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[dnd] / spells.tex
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46d528a4 1\documentclass{tables}
4005b342 2\usepackage{mdwlist}
46d528a4 3
4005b342 4\makeatletter
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5\newenvironment{spelllist}[1]{%
6 \vbox\bgroup%
7 \hrule height\arraythickrulewidth%
8 \kern\doublerulesep%
9 \hbox to\hsize{\hfil\bfseries #1 spells\strut\hfil}%
10 \kern\doublerulesep%
11 \hrule height\arrayrulewidth%
12 \global\levelcount=0%
13 \let\endlevel\relax%
14 \lineskip\bigskipamount%
15 \noindent%
16 \hfill%
17 \def\level{%
18 \endlevel%
19 \def\endlevel{%
20 \endtabular\hss\egroup%
21 \penalty10000\hfill%
22 \hbox{}\penalty0\hbox{}%
23 \penalty10000\hfill%
24 }%
25 \global\itemcount=0%
26 \global\advance\levelcount1%
27 \hbox to.3\hsize\bgroup%
28 \tabular{>{\global\advance\itemcount1%
29 \hbox to2em{\hfil\the\itemcount.}\quad}l}%
30 \multicolumn{1}{@{}l}{\bfseries Level \the\levelcount}\\%
31 }%
32 \def\split{%
33 \\\hlx{vv}%
34 }
35}{%
36 \endtabular%
37 \hss\egroup\penalty10000\hfill\hbox{}\par%
38 \kern\doublerulesep%
39 \hrule height\arraythickrulewidth%
40 \egroup%
41}
42
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43\newenvironment{spells}[1]{%
44 \raggedright%
45 \begin{multicols}{2}[\sect{#1}]%
46 \itemcount1%
47 \def\levelstart{%
48 \medskip%
49 \textbf{Level \the\itemcount}%
50 \par\nobreak%
51 \@nobreaktrue%
52 \begin{basedescript}{%
53 \let\makelabel\hbox%
54 \desclabelstyle{\nextlinelabel}%
55 \desclabelwidth{2em}%
56 \parsep\z@%
57 \itemsep\medskipamount%
58 }%
59 \ignorespaces%
60 }%
61 \def\level{%
62 \end{basedescript}%
63 \advance\itemcount1%
64 \levelstart%
65 }%
66 \levelstart%
67}{%
68 \end{basedescript}%
69 \end{multicols}%
70}
71
72\def\spell#1#2{\item[\emph{#1} {[#2]}]}
73
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74\begin{document}
75
76\sect{Spells}
77
78\begin{set}
79\begin{tabular}{\shade rcccccccc} \hlx*{hv}
80 \tt{Cleric/Druid spells by level} \\
81 \th{Level} & \th{Free} &\th1&\th2&\th3&\th4&\th5&\th6&\th7 \\ \hlx{vhv}
82 1 & --- & ---& ---& ---& ---& ---& ---& --- \\ \hlx{+}
83 2 & --- & 1 & ---& ---& ---& ---& ---& --- \\ \hlx{+}
84 3 & --- & 2 & ---& ---& ---& ---& ---& --- \\ \hlx{+}
85 4 & --- & 2 & 1 & ---& ---& ---& ---& --- \\ \hlx{+}
86 5 & --- & 2 & 2 & ---& ---& ---& ---& --- \\ \hlx{+}
87 6 & --- & 2 & 2 & 1 & ---& ---& ---& --- \\ \hlx{+}
88 7 & --- & 3 & 2 & 2 & ---& ---& ---& --- \\ \hlx{+}
89 8 & --- & 3 & 3 & 2 & 1 & ---& ---& --- \\ \hlx{+}
90 9 & 1 & 3 & 3 & 3 & 2 & ---& ---& --- \\ \hlx{+}
91 10 & 1 & 4 & 4 & 3 & 2 & 1 & ---& --- \\ \hlx{+}
92 11 & 1 & 4 & 4 & 3 & 3 & 2 & ---& --- \\ \hlx{+}
93 12 & 1 & 4 & 4 & 4 & 3 & 2 & 1 & --- \\ \hlx{+}
94 13 & 1 & 5 & 5 & 4 & 3 & 2 & 2 & --- \\ \hlx{+}
95 14 & 2 & 5 & 5 & 5 & 3 & 3 & 2 & --- \\ \hlx{+}
96 15 & 2 & 6 & 5 & 5 & 3 & 3 & 3 & --- \\ \hlx{+}
97 16 & 2 & 6 & 5 & 5 & 4 & 4 & 3 & --- \\ \hlx{+}
98 17 & 2 & 6 & 6 & 5 & 4 & 4 & 3 & 1 \\ \hlx{+}
99 18 & 3 & 6 & 6 & 5 & 4 & 4 & 3 & 2 \\ \hlx{+}
100 19 & 3 & 7 & 6 & 5 & 4 & 4 & 4 & 2 \\ \hlx{+}
101 20 & 3 & 7 & 6 & 5 & 4 & 4 & 4 & 3 \\ \hlx{+}
102 21 & 3 & 7 & 6 & 5 & 5 & 5 & 4 & 3 \\ \hlx{+}
103 22 & 3 & 7 & 6 & 5 & 5 & 5 & 4 & 4 \\ \hlx{+}
104 23 & 4 & 7 & 7 & 6 & 6 & 5 & 4 & 4 \\ \hlx{+}
105 24 & 4 & 8 & 7 & 6 & 6 & 5 & 5 & 4 \\ \hlx{+}
106 25 & 4 & 8 & 7 & 6 & 6 & 5 & 5 & 5 \\ \hlx{+}
107 26 & 4 & 8 & 7 & 7 & 6 & 6 & 5 & 5 \\ \hlx{+}
108 27 & 5 & 8 & 8 & 7 & 6 & 6 & 6 & 5 \\ \hlx{+}
109 28 & 5 & 8 & 8 & 7 & 7 & 7 & 6 & 5 \\ \hlx{+}
110 29 & 5 & 8 & 8 & 7 & 7 & 7 & 6 & 6 \\ \hlx{+}
111 30 & 5 & 8 & 8 & 8 & 7 & 7 & 7 & 6 \\ \hlx{+}
112 31 & 5 & 8 & 8 & 8 & 7 & 7 & 7 & 6 \\ \hlx{+}
113 32 & 6 & 9 & 8 & 8 & 8 & 8 & 7 & 7 \\ \hlx{+}
114 33 & 6 & 9 & 9 & 8 & 8 & 8 & 8 & 7 \\ \hlx{+}
115 34 & 6 & 9 & 9 & 9 & 8 & 8 & 8 & 8 \\ \hlx{+}
116 35 & 6 & 9 & 9 & 9 & 9 & 9 & 8 & 8 \\ \hlx{+}
117 36 & 7 & 9 & 9 & 9 & 9 & 9 & 9 & 9 \\ \hlx*{vh}
118\end{tabular}
119\rowgap
120\begin{tabular}{\shade rccccccccc} \hlx*{hv}
121 \tt{Magic-user spells by level} \\
122 \th{Level} &\th1&\th2&\th3&\th4&\th5&\th6&\th7&\th8&\th9 \\ \hlx{vhv}
123 1 & 1 & ---& ---& ---& ---& ---& ---& ---& --- \\ \hlx{+}
124 2 & 2 & ---& ---& ---& ---& ---& ---& ---& --- \\ \hlx{+}
125 3 & 2 & 1 & ---& ---& ---& ---& ---& ---& --- \\ \hlx{+}
126 4 & 2 & 2 & ---& ---& ---& ---& ---& ---& --- \\ \hlx{+}
127 5 & 2 & 2 & 1 & ---& ---& ---& ---& ---& --- \\ \hlx{+}
128 6 & 3 & 2 & 2 & ---& ---& ---& ---& ---& --- \\ \hlx{+}
129 7 & 3 & 2 & 2 & 1 & ---& ---& ---& ---& --- \\ \hlx{+}
130 8 & 3 & 3 & 2 & 2 & ---& ---& ---& ---& --- \\ \hlx{+}
131 9 & 3 & 3 & 2 & 2 & 1 & ---& ---& ---& --- \\ \hlx{+}
132 10 & 4 & 3 & 3 & 2 & 2 & ---& ---& ---& --- \\ \hlx{+}
133 11 & 4 & 3 & 4 & 3 & 2 & ---& ---& ---& --- \\ \hlx{+}
134 12 & 4 & 4 & 4 & 3 & 2 & 1 & ---& ---& --- \\ \hlx{+}
135 13 & 5 & 4 & 4 & 3 & 2 & 2 & ---& ---& --- \\ \hlx{+}
136 14 & 5 & 4 & 4 & 4 & 3 & 2 & ---& ---& --- \\ \hlx{+}
137 15 & 5 & 4 & 4 & 4 & 3 & 2 & 1 & ---& --- \\ \hlx{+}
138 16 & 5 & 5 & 4 & 4 & 3 & 2 & 2 & ---& --- \\ \hlx{+}
139 17 & 6 & 5 & 4 & 4 & 4 & 3 & 2 & ---& --- \\ \hlx{+}
140 18 & 6 & 5 & 4 & 4 & 4 & 3 & 2 & 1 & --- \\ \hlx{+}
141 19 & 6 & 5 & 5 & 5 & 4 & 3 & 2 & 2 & --- \\ \hlx{+}
142 20 & 6 & 5 & 5 & 5 & 4 & 4 & 3 & 2 & --- \\ \hlx{+}
143 21 & 6 & 5 & 5 & 5 & 4 & 4 & 3 & 2 & 1 \\ \hlx{+}
144 22 & 6 & 6 & 5 & 5 & 5 & 4 & 3 & 2 & 2 \\ \hlx{+}
145 23 & 6 & 6 & 6 & 6 & 5 & 4 & 3 & 3 & 2 \\ \hlx{+}
146 24 & 7 & 7 & 6 & 6 & 5 & 5 & 4 & 3 & 2 \\ \hlx{+}
147 25 & 7 & 7 & 6 & 6 & 5 & 5 & 4 & 4 & 3 \\ \hlx{+}
148 26 & 7 & 7 & 7 & 6 & 6 & 5 & 5 & 4 & 3 \\ \hlx{+}
149 27 & 7 & 7 & 7 & 6 & 6 & 5 & 5 & 5 & 4 \\ \hlx{+}
150 28 & 8 & 8 & 7 & 6 & 6 & 6 & 6 & 5 & 4 \\ \hlx{+}
151 29 & 8 & 8 & 7 & 7 & 7 & 6 & 6 & 5 & 5 \\ \hlx{+}
152 30 & 8 & 8 & 8 & 7 & 7 & 7 & 6 & 6 & 5 \\ \hlx{+}
153 31 & 8 & 8 & 8 & 7 & 7 & 7 & 7 & 6 & 6 \\ \hlx{+}
154 32 & 9 & 8 & 8 & 8 & 8 & 7 & 7 & 7 & 6 \\ \hlx{+}
155 33 & 9 & 9 & 9 & 8 & 8 & 8 & 7 & 7 & 7 \\ \hlx{+}
156 34 & 9 & 9 & 9 & 9 & 8 & 8 & 8 & 8 & 7 \\ \hlx{+}
157 35 & 9 & 9 & 9 & 9 & 9 & 9 & 8 & 8 & 8 \\ \hlx{+}
158 36 & 9 & 9 & 9 & 9 & 9 & 9 & 9 & 9 & 9 \\ \hlx*{vh}
159\end{tabular}
160\line
161\begin{tabular}{\shade rccccccccc} \hlx*{hv}
162 \tt{Elf spells by level} \\
163 \th{Level} &\th1&\th2&\th3&\th4&\th5 \\ \hlx{vhv}
164 1 & 1 & ---& ---& ---& --- \\ \hlx{+}
165 2 & 2 & ---& ---& ---& --- \\ \hlx{+}
166 3 & 2 & 1 & ---& ---& --- \\ \hlx{+}
167 4 & 2 & 2 & ---& ---& --- \\ \hlx{+}
168 5 & 2 & 2 & 1 & ---& --- \\ \hlx{+}
169 6 & 3 & 2 & 2 & ---& --- \\ \hlx{+}
170 7 & 3 & 3 & 2 & 1 & --- \\ \hlx{+}
171 8 & 4 & 3 & 2 & 2 & --- \\ \hlx{+}
172 9 & 4 & 4 & 3 & 2 & --- \\ \hlx{+}
173 10 & 5 & 4 & 3 & 2 & 1 \\ \hlx*{vh}
174\end{tabular}
175\end{set}
176
177\begin{spelllist}{Cleric/Druid}
178\level
179 Cure light wounds* \\
180 Detect evil \\
181 Detect magic \\
182 Light* \\
183 Prot./evil \\
184 Purify food and water \\
185 Remove fear* \\
186 Resist cold \split
187 \itshape Detect danger \\
4005b342 188 \itshape F\ae rie fire \\
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189 \itshape Locate \\
190 \itshape Predict weather
191\level
192 Bless* \\
193 Find traps \\
194 Hold person* \\
195%% Know alignment* \\
196 Resist fire \\
197 Silence 15$'$r \\
198 Slow poison \\ %% see house rules
199 Snake charm \\
200 Speak with animal \split
201 \itshape Heat metal \\
202 \itshape Obscure \\
203 \itshape Produce fire \\
204 \itshape Warp wood
205\level
206 Continual light* \\
207 Cure blindness \\
208 Cure disease* \\
209 Growth of animals \\
210 Locate object \\
211 Remove curse* \\
212 Speak with the dead \\
213 Striking \split
214 \itshape Call lightning \\
215 \itshape Hold animal \\
216 \itshape Prot./poison \\
217 \itshape Water breathing
218\level
219 Animate dead \\
220 Create water \\
221 Cure serious wounds* \\
222 Dispel magic \\
223 Neutralize poison* \\
224 Prot./evil 10$'$r \\
225 Speak with plants \\
226 Sticks to snakes \split
227 \itshape Control temp.\ 10$'$r \\
228 \itshape Plant door \\
229 \itshape Prot./lightning \\
230 \itshape Summon animals
231\level
232 Commune \\
233 Create food \\
234 Cure critical wounds* \\
235 Dispel evil \\
236 Insect plague \\
237 Quest* \\
238 Raise dead* \\
239 Truesight \split
240 \itshape Anti-plant shell \\
241 \itshape Control winds \\
242 \itshape Dissolve \\
243 \itshape Pass plant
244\level
4005b342 245 \AE rial servant \\
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246 Animate objects \\
247 Barrier* \\
248 Create normal animals \\
249 Cureall \\
250 Find the path \\
251 Speak with monsters* \\
252 Word of recall \split
253 \itshape Anti-animal shell \\
254 \itshape Summon weather \\
255 \itshape Transp.\ through plants \\
256 \itshape Turn wood
257\level
258 Earthquake \\
259 Holy word \\
260 Raise dead fully* \\
261 Restore* \\
262 Survival \\
263 Travel \\
264 Wish \\
265 Wizardry \split
266 \itshape Creeping doom \\
267 \itshape Metal to wood \\
268 \itshape Summon elemental \\
269 \itshape Weather control
270\end{spelllist}
271
272\begin{spelllist}{Magic-user}
273\level
274 Analyse \\
275 Charm person \\
276 Detect magic \\
277 Floating disc \\
278 Hold portal \\
279 Light* \\
280 Magic missile \\
281 Prot./evil \\
282 Read languages \\
283 Read magic \\
284 Shield \\
285 Sleep \\
286 Ventriloquism
287\level
288 Continual light* \\
289 Detect evil \\
290 Detect invisible \\
291 Entangle \\
292 ESP* \\
293 Invisibility \\
294 Knock \\
295 Levitate \\
296 Locate object \\
297 Mirror image \\
298 Phantasmal force \\
299 Web \\
300 Wizard lock
301\level
302 Clairvoyance \\
303 Create air \\
304 Dispel magic \\
305 Fire ball \\
306 Fly \\
307 Haste* \\
308 Hold person \\
309 Infravision \\
310 Invisibility 10$'$r \\
311 Lightning bolt \\
312 Prot./evil 10$'$r \\
313 Prot./normal missiles \\
314 Water breathing
315\level
316 Charm monster \\
317 Clothform \\
318 Confusion \\
319 Dimension door \\
320 Growth of plants* \\
321 Hallucinatory terrain \\
322 Ice storm/wall \\
323 Massmorph \\
324 Polymorph others \\
325 Polymorph self \\
326 Remove curse* \\
327 Wall of fire \\
328 Wizard eye
329\level
330 Animate dead \\
331 Cloudkill \\
332 Conjure elemental \\
333 Contact outer plane \\
334 Dissolve* \\
335 Feeblemind \\
336 Hold monster* \\
337 Magic jar \\
338 Pass-wall \\
339 Telekinesis \\
340 Teleport \\
341 Wall of stone \\
342 Woodform
343\level
344 Anti-magic shell \\
345 Death spell \\
346 Disintegrate \\
347 Geas* \\
348 Invisible stalker \\
349 Lower water \\
350 Move earth \\
351 Projected image \\
352 Reincarnation \\
353 Stone to flesh* \\
354 Stoneform \\
355 Wall of iron \\
356 Weather control
357\level
358 Charm plant \\
359 Create normal monsters \\
360 Delayed blast fire ball \\
361 Ironform \\
362 Lore \\
363 Magic door* \\
364 Mass invisibility \\
365 Power word stun \\
366 Reverse gravity \\
367 Statue \\
368 Summon object \\
369 Sword \\
370 Teleport any object
371\level
372 Clone \\
373 Create magical monsters \\
374 Dance \\
375 Explosive cloud \\
376 Force field \\
377 Mass charm* \\
378 Mind barrier* \\
379 Permanence \\
380 Polymorph any object \\
381 Power word blind \\
382 Steelform \\
383 Symbol \\
384 Travel
385\level
386 Contingency \\
387 Create any monster \\
388 Gate* \\
389 Heal* \\
390 Immunity \\
391 Maze \\
392 Meteor swarm \\
393 Power word kill \\
394 Prismatic wall \\
395 Shapechange \\
396 Survival \\
397 Timestop \\
398 Wish
399\end{spelllist}
400
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401\begin{spells}{Cleric spells}
402
403\spell{Cure light wounds*}{T, P, 1 creature}
404Heals $\d{1d6} + 1$\,hp, or cures paralysis. Reverse \emph{cause light
405 wounds}: causes damage.
406
407\spell{Detect evil}{0, 6T, $120'$}
408Evilly enchanted objects and ill-intentioned creatures seem to `glow'.
409
410\spell{Detect magic}{0, 2T, $60'$}
411Magical objects, creatures and places seem to `glow'.
412
413\spell{Light*}{$120'$, 12T, 1 object}
414Casts light for $30'$; effect moves with target unless SvS. Blinds if cast
415at eyes. Reverse \emph{darkness}: creates darkness penetrable by
416infravision; cancels \emph{light} and \emph{vice versa}.
417
418\spell{Protection from evil}{0, 12T}
419Personal barrier: attacks penalised by $-1$; $+1$ on saves; enchanted
420creatures cannot enter unless attacked.
421
422\spell{Purify food and water}{$10'$, P}
423Makes spoiled or poisoned food/water safe. Purifies one week's rations, six
424waterskins or food for a dozen people. Settles dirt in mud leaving clear
425water.
426
427\spell{Remove fear*}{T, 2T, 1 creature}
428Allows SvS against \emph{fear} attacks, with $+\min(L, 6)$ bonus. Reverse
429\emph{cause fear} ($120'$, 2T, 1 creature): SvS or flee.
430
431\spell{Resist cold}{0, 6T, $30'$}
432Unharmed by normal cold; $+2$ on saves against cold and damage biased by $-1$
433per die.
434
435\level
436
437\spell{Bless*}{$60'$, 6T, $20'$}
438Morale, hit and damage bonus of $+1$; does not affect creates in mel\'ee.
439Reverse \emph{blight}: applies penalties; SvS to avoid.
440
441\spell{Find traps}{0, 2T, $30'$}
442Traps (not natural dangers) seem to `glow'.
443
444\spell{Hold person*}{$180'$, 9T, up to 4 humanoids}
445SvS or paralysed. Penalty $-2$ on save if cast on single individual.
446Cancelled by \emph{dispel magic} or reverse. Reverse \emph{free person}.
447
448\spell{Resist fire}{$30'$, 2T, 1 creature}
449Unharmed by normal fire; $+2$ on saves against fire and damaged biased by
450$-1$ per die.
451
452\spell{Silence 15$'$ radius}{$180'$, 12T, $30'\phi$}
453Area cannot cause sound (sound may still enter from outside); effect moves
454with target unless SvS.
455
456\spell{Slow poison}{T, $6L$T, 1 creature}
457Slows effects of poison; poison takes 1\,hp per turn, though never reaching
458zero; works even on `dead' characters.
459
460\spell{Snake charm}{$60'$, $\d{1d4} + 1$R/T, $L$HD of snakes}
461Charms snakes (no save): they rise up and sway. Duration is R if
462snakes are attacking caster; otherwise T.
463
464\spell{Speak with animals}{0, 6T, $30'$}
465Nominate kind of animal; allows conversation, $+2$ on reaction rolls.
466
467\level
468
469\spell{Continual light*}{$120'$, P, 1 object}
470Casts light for $60'$; effect moves with target unless SvS. Blinds if cast
471at eyes; applies penalties for daylight. Reverse \emph{continual darkness}:
472creates darkness impenetrable by infravision, lanterns, torches or
473\emph{light}; cancels \emph{continual light} and \emph{vice versa}.
474
475\spell{Cure blindness}{T, P, 1 creature}
476Cures blindness, even from \emph{continual light}, but not a \emph{curse}.
477
478\spell{Cure disease*}($30'$, P, 1 creature)
479Cures one creature; $L \ge 11$ can cure lycanthropy. Reverse \emph{cause
480disease} (SvS to avoid): $-2$ on hit rolls, wounds cannot be magically cured,
481natural healing takes double time, fatal in 2d12 days unless magically cured.
482
483\spell{Growth of animal}{$120'$, 12T, 1 animal}
484Doubles size of animal (or giant animal), doubling damage and loading (but
485not AC, hp or behaviour).
486
487\spell{Locate object}{0, 6T, $120'$}
488Sense direction of one known object (but not distance). Will not locate
489creatures.
490
491\spell{Remove curse*}{T, P, 1 creature or item}
492Removes a curse from character or item. Reverse \emph{curse}: bestows curse;
493SvS allowed.
494
495\spell{Speak with the dead}{0, $L$R, $10'$}
496Caster may ask three questions of a deceased spirit. Time limits apply based
497on caster level: $L \le 7$ up to 4 days; $L \le 14$ up to 4 months; $L \le
49820$ up to 4 years; $L > 20$ no limit. Spirit can only give answers known
499prior to death; may respond in riddles.
500
501\spell{Striking}{$30'$, 1T, 1 weapon}
502Cast on weapon: causes 1d6 extra damage per hit; weapon can be used to hit
503creatures normally only damaged by magical weapons.
504
505\level
506
507\spell{Animate dead}{$60'$, P, $L$HD of undead}
508Animates normal corpses (as zombies) or skeletons. Destroyed by \emph{dispel
509magic}. Skeletons have same HD as original creature, zombies have one more
510HD.
511
512\spell{Create water}{$10'$, 6T, water for $12(L - 7)$ men and mounts}
513Water springs from ground or wall. Water for 12 people is about 50 gallons.
514
515\spell{Cure serious wounds*}{T, P, 1 creature}
516Heals $\d{2d6} + 2$\,hp. Reverse \emph{cause serious wounds}: causes damage.
517
518\spell{Dispel magic}{$120'$, P, $20'$ cube}
519Destroys spells in area; fails $L' - L$ in 20. FIXME touch dispel
520
521\spell{Neutralize poison*}{T, P, 1 creature/container/object}
522Makes poison harmless; revives victim killed by poison in previous 10
523rounds. Reverse \emph{create poison}: creature must SvPn or die; liquids are
524poisoned.
525
526\spell{Protection from evil, 10$'$ radius}{0, 12T, $20'\phi$}
527Attacks penalised by $-1$; $+1$ on saves; enchanted creatures cannot enter
528unless attacked.
529
530\spell{Speak with plants}{0, 3T, $30'$}
531Plants will grant simple favours (e.g., allowing passage). Allows
532communication with treants.
533
534\spell{Sticks to snakes}{$120'$, 6T, 2d8 sticks}
535Turns sticks into snakes (3 in 6 chance per snake of being poisonous).
536Stats: MV90, HD1(S), F1, XP10/13, AT bite (1d4, poison), I2, N, ML12.
537
538\level
539
540\spell{Commune}{0, 3T, 3 questions}
541Caster may ask three yes/no questions of the greater powers. Usable at most
542once per week; once per year grant of 6 questions.
543
544\spell{Create food}{$10'$, P, food for $12(L - 7)$ men and mounts}
545Creates normal food; spoils after 24 hours.
546
547\spell{Cure critical wounds*}{T, P, 1 creature}
548Heals $\d{3d6} + 3$\,hp. Reverse \emph{cause critical wounds}: causes
549damage.
550
551\spell{Dispel evil}{$30'$, 1T, 1 or more creatures or items}
552Destroys undead and enchanted monsters in range (unless SvS; $-2$ if single
553creature); extraplanar creatures are banished. If SvS, must flee the area
554for as long as the caster concentrates without moving. May also remove
555\emph{curse} from an item, or a \emph{charm} effect.
556
557\spell{Insect plague}{$480'$, 1D, swarm $60'\phi$}
558Swarm obscures vision; drives off creatures with 3HD or less; MV\flying60.
559Caster must concentrate without moving to control swarm, otherwise the
560insects scatter. Only works outdoors.
561
562\spell{Quest*}{$30'$, until completed, 1 creature}
563Compels creature to perform quest; \emph{curse} applies until performed.
564Reverse \emph{remove quest}: removes compulsion; fails $L' - L$ in 20.
565
566\spell{Raise dead*}{$120'$, P, 1 (demi)human dead up to $4(L - 7)$
567 days}
568Recipient returns to life with 1\,hp; cannot fight, carry loads, move better
569than half speed or use special abilities until rested for two weeks. Against
570undead with 9HD or less, target must SvS (penalty $-2$) or be destroyed
571(vampires forced to coffin; with more than 9HD, inflicts 3d10 damage, SvS for
572half). Reverse \emph{finger of death} ($60'$, I, 1 creature): SvDR or die;
573against undead with more than 9HD, cures 3d10\,hp damage.
574
575\spell{Truesight}{0, $1\textrm{T} + L\textrm{R}$}
576Caster can see all hidden, invisible and Ethereal objects in range, in their
577true forms, undisguised; experience and power (level/HD) and basic character
578traits (alignment-ish) detected.
579
580\level
581
582\spell{\AE rial servant}{$60'$, $L$D}
583Servant fetches one item or creature. If it fails, it goes mad and attacks
584its summoner.
585
586\spell{Animate objects}{$60'$, 6T up to 4\,000\,cn of objects}
587Objects have same attack chance as caster.
588
589\spell{Barrier*}{$60'$, 12T, $30' \times 30'\phi$}
590Barrier of whirling hammers, causes 7d10 damage to anyone passing. Reverse
591\emph{remove barrier}: removes \emph{barrier}, \emph{wall of ice}, \emph{wall
592of fire}, \emph{clothform}, \emph{woodform} or \emph{wall of stone}.
593Cannot affect \emph{wall of iron}, \emph{stoneform}, \emph{ironform} or
594\emph{steelform}.
595
596\spell{Create normal animals}{$30'$, 10T}
597Create one large, three medium or six small animals. They obey the caster's
598instructions. They may travel up to $240'$ from the caster.
599
600\spell{Cureall}{T, P, 1 creature}
601Cures damage (all but 1d6\,hp), curse, poison, disease, blindness or
602\emph{feeblemind}. Eliminates need for resting after \emph{raise dead}.
603
604\spell{Find the path}{0, $6 + L$T}
605Caster gains knowledge of how to reach a specific place (directions, secret
606doors, passwords, etc.). After duration, only general direction remains.
607Spell broken if caster attempts to preserve the knowledge.
608
609\spell{Speak with monsters*}{0, $L$R}
610Allows communication with living and undead creatures in range (even
611unintelligent creatures); one question per round. Reverse \emph{babble}
612($60'$, $L$T, 1 creature): SvS ($-2$ penalty) or be unable to communicate
613(spell-casting is unaffected).
614
615\spell{Word of recall}{0, I}
616Transports caster and equipment carried to meditation room. Caster
617automatically gains initiative.
618
619\level
620
621\spell{Earthquake}{$120'$, 1T, $5(L - 5)'$ square of earth}
622Small dwellings destroyed, larger constructions cracked open; hills,
623cliffsides, etc., form rockslides; cracks in the earth swallow up 1 creature
624in 6 (SvDR to avoid).
625
626\spell{Holy word}{0, I, $40'$}
627SvS allowed for non-hostile creatures, and those with 13HD or more. Blocked
628only by lead or \emph{anti-magic shell}.
629\begin{tabular}[C]{\shade cl} \hlx*{hv}
630 \th{HD} & \th{Effect} \\ \hlx{vhv}
631 0--5 & Killed \\ \hlx{+}
632 6--8 & Stunned for 2d10 turns \\ \hlx{+}
633 \09--12 & Deafened for 1d6 turns \\ \hlx{+}
634 13+ & Stunned for 1d10 rounds \\ \hlx{vh}
635\end{tabular}
636
637\spell{Raise dead fully*}{$60'$, P, 1 creature}
638For (demi)humans dead up to $4(L - 16)$, immediate restoration of all hit
639points and abilities (curses and diseases not removed). For other creatures,
640as \emph{raise dead}. Destroys undead with 12HD or less (SvS at $-4$ for
6417--12HD only); 6d10 damage to undead with more than 12HD (SvS for half);
642Reverse \emph{obliterate}: affects living creatures as normal spell affects
643undead; as for \emph{cureall} against undead.
644
645\spell{Restore*}{T, P, 1 creature}
646Restores 1 level to victim of energy drain; caster loses a level until rested
647for 2d10 days. Reverse \emph{life drain}: inflicts 1ED:Wt.
648
649\spell{Survival}{T, $6 L$T, 1 creature}
650Protects target from all non-magical environmental damage.
651
652\spell{Travel}{0, $L$T}
653Allows free travel. Flying (MV\flying360); move between planes by one
654round's concentration (at most 1 per turn), bringing along $\lfloor L/5
655\rfloor$ others touched; assume gaseous form by one round's concentration
656(with all equipment; MV\flying720, AC$^-2$, cannot pass \emph{protection from
657evil} or \emph{anti-magic shell}).
658
659\spell{Wish}{special}
660See notes in rules.
661
662\spell{Wizardry}{0, 1T}
663Caster can use a magical item specific to magic-users, including 1st or 2nd
664level spells on scrolls.
665
666\end{spells}
667
668\begin{spells}{Druid spells}
669
670\spell{Detect danger}{$5L'$, 6T outdoors or 3T}
671Reveals dangerous nature (immediately dangerous, potentially dangerous or
672benign) of places ($1'$ square), creatures, objects (chest, weapon, etc.),
673requiring one round of concentration each; detects poisons.
674
675\spell{F\ae rie fire}{$60'$, $L$R, $\lceil L/5 \rceil'$ man-sized objects}
676Outlines objects with pale greenish fire, if caster can detect them.
677Outlined creatures are $+2$ to hit.
678
679\spell{Locate}{0, 6T, 1 animal or plant within $120'$}
680Finds direction of one known animal or plant, or exact type.
681
682\spell{Predict weather}{0, 12 hours, $L$ miles diameter}
683Gains knowledge of future weather over the spell's duration.
684
685\level
686
687\spell{Heat metal}{$30'$, 7R, 1 metal object, $5L$\,cn}
688Object heats and cools. Wood in contact with metal burns away. Creature
689holding object takes damage per round in the pattern 1, 2, 4, 8, 4, 2, 1
690(fire resistance negates all damage). Can be stopped by \emph{dispel magic}
691but not immersion.
692
693\spell{Obscure}{0, $L$T, $L' \times 10L'\phi$}
694Creates opaque misty cloud; caster and those able to \emph{detect invisible}
695can dimly see through it.
696
697\spell{Produce fire}{0, $2L$T}
698Creates small fire in the caster's hand; caster can extinguish and re-ignite
699it by one round's concentration. Flame may be dropped or thrown $30'$ but
700disappears after 1 round.
701
702\spell{Warp wood}{$240'$, P, $L$ arrows (or equivalent)}
703Warps wooden weapons. Spear, javelin or wand is two arrows; club, bow or
704staff is four. Enchanted items may ($\delta G$ in 10) be unaffected; SvS if
705held in hand.
706
707\level
708
709\spell{Call lightning}{$360'$, $L$T}
710Must be a storm within range. Calls one lightning bolt per turn, hitting
711$20'\phi$ area, doing 8d6 damage.
712
713\spell{Hold animal}{$180'$, $L$T, $L$HD of normal or giant animals}
714Each target must SvS or be paralysed. Affects summoned, conjured or
715controlled animals.
716
717\spell{Protection from poison}{T, $L$T, 1 creature}
718Target and items carried are immune to all poison; $+4$ on saves versus
719poisonous breath weapons.
720
721\spell{Water breathing}{$30'$, 1 day, 1 air-breathing creature}
722Recipient can breathe under water.
723
724\level
725
726\spell{Control temperature 10$'$ radius}{0, $L$T, air within $10'$}
727Caster may adjust temperature in area affected by up to 25$^\circ$C; one
728round concentration required for a change.
729
730\spell{Plant door}{0, $L$T}
731Plants cannot prevent passage of the caster (only): trees bend etc. Caster
732can hide inside large tree.
733
734\spell{Protection from lightning}{T, $L$T, 1 creature}
735Target is protected from $L$ dice of electrical damage.
736
737\spell{Summon animals}{$360'$, 3T, $L$HD of animals}
738Summons any normal animals (not arthropods etc.\@) in range. Very small
739creatures are $\tfrac{1}{10}$HD. Animals flee if harmed; morale check if
740caster is being harmed.
741
742\level
743
744\spell{Anti-plant shell}{0, $L$R}
745Personal barrier which plants cannot enter. Can be used to open a passage
746for others. Druid cannot strike plants.
747
748\spell{Control winds}{$10L'$, $L$T}
749Requires 1 turn concentration for complete change. Highest-level caster in
750range wins. May be used against air creatures (e.g., elementals): SvS or
751under caster's control (concentration required); may be used to kill;
752creature will be hostile when effect ends.
753
754\spell{Dissolve}{$240'$, 3d6 days, 3000\,sq\,ft of earth, $10'$ deep}
755Changes earth to mud. Entire volume must be within range. Creatures in mud
756slowed to 10\%, and may become stuck.
757
758\spell{Pass plant}{0, I}
759Teleportation between trees of same type. Distance depends on tree type:
760600\,yd for oak; 360\,yd for ash, elm, linden, or yew; 240\,yd for evergreen
761trees, 300\,yd for others.
762
763\level
764
765\spell{Anti-animal shell}{0, $L$T}
766Personal barrier which animals (including insects, giant animals etc.) cannot
767enter. Druid cannot strike animals.
768
769\spell{Summon weather}{$\max(L - 10, 5)$ miles, $6L$T}
770Brings weather within range to caster's location.
771
772\spell{Transport through plants}
773 {$\infty$, I, caster and two willing creatures}
774Enter living plant, leave another living plant elsewhere (on same plane),
775either a specific known plant or one in a general area.
776
777\spell{Turn wood}{$30'$, $L$T, wave $120' \times 60'$}
778Pushes wood away; wave starts within $30'$ of caster, moves at $10'$ per
779round, ends at $360'$ (or earlier if caster wishes).
780
781\level
782
783\spell{Creeping doom}{$120'$, $L$R, 1000 insects}
784Fills $20'$--$60'$ square, MV60 (must remain within range). Inflicts 1\,hp
785per 10 insects per round. Fire can damage horde slightly; \emph{fire ball}
786kills 100 insects. Effect can pass \emph{protection from evil}.
787
788\spell{Metal to wood}{$120'$, P, $50L$\,cn of metal}
789Magical items have only 1 in 10 chance of being affected. Armour falls off;
790weapons become clubs.
791
792\spell{Summon elemental}{$240'$, 6T, 1 16HD elemental}
793Elemental obeys commands; does not require concentration; elemental will not
794be hostile at end of effect. Caster can send elemental back by command;
795others must use \emph{dispel magic} or \emph{dispel evil}.
796
797\spell{Weather control}{0, C, weather within $240'$}
798Caster can create a weather condition; must be outdoors. Possible effects:
799\begin{description*}
800\item[Rain] Missile hit rolls have $-2$ penalty; after 3 turns, ground
801 muddy, movement halved.
802\item[Snow] Visibility $20'$; half movement; water may
803 freeze.
804\item[Fog] Visibility $20'$; half movement; those within may
805 become lost.
806\item[Clear] Cancels adverse weather.
807\item[Intense heat] Half movement; water dries up.
808\item[High winds] Missile fire impossible; half movement; sailing ships
809 move 50\% faster; sandstorm in desert ($20'$ visibility).
810\item[Tornado] Inland, whirlwind as 12HD air elemental; at sea, storm or
811 gale.
812\end{description*}
813
814\end{spells}
815
816\begin{spells}{Magic-user spells}
817
818\spell{Analyse}{0, 1R, 1 item}
819Learn enchantment on item $3 + L$ in 20 to determine one characteristic.
820Information is vague on `pluses' and charges.
821
822\spell{Charm person}{$120'$, varies, 1 humanoid}
823Victim must SvS or be \emph{charmed} -- believe caster is his `best friend'.
824Victim may save again as indicated below.
825\begin{tabular}[C]{\shade cl|cl} \hlx*{hv}
826 \th{Int} & \th{Save every} & \th{Int} & \th{Save every} \\ \hlx{vhv}
827 0 & 120 days & 13--15 & 3 days \\ \hlx{+}
828 1 & 90 days & 16--17 & 24 hours \\ \hlx{+}
829 2 & 60 days & 18 & 8 hours \\ \hlx{+}
830 3 & 45 days & 19 & 3 hours \\ \hlx{+}
831 4--5 & 30 days & 20 & 1 hour \\ \hlx{+}
832 6--8 & 15 days & 21\rlap+ & 1 turn \\ \hlx{+}
833 \09--12 & 7 days & \\ \hlx*{vh}
834\end{tabular}
835
836\spell{Detect magic}{0, 2T, $60'$}
837All magical things and effects within effect `glow'.
838
839\spell{Floating disc}{$6'$, 6T, 5000\,cn}
840Disc floats at height of caster's waist, remaining within $6'$.
841
842\spell{Hold portal}{$10'$, 2d6T, 1 portal}
843Holds portal against creatures with $L' < L + 3$.
844
845\spell{Light*}{$120'$, 12T, 1 object}
846Casts light for $30'$; effect moves with target unless SvS. Blinds if cast
847at eyes. Reverse \emph{darkness}: creates darkness penetrable by
848infravision; cancels \emph{light} and \emph{vice versa}.
849
850\spell{Magic missile}{$150'$, 1R, $2 \lceil L/5 \rceil - 1$ missiles}
851Each missile does $\d{1d6} + 1$ damage; missiles never miss; may have
852different targets.
853
854\spell{Protection from evil}{0, 6T}
855Personal barrier: attacks penalised by $-1$; $+1$ on saves; enchanted
856creatures cannot enter unless attacked.
857
858\spell{Read languages}{0, 2T}
859Caster can read (not speak) nonmagical languages, codes, etc.
860
861\spell{Read magic}{0, 1T}
862Caster can read (not speak) magical writings, allowing later use of scrolls,
863or copying spells into book.
864
865\spell{Shield}{0, 2T}
866Personal barrier: caster has AC2 against missiles, AC4 against mel\'ee
867attacks, and may SvS against \emph{magic missile}.
868
869\spell{Sleep}{$240'$, 4d4T, 2d8HD of living creatures in $40'$ square}
870Only affects creatures with $4 + 1$HD or less. Sleeping creatures can be
871easily killed with an edged weapon.
872
873\spell{Ventriloquism}{$60'$, 2T, 1 item or location}
874Caster's voice appears to come from somewhere else.
875
876\level
877
878\spell{Continual light*}{$120'$, P, 1 object}
879Casts light for $60'$; effect moves with target unless SvS. Blinds if cast
880at eyes; applies penalties for daylight. Reverse \emph{continual darkness}:
881creates darkness impenetrable by infravision, lanterns, torches or
882\emph{light}; cancels \emph{continual light} and \emph{vice versa}.
883
884\spell{Detect evil}{0, 6T, $60'$}
885Evilly enchanted objects and ill-intentioned creatures seem to `glow'.
886
887\spell{Detect invisible}{0, 6T, $10L'$}
888Caster can see invisible creatures and objects within effect.
889
890\spell{Entangle}{$30'$, $L$R, $50' + 5L'$ of rope or similar}
891Caster can command ropes, e.g., `coil', `coil and knot', `loop', `loop and
892knot'. Rope must be within $1'$ of anything it's meant to tie up. Victim
893may SvS to avoid effect.
894
895\spell{ESP*}{$60'$, 12T}
896Caster can `hear' thoughts in some direction after concentrating for 6
897rounds. If more than one creature in range and direction, the result is a
898confused jumble. \emph{ESP} is blocked by $2'$ of rock, or any lead.
899Reverse \emph{mindmask} (T, 12T, 1 creature): target is immune to
900mind-reading.
901
902\spell{Invisibility}{$240'$, P, 1 creature or object}
903Creature becomes invisible with all items carried; items become visible when
904dropped; creature becomes visible if it attacks or casts a spell. Objects
905made invisible reappear when touched.
906
907\spell{Knock}{$60'$, until closed, 1 portal}
908Opens a door or other locked or obstructed opening, even if magically locked.
909
910\spell{Levitate}{0, $6 + L$T}
911Caster may move up and down (only) at $20'$ per round, carrying up to
9122000\,cn.
913
914\spell{Locate object}{0, 6T, $60' + 10L'$}
915Sense direction of one known object (but not distance). Will not locate
916creatures.
917
918\spell{Mirror image}{$3'$, 6T 1d4 additional copies}
919Creates copies of the caster, remaining within range, duplicating his
920actions. Attacks always hit images, not caster, causing images to vanish.
921
922\spell{Phantasmal force}{$240'$, C, $20'$ cube}
923Caster creates illusion in affected volume. Monsters are AC9 and disappear
924when hit. Victim may SvS to disbelieve the illusion. Never causes damage;
925effects wear off in 1d4 turns.
926
927\spell{Web}{$10'$, 48T, $10'$ cube}
928Fills volume with sticky strands. Giant can break through in 2 rounds;
929\emph{gauntlets of ogre power} can be used to escape in 4 rounds; normal
930human takes $\d{2d4} + \delta S$ turns. Flames destroy the web in 2 rounds;
931those caught take 1d6 damage.
932
933\spell{Wizard lock}{$10'$, P, 1 portal}
934Holds portal against creatures with $L' < L + 3$.
935
936\level
937
938\spell{Clairvoyance}{$60'$, 12T}
939The caster sees through another's eyes; may pick a different target each
940turn.
941
942\spell{Create air}{$10'$, $6L$T, $20'$ cube of air}
943Cast on area to move effect with area; cast on person to allow breathing (and
944flight) in hostile environments.
945
946\spell{Dispel magic}{$120'$, P, $20'$ cube}
947Destroys spells in area; fails $L' - L$ in 20. FIXME touch dispel
948
949\spell{Fire ball}{$240'$, I, $40'\phi$}
950Causes $L$d6 damage to all in effect (max 20d6, SvS for half damage).
951
952\spell{Fly}{T, $\d{1d6} + L$T, 1 creature}
953Allows flight, MV\flying360. Hovering does not require concentration.
954
955\spell{Haste*}{$240'$, 3T, up to 24 creatures in $60'\phi$}
956Targets may move at twice normal speed, two attacks per round, etc. Reverse
957\emph{slow}: half movement, one attack every two rounds, SvS to avoid.
958
959\spell{Hold person*}{$120'$, $L$T, up to 4 humanoids}
960SvS or paralysed. Penalty $-2$ on save if cast on single individual.
961Cancelled by \emph{dispel magic} or reverse. Reverse \emph{free person}.
962
963\spell{Infravision}{T, 1 day, 1 creature}
964Bestows $60'$ infravision.
965
966\spell{Invisibility 10$'$ radius}{$120'$, P, $20'\phi$}
967Recipient and all others within $10'$ become invisible, with all equipment
968carried. Those moving more than $10'$ from recipient become visible (not
969regained by re-entering area). Items become visible when dropped; creatures
970become visible when attacking or casting a spell.
971
972\spell{Lightning bolt}{$180'$, I, $60' \times 5'$}
973Causes $L$d6 damage to all in effect (max 20d6, SvS for half damage). Bolt
974bounces off solid surfaces towards caster.
975
976\spell{Protection from evil, 10$'$ radius}{0, 12T, $20'\phi$}
977Attacks penalised by $-1$; $+1$ on saves; enchanted creatures cannot enter
978unless attacked.
979
980\spell{Protection from normal missiles}{$30$', 12T, 1 creature}
981Target is immune from small nonmagical missiles (e.g., arrows, but not
982catapult stones or magical arrows).
983
984\spell{Water breathing}{$30'$, 1 day, 1 air-breathing creature}
985Recipient can breathe under water.
986
987\level
988
989\spell{Charm monster}{$120'$, as \emph{charm person}, one or more creatures}
990Affects 3d6 creatures with 3HD or less each, or one larger creature. SvS or
991\emph{charmed} as for \emph{charm person} (q.v.).
992
993\spell{Clothform}{T, P, single $30' \times 30'$ piece of cloth}
994Creates nonmagical cloth; can join onto previously \emph{clothformed} items
995at unfinished ends.
996
997\spell{Confusion}{$120'$, 12R, 3d6 creatures in $60'\phi$}
998Victims with $2 + 1$HD or less have no saving throw; those with more must SvS
999each round in effect. Confused creatures act randomly (2d6): 2--5 attack
1000caster's party, 6--8 do nothing, 9--12 attack own party.
1001
1002\spell{Dimension door}{$10'$, 1R, 1 creature}
1003Transports target safely up to $360'$ away; destination chosen by caster
1004(either known location, or by direction and distance. No effect if
1005destination is occupied by solid object. SvS to avoid.
1006
1007\spell{Growth of plants*}{$120'$, P, 3000\,sq\,ft}
1008Area becomes overgrown with vines, creepers etc.\@ as appropriate; impassable
1009except by giants. Reverse \emph{shrink plants}: plants shrink and become
1010passable; negates normal spell. Cannot affect plant-like monsters.
1011
1012\spell{Hallucinatory terrain}{$240'$, P}
1013Creates illusory terrain feature (pit, stairs, hill, swamp, etc.); lasts
1014until touched or dispelled.
1015
1016\spell{Ice storm/wall of ice}{$120'$, 1R or 12T, $20'$ cube or 1200\,sq\,ft}
1017An \emph{ice storm} inflicts $L$d6 damage on each creature in effect (max
101820d6, SvS for half damage). A \emph{wall of ice} is vertical, opaque, must
1019rest on ground or similar; cannot be broken by creatures of less than 4HD;
1020breaking through causes 1d6 damage. Fire-type creatures save at $-4$ against
1021\emph{ice storms}, and take 2d6 damage breaking \emph{ice walls}.
1022
1023\spell{Massmorph}{$240'$, until cancelled, up to 100 man-size creatures}
1024Makes creatures appear to be trees (or other appropriate plants). Large
1025creatures count as two or three men. Creatures can move within the area
1026without breaking the illusion; creatures leaving the effect return to normal.
1027
1028\spell{Polymorph other}{$60'$, P, 1 creature}
1029Changes creature into another creature with no more than twice the original's
1030hit dice. Hit points preserved; special abilities and behaviour of new form
1031are gained. SvS to avoid; lasts until dispelled or target dies.
1032
1033\spell{Polymorph self}{0, $6 + L$T}
1034Caster changes into another creature with no more than $L$HD. Hit points,
1035armour class, hit rolls, saving throws all preserved; no special abilities or
1036immunities are gained.
1037
1038\spell{Remove curse*}{T, P, 1 creature or item}
1039Removes a curse from character or item. Reverse \emph{curse}: bestows curse;
1040SvS allowed.
1041
1042\spell{Wall of fire}{$60'$, C, 1200\,sq\,ft of fire}
1043Vertical, opaque, must rest on ground or similar; cannot be broken by
1044creatures of less than 4HD; breaking through causes 1d6 damage. Undead and
1045cold-type creatures take 2d6 damage breaking through.
1046
1047\spell{Wizard eye}{$240'$, 6T}
1048Creates invisible eye (MV\flying120) with infravision ($60'$ range); caster
1049must concentrate to see through the eye.
1050
1051\level
1052
1053\spell{Animate dead}{$60'$, P, $L$HD of undead}
1054Animates normal corpses (as zombies) or skeletons. Destroyed by \emph{dispel
1055magic}. Skeletons have same HD as original creature, zombies have one more
1056HD.
1057
1058\spell{Cloudkill}{$1'$, 6T, cloud $20' \times 30'\phi$ or smaller}
1059Cloud moves at 60, sinking close to the ground; moves with the wind, or under
1060caster's control. Evaporates if it hits trees or other dense vegetation.
1061Those within the cloud lose 1\,hp per round; those with less than 5HD must
1062SvPn or die.
1063
1064\spell{Conjure elemental}{$240'$, C, one 16HD elemental}
1065Summons elemental. Caster must concentrate (half movement, no spell casting
1066or fighting) to maintain control. Caster may return elemental to its home
1067plane. Elemental will attack summoner if control lapses.
1068
1069\spell{Contact outer plane}{0, special, 3--12 questions}
1070Number of questions $n$ is equal to distance to outer plane. May be used at
1071most once a month. Possibility of insanity is $n - 2 - \max(L - 20, 0)$ in
107220; chance of Immortal knowing each answer is $n + 7$ in 20; chance of lying
1073is $13 - n$ in 20.
1074
1075\spell{Dissolve}{$120'$, 3d6 days, 3000\,sq\,ft of earth, $10'$ deep}
1076Changes earth to mud. Entire volume must be within range. Creatures in mud
1077slowed to 10\%, and may become stuck. Reverse \emph{harden} ($120'$, P,
10783000\,sq\,ft): changes mud to rock; SvS to avoid being trapped.
1079
1080\spell{Feeblemind}{$240'$, P, 1 magic-user}
1081Lowers intelligence to 2; SvS at $-4$ to avoid. Removable by \emph{dispel
1082magic}, \emph{cureall} or \emph{heal}.
1083
1084\spell{Hold monster*}{$120'$, $L + 6$T, 1d4 creatures}
1085SvS or paralysed. Penalty $-2$ on save if cast on single individual.
1086Cancelled by \emph{dispel magic} or reverse. Reverse \emph{free monster}.
1087
1088\spell{Magic jar}{$30'$, P, one object}
1089Transfers life-force to inanimate object (the \emph{magic jar}). Thence, the
1090caster may attempt to possess creatures (each once per turn) within $120'$ of
1091the \emph{jar}; SvS to avoid. The possessed body cannot perform special
1092abilities. A \emph{dispel evil} forces the life-force back to the
1093\emph{jar}. If the body is destroyed, the caster returns to the \emph{jar}.
1094If the \emph{jar} is destroyed, the life-force within it is lost.
1095
1096\spell{Passwall}{$30'$, 3T, $10' \times 5'\phi$ hole}
1097Makes a hole in a stone wall or floor. Creatures in the hole when the
1098duration ends must SvTtS or be trapped.
1099
1100\spell{Telekinesis}{$120'$, 6R, $200L$\,cn}
1101Caster can move objects by concentrating. Unwilling victims may SvS to
1102avoid; SvS at $-2$ to hold on to items in hand; SvS at $-5$ to grab items
1103carried.
1104
1105\spell{Teleport}{$10'$, I, 1 creature with equipment}
1106Distance teleported is unimportant. SvS to avoid. Falling damage is 1d6 per
1107$10'$; teleporting into solid rock is fatal.
1108\begin{tabular}[C]{\shade cccl} \hlx*{hv}
1109 \multicolumn{3}{c}{\th{Knowledge}} \\
1110 \th{Casual} & \th{General} & \th{Exact} & \th{Result} \\ \hlx{vhv}
1111 01--50 & 01--80 & 01--95 & Success \\ \hlx{+}
1112 51--75 & 81--90 & 96--99 & $\d{1d10} \times 10'$ too high \\ \hlx{+}
1113 76--00 & 91--00 & 00 & $\d{1d10} \times 10'$ too low \\ \hlx*{vh}
1114\end{tabular}
1115
1116\spell{Wall of stone}{$60'$, until broken, $500$\,sq\,ft of stone}
1117Creates a $2'$ thick vertical wall; must be vertical and supported. When
1118toppled, cases 10d10 damage to anyone underneath.
1119
1120\spell{Woodform}{T, P, single 1000\,cu\,ft piece of wood}
1121Creates nonmagical wood; can join onto previously \emph{woodformed} items at
1122unfinished ends. Casting time up to 12 turns; may be used to modify
1123\emph{woodformed} objects. Final casting to `lock' item down.
1124
1125\level
1126
1127\spell{Anti-magic shell}{0, 12T}
1128Personal barrier blocks all magic spell effects. Caster may cancel the shell
1129at will; \emph{dispel magic} cannot.
1130
1131\spell{Death spell}{$240'$, I, 4d8HD of creatures in $60'$ cube}
1132Plants and insects automatically slain; undead and those with 8HD or more not
1133affected. Lowest HD affected first: SvDR or die.
1134
1135\spell{Disintegrate}{$60'$, I, 1 creature or object}
1136Victim may SvDR. Can destroy a $10'$ section of wall. Does not affect
1137magical items.
1138
1139\spell{Geas*}{$30'$, until completed, 1 creature}
1140Compels victim to perform or avoid an action. Must not be directly fatal.
1141SvS to avoid effect. Penalties applied if \emph{geas} not followed; cannot
1142be removed by \emph{dispel magic} or \emph{remove curse}. Reverse
1143\emph{remove geas}: removes unwanted \emph{geas} ($L' - L$ in 20 chance of
1144failure).
1145
1146\spell{Invisible stalker}{0, until accomplished}
1147Summons an invisible stalker to perform a service.
1148
1149\spell{Lower water}{$240'$, 10T, up to 10\,000\,sq\,ft of water}
1150Lowers water to half its normal depth. At end, water surges in, sweeping
1151ship's deck clear of items and creatures who fail SvS; causes $\d{1d12} + 20$
1152hull points damage.
1153
1154\spell{Move earth}{$240'$, 6T}
1155Moves soil (not rock) within range, $60'$ per turn.
1156
1157\spell{Projected image}{$240'$, 6T, 1 image}
1158Creates an image of the caster; spells appear to come from the image;
1159concentration not required. Spells and missiles do not affect the image;
1160image disappears if touched or struck hand-to-hand.
1161
1162\spell{Reincarnation}{$10'$, P}
1163Creates a new body; part of the old body is needed.
1164\begin{tabular}[C]{\shade cl} \hlx*{hv}
1165 \th{1d8} & \th{Body} \\ \hlx{vhv}
1166 1--3 & Human \\ \hlx{+}
1167 4 & Dwarf \\ \hlx{+}
1168 5 & Elf \\ \hlx{+}
1169 6 & Halfling \\ \hlx{+}
1170 7 & Original race \\ \hlx{+}
1171 8 & Monster (see table below) \\ \hlx*{vh}
1172\end{tabular}
1173\begin{tabular}[C]{\shade clll} \hlx*{hv}
1174 \th{1d6} & \th{Lawful} & \th{Neutral} & \th{Chaotic} \\ \hlx{vhv}
1175 1 & Blink dog & Ape, white & Bugbear \\ \hlx{+}
1176 2 & Gnome & Bear (any) & Gnoll \\ \hlx{+}
1177 3 & Neanderthal & Centaur & Kobold \\ \hlx{+}
1178 4 & Owl, giant & Gryphon & Manticore \\ \hlx{+}
1179 5 & Pegasus & Lizard man & Orc \\ \hlx{+}
1180 6 & Treant & Pixie & Troglodyte \\ \hlx*{vh}
1181\end{tabular}
1182
1183\spell{Stone to flesh*}{$120'$, P, 1 statue up to $10'$ cube}
1184Turns a status into flesh; restores petrified characters. Reverse
1185\emph{flesh to stone} ($120'$, P, 1 creature): SvTtS or turned to stone.
1186
1187\spell{Stoneform}{T, P, single 1000\,cu\,ft piece of stone}
1188Creates nonmagical stone; can join onto previously \emph{stoneformed} items
1189at unfinished ends. Casting time up to 12 turns; may be used to modify
1190\emph{stoneformed} objects. Final casting to `lock' item down. Can be used
1191to create transparent and translucent stones.
1192
1193\spell{Wall of iron}{$120'$, P, 500\,sq,ft}
1194Creates a $2'$ thick vertical wall; must be vertical and supported. When
1195toppled, cases 10d10 damage to anyone underneath. Wall has hp equal to the
1196caster.
1197
1198\spell{Weather control}{0, C, weather within $240'$}
1199Caster can create a weather condition; must be outdoors. Possible effects:
1200\begin{description*}
1201\item[Rain] Missile hit rolls have $-2$ penalty; after 3 turns, ground
1202 muddy, movement halved.
1203\item[Snow] Visibility $20'$; half movement; water may
1204 freeze.
1205\item[Fog] Visibility $20'$; half movement; those within may
1206 become lost.
1207\item[Clear] Cancels adverse weather.
1208\item[Intense heat] Half movement; water dries up.
1209\item[High winds] Missile fire impossible; half movement; sailing ships
1210 move 50\% faster; sandstorm in desert ($20'$ visibility).
1211\item[Tornado] Inland, whirlwind as 12HD air elemental; at sea, storm or
1212 gale.
1213\end{description*}
1214
1215\level
1216
1217\spell{Charm plant}{$120'$, 6 months, 1 or more plants}
1218Charms one tree, six medium bushes, 12 small shrubs or 24 small plants (no
1219saving throw; plant-like monsters may SvS). Charmed plants obey the caster,
1220tangling enemies within range etc.
1221
1222\spell{Create normal monsters}{$30'$, 1T, $L$HD of monsters}
1223Creates monsters with no special abilities.
1224
1225\spell{Delayed blast fire ball}{$240'$, 0--60R}
1226Makes a red gem which explodes in $20'$ radius for $L$d6 damage (max 20d6,
1227SvS for half damage) after chosen amount of time.
1228
1229\spell{Ironform}{T, P, single 500\,cu\,ft piece of iron}
1230Creates nonmagical iron; can join onto previously \emph{ironformed} items
1231at unfinished ends. Casting time up to 12 turns; may be used to modify
1232\emph{ironformed} objects. Final casting to `lock' item down.
1233
1234\spell{Lore}{0, P, 1 item, place or person}
1235Caster gains knowledge of an item, place or person. Item held in hand takes
12361d4 turns to study: reveals name, command word, approximate charges; one
1237function per spell. Items not in hand, or places and people, take 1d\% days
1238or more.
1239
1240\spell{Magic door*}{$10'$, 7 uses, 1 passage}
1241Creates magical, invisible doorway through up to $10'$ of solid material.
1242Reverse \emph{magic lock}: can be cast on a portal or doorway; cannot be
1243opened with \emph{knock}.
1244
1245\spell{Mass invisibility*}{$240'$, P, creatures and objects in $60'$ square}
1246Creatures in effect become invisible, with all equipment: items become
1247visible when dropped; creatures become visible when attacking or casting
1248spells. Reverse \emph{appear} ($240'$, 1T, $20'$ cube): invisible creatures
1249and objects in effect become visible.
1250
1251\spell{Power word stun}{$120'$, I, 1 creature}
1252Victim with at most 35\,hp stunned for 2d6 turns; with at most 70\,hp
1253stunned for 1d6 turns; otherwise no effect.
1254
1255\spell{Reverse gravity}{$90'$, 2\,s, $30'$ cube}
1256Reverses gravity in effect volume: 1d6 damage per $10'$ fallen, up or down.
1257
1258\spell{Statue}{0, $2L$T}
1259Turns to stone, with all equipment, or returns to normal, once per round.
1260Concentration is possible while turned to stone. Caster is AC$^-$4, cannot be
1261damaged by cold, fire, poison, normal weapons, and does not need to breathe.
1262Caster can escape attacks by winning initiative (at $+2$).
1263
1264\spell{Summon object}{$\infty$, I, 1 500\,cn object from home}
1265Summons an object from the caster's home. Object must be prepared (special
1266powder, costs 1000\,gp per item). If the item is possessed by someone else
1267at the time, the caster will know who and where that person is. Caster does
1268not need to be on the same plane of existence.
1269
1270\spell{Sword}{$30'$, $L$R}
1271Sword does 1d10 damage against any opponent in range. Caster must
1272concentrate for sword to attack.
1273
1274\spell{Teleport any object}{T, I, 1 500\,cn object}
1275Teleports an object, with normal chances of error. Unwilling creature or
1276holder of item may SvS (at $-2$) to avoid effect.
1277
1278\level
1279
1280\spell{Clone}{$10'$, P, 1 piece of a living creature}
1281Grows a clone of a creature. For (demi)humans, requires 10\,cn of flesh and
12825000\,gp per HD; takes 1 week per HD to grow. If original is now dead, clone
1283has features, stats and memories from when the flesh was taken. If original
1284lives on same plane, both know of the other's existence and feel its
1285emotions; if one is damaged, the other is damaged too (SvS for half damage);
1286clone is obsessed with slaying the original, and must do so in $L$ days or
1287become insane, causing loss of 1 point of $I$ and $W$ to original, who may (1
1288in 20 per day) become insane too, and both die after a week. For other
1289creatures (\emph{simulacra}), requires 1\% of flesh and 500\,gp per hit
1290point; takes 1 week per HD; simulacrum obeys creator, can receive mental
1291commands if within $10'$, has caster's alignment, cannot pass
1292\emph{protection from evil}, can be destroyed by \emph{dispel magic}; it has
129350\% of original's hp, does 50\% damage and has 10 in 20 chance of each
1294special ability; if original is dead, gains 5\% (1 in 20) per week.
1295
1296\spell{Create magical monsters}{$60'$, 2T, $L$HD}
1297Creates monsters with two special abilities or less. Can create
1298\emph{construct} with two special abilities, which is permanent: materials
1299cost 5000\,gp per asterisk.
1300
1301\spell{Dance}{T, $\lceil L/4\rceil - 2$R, 1 creature}
1302Causes creature to dance ($-4$ on saving throws, $+4$ on AC, cannot attack or
1303cast spells).
1304
1305\spell{Explosive cloud}{$'1$, 6T, cloud $20' \times 30'\phi$ or smaller}
1306Those within cloud must SvS each round or be paralysed (for 1 round); also
1307take $\lfloor L/2\rfloor$\,hp explosive damage each round, regardless of any
1308immunities.
1309
1310\spell{Force field}{$120'$, 6T}
1311Field shape is sphere, hemisphere, plane, cylinder, or (partial) rectangular
1312box, radius max $20'$, flat surfaces max 5000\,sq\,ft area; edges are
1313blunt and harmless; leaves gaps where solid objects or creatures are. Field
1314cannot be moved or penetrated by spells, missiles, creatures, breath weapons
1315etc. Can only be removed by \emph{wish} or \emph{disintegrate}.
1316
1317\spell{Mass charm*}
1318 {$120'$, as \emph{charm person}, 30HD of creatures in $20'$ cube}
1319Charms up to 30HD or levels of creatures; each may save at $-2$. If caster
1320attacks a charmed creature, its charm is broken; others seeing attack may
1321save again.
1322
1323\spell{Mind barrier*}{$10'$, $6L$T, 1 creature}
1324Prevents \emph{ESP}, \emph{clairvoyance}, \emph{clairaudience}, \emph{crystal
1325ball} gazing, \emph{contact outer plane} etc.\@ from gathering information
1326about the target; bonus of $+8$ against illusions, \emph{charm},
1327\emph{feeblemind} (SvS to avoid). Reverse \emph{open mind} (T, $6L$T, 1
1328creature): applies $-8$ penalties to illusions etc.
1329
1330\spell{Permanence}{$10'$, P, 1 magical effect}
1331Makes a spell effect permanent; weapons can receive five permanent effects,
1332creatures two, and other items one at most. If a weapon has permanent
1333effects, further \emph{permanence} spells may fail 1 in 4, destroying the
1334weapon. A \emph{permanence} may be removed by \emph{dispel magic}.
1335
1336\spell{Polymorph any object}{$240'$, complicated, one item up to $10'$ cube}
1337Kingdoms are $\textit{animal} \leftrightarrow \textit{vegetable}
1338\leftrightarrow \textit{mineral}$. Effect duration is $L$ turns for a
1339two-kingdom change, $6L$ for a one-kingdom change, or permanent if no change
1340of kingdom is involved. Victim may make SvS at $-4$; creatures of 41HD or
1341more are unaffected.
1342
1343\spell{Power word blind}{$120'$, 1d4 days or 2d4 hours, 1 creature}
1344Blinds creatures with 40\,hp or less for 1d4 days, with 80\,hp or less for
13452d4 hours ($\d{2d4} \times 6$ turns); no effect on creatures with more than
134680\,hp. Blind creatures are $-4$ to hit, on saves, and AC; cannot be removed
1347by \emph{cure blindness}, \emph{cureall} or \emph{heal} unless $L' \ge L$.
1348
1349\spell{Steelform}{T, P, single 500\,cu\,ft piece of steel}
1350Creates nonmagical weapon-quality steel; can join onto previously
1351\emph{steelformed} items at unfinished ends. Casting time up to 12 turns;
1352may be used to modify \emph{steelformed} objects. Final casting to `lock'
1353item down.
1354
1355\spell{Symbol}{T, P}
1356Place symbol on object or in mid-air. When creature passes over or through
1357the symbol, or touches or reads it, effect occurs (SvS only for magic-users,
1358elves etc., if touched or read but not passed).
1359\begin{description*}
1360\item[Death] Slays creature with 75\,hp or less.
1361\item[Discord] Attacks allies, or is otherwise \emph{confused} until
1362 dispelled or cured (e.g., by \emph{cureall}).
1363\item[Fear] Flees for 30 rounds at running speed.
1364\item[Insanity] Becomes insane -- cannot attack, cast spells, use special
1365 abilities until dispelled or cured (e.g., by \emph{cureall}).
1366\item[Sleep] Falls asleep for $\d{1d10} + 10$ hours or until dispelled.
1367\item[Stunning] Stuns creature with 150\,hp or less for 2d6 rounds.
1368\end{description*}
1369
1370\spell{Travel}{0, $L$T}
1371Allows free travel. Flying (MV\flying360); move between planes by one
1372round's concentration (at most 1 per turn), bringing along $\lfloor L/5
1373\rfloor$ others touched; assume gaseous form by one round's concentration
1374(with all equipment; MV\flying720, AC$^-2$, cannot pass \emph{protection from
1375evil} or \emph{anti-magic shell}).
1376
1377\level
1378
1379\spell{Contingency}{T, until used, 1 creature or item}
1380Specify situation and (non-damaging) spell of 4th level or most; spell occurs
1381when situation occurs.
1382
1383\spell{Create any monster}{$90'$, 3T, $L$HD}
1384Creates monsters with any special abilities. Can create \emph{construct},
1385which is permanent: materials cost 5000\,gp per asterisk, or double if four
1386or more asterisks.
1387
1388\spell{Gate*}{$30'$, 1T or $\d{1d10 \times 10}$T, 1 portal}
1389Opens portal to another plane and a resident of the plane. \emph{Gate} to
1390outer plane lasts 1 turn; other \emph{gates} last 10--100 turns; 1 in 10
1391chance per turn that other creature wanders through the \emph{gate}.
1392Resident will usually respond in 1d6 rounds but may (1 in 20) send some other
1393being. Reverse \emph{close gate}: closes existing \emph{gate} (even a
1394permanent one).
1395
1396\spell{Heal}{T, P, 1 creature}
1397Cures damage (all but 1d6\,hp), curse, poison, disease, blindness or
1398\emph{feeblemind}. Eliminates need for resting after \emph{raise dead}.
1399
1400\spell{Immunity}{T, $L$T, 1 creature}
1401Target is immune to 1st--3rd level spells; 4th and 5th level spells have half
1402effect. Also immune to missiles (normal and magical) and normal and silver
1403weapons (but not natural weaponry). Target can voluntarily drop the
1404\emph{immunity} for a round.
1405
1406\spell{Maze}{$60'$, by intelligence, 1 creature}
1407Traps creature in indestructible maze (no save).
1408\begin{tabular}[C]{\shade cl} \hlx*{hv}
1409 \th{Int} & \th{Time} \\ \hlx{vhv}
1410 1--8 & 1d6 turns \\ \hlx{+}
1411 \09--12 & 2d20 rounds \\ \hlx{+}
1412 13--17 & 2d4 rounds \\ \hlx{+}
1413 18\rlap+ & 1d4 rounds \\ \hlx*{vh}
1414\end{tabular}
1415
1416\spell{Meteor swarm}{$240'$, I, 4 or 8 meteor-fireballs}
1417Each meteor must be aimed at a different target. Each strikes for 8d6 (or
14184d6 if 8 meteors) damage (no save), and explodes with $20'$ radius for 8d6
1419(or 4d6) damage (SvS for half damage).
1420
1421\spell{Power word kill}{$120'$, I, 1 or more creatures}
1422Kills single victim with 60\,hp or less, or stun (1d4 turns) if 100\,hp or
1423less; kills up to 5 victims with 20\,hp each. Magic-user (or elf etc.\@
1424only) may SvS at $-4$.
1425
1426\spell{Prismatic wall}
1427 {$60'$, 6T, sphere ($10'$ radius) or plane (500\,sq\,ft)}
1428Creates $2'$ thick wall. Caster may pass unharmed with any items. Others
1429are affected by wall. Wall is solid and indestructible on adjacent planes of
1430existence. An \emph{anti-magic shell} cannot pass. Violet side is closest
1431to caster.
1432\begin{tabular}[C]{\shade l>{\raggedright}p{7pc}l} \hlx*{hv}
1433 \th{Colour} & \th{Effect} & \th{Negated by} \\ \hlx{vhv}
1434 Red & Blocks magical missiles;
1435 12\,hp damage & Magical cold \\ \hlx{+}
1436 Orange & Blocks nonmagical missiles;
1437 24\,hp damage & Magical lightning \\ \hlx{+}
1438 Yellow & Blocks breath weapons;
1439 48\,hp damage & \emph{Magic missile} \\ \hlx{+}
1440 Green & Blocks detection;
1441 SvPn or die & \emph{Passwall} \\ \hlx{+}
1442 Blue & Blocks poison, gas, gaze;
1443 SvTtS or petrified & \emph{Disintegrate} \\ \hlx{+}
1444 Indigo & Blocks all matter;
1445 SvS or \emph{gated} to
1446 random outer plane, 3 in 6
1447 lost forever & \emph{Dispel magic} \\ \hlx{+}
1448 Violet & Blocks magic of all types;
1449 SvW or unconscious and
1450 insane (cured by
1451 \emph{cureall} or
1452 \emph{heal}) & \emph{Continual light}
1453 \\ \hlx*{vh}
1454\end{tabular}
1455
1456\spell{Shapechange}{0, $L$T}
1457Caster becomes other creature, except in mind, hp and saves; special
1458abilities are gained. Cast memorized spells in humanoid form only.
1459Inanimate forms $L'$ tall and $L \times 100$\,cn weight are possible. Change
1460shape at will each round by concentration.
1461
1462\spell{Survival}{T, $6 L$T, 1 creature}
1463Protects target from all non-magical environmental damage.
1464
1465\spell{Timestop}{0, $\d{1d4} + 1$R}
1466Stops time for everyone else for duration. Items held by others are
1467immovable; items carried (or loose) can be moved. Non-instantaneous spells
1468start after the duration ends. Cannot pass through \emph{anti-magic shell}
1469or \emph{protection from evil} effect.
1470
1471\spell{Wish}{special}
1472See notes in rules.
1473
1474\end{spells}
1475
46d528a4
MW
1476\end{document}
1477
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