L'
\times L'
\phi$
1203 & Opponents with cold-based attacks \\
\hlx{+
}
1205 &
60 \swimming 180 ($L
\times 500$\,cn)
1206 & $L/
2'
\times 2L'
\phi$
1207 & Opponents in water \\
\hlx*
{vh
}
1211 \begin{monster
}{Elemental ruler****
}{
1213 $L$***(L), F36, XP$
28500 +
1000(L -
41)$ &
1214 T$^-$
3; see table below &
1215 PM, VR(E);
1d6~(
1d6) &
1216 I15, L/N, ML11; varies
}
1217 \begin{tabular
}[C
]{\shade cMrMl
} \hlx*
{hv
}
1218 \th{HD
} &
\th{AC
} &
\th{Damage
} \\
\hlx{vhv
}
1219 41--
48 & -
11 &
2 \times \d{8d12
} \\
\hlx{+
}
1220 49--
56 & -
12 &
2 \times \d{9d12
} \\
\hlx{+
}
1221 41--
64 & -
13 &
2 \times \d{10d12
} \\
\hlx{+
}
1222 41--
72 & -
14 &
2 \times \d{11d12
} \\
\hlx{+
}
1223 41--
80 & -
15 &
2 \times \d{12d12
} \\
\hlx*
{vh
}
1227 \begin{monster
}[2]{Elephant
}{
1229 120 (
9\,
000\,cn, $
\times 3$) &
1231 AC5, T11; tusk ($
2 \times \d{2d4
}$)
\emph{or
} trample (
4d8) &
1232 A, R(O,W);
0~(
1d20) &
1233 I2, N, ML8; $
\d{1d6
} \times 100$\,gp per tusk \\
1235 120 (
7\,
500\,cn, $
\times 3$) &
1237 AC3, T7; tusk ($
2 \times \d{2d6
}$)
\emph{or
} trample (
4d8) &
1239 I2, N, ML8; $
\d{2d4
} \times 100$\,gp per tusk
}
1240 Initial charge causes double tusk damage.
1243 \begin{monster
}{Elf
}{
1247 H, R(C,W);
1d4~(
2d24) &
1248 I13, L/N, ML8/
10; (S, T) E
}
1249 Immune to ghoul paralysis. \\
1250 Infravision $
60'$. \\
1251 One first-level magic-user spell each. \\
1252 For each
15 elves, one is a leader of level $
\d{1d6
} +
1$; he raises morale
1256 \begin{monster
}{F
\ae rie
}{
1258 $
1 +
1$*(S), E1, XP19 &
1260 H, R(any);
1d6~($
\d{5d8
} +
20$) &
1262 Always invisible; see invisible easily. \\
1263 At will:
\emph{gaseous form
};
\emph{create fog
} ($
10'$ cube),
1264 \emph{condense fog
} (causes drizzle),
\emph{summon breeze
} (blows out
1265 candles, open flames flicker, flying movement increases to
360).
1268 \begin{monster
}{Ferret, giant
}{
1270 $
1 +
1$(S), F1, XP15 &
1271 AC5, T18; bite (
1d8) &
1272 GA, C(V,W);
1d8~(
1d12) &
1276 \begin{monster
}[3]{Fish, giant
}{
1280 AC7, T18; bite (
1d6) &
1281 GA, C(C,R);
0~(
2d4) &
1285 $
5 +
5$*(L), F3, XP400 &
1286 AC7, T18; spine ($
4 \times ($
1d4, poison$)$) &
1287 GA, C(C,R);
0~(
2d4) &
1291 $
10 +
2$*(L), F5, XP1900 &
1292 AC7, T10; bite (
2d10) &
1293 GA, C(C,R);
0~(
2d4) &
1295 Sturgeon swallows on hit of
18--
20:
2d6\,hp damage per round, SvDR or
1299 \begin{monster
}[4]{Gargantua
}{
1300 \h Carrion crawler &
1302 25*(L), F13; XP6500 &
1303 AC3, T3; tentacle ($
8 \times (
\d{1d4
} +
1$, paralysis$)$) &
1304 GL, VR(R,V);
1~(
1) &
1305 I0, N, ML11; $
\textrm{B
} \times 4$ \\
1307 180 \flying 300 (
16\,
000\,cn) &
1308 32**(L), F32; XP10000 &
1309 AC1, T$^-$
1; claw ($
2 \times \d{4d3
}$), bite (
4d6), horn (
4d4) &
1310 GC, VR(R,V);
1~(
1) &
1311 I5, C, ML11; $
\textrm{C
} \times 4$ \\
1314 51**(L), F36; XP29000 &
1315 AC4, T$^-$
3; claw ($
2 \times \d{4d6
}$), bite (
4d10) &
1316 GM, VR(V,any);
1~(
1) &
1317 I6, C, ML11; $
\textrm{D
} \times 4$ \\
1319 $
\times 2$ ($
\textrm{load
} \times 8$) &
1320 $
8L$, F$
8L$ or F$
4L$ &
1321 AC; $
4 \times \textrm{dmg
}$ &
1323 ML11; $
4 \times \textrm{treasure
}$
}
1324 Regeneration is four times normal rate.
1327 \begin{monster
}{Gargoyle*
}{
1328 90 \flying 150 (
2\,
000\,cn) &
1330 AC5, T15; claw ($
2 \times \d{1d3
}$), bite (
1d6), horn (
1d4) &
1331 C, VR(R,V);
1d6~(
1d4) &
1335 \begin{monster
}{Gelatinous cube
}{
1338 AC8, T16; (
2d4, paralysis) &
1339 M, C(R,V);
1~(
1d4) &
1341 Immune to cold and lightning. \\
1342 Paralysis lasts for
2d4 turns.
1345 \begin{monster
}{Ghoul
}{
1348 AC6, T18; claw ($
2 \times \d{1d3
}$), bite (
1d3) -- any hit paralyzes &
1349 U, C(R,V);
1d6~(
2d8) &
1351 Paralysis lasts for
2d4 turns.
1354 \begin{monster
}[4]{Giant
}{
1358 AC4, T12; weapon (
2d8) &
1359 GH(C8,M6), C(H,M);
1d4~(
1d4) &
1360 I7, C, ML8; E,
5000\,gp \\
1364 AC4, T11; weapon (
3d6) &
1365 GH(C8,M6), C(V);
1d2~(
1d6) &
1366 I10, N, ML9; E,
5000\,gp \\
1369 $
10 +
1$*(L), F10, XP1900 &
1370 AC4, T10; weapon (
4d6) &
1371 GH(C8,M6), C(A);
1d2~(
1d4) &
1372 I14, C, ML9; E,
5000\,gp \\
1375 $
11 +
2$*(L), F8, XP2125 &
1376 AC4, T9; weapon (
5d6) &
1377 GH(C8,M6), C(M);
1d2~(
1d3) &
1378 I13, C, ML9; E,
5000\,gp
1382 13*(L), F13, XP2300 &
1383 AC4, T9; weapon (
6d6) &
1384 GH (C10,M10), C(M,cloud);
1d2~(
1d3) &
1385 I16, N, ML10; E,
5000\,gp \\
1388 15**(L), F15, XP3750 &
1389 AC2, T8; weapon (
8d6) &
1390 GH (C10,M10), C(C,M);
1~(
1d3) &
1391 I18, L, ML10; E,
5000\,gp \\
1395 AC0, T9--
5; weapon (
5d10) &
1396 GH, C(M);
1d4~(
1d20) &
1397 I11(C8,M6), N, ML9; E,
5000\,gp \\
1401 AC0, T11--
8; weapon (
4d10) &
1402 GH(C8,M6), C(C);
1d2~(
1d20) &
1403 I12, N, ML10; E,
5000\,gp
}
1406 \item[Stone
] 50\% chance of
1d4 cave bears as guards.
1407 \item[Frost
] 3d6 polar bears (
20\%) or
6d6 wolves (
80\%) as guards.
1408 \item[Fire
] Immune to fire attacks. \\
1409 1d3 hydr
\ae\ (
20\%) or
3d6 hellhounds (
80\%) as guards.
1410 \item[Cloud
] Surprised only
1 in
6. \\
1411 1d6 small rocs or
6d6 dire wolves as guards.
1412 \item[Storm
] Immune to lightning. \\
1413 Create thunderstorms in
1 turn, then throw one lightning
1414 bolt every
5 rounds; damage is remaining hp, SvS for half. \\
1415 2d4 gryphons or
3d6 giant crabs as guards.
1416 \item[Sea
] Breathe water; hold breath for
1 turn on land. \\
1417 Create current (underwater cone $
50'
\times 30'$; surface wave $
120'
1418 \times 60'$): those within area shoved $
60'$ away, SvDR or stunned for
1419 1d6 rounds;
2d6 hull points of damage to ships.
1422 \begin{tabular
}[C
]{\shade lMccc
} \hlx*
{hv
}
1423 \th{Type
} &
\th{Height
} &
\th{Rock range
} &
\th{Damage
} \\
\hlx{vhv
}
1424 Hill &
12' &
30/
60/
100 &
3d6 \\
\hlx{+
}
1425 Stone &
14' &
100/
200/
300 &
3d6 \\
\hlx{+
}
1426 Frost &
18' &
60/
130/
200 &
3d6 \\
\hlx{+
}
1427 Fire &
16' &
60/
130/
200 &
3d6 \\
\hlx{+
}
1428 Cloud &
20' &
60/
130/
200 &
3d6 \\
\hlx{+
}
1429 Storm &
22' &
150/
300/
450 &
3d6 \\
\hlx{+
}
1430 Mountain & L' &
100/
200/
400 &
4d6 \\
\hlx{+
}
1431 Sea & L +
6' & --- & --- \\
\hlx*
{vh
}
1435 \begin{monster
}{Gnoll
}{
1438 AC5, T18; weapon ($
\delta S = +
1$) &
1439 H(C6,M4), C(H,M);
1d6~(
3d6) &
1441 For each
20, one leader (
3HD,
16\,hp).
1444 \begin{monster
}{Gnome
}{
1448 H(C12,M12), C(V,O);
1d8~(
5d8) &
1449 I11, L/N, ML8/
10; (P) C
}
1450 Infravision $
90'$ range. \\
1451 For each
20, one leader (
2HD,
11\,hp, T18, XP20). \\
1452 Chieftain:
4HD,
18\,hp, T16, XP75, $
\delta S = +
1$,
1d6 bodyguards (
3HD,
1453 $
\d{1d4
} +
9$\,hp, T17, XP30).
1456 \begin{monster
}{Goblin
}{
1458 $
1 -
1$(S), NM, XP5 &
1460 H(C8,M6), C(H,M,V,W);
2d8~(
6d10) &
1461 I9, C, ML7/
9; (R) C
}
1462 Infravision $
90'$ range. \\
1463 In daylight, $-
1$ to hit. \\
1464 20\% chance:
1 in
4 rides a dire wolf. \\
1465 King:
3HD,
11\,hp, T17, XP30, $
\delta S = +
1$,
2d6 bodyguards (
2HD,
1466 2d6\,hp, T18, XP20); no penalty in daylight.
1469 \begin{monster
}[3]{Golem*
}{
1472 $
2 +
2$(S), F1, XP35 &
1473 AC7, T17; fist (
1d8) &
1479 AC2, T14; weapon (
4 attacks) &
1485 AC3, T17; weapon
\emph{or
} fist (
2d4) &
1492 AC9, T12; hug (
2d6) &
1497 10*(L), F5, XP1750 &
1498 AC6, T10; claw ($
2 \times \d{2d6
}$), bite (
2d10) &
1503 20**(L), F10, XP5975 &
1504 AC0, T5; fist (
4d10) &
1508 \item[Wood
] Immune to cold, and all missiles. \\
1509 $-
1$ on initiative. \\
1510 $-
2$ on save, $+
1$ damage per die, against fire.
1511 \item[Bone
] Immune to fire, cold and electricity.
1512 \item[Mud
] Holds on when it hits, causing automatic damage in
1514 \item[Amber
] Resemble giant cat. Excellent tracking; detect
1515 invisible within $
60'$.
1516 \item[Bronze
] $
16'$ tall. \\
1517 Only
3d10 damage against fire-resistant opponents. \\
1518 When hit with edged weapon, opponent SvDR or takes
2d6 damage from
1519 spurting molten bronze.
1523 \begin{monster
}[2]{Gorgon
}{
1527 AC2, T12; horn (
2d6)
\emph{or
} breath (petrification) &
1528 M, VR(H,O);
1d2~(
1d4) &
1533 AC2, T16; horn (
1d4)
\emph{or
} breath (petrification) &
1534 PM, VR(EE);
1d8~(
3d12) &
1536 Immune to petrification. \\
1537 Breath is cloud $
60'
\times 10'
\times 10'$.
1540 \begin{monster
}{Grab grass
}{
1542 1 per $
5'$ square (M), NM, XP10 &
1546 Chance to break free is $
\max(S -
11,
1)$ in
12.
1549 \begin{monster
}{Grey ooze
}{
1552 AC8, T17; acid (
2d8) &
1553 L, C(R,V);
1d4~(
1d4) &
1555 Immune to cold and fire. \\
1556 Acid dissolves normal weapons and armour in
1 round, magical items in
1
1558 Continuous damage after first hit.
1561 \begin{monster
}{Green slime
}{
1564 Always hit, T18; slime &
1566 I0, N, ML7; (P, S) B
}
1567 Only harmed by fire and cold. \\
1568 Dissolves leather and cloth immediately, wood and metal in
6 rounds. \\
1569 Turns flesh to green slime; must be burnt off, or removed with
\emph{cure
1570 disease
}. If not removed, victim transforms completely after $
\d{1d4
} +
1571 6$ rounds. Burning does half damage to the slime and half to the victim.
1574 \begin{monster
}{Gremlin
}{
1577 AC7; chaotic aura $
20'$ radius &
1578 M, R(any);
1d6~(
1d6) &
1580 Missed attack must roll for attacking self; caster of spells must SvS or
1581 spell affects caster.
1584 \begin{monster
}{Gryphon
}{
1585 120 \flying 360 (
3\,
500\,cn, $
\times 5$) &
1587 AC5, T13; claw ($
2 \times \d{1d4
}$), bite (
2d8) &
1590 Within $
120'$ of a horse, make ML check or attack it.
1593 \begin{monster
}[2]{Hag
}{
1596 11$^
5$*--
20$^
6$*(M), C$L$ &
1597 AC4, T10--
5; claw ($
2 \times (
\d{2d4
}$, poison$)$) &
1602 8***(M), F8, XP2300 &
1603 AC4, T12; dagger (
1d6)
\emph{or
} touch (
1ED:Wt, disease) &
1606 Control undead as if $
\textrm{HD
} =
2L$. \\
1607 Black hags cast spells as C$L$. \\
1608 Sea hag: if seen or within $
10'$, SvS at $-
6$ or flee for $
\d{1d20
} +
5$
1612 \begin{monster
}{Halfling
}{
1614 $
1 -
1$(S), H1, XP5 &
1616 H, C(H,O);
3d6~(
5d8) &
1617 I11, L, ML8/
10; (P, S) B
}
1618 $+
1$ to hit with missiles. \\
1619 $+
2$ AC bonus against size-L opponents. \\
1620 90\% hiding in woods. \\
1621 For each
10, leader (
2HD). \\
1622 Shire: sherriff (
2--
7HD),
5d4 guards (
2HD).
1625 \begin{monster
}{Harpy
}{
1628 AC7, T17; claw ($
2 \times \d{1d4
}$)
\emph{or
} weapon &
1629 M(C6,M4), R(H,M);
1d6~(
2d4) &
1631 Singing: hearers SvS or are
\emph{charmed
}.
1634 \begin{monster
}[3]{Haunt**
}{
1637 13$^
4$*(M), ---, XP5150 &
1638 AC$^-
3$, T9; touch (age $
\d{1d4
} \times 10$ years) &
1640 I12, C, ML9; E, N, O \\
1643 14$^
4$*(M), ---, XP5500 &
1644 AC$^-
2$, T8; touch (age $
\d{1d4
} \times 10$ years) &
1646 I14, any, ML10; E, N, O \\
1649 12$^
4$*(M), ---, XP4750 &
1650 AC$^-
3$, T9; missiles ($
2 \times {}$
1--
3d6, age
10 years) &
1652 I13, C, ML11; E, N, O
}
1653 Immune to all spells except those affecting evil. \\
1654 Avoid sunlight and magical light. \\
1655 Ectoplasmic net: completed after
3 rounds, $
10'$ radius around haunt; those
1656 within must SvS or be pulled into the Ethereal plane, where they are
1658 Gaze: range $
60'$, usable with other attacks, SvS or be paralyzed for
2d4
1660 Turning: haunt SvS to avoid destruction (only Turned instead).
1661 %% change from official rules, which are nonsensical
1663 \item[Banshee
] Wail: range $
60'$; SvDR or die if in range, otherwise check
1665 \item[Ghost
] Once per turn:
\emph{magic jar
} (range $
30'$).
1666 \item[Poltergeist
] Invisible.
1670 \begin{monster
}{Headsman (and thug)
}{
1672 1**--
12$^
6$(M), T$L$, XP see table &
1673 AC4 or better, T as thief; weapon &
1674 H, R(settled);
1d6~(
2d12) &
1675 I12, N, ML7+; (U, V), F
}
1676 90\% undetectable in disguise at $L
\ge 6$.
1677 \emph{Thugs:
} As thief of same level. \\
1678 Preparations for surprise allows surprise
3 in
6 and assassination
1679 $(
10 + L -
\max(L',
9))$ in
20.
1680 \begin{tabular
}[C
]{\shade ccr|ccr|ccr
} \hlx*
{hv
}
1681 \th{HD
} &
\th{*
} &
\th{XP
} &
1682 \th{HD
} &
\th{*
} &
\th{XP
} &
1683 \th{HD
} &
\th{*
} &
\th{XP
} \\
\hlx{vhv
}
1684 \01 &
2 &
16 &
\05 &
2 &
425 &
\09 &
4 &
3\,
700 \\
\hlx{+
}
1685 \02 &
2 &
30 &
\06 &
3 &
950 &
10 &
5 &
4\,
750 \\
\hlx{+
}
1686 \03 &
2 &
65 &
\07 &
3 &
1\,
650 &
11 &
5 &
5\,
100 \\
\hlx{+
}
1687 \04 &
2 &
175 &
\08 &
4 &
2\,
850 &
12 &
6 &
6\,
500 \\
\hlx*
{vh
}
1691 \begin{monster
}{Helion*
}{
1694 AC1, T11; grasp (
2d8 per round) &
1695 PM, VR(EF),
1d4~(
2d20) &
1696 I14, L, ML9; special
}
1697 Immune to poison,
1st--
2nd level spells and attacks based on earth. \\
1698 At will:
\emph{detect invisible
}. \\
1699 Each
3 times per day:
\emph{detect magic
},
\emph{dispel magic
},
\emph{wall
1700 of fire
},
\emph{earth to fire
}. \\
1701 Complete control over fire.
1704 \begin{monster
}{Hellhound
}{
1705 120 ($L
\times 250$\,cn, $
\times 2$ if $L
\ge 6$) &
1706 3**--
7**(M), F$L$, XP65/
175/
425/
725/
1250 &
1707 AC4, T17--
13; bite (
1d6) or breath ($L$d6) &
1708 M, R(M,V);
2d4~(
2d4) &
1710 Immune to normal fire. \\
1711 Detect invisible (
75\% chance, $
60'$ range). \\
1712 Breath: SvDB for half damage.
1715 \begin{monster
}{Hippogriff
}{
1716 180 \flying 360 (
3\,
000\,cn) &
1717 $
3 +
1$(L), F2, XP50 &
1718 AC5, T16; claw ($
2 \times \d{1d6
}$), bite (
1d10) &
1721 Morale check when sighting pegasi, or attack.
1724 \begin{monster
}{Hobgoblin
}{
1726 $
1 +
1$(M), F1, XP15 &
1728 H(C8,M6), C(H,M,W);
1d6~(
4d6) &
1729 I10, C, ML8/
10; (Q) D
}
1730 Infravision $
60'$ range. \\
1731 King:
5HD, T15,
22\,hp, $
\delta S = +
2$, XP175,
1d4 bodyguards (
4HD, T16,
1735 \begin{monster
}{Horde
}{
1737 3*--
21*(S--L), fails saves, XP see table &
1738 AC3; bite, see table &
1739 PM, VR(EE);
2d4~($
\d{1d\%
} \times 10$) &
1740 I13, L, ML12; special
}
1741 \emph{ESP
} and
\emph{telekinesis
} (up to
2\,
000\,cn) at will.
1742 \begin{tabular
}[C
]{\shade cclr|cclr
} \hlx*
{hv
}
1743 \th{HD
} &
\th{T
} &
\th{Dmg
} &
\th{XP
} &
1744 \th{HD
} &
\th{T
} &
\th{Dmg
} &
\th{XP
}
1746 \03* &
17 &
1d6 &
50 &
13* &
\09 &
3d6 &
2\,
300 \\
\hlx{+
}
1747 \04* &
16 &
1d6 &
125 &
14* &
\08 &
3d6 &
2\,
500 \\
\hlx{+
}
1748 \05* &
15 &
1d8 &
300 &
15* &
\08 &
3d6 &
2\,
700 \\
\hlx{+
}
1749 \06* &
14 &
1d8 &
500 &
16* &
\07 &
3d6 &
2\,
950 \\
\hlx{+
}
1750 \07* &
13 &
1d10 &
850 &
17* &
\07 &
4d6 &
3\,
150 \\
\hlx{+
}
1751 \08* &
12 &
1d10 &
1\,
200 &
18* &
\06 &
4d6 &
3\,
475 \\
\hlx{+
}
1752 \09* &
11 &
2d6 &
1\,
600 &
19* &
\06 &
4d6 &
3\,
800 \\
\hlx{+
}
1753 10* &
10 &
2d6 &
1\,
750 &
20* &
\05 &
4d6 &
4\,
175 \\
\hlx{+
}
1754 11* &
10 &
2d8 &
1\,
900 &
21* &
\05 &
1d6 &
4\,
500 \\
\hlx{+
}
1755 12* &
\09 &
2d8 &
2\,
125 & &
\0 & & \\
\hlx*
{vh
}
1759 \begin{monster
}[4]{Horse
}{
1763 AC7, T18; hoof ($
2 \times \d{1d4
}$) &
1764 A, C(O);
0~($
\d{1d10
} \times 10$) &
1769 AC7, T17; hoof ($
2 \times \d{1d6
}$) &
1775 AC7, T17; bite (
1d3) &
1781 AC7, T18; hoof ($
2 \times \d{1d4
}$) &
1782 A, C(O);
0~($
\d{1d10
} \times 5$) &
1786 \begin{monster
}{Hsiao (Guardian owl)
}{
1787 90 \flying 210 ($L
\times 250$\,cn) &
1788 4**--
15$^
4$*(L), C$L$, XP see table &
1789 AC5, T see table; claw ($
2 \times \d{1d6
}$), beak (
1d4) &
1790 M, R(W);
1d4~(
1d20) &
1792 Act as clerics, C$L$.
1793 \begin{tabular
}[C
]{\shade cccr|cccr|cccr
} \hlx*
{hv
}
1794 \th{HD
} &
\th{*
} &
\th{T
} &
\th{XP
} &
1795 \th{HD
} &
\th{*
} &
\th{T
} &
\th{XP
} &
1796 \th{HD
} &
\th{*
} &
\th{T
} &
\th{XP
} \\
\hlx{vhv
}
1797 \04 &
2 &
16 &
175 &
1798 \08 &
3 &
12 &
2\,
300 &
1799 12 &
4 &
\09 &
4\,
750 \\
\hlx{+
}
1800 \05 &
2 &
15 &
425 &
1801 \09 &
3 &
11 &
3\,
000 &
1802 13 &
4 &
\09 &
5\,
150 \\
\hlx{+
}
1803 \06 &
3 &
14 &
950 &
1804 10 &
4 &
10 &
4\,
000 &
1805 14 &
4 &
\08 &
5\,
500 \\
\hlx{+
}
1806 \07 &
3 &
13 &
1\,
650 &
1807 11 &
4 &
10 &
4\,
300 &
1808 15 &
4 &
\08 &
5\,
870 \\
\hlx*
{vh
}
1812 \begin{monster
}{Hydra
}{
1813 120 (
\swimming 90 \flying 180) &
1814 5--
12(L;
1 per head,
8\,hp each), F$L$, XP see table &
1815 AC5, T see table; bite ($L
\times \d{1d10
}$) &
1816 M, R(swamp,C,M);
1~(
1) &
1818 May regenerate
3\,hp per round except fire damage. \\
1819 If flying, swoop with up to three heads.
1820 \begin{tabular
}[C
]{\shade ccrr|ccrr
} \hlx*
{hv
}
1821 \multicolumn{2}{c
}{} &
1822 \multicolumn{2}{c|
}{\th{XP
}} &
1823 \multicolumn{2}{c
}{} &
1824 \multicolumn{2}{c
}{\th{XP
}} \\
1825 \th{HD
} &
\th{T
} &
\th{Normal
} &
\th{Regen
} &
1826 \th{HD
} &
\th{T
} &
\th{Normal
} &
\th{Regen
} \\
\hlx{vhv
}
1827 \05 &
15 &
175 &
300 &
\09 &
11 &
900 &
1\,
600 \\
\hlx{+
}
1828 \06 &
14 &
275 &
500 &
10 &
10 &
1\,
000 &
1\,
750 \\
\hlx{+
}
1829 \07 &
13 &
450 &
850 &
11 &
10 &
1\,
100 &
1\,
900 \\
\hlx{+
}
1830 \08 &
12 &
650 &
1\,
200 &
12 &
\09 &
1\,
250 &
2\,
125 \\
\hlx*
{vh
}
1834 \begin{monster
}{Hydrax*
}{
1836 5**--
12**(L), F$
2L$; XP see table &
1837 AC2, T see table; claw ($
2 \times \d{1d10
}$) &
1839 I9, L, ML9; special
}
1840 Immune to
1st,
2nd level spells and fire. \\
1841 At will:
\emph{detect invisible
}. \\
1842 Three times per day (as M9):
\emph{detect magic
},
\emph{web
},
\emph{dispel
1843 magic
},
\emph{ice storm/wall
},
\emph{water to ice
}.
1844 \begin{tabular
}[C
]{\shade ccr|ccr
} \hlx*
{hv
}
1845 \th{HD
} &
\th{T
} &
\th{XP
} &
1846 \th{HD
} &
\th{T
} &
\th{XP
} \\
\hlx{vhv
}
1847 \05 &
15 &
425 &
\09 &
11 &
2\,
300 \\
\hlx{+
}
1848 \06 &
14 &
725 &
10 &
10 &
2\,
500 \\
\hlx{+
}
1849 \07 &
13 &
1\,
250 &
11 &
10 &
2\,
700 \\
\hlx{+
}
1850 \08 &
12 &
1\,
750 &
12 &
\09 &
3\,
000 \\
\hlx*
{vh
}
1854 \begin{monster
}{Insect swarm
}{
1856 2*--
4*(S), NM, XP25/
50/
125 &
1857 AC7; area effect -- if armoured (or $
\textrm{AC
} \le 5$),
2\,hp per
1858 round, otherwise
4\,hp per round &
1859 L, R($
\lnot$A);
1~(
1d3) swarms &
1861 Swatting with weapon or torch does damage; only take
1\,hp if swatting. \\
1862 Pursues attackers; can escape by vanishing from sight or diving under
1866 \begin{monster
}{Invisible stalker (Sshai)
}{
1867 120 (
360 on home plane) &
1869 AC7(
3), T12; blow (
4d4) &
1872 Naturally invisible; surprises
5 in
6. \\
1876 \begin{monster
}{Kobold
}{
1878 $
\tfrac{1}{2}$(S), NM, XP5 &
1879 AC7, T19; weapon ($
\delta S = -
1$) &
1880 H(C6,M4), C(H,M,W);
4d4~($
\d{1d6
} \times 10$) &
1881 I9, C, ML6/
8; (P) J
}
1882 Infravision $
90'$ range. \\
1883 Chieftain:
2HD,
9\,hp, T18, XP20, $
\delta S =
0$,
1d6 bodyguards ($
1 +
1884 1$HD,
6\,hp, T18, XP15, $
\delta S =
0$).
1887 \begin{monster
}{Kryst*
}{
1890 AC2, T11; spike ($
3 \times 1d12$) &
1891 PM, VR(EE);
1d6~($
\d{1d\%
} \times 10$) &
1892 I10, L, ML9; special
}
1893 Immune to poison,
1st and
2nd level spells, attacks based on air. \\
1894 At will:
\emph{detect invisible
}. \\
1895 Three times per day (as M9):
\emph{detect magic
},
\emph{haste
},
1896 \emph{dispel magic
},
\emph{air to earth
}. \\
1897 Communicate with telepathy ($
120'$r) or written messages.
1900 \begin{monster
}{Lava ooze
}{
1903 AC5, T11; pseudopods ($
3 \times (
\d{4d6
} +
\d{3d6
}$ for
1d4 rounds$)$) &
1904 L, VR(volcanic);
1d3~(
2d4) &
1906 Sense vibrations within $
60'$. \\
1907 Attacks at $
15'$ range.
1910 \begin{monster
}{Leech, giant
}{
1913 AC7, T14; bite (
1d6, automatic damage) &
1914 L, C(swamp);
0~(
1d4) &
1918 \begin{monster
}{Lich*
}{
1920 As cleric
21$^
4$*--
36$^
4$* or magic-user
21$^
5$*--
36$^
5$* &
1921 AC0, as class and level; touch (
1d10, paralysis for
1d\% days) &
1923 I18+, C, ML10; H (special)
}
1926 \begin{monster
}[4]{Lizard, giant
}{
1928 120 (
1\,
500\,cn, $
\times 3$) &
1929 $
3 +
1$(M), F2, XP50 &
1930 AC5, T16; bite (
1d8) &
1931 GA, C(D,V,W);
1d6~(
1d10) &
1934 120 \flying 150 (
2\,
000\,cn, $
\times 3$) &
1935 $
4 +
2$(M), F3, XP125 &
1936 AC5, T15; bite (
1d10) &
1937 GA, C(D,V,W);
1d4~(
1d8) &
1939 \h Horned chameleon &
1940 120 (
2\,
500\,cn, $
\times 3$) &
1942 AC5, T15; bite (
2d4), horn (
1d6) &
1943 GA, C(D,V,W);
1d3~(
1d6) &
1946 90 (
3\,
000\,cn, $
\times 3$) &
1948 AC5, T14; claw ($
2 \times \d{1d4
}$), bite (
2d6) &
1949 GA, C(D,V,W);
1d2~(
1d4) &
1951 Draco can glide, not truly fly. \\
1952 Horned chameleon's sticky tongue has $
5'$ range; if it hits, victim is
1953 bitten. Chameleon may use tail to knock attackers down (if hit, cannot
1955 Tuatara has $
90'$ infravision.
1958 \begin{monster
}{Lizard man
}{
1960 $
2 +
1$(M), F2, XP25 &
1961 AC5, T17; weapon ($
\delta S = +
1$) &
1962 H(C6,M4), C(R,swamp);
2d4~(
6d6) &
1966 \begin{monster
}{Locust, giant
}{
1969 AC4, T18; bite (
1d2)
\emph{or
} bump (
1d4)
\emph{or
} spit (hits as if AC9,
1970 SvPn or helpless for
1 turn due to smell) &
1973 Usually jump away ($
60'$) from danger but may (
3 in
6) be confused and jump
1975 When frightened, locust shrieks:
2 in
10 chance per round of attracting
1979 \begin{monster
}[3]{Lycanthrope
\textdagger}{
1983 AC7/
9, T17; bite (
1d4)
\emph{or
} weapon &
1984 M, C(any);
1d8~(
2d8) &
1989 AC5/
9, T16; bite (
2d4) &
1990 M, C(any);
1d6~(
2d6) &
1994 $
4 +
1$*(M), F4, XP200 &
1995 AC4/
9, T15; tusk (
2d6) &
1996 M, C(any);
1d4~(
2d4) &
2002 AC3/
9, T15; claw ($
2 \times \d{1d6
}$), bite (
2d6) &
2003 M, C(any);
1d4~(
1d4) &
2008 AC2/
9, T14; claw ($
2 \times \d{2d4
}$), bite (
2d8) &
2009 M, C(any);
1d4~(
1d4) &
2013 $
3 +
3$*(M), F3, XP75 &
2014 AC4/
9, T16; bite (
1d4) &
2015 M, R(any);
2d6~(
1d8) &
2020 $
3 +
2$*(M), F3, XP75 &
2021 AC6/
9, T16; bite (
1d6)
\emph{or
} weapon &
2022 M, R(any);
1d6~(
2d6) &
2027 AC4/
9, T16; bite (
2d6) &
2028 M, R(any);
0~(
2d6) &
2032 $
5 +
2$*(M), F5, XP400 &
2033 AC5/
9, T14; bite (
2d6) &
2034 M, R(any);
0~(
2d10) &
2039 AC3/
9, T11; gore (
2d6)
\emph{or
} weapon &
2040 M, R(any);
1d3~(
1d4) &
2042 Sensed by some animals (including horses). \\
2043 Summon
1d2 animals of weretype; arrive in
1d4 rounds. \\
2044 If hit by wolfsbane, SvPn or flee in fear. \\
2045 \emph{Lycanthropy:
} If more than half hp lost fighting a lycanthrope,
2046 become a lycanthrope of the same kind in
2d12 days, showing signs in half
2047 the time. Curable by C11.
2049 \item[Wererat
] Set ambushes: surprise
4 in
6.
2050 \item[Werewolf
] Group of
5 or more has leader (
5HD,
30\,hp, T15, XP300,
2051 $
\d{2d4
} +
2$ damage, ML12).
2052 \item[Wereboar
] May be berserk in battle: $+
2$ to hit and damage.
2053 \item[Weretiger
] Surprise
4 in
6; summon any kind of great cat.
2054 \item[Werebear
] If both paws hit, hug for
2d8 damage.
2055 \item[Werebat
] Summon
1d4 other werebats;
1 in
6 per bite of disease.
2056 \item[Werefox
] 3 times per day:
\emph{charm
} for
1 day. \\
2057 May often be magic-user. \\
2058 Moves easily through dense undergrowth.
2059 \item[Devil swine
] Must keep one shape in daylight. \\
2060 3 times per day:
\emph{charm person
} $+
2$; $
\d{1d4
} -
1$ humans under
2065 \begin{monster
}{Malfera*
}{
2067 9**(L), F13, XP2300 &
2068 AC3, T11; pincers ($
2 \times \d{1d10
}$), bite (
1d6, poison $-
3$) &
2069 PM, VR(any);
1~(
1d2) &
2071 If both pincers hit, victim dragged to chest where tentacles do
2d6 acid
2072 damage per round. \\
2073 Always
\emph{detect invisible
} and
\emph{knock
}.
2076 \begin{monster
}{Manscorpion
}{
2078 8**(L) or more, F$L$, XP see below &
2079 AC1, T see below; pole arm (
3d6), tail (
1d10, poison) &
2080 M(M6), R(D,M,V);
1d8~(
2d10) &
2081 I8, C, ML10; (V) J, K, $
\textrm{M
} \times 2$
}
2082 If SvPn successful, paralysis for $
\d{1d8
} -
1$ rounds. \\
2083 1 in
20 are clerics.
2084 \begin{tabular
}[C
]{\shade cccr|cccr
} \hlx*
{hv
}
2085 \th{HD
} &
\th{*
} &
\th{T
} &
\th{XP
} &
2086 \th{HD
} &
\th{*
} &
\th{T
} &
\th{XP
} \\
\hlx{vhv
}
2087 \08 &
2 &
12 &
1\,
750 &
11 &
4 &
10 &
4\,
300 \\
\hlx{+
}
2088 \08 &
3 &
12 &
2\,
300 &
12 &
5 &
\09 &
5\,
625 \\
\hlx{+
}
2089 \09 &
3 &
11 &
3\,
000 &
13 &
5 &
\09 &
6\,
500 \\
\hlx{+
}
2090 10 &
4 &
10 &
3\,
700 & & & & \\
\hlx*
{vh
}
2094 \begin{monster
}[2]{Manta ray
}{
2098 AC6, T16; tail (
1d8, paralysis) &
2103 10*(L), F5, XP1750 &
2104 AC6, T10; buffet (
3d4), tail (
2d10, paralysis) &
2107 SvPn to avoid paralysis.
2110 \begin{monster
}{Manticore
}{
2111 120 \flying 180 (
3\,
000\,cn, $
\times 2$) &
2112 $
6 +
1$*(L), F6, XP650 &
2113 AC4, T13; claw ($
2 \times \d{1d4
}$), bite (
2d4)
\emph{or
}
2114 spike ($
6 \times \d{1d6
}$,
50/
100/
180,
24 total) &
2115 M, R(M);
1d2~(
1d4) &
2117 Regrows two spikes per day.
2120 \begin{monster
}{Medusa
}{
2122 4**(M), $
\textrm{F4
} +
2$, XP175 &
2123 AC8, T16; snakebite (
1d6, poison) &
2124 M(C8,M8), R(R,V);
1d3~(
1d4) &
2126 Gaze petrifies (SvTtS); mirror is safe. \\
2127 If attempting not to look, $-
4$ to hit, and medusa has $+
2$ to it.
2130 \begin{monster
}{Mek
}{
2132 11**--
16**(L), F36, XP see table &
2133 AC$^-$
4, T see below; limb ($
2 \times (
\d{1d6
} \times 10)$),
2134 breath ($
10'$ radius, SvDB or paralysed) &
2137 Cold-based attacks slow to half-speed. Immune to all other spells, except
2138 \emph{disintegrate
}.
2139 \begin{tabular
}[C
]{\shade ccr|ccr|ccr
} \hlx*
{hv
}
2140 \th{HD
} &
\th{T
} &
\th{XP
} &
2141 \th{HD
} &
\th{T
} &
\th{XP
} &
2142 \th{HD
} &
\th{T
} &
\th{XP
} \\
\hlx{vhv
}
2143 11 &
10 &
2\,
700 &
13 &
\09 &
3\,
250 &
15 &
\08 &
3\,
750 \\
\hlx{+
}
2144 12 &
\09 &
3\,
000 &
14 &
\08 &
3\,
500 &
16 &
\07 &
4\,
050 \\
\hlx*
{vh
}
2148 \begin{monster
}{Merman
}{
2152 H(C8,M8), C(C);
1d20~($
\d{1d3
} \times 100$) &
2154 For each
10, leader (
2HD, F2, T18, XP20); for each
50, leader (
4HD, F4,
2158 \begin{monster
}{Metamorph
}{
2160 $
3 +
1$**(M), M11, XP100 &
2162 H, R(O,M,W);
1d6~(
1d20) &
2163 I14, any, ML8/
10; variable
}
2164 Shapeshift into each kind of form once per day: worm, leech, spider,
2165 centipede, insect, crustacean, mammal, bird, reptile, amphibian, fish; gain
2166 all special attacks. \\
2167 For each
10, leader ($
5 +
2$HD, F5, T14, XP575).
2170 \begin{monster
}{Minotaur
}{
2173 AC6, T14; gore (
1d6), bite (
1d6)
\emph{or
} weapon ($
\delta S = +
2$) &
2174 M(C4,M2), C(R,V);
1d6~(
1d8) &
2178 \begin{monster
}{Mujina
}{
2181 AC4, T12; weapon ($
2 \times$, $
\delta S = +
4$) &
2182 M, VR(any);
1d4~(
1d4) &
2184 Can wield two-handed weapons one-handed. \\
2185 Proficient in use of one weapon in each hand. \\
2186 Blank face: flee in fear for
1d3 rounds; SvW allowed if $L' >
5$.
2189 \begin{monster
}{Mule
}{
2192 AC7, T18, kick (
1d4)
\emph{or
} bite (
1d3) &
2193 A, C(any);
1d2~(
2d12) &
2197 \begin{monster
}{Mummy*
}{
2199 $
5 +
1$**(M), F5, XP575 &
2200 AC3, T14; touch (
1d12, disease) &
2201 U, R(R);
1d4~(
1d12) &
2203 Half damage from spells, fire, magical weapons; immune to everything
2205 On sight: SvPs or paralysed with fear until mummy leaves. \\
2206 Disease (no save): prevents magical healing, slows normal healing to
2207 $
\tfrac{1}{10}$, until magically cured.
2210 \begin{monster
}[2]{Neanderthal (caveman)
}{
2214 AC8, T18; weapon ($
\delta S = +
1$) &
2215 H(C4,M2), R(L,H,M);
1d10~($
\d{1d4
} \times 10$) &
2220 AC8, T14; weapon ($
\delta S = +
3$) &
2221 H(C4,M2), R(L,H,M);
0--
1~(
2) &
2225 \begin{monster
}{Nekrozon (catoblepas)
}{
2227 7**(L), F4, XP1250 &
2228 AC7, T13; tail (
1d6,
3 in
6 SvPs or knocked over and stunned), gaze (
1 in
2229 4, $
60'$ range death ray) &
2234 \begin{monster
}[3]{Nightshade***
}{
2237 25$^
5$*--
30$^
5$*(L), F$L$, XP see table &
2238 AC$^-$
4, T see table; bite (
2d10, poison $+
2$),
2239 stinger (
2d4, poison,
1 in
8 instant death) &
2241 I19, C, ML12; any \\
2244 21$^
5$*--
26$^
5$*(L), F$L$, XP see table &
2245 AC$^-$
6, T see table; swing ($
2 \times (
\d{3d10
}$, poison $+
2)$) &
2247 I19, C, ML12; any \\
2250 17$^
5$*--
20$^
5$*(L), F$L$, XP see table &
2251 AC$^-$
8, T see table; bite ($
\d{1d6
} +
6$, poison $+
2$) &
2254 Immune to: spells of levels
1--
5, illusions, wands,
\emph{charm
},
2255 \emph{hold
}, cold, turn-to-stone and any nonmagical effect; $
\tfrac{1}{2}$
2256 damage from dragon breath. \\
2257 At will, as M21/C21:
\emph{charm person
},
\emph{invisibility
},
2258 \emph{haste
},
\emph{confusion
},
\emph{cloudkill
},
\emph{darkness
},
2259 \emph{hold person
},
\emph{cause disease
},
\emph{dispel magic
},
\emph{finger
2260 of death
}, become Ethereal. \\
2261 Always,
\emph{detect magic
},
\emph{read languages
},
\emph{read magic
}. \\
2262 Chills air within $
120'$; cannot surprise if encountered before, spoils
2263 consumable items (food, water, holy water, magic potions). \\
2264 May SvS against Turning, and again against `D' result. \\
2265 $-
4$ to hit in daylight. \\
2266 Summon other undead (once every four hours,
1d6:
1--
3 shade,
4--
5 chaotic
2267 ghost,
6 hand druj).
2269 \item[Nightcrawler
] Swallows on
19 or
20;
1ED per round without
2270 \emph{protection from evil
}. \\
2271 Shrink opponent within $
60'$ (SvS to avoid) to $
1'$ tall; nightcrawler
2272 then $+
4$ to attack.
2273 \item[Nightwalker
] Each hit $
5 -
\delta G$ in
10 crushing shield or
2275 Gaze ($
60'$ range): SvS or cursed $-
4$ on hit rolls and saving throws;
2276 removable by
\emph{dispel evil
} or
\emph{remove curse
} by C25.
2277 \item[Nightwing
] Swoop surprises
9 in
10. \\
2278 Hit causes
\emph{polymorph other
} into giant bat (SvS avoids) and
2280 Attack weapons or other items, $+
4$ to hit, drains a `plus' from item
2281 until
\emph{dispel evil
} or
\emph{remove curse
} by C25.
2285 \begin{monster
}{Nixie
}{
2288 AC7, T19; dagger or small trident (
1d4) &
2289 H(D6,M4), R(river);
0~(
2d20) &
2291 Ten together (spellcasters count as
5 each) can
\emph{charm
}: SvS or
2292 enslaved for a year. \\
2293 Bestows
\emph{water breathing
} daily on slave. \\
2294 Summon giant bass for aid.
2297 \begin{monster
}{Nuckalavee
}{
2298 120 \swimming 360 (
3\,
000\,cn) &
2299 11***(L), F11, XP3500 &
2300 AC4, T10; claw ($
2 \times (
\d{3d8
}$, SvDR or die$)$) &
2301 M, R(lake, C, R);
0~(
1) &
2303 Presence kills insects and other small creatures with
2\,hp or less within
2305 Breath: cold, cone $
60'
\times 10'$, as white dragon breath, every three
2309 \begin{monster
}{Ochre jelly
}{
2312 AC8, T15; touch (
2d6) &
2315 Harmed only by fire or cold. \\
2316 Destroy wood, leather, cloth in
1 round; cannot dissolve metal or stone. \\
2317 Attack with weapons or lightning split into $
\d{1d4
} +
1$ small jellies
2318 (
2HD, T18, D\,
1d6, XP25).
2321 \begin{monster
}{Ogre
}{
2323 $
4 +
1$(L), F4, XP125 &
2324 AC5, T16; weapon ($
\delta S = +
2$) &
2325 H(C4,M12), C(V,wilderness);
1d6~(
2d6) &
2326 I6, C, ML10; ($
\textrm{S
} \times 10$) $
\textrm{S
} \times 100$, C
}
2329 \begin{monster
}{Orc
}{
2333 H(C6,M4), C(wilderness);
2d4 ($
\d{1d6
} \times 10$) &
2334 I7, C, ML6/
8; (P) D
}
2335 In daylight $-
1$ to hit. \\
2336 Leader of band has
8\,hp and $
\delta S = +
1$. \\
2337 Chieftain is
4HD,
15\,hp, T16, $
\delta S = +
2$. \\
2338 For each
20 orcs in lair,
1 in
6 chance of ogre,
1 in
10 chance of troll.
2341 \begin{monster
}{Owl bear
}{
2344 AC5, T15; claw ($
2 \times \d{1d8
}$), bite (
1d8) &
2345 M, C(V,W);
1d4~(
1d4) &
2347 If both paws hit, hug for
2d8 damage.
2350 \begin{monster
}{Pegasus
}{
2351 240 \flying 480 (
3\,
000\,cn) &
2352 $
2 +
2$(L), F2, XP25 &
2353 AC6, T17; hoof ($
2 \times \d{1d6
}$) &
2354 M, R(M,O);
0~(
1d12) &
2358 \begin{monster
}[3]{Phantom*
}{
2361 10***(M), M10, XP3250 &
2362 AC0, T10; claw ($
2 \times (
\d{1d6
} +
2)$) &
2364 I11, C, ML10; (L) N, O \\
2367 11***(M), T11, XP3500 &
2368 AC0, T10; dagger (
2d4) &
2370 I10, C, ML9; (L, N, V) \\
2372 0 (individuals move at
120)&
2373 12***(M), C12, XP3875 &
2374 AC0, T9; sword (
2--$
8 \times \d{1d8
}$) &
2376 I9, C, ML12; L, N, O
}
2377 Initially Ethereal; can be Turned but not otherwise harmed. \\
2378 Fear on sight (within $
120'$): flee, $L' >
3$ may SvS. \\
2379 Resistant to Turn (but not `D'): SvS to reflect Turning back to cleric (SvS
2380 or paralysed for
2d6 rounds).
2382 \item[Apparition
] Initial mist, cylinder $
10'
\times 40'
\phi$: those within
2383 must SvS each round or be entranced; lasts for
12 rounds. \\
2384 Entranced victims are $+
4$ to hit. \\
2385 Characters killed by apparition become one in one week; to avoid,
2386 \emph{dispel evil
} and then
\emph{raise dead
}.
2387 \item[Shade
] Surprise
9 in
10, moving through wall or door. \\
2388 Choose initial target, threaten with dagger: SvDR or die.
2389 \item[Vision
] Fixed area (at most $
500$\,sq\,ft);
2d4 humans. \\
2390 Initial cry/howl for
1d3 rounds: those within $
90'$ SvS each round or
2391 despair (weep for $
\d{1d10
} +
10$ rounds). \\
2392 If Turned, disappears for
1d6 hours.
2396 \begin{monster
}[2]{Phoenix***
}{
2399 9$^
5$*(M), F10, XP4400 &
2400 AC2, T11; claw ($
2 \times \d{1d6
}$), bite (
2d6)
\newline
2401 Fire damage $
10'$r,
3d6; explosion $
\d{1d10
} \times 5$ &
2402 PM, VR(EF);
0~(
1d2) &
2406 18$^
5$*(L), F20, XP8875 &
2407 AC$^-$
2, T6; claw ($
2 \times \d{2d6
}$), bite (
4d6)
\newline
2408 Fire damage $
20'$r,
6d6; explosion $
\d{1d10
} \times 10$ &
2409 PM, VR(EF);
0~(
1d2) &
2410 I6, N, ML9; $
\textrm{V
} \times 2$
}
2411 Immune to all fire,
\emph{charm
},
\emph{hold
}. \\
2412 All opponents within range take fire damage every round, regardless of
2414 When killed, $
20'$r explosion causing damage (SvDR for half damage);
2415 phoenix rises from ashes in one round. \\
2416 Phoenix feathers can be used to make
\emph{potion of phoenix fire
2417 resistance
} -- complete immunity to normal and magical fire, as for
2418 standard potion against phoenix fire. Requires
3 normal feathers
2419 (
10\,
000\,gp each) or one greater feather (
25\,
000\,gp); one feather
2420 recoverable per phoenix.
2423 \begin{monster
}{Pixie
}{
2426 AC3, T19; dagger (
1d4) &
2427 H(D6,M4), R(W);
2d4~($
\d{1d4
} \times 10$) &
2429 Naturally invisible: cannot be attacked in first round; $-
4$ to hit
2431 Must rest one turn after flying for three.
2434 \begin{monster
}[2]{Plasm*
}{
2438 AC0, T14; claw ($
2 \times \d{2d6
}$) &
2439 PM, R(ethereal);
0~(
1d10) &
2440 I8, C, ML9; special \\
2443 12*(L), F12, XP2125 &
2444 AC$^-$
4, T9; claw ($
2 \times \d{3d6
}$) &
2445 PM, R(ethereal);
0~(
1d4) &
2446 I8, C, ML11; special
}
2447 Immune to poison, normal weapons; magical weapons cause only $
\delta G$
2449 Loses
1HD per round except in Ethereal plane. \\
2450 Feeds on its element, regenerates
1\,hp per round when feeding. \\
2451 Magical attack based on element causes HD gain. \\
2452 Spend
10\,hp on elemental `acid' cloud, $
30'
\phi$ sphere,
20\,hp damage
2453 (SvDB for
10\,hp), lasts
1d6 rounds.
2456 \begin{monster
}{Plesiosaurus
}{
2459 AC7, T7; bite (
4d6) &
2464 \begin{monster
}[3]{Pterosaur
}{
2465 \h Small (pterodactyl) &
2468 AC7, T19; beak (
1d3) &
2469 A, VR(L);
2d4~(
2d4) &
2471 \h Medium (pteranodon) &
2472 30 \flying 240 (
2\,
000\,cn, $
\times 1$) &
2474 AC6, T15; beak (
1d12) &
2478 30 \flying 180 (
4\,
000\,cn, $
\times 1$) &
2480 AC5, T10; beak (
3d6) &
2483 Large pterosaurs can swoop for double damage.
2486 \begin{monster
}{Purple worm
}{
2488 15*(L), F8, XP2700 &
2489 AC6, T8; bite (
2d8), sting (
1d8, poison) &
2490 L, VR(R,swamp,DW,V);
1d2~(
1d4) &
2492 Swallow on hit roll of
20, or
4 greater than needed; swallowed victim takes
2493 3d6 damage per round.
2496 \begin{monster
}[2]{Rat
}{
2500 AC9, T19; bite (
1d6 per pack, disease) &
2501 A, C(any); $
\d{1d10
} \times 2$~($
\d{1d10
} \times 5$) &
2505 $
\tfrac{1}{2}$(S), NM, XP5 &
2506 AC7, T19; bite (
1d6, disease) &
2507 GA, C(R,V);
3d6~(
3d10) &
2509 Disease
1 in
20 (XP6); (
1 in
4) die in
1d6 days or (
3 in
4) sick in bed for
2510 1 month (SvPn to avoid). \\
2511 Normal rats attack in `packs' of
5--
10 rats each.
2514 \begin{monster
}{Revener
}{
2516 10*(M), F10, XP1750 &
2517 AC$^-$
4, T10; touch (loss of sense) &
2520 If SvS successful, sense loss is for
2d6 rounds; otherwise permanent until
2522 \emph{Taste
} -- cannot identify tastes. \\
2523 \emph{Smell
} -- unaffected by odours; $-
1$ on surprise rolls. \\
2524 \emph{Hearing
} -- cannot hear or speak clearly (spells fail
1 in
6). \\
2525 \emph{Touch
} -- $-
4$ on dexterity; elves lose secret-door detection. \\
2526 \emph{Sight
} -- blinded; $-
4$ on hit rolls. \\
2527 \emph{Sixth
} -- cannot use
\emph{ESP
} etc.
2530 \begin{monster
}{Rhagodessa
}{
2532 $
4 +
2$(L), F2, XP125 &
2533 AC5, T15; leg (suckers), bite (
2d8) &
2534 L, R(H,M,R,V);
1d4~(
1d6) &
2536 Victim hit by leg is stuck, and bitten next round.
2539 \begin{monster
}{Robber fly
}{
2542 AC6, T18; bite (
1d8) &
2543 L, R(O,R,W);
1d6~(
2d6) &
2547 \begin{monster
}[3]{Roc
}{
2549 60 \flying 480 (
6\,
000\,cn, $
\times 3$) &
2551 AC4, T14; claw ($
2 \times (
\d{1d4
} +
1)$), bite (
2d6) &
2555 60 \flying 480 (
12\,
000\,cn, $
\times 5$) &
2557 AC2, T9; claw ($
2 \times \d{1d8
}$), bite (
2d10) &
2561 60 \flying 480 (
36\,
000\,cn, $
\times 10$) &
2562 36(L), F18, XP6250 &
2563 AC0, T$^-$
3; claw ($
2 \times \d{3d6
}$), bite (
8d6) &
2567 Nest may contain
1d6 eggs or young. ML12 in lair.
2570 \begin{monster
}{Rust monster
}{
2573 AC2, T15; touch (rust) &
2574 M, R(R,V);
1d4~(
1d4) &
2576 Magical items resist $
\delta G$ in
10; lose one `plus' on failure.
2579 \begin{monster
}[2]{Salamander*
}{
2583 AC2, T12; claw ($
2 \times \d{1d4
}$), bite (
1d8) &
2584 PM, VR(EF); $
\d{1d4
} +
1$~(
2d4) &
2588 12*(L), F12, XP2125 &
2589 AC3, T9; claw ($
4 \times \d{1d6
}$), bite (
2d6) &
2590 PM, VR(EA);
1d3~(
1d3) &
2592 Creatures within $
20'$ take
1d8 fire/cold damage per round.
2595 \begin{monster
}{Sasquatch
}{
2598 AC6, T15; claw ($
2 \times \d{2d4
}$)
\emph{or
} boulder (
2d8,
20/
35/
50) &
2599 H, R(M,W);
0~(
1d10) &
2600 I6, N, ML6 (
11 in lair); nil
}
2603 \begin{monster
}{Scorpion, giant
}{
2606 AC2, T16; claw ($
2 \times \d{1d10
}$), sting (
1d4, poison) &
2607 L, R(D,R);
1d6~(
1d6) &
2609 If either claw hits, stinger has $+
2$ to hit.
2612 \begin{monster
}{Shadow*
}{
2614 $
2 +
2$*(M), F2, XP35 &
2615 AC7, T17; touch (
1d4, drain
1 strength for
8 turns) &
2616 M, R(R,W);
1d8~(
1d12) &
2619 Immune to
\emph{sleep
} and
\emph{charm
}. \\
2621 Characters drained of strength become shadows immediately.
2624 \begin{monster
}[3]{Shark
}{
2628 AC4, T18; bite (
2d4) &
2634 AC4, T16; bite (
2d6) &
2640 AC4, T18; bite (
2d10) &
2643 Blood within $
300'$ causes frenzy (no morale checks). \\
2644 Bull sharks ram prey (SvPs or stunned for
3 rounds).
2647 \begin{monster
}{Shrew, giant
}{
2650 AC4, T19; bite ($
2 \times \d{1d6
}$) &
2651 GA, R(O,R,W);
1d8~(
1d4) &
2653 Uses echolocation; `blinded' by
\emph{silence
} spells -- AC8, $-
4$ on hit
2655 Fast: initiative on first attack, $+
1$ in future rounds. \\
2656 Ferocious attack: $L'
\le 3$ must SvDR or flee.
2659 \begin{monster
}{Shrieker
}{
2663 L, C(R,V);
1d8~(
0) &
2665 Detects light within $
60'$, movement within $
30'$: shrieks for
1d3 rounds,
2666 attracting wandering monsters
3 in
6 per round (arriving in
2d6 rounds).
2669 \begin{monster
}{Skeleton
}{
2673 U, C(R);
3d4~(
3d10) &
2677 \begin{monster
}[2]{Slug/snail, giant
}{
2680 9**--
20**(L), F$
\lceil L/
2 \rceil$, XP see table &
2681 AC8, T see below; bite (
1d12)
\emph{or
} spit (acid, as dragon breath,
2687 9**--
20**(L), F$
\lceil L/
2 \rceil$, XP see table &
2688 AC$^-$
2, T see below; bite (
1d12)
\emph{or
} spit (acid, as dragon breath,
2692 First acid spit misses. \\
2693 Slug can squeeze through $
5'
\times 5'$ gaps. \\
2694 No $
\delta S$ on damage rolls; blunt weapons do only $
\delta G$ damage. \\
2695 Snail shell can be used to make shields resistant to acid ($+
4$ on saving
2697 \begin{tabular
}[C
]{\shade ccc|ccc|ccc
} \hlx*
{hv
}
2698 \th{HD
} &
\th{T
} &
\th{XP
} &
2699 \th{HD
} &
\th{T
} &
\th{XP
} &
2700 \th{HD
} &
\th{T
} &
\th{XP
} \\
\hlx{vhv
}
2701 \09 &
11 &
2\,
300 &
13 &
\09 &
3\,
250 &
17 &
\07 &
4\,
300 \\
\hlx{+
}
2702 10 &
10 &
2\,
500 &
14 &
\08 &
3\,
500 &
18 &
\06 &
4\,
825 \\
\hlx{+
}
2703 11 &
10 &
2\,
700 &
15 &
\08 &
3\,
750 &
19 &
\06 &
5\,
350 \\
\hlx{+
}
2704 12 &
\09 &
3\,
000 &
16 &
\07 &
4\,
050 &
20 &
\05 &
5\,
975 \\
\hlx*
{vh
}
2708 \begin{monster
}[3]{Snake
}{
2712 AC7, T19; bite (
1d3, poison)
\emph{or
}
2713 spit (SvPn or blinded, range $
6'$) &
2714 A, C($
\lnot$A);
1d6~(
1d6) &
2719 AC5, T18; bite (
1d6) &
2720 A, C($
\lnot$A);
1d6~(
1d8) &
2725 AC6, T18; bite (
1d4, poison) &
2726 A, C($
\lnot$A);
1d8~(
1d8) &
2732 AC6, T17; bite (
1, poison) &
2735 \h Giant rattlesnake &
2738 AC5, T16; bite (
1d4, poison) &
2739 A, C($
\lnot$A);
1d4~(
1d4) &
2744 AC6, T15; bite (
1d4, squeeze for
2d4 per round) &
2745 A, C($
\lnot$A);
1d3~(
1d3) &
2748 \item[Pit viper
] Infravision $
60'$. \\ Always wins initiative.
2749 \item[Sea snake
] Slow-acting poison -- $
\d{1d4
} +
2$ turns to act. \\
2750 Aggressive: attacks humans.
2751 \item[Giant rattlesnake
] Poison acts in
1d6 turns.
2755 \begin{monster
}{Spectral hound
\textdagger}{
2758 AC$^-
2$, T15; bite (
2d6, SvS or fade) &
2759 PM, VR(any);
1d6~(
1d6) &
2761 Fading takes
24 hours: unable to hold normal items, hear or talk to unfaded
2762 people;
\emph{dimension door
} to restore.
2765 \begin{monster
}{Spectre*
}{
2768 AC2, T14; touch (
1d8,
2ED:S) &
2769 U, R(R);
1d4~(
1d8) &
2773 \begin{monster
}{Sphinx
}{
2774 180 \flying 360 (
6\,
000\,cn, $
\times 3$) &
2775 12$^
5$*(L), F24, XP5625 &
2776 AC0, T9, claw ($
2 \times \d{3d6
}$), bite (
2d8) &
2777 M, R(D,any);
1d2~(
1d4) &
2779 Immune to
1st--
3rd level spells. \\
2780 Males are M12; females are C12; saves versus their spells at $-
4$ \\
2781 Twice per day:
\emph{roar
} -- those within $
120'$ SvS ($-
4$ penalty) or
2782 flee for
1d6 turns; those within $
60'$ must also SvPs or be stunned for
1d6
2783 rounds; those within $
10'$ also deafened for
1d10 turns,
6d6 damage.
2786 \begin{monster
}[3]{Spider, giant
}{
2790 AC7, T18; bite (
1d8, poison $-
2$) &
2791 L, R(R,V);
1d4~(
1d4) &
2796 AC6, T17; bite (
2d6, poison) &
2797 L, R(R,W);
1d3~(
1d3) &
2802 AC5, T16; bite (
1d8, poison) &
2803 L, R(R,W);
1d3~(
1d3) &
2806 \item[Crab spider
] Chameleon-like blending: surprise
4 in
6. \\
2807 Poison acts in
1d4 turns.
2808 \item[Black widow
] Web as for magic-user spell; may be burned. \\
2809 Poison acts in
1 turn.
2810 \item[Tarantella
] Poison causes `dancing': onlookers must SvS or dance too;
2811 dancing causes $-
4$/$+
4$ on hit rolls (by/against); exhausted and
2812 helpless after
5 turns;
\emph{dispel magic
} stops dancing.
2816 \begin{monster
}{Spider, planar
}{
2818 5**--
10**(M), F$L$, XP see table &
2819 AC6, T see table; bite (
2d6, poison $+
4$) &
2820 PM, VR(any);
2d6~(
3d6) &
2821 I12, any, ML9; magical or unusual items
}
2822 Shifts from ethereal, attacks, shifts out (
3 in
4) before opponents can
2823 strike, unless
\emph{hasted
}.
2824 \begin{tabular
}[C
]{\shade ccc|ccc|ccc
} \hlx*
{hv
}
2825 \th{HD
} &
\th{T
} &
\th{XP
} &
2826 \th{HD
} &
\th{T
} &
\th{XP
} &
2827 \th{HD
} &
\th{T
} &
\th{XP
} \\
\hlx{vhv
}
2828 \05 &
15 &
425 &
\07 &
13 &
1\,
250 &
\09 &
11 &
2\,
300 \\
\hlx{+
}
2829 \06 &
14 &
725 &
\08 &
12 &
1\,
750 &
10 &
10 &
2\,
500 \\
\hlx*
{vh
}
2833 \begin{monster
}[3]{Spirit**
}{
2836 14$^
4$*(M), F14, XP5500 &
2838 touch (poison), gaze (paralysis for
1d4 turns, $
30'$ range) &
2840 I14, C, ML11; I, O, V \\
2843 14$^
4$*(M), F14, XP5500 &
2846 automatic damage of $
\d{1d4
} +
\max(
\textrm{AC
},
0)$ each round) &
2848 I14, C, ML11; I, O, V \\
2851 14$^
4$*(M), F14, XP5500 &
2853 bite (
2d4, poison; SvS or be hit automatically on first attack) &
2855 I14, C, ML11; I, O, V
2859 16$^
4$*(M), F16, XP6250 &
2861 vine (
1d12, poison,
10--
30$'$ range) &
2863 I12, C, ML12; I, O, V \\
2866 18$^
4$*(M), F18, XP5500 &
2868 claw ($
2 \times (
\d{2d4
}$,~poison$)$), bite ($
\d{1d4
} +
2$, poison) &
2870 I13, C, ML10; I, O, V
}
2871 Immune to
1st--
3rd level spells. \\
2872 Invisible and powerless during daylight (move up to
24 miles). \\
2873 Presence spoils consumable items within $
30'$; insects and plants
2874 paralysed, dying if spirit remains for an hour. \\
2875 Always
\emph{detect invisible
}. \\
2876 At will, as C16:
\emph{darkness
},
\emph{silence
50$'$r
},
\emph{cause
2877 disease
},
\emph{animate dead
},
\emph{finger of death
}.
2879 \item[Druj
] Once per night: split into
4 forms (only one can use spell
2881 Turning initially causes forms to reunite for $
\d{1d4
} +
1$ rounds.
2882 \item[Odic
] Radiates purple glow over $
20'$ radius (visible from
2883 300\,yds): those within glow must SvS or
1ED:W. \\
2884 Animates up to
6 leaves (
\flying 30, T16, D
\emph{charm
} (SvS applies);
2885 charmed victim has $-
4$ on save against ED. \\
2886 Possess plant-like monsters.
2887 \item[Revenant
] Surprises
3 in
6. \\
2888 Leaps $
60'$ once per turn. \\
2889 When leaping on surprised victim, all attacks hit. \\
2890 Once per night: summon
1d4 spectres (arrive in $
\d{1d6
} +
2$
2892 May SvS against `D' result of Turning; Turned only for
1d4 turns.
2896 \begin{monster
}{Sporacle
}{
2898 7***(M), special, XP1650 &
2899 AC0 (tentacles AC4), T13;
2900 tentacle ($
12 \times (
1$, paralysis$)$), bite (
2d10) &
2901 M, VR(V);
1d4~(
2d4) &
2903 Immune to blunt weapons, non-damaging spells and magic items, sound-based
2904 effects, poison, paralysis,
\emph{charm
}. \\
2905 Damage-causing spells destroy one tentacle per die (no effect if no
2906 tentacles remaining). \\
2907 Regenerates
3\,hp per round in fresh water; loose tentacle grows into new
2908 sporacle in
1 hour. \\
2909 Paralysis is delayed
1 round, lasts
1 turn. \\
2910 Body spins, falls apart and sends remaining tentacles in various directions
2914 \begin{monster
}{Sprite
}{
2916 $
\tfrac{1}{2}$*(S), E1, XP6 &
2918 H(D6,M4), C(W);
3d6~(
5d8) &
2920 Five sprites can inflict a
\emph{curse
} (a magical practical joke). \\
2921 Never use deadly force.
2924 \begin{monster
}[3]{Statue, living
}{
2928 AC4, T17; fist ($
2 \times \d{1d6
}$) &
2929 C, C(R,any);
1d6~(
1d6) &
2934 AC2, T16; fist ($
2 \times \d{1d8
}$) &
2935 C, C(R,any);
1d4~(
1d4) &
2940 AC4, T15; magma ($
2 \times \d{2d6
}$) &
2941 C, C(R,any);
1d3~(
1d3) &
2943 Immune to
\emph{sleep
}. \\
2944 When hitting iron statues with nonmagical metal weapons, SvS or weapon
2945 becomes stuck and absorbed eventually.
2948 \begin{monster
}{Stirge
}{
2951 AC7, T19; bite (
1d3, attaches and does automatic damage after hit) &
2952 M, C(R,V,W);
1d10~(
3d12) &
2954 Initial attack $+
2$ to hit.
2957 \begin{monster
}[3]{Termite, water
}{
2960 $
1 +
1$(S), F1, XP15 &
2961 AC4, T18; bite (
1d3)
\emph{or
} spray &
2962 L, C(swamp);
0~(
1d4) &
2966 $
2 +
1$(S), F2, XP25 &
2967 AC6, T17; bite (
1d4)
\emph{or
} spray &
2968 L, C(lake);
0~(
1d3) &
2973 AC5, T16; bite (
1d6)
\emph{or
} spray &
2974 L, C(lake);
0~($
\d{1d6
} +
1$) &
2976 Spray: above water, SvPn or paralysed for
1 turn; below water, merely
2978 Cling to ship hulls, doing hull points as for bite, detectable
3 in
6.
2981 \begin{monster
}{Thoul
}{
2984 AC6, T17; claw ($
2 \times \d{1d3
}$)
\emph{or
} weapon ($
\delta S = +
1$) &
2985 M, VR(V,barren);
1d6~(
1d10) &
2987 Regenerates
1\,hp per round.
2990 \begin{monster
}[2]{Toad
}{
2993 $
2 +
2$(M), F1, XP25 &
2994 AC7, T17; bite ($
\d{1d4
} +
1$) &
2995 GA, C(V,W);
1d4~(
1d6) &
2999 $
3 +
1$*(M), F3, XP75 &
3000 AC2, T16; bite (
1d6) &
3001 GA, C(D,M,V);
1d4~(
1d4) &
3004 \item[Giant
] Change skin colour to blend in: surprises
3 in
6. \\
3005 Tongue range $
15'$ -- drags dwarves or smaller to be bitten. \\
3006 Swallows small prey on
20 (
1d6 damage per round).
3007 \item[Rock
] Gazing into eyes paralyses for
2d4 rounds. \\
3008 Eyes glow $
5'$ even
1d3 hours after death (but no special effect).
3012 \begin{monster
}{Treant
}{
3015 AC2, T12; branch ($
2 \times \d{2d6
}$) &
3016 M(D10), R(W);
0~(
1d8) &
3019 Blunt weapons do only $
1 +
\delta G$ damage. \\
3020 Animate two (four if druid) trees within $
60'$ to move at
30 and fight as
3021 treants; which trees are animated may change each round.
3024 \begin{monster
}{Triceratops
}{
3026 20*(L), F10, XP4175 &
3027 AC4, T5; small horn (
1d8), large horn ($
2 \times \d{2d8
}$) &
3028 PA, VR(L);
0~(
1d6) &
3030 Charges
20\,yds for double damage.
3033 \begin{monster
}{Troglodyte
}{
3036 AC5, T18; claw ($
2 \times \d{1d4
}$), bite (
1d4) &
3037 H(C4,M2), R(R,V);
1d8~(
5d8) &
3039 Change colour to blend into surroundings: surprises
4 in
6. \\
3040 Secrete smelly oil: SvPn or nauseated ($-
2$ to hit).
3043 \begin{monster
}{Troll
}{
3045 $
6 +
3$*(L), F6, XP650 &
3046 AC4, T13; claw ($
2 \times \d{1d6
}$), bite (
1d10) &
3047 GH(C4,M2), R(V,wilderness);
1d8~(
1d8) &
3049 Regenerates
3\,hp per round (except fire and acid). \\
3050 Morale is
8 if attacked with fire or acid.
3053 \begin{monster
}{Tyrannosaurus Rex
}{
3055 20(L), F10, XP2375 &
3056 AC3, T5; bite (
6d6) &
3057 PA, VR(L);
0~(
1d2) &
3058 I2, N, ML11; $
\textrm{V
} \times 3$
}
3059 Swallows on hit roll of
19--
20 (
2d4 damage per round).
3062 \begin{monster
}{Undine*
}{
3063 90 \swimming 240 (
480 for
10 rounds, once per turn) &
3064 8***(L), F16, XP2300 &
3065 AC4, T12; fist (
2d8, then coils for
1d10 automatic damage per round) &
3068 Immune to poison,
1st--
2nd level spells, fire. \\
3069 Always
\emph{detect invisible
}. \\
3070 Each three times per day (as M9):
\emph{detect magic
},
\emph{web
},
3071 \emph{dispel magic
},
\emph{ice storm/wall
},
\emph{fire to ice
}. \\
3072 Invisible and regenerates
1\,hp per round in water; out of water, loses
3076 \begin{monster
}{Unicorn
}{
3077 240 (
2\,
000\,cn, $
\times 1$) &
3079 AC2, T16; hoof ($
2 \times \d{1d8
}$), horn (
1d8) &
3080 M, R(W);
1d2~(
1d8) &
3081 I4, L, ML7 (
9 with rider); nil
}
3084 \begin{monster
}{Vampire*
}{
3086 7**--
9**(M), F$L$, XP1250/
1750/
2300 &
3087 AC2, T13--
11; touch (
1d10,
2ED:V) &
3088 U, R(R);
1d4~(
1d6) &
3090 At will, transform into human, dire wolf, giant bat or gaseous cloud (AC,
3091 HD, ML, save unchanged by form). \\
3092 Regenerates
3\,hp per round; at
0\,hp, becomes gaseous and flees to
3094 Gaze
\emph{charms
} $+
2$. \\
3095 Summon (within $
300'$): $
\d{1d10
} \times 10$ rats,
5d4 giant rats,
3096 $
\d{1d10
} \times 10$ bats,
3d6 giant bats,
3d6 wolves or
2d4 dire
3098 Cannot come within $
10'$ of strongly-presented holy symbol; must SvPn to
3099 come within $
10'$ of garlic; cannot cross running water. \\
3100 Lose
2d6\,hp if not resting in coffin during the day. \\
3101 In direct sunlight, SvDR or disintegrate.
3104 \begin{monster
}{Weasel, giant
}{
3106 $
4 +
4$(L), F3, XP125 &
3107 AC7, T15; bite (
2d4, holds on for automatic damage) &
3108 GA, C(R,V,W);
1d4~(
1d6) &
3110 Infravision $
30'$ range.
3113 \begin{monster
}{Wight
\textdagger}{
3116 AC5, T17, touch (
1ED:Wt) &
3117 U, C(R);
1d6~(
1d8) &
3121 \begin{monster
}[3]{Whale
}{
3125 AC6, T14; bite (
2d10) &
3130 36*(L), F18, XP12000 &
3131 AC6, T$^-$
3; bite (
3d20) &
3132 GA, VR(C);
0~(
1d3) &
3136 12(L), F12, XP1250 &
3137 AC7, T9; horn (
2d6) &
3139 I4, L, ML8; horns worth $
\d{1d6
} \times 1000$\,gp
}
3141 \item[Killer
] Swallows halfings on
20 (
1d6 damage per round).
3142 \item[Great
] Swallows if hit roll
4 better than needed or
20 (
3d6 per
3144 Rams ships for
6d6 hull damage.
3148 \begin{monster
}[2]{Wolf
}{
3150 180 (
500\,cn, $
\times \tfrac{1}{2}$) &
3151 $
2 +
2$(M), F1, XP25 &
3152 AC7, T17; bite (
1d6) &
3153 A, C(W);
2d6~(
3d6) &
3156 150 (
1,
000\,cn, $
\times \tfrac{1}{2}$) &
3157 $
4 +
1$(M), F2, XP125 &
3158 AC6, T16; bite (
2d4) &
3159 GA, C(W);
1d4~(
2d4) &
3161 Normal wolves have ML6 if
3 or fewer, or reduced to half original numbers.
3164 \begin{monster
}{Wraith
\textdagger\textdagger}{
3167 AC3, T16, touch (
1d6,
1ED:Wh) &
3168 U, C(R,barren);
1d4~(
1d6) &
3170 Silvered weapons do half damage.
3173 \begin{monster
}{Wyvern
}{
3174 90 \flying 240 (
3\,
500\,cn, $
\times 3$) &
3176 AC3, T13; bite (
2d8), sting (
1d6, poison) &
3177 D, R(M,W);
1d2~(
1d6) &
3181 \begin{monster
}{Yellow mould
}{
3184 always hit; spores (
1d6, choking) &
3185 L, C(R,V);
1d8~(
1d4) &
3187 A $
10'
\times 10'$ area counts as a creature. \\
3188 Only damaged by fire; torch does
1d4\,hp per round. \\
3189 Eats through wood and leather; cannot harm metal or stone. \\
3190 If touched, may (
3 in
6) release $
10'
\times 10'
\times 10'$ cloud of
3191 sporesl SvPn or choke to death within
6 rounds.
3194 \begin{monster
}{Zombie
}{
3197 AC8, T18; claw (
1d8)
\emph{or
} weapon &
3198 U, C(R);
2d4~(
4d6) &
3200 Always lose initiative.
3206 %%% Local Variables: