1 %\PassOptionsToClass{landscape}{twocolumn}
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10 \newcolumntype{R
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11 \newcolumntype2[1][]{%
13 \setbox\z@
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15 $
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17 \strut\egroup\egroup$
%
26 \def\m@before
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27 \def\m@after
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31 \def\m@colafter
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33 \def\m@vline
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34 \def\m@hgap
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35 \def\m@hgap@do
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36 \def\m@hgap@
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\m@gaps
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\fi}
37 \def\m@cr
{&
\omit\hrule\vfil&
\omit\vfil\cr}
41 \advance\dimen@-
41\p@
%
44 \advance\dimen@-
\count@
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%
45 \divide\dimen@
\count@
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46 \m@gaps
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49 \ifm@title
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50 \omit\m@head
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}&
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51 \omit\m@head
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}&
%
52 \omit\m@head
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}&
%
53 \omit\m@head
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}&
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}\m@col
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56 \def\m@end
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57 \def\m@span
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58 \def\m@span@
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63 \def\h{\centering\itshape}
70 \begin{tabular
}[t
]{@
{}>
{\bfseries}l@
{}}#1\end{tabular
}%
71 %%\penalty10000\hfill\hbox{}\penalty100\hbox{}\penalty10000\hfill%
74 \begin{tabular
}[t
]{|R
{2.5pc
}|R
{2.6pc
}|R
{4pc
}|R
{3.2pc
}|R
{2.4pc
}|
}\hlx{hv
}%
75 \multicolumn{1}{|c|
}{\th{Move
}}&
%
76 \multicolumn{1}{c|
}{\th{Hit dice
}}&
%
77 \multicolumn{1}{c|
}{\th{Combat
}}&
%
78 \multicolumn{1}{c|
}{\th{Ecology
}}&
%
79 \multicolumn{1}{c|
}{\th{Behave
}}\\
\hlx{vhv
}%
84 \def\endmonster{\medskip}
91 \penalty\@M
\smallskip%
92 \def\\
{\m@cr
\m@hgap
\m@vline
\m@hgap
}%
94 \valign\bgroup&
\m@colbefore
{1in
}##
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}&
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}&
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}&
%
100 \omit\m@head
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}\\%
102 \m@cr
\m@hgap
\m@vline
\noalign{\quad}%
105 \def\\
{\par\smallskip}%
106 \noindent\raggedright%
109 \def\endmonster{\unskip\tab@epar
\crcr\egroup\medskip}
114 \newcommand\monster[3][1\m@titlefalse
]{%
115 \par\hbox{\bfseries#2}%
116 \penalty\@M
\prevdepth-\@m
\p@
\smallskip%
118 \m@start
{#1}#3\m@end
%
119 \penalty\@M
\prevdepth-\@m
\p@
\smallskip\global\@nobreaktrue
%
120 \def\\
{\unskip\quad}%
121 \list{}{\parskip\z@
\parsep\z@
\itemsep2\p@
\leftmargin1em\rightmargin\leftmargin}%
124 \def\monsterbreak#1{\m@end
\smallskip\m@start
{#1}}
125 \def\endmonster{\endlist\par\penalty-
10\vskip2explus1fil}
131 \twocolumn[\sect{Monsters
}\bigskip]
132 %%\begin{multicols}{2}
135 %%% MV (moves, load, barding)
136 %%% HD (hd, sz, SA, XP)
137 %%% AT (AC, THAC0, at/dmg)
138 %%% EC (kind, env, freq, numbers)
139 %%% BH (intel, morale, align, treasure)
142 %%% movement -- // flying
143 %%% hit dice -- Large/Medium/Small, Save
146 %%% (Prehistoric) Animal/Monster/Planar/Enchanted/Construct/Undead/Dragon/Giant/Lowlife,
147 %%% Common/Rare/VeryRare/Unique
148 %%% caVern, Arctic, Barren, Desert, Lost world, Mountain, oCean, Open, Fresh water,
149 %%% Ruins, Settled, sWamp, (Light/Dense) Woods, Elemental
150 %%% {Air,Earth,Fire,Water}
151 %%% behaviour -- Intelligence, MoraLe, Lawful/Neutral/Chaotic/Any
154 \begin{monster
}{Act
\ae on (Elk Centaur)
}{
156 11**(L), C11, XP2700 &
158 spear ($
2 \times (
\d{1d6
} +
6)$), antler (
2d8)
159 \emph{or
} breath (special) &
162 Perfect camouflage in woods: surprise
5 in
6. \\
163 Once per day: breath weapon (
10$'$ cube) polymorphs into woodland animal;
164 SvDB limits to
24\,hrs, otherwise permanent. \\
165 Once per day: summon
1d6 creatures (arrive in
1d4 turns):
166 \begin{tabular
}[C
]{\shade cl|cl
} \hlx*
{hv
}
167 \th{1d6
} &
\th{Creature
} &
\th{1d6
} &
\th{Creature
} \\
\hlx{vhv
}
168 1 & Boar &
4 & Gryphon \\
\hlx{+
}
169 2 & Bear &
5 & Lizard (chameleon) \\
\hlx{+
}
170 3 & Centaur &
6 & Treant \\
\hlx*
{vh
}
174 \begin{monster
}{Adaptor
}{
178 sword ($
2 \times (
\d{2d8
} +
8)$) &
179 M, VR(any);
1d6~(
1d12) &
181 Natural polymorphs. \\
182 Adapt to attacks -- resist magical attack forms once exposed (for
1--
10
183 turns; with colour change).
186 \begin{monster
}{Aerial Servant* (Haoou)
}{
187 240 \flying 720 (
5\,
000\,cn) &
188 16**(M), F16, XP4050 &
190 P/E, R(EA);
1~(
1d4) &
193 Victim has $L$\% chance of breaking free from grip.
196 \begin{monster
}{Animal, herd
}{
198 1--
4(M--L) F1, XP10,
20,
35,
75 &
200 butt (
1d4), bite (
1d4),
\emph{or
} kick (
1d8) &
201 A, C(O,LW);
0~(
3d10) &
203 1 in
4 is male (HD $
\d{1d6
} +
2$). \\
204 Herds of
16 or more may panic (
4 in
10), running towards disturbance and
205 trampling for
1d20\,hp.
208 \begin{monster
}{Ant, giant
}{
211 AC3, T16; bite (
2d6) &
212 L, R($
\lnot$A);
2d4~(
4d6) &
214 30\% chance that next contains $
\d{1d10
} \times 1000$\,gp in nuggets.
217 \begin{monster
}{Ape, snow
}{
219 $
3 +
1$(M), F3, XP50 &
221 club (
1d6), hug (
2d6) &
224 Camouflaged in snow (surprise
4 in
6). \\
228 \begin{monster
}{Ape, white
}{
232 claw ($
2 \times \d{1d4
}$)
\emph{or
} rock (
1d6) &
233 A, R(H,M,R,V);
1d6 (
2d4) &
237 \begin{monster
}{Archon
}{
239 $
20^
{7}$*(L), C20, XP13175 &
241 \textbf{Male:
} weapon ($
\delta S = +
3$)
\newline
242 \textbf{Female:
} gore ($
2 \times \d{3d10
}$) &
245 Female may breath $
10'
\times10'$ cone of fire (
4d6 damage) from either
247 Immune to fire, poison and
1th--
4th level spells. \\
248 Once per day:
\emph{bolt of purity
} (range as
\emph{lightning bolt
}; makes
249 victims lawful and peaceful for
2d6 turns, NST);
\emph{sword of flame
} (
4d8
250 damage per hit, lasts
3~turns).
253 \begin{monster
}{Athach
}{
255 14*(L), F14, XP2500 &
257 bludgeons ($
3 \times \d{2d12
}$), bite (
2d10, poison) &
258 G, R(H,M,W),
1d3~(
1d6) &
260 18$'$ tall, three arms. \\
261 Poison: SvPn ($-
4$) or helpless for
1d6 turns.
264 \begin{monster
}{Baboon, rock
}{
268 club (
1d6), bite (
1d3) &
269 A, C(H,M,O);
2d6~(
3d6) &
273 \begin{monster
}{Bandit
}{
277 H, C(any);
2d4~(
3d10) &
278 I11, C/N, ML8; (U), A
}
281 \begin{monster
}{Basilisk
}{
283 $
6 +
1$**(L), F6, XP950 &
285 bite (
1d20, petrification) &
286 M, R(W, EE);
1d6~(
1d6) &
288 Gaze causes petrification.
291 \begin{monster
}[2]{Bat
}{
294 $
\tfrac{1}{4}$(S;
1\,hp), NM, XP5 &
295 AC6, T19;
\emph{confusion
} &
296 A, C(R,V);
1d\% (
1d\%) &
301 AC6, T18; bite (
1d4) &
302 GA, C(R,V);
1d10 (
1d10) &
304 Ten normal bats can
\emph{confuse
} a character: $-
2$ to hit and save; can't
306 1 in
20 giant bat encounters are vampires (
2*HD, XP25): when bitten, SvPs
307 or be unconscious for
1d10 rounds. If drained, SvS or become undead.
310 \begin{monster
}[4]{Bear
}{
314 AC6, T16; claw ($
2 \times \d{1d3
}$), bite (
1d6) &
315 A, C(H,M,W);
1d4~(
1d4) &
320 AC8, T15; claw ($
2 \times \d{1d8
}$), bite (
1d10) &
321 A, C(H,M,W);
1~(
1d4) &
326 AC6, T14; claw ($
2 \times \d{1d6
}$), bite (
1d10) &
332 AC5, T13; claw ($
2 \times \d{2d4
}$), bite (
2d6) &
337 \begin{monster
}{Bee, giant
}{
339 $
\tfrac{1}{2}$*(S), F1, XP6 &
340 AC7, T19; sting (
1d3, poison) &
341 L, R(H,P,M,W);
1d6~(
5d6) &
343 Bee dies after stinging; stinger causes
1\,hp per round until removed. \\
344 At least
10 bees with queen. Four will have
1*HD (XP13); queen has
2*HD
345 (XP35) and can sting repeatedly. \\
346 Honey is magical: entire hive's contents (
2\,pt) heals
1d4\,hp.
349 \begin{monster
}[3]{Beetle, giant
}{
352 $
1 +
2$(S), F1, XP15 &
353 AC4, T18; bite (
2d4) &
354 L, C(C,P,R,W);
1d8~(
2d6) &
359 AC4, T18; bite (
1d6)
\emph{or
} squirt &
360 L, C(C,P,R,W);
1d8~(
2d6) &
364 $
3 +
1$(M), F2, XP50 &
365 AC3, T16; bite (
2d6) &
366 L, C(C,P,R,W);
1d6~(
2d4) &
368 Fire beetle glands (two above eyes, one on abdomen) illuminate
10$'$
369 radius; glow for
1d6 days after removal. \\
370 Oil beetle can squirt fluid up to
5$'$; causes blisters, $-
2$ to hit.
371 Lasts for a day; removed by
\emph{cure light wounds
}.
374 \begin{monster
}{Beholder
}{
376 11$^
5$*(M, hp
50/
20/$
12 \times 10$), M11, XP5100 &
377 AC0/
2/
7, T10; bite (
2d8), eyes &
379 I16, C, ML12; L, N, O
}
380 AC and hp are body/main-eye/small-eye. \\
381 Main eye: anti-magic ray,
60$'$ range. \\
\vadjust{\penalty-
10}
382 Four eyes can point horizontally; all above; none below. Eyes regenerate
383 1\,hp per day, regrow in
2d4 days. \\
384 1 in
20 chance: found with
1d6 young
385 (
1HD, $
\tfrac{1}{10}$ range, hp
5/
2/
1, XP25).
387 \begin{tabular
}[C
]{\shade r>
{\itshape}lr
} \hlx*
{hv
}
389 \th{Eye
} &
\th{\upshape Effect
} &
\th{Range (ft)
} \\
\hlx{vhv
}
390 1 & charm person &
120 \\
\hlx{+
}
391 2 & charm monster &
120 \\
\hlx{+
}
392 3 & sleep &
240 \\
\hlx{+
}
393 4 & telekinesis
\textup{(
5\,
000\,cn)
} &
120 \\
\hlx{+
}
394 5 & flesh to stone &
120 \\
\hlx{+
}
395 6 & disintegrate &
60 \\
\hlx{+
}
396 7 & cause fear &
120 \\
\hlx{+
}
397 8 & slow &
240 \\
\hlx{+
}
398 9 & cause serious wounds &
60 \\
\hlx{+
}
399 10 & death spell &
240 \\
\hlx*
{vh
}
403 \begin{monster
}{Beholder, undead**
}{
405 20$^
7$*(M, hp
90/
30/$
20 \times 10$), M20, XP14975 &
406 AC$^-$
4/$^-$
2/
3, T5; bite (
2d10,
2ED:V), eyes &
408 I16, C, ML12; $
\textrm{L, N, O
} \times 2$
}
409 AC and hp are body/main-eye/small-eye. \\
410 Recognised by cleric if $L
\ge 25$. \\
411 Immune to
\textit{charm
},
\textit{hold
} and
\textit{sleep
}, illusions,
412 death rays and poison. \\
413 Body regenerates
3\,hp per round. At
0\,hp, assumes gaseous form, rest
414 1\,hr in darkness to begin regeneration. \\
415 Gaseous form at will; only harmed by magic affecting air. \\
416 Main eye: reflection ray,
60$'$ range; reflects Turning -- cleric must SvS
417 or flee for
2d6 rounds. \\
418 Four eyes can point horizontally; all above; none below. Eyes regenerate
419 in $
\d{1d4
} +
1$ hours.
420 \begin{tabular
}[C
]{\shade r>
{\itshape}lr
} \hlx*
{hv
}
422 \th{Eye
} &
\th{\upshape Effect
} &
\th{Range (ft)
} \\
\hlx{vhv
}
423 1 & animate dead &
60 \\
\hlx{+
}
424 2 & charm
\upshape as vampire, $+
2$ &
120 \\
\hlx{+
}
425 3 & continual darkness &
120 \\
\hlx{+
}
426 4 & death spell &
120 \\
\hlx{+
}
427 5 &
\upshape energy drain (
1ED:Wt) &
120 \\
\hlx{+
}
428 6 &
\upshape energy drain (
2ED:S) &
120 \\
\hlx{+
}
429 7 &
\upshape paralysis, as ghoul &
240 \\
\hlx{+
}
430 8 & animate object &
60 \\
\hlx{+
}
431 9 & dispel magic
\textup{($L =
26$)
}&
120 \\
\hlx{+
}
432 10 & telekinesis
\textup{(
4\,
000\,cn)
} &
120 \\
\hlx*
{vh
}
436 \begin{monster
}{Berserker
}{
440 H, R(A);
1d6~(
3d10) &
442 $+
2$ to hit humanoids.
445 \begin{monster
}{Black pudding*
}{
448 AC6, T10; touch (
3d8) &
450 I0, N, ML12; maybe gems
}
451 Dissolve wood, or corrode metal, in
1 turn. \\
452 Only damaged by fire; weapons split it into smaller puddings (
2HD,
456 \begin{monster
}{Blackball
}{
459 AC9; touch (disintegration) &
464 \begin{monster
}{Blast spore
}{
466 1*(M,
1\,hp), F1, XP13 &
470 In dim light,
10\% chance of recognising; within
10$'$,
25\% chance. \\
471 Spores fill
20$'$ cube: SvPn or spores grow into
1d6 blast spores, causing
472 death in
24 hours;
\emph{cure disease
} cures. \\
473 Damage causes explosion:
6d6\,hp to all within
20$'$ (SvW for half damage).
476 \begin{monster
}{Blink dog
}{
479 AC5, T16; bite (
1d6) &
480 M, C(D,O,W);
1d6~($
\d{1d6
} +
3$) &
482 `Blink' -- teleport up to
40$'$.
485 \begin{monster
}[2]{Boar
}{
489 AC7, T17; tusk (
2d4) &
493 90 (
3\,
000\,cn, $
\times 3$) &
495 AC3, T10; tusk (
2d8) &
496 GA, C(L,W);
1d6~(
1d6) &
498 Charge
20\,yd for double damage.
501 \begin{monster
}{Bugbear
}{
503 $
3 +
1$(L), F3, XP50 &
504 AC5, T16; weapon ($
\delta S = +
1$) &
505 H, C(H,M,W);
2d8~(
5d4) &
506 I7, C, ML9; (P, Q) B
}
510 \begin{monster
}{C
\ae cilia
}{
513 AC6, T14; bite (
1d8) &
514 L, R($
\lnot$A);
1d3~(
1d3) &
516 Swallows on
19 or
20:
1d8 damage per round.
519 \begin{monster
}{Camel
}{
522 AC7, T18; bite (
1), hoof (
1d4) &
523 A, Dromedary: C(D), Bactrian: C(B);
0~(
2d4) &
525 Travel for
2 weeks without water.
528 \begin{monster
}{Carrion crawler
}{
530 $
3 +
1$*(L), F2, XP75 &
531 AC7, T17; tentacle ($
8 \times \textrm{paralysis
}$)
\emph{or
} bite (
1) &
536 \begin{monster
}[3]{Cat, great
}{
539 $
3 +
2$(M), F2, XP50 &
540 AC6, T16; claw ($
2 \times \d{1d3
}$), bite (
1d6) &
541 A, C(M,HW,D);
1d4~(
1d4) &
543 \h Panther (leopard) &
546 AC4, T16; claw ($
2 \times \d{1d4
}$), bite (
1d8) &
547 A, C(O,W);
1d2~(
1d6) &
552 AC6, T15; claw ($
2 \times (
\d{1d4
} +
1)$), bite (
1d10) &
553 A, C(warm);
1d4~(
1d8) &
559 AC6, T14; claw ($
2 \times \d{1d6
}$), bite (
2d6) &
562 \h Smilodon (sabre-tooth) &
565 AC6, T12; claw ($
2 \times \d{1d8
}$), bite (
2d8) &
566 PA, C(L);
1d4~(
1d4) &
568 Tigers surprise
4 in
6 in woodlands.
571 \begin{monster
}{Centaur
}{
574 AC5, T16;
2~hoof (
1d6), weapon &
575 M, C(H,O,W);
0~(
2d10) &
577 Young are
2HD, D\,
1d2.
580 \begin{monster
}{Centipede, giant
}{
582 $
\tfrac{1}{2}$*(S), NM; XP6 &
583 AC9, T19; bite (poison) &
584 L, C(R,V,W);
2d4~(
1d8) &
586 Poison (SvPn) causes illness for
10 days -- half speed movement and can't
590 \begin{monster
}{Chim
\ae ra
}{
591 120 \flying 180 (
4\,
500\,cn, $
\times 3$) &
593 AC4, T11; claw ($
2 \times \d{1d3
}$), butt (
2d4), bite (
1d10),
594 bite (
3d4) or breath (
3d6) &
595 M, VR(H,M,R,V);
1d2~(
1d4) &
597 Breath (fire) is cone $
50'
\times 10'$; three times per day.
600 \begin{monster
}[2]{Cockatrice
}{
604 AC6, T15; beak (
1d6, petrification) &
605 M, VR(any);
1d4~(
2d4) &
609 $
1 +
1$*(S), F1, XP19 &
610 AC6, T18; beak (
1, petrification) &
611 PM, VR(EE);
1d20~(
2d20) &
615 \begin{monster
}[3]{Crocodile
}{
619 AC5, T18; bite (
1d8) &
625 AC3, T14; bite (
2d8) &
631 AC1, T8; bite (
3d8) &
636 \begin{monster
}{Crab, giant
}{
639 AC2, T17; pincer ($
2 \times \d{2d6
}$) &
640 L, R(C,R);
1d2~(
1d6) &
642 Can be found up to
6HD (D\,
3d6).
645 \begin{monster
}{Cyclops
}{
647 13*(L), F13, XP2300 &
648 AC5, T11; club (
3d10) &
649 GH, R(H,M);
1~(
1d4) &
650 I9, C, ML9; E,
5000\,gp
}
651 Throws rocks (ranges
60/
130/
200, D\,
3d6). \\
652 1 in
20:
\emph{curse
} once a week.
655 \begin{monster
}[2]{Devilfish
}{
659 AC6, see table; tail (
1), bite (
1) &
660 M, R(C);
20~($
\d{1d6
} \times 20$) &
661 I9, C, ML8; $
\textrm{A
} \times 2$, F per
20 \\
662 \h Vampire
\textdagger &
665 AC6, see table; tail (
1d4,
2ED:V), bite (
1d6,
2ED:V) &
666 M, R(C);
20~($
\d{1d6
} \times 20$) &
667 I9, C, ML8; $
\textrm{A
} \times 2$, F per
20}
668 Vampire devilfish regenerate
3\,hp per round,
\emph{charm
}, and can be
669 Turned as vampires. \\
670 \begin{tabular
}[C
]{\shade ccccr
} \hlx*
{hv
}
671 \th{HD
} &
\th{In group
} &
\th{Cleric $L$
} &
\th{THAC0
} &
\th{XP
}
673 1 &
15 &
\01 &
19 &
10 \\
\hlx{+
}
674 $
1+
3$* &
\00 &
\02 &
18 &
19 \\
\hlx{+
}
675 2* &
\01 &
\03 &
18 &
25 \\
\hlx{+
}
676 $
2+
3$* &
\00 &
\04 &
17 &
35 \\
\hlx{+
}
677 3* &
\01 &
\05 &
17 &
50 \\
\hlx{+
}
678 $
3+
3$* &
\00 &
\06 &
16 &
100 \\
\hlx{+
}
679 4** &
\01 &
\07 &
16 &
175 \\
\hlx{+
}
680 $
4+
3$** &
\00 &
\08 &
15 &
275 \\
\hlx{+
}
681 5$^
4$* &
\01 &
\09 &
15 &
675 \\
\hlx{+
}
682 $
5+
3^
5$*&
\00 &
10 &
14 &
1100 \\
\hlx{+
}
683 6$^
5$* &
\01 &
10--
16 &
14 &
1400
688 \begin{monster
}[3]{Dinosaur, aquatic
}{
690 0--
30 \swimming 120--
180 &
692 AC7, T18--
12; bite (
1--
2d4) &
694 I1--
3, N, ML3--
6; nil \\
696 0--
60 \swimming 150--
240 &
698 AC7--
5, T11--
3; bite (
2d4--
4d8) &
700 I1--
3, N, ML6--
11; nil
\emph{or
} U, V \\
702 10--
60 \swimming 90--
150 &
704 AC4--
2, T14--
11; bite (
1d4--
2d8) &
706 I1--
3, N, ML7--
9; nil
}
707 20HD and larger can swallow on hit roll of
20; may contain treasure.
710 \begin{monster
}[3]{Dinosaur, land carnivore
}{
714 AC5--
4, T19--
15; claw ($
2 \times \textrm{0--
1}$), bite (
1d3--
2d4) &
716 I1--
3, N, ML6--
8; nil \\
720 AC6--
4, T13--
5; claw ($
2 \times \textrm{1d3--
2d6
}$), bite (
2d4--
5d8) &
722 I1--
3, N, ML9--
11; nil
\emph{or
} U, V \\
726 AC7--
6, T19--
13; bite (
1d3--
2d6) &
728 I1--
3, N, ML6--
8; nil
}
729 10HD and larger can hold on with bites causing automatic damage. \\
730 20HD can swallow on hit roll of
20; may contain treasure.
733 \begin{monster
}[4]{Dinosaur, land herbivore
}{
737 AC7, T19--
15; tail/bite (
1--
2d4) &
739 I1--
3, N, ML4--
6; nil \\
743 AC6--
5, T13--
9; tail (
1d4--
2d6)
\emph{or
} trample (
2d8--
3d6) &
745 I1--
3, N, ML5--
7; nil \\
749 AC3--$^-$
3, T13--
9; horn, bite, tail (
1d4--
2d6)
750 \emph{or
} trample (
2d8--
3d6) &
752 I1--
3, N, ML5--
7; nil \\
756 AC6--
5, T9--$^-$
3; tail (
2d8--
4d6)
\emph{or
} trample (
2d6--
10d10) &
758 I1--
3, N, ML6--
8; nil
}
759 May behave randomly (attack with tail, flee, trample). \\
760 Trampling: must SvDR or take damage (maybe twice for large creatures).
763 \begin{monster
}{Displacer beast
}{
765 6*(L), F6 ($+
2$), XP500 &
766 AC2, T14; tentacle ($
2 \times \d{2d4
}$),
767 bite (T12, D\,
1d6, if $hp
\le 6$) &
768 M, R(H,J,W);
1d4~(
1d4) &
770 Appears $
3'$ from actual position: attackers $-
2$ to hit (figured in AC).
773 \begin{monster
}[2]{Djinni, lesser*
}{
775 90 \flying 240 (
3\,
500\,cn); whirlwind
\flying 120 &
776 $
7 +
1$*(L), F14, XP1025 &
777 AC5, T13; fist (
2d8)
\emph{or
} whirlwind (
2d6) &
778 PM, R(D, any);
1~(
1) &
782 $
7 +
1$*(L), F14, XP1025 &
783 AC3, T13; strike (
2d8) &
784 PM, R(EA);
1d4~(
1d\%) &
785 I14, C, ML9; special
}
786 On home plane: immune to
1st-level spells and all water-based attacks;
787 detects invisible
120$'$ range. \\
788 Each three times per day:
\emph{create food and drink
} (as C7);
789 \emph{create metallic objects
} (up to
1000\,cn; dur.\ gold
1 day, iron
1
790 round);
\emph{create soft goods and wooden objects
} (up to
1000\,cn);
791 become
\emph{invisible
}; assume
\emph{gaseous form
}; form
\emph{whirlwind
};
792 create
\emph{illusion
} (visible and audible, until touched or dispelled, no
793 concentration required). \\
794 Change to whirlwind takes
5 rounds; whirlwind is $
70'
\times
795 (
10'
\textrm{--
}20')$ cone: damages all in path; creatures with up to
2HD
796 must SvDR or be swept aside. \\
797 Can carry
12\,
000\,cn for
3 turns (walking) or
1 turn (flying) but must
798 rest
1 turn afterwards.
801 \begin{monster
}{Djinni, greater (Pasha)**
}{
802 120 (
20\,
000\,cn)
\flying 360 (
10\,
000\,cn); whirlwind
\flying 240 &
803 15***(L), M30, XP4800 &
804 AC$^-$
2, T8; fist ($
2 \times \d{3d10
}$)
\emph{or
} whirlwind (
3d12) &
805 PM, VR(D, any);
1~(
1) &
807 Regenerate
3\,hp per round. \\
808 As lesser Djinni powers, at will. \\
809 Enter/leave Ethereal plane (
1 round conc.). \\
810 Each once per day: grant
\emph{wish
};
\emph{cloudkill
};
\emph{water to
811 gas
};
\emph{weather control
}. \\
812 Change to whirlwind takes
1 round; whirlwind is $
120'
\times
813 (
10'
\textrm{--
}40')$ cone: damages all in path; creatures with up to
5HD
814 must SvDR or be swept aside.
817 \begin{monster
}{Dolphin
}{
820 AC5, T17; head~butt (
2d4) &
823 Hold breath for
15 minutes. \\
824 Telepathy with other dolphins within
50 miles. \\
825 Underwater:
\emph{detect magic
}, range
360$'$.
828 \begin{monster
}{Doppelg\"anger
}{
831 AC5, T16; bite (
1d12) &
832 M, R(any);
1d6~(
1d6) &
834 Immune to
\emph{sleep
} and
\emph{charm
}. \\
835 Learns victim's knowledge (not spells) telepathically.
838 \begin{monster
}[3]{Dragon
}{
840 90 \flying 240 ($L
\times 1000$\,cn, $
\times 3$) &
842 $
\textrm{claw
} \times 2$, bite ($
\textrm{kick
} \times 2$, tail)
\emph{or
}
843 crush (
1 human);
\newline
844 Swoop: claw, pick up on
20 &
848 120 \flying 300 ($L
\times 1000$\,cn, $
\times 5$) &
850 $
\textrm{claw
} \times 2$, bite ($
\textrm{kick
} \times 2$, tail)
\emph{or
}
851 Swoop: $
\textrm{claw
} \times 2$, pick up on
18--
20 &
853 I12, $
\textrm{H
} \times 2$, I \\
855 90 \flying 240 ($L
\times 1000$\,cn, $
\times 10$) &
857 $
\textrm{claw
} \times 2$, bite ($
\textrm{kick
} \times 2$, $
\textrm{wing
}
858 \times 2$, tail)
\emph{or
}
859 Swoop: $
\textrm{claw
} \times 2$, bite, pick up on
18--
20 &
861 I15, $
\textrm{H
} \times 3$, $
\textrm{I
} \times 2$
}
863 \begin{tabular
}[C
]{\shade 2[\smash]c22
} \hlx*
{hv
}
864 \th{Colour
} &
\th{Size
} &
\th{Breath
} &
\c{\th{Volume
}} \\
\hlx{vhv
}
865 & S & & Cone: $
80'
\times (
2'$--$
30')$ \\
866 & L & Cold,
\emph{crystalize
}
867 & Cone: $
80'
\times (
2'$--$
40')$ \\
868 White
\nl Crystal
\nl\nl
869 & H & & Cone: $
80'
\times (
2'$--$
40')$ \\
\hlx{+
}
870 & S & & Line: $
60'
\times 5'$ \\
871 & L & Acid,
\emph{darkness
}
872 & Line: $
90'
\times 5'$ \\
873 Black
\nl Onyx
\nl\nl
874 & H & & Line: $
120'
\times 5'$ \\
\hlx{+
}
875 & S & & Cloud: $
50'
\times 40'
\times 30'$ \\
876 & L & Gas,
\emph{disease
}
877 & Cloud: $
50'
\times 40'
\times 30'$ \\
878 Green
\nl Jade
\nl\nl
879 & H & & Cloud: $
50'
\times 50'
\times 30'$ \\
\hlx{+
}
880 & S & & Line: $
100'
\times 5'$ \\
881 & L & Lightning,
\emph{vapourize
}
882 & Line: $
150'
\times 5'$ \\
883 Blue
\nl Sapphire
\nl\nl
884 & H & & Line: $
200'
\times 5'$ \\
\hlx{+
}
885 & S & & Cone: $
90'
\times (
2'$--$
30')$ \\
886 & L & Fire,
\emph{melt
}
887 & Cone: $
135'
\times (
2'$--$
30')$ \\
889 & H & & Cone: $
180'
\times (
2'$--$
30')$ \\
\hlx{+
}
890 & S & & Cone: $
90'
\times (
2'$--$
30')$
\nl
891 Cloud: $
50'
\times 40'
\times 30'$ \\
893 & L & Fire,
\emph{melt
} \nl gas,
\emph{disease
}
894 & Cone: $
135'
\times (
2'$--$
30')$
\nl
895 Cloud: $
50'
\times 40'
\times 30'$ \\
896 & H & & Cone: $
180'
\times (
2'$--$
30')$
\nl
897 Cloud: $
50'
\times 50'
\times 30'$ \\
904 \item[Crystalize
] All items turn to crystal; weapons shatter (
5 in
6)
905 when used -- cause minimum damage and destroyed;
\emph{stone to flesh
}
907 \item[Darkness
] Radius $
15'$, duration $L$ rounds; dragon can see
908 through; dispelled by
\emph{light
} or
\emph{dispel magic
}.
909 \item[Disease
] Nonmetal items rot away in
1d6 turns; victim unaffected
910 by
\emph{cure wounds
} or
\emph{heal
}, loses
1\,hp per turn; cured
911 by
\emph{cure disease
}.
912 \item[Vapourize
] Gaseous form for $L$ turns -- invisible and silent,
913 move $
60$; reversed by
\emph{dispel magic
}.
914 \item[Melt
] Paper destroyed immediately, leather in
1 round, other
915 nonmetal in
2 rounds, nonmagical metal in
3 rounds, magical items in $
4
916 +
\delta G$ rounds; magical items giving immunity to fire melt in
917 double time; immersion in water prevents.
920 \begin{tabular
}[C
]{\shade 2[\smash]cMrMlccMlMlrr
} \hlx*
{hv
}
921 \multicolumn{6}{c
}{} &
\multicolumn{2}{c
}{\th{Damage
}} \\
922 \th{Colour
} &
\th{Size
} &
\c{\th{AC
}} &
\c{\th{HD
}} &
\th{T
} &
923 \th{Save
} &
\c{\th{Claw
}} &
\c{\th{Bite
}} \\
\hlx{vhv
}
924 & S &
3 &
6 &
14 &
\0F6 &
\d{1d4
} &
\d{2d8
} \\
925 & L &
1 &
9 &
11 & F18 &
\d{1d6
} +
1 &
\d{2d8
} +
4 \\
926 White
\nl Crystal
\nl\nl
927 & H & -
1 &
12 &
\09 & F36 &
\d{1d8
} +
2 &
\d{2d8
} +
8 \\
\hlx{+
}
928 & S &
2 &
7 &
13 &
\0F7 &
\d{1d4
} +
1 &
\d{2d10
} \\
929 & L &
0 &
10+
3 &
10 & F21 &
\d{1d6
} +
2 &
\d{2d10
} +
4 \\
930 Black
\nl Onyx
\nl\nl
931 & H & -
2 &
14 &
\08 & F36 &
\d{1d8
} +
3 &
\d{2d10
} +
8 \\
\hlx{+
}
932 & S &
1 &
8 &
12 &
\0F8 &
\d{1d6
} &
\d{3d8
} \\
933 & L & -
1 &
12 &
\09 & F24 &
\d{1d8
} +
1 &
\d{3d8
} +
4 \\
934 Green
\nl Jade
\nl\nl
935 & H & -
3 &
16 &
\07 & F36 &
\d{1d10
} +
2 &
\d{3d8
} +
8 \\
\hlx{+
}
936 & S &
0 &
9 &
11 &
\0F9 &
\d{1d6
} +
1 &
\d{3d10
} \\
937 & L & -
2 &
13+
3 &
\08 & F27 &
\d{1d8
} +
2 &
\d{3d10
} +
4 \\
938 Blue
\nl Sapphire
\nl\nl
939 & H & -
4 &
18 &
\06 & F36 &
\d{1d10
} +
3 &
\d{3d10
} +
8 \\
\hlx{+
}
940 & S & -
1 &
10 &
10 & F10 &
\d{1d8
} &
\d{4d8
} \\
941 & L & -
3 &
15 &
\08 & F30 &
\d{1d10
} +
1 &
\d{4d8
} +
4 \\
943 & H & -
5 &
20 &
\05 & F36 &
\d{1d12
} +
2 &
\d{4d8
} +
8 \\
\hlx{+
}
944 & S & -
2 &
11 &
10 & F11 &
\d{2d4
} &
\d{6d6
} \\
945 & L & -
4 &
16+
3 &
\07 & F33 &
\d{3d4
} &
\d{6d6
} +
4 \\
946 Gold
\nl Amber
\nl\nl
947 & H & -
6 &
22 &
\04 & F36 &
\d{4d4
} &
\d{6d6
} +
8 \\
951 \begin{tabular
}[C
]{\shade lclcl
} \hlx*
{hv
}
952 \th{Colour
} &
\th{AL
} &
\th{Gemstone
} &
\th{AL
} &
\th{Habitat
}
954 White & N & Crystal & L & Cold \\
\hlx{+
}
955 Black & C & Onyx & N & Swamp, marsh \\
\hlx{+
}
956 Green & C & Jade & N & Jungle, woods\\
\hlx{+
}
957 Blue & N & Sapphire & L & Desert, open \\
\hlx{+
}
958 Red & C & Ruby & L & Hills, mountains
960 Gold & L & Amber & C & Any \\
\hlx*
{vh
}
964 \item[Kick
] SvPs or be knocked over; damage is penalty to save.
965 \item[Tail
] As for kick, but also disarmed.
966 \item[Wing
] Range is $
3L'$; SvPs or be stunned; damage is penalty to save.
967 \item[Crush
] SvDR or take damage; option to stay (and take damage) holding
968 edged weapon: $+
4$ to hit, double damage.
969 \item[Hover
] Use all six attacks; must land after hovering.
970 \item[Swoop
] Surprise
3 in
6; may pick up one victim per attack; caught
971 victim may attack at $-
2$, minimum damage; automatic damage each round;
972 bite at $-
2$ to hit to transfer from claw to mouth.
975 \begin{tabular
}[C
]{\shade 2[\smash]ccccccrr
} \hlx*
{hv
}
976 \multicolumn{2}{c
}{} &
977 \multicolumn{5}{c
}{\th{Spells by level
}} &
978 \multicolumn{2}{c
}{\th{Experience
}} \\
979 \th{Colour
} &
\c{\th{Size
}} &
980 \th{1} &
\th{2} &
\th{3} &
\th{4} &
\th{5} &
981 \c{\th{Normal
}} &
\c{\th{Spells
}}
983 & S &
1 &---&---&---&--- &
725 &
950 \\
984 & L &
4 &
2 &---&---&--- &
3\,
000 &
3\,
700 \\
985 White
\nl Crystal
\nl\nl
986 & H &
5 &
3 &
1 &---&--- &
4\,
750 &
5\,
625 \\
\hlx{+
}
987 & S &
4 &---&---&---&--- &
1\,
250 &
1\,
650 \\
988 & L &
5 &
3 &---&---&--- &
3\,
500 &
4\,
300 \\
989 Black
\nl Onyx
\nl\nl
990 & H &
5 &
4 &
3 &---&--- &
5\,
500 &
6\,
500 \\
\hlx{+
}
991 & S &
3 &
3 &---&---&--- &
1\,
750 &
2\,
300 \\
992 & L &
4 &
4 &
3 &---&--- &
3\,
875 &
4\,
750 \\
993 Green
\nl Jade
\nl\nl
994 & H &
5 &
5 &
4 &
3 &--- &
6\,
250 &
7\,
350 \\
\hlx{+
}
995 & S &
4 &
4 &---&---&--- &
2\,
300 &
3\,
000 \\
996 & L &
5 &
5 &
3 &---&--- &
4\,
500 &
5\,
500 \\
997 Blue
\nl Sapphire
\nl\nl
998 & H &
5 &
5 &
5 &
4 &--- &
7\,
525 &
8\,
875 \\
\hlx{+
}
999 & S &
3 &
3 &
3 &---&--- &
2\,
500 &
3\,
250 \\
1000 & L &
5 &
4 &
3 &
2 &--- &
4\,
800 &
5\,
850 \\
1002 & H &
5 &
5 &
4 &
3 &
2 &
9\,
575 &
11\,
375 \\
\hlx{+
}
1003 & S &
4 &
4 &
4 &---&--- &
2\,
700 &
3\,
500 \\
1004 & L &
5 &
5 &
4 &
3 &--- &
5\,
450 &
6\,
600 \\
1005 Gold
\nl Amber
\nl\nl
1006 & H &
5 &
5 &
5 &
4 &
3 &
11\,
750 &
14\,
000 \\
1012 \begin{monster
}{Dragon turtle*
}{
1014 30*(L), F15, XP9000 &
1015 AC$^-$
2, T0; claw ($
2 \times \d{1d8
}$), bite ($
\d{1d6
} \times 10$) &
1018 Steam breath weapon, $
50'
\times 40'
\times 40'$.
1021 \begin{monster
}[4]{Drake
}{
1025 AC0, T17; claw ($
2 \times \d{1d2
}$), bite (
1d6) &
1026 D, R(any);
1d4~(
1d4) &
1027 I10, C, ML8; ($
\textrm{V
} \times 2$) E \\
1030 4***(M), M8, XP225 &
1031 AC0, T16; claw ($
2 \times \d{1d2
}$), bite (
1d8) &
1032 D, R(any);
1d4~(
1d4) &
1033 I10, C, ML8; ($
\textrm{V
} \times 2$) E \\
1036 5***(M), M10, XP550 &
1037 AC0, T15; claw ($
2 \times \d{1d2
}$), bite (
2d4) &
1038 D, R(any);
1d4~(
1d4) &
1039 I10, C, ML8; ($
\textrm{V
} \times 2$) E \\
1042 6$^
4$*(M), M12, XP1175 &
1043 AC0, T14; claw ($
2 \times \d{1d3
}$), bite ($
\d{1d8
} +
2$) &
1044 PM, VR(any);
1d4~(
1d4) &
1045 I0, C, ML8; special
}
1046 Abilities of T5 or better. \\
1047 Cannot pass
\emph{protection from evil
} effect. \\
1048 Mandrake change to human form. \\
1049 Wooddrake change to elf or human form. \\
1050 Colddrake change to dwarf or gnome form. \\
1051 Elemental drakes change to giant form (stone, cloud, fire, storm;
1--
4$'$
1052 shorter than usual); cannot throw rocks;
2d6 damage per hit.
1055 \begin{monster
}{Drolem***
}{
1056 120 \flying 240 (
20\,
000\,cn) &
1057 20$^
5$*(L), F10, XP11375 &
1058 AC$^-$
3, T5; claw ($
2 \times \d{2d6
}$), bite ($
\d{1d20
} +
10$) &
1059 EC, VR(any);
1~(
1) &
1061 Immune to
\emph{charm
},
\emph{hold
},
\emph{sleep
}, mind-affecting spells,
1062 fire, cold and gases, and
1st--
4th level spells. \\
1063 See invisible, range
60$'$.
1066 \begin{monster
}{Dryad
}{
1072 Can
\emph{charm
} at will, $-
2$ to save. \\
1073 Dies if home tree killed, or if further than
240$'$ from it more than
1
1077 \begin{monster
}{Dwarf
}{
1081 H, C(H,M);
1d6~(
5d8) &
1082 I10, L/N, ML8/
10; (Q, S) G
}
1083 Infravision $
60'$. \\
1084 For each
20 dwarves,
3--
8 level leader -- raises morale to
10.
1087 \begin{monster
}[2]{Efreeti, lesser*
}{
1089 90 \flying 240 (
5\,
000\,cn) &
1090 10*(L), F15, XP1750 &
1091 AC5, T10; fist (
2d8,
3d8 as pillar) &
1092 PM, R(D, any);
1~(
1) &
1093 I14, C, ML12; nil \\
1096 10*(L), F15, XP1750 &
1097 AC1, T10; strike (
2d8) &
1098 PM, R(EF);
1d4~(
1d\%) &
1099 I14, C, ML8; special
}
1101 On home plane: immune to
1st-level spells and all earth-based attacks;
1102 detects invisible
120$'$ range. \\
1103 Each three times per day:
\emph{create food and drink
} (as C7);
1104 \emph{create metallic objects
} (up to
1000\,cn; dur.\ gold
1 day, iron
1
1105 round);
\emph{create soft goods and wooden objects
} (up to
1000\,cn);
1106 become
\emph{invisible
}; cast
\emph{wall of fire
}; form
\emph{pillar of
1107 flame
}; create
\emph{illusion
} (visible and audible, until touched or
1108 dispelled, no concentration required). \\
1109 The
\emph{pillar of flame
} ignites items within
5$'$; lasts for
1111 Serves for
101~days (summoned by
\emph{create magical monsters
}, bound by
1115 \begin{monster
}{Efreeti, greater (Amir)**
}{
1116 120 (
20\,
000\,cn)
\flying 360 (
10\,
000\,cn) &
1117 20***(L), M36, XP7775 &
1118 AC$^-$
2, T5; fist ($
2 \times \d{3d10
}$, $
2 \times (
\d{3d10
} +
\d{2d8
})$
1120 PM, VR(D, any);
1~(
1) &
1122 Regenerate
2\,hp per round. \\
1123 As lesser Efreeti powers, at will. \\
1124 Enter/leave Ethereal plane (
1 round conc.). \\
1125 Each once per day: grant
\emph{wish
};
\emph{fireball
};
\emph{explosive
1126 cloud
} (all as M20). \\
1127 The
\emph{pillar of flame
} ignites items within
15$'$; lasts
1131 \begin{monster
}[4]{Elemental*
}{
1140 12(L), F12, XP1250 &
1146 16(L), F16, XP1850 &
1147 AC$^-$
2, T7; (
3d8) &
1154 PM, C(E);
1d6~(
1d\%) &
1157 \item[Prime plane
] Cannot pass
\emph{protection from evil
} effect. \\
1158 Double damage from dominant element (SvS for normal); minimal damage from
1160 \item[Home plane
] Immune to
1st--
5th level spells,
\emph{charm
},
1161 \emph{hold
} and other mental attacks,
\emph{illusions
} and any
1162 instant-death effect. \\
1163 If hit, victim must SvDR or be crushed (each carried item $
95 -
5\delta
1164 G$\% chance of being destroyed).
1167 \begin{tabular
}[C
]{\shade cMrMrr@
{d
}lr | cMrMrr@
{d
}lr
} \hlx*
{hv
}
1168 \th{HD
} &
\th{AC
} &
\th{T
} &
\multicolumn{2}{c
}{\th{D
}} &
\th{XP
} &
1169 \th{HD
} &
\th{AC
} &
\th{T
} &
\multicolumn{2}{c
}{\th{D
}} &
\th{XP
}
1171 \01 &
5 &
19 &
1&
2 &
10 &
17 & -
3 &
7 &
3&
10 &
2\,
000 \\
\hlx{+
}
1172 \02 &
5 &
18 &
1&
2 &
20 &
18 & -
3 &
6 &
3&
10 &
2\,
125 \\
\hlx{+
}
1173 \03 &
4 &
17 &
1&
4 &
30 &
19 & -
4 &
6 &
4&
8 &
2\,
250 \\
\hlx{+
}
1174 \04 &
4 &
16 &
1&
4 &
75 &
20 & -
4 &
5 &
4&
8 &
2\,
375 \\
\hlx{+
}
1175 \05 &
3 &
15 &
1&
6 &
175 &
21 & -
5 &
5 &
5&
8 &
2\,
500 \\
\hlx{+
}
1176 \06 &
3 &
14 &
1&
6 &
275 &
22 & -
5 &
4 &
5&
8 &
2\,
750 \\
\hlx{+
}
1177 \07 &
2 &
13 &
1&
8 &
450 &
23 & -
6 &
4 &
6&
8 &
3\,
000 \\
\hlx{+
}
1178 \08 &
2 &
12 &
1&
8 &
650 &
24 & -
6 &
3 &
6&
8 &
3\,
250 \\
\hlx{+
}
1179 \09 &
1 &
11 &
2&
6 &
900 &
25 & -
7 &
3 &
7&
8 &
3\,
500 \\
\hlx{+
}
1180 10 &
1 &
10 &
2&
6 &
1\,
000 &
26 & -
7 &
2 &
7&
8 &
3\,
750 \\
\hlx{+
}
1181 11 &
0 &
10 &
2&
8 &
1\,
100 &
27 & -
8 &
2 &
8&
8 &
4\,
000 \\
\hlx{+
}
1182 12 &
0 &
9 &
2&
8 &
1\,
250 &
28 & -
8 &
1 &
8&
8 &
4\,
250 \\
\hlx{+
}
1183 13 & -
1 &
9 &
2&
10 &
1\,
350 &
29 & -
9 &
1 &
9&
8 &
4\,
500 \\
\hlx{+
}
1184 14 & -
1 &
8 &
2&
10 &
1\,
500 &
30 & -
9 &
0 &
9&
8 &
4\,
750 \\
\hlx{+
}
1185 15 & -
2 &
8 &
3&
8 &
1\,
650 &
31 & -
10 &
0 &
10&
8 &
5\,
000 \\
\hlx{+
}
1186 16 & -
2 &
7 &
3&
8 &
1\,
850 &
32 & -
10 & -
1 &
10&
8 &
5\,
250 \\
\hlx*
{vh
}
1189 \begin{tabular
}[C
]{\shade lll>
{\raggedright}p
{5pc
}} \hlx*
{hv
}
1190 \th{Element
} &
\th{Movement
} &
\th{Size
}
1191 &
\th{Extra damage (
1d8)
} \\
\hlx{vhv
}
1193 &
\flying 360 ($L
\times 500$\,cn)
1194 & $
2L'
\times L/
2'
\phi$
1195 & Flying opponents \\
\hlx{+
}
1197 &
60 ($L
\times 500$\,cn)
1198 & $L'
\times L'
\phi$
1199 & Opponents ground \\
\hlx{+
}
1201 &
120 ($L
\times 500$\,cn)
1202 & $L'
\times L'
\phi$
1203 & Opponents with cold-based attacks \\
\hlx{+
}
1205 &
60 \swimming 180 ($L
\times 500$\,cn)
1206 & $L/
2'
\times 2L'
\phi$
1207 & Opponents in water \\
\hlx*
{vh
}
1211 \begin{monster
}{Elemental ruler****
}{
1213 $L$***(L), F36, XP$
28500 +
1000(L -
41)$ &
1214 T$^-$
3; see table below &
1215 PM, VR(E);
1d6~(
1d6) &
1216 I15, L/N, ML11; varies
}
1217 \begin{tabular
}[C
]{\shade cMrMl
} \hlx*
{hv
}
1218 \th{HD
} &
\th{AC
} &
\th{Damage
} \\
\hlx{vhv
}
1219 41--
48 & -
11 &
2 \times \d{8d12
} \\
\hlx{+
}
1220 49--
56 & -
12 &
2 \times \d{9d12
} \\
\hlx{+
}
1221 41--
64 & -
13 &
2 \times \d{10d12
} \\
\hlx{+
}
1222 41--
72 & -
14 &
2 \times \d{11d12
} \\
\hlx{+
}
1223 41--
80 & -
15 &
2 \times \d{12d12
} \\
\hlx*
{vh
}
1227 \begin{monster
}[2]{Elephant
}{
1229 120 (
9\,
000\,cn, $
\times 3$) &
1231 AC5, T11; tusk ($
2 \times \d{2d4
}$)
\emph{or
} trample (
4d8) &
1232 A, R(O,W);
0~(
1d20) &
1233 I2, N, ML8; $
\d{1d6
} \times 100$\,gp per tusk \\
1235 120 (
7\,
500\,cn, $
\times 3$) &
1237 AC3, T7; tusk ($
2 \times \d{2d6
}$)
\emph{or
} trample (
4d8) &
1239 I2, N, ML8; $
\d{2d4
} \times 100$\,gp per tusk
}
1240 Initial charge causes double tusk damage.
1243 \begin{monster
}{Elf
}{
1247 H, R(C,W);
1d4~(
2d24) &
1248 I13, L/N, ML8/
10; (S, T) E
}
1249 Immune to ghoul paralysis. \\
1250 Infravision $
60'$. \\
1251 One first-level magic-user spell each. \\
1252 For each
15 elves, one is a leader of level $
\d{1d6
} +
1$; he raises morale
1256 \begin{monster
}{F
\ae rie
}{
1258 $
1 +
1$*(S), E1, XP19 &
1260 H, R(any);
1d6~($
\d{5d8
} +
20$) &
1262 Always invisible; see invisible easily. \\
1263 At will:
\emph{gaseous form
};
\emph{create fog
} ($
10'$ cube),
1264 \emph{condense fog
} (causes drizzle),
\emph{summon breeze
} (blows out
1265 candles, open flames flicker, flying movement increases to
360).
1268 \begin{monster
}{Ferret, giant
}{
1270 $
1 +
1$(S), F1, XP15 &
1271 AC5, T18; bite (
1d8) &
1272 GA, C(V,W);
1d8~(
1d12) &
1276 \begin{monster
}[3]{Fish, giant
}{
1280 AC7, T18; bite (
1d6) &
1281 GA, C(C,R);
0~(
2d4) &
1285 $
5 +
5$*(L), F3, XP400 &
1286 AC7, T18; spine ($
4 \times ($
1d4, poison$)$) &
1287 GA, C(C,R);
0~(
2d4) &
1291 $
10 +
2$*(L), F5, XP1900 &
1292 AC7, T10; bite (
2d10) &
1293 GA, C(C,R);
0~(
2d4) &
1295 Sturgeon swallows on hit of
18--
20:
2d6\,hp damage per round, SvDR or
1299 \begin{monster
}[4]{Gargantua
}{
1300 \h Carrion crawler &
1302 25*(L), F13; XP6500 &
1303 AC3, T3; tentacle ($
8 \times (
\d{1d4
} +
1$, paralysis$)$) &
1304 GL, VR(R,V);
1~(
1) &
1305 I0, N, ML11; $
\textrm{B
} \times 4$ \\
1307 180 \flying 300 (
16\,
000\,cn) &
1308 32**(L), F32; XP10000 &
1309 AC1, T$^-$
1; claw ($
2 \times \d{4d3
}$), bite (
4d6), horn (
4d4) &
1310 GC, VR(R,V);
1~(
1) &
1311 I5, C, ML11; $
\textrm{C
} \times 4$ \\
1314 51**(L), F36; XP29000 &
1315 AC4, T$^-$
3; claw ($
2 \times \d{4d6
}$), bite (
4d10) &
1316 GM, VR(V,any);
1~(
1) &
1317 I6, C, ML11; $
\textrm{D
} \times 4$ \\
1319 $
\times 2$ ($
\textrm{load
} \times 8$) &
1320 $
8L$, F$
8L$ or F$
4L$ &
1321 AC; $
4 \times \textrm{dmg
}$ &
1323 ML11; $
4 \times \textrm{treasure
}$
}
1324 Regeneration is four times normal rate.
1327 \begin{monster
}{Gargoyle*
}{
1328 90 \flying 150 (
2\,
000\,cn) &
1330 AC5, T15; claw ($
2 \times \d{1d3
}$), bite (
1d6), horn (
1d4) &
1331 C, VR(R,V);
1d6~(
1d4) &
1335 \begin{monster
}{Gelatinous cube
}{
1338 AC8, T16; (
2d4, paralysis) &
1339 M, C(R,V);
1~(
1d4) &
1341 Immune to cold and lightning. \\
1342 Paralysis lasts for
2d4 turns.
1345 \begin{monster
}{Ghoul
}{
1348 AC6, T18; claw ($
2 \times \d{1d3
}$), bite (
1d3) -- any hit paralyzes &
1349 U, C(R,V);
1d6~(
2d8) &
1351 Paralysis lasts for
2d4 turns.
1354 \begin{monster
}[4]{Giant
}{
1358 AC4, T12; weapon (
2d8) &
1359 GH, C(H,M);
1d4~(
1d4) &
1360 I7, C, ML8; E,
5000\,gp \\
1364 AC4, T11; weapon (
3d6) &
1365 GH, C(V);
1d2~(
1d6) &
1366 I10, N, ML9; E,
5000\,gp \\
1369 $
10 +
1$*(L), F10, XP1900 &
1370 AC4, T10; weapon (
4d6) &
1371 GH, C(A);
1d2~(
1d4) &
1372 I14, C, ML9; E,
5000\,gp \\
1375 $
11 +
2$*(L), F8, XP2125 &
1376 AC4, T9; weapon (
5d6) &
1377 GH, C(M);
1d2~(
1d3) &
1378 I13, C, ML9; E,
5000\,gp
1382 13*(L), F13, XP2300 &
1383 AC4, T9; weapon (
6d6) &
1384 GH, C(M,cloud);
1d2~(
1d3) &
1385 I16, N, ML10; E,
5000\,gp \\
1388 15**(L), F15, XP3750 &
1389 AC2, T8; weapon (
8d6) &
1390 GH, C(C,M);
1~(
1d3) &
1391 I18, L, ML10; E,
5000\,gp \\
1395 AC0, T9--
5; weapon (
5d10) &
1396 GH, C(M);
1d4~(
1d20) &
1397 I11, N, ML9; E,
5000\,gp \\
1401 AC0, T11--
8; weapon (
4d10) &
1402 GH, C(C);
1d2~(
1d20) &
1403 I12, N, ML10; E,
5000\,gp
}
1406 \item[Stone
] 50\% chance of
1d4 cave bears as guards.
1407 \item[Frost
] 3d6 polar bears (
20\%) or
6d6 wolves (
80\%) as guards.
1408 \item[Fire
] Immune to fire attacks. \\
1409 1d3 hydr
\ae\ (
20\%) or
3d6 hellhounds (
80\%) as guards.
1410 \item[Cloud
] Surprised only
1 in
6. \\
1411 1d6 small rocs or
6d6 dire wolves as guards.
1412 \item[Storm
] Immune to lightning. \\
1413 Create thunderstorms in
1 turn, then throw one lightning
1414 bolt every
5 rounds; damage is remaining hp, SvS for half. \\
1415 2d4 gryphons or
3d6 giant crabs as guards.
1416 \item[Sea
] Breathe water; hold breath for
1 turn on land. \\
1417 Create current (underwater cone $
50'
\times 30'$; surface wave $
120'
1418 \times 60'$): those within area shoved $
60'$ away, SvDR or stunned for
1419 1d6 rounds;
2d6 hull points of damage to ships.
1422 \begin{tabular
}[C
]{\shade lMccc
} \hlx*
{hv
}
1423 \th{Type
} &
\th{Height
} &
\th{Rock range
} &
\th{Damage
} \\
\hlx{vhv
}
1424 Hill &
12' &
30/
60/
100 &
3d6 \\
\hlx{+
}
1425 Stone &
14' &
100/
200/
300 &
3d6 \\
\hlx{+
}
1426 Frost &
18' &
60/
130/
200 &
3d6 \\
\hlx{+
}
1427 Fire &
16' &
60/
130/
200 &
3d6 \\
\hlx{+
}
1428 Cloud &
20' &
60/
130/
200 &
3d6 \\
\hlx{+
}
1429 Storm &
22' &
150/
300/
450 &
3d6 \\
\hlx{+
}
1430 Mountain & L' &
100/
200/
400 &
4d6 \\
\hlx{+
}
1431 Sea & L +
6' & --- & --- \\
\hlx*
{vh
}
1435 \begin{monster
}{Gnoll
}{
1438 AC5, T18; weapon ($
\delta S = +
1$) &
1439 H, C(H,M);
1d6~(
3d6) &
1441 For each
20, one leader (
3HD,
16\,hp).
1444 \begin{monster
}{Gnome
}{
1448 H, C(V,O);
1d8~(
5d8) &
1449 I11, L/N, ML8/
10; (P) C
}
1450 Infravision $
90'$ range. \\
1451 For each
20, one leader (
2HD,
11\,hp, T18, XP20). \\
1452 Chieftain:
4HD,
18\,hp, T16, XP75, $
\delta S = +
1$,
1d6 bodyguards (
3HD,
1453 $
\d{1d4
} +
9$\,hp, T17, XP30).
1456 \begin{monster
}{Goblin
}{
1458 $
1 -
1$(S), NM, XP5 &
1460 H, C(H,M,V,W);
2d8~(
6d10) &
1461 I9, C, ML7/
9; (R) C
}
1462 Infravision $
90'$ range. \\
1463 In daylight, $-
1$ to hit. \\
1464 20\% chance:
1 in
4 rides a dire wolf. \\
1465 King:
3HD,
11\,hp, T17, XP30, $
\delta S = +
1$,
2d6 bodyguards (
2HD,
1466 2d6\,hp, T18, XP20); no penalty in daylight.
1469 \begin{monster
}[3]{Golem*
}{
1472 $
2 +
2$(S), F1, XP35 &
1473 AC7, T17; fist (
1d8) &
1479 AC2, T14; weapon (
4 attacks) &
1485 AC3, T17; weapon
\emph{or
} fist (
2d4) &
1492 AC9, T12; hug (
2d6) &
1497 10*(L), F5, XP1750 &
1498 AC6, T10; claw ($
2 \times \d{2d6
}$), bite (
2d10) &
1503 20**(L), F10, XP5975 &
1504 AC0, T5; fist (
4d10) &
1508 \item[Wood
] Immune to cold, and all missiles. \\
1509 $-
1$ on initiative. \\
1510 $-
2$ on save, $+
1$ damage per die, against fire.
1511 \item[Bone
] Immune to fire, cold and electricity.
1512 \item[Mud
] Holds on when it hits, causing automatic damage in
1514 \item[Amber
] Resemble giant cat. Excellent tracking; detect
1515 invisible within $
60'$.
1516 \item[Bronze
] $
16'$ tall. \\
1517 Only
3d10 damage against fire-resistant opponents. \\
1518 When hit with edged weapon, opponent SvDR or takes
2d6 damage from
1519 spurting molten bronze.
1523 \begin{monster
}[2]{Gorgon
}{
1527 AC2, T12; horn (
2d6)
\emph{or
} breath (petrification) &
1528 M, VR(H,O);
1d2~(
1d4) &
1533 AC2, T16; horn (
1d4)
\emph{or
} breath (petrification) &
1534 PM, VR(EE);
1d8~(
3d12) &
1536 Immune to petrification. \\
1537 Breath is cloud $
60'
\times 10'
\times 10'$.
1540 \begin{monster
}{Grab grass
}{
1542 1 per $
5'$ square (M), NM, XP10 &
1546 Chance to break free is $
\max(S -
11,
1)$ in
12.
1549 \begin{monster
}{Grey ooze
}{
1552 AC8, T17; acid (
2d8) &
1553 L, C(R,V);
1d4~(
1d4) &
1555 Immune to cold and fire. \\
1556 Acid dissolves normal weapons and armour in
1 round, magical items in
1
1558 Continuous damage after first hit.
1561 \begin{monster
}{Green slime
}{
1564 Always hit, T18; slime &
1566 I0, N, ML7; (P, S) B
}
1567 Only harmed by fire and cold. \\
1568 Dissolves leather and cloth immediately, wood and metal in
6 rounds. \\
1569 Turns flesh to green slime; must be burnt off, or removed with
\emph{cure
1570 disease
}. If not removed, victim transforms completely after $
\d{1d4
} +
1571 6$ rounds. Burning does half damage to the slime and half to the victim.
1574 \begin{monster
}{Gremlin
}{
1577 AC7; chaotic aura $
20'$ radius &
1578 M, R(any);
1d6~(
1d6) &
1580 Missed attack must roll for attacking self; caster of spells must SvS or
1581 spell affects caster.
1584 \begin{monster
}{Gryphon
}{
1585 120 \flying 360 (
3\,
500\,cn, $
\times 5$) &
1587 AC5, T13; claw ($
2 \times \d{1d4
}$), bite (
2d8) &
1590 Within $
120'$ of a horse, make ML check or attack it.
1593 \begin{monster
}[2]{Hag
}{
1596 11$^
5$*--
20$^
6$*(M), C$L$ &
1597 AC4, T10--
5; claw ($
2 \times (
\d{2d4
}$, poison$)$) &
1602 8***(M), F8, XP2300 &
1603 AC4, T12; dagger (
1d6)
\emph{or
} touch (
1ED:Wt, disease) &
1606 Control undead as if $
\textrm{HD
} =
2L$. \\
1607 Black hags cast spells as C$L$. \\
1608 Sea hag: if seen or within $
10'$, SvS at $-
6$ or flee for $
\d{1d20
} +
5$
1612 \begin{monster
}{Halfling
}{
1614 $
1 -
1$(S), H1, XP5 &
1616 H, C(H,O);
3d6~(
5d8) &
1617 I11, L, ML8/
10; (P, S) B
}
1618 $+
1$ to hit with missiles. \\
1619 $+
2$ AC bonus against size-L opponents. \\
1620 90\% hiding in woods. \\
1621 For each
10, leader (
2HD). \\
1622 Shire: sherriff (
2--
7HD),
5d4 guards (
2HD).
1625 \begin{monster
}{Harpy
}{
1627 3*(M), F6, XP50 d
{1d4
} \times 10$ years) &
1629 I12, C, ML9; E, N, O \\
1632 14$^
4$*(M), ---, XP5500 &
1633 AC$^-
2$, T8; touch (age $
\d{1d4
} \times 10$ years) &
1635 I14, any, ML10; E, N, O \\
1638 12$^
4$*(M), ---, XP4750 &
1639 AC$^-
3$, T9; missiles ($
2 \times {}$
1--
3d6, age
10 years) &
1641 I13, C, ML11; E, N, O
}
1642 Immune to all spells except those affecting evil. \\
1643 Avoid sunlight and magical light. \\
1644 Ectoplasmic net: completed after
3 rounds, $
10'$ radius around haunt; those
1645 within must SvS or be pulled into the Ethereal plane, where they are
1647 Gaze: range $
60'$, usable with other attacks, SvS or be paralyzed for
2d4
1649 Turning: haunt SvS to avoid destruction (only Turned instead).
1650 %% change from official rules, which are nonsensical
1652 \item[Banshee
] Wail: range $
60'$; SvDR or die if in range, otherwise check
1654 \item[Ghost
] Once per turn:
\emph{magic jar
} (range $
30'$).
1655 \item[Poltergeist
] Invisible.
1659 \begin{monster
}{Headsman (and thug)
}{
1661 1**--
12$^
6$(M), T$L$, XP see table &
1662 AC4 or better, T as thief; weapon &
1663 H, R(settled);
1d6~(
2d12) &
1664 I12, N, ML7+; (U, V), F
}
1665 90\% undetectable in disguise at $L
\ge 6$.
1666 \emph{Thugs:
} As thief of same level. \\
1667 Preparations for surprise allows surprise
3 in
6 and assassination
1668 $(
10 + L -
\max(L',
9))$ in
20.
1669 \begin{tabular
}[C
]{\shade ccr|ccr|ccr
} \hlx*
{hv
}
1670 \th{HD
} &
\th{*
} &
\th{XP
} &
1671 \th{HD
} &
\th{*
} &
\th{XP
} &
1672 \th{HD
} &
\th{*
} &
\th{XP
} \\
\hlx{vhv
}
1673 \01 &
2 &
16 &
\05 &
2 &
425 &
\09 &
4 &
3\,
700 \\
\hlx{+
}
1674 \02 &
2 &
30 &
\06 &
3 &
950 &
10 &
5 &
4\,
750 \\
\hlx{+
}
1675 \03 &
2 &
65 &
\07 &
3 &
1\,
650 &
11 &
5 &
5\,
100 \\
\hlx{+
}
1676 \04 &
2 &
175 &
\08 &
4 &
2\,
850 &
12 &
6 &
6\,
500 \\
\hlx*
{vh
}
1680 \begin{monster
}{Helion*
}{
1683 AC1, T11; grasp (
2d8 per round) &
1684 PM, VR(EF),
1d4~(
2d20) &
1685 I14, L, ML9; special
}
1686 Immune to poison,
1st--
2nd level spells and attacks based on earth. \\
1687 At will:
\emph{detect invisible
}. \\
1688 Each
3 times per day:
\emph{detect magic
},
\emph{dispel magic
},
\emph{wall
1689 of fire
},
\emph{earth to fire
}. \\
1690 Complete control over fire.
1693 \begin{monster
}{Hellhound
}{
1694 120 ($L
\times 250$\,cn, $
\times 2$ if $L
\ge 6$) &
1695 3**--
7**(M), F$L$, XP65/
175/
425/
725/
1250 &
1696 AC4, T17--
13; bite (
1d6) or breath ($L$d6) &
1697 M, R(M,V);
2d4~(
2d4) &
1699 Immune to normal fire. \\
1700 Detect invisible (
75\% chance, $
60'$ range). \\
1701 Breath: SvDB for half damage.
1704 \begin{monster
}{Hippogriff
}{
1705 180 \flying 360 (
3\,
000\,cn) &
1706 $
3 +
1$(L), F2, XP50 &
1707 AC5, T16; claw ($
2 \times \d{1d6
}$), bite (
1d10) &
1710 Morale check when sighting pegasi, or attack.
1713 \begin{monster
}{Hobgoblin
}{
1715 $
1 +
1$(M), F1, XP15 &
1717 H, C(H,M,W);
1d6~(
4d6) &
1718 I10, C, ML8/
10; (Q) D
}
1719 Infravision $
60'$ range. \\
1720 King:
5HD, T15,
22\,hp, $
\delta S = +
2$, XP175,
1d4 bodyguards (
4HD, T16,
1724 \begin{monster
}{Horde
}{
1726 3*--
21*(S--L), fails saves, XP see table &
1727 AC3; bite, see table &
1728 PM, VR(EE);
2d4~($
\d{1d\%
} \times 10$) &
1729 I13, L, ML12; special
}
1730 \emph{ESP
} and
\emph{telekinesis
} (up to
2\,
000\,cn) at will.
1731 \begin{tabular
}[C
]{\shade cclr|cclr
} \hlx*
{hv
}
1732 \th{HD
} &
\th{T
} &
\th{Dmg
} &
\th{XP
} &
1733 \th{HD
} &
\th{T
} &
\th{Dmg
} &
\th{XP
}
1735 \03* &
17 &
1d6 &
50 &
13* &
\09 &
3d6 &
2\,
300 \\
\hlx{+
}
1736 \04* &
16 &
1d6 &
125 &
14* &
\08 &
3d6 &
2\,
500 \\
\hlx{+
}
1737 \05* &
15 &
1d8 &
300 &
15* &
\08 &
3d6 &
2\,
700 \\
\hlx{+
}
1738 \06* &
14 &
1d8 &
500 &
16* &
\07 &
3d6 &
2\,
950 \\
\hlx{+
}
1739 \07* &
13 &
1d10 &
850 &
17* &
\07 &
4d6 &
3\,
150 \\
\hlx{+
}
1740 \08* &
12 &
1d10 &
1\,
200 &
18* &
\06 &
4d6 &
3\,
475 \\
\hlx{+
}
1741 \09* &
11 &
2d6 &
1\,
600 &
19* &
\06 &
4d6 &
3\,
800 \\
\hlx{+
}
1742 10* &
10 &
2d6 &
1\,
750 &
20* &
\05 &
4d6 &
4\,
175 \\
\hlx{+
}
1743 11* &
10 &
2d8 &
1\,
900 &
21* &
\05 &
1d6 &
4\,
500 \\
\hlx{+
}
1744 12* &
\09 &
2d8 &
2\,
125 & &
\0 & & \\
\hlx*
{vh
}
1748 \begin{monster
}[4]{Horse
}{
1752 AC7, T18; hoof ($
2 \times \d{1d4
}$) &
1753 A, C(O);
0~($
\d{1d10
} \times 10$) &
1758 AC7, T17; hoof ($
2 \times \d{1d6
}$) &
1764 AC7, T17; bite (
1d3) &
1770 AC7, T18; hoof ($
2 \times \d{1d4
}$) &
1771 A, C(O);
0~($
\d{1d10
} \times 5$) &
1775 \begin{monster
}{Hsiao (Guardian owl)
}{
1776 90 \flying 210 ($L
\times 250$\,cn) &
1777 4**--
15$^
4$*(L), C$L$, XP see table &
1778 AC5, T see table; claw ($
2 \times \d{1d6
}$), beak (
1d4) &
1779 M, R(W);
1d4~(
1d20) &
1781 Act as clerics, C$L$.
1782 \begin{tabular
}[C
]{\shade cccr|cccr|cccr
} \hlx*
{hv
}
1783 \th{HD
} &
\th{*
} &
\th{T
} &
\th{XP
} &
1784 \th{HD
} &
\th{*
} &
\th{T
} &
\th{XP
} &
1785 \th{HD
} &
\th{*
} &
\th{T
} &
\th{XP
} \\
\hlx{vhv
}
1786 \04 &
2 &
16 &
175 &
1787 \08 &
3 &
12 &
2\,
300 &
1788 12 &
4 &
\09 &
4\,
750 \\
\hlx{+
}
1789 \05 &
2 &
15 &
425 &
1790 \09 &
3 &
11 &
3\,
000 &
1791 13 &
4 &
\09 &
5\,
150 \\
\hlx{+
}
1792 \06 &
3 &
14 &
950 &
1793 10 &
4 &
10 &
4\,
000 &
1794 14 &
4 &
\08 &
5\,
500 \\
\hlx{+
}
1795 \07 &
3 &
13 &
1\,
650 &
1796 11 &
4 &
10 &
4\,
300 &
1797 15 &
4 &
\08 &
5\,
870 \\
\hlx*
{vh
}
1801 \begin{monster
}{Hydra
}{
1802 120 (
\swimming 90 \flying 180) &
1803 5--
12(L;
1 per head,
8\,hp each), F$L$, XP see table &
1804 AC5, T see table; bite ($L
\times \d{1d10
}$) &
1805 M, R(swamp,C,M);
1~(
1) &
1807 May regenerate
3\,hp per round except fire damage. \\
1808 If flying, swoop with up to three heads.
1809 \begin{tabular
}[C
]{\shade ccrr|ccrr
} \hlx*
{hv
}
1810 \multicolumn{2}{c
}{} &
1811 \multicolumn{2}{c|
}{\th{XP
}} &
1812 \multicolumn{2}{c
}{} &
1813 \multicolumn{2}{c
}{\th{XP
}} \\
1814 \th{HD
} &
\th{T
} &
\th{Normal
} &
\th{Regen
} &
1815 \th{HD
} &
\th{T
} &
\th{Normal
} &
\th{Regen
} \\
\hlx{vhv
}
1816 \05 &
15 &
175 &
300 &
\09 &
11 &
900 &
1\,
600 \\
\hlx{+
}
1817 \06 &
14 &
275 &
500 &
10 &
10 &
1\,
000 &
1\,
750 \\
\hlx{+
}
1818 \07 &
13 &
450 &
850 &
11 &
10 &
1\,
100 &
1\,
900 \\
\hlx{+
}
1819 \08 &
12 &
650 &
1\,
200 &
12 &
\09 &
1\,
250 &
2\,
125 \\
\hlx*
{vh
}
1823 \begin{monster
}{Hydrax*
}{
1825 5**--
12**(L), F$
2L$; XP see table &
1826 AC2, T see table; claw ($
2 \times \d{1d10
}$) &
1828 I9, L, ML9; special
}
1829 Immune to
1st,
2nd level spells and fire. \\
1830 At will:
\emph{detect invisible
}. \\
1831 Three times per day (as M9):
\emph{detect magic
},
\emph{web
},
\emph{dispel
1832 magic
},
\emph{ice storm/wall
},
\emph{water to ice
}.
1833 \begin{tabular
}[C
]{\shade ccr|ccr
} \hlx*
{hv
}
1834 \th{HD
} &
\th{T
} &
\th{XP
} &
1835 \th{HD
} &
\th{T
} &
\th{XP
} \\
\hlx{vhv
}
1836 \05 &
15 &
425 &
\09 &
11 &
2\,
300 \\
\hlx{+
}
1837 \06 &
14 &
725 &
10 &
10 &
2\,
500 \\
\hlx{+
}
1838 \07 &
13 &
1\,
250 &
11 &
10 &
2\,
700 \\
\hlx{+
}
1839 \08 &
12 &
1\,
750 &
12 &
\09 &
3\,
000 \\
\hlx*
{vh
}
1843 \begin{monster
}{Insect swarm
}{
1845 2*--
4*(S), NM, XP25/
50/
125 &
1846 AC7; area effect -- if armoured (or $
\textrm{AC
} \le 5$),
2\,hp per
1847 round, otherwise
4\,hp per round &
1848 L, R($
\lnot$A);
1~(
1d3) swarms &
1850 Swatting with weapon or torch does damage; only take
1\,hp if swatting. \\
1851 Pursues attackers; can escape by vanishing from sight or diving under
1855 \begin{monster
}{Invisible stalker (Sshai)
}{
1856 120 (
360 on home plane) &
1858 AC7(
3), T12; blow (
4d4) &
1861 Naturally invisible; surprises
5 in
6. \\
1865 \begin{monster
}{Kobold
}{
1867 $
\tfrac{1}{2}$(S), NM, XP5 &
1868 AC7, T19; weapon ($
\delta S = -
1$) &
1869 H, C(H,M,W);
4d4~($
\d{1d6
} \times 10$) &
1870 I9, C, ML6/
8; (P) J
}
1871 Infravision $
90'$ range. \\
1872 Chieftain:
2HD,
9\,hp, T18, XP20, $
\delta S =
0$,
1d6 bodyguards ($
1 +
1873 1$HD,
6\,hp, T18, XP15, $
\delta S =
0$).
1876 \begin{monster
}{Kryst*
}{
1879 AC2, T11; spike ($
3 \times 1d12$) &
1880 PM, VR(EE);
1d6~($
\d{1d\%
} \times 10$) &
1881 I10, L, ML9; special
}
1882 Immune to poison,
1st and
2nd level spells, attacks based on air. \\
1883 At will:
\emph{detect invisible
}. \\
1884 Three times per day (as M9):
\emph{detect magic
},
\emph{haste
},
1885 \emph{dispel magic
},
\emph{air to earth
}. \\
1886 Communicate with telepathy ($
120'$r) or written messages.
1889 \begin{monster
}{Lava ooze
}{
1892 AC5, T11; pseudopods ($
3 \times (
\d{4d6
} +
\d{3d6
}$ for
1d4 rounds$)$) &
1893 L, VR(volcanic);
1d3~(
2d4) &
1895 Sense vibrations within $
60'$. \\
1896 Attacks at $
15'$ range.
1899 \begin{monster
}{Leech, giant
}{
1902 AC7, T14; bite (
1d6, automatic damage) &
1903 L, C(swamp);
0~(
1d4) &
1907 \begin{monster
}{Lich*
}{
1909 As cleric
21$^
4$*--
36$^
4$* or magic-user
21$^
5$*--
36$^
5$* &
1910 AC0, as class and level; touch (
1d10, paralysis for
1d\% days) &
1912 I18+, C, ML10; H (special)
}
1915 \begin{monster
}[4]{Lizard, giant
}{
1917 120 (
1\,
500\,cn, $
\times 3$) &
1918 $
3 +
1$(M), F2, XP50 &
1919 AC5, T16; bite (
1d8) &
1920 GA, C(D,V,W);
1d6~(
1d10) &
1923 120 \flying 150 (
2\,
000\,cn, $
\times 3$) &
1924 $
4 +
2$(M), F3, XP125 &
1925 AC5, T15; bite (
1d10) &
1926 GA, C(D,V,W);
1d4~(
1d8) &
1928 \h Horned chameleon &
1929 120 (
2\,
500\,cn, $
\times 3$) &
1931 AC5, T15; bite (
2d4), horn (
1d6) &
1932 GA, C(D,V,W);
1d3~(
1d6) &
1935 90 (
3\,
000\,cn, $
\times 3$) &
1937 AC5, T14; claw ($
2 \times \d{1d4
}$), bite (
2d6) &
1938 GA, C(D,V,W);
1d2~(
1d4) &
1940 Draco can glide, not truly fly. \\
1941 Horned chameleon's sticky tongue has $
5'$ range; if it hits, victim is
1942 bitten. Chameleon may use tail to knock attackers down (if hit, cannot
1944 Tuatara has $
90'$ infravision.
1947 \begin{monster
}{Lizard man
}{
1949 $
2 +
1$(M), F2, XP25 &
1950 AC5, T17; weapon ($
\delta S = +
1$) &
1951 H, C(R,swamp);
2d4~(
6d6) &
1955 \begin{monster
}{Locust, giant
}{
1958 AC4, T18; bite (
1d2)
\emph{or
} bump (
1d4)
\emph{or
} spit (hits as if AC9,
1959 SvPn or helpless for
1 turn due to smell) &
1962 Usually jump away ($
60'$) from danger but may (
3 in
6) be confused and jump
1964 When frightened, locust shrieks:
2 in
10 chance per round of attracting
1968 \begin{monster
}[3]{Lycanthrope
\textdagger}{
1972 AC7/
9, T17; bite (
1d4)
\emph{or
} weapon &
1973 M, C(any);
1d8~(
2d8) &
1978 AC5/
9, T16; bite (
2d4) &
1979 M, C(any);
1d6~(
2d6) &
1983 $
4 +
1$*(M), F4, XP200 &
1984 AC4/
9, T15; tusk (
2d6) &
1985 M, C(any);
1d4~(
2d4) &
1991 AC3/
9, T15; claw ($
2 \times \d{1d6
}$), bite (
2d6) &
1992 M, C(any);
1d4~(
1d4) &
1997 AC2/
9, T14; claw ($
2 \times \d{2d4
}$), bite (
2d8) &
1998 M, C(any);
1d4~(
1d4) &
2002 $
3 +
3$*(M), F3, XP75 &
2003 AC4/
9, T16; bite (
1d4) &
2004 M, R(any);
2d6~(
1d8) &
2009 $
3 +
2$*(M), F3, XP75 &
2010 AC6/
9, T16; bite (
1d6)
\emph{or
} weapon &
2011 M, R(any);
1d6~(
2d6) &
2016 AC4/
9, T16; bite (
2d6) &
2017 M, R(any);
0~(
2d6) &
2021 $
5 +
2$*(M), F5, XP400 &
2022 AC5/
9, T14; bite (
2d6) &
2023 M, R(any);
0~(
2d10) &
2028 AC3/
9, T11; gore (
2d6)
\emph{or
} weapon &
2029 M, R(any);
1d3~(
1d4) &
2031 Sensed by some animals (including horses). \\
2032 Summon
1d2 animals of weretype; arrive in
1d4 rounds. \\
2033 If hit by wolfsbane, SvPn or flee in fear. \\
2034 \emph{Lycanthropy:
} If more than half hp lost fighting a lycanthrope,
2035 become a lycanthrope of the same kind in
2d12 days, showing signs in half
2036 the time. Curable by C11.
2038 \item[Wererat
] Set ambushes: surprise
4 in
6.
2039 \item[Werewolf
] Group of
5 or more has leader (
5HD,
30\,hp, T15, XP300,
2040 $
\d{2d4
} +
2$ damage, ML12).
2041 \item[Wereboar
] May be berserk in battle: $+
2$ to hit and damage.
2042 \item[Weretiger
] Surprise
4 in
6; summon any kind of great cat.
2043 \item[Werebear
] If both paws hit, hug for
2d8 damage.
2044 \item[Werebat
] Summon
1d4 other werebats;
1 in
6 per bite of disease.
2045 \item[Werefox
] 3 times per day:
\emph{charm
} for
1 day. \\
2046 May often be magic-user. \\
2047 Moves easily through dense undergrowth.
2048 \item[Devil swine
] Must keep one shape in daylight. \\
2049 3 times per day:
\emph{charm person
} $+
2$; $
\d{1d4
} -
1$ humans under
2054 \begin{monster
}{Malfera*
}{
2056 9**(L), F13, XP2300 &
2057 AC3, T11; pincers ($
2 \times \d{1d10
}$), bite (
1d6, poison $-
3$) &
2058 PM, VR(any);
1~(
1d2) &
2060 If both pincers hit, victim dragged to chest where tentacles do
2d6 acid
2061 damage per round. \\
2062 Always
\emph{detect invisible
} and
\emph{knock
}.
2065 \begin{monster
}{Manscorpion
}{
2067 8**(L) or more, F$L$, XP see below &
2068 AC1, T see below; pole arm (
3d6), tail (
1d10, poison) &
2069 M, R(D,M,V);
1d8~(
2d10) &
2070 I8, C, ML10; (V) J, K, $
\textrm{M
} \times 2$
}
2071 If SvPn successful, paralysis for $
\d{1d8
} -
1$ rounds. \\
2072 1 in
20 are clerics.
2073 \begin{tabular
}[C
]{\shade cccr|cccr
} \hlx*
{hv
}
2074 \th{HD
} &
\th{*
} &
\th{T
} &
\th{XP
} &
2075 \th{HD
} &
\th{*
} &
\th{T
} &
\th{XP
} \\
\hlx{vhv
}
2076 \08 &
2 &
12 &
1\,
750 &
11 &
4 &
10 &
4\,
300 \\
\hlx{+
}
2077 \08 &
3 &
12 &
2\,
300 &
12 &
5 &
\09 &
5\,
625 \\
\hlx{+
}
2078 \09 &
3 &
11 &
3\,
000 &
13 &
5 &
\09 &
6\,
500 \\
\hlx{+
}
2079 10 &
4 &
10 &
3\,
700 & & & & \\
\hlx*
{vh
}
2083 \begin{monster
}[2]{Manta ray
}{
2087 AC6, T16; tail (
1d8, paralysis) &
2092 10*(L), F5, XP1750 &
2093 AC6, T10; buffet (
3d4), tail (
2d10, paralysis) &
2096 SvPn to avoid paralysis.
2099 \begin{monster
}{Manticore
}{
2100 120 \flying 180 (
3\,
000\,cn, $
\times 2$) &
2101 $
6 +
1$*(L), F6, XP650 &
2102 AC4, T13; claw ($
2 \times \d{1d4
}$), bite (
2d4)
\emph{or
}
2103 spike ($
6 \times \d{1d6
}$,
50/
100/
180,
24 total) &
2104 M, R(M);
1d2~(
1d4) &
2106 Regrows two spikes per day.
2109 \begin{monster
}{Medusa
}{
2111 4**(M), $
\textrm{F4
} +
2$, XP175 &
2112 AC8, T16; snakebite (
1d6, poison) &
2113 M, R(R,V);
1d3~(
1d4) &
2115 Gaze petrifies (SvTtS); mirror is safe. \\
2116 If attempting not to look, $-
4$ to hit, and medusa has $+
2$ to it.
2119 \begin{monster
}{Mek
}{
2121 11**--
16**(L), F36, XP see table &
2122 AC$^-$
4, T see below; limb ($
2 \times (
\d{1d6
} \times 10)$),
2123 breath ($
10'$ radius, SvDB or paralysed) &
2126 Cold-based attacks slow to half-speed. Immune to all other spells, except
2127 \emph{disintegrate
}.
2128 \begin{tabular
}[C
]{\shade ccr|ccr|ccr
} \hlx*
{hv
}
2129 \th{HD
} &
\th{T
} &
\th{XP
} &
2130 \th{HD
} &
\th{T
} &
\th{XP
} &
2131 \th{HD
} &
\th{T
} &
\th{XP
} \\
\hlx{vhv
}
2132 11 &
10 &
2\,
700 &
13 &
\09 &
3\,
250 &
15 &
\08 &
3\,
750 \\
\hlx{+
}
2133 12 &
\09 &
3\,
000 &
14 &
\08 &
3\,
500 &
16 &
\07 &
4\,
050 \\
\hlx*
{vh
}
2137 \begin{monster
}{Merman
}{
2141 H, C(C);
1d20~($
\d{1d3
} \times 100$) &
2143 For each
10, leader (
2HD, F2, T18, XP20); for each
50, leader (
4HD, F4,
2147 \begin{monster
}{Metamorph
}{
2149 $
3 +
1$**(M), M11, XP100 &
2151 H, R(O,M,W);
1d6~(
1d20) &
2152 I14, any, ML8/
10; variable
}
2153 Shapeshift into each kind of form once per day: worm, leech, spider,
2154 centipede, insect, crustacean, mammal, bird, reptile, amphibian, fish; gain
2155 all special attacks. \\
2156 For each
10, leader ($
5 +
2$HD, F5, T14, XP575).
2159 \begin{monster
}{Minotaur
}{
2162 AC6, T14; gore (
1d6), bite (
1d6)
\emph{or
} weapon ($
\delta S = +
2$) &
2163 M, C(R,V);
1d6~(
1d8) &
2167 \begin{monster
}{Mujina
}{
2170 AC4, T12; weapon ($
2 \times$, $
\delta S = +
4$) &
2171 M, VR(any);
1d4~(
1d4) &
2173 Can wield two-handed weapons one-handed. \\
2174 Proficient in use of one weapon in each hand. \\
2175 Blank face: flee in fear for
1d3 rounds; SvW allowed if $L' >
5$.
2178 \begin{monster
}{Mule
}{
2181 AC7, T18, kick (
1d4)
\emph{or
} bite (
1d3) &
2182 A, C(any);
1d2~(
2d12) &
2186 \begin{monster
}{Mummy*
}{
2188 $
5 +
1$**(M), F5, XP575 &
2189 AC3, T14; touch (
1d12, disease) &
2190 U, R(R);
1d4~(
1d12) &
2192 Half damage from spells, fire, magical weapons; immune to everything
2194 On sight: SvPs or paralysed with fear until mummy leaves. \\
2195 Disease (no save): prevents magical healing, slows normal healing to
2196 $
\tfrac{1}{10}$, until magically cured.
2199 \begin{monster
}[2]{Neanderthal (caveman)
}{
2203 AC8, T18; weapon ($
\delta S = +
1$) &
2204 H, R(L,H,M);
1d10~($
\d{1d4
} \times 10$) &
2209 AC8, T14; weapon ($
\delta S = +
3$) &
2210 H, R(L,H,M);
0--
1~(
2) &
2214 \begin{monster
}{Nekrozon (catoblepas)
}{
2216 7**(L), F4, XP1250 &
2217 AC7, T13; tail (
1d6,
3 in
6 SvPs or knocked over and stunned), gaze (
1 in
2218 4, $
60'$ range death ray) &
2223 \begin{monster
}[3]{Nightshade***
}{
2226 25$^
5$*--
30$^
5$*(L), F$L$, XP see table &
2227 AC$^-$
4, T see table; bite (
2d10, poison $+
2$),
2228 stinger (
2d4, poison,
1 in
8 instant death) &
2230 I19, C, ML12; any \\
2233 21$^
5$*--
26$^
5$*(L), F$L$, XP see table &
2234 AC$^-$
6, T see table; swing ($
2 \times (
\d{3d10
}$, poison $+
2)$) &
2236 I19, C, ML12; any \\
2239 17$^
5$*--
20$^
5$*(L), F$L$, XP see table &
2240 AC$^-$
8, T see table; bite ($
\d{1d6
} +
6$, poison $+
2$) &
2243 Immune to: spells of levels
1--
5, illusions, wands,
\emph{charm
},
2244 \emph{hold
}, cold, turn-to-stone and any nonmagical effect; $
\tfrac{1}{2}$
2245 damage from dragon breath. \\
2246 At will, as M21/C21:
\emph{charm person
},
\emph{invisibility
},
2247 \emph{haste
},
\emph{confusion
},
\emph{cloudkill
},
\emph{darkness
},
2248 \emph{hold person
},
\emph{cause disease
},
\emph{dispel magic
},
\emph{finger
2249 of death
}, become Ethereal. \\
2250 Always,
\emph{detect magic
},
\emph{read languages
},
\emph{read magic
}. \\
2251 Chills air within $
120'$; cannot surprise if encountered before, spoils
2252 consumable items (food, water, holy water, magic potions). \\
2253 May SvS against Turning, and again against `D' result. \\
2254 $-
4$ to hit in daylight. \\
2255 Summon other undead (once every four hours,
1d6:
1--
3 shade,
4--
5 chaotic
2256 ghost,
6 hand druj).
2258 \item[Nightcrawler
] Swallows on
19 or
20;
1ED per round without
2259 \emph{protection from evil
}. \\
2260 Shrink opponent within $
60'$ (SvS to avoid) to $
1'$ tall; nightcrawler
2261 then $+
4$ to attack.
2262 \item[Nightwalker
] Each hit $
5 -
\delta G$ in
10 crushing shield or
2264 Gaze ($
60'$ range): SvS or cursed $-
4$ on hit rolls and saving throws;
2265 removable by
\emph{dispel evil
} or
\emph{remove curse
} by C25.
2266 \item[Nightwing
] Swoop surprises
9 in
10. \\
2267 Hit causes
\emph{polymorph other
} into giant bat (SvS avoids) and
2269 Attack weapons or other items, $+
4$ to hit, drains a `plus' from item
2270 until
\emph{dispel evil
} or
\emph{remove curse
} by C25.
2274 \begin{monster
}{Nixie
}{
2277 AC7, T19; dagger or small trident (
1d4) &
2278 H, R(river);
0~(
2d20) &
2280 Ten together can
\emph{charm
}: SvS or enslaved for a year. \\
2281 Bestows
\emph{water breathing
} daily on slave. \\
2282 Summon giant bass for aid.
2285 \begin{monster
}{Nuckalavee
}{
2286 120 \swimming 360 (
3\,
000\,cn) &
2287 11***(L), F11, XP3500 &
2288 AC4, T10; claw ($
2 \times (
\d{3d8
}$, SvDR or die$)$) &
2289 M, R(lake, C, R);
0~(
1) &
2291 Presence kills insects and other small creatures with
2\,hp or less within
2293 Breath: cold, cone $
60'
\times 10'$, as white dragon breath, every three
2297 \begin{monster
}{Ochre jelly
}{
2300 AC8, T15; touch (
2d6) &
2303 Harmed only by fire or cold. \\
2304 Destroy wood, leather, cloth in
1 round; cannot dissolve metal or stone. \\
2305 Attack with weapons or lightning split into $
\d{1d4
} +
1$ small jellies
2306 (
2HD, T18, D\,
1d6, XP25).
2309 \begin{monster
}{Ogre
}{
2311 $
4 +
1$(L), F4, XP125 &
2312 AC5, T16; weapon ($
\delta S = +
2$) &
2313 H, C(V,wilderness);
1d6~(
2d6) &
2314 I6, C, ML10; ($
\textrm{S
} \times 10$) $
\textrm{S
} \times 100$, C
}
2317 \begin{monster
}{Orc
}{
2321 H, C(wilderness);
2d4 ($
\d{1d6
} \times 10$) &
2322 I7, C, ML6/
8; (P) D
}
2323 In daylight $-
1$ to hit. \\
2324 Leader of band has
8\,hp and $
\delta S = +
1$. \\
2325 Chieftain is
4HD,
15\,hp, T16, $
\delta S = +
2$. \\
2326 For each
20 orcs in lair,
1 in
6 chance of ogre,
1 in
10 chance of troll.
2329 \begin{monster
}{Owl bear
}{
2332 AC5, T15; claw ($
2 \times \d{1d8
}$), bite (
1d8) &
2333 M, C(V,W);
1d4~(
1d4) &
2335 If both paws hit, hug for
2d8 damage.
2338 \begin{monster
}{Pegasus
}{
2339 240 \flying 480 (
3\,
000\,cn) &
2340 $
2 +
2$(L), F2, XP25 &
2341 AC6, T17; hoof ($
2 \times \d{1d6
}$) &
2342 M, R(M,O);
0~(
1d12) &
2346 \begin{monster
}[3]{Phantom*
}{
2349 10***(M), M10, XP3250 &
2350 AC0, T10; claw ($
2 \times (
\d{1d6
} +
2)$) &
2352 I11, C, ML10; (L) N, O \\
2355 11***(M), T11, XP3500 &
2356 AC0, T10; dagger (
2d4) &
2358 I10, C, ML9; (L, N, V) \\
2360 0 (individuals move at
120)&
2361 12***(M), C12, XP3875 &
2362 AC0, T9; sword (
2--$
8 \times \d{1d8
}$) &
2364 I9, C, ML12; L, N, O
}
2365 Initially Ethereal; can be Turned but not otherwise harmed. \\
2366 Fear on sight (within $
120'$): flee, $L' >
3$ may SvS. \\
2367 Resistant to Turn (but not `D'): SvS to reflect Turning back to cleric (SvS
2368 or paralysed for
2d6 rounds).
2370 \item[Apparition
] Initial mist, cylinder $
10'
\times 40'
\phi$: those within
2371 must SvS each round or be entranced; lasts for
12 rounds. \\
2372 Entranced victims are $+
4$ to hit. \\
2373 Characters killed by apparition become one in one week; to avoid,
2374 \emph{dispel evil
} and then
\emph{raise dead
}.
2375 \item[Shade
] Surprise
9 in
10, moving through wall or door. \\
2376 Choose initial target, threaten with dagger: SvDR or die.
2377 \item[Vision
] Fixed area (at most $
500$\,sq\,ft);
2d4 humans. \\
2378 Initial cry/howl for
1d3 rounds: those within $
90'$ SvS each round or
2379 despair (weep for $
\d{1d10
} +
10$ rounds). \\
2380 If Turned, disappears for
1d6 hours.
2384 \begin{monster
}[2]{Phoenix***
}{
2387 9$^
5$*(M), F10, XP4400 &
2388 AC2, T11; claw ($
2 \times \d{1d6
}$), bite (
2d6)
\newline
2389 Fire damage $
10'$r,
3d6; explosion $
\d{1d10
} \times 5$ &
2390 PM, VR(EF);
0~(
1d2) &
2394 18$^
5$*(L), F20, XP8875 &
2395 AC$^-$
2, T6; claw ($
2 \times \d{2d6
}$), bite (
4d6)
\newline
2396 Fire damage $
20'$r,
6d6; explosion $
\d{1d10
} \times 10$ &
2397 PM, VR(EF);
0~(
1d2) &
2398 I6, N, ML9; $
\textrm{V
} \times 2$
}
2399 Immune to all fire,
\emph{charm
},
\emph{hold
}. \\
2400 All opponents within range take fire damage every round, regardless of
2402 When killed, $
20'$r explosion causing damage (SvDR for half damage);
2403 phoenix rises from ashes in one round. \\
2404 Phoenix feathers can be used to make
\emph{potion of phoenix fire
2405 resistance
} -- complete immunity to normal and magical fire, as for
2406 standard potion against phoenix fire. Requires
3 normal feathers
2407 (
10\,
000\,gp each) or one greater feather (
25\,
000\,gp); one feather
2408 recoverable per phoenix.
2411 \begin{monster
}{Pixie
}{
2414 AC3, T19; dagger (
1d4) &
2415 H, R(W);
2d4~($
\d{1d4
} \times 10$) &
2417 Naturally invisible: cannot be attacked in first round; $-
4$ to hit
2419 Must rest one turn after flying for three.
2422 \begin{monster
}[2]{Plasm*
}{
2426 AC0, T14; claw ($
2 \times \d{2d6
}$) &
2427 PM, R(ethereal);
0~(
1d10) &
2428 I8, C, ML9; special \\
2431 12*(L), F12, XP2125 &
2432 AC$^-$
4, T9; claw ($
2 \times \d{3d6
}$) &
2433 PM, R(ethereal);
0~(
1d4) &
2434 I8, C, ML11; special
}
2435 Immune to poison, normal weapons; magical weapons cause only $
\delta G$
2437 Loses
1HD per round except in Ethereal plane. \\
2438 Feeds on its element, regenerates
1\,hp per round when feeding. \\
2439 Magical attack based on element causes HD gain. \\
2440 Spend
10\,hp on elemental `acid' cloud, $
30'
\phi$ sphere,
20\,hp damage
2441 (SvDB for
10\,hp), lasts
1d6 rounds.
2444 \begin{monster
}{Plesiosaurus
}{
2447 AC7, T7; bite (
4d6) &
2452 \begin{monster
}[3]{Pterosaur
}{
2453 \h Small (pterodactyl) &
2456 AC7, T19; beak (
1d3) &
2457 A, VR(L);
2d4~(
2d4) &
2459 \h Medium (pteranodon) &
2460 30 \flying 240 (
2\,
000\,cn, $
\times 1$) &
2462 AC6, T15; beak (
1d12) &
2466 30 \flying 180 (
4\,
000\,cn, $
\times 1$) &
2468 AC5, T10; beak (
3d6) &
2471 Large pterosaurs can swoop for double damage.
2474 \begin{monster
}{Purple worm
}{
2476 15*(L), F8, XP2700 &
2477 AC6, T8; bite (
2d8), sting (
1d8, poison) &
2478 L, VR(R,swamp,DW,V);
1d2~(
1d4) &
2480 Swallow on hit roll of
20, or
4 greater than needed; swallowed victim takes
2481 3d6 damage per round.
2484 \begin{monster
}[2]{Rat
}{
2488 AC9, T19; bite (
1d6 per pack, disease) &
2489 A, C(any); $
\d{1d10
} \times 2$~($
\d{1d10
} \times 5$) &
2493 $
\tfrac{1}{2}$(S), NM, XP5 &
2494 AC7, T19; bite (
1d6, disease) &
2495 GA, C(R,V);
3d6~(
3d10) &
2497 Disease
1 in
20 (XP6); (
1 in
4) die in
1d6 days or (
3 in
4) sick in bed for
2498 1 month (SvPn to avoid). \\
2499 Normal rats attack in `packs' of
5--
10 rats each.
2502 \begin{monster
}{Revener
}{
2504 10*(M), F10, XP1750 &
2505 AC$^-$
4, T10; touch (loss of sense) &
2508 If SvS successful, sense loss is for
2d6 rounds; otherwise permanent until
2510 \emph{Taste
} -- cannot identify tastes. \\
2511 \emph{Smell
} -- unaffected by odours; $-
1$ on surprise rolls. \\
2512 \emph{Hearing
} -- cannot hear or speak clearly (spells fail
1 in
6). \\
2513 \emph{Touch
} -- $-
4$ on dexterity; elves lose secret-door detection. \\
2514 \emph{Sight
} -- blinded; $-
4$ on hit rolls. \\
2515 \emph{Sixth
} -- cannot use
\emph{ESP
} etc.
2518 \begin{monster
}{Rhagodessa
}{
2520 $
4 +
2$(L), F2, XP125 &
2521 AC5, T15; leg (suckers), bite (
2d8) &
2522 L, R(H,M,R,V);
1d4~(
1d6) &
2524 Victim hit by leg is stuck, and bitten next round.
2527 \begin{monster
}{Robber fly
}{
2530 AC6, T18; bite (
1d8) &
2531 L, R(O,R,W);
1d6~(
2d6) &
2535 \begin{monster
}[3]{Roc
}{
2537 60 \flying 480 (
6\,
000\,cn, $
\times 3$) &
2539 AC4, T14; claw ($
2 \times (
\d{1d4
} +
1)$), bite (
2d6) &
2543 60 \flying 480 (
12\,
000\,cn, $
\times 5$) &
2545 AC2, T9; claw ($
2 \times \d{1d8
}$), bite (
2d10) &
2549 60 \flying 480 (
36\,
000\,cn, $
\times 10$) &
2550 36(L), F18, XP6250 &
2551 AC0, T$^-$
3; claw ($
2 \times \d{3d6
}$), bite (
8d6) &
2555 Nest may contain
1d6 eggs or young. ML12 in lair.
2558 \begin{monster
}{Rust monster
}{
2561 AC2, T15; touch (rust) &
2562 M, R(R,V);
1d4~(
1d4) &
2564 Magical items resist $
\delta G$ in
10; lose one `plus' on failure.
2567 \begin{monster
}[2]{Salamander*
}{
2571 AC2, T12; claw ($
2 \times \d{1d4
}$), bite (
1d8) &
2572 PM, VR(EF); $
\d{1d4
} +
1$~(
2d4) &
2576 12*(L), F12, XP2125 &
2577 AC3, T9; claw ($
4 \times \d{1d6
}$), bite (
2d6) &
2578 PM, VR(EA);
1d3~(
1d3) &
2580 Creatures within $
20'$ take
1d8 fire/cold damage per round.
2583 \begin{monster
}{Sasquatch
}{
2586 AC6, T15; claw ($
2 \times \d{2d4
}$)
\emph{or
} boulder (
2d8,
20/
35/
50) &
2587 H, R(M,W);
0~(
1d10) &
2588 I6, N, ML6 (
11 in lair); nil
}
2591 \begin{monster
}{Scorpion, giant
}{
2594 AC2, T16; claw ($
2 \times \d{1d10
}$), sting (
1d4, poison) &
2595 L, R(D,R);
1d6~(
1d6) &
2597 If either claw hits, stinger has $+
2$ to hit.
2600 \begin{monster
}{Shadow*
}{
2602 $
2 +
2$*(M), F2, XP35 &
2603 AC7, T17; touch (
1d4, drain
1 strength for
8 turns) &
2604 M, R(R,W);
1d8~(
1d12) &
2607 Immune to
\emph{sleep
} and
\emph{charm
}. \\
2609 Characters drained of strength become shadows immediately.
2612 \begin{monster
}[3]{Shark
}{
2616 AC4, T18; bite (
2d4) &
2622 AC4, T16; bite (
2d6) &
2628 AC4, T18; bite (
2d10) &
2631 Blood within $
300'$ causes frenzy (no morale checks). \\
2632 Bull sharks ram prey (SvPs or stunned for
3 rounds).
2635 \begin{monster
}{Shrew, giant
}{
2638 AC4, T19; bite ($
2 \times \d{1d6
}$) &
2639 GA, R(O,R,W);
1d8~(
1d4) &
2641 Uses echolocation; `blinded' by
\emph{silence
} spells -- AC8, $-
4$ on hit
2643 Fast: initiative on first attack, $+
1$ in future rounds. \\
2644 Ferocious attack: $L'
\le 3$ must SvDR or flee.
2647 \begin{monster
}{Shrieker
}{
2651 L, C(R,V);
1d8~(
0) &
2653 Detects light within $
60'$, movement within $
30'$: shrieks for
1d3 rounds,
2654 attracting wandering monsters
3 in
6 per round (arriving in
2d6 rounds).
2657 \begin{monster
}{Skeleton
}{
2661 U, C(R);
3d4~(
3d10) &
2665 \begin{monster
}[2]{Slug/snail, giant
}{
2668 9**--
20**(L), F$
\lceil L/
2 \rceil$, XP see table &
2669 AC8, T see below; bite (
1d12)
\emph{or
} spit (acid, as dragon breath,
2675 9**--
20**(L), F$
\lceil L/
2 \rceil$, XP see table &
2676 AC$^-$
2, T see below; bite (
1d12)
\emph{or
} spit (acid, as dragon breath,
2680 First acid spit misses. \\
2681 Slug can squeeze through $
5'
\times 5'$ gaps. \\
2682 No $
\delta S$ on damage rolls; blunt weapons do only $
\delta G$ damage. \\
2683 Snail shell can be used to make shields resistant to acid ($+
4$ on saving
2685 \begin{tabular
}[C
]{\shade ccc|ccc|ccc
} \hlx*
{hv
}
2686 \th{HD
} &
\th{T
} &
\th{XP
} &
2687 \th{HD
} &
\th{T
} &
\th{XP
} &
2688 \th{HD
} &
\th{T
} &
\th{XP
} \\
\hlx{vhv
}
2689 \09 &
11 &
2\,
300 &
13 &
\09 &
3\,
250 &
17 &
\07 &
4\,
300 \\
\hlx{+
}
2690 10 &
10 &
2\,
500 &
14 &
\08 &
3\,
500 &
18 &
\06 &
4\,
825 \\
\hlx{+
}
2691 11 &
10 &
2\,
700 &
15 &
\08 &
3\,
750 &
19 &
\06 &
5\,
350 \\
\hlx{+
}
2692 12 &
\09 &
3\,
000 &
16 &
\07 &
4\,
050 &
20 &
\05 &
5\,
975 \\
\hlx*
{vh
}
2696 \begin{monster
}[3]{Snake
}{
2700 AC7, T19; bite (
1d3, poison)
\emph{or
}
2701 spit (SvPn or blinded, range $
6'$) &
2702 A, C($
\lnot$A);
1d6~(
1d6) &
2707 AC5, T18; bite (
1d6) &
2708 A, C($
\lnot$A);
1d6~(
1d8) &
2713 AC6, T18; bite (
1d4, poison) &
2714 A, C($
\lnot$A);
1d8~(
1d8) &
2720 AC6, T17; bite (
1, poison) &
2723 \h Giant rattlesnake &
2726 AC5, T16; bite (
1d4, poison) &
2727 A, C($
\lnot$A);
1d4~(
1d4) &
2732 AC6, T15; bite (
1d4, squeeze for
2d4 per round) &
2733 A, C($
\lnot$A);
1d3~(
1d3) &
2736 \item[Pit viper
] Infravision $
60'$. \\ Always wins initiative.
2737 \item[Sea snake
] Slow-acting poison -- $
\d{1d4
} +
2$ turns to act. \\
2738 Aggressive: attacks humans.
2739 \item[Giant rattlesnake
] Poison acts in
1d6 turns.
2743 \begin{monster
}{Spectral hound
\textdagger}{
2746 AC$^-
2$, T15; bite (
2d6, SvS or fade) &
2747 PM, VR(any);
1d6~(
1d6) &
2749 Fading takes
24 hours: unable to hold normal items, hear or talk to unfaded
2750 people;
\emph{dimension door
} to restore.
2753 \begin{monster
}{Spectre*
}{
2756 AC2, T14; touch (
1d8,
2ED:S) &
2757 U, R(R);
1d4~(
1d8) &
2761 \begin{monster
}{Sphinx
}{
2762 180 \flying 360 (
6\,
000\,cn, $
\times 3$) &
2763 12$^
5$*(L), F24, XP5625 &
2764 AC0, T9, claw ($
2 \times \d{3d6
}$), bite (
2d8) &
2765 M, R(D,any);
1d2~(
1d4) &
2767 Immune to
1st--
3rd level spells. \\
2768 Males are M12; females are C12; saves versus their spells at $-
4$ \\
2769 Twice per day:
\emph{roar
} -- those within $
120'$ SvS ($-
4$ penalty) or
2770 flee for
1d6 turns; those within $
60'$ must also SvPs or be stunned for
1d6
2771 rounds; those within $
10'$ also deafened for
1d10 turns,
6d6 damage.
2774 \begin{monster
}[3]{Spider, giant
}{
2778 AC7, T18; bite (
1d8, poison $-
2$) &
2779 L, R(R,V);
1d4~(
1d4) &
2784 AC6, T17; bite (
2d6, poison) &
2785 L, R(R,W);
1d3~(
1d3) &
2790 AC5, T16; bite (
1d8, poison) &
2791 L, R(R,W);
1d3~(
1d3) &
2794 \item[Crab spider
] Chameleon-like blending: surprise
4 in
6. \\
2795 Poison acts in
1d4 turns.
2796 \item[Black widow
] Web as for magic-user spell; may be burned. \\
2797 Poison acts in
1 turn.
2798 \item[Tarantella
] Poison causes `dancing': onlookers must SvS or dance too;
2799 dancing causes $-
4$/$+
4$ on hit rolls (by/against); exhausted and
2800 helpless after
5 turns;
\emph{dispel magic
} stops dancing.
2804 \begin{monster
}{Spider, planar
}{
2806 5**--
10**(M), F$L$, XP see table &
2807 AC6, T see table; bite (
2d6, poison $+
4$) &
2808 PM, VR(any);
2d6~(
3d6) &
2809 I12, any, ML9; magical or unusual items
}
2810 Shifts from ethereal, attacks, shifts out (
3 in
4) before opponents can
2811 strike, unless
\emph{hasted
}.
2812 \begin{tabular
}[C
]{\shade ccc|ccc|ccc
} \hlx*
{hv
}
2813 \th{HD
} &
\th{T
} &
\th{XP
} &
2814 \th{HD
} &
\th{T
} &
\th{XP
} &
2815 \th{HD
} &
\th{T
} &
\th{XP
} \\
\hlx{vhv
}
2816 \05 &
15 &
425 &
\07 &
13 &
1\,
250 &
\09 &
11 &
2\,
300 \\
\hlx{+
}
2817 \06 &
14 &
725 &
\08 &
12 &
1\,
750 &
10 &
10 &
2\,
500 \\
\hlx*
{vh
}
2821 \begin{monster
}[3]{Spirit**
}{
2824 14$^
4$*(M), F14, XP5500 &
2826 touch (poison), gaze (paralysis for
1d4 turns, $
30'$ range) &
2828 I14, C, ML11; I, O, V \\
2831 14$^
4$*(M), F14, XP5500 &
2834 automatic damage of $
\d{1d4
} +
\max(
\textrm{AC
},
0)$ each round) &
2836 I14, C, ML11; I, O, V \\
2839 14$^
4$*(M), F14, XP5500 &
2841 bite (
2d4, poison; SvS or be hit automatically on first attack) &
2843 I14, C, ML11; I, O, V
2847 16$^
4$*(M), F16, XP6250 &
2849 vine (
1d12, poison,
10--
30$'$ range) &
2851 I12, C, ML12; I, O, V \\
2854 18$^
4$*(M), F18, XP5500 &
2856 claw ($
2 \times (
\d{2d4
}$,~poison$)$), bite ($
\d{1d4
} +
2$, poison) &
2858 I13, C, ML10; I, O, V
}
2859 Immune to
1st--
3rd level spells. \\
2860 Invisible and powerless during daylight (move up to
24 miles). \\
2861 Presence spoils consumable items within $
30'$; insects and plants
2862 paralysed, dying if spirit remains for an hour. \\
2863 Always
\emph{detect invisible
}. \\
2864 At will, as C16:
\emph{darkness
},
\emph{silence
50$'$r
},
\emph{cause
2865 disease
},
\emph{animate dead
},
\emph{finger of death
}.
2867 \item[Druj
] Once per night: split into
4 forms (only one can use spell
2869 Turning initially causes forms to reunite for $
\d{1d4
} +
1$ rounds.
2870 \item[Odic
] Radiates purple glow over $
20'$ radius (visible from
2871 300\,yds): those within glow must SvS or
1ED:W. \\
2872 Animates up to
6 leaves (
\flying 30, T16, D
\emph{charm
} (SvS applies);
2873 charmed victim has $-
4$ on save against ED. \\
2874 Possess plant-like monsters.
2875 \item[Revenant
] Surprises
3 in
6. \\
2876 Leaps $
60'$ once per turn. \\
2877 When leaping on surprised victim, all attacks hit. \\
2878 Once per night: summon
1d4 spectres (arrive in $
\d{1d6
} +
2$
2880 May SvS against `D' result of Turning; Turned only for
1d4 turns.
2884 \begin{monster
}{Sporacle
}{
2886 7***(M), special, XP1650 &
2887 AC0 (tentacles AC4), T13;
2888 tentacle ($
12 \times (
1$, paralysis$)$), bite (
2d10) &
2889 M, VR(V);
1d4~(
2d4) &
2891 Immune to blunt weapons, non-damaging spells and magic items, sound-based
2892 effects, poison, paralysis,
\emph{charm
}. \\
2893 Damage-causing spells destroy one tentacle per die (no effect if no
2894 tentacles remaining). \\
2895 Regenerates
3\,hp per round in fresh water; loose tentacle grows into new
2896 sporacle in
1 hour. \\
2897 Paralysis is delayed
1 round, lasts
1 turn. \\
2898 Body spins, falls apart and sends remaining tentacles in various directions
2902 \begin{monster
}{Sprite
}{
2904 $
\tfrac{1}{2}$*(S), E1, XP6 &
2906 H, C(W);
3d6~(
5d8) &
2908 Five sprites can inflict a
\emph{curse
} (a magical practical joke). \\
2909 Never use deadly force.
2912 \begin{monster
}[3]{Statue, living
}{
2916 AC4, T17; fist ($
2 \times \d{1d6
}$) &
2917 C, C(R,any);
1d6~(
1d6) &
2922 AC2, T16; fist ($
2 \times \d{1d8
}$) &
2923 C, C(R,any);
1d4~(
1d4) &
2928 AC4, T15; magma ($
2 \times \d{2d6
}$) &
2929 C, C(R,any);
1d3~(
1d3) &
2931 Immune to
\emph{sleep
}. \\
2932 When hitting iron statues with nonmagical metal weapons, SvS or weapon
2933 becomes stuck and absorbed eventually.
2936 \begin{monster
}{Stirge
}{
2939 AC7, T19; bite (
1d3, attaches and does automatic damage after hit) &
2940 M, C(R,V,W);
1d10~(
3d12) &
2942 Initial attack $+
2$ to hit.
2945 \begin{monster
}[3]{Termite, water
}{
2948 $
1 +
1$(S), F1, XP15 &
2949 AC4, T18; bite (
1d3)
\emph{or
} spray &
2950 L, C(swamp);
0~(
1d4) &
2954 $
2 +
1$(S), F2, XP25 &
2955 AC6, T17; bite (
1d4)
\emph{or
} spray &
2956 L, C(lake);
0~(
1d3) &
2961 AC5, T16; bite (
1d6)
\emph{or
} spray &
2962 L, C(lake);
0~($
\d{1d6
} +
1$) &
2964 Spray: above water, SvPn or paralysed for
1 turn; below water, merely
2966 Cling to ship hulls, doing hull points as for bite, detectable
3 in
6.
2969 \begin{monster
}{Thoul
}{
2972 AC6, T17; claw ($
2 \times \d{1d3
}$)
\emph{or
} weapon ($
\delta S = +
1$) &
2973 M, VR(V,barren);
1d6~(
1d10) &
2975 Regenerates
1\,hp per round.
2978 \begin{monster
}[2]{Toad
}{
2981 $
2 +
2$(M), F1, XP25 &
2982 AC7, T17; bite ($
\d{1d4
} +
1$) &
2983 GA, C(V,W);
1d4~(
1d6) &
2987 $
3 +
1$*(M), F3, XP75 &
2988 AC2, T16; bite (
1d6) &
2989 GA, C(D,M,V);
1d4~(
1d4) &
2992 \item[Giant
] Change skin colour to blend in: surprises
3 in
6. \\
2993 Tongue range $
15'$ -- drags dwarves or smaller to be bitten. \\
2994 Swallows small prey on
20 (
1d6 damage per round).
2995 \item[Rock
] Gazing into eyes paralyses for
2d4 rounds. \\
2996 Eyes glow $
5'$ even
1d3 hours after death (but no special effect).
3000 \begin{monster
}{Treant
}{
3003 AC2, T12; branch ($
2 \times \d{2d6
}$) &
3007 Blunt weapons do only $
1 +
\delta G$ damage. \\
3008 Animate two trees within $
60'$ to move at
30 and fight as treants; which
3009 trees are animated may change each round.
3012 \begin{monster
}{Triceratops
}{
3014 20*(L), F10, XP4175 &
3015 AC4, T5; small horn (
1d8), large horn ($
2 \times \d{2d8
}$) &
3016 PA, VR(L);
0~(
1d6) &
3018 Charges
20\,yds for double damage.
3021 \begin{monster
}{Troglodyte
}{
3024 AC5, T18; claw ($
2 \times \d{1d4
}$), bite (
1d4) &
3025 H, R(R,V);
1d8~(
5d8) &
3027 Change colour to blend into surroundings: surprises
4 in
6. \\
3028 Secrete smelly oil: SvPn or nauseated ($-
2$ to hit).
3031 \begin{monster
}{Troll
}{
3033 $
6 +
3$*(L), F6, XP650 &
3034 AC4, T13; claw ($
2 \times \d{1d6
}$), bite (
1d10) &
3035 GH, R(V,wilderness);
1d8~(
1d8) &
3037 Regenerates
3\,hp per round (except fire and acid). \\
3038 Morale is
8 if attacked with fire or acid.
3041 \begin{monster
}{Tyrannosaurus Rex
}{
3043 20(L), F10, XP2375 &
3044 AC3, T5; bite (
6d6) &
3045 PA, VR(L);
0~(
1d2) &
3046 I2, N, ML11; $
\textrm{V
} \times 3$
}
3047 Swallows on hit roll of
19--
20 (
2d4 damage per round).
3050 \begin{monster
}{Undine*
}{
3051 90 \swimming 240 (
480 for
10 rounds, once per turn) &
3052 8***(L), F16, XP2300 &
3053 AC4, T12; fist (
2d8, then coils for
1d10 automatic damage per round) &
3056 Immune to poison,
1st--
2nd level spells, fire. \\
3057 Always
\emph{detect invisible
}. \\
3058 Each three times per day (as M9):
\emph{detect magic
},
\emph{web
},
3059 \emph{dispel magic
},
\emph{ice storm/wall
},
\emph{fire to ice
}. \\
3060 Invisible and regenerates
1\,hp per round in water; out of water, loses
3064 \begin{monster
}{Unicorn
}{
3065 240 (
2\,
000\,cn, $
\times 1$) &
3067 AC2, T16; hoof ($
2 \times \d{1d8
}$), horn (
1d8) &
3068 M, R(W);
1d2~(
1d8) &
3069 I4, L, ML7 (
9 with rider); nil
}
3072 \begin{monster
}{Vampire*
}{
3074 7**--
9**(M), F$L$, XP1250/
1750/
2300 &
3075 AC2, T13--
11; touch (
1d10,
2ED:V) &
3076 U, R(R);
1d4~(
1d6) &
3078 At will, transform into human, dire wolf, giant bat or gaseous cloud (AC,
3079 HD, ML, save unchanged by form). \\
3080 Regenerates
3\,hp per round; at
0\,hp, becomes gaseous and flees to
3082 Gaze
\emph{charms
} $+
2$. \\
3083 Summon (within $
300'$): $
\d{1d10
} \times 10$ rats,
5d4 giant rats,
3084 $
\d{1d10
} \times 10$ bats,
3d6 giant bats,
3d6 wolves or
2d4 dire
3086 Cannot come within $
10'$ of strongly-presented holy symbol; must SvPn to
3087 come within $
10'$ of garlic; cannot cross running water. \\
3088 Lose
2d6\,hp if not resting in coffin during the day. \\
3089 In direct sunlight, SvDR or disintegrate.
3092 \begin{monster
}{Weasel, giant
}{
3094 $
4 +
4$(L), F3, XP125 &
3095 AC7, T15; bite (
2d4, holds on for automatic damage) &
3096 GA, C(R,V,W);
1d4~(
1d6) &
3098 Infravision $
30'$ range.
3101 \begin{monster
}{Wight
\textdagger}{
3104 AC5, T17, touch (
1ED:Wt) &
3105 U, C(R);
1d6~(
1d8) &
3109 \begin{monster
}[3]{Whale
}{
3113 AC6, T14; bite (
2d10) &
3118 36*(L), F18, XP12000 &
3119 AC6, T$^-$
3; bite (
3d20) &
3120 GA, VR(C);
0~(
1d3) &
3124 12(L), F12, XP1250 &
3125 AC7, T9; horn (
2d6) &
3127 I4, L, ML8; horns worth $
\d{1d6
} \times 1000$\,gp
}
3129 \item[Killer
] Swallows halfings on
20 (
1d6 damage per round).
3130 \item[Great
] Swallows if hit roll
4 better than needed or
20 (
3d6 per
3132 Rams ships for
6d6 hull damage.
3136 \begin{monster
}[2]{Wolf
}{
3138 180 (
500\,cn, $
\times \tfrac{1}{2}$) &
3139 $
2 +
2$(M), F1, XP25 &
3140 AC7, T17; bite (
1d6) &
3141 A, C(W);
2d6~(
3d6) &
3144 150 (
1,
000\,cn, $
\times \tfrac{1}{2}$) &
3145 $
4 +
1$(M), F2, XP125 &
3146 AC6, T16; bite (
2d4) &
3147 GA, C(W);
1d4~(
2d4) &
3149 Normal wolves have ML6 if
3 or fewer, or reduced to half original numbers.
3152 \begin{monster
}{Wraith
\textdagger\textdagger}{
3155 AC3, T16, touch (
1d6,
1ED:Wh) &
3156 U, C(R,barren);
1d4~(
1d6) &
3158 Silvered weapons do half damage.
3161 \begin{monster
}{Wyvern
}{
3162 90 \flying 240 (
3\,
500\,cn, $
\times 3$) &
3164 AC3, T13; bite (
2d8), sting (
1d6, poison) &
3165 D, R(M,W);
1d2~(
1d6) &
3169 \begin{monster
}{Yellow mould
}{
3172 always hit; spores (
1d6, choking) &
3173 L, C(R,V);
1d8~(
1d4) &
3175 A $
10'
\times 10'$ area counts as a creature. \\
3176 Only damaged by fire; torch does
1d4\,hp per round. \\
3177 Eats through wood and leather; cannot harm metal or stone. \\
3178 If touched, may (
3 in
6) release $
10'
\times 10'
\times 10'$ cloud of
3179 sporesl SvPn or choke to death within
6 rounds.
3182 \begin{monster
}{Zombie
}{
3185 AC8, T18; claw (
1d8)
\emph{or
} weapon &
3186 U, C(R);
2d4~(
4d6) &
3188 Always lose initiative.
3194 %%% Local Variables: