+%\PassOptionsToClass{landscape}{twocolumn}
+\documentclass{tables}
+\usepackage{multicol}
+\def\description{\basedescript{\let\makelabel\textit\desclabelwidth{4.5em}}}
+
+\newcount\style
+\style=2
+\makeatletter
+
+\newcolumntype{R}[1]{>{\raggedright}p{#1}}
+\newcolumntype2[1][]{%
+ ##{%
+ \setbox\z@\hbox\bgroup%
+ \def\nl{\unskip\strut\egroup\hbox\bgroup\strut\ignorespaces}%
+ $\vcenter\bgroup\hbox\bgroup\strut%
+ }{%
+ \strut\egroup\egroup$%
+ \egroup%
+ #1{\unhbox\z@}%
+ \hfil%
+ }%
+}
+
+\newcount\m@count
+\newcount\m@gaps
+\def\m@before{\hrule\kern\tw@\p@}
+\def\m@after{\kern\tw@\p@}
+\def\m@head#1{\m@before\hbox{\strut\bfseries#1}\m@after}
+\def\m@col{\m@cr\m@hgap\m@vline\m@hgap}%
+\def\m@colbefore#1{\m@before\tab@bpar{#1}\strut\raggedright\ignorespaces\let\\\m@col}
+\def\m@colafter{\unskip\strut\tab@epar\m@after}
+\let\m@span\relax
+\def\m@vline{\multispan{6}\m@span\leaders\vrule\vfil\cr}
+\def\m@hgap{\omit\global\m@count\z@\m@hgap@\m@hgap@do\cr}
+\def\m@hgap@do{\hrule\@width\thr@@\p@}
+\def\m@hgap@{\m@hgap@do\global\advance\m@count\@ne&\omit\ifnum\m@count<\m@gaps\relax\expandafter\m@hgap@\fi}
+\def\m@cr{&\omit\hrule\vfil&\omit\vfil\cr}
+\def\m@start#1{%
+ \m@titletrue%
+ \dimen@\hsize%
+ \advance\dimen@-41\p@%
+ \dimen\tw@6.4\p@%
+ \count@#1\relax%
+ \advance\dimen@-\count@\dimen\tw@%
+ \divide\dimen@\count@\relax%
+ \m@gaps\ifm@title6\else5\fi%
+ \hbox\bgroup\valign\bgroup&\m@colbefore{\dimen@}##\m@colafter\cr%
+ \m@vline\m@hgap%
+ \ifm@title\omit\m@before\vfil\m@after&\fi%
+ \omit\m@head{Movement}&%
+ \omit\m@head{Hit dice}&%
+ \omit\m@head{Combat}&%
+ \omit\m@head{Ecology}&%
+ \omit\m@head{Behaviour}\m@col%
+}
+\def\m@end{\m@cr\m@hgap\m@vline\crcr\egroup\egroup}
+\def\m@span{\ifm@title\expandafter\m@span@\fi}
+\def\m@span@{\span\omit}
+\newif\ifm@title
+
+\usepackage{mdwlist}
+
+\def\h{\centering\itshape}
+
+\ifcase\style
+
+%%0
+\def\monster#1#2{%
+ \noindent%
+ \begin{tabular}[t]{@{}>{\bfseries}l@{}}#1\end{tabular}%
+ %%\penalty10000\hfill\hbox{}\penalty100\hbox{}\penalty10000\hfill%
+ \\*%
+ \small%
+ \begin{tabular}[t]{|R{2.5pc}|R{2.6pc}|R{4pc}|R{3.2pc}|R{2.4pc}|}\hlx{hv}%
+ \multicolumn{1}{|c|}{\th{Move}}&%
+ \multicolumn{1}{c|}{\th{Hit dice}}&%
+ \multicolumn{1}{c|}{\th{Combat}}&%
+ \multicolumn{1}{c|}{\th{Ecology}}&%
+ \multicolumn{1}{c|}{\th{Behave}}\\\hlx{vhv}%
+ #2\\\hlx{vh}%
+ \end{tabular}\par%
+ \def\\{\unskip\quad}%
+}
+\def\endmonster{\medskip}
+
+\or
+
+%%1
+\def\monster#1#2{%
+ \hbox{\bfseries#1}%
+ \penalty\@M\smallskip%
+ \def\\{\m@cr\m@hgap\m@vline\m@hgap}%
+ \small%
+ \valign\bgroup&\m@colbefore{1in}##\m@colafter\cr%
+ \m@vline\m@hgap%
+ \omit\m@head{Movement}&%
+ \omit\m@head{Hit dice}&%
+ \omit\m@head{Combat}&%
+ \omit\m@head{Ecology}&%
+ \omit\m@head{Behaviour}\\%
+ #2%
+ \m@cr\m@hgap\m@vline\noalign{\quad}%
+ \multispan{7}%
+ \tab@bpar{1in}%
+ \def\\{\par\smallskip}%
+ \noindent\raggedright%
+ \ignorespaces%
+}
+\def\endmonster{\unskip\tab@epar\crcr\egroup\medskip}
+
+\or
+
+%%2
+\newcommand\monster[3][1\m@titlefalse]{%
+ \par\hbox{\bfseries#2}%
+ \penalty\@M\prevdepth-\@m\p@\smallskip%
+ \small\raggedright%
+ \m@start{#1}#3\m@end%
+ \penalty\@M\prevdepth-\@m\p@\smallskip\global\@nobreaktrue%
+ \def\\{\unskip\quad}%
+ \list{}{\parskip\z@\parsep\z@\itemsep2\p@\leftmargin1em\rightmargin\leftmargin}%
+ \item%
+}
+\def\monsterbreak#1{\m@end\smallskip\m@start{#1}}
+\def\endmonster{\endlist\par\penalty-10\vskip2explus1fil}
+
+\fi
+
+\begin{document}
+
+\twocolumn[\sect{Monsters}\bigskip]
+%%\begin{multicols}{2}
+
+%%% stats
+%%% MV (moves, load, barding)
+%%% HD (hd, sz, SA, XP)
+%%% AT (AC, THAC0, at/dmg)
+%%% EC (kind, env, freq, numbers)
+%%% BH (intel, morale, align, treasure)
+
+%%% codes:
+%%% movement -- // flying
+%%% hit dice -- Large/Medium/Small, Save
+%%% combat: Thac0
+%%% ecology --
+%%% (Prehistoric) Animal/Monster/Planar/Enchanted/Construct/Undead/Dragon/Giant/Lowlife,
+%%% Common/Rare/VeryRare/Unique
+%%% caVern, Arctic, Barren, Desert, Lost world, Mountain, oCean, Open, Fresh water,
+%%% Ruins, Settled, sWamp, (Light/Dense) Woods, Elemental
+%%% {Air,Earth,Fire,Water}
+%%% behaviour -- Intelligence, MoraLe, Lawful/Neutral/Chaotic/Any
+
+
+\begin{monster}{Act\ae on (Elk Centaur)}{
+ 150 (3\,000\,cn) &
+ 11**(L), C11, XP2700 &
+ AC3, T10;
+ spear ($2 \times (\d{1d6} + 6)$), antler (2d8)
+ \emph{or} breath (special) &
+ M, R(W); 0~(1) &
+ I12, N, ML10; B}
+ Perfect camouflage in woods: surprise 5 in 6. \\
+ Once per day: breath weapon (10$'$ cube) polymorphs into woodland animal;
+ SvDB limits to 24\,hrs, otherwise permanent. \\
+ Once per day: summon 1d6 creatures (arrive in 1d4 turns):
+ \begin{tabular}[C]{\shade cl|cl} \hlx*{hv}
+ \th{1d6} & \th{Creature} & \th{1d6} & \th{Creature} \\ \hlx{vhv}
+ 1 & Boar & 4 & Gryphon \\ \hlx{+}
+ 2 & Bear & 5 & Lizard (chameleon) \\ \hlx{+}
+ 3 & Centaur & 6 & Treant \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}{Adaptor}{
+ 120 &
+ 8*(M), F8, XP1200 &
+ AC9${} - 2/4$, T8;
+ sword ($2 \times (\d{2d8} + 8)$) &
+ M, VR(any); 1d6~(1d12) &
+ I13, A, ML10; V}
+Natural polymorphs. \\
+Adapt to attacks -- resist magical attack forms once exposed (for 1--10
+turns; with colour change).
+\end{monster}
+
+\begin{monster}{Aerial Servant* (Haoou)}{
+ 240 \flying 720 (5\,000\,cn) &
+ 16**(M), F16, XP4050 &
+ AC0, T9; 4d8 &
+ P/E, R(EA); 1~(1d4) &
+ I12, C, ML9; nil}
+ Surprise 7 in 8. \\
+ Victim has $L$\% chance of breaking free from grip.
+\end{monster}
+
+\begin{monster}{Animal, herd}{
+ 240 &
+ 1--4(M--L) F1, XP10, 20, 35, 75 &
+ AC7, T19--16;
+ butt (1d4), bite (1d4), \emph{or} kick (1d8) &
+ A, C(O,LW); 0~(3d10) &
+ I2, N, ML5; nil}
+ 1 in 4 is male (HD $\d{1d6} + 2$). \\
+ Herds of 16 or more may panic (4 in 10), running towards disturbance and
+ trampling for 1d20\,hp.
+\end{monster}
+
+\begin{monster}{Ant, giant}{
+ 180 &
+ 4*(M), F2, XP125 &
+ AC3, T16; bite (2d6) &
+ L, R($\lnot$A); 2d4~(4d6) &
+ I1, N, ML12; U}
+ 30\% chance that next contains $\d{1d10} \times 1000$\,gp in nuggets.
+\end{monster}
+
+\begin{monster}{Ape, snow}{
+ 90 &
+ $3 + 1$(M), F3, XP50 &
+ AC6, T17;
+ club (1d6), hug (2d6) &
+ A, R(M); 0~(2d10) &
+ I4, C, ML7; K}
+ Camouflaged in snow (surprise 4 in 6). \\
+ ML11 if cornered.
+\end{monster}
+
+\begin{monster}{Ape, white}{
+ 120 &
+ 4(M), F2, XP75 &
+ AC6, T16;
+ claw ($2 \times \d{1d4}$) \emph{or} rock (1d6) &
+ A, R(H,M,R,V); 1d6 (2d4) &
+ I2, N, ML7; nil}
+\end{monster}
+
+\begin{monster}{Archon}{
+ 120 \flying 360 &
+ $20^{7}$*(L), C20, XP13175 &
+ AC$^-6$, T5 \newline
+ \textbf{Male:} weapon ($\delta S = +3$) \newline
+ \textbf{Female:} gore ($2 \times \d{3d10}$) &
+ P, A(P); 1d2~(1d2) &
+ I16, L, ML11; nil}
+ Female may breath $10'\times10'$ cone of fire (4d6 damage) from either
+ head. \\
+ Immune to fire, poison and 1th--4th level spells. \\
+ Once per day: \emph{bolt of purity} (range as \emph{lightning bolt}; makes
+ victims lawful and peaceful for 2d6 turns, NST); \emph{sword of flame} (4d8
+ damage per hit, lasts 3~turns).
+\end{monster}
+
+\begin{monster}{Athach}{
+ 180 &
+ 14*(L), F14, XP2500 &
+ AC0, T8;
+ bludgeons ($3 \times \d{2d12}$), bite (2d10, poison) &
+ G, R(H,M,W), 1d3~(1d6) &
+ I8, C, ML7; I}
+ 18$'$ tall, three arms. \\
+ Poison: SvPn ($-4$) or helpless for 1d6 turns.
+\end{monster}
+
+\begin{monster}{Baboon, rock}{
+ 120 &
+ 2(M), F2, XP20 &
+ AC6, T18;
+ club (1d6), bite (1d3) &
+ A, C(H,M,O); 2d6~(3d6) &
+ I2, N, ML8; U}
+\end{monster}
+
+\begin{monster}{Bandit}{
+ 90 &
+ 1(M), T1, XP10 &
+ AC6, T19; weapon &
+ H, C(any); 2d4~(3d10) &
+ I11, C/N, ML8; (U), A}
+\end{monster}
+
+\begin{monster}{Basilisk}{
+ 60 &
+ $6 + 1$**(L), F6, XP950 &
+ AC6, T14;
+ bite (1d20, petrification) &
+ M, R(W, EE); 1d6~(1d6) &
+ I2, N, ML9; F}
+ Gaze causes petrification.
+\end{monster}
+
+\begin{monster}[2]{Bat}{
+ \h Normal &
+ 9 \flying 120 &
+ $\tfrac{1}{4}$(S; 1\,hp), NM, XP5 &
+ AC6, T19; \emph{confusion} &
+ A, C(R,V); 1d\% (1d\%) &
+ I2, N, ML6; nil \\
+ \h Giant &
+ 30 \flying 180 &
+ 2(M), F1, XP20 &
+ AC6, T18; bite (1d4) &
+ GA, C(R,V); 1d10 (1d10) &
+ I2, N, ML6; nil}
+ Ten normal bats can \emph{confuse} a character: $-2$ to hit and save; can't
+ concentrate. \\
+ 1 in 20 giant bat encounters are vampires (2*HD, XP25): when bitten, SvPs
+ or be unconscious for 1d10 rounds. If drained, SvS or become undead.
+\end{monster}
+
+\begin{monster}[4]{Bear}{
+ \h Black &
+ 120 &
+ 4(L), F2, XP75 &
+ AC6, T16; claw ($2 \times \d{1d3}$), bite (1d6) &
+ A, C(H,M,W); 1d4~(1d4) &
+ I2, N, ML7; U \\
+ \h Grizzly &
+ 120 &
+ 5(L), F4, XP175 &
+ AC8, T15; claw ($2 \times \d{1d8}$), bite (1d10) &
+ A, C(H,M,W); 1~(1d4) &
+ I2, N, ML10; U \\
+ \h Polar &
+ 120 &
+ 6(L), F3, XP275 &
+ AC6, T14; claw ($2 \times \d{1d6}$), bite (1d10) &
+ A, R(A); 1~(1d2) &
+ I2, N, ML8; U \\
+ \h Grizzly &
+ 120 &
+ 7(L), F4, XP450 &
+ AC5, T13; claw ($2 \times \d{2d4}$), bite (2d6) &
+ PA, VR(L); 1~(1d4) &
+ I2, N, ML9; U}
+\end{monster}
+
+\begin{monster}{Bee, giant}{
+ \flying 150 &
+ $\tfrac{1}{2}$*(S), F1, XP6 &
+ AC7, T19; sting (1d3, poison) &
+ L, R(H,P,M,W); 1d6~(5d6) &
+ I0, N, ML9; honey}
+ Bee dies after stinging; stinger causes 1\,hp per round until removed. \\
+ At least 10 bees with queen. Four will have 1*HD (XP13); queen has 2*HD
+ (XP35) and can sting repeatedly. \\
+ Honey is magical: entire hive's contents (2\,pt) heals 1d4\,hp.
+\end{monster}
+
+\begin{monster}[3]{Beetle, giant}{
+ \h Fire &
+ \flying 120 &
+ $1 + 2$(S), F1, XP15 &
+ AC4, T18; bite (2d4) &
+ L, C(C,P,R,W); 1d8~(2d6) &
+ I0, N, ML7; nil \\
+ \h Oil &
+ \flying 120 &
+ 2*(M), F1, XP25 &
+ AC4, T18; bite (1d6) \emph{or} squirt &
+ L, C(C,P,R,W); 1d8~(2d6) &
+ I0, N, ML8; nil \\
+ \h Tiger &
+ \flying 150 &
+ $3 + 1$(M), F2, XP50 &
+ AC3, T16; bite (2d6) &
+ L, C(C,P,R,W); 1d6~(2d4) &
+ I0, N, ML9; U}
+ Fire beetle glands (two above eyes, one on abdomen) illuminate 10$'$
+ radius; glow for 1d6 days after removal. \\
+ Oil beetle can squirt fluid up to 5$'$; causes blisters, $-2$ to hit.
+ Lasts for a day; removed by \emph{cure light wounds}.
+\end{monster}
+
+\begin{monster}{Beholder}{
+ \flying 30 &
+ 11$^5$*(M, hp 50/20/$12 \times 10$), M11, XP5100 &
+ AC0/2/7, T10; bite (2d8), eyes &
+ M, R(R,V); 1~(0) &
+ I16, C, ML12; L, N, O}
+ AC and hp are body/main-eye/small-eye. \\
+ Main eye: anti-magic ray, 60$'$ range. \\ \vadjust{\penalty-10}
+ Four eyes can point horizontally; all above; none below. Eyes regenerate
+ 1\,hp per day, regrow in 2d4 days. \\
+ 1 in 20 chance: found with 1d6 young
+ (1HD, $\tfrac{1}{10}$ range, hp 5/2/1, XP25).
+ \goodbreak
+ \begin{tabular}[C]{\shade r>{\itshape}lr} \hlx*{hv}
+ \tt{Small eyes} \\
+ \th{Eye} & \th{\upshape Effect} & \th{Range (ft)} \\ \hlx{vhv}
+ 1 & charm person & 120 \\ \hlx{+}
+ 2 & charm monster & 120 \\ \hlx{+}
+ 3 & sleep & 240 \\ \hlx{+}
+ 4 & telekinesis \textup{(5\,000\,cn)} & 120 \\ \hlx{+}
+ 5 & flesh to stone & 120 \\ \hlx{+}
+ 6 & disintegrate & 60 \\ \hlx{+}
+ 7 & cause fear & 120 \\ \hlx{+}
+ 8 & slow & 240 \\ \hlx{+}
+ 9 & cause serious wounds & 60 \\ \hlx{+}
+ 10 & death spell & 240 \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}{Beholder, undead**}{
+ \flying 60 &
+ 20$^7$*(M, hp 90/30/$20 \times 10$), M20, XP14975 &
+ AC$^-$4/$^-$2/3, T5; bite (2d10, 2ED:V), eyes &
+ UC, VR(R,V); 1~(0) &
+ I16, C, ML12; $\textrm{L, N, O} \times 2$}
+ AC and hp are body/main-eye/small-eye. \\
+ Recognised by cleric if $L \ge 25$. \\
+ Immune to \textit{charm}, \textit{hold} and \textit{sleep}, illusions,
+ death rays and poison. \\
+ Body regenerates 3\,hp per round. At 0\,hp, assumes gaseous form, rest
+ 1\,hr in darkness to begin regeneration. \\
+ Gaseous form at will; only harmed by magic affecting air. \\
+ Main eye: reflection ray, 60$'$ range; reflects Turning -- cleric must SvS
+ or flee for 2d6 rounds. \\
+ Four eyes can point horizontally; all above; none below. Eyes regenerate
+ in $\d{1d4} + 1$ hours.
+ \begin{tabular}[C]{\shade r>{\itshape}lr} \hlx*{hv}
+ \tt{Small eyes} \\
+ \th{Eye} & \th{\upshape Effect} & \th{Range (ft)} \\ \hlx{vhv}
+ 1 & animate dead & 60 \\ \hlx{+}
+ 2 & charm \upshape as vampire, $+2$ & 120 \\ \hlx{+}
+ 3 & continual darkness & 120 \\ \hlx{+}
+ 4 & death spell & 120 \\ \hlx{+}
+ 5 & \upshape energy drain (1ED:Wt) & 120 \\ \hlx{+}
+ 6 & \upshape energy drain (2ED:S) & 120 \\ \hlx{+}
+ 7 & \upshape paralysis, as ghoul & 240 \\ \hlx{+}
+ 8 & animate object & 60 \\ \hlx{+}
+ 9 & dispel magic \textup{($L = 26$)}& 120 \\ \hlx{+}
+ 10 & telekinesis \textup{(4\,000\,cn)} & 120 \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}{Berserker}{
+ 120 &
+ $1 + 1$*, F1, XP19 &
+ AC7, T19; weapon &
+ H, R(A); 1d6~(3d10) &
+ I9, N, ML12; (P) B}
+ $+2$ to hit humanoids.
+\end{monster}
+
+\begin{monster}{Black pudding*}{
+ 60 &
+ 10*(L), F5, XP1750 &
+ AC6, T10; touch (3d8) &
+ M, C(R,V); 1~(0) &
+ I0, N, ML12; maybe gems}
+ Dissolve wood, or corrode metal, in 1 turn. \\
+ Only damaged by fire; weapons split it into smaller puddings (2HD,
+ D\,1d8).
+\end{monster}
+
+\begin{monster}{Blackball}{
+ 30 &
+ ---, XP7500 &
+ AC9; touch (disintegration) &
+ PM, VR(A); 1~(1) &
+ I0, ---, ML12; nil}
+\end{monster}
+
+\begin{monster}{Blast spore}{
+ 30 &
+ 1*(M, 1\,hp), F1, XP13 &
+ AC9; spores &
+ L, R(R,V); 1d3~(1) &
+ I0, N, ML9; nil}
+ In dim light, 10\% chance of recognising; within 10$'$, 25\% chance. \\
+ Spores fill 20$'$ cube: SvPn or spores grow into 1d6 blast spores, causing
+ death in 24 hours; \emph{cure disease} cures. \\
+ Damage causes explosion: 6d6\,hp to all within 20$'$ (SvW for half damage).
+\end{monster}
+
+\begin{monster}{Blink dog}{
+ 120 &
+ 4*(S), F4, XP125 &
+ AC5, T16; bite (1d6) &
+ M, C(D,O,W); 1d6~($\d{1d6} + 3$) &
+ I9, L, ML6; C}
+ `Blink' -- teleport up to 40$'$.
+\end{monster}
+
+\begin{monster}[2]{Boar}{
+ \h Normal &
+ 90 (\,1500\,cn) &
+ 3*(M), F2, XP50 &
+ AC7, T17; tusk (2d4) &
+ A, C(W); 1d6~(1d6) &
+ I2, N, ML9; nil \\
+ \h Great &
+ 90 (3\,000\,cn, $\times 3$) &
+ 10*(L), F5, XP1750 &
+ AC3, T10; tusk (2d8) &
+ GA, C(L,W); 1d6~(1d6) &
+ I2, N, ML9; nil}
+ Charge 20\,yd for double damage.
+\end{monster}
+
+\begin{monster}{Bugbear}{
+ 90 &
+ $3 + 1$(L), F3, XP50 &
+ AC5, T16; weapon ($\delta S = +1$) &
+ H, C(H,M,W); 2d8~(5d4) &
+ I7, C, ML9; (P, Q) B}
+ Surprise 3 in 6.
+\end{monster}
+
+\begin{monster}{C\ae cilia}{
+ 60 &
+ 6*(L), F3, XP500 &
+ AC6, T14; bite (1d8) &
+ L, R($\lnot$A); 1d3~(1d3) &
+ I0, N, ML9; B}
+ Swallows on 19 or 20: 1d8 damage per round.
+\end{monster}
+
+\begin{monster}{Camel}{
+ 150 (3000\,cn) &
+ 2(L), F1, XP20 &
+ AC7, T18; bite (1), hoof (1d4) &
+ A, Dromedary: C(D), Bactrian: C(B); 0~(2d4) &
+ I2, N, ML7; nil}
+ Travel for 2 weeks without water.
+\end{monster}
+
+\begin{monster}{Carrion crawler}{
+ 120 &
+ $3 + 1$*(L), F2, XP75 &
+ AC7, T17; tentacle ($8 \times \textrm{paralysis}$) \emph{or} bite (1) &
+ L, C(R,V); 1d4~(0) &
+ I0, N, ML9; B}
+\end{monster}
+
+\begin{monster}[3]{Cat, great}{
+ \h Mountain lion &
+ 150 &
+ $3 + 2$(M), F2, XP50 &
+ AC6, T16; claw ($2 \times \d{1d3}$), bite (1d6) &
+ A, C(M,HW,D); 1d4~(1d4) &
+ I2, N, ML8; U \\
+ \h Panther (leopard) &
+ 210 &
+ 4(M), F2, XP75 &
+ AC4, T16; claw ($2 \times \d{1d4}$), bite (1d8) &
+ A, C(O,W); 1d2~(1d6) &
+ I2, N, ML8; U \\
+ \h Lion &
+ 150 &
+ 5(L), F3, XP175 &
+ AC6, T15; claw ($2 \times (\d{1d4} + 1)$), bite (1d10) &
+ A, C(warm); 1d4~(1d8) &
+ I2, N, ML9; U
+ \monsterbreak2
+ \h Tiger &
+ 150 \swimming 90 &
+ 6(L), F3, XP275 &
+ AC6, T14; claw ($2 \times \d{1d6}$), bite (2d6) &
+ A, C(A,W); 1~(1d3) &
+ I2, N, ML9; U \\
+ \h Smilodon (sabre-tooth) &
+ 150 &
+ 8(L), F4, XP650 &
+ AC6, T12; claw ($2 \times \d{1d8}$), bite (2d8) &
+ PA, C(L); 1d4~(1d4) &
+ I2, N, ML10; V}
+ Tigers surprise 4 in 6 in woodlands.
+\end{monster}
+
+\begin{monster}{Centaur}{
+ 180 &
+ 4(L), F4, XP75 &
+ AC5, T16; 2~hoof (1d6), weapon &
+ M, C(H,O,W); 0~(2d10) &
+ I10, N, ML8; A}
+ Young are 2HD, D\,1d2.
+\end{monster}
+
+\begin{monster}{Centipede, giant}{
+ 60 &
+ $\tfrac{1}{2}$*(S), NM; XP6 &
+ AC9, T19; bite (poison) &
+ L, C(R,V,W); 2d4~(1d8) &
+ I0, N, ML7; nil}
+ Poison (SvPn) causes illness for 10 days -- half speed movement and can't
+ do much else.
+\end{monster}
+
+\begin{monster}{Chim\ae ra}{
+ 120 \flying 180 (4\,500\,cn, $\times 3$) &
+ 9**(L), F9, XP2300 &
+ AC4, T11; claw ($2 \times \d{1d3}$), butt (2d4), bite (1d10),
+ bite (3d4) or breath (3d6) &
+ M, VR(H,M,R,V); 1d2~(1d4) &
+ I6, C, ML9; F}
+ Breath (fire) is cone $50' \times 10'$; three times per day.
+\end{monster}
+
+\begin{monster}[2]{Cockatrice}{
+ \h Prime plane &
+ 90 \flying 180 &
+ 5**(S), F5, XP425 &
+ AC6, T15; beak (1d6, petrification) &
+ M, VR(any); 1d4~(2d4) &
+ I2, N, ML7; D \\
+ \h Plane of Earth &
+ 240 &
+ $1 + 1$*(S), F1, XP19 &
+ AC6, T18; beak (1, petrification) &
+ PM, VR(EE); 1d20~(2d20) &
+ I2, N, ML7; special}
+\end{monster}
+
+\begin{monster}[3]{Crocodile}{
+ \h Normal &
+ 90 \swimming 90 &
+ 2(M), F1, XP20 &
+ AC5, T18; bite (1d8) &
+ A, C(R); 0~(1d8) &
+ I2, N, ML7; nil \\
+ \h Large &
+ 90 \swimming 90 &
+ 6(L), F3, XP275 &
+ AC3, T14; bite (2d8) &
+ A, C(R); 0~(1d4) &
+ I2, N, ML7; nil \\
+ \h Giant &
+ 90 \swimming 90 &
+ 15(L), F8, XP1350 &
+ AC1, T8; bite (3d8) &
+ A, R(P); 0~(1d3) &
+ I2, N, ML7; nil}
+\end{monster}
+
+\begin{monster}{Crab, giant}{
+ 60 &
+ 3(L), F2, XP35 &
+ AC2, T17; pincer ($2 \times \d{2d6}$) &
+ L, R(C,R); 1d2~(1d6) &
+ I0, N, ML7; nil}
+ Can be found up to 6HD (D\,3d6).
+\end{monster}
+
+\begin{monster}{Cyclops}{
+ 90 &
+ 13*(L), F13, XP2300 &
+ AC5, T11; club (3d10) &
+ GH, R(H,M); 1~(1d4) &
+ I9, C, ML9; E, 5000\,gp}
+ Throws rocks (ranges 60/130/200, D\,3d6). \\
+ 1 in 20: \emph{curse} once a week.
+\end{monster}
+
+\begin{monster}[2]{Devilfish}{
+ \h Normal &
+ \swimming 120 &
+ 1--4(L), see table &
+ AC6, see table; tail (1), bite (1) &
+ M, R(C); 20~($\d{1d6} \times 20$) &
+ I9, C, ML8; $\textrm{A} \times 2$, F per 20 \\
+ \h Vampire\textdagger &
+ \swimming 120 &
+ 5/6(L), see table &
+ AC6, see table; tail (1d4, 2ED:V), bite (1d6, 2ED:V) &
+ M, R(C); 20~($\d{1d6} \times 20$) &
+ I9, C, ML8; $\textrm{A} \times 2$, F per 20}
+ Vampire devilfish regenerate 3\,hp per round, \emph{charm}, and can be
+ Turned as vampires. \\
+ \begin{tabular}[C]{\shade ccccr} \hlx*{hv}
+ \th{HD} & \th{In group} & \th{Cleric $L$} & \th{THAC0} & \th{XP}
+ \\ \hlx{vhv}
+ 1 & 15 & \01 & 19 & 10 \\ \hlx{+}
+ $1+3$* & \00 & \02 & 18 & 19 \\ \hlx{+}
+ 2* & \01 & \03 & 18 & 25 \\ \hlx{+}
+ $2+3$* & \00 & \04 & 17 & 35 \\ \hlx{+}
+ 3* & \01 & \05 & 17 & 50 \\ \hlx{+}
+ $3+3$* & \00 & \06 & 16 & 100 \\ \hlx{+}
+ 4** & \01 & \07 & 16 & 175 \\ \hlx{+}
+ $4+3$** & \00 & \08 & 15 & 275 \\ \hlx{+}
+ 5$^4$* & \01 & \09 & 15 & 675 \\ \hlx{+}
+ $5+3^5$*& \00 & 10 & 14 & 1100 \\ \hlx{+}
+ 6$^5$* & \01 & 10--16 & 14 & 1400
+ \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}[3]{Dinosaur, aquatic}{
+ \h Small &
+ 0--30 \swimming 120--180 &
+ 2--8(S--L), F1--4 &
+ AC7, T18--12; bite (1--2d4) &
+ P, R(L); 1d2--2d8 &
+ I1--3, N, ML3--6; nil \\
+ \h Large &
+ 0--60 \swimming 150--240 &
+ 9--24*(L), F5--12 &
+ AC7--5, T11--3; bite (2d4--4d8) &
+ P, R(L); 1d2--1d4 &
+ I1--3, N, ML6--11; nil \emph{or} U, V \\
+ \h Armoured &
+ 10--60 \swimming 90--150 &
+ 6--9(L), F3--5 &
+ AC4--2, T14--11; bite (1d4--2d8) &
+ P, R(L); 1d2--1d6 &
+ I1--3, N, ML7--9; nil}
+ 20HD and larger can swallow on hit roll of 20; may contain treasure.
+\end{monster}
+
+\begin{monster}[3]{Dinosaur, land carnivore}{
+ \h Small &
+ 120--180 &
+ 1--5(S--L), F1--3 &
+ AC5--4, T19--15; claw ($2 \times \textrm{0--1}$), bite (1d3--2d4) &
+ P, R(L); 2d4--2d6 &
+ I1--3, N, ML6--8; nil \\
+ \h Large &
+ 120--210 &
+ 6--20*(L), F3--10 &
+ AC6--4, T13--5; claw ($2 \times \textrm{1d3--2d6}$), bite (2d4--5d8) &
+ P, R(L); 1d2--2d4 &
+ I1--3, N, ML9--11; nil \emph{or} U, V \\
+ \h Flying &
+ \flying 150--210 &
+ 1--7(S--L), F1--4 &
+ AC7--6, T19--13; bite (1d3--2d6) &
+ P, R(L); 1d4--3d6 &
+ I1--3, N, ML6--8; nil}
+ 10HD and larger can hold on with bites causing automatic damage. \\
+ 20HD can swallow on hit roll of 20; may contain treasure.
+\end{monster}
+
+\begin{monster}[4]{Dinosaur, land herbivore}{
+ \h Small &
+ 90--180 &
+ 1--5(S--L), F1--3 &
+ AC7, T19--15; tail/bite (1--2d4) &
+ P, R(L); 2d6--3d10 &
+ I1--3, N, ML4--6; nil \\
+ \h Medium &
+ 60--120 &
+ 6--12(L), F3--6 &
+ AC6--5, T13--9; tail (1d4--2d6) \emph{or} trample (2d8--3d6) &
+ P, R(L); 1d6--2d8 &
+ I1--3, N, ML5--7; nil \\
+ \h Armoured &
+ 60--120 &
+ 6--12(L), F3--6 &
+ AC3--$^-$3, T13--9; horn, bite, tail (1d4--2d6)
+ \emph{or} trample (2d8--3d6) &
+ P, R(L); 1d6--2d8 &
+ I1--3, N, ML5--7; nil \\
+ \h Large &
+ 30--90 &
+ 13--40(L), F7--20 &
+ AC6--5, T9--$^-$3; tail (2d8--4d6) \emph{or} trample (2d6--10d10) &
+ P, R(L); 1d4--2d8 &
+ I1--3, N, ML6--8; nil}
+ May behave randomly (attack with tail, flee, trample). \\
+ Trampling: must SvDR or take damage (maybe twice for large creatures).
+\end{monster}
+
+\begin{monster}{Displacer beast}{
+ 150 &
+ 6*(L), F6 ($+2$), XP500 &
+ AC2, T14; tentacle ($2 \times \d{2d4}$),
+ bite (T12, D\,1d6, if $hp \le 6$) &
+ M, R(H,J,W); 1d4~(1d4) &
+ I3, N, ML8; D}
+ Appears $3'$ from actual position: attackers $-2$ to hit (figured in AC).
+\end{monster}
+
+\begin{monster}[2]{Djinni, lesser*}{
+ \h Prime plane &
+ 90 \flying 240 (3\,500\,cn); whirlwind \flying 120 &
+ $7 + 1$*(L), F14, XP1025 &
+ AC5, T13; fist (2d8) \emph{or} whirlwind (2d6) &
+ PM, R(D, any); 1~(1) &
+ I14, C, ML12; nil \\
+ \h Plane of Air &
+ 240 &
+ $7 + 1$*(L), F14, XP1025 &
+ AC3, T13; strike (2d8) &
+ PM, R(EA); 1d4~(1d\%) &
+ I14, C, ML9; special}
+ On home plane: immune to 1st-level spells and all water-based attacks;
+ detects invisible 120$'$ range. \\
+ Each three times per day: \emph{create food and drink} (as C7);
+ \emph{create metallic objects} (up to 1000\,cn; dur.\ gold 1 day, iron 1
+ round); \emph{create soft goods and wooden objects} (up to 1000\,cn);
+ become \emph{invisible}; assume \emph{gaseous form}; form \emph{whirlwind};
+ create \emph{illusion} (visible and audible, until touched or dispelled, no
+ concentration required). \\
+ Change to whirlwind takes 5 rounds; whirlwind is $70' \times
+ (10'\textrm{--}20')$ cone: damages all in path; creatures with up to 2HD
+ must SvDR or be swept aside. \\
+ Can carry 12\,000\,cn for 3 turns (walking) or 1 turn (flying) but must
+ rest 1 turn afterwards.
+\end{monster}
+
+\begin{monster}{Djinni, greater (Pasha)**}{
+ 120 (20\,000\,cn) \flying 360 (10\,000\,cn); whirlwind \flying 240 &
+ 15***(L), M30, XP4800 &
+ AC$^-$2, T8; fist ($2 \times \d{3d10}$) \emph{or} whirlwind (3d12) &
+ PM, VR(D, any); 1~(1) &
+ I14, C, ML11; nil}
+ Regenerate 3\,hp per round. \\
+ As lesser Djinni powers, at will. \\
+ Enter/leave Ethereal plane (1 round conc.). \\
+ Each once per day: grant \emph{wish}; \emph{cloudkill}; \emph{water to
+ gas}; \emph{weather control}. \\
+ Change to whirlwind takes 1 round; whirlwind is $120' \times
+ (10'\textrm{--}40')$ cone: damages all in path; creatures with up to 5HD
+ must SvDR or be swept aside.
+\end{monster}
+
+\begin{monster}{Dolphin}{
+ \swimming 180 &
+ 3*(L), D6, XP50 &
+ AC5, T17; head~butt (2d4) &
+ A, C(C), 0~(1d20) &
+ I15, L, ML10; nil}
+ Hold breath for 15 minutes. \\
+ Telepathy with other dolphins within 50 miles. \\
+ Underwater: \emph{detect magic}, range 360$'$.
+\end{monster}
+
+\begin{monster}{Doppelg\"anger}{
+ 90 &
+ 4*(M), F8, XP125 &
+ AC5, T16; bite (1d12) &
+ M, R(any); 1d6~(1d6) &
+ I9, C, ML8; E}
+ Immune to \emph{sleep} and \emph{charm}. \\
+ Learns victim's knowledge (not spells) telepathically.
+\end{monster}
+
+\begin{monster}[3]{Dragon}{
+ \h Small &
+ 90 \flying 240 ($L \times 1000$\,cn, $\times 3$) &
+ $L$**(L), F$L$ &
+ $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
+ crush (1 human); \newline
+ Swoop: claw, pick up on 20 &
+ D, R; 1d4~(1d4) &
+ I9, H \\
+ \h Large &
+ 120 \flying 300 ($L \times 1000$\,cn, $\times 5$) &
+ $L$***(L), F$2L$ &
+ $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
+ Swoop: $\textrm{claw} \times 2$, pick up on 18--20 &
+ D, R; 1d3~(1d3) &
+ I12, $\textrm{H} \times 2$, I \\
+ \h Huge &
+ 90 \flying 240 ($L \times 1000$\,cn, $\times 10$) &
+ $L$****(L), F36 &
+ $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, $\textrm{wing}
+ \times 2$, tail) \emph{or}
+ Swoop: $\textrm{claw} \times 2$, bite, pick up on 18--20 &
+ D, R; 1d2~(1d2) &
+ I15, $\textrm{H} \times 3$, $\textrm{I} \times 2$}
+
+ \begin{tabular}[C]{\shade 2[\smash]c22} \hlx*{hv}
+ \th{Colour} & \th{Size} & \th{Breath} & \c{\th{Volume}} \\ \hlx{vhv}
+ & S & & Cone: $80' \times (2'$--$30')$ \\
+ & L & Cold, \emph{crystalize}
+ & Cone: $80' \times (2'$--$40')$ \\
+ White \nl Crystal \nl\nl
+ & H & & Cone: $80' \times (2'$--$40')$ \\ \hlx{+}
+ & S & & Line: $60' \times 5'$ \\
+ & L & Acid, \emph{darkness}
+ & Line: $90' \times 5'$ \\
+ Black \nl Onyx \nl\nl
+ & H & & Line: $120' \times 5'$ \\ \hlx{+}
+ & S & & Cloud: $50' \times 40' \times 30'$ \\
+ & L & Gas, \emph{disease}
+ & Cloud: $50' \times 40' \times 30'$ \\
+ Green \nl Jade \nl\nl
+ & H & & Cloud: $50' \times 50' \times 30'$ \\ \hlx{+}
+ & S & & Line: $100' \times 5'$ \\
+ & L & Lightning, \emph{vapourize}
+ & Line: $150' \times 5'$ \\
+ Blue \nl Sapphire \nl\nl
+ & H & & Line: $200' \times 5'$ \\ \hlx{+}
+ & S & & Cone: $90' \times (2'$--$30')$ \\
+ & L & Fire, \emph{melt}
+ & Cone: $135' \times (2'$--$30')$ \\
+ Red \nl Ruby \nl\nl
+ & H & & Cone: $180' \times (2'$--$30')$ \\ \hlx{+}
+ & S & & Cone: $90' \times (2'$--$30')$ \nl
+ Cloud: $50' \times 40' \times 30'$ \\
+ Gold \nl Amber
+ & L & Fire, \emph{melt} \nl gas, \emph{disease}
+ & Cone: $135' \times (2'$--$30')$ \nl
+ Cloud: $50' \times 40' \times 30'$ \\
+ & H & & Cone: $180' \times (2'$--$30')$ \nl
+ Cloud: $50' \times 50' \times 30'$ \\
+ \hlx*{vh}
+ \end{tabular}
+
+ \goodbreak
+
+ \begin{description}
+ \item[Crystalize] All items turn to crystal; weapons shatter (5 in 6)
+ when used -- cause minimum damage and destroyed; \emph{stone to flesh}
+ reverses.
+ \item[Darkness] Radius $15'$, duration $L$ rounds; dragon can see
+ through; dispelled by \emph{light} or \emph{dispel magic}.
+ \item[Disease] Nonmetal items rot away in 1d6 turns; victim unaffected
+ by \emph{cure wounds} or \emph{heal}, loses 1\,hp per turn; cured
+ by \emph{cure disease}.
+ \item[Vapourize] Gaseous form for $L$ turns -- invisible and silent,
+ move $60$; reversed by \emph{dispel magic}.
+ \item[Melt] Paper destroyed immediately, leather in 1 round, other
+ nonmetal in 2 rounds, nonmagical metal in 3 rounds, magical items in $4
+ + \delta G$ rounds; magical items giving immunity to fire melt in
+ double time; immersion in water prevents.
+ \end{description}
+
+ \begin{tabular}[C]{\shade 2[\smash]cMrMlccMlMlrr} \hlx*{hv}
+ \multicolumn{6}{c}{} & \multicolumn{2}{c}{\th{Damage}} \\
+ \th{Colour} & \th{Size} & \c{\th{AC}} & \c{\th{HD}} & \th{T} &
+ \th{Save} & \c{\th{Claw}} & \c{\th{Bite}} \\ \hlx{vhv}
+ & S & 3 & 6 & 14 &\0F6 & \d{1d4} & \d{2d8} \\
+ & L & 1 & 9 & 11 & F18 & \d{1d6} + 1 & \d{2d8} + 4 \\
+ White \nl Crystal \nl\nl
+ & H & -1 & 12 &\09 & F36 & \d{1d8} + 2 & \d{2d8} + 8 \\ \hlx{+}
+ & S & 2 & 7 & 13 &\0F7 & \d{1d4} + 1 & \d{2d10} \\
+ & L & 0 &10+3 & 10 & F21 & \d{1d6} + 2 & \d{2d10} + 4 \\
+ Black \nl Onyx \nl\nl
+ & H & -2 & 14 &\08 & F36 & \d{1d8} + 3 & \d{2d10} + 8 \\ \hlx{+}
+ & S & 1 & 8 & 12 &\0F8 & \d{1d6} & \d{3d8} \\
+ & L & -1 & 12 &\09 & F24 & \d{1d8} + 1 & \d{3d8} + 4 \\
+ Green \nl Jade \nl\nl
+ & H & -3 & 16 &\07 & F36 & \d{1d10} + 2 & \d{3d8} + 8 \\ \hlx{+}
+ & S & 0 & 9 & 11 &\0F9 & \d{1d6} + 1 & \d{3d10} \\
+ & L & -2 &13+3 &\08 & F27 & \d{1d8} + 2 & \d{3d10} + 4 \\
+ Blue \nl Sapphire \nl\nl
+ & H & -4 & 18 &\06 & F36 & \d{1d10} + 3 & \d{3d10} + 8 \\ \hlx{+}
+ & S & -1 & 10 & 10 & F10 & \d{1d8} & \d{4d8} \\
+ & L & -3 & 15 &\08 & F30 & \d{1d10} + 1 & \d{4d8} + 4 \\
+ Red \nl Ruby \nl\nl
+ & H & -5 & 20 &\05 & F36 & \d{1d12} + 2 & \d{4d8} + 8 \\ \hlx{+}
+ & S & -2 & 11 & 10 & F11 & \d{2d4} & \d{6d6} \\
+ & L & -4 &16+3 &\07 & F33 & \d{3d4} & \d{6d6} + 4 \\
+ Gold \nl Amber \nl\nl
+ & H & -6 & 22 &\04 & F36 & \d{4d4} & \d{6d6} + 8 \\
+ \hlx*{vh}
+ \end{tabular}
+
+ \begin{tabular}[C]{\shade lclcl} \hlx*{hv}
+ \th{Colour} & \th{AL} & \th{Gemstone} & \th{AL} & \th{Habitat}
+ \\ \hlx{vhv}
+ White & N & Crystal & L & Cold \\ \hlx{+}
+ Black & C & Onyx & N & Swamp, marsh \\ \hlx{+}
+ Green & C & Jade & N & Jungle, woods\\ \hlx{+}
+ Blue & N & Sapphire & L & Desert, open \\ \hlx{+}
+ Red & C & Ruby & L & Hills, mountains
+ \\ \hlx{+}
+ Gold & L & Amber & C & Any \\ \hlx*{vh}
+ \end{tabular}
+
+ \begin{description}
+ \item[Kick] SvPs or be knocked over; damage is penalty to save.
+ \item[Tail] As for kick, but also disarmed.
+ \item[Wing] Range is $3L'$; SvPs or be stunned; damage is penalty to save.
+ \item[Crush] SvDR or take damage; option to stay (and take damage) holding
+ edged weapon: $+4$ to hit, double damage.
+ \item[Hover] Use all six attacks; must land after hovering.
+ \item[Swoop] Surprise 3 in 6; may pick up one victim per attack; caught
+ victim may attack at $-2$, minimum damage; automatic damage each round;
+ bite at $-2$ to hit to transfer from claw to mouth.
+ \end{description}
+
+ \begin{tabular}[C]{\shade 2[\smash]ccccccrr} \hlx*{hv}
+ \multicolumn{2}{c}{} &
+ \multicolumn{5}{c}{\th{Spells by level}} &
+ \multicolumn{2}{c}{\th{Experience}} \\
+ \th{Colour} & \c{\th{Size}} &
+ \th{1} & \th{2} & \th{3} & \th{4} & \th{5} &
+ \c{\th{Normal}} & \c{\th{Spells}}
+ \\ \hlx{vhv}
+ & S & 1 &---&---&---&--- & 725 & 950 \\
+ & L & 4 & 2 &---&---&--- & 3\,000 & 3\,700 \\
+ White \nl Crystal \nl\nl
+ & H & 5 & 3 & 1 &---&--- & 4\,750 & 5\,625 \\ \hlx{+}
+ & S & 4 &---&---&---&--- & 1\,250 & 1\,650 \\
+ & L & 5 & 3 &---&---&--- & 3\,500 & 4\,300 \\
+ Black \nl Onyx \nl\nl
+ & H & 5 & 4 & 3 &---&--- & 5\,500 & 6\,500 \\ \hlx{+}
+ & S & 3 & 3 &---&---&--- & 1\,750 & 2\,300 \\
+ & L & 4 & 4 & 3 &---&--- & 3\,875 & 4\,750 \\
+ Green \nl Jade \nl\nl
+ & H & 5 & 5 & 4 & 3 &--- & 6\,250 & 7\,350 \\ \hlx{+}
+ & S & 4 & 4 &---&---&--- & 2\,300 & 3\,000 \\
+ & L & 5 & 5 & 3 &---&--- & 4\,500 & 5\,500 \\
+ Blue \nl Sapphire \nl\nl
+ & H & 5 & 5 & 5 & 4 &--- & 7\,525 & 8\,875 \\ \hlx{+}
+ & S & 3 & 3 & 3 &---&--- & 2\,500 & 3\,250 \\
+ & L & 5 & 4 & 3 & 2 &--- & 4\,800 & 5\,850 \\
+ Red \nl Ruby \nl\nl
+ & H & 5 & 5 & 4 & 3 & 2 & 9\,575 & 11\,375 \\ \hlx{+}
+ & S & 4 & 4 & 4 &---&--- & 2\,700 & 3\,500 \\
+ & L & 5 & 5 & 4 & 3 &--- & 5\,450 & 6\,600 \\
+ Gold \nl Amber \nl\nl
+ & H & 5 & 5 & 5 & 4 & 3 & 11\,750 & 14\,000 \\
+ \hlx*{vh}
+ \end{tabular}
+
+\end{monster}
+
+\begin{monster}{Dragon turtle*}{
+ 30 \swimming 90 &
+ 30*(L), F15, XP9000 &
+ AC$^-$2, T0; claw ($2 \times \d{1d8}$), bite ($\d{1d6} \times 10$) &
+ D, R(C); 0~(1) &
+ I5, C, ML10; H}
+ Steam breath weapon, $50' \times 40' \times 40'$.
+\end{monster}
+
+\begin{monster}[4]{Drake}{
+ \h Mandrake &
+ 120 \flying 30 &
+ 3***(M), M6, XP80 &
+ AC0, T17; claw ($2 \times \d{1d2}$), bite (1d6) &
+ D, R(any); 1d4~(1d4) &
+ I10, C, ML8; ($\textrm{V} \times 2$) E \\
+ \h Wooddrake &
+ 120 \flying 30 &
+ 4***(M), M8, XP225 &
+ AC0, T16; claw ($2 \times \d{1d2}$), bite (1d8) &
+ D, R(any); 1d4~(1d4) &
+ I10, C, ML8; ($\textrm{V} \times 2$) E \\
+ \h Colddrake &
+ 120 \flying 30 &
+ 5***(M), M10, XP550 &
+ AC0, T15; claw ($2 \times \d{1d2}$), bite (2d4) &
+ D, R(any); 1d4~(1d4) &
+ I10, C, ML8; ($\textrm{V} \times 2$) E \\
+ \h Elemental* &
+ 120 \flying 30 &
+ 6$^4$*(M), M12, XP1175 &
+ AC0, T14; claw ($2 \times \d{1d3}$), bite ($\d{1d8} + 2$) &
+ PM, VR(any); 1d4~(1d4) &
+ I0, C, ML8; special}
+ Abilities of T5 or better. \\
+ Cannot pass \emph{protection from evil} effect. \\
+ Mandrake change to human form. \\
+ Wooddrake change to elf or human form. \\
+ Colddrake change to dwarf or gnome form. \\
+ Elemental drakes change to giant form (stone, cloud, fire, storm; 1--4$'$
+ shorter than usual); cannot throw rocks; 2d6 damage per hit.
+\end{monster}
+
+\begin{monster}{Drolem***}{
+ 120 \flying 240 (20\,000\,cn) &
+ 20$^5$*(L), F10, XP11375 &
+ AC$^-$3, T5; claw ($2 \times \d{2d6}$), bite ($\d{1d20} + 10$) &
+ EC, VR(any); 1~(1) &
+ I3, N, ML12; nil}
+ Immune to \emph{charm}, \emph{hold}, \emph{sleep}, mind-affecting spells,
+ fire, cold and gases, and 1st--4th level spells. \\
+ See invisible, range 60$'$.
+\end{monster}
+
+\begin{monster}{Dryad}{
+ 120 &
+ 2*(M), E4, XP25 &
+ AC5, T18; weapon &
+ H, R(W); 0~(1d6) &
+ I14, N, ML6; D}
+ Can \emph{charm} at will, $-2$ to save. \\
+ Dies if home tree killed, or if further than 240$'$ from it more than 1
+ turn.
+\end{monster}
+
+\begin{monster}{Dwarf}{
+ 60 &
+ 1, D1, XP10 &
+ AC4, T19; weapon &
+ H, C(H,M); 1d6~(5d8) &
+ I10, L/N, ML8/10; (Q, S) G}
+ Infravision $60'$. \\
+ For each 20 dwarves, 3--8 level leader -- raises morale to 10.
+\end{monster}
+
+\begin{monster}[2]{Efreeti, lesser*}{
+ \h Prime plane &
+ 90 \flying 240 (5\,000\,cn) &
+ 10*(L), F15, XP1750 &
+ AC5, T10; fist (2d8, 3d8 as pillar) &
+ PM, R(D, any); 1~(1) &
+ I14, C, ML12; nil \\
+ \h Plane of Fire &
+ 240 &
+ 10*(L), F15, XP1750 &
+ AC1, T10; strike (2d8) &
+ PM, R(EF); 1d4~(1d\%) &
+ I14, C, ML8; special}
+ \goodbreak
+ On home plane: immune to 1st-level spells and all earth-based attacks;
+ detects invisible 120$'$ range. \\
+ Each three times per day: \emph{create food and drink} (as C7);
+ \emph{create metallic objects} (up to 1000\,cn; dur.\ gold 1 day, iron 1
+ round); \emph{create soft goods and wooden objects} (up to 1000\,cn);
+ become \emph{invisible}; cast \emph{wall of fire}; form \emph{pillar of
+ flame}; create \emph{illusion} (visible and audible, until touched or
+ dispelled, no concentration required). \\
+ The \emph{pillar of flame} ignites items within 5$'$; lasts for
+ 3~rounds. \\
+ Serves for 101~days (summoned by \emph{create magical monsters}, bound by
+ \emph{wish}).
+\end{monster}
+
+\begin{monster}{Efreeti, greater (Amir)**}{
+ 120 (20\,000\,cn) \flying 360 (10\,000\,cn) &
+ 20***(L), M36, XP7775 &
+ AC$^-$2, T5; fist ($2 \times \d{3d10}$, $2 \times (\d{3d10} + \d{2d8})$
+ as pillar) &
+ PM, VR(D, any); 1~(1) &
+ I14, C, ML11; nil}
+ Regenerate 2\,hp per round. \\
+ As lesser Efreeti powers, at will. \\
+ Enter/leave Ethereal plane (1 round conc.). \\
+ Each once per day: grant \emph{wish}; \emph{fireball}; \emph{explosive
+ cloud} (all as M20). \\
+ The \emph{pillar of flame} ignites items within 15$'$; lasts
+ indefinitely.
+\end{monster}
+
+\begin{monster}[4]{Elemental*}{
+ \h Staff &
+ By element &
+ 8(L), F8, XP650 &
+ AC2, T12; (1d8) &
+ PM, C(any); 1~(1) &
+ I9, N, ML10; nil \\
+ \h Device &
+ By element &
+ 12(L), F12, XP1250 &
+ AC0, T9; (2d8) &
+ PM, C(any); 1~(1) &
+ I9, N, ML10; nil \\
+ \h Spell &
+ By element &
+ 16(L), F16, XP1850 &
+ AC$^-$2, T7; (3d8) &
+ PM, C(any); 1~(1) &
+ I9, N, ML10; nil \\
+ \h Home plane &
+ 360 &
+ $L$*(L), F$L$ &
+ See table below &
+ PM, C(E); 1d6~(1d\%) &
+ I9, N, ML9; varies}
+ \begin{description}
+ \item[Prime plane] Cannot pass \emph{protection from evil} effect. \\
+ Double damage from dominant element (SvS for normal); minimal damage from
+ dominated element.
+ \item[Home plane] Immune to 1st--5th level spells, \emph{charm},
+ \emph{hold} and other mental attacks, \emph{illusions} and any
+ instant-death effect. \\
+ If hit, victim must SvDR or be crushed (each carried item $95 - 5\delta
+ G$\% chance of being destroyed).
+ \end{description}
+
+ \begin{tabular}[C]{\shade cMrMrr@{d}lr | cMrMrr@{d}lr} \hlx*{hv}
+ \th{HD} & \th{AC} & \th{T} & \multicolumn{2}{c}{\th{D}} & \th{XP} &
+ \th{HD} & \th{AC} & \th{T} & \multicolumn{2}{c}{\th{D}} & \th{XP}
+ \\ \hlx{vhv}
+ \01 & 5 & 19 & 1&2 & 10 & 17 & -3 & 7 & 3&10 & 2\,000 \\ \hlx{+}
+ \02 & 5 & 18 & 1&2 & 20 & 18 & -3 & 6 & 3&10 & 2\,125 \\ \hlx{+}
+ \03 & 4 & 17 & 1&4 & 30 & 19 & -4 & 6 & 4&8 & 2\,250 \\ \hlx{+}
+ \04 & 4 & 16 & 1&4 & 75 & 20 & -4 & 5 & 4&8 & 2\,375 \\ \hlx{+}
+ \05 & 3 & 15 & 1&6 & 175 & 21 & -5 & 5 & 5&8 & 2\,500 \\ \hlx{+}
+ \06 & 3 & 14 & 1&6 & 275 & 22 & -5 & 4 & 5&8 & 2\,750 \\ \hlx{+}
+ \07 & 2 & 13 & 1&8 & 450 & 23 & -6 & 4 & 6&8 & 3\,000 \\ \hlx{+}
+ \08 & 2 & 12 & 1&8 & 650 & 24 & -6 & 3 & 6&8 & 3\,250 \\ \hlx{+}
+ \09 & 1 & 11 & 2&6 & 900 & 25 & -7 & 3 & 7&8 & 3\,500 \\ \hlx{+}
+ 10 & 1 & 10 & 2&6 & 1\,000 & 26 & -7 & 2 & 7&8 & 3\,750 \\ \hlx{+}
+ 11 & 0 & 10 & 2&8 & 1\,100 & 27 & -8 & 2 & 8&8 & 4\,000 \\ \hlx{+}
+ 12 & 0 & 9 & 2&8 & 1\,250 & 28 & -8 & 1 & 8&8 & 4\,250 \\ \hlx{+}
+ 13 & -1 & 9 & 2&10 & 1\,350 & 29 & -9 & 1 & 9&8 & 4\,500 \\ \hlx{+}
+ 14 & -1 & 8 & 2&10 & 1\,500 & 30 & -9 & 0 & 9&8 & 4\,750 \\ \hlx{+}
+ 15 & -2 & 8 & 3&8 & 1\,650 & 31 & -10 & 0 & 10&8 & 5\,000 \\ \hlx{+}
+ 16 & -2 & 7 & 3&8 & 1\,850 & 32 & -10 & -1 & 10&8 & 5\,250 \\ \hlx*{vh}
+ \end{tabular}
+
+ \begin{tabular}[C]{\shade lll>{\raggedright}p{5pc}} \hlx*{hv}
+ \th{Element} & \th{Movement} & \th{Size}
+ & \th{Extra damage (1d8)} \\ \hlx{vhv}
+ Air
+ & \flying 360 ($L \times 500$\,cn)
+ & $2L' \times L/2'\phi$
+ & Flying opponents \\ \hlx{+}
+ Earth
+ & 60 ($L \times 500$\,cn)
+ & $L' \times L'\phi$
+ & Opponents ground \\ \hlx{+}
+ Fire
+ & 120 ($L \times 500$\,cn)
+ & $L' \times L'\phi$
+ & Opponents with cold-based attacks \\ \hlx{+}
+ Water
+ & 60 \swimming 180 ($L \times 500$\,cn)
+ & $L/2' \times 2L'\phi$
+ & Opponents in water \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}{Elemental ruler****}{
+ 120 &
+ $L$***(L), F36, XP$28500 + 1000(L - 41)$ &
+ T$^-$3; see table below &
+ PM, VR(E); 1d6~(1d6) &
+ I15, L/N, ML11; varies}
+ \begin{tabular}[C]{\shade cMrMl} \hlx*{hv}
+ \th{HD} & \th{AC} & \th{Damage} \\ \hlx{vhv}
+ 41--48 & -11 & 2 \times \d{8d12} \\ \hlx{+}
+ 49--56 & -12 & 2 \times \d{9d12} \\ \hlx{+}
+ 41--64 & -13 & 2 \times \d{10d12} \\ \hlx{+}
+ 41--72 & -14 & 2 \times \d{11d12} \\ \hlx{+}
+ 41--80 & -15 & 2 \times \d{12d12} \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}[2]{Elephant}{
+ \h Normal &
+ 120 (9\,000\,cn, $\times 3$) &
+ 9*(L), F5, XP1600 &
+ AC5, T11; tusk ($2 \times \d{2d4}$) \emph{or} trample (4d8) &
+ A, R(O,W); 0~(1d20) &
+ I2, N, ML8; $\d{1d6} \times 100$\,gp per tusk \\
+ \h Mastodon &
+ 120 (7\,500\,cn, $\times 3$) &
+ 15(L), F8, XP1650 &
+ AC3, T7; tusk ($2 \times \d{2d6}$) \emph{or} trample (4d8) &
+ A, VR(L); 0~(2d8) &
+ I2, N, ML8; $\d{2d4} \times 100$\,gp per tusk}
+ Initial charge causes double tusk damage.
+\end{monster}
+
+\begin{monster}{Elf}{
+ 120 &
+ 1d6*(M), E1, XP6 &
+ AC5, T19; weapon &
+ H, R(C,W); 1d4~(2d24) &
+ I13, L/N, ML8/10; (S, T) E}
+ Immune to ghoul paralysis. \\
+ Infravision $60'$. \\
+ One first-level magic-user spell each. \\
+ For each 15 elves, one is a leader of level $\d{1d6} + 1$; he raises morale
+ to 10.
+\end{monster}
+
+\begin{monster}{F\ae rie}{
+ 120 \flying 240 &
+ $1 + 1$*(S), E1, XP19 &
+ AC5, T18; weapon &
+ H, R(any); 1d6~($\d{5d8} + 20$) &
+ I13, any, ML9; nil}
+ Always invisible; see invisible easily. \\
+ At will: \emph{gaseous form}; \emph{create fog} ($10'$ cube),
+ \emph{condense fog} (causes drizzle), \emph{summon breeze} (blows out
+ candles, open flames flicker, flying movement increases to 360).
+\end{monster}
+
+\begin{monster}{Ferret, giant}{
+ 150 &
+ $1 + 1$(S), F1, XP15 &
+ AC5, T18; bite (1d8) &
+ GA, C(V,W); 1d8~(1d12) &
+ I2, N, ML8; nil}
+\end{monster}
+
+\begin{monster}[3]{Fish, giant}{
+ \h Bass &
+ \swimming 120 &
+ 2(L), F1, XP20 &
+ AC7, T18; bite (1d6) &
+ GA, C(C,R); 0~(2d4) &
+ I1, N, ML8; nil \\
+ \h Rockfish &
+ \swimming 180 &
+ $5 + 5$*(L), F3, XP400 &
+ AC7, T18; spine ($4 \times ($1d4, poison$)$) &
+ GA, C(C,R); 0~(2d4) &
+ I1, N, ML8; nil \\
+ \h Sturgeon &
+ \swimming 180 &
+ $10 + 2$*(L), F5, XP1900 &
+ AC7, T10; bite (2d10) &
+ GA, C(C,R); 0~(2d4) &
+ I1, N, ML8; nil}
+ Sturgeon swallows on hit of 18--20: 2d6\,hp damage per round, SvDR or
+ paralyzed.
+\end{monster}
+
+\begin{monster}[4]{Gargantua}{
+ \h Carrion crawler &
+ 240 &
+ 25*(L), F13; XP6500 &
+ AC3, T3; tentacle ($8 \times (\d{1d4} + 1$, paralysis$)$) &
+ GL, VR(R,V); 1~(1) &
+ I0, N, ML11; $\textrm{B} \times 4$ \\
+ \h Gargoyle* &
+ 180 \flying 300 (16\,000\,cn) &
+ 32**(L), F32; XP10000 &
+ AC1, T$^-$1; claw ($2 \times \d{4d3}$), bite (4d6), horn (4d4) &
+ GC, VR(R,V); 1~(1) &
+ I5, C, ML11; $\textrm{C} \times 4$ \\
+ \h Troll &
+ 240 &
+ 51**(L), F36; XP29000 &
+ AC4, T$^-$3; claw ($2 \times \d{4d6}$), bite (4d10) &
+ GM, VR(V,any); 1~(1) &
+ I6, C, ML11; $\textrm{D} \times 4$ \\
+ \h Any &
+ $\times 2$ ($\textrm{load} \times 8$) &
+ $8L$, F$8L$ or F$4L$ &
+ AC; $4 \times \textrm{dmg}$ &
+ VR; 1~(1) &
+ ML11; $4 \times \textrm{treasure}$}
+ Regeneration is four times normal rate.
+\end{monster}
+
+\begin{monster}{Gargoyle*}{
+ 90 \flying 150 (2\,000\,cn) &
+ 4**(L), F8; XP175 &
+ AC5, T15; claw ($2 \times \d{1d3}$), bite (1d6), horn (1d4) &
+ C, VR(R,V); 1d6~(1d4) &
+ I5, C, ML11; C}
+\end{monster}
+
+\begin{monster}{Gelatinous cube}{
+ 60 &
+ 4*(L), F2; XP125 &
+ AC8, T16; (2d4, paralysis) &
+ M, C(R,V); 1~(1d4) &
+ I0, N, ML12; (V)}
+ Immune to cold and lightning. \\
+ Paralysis lasts for 2d4 turns.
+\end{monster}
+
+\begin{monster}{Ghoul}{
+ 90 &
+ 2*(M), F2, XP25 &
+ AC6, T18; claw ($2 \times \d{1d3}$), bite (1d3) -- any hit paralyzes &
+ U, C(R,V); 1d6~(2d8) &
+ I3, C, ML9; B}
+ Paralysis lasts for 2d4 turns.
+\end{monster}
+
+\begin{monster}[4]{Giant}{
+ \h Hill &
+ 120 &
+ 8(L), F8, XP650 &
+ AC4, T12; weapon (2d8) &
+ GH, C(H,M); 1d4~(1d4) &
+ I7, C, ML8; E, 5000\,gp \\
+ \h Stone &
+ 120 &
+ 9(L), F9, XP900 &
+ AC4, T11; weapon (3d6) &
+ GH, C(V); 1d2~(1d6) &
+ I10, N, ML9; E, 5000\,gp \\
+ \h Frost &
+ 120 &
+ $10 + 1$*(L), F10, XP1900 &
+ AC4, T10; weapon (4d6) &
+ GH, C(A); 1d2~(1d4) &
+ I14, C, ML9; E, 5000\,gp \\
+ \h Fire &
+ 120 &
+ $11 + 2$*(L), F8, XP2125 &
+ AC4, T9; weapon (5d6) &
+ GH, C(M); 1d2~(1d3) &
+ I13, C, ML9; E, 5000\,gp
+ \monsterbreak{4}
+ \h Cloud &
+ 120 &
+ 13*(L), F13, XP2300 &
+ AC4, T9; weapon (6d6) &
+ GH, C(M,cloud); 1d2~(1d3) &
+ I16, N, ML10; E, 5000\,gp \\
+ \h Storm &
+ 150 &
+ 15**(L), F15, XP3750 &
+ AC2, T8; weapon (8d6) &
+ GH, C(C,M); 1~(1d3) &
+ I18, L, ML10; E, 5000\,gp \\
+ \h Mountain &
+ 150 &
+ 12*--20*(L), F$L$ &
+ AC0, T9--5; weapon (5d10) &
+ GH, C(M); 1d4~(1d20) &
+ I11, N, ML9; E, 5000\,gp \\
+ \h Sea &
+ 120 &
+ 9*--15*(L), F$L$ &
+ AC0, T11--8; weapon (4d10) &
+ GH, C(C); 1d2~(1d20) &
+ I12, N, ML10; E, 5000\,gp}
+
+ \begin{description}
+ \item[Stone] 50\% chance of 1d4 cave bears as guards.
+ \item[Frost] 3d6 polar bears (20\%) or 6d6 wolves (80\%) as guards.
+ \item[Fire] Immune to fire attacks. \\
+ 1d3 hydr\ae\ (20\%) or 3d6 hellhounds (80\%) as guards.
+ \item[Cloud] Surprised only 1 in 6. \\
+ 1d6 small rocs or 6d6 dire wolves as guards.
+ \item[Storm] Immune to lightning. \\
+ Create thunderstorms in 1 turn, then throw one lightning
+ bolt every 5 rounds; damage is remaining hp, SvS for half. \\
+ 2d4 gryphons or 3d6 giant crabs as guards.
+ \item[Sea] Breathe water; hold breath for 1 turn on land. \\
+ Create current (underwater cone $50' \times 30'$; surface wave $120'
+ \times 60'$): those within area shoved $60'$ away, SvDR or stunned for
+ 1d6 rounds; 2d6 hull points of damage to ships.
+ \end{description}
+
+ \begin{tabular}[C]{\shade lMccc} \hlx*{hv}
+ \th{Type} & \th{Height} & \th{Rock range} & \th{Damage} \\ \hlx{vhv}
+ Hill & 12' & 30/60/100 & 3d6 \\ \hlx{+}
+ Stone & 14' & 100/200/300 & 3d6 \\ \hlx{+}
+ Frost & 18' & 60/130/200 & 3d6 \\ \hlx{+}
+ Fire & 16' & 60/130/200 & 3d6 \\ \hlx{+}
+ Cloud & 20' & 60/130/200 & 3d6 \\ \hlx{+}
+ Storm & 22' & 150/300/450 & 3d6 \\ \hlx{+}
+ Mountain & L' & 100/200/400 & 4d6 \\ \hlx{+}
+ Sea & L + 6' & --- & --- \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}{Gnoll}{
+ 90 &
+ 2(L), F2, XP20 &
+ AC5, T18; weapon ($\delta S = +1$) &
+ H, C(H,M); 1d6~(3d6) &
+ I7, C, ML8; (P) D}
+ For each 20, one leader (3HD, 16\,hp).
+\end{monster}
+
+\begin{monster}{Gnome}{
+ 60 &
+ 1(S), D1, XP20 &
+ AC5, T19; weapon &
+ H, C(V,O); 1d8~(5d8) &
+ I11, L/N, ML8/10; (P) C}
+ Infravision $90'$ range. \\
+ For each 20, one leader (2HD, 11\,hp, T18, XP20). \\
+ Chieftain: 4HD, 18\,hp, T16, XP75, $\delta S = +1$, 1d6 bodyguards (3HD,
+ $\d{1d4} + 9$\,hp, T17, XP30).
+\end{monster}
+
+\begin{monster}{Goblin}{
+ 90 &
+ $1 - 1$(S), NM, XP5 &
+ AC6, T19; weapon &
+ H, C(H,M,V,W); 2d8~(6d10) &
+ I9, C, ML7/9; (R) C}
+ Infravision $90'$ range. \\
+ In daylight, $-1$ to hit. \\
+ 20\% chance: 1 in 4 rides a dire wolf. \\
+ King: 3HD, 11\,hp, T17, XP30, $\delta S = +1$, 2d6 bodyguards (2HD,
+ 2d6\,hp, T18, XP20); no penalty in daylight.
+\end{monster}
+
+\begin{monster}[3]{Golem*}{
+ \h Wood &
+ 120 (1\,000\,cn) &
+ $2 + 2$(S), F1, XP35 &
+ AC7, T17; fist (1d8) &
+ C, R(any); 1~(1) &
+ I4, N, ML12; nil \\
+ \h Bone &
+ 120 (3\,000\,cn) &
+ 6*(M), F4, XP500 &
+ AC2, T14; weapon (4 attacks) &
+ C, R(any); 1~(1) &
+ I4, N, ML12; nil \\
+ \h Obsidian &
+ 120 (3\,000\,cn) &
+ 6*(L), F3, XP500 &
+ AC3, T17; weapon \emph{or} fist (2d4) &
+ C, R(any); 1~(1) &
+ I4, N, ML12; nil
+ \monsterbreak{3}
+ \h Mud &
+ 90 (4\,000\,cn) &
+ 8*(M), F1, XP35 &
+ AC9, T12; hug (2d6) &
+ C, R(any); 1~(1) &
+ I4, N, ML12; nil \\
+ \h Amber &
+ 120 (5\,000\,cn) &
+ 10*(L), F5, XP1750 &
+ AC6, T10; claw ($2 \times \d{2d6}$), bite (2d10) &
+ C, R(any); 1~(1) &
+ I4, N, ML12; nil \\
+ \h Bronze &
+ 240 (10\,000\,cn) &
+ 20**(L), F10, XP5975 &
+ AC0, T5; fist (4d10) &
+ C, R(any); 1~(1) &
+ I4, N, ML12; nil}
+ \begin{description}
+ \item[Wood] Immune to cold, and all missiles. \\
+ $-1$ on initiative. \\
+ $-2$ on save, $+1$ damage per die, against fire.
+ \item[Bone] Immune to fire, cold and electricity.
+ \item[Mud] Holds on when it hits, causing automatic damage in
+ subsequent rounds.
+ \item[Amber] Resemble giant cat. Excellent tracking; detect
+ invisible within $60'$.
+ \item[Bronze] $16'$ tall. \\
+ Only 3d10 damage against fire-resistant opponents. \\
+ When hit with edged weapon, opponent SvDR or takes 2d6 damage from
+ spurting molten bronze.
+ \end{description}
+\end{monster}
+
+\begin{monster}[2]{Gorgon}{
+ \h Prime plane &
+ 120 &
+ 8*(L), F8, XP1200 &
+ AC2, T12; horn (2d6) \emph{or} breath (petrification) &
+ M, VR(H,O); 1d2~(1d4) &
+ I1, C, ML8; E \\
+ \h Plane of Earth &
+ 120 &
+ 4*(L), F4, XP125 &
+ AC2, T16; horn (1d4) \emph{or} breath (petrification) &
+ PM, VR(EE); 1d8~(3d12) &
+ I1, N, ML5; nil}
+ Immune to petrification. \\
+ Breath is cloud $60' \times 10' \times 10'$.
+\end{monster}
+
+\begin{monster}{Grab grass}{
+ --- &
+ 1 per $5'$ square (M), NM, XP10 &
+ AC9, T19; grab &
+ L, C(H,J,O); --- &
+ I0, N, ML12; nil}
+ Chance to break free is $\max(S - 11, 1)$ in 12.
+\end{monster}
+
+\begin{monster}{Grey ooze}{
+ 10 &
+ 3*(L), F2, XP50 &
+ AC8, T17; acid (2d8) &
+ L, C(R,V); 1d4~(1d4) &
+ I0, N, ML12; nil}
+ Immune to cold and fire. \\
+ Acid dissolves normal weapons and armour in 1 round, magical items in 1
+ turn. \\
+ Continuous damage after first hit.
+\end{monster}
+
+\begin{monster}{Green slime}{
+ 3 &
+ 2**(L), F1, XP30 &
+ Always hit, T18; slime &
+ L, C(R,V); 1~(0) &
+ I0, N, ML7; (P, S) B}
+ Only harmed by fire and cold. \\
+ Dissolves leather and cloth immediately, wood and metal in 6 rounds. \\
+ Turns flesh to green slime; must be burnt off, or removed with \emph{cure
+ disease}. If not removed, victim transforms completely after $\d{1d4} +
+ 6$ rounds. Burning does half damage to the slime and half to the victim.
+\end{monster}
+
+\begin{monster}{Gremlin}{
+ 120 &
+ 1**(S), E1, XP16 &
+ AC7; chaotic aura $20'$ radius &
+ M, R(any); 1d6~(1d6) &
+ I9, C, ML12; nil}
+ Missed attack must roll for attacking self; caster of spells must SvS or
+ spell affects caster.
+\end{monster}
+
+\begin{monster}{Gryphon}{
+ 120 \flying 360 (3\,500\,cn, $\times 5$) &
+ 7(L), F4, XP450 &
+ AC5, T13; claw ($2 \times \d{1d4}$), bite (2d8) &
+ M, R(M); 1~(2d8) &
+ I2, N, ML8; E}
+ Within $120'$ of a horse, make ML check or attack it.
+\end{monster}
+
+\begin{monster}[2]{Hag}{
+ \h Black &
+ 150 \swimming 50 &
+ 11$^5$*--20$^6$*(M), C$L$ &
+ AC4, T10--5; claw ($2 \times (\d{2d4}$, poison$)$) &
+ M, VR(W); 1~(1) &
+ I12, C, ML10; C \\
+ \h Sea\textdagger &
+ 120 \swimming 150 &
+ 8***(M), F8, XP2300 &
+ AC4, T12; dagger (1d6) \emph{or} touch (1ED:Wt, disease) &
+ M, VR(W); 1~(1) &
+ I12, C, ML10; C}
+ Control undead as if $\textrm{HD} = 2L$. \\
+ Black hags cast spells as C$L$. \\
+ Sea hag: if seen or within $10'$, SvS at $-6$ or flee for $\d{1d20} + 5$
+ rounds.
+\end{monster}
+
+\begin{monster}{Halfling}{
+ 90 &
+ $1 - 1$(S), H1, XP5 &
+ AC7, T19; weapon &
+ H, C(H,O); 3d6~(5d8) &
+ I11, L, ML8/10; (P, S) B}
+ $+1$ to hit with missiles. \\
+ $+2$ AC bonus against size-L opponents. \\
+ 90\% hiding in woods. \\
+ For each 10, leader (2HD). \\
+ Shire: sherriff (2--7HD), 5d4 guards (2HD).
+\end{monster}
+
+\begin{monster}{Harpy}{
+ 60 \flying 150 &
+ 3*(M), F6, XP50 d{1d4} \times 10$ years) &
+ U, VR(R); 1~(1) &
+ I12, C, ML9; E, N, O \\
+ \h Ghost &
+ \flying 90 &
+ 14$^4$*(M), ---, XP5500 &
+ AC$^-2$, T8; touch (age $\d{1d4} \times 10$ years) &
+ U, VR(R); 1~(1) &
+ I14, any, ML10; E, N, O \\
+ \h Poltergeist &
+ \flying 60 &
+ 12$^4$*(M), ---, XP4750 &
+ AC$^-3$, T9; missiles ($2 \times {}$1--3d6, age 10 years) &
+ U, VR(R); 1d4~(0) &
+ I13, C, ML11; E, N, O}
+ Immune to all spells except those affecting evil. \\
+ Avoid sunlight and magical light. \\
+ Ectoplasmic net: completed after 3 rounds, $10'$ radius around haunt; those
+ within must SvS or be pulled into the Ethereal plane, where they are
+ helpless. \\
+ Gaze: range $60'$, usable with other attacks, SvS or be paralyzed for 2d4
+ rounds. \\
+ Turning: haunt SvS to avoid destruction (only Turned instead).
+ %% change from official rules, which are nonsensical
+ \begin{description}
+ \item[Banshee] Wail: range $60'$; SvDR or die if in range, otherwise check
+ morale at $-4$.
+ \item[Ghost] Once per turn: \emph{magic jar} (range $30'$).
+ \item[Poltergeist] Invisible.
+ \end{description}
+\end{monster}
+
+\begin{monster}{Headsman (and thug)}{
+ 120 &
+ 1**--12$^6$(M), T$L$, XP see table &
+ AC4 or better, T as thief; weapon &
+ H, R(settled); 1d6~(2d12) &
+ I12, N, ML7+; (U, V), F}
+ 90\% undetectable in disguise at $L \ge 6$.
+ \emph{Thugs:} As thief of same level. \\
+ Preparations for surprise allows surprise 3 in 6 and assassination
+ $(10 + L - \max(L', 9))$ in 20.
+ \begin{tabular}[C]{\shade ccr|ccr|ccr} \hlx*{hv}
+ \th{HD} & \th{*} & \th{XP} &
+ \th{HD} & \th{*} & \th{XP} &
+ \th{HD} & \th{*} & \th{XP} \\ \hlx{vhv}
+ \01 & 2 & 16 & \05 & 2 & 425 & \09 & 4 & 3\,700 \\ \hlx{+}
+ \02 & 2 & 30 & \06 & 3 & 950 & 10 & 5 & 4\,750 \\ \hlx{+}
+ \03 & 2 & 65 & \07 & 3 & 1\,650 & 11 & 5 & 5\,100 \\ \hlx{+}
+ \04 & 2 & 175 & \08 & 4 & 2\,850 & 12 & 6 & 6\,500 \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}{Helion*}{
+ 90 \flying 240 &
+ 9*(L), F9, XP1600 &
+ AC1, T11; grasp (2d8 per round) &
+ PM, VR(EF), 1d4~(2d20) &
+ I14, L, ML9; special}
+ Immune to poison, 1st--2nd level spells and attacks based on earth. \\
+ At will: \emph{detect invisible}. \\
+ Each 3 times per day: \emph{detect magic}, \emph{dispel magic}, \emph{wall
+ of fire}, \emph{earth to fire}. \\
+ Complete control over fire.
+\end{monster}
+
+\begin{monster}{Hellhound}{
+ 120 ($L \times 250$\,cn, $\times 2$ if $L \ge 6$) &
+ 3**--7**(M), F$L$, XP65/175/425/725/1250 &
+ AC4, T17--13; bite (1d6) or breath ($L$d6) &
+ M, R(M,V); 2d4~(2d4) &
+ I12, C, ML9; C}
+ Immune to normal fire. \\
+ Detect invisible (75\% chance, $60'$ range). \\
+ Breath: SvDB for half damage.
+\end{monster}
+
+\begin{monster}{Hippogriff}{
+ 180 \flying 360 (3\,000\,cn) &
+ $3 + 1$(L), F2, XP50 &
+ AC5, T16; claw ($2 \times \d{1d6}$), bite (1d10) &
+ M, R(M); 0~(2d8) &
+ I3, N, ML8; nil}
+ Morale check when sighting pegasi, or attack.
+\end{monster}
+
+\begin{monster}{Hobgoblin}{
+ 90 &
+ $1 + 1$(M), F1, XP15 &
+ AC6, T18; weapon &
+ H, C(H,M,W); 1d6~(4d6) &
+ I10, C, ML8/10; (Q) D}
+ Infravision $60'$ range. \\
+ King: 5HD, T15, 22\,hp, $\delta S = +2$, XP175, 1d4 bodyguards (4HD, T16,
+ 3d6\,hp, XP75).
+\end{monster}
+
+\begin{monster}{Horde}{
+ 150 &
+ 3*--21*(S--L), fails saves, XP see table &
+ AC3; bite, see table &
+ PM, VR(EE); 2d4~($\d{1d\%} \times 10$) &
+ I13, L, ML12; special}
+ \emph{ESP} and \emph{telekinesis} (up to 2\,000\,cn) at will.
+ \begin{tabular}[C]{\shade cclr|cclr} \hlx*{hv}
+ \th{HD} & \th{T} & \th{Dmg} & \th{XP} &
+ \th{HD} & \th{T} & \th{Dmg} & \th{XP}
+ \\ \hlx{vhv}
+ \03* & 17 & 1d6 & 50 & 13* &\09 & 3d6 & 2\,300 \\ \hlx{+}
+ \04* & 16 & 1d6 & 125 & 14* &\08 & 3d6 & 2\,500 \\ \hlx{+}
+ \05* & 15 & 1d8 & 300 & 15* &\08 & 3d6 & 2\,700 \\ \hlx{+}
+ \06* & 14 & 1d8 & 500 & 16* &\07 & 3d6 & 2\,950 \\ \hlx{+}
+ \07* & 13 & 1d10 & 850 & 17* &\07 & 4d6 & 3\,150 \\ \hlx{+}
+ \08* & 12 & 1d10 & 1\,200 & 18* &\06 & 4d6 & 3\,475 \\ \hlx{+}
+ \09* & 11 & 2d6 & 1\,600 & 19* &\06 & 4d6 & 3\,800 \\ \hlx{+}
+ 10* & 10 & 2d6 & 1\,750 & 20* &\05 & 4d6 & 4\,175 \\ \hlx{+}
+ 11* & 10 & 2d8 & 1\,900 & 21* &\05 & 1d6 & 4\,500 \\ \hlx{+}
+ 12* &\09 & 2d8 & 2\,125 & &\0 & & \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}[4]{Horse}{
+ \h Riding &
+ 240 (3\,000\,cn) &
+ 2(L), F1, XP20 &
+ AC7, T18; hoof ($2 \times \d{1d4}$) &
+ A, C(O); 0~($\d{1d10} \times 10$) &
+ I2, N, ML7; nil \\
+ \h War &
+ 120 (4\,000\,cn) &
+ 3(L), F2, XP35 &
+ AC7, T17; hoof ($2 \times \d{1d6}$) &
+ A; 0 &
+ I2, N, ML9; nil \\
+ \h Draught &
+ 90 (4\,500\,cn) &
+ 2(L), F1, XP20 &
+ AC7, T17; bite (1d3) &
+ A; 0 &
+ I2, N, ML6; nil \\
+ \h Pony &
+ 210 (2\,000\,cn) &
+ 2(L), F1, XP20 &
+ AC7, T18; hoof ($2 \times \d{1d4}$) &
+ A, C(O); 0~($\d{1d10} \times 5$) &
+ I2, N, ML7; nil}
+\end{monster}
+
+\begin{monster}{Hsiao (Guardian owl)}{
+ 90 \flying 210 ($L \times 250$\,cn) &
+ 4**--15$^4$*(L), C$L$, XP see table &
+ AC5, T see table; claw ($2 \times \d{1d6}$), beak (1d4) &
+ M, R(W); 1d4~(1d20) &
+ I10, L, ML9; O}
+ Act as clerics, C$L$.
+ \begin{tabular}[C]{\shade cccr|cccr|cccr} \hlx*{hv}
+ \th{HD} & \th{*} & \th{T} & \th{XP} &
+ \th{HD} & \th{*} & \th{T} & \th{XP} &
+ \th{HD} & \th{*} & \th{T} & \th{XP} \\ \hlx{vhv}
+ \04 & 2 & 16 & 175 &
+ \08 & 3 & 12 & 2\,300 &
+ 12 & 4 & \09 & 4\,750 \\ \hlx{+}
+ \05 & 2 & 15 & 425 &
+ \09 & 3 & 11 & 3\,000 &
+ 13 & 4 & \09 & 5\,150 \\ \hlx{+}
+ \06 & 3 & 14 & 950 &
+ 10 & 4 & 10 & 4\,000 &
+ 14 & 4 & \08 & 5\,500 \\ \hlx{+}
+ \07 & 3 & 13 & 1\,650 &
+ 11 & 4 & 10 & 4\,300 &
+ 15 & 4 & \08 & 5\,870 \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}{Hydra}{
+ 120 (\swimming 90 \flying 180) &
+ 5--12(L; 1 per head, 8\,hp each), F$L$, XP see table &
+ AC5, T see table; bite ($L \times \d{1d10}$) &
+ M, R(swamp,C,M); 1~(1) &
+ I2, N, ML11; B}
+ May regenerate 3\,hp per round except fire damage. \\
+ If flying, swoop with up to three heads.
+ \begin{tabular}[C]{\shade ccrr|ccrr} \hlx*{hv}
+ \multicolumn{2}{c}{} &
+ \multicolumn{2}{c|}{\th{XP}} &
+ \multicolumn{2}{c}{} &
+ \multicolumn{2}{c}{\th{XP}} \\
+ \th{HD} & \th{T} & \th{Normal} & \th{Regen} &
+ \th{HD} & \th{T} & \th{Normal} & \th{Regen} \\ \hlx{vhv}
+ \05 & 15 & 175 & 300 & \09 & 11 & 900 & 1\,600 \\ \hlx{+}
+ \06 & 14 & 275 & 500 & 10 & 10 & 1\,000 & 1\,750 \\ \hlx{+}
+ \07 & 13 & 450 & 850 & 11 & 10 & 1\,100 & 1\,900 \\ \hlx{+}
+ \08 & 12 & 650 & 1\,200 & 12 & \09 & 1\,250 & 2\,125 \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}{Hydrax*}{
+ 60 \swimming 180 &
+ 5**--12**(L), F$2L$; XP see table &
+ AC2, T see table; claw ($2 \times \d{1d10}$) &
+ PM, VR(EW); 1~(1) &
+ I9, L, ML9; special}
+ Immune to 1st, 2nd level spells and fire. \\
+ At will: \emph{detect invisible}. \\
+ Three times per day (as M9): \emph{detect magic}, \emph{web}, \emph{dispel
+ magic}, \emph{ice storm/wall}, \emph{water to ice}.
+ \begin{tabular}[C]{\shade ccr|ccr} \hlx*{hv}
+ \th{HD} & \th{T} & \th{XP} &
+ \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
+ \05 & 15 & 425 & \09 & 11 & 2\,300 \\ \hlx{+}
+ \06 & 14 & 725 & 10 & 10 & 2\,500 \\ \hlx{+}
+ \07 & 13 & 1\,250 & 11 & 10 & 2\,700 \\ \hlx{+}
+ \08 & 12 & 1\,750 & 12 & \09 & 3\,000 \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}{Insect swarm}{
+ 30 \flying 60 &
+ 2*--4*(S), NM, XP25/50/125 &
+ AC7; area effect -- if armoured (or $\textrm{AC} \le 5$), 2\,hp per
+ round, otherwise 4\,hp per round &
+ L, R($\lnot$A); 1~(1d3) swarms &
+ I0, N, ML11; nil}
+ Swatting with weapon or torch does damage; only take 1\,hp if swatting. \\
+ Pursues attackers; can escape by vanishing from sight or diving under
+ water.
+\end{monster}
+
+\begin{monster}{Invisible stalker (Sshai)}{
+ 120 (360 on home plane) &
+ 8*(M), F8, XP1200 &
+ AC7(3), T12; blow (4d4) &
+ PM, R(EA); 1~(1) &
+ I11, N, ML12; nil}
+ Naturally invisible; surprises 5 in 6. \\
+ Excellent tracker.
+\end{monster}
+
+\begin{monster}{Kobold}{
+ 90 &
+ $\tfrac{1}{2}$(S), NM, XP5 &
+ AC7, T19; weapon ($\delta S = -1$) &
+ H, C(H,M,W); 4d4~($\d{1d6} \times 10$) &
+ I9, C, ML6/8; (P) J}
+ Infravision $90'$ range. \\
+ Chieftain: 2HD, 9\,hp, T18, XP20, $\delta S = 0$, 1d6 bodyguards ($1 +
+ 1$HD, 6\,hp, T18, XP15, $\delta S = 0$).
+\end{monster}
+
+\begin{monster}{Kryst*}{
+ 240 &
+ 9*(M), E9, XP1600 &
+ AC2, T11; spike ($3 \times 1d12$) &
+ PM, VR(EE); 1d6~($\d{1d\%} \times 10$) &
+ I10, L, ML9; special}
+ Immune to poison, 1st and 2nd level spells, attacks based on air. \\
+ At will: \emph{detect invisible}. \\
+ Three times per day (as M9): \emph{detect magic}, \emph{haste},
+ \emph{dispel magic}, \emph{air to earth}. \\
+ Communicate with telepathy ($120'$r) or written messages.
+\end{monster}
+
+\begin{monster}{Lava ooze}{
+ 90 &
+ 9(L), F9, XP900 &
+ AC5, T11; pseudopods ($3 \times (\d{4d6} + \d{3d6}$ for 1d4 rounds$)$) &
+ L, VR(volcanic); 1d3~(2d4) &
+ I0, C, ML12; nil}
+ Sense vibrations within $60'$. \\
+ Attacks at $15'$ range.
+\end{monster}
+
+\begin{monster}{Leech, giant}{
+ 90 &
+ 6(L), F3, XP275 &
+ AC7, T14; bite (1d6, automatic damage) &
+ L, C(swamp); 0~(1d4) &
+ I0, N, ML10; nil}
+\end{monster}
+
+\begin{monster}{Lich*}{
+ 90 &
+ As cleric 21$^4$*--36$^4$* or magic-user 21$^5$*--36$^5$* &
+ AC0, as class and level; touch (1d10, paralysis for 1d\% days) &
+ U, VR(R); 1~(1) &
+ I18+, C, ML10; H (special)}
+\end{monster}
+
+\begin{monster}[4]{Lizard, giant}{
+ \h Gecko &
+ 120 (1\,500\,cn, $\times 3$) &
+ $3 + 1$(M), F2, XP50 &
+ AC5, T16; bite (1d8) &
+ GA, C(D,V,W); 1d6~(1d10) &
+ I2, N, ML7; U \\
+ \h Draco &
+ 120 \flying 150 (2\,000\,cn, $\times 3$) &
+ $4 + 2$(M), F3, XP125 &
+ AC5, T15; bite (1d10) &
+ GA, C(D,V,W); 1d4~(1d8) &
+ I2, N, ML7; U \\
+ \h Horned chameleon &
+ 120 (2\,500\,cn, $\times 3$) &
+ 5*(L), F3, XP300 &
+ AC5, T15; bite (2d4), horn (1d6) &
+ GA, C(D,V,W); 1d3~(1d6) &
+ I2, N, ML7; U \\
+ \h Tuatara &
+ 90 (3\,000\,cn, $\times 3$) &
+ 6(M), F2, XP275 &
+ AC5, T14; claw ($2 \times \d{1d4}$), bite (2d6) &
+ GA, C(D,V,W); 1d2~(1d4) &
+ I2, N, ML6; V}
+ Draco can glide, not truly fly. \\
+ Horned chameleon's sticky tongue has $5'$ range; if it hits, victim is
+ bitten. Chameleon may use tail to knock attackers down (if hit, cannot
+ attack). \\
+ Tuatara has $90'$ infravision.
+\end{monster}
+
+\begin{monster}{Lizard man}{
+ 60 \swimming 120 &
+ $2 + 1$(M), F2, XP25 &
+ AC5, T17; weapon ($\delta S = +1$) &
+ H, C(R,swamp); 2d4~(6d6) &
+ I6, N, ML12; D}
+\end{monster}
+
+\begin{monster}{Locust, giant}{
+ 60 \flying 180 &
+ 2**(S), F2, XP30 &
+ AC4, T18; bite (1d2) \emph{or} bump (1d4) \emph{or} spit (hits as if AC9,
+ SvPn or helpless for 1 turn due to smell) &
+ L, C(V); 2d10~(0) &
+ I0, N, ML5; nil}
+ Usually jump away ($60'$) from danger but may (3 in 6) be confused and jump
+ towards party. \\
+ When frightened, locust shrieks: 2 in 10 chance per round of attracting
+ wandering monster.
+\end{monster}
+
+\begin{monster}[3]{Lycanthrope\textdagger}{
+ \h Wererat &
+ 120 &
+ 3*(M), F3, XP50 &
+ AC7/9, T17; bite (1d4) \emph{or} weapon &
+ M, C(any); 1d8~(2d8) &
+ I10, C, ML8; C \\
+ \h Werewolf &
+ 180 &
+ 4*(M), F4, XP125 &
+ AC5/9, T16; bite (2d4) &
+ M, C(any); 1d6~(2d6) &
+ I10, C, ML8; C \\
+ \h Wereboar &
+ 150 &
+ $4 + 1$*(M), F4, XP200 &
+ AC4/9, T15; tusk (2d6) &
+ M, C(any); 1d4~(2d4) &
+ I10, N, ML9; C
+ \monsterbreak{3}
+ \h Weretiger &
+ 150 \swimming 90&
+ 5*(L), F5, XP300 &
+ AC3/9, T15; claw ($2 \times \d{1d6}$), bite (2d6) &
+ M, C(any); 1d4~(1d4) &
+ I10, N, ML9; C \\
+ \h Werebear &
+ 120 &
+ 6*(L), F6, XP500 &
+ AC2/9, T14; claw ($2 \times \d{2d4}$), bite (2d8) &
+ M, C(any); 1d4~(1d4) &
+ I10, N, ML10; C \\
+ \h Werebat &
+ 60 \flying 180 &
+ $3 + 3$*(M), F3, XP75 &
+ AC4/9, T16; bite (1d4) &
+ M, R(any); 2d6~(1d8) &
+ I10, C, ML7; C
+ \monsterbreak{4}
+ \h Werefox &
+ 180 \swimming 90 &
+ $3 + 2$*(M), F3, XP75 &
+ AC6/9, T16; bite (1d6) \emph{or} weapon &
+ M, R(any); 1d6~(2d6) &
+ I11, N, ML8; C \\
+ \h Wereshark &
+ \swimming 180 &
+ 4*(M), F4, XP125 &
+ AC4/9, T16; bite (2d6) &
+ M, R(any); 0~(2d6) &
+ I9, N, ML7; C \\
+ \h Wereseal &
+ 60 \swimming 180 &
+ $5 + 2$*(M), F5, XP400 &
+ AC5/9, T14; bite (2d6) &
+ M, R(any); 0~(2d10) &
+ I10, C, ML9; C \\
+ \h Devil swine &
+ 180 &
+ 9*(M), F9, XP1600 &
+ AC3/9, T11; gore (2d6) \emph{or} weapon &
+ M, R(any); 1d3~(1d4) &
+ I11, C, ML10; C}
+ Sensed by some animals (including horses). \\
+ Summon 1d2 animals of weretype; arrive in 1d4 rounds. \\
+ If hit by wolfsbane, SvPn or flee in fear. \\
+ \emph{Lycanthropy:} If more than half hp lost fighting a lycanthrope,
+ become a lycanthrope of the same kind in 2d12 days, showing signs in half
+ the time. Curable by C11.
+ \begin{description}
+ \item[Wererat] Set ambushes: surprise 4 in 6.
+ \item[Werewolf] Group of 5 or more has leader (5HD, 30\,hp, T15, XP300,
+ $\d{2d4} + 2$ damage, ML12).
+ \item[Wereboar] May be berserk in battle: $+2$ to hit and damage.
+ \item[Weretiger] Surprise 4 in 6; summon any kind of great cat.
+ \item[Werebear] If both paws hit, hug for 2d8 damage.
+ \item[Werebat] Summon 1d4 other werebats; 1 in 6 per bite of disease.
+ \item[Werefox] 3 times per day: \emph{charm} for 1 day. \\
+ May often be magic-user. \\
+ Moves easily through dense undergrowth.
+ \item[Devil swine] Must keep one shape in daylight. \\
+ 3 times per day: \emph{charm person} $+2$; $\d{1d4} - 1$ humans under
+ control.
+ \end{description}
+\end{monster}
+
+\begin{monster}{Malfera*}{
+ 60 &
+ 9**(L), F13, XP2300 &
+ AC3, T11; pincers ($2 \times \d{1d10}$), bite (1d6, poison $-3$) &
+ PM, VR(any); 1~(1d2) &
+ I10, C, ML11; E}
+ If both pincers hit, victim dragged to chest where tentacles do 2d6 acid
+ damage per round. \\
+ Always \emph{detect invisible} and \emph{knock}.
+\end{monster}
+
+\begin{monster}{Manscorpion}{
+ 240 &
+ 8**(L) or more, F$L$, XP see below &
+ AC1, T see below; pole arm (3d6), tail (1d10, poison) &
+ M, R(D,M,V); 1d8~(2d10) &
+ I8, C, ML10; (V) J, K, $\textrm{M} \times 2$}
+ If SvPn successful, paralysis for $\d{1d8} - 1$ rounds. \\
+ 1 in 20 are clerics.
+ \begin{tabular}[C]{\shade cccr|cccr} \hlx*{hv}
+ \th{HD} & \th{*} & \th{T} & \th{XP} &
+ \th{HD} & \th{*} & \th{T} & \th{XP} \\ \hlx{vhv}
+ \08 & 2 & 12 & 1\,750 & 11 & 4 & 10 & 4\,300 \\ \hlx{+}
+ \08 & 3 & 12 & 2\,300 & 12 & 5 & \09 & 5\,625 \\ \hlx{+}
+ \09 & 3 & 11 & 3\,000 & 13 & 5 & \09 & 6\,500 \\ \hlx{+}
+ 10 & 4 & 10 & 3\,700 & & & & \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}[2]{Manta ray}{
+ \h Normal &
+ 120 &
+ 4*(L), F2, XP125 &
+ AC6, T16; tail (1d8, paralysis) &
+ A, C(C); 0~(1d3) &
+ I2, N, ML7; nil \\
+ \h Giant &
+ 180 &
+ 10*(L), F5, XP1750 &
+ AC6, T10; buffet (3d4), tail (2d10, paralysis) &
+ GA, R(C); 0~(1) &
+ I2, N, ML7; nil}
+ SvPn to avoid paralysis.
+\end{monster}
+
+\begin{monster}{Manticore}{
+ 120 \flying 180 (3\,000\,cn, $\times 2$) &
+ $6 + 1$*(L), F6, XP650 &
+ AC4, T13; claw ($2 \times \d{1d4}$), bite (2d4) \emph{or}
+ spike ($6 \times \d{1d6}$, 50/100/180, 24 total) &
+ M, R(M); 1d2~(1d4) &
+ I3, C, ML9; D}
+ Regrows two spikes per day.
+\end{monster}
+
+\begin{monster}{Medusa}{
+ 90 &
+ 4**(M), $\textrm{F4} + 2$, XP175 &
+ AC8, T16; snakebite (1d6, poison) &
+ M, R(R,V); 1d3~(1d4) &
+ I9, C, ML8; (V) F}
+ Gaze petrifies (SvTtS); mirror is safe. \\
+ If attempting not to look, $-4$ to hit, and medusa has $+2$ to it.
+\end{monster}
+
+\begin{monster}{Mek}{
+ 90 &
+ 11**--16**(L), F36, XP see table &
+ AC$^-$4, T see below; limb ($2 \times (\d{1d6} \times 10)$),
+ breath ($10'$ radius, SvDB or paralysed) &
+ C, VR(any); 1~(1) &
+ I?, L/C, nil}
+ Cold-based attacks slow to half-speed. Immune to all other spells, except
+ \emph{disintegrate}.
+ \begin{tabular}[C]{\shade ccr|ccr|ccr} \hlx*{hv}
+ \th{HD} & \th{T} & \th{XP} &
+ \th{HD} & \th{T} & \th{XP} &
+ \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
+ 11 & 10 & 2\,700 & 13 & \09 & 3\,250 & 15 & \08 & 3\,750 \\ \hlx{+}
+ 12 &\09 & 3\,000 & 14 & \08 & 3\,500 & 16 & \07 & 4\,050 \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}{Merman}{
+ \swimming 120 &
+ 1(M), F1, XP10 &
+ AC6, T19; weapon &
+ H, C(C); 1d20~($\d{1d3} \times 100$) &
+ I12, N, ML8; A}
+ For each 10, leader (2HD, F2, T18, XP20); for each 50, leader (4HD, F4,
+ T16, XP75).
+\end{monster}
+
+\begin{monster}{Metamorph}{
+ 120 &
+ $3 + 1$**(M), M11, XP100 &
+ AC5, T16; weapon &
+ H, R(O,M,W); 1d6~(1d20) &
+ I14, any, ML8/10; variable}
+ Shapeshift into each kind of form once per day: worm, leech, spider,
+ centipede, insect, crustacean, mammal, bird, reptile, amphibian, fish; gain
+ all special attacks. \\
+ For each 10, leader ($5 + 2$HD, F5, T14, XP575).
+\end{monster}
+
+\begin{monster}{Minotaur}{
+ 120 &
+ 6(L), F6, XP275 &
+ AC6, T14; gore (1d6), bite (1d6) \emph{or} weapon ($\delta S = +2$) &
+ M, C(R,V); 1d6~(1d8) &
+ I5, C, ML12; C}
+\end{monster}
+
+\begin{monster}{Mujina}{
+ 120 &
+ 8*(M), F8, XP1200 &
+ AC4, T12; weapon ($2 \times$, $\delta S = +4$) &
+ M, VR(any); 1d4~(1d4) &
+ I10, C, ML9; E}
+ Can wield two-handed weapons one-handed. \\
+ Proficient in use of one weapon in each hand. \\
+ Blank face: flee in fear for 1d3 rounds; SvW allowed if $L' > 5$.
+\end{monster}
+
+\begin{monster}{Mule}{
+ 120 (3\,000\,cn) &
+ 2(L), NM, XP20 &
+ AC7, T18, kick (1d4) \emph{or} bite (1d3) &
+ A, C(any); 1d2~(2d12) &
+ I2, N, ML8; nil}
+\end{monster}
+
+\begin{monster}{Mummy*}{
+ 60 &
+ $5 + 1$**(M), F5, XP575 &
+ AC3, T14; touch (1d12, disease) &
+ U, R(R); 1d4~(1d12) &
+ I6, C, ML12; D}
+ Half damage from spells, fire, magical weapons; immune to everything
+ else. \\
+ On sight: SvPs or paralysed with fear until mummy leaves. \\
+ Disease (no save): prevents magical healing, slows normal healing to
+ $\tfrac{1}{10}$, until magically cured.
+\end{monster}
+
+\begin{monster}[2]{Neanderthal (caveman)}{
+ \h Normal &
+ 120 &
+ 2(M), F2, XP20 &
+ AC8, T18; weapon ($\delta S = +1$) &
+ H, R(L,H,M); 1d10~($\d{1d4} \times 10$) &
+ I7, L, ML7; C \\
+ \h Leader &
+ 120 &
+ 6(M), F6, XP20 &
+ AC8, T14; weapon ($\delta S = +3$) &
+ H, R(L,H,M); 0--1~(2) &
+ I8, L, ML9; C}
+\end{monster}
+
+\begin{monster}{Nekrozon (catoblepas)}{
+ 60 &
+ 7**(L), F4, XP1250 &
+ AC7, T13; tail (1d6, 3 in 6 SvPs or knocked over and stunned), gaze (1 in
+ 4, $60'$ range death ray) &
+ M, VR(S); 0~(1d3) &
+ I2, N, ML8; C}
+\end{monster}
+
+\begin{monster}[3]{Nightshade***}{
+ \h Nightcrawler &
+ 120 &
+ 25$^5$*--30$^5$*(L), F$L$, XP see table &
+ AC$^-$4, T see table; bite (2d10, poison $+2$),
+ stinger (2d4, poison, 1 in 8 instant death) &
+ U, VR(any); 1~(1) &
+ I19, C, ML12; any \\
+ \h Nightwalker &
+ 150 \flying 60 &
+ 21$^5$*--26$^5$*(L), F$L$, XP see table &
+ AC$^-$6, T see table; swing ($2 \times (\d{3d10}$, poison $+2)$) &
+ U, VR(any); 1~(1) &
+ I19, C, ML12; any \\
+ \h Nightwing &
+ 30 \flying 240 &
+ 17$^5$*--20$^5$*(L), F$L$, XP see table &
+ AC$^-$8, T see table; bite ($\d{1d6} + 6$, poison $+2$) &
+ U, VR(any); 1~(1) &
+ I19, C, ML12; any}
+ Immune to: spells of levels 1--5, illusions, wands, \emph{charm},
+ \emph{hold}, cold, turn-to-stone and any nonmagical effect; $\tfrac{1}{2}$
+ damage from dragon breath. \\
+ At will, as M21/C21: \emph{charm person}, \emph{invisibility},
+ \emph{haste}, \emph{confusion}, \emph{cloudkill}, \emph{darkness},
+ \emph{hold person}, \emph{cause disease}, \emph{dispel magic}, \emph{finger
+ of death}, become Ethereal. \\
+ Always, \emph{detect magic}, \emph{read languages}, \emph{read magic}. \\
+ Chills air within $120'$; cannot surprise if encountered before, spoils
+ consumable items (food, water, holy water, magic potions). \\
+ May SvS against Turning, and again against `D' result. \\
+ $-4$ to hit in daylight. \\
+ Summon other undead (once every four hours, 1d6: 1--3 shade, 4--5 chaotic
+ ghost, 6 hand druj).
+ \begin{description}
+ \item[Nightcrawler] Swallows on 19 or 20; 1ED per round without
+ \emph{protection from evil}. \\
+ Shrink opponent within $60'$ (SvS to avoid) to $1'$ tall; nightcrawler
+ then $+4$ to attack.
+ \item[Nightwalker] Each hit $5 - \delta G$ in 10 crushing shield or
+ armour. \\
+ Gaze ($60'$ range): SvS or cursed $-4$ on hit rolls and saving throws;
+ removable by \emph{dispel evil} or \emph{remove curse} by C25.
+ \item[Nightwing] Swoop surprises 9 in 10. \\
+ Hit causes \emph{polymorph other} into giant bat (SvS avoids) and
+ \emph{charm}. \\
+ Attack weapons or other items, $+4$ to hit, drains a `plus' from item
+ until \emph{dispel evil} or \emph{remove curse} by C25.
+ \end{description}
+\end{monster}
+
+\begin{monster}{Nixie}{
+ 120 &
+ 1*(S), E1, XP13 &
+ AC7, T19; dagger or small trident (1d4) &
+ H, R(river); 0~(2d20) &
+ I13, N, ML6; B}
+ Ten together can \emph{charm}: SvS or enslaved for a year. \\
+ Bestows \emph{water breathing} daily on slave. \\
+ Summon giant bass for aid.
+\end{monster}
+
+\begin{monster}{Nuckalavee}{
+ 120 \swimming 360 (3\,000\,cn) &
+ 11***(L), F11, XP3500 &
+ AC4, T10; claw ($2 \times (\d{3d8}$, SvDR or die$)$) &
+ M, R(lake, C, R); 0~(1) &
+ I9, C, ML10; nil}
+ Presence kills insects and other small creatures with 2\,hp or less within
+ $120'$. \\
+ Breath: cold, cone $60' \times 10'$, as white dragon breath, every three
+ rounds.
+\end{monster}
+
+\begin{monster}{Ochre jelly}{
+ 30 &
+ 5*(L), F3, XP300 &
+ AC8, T15; touch (2d6) &
+ L, C(R,V); 1~(0) &
+ I0, N, ML12; nil}
+ Harmed only by fire or cold. \\
+ Destroy wood, leather, cloth in 1 round; cannot dissolve metal or stone. \\
+ Attack with weapons or lightning split into $\d{1d4} + 1$ small jellies
+ (2HD, T18, D\,1d6, XP25).
+\end{monster}
+
+\begin{monster}{Ogre}{
+ 90 &
+ $4 + 1$(L), F4, XP125 &
+ AC5, T16; weapon ($\delta S = +2$) &
+ H, C(V,wilderness); 1d6~(2d6) &
+ I6, C, ML10; ($\textrm{S} \times 10$) $\textrm{S} \times 100$, C}
+\end{monster}
+
+\begin{monster}{Orc}{
+ 120 &
+ 1(M), F1, XP10 &
+ AC6, T19; weapon &
+ H, C(wilderness); 2d4 ($\d{1d6} \times 10$) &
+ I7, C, ML6/8; (P) D}
+ In daylight $-1$ to hit. \\
+ Leader of band has 8\,hp and $\delta S = +1$. \\
+ Chieftain is 4HD, 15\,hp, T16, $\delta S = +2$. \\
+ For each 20 orcs in lair, 1 in 6 chance of ogre, 1 in 10 chance of troll.
+\end{monster}
+
+\begin{monster}{Owl bear}{
+ 120 &
+ 5(L), F3, Xp175 &
+ AC5, T15; claw ($2 \times \d{1d8}$), bite (1d8) &
+ M, C(V,W); 1d4~(1d4) &
+ I2, N, ML9; C}
+ If both paws hit, hug for 2d8 damage.
+\end{monster}
+
+\begin{monster}{Pegasus}{
+ 240 \flying 480 (3\,000\,cn) &
+ $2 + 2$(L), F2, XP25 &
+ AC6, T17; hoof ($2 \times \d{1d6}$) &
+ M, R(M,O); 0~(1d12) &
+ I4, L, ML8; nil}
+\end{monster}
+
+\begin{monster}[3]{Phantom*}{
+ \h Apparition &
+ 180 &
+ 10***(M), M10, XP3250 &
+ AC0, T10; claw ($2 \times (\d{1d6} + 2)$) &
+ U, R(R); 1~(1) &
+ I11, C, ML10; (L) N, O \\
+ \h Shade &
+ 120 &
+ 11***(M), T11, XP3500 &
+ AC0, T10; dagger (2d4) &
+ U, R(R); 1~(0) &
+ I10, C, ML9; (L, N, V) \\
+ \h Vision &
+ 0 (individuals move at 120)&
+ 12***(M), C12, XP3875 &
+ AC0, T9; sword (2--$8 \times \d{1d8}$) &
+ U, R(R); 1~(1) &
+ I9, C, ML12; L, N, O}
+ Initially Ethereal; can be Turned but not otherwise harmed. \\
+ Fear on sight (within $120'$): flee, $L' > 3$ may SvS. \\
+ Resistant to Turn (but not `D'): SvS to reflect Turning back to cleric (SvS
+ or paralysed for 2d6 rounds).
+ \begin{description}
+ \item[Apparition] Initial mist, cylinder $10' \times 40'\phi$: those within
+ must SvS each round or be entranced; lasts for 12 rounds. \\
+ Entranced victims are $+4$ to hit. \\
+ Characters killed by apparition become one in one week; to avoid,
+ \emph{dispel evil} and then \emph{raise dead}.
+ \item[Shade] Surprise 9 in 10, moving through wall or door. \\
+ Choose initial target, threaten with dagger: SvDR or die.
+ \item[Vision] Fixed area (at most $500$\,sq\,ft); 2d4 humans. \\
+ Initial cry/howl for 1d3 rounds: those within $90'$ SvS each round or
+ despair (weep for $\d{1d10} + 10$ rounds). \\
+ If Turned, disappears for 1d6 hours.
+ \end{description}
+\end{monster}
+
+\begin{monster}[2]{Phoenix***}{
+ \h Normal &
+ 90 \flying 360 &
+ 9$^5$*(M), F10, XP4400 &
+ AC2, T11; claw ($2 \times \d{1d6}$), bite (2d6) \newline
+ Fire damage $10'$r, 3d6; explosion $\d{1d10} \times 5$ &
+ PM, VR(EF); 0~(1d2) &
+ I6, N, ML9; V \\
+ \h Greater &
+ 150 \flying 450 &
+ 18$^5$*(L), F20, XP8875 &
+ AC$^-$2, T6; claw ($2 \times \d{2d6}$), bite (4d6) \newline
+ Fire damage $20'$r, 6d6; explosion $\d{1d10} \times 10$ &
+ PM, VR(EF); 0~(1d2) &
+ I6, N, ML9; $\textrm{V} \times 2$}
+ Immune to all fire, \emph{charm}, \emph{hold}. \\
+ All opponents within range take fire damage every round, regardless of
+ protection. \\
+ When killed, $20'$r explosion causing damage (SvDR for half damage);
+ phoenix rises from ashes in one round. \\
+ Phoenix feathers can be used to make \emph{potion of phoenix fire
+ resistance} -- complete immunity to normal and magical fire, as for
+ standard potion against phoenix fire. Requires 3 normal feathers
+ (10\,000\,gp each) or one greater feather (25\,000\,gp); one feather
+ recoverable per phoenix.
+\end{monster}
+
+\begin{monster}{Pixie}{
+ 90 \flying 180 &
+ 1***(S), E1, XP19 &
+ AC3, T19; dagger (1d4) &
+ H, R(W); 2d4~($\d{1d4} \times 10$) &
+ I14, N, ML7; R, S}
+ Naturally invisible: cannot be attacked in first round; $-4$ to hit
+ thereafter. \\
+ Must rest one turn after flying for three.
+\end{monster}
+
+\begin{monster}[2]{Plasm*}{
+ \h Normal &
+ 120 &
+ 6*(M), F6, XP500 &
+ AC0, T14; claw ($2 \times \d{2d6}$) &
+ PM, R(ethereal); 0~(1d10) &
+ I8, C, ML9; special \\
+ \h Giant &
+ 120 &
+ 12*(L), F12, XP2125 &
+ AC$^-$4, T9; claw ($2 \times \d{3d6}$) &
+ PM, R(ethereal); 0~(1d4) &
+ I8, C, ML11; special}
+ Immune to poison, normal weapons; magical weapons cause only $\delta G$
+ damage. \\
+ Loses 1HD per round except in Ethereal plane. \\
+ Feeds on its element, regenerates 1\,hp per round when feeding. \\
+ Magical attack based on element causes HD gain. \\
+ Spend 10\,hp on elemental `acid' cloud, $30'\phi$ sphere, 20\,hp damage
+ (SvDB for 10\,hp), lasts 1d6 rounds.
+\end{monster}
+
+\begin{monster}{Plesiosaurus}{
+ \swimming 150 &
+ 16(L), F8, XP1850 &
+ AC7, T7; bite (4d6) &
+ A, R(C); 0~(1d3) &
+ I2, N, ML9; nil}
+\end{monster}
+
+\begin{monster}[3]{Pterosaur}{
+ \h Small (pterodactyl) &
+ 30 \flying 180 &
+ 1(S), F1, XP10 &
+ AC7, T19; beak (1d3) &
+ A, VR(L); 2d4~(2d4) &
+ I2, N, ML7; nil \\
+ \h Medium (pteranodon) &
+ 30 \flying 240 (2\,000\,cn, $\times 1$) &
+ 5(M), F3, XP175 &
+ AC6, T15; beak (1d12) &
+ A, VR(L); 0~(1d4) &
+ I2, N, ML8; nil \\
+ \h Large &
+ 30 \flying 180 (4\,000\,cn, $\times 1$) &
+ 10(L), F5, XP1000 &
+ AC5, T10; beak (3d6) &
+ A, VR(L); 0~(1d2) &
+ I2, N, ML9; nil}
+ Large pterosaurs can swoop for double damage.
+\end{monster}
+
+\begin{monster}{Purple worm}{
+ 60 &
+ 15*(L), F8, XP2700 &
+ AC6, T8; bite (2d8), sting (1d8, poison) &
+ L, VR(R,swamp,DW,V); 1d2~(1d4) &
+ I0, N, ML10; D}
+ Swallow on hit roll of 20, or 4 greater than needed; swallowed victim takes
+ 3d6 damage per round.
+\end{monster}
+
+\begin{monster}[2]{Rat}{
+ \h Normal &
+ 60 \swimming 30 &
+ 1\,hp(S), NM, XP2 &
+ AC9, T19; bite (1d6 per pack, disease) &
+ A, C(any); $\d{1d10} \times 2$~($\d{1d10} \times 5$) &
+ I2, N, ML5; L \\
+ \h Giant &
+ 120 \swimming 60 &
+ $\tfrac{1}{2}$(S), NM, XP5 &
+ AC7, T19; bite (1d6, disease) &
+ GA, C(R,V); 3d6~(3d10) &
+ I2, N, ML8; L}
+ Disease 1 in 20 (XP6); (1 in 4) die in 1d6 days or (3 in 4) sick in bed for
+ 1 month (SvPn to avoid). \\
+ Normal rats attack in `packs' of 5--10 rats each.
+\end{monster}
+
+\begin{monster}{Revener}{
+ 180 &
+ 10*(M), F10, XP1750 &
+ AC$^-$4, T10; touch (loss of sense) &
+ M, R(R); 1d3~(0) &
+ I10, C, ML11; nil}
+ If SvS successful, sense loss is for 2d6 rounds; otherwise permanent until
+ \emph{restored}. \\
+ \emph{Taste} -- cannot identify tastes. \\
+ \emph{Smell} -- unaffected by odours; $-1$ on surprise rolls. \\
+ \emph{Hearing} -- cannot hear or speak clearly (spells fail 1 in 6). \\
+ \emph{Touch} -- $-4$ on dexterity; elves lose secret-door detection. \\
+ \emph{Sight} -- blinded; $-4$ on hit rolls. \\
+ \emph{Sixth} -- cannot use \emph{ESP} etc.
+\end{monster}
+
+\begin{monster}{Rhagodessa}{
+ 150 &
+ $4 + 2$(L), F2, XP125 &
+ AC5, T15; leg (suckers), bite (2d8) &
+ L, R(H,M,R,V); 1d4~(1d6) &
+ I0, N, ML9; U}
+ Victim hit by leg is stuck, and bitten next round.
+\end{monster}
+
+\begin{monster}{Robber fly}{
+ 90 \flying 180 &
+ 2(S), F1, XP20 &
+ AC6, T18; bite (1d8) &
+ L, R(O,R,W); 1d6~(2d6) &
+ I0, N, ML8; U}
+\end{monster}
+
+\begin{monster}[3]{Roc}{
+ \h Small &
+ 60 \flying 480 (6\,000\,cn, $\times 3$) &
+ 6(L), F3, XP275 &
+ AC4, T14; claw ($2 \times (\d{1d4} + 1)$), bite (2d6) &
+ M, R(M); 0~(1d12) &
+ I2, L, ML8; I \\
+ \h Large &
+ 60 \flying 480 (12\,000\,cn, $\times 5$) &
+ 12(L), F6, XP1250 &
+ AC2, T9; claw ($2 \times \d{1d8}$), bite (2d10) &
+ M, R(M); 0~(1d8) &
+ I2, L, ML9; I \\
+ \h Giant &
+ 60 \flying 480 (36\,000\,cn, $\times 10$) &
+ 36(L), F18, XP6250 &
+ AC0, T$^-$3; claw ($2 \times \d{3d6}$), bite (8d6) &
+ M, R(M); 0~(1) &
+ I2, L, ML10; I}
+ Swoop attack. \\
+ Nest may contain 1d6 eggs or young. ML12 in lair.
+\end{monster}
+
+\begin{monster}{Rust monster}{
+ 120 &
+ 5*(L), F3, XP300 &
+ AC2, T15; touch (rust) &
+ M, R(R,V); 1d4~(1d4) &
+ I2, N, ML7; nil}
+ Magical items resist $\delta G$ in 10; lose one `plus' on failure.
+\end{monster}
+
+\begin{monster}[2]{Salamander*}{
+ \h Flame &
+ 120 &
+ 8*(L), F8, XP1200 &
+ AC2, T12; claw ($2 \times \d{1d4}$), bite (1d8) &
+ PM, VR(EF); $\d{1d4} + 1$~(2d4) &
+ I1, N, ML8; F \\
+ \h Frost &
+ 120 &
+ 12*(L), F12, XP2125 &
+ AC3, T9; claw ($4 \times \d{1d6}$), bite (2d6) &
+ PM, VR(EA); 1d3~(1d3) &
+ I1, C, ML9; E}
+ Creatures within $20'$ take 1d8 fire/cold damage per round.
+\end{monster}
+
+\begin{monster}{Sasquatch}{
+ 150 &
+ 5*(L), F5, XP300 &
+ AC6, T15; claw ($2 \times \d{2d4}$) \emph{or} boulder (2d8, 20/35/50) &
+ H, R(M,W); 0~(1d10) &
+ I6, N, ML6 (11 in lair); nil}
+\end{monster}
+
+\begin{monster}{Scorpion, giant}{
+ 150 &
+ 4*(L), F2, XP125 &
+ AC2, T16; claw ($2 \times \d{1d10}$), sting (1d4, poison) &
+ L, R(D,R); 1d6~(1d6) &
+ I0, N, ML11; V}
+ If either claw hits, stinger has $+2$ to hit.
+\end{monster}
+
+\begin{monster}{Shadow*}{
+ 90 &
+ $2 + 2$*(M), F2, XP35 &
+ AC7, T17; touch (1d4, drain 1 strength for 8 turns) &
+ M, R(R,W); 1d8~(1d12) &
+ I4, C, ML12; F}
+ \goodbreak
+ Immune to \emph{sleep} and \emph{charm}. \\
+ Surprise 5 in 6. \\
+ Characters drained of strength become shadows immediately.
+\end{monster}
+
+\begin{monster}[3]{Shark}{
+ \h Bull &
+ \swimming 180 &
+ 2*(M), F1, XP25 &
+ AC4, T18; bite (2d4) &
+ A, C(C); 0~(3d6) &
+ I2, N, ML7; nil \\
+ \h Mako &
+ \swimming 180 &
+ 4(M), F2, XP75 &
+ AC4, T16; bite (2d6) &
+ A, C(C); 0~(2d6) &
+ I2, N, ML7; nil \\
+ \h Great white &
+ \swimming 180 &
+ 8(L), F4, XP25 &
+ AC4, T18; bite (2d10) &
+ A, R(C); 0~(1d4) &
+ I2, N, ML7; nil}
+ Blood within $300'$ causes frenzy (no morale checks). \\
+ Bull sharks ram prey (SvPs or stunned for 3 rounds).
+\end{monster}
+
+\begin{monster}{Shrew, giant}{
+ 180 &
+ 1*(S), F1, XP13 &
+ AC4, T19; bite ($2 \times \d{1d6}$) &
+ GA, R(O,R,W); 1d8~(1d4) &
+ I2, N, ML10; nil}
+ Uses echolocation; `blinded' by \emph{silence} spells -- AC8, $-4$ on hit
+ rolls. \\
+ Fast: initiative on first attack, $+1$ in future rounds. \\
+ Ferocious attack: $L' \le 3$ must SvDR or flee.
+\end{monster}
+
+\begin{monster}{Shrieker}{
+ 9 &
+ 3(M), F2, XP35 &
+ AC7; none &
+ L, C(R,V); 1d8~(0) &
+ I0, N, ML12; nil}
+ Detects light within $60'$, movement within $30'$: shrieks for 1d3 rounds,
+ attracting wandering monsters 3 in 6 per round (arriving in 2d6 rounds).
+\end{monster}
+
+\begin{monster}{Skeleton}{
+ 60 &
+ 1(M), F1, XP10 &
+ AC7, T19; weapon &
+ U, C(R); 3d4~(3d10) &
+ I1, C, ML12; nil}
+\end{monster}
+
+\begin{monster}[2]{Slug/snail, giant}{
+ \h Slug &
+ 60 (burrowing 30) &
+ 9**--20**(L), F$\lceil L/2 \rceil$, XP see table &
+ AC8, T see below; bite (1d12) \emph{or} spit (acid, as dragon breath,
+ range $5L$) &
+ L, R(R,V); 1~(1) &
+ I2, N, ML8; nil \\
+ \h Snail &
+ 60 &
+ 9**--20**(L), F$\lceil L/2 \rceil$, XP see table &
+ AC$^-$2, T see below; bite (1d12) \emph{or} spit (acid, as dragon breath,
+ range $5L$) &
+ L, R(W); 1~(1) &
+ I1, N, ML8; nil}
+ First acid spit misses. \\
+ Slug can squeeze through $5' \times 5'$ gaps. \\
+ No $\delta S$ on damage rolls; blunt weapons do only $\delta G$ damage. \\
+ Snail shell can be used to make shields resistant to acid ($+4$ on saving
+ throws).
+ \begin{tabular}[C]{\shade ccc|ccc|ccc} \hlx*{hv}
+ \th{HD} & \th{T} & \th{XP} &
+ \th{HD} & \th{T} & \th{XP} &
+ \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
+ \09 & 11 & 2\,300 & 13 & \09 & 3\,250 & 17 & \07 & 4\,300 \\ \hlx{+}
+ 10 & 10 & 2\,500 & 14 & \08 & 3\,500 & 18 & \06 & 4\,825 \\ \hlx{+}
+ 11 & 10 & 2\,700 & 15 & \08 & 3\,750 & 19 & \06 & 5\,350 \\ \hlx{+}
+ 12 & \09 & 3\,000 & 16 & \07 & 4\,050 & 20 & \05 & 5\,975 \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}[3]{Snake}{
+ \h Spitting cobra &
+ 90 &
+ 1*(S), F1, XP13 &
+ AC7, T19; bite (1d3, poison) \emph{or}
+ spit (SvPn or blinded, range $6'$) &
+ A, C($\lnot$A); 1d6~(1d6) &
+ I2, N, ML7; nil \\
+ \h Giant racer &
+ 120 &
+ 2(M), F1, XP20 &
+ AC5, T18; bite (1d6) &
+ A, C($\lnot$A); 1d6~(1d8) &
+ I2, N, ML7; nil \\
+ \h Pit viper &
+ 90 &
+ 2*(M), F1, XP25 &
+ AC6, T18; bite (1d4, poison) &
+ A, C($\lnot$A); 1d8~(1d8) &
+ I2, N, ML7; nil
+ \monsterbreak{3}
+ \h Sea snake &
+ 90 \swimming 90 &
+ 3*(M), F2, XP60 &
+ AC6, T17; bite (1, poison) &
+ A, C(C); 0~(1d8) &
+ I2, N, ML7; nil \\
+ \h Giant rattlesnake &
+ 120 &
+ 4*(M), F2, XP125 &
+ AC5, T16; bite (1d4, poison) &
+ A, C($\lnot$A); 1d4~(1d4) &
+ I2, N, ML8; U \\
+ \h Rock python &
+ 90 &
+ 5*(L), F3, 300 &
+ AC6, T15; bite (1d4, squeeze for 2d4 per round) &
+ A, C($\lnot$A); 1d3~(1d3) &
+ I2, N, ML7; U}
+ \begin{description}
+ \item[Pit viper] Infravision $60'$. \\ Always wins initiative.
+ \item[Sea snake] Slow-acting poison -- $\d{1d4} + 2$ turns to act. \\
+ Aggressive: attacks humans.
+ \item[Giant rattlesnake] Poison acts in 1d6 turns.
+ \end{description}
+\end{monster}
+
+\begin{monster}{Spectral hound\textdagger}{
+ 150 &
+ 5**(M), F5, XP425 &
+ AC$^-2$, T15; bite (2d6, SvS or fade) &
+ PM, VR(any); 1d6~(1d6) &
+ I3, C, ML12; nil}
+ Fading takes 24 hours: unable to hold normal items, hear or talk to unfaded
+ people; \emph{dimension door} to restore.
+\end{monster}
+
+\begin{monster}{Spectre*}{
+ 150 \flying 300 &
+ 6**(M), F6, XP725 &
+ AC2, T14; touch (1d8, 2ED:S) &
+ U, R(R); 1d4~(1d8) &
+ I8, C, ML11; E}
+\end{monster}
+
+\begin{monster}{Sphinx}{
+ 180 \flying 360 (6\,000\,cn, $\times 3$) &
+ 12$^5$*(L), F24, XP5625 &
+ AC0, T9, claw ($2 \times \d{3d6}$), bite (2d8) &
+ M, R(D,any); 1d2~(1d4) &
+ I13, any, ML10; E}
+ Immune to 1st--3rd level spells. \\
+ Males are M12; females are C12; saves versus their spells at $-4$ \\
+ Twice per day: \emph{roar} -- those within $120'$ SvS ($-4$ penalty) or
+ flee for 1d6 turns; those within $60'$ must also SvPs or be stunned for 1d6
+ rounds; those within $10'$ also deafened for 1d10 turns, 6d6 damage.
+\end{monster}
+
+\begin{monster}[3]{Spider, giant}{
+ \h Crab spider &
+ 120 &
+ 2*(M), F1, XP25 &
+ AC7, T18; bite (1d8, poison $-2$) &
+ L, R(R,V); 1d4~(1d4) &
+ I0, N, ML7; U \\
+ \h Black widow &
+ 60 (120 in web) &
+ 3*(M), F2, XP50 &
+ AC6, T17; bite (2d6, poison) &
+ L, R(R,W); 1d3~(1d3) &
+ I0, N, ML8; U \\
+ \h Tarantella &
+ 120 &
+ 4*(L), F2, XP125 &
+ AC5, T16; bite (1d8, poison) &
+ L, R(R,W); 1d3~(1d3) &
+ I0, N, ML8; U}
+ \begin{description}
+ \item[Crab spider] Chameleon-like blending: surprise 4 in 6. \\
+ Poison acts in 1d4 turns.
+ \item[Black widow] Web as for magic-user spell; may be burned. \\
+ Poison acts in 1 turn.
+ \item[Tarantella] Poison causes `dancing': onlookers must SvS or dance too;
+ dancing causes $-4$/$+4$ on hit rolls (by/against); exhausted and
+ helpless after 5 turns; \emph{dispel magic} stops dancing.
+ \end{description}
+\end{monster}
+
+\begin{monster}{Spider, planar}{
+ 180 &
+ 5**--10**(M), F$L$, XP see table &
+ AC6, T see table; bite (2d6, poison $+4$) &
+ PM, VR(any); 2d6~(3d6) &
+ I12, any, ML9; magical or unusual items}
+ Shifts from ethereal, attacks, shifts out (3 in 4) before opponents can
+ strike, unless \emph{hasted}.
+ \begin{tabular}[C]{\shade ccc|ccc|ccc} \hlx*{hv}
+ \th{HD} & \th{T} & \th{XP} &
+ \th{HD} & \th{T} & \th{XP} &
+ \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
+ \05 & 15 & 425 & \07 & 13 & 1\,250 & \09 & 11 & 2\,300 \\ \hlx{+}
+ \06 & 14 & 725 & \08 & 12 & 1\,750 & 10 & 10 & 2\,500 \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}[3]{Spirit**}{
+ \h Eye druj &
+ 90 &
+ 14$^4$*(M), F14, XP5500 &
+ AC$^-4$, T8;
+ touch (poison), gaze (paralysis for 1d4 turns, $30'$ range) &
+ U, VR(any); 1~(1) &
+ I14, C, ML11; I, O, V \\
+ \h Hand druj &
+ 90 &
+ 14$^4$*(M), F14, XP5500 &
+ AC$^-4$, T8;
+ grab (1d4, poison,
+ automatic damage of $\d{1d4} + \max(\textrm{AC}, 0)$ each round) &
+ U, VR(any); 1~(1) &
+ I14, C, ML11; I, O, V \\
+ \h Eye druj &
+ 90 &
+ 14$^4$*(M), F14, XP5500 &
+ AC$^-4$, T8;
+ bite (2d4, poison; SvS or be hit automatically on first attack) &
+ U, VR(any); 1~(1) &
+ I14, C, ML11; I, O, V
+ \monsterbreak{2}
+ \h Odic &
+ 0 &
+ 16$^4$*(M), F16, XP6250 &
+ AC$^-4$, T7;
+ vine (1d12, poison, 10--30$'$ range) &
+ U, VR(any); 0~(1) &
+ I12, C, ML12; I, O, V \\
+ \h Revenant &
+ 120 &
+ 18$^4$*(M), F18, XP5500 &
+ AC$^-3$, T7;
+ claw ($2 \times (\d{2d4}$,~poison$)$), bite ($\d{1d4} + 2$, poison) &
+ U, VR(any); 1~(1) &
+ I13, C, ML10; I, O, V}
+ Immune to 1st--3rd level spells. \\
+ Invisible and powerless during daylight (move up to 24 miles). \\
+ Presence spoils consumable items within $30'$; insects and plants
+ paralysed, dying if spirit remains for an hour. \\
+ Always \emph{detect invisible}. \\
+ At will, as C16: \emph{darkness}, \emph{silence 50$'$r}, \emph{cause
+ disease}, \emph{animate dead}, \emph{finger of death}.
+ \begin{description}
+ \item[Druj] Once per night: split into 4 forms (only one can use spell
+ effects). \\
+ Turning initially causes forms to reunite for $\d{1d4} + 1$ rounds.
+ \item[Odic] Radiates purple glow over $20'$ radius (visible from
+ 300\,yds): those within glow must SvS or 1ED:W. \\
+ Animates up to 6 leaves (\flying 30, T16, D \emph{charm} (SvS applies);
+ charmed victim has $-4$ on save against ED. \\
+ Possess plant-like monsters.
+ \item[Revenant] Surprises 3 in 6. \\
+ Leaps $60'$ once per turn. \\
+ When leaping on surprised victim, all attacks hit. \\
+ Once per night: summon 1d4 spectres (arrive in $\d{1d6} + 2$
+ rounds). \\
+ May SvS against `D' result of Turning; Turned only for 1d4 turns.
+ \end{description}
+\end{monster}
+
+\begin{monster}{Sporacle}{
+ \flying 180 &
+ 7***(M), special, XP1650 &
+ AC0 (tentacles AC4), T13;
+ tentacle ($12 \times (1$, paralysis$)$), bite (2d10) &
+ M, VR(V); 1d4~(2d4) &
+ I2, C, ML10; }
+ Immune to blunt weapons, non-damaging spells and magic items, sound-based
+ effects, poison, paralysis, \emph{charm}. \\
+ Damage-causing spells destroy one tentacle per die (no effect if no
+ tentacles remaining). \\
+ Regenerates 3\,hp per round in fresh water; loose tentacle grows into new
+ sporacle in 1 hour. \\
+ Paralysis is delayed 1 round, lasts 1 turn. \\
+ Body spins, falls apart and sends remaining tentacles in various directions
+ at death.
+\end{monster}
+
+\begin{monster}{Sprite}{
+ 60 \flying 180 &
+ $\tfrac{1}{2}$*(S), E1, XP6 &
+ AC5; \emph{curse} &
+ H, C(W); 3d6~(5d8) &
+ I14, N, ML7; S}
+ Five sprites can inflict a \emph{curse} (a magical practical joke). \\
+ Never use deadly force.
+\end{monster}
+
+\begin{monster}[3]{Statue, living}{
+ \h Crystal &
+ 90 (1\,500\,cn) &
+ 3(M), F3, XP35 &
+ AC4, T17; fist ($2 \times \d{1d6}$) &
+ C, C(R,any); 1d6~(1d6) &
+ I7, L, ML11; nil \\
+ \h Iron &
+ 30 (2\,000\,cn) &
+ 4*(M), F4, XP125 &
+ AC2, T16; fist ($2 \times \d{1d8}$) &
+ C, C(R,any); 1d4~(1d4) &
+ I7, N, ML11; nil \\
+ \h Rock &
+ 60 (2\,500\,cn) &
+ 5*(M), F5, XP300 &
+ AC4, T15; magma ($2 \times \d{2d6}$) &
+ C, C(R,any); 1d3~(1d3) &
+ I7, C, ML11; nil}
+ Immune to \emph{sleep}. \\
+ When hitting iron statues with nonmagical metal weapons, SvS or weapon
+ becomes stuck and absorbed eventually.
+\end{monster}
+
+\begin{monster}{Stirge}{
+ 30 \flying 180 &
+ 1*(S), F2, XP13 &
+ AC7, T19; bite (1d3, attaches and does automatic damage after hit) &
+ M, C(R,V,W); 1d10~(3d12) &
+ I1, N, ML9; L}
+ Initial attack $+2$ to hit.
+\end{monster}
+
+\begin{monster}[3]{Termite, water}{
+ \h Swamp &
+ \swimming 90 &
+ $1 + 1$(S), F1, XP15 &
+ AC4, T18; bite (1d3) \emph{or} spray &
+ L, C(swamp); 0~(1d4) &
+ I0, N, ML10; nil \\
+ \h Freshwater &
+ \swimming 120 &
+ $2 + 1$(S), F2, XP25 &
+ AC6, T17; bite (1d4) \emph{or} spray &
+ L, C(lake); 0~(1d3) &
+ I0, N, ML8; nil \\
+ \h Saltwater &
+ \swimming 180 &
+ 4(S), F3, XP75 &
+ AC5, T16; bite (1d6) \emph{or} spray &
+ L, C(lake); 0~($\d{1d6} + 1$) &
+ I0, N, ML11; nil}
+ Spray: above water, SvPn or paralysed for 1 turn; below water, merely
+ opaque. \\
+ Cling to ship hulls, doing hull points as for bite, detectable 3 in 6.
+\end{monster}
+
+\begin{monster}{Thoul}{
+ 120 &
+ 3**(M), F3, XP65 &
+ AC6, T17; claw ($2 \times \d{1d3}$) \emph{or} weapon ($\delta S = +1$) &
+ M, VR(V,barren); 1d6~(1d10) &
+ I6, C, ML19; C}
+ Regenerates 1\,hp per round.
+\end{monster}
+
+\begin{monster}[2]{Toad}{
+ \h Giant &
+ 90 &
+ $2 + 2$(M), F1, XP25 &
+ AC7, T17; bite ($\d{1d4} + 1$) &
+ GA, C(V,W); 1d4~(1d6) &
+ I2, N, ML6; nil \\
+ \h Rock (`cave') &
+ 60 &
+ $3 + 1$*(M), F3, XP75 &
+ AC2, T16; bite (1d6) &
+ GA, C(D,M,V); 1d4~(1d4) &
+ I2, N, ML7; V}
+ \begin{description}
+ \item[Giant] Change skin colour to blend in: surprises 3 in 6. \\
+ Tongue range $15'$ -- drags dwarves or smaller to be bitten. \\
+ Swallows small prey on 20 (1d6 damage per round).
+ \item[Rock] Gazing into eyes paralyses for 2d4 rounds. \\
+ Eyes glow $5'$ even 1d3 hours after death (but no special effect).
+ \end{description}
+\end{monster}
+
+\begin{monster}{Treant}{
+ 60 &
+ 8*(L), F8, XP1200 &
+ AC2, T12; branch ($2 \times \d{2d6}$) &
+ M, R(W); 0~(1d8) &
+ I11, L, ML9; C}
+ Surprise 3 in 6. \\
+ Blunt weapons do only $1 + \delta G$ damage. \\
+ Animate two trees within $60'$ to move at 30 and fight as treants; which
+ trees are animated may change each round.
+\end{monster}
+
+\begin{monster}{Triceratops}{
+ 90 &
+ 20*(L), F10, XP4175 &
+ AC4, T5; small horn (1d8), large horn ($2 \times \d{2d8}$) &
+ PA, VR(L); 0~(1d6) &
+ I2, N, ML9; nil}
+ Charges 20\,yds for double damage.
+\end{monster}
+
+\begin{monster}{Troglodyte}{
+ 120 &
+ 2*(L), F2, XP25 &
+ AC5, T18; claw ($2 \times \d{1d4}$), bite (1d4) &
+ H, R(R,V); 1d8~(5d8) &
+ I10, C, ML9; A}
+ Change colour to blend into surroundings: surprises 4 in 6. \\
+ Secrete smelly oil: SvPn or nauseated ($-2$ to hit).
+\end{monster}
+
+\begin{monster}{Troll}{
+ 120 &
+ $6 + 3$*(L), F6, XP650 &
+ AC4, T13; claw ($2 \times \d{1d6}$), bite (1d10) &
+ GH, R(V,wilderness); 1d8~(1d8) &
+ I6, C, ML10; D}
+ Regenerates 3\,hp per round (except fire and acid). \\
+ Morale is 8 if attacked with fire or acid.
+\end{monster}
+
+\begin{monster}{Tyrannosaurus Rex}{
+ 120 &
+ 20(L), F10, XP2375 &
+ AC3, T5; bite (6d6) &
+ PA, VR(L); 0~(1d2) &
+ I2, N, ML11; $\textrm{V} \times 3$}
+ Swallows on hit roll of 19--20 (2d4 damage per round).
+\end{monster}
+
+\begin{monster}{Undine*}{
+ 90 \swimming 240 (480 for 10 rounds, once per turn) &
+ 8***(L), F16, XP2300 &
+ AC4, T12; fist (2d8, then coils for 1d10 automatic damage per round) &
+ PM, VR(EW); 1~(1) &
+ I10, C, ML9; nil}
+ Immune to poison, 1st--2nd level spells, fire. \\
+ Always \emph{detect invisible}. \\
+ Each three times per day (as M9): \emph{detect magic}, \emph{web},
+ \emph{dispel magic}, \emph{ice storm/wall}, \emph{fire to ice}. \\
+ Invisible and regenerates 1\,hp per round in water; out of water, loses
+ 1\,hp per round.
+\end{monster}
+
+\begin{monster}{Unicorn}{
+ 240 (2\,000\,cn, $\times 1$) &
+ 4*(L), F8, XP125 &
+ AC2, T16; hoof ($2 \times \d{1d8}$), horn (1d8) &
+ M, R(W); 1d2~(1d8) &
+ I4, L, ML7 (9 with rider); nil}
+\end{monster}
+
+\begin{monster}{Vampire*}{
+ 120 \flying 180 &
+ 7**--9**(M), F$L$, XP1250/1750/2300 &
+ AC2, T13--11; touch (1d10, 2ED:V) &
+ U, R(R); 1d4~(1d6) &
+ I11, C, ML11; F}
+ At will, transform into human, dire wolf, giant bat or gaseous cloud (AC,
+ HD, ML, save unchanged by form). \\
+ Regenerates 3\,hp per round; at 0\,hp, becomes gaseous and flees to
+ coffin \\
+ Gaze \emph{charms} $+2$. \\
+ Summon (within $300'$): $\d{1d10} \times 10$ rats, 5d4 giant rats,
+ $\d{1d10} \times 10$ bats, 3d6 giant bats, 3d6 wolves or 2d4 dire
+ wolves. \\
+ Cannot come within $10'$ of strongly-presented holy symbol; must SvPn to
+ come within $10'$ of garlic; cannot cross running water. \\
+ Lose 2d6\,hp if not resting in coffin during the day. \\
+ In direct sunlight, SvDR or disintegrate.
+\end{monster}
+
+\begin{monster}{Weasel, giant}{
+ 150 &
+ $4 + 4$(L), F3, XP125 &
+ AC7, T15; bite (2d4, holds on for automatic damage) &
+ GA, C(R,V,W); 1d4~(1d6) &
+ I2, N, ML8; V}
+ Infravision $30'$ range.
+\end{monster}
+
+\begin{monster}{Wight\textdagger}{
+ 90 &
+ 3*(M), F3, XP50 &
+ AC5, T17, touch (1ED:Wt) &
+ U, C(R); 1d6~(1d8) &
+ I5, C, ML12; B}
+\end{monster}
+
+\begin{monster}[3]{Whale}{
+ \h Killer &
+ \swimming 240 &
+ 6(L), F3, XP275 &
+ AC6, T14; bite (2d10) &
+ A, C(C); 0~(1d6) &
+ I2, N, ML10; nil \\
+ \h Great &
+ \swimming 180 &
+ 36*(L), F18, XP12000 &
+ AC6, T$^-$3; bite (3d20) &
+ GA, VR(C); 0~(1d3) &
+ I2, N, ML10; nil \\
+ \h Narwhal &
+ \swimming 180 &
+ 12(L), F12, XP1250 &
+ AC7, T9; horn (2d6) &
+ M, R(C); 0~(1d4) &
+ I4, L, ML8; horns worth $\d{1d6} \times 1000$\,gp}
+ \begin{description}
+ \item[Killer] Swallows halfings on 20 (1d6 damage per round).
+ \item[Great] Swallows if hit roll 4 better than needed or 20 (3d6 per
+ round). \\
+ Rams ships for 6d6 hull damage.
+ \end{description}
+\end{monster}
+
+\begin{monster}[2]{Wolf}{
+ \h Normal &
+ 180 (500\,cn, $\times \tfrac{1}{2}$) &
+ $2 + 2$(M), F1, XP25 &
+ AC7, T17; bite (1d6) &
+ A, C(W); 2d6~(3d6) &
+ I2, N, ML8; nil \\
+ \h Dire &
+ 150 (1,000\,cn, $\times \tfrac{1}{2}$) &
+ $4 + 1$(M), F2, XP125 &
+ AC6, T16; bite (2d4) &
+ GA, C(W); 1d4~(2d4) &
+ I4, N, ML8; nil}
+ Normal wolves have ML6 if 3 or fewer, or reduced to half original numbers.
+\end{monster}
+
+\begin{monster}{Wraith\textdagger\textdagger}{
+ 120 &
+ 4**(M), F4, XP175 &
+ AC3, T16, touch (1d6, 1ED:Wh) &
+ U, C(R,barren); 1d4~(1d6) &
+ I7, C, ML11; E}
+ Silvered weapons do half damage.
+\end{monster}
+
+\begin{monster}{Wyvern}{
+ 90 \flying 240 (3\,500\,cn, $\times 3$) &
+ 7*(L), F4, XP850 &
+ AC3, T13; bite (2d8), sting (1d6, poison) &
+ D, R(M,W); 1d2~(1d6) &
+ I3, C, ML9; E}
+\end{monster}
+
+\begin{monster}{Yellow mould}{
+ 0 &
+ 2*(L), F2, XP25 &
+ always hit; spores (1d6, choking) &
+ L, C(R,V); 1d8~(1d4) &
+ I0, N, ML12; nil}
+ A $10' \times 10'$ area counts as a creature. \\
+ Only damaged by fire; torch does 1d4\,hp per round. \\
+ Eats through wood and leather; cannot harm metal or stone. \\
+ If touched, may (3 in 6) release $10' \times 10' \times 10'$ cloud of
+ sporesl SvPn or choke to death within 6 rounds.
+\end{monster}
+
+\begin{monster}{Zombie}{
+ 90 &
+ 2(M), F1, XP20 &
+ AC8, T18; claw (1d8) \emph{or} weapon &
+ U, C(R); 2d4~(4d6) &
+ I1, C, ML12; nil}
+ Always lose initiative.
+\end{monster}
+
+%%\end{multicols}
+\end{document}
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: t
+%%% End: