hack
[dnd] / monsters.tex
1 %\PassOptionsToClass{landscape}{twocolumn}
2 \documentclass{tables}
3 \usepackage{multicol}
4 \def\description{\basedescript{\let\makelabel\textit\desclabelwidth{4.5em}}}
5
6 \newcount\style
7 \style=2
8 \makeatletter
9
10 \newcolumntype{R}[1]{>{\raggedright}p{#1}}
11 \newcolumntype2[1][]{%
12 ##{%
13 \setbox\z@\hbox\bgroup%
14 \def\nl{\unskip\strut\egroup\hbox\bgroup\strut\ignorespaces}%
15 $\vcenter\bgroup\hbox\bgroup\strut%
16 }{%
17 \strut\egroup\egroup$%
18 \egroup%
19 #1{\unhbox\z@}%
20 \hfil%
21 }%
22 }
23
24 \newcount\m@count
25 \newcount\m@gaps
26 \def\m@before{\hrule\kern\tw@\p@}
27 \def\m@after{\kern\tw@\p@}
28 \def\m@head#1{\m@before\hbox{\strut\bfseries#1}\m@after}
29 \def\m@col{\m@cr\m@hgap\m@vline\m@hgap}%
30 \def\m@colbefore#1{\m@before\tab@bpar{#1}\strut\raggedright\ignorespaces\let\\\m@col}
31 \def\m@colafter{\unskip\strut\tab@epar\m@after}
32 \let\m@span\relax
33 \def\m@vline{\multispan{6}\m@span\leaders\vrule\vfil\cr}
34 \def\m@hgap{\omit\global\m@count\z@\m@hgap@\m@hgap@do\cr}
35 \def\m@hgap@do{\hrule\@width\thr@@\p@}
36 \def\m@hgap@{\m@hgap@do\global\advance\m@count\@ne&\omit\ifnum\m@count<\m@gaps\relax\expandafter\m@hgap@\fi}
37 \def\m@cr{&\omit\hrule\vfil&\omit\vfil\cr}
38 \def\m@start#1{%
39 \m@titletrue%
40 \dimen@\hsize%
41 \advance\dimen@-41\p@%
42 \dimen\tw@6.4\p@%
43 \count@#1\relax%
44 \advance\dimen@-\count@\dimen\tw@%
45 \divide\dimen@\count@\relax%
46 \m@gaps\ifm@title6\else5\fi%
47 \hbox\bgroup\valign\bgroup&\m@colbefore{\dimen@}##\m@colafter\cr%
48 \m@vline\m@hgap%
49 \ifm@title\omit\m@before\vfil\m@after&\fi%
50 \omit\m@head{Movement}&%
51 \omit\m@head{Hit dice}&%
52 \omit\m@head{Combat}&%
53 \omit\m@head{Ecology}&%
54 \omit\m@head{Behaviour}\m@col%
55 }
56 \def\m@end{\m@cr\m@hgap\m@vline\crcr\egroup\egroup}
57 \def\m@span{\ifm@title\expandafter\m@span@\fi}
58 \def\m@span@{\span\omit}
59 \newif\ifm@title
60
61 \usepackage{mdwlist}
62
63 \def\h{\centering\itshape}
64
65 \ifcase\style
66
67 %%0
68 \def\monster#1#2{%
69 \noindent%
70 \begin{tabular}[t]{@{}>{\bfseries}l@{}}#1\end{tabular}%
71 %%\penalty10000\hfill\hbox{}\penalty100\hbox{}\penalty10000\hfill%
72 \\*%
73 \small%
74 \begin{tabular}[t]{|R{2.5pc}|R{2.6pc}|R{4pc}|R{3.2pc}|R{2.4pc}|}\hlx{hv}%
75 \multicolumn{1}{|c|}{\th{Move}}&%
76 \multicolumn{1}{c|}{\th{Hit dice}}&%
77 \multicolumn{1}{c|}{\th{Combat}}&%
78 \multicolumn{1}{c|}{\th{Ecology}}&%
79 \multicolumn{1}{c|}{\th{Behave}}\\\hlx{vhv}%
80 #2\\\hlx{vh}%
81 \end{tabular}\par%
82 \def\\{\unskip\quad}%
83 }
84 \def\endmonster{\medskip}
85
86 \or
87
88 %%1
89 \def\monster#1#2{%
90 \hbox{\bfseries#1}%
91 \penalty\@M\smallskip%
92 \def\\{\m@cr\m@hgap\m@vline\m@hgap}%
93 \small%
94 \valign\bgroup&\m@colbefore{1in}##\m@colafter\cr%
95 \m@vline\m@hgap%
96 \omit\m@head{Movement}&%
97 \omit\m@head{Hit dice}&%
98 \omit\m@head{Combat}&%
99 \omit\m@head{Ecology}&%
100 \omit\m@head{Behaviour}\\%
101 #2%
102 \m@cr\m@hgap\m@vline\noalign{\quad}%
103 \multispan{7}%
104 \tab@bpar{1in}%
105 \def\\{\par\smallskip}%
106 \noindent\raggedright%
107 \ignorespaces%
108 }
109 \def\endmonster{\unskip\tab@epar\crcr\egroup\medskip}
110
111 \or
112
113 %%2
114 \newcommand\monster[3][1\m@titlefalse]{%
115 \par\hbox{\bfseries#2}%
116 \penalty\@M\prevdepth-\@m\p@\smallskip%
117 \small\raggedright%
118 \m@start{#1}#3\m@end%
119 \penalty\@M\prevdepth-\@m\p@\smallskip\global\@nobreaktrue%
120 \def\\{\unskip\quad}%
121 \list{}{\parskip\z@\parsep\z@\itemsep2\p@\leftmargin1em\rightmargin\leftmargin}%
122 \item%
123 }
124 \def\monsterbreak#1{\m@end\smallskip\m@start{#1}}
125 \def\endmonster{\endlist\par\penalty-10\vskip2explus1fil}
126
127 \fi
128
129 \begin{document}
130
131 \twocolumn[\sect{Monsters}\bigskip]
132 %%\begin{multicols}{2}
133
134 %%% stats
135 %%% MV (moves, load, barding)
136 %%% HD (hd, sz, SA, XP)
137 %%% AT (AC, THAC0, at/dmg)
138 %%% EC (kind, env, freq, numbers)
139 %%% BH (intel, morale, align, treasure)
140
141 %%% codes:
142 %%% movement -- // flying
143 %%% hit dice -- Large/Medium/Small, Save
144 %%% combat: Thac0
145 %%% ecology --
146 %%% (Prehistoric) Animal/Monster/Planar/Enchanted/Construct/Undead/Dragon/Giant/Lowlife,
147 %%% Common/Rare/VeryRare/Unique
148 %%% caVern, Arctic, Barren, Desert, Lost world, Mountain, oCean, Open, Fresh water,
149 %%% Ruins, Settled, sWamp, (Light/Dense) Woods, Elemental
150 %%% {Air,Earth,Fire,Water}
151 %%% behaviour -- Intelligence, MoraLe, Lawful/Neutral/Chaotic/Any
152
153
154 \begin{monster}{Act\ae on (Elk Centaur)}{
155 150 (3\,000\,cn) &
156 11**(L), C11, XP2700 &
157 AC3, T10;
158 spear ($2 \times (\d{1d6} + 6)$), antler (2d8)
159 \emph{or} breath (special) &
160 M, R(W); 0~(1) &
161 I12, N, ML10; B}
162 Perfect camouflage in woods: surprise 5 in 6. \\
163 Once per day: breath weapon (10$'$ cube) polymorphs into woodland animal;
164 SvDB limits to 24\,hrs, otherwise permanent. \\
165 Once per day: summon 1d6 creatures (arrive in 1d4 turns):
166 \begin{tabular}[C]{\shade cl|cl} \hlx*{hv}
167 \th{1d6} & \th{Creature} & \th{1d6} & \th{Creature} \\ \hlx{vhv}
168 1 & Boar & 4 & Gryphon \\ \hlx{+}
169 2 & Bear & 5 & Lizard (chameleon) \\ \hlx{+}
170 3 & Centaur & 6 & Treant \\ \hlx*{vh}
171 \end{tabular}
172 \end{monster}
173
174 \begin{monster}{Adaptor}{
175 120 &
176 8*(M), F8, XP1200 &
177 AC9${} - 2/4$, T8;
178 sword ($2 \times (\d{2d8} + 8)$) &
179 M, VR(any); 1d6~(1d12) &
180 I13, A, ML10; V}
181 Natural polymorphs. \\
182 Adapt to attacks -- resist magical attack forms once exposed (for 1--10
183 turns; with colour change).
184 \end{monster}
185
186 \begin{monster}{Aerial Servant* (Haoou)}{
187 240 \flying 720 (5\,000\,cn) &
188 16**(M), F16, XP4050 &
189 AC0, T9; 4d8 &
190 P/E, R(EA); 1~(1d4) &
191 I12, C, ML9; nil}
192 Surprise 7 in 8. \\
193 Victim has $L$\% chance of breaking free from grip.
194 \end{monster}
195
196 \begin{monster}{Animal, herd}{
197 240 &
198 1--4(M--L) F1, XP10, 20, 35, 75 &
199 AC7, T19--16;
200 butt (1d4), bite (1d4), \emph{or} kick (1d8) &
201 A, C(O,LW); 0~(3d10) &
202 I2, N, ML5; nil}
203 1 in 4 is male (HD $\d{1d6} + 2$). \\
204 Herds of 16 or more may panic (4 in 10), running towards disturbance and
205 trampling for 1d20\,hp.
206 \end{monster}
207
208 \begin{monster}{Ant, giant}{
209 180 &
210 4*(M), F2, XP125 &
211 AC3, T16; bite (2d6) &
212 L, R($\lnot$A); 2d4~(4d6) &
213 I1, N, ML12; U}
214 30\% chance that next contains $\d{1d10} \times 1000$\,gp in nuggets.
215 \end{monster}
216
217 \begin{monster}{Ape, snow}{
218 90 &
219 $3 + 1$(M), F3, XP50 &
220 AC6, T17;
221 club (1d6), hug (2d6) &
222 A, R(M); 0~(2d10) &
223 I4, C, ML7; K}
224 Camouflaged in snow (surprise 4 in 6). \\
225 ML11 if cornered.
226 \end{monster}
227
228 \begin{monster}{Ape, white}{
229 120 &
230 4(M), F2, XP75 &
231 AC6, T16;
232 claw ($2 \times \d{1d4}$) \emph{or} rock (1d6) &
233 A, R(H,M,R,V); 1d6 (2d4) &
234 I2, N, ML7; nil}
235 \end{monster}
236
237 \begin{monster}{Archon}{
238 120 \flying 360 &
239 $20^{7}$*(L), C20, XP13175 &
240 AC$^-6$, T5 \newline
241 \textbf{Male:} weapon ($\delta S = +3$) \newline
242 \textbf{Female:} gore ($2 \times \d{3d10}$) &
243 P, A(P); 1d2~(1d2) &
244 I16, L, ML11; nil}
245 Female may breath $10'\times10'$ cone of fire (4d6 damage) from either
246 head. \\
247 Immune to fire, poison and 1th--4th level spells. \\
248 Once per day: \emph{bolt of purity} (range as \emph{lightning bolt}; makes
249 victims lawful and peaceful for 2d6 turns, NST); \emph{sword of flame} (4d8
250 damage per hit, lasts 3~turns).
251 \end{monster}
252
253 \begin{monster}{Athach}{
254 180 &
255 14*(L), F14, XP2500 &
256 AC0, T8;
257 bludgeons ($3 \times \d{2d12}$), bite (2d10, poison) &
258 G, R(H,M,W), 1d3~(1d6) &
259 I8, C, ML7; I}
260 18$'$ tall, three arms. \\
261 Poison: SvPn ($-4$) or helpless for 1d6 turns.
262 \end{monster}
263
264 \begin{monster}{Baboon, rock}{
265 120 &
266 2(M), F2, XP20 &
267 AC6, T18;
268 club (1d6), bite (1d3) &
269 A, C(H,M,O); 2d6~(3d6) &
270 I2, N, ML8; U}
271 \end{monster}
272
273 \begin{monster}{Bandit}{
274 90 &
275 1(M), T1, XP10 &
276 AC6, T19; weapon &
277 H, C(any); 2d4~(3d10) &
278 I11, C/N, ML8; (U), A}
279 \end{monster}
280
281 \begin{monster}{Basilisk}{
282 60 &
283 $6 + 1$**(L), F6, XP950 &
284 AC6, T14;
285 bite (1d20, petrification) &
286 M, R(W, EE); 1d6~(1d6) &
287 I2, N, ML9; F}
288 Gaze causes petrification.
289 \end{monster}
290
291 \begin{monster}[2]{Bat}{
292 \h Normal &
293 9 \flying 120 &
294 $\tfrac{1}{4}$(S; 1\,hp), NM, XP5 &
295 AC6, T19; \emph{confusion} &
296 A, C(R,V); 1d\% (1d\%) &
297 I2, N, ML6; nil \\
298 \h Giant &
299 30 \flying 180 &
300 2(M), F1, XP20 &
301 AC6, T18; bite (1d4) &
302 GA, C(R,V); 1d10 (1d10) &
303 I2, N, ML6; nil}
304 Ten normal bats can \emph{confuse} a character: $-2$ to hit and save; can't
305 concentrate. \\
306 1 in 20 giant bat encounters are vampires (2*HD, XP25): when bitten, SvPs
307 or be unconscious for 1d10 rounds. If drained, SvS or become undead.
308 \end{monster}
309
310 \begin{monster}[4]{Bear}{
311 \h Black &
312 120 &
313 4(L), F2, XP75 &
314 AC6, T16; claw ($2 \times \d{1d3}$), bite (1d6) &
315 A, C(H,M,W); 1d4~(1d4) &
316 I2, N, ML7; U \\
317 \h Grizzly &
318 120 &
319 5(L), F4, XP175 &
320 AC8, T15; claw ($2 \times \d{1d8}$), bite (1d10) &
321 A, C(H,M,W); 1~(1d4) &
322 I2, N, ML10; U \\
323 \h Polar &
324 120 &
325 6(L), F3, XP275 &
326 AC6, T14; claw ($2 \times \d{1d6}$), bite (1d10) &
327 A, R(A); 1~(1d2) &
328 I2, N, ML8; U \\
329 \h Grizzly &
330 120 &
331 7(L), F4, XP450 &
332 AC5, T13; claw ($2 \times \d{2d4}$), bite (2d6) &
333 PA, VR(L); 1~(1d4) &
334 I2, N, ML9; U}
335 \end{monster}
336
337 \begin{monster}{Bee, giant}{
338 \flying 150 &
339 $\tfrac{1}{2}$*(S), F1, XP6 &
340 AC7, T19; sting (1d3, poison) &
341 L, R(H,P,M,W); 1d6~(5d6) &
342 I0, N, ML9; honey}
343 Bee dies after stinging; stinger causes 1\,hp per round until removed. \\
344 At least 10 bees with queen. Four will have 1*HD (XP13); queen has 2*HD
345 (XP35) and can sting repeatedly. \\
346 Honey is magical: entire hive's contents (2\,pt) heals 1d4\,hp.
347 \end{monster}
348
349 \begin{monster}[3]{Beetle, giant}{
350 \h Fire &
351 \flying 120 &
352 $1 + 2$(S), F1, XP15 &
353 AC4, T18; bite (2d4) &
354 L, C(C,P,R,W); 1d8~(2d6) &
355 I0, N, ML7; nil \\
356 \h Oil &
357 \flying 120 &
358 2*(M), F1, XP25 &
359 AC4, T18; bite (1d6) \emph{or} squirt &
360 L, C(C,P,R,W); 1d8~(2d6) &
361 I0, N, ML8; nil \\
362 \h Tiger &
363 \flying 150 &
364 $3 + 1$(M), F2, XP50 &
365 AC3, T16; bite (2d6) &
366 L, C(C,P,R,W); 1d6~(2d4) &
367 I0, N, ML9; U}
368 Fire beetle glands (two above eyes, one on abdomen) illuminate 10$'$
369 radius; glow for 1d6 days after removal. \\
370 Oil beetle can squirt fluid up to 5$'$; causes blisters, $-2$ to hit.
371 Lasts for a day; removed by \emph{cure light wounds}.
372 \end{monster}
373
374 \begin{monster}{Beholder}{
375 \flying 30 &
376 11$^5$*(M, hp 50/20/$12 \times 10$), M11, XP5100 &
377 AC0/2/7, T10; bite (2d8), eyes &
378 M, R(R,V); 1~(0) &
379 I16, C, ML12; L, N, O}
380 AC and hp are body/main-eye/small-eye. \\
381 Main eye: anti-magic ray, 60$'$ range. \\ \vadjust{\penalty-10}
382 Four eyes can point horizontally; all above; none below. Eyes regenerate
383 1\,hp per day, regrow in 2d4 days. \\
384 1 in 20 chance: found with 1d6 young
385 (1HD, $\tfrac{1}{10}$ range, hp 5/2/1, XP25).
386 \goodbreak
387 \begin{tabular}[C]{\shade r>{\itshape}lr} \hlx*{hv}
388 \tt{Small eyes} \\
389 \th{Eye} & \th{\upshape Effect} & \th{Range (ft)} \\ \hlx{vhv}
390 1 & charm person & 120 \\ \hlx{+}
391 2 & charm monster & 120 \\ \hlx{+}
392 3 & sleep & 240 \\ \hlx{+}
393 4 & telekinesis \textup{(5\,000\,cn)} & 120 \\ \hlx{+}
394 5 & flesh to stone & 120 \\ \hlx{+}
395 6 & disintegrate & 60 \\ \hlx{+}
396 7 & cause fear & 120 \\ \hlx{+}
397 8 & slow & 240 \\ \hlx{+}
398 9 & cause serious wounds & 60 \\ \hlx{+}
399 10 & death spell & 240 \\ \hlx*{vh}
400 \end{tabular}
401 \end{monster}
402
403 \begin{monster}{Beholder, undead**}{
404 \flying 60 &
405 20$^7$*(M, hp 90/30/$20 \times 10$), M20, XP14975 &
406 AC$^-$4/$^-$2/3, T5; bite (2d10, 2ED:V), eyes &
407 UC, VR(R,V); 1~(0) &
408 I16, C, ML12; $\textrm{L, N, O} \times 2$}
409 AC and hp are body/main-eye/small-eye. \\
410 Recognised by cleric if $L \ge 25$. \\
411 Immune to \textit{charm}, \textit{hold} and \textit{sleep}, illusions,
412 death rays and poison. \\
413 Body regenerates 3\,hp per round. At 0\,hp, assumes gaseous form, rest
414 1\,hr in darkness to begin regeneration. \\
415 Gaseous form at will; only harmed by magic affecting air. \\
416 Main eye: reflection ray, 60$'$ range; reflects Turning -- cleric must SvS
417 or flee for 2d6 rounds. \\
418 Four eyes can point horizontally; all above; none below. Eyes regenerate
419 in $\d{1d4} + 1$ hours.
420 \begin{tabular}[C]{\shade r>{\itshape}lr} \hlx*{hv}
421 \tt{Small eyes} \\
422 \th{Eye} & \th{\upshape Effect} & \th{Range (ft)} \\ \hlx{vhv}
423 1 & animate dead & 60 \\ \hlx{+}
424 2 & charm \upshape as vampire, $+2$ & 120 \\ \hlx{+}
425 3 & continual darkness & 120 \\ \hlx{+}
426 4 & death spell & 120 \\ \hlx{+}
427 5 & \upshape energy drain (1ED:Wt) & 120 \\ \hlx{+}
428 6 & \upshape energy drain (2ED:S) & 120 \\ \hlx{+}
429 7 & \upshape paralysis, as ghoul & 240 \\ \hlx{+}
430 8 & animate object & 60 \\ \hlx{+}
431 9 & dispel magic \textup{($L = 26$)}& 120 \\ \hlx{+}
432 10 & telekinesis \textup{(4\,000\,cn)} & 120 \\ \hlx*{vh}
433 \end{tabular}
434 \end{monster}
435
436 \begin{monster}{Berserker}{
437 120 &
438 $1 + 1$*, F1, XP19 &
439 AC7, T19; weapon &
440 H, R(A); 1d6~(3d10) &
441 I9, N, ML12; (P) B}
442 $+2$ to hit humanoids.
443 \end{monster}
444
445 \begin{monster}{Black pudding*}{
446 60 &
447 10*(L), F5, XP1750 &
448 AC6, T10; touch (3d8) &
449 M, C(R,V); 1~(0) &
450 I0, N, ML12; maybe gems}
451 Dissolve wood, or corrode metal, in 1 turn. \\
452 Only damaged by fire; weapons split it into smaller puddings (2HD,
453 D\,1d8).
454 \end{monster}
455
456 \begin{monster}{Blackball}{
457 30 &
458 ---, XP7500 &
459 AC9; touch (disintegration) &
460 PM, VR(A); 1~(1) &
461 I0, ---, ML12; nil}
462 \end{monster}
463
464 \begin{monster}{Blast spore}{
465 30 &
466 1*(M, 1\,hp), F1, XP13 &
467 AC9; spores &
468 L, R(R,V); 1d3~(1) &
469 I0, N, ML9; nil}
470 In dim light, 10\% chance of recognising; within 10$'$, 25\% chance. \\
471 Spores fill 20$'$ cube: SvPn or spores grow into 1d6 blast spores, causing
472 death in 24 hours; \emph{cure disease} cures. \\
473 Damage causes explosion: 6d6\,hp to all within 20$'$ (SvW for half damage).
474 \end{monster}
475
476 \begin{monster}{Blink dog}{
477 120 &
478 4*(S), F4, XP125 &
479 AC5, T16; bite (1d6) &
480 M, C(D,O,W); 1d6~($\d{1d6} + 3$) &
481 I9, L, ML6; C}
482 `Blink' -- teleport up to 40$'$.
483 \end{monster}
484
485 \begin{monster}[2]{Boar}{
486 \h Normal &
487 90 (\,1500\,cn) &
488 3*(M), F2, XP50 &
489 AC7, T17; tusk (2d4) &
490 A, C(W); 1d6~(1d6) &
491 I2, N, ML9; nil \\
492 \h Great &
493 90 (3\,000\,cn, $\times 3$) &
494 10*(L), F5, XP1750 &
495 AC3, T10; tusk (2d8) &
496 GA, C(L,W); 1d6~(1d6) &
497 I2, N, ML9; nil}
498 Charge 20\,yd for double damage.
499 \end{monster}
500
501 \begin{monster}{Bugbear}{
502 90 &
503 $3 + 1$(L), F3, XP50 &
504 AC5, T16; weapon ($\delta S = +1$) &
505 H, C(H,M,W); 2d8~(5d4) &
506 I7, C, ML9; (P, Q) B}
507 Surprise 3 in 6.
508 \end{monster}
509
510 \begin{monster}{C\ae cilia}{
511 60 &
512 6*(L), F3, XP500 &
513 AC6, T14; bite (1d8) &
514 L, R($\lnot$A); 1d3~(1d3) &
515 I0, N, ML9; B}
516 Swallows on 19 or 20: 1d8 damage per round.
517 \end{monster}
518
519 \begin{monster}{Camel}{
520 150 (3000\,cn) &
521 2(L), F1, XP20 &
522 AC7, T18; bite (1), hoof (1d4) &
523 A, Dromedary: C(D), Bactrian: C(B); 0~(2d4) &
524 I2, N, ML7; nil}
525 Travel for 2 weeks without water.
526 \end{monster}
527
528 \begin{monster}{Carrion crawler}{
529 120 &
530 $3 + 1$*(L), F2, XP75 &
531 AC7, T17; tentacle ($8 \times \textrm{paralysis}$) \emph{or} bite (1) &
532 L, C(R,V); 1d4~(0) &
533 I0, N, ML9; B}
534 \end{monster}
535
536 \begin{monster}[3]{Cat, great}{
537 \h Mountain lion &
538 150 &
539 $3 + 2$(M), F2, XP50 &
540 AC6, T16; claw ($2 \times \d{1d3}$), bite (1d6) &
541 A, C(M,HW,D); 1d4~(1d4) &
542 I2, N, ML8; U \\
543 \h Panther (leopard) &
544 210 &
545 4(M), F2, XP75 &
546 AC4, T16; claw ($2 \times \d{1d4}$), bite (1d8) &
547 A, C(O,W); 1d2~(1d6) &
548 I2, N, ML8; U \\
549 \h Lion &
550 150 &
551 5(L), F3, XP175 &
552 AC6, T15; claw ($2 \times (\d{1d4} + 1)$), bite (1d10) &
553 A, C(warm); 1d4~(1d8) &
554 I2, N, ML9; U
555 \monsterbreak2
556 \h Tiger &
557 150 \swimming 90 &
558 6(L), F3, XP275 &
559 AC6, T14; claw ($2 \times \d{1d6}$), bite (2d6) &
560 A, C(A,W); 1~(1d3) &
561 I2, N, ML9; U \\
562 \h Smilodon (sabre-tooth) &
563 150 &
564 8(L), F4, XP650 &
565 AC6, T12; claw ($2 \times \d{1d8}$), bite (2d8) &
566 PA, C(L); 1d4~(1d4) &
567 I2, N, ML10; V}
568 Tigers surprise 4 in 6 in woodlands.
569 \end{monster}
570
571 \begin{monster}{Centaur}{
572 180 &
573 4(L), F4, XP75 &
574 AC5, T16; 2~hoof (1d6), weapon &
575 M, C(H,O,W); 0~(2d10) &
576 I10, N, ML8; A}
577 Young are 2HD, D\,1d2.
578 \end{monster}
579
580 \begin{monster}{Centipede, giant}{
581 60 &
582 $\tfrac{1}{2}$*(S), NM; XP6 &
583 AC9, T19; bite (poison) &
584 L, C(R,V,W); 2d4~(1d8) &
585 I0, N, ML7; nil}
586 Poison (SvPn) causes illness for 10 days -- half speed movement and can't
587 do much else.
588 \end{monster}
589
590 \begin{monster}{Chim\ae ra}{
591 120 \flying 180 (4\,500\,cn, $\times 3$) &
592 9**(L), F9, XP2300 &
593 AC4, T11; claw ($2 \times \d{1d3}$), butt (2d4), bite (1d10),
594 bite (3d4) or breath (3d6) &
595 M, VR(H,M,R,V); 1d2~(1d4) &
596 I6, C, ML9; F}
597 Breath (fire) is cone $50' \times 10'$; three times per day.
598 \end{monster}
599
600 \begin{monster}[2]{Cockatrice}{
601 \h Prime plane &
602 90 \flying 180 &
603 5**(S), F5, XP425 &
604 AC6, T15; beak (1d6, petrification) &
605 M, VR(any); 1d4~(2d4) &
606 I2, N, ML7; D \\
607 \h Plane of Earth &
608 240 &
609 $1 + 1$*(S), F1, XP19 &
610 AC6, T18; beak (1, petrification) &
611 PM, VR(EE); 1d20~(2d20) &
612 I2, N, ML7; special}
613 \end{monster}
614
615 \begin{monster}[3]{Crocodile}{
616 \h Normal &
617 90 \swimming 90 &
618 2(M), F1, XP20 &
619 AC5, T18; bite (1d8) &
620 A, C(R); 0~(1d8) &
621 I2, N, ML7; nil \\
622 \h Large &
623 90 \swimming 90 &
624 6(L), F3, XP275 &
625 AC3, T14; bite (2d8) &
626 A, C(R); 0~(1d4) &
627 I2, N, ML7; nil \\
628 \h Giant &
629 90 \swimming 90 &
630 15(L), F8, XP1350 &
631 AC1, T8; bite (3d8) &
632 A, R(P); 0~(1d3) &
633 I2, N, ML7; nil}
634 \end{monster}
635
636 \begin{monster}{Crab, giant}{
637 60 &
638 3(L), F2, XP35 &
639 AC2, T17; pincer ($2 \times \d{2d6}$) &
640 L, R(C,R); 1d2~(1d6) &
641 I0, N, ML7; nil}
642 Can be found up to 6HD (D\,3d6).
643 \end{monster}
644
645 \begin{monster}{Cyclops}{
646 90 &
647 13*(L), F13, XP2300 &
648 AC5, T11; club (3d10) &
649 GH, R(H,M); 1~(1d4) &
650 I9, C, ML9; E, 5000\,gp}
651 Throws rocks (ranges 60/130/200, D\,3d6). \\
652 1 in 20: \emph{curse} once a week.
653 \end{monster}
654
655 \begin{monster}[2]{Devilfish}{
656 \h Normal &
657 \swimming 120 &
658 1--4(L), see table &
659 AC6, see table; tail (1), bite (1) &
660 M, R(C); 20~($\d{1d6} \times 20$) &
661 I9, C, ML8; $\textrm{A} \times 2$, F per 20 \\
662 \h Vampire\textdagger &
663 \swimming 120 &
664 5/6(L), see table &
665 AC6, see table; tail (1d4, 2ED:V), bite (1d6, 2ED:V) &
666 M, R(C); 20~($\d{1d6} \times 20$) &
667 I9, C, ML8; $\textrm{A} \times 2$, F per 20}
668 Vampire devilfish regenerate 3\,hp per round, \emph{charm}, and can be
669 Turned as vampires. \\
670 \begin{tabular}[C]{\shade ccccr} \hlx*{hv}
671 \th{HD} & \th{In group} & \th{Cleric $L$} & \th{THAC0} & \th{XP}
672 \\ \hlx{vhv}
673 1 & 15 & \01 & 19 & 10 \\ \hlx{+}
674 $1+3$* & \00 & \02 & 18 & 19 \\ \hlx{+}
675 2* & \01 & \03 & 18 & 25 \\ \hlx{+}
676 $2+3$* & \00 & \04 & 17 & 35 \\ \hlx{+}
677 3* & \01 & \05 & 17 & 50 \\ \hlx{+}
678 $3+3$* & \00 & \06 & 16 & 100 \\ \hlx{+}
679 4** & \01 & \07 & 16 & 175 \\ \hlx{+}
680 $4+3$** & \00 & \08 & 15 & 275 \\ \hlx{+}
681 5$^4$* & \01 & \09 & 15 & 675 \\ \hlx{+}
682 $5+3^5$*& \00 & 10 & 14 & 1100 \\ \hlx{+}
683 6$^5$* & \01 & 10--16 & 14 & 1400
684 \\ \hlx*{vh}
685 \end{tabular}
686 \end{monster}
687
688 \begin{monster}[3]{Dinosaur, aquatic}{
689 \h Small &
690 0--30 \swimming 120--180 &
691 2--8(S--L), F1--4 &
692 AC7, T18--12; bite (1--2d4) &
693 P, R(L); 1d2--2d8 &
694 I1--3, N, ML3--6; nil \\
695 \h Large &
696 0--60 \swimming 150--240 &
697 9--24*(L), F5--12 &
698 AC7--5, T11--3; bite (2d4--4d8) &
699 P, R(L); 1d2--1d4 &
700 I1--3, N, ML6--11; nil \emph{or} U, V \\
701 \h Armoured &
702 10--60 \swimming 90--150 &
703 6--9(L), F3--5 &
704 AC4--2, T14--11; bite (1d4--2d8) &
705 P, R(L); 1d2--1d6 &
706 I1--3, N, ML7--9; nil}
707 20HD and larger can swallow on hit roll of 20; may contain treasure.
708 \end{monster}
709
710 \begin{monster}[3]{Dinosaur, land carnivore}{
711 \h Small &
712 120--180 &
713 1--5(S--L), F1--3 &
714 AC5--4, T19--15; claw ($2 \times \textrm{0--1}$), bite (1d3--2d4) &
715 P, R(L); 2d4--2d6 &
716 I1--3, N, ML6--8; nil \\
717 \h Large &
718 120--210 &
719 6--20*(L), F3--10 &
720 AC6--4, T13--5; claw ($2 \times \textrm{1d3--2d6}$), bite (2d4--5d8) &
721 P, R(L); 1d2--2d4 &
722 I1--3, N, ML9--11; nil \emph{or} U, V \\
723 \h Flying &
724 \flying 150--210 &
725 1--7(S--L), F1--4 &
726 AC7--6, T19--13; bite (1d3--2d6) &
727 P, R(L); 1d4--3d6 &
728 I1--3, N, ML6--8; nil}
729 10HD and larger can hold on with bites causing automatic damage. \\
730 20HD can swallow on hit roll of 20; may contain treasure.
731 \end{monster}
732
733 \begin{monster}[4]{Dinosaur, land herbivore}{
734 \h Small &
735 90--180 &
736 1--5(S--L), F1--3 &
737 AC7, T19--15; tail/bite (1--2d4) &
738 P, R(L); 2d6--3d10 &
739 I1--3, N, ML4--6; nil \\
740 \h Medium &
741 60--120 &
742 6--12(L), F3--6 &
743 AC6--5, T13--9; tail (1d4--2d6) \emph{or} trample (2d8--3d6) &
744 P, R(L); 1d6--2d8 &
745 I1--3, N, ML5--7; nil \\
746 \h Armoured &
747 60--120 &
748 6--12(L), F3--6 &
749 AC3--$^-$3, T13--9; horn, bite, tail (1d4--2d6)
750 \emph{or} trample (2d8--3d6) &
751 P, R(L); 1d6--2d8 &
752 I1--3, N, ML5--7; nil \\
753 \h Large &
754 30--90 &
755 13--40(L), F7--20 &
756 AC6--5, T9--$^-$3; tail (2d8--4d6) \emph{or} trample (2d6--10d10) &
757 P, R(L); 1d4--2d8 &
758 I1--3, N, ML6--8; nil}
759 May behave randomly (attack with tail, flee, trample). \\
760 Trampling: must SvDR or take damage (maybe twice for large creatures).
761 \end{monster}
762
763 \begin{monster}{Displacer beast}{
764 150 &
765 6*(L), F6 ($+2$), XP500 &
766 AC2, T14; tentacle ($2 \times \d{2d4}$),
767 bite (T12, D\,1d6, if $hp \le 6$) &
768 M, R(H,J,W); 1d4~(1d4) &
769 I3, N, ML8; D}
770 Appears $3'$ from actual position: attackers $-2$ to hit (figured in AC).
771 \end{monster}
772
773 \begin{monster}[2]{Djinni, lesser*}{
774 \h Prime plane &
775 90 \flying 240 (3\,500\,cn); whirlwind \flying 120 &
776 $7 + 1$*(L), F14, XP1025 &
777 AC5, T13; fist (2d8) \emph{or} whirlwind (2d6) &
778 PM, R(D, any); 1~(1) &
779 I14, C, ML12; nil \\
780 \h Plane of Air &
781 240 &
782 $7 + 1$*(L), F14, XP1025 &
783 AC3, T13; strike (2d8) &
784 PM, R(EA); 1d4~(1d\%) &
785 I14, C, ML9; special}
786 On home plane: immune to 1st-level spells and all water-based attacks;
787 detects invisible 120$'$ range. \\
788 Each three times per day: \emph{create food and drink} (as C7);
789 \emph{create metallic objects} (up to 1000\,cn; dur.\ gold 1 day, iron 1
790 round); \emph{create soft goods and wooden objects} (up to 1000\,cn);
791 become \emph{invisible}; assume \emph{gaseous form}; form \emph{whirlwind};
792 create \emph{illusion} (visible and audible, until touched or dispelled, no
793 concentration required). \\
794 Change to whirlwind takes 5 rounds; whirlwind is $70' \times
795 (10'\textrm{--}20')$ cone: damages all in path; creatures with up to 2HD
796 must SvDR or be swept aside. \\
797 Can carry 12\,000\,cn for 3 turns (walking) or 1 turn (flying) but must
798 rest 1 turn afterwards.
799 \end{monster}
800
801 \begin{monster}{Djinni, greater (Pasha)**}{
802 120 (20\,000\,cn) \flying 360 (10\,000\,cn); whirlwind \flying 240 &
803 15***(L), M30, XP4800 &
804 AC$^-$2, T8; fist ($2 \times \d{3d10}$) \emph{or} whirlwind (3d12) &
805 PM, VR(D, any); 1~(1) &
806 I14, C, ML11; nil}
807 Regenerate 3\,hp per round. \\
808 As lesser Djinni powers, at will. \\
809 Enter/leave Ethereal plane (1 round conc.). \\
810 Each once per day: grant \emph{wish}; \emph{cloudkill}; \emph{water to
811 gas}; \emph{weather control}. \\
812 Change to whirlwind takes 1 round; whirlwind is $120' \times
813 (10'\textrm{--}40')$ cone: damages all in path; creatures with up to 5HD
814 must SvDR or be swept aside.
815 \end{monster}
816
817 \begin{monster}{Dolphin}{
818 \swimming 180 &
819 3*(L), D6, XP50 &
820 AC5, T17; head~butt (2d4) &
821 A, C(C), 0~(1d20) &
822 I15, L, ML10; nil}
823 Hold breath for 15 minutes. \\
824 Telepathy with other dolphins within 50 miles. \\
825 Underwater: \emph{detect magic}, range 360$'$.
826 \end{monster}
827
828 \begin{monster}{Doppelg\"anger}{
829 90 &
830 4*(M), F8, XP125 &
831 AC5, T16; bite (1d12) &
832 M, R(any); 1d6~(1d6) &
833 I9, C, ML8; E}
834 Immune to \emph{sleep} and \emph{charm}. \\
835 Learns victim's knowledge (not spells) telepathically.
836 \end{monster}
837
838 \begin{monster}[3]{Dragon}{
839 \h Small &
840 90 \flying 240 ($L \times 1000$\,cn, $\times 3$) &
841 $L$**(L), F$L$ &
842 $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
843 crush (1 human); \newline
844 Swoop: claw, pick up on 20 &
845 D, R; 1d4~(1d4) &
846 I9, H \\
847 \h Large &
848 120 \flying 300 ($L \times 1000$\,cn, $\times 5$) &
849 $L$***(L), F$2L$ &
850 $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
851 Swoop: $\textrm{claw} \times 2$, pick up on 18--20 &
852 D, R; 1d3~(1d3) &
853 I12, $\textrm{H} \times 2$, I \\
854 \h Huge &
855 90 \flying 240 ($L \times 1000$\,cn, $\times 10$) &
856 $L$****(L), F36 &
857 $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, $\textrm{wing}
858 \times 2$, tail) \emph{or}
859 Swoop: $\textrm{claw} \times 2$, bite, pick up on 18--20 &
860 D, R; 1d2~(1d2) &
861 I15, $\textrm{H} \times 3$, $\textrm{I} \times 2$}
862
863 \begin{tabular}[C]{\shade 2[\smash]c22} \hlx*{hv}
864 \th{Colour} & \th{Size} & \th{Breath} & \c{\th{Volume}} \\ \hlx{vhv}
865 & S & & Cone: $80' \times (2'$--$30')$ \\
866 & L & Cold, \emph{crystalize}
867 & Cone: $80' \times (2'$--$40')$ \\
868 White \nl Crystal \nl\nl
869 & H & & Cone: $80' \times (2'$--$40')$ \\ \hlx{+}
870 & S & & Line: $60' \times 5'$ \\
871 & L & Acid, \emph{darkness}
872 & Line: $90' \times 5'$ \\
873 Black \nl Onyx \nl\nl
874 & H & & Line: $120' \times 5'$ \\ \hlx{+}
875 & S & & Cloud: $50' \times 40' \times 30'$ \\
876 & L & Gas, \emph{disease}
877 & Cloud: $50' \times 40' \times 30'$ \\
878 Green \nl Jade \nl\nl
879 & H & & Cloud: $50' \times 50' \times 30'$ \\ \hlx{+}
880 & S & & Line: $100' \times 5'$ \\
881 & L & Lightning, \emph{vapourize}
882 & Line: $150' \times 5'$ \\
883 Blue \nl Sapphire \nl\nl
884 & H & & Line: $200' \times 5'$ \\ \hlx{+}
885 & S & & Cone: $90' \times (2'$--$30')$ \\
886 & L & Fire, \emph{melt}
887 & Cone: $135' \times (2'$--$30')$ \\
888 Red \nl Ruby \nl\nl
889 & H & & Cone: $180' \times (2'$--$30')$ \\ \hlx{+}
890 & S & & Cone: $90' \times (2'$--$30')$ \nl
891 Cloud: $50' \times 40' \times 30'$ \\
892 Gold \nl Amber
893 & L & Fire, \emph{melt} \nl gas, \emph{disease}
894 & Cone: $135' \times (2'$--$30')$ \nl
895 Cloud: $50' \times 40' \times 30'$ \\
896 & H & & Cone: $180' \times (2'$--$30')$ \nl
897 Cloud: $50' \times 50' \times 30'$ \\
898 \hlx*{vh}
899 \end{tabular}
900
901 \goodbreak
902
903 \begin{description}
904 \item[Crystalize] All items turn to crystal; weapons shatter (5 in 6)
905 when used -- cause minimum damage and destroyed; \emph{stone to flesh}
906 reverses.
907 \item[Darkness] Radius $15'$, duration $L$ rounds; dragon can see
908 through; dispelled by \emph{light} or \emph{dispel magic}.
909 \item[Disease] Nonmetal items rot away in 1d6 turns; victim unaffected
910 by \emph{cure wounds} or \emph{heal}, loses 1\,hp per turn; cured
911 by \emph{cure disease}.
912 \item[Vapourize] Gaseous form for $L$ turns -- invisible and silent,
913 move $60$; reversed by \emph{dispel magic}.
914 \item[Melt] Paper destroyed immediately, leather in 1 round, other
915 nonmetal in 2 rounds, nonmagical metal in 3 rounds, magical items in $4
916 + \delta G$ rounds; magical items giving immunity to fire melt in
917 double time; immersion in water prevents.
918 \end{description}
919
920 \begin{tabular}[C]{\shade 2[\smash]cMrMlccMlMlrr} \hlx*{hv}
921 \multicolumn{6}{c}{} & \multicolumn{2}{c}{\th{Damage}} \\
922 \th{Colour} & \th{Size} & \c{\th{AC}} & \c{\th{HD}} & \th{T} &
923 \th{Save} & \c{\th{Claw}} & \c{\th{Bite}} \\ \hlx{vhv}
924 & S & 3 & 6 & 14 &\0F6 & \d{1d4} & \d{2d8} \\
925 & L & 1 & 9 & 11 & F18 & \d{1d6} + 1 & \d{2d8} + 4 \\
926 White \nl Crystal \nl\nl
927 & H & -1 & 12 &\09 & F36 & \d{1d8} + 2 & \d{2d8} + 8 \\ \hlx{+}
928 & S & 2 & 7 & 13 &\0F7 & \d{1d4} + 1 & \d{2d10} \\
929 & L & 0 &10+3 & 10 & F21 & \d{1d6} + 2 & \d{2d10} + 4 \\
930 Black \nl Onyx \nl\nl
931 & H & -2 & 14 &\08 & F36 & \d{1d8} + 3 & \d{2d10} + 8 \\ \hlx{+}
932 & S & 1 & 8 & 12 &\0F8 & \d{1d6} & \d{3d8} \\
933 & L & -1 & 12 &\09 & F24 & \d{1d8} + 1 & \d{3d8} + 4 \\
934 Green \nl Jade \nl\nl
935 & H & -3 & 16 &\07 & F36 & \d{1d10} + 2 & \d{3d8} + 8 \\ \hlx{+}
936 & S & 0 & 9 & 11 &\0F9 & \d{1d6} + 1 & \d{3d10} \\
937 & L & -2 &13+3 &\08 & F27 & \d{1d8} + 2 & \d{3d10} + 4 \\
938 Blue \nl Sapphire \nl\nl
939 & H & -4 & 18 &\06 & F36 & \d{1d10} + 3 & \d{3d10} + 8 \\ \hlx{+}
940 & S & -1 & 10 & 10 & F10 & \d{1d8} & \d{4d8} \\
941 & L & -3 & 15 &\08 & F30 & \d{1d10} + 1 & \d{4d8} + 4 \\
942 Red \nl Ruby \nl\nl
943 & H & -5 & 20 &\05 & F36 & \d{1d12} + 2 & \d{4d8} + 8 \\ \hlx{+}
944 & S & -2 & 11 & 10 & F11 & \d{2d4} & \d{6d6} \\
945 & L & -4 &16+3 &\07 & F33 & \d{3d4} & \d{6d6} + 4 \\
946 Gold \nl Amber \nl\nl
947 & H & -6 & 22 &\04 & F36 & \d{4d4} & \d{6d6} + 8 \\
948 \hlx*{vh}
949 \end{tabular}
950
951 \begin{tabular}[C]{\shade lclcl} \hlx*{hv}
952 \th{Colour} & \th{AL} & \th{Gemstone} & \th{AL} & \th{Habitat}
953 \\ \hlx{vhv}
954 White & N & Crystal & L & Cold \\ \hlx{+}
955 Black & C & Onyx & N & Swamp, marsh \\ \hlx{+}
956 Green & C & Jade & N & Jungle, woods\\ \hlx{+}
957 Blue & N & Sapphire & L & Desert, open \\ \hlx{+}
958 Red & C & Ruby & L & Hills, mountains
959 \\ \hlx{+}
960 Gold & L & Amber & C & Any \\ \hlx*{vh}
961 \end{tabular}
962
963 \begin{description}
964 \item[Kick] SvPs or be knocked over; damage is penalty to save.
965 \item[Tail] As for kick, but also disarmed.
966 \item[Wing] Range is $3L'$; SvPs or be stunned; damage is penalty to save.
967 \item[Crush] SvDR or take damage; option to stay (and take damage) holding
968 edged weapon: $+4$ to hit, double damage.
969 \item[Hover] Use all six attacks; must land after hovering.
970 \item[Swoop] Surprise 3 in 6; may pick up one victim per attack; caught
971 victim may attack at $-2$, minimum damage; automatic damage each round;
972 bite at $-2$ to hit to transfer from claw to mouth.
973 \end{description}
974
975 \begin{tabular}[C]{\shade 2[\smash]ccccccrr} \hlx*{hv}
976 \multicolumn{2}{c}{} &
977 \multicolumn{5}{c}{\th{Spells by level}} &
978 \multicolumn{2}{c}{\th{Experience}} \\
979 \th{Colour} & \c{\th{Size}} &
980 \th{1} & \th{2} & \th{3} & \th{4} & \th{5} &
981 \c{\th{Normal}} & \c{\th{Spells}}
982 \\ \hlx{vhv}
983 & S & 1 &---&---&---&--- & 725 & 950 \\
984 & L & 4 & 2 &---&---&--- & 3\,000 & 3\,700 \\
985 White \nl Crystal \nl\nl
986 & H & 5 & 3 & 1 &---&--- & 4\,750 & 5\,625 \\ \hlx{+}
987 & S & 4 &---&---&---&--- & 1\,250 & 1\,650 \\
988 & L & 5 & 3 &---&---&--- & 3\,500 & 4\,300 \\
989 Black \nl Onyx \nl\nl
990 & H & 5 & 4 & 3 &---&--- & 5\,500 & 6\,500 \\ \hlx{+}
991 & S & 3 & 3 &---&---&--- & 1\,750 & 2\,300 \\
992 & L & 4 & 4 & 3 &---&--- & 3\,875 & 4\,750 \\
993 Green \nl Jade \nl\nl
994 & H & 5 & 5 & 4 & 3 &--- & 6\,250 & 7\,350 \\ \hlx{+}
995 & S & 4 & 4 &---&---&--- & 2\,300 & 3\,000 \\
996 & L & 5 & 5 & 3 &---&--- & 4\,500 & 5\,500 \\
997 Blue \nl Sapphire \nl\nl
998 & H & 5 & 5 & 5 & 4 &--- & 7\,525 & 8\,875 \\ \hlx{+}
999 & S & 3 & 3 & 3 &---&--- & 2\,500 & 3\,250 \\
1000 & L & 5 & 4 & 3 & 2 &--- & 4\,800 & 5\,850 \\
1001 Red \nl Ruby \nl\nl
1002 & H & 5 & 5 & 4 & 3 & 2 & 9\,575 & 11\,375 \\ \hlx{+}
1003 & S & 4 & 4 & 4 &---&--- & 2\,700 & 3\,500 \\
1004 & L & 5 & 5 & 4 & 3 &--- & 5\,450 & 6\,600 \\
1005 Gold \nl Amber \nl\nl
1006 & H & 5 & 5 & 5 & 4 & 3 & 11\,750 & 14\,000 \\
1007 \hlx*{vh}
1008 \end{tabular}
1009
1010 \end{monster}
1011
1012 \begin{monster}{Dragon turtle*}{
1013 30 \swimming 90 &
1014 30*(L), F15, XP9000 &
1015 AC$^-$2, T0; claw ($2 \times \d{1d8}$), bite ($\d{1d6} \times 10$) &
1016 D, R(C); 0~(1) &
1017 I5, C, ML10; H}
1018 Steam breath weapon, $50' \times 40' \times 40'$.
1019 \end{monster}
1020
1021 \begin{monster}[4]{Drake}{
1022 \h Mandrake &
1023 120 \flying 30 &
1024 3***(M), M6, XP80 &
1025 AC0, T17; claw ($2 \times \d{1d2}$), bite (1d6) &
1026 D, R(any); 1d4~(1d4) &
1027 I10, C, ML8; ($\textrm{V} \times 2$) E \\
1028 \h Wooddrake &
1029 120 \flying 30 &
1030 4***(M), M8, XP225 &
1031 AC0, T16; claw ($2 \times \d{1d2}$), bite (1d8) &
1032 D, R(any); 1d4~(1d4) &
1033 I10, C, ML8; ($\textrm{V} \times 2$) E \\
1034 \h Colddrake &
1035 120 \flying 30 &
1036 5***(M), M10, XP550 &
1037 AC0, T15; claw ($2 \times \d{1d2}$), bite (2d4) &
1038 D, R(any); 1d4~(1d4) &
1039 I10, C, ML8; ($\textrm{V} \times 2$) E \\
1040 \h Elemental* &
1041 120 \flying 30 &
1042 6$^4$*(M), M12, XP1175 &
1043 AC0, T14; claw ($2 \times \d{1d3}$), bite ($\d{1d8} + 2$) &
1044 PM, VR(any); 1d4~(1d4) &
1045 I0, C, ML8; special}
1046 Abilities of T5 or better. \\
1047 Cannot pass \emph{protection from evil} effect. \\
1048 Mandrake change to human form. \\
1049 Wooddrake change to elf or human form. \\
1050 Colddrake change to dwarf or gnome form. \\
1051 Elemental drakes change to giant form (stone, cloud, fire, storm; 1--4$'$
1052 shorter than usual); cannot throw rocks; 2d6 damage per hit.
1053 \end{monster}
1054
1055 \begin{monster}{Drolem***}{
1056 120 \flying 240 (20\,000\,cn) &
1057 20$^5$*(L), F10, XP11375 &
1058 AC$^-$3, T5; claw ($2 \times \d{2d6}$), bite ($\d{1d20} + 10$) &
1059 EC, VR(any); 1~(1) &
1060 I3, N, ML12; nil}
1061 Immune to \emph{charm}, \emph{hold}, \emph{sleep}, mind-affecting spells,
1062 fire, cold and gases, and 1st--4th level spells. \\
1063 See invisible, range 60$'$.
1064 \end{monster}
1065
1066 \begin{monster}{Dryad}{
1067 120 &
1068 2*(M), E4, XP25 &
1069 AC5, T18; weapon &
1070 H, R(W); 0~(1d6) &
1071 I14, N, ML6; D}
1072 Can \emph{charm} at will, $-2$ to save. \\
1073 Dies if home tree killed, or if further than 240$'$ from it more than 1
1074 turn.
1075 \end{monster}
1076
1077 \begin{monster}{Dwarf}{
1078 60 &
1079 1, D1, XP10 &
1080 AC4, T19; weapon &
1081 H, C(H,M); 1d6~(5d8) &
1082 I10, L/N, ML8/10; (Q, S) G}
1083 Infravision $60'$. \\
1084 For each 20 dwarves, 3--8 level leader -- raises morale to 10.
1085 \end{monster}
1086
1087 \begin{monster}[2]{Efreeti, lesser*}{
1088 \h Prime plane &
1089 90 \flying 240 (5\,000\,cn) &
1090 10*(L), F15, XP1750 &
1091 AC5, T10; fist (2d8, 3d8 as pillar) &
1092 PM, R(D, any); 1~(1) &
1093 I14, C, ML12; nil \\
1094 \h Plane of Fire &
1095 240 &
1096 10*(L), F15, XP1750 &
1097 AC1, T10; strike (2d8) &
1098 PM, R(EF); 1d4~(1d\%) &
1099 I14, C, ML8; special}
1100 \goodbreak
1101 On home plane: immune to 1st-level spells and all earth-based attacks;
1102 detects invisible 120$'$ range. \\
1103 Each three times per day: \emph{create food and drink} (as C7);
1104 \emph{create metallic objects} (up to 1000\,cn; dur.\ gold 1 day, iron 1
1105 round); \emph{create soft goods and wooden objects} (up to 1000\,cn);
1106 become \emph{invisible}; cast \emph{wall of fire}; form \emph{pillar of
1107 flame}; create \emph{illusion} (visible and audible, until touched or
1108 dispelled, no concentration required). \\
1109 The \emph{pillar of flame} ignites items within 5$'$; lasts for
1110 3~rounds. \\
1111 Serves for 101~days (summoned by \emph{create magical monsters}, bound by
1112 \emph{wish}).
1113 \end{monster}
1114
1115 \begin{monster}{Efreeti, greater (Amir)**}{
1116 120 (20\,000\,cn) \flying 360 (10\,000\,cn) &
1117 20***(L), M36, XP7775 &
1118 AC$^-$2, T5; fist ($2 \times \d{3d10}$, $2 \times (\d{3d10} + \d{2d8})$
1119 as pillar) &
1120 PM, VR(D, any); 1~(1) &
1121 I14, C, ML11; nil}
1122 Regenerate 2\,hp per round. \\
1123 As lesser Efreeti powers, at will. \\
1124 Enter/leave Ethereal plane (1 round conc.). \\
1125 Each once per day: grant \emph{wish}; \emph{fireball}; \emph{explosive
1126 cloud} (all as M20). \\
1127 The \emph{pillar of flame} ignites items within 15$'$; lasts
1128 indefinitely.
1129 \end{monster}
1130
1131 \begin{monster}[4]{Elemental*}{
1132 \h Staff &
1133 By element &
1134 8(L), F8, XP650 &
1135 AC2, T12; (1d8) &
1136 PM, C(any); 1~(1) &
1137 I9, N, ML10; nil \\
1138 \h Device &
1139 By element &
1140 12(L), F12, XP1250 &
1141 AC0, T9; (2d8) &
1142 PM, C(any); 1~(1) &
1143 I9, N, ML10; nil \\
1144 \h Spell &
1145 By element &
1146 16(L), F16, XP1850 &
1147 AC$^-$2, T7; (3d8) &
1148 PM, C(any); 1~(1) &
1149 I9, N, ML10; nil \\
1150 \h Home plane &
1151 360 &
1152 $L$*(L), F$L$ &
1153 See table below &
1154 PM, C(E); 1d6~(1d\%) &
1155 I9, N, ML9; varies}
1156 \begin{description}
1157 \item[Prime plane] Cannot pass \emph{protection from evil} effect. \\
1158 Double damage from dominant element (SvS for normal); minimal damage from
1159 dominated element.
1160 \item[Home plane] Immune to 1st--5th level spells, \emph{charm},
1161 \emph{hold} and other mental attacks, \emph{illusions} and any
1162 instant-death effect. \\
1163 If hit, victim must SvDR or be crushed (each carried item $95 - 5\delta
1164 G$\% chance of being destroyed).
1165 \end{description}
1166
1167 \begin{tabular}[C]{\shade cMrMrr@{d}lr | cMrMrr@{d}lr} \hlx*{hv}
1168 \th{HD} & \th{AC} & \th{T} & \multicolumn{2}{c}{\th{D}} & \th{XP} &
1169 \th{HD} & \th{AC} & \th{T} & \multicolumn{2}{c}{\th{D}} & \th{XP}
1170 \\ \hlx{vhv}
1171 \01 & 5 & 19 & 1&2 & 10 & 17 & -3 & 7 & 3&10 & 2\,000 \\ \hlx{+}
1172 \02 & 5 & 18 & 1&2 & 20 & 18 & -3 & 6 & 3&10 & 2\,125 \\ \hlx{+}
1173 \03 & 4 & 17 & 1&4 & 30 & 19 & -4 & 6 & 4&8 & 2\,250 \\ \hlx{+}
1174 \04 & 4 & 16 & 1&4 & 75 & 20 & -4 & 5 & 4&8 & 2\,375 \\ \hlx{+}
1175 \05 & 3 & 15 & 1&6 & 175 & 21 & -5 & 5 & 5&8 & 2\,500 \\ \hlx{+}
1176 \06 & 3 & 14 & 1&6 & 275 & 22 & -5 & 4 & 5&8 & 2\,750 \\ \hlx{+}
1177 \07 & 2 & 13 & 1&8 & 450 & 23 & -6 & 4 & 6&8 & 3\,000 \\ \hlx{+}
1178 \08 & 2 & 12 & 1&8 & 650 & 24 & -6 & 3 & 6&8 & 3\,250 \\ \hlx{+}
1179 \09 & 1 & 11 & 2&6 & 900 & 25 & -7 & 3 & 7&8 & 3\,500 \\ \hlx{+}
1180 10 & 1 & 10 & 2&6 & 1\,000 & 26 & -7 & 2 & 7&8 & 3\,750 \\ \hlx{+}
1181 11 & 0 & 10 & 2&8 & 1\,100 & 27 & -8 & 2 & 8&8 & 4\,000 \\ \hlx{+}
1182 12 & 0 & 9 & 2&8 & 1\,250 & 28 & -8 & 1 & 8&8 & 4\,250 \\ \hlx{+}
1183 13 & -1 & 9 & 2&10 & 1\,350 & 29 & -9 & 1 & 9&8 & 4\,500 \\ \hlx{+}
1184 14 & -1 & 8 & 2&10 & 1\,500 & 30 & -9 & 0 & 9&8 & 4\,750 \\ \hlx{+}
1185 15 & -2 & 8 & 3&8 & 1\,650 & 31 & -10 & 0 & 10&8 & 5\,000 \\ \hlx{+}
1186 16 & -2 & 7 & 3&8 & 1\,850 & 32 & -10 & -1 & 10&8 & 5\,250 \\ \hlx*{vh}
1187 \end{tabular}
1188
1189 \begin{tabular}[C]{\shade lll>{\raggedright}p{5pc}} \hlx*{hv}
1190 \th{Element} & \th{Movement} & \th{Size}
1191 & \th{Extra damage (1d8)} \\ \hlx{vhv}
1192 Air
1193 & \flying 360 ($L \times 500$\,cn)
1194 & $2L' \times L/2'\phi$
1195 & Flying opponents \\ \hlx{+}
1196 Earth
1197 & 60 ($L \times 500$\,cn)
1198 & $L' \times L'\phi$
1199 & Opponents ground \\ \hlx{+}
1200 Fire
1201 & 120 ($L \times 500$\,cn)
1202 & $L' \times L'\phi$
1203 & Opponents with cold-based attacks \\ \hlx{+}
1204 Water
1205 & 60 \swimming 180 ($L \times 500$\,cn)
1206 & $L/2' \times 2L'\phi$
1207 & Opponents in water \\ \hlx*{vh}
1208 \end{tabular}
1209 \end{monster}
1210
1211 \begin{monster}{Elemental ruler****}{
1212 120 &
1213 $L$***(L), F36, XP$28500 + 1000(L - 41)$ &
1214 T$^-$3; see table below &
1215 PM, VR(E); 1d6~(1d6) &
1216 I15, L/N, ML11; varies}
1217 \begin{tabular}[C]{\shade cMrMl} \hlx*{hv}
1218 \th{HD} & \th{AC} & \th{Damage} \\ \hlx{vhv}
1219 41--48 & -11 & 2 \times \d{8d12} \\ \hlx{+}
1220 49--56 & -12 & 2 \times \d{9d12} \\ \hlx{+}
1221 41--64 & -13 & 2 \times \d{10d12} \\ \hlx{+}
1222 41--72 & -14 & 2 \times \d{11d12} \\ \hlx{+}
1223 41--80 & -15 & 2 \times \d{12d12} \\ \hlx*{vh}
1224 \end{tabular}
1225 \end{monster}
1226
1227 \begin{monster}[2]{Elephant}{
1228 \h Normal &
1229 120 (9\,000\,cn, $\times 3$) &
1230 9*(L), F5, XP1600 &
1231 AC5, T11; tusk ($2 \times \d{2d4}$) \emph{or} trample (4d8) &
1232 A, R(O,W); 0~(1d20) &
1233 I2, N, ML8; $\d{1d6} \times 100$\,gp per tusk \\
1234 \h Mastodon &
1235 120 (7\,500\,cn, $\times 3$) &
1236 15(L), F8, XP1650 &
1237 AC3, T7; tusk ($2 \times \d{2d6}$) \emph{or} trample (4d8) &
1238 A, VR(L); 0~(2d8) &
1239 I2, N, ML8; $\d{2d4} \times 100$\,gp per tusk}
1240 Initial charge causes double tusk damage.
1241 \end{monster}
1242
1243 \begin{monster}{Elf}{
1244 120 &
1245 1d6*(M), E1, XP6 &
1246 AC5, T19; weapon &
1247 H, R(C,W); 1d4~(2d24) &
1248 I13, L/N, ML8/10; (S, T) E}
1249 Immune to ghoul paralysis. \\
1250 Infravision $60'$. \\
1251 One first-level magic-user spell each. \\
1252 For each 15 elves, one is a leader of level $\d{1d6} + 1$; he raises morale
1253 to 10.
1254 \end{monster}
1255
1256 \begin{monster}{F\ae rie}{
1257 120 \flying 240 &
1258 $1 + 1$*(S), E1, XP19 &
1259 AC5, T18; weapon &
1260 H, R(any); 1d6~($\d{5d8} + 20$) &
1261 I13, any, ML9; nil}
1262 Always invisible; see invisible easily. \\
1263 At will: \emph{gaseous form}; \emph{create fog} ($10'$ cube),
1264 \emph{condense fog} (causes drizzle), \emph{summon breeze} (blows out
1265 candles, open flames flicker, flying movement increases to 360).
1266 \end{monster}
1267
1268 \begin{monster}{Ferret, giant}{
1269 150 &
1270 $1 + 1$(S), F1, XP15 &
1271 AC5, T18; bite (1d8) &
1272 GA, C(V,W); 1d8~(1d12) &
1273 I2, N, ML8; nil}
1274 \end{monster}
1275
1276 \begin{monster}[3]{Fish, giant}{
1277 \h Bass &
1278 \swimming 120 &
1279 2(L), F1, XP20 &
1280 AC7, T18; bite (1d6) &
1281 GA, C(C,R); 0~(2d4) &
1282 I1, N, ML8; nil \\
1283 \h Rockfish &
1284 \swimming 180 &
1285 $5 + 5$*(L), F3, XP400 &
1286 AC7, T18; spine ($4 \times ($1d4, poison$)$) &
1287 GA, C(C,R); 0~(2d4) &
1288 I1, N, ML8; nil \\
1289 \h Sturgeon &
1290 \swimming 180 &
1291 $10 + 2$*(L), F5, XP1900 &
1292 AC7, T10; bite (2d10) &
1293 GA, C(C,R); 0~(2d4) &
1294 I1, N, ML8; nil}
1295 Sturgeon swallows on hit of 18--20: 2d6\,hp damage per round, SvDR or
1296 paralyzed.
1297 \end{monster}
1298
1299 \begin{monster}[4]{Gargantua}{
1300 \h Carrion crawler &
1301 240 &
1302 25*(L), F13; XP6500 &
1303 AC3, T3; tentacle ($8 \times (\d{1d4} + 1$, paralysis$)$) &
1304 GL, VR(R,V); 1~(1) &
1305 I0, N, ML11; $\textrm{B} \times 4$ \\
1306 \h Gargoyle* &
1307 180 \flying 300 (16\,000\,cn) &
1308 32**(L), F32; XP10000 &
1309 AC1, T$^-$1; claw ($2 \times \d{4d3}$), bite (4d6), horn (4d4) &
1310 GC, VR(R,V); 1~(1) &
1311 I5, C, ML11; $\textrm{C} \times 4$ \\
1312 \h Troll &
1313 240 &
1314 51**(L), F36; XP29000 &
1315 AC4, T$^-$3; claw ($2 \times \d{4d6}$), bite (4d10) &
1316 GM, VR(V,any); 1~(1) &
1317 I6, C, ML11; $\textrm{D} \times 4$ \\
1318 \h Any &
1319 $\times 2$ ($\textrm{load} \times 8$) &
1320 $8L$, F$8L$ or F$4L$ &
1321 AC; $4 \times \textrm{dmg}$ &
1322 VR; 1~(1) &
1323 ML11; $4 \times \textrm{treasure}$}
1324 Regeneration is four times normal rate.
1325 \end{monster}
1326
1327 \begin{monster}{Gargoyle*}{
1328 90 \flying 150 (2\,000\,cn) &
1329 4**(L), F8; XP175 &
1330 AC5, T15; claw ($2 \times \d{1d3}$), bite (1d6), horn (1d4) &
1331 C, VR(R,V); 1d6~(1d4) &
1332 I5, C, ML11; C}
1333 \end{monster}
1334
1335 \begin{monster}{Gelatinous cube}{
1336 60 &
1337 4*(L), F2; XP125 &
1338 AC8, T16; (2d4, paralysis) &
1339 M, C(R,V); 1~(1d4) &
1340 I0, N, ML12; (V)}
1341 Immune to cold and lightning. \\
1342 Paralysis lasts for 2d4 turns.
1343 \end{monster}
1344
1345 \begin{monster}{Ghoul}{
1346 90 &
1347 2*(M), F2, XP25 &
1348 AC6, T18; claw ($2 \times \d{1d3}$), bite (1d3) -- any hit paralyzes &
1349 U, C(R,V); 1d6~(2d8) &
1350 I3, C, ML9; B}
1351 Paralysis lasts for 2d4 turns.
1352 \end{monster}
1353
1354 \begin{monster}[4]{Giant}{
1355 \h Hill &
1356 120 &
1357 8(L), F8, XP650 &
1358 AC4, T12; weapon (2d8) &
1359 GH, C(H,M); 1d4~(1d4) &
1360 I7, C, ML8; E, 5000\,gp \\
1361 \h Stone &
1362 120 &
1363 9(L), F9, XP900 &
1364 AC4, T11; weapon (3d6) &
1365 GH, C(V); 1d2~(1d6) &
1366 I10, N, ML9; E, 5000\,gp \\
1367 \h Frost &
1368 120 &
1369 $10 + 1$*(L), F10, XP1900 &
1370 AC4, T10; weapon (4d6) &
1371 GH, C(A); 1d2~(1d4) &
1372 I14, C, ML9; E, 5000\,gp \\
1373 \h Fire &
1374 120 &
1375 $11 + 2$*(L), F8, XP2125 &
1376 AC4, T9; weapon (5d6) &
1377 GH, C(M); 1d2~(1d3) &
1378 I13, C, ML9; E, 5000\,gp
1379 \monsterbreak{4}
1380 \h Cloud &
1381 120 &
1382 13*(L), F13, XP2300 &
1383 AC4, T9; weapon (6d6) &
1384 GH, C(M,cloud); 1d2~(1d3) &
1385 I16, N, ML10; E, 5000\,gp \\
1386 \h Storm &
1387 150 &
1388 15**(L), F15, XP3750 &
1389 AC2, T8; weapon (8d6) &
1390 GH, C(C,M); 1~(1d3) &
1391 I18, L, ML10; E, 5000\,gp \\
1392 \h Mountain &
1393 150 &
1394 12*--20*(L), F$L$ &
1395 AC0, T9--5; weapon (5d10) &
1396 GH, C(M); 1d4~(1d20) &
1397 I11, N, ML9; E, 5000\,gp \\
1398 \h Sea &
1399 120 &
1400 9*--15*(L), F$L$ &
1401 AC0, T11--8; weapon (4d10) &
1402 GH, C(C); 1d2~(1d20) &
1403 I12, N, ML10; E, 5000\,gp}
1404
1405 \begin{description}
1406 \item[Stone] 50\% chance of 1d4 cave bears as guards.
1407 \item[Frost] 3d6 polar bears (20\%) or 6d6 wolves (80\%) as guards.
1408 \item[Fire] Immune to fire attacks. \\
1409 1d3 hydr\ae\ (20\%) or 3d6 hellhounds (80\%) as guards.
1410 \item[Cloud] Surprised only 1 in 6. \\
1411 1d6 small rocs or 6d6 dire wolves as guards.
1412 \item[Storm] Immune to lightning. \\
1413 Create thunderstorms in 1 turn, then throw one lightning
1414 bolt every 5 rounds; damage is remaining hp, SvS for half. \\
1415 2d4 gryphons or 3d6 giant crabs as guards.
1416 \item[Sea] Breathe water; hold breath for 1 turn on land. \\
1417 Create current (underwater cone $50' \times 30'$; surface wave $120'
1418 \times 60'$): those within area shoved $60'$ away, SvDR or stunned for
1419 1d6 rounds; 2d6 hull points of damage to ships.
1420 \end{description}
1421
1422 \begin{tabular}[C]{\shade lMccc} \hlx*{hv}
1423 \th{Type} & \th{Height} & \th{Rock range} & \th{Damage} \\ \hlx{vhv}
1424 Hill & 12' & 30/60/100 & 3d6 \\ \hlx{+}
1425 Stone & 14' & 100/200/300 & 3d6 \\ \hlx{+}
1426 Frost & 18' & 60/130/200 & 3d6 \\ \hlx{+}
1427 Fire & 16' & 60/130/200 & 3d6 \\ \hlx{+}
1428 Cloud & 20' & 60/130/200 & 3d6 \\ \hlx{+}
1429 Storm & 22' & 150/300/450 & 3d6 \\ \hlx{+}
1430 Mountain & L' & 100/200/400 & 4d6 \\ \hlx{+}
1431 Sea & L + 6' & --- & --- \\ \hlx*{vh}
1432 \end{tabular}
1433 \end{monster}
1434
1435 \begin{monster}{Gnoll}{
1436 90 &
1437 2(L), F2, XP20 &
1438 AC5, T18; weapon ($\delta S = +1$) &
1439 H, C(H,M); 1d6~(3d6) &
1440 I7, C, ML8; (P) D}
1441 For each 20, one leader (3HD, 16\,hp).
1442 \end{monster}
1443
1444 \begin{monster}{Gnome}{
1445 60 &
1446 1(S), D1, XP20 &
1447 AC5, T19; weapon &
1448 H, C(V,O); 1d8~(5d8) &
1449 I11, L/N, ML8/10; (P) C}
1450 Infravision $90'$ range. \\
1451 For each 20, one leader (2HD, 11\,hp, T18, XP20). \\
1452 Chieftain: 4HD, 18\,hp, T16, XP75, $\delta S = +1$, 1d6 bodyguards (3HD,
1453 $\d{1d4} + 9$\,hp, T17, XP30).
1454 \end{monster}
1455
1456 \begin{monster}{Goblin}{
1457 90 &
1458 $1 - 1$(S), NM, XP5 &
1459 AC6, T19; weapon &
1460 H, C(H,M,V,W); 2d8~(6d10) &
1461 I9, C, ML7/9; (R) C}
1462 Infravision $90'$ range. \\
1463 In daylight, $-1$ to hit. \\
1464 20\% chance: 1 in 4 rides a dire wolf. \\
1465 King: 3HD, 11\,hp, T17, XP30, $\delta S = +1$, 2d6 bodyguards (2HD,
1466 2d6\,hp, T18, XP20); no penalty in daylight.
1467 \end{monster}
1468
1469 \begin{monster}[3]{Golem*}{
1470 \h Wood &
1471 120 (1\,000\,cn) &
1472 $2 + 2$(S), F1, XP35 &
1473 AC7, T17; fist (1d8) &
1474 C, R(any); 1~(1) &
1475 I4, N, ML12; nil \\
1476 \h Bone &
1477 120 (3\,000\,cn) &
1478 6*(M), F4, XP500 &
1479 AC2, T14; weapon (4 attacks) &
1480 C, R(any); 1~(1) &
1481 I4, N, ML12; nil \\
1482 \h Obsidian &
1483 120 (3\,000\,cn) &
1484 6*(L), F3, XP500 &
1485 AC3, T17; weapon \emph{or} fist (2d4) &
1486 C, R(any); 1~(1) &
1487 I4, N, ML12; nil
1488 \monsterbreak{3}
1489 \h Mud &
1490 90 (4\,000\,cn) &
1491 8*(M), F1, XP35 &
1492 AC9, T12; hug (2d6) &
1493 C, R(any); 1~(1) &
1494 I4, N, ML12; nil \\
1495 \h Amber &
1496 120 (5\,000\,cn) &
1497 10*(L), F5, XP1750 &
1498 AC6, T10; claw ($2 \times \d{2d6}$), bite (2d10) &
1499 C, R(any); 1~(1) &
1500 I4, N, ML12; nil \\
1501 \h Bronze &
1502 240 (10\,000\,cn) &
1503 20**(L), F10, XP5975 &
1504 AC0, T5; fist (4d10) &
1505 C, R(any); 1~(1) &
1506 I4, N, ML12; nil}
1507 \begin{description}
1508 \item[Wood] Immune to cold, and all missiles. \\
1509 $-1$ on initiative. \\
1510 $-2$ on save, $+1$ damage per die, against fire.
1511 \item[Bone] Immune to fire, cold and electricity.
1512 \item[Mud] Holds on when it hits, causing automatic damage in
1513 subsequent rounds.
1514 \item[Amber] Resemble giant cat. Excellent tracking; detect
1515 invisible within $60'$.
1516 \item[Bronze] $16'$ tall. \\
1517 Only 3d10 damage against fire-resistant opponents. \\
1518 When hit with edged weapon, opponent SvDR or takes 2d6 damage from
1519 spurting molten bronze.
1520 \end{description}
1521 \end{monster}
1522
1523 \begin{monster}[2]{Gorgon}{
1524 \h Prime plane &
1525 120 &
1526 8*(L), F8, XP1200 &
1527 AC2, T12; horn (2d6) \emph{or} breath (petrification) &
1528 M, VR(H,O); 1d2~(1d4) &
1529 I1, C, ML8; E \\
1530 \h Plane of Earth &
1531 120 &
1532 4*(L), F4, XP125 &
1533 AC2, T16; horn (1d4) \emph{or} breath (petrification) &
1534 PM, VR(EE); 1d8~(3d12) &
1535 I1, N, ML5; nil}
1536 Immune to petrification. \\
1537 Breath is cloud $60' \times 10' \times 10'$.
1538 \end{monster}
1539
1540 \begin{monster}{Grab grass}{
1541 --- &
1542 1 per $5'$ square (M), NM, XP10 &
1543 AC9, T19; grab &
1544 L, C(H,J,O); --- &
1545 I0, N, ML12; nil}
1546 Chance to break free is $\max(S - 11, 1)$ in 12.
1547 \end{monster}
1548
1549 \begin{monster}{Grey ooze}{
1550 10 &
1551 3*(L), F2, XP50 &
1552 AC8, T17; acid (2d8) &
1553 L, C(R,V); 1d4~(1d4) &
1554 I0, N, ML12; nil}
1555 Immune to cold and fire. \\
1556 Acid dissolves normal weapons and armour in 1 round, magical items in 1
1557 turn. \\
1558 Continuous damage after first hit.
1559 \end{monster}
1560
1561 \begin{monster}{Green slime}{
1562 3 &
1563 2**(L), F1, XP30 &
1564 Always hit, T18; slime &
1565 L, C(R,V); 1~(0) &
1566 I0, N, ML7; (P, S) B}
1567 Only harmed by fire and cold. \\
1568 Dissolves leather and cloth immediately, wood and metal in 6 rounds. \\
1569 Turns flesh to green slime; must be burnt off, or removed with \emph{cure
1570 disease}. If not removed, victim transforms completely after $\d{1d4} +
1571 6$ rounds. Burning does half damage to the slime and half to the victim.
1572 \end{monster}
1573
1574 \begin{monster}{Gremlin}{
1575 120 &
1576 1**(S), E1, XP16 &
1577 AC7; chaotic aura $20'$ radius &
1578 M, R(any); 1d6~(1d6) &
1579 I9, C, ML12; nil}
1580 Missed attack must roll for attacking self; caster of spells must SvS or
1581 spell affects caster.
1582 \end{monster}
1583
1584 \begin{monster}{Gryphon}{
1585 120 \flying 360 (3\,500\,cn, $\times 5$) &
1586 7(L), F4, XP450 &
1587 AC5, T13; claw ($2 \times \d{1d4}$), bite (2d8) &
1588 M, R(M); 1~(2d8) &
1589 I2, N, ML8; E}
1590 Within $120'$ of a horse, make ML check or attack it.
1591 \end{monster}
1592
1593 \begin{monster}[2]{Hag}{
1594 \h Black &
1595 150 \swimming 50 &
1596 11$^5$*--20$^6$*(M), C$L$ &
1597 AC4, T10--5; claw ($2 \times (\d{2d4}$, poison$)$) &
1598 M, VR(W); 1~(1) &
1599 I12, C, ML10; C \\
1600 \h Sea\textdagger &
1601 120 \swimming 150 &
1602 8***(M), F8, XP2300 &
1603 AC4, T12; dagger (1d6) \emph{or} touch (1ED:Wt, disease) &
1604 M, VR(W); 1~(1) &
1605 I12, C, ML10; C}
1606 Control undead as if $\textrm{HD} = 2L$. \\
1607 Black hags cast spells as C$L$. \\
1608 Sea hag: if seen or within $10'$, SvS at $-6$ or flee for $\d{1d20} + 5$
1609 rounds.
1610 \end{monster}
1611
1612 \begin{monster}{Halfling}{
1613 90 &
1614 $1 - 1$(S), H1, XP5 &
1615 AC7, T19; weapon &
1616 H, C(H,O); 3d6~(5d8) &
1617 I11, L, ML8/10; (P, S) B}
1618 $+1$ to hit with missiles. \\
1619 $+2$ AC bonus against size-L opponents. \\
1620 90\% hiding in woods. \\
1621 For each 10, leader (2HD). \\
1622 Shire: sherriff (2--7HD), 5d4 guards (2HD).
1623 \end{monster}
1624
1625 \begin{monster}{Harpy}{
1626 60 \flying 150 &
1627 3*(M), F6, XP50 d{1d4} \times 10$ years) &
1628 U, VR(R); 1~(1) &
1629 I12, C, ML9; E, N, O \\
1630 \h Ghost &
1631 \flying 90 &
1632 14$^4$*(M), ---, XP5500 &
1633 AC$^-2$, T8; touch (age $\d{1d4} \times 10$ years) &
1634 U, VR(R); 1~(1) &
1635 I14, any, ML10; E, N, O \\
1636 \h Poltergeist &
1637 \flying 60 &
1638 12$^4$*(M), ---, XP4750 &
1639 AC$^-3$, T9; missiles ($2 \times {}$1--3d6, age 10 years) &
1640 U, VR(R); 1d4~(0) &
1641 I13, C, ML11; E, N, O}
1642 Immune to all spells except those affecting evil. \\
1643 Avoid sunlight and magical light. \\
1644 Ectoplasmic net: completed after 3 rounds, $10'$ radius around haunt; those
1645 within must SvS or be pulled into the Ethereal plane, where they are
1646 helpless. \\
1647 Gaze: range $60'$, usable with other attacks, SvS or be paralyzed for 2d4
1648 rounds. \\
1649 Turning: haunt SvS to avoid destruction (only Turned instead).
1650 %% change from official rules, which are nonsensical
1651 \begin{description}
1652 \item[Banshee] Wail: range $60'$; SvDR or die if in range, otherwise check
1653 morale at $-4$.
1654 \item[Ghost] Once per turn: \emph{magic jar} (range $30'$).
1655 \item[Poltergeist] Invisible.
1656 \end{description}
1657 \end{monster}
1658
1659 \begin{monster}{Headsman (and thug)}{
1660 120 &
1661 1**--12$^6$(M), T$L$, XP see table &
1662 AC4 or better, T as thief; weapon &
1663 H, R(settled); 1d6~(2d12) &
1664 I12, N, ML7+; (U, V), F}
1665 90\% undetectable in disguise at $L \ge 6$.
1666 \emph{Thugs:} As thief of same level. \\
1667 Preparations for surprise allows surprise 3 in 6 and assassination
1668 $(10 + L - \max(L', 9))$ in 20.
1669 \begin{tabular}[C]{\shade ccr|ccr|ccr} \hlx*{hv}
1670 \th{HD} & \th{*} & \th{XP} &
1671 \th{HD} & \th{*} & \th{XP} &
1672 \th{HD} & \th{*} & \th{XP} \\ \hlx{vhv}
1673 \01 & 2 & 16 & \05 & 2 & 425 & \09 & 4 & 3\,700 \\ \hlx{+}
1674 \02 & 2 & 30 & \06 & 3 & 950 & 10 & 5 & 4\,750 \\ \hlx{+}
1675 \03 & 2 & 65 & \07 & 3 & 1\,650 & 11 & 5 & 5\,100 \\ \hlx{+}
1676 \04 & 2 & 175 & \08 & 4 & 2\,850 & 12 & 6 & 6\,500 \\ \hlx*{vh}
1677 \end{tabular}
1678 \end{monster}
1679
1680 \begin{monster}{Helion*}{
1681 90 \flying 240 &
1682 9*(L), F9, XP1600 &
1683 AC1, T11; grasp (2d8 per round) &
1684 PM, VR(EF), 1d4~(2d20) &
1685 I14, L, ML9; special}
1686 Immune to poison, 1st--2nd level spells and attacks based on earth. \\
1687 At will: \emph{detect invisible}. \\
1688 Each 3 times per day: \emph{detect magic}, \emph{dispel magic}, \emph{wall
1689 of fire}, \emph{earth to fire}. \\
1690 Complete control over fire.
1691 \end{monster}
1692
1693 \begin{monster}{Hellhound}{
1694 120 ($L \times 250$\,cn, $\times 2$ if $L \ge 6$) &
1695 3**--7**(M), F$L$, XP65/175/425/725/1250 &
1696 AC4, T17--13; bite (1d6) or breath ($L$d6) &
1697 M, R(M,V); 2d4~(2d4) &
1698 I12, C, ML9; C}
1699 Immune to normal fire. \\
1700 Detect invisible (75\% chance, $60'$ range). \\
1701 Breath: SvDB for half damage.
1702 \end{monster}
1703
1704 \begin{monster}{Hippogriff}{
1705 180 \flying 360 (3\,000\,cn) &
1706 $3 + 1$(L), F2, XP50 &
1707 AC5, T16; claw ($2 \times \d{1d6}$), bite (1d10) &
1708 M, R(M); 0~(2d8) &
1709 I3, N, ML8; nil}
1710 Morale check when sighting pegasi, or attack.
1711 \end{monster}
1712
1713 \begin{monster}{Hobgoblin}{
1714 90 &
1715 $1 + 1$(M), F1, XP15 &
1716 AC6, T18; weapon &
1717 H, C(H,M,W); 1d6~(4d6) &
1718 I10, C, ML8/10; (Q) D}
1719 Infravision $60'$ range. \\
1720 King: 5HD, T15, 22\,hp, $\delta S = +2$, XP175, 1d4 bodyguards (4HD, T16,
1721 3d6\,hp, XP75).
1722 \end{monster}
1723
1724 \begin{monster}{Horde}{
1725 150 &
1726 3*--21*(S--L), fails saves, XP see table &
1727 AC3; bite, see table &
1728 PM, VR(EE); 2d4~($\d{1d\%} \times 10$) &
1729 I13, L, ML12; special}
1730 \emph{ESP} and \emph{telekinesis} (up to 2\,000\,cn) at will.
1731 \begin{tabular}[C]{\shade cclr|cclr} \hlx*{hv}
1732 \th{HD} & \th{T} & \th{Dmg} & \th{XP} &
1733 \th{HD} & \th{T} & \th{Dmg} & \th{XP}
1734 \\ \hlx{vhv}
1735 \03* & 17 & 1d6 & 50 & 13* &\09 & 3d6 & 2\,300 \\ \hlx{+}
1736 \04* & 16 & 1d6 & 125 & 14* &\08 & 3d6 & 2\,500 \\ \hlx{+}
1737 \05* & 15 & 1d8 & 300 & 15* &\08 & 3d6 & 2\,700 \\ \hlx{+}
1738 \06* & 14 & 1d8 & 500 & 16* &\07 & 3d6 & 2\,950 \\ \hlx{+}
1739 \07* & 13 & 1d10 & 850 & 17* &\07 & 4d6 & 3\,150 \\ \hlx{+}
1740 \08* & 12 & 1d10 & 1\,200 & 18* &\06 & 4d6 & 3\,475 \\ \hlx{+}
1741 \09* & 11 & 2d6 & 1\,600 & 19* &\06 & 4d6 & 3\,800 \\ \hlx{+}
1742 10* & 10 & 2d6 & 1\,750 & 20* &\05 & 4d6 & 4\,175 \\ \hlx{+}
1743 11* & 10 & 2d8 & 1\,900 & 21* &\05 & 1d6 & 4\,500 \\ \hlx{+}
1744 12* &\09 & 2d8 & 2\,125 & &\0 & & \\ \hlx*{vh}
1745 \end{tabular}
1746 \end{monster}
1747
1748 \begin{monster}[4]{Horse}{
1749 \h Riding &
1750 240 (3\,000\,cn) &
1751 2(L), F1, XP20 &
1752 AC7, T18; hoof ($2 \times \d{1d4}$) &
1753 A, C(O); 0~($\d{1d10} \times 10$) &
1754 I2, N, ML7; nil \\
1755 \h War &
1756 120 (4\,000\,cn) &
1757 3(L), F2, XP35 &
1758 AC7, T17; hoof ($2 \times \d{1d6}$) &
1759 A; 0 &
1760 I2, N, ML9; nil \\
1761 \h Draught &
1762 90 (4\,500\,cn) &
1763 2(L), F1, XP20 &
1764 AC7, T17; bite (1d3) &
1765 A; 0 &
1766 I2, N, ML6; nil \\
1767 \h Pony &
1768 210 (2\,000\,cn) &
1769 2(L), F1, XP20 &
1770 AC7, T18; hoof ($2 \times \d{1d4}$) &
1771 A, C(O); 0~($\d{1d10} \times 5$) &
1772 I2, N, ML7; nil}
1773 \end{monster}
1774
1775 \begin{monster}{Hsiao (Guardian owl)}{
1776 90 \flying 210 ($L \times 250$\,cn) &
1777 4**--15$^4$*(L), C$L$, XP see table &
1778 AC5, T see table; claw ($2 \times \d{1d6}$), beak (1d4) &
1779 M, R(W); 1d4~(1d20) &
1780 I10, L, ML9; O}
1781 Act as clerics, C$L$.
1782 \begin{tabular}[C]{\shade cccr|cccr|cccr} \hlx*{hv}
1783 \th{HD} & \th{*} & \th{T} & \th{XP} &
1784 \th{HD} & \th{*} & \th{T} & \th{XP} &
1785 \th{HD} & \th{*} & \th{T} & \th{XP} \\ \hlx{vhv}
1786 \04 & 2 & 16 & 175 &
1787 \08 & 3 & 12 & 2\,300 &
1788 12 & 4 & \09 & 4\,750 \\ \hlx{+}
1789 \05 & 2 & 15 & 425 &
1790 \09 & 3 & 11 & 3\,000 &
1791 13 & 4 & \09 & 5\,150 \\ \hlx{+}
1792 \06 & 3 & 14 & 950 &
1793 10 & 4 & 10 & 4\,000 &
1794 14 & 4 & \08 & 5\,500 \\ \hlx{+}
1795 \07 & 3 & 13 & 1\,650 &
1796 11 & 4 & 10 & 4\,300 &
1797 15 & 4 & \08 & 5\,870 \\ \hlx*{vh}
1798 \end{tabular}
1799 \end{monster}
1800
1801 \begin{monster}{Hydra}{
1802 120 (\swimming 90 \flying 180) &
1803 5--12(L; 1 per head, 8\,hp each), F$L$, XP see table &
1804 AC5, T see table; bite ($L \times \d{1d10}$) &
1805 M, R(swamp,C,M); 1~(1) &
1806 I2, N, ML11; B}
1807 May regenerate 3\,hp per round except fire damage. \\
1808 If flying, swoop with up to three heads.
1809 \begin{tabular}[C]{\shade ccrr|ccrr} \hlx*{hv}
1810 \multicolumn{2}{c}{} &
1811 \multicolumn{2}{c|}{\th{XP}} &
1812 \multicolumn{2}{c}{} &
1813 \multicolumn{2}{c}{\th{XP}} \\
1814 \th{HD} & \th{T} & \th{Normal} & \th{Regen} &
1815 \th{HD} & \th{T} & \th{Normal} & \th{Regen} \\ \hlx{vhv}
1816 \05 & 15 & 175 & 300 & \09 & 11 & 900 & 1\,600 \\ \hlx{+}
1817 \06 & 14 & 275 & 500 & 10 & 10 & 1\,000 & 1\,750 \\ \hlx{+}
1818 \07 & 13 & 450 & 850 & 11 & 10 & 1\,100 & 1\,900 \\ \hlx{+}
1819 \08 & 12 & 650 & 1\,200 & 12 & \09 & 1\,250 & 2\,125 \\ \hlx*{vh}
1820 \end{tabular}
1821 \end{monster}
1822
1823 \begin{monster}{Hydrax*}{
1824 60 \swimming 180 &
1825 5**--12**(L), F$2L$; XP see table &
1826 AC2, T see table; claw ($2 \times \d{1d10}$) &
1827 PM, VR(EW); 1~(1) &
1828 I9, L, ML9; special}
1829 Immune to 1st, 2nd level spells and fire. \\
1830 At will: \emph{detect invisible}. \\
1831 Three times per day (as M9): \emph{detect magic}, \emph{web}, \emph{dispel
1832 magic}, \emph{ice storm/wall}, \emph{water to ice}.
1833 \begin{tabular}[C]{\shade ccr|ccr} \hlx*{hv}
1834 \th{HD} & \th{T} & \th{XP} &
1835 \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
1836 \05 & 15 & 425 & \09 & 11 & 2\,300 \\ \hlx{+}
1837 \06 & 14 & 725 & 10 & 10 & 2\,500 \\ \hlx{+}
1838 \07 & 13 & 1\,250 & 11 & 10 & 2\,700 \\ \hlx{+}
1839 \08 & 12 & 1\,750 & 12 & \09 & 3\,000 \\ \hlx*{vh}
1840 \end{tabular}
1841 \end{monster}
1842
1843 \begin{monster}{Insect swarm}{
1844 30 \flying 60 &
1845 2*--4*(S), NM, XP25/50/125 &
1846 AC7; area effect -- if armoured (or $\textrm{AC} \le 5$), 2\,hp per
1847 round, otherwise 4\,hp per round &
1848 L, R($\lnot$A); 1~(1d3) swarms &
1849 I0, N, ML11; nil}
1850 Swatting with weapon or torch does damage; only take 1\,hp if swatting. \\
1851 Pursues attackers; can escape by vanishing from sight or diving under
1852 water.
1853 \end{monster}
1854
1855 \begin{monster}{Invisible stalker (Sshai)}{
1856 120 (360 on home plane) &
1857 8*(M), F8, XP1200 &
1858 AC7(3), T12; blow (4d4) &
1859 PM, R(EA); 1~(1) &
1860 I11, N, ML12; nil}
1861 Naturally invisible; surprises 5 in 6. \\
1862 Excellent tracker.
1863 \end{monster}
1864
1865 \begin{monster}{Kobold}{
1866 90 &
1867 $\tfrac{1}{2}$(S), NM, XP5 &
1868 AC7, T19; weapon ($\delta S = -1$) &
1869 H, C(H,M,W); 4d4~($\d{1d6} \times 10$) &
1870 I9, C, ML6/8; (P) J}
1871 Infravision $90'$ range. \\
1872 Chieftain: 2HD, 9\,hp, T18, XP20, $\delta S = 0$, 1d6 bodyguards ($1 +
1873 1$HD, 6\,hp, T18, XP15, $\delta S = 0$).
1874 \end{monster}
1875
1876 \begin{monster}{Kryst*}{
1877 240 &
1878 9*(M), E9, XP1600 &
1879 AC2, T11; spike ($3 \times 1d12$) &
1880 PM, VR(EE); 1d6~($\d{1d\%} \times 10$) &
1881 I10, L, ML9; special}
1882 Immune to poison, 1st and 2nd level spells, attacks based on air. \\
1883 At will: \emph{detect invisible}. \\
1884 Three times per day (as M9): \emph{detect magic}, \emph{haste},
1885 \emph{dispel magic}, \emph{air to earth}. \\
1886 Communicate with telepathy ($120'$r) or written messages.
1887 \end{monster}
1888
1889 \begin{monster}{Lava ooze}{
1890 90 &
1891 9(L), F9, XP900 &
1892 AC5, T11; pseudopods ($3 \times (\d{4d6} + \d{3d6}$ for 1d4 rounds$)$) &
1893 L, VR(volcanic); 1d3~(2d4) &
1894 I0, C, ML12; nil}
1895 Sense vibrations within $60'$. \\
1896 Attacks at $15'$ range.
1897 \end{monster}
1898
1899 \begin{monster}{Leech, giant}{
1900 90 &
1901 6(L), F3, XP275 &
1902 AC7, T14; bite (1d6, automatic damage) &
1903 L, C(swamp); 0~(1d4) &
1904 I0, N, ML10; nil}
1905 \end{monster}
1906
1907 \begin{monster}{Lich*}{
1908 90 &
1909 As cleric 21$^4$*--36$^4$* or magic-user 21$^5$*--36$^5$* &
1910 AC0, as class and level; touch (1d10, paralysis for 1d\% days) &
1911 U, VR(R); 1~(1) &
1912 I18+, C, ML10; H (special)}
1913 \end{monster}
1914
1915 \begin{monster}[4]{Lizard, giant}{
1916 \h Gecko &
1917 120 (1\,500\,cn, $\times 3$) &
1918 $3 + 1$(M), F2, XP50 &
1919 AC5, T16; bite (1d8) &
1920 GA, C(D,V,W); 1d6~(1d10) &
1921 I2, N, ML7; U \\
1922 \h Draco &
1923 120 \flying 150 (2\,000\,cn, $\times 3$) &
1924 $4 + 2$(M), F3, XP125 &
1925 AC5, T15; bite (1d10) &
1926 GA, C(D,V,W); 1d4~(1d8) &
1927 I2, N, ML7; U \\
1928 \h Horned chameleon &
1929 120 (2\,500\,cn, $\times 3$) &
1930 5*(L), F3, XP300 &
1931 AC5, T15; bite (2d4), horn (1d6) &
1932 GA, C(D,V,W); 1d3~(1d6) &
1933 I2, N, ML7; U \\
1934 \h Tuatara &
1935 90 (3\,000\,cn, $\times 3$) &
1936 6(M), F2, XP275 &
1937 AC5, T14; claw ($2 \times \d{1d4}$), bite (2d6) &
1938 GA, C(D,V,W); 1d2~(1d4) &
1939 I2, N, ML6; V}
1940 Draco can glide, not truly fly. \\
1941 Horned chameleon's sticky tongue has $5'$ range; if it hits, victim is
1942 bitten. Chameleon may use tail to knock attackers down (if hit, cannot
1943 attack). \\
1944 Tuatara has $90'$ infravision.
1945 \end{monster}
1946
1947 \begin{monster}{Lizard man}{
1948 60 \swimming 120 &
1949 $2 + 1$(M), F2, XP25 &
1950 AC5, T17; weapon ($\delta S = +1$) &
1951 H, C(R,swamp); 2d4~(6d6) &
1952 I6, N, ML12; D}
1953 \end{monster}
1954
1955 \begin{monster}{Locust, giant}{
1956 60 \flying 180 &
1957 2**(S), F2, XP30 &
1958 AC4, T18; bite (1d2) \emph{or} bump (1d4) \emph{or} spit (hits as if AC9,
1959 SvPn or helpless for 1 turn due to smell) &
1960 L, C(V); 2d10~(0) &
1961 I0, N, ML5; nil}
1962 Usually jump away ($60'$) from danger but may (3 in 6) be confused and jump
1963 towards party. \\
1964 When frightened, locust shrieks: 2 in 10 chance per round of attracting
1965 wandering monster.
1966 \end{monster}
1967
1968 \begin{monster}[3]{Lycanthrope\textdagger}{
1969 \h Wererat &
1970 120 &
1971 3*(M), F3, XP50 &
1972 AC7/9, T17; bite (1d4) \emph{or} weapon &
1973 M, C(any); 1d8~(2d8) &
1974 I10, C, ML8; C \\
1975 \h Werewolf &
1976 180 &
1977 4*(M), F4, XP125 &
1978 AC5/9, T16; bite (2d4) &
1979 M, C(any); 1d6~(2d6) &
1980 I10, C, ML8; C \\
1981 \h Wereboar &
1982 150 &
1983 $4 + 1$*(M), F4, XP200 &
1984 AC4/9, T15; tusk (2d6) &
1985 M, C(any); 1d4~(2d4) &
1986 I10, N, ML9; C
1987 \monsterbreak{3}
1988 \h Weretiger &
1989 150 \swimming 90&
1990 5*(L), F5, XP300 &
1991 AC3/9, T15; claw ($2 \times \d{1d6}$), bite (2d6) &
1992 M, C(any); 1d4~(1d4) &
1993 I10, N, ML9; C \\
1994 \h Werebear &
1995 120 &
1996 6*(L), F6, XP500 &
1997 AC2/9, T14; claw ($2 \times \d{2d4}$), bite (2d8) &
1998 M, C(any); 1d4~(1d4) &
1999 I10, N, ML10; C \\
2000 \h Werebat &
2001 60 \flying 180 &
2002 $3 + 3$*(M), F3, XP75 &
2003 AC4/9, T16; bite (1d4) &
2004 M, R(any); 2d6~(1d8) &
2005 I10, C, ML7; C
2006 \monsterbreak{4}
2007 \h Werefox &
2008 180 \swimming 90 &
2009 $3 + 2$*(M), F3, XP75 &
2010 AC6/9, T16; bite (1d6) \emph{or} weapon &
2011 M, R(any); 1d6~(2d6) &
2012 I11, N, ML8; C \\
2013 \h Wereshark &
2014 \swimming 180 &
2015 4*(M), F4, XP125 &
2016 AC4/9, T16; bite (2d6) &
2017 M, R(any); 0~(2d6) &
2018 I9, N, ML7; C \\
2019 \h Wereseal &
2020 60 \swimming 180 &
2021 $5 + 2$*(M), F5, XP400 &
2022 AC5/9, T14; bite (2d6) &
2023 M, R(any); 0~(2d10) &
2024 I10, C, ML9; C \\
2025 \h Devil swine &
2026 180 &
2027 9*(M), F9, XP1600 &
2028 AC3/9, T11; gore (2d6) \emph{or} weapon &
2029 M, R(any); 1d3~(1d4) &
2030 I11, C, ML10; C}
2031 Sensed by some animals (including horses). \\
2032 Summon 1d2 animals of weretype; arrive in 1d4 rounds. \\
2033 If hit by wolfsbane, SvPn or flee in fear. \\
2034 \emph{Lycanthropy:} If more than half hp lost fighting a lycanthrope,
2035 become a lycanthrope of the same kind in 2d12 days, showing signs in half
2036 the time. Curable by C11.
2037 \begin{description}
2038 \item[Wererat] Set ambushes: surprise 4 in 6.
2039 \item[Werewolf] Group of 5 or more has leader (5HD, 30\,hp, T15, XP300,
2040 $\d{2d4} + 2$ damage, ML12).
2041 \item[Wereboar] May be berserk in battle: $+2$ to hit and damage.
2042 \item[Weretiger] Surprise 4 in 6; summon any kind of great cat.
2043 \item[Werebear] If both paws hit, hug for 2d8 damage.
2044 \item[Werebat] Summon 1d4 other werebats; 1 in 6 per bite of disease.
2045 \item[Werefox] 3 times per day: \emph{charm} for 1 day. \\
2046 May often be magic-user. \\
2047 Moves easily through dense undergrowth.
2048 \item[Devil swine] Must keep one shape in daylight. \\
2049 3 times per day: \emph{charm person} $+2$; $\d{1d4} - 1$ humans under
2050 control.
2051 \end{description}
2052 \end{monster}
2053
2054 \begin{monster}{Malfera*}{
2055 60 &
2056 9**(L), F13, XP2300 &
2057 AC3, T11; pincers ($2 \times \d{1d10}$), bite (1d6, poison $-3$) &
2058 PM, VR(any); 1~(1d2) &
2059 I10, C, ML11; E}
2060 If both pincers hit, victim dragged to chest where tentacles do 2d6 acid
2061 damage per round. \\
2062 Always \emph{detect invisible} and \emph{knock}.
2063 \end{monster}
2064
2065 \begin{monster}{Manscorpion}{
2066 240 &
2067 8**(L) or more, F$L$, XP see below &
2068 AC1, T see below; pole arm (3d6), tail (1d10, poison) &
2069 M, R(D,M,V); 1d8~(2d10) &
2070 I8, C, ML10; (V) J, K, $\textrm{M} \times 2$}
2071 If SvPn successful, paralysis for $\d{1d8} - 1$ rounds. \\
2072 1 in 20 are clerics.
2073 \begin{tabular}[C]{\shade cccr|cccr} \hlx*{hv}
2074 \th{HD} & \th{*} & \th{T} & \th{XP} &
2075 \th{HD} & \th{*} & \th{T} & \th{XP} \\ \hlx{vhv}
2076 \08 & 2 & 12 & 1\,750 & 11 & 4 & 10 & 4\,300 \\ \hlx{+}
2077 \08 & 3 & 12 & 2\,300 & 12 & 5 & \09 & 5\,625 \\ \hlx{+}
2078 \09 & 3 & 11 & 3\,000 & 13 & 5 & \09 & 6\,500 \\ \hlx{+}
2079 10 & 4 & 10 & 3\,700 & & & & \\ \hlx*{vh}
2080 \end{tabular}
2081 \end{monster}
2082
2083 \begin{monster}[2]{Manta ray}{
2084 \h Normal &
2085 120 &
2086 4*(L), F2, XP125 &
2087 AC6, T16; tail (1d8, paralysis) &
2088 A, C(C); 0~(1d3) &
2089 I2, N, ML7; nil \\
2090 \h Giant &
2091 180 &
2092 10*(L), F5, XP1750 &
2093 AC6, T10; buffet (3d4), tail (2d10, paralysis) &
2094 GA, R(C); 0~(1) &
2095 I2, N, ML7; nil}
2096 SvPn to avoid paralysis.
2097 \end{monster}
2098
2099 \begin{monster}{Manticore}{
2100 120 \flying 180 (3\,000\,cn, $\times 2$) &
2101 $6 + 1$*(L), F6, XP650 &
2102 AC4, T13; claw ($2 \times \d{1d4}$), bite (2d4) \emph{or}
2103 spike ($6 \times \d{1d6}$, 50/100/180, 24 total) &
2104 M, R(M); 1d2~(1d4) &
2105 I3, C, ML9; D}
2106 Regrows two spikes per day.
2107 \end{monster}
2108
2109 \begin{monster}{Medusa}{
2110 90 &
2111 4**(M), $\textrm{F4} + 2$, XP175 &
2112 AC8, T16; snakebite (1d6, poison) &
2113 M, R(R,V); 1d3~(1d4) &
2114 I9, C, ML8; (V) F}
2115 Gaze petrifies (SvTtS); mirror is safe. \\
2116 If attempting not to look, $-4$ to hit, and medusa has $+2$ to it.
2117 \end{monster}
2118
2119 \begin{monster}{Mek}{
2120 90 &
2121 11**--16**(L), F36, XP see table &
2122 AC$^-$4, T see below; limb ($2 \times (\d{1d6} \times 10)$),
2123 breath ($10'$ radius, SvDB or paralysed) &
2124 C, VR(any); 1~(1) &
2125 I?, L/C, nil}
2126 Cold-based attacks slow to half-speed. Immune to all other spells, except
2127 \emph{disintegrate}.
2128 \begin{tabular}[C]{\shade ccr|ccr|ccr} \hlx*{hv}
2129 \th{HD} & \th{T} & \th{XP} &
2130 \th{HD} & \th{T} & \th{XP} &
2131 \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
2132 11 & 10 & 2\,700 & 13 & \09 & 3\,250 & 15 & \08 & 3\,750 \\ \hlx{+}
2133 12 &\09 & 3\,000 & 14 & \08 & 3\,500 & 16 & \07 & 4\,050 \\ \hlx*{vh}
2134 \end{tabular}
2135 \end{monster}
2136
2137 \begin{monster}{Merman}{
2138 \swimming 120 &
2139 1(M), F1, XP10 &
2140 AC6, T19; weapon &
2141 H, C(C); 1d20~($\d{1d3} \times 100$) &
2142 I12, N, ML8; A}
2143 For each 10, leader (2HD, F2, T18, XP20); for each 50, leader (4HD, F4,
2144 T16, XP75).
2145 \end{monster}
2146
2147 \begin{monster}{Metamorph}{
2148 120 &
2149 $3 + 1$**(M), M11, XP100 &
2150 AC5, T16; weapon &
2151 H, R(O,M,W); 1d6~(1d20) &
2152 I14, any, ML8/10; variable}
2153 Shapeshift into each kind of form once per day: worm, leech, spider,
2154 centipede, insect, crustacean, mammal, bird, reptile, amphibian, fish; gain
2155 all special attacks. \\
2156 For each 10, leader ($5 + 2$HD, F5, T14, XP575).
2157 \end{monster}
2158
2159 \begin{monster}{Minotaur}{
2160 120 &
2161 6(L), F6, XP275 &
2162 AC6, T14; gore (1d6), bite (1d6) \emph{or} weapon ($\delta S = +2$) &
2163 M, C(R,V); 1d6~(1d8) &
2164 I5, C, ML12; C}
2165 \end{monster}
2166
2167 \begin{monster}{Mujina}{
2168 120 &
2169 8*(M), F8, XP1200 &
2170 AC4, T12; weapon ($2 \times$, $\delta S = +4$) &
2171 M, VR(any); 1d4~(1d4) &
2172 I10, C, ML9; E}
2173 Can wield two-handed weapons one-handed. \\
2174 Proficient in use of one weapon in each hand. \\
2175 Blank face: flee in fear for 1d3 rounds; SvW allowed if $L' > 5$.
2176 \end{monster}
2177
2178 \begin{monster}{Mule}{
2179 120 (3\,000\,cn) &
2180 2(L), NM, XP20 &
2181 AC7, T18, kick (1d4) \emph{or} bite (1d3) &
2182 A, C(any); 1d2~(2d12) &
2183 I2, N, ML8; nil}
2184 \end{monster}
2185
2186 \begin{monster}{Mummy*}{
2187 60 &
2188 $5 + 1$**(M), F5, XP575 &
2189 AC3, T14; touch (1d12, disease) &
2190 U, R(R); 1d4~(1d12) &
2191 I6, C, ML12; D}
2192 Half damage from spells, fire, magical weapons; immune to everything
2193 else. \\
2194 On sight: SvPs or paralysed with fear until mummy leaves. \\
2195 Disease (no save): prevents magical healing, slows normal healing to
2196 $\tfrac{1}{10}$, until magically cured.
2197 \end{monster}
2198
2199 \begin{monster}[2]{Neanderthal (caveman)}{
2200 \h Normal &
2201 120 &
2202 2(M), F2, XP20 &
2203 AC8, T18; weapon ($\delta S = +1$) &
2204 H, R(L,H,M); 1d10~($\d{1d4} \times 10$) &
2205 I7, L, ML7; C \\
2206 \h Leader &
2207 120 &
2208 6(M), F6, XP20 &
2209 AC8, T14; weapon ($\delta S = +3$) &
2210 H, R(L,H,M); 0--1~(2) &
2211 I8, L, ML9; C}
2212 \end{monster}
2213
2214 \begin{monster}{Nekrozon (catoblepas)}{
2215 60 &
2216 7**(L), F4, XP1250 &
2217 AC7, T13; tail (1d6, 3 in 6 SvPs or knocked over and stunned), gaze (1 in
2218 4, $60'$ range death ray) &
2219 M, VR(S); 0~(1d3) &
2220 I2, N, ML8; C}
2221 \end{monster}
2222
2223 \begin{monster}[3]{Nightshade***}{
2224 \h Nightcrawler &
2225 120 &
2226 25$^5$*--30$^5$*(L), F$L$, XP see table &
2227 AC$^-$4, T see table; bite (2d10, poison $+2$),
2228 stinger (2d4, poison, 1 in 8 instant death) &
2229 U, VR(any); 1~(1) &
2230 I19, C, ML12; any \\
2231 \h Nightwalker &
2232 150 \flying 60 &
2233 21$^5$*--26$^5$*(L), F$L$, XP see table &
2234 AC$^-$6, T see table; swing ($2 \times (\d{3d10}$, poison $+2)$) &
2235 U, VR(any); 1~(1) &
2236 I19, C, ML12; any \\
2237 \h Nightwing &
2238 30 \flying 240 &
2239 17$^5$*--20$^5$*(L), F$L$, XP see table &
2240 AC$^-$8, T see table; bite ($\d{1d6} + 6$, poison $+2$) &
2241 U, VR(any); 1~(1) &
2242 I19, C, ML12; any}
2243 Immune to: spells of levels 1--5, illusions, wands, \emph{charm},
2244 \emph{hold}, cold, turn-to-stone and any nonmagical effect; $\tfrac{1}{2}$
2245 damage from dragon breath. \\
2246 At will, as M21/C21: \emph{charm person}, \emph{invisibility},
2247 \emph{haste}, \emph{confusion}, \emph{cloudkill}, \emph{darkness},
2248 \emph{hold person}, \emph{cause disease}, \emph{dispel magic}, \emph{finger
2249 of death}, become Ethereal. \\
2250 Always, \emph{detect magic}, \emph{read languages}, \emph{read magic}. \\
2251 Chills air within $120'$; cannot surprise if encountered before, spoils
2252 consumable items (food, water, holy water, magic potions). \\
2253 May SvS against Turning, and again against `D' result. \\
2254 $-4$ to hit in daylight. \\
2255 Summon other undead (once every four hours, 1d6: 1--3 shade, 4--5 chaotic
2256 ghost, 6 hand druj).
2257 \begin{description}
2258 \item[Nightcrawler] Swallows on 19 or 20; 1ED per round without
2259 \emph{protection from evil}. \\
2260 Shrink opponent within $60'$ (SvS to avoid) to $1'$ tall; nightcrawler
2261 then $+4$ to attack.
2262 \item[Nightwalker] Each hit $5 - \delta G$ in 10 crushing shield or
2263 armour. \\
2264 Gaze ($60'$ range): SvS or cursed $-4$ on hit rolls and saving throws;
2265 removable by \emph{dispel evil} or \emph{remove curse} by C25.
2266 \item[Nightwing] Swoop surprises 9 in 10. \\
2267 Hit causes \emph{polymorph other} into giant bat (SvS avoids) and
2268 \emph{charm}. \\
2269 Attack weapons or other items, $+4$ to hit, drains a `plus' from item
2270 until \emph{dispel evil} or \emph{remove curse} by C25.
2271 \end{description}
2272 \end{monster}
2273
2274 \begin{monster}{Nixie}{
2275 120 &
2276 1*(S), E1, XP13 &
2277 AC7, T19; dagger or small trident (1d4) &
2278 H, R(river); 0~(2d20) &
2279 I13, N, ML6; B}
2280 Ten together can \emph{charm}: SvS or enslaved for a year. \\
2281 Bestows \emph{water breathing} daily on slave. \\
2282 Summon giant bass for aid.
2283 \end{monster}
2284
2285 \begin{monster}{Nuckalavee}{
2286 120 \swimming 360 (3\,000\,cn) &
2287 11***(L), F11, XP3500 &
2288 AC4, T10; claw ($2 \times (\d{3d8}$, SvDR or die$)$) &
2289 M, R(lake, C, R); 0~(1) &
2290 I9, C, ML10; nil}
2291 Presence kills insects and other small creatures with 2\,hp or less within
2292 $120'$. \\
2293 Breath: cold, cone $60' \times 10'$, as white dragon breath, every three
2294 rounds.
2295 \end{monster}
2296
2297 \begin{monster}{Ochre jelly}{
2298 30 &
2299 5*(L), F3, XP300 &
2300 AC8, T15; touch (2d6) &
2301 L, C(R,V); 1~(0) &
2302 I0, N, ML12; nil}
2303 Harmed only by fire or cold. \\
2304 Destroy wood, leather, cloth in 1 round; cannot dissolve metal or stone. \\
2305 Attack with weapons or lightning split into $\d{1d4} + 1$ small jellies
2306 (2HD, T18, D\,1d6, XP25).
2307 \end{monster}
2308
2309 \begin{monster}{Ogre}{
2310 90 &
2311 $4 + 1$(L), F4, XP125 &
2312 AC5, T16; weapon ($\delta S = +2$) &
2313 H, C(V,wilderness); 1d6~(2d6) &
2314 I6, C, ML10; ($\textrm{S} \times 10$) $\textrm{S} \times 100$, C}
2315 \end{monster}
2316
2317 \begin{monster}{Orc}{
2318 120 &
2319 1(M), F1, XP10 &
2320 AC6, T19; weapon &
2321 H, C(wilderness); 2d4 ($\d{1d6} \times 10$) &
2322 I7, C, ML6/8; (P) D}
2323 In daylight $-1$ to hit. \\
2324 Leader of band has 8\,hp and $\delta S = +1$. \\
2325 Chieftain is 4HD, 15\,hp, T16, $\delta S = +2$. \\
2326 For each 20 orcs in lair, 1 in 6 chance of ogre, 1 in 10 chance of troll.
2327 \end{monster}
2328
2329 \begin{monster}{Owl bear}{
2330 120 &
2331 5(L), F3, Xp175 &
2332 AC5, T15; claw ($2 \times \d{1d8}$), bite (1d8) &
2333 M, C(V,W); 1d4~(1d4) &
2334 I2, N, ML9; C}
2335 If both paws hit, hug for 2d8 damage.
2336 \end{monster}
2337
2338 \begin{monster}{Pegasus}{
2339 240 \flying 480 (3\,000\,cn) &
2340 $2 + 2$(L), F2, XP25 &
2341 AC6, T17; hoof ($2 \times \d{1d6}$) &
2342 M, R(M,O); 0~(1d12) &
2343 I4, L, ML8; nil}
2344 \end{monster}
2345
2346 \begin{monster}[3]{Phantom*}{
2347 \h Apparition &
2348 180 &
2349 10***(M), M10, XP3250 &
2350 AC0, T10; claw ($2 \times (\d{1d6} + 2)$) &
2351 U, R(R); 1~(1) &
2352 I11, C, ML10; (L) N, O \\
2353 \h Shade &
2354 120 &
2355 11***(M), T11, XP3500 &
2356 AC0, T10; dagger (2d4) &
2357 U, R(R); 1~(0) &
2358 I10, C, ML9; (L, N, V) \\
2359 \h Vision &
2360 0 (individuals move at 120)&
2361 12***(M), C12, XP3875 &
2362 AC0, T9; sword (2--$8 \times \d{1d8}$) &
2363 U, R(R); 1~(1) &
2364 I9, C, ML12; L, N, O}
2365 Initially Ethereal; can be Turned but not otherwise harmed. \\
2366 Fear on sight (within $120'$): flee, $L' > 3$ may SvS. \\
2367 Resistant to Turn (but not `D'): SvS to reflect Turning back to cleric (SvS
2368 or paralysed for 2d6 rounds).
2369 \begin{description}
2370 \item[Apparition] Initial mist, cylinder $10' \times 40'\phi$: those within
2371 must SvS each round or be entranced; lasts for 12 rounds. \\
2372 Entranced victims are $+4$ to hit. \\
2373 Characters killed by apparition become one in one week; to avoid,
2374 \emph{dispel evil} and then \emph{raise dead}.
2375 \item[Shade] Surprise 9 in 10, moving through wall or door. \\
2376 Choose initial target, threaten with dagger: SvDR or die.
2377 \item[Vision] Fixed area (at most $500$\,sq\,ft); 2d4 humans. \\
2378 Initial cry/howl for 1d3 rounds: those within $90'$ SvS each round or
2379 despair (weep for $\d{1d10} + 10$ rounds). \\
2380 If Turned, disappears for 1d6 hours.
2381 \end{description}
2382 \end{monster}
2383
2384 \begin{monster}[2]{Phoenix***}{
2385 \h Normal &
2386 90 \flying 360 &
2387 9$^5$*(M), F10, XP4400 &
2388 AC2, T11; claw ($2 \times \d{1d6}$), bite (2d6) \newline
2389 Fire damage $10'$r, 3d6; explosion $\d{1d10} \times 5$ &
2390 PM, VR(EF); 0~(1d2) &
2391 I6, N, ML9; V \\
2392 \h Greater &
2393 150 \flying 450 &
2394 18$^5$*(L), F20, XP8875 &
2395 AC$^-$2, T6; claw ($2 \times \d{2d6}$), bite (4d6) \newline
2396 Fire damage $20'$r, 6d6; explosion $\d{1d10} \times 10$ &
2397 PM, VR(EF); 0~(1d2) &
2398 I6, N, ML9; $\textrm{V} \times 2$}
2399 Immune to all fire, \emph{charm}, \emph{hold}. \\
2400 All opponents within range take fire damage every round, regardless of
2401 protection. \\
2402 When killed, $20'$r explosion causing damage (SvDR for half damage);
2403 phoenix rises from ashes in one round. \\
2404 Phoenix feathers can be used to make \emph{potion of phoenix fire
2405 resistance} -- complete immunity to normal and magical fire, as for
2406 standard potion against phoenix fire. Requires 3 normal feathers
2407 (10\,000\,gp each) or one greater feather (25\,000\,gp); one feather
2408 recoverable per phoenix.
2409 \end{monster}
2410
2411 \begin{monster}{Pixie}{
2412 90 \flying 180 &
2413 1***(S), E1, XP19 &
2414 AC3, T19; dagger (1d4) &
2415 H, R(W); 2d4~($\d{1d4} \times 10$) &
2416 I14, N, ML7; R, S}
2417 Naturally invisible: cannot be attacked in first round; $-4$ to hit
2418 thereafter. \\
2419 Must rest one turn after flying for three.
2420 \end{monster}
2421
2422 \begin{monster}[2]{Plasm*}{
2423 \h Normal &
2424 120 &
2425 6*(M), F6, XP500 &
2426 AC0, T14; claw ($2 \times \d{2d6}$) &
2427 PM, R(ethereal); 0~(1d10) &
2428 I8, C, ML9; special \\
2429 \h Giant &
2430 120 &
2431 12*(L), F12, XP2125 &
2432 AC$^-$4, T9; claw ($2 \times \d{3d6}$) &
2433 PM, R(ethereal); 0~(1d4) &
2434 I8, C, ML11; special}
2435 Immune to poison, normal weapons; magical weapons cause only $\delta G$
2436 damage. \\
2437 Loses 1HD per round except in Ethereal plane. \\
2438 Feeds on its element, regenerates 1\,hp per round when feeding. \\
2439 Magical attack based on element causes HD gain. \\
2440 Spend 10\,hp on elemental `acid' cloud, $30'\phi$ sphere, 20\,hp damage
2441 (SvDB for 10\,hp), lasts 1d6 rounds.
2442 \end{monster}
2443
2444 \begin{monster}{Plesiosaurus}{
2445 \swimming 150 &
2446 16(L), F8, XP1850 &
2447 AC7, T7; bite (4d6) &
2448 A, R(C); 0~(1d3) &
2449 I2, N, ML9; nil}
2450 \end{monster}
2451
2452 \begin{monster}[3]{Pterosaur}{
2453 \h Small (pterodactyl) &
2454 30 \flying 180 &
2455 1(S), F1, XP10 &
2456 AC7, T19; beak (1d3) &
2457 A, VR(L); 2d4~(2d4) &
2458 I2, N, ML7; nil \\
2459 \h Medium (pteranodon) &
2460 30 \flying 240 (2\,000\,cn, $\times 1$) &
2461 5(M), F3, XP175 &
2462 AC6, T15; beak (1d12) &
2463 A, VR(L); 0~(1d4) &
2464 I2, N, ML8; nil \\
2465 \h Large &
2466 30 \flying 180 (4\,000\,cn, $\times 1$) &
2467 10(L), F5, XP1000 &
2468 AC5, T10; beak (3d6) &
2469 A, VR(L); 0~(1d2) &
2470 I2, N, ML9; nil}
2471 Large pterosaurs can swoop for double damage.
2472 \end{monster}
2473
2474 \begin{monster}{Purple worm}{
2475 60 &
2476 15*(L), F8, XP2700 &
2477 AC6, T8; bite (2d8), sting (1d8, poison) &
2478 L, VR(R,swamp,DW,V); 1d2~(1d4) &
2479 I0, N, ML10; D}
2480 Swallow on hit roll of 20, or 4 greater than needed; swallowed victim takes
2481 3d6 damage per round.
2482 \end{monster}
2483
2484 \begin{monster}[2]{Rat}{
2485 \h Normal &
2486 60 \swimming 30 &
2487 1\,hp(S), NM, XP2 &
2488 AC9, T19; bite (1d6 per pack, disease) &
2489 A, C(any); $\d{1d10} \times 2$~($\d{1d10} \times 5$) &
2490 I2, N, ML5; L \\
2491 \h Giant &
2492 120 \swimming 60 &
2493 $\tfrac{1}{2}$(S), NM, XP5 &
2494 AC7, T19; bite (1d6, disease) &
2495 GA, C(R,V); 3d6~(3d10) &
2496 I2, N, ML8; L}
2497 Disease 1 in 20 (XP6); (1 in 4) die in 1d6 days or (3 in 4) sick in bed for
2498 1 month (SvPn to avoid). \\
2499 Normal rats attack in `packs' of 5--10 rats each.
2500 \end{monster}
2501
2502 \begin{monster}{Revener}{
2503 180 &
2504 10*(M), F10, XP1750 &
2505 AC$^-$4, T10; touch (loss of sense) &
2506 M, R(R); 1d3~(0) &
2507 I10, C, ML11; nil}
2508 If SvS successful, sense loss is for 2d6 rounds; otherwise permanent until
2509 \emph{restored}. \\
2510 \emph{Taste} -- cannot identify tastes. \\
2511 \emph{Smell} -- unaffected by odours; $-1$ on surprise rolls. \\
2512 \emph{Hearing} -- cannot hear or speak clearly (spells fail 1 in 6). \\
2513 \emph{Touch} -- $-4$ on dexterity; elves lose secret-door detection. \\
2514 \emph{Sight} -- blinded; $-4$ on hit rolls. \\
2515 \emph{Sixth} -- cannot use \emph{ESP} etc.
2516 \end{monster}
2517
2518 \begin{monster}{Rhagodessa}{
2519 150 &
2520 $4 + 2$(L), F2, XP125 &
2521 AC5, T15; leg (suckers), bite (2d8) &
2522 L, R(H,M,R,V); 1d4~(1d6) &
2523 I0, N, ML9; U}
2524 Victim hit by leg is stuck, and bitten next round.
2525 \end{monster}
2526
2527 \begin{monster}{Robber fly}{
2528 90 \flying 180 &
2529 2(S), F1, XP20 &
2530 AC6, T18; bite (1d8) &
2531 L, R(O,R,W); 1d6~(2d6) &
2532 I0, N, ML8; U}
2533 \end{monster}
2534
2535 \begin{monster}[3]{Roc}{
2536 \h Small &
2537 60 \flying 480 (6\,000\,cn, $\times 3$) &
2538 6(L), F3, XP275 &
2539 AC4, T14; claw ($2 \times (\d{1d4} + 1)$), bite (2d6) &
2540 M, R(M); 0~(1d12) &
2541 I2, L, ML8; I \\
2542 \h Large &
2543 60 \flying 480 (12\,000\,cn, $\times 5$) &
2544 12(L), F6, XP1250 &
2545 AC2, T9; claw ($2 \times \d{1d8}$), bite (2d10) &
2546 M, R(M); 0~(1d8) &
2547 I2, L, ML9; I \\
2548 \h Giant &
2549 60 \flying 480 (36\,000\,cn, $\times 10$) &
2550 36(L), F18, XP6250 &
2551 AC0, T$^-$3; claw ($2 \times \d{3d6}$), bite (8d6) &
2552 M, R(M); 0~(1) &
2553 I2, L, ML10; I}
2554 Swoop attack. \\
2555 Nest may contain 1d6 eggs or young. ML12 in lair.
2556 \end{monster}
2557
2558 \begin{monster}{Rust monster}{
2559 120 &
2560 5*(L), F3, XP300 &
2561 AC2, T15; touch (rust) &
2562 M, R(R,V); 1d4~(1d4) &
2563 I2, N, ML7; nil}
2564 Magical items resist $\delta G$ in 10; lose one `plus' on failure.
2565 \end{monster}
2566
2567 \begin{monster}[2]{Salamander*}{
2568 \h Flame &
2569 120 &
2570 8*(L), F8, XP1200 &
2571 AC2, T12; claw ($2 \times \d{1d4}$), bite (1d8) &
2572 PM, VR(EF); $\d{1d4} + 1$~(2d4) &
2573 I1, N, ML8; F \\
2574 \h Frost &
2575 120 &
2576 12*(L), F12, XP2125 &
2577 AC3, T9; claw ($4 \times \d{1d6}$), bite (2d6) &
2578 PM, VR(EA); 1d3~(1d3) &
2579 I1, C, ML9; E}
2580 Creatures within $20'$ take 1d8 fire/cold damage per round.
2581 \end{monster}
2582
2583 \begin{monster}{Sasquatch}{
2584 150 &
2585 5*(L), F5, XP300 &
2586 AC6, T15; claw ($2 \times \d{2d4}$) \emph{or} boulder (2d8, 20/35/50) &
2587 H, R(M,W); 0~(1d10) &
2588 I6, N, ML6 (11 in lair); nil}
2589 \end{monster}
2590
2591 \begin{monster}{Scorpion, giant}{
2592 150 &
2593 4*(L), F2, XP125 &
2594 AC2, T16; claw ($2 \times \d{1d10}$), sting (1d4, poison) &
2595 L, R(D,R); 1d6~(1d6) &
2596 I0, N, ML11; V}
2597 If either claw hits, stinger has $+2$ to hit.
2598 \end{monster}
2599
2600 \begin{monster}{Shadow*}{
2601 90 &
2602 $2 + 2$*(M), F2, XP35 &
2603 AC7, T17; touch (1d4, drain 1 strength for 8 turns) &
2604 M, R(R,W); 1d8~(1d12) &
2605 I4, C, ML12; F}
2606 \goodbreak
2607 Immune to \emph{sleep} and \emph{charm}. \\
2608 Surprise 5 in 6. \\
2609 Characters drained of strength become shadows immediately.
2610 \end{monster}
2611
2612 \begin{monster}[3]{Shark}{
2613 \h Bull &
2614 \swimming 180 &
2615 2*(M), F1, XP25 &
2616 AC4, T18; bite (2d4) &
2617 A, C(C); 0~(3d6) &
2618 I2, N, ML7; nil \\
2619 \h Mako &
2620 \swimming 180 &
2621 4(M), F2, XP75 &
2622 AC4, T16; bite (2d6) &
2623 A, C(C); 0~(2d6) &
2624 I2, N, ML7; nil \\
2625 \h Great white &
2626 \swimming 180 &
2627 8(L), F4, XP25 &
2628 AC4, T18; bite (2d10) &
2629 A, R(C); 0~(1d4) &
2630 I2, N, ML7; nil}
2631 Blood within $300'$ causes frenzy (no morale checks). \\
2632 Bull sharks ram prey (SvPs or stunned for 3 rounds).
2633 \end{monster}
2634
2635 \begin{monster}{Shrew, giant}{
2636 180 &
2637 1*(S), F1, XP13 &
2638 AC4, T19; bite ($2 \times \d{1d6}$) &
2639 GA, R(O,R,W); 1d8~(1d4) &
2640 I2, N, ML10; nil}
2641 Uses echolocation; `blinded' by \emph{silence} spells -- AC8, $-4$ on hit
2642 rolls. \\
2643 Fast: initiative on first attack, $+1$ in future rounds. \\
2644 Ferocious attack: $L' \le 3$ must SvDR or flee.
2645 \end{monster}
2646
2647 \begin{monster}{Shrieker}{
2648 9 &
2649 3(M), F2, XP35 &
2650 AC7; none &
2651 L, C(R,V); 1d8~(0) &
2652 I0, N, ML12; nil}
2653 Detects light within $60'$, movement within $30'$: shrieks for 1d3 rounds,
2654 attracting wandering monsters 3 in 6 per round (arriving in 2d6 rounds).
2655 \end{monster}
2656
2657 \begin{monster}{Skeleton}{
2658 60 &
2659 1(M), F1, XP10 &
2660 AC7, T19; weapon &
2661 U, C(R); 3d4~(3d10) &
2662 I1, C, ML12; nil}
2663 \end{monster}
2664
2665 \begin{monster}[2]{Slug/snail, giant}{
2666 \h Slug &
2667 60 (burrowing 30) &
2668 9**--20**(L), F$\lceil L/2 \rceil$, XP see table &
2669 AC8, T see below; bite (1d12) \emph{or} spit (acid, as dragon breath,
2670 range $5L$) &
2671 L, R(R,V); 1~(1) &
2672 I2, N, ML8; nil \\
2673 \h Snail &
2674 60 &
2675 9**--20**(L), F$\lceil L/2 \rceil$, XP see table &
2676 AC$^-$2, T see below; bite (1d12) \emph{or} spit (acid, as dragon breath,
2677 range $5L$) &
2678 L, R(W); 1~(1) &
2679 I1, N, ML8; nil}
2680 First acid spit misses. \\
2681 Slug can squeeze through $5' \times 5'$ gaps. \\
2682 No $\delta S$ on damage rolls; blunt weapons do only $\delta G$ damage. \\
2683 Snail shell can be used to make shields resistant to acid ($+4$ on saving
2684 throws).
2685 \begin{tabular}[C]{\shade ccc|ccc|ccc} \hlx*{hv}
2686 \th{HD} & \th{T} & \th{XP} &
2687 \th{HD} & \th{T} & \th{XP} &
2688 \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
2689 \09 & 11 & 2\,300 & 13 & \09 & 3\,250 & 17 & \07 & 4\,300 \\ \hlx{+}
2690 10 & 10 & 2\,500 & 14 & \08 & 3\,500 & 18 & \06 & 4\,825 \\ \hlx{+}
2691 11 & 10 & 2\,700 & 15 & \08 & 3\,750 & 19 & \06 & 5\,350 \\ \hlx{+}
2692 12 & \09 & 3\,000 & 16 & \07 & 4\,050 & 20 & \05 & 5\,975 \\ \hlx*{vh}
2693 \end{tabular}
2694 \end{monster}
2695
2696 \begin{monster}[3]{Snake}{
2697 \h Spitting cobra &
2698 90 &
2699 1*(S), F1, XP13 &
2700 AC7, T19; bite (1d3, poison) \emph{or}
2701 spit (SvPn or blinded, range $6'$) &
2702 A, C($\lnot$A); 1d6~(1d6) &
2703 I2, N, ML7; nil \\
2704 \h Giant racer &
2705 120 &
2706 2(M), F1, XP20 &
2707 AC5, T18; bite (1d6) &
2708 A, C($\lnot$A); 1d6~(1d8) &
2709 I2, N, ML7; nil \\
2710 \h Pit viper &
2711 90 &
2712 2*(M), F1, XP25 &
2713 AC6, T18; bite (1d4, poison) &
2714 A, C($\lnot$A); 1d8~(1d8) &
2715 I2, N, ML7; nil
2716 \monsterbreak{3}
2717 \h Sea snake &
2718 90 \swimming 90 &
2719 3*(M), F2, XP60 &
2720 AC6, T17; bite (1, poison) &
2721 A, C(C); 0~(1d8) &
2722 I2, N, ML7; nil \\
2723 \h Giant rattlesnake &
2724 120 &
2725 4*(M), F2, XP125 &
2726 AC5, T16; bite (1d4, poison) &
2727 A, C($\lnot$A); 1d4~(1d4) &
2728 I2, N, ML8; U \\
2729 \h Rock python &
2730 90 &
2731 5*(L), F3, 300 &
2732 AC6, T15; bite (1d4, squeeze for 2d4 per round) &
2733 A, C($\lnot$A); 1d3~(1d3) &
2734 I2, N, ML7; U}
2735 \begin{description}
2736 \item[Pit viper] Infravision $60'$. \\ Always wins initiative.
2737 \item[Sea snake] Slow-acting poison -- $\d{1d4} + 2$ turns to act. \\
2738 Aggressive: attacks humans.
2739 \item[Giant rattlesnake] Poison acts in 1d6 turns.
2740 \end{description}
2741 \end{monster}
2742
2743 \begin{monster}{Spectral hound\textdagger}{
2744 150 &
2745 5**(M), F5, XP425 &
2746 AC$^-2$, T15; bite (2d6, SvS or fade) &
2747 PM, VR(any); 1d6~(1d6) &
2748 I3, C, ML12; nil}
2749 Fading takes 24 hours: unable to hold normal items, hear or talk to unfaded
2750 people; \emph{dimension door} to restore.
2751 \end{monster}
2752
2753 \begin{monster}{Spectre*}{
2754 150 \flying 300 &
2755 6**(M), F6, XP725 &
2756 AC2, T14; touch (1d8, 2ED:S) &
2757 U, R(R); 1d4~(1d8) &
2758 I8, C, ML11; E}
2759 \end{monster}
2760
2761 \begin{monster}{Sphinx}{
2762 180 \flying 360 (6\,000\,cn, $\times 3$) &
2763 12$^5$*(L), F24, XP5625 &
2764 AC0, T9, claw ($2 \times \d{3d6}$), bite (2d8) &
2765 M, R(D,any); 1d2~(1d4) &
2766 I13, any, ML10; E}
2767 Immune to 1st--3rd level spells. \\
2768 Males are M12; females are C12; saves versus their spells at $-4$ \\
2769 Twice per day: \emph{roar} -- those within $120'$ SvS ($-4$ penalty) or
2770 flee for 1d6 turns; those within $60'$ must also SvPs or be stunned for 1d6
2771 rounds; those within $10'$ also deafened for 1d10 turns, 6d6 damage.
2772 \end{monster}
2773
2774 \begin{monster}[3]{Spider, giant}{
2775 \h Crab spider &
2776 120 &
2777 2*(M), F1, XP25 &
2778 AC7, T18; bite (1d8, poison $-2$) &
2779 L, R(R,V); 1d4~(1d4) &
2780 I0, N, ML7; U \\
2781 \h Black widow &
2782 60 (120 in web) &
2783 3*(M), F2, XP50 &
2784 AC6, T17; bite (2d6, poison) &
2785 L, R(R,W); 1d3~(1d3) &
2786 I0, N, ML8; U \\
2787 \h Tarantella &
2788 120 &
2789 4*(L), F2, XP125 &
2790 AC5, T16; bite (1d8, poison) &
2791 L, R(R,W); 1d3~(1d3) &
2792 I0, N, ML8; U}
2793 \begin{description}
2794 \item[Crab spider] Chameleon-like blending: surprise 4 in 6. \\
2795 Poison acts in 1d4 turns.
2796 \item[Black widow] Web as for magic-user spell; may be burned. \\
2797 Poison acts in 1 turn.
2798 \item[Tarantella] Poison causes `dancing': onlookers must SvS or dance too;
2799 dancing causes $-4$/$+4$ on hit rolls (by/against); exhausted and
2800 helpless after 5 turns; \emph{dispel magic} stops dancing.
2801 \end{description}
2802 \end{monster}
2803
2804 \begin{monster}{Spider, planar}{
2805 180 &
2806 5**--10**(M), F$L$, XP see table &
2807 AC6, T see table; bite (2d6, poison $+4$) &
2808 PM, VR(any); 2d6~(3d6) &
2809 I12, any, ML9; magical or unusual items}
2810 Shifts from ethereal, attacks, shifts out (3 in 4) before opponents can
2811 strike, unless \emph{hasted}.
2812 \begin{tabular}[C]{\shade ccc|ccc|ccc} \hlx*{hv}
2813 \th{HD} & \th{T} & \th{XP} &
2814 \th{HD} & \th{T} & \th{XP} &
2815 \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
2816 \05 & 15 & 425 & \07 & 13 & 1\,250 & \09 & 11 & 2\,300 \\ \hlx{+}
2817 \06 & 14 & 725 & \08 & 12 & 1\,750 & 10 & 10 & 2\,500 \\ \hlx*{vh}
2818 \end{tabular}
2819 \end{monster}
2820
2821 \begin{monster}[3]{Spirit**}{
2822 \h Eye druj &
2823 90 &
2824 14$^4$*(M), F14, XP5500 &
2825 AC$^-4$, T8;
2826 touch (poison), gaze (paralysis for 1d4 turns, $30'$ range) &
2827 U, VR(any); 1~(1) &
2828 I14, C, ML11; I, O, V \\
2829 \h Hand druj &
2830 90 &
2831 14$^4$*(M), F14, XP5500 &
2832 AC$^-4$, T8;
2833 grab (1d4, poison,
2834 automatic damage of $\d{1d4} + \max(\textrm{AC}, 0)$ each round) &
2835 U, VR(any); 1~(1) &
2836 I14, C, ML11; I, O, V \\
2837 \h Eye druj &
2838 90 &
2839 14$^4$*(M), F14, XP5500 &
2840 AC$^-4$, T8;
2841 bite (2d4, poison; SvS or be hit automatically on first attack) &
2842 U, VR(any); 1~(1) &
2843 I14, C, ML11; I, O, V
2844 \monsterbreak{2}
2845 \h Odic &
2846 0 &
2847 16$^4$*(M), F16, XP6250 &
2848 AC$^-4$, T7;
2849 vine (1d12, poison, 10--30$'$ range) &
2850 U, VR(any); 0~(1) &
2851 I12, C, ML12; I, O, V \\
2852 \h Revenant &
2853 120 &
2854 18$^4$*(M), F18, XP5500 &
2855 AC$^-3$, T7;
2856 claw ($2 \times (\d{2d4}$,~poison$)$), bite ($\d{1d4} + 2$, poison) &
2857 U, VR(any); 1~(1) &
2858 I13, C, ML10; I, O, V}
2859 Immune to 1st--3rd level spells. \\
2860 Invisible and powerless during daylight (move up to 24 miles). \\
2861 Presence spoils consumable items within $30'$; insects and plants
2862 paralysed, dying if spirit remains for an hour. \\
2863 Always \emph{detect invisible}. \\
2864 At will, as C16: \emph{darkness}, \emph{silence 50$'$r}, \emph{cause
2865 disease}, \emph{animate dead}, \emph{finger of death}.
2866 \begin{description}
2867 \item[Druj] Once per night: split into 4 forms (only one can use spell
2868 effects). \\
2869 Turning initially causes forms to reunite for $\d{1d4} + 1$ rounds.
2870 \item[Odic] Radiates purple glow over $20'$ radius (visible from
2871 300\,yds): those within glow must SvS or 1ED:W. \\
2872 Animates up to 6 leaves (\flying 30, T16, D \emph{charm} (SvS applies);
2873 charmed victim has $-4$ on save against ED. \\
2874 Possess plant-like monsters.
2875 \item[Revenant] Surprises 3 in 6. \\
2876 Leaps $60'$ once per turn. \\
2877 When leaping on surprised victim, all attacks hit. \\
2878 Once per night: summon 1d4 spectres (arrive in $\d{1d6} + 2$
2879 rounds). \\
2880 May SvS against `D' result of Turning; Turned only for 1d4 turns.
2881 \end{description}
2882 \end{monster}
2883
2884 \begin{monster}{Sporacle}{
2885 \flying 180 &
2886 7***(M), special, XP1650 &
2887 AC0 (tentacles AC4), T13;
2888 tentacle ($12 \times (1$, paralysis$)$), bite (2d10) &
2889 M, VR(V); 1d4~(2d4) &
2890 I2, C, ML10; }
2891 Immune to blunt weapons, non-damaging spells and magic items, sound-based
2892 effects, poison, paralysis, \emph{charm}. \\
2893 Damage-causing spells destroy one tentacle per die (no effect if no
2894 tentacles remaining). \\
2895 Regenerates 3\,hp per round in fresh water; loose tentacle grows into new
2896 sporacle in 1 hour. \\
2897 Paralysis is delayed 1 round, lasts 1 turn. \\
2898 Body spins, falls apart and sends remaining tentacles in various directions
2899 at death.
2900 \end{monster}
2901
2902 \begin{monster}{Sprite}{
2903 60 \flying 180 &
2904 $\tfrac{1}{2}$*(S), E1, XP6 &
2905 AC5; \emph{curse} &
2906 H, C(W); 3d6~(5d8) &
2907 I14, N, ML7; S}
2908 Five sprites can inflict a \emph{curse} (a magical practical joke). \\
2909 Never use deadly force.
2910 \end{monster}
2911
2912 \begin{monster}[3]{Statue, living}{
2913 \h Crystal &
2914 90 (1\,500\,cn) &
2915 3(M), F3, XP35 &
2916 AC4, T17; fist ($2 \times \d{1d6}$) &
2917 C, C(R,any); 1d6~(1d6) &
2918 I7, L, ML11; nil \\
2919 \h Iron &
2920 30 (2\,000\,cn) &
2921 4*(M), F4, XP125 &
2922 AC2, T16; fist ($2 \times \d{1d8}$) &
2923 C, C(R,any); 1d4~(1d4) &
2924 I7, N, ML11; nil \\
2925 \h Rock &
2926 60 (2\,500\,cn) &
2927 5*(M), F5, XP300 &
2928 AC4, T15; magma ($2 \times \d{2d6}$) &
2929 C, C(R,any); 1d3~(1d3) &
2930 I7, C, ML11; nil}
2931 Immune to \emph{sleep}. \\
2932 When hitting iron statues with nonmagical metal weapons, SvS or weapon
2933 becomes stuck and absorbed eventually.
2934 \end{monster}
2935
2936 \begin{monster}{Stirge}{
2937 30 \flying 180 &
2938 1*(S), F2, XP13 &
2939 AC7, T19; bite (1d3, attaches and does automatic damage after hit) &
2940 M, C(R,V,W); 1d10~(3d12) &
2941 I1, N, ML9; L}
2942 Initial attack $+2$ to hit.
2943 \end{monster}
2944
2945 \begin{monster}[3]{Termite, water}{
2946 \h Swamp &
2947 \swimming 90 &
2948 $1 + 1$(S), F1, XP15 &
2949 AC4, T18; bite (1d3) \emph{or} spray &
2950 L, C(swamp); 0~(1d4) &
2951 I0, N, ML10; nil \\
2952 \h Freshwater &
2953 \swimming 120 &
2954 $2 + 1$(S), F2, XP25 &
2955 AC6, T17; bite (1d4) \emph{or} spray &
2956 L, C(lake); 0~(1d3) &
2957 I0, N, ML8; nil \\
2958 \h Saltwater &
2959 \swimming 180 &
2960 4(S), F3, XP75 &
2961 AC5, T16; bite (1d6) \emph{or} spray &
2962 L, C(lake); 0~($\d{1d6} + 1$) &
2963 I0, N, ML11; nil}
2964 Spray: above water, SvPn or paralysed for 1 turn; below water, merely
2965 opaque. \\
2966 Cling to ship hulls, doing hull points as for bite, detectable 3 in 6.
2967 \end{monster}
2968
2969 \begin{monster}{Thoul}{
2970 120 &
2971 3**(M), F3, XP65 &
2972 AC6, T17; claw ($2 \times \d{1d3}$) \emph{or} weapon ($\delta S = +1$) &
2973 M, VR(V,barren); 1d6~(1d10) &
2974 I6, C, ML19; C}
2975 Regenerates 1\,hp per round.
2976 \end{monster}
2977
2978 \begin{monster}[2]{Toad}{
2979 \h Giant &
2980 90 &
2981 $2 + 2$(M), F1, XP25 &
2982 AC7, T17; bite ($\d{1d4} + 1$) &
2983 GA, C(V,W); 1d4~(1d6) &
2984 I2, N, ML6; nil \\
2985 \h Rock (`cave') &
2986 60 &
2987 $3 + 1$*(M), F3, XP75 &
2988 AC2, T16; bite (1d6) &
2989 GA, C(D,M,V); 1d4~(1d4) &
2990 I2, N, ML7; V}
2991 \begin{description}
2992 \item[Giant] Change skin colour to blend in: surprises 3 in 6. \\
2993 Tongue range $15'$ -- drags dwarves or smaller to be bitten. \\
2994 Swallows small prey on 20 (1d6 damage per round).
2995 \item[Rock] Gazing into eyes paralyses for 2d4 rounds. \\
2996 Eyes glow $5'$ even 1d3 hours after death (but no special effect).
2997 \end{description}
2998 \end{monster}
2999
3000 \begin{monster}{Treant}{
3001 60 &
3002 8*(L), F8, XP1200 &
3003 AC2, T12; branch ($2 \times \d{2d6}$) &
3004 M, R(W); 0~(1d8) &
3005 I11, L, ML9; C}
3006 Surprise 3 in 6. \\
3007 Blunt weapons do only $1 + \delta G$ damage. \\
3008 Animate two trees within $60'$ to move at 30 and fight as treants; which
3009 trees are animated may change each round.
3010 \end{monster}
3011
3012 \begin{monster}{Triceratops}{
3013 90 &
3014 20*(L), F10, XP4175 &
3015 AC4, T5; small horn (1d8), large horn ($2 \times \d{2d8}$) &
3016 PA, VR(L); 0~(1d6) &
3017 I2, N, ML9; nil}
3018 Charges 20\,yds for double damage.
3019 \end{monster}
3020
3021 \begin{monster}{Troglodyte}{
3022 120 &
3023 2*(L), F2, XP25 &
3024 AC5, T18; claw ($2 \times \d{1d4}$), bite (1d4) &
3025 H, R(R,V); 1d8~(5d8) &
3026 I10, C, ML9; A}
3027 Change colour to blend into surroundings: surprises 4 in 6. \\
3028 Secrete smelly oil: SvPn or nauseated ($-2$ to hit).
3029 \end{monster}
3030
3031 \begin{monster}{Troll}{
3032 120 &
3033 $6 + 3$*(L), F6, XP650 &
3034 AC4, T13; claw ($2 \times \d{1d6}$), bite (1d10) &
3035 GH, R(V,wilderness); 1d8~(1d8) &
3036 I6, C, ML10; D}
3037 Regenerates 3\,hp per round (except fire and acid). \\
3038 Morale is 8 if attacked with fire or acid.
3039 \end{monster}
3040
3041 \begin{monster}{Tyrannosaurus Rex}{
3042 120 &
3043 20(L), F10, XP2375 &
3044 AC3, T5; bite (6d6) &
3045 PA, VR(L); 0~(1d2) &
3046 I2, N, ML11; $\textrm{V} \times 3$}
3047 Swallows on hit roll of 19--20 (2d4 damage per round).
3048 \end{monster}
3049
3050 \begin{monster}{Undine*}{
3051 90 \swimming 240 (480 for 10 rounds, once per turn) &
3052 8***(L), F16, XP2300 &
3053 AC4, T12; fist (2d8, then coils for 1d10 automatic damage per round) &
3054 PM, VR(EW); 1~(1) &
3055 I10, C, ML9; nil}
3056 Immune to poison, 1st--2nd level spells, fire. \\
3057 Always \emph{detect invisible}. \\
3058 Each three times per day (as M9): \emph{detect magic}, \emph{web},
3059 \emph{dispel magic}, \emph{ice storm/wall}, \emph{fire to ice}. \\
3060 Invisible and regenerates 1\,hp per round in water; out of water, loses
3061 1\,hp per round.
3062 \end{monster}
3063
3064 \begin{monster}{Unicorn}{
3065 240 (2\,000\,cn, $\times 1$) &
3066 4*(L), F8, XP125 &
3067 AC2, T16; hoof ($2 \times \d{1d8}$), horn (1d8) &
3068 M, R(W); 1d2~(1d8) &
3069 I4, L, ML7 (9 with rider); nil}
3070 \end{monster}
3071
3072 \begin{monster}{Vampire*}{
3073 120 \flying 180 &
3074 7**--9**(M), F$L$, XP1250/1750/2300 &
3075 AC2, T13--11; touch (1d10, 2ED:V) &
3076 U, R(R); 1d4~(1d6) &
3077 I11, C, ML11; F}
3078 At will, transform into human, dire wolf, giant bat or gaseous cloud (AC,
3079 HD, ML, save unchanged by form). \\
3080 Regenerates 3\,hp per round; at 0\,hp, becomes gaseous and flees to
3081 coffin \\
3082 Gaze \emph{charms} $+2$. \\
3083 Summon (within $300'$): $\d{1d10} \times 10$ rats, 5d4 giant rats,
3084 $\d{1d10} \times 10$ bats, 3d6 giant bats, 3d6 wolves or 2d4 dire
3085 wolves. \\
3086 Cannot come within $10'$ of strongly-presented holy symbol; must SvPn to
3087 come within $10'$ of garlic; cannot cross running water. \\
3088 Lose 2d6\,hp if not resting in coffin during the day. \\
3089 In direct sunlight, SvDR or disintegrate.
3090 \end{monster}
3091
3092 \begin{monster}{Weasel, giant}{
3093 150 &
3094 $4 + 4$(L), F3, XP125 &
3095 AC7, T15; bite (2d4, holds on for automatic damage) &
3096 GA, C(R,V,W); 1d4~(1d6) &
3097 I2, N, ML8; V}
3098 Infravision $30'$ range.
3099 \end{monster}
3100
3101 \begin{monster}{Wight\textdagger}{
3102 90 &
3103 3*(M), F3, XP50 &
3104 AC5, T17, touch (1ED:Wt) &
3105 U, C(R); 1d6~(1d8) &
3106 I5, C, ML12; B}
3107 \end{monster}
3108
3109 \begin{monster}[3]{Whale}{
3110 \h Killer &
3111 \swimming 240 &
3112 6(L), F3, XP275 &
3113 AC6, T14; bite (2d10) &
3114 A, C(C); 0~(1d6) &
3115 I2, N, ML10; nil \\
3116 \h Great &
3117 \swimming 180 &
3118 36*(L), F18, XP12000 &
3119 AC6, T$^-$3; bite (3d20) &
3120 GA, VR(C); 0~(1d3) &
3121 I2, N, ML10; nil \\
3122 \h Narwhal &
3123 \swimming 180 &
3124 12(L), F12, XP1250 &
3125 AC7, T9; horn (2d6) &
3126 M, R(C); 0~(1d4) &
3127 I4, L, ML8; horns worth $\d{1d6} \times 1000$\,gp}
3128 \begin{description}
3129 \item[Killer] Swallows halfings on 20 (1d6 damage per round).
3130 \item[Great] Swallows if hit roll 4 better than needed or 20 (3d6 per
3131 round). \\
3132 Rams ships for 6d6 hull damage.
3133 \end{description}
3134 \end{monster}
3135
3136 \begin{monster}[2]{Wolf}{
3137 \h Normal &
3138 180 (500\,cn, $\times \tfrac{1}{2}$) &
3139 $2 + 2$(M), F1, XP25 &
3140 AC7, T17; bite (1d6) &
3141 A, C(W); 2d6~(3d6) &
3142 I2, N, ML8; nil \\
3143 \h Dire &
3144 150 (1,000\,cn, $\times \tfrac{1}{2}$) &
3145 $4 + 1$(M), F2, XP125 &
3146 AC6, T16; bite (2d4) &
3147 GA, C(W); 1d4~(2d4) &
3148 I4, N, ML8; nil}
3149 Normal wolves have ML6 if 3 or fewer, or reduced to half original numbers.
3150 \end{monster}
3151
3152 \begin{monster}{Wraith\textdagger\textdagger}{
3153 120 &
3154 4**(M), F4, XP175 &
3155 AC3, T16, touch (1d6, 1ED:Wh) &
3156 U, C(R,barren); 1d4~(1d6) &
3157 I7, C, ML11; E}
3158 Silvered weapons do half damage.
3159 \end{monster}
3160
3161 \begin{monster}{Wyvern}{
3162 90 \flying 240 (3\,500\,cn, $\times 3$) &
3163 7*(L), F4, XP850 &
3164 AC3, T13; bite (2d8), sting (1d6, poison) &
3165 D, R(M,W); 1d2~(1d6) &
3166 I3, C, ML9; E}
3167 \end{monster}
3168
3169 \begin{monster}{Yellow mould}{
3170 0 &
3171 2*(L), F2, XP25 &
3172 always hit; spores (1d6, choking) &
3173 L, C(R,V); 1d8~(1d4) &
3174 I0, N, ML12; nil}
3175 A $10' \times 10'$ area counts as a creature. \\
3176 Only damaged by fire; torch does 1d4\,hp per round. \\
3177 Eats through wood and leather; cannot harm metal or stone. \\
3178 If touched, may (3 in 6) release $10' \times 10' \times 10'$ cloud of
3179 sporesl SvPn or choke to death within 6 rounds.
3180 \end{monster}
3181
3182 \begin{monster}{Zombie}{
3183 90 &
3184 2(M), F1, XP20 &
3185 AC8, T18; claw (1d8) \emph{or} weapon &
3186 U, C(R); 2d4~(4d6) &
3187 I1, C, ML12; nil}
3188 Always lose initiative.
3189 \end{monster}
3190
3191 %%\end{multicols}
3192 \end{document}
3193
3194 %%% Local Variables:
3195 %%% mode: latex
3196 %%% TeX-master: t
3197 %%% End: