(t (run tag key)))
finally (return *dnd-alist*))))
+(defun percentp (pc) (< (random 100) pc))
+
+(defun bag (&rest things)
+ (loop for i in things
+ when i collect i))
+
+(defun tagged-bag (tag &rest things)
+ (let ((bag (apply #'bag things)))
+ (and bag (cons tag bag))))
+
+(defun choose (&rest things)
+ (let ((n 0)
+ (it nil))
+ (do ((things things (cddr things)))
+ ((null things) it)
+ (let ((k (car things)))
+ (incf n k)
+ (when (and (plusp n) (< (random n) k))
+ (setf it (cadr things)))))))
+
+(defun choose-uniformly (&rest things)
+ (let ((n 0) (it nil))
+ (do ((things things (cdr things)))
+ ((null things) it)
+ (incf n)
+ (when (< (random n) 1)
+ (setf it (car things))))))
+
+(defmacro pick (&rest clauses)
+ `(funcall (choose ,@(loop for (n . clause) in clauses
+ collect n
+ collect `(lambda () ,@clause)))))
+
+(defconstant druid-spells
+ #((detect-danger faerie-fire locate predict-weather)
+ (heat-metal obscure produce-fire warp-wood)
+ (call-lightning hold-animal protection-from-poison water-breathing)
+ (control-temperature-10-ft-radius plant-door protection-from-lightning
+ summon-animals)
+ (anti-plant-shell control-winds dissolve pass-plant)
+ (anti-animal-shell summon-weather transport-through-plants turn-wood)
+ (creeping-doom metal-to-wood summon-elemental weather-control)))
+
+(defconstant cleric-spells
+ #((cure-light-wounds detect-evil detect-magic light protection-from-evil
+ purify-food-and-water remove-fear resist-cold)
+ (bless find-traps hold-person resist-fire silence-15-ft-radius
+ slow-poison snake-charm speak-with-animal)
+ (continual-light cure-blindness cure-disease growth-of-animals
+ locate-object remove-curse speak-with-the-dead striking)
+ (animate-dead create-water cure-serious-wounds dispel-magic
+ neutralize-poison protection-from-evil-10-ft-radius speak-with-plants
+ sticks-to-snakes)
+ (commune create-food cure-critical-wounds dispel-evil insect-plague quest
+ raise-dead truesight)
+ (aerial-servant animate-objects barrier create-normal-animals cureall
+ find-the-path speak-with-monsters word-of-recall)
+ (earthquake holy-word raise-dead-fully restore survival travel wish
+ wizardry)))
+
+(defconstant magic-user-spells
+ #((analyse charm-person detect-magic floating-disc hold-portal light
+ magic-missile protection-from-evil read-languages read-magic shield
+ sleep ventriloquism)
+ (continual-light detect-evil detect-invisible entangle esp invisibility
+ knock levitate locate-object mirror-image phantasmal-force web
+ wizard-lock)
+ (clairvoyance create-air dispel-magic fire-ball fly haste hold-person
+ infravision invisibility-10-ft-radius lightning-bolt
+ protection-from-evil-10-ft-radius protection-from-normal-missiles
+ water-breathing)
+ (charm-monster clothform confusion dimension-door growth-of-plants
+ hallucinatory-terrain ice-storm/wall massmorph polymorph-others
+ polymorph-self remove-curse wall-of-fire wizard-eye)
+ (animate-dead cloudkill conjure-elemental contact-outer-plane dissolve
+ feeblemind hold-monster magic-jar pass-wall telekinesis teleport
+ wall-of-stone woodform)
+ (anti-magic-shell death-spell disintegrate geas invisible-stalker
+ lower-water move-earth projected-image reincarnation stone-to-flesh
+ stoneform wall-of-iron weather-control)
+ (charm-plant create-normal-monsters delayed-blast-fire-ball ironform lore
+ magic-door mass-invisibility power-word-stun reverse-gravity statue
+ summon-object sword teleport-any-object)
+ (clone create-magical-monsters dance explosive-cloud force-field
+ mass-charm mind-barrier permanence polymorph-any-object power-word-blind
+ steelform symbol travel)
+ (contingency create-any-monster gate heal immunity maze meteor-swarm
+ power-word-kill prismatic-wall shapechange survival timestop wish)))
+
+(defun spell-caster-type ()
+ (choose 25 :cleric 5 :druid 70 :magic-user))
+
+(defun random-spell (&optional (caster (spell-caster-type))
+ (level (ecase caster
+ ((:magic-user) (choose 28 1
+ 21 2
+ 15 3
+ 11 4
+ 9 5
+ 7 6
+ 5 7
+ 3 8
+ 1 9))
+ ((:cleric :druid) (choose 34 1
+ 24 2
+ 18 3
+ 12 4
+ 7 5
+ 4 6
+ 1 7)))))
+ (let ((list (aref (ecase caster
+ ((:magic-user) magic-user-spells)
+ ((:cleric) cleric-spells)
+ ((:druid) druid-spells))
+ level)))
+ (values (elt list (random (length list)))
+ caster
+ level)))
+
+(defun symbol-match-p (form sym)
+ (cond ((eq form t) t)
+ ((eq form nil) nil)
+ ((eq form sym) t)
+ ((atom form) nil)
+ (t (ecase (car form)
+ ((and) (every (lambda (f) (symbol-match-p f sym)) (cdr form)))
+ ((or) (some (lambda (f) (symbol-match-p f sym)) (cdr form)))
+ ((not) (not (symbol-match-p (cadr form) sym)))))))
+
+(defun choose-distinct-items (n seq)
+ (let* ((copy (subseq (coerce seq 'vector) 0))
+ (len (length copy))
+ (list nil))
+ (dotimes (i n (sort list #'string<))
+ (let ((j (random len)))
+ (push (aref copy j) list)
+ (decf len)
+ (setf (aref copy j) (aref copy len))))))
+
+(defun magic-item (form)
+ (labels ((potion (&key recursivep)
+ (pick (2 `(:potion agility))
+ (1 `(:potion animal-control))
+ (3 `(:potion antidote))
+ (2 `(:potion blending))
+ (2 `(:potion bug-repellent))
+ (2 `(:potion clairaudience))
+ (2 `(:potion clairvoyance))
+ (2 `(:potion climbing))
+ (2 `(:potion defence :bonus ,(choose 3 1
+ 2 2
+ 2 3
+ 2 4
+ 1 5)))
+ ((if recursivep 0 4)
+ `(:potion delusion
+ :fakes ,@(cdr (potion :recursivep t))))
+ (2 `(:potion diminution))
+ (1 `(:potion ,(choose 35 'white-dragon-control
+ 15 'crystal-dragon-control
+ 35 'black-dragon-control
+ 15 'onyx-dragon-control
+ 28 'green-dragon-control
+ 12 'jade-dragon-control
+ 21 'blue-dragon-control
+ 9 'sapphire-dragon-control
+ 14 'red-dragon-control
+ 6 'ruby-dragon-control
+ 7 'gold-dragon-control
+ 3 'amber-dragon-control)))
+ (2 `(:potion dreamspeech))
+ (1 `(:potion elasicity))
+ (2 `(:potion ,(choose-uniformly 'air-form
+ 'water-form
+ 'earth-form
+ 'fire-form)))
+ (2 `(:potion esp))
+ (1 `(:potion ethereality))
+ (3 `(:potion fire-resistance))
+ (3 `(:potion flying))
+ (2 `(:potion fortitude))
+ (1 `(:potion freedom))
+ (3 `(:potion gaseous-form))
+ (1 `(:potion ,(choose 5 'hill-giant-control
+ 5 'stone-giant-control
+ 4 'frost-giant-control
+ 2 'fire-giant-control
+ 1 'mountain-giant-control
+ 1 'sea-giant-control
+ 1 'cloud-giant-control
+ 1 'storm-giant-control)))
+ (3 `(:potion giant-strength))
+ (2 `(:potion growth))
+ (6 `(:potion healing))
+ (3 `(:potion heroism))
+ (1 `(:potion human-control))
+ (3 `(:potion invisibility))
+ (2 `(:potion invulnerability))
+ (2 `(:potion levitation))
+ (2 `(:potion longevity))
+ (1 `(:potion luck))
+ (1 `(:potion merging))
+ (2 `(:potion plant-control))
+ (3 `(:potion poison))
+ (3 `(:potion polymorph-self))
+ (2 `(:potion sight))
+ (2 `(:potion speech))
+ (4 `(:potion speed))
+ (2 `(:potion strength))
+ (3 `(:potion super-healing))
+ (3 `(:potion swimming))
+ (1 `(:potion treasure-finding))
+ (1 `(:potion undead-control))
+ (2 `(:potion water-breathing))))
+ (scroll ()
+ (pick (3 `(:scroll communication))
+ (2 `(:scroll creation))
+ (8 `(:scroll curse))
+ (1 (multiple-value-bind
+ (spell caster level)
+ (random-spell)
+ (declare (ignore level))
+ `(:scroll delay :caster ,caster :spells (,spell))))
+ (3 `(:scroll equipment
+ :items ,(choose-distinct-items 6
+ '(grappling-hook
+ hammer
+ iron-spikes
+ lantern
+ mirror
+ wooden-pole
+ rope
+ saddle
+ backpack
+ saddle-bags
+ stakes-and-mallet
+ wolfsbane))))
+ (2 `(:scroll illumination))
+ (2 `(:scroll mages))
+ (4 `(:map normal-treasure))
+ (3 `(:map magical-treasure))
+ (2 `(:map combined-treasure))
+ (1 `(:map special-treasure))
+ (3 `(:scroll mapping))
+ (2 `(:scroll portals))
+ (6 `(:scroll protection-from-elementals))
+ (8 `(:scroll protection-from-lycanthropes))
+ (4 `(:scroll protection-from-magic))
+ (7 `(:scroll protection-from-undead))
+ (2 `(:scroll questioning))
+ (1 (multiple-value-bind
+ (spell caster level)
+ (random-spell)
+ `(:scroll repetition
+ :caster ,caster
+ :level ,level
+ :spells (,spell))))
+ (2 `(:scroll seeing))
+ (2 `(:scroll shelter))
+ (3 `(:scroll spell-catching :max-level ,(choose 4 1
+ 3 2
+ 2 3
+ 1 8)))
+ (25 (let ((caster (spell-caster-type))
+ (spells (choose 50 1 33 2 17 3)))
+ `(:scroll spell
+ :caster ,caster
+ :spells ,(loop repeat spells
+ collect (random-spell caster)))))
+ (2 `(:scroll trapping))
+ (2 `(:scroll truth))))
+ (wand-charges () (d 10 3))
+ (staff-charges () (d 20 2))
+ (wandlike ()
+ (pick (5 `(:wand cold :charges ,(wand-charges)))
+ (5 `(:wand enemy-detection :charges ,(wand-charges)))
+ (4 `(:wand fear :charges ,(wand-charges)))
+ (5 `(:wand fireballs :charges ,(wand-charges)))
+ (4 `(:wand illusion :charges ,(wand-charges)))
+ (5 `(:wand lightning-bolts :charges ,(wand-charges)))
+ (5 `(:wand magic-detection :charges ,(wand-charges)))
+ (5 `(:wand metal-detection :charges ,(wand-charges)))
+ (4 `(:wand negation :charges ,(wand-charges)))
+ (5 `(:wand paralysation :charges ,(wand-charges)))
+ (5 `(:wand polymorphing :charges ,(wand-charges)))
+ (4 `(:wand secret-door-detection
+ :charges ,(wand-charges)))
+ (4 `(:wand trap-detection :charges ,(wand-charges)))
+ (1 `(:staff commanding :charges nil))
+ (2 `(:staff dispelling :charges ,(staff-charges)))
+ (3 `(:staff druids :charges ,(staff-charges)))
+ (3 `(:staff ,(choose 19 'air
+ 19 'earth
+ 19 'fire
+ 19 'water
+ 6 'air-and-water
+ 6 'earth-and-fire
+ 2 'elemental-power)
+ :charges ,(staff-charges)))
+ (2 `(:staff harming :charges ,(staff-charges)))
+ (7 `(:staff healing :charges ,(staff-charges)))
+ (1 `(:staff power :charges ,(staff-charges)))
+ (3 `(:staff snake :charges ,(staff-charges)))
+ (3 `(:staff striking :charges ,(staff-charges)))
+ (2 `(:staff withering :charges ,(staff-charges)))
+ (1 `(:staff wizardry :charges ,(staff-charges)))
+ (2 `(:rod cancellation))
+ (1 `(:rod dominion))
+ (1 `(:rod health))
+ (2 `(:rod inertia))
+ (1 `(:rod parrying))
+ (1 `(:rod victory))
+ (3 `(:rod weaponry))
+ (1 `(:rod wyrm :colour ,(choose 5 'gold
+ 3 'blue
+ 2 'black)))))
+ (ring ()
+ (pick (2 `(:ring animal-control))
+ (6 `(:ring delusion))
+ (1 `(:ring djinni-summoning))
+ (4 `(:ring ear))
+ (4 `(:ring ,(choose 19 'air-adaptation
+ 19 'earth-adaptation
+ 19 'fire-adaptation
+ 19 'water-adaptation
+ 6 'air-and-water-adaptation
+ 6 'earth-and-fire-adaptation
+ 2 'elemental-adaptation)))
+ (6 `(:ring fire-resistance))
+ (3 `(:ring holiness))
+ (1 `(:ring human-control))
+ (5 `(:ring invisibility))
+ (3 `(:ring life-protection :charges ,(d 6)))
+ (3 `(:ring memory))
+ (2 `(:ring plant-control))
+ (1 `(:ring protection :bonus 1 :radius 5))
+ (10 `(:ring protection :bonus ,(choose 4 1
+ 3 2
+ 2 3
+ 1 4)))
+ (4 `(:ring quickness))
+ (1 `(:ring regeneration))
+ (3 `(:ring remedies))
+ (2 `(:ring safety :charges ,(d 4)))
+ (3 `(:ring seeing))
+ (3 `(:ring spell-eating))
+ (2 (let* ((caster (spell-caster-type))
+ (spells (loop repeat (d 6)
+ collect (random-spell caster))))
+ `(:ring spell-storing
+ :caster ,caster
+ :spells ,(remove-duplicates (sort spells
+ #'string<)))))
+ (2 `(:ring spell-turning))
+ (4 `(:ring survival :charges ,(+ 100 (d 100))))
+ (2 `(:ring telekinesis))
+ (4 `(:ring truth))
+ (3 `(:ring truthfulness))
+ (2 `(:ring truthlessness))
+ (5 `(:ring water-walking))
+ (5 `(:ring weakness))
+ (2 `(:ring wishes :charges ,(choose 4 1
+ 3 2
+ 2 3
+ 1 4)))
+ (2 `(:ring x-ray-vision))))
+ (misc-item ()
+ (pick (2 `(:amulet protection-from-crystal-balls-and-esp))
+ (2 `(:bag devouring))
+ (5 `(:bag holding))
+ (3 `(:boat undersea))
+ (2 `(:boots levitation))
+ (3 `(:boots speed))
+ (2 `(:boots travelling-and-leaping))
+ (1 `(:bowl commanding-water-elementals))
+ (1 `(:brazier commanding-fire-elementals))
+ (2 `(:broom flying))
+ (1 `(:censer controlling-air-elementals))
+ (3 `(:chime time))
+ (2 `(:crystal-ball normal))
+ (1 `(:crystal-ball clairaudience))
+ (1 `(:crystal-ball esp))
+ (2 `(:cloak displacer))
+ (1 `(:drums panic))
+ (1 `(:bottle efreeti))
+ (3 `(:egg ,(choose-uniformly 'rock-baboon
+ 'giant-bat
+ 'black-bear
+ 'grizzly-bear
+ 'boar
+ 'mountain-lion
+ 'panther
+ 'giant-ferret
+ 'gecko
+ 'draco
+ 'racer-snake
+ 'wolf)))
+ (2 `(:boots elven))
+ (2 `(:cloak elven))
+ (1 `(:carpet flying))
+ (2 `(:gauntlets ogre-power))
+ (2 `(:girdle giant-strength))
+ (2 `(:helm ,(choose-uniformly 'lawful-alignment
+ 'neutral-alignment
+ 'chaotic-alignment)))
+ (2 `(:helm reading))
+ (1 `(:helm telepathy))
+ (1 `(:helm teleportation))
+ (1 `(:horn blasting))
+ (2 `(:lamp hurricane))
+ (3 `(:lamp long-burning))
+ (2 `(:medallion esp-30-ft-range))
+ (1 `(:medallion esp-90-ft-range))
+ (1 `(:mirror life-trapping)) ;;; fixme include contents
+ (3 `(:muzzle training))
+ (2 `(:nail finger))
+ (3 `(:nail pointing))
+ (5 `(:ointment ,(choose-uniformly 'blessing
+ 'healing
+ 'poison
+ 'scarring
+ 'soothing
+ 'tanning)))
+ (3 `(:pouch security))
+ (3 `(:quill copying))
+ (4 `(:rope climbing))
+ (2 `(:scarab protection :charges ,(d 6 2)))
+ (3 `(:slate identification))
+ (1 `(:stone controlling-earth-elementals))
+ (2 `(:talisman ,(choose-uniformly 'air-travel
+ 'earth-travel
+ 'fire-travel
+ 'water-travel
+ 'elemental-travel)))
+ (3 `(:wheel floating))
+ (1 `(:wheel fortune))
+ (2 `(:wheel square))))
+ (weapon-bonus (class)
+ (loop for bonus from 1
+ for roll = (random 100) then (- roll item)
+ for item in (ecase class
+ ((a) '(40 27 17 10 6))
+ ((b) '(50 24 14 8 4))
+ ((c) '(60 21 11 6 2))
+ ((d) '(70 18 8 3 1)))
+ when (< roll item) return bonus))
+ (armour-size ()
+ (choose 68 'human
+ 13 'dwarf
+ 10 'elf
+ 7 'halfling
+ 2 'giant))
+ (armour-piece (class)
+ (let* ((bonus (weapon-bonus class))
+ (power (and (percentp (* 5 (1+ bonus)))
+ (pick (7 `(absorption))
+ (10 `(charm))
+ (15 `(cure-wounds))
+ (10 `(electricity))
+ (5 `(energy-drain))
+ (3 `(ethereality))
+ (10 `(fly))
+ (6 `(gaseous-form))
+ (9 `(haste))
+ (10 `(invisibility))
+ (8 `(reflection))
+ (7 `(remove-curse :charges ,(d 3))))))
+ (cursedp (if (and power (eq (car power) 'remove-curse))
+ nil
+ (zerop (random 8)))))
+ `(:bonus ,bonus
+ ,@(and power (cons :power power))
+ :size ,(armour-size)
+ ,@(and cursedp `(:cursed t)))))
+ (armour ()
+ (pick (10 `((:leather ,@(armour-piece 'd))))
+ ( 7 `((:scale-mail ,@(armour-piece 'd))))
+ (13 `((:chain-mail ,@(armour-piece 'c))))
+ ( 9 `((:banded-mail ,@(armour-piece 'd))))
+ (11 `((:plate-mail ,@(armour-piece 'b))))
+ ( 5 `((:suit-armour ,@(armour-piece 'b))))
+ (20 `((:shield ,@(armour-piece 'a))))
+ ( 2 `((:scale-mail ,@(armour-piece 'd))
+ (:shield ,@(armour-piece 'a))))
+ ( 8 `((:chain-mail ,@(armour-piece 'c))
+ (:shield ,@(armour-piece 'a))))
+ ( 5 `((:banded-mail ,@(armour-piece 'd))
+ (:shield ,@(armour-piece 'a))))
+ (10 `((:plate-mail ,@(armour-piece 'b))
+ (:shield ,@(armour-piece 'a))))))
+ (opponent ()
+ (choose 6 'bugs
+ 3 'constructs
+ 6 'dragonkind
+ 9 'enchanted-monsters
+ 12 'giantkind
+ 12 'lycanthropes
+ 4 'planar-monsters
+ 6 'regenerating-monsters
+ 9 'reptiles-and-dinosaurs
+ 3 'spell-immune-monsters
+ 6 'spellcasters
+ 12 'undead
+ 6 'water-breathing-monsters
+ 6 'weapon-using-monsters))
+ (weapon-talent (&key missilep)
+ (pick (5 `(breathing))
+ (7 `(charming))
+ (4 `(deceiving))
+ ((if missilep 0 7) `(defending))
+ (2 `(deflecting))
+ (2 `(draining :charges ,(+ 4 (d 4))))
+ (5 `(extinguishing))
+ (6 `(finding))
+ (5 `(flaming))
+ (3 `(flying))
+ (8 `(healing))
+ (5 `(hiding))
+ (6 `(holding))
+ (8 `(lightning))
+ (6 `(silencing))
+ (2 `(slicing))
+ (4 `(slowing))
+ (4 `(speeding))
+ (5 `(translating))
+ (5 `(watching))
+ (1 `(wishing :charges ,(d 3)))))
+ (weapon-modifier (bonus &rest keys &key &allow-other-keys)
+ (and (percentp (aref #(40 30 20 15 10) (1- bonus)))
+ (pick (33 `(:extra (,(+ bonus 1) :against ,(opponent))))
+ (24 `(:extra (,(+ bonus 2) :against ,(opponent))))
+ (16 `(:extra (,(+ bonus 3) :against ,(opponent))))
+ (9 `(:extra (,(+ bonus 4) :against ,(opponent))))
+ (3 `(:extra (,(+ bonus 5) :against ,(opponent))))
+ (15 `(:talent ,@(apply #'weapon-talent keys))))))
+ (sword-modifier (bonus &rest keys &key &allow-other-keys)
+ (and (percentp (aref #(40 30 25 20 15) (1- bonus)))
+ (pick (29 `(:extra (,(+ bonus 1) :against ,(opponent))))
+ (21 `(:extra (,(+ bonus 2) :against ,(opponent))))
+ (14 `(:extra (,(+ bonus 3) :against ,(opponent))))
+ (8 `(:extra (,(+ bonus 4) :against ,(opponent))))
+ (3 `(:extra (,(+ bonus 5) :against ,(opponent))))
+ (25 `(:talent ,@(apply #'weapon-talent keys))))))
+ (missile ()
+ (multiple-value-bind
+ (item class)
+ (pick (37 (values :arrow 'a))
+ (22 (values :quarrel 'a))
+ (11 (values :sling-stone 'a))
+ (2 (values :blowgun 'd))
+ (8 (values :long-bow 'd))
+ (5 (values :short-bow 'd))
+ (2 (values :heavy-crossbow 'd))
+ (5 (values :light-crossbow 'd))
+ (8 (values :sling 'd)))
+ (ecase class
+ ((a) (let* ((bonus (weapon-bonus 'a))
+ (cursedp (zerop (random 10)))
+ (talent (and (percentp (* 5 (- 7 bonus)))
+ (choose 4 'biting
+ 5 'blinking
+ 5 'charming
+ 7 'climbing
+ 10 'curing
+ 3 'disarming
+ 4 'dispelling
+ 7 'flying
+ 7 'lightning
+ 5 'penetrating
+ 4 'refilling
+ 6 'screaming
+ 5 'seeking
+ 4 'sinking
+ 2 'slaying
+ 7 'speaking
+ 4 'stunning
+ 2 'teleporting
+ 5 'transporting
+ 4 'wounding)))
+ (number (ecase bonus
+ ((1) (d 10 2))
+ ((2) (d 8 2))
+ ((3) (d 6 2))
+ ((4) (d 4 2))
+ ((5) (+ (d 4) 1)))))
+ `(,item :bonus ,bonus
+ ,@(and talent `(:talent ,talent))
+ :number ,number
+ ,@(and cursedp `(:cursed t)))))
+ ((d) (let* ((bonus (weapon-bonus 'd))
+ (cursedp (zerop (random 10)))
+ (modifier (weapon-modifier bonus :missilep t))
+ (range (ecase (+ bonus (d 4))
+ ((2 3 4) nil)
+ ((5 6 7) 1.5)
+ ((8 9) 2))))
+ `(,item :bonus ,bonus ,@modifier
+ ,@(and range `(:range ,range))
+ ,@(and cursedp `(:cursed t))))))))
+ (weapon-intelligence ()
+ (multiple-value-bind
+ (int langs prim read-magic-p extra)
+ (pick (79 (values nil 0 0 nil 0))
+ (6 (values 7 0 1 nil 0))
+ (5 (values 8 0 2 nil 0))
+ (4 (values 9 0 3 nil 0))
+ (3 (values 10 (d 3) 3 nil 0))
+ (2 (values 11 (d 6) 3 t 0))
+ (1 (values 12 (d 4 2) 3 t 1)))
+ (and int
+ (let ((powers nil)
+ (healing nil)
+ (damage nil)
+ (checklist nil))
+ (macrolet ((power-check (&rest forms)
+ `(pick ,@(loop for (tag n . form) in forms
+ if tag
+ collect
+ `((if (member ',tag
+ checklist)
+ 0
+ ,n)
+ (push ',tag checklist)
+ ,@(or form
+ `((push ',tag
+ powers))))
+ else
+ collect `(,n ,@form)))))
+ (labels ((primary-power ()
+ (power-check
+ (detect-evil 10)
+ (detect-gems 5)
+ (detect-magic 10)
+ (detect-metal 10)
+ (detect-shifting-walls-and-rooms 15)
+ (detect-sloping-passages 15)
+ (find-secret-doors 10)
+ (find-traps 10)
+ (see-invisible 10)
+ (:one-extra 4
+ (extraordinary-power))
+ (:two-primary 1
+ (primary-power)
+ (primary-power))))
+ (extraordinary-power ()
+ (power-check
+ (clairaudience 10)
+ (clairvoyance 10)
+ (esp 10)
+ (nil 5
+ (setf damage (if damage
+ (1+ damage)
+ 5)))
+ (flying 5)
+ (nil 5
+ (setf healing (+ (or healing 0) 6)))
+ (illusion 9)
+ (levitation 5)
+ (telekinesis 10)
+ (telepathy 10)
+ (teleportation 9)
+ (x-ray-vision 9)
+ (:two-three-extra 2
+ (extraordinary-power)
+ (extraordinary-power))
+ (:two-three-extra 1
+ (extraordinary-power)
+ (extraordinary-power)
+ (extraordinary-power)))))
+ (dotimes (i prim) (primary-power))
+ (dotimes (i extra) (extraordinary-power))))
+ (when damage
+ (push `(extra-damage ,damage) powers))
+ (when healing
+ (push `(healing ,healing) powers))
+ `(:intelligence ,int
+ :ego ,(d 12)
+ :languages ,langs
+ ,@(and read-magic-p `(:read-magic t))
+ :powers ,powers)))))
+ (sword ()
+ (multiple-value-bind
+ (type class)
+ (pick (65 (values :normal-sword 'c))
+ (19 (values :short-sword 'c))
+ (8 (values :two-handed-sword 'd))
+ (8 (values :bastard-sword 'd)))
+ (let* ((bonus (weapon-bonus class))
+ (cursedp (zerop (random 10)))
+ (modifier (sword-modifier bonus))
+ (intel (weapon-intelligence)))
+ `(,type :bonus ,bonus
+ ,@modifier
+ ,@intel
+ ,@(and cursedp `(:cursed t))))))
+ (weapon ()
+ (multiple-value-bind
+ (type returnsp class)
+ (pick (7 (values :battle-axe nil 'd))
+ (8 (values :hand-axe (choose 3 nil 1 t) 'b))
+ (3 (values :blackjack nil 'c))
+ (3 (values :bola (choose 2 nil 1 t) 'b))
+ (5 (values :club nil 'c))
+ (14 (values :dagger (choose 11 nil 3 t) 'b))
+ (4 (values :one-handed-flail nil 'c))
+ (2 (values :two-handed-flail nil 'd))
+ (3 (values :halberd nil 'd))
+ (8 (values :war-hammer nil 'c))
+ (4 (values :javelin (choose 3 nil 1 t) 'b))
+ (4 (values :lance nil 'd))
+ (7 (values :mace nil 'c))
+ (5 (values :morning-star nil 'c))
+ (3 (values :net (choose 2 nil 1 t) 'b))
+ (3 (values :pike nil 'd))
+ (2 (values :pole-axe nil 'd))
+ (12 (values :spear (choose 3 nil 1 t) 'b))
+ (3 (values :whip nil 'c)))
+ (let* ((bonus (weapon-bonus class))
+ (cursedp (zerop (random 10)))
+ (modifier (sword-modifier bonus))
+ (intel (and (percentp 40)
+ (weapon-intelligence))))
+ `(,type
+ ,@(and returnsp `(:returning t))
+ :bonus ,bonus
+ ,@modifier
+ ,@intel
+ ,@(and cursedp `(:cursed t)))))))
+ (pick ((if (symbol-match-p form :potion) 25 0) (list (potion)))
+ ((if (symbol-match-p form :scroll) 12 0) (list (scroll)))
+ ((if (symbol-match-p form :wandlike) 9 0) (list (wandlike)))
+ ((if (symbol-match-p form :ring) 6 0) (list (ring)))
+ ((if (symbol-match-p form :misc) 10 0) (list (misc-item)))
+ ((if (symbol-match-p form :armour) 10 0) (armour))
+ ((if (symbol-match-p form :missile) 11 0) (list (missile)))
+ ((if (symbol-match-p form :sword) 9 0) (list (sword)))
+ ((if (symbol-match-p form :weapon) 8 0) (list (weapon))))))
+
+(defun treasure-type (type-code)
+ (labels ((common-fur-type ()
+ (choose-uniformly 'beaver
+ 'fox
+ 'marten
+ 'seal))
+ (rare-fur-type ()
+ (choose-uniformly 'ermine
+ 'mink
+ 'sable))
+ (special (n)
+ (tagged-bag
+ :special
+ (loop repeat n
+ collect
+ (pick (10 `(:kind book
+ :value ,(* 10 (d 100))
+ :encumbrance ,(d 100)))
+ (2 `(:kind pelt
+ :animal ,(common-fur-type)
+ :value ,(d 4)
+ :encumbrance ,(* 10 (d 6))))
+ (5 `(:kind cape
+ :animal ,(common-fur-type)
+ :value ,(* 100 (d 6))
+ :encumbrance ,(* 10 (+ 4 (d 8)))))
+ (3 `(:kind coat
+ :animal ,(common-fur-type)
+ :value ,(* 100 (d 4 3))
+ :encumbrance ,(* 10 (+ 8 (d 6 2)))))
+ (2 `(:kind pelt
+ :animal ,(rare-fur-type)
+ :value ,(d 6 2)
+ :encumbrance ,(* 10 (d 6))))
+ (5 `(:kind cape
+ :animal ,(rare-fur-type)
+ :value ,(* 100 (d 6 4))
+ :encumbrance ,(* 10 (+ 4 (d 8)))))
+ (3 `(:kind coat
+ :animal ,(rare-fur-type)
+ :value ,(* 1000 (d 4))
+ :encumbrance ,(* 10 (+ 8 (d 6 2)))))
+ (5 `(:kind incense
+ :value ,(d 6 5)
+ :encumbrance 1
+ :quantity ,(d 4 2)))
+ (5 `(:kind perfume
+ :value ,(* 10 (+ 5 (d 10)))
+ :encumbrance 1
+ :quantity ,(d 3 2)))
+ (5 (let ((w (d 6)) (h (d 2)))
+ `(:kind ,(choose-uniformly 'rug
+ 'tapestry)
+ :value ,(* w h (d 10 2))
+ :encumbrance ,(* 100 w h (d 6))
+ :size (* ,w ,h))))
+ (10 (let ((w (d 8)) (h (d 2)))
+ `(:kind silk
+ :value ,(* w h (d 8))
+ :encumbrance ,(* 10 w h (d 6))
+ :size (* ,w ,h))))
+ (10 `(:kind animal-skin
+ :value ,(d 10)
+ :encumbrance ,(* 10 (d 4 5))))
+ (10 `(:kind monster-skin
+ :value ,(* 100 (d 10))
+ :encumbrance ,(* 50 (d 100))))
+ (5 (let ((enc (d 100)))
+ `(:kind spice
+ :value ,(* enc (d 4 4))
+ :encumbrance ,enc)))
+ (5 `(:kind statuette
+ :value ,(* 100 (d 10))
+ :encumbrance ,(d 100)))
+ (5 `(:wine
+ :value ,(d 6)
+ :encumbrance ,(* 10 (+ 3 (d 6)))
+ :bottles ,(d 12)))))))
+ (gem-type (&key (min-value 0) recursivep)
+ (pick ((if (<= min-value 10) 3 0)
+ (values 10 (choose-uniformly 'agate
+ 'quartz
+ 'turquoise)))
+ ((if (<= min-value 50) 7 0)
+ (values 50 (choose-uniformly 'crystal
+ 'jasper
+ 'onyx)))
+ ((if (<= min-value 100) 15 0)
+ (values 100 (choose-uniformly 'amber
+ 'amethyst
+ 'coral
+ 'garnet
+ 'jade)))
+ ((if (<= min-value 500) 21 0)
+ (values 500 (choose-uniformly 'aquamarine
+ 'pearl
+ 'topaz)))
+ ((if (<= min-value 1000) 25 0)
+ (values 1000 (choose-uniformly 'carbuncle
+ 'opal)))
+ ((if (<= min-value 5000) 19 0)
+ (values 5000 (choose-uniformly 'emerald
+ 'ruby
+ 'sapphire)))
+ ((if (<= min-value 10000) 7 0)
+ (values 10000 'diamond 'jacinth))
+ ((if (<= min-value 1000) 1 0)
+ (values (* 1000 (d 100))
+ 'tristal))
+ ((if (and (not recursivep)
+ (<= min-value 2000)) 2 0)
+ (multiple-value-bind
+ (value kind)
+ (gem-type :min-value (max 1000
+ (ceiling min-value 2))
+ :recursivep t)
+ (values (* 2 value)
+ (intern (format nil "STAR-~A"
+ (string kind))))))))
+ (gems (n)
+ (tagged-bag
+ :gems
+ (loop while (plusp n)
+ for i = (min n (d 5))
+ do (decf n i)
+ collect
+ (let ((mods (choose 4 :size 4 :qual 2 :both))
+ (mod-list nil))
+ (multiple-value-bind
+ (value kind)
+ (gem-type)
+ (when (or (eq mods :size)
+ (eq mods :both))
+ (multiple-value-bind
+ (mod mult)
+ (pick (1 (values 'very-small 1/8))
+ (2 (values 'small 1/4))
+ (2 (values 'fairly-small 1/2))
+ (2 (values 'fairly-large 2))
+ (2 (values 'large 4))
+ (1 (values 'very-small 8)))
+ (setf mod-list
+ (append `(:size ,mod) mod-list))
+ (setf value (* value mult))))
+ (when (or (eq mods :qual)
+ (eq mods :both))
+ (multiple-value-bind
+ (mod mult)
+ (pick (1 (values 'very-poor 1/8))
+ (2 (values 'poor 1/4))
+ (2 (values 'fairly-poor 1/2))
+ (2 (values 'fairly-good 2))
+ (2 (values 'good 4))
+ (1 (values 'very-good 8)))
+ (setf mod-list
+ (append `(:size ,mod) mod-list))
+ (setf value (* value mult))))
+ `(:kind ,kind
+ :value ,(max 1 (round value))
+ ,@mod-list
+ ,@(and (> i 1) `(:quantity ,i))))))))
+ (jewellery (n)
+ (tagged-bag
+ :jewellery
+ (loop while (plusp n)
+ for i = (min n (d 5))
+ do (decf n i)
+ collect
+ (multiple-value-bind
+ (value enc class)
+ (pick ( 1 (values 100 10 'a))
+ ( 2 (values 500 10 'a))
+ ( 3 (values 1000 10 'a))
+ ( 4 (values 1500 10 'a))
+ ( 5 (values 2000 10 'a))
+ ( 8 (values 2500 10 'a))
+ (10 (values 3000 25 'a))
+ (11 (values 4000 25 'b))
+ (13 (values 5000 25 'b))
+ (11 (values 7500 25 'b))
+ ( 9 (values 10000 25 'b))
+ ( 7 (values 15000 25 'c))
+ ( 5 (values 20000 50 'c))
+ ( 4 (values 25000 50 'c))
+ ( 3 (values 30000 50 'c))
+ ( 2 (values 40000 50 'c))
+ ( 1 (values 50000 50 'c)))
+ (let ((kind (ecase class
+ ((a) (choose-uniformly 'anklet
+ 'beads
+ 'bracelet
+ 'brooch
+ 'buckle
+ 'cameo
+ 'chain
+ 'clasp
+ 'locket
+ 'pin))
+ ((b) (choose-uniformly 'armband
+ 'belt
+ 'collar
+ 'earring
+ 'four-leaf-clover
+ 'heart
+ 'leaf
+ 'necklace
+ 'pendant
+ 'rabbit-foot))
+ ((c) (choose-uniformly 'amulet
+ 'crown
+ 'diadem
+ 'medallion
+ 'orb
+ 'ring
+ 'scarab
+ 'sceptre
+ 'talisman
+ 'tiara)))))
+ `(:kind ,kind
+ :value ,value
+ :encumbrance ,enc
+ ,@(and (> i 1) `(:quantity ,i))))))))
+ (magic (&rest forms)
+ (tagged-bag :magic
+ (loop with list = nil
+ for (form n) on forms by #'cddr do
+ (loop repeat n do
+ (dolist (item (magic-item form))
+ (push item list)))
+ finally (return list)))))
+ (ecase type-code
+
+ ;; treasure in lair
+ ((a) (bag (tagged-bag :coins
+ (and (percentp 25) `(:cp ,(* 1000 (d 6))))
+ (and (percentp 30) `(:sp ,(* 1000 (d 6))))
+ (and (percentp 20) `(:ep ,(* 1000 (d 4))))
+ (and (percentp 35) `(:gp ,(* 1000 (d 6 2))))
+ (and (percentp 25) `(:pp ,(* 1000 (d 2)))))
+ (and (percentp 50) (gems (d 6 6)))
+ (and (percentp 50) (jewellery (d 6 6)))
+ (and (percentp 10) (special (d 2)))
+ (and (percentp 30) (magic t 3))))
+ ((b) (bag (tagged-bag :coins
+ (and (percentp 50) `(:cp ,(* 1000 (d 8))))
+ (and (percentp 25) `(:sp ,(* 1000 (d 6))))
+ (and (percentp 25) `(:ep ,(* 1000 (d 4))))
+ (and (percentp 35) `(:gp ,(* 1000 (d 3)))))
+ (and (percentp 25) (gems (d 6)))
+ (and (percentp 25) (jewellery (d 6)))
+ (and (percentp 10)
+ (magic '(or :armour :missile :sword :weapon) 1))))
+ ((c) (bag (tagged-bag :coins
+ (and (percentp 20) `(:cp ,(* 1000 (d 12))))
+ (and (percentp 30) `(:sp ,(* 1000 (d 4))))
+ (and (percentp 10) `(:ep ,(* 1000 (d 4)))))
+ (and (percentp 50) (gems (d 6 6)))
+ (and (percentp 50) (jewellery (d 6 6)))
+ (and (percentp 5) (special (d 2)))
+ (and (percentp 10) (magic t 2))))
+ ((d) (bag (tagged-bag :coins
+ (and (percentp 10) `(:cp ,(* 1000 (d 8))))
+ (and (percentp 15) `(:sp ,(* 1000 (d 12))))
+ (and (percentp 60) `(:gp ,(* 1000 (d 6)))))
+ (and (percentp 30) (gems (d 8)))
+ (and (percentp 30) (jewellery (d 8)))
+ (and (percentp 10) (special (d 2)))
+ (and (percentp 10) (magic t 1 :potion 1))))
+ ((e) (bag (tagged-bag :coins
+ (and (percentp 5) `(:cp ,(* 1000 (d 10))))
+ (and (percentp 30) `(:sp ,(* 1000 (d 12))))
+ (and (percentp 25) `(:ep ,(* 1000 (d 4))))
+ (and (percentp 25) `(:gp ,(* 1000 (d 8)))))
+ (and (percentp 10) (gems (d 10)))
+ (and (percentp 10) (jewellery (d 10)))
+ (and (percentp 15) (special (d 2)))
+ (and (percentp 25) (magic t 3 :scroll 1))))
+ ((f) (bag (tagged-bag :coins
+ (and (percentp 30) `(:sp ,(* 1000 (d 10 2))))
+ (and (percentp 20) `(:ep ,(* 1000 (d 8))))
+ (and (percentp 45) `(:gp ,(* 1000 (d 12))))
+ (and (percentp 30) `(:pp ,(* 1000 (d 3)))))
+ (and (percentp 20) (gems (d 12 2)))
+ (and (percentp 10) (jewellery (d 12)))
+ (and (percentp 20) (special (d 3)))
+ (and (percentp 30) (magic :potion 1 :scroll 1
+ '(not :armour :missile
+ :sword :weapon) 3))))
+ ((g) (bag (tagged-bag :coins
+ (and (percentp 50) `(:gp ,(* 10000 (d 4))))
+ (and (percentp 50) `(:pp ,(* 1000 (d 6)))))
+ (and (percentp 25) (gems (d 6 3)))
+ (and (percentp 25) (jewellery (d 10)))
+ (and (percentp 30) (special (d 3)))
+ (and (percentp 35) (magic t 4 :scroll 1))))
+ ((h) (bag (tagged-bag :coins
+ (and (percentp 25) `(:cp ,(* 1000 (d 8 3))))
+ (and (percentp 50) `(:sp ,(* 1000 (d 100))))
+ (and (percentp 50) `(:ep ,(* 10000 (d 4))))
+ (and (percentp 50) `(:gp ,(* 10000 (d 6))))
+ (and (percentp 25) `(:pp ,(* 1000 (d 4 5)))))
+ (and (percentp 50) (gems (d 100)))
+ (and (percentp 50) (jewellery (* 10 (d 4))))
+ (and (percentp 10) (special (d 2)))
+ (and (percentp 15) (magic t 4 :potion 1 :scroll 1))))
+ ((i) (bag (tagged-bag :coins
+ (and (percentp 30) `(:pp ,(* 1000 (d 8)))))
+ (and (percentp 50) (gems (d 6 2)))
+ (and (percentp 50) (jewellery (d 6 2)))
+ (and (percentp 5) (special (d 2)))
+ (and (percentp 15) (magic t 1))))
+ ((j) (bag (tagged-bag :coins
+ (and (percentp 25) `(:cp ,(* 1000 (d 4))))
+ (and (percentp 10) `(:sp ,(* 1000 (d 3)))))))
+ ((k) (bag (tagged-bag :coins
+ (and (percentp 30) `(:sp ,(* 1000 (d 6))))
+ (and (percentp 10) `(:ep ,(* 1000 (d 2)))))))
+ ((l) (bag (and (percentp 50) (gems (d 4)))))
+ ((m) (bag (and (percentp 55) (gems (d 4)))
+ (and (percentp 45) (jewellery (d 6 2)))))
+ ((n) (bag (and (percentp 10) (special (d 2)))
+ (and (percentp 40) (magic :potion (d 4 2)))))
+ ((o) (bag (and (percentp 10) (special (d 3)))
+ (and (percentp 50) (magic :scroll (d 4)))))
+
+ ;; treasure carried
+ ((p) (bag (tagged-bag :coins `(:cp ,(d 8 3)))))
+ ((q) (bag (tagged-bag :coins `(:sp ,(d 6 3)))))
+ ((r) (bag (tagged-bag :coins `(:ep ,(d 6 2)))))
+ ((s) (bag (tagged-bag :coins `(:gp ,(d 4 2)))
+ (and (percentp 5) (gems 1))))
+ ((t) (bag (tagged-bag :coins `(:pp ,(d 6 1)))
+ (and (percentp 5) (gems 1))))
+ ((u) (bag (tagged-bag :coins
+ (and (percentp 10) `(:cp ,(d 100)))
+ (and (percentp 10) `(:sp ,(d 100)))
+ (and (percentp 5) `(:gp ,(d 100))))
+ (and (percentp 5) (gems (d 2)))
+ (and (percentp 5) (gems (d 4)))
+ (and (percentp 2) (special 1))
+ (and (percentp 2) (magic t 1))))
+ ((v) (bag (tagged-bag :coins
+ (and (percentp 10) `(:sp ,(d 100)))
+ (and (percentp 5) `(:ep ,(d 100)))
+ (and (percentp 5) `(:gp ,(d 100)))
+ (and (percentp 5) `(:pp ,(d 100))))
+ (and (percentp 10) (gems (d 2)))
+ (and (percentp 10) (gems (d 4)))
+ (and (percentp 5) (special 1))
+ (and (percentp 5) (magic t 1))))
+
+ ;; unguarded treasures
+ ((unguarded-1)
+ (bag (tagged-bag :coins
+ `(:sp ,(* 100 (d 6)))
+ (and (percentp 50) `(:gp ,(* 10 (d 6)))))
+ (and (percentp 5) (gems (d 6)))
+ (and (percentp 2) (jewellery (d 6)))
+ (and (percentp 2) (magic t 1))))
+ ((unguarded-2 unguarded-3)
+ (bag (tagged-bag :coins
+ `(:sp ,(* 100 (d 12)))
+ (and (percentp 50) `(:gp ,(* 100 (d 6)))))
+ (and (percentp 10) (gems (d 6)))
+ (and (percentp 5) (jewellery (d 6)))
+ (and (percentp 8) (magic t 1))))
+ ((unguarded-4 unguarded-5)
+ (bag (tagged-bag :coins
+ `(:sp ,(* 1000 (d 6)))
+ `(:gp ,(* 200 (d 6))))
+ (and (percentp 20) (gems (d 8)))
+ (and (percentp 10) (jewellery (d 8)))
+ (and (percentp 10) (magic t 1))))
+ ((unguarded-6 unguarded-7)
+ (bag (tagged-bag :coins
+ `(:sp ,(* 2000 (d 6)))
+ `(:gp ,(* 500 (d 6))))
+ (and (percentp 30) (gems (d 10)))
+ (and (percentp 15) (jewellery (d 10)))
+ (and (percentp 15) (magic t 1))))
+ ((unguarded-8 unguarded-9)
+ (bag (tagged-bag :coins
+ `(:sp ,(* 5000 (d 6)))
+ `(:gp ,(* 1000 (d 6))))
+ (and (percentp 40) (gems (d 12)))
+ (and (percentp 20) (jewellery (d 12)))
+ (and (percentp 20) (magic t 1)))))))
\RequirePackage[T1]{fontenc}
\RequirePackage[palatino, helvetica, courier, maths = palatino]{mdwfonts}
\RequirePackage{amssymb}
-\usepackage[all, arc, dvips]{xy}
+\RequirePackage[all, arc, dvips]{xy}
\RequirePackage[colour]{mdwtab}
+\makeatletter
%%% maths
\let\epsilon\varepsilon
--- /dev/null
+%\PassOptionsToClass{landscape}{twocolumn}
+\documentclass{tables}
+\usepackage{multicol}
+\def\description{\basedescript{\let\makelabel\textit\desclabelwidth{4.5em}}}
+
+\newcount\style
+\style=2
+\makeatletter
+
+\newcolumntype{R}[1]{>{\raggedright}p{#1}}
+\newcolumntype2[1][]{%
+ ##{%
+ \setbox\z@\hbox\bgroup%
+ \def\nl{\unskip\strut\egroup\hbox\bgroup\strut\ignorespaces}%
+ $\vcenter\bgroup\hbox\bgroup\strut%
+ }{%
+ \strut\egroup\egroup$%
+ \egroup%
+ #1{\unhbox\z@}%
+ \hfil%
+ }%
+}
+
+\newcount\m@count
+\newcount\m@gaps
+\def\m@before{\hrule\kern\tw@\p@}
+\def\m@after{\kern\tw@\p@}
+\def\m@head#1{\m@before\hbox{\strut\bfseries#1}\m@after}
+\def\m@col{\m@cr\m@hgap\m@vline\m@hgap}%
+\def\m@colbefore#1{\m@before\tab@bpar{#1}\strut\raggedright\ignorespaces\let\\\m@col}
+\def\m@colafter{\unskip\strut\tab@epar\m@after}
+\let\m@span\relax
+\def\m@vline{\multispan{6}\m@span\leaders\vrule\vfil\cr}
+\def\m@hgap{\omit\global\m@count\z@\m@hgap@\m@hgap@do\cr}
+\def\m@hgap@do{\hrule\@width\thr@@\p@}
+\def\m@hgap@{\m@hgap@do\global\advance\m@count\@ne&\omit\ifnum\m@count<\m@gaps\relax\expandafter\m@hgap@\fi}
+\def\m@cr{&\omit\hrule\vfil&\omit\vfil\cr}
+\def\m@start#1{%
+ \m@titletrue%
+ \dimen@\hsize%
+ \advance\dimen@-41\p@%
+ \dimen\tw@6.4\p@%
+ \count@#1\relax%
+ \advance\dimen@-\count@\dimen\tw@%
+ \divide\dimen@\count@\relax%
+ \m@gaps\ifm@title6\else5\fi%
+ \hbox\bgroup\valign\bgroup&\m@colbefore{\dimen@}##\m@colafter\cr%
+ \m@vline\m@hgap%
+ \ifm@title\omit\m@before\vfil\m@after&\fi%
+ \omit\m@head{Movement}&%
+ \omit\m@head{Hit dice}&%
+ \omit\m@head{Combat}&%
+ \omit\m@head{Ecology}&%
+ \omit\m@head{Behaviour}\m@col%
+}
+\def\m@end{\m@cr\m@hgap\m@vline\crcr\egroup\egroup}
+\def\m@span{\ifm@title\expandafter\m@span@\fi}
+\def\m@span@{\span\omit}
+\newif\ifm@title
+
+\usepackage{mdwlist}
+
+\def\h{\centering\itshape}
+
+\ifcase\style
+
+%%0
+\def\monster#1#2{%
+ \noindent%
+ \begin{tabular}[t]{@{}>{\bfseries}l@{}}#1\end{tabular}%
+ %%\penalty10000\hfill\hbox{}\penalty100\hbox{}\penalty10000\hfill%
+ \\*%
+ \small%
+ \begin{tabular}[t]{|R{2.5pc}|R{2.6pc}|R{4pc}|R{3.2pc}|R{2.4pc}|}\hlx{hv}%
+ \multicolumn{1}{|c|}{\th{Move}}&%
+ \multicolumn{1}{c|}{\th{Hit dice}}&%
+ \multicolumn{1}{c|}{\th{Combat}}&%
+ \multicolumn{1}{c|}{\th{Ecology}}&%
+ \multicolumn{1}{c|}{\th{Behave}}\\\hlx{vhv}%
+ #2\\\hlx{vh}%
+ \end{tabular}\par%
+ \def\\{\unskip\quad}%
+}
+\def\endmonster{\medskip}
+
+\or
+
+%%1
+\def\monster#1#2{%
+ \hbox{\bfseries#1}%
+ \penalty\@M\smallskip%
+ \def\\{\m@cr\m@hgap\m@vline\m@hgap}%
+ \small%
+ \valign\bgroup&\m@colbefore{1in}##\m@colafter\cr%
+ \m@vline\m@hgap%
+ \omit\m@head{Movement}&%
+ \omit\m@head{Hit dice}&%
+ \omit\m@head{Combat}&%
+ \omit\m@head{Ecology}&%
+ \omit\m@head{Behaviour}\\%
+ #2%
+ \m@cr\m@hgap\m@vline\noalign{\quad}%
+ \multispan{7}%
+ \tab@bpar{1in}%
+ \def\\{\par\smallskip}%
+ \noindent\raggedright%
+ \ignorespaces%
+}
+\def\endmonster{\unskip\tab@epar\crcr\egroup\medskip}
+
+\or
+
+%%2
+\newcommand\monster[3][1\m@titlefalse]{%
+ \par\hbox{\bfseries#2}%
+ \penalty\@M\prevdepth-\@m\p@\smallskip%
+ \small\raggedright%
+ \m@start{#1}#3\m@end%
+ \penalty\@M\prevdepth-\@m\p@\smallskip\global\@nobreaktrue%
+ \def\\{\unskip\quad}%
+ \list{}{\parskip\z@\parsep\z@\itemsep2\p@\leftmargin1em\rightmargin\leftmargin}%
+ \item%
+}
+\def\monsterbreak#1{\m@end\smallskip\m@start{#1}}
+\def\endmonster{\endlist\par\penalty-10\vskip2explus1fil}
+
+\fi
+
+\begin{document}
+
+\twocolumn[\sect{Monsters}\bigskip]
+%%\begin{multicols}{2}
+
+%%% stats
+%%% MV (moves, load, barding)
+%%% HD (hd, sz, SA, XP)
+%%% AT (AC, THAC0, at/dmg)
+%%% EC (kind, env, freq, numbers)
+%%% BH (intel, morale, align, treasure)
+
+%%% codes:
+%%% movement -- // flying
+%%% hit dice -- Large/Medium/Small, Save
+%%% combat: Thac0
+%%% ecology --
+%%% (Prehistoric) Animal/Monster/Planar/Enchanted/Construct/Undead/Dragon/Giant/Lowlife,
+%%% Common/Rare/VeryRare/Unique
+%%% caVern, Arctic, Barren, Desert, Lost world, Mountain, oCean, Open, Fresh water,
+%%% Ruins, Settled, sWamp, (Light/Dense) Woods, Elemental
+%%% {Air,Earth,Fire,Water}
+%%% behaviour -- Intelligence, MoraLe, Lawful/Neutral/Chaotic/Any
+
+
+\begin{monster}{Act\ae on (Elk Centaur)}{
+ 150 (3\,000\,cn) &
+ 11**(L), C11, XP2700 &
+ AC3, T10;
+ spear ($2 \times (\d{1d6} + 6)$), antler (2d8)
+ \emph{or} breath (special) &
+ M, R(W); 0~(1) &
+ I12, N, ML10; B}
+ Perfect camouflage in woods: surprise 5 in 6. \\
+ Once per day: breath weapon (10$'$ cube) polymorphs into woodland animal;
+ SvDB limits to 24\,hrs, otherwise permanent. \\
+ Once per day: summon 1d6 creatures (arrive in 1d4 turns):
+ \begin{tabular}[C]{\shade cl|cl} \hlx*{hv}
+ \th{1d6} & \th{Creature} & \th{1d6} & \th{Creature} \\ \hlx{vhv}
+ 1 & Boar & 4 & Gryphon \\ \hlx{+}
+ 2 & Bear & 5 & Lizard (chameleon) \\ \hlx{+}
+ 3 & Centaur & 6 & Treant \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}{Adaptor}{
+ 120 &
+ 8*(M), F8, XP1200 &
+ AC9${} - 2/4$, T8;
+ sword ($2 \times (\d{2d8} + 8)$) &
+ M, VR(any); 1d6~(1d12) &
+ I13, A, ML10; V}
+Natural polymorphs. \\
+Adapt to attacks -- resist magical attack forms once exposed (for 1--10
+turns; with colour change).
+\end{monster}
+
+\begin{monster}{Aerial Servant* (Haoou)}{
+ 240 \flying 720 (5\,000\,cn) &
+ 16**(M), F16, XP4050 &
+ AC0, T9; 4d8 &
+ P/E, R(EA); 1~(1d4) &
+ I12, C, ML9; nil}
+ Surprise 7 in 8. \\
+ Victim has $L$\% chance of breaking free from grip.
+\end{monster}
+
+\begin{monster}{Animal, herd}{
+ 240 &
+ 1--4(M--L) F1, XP10, 20, 35, 75 &
+ AC7, T19--16;
+ butt (1d4), bite (1d4), \emph{or} kick (1d8) &
+ A, C(O,LW); 0~(3d10) &
+ I2, N, ML5; nil}
+ 1 in 4 is male (HD $\d{1d6} + 2$). \\
+ Herds of 16 or more may panic (4 in 10), running towards disturbance and
+ trampling for 1d20\,hp.
+\end{monster}
+
+\begin{monster}{Ant, giant}{
+ 180 &
+ 4*(M), F2, XP125 &
+ AC3, T16; bite (2d6) &
+ L, R($\lnot$A); 2d4~(4d6) &
+ I1, N, ML12; U}
+ 30\% chance that next contains $\d{1d10} \times 1000$\,gp in nuggets.
+\end{monster}
+
+\begin{monster}{Ape, snow}{
+ 90 &
+ $3 + 1$(M), F3, XP50 &
+ AC6, T17;
+ club (1d6), hug (2d6) &
+ A, R(M); 0~(2d10) &
+ I4, C, ML7; K}
+ Camouflaged in snow (surprise 4 in 6). \\
+ ML11 if cornered.
+\end{monster}
+
+\begin{monster}{Ape, white}{
+ 120 &
+ 4(M), F2, XP75 &
+ AC6, T16;
+ claw ($2 \times \d{1d4}$) \emph{or} rock (1d6) &
+ A, R(H,M,R,V); 1d6 (2d4) &
+ I2, N, ML7; nil}
+\end{monster}
+
+\begin{monster}{Archon}{
+ 120 \flying 360 &
+ $20^{7}$*(L), C20, XP13175 &
+ AC$^-6$, T5 \newline
+ \textbf{Male:} weapon ($\delta S = +3$) \newline
+ \textbf{Female:} gore ($2 \times \d{3d10}$) &
+ P, A(P); 1d2~(1d2) &
+ I16, L, ML11; nil}
+ Female may breath $10'\times10'$ cone of fire (4d6 damage) from either
+ head. \\
+ Immune to fire, poison and 1th--4th level spells. \\
+ Once per day: \emph{bolt of purity} (range as \emph{lightning bolt}; makes
+ victims lawful and peaceful for 2d6 turns, NST); \emph{sword of flame} (4d8
+ damage per hit, lasts 3~turns).
+\end{monster}
+
+\begin{monster}{Athach}{
+ 180 &
+ 14*(L), F14, XP2500 &
+ AC0, T8;
+ bludgeons ($3 \times \d{2d12}$), bite (2d10, poison) &
+ G, R(H,M,W), 1d3~(1d6) &
+ I8, C, ML7; I}
+ 18$'$ tall, three arms. \\
+ Poison: SvPn ($-4$) or helpless for 1d6 turns.
+\end{monster}
+
+\begin{monster}{Baboon, rock}{
+ 120 &
+ 2(M), F2, XP20 &
+ AC6, T18;
+ club (1d6), bite (1d3) &
+ A, C(H,M,O); 2d6~(3d6) &
+ I2, N, ML8; U}
+\end{monster}
+
+\begin{monster}{Bandit}{
+ 90 &
+ 1(M), T1, XP10 &
+ AC6, T19; weapon &
+ H, C(any); 2d4~(3d10) &
+ I11, C/N, ML8; (U), A}
+\end{monster}
+
+\begin{monster}{Basilisk}{
+ 60 &
+ $6 + 1$**(L), F6, XP950 &
+ AC6, T14;
+ bite (1d20, petrification) &
+ M, R(W, EE); 1d6~(1d6) &
+ I2, N, ML9; F}
+ Gaze causes petrification.
+\end{monster}
+
+\begin{monster}[2]{Bat}{
+ \h Normal &
+ 9 \flying 120 &
+ $\tfrac{1}{4}$(S; 1\,hp), NM, XP5 &
+ AC6, T19; \emph{confusion} &
+ A, C(R,V); 1d\% (1d\%) &
+ I2, N, ML6; nil \\
+ \h Giant &
+ 30 \flying 180 &
+ 2(M), F1, XP20 &
+ AC6, T18; bite (1d4) &
+ GA, C(R,V); 1d10 (1d10) &
+ I2, N, ML6; nil}
+ Ten normal bats can \emph{confuse} a character: $-2$ to hit and save; can't
+ concentrate. \\
+ 1 in 20 giant bat encounters are vampires (2*HD, XP25): when bitten, SvPs
+ or be unconscious for 1d10 rounds. If drained, SvS or become undead.
+\end{monster}
+
+\begin{monster}[4]{Bear}{
+ \h Black &
+ 120 &
+ 4(L), F2, XP75 &
+ AC6, T16; claw ($2 \times \d{1d3}$), bite (1d6) &
+ A, C(H,M,W); 1d4~(1d4) &
+ I2, N, ML7; U \\
+ \h Grizzly &
+ 120 &
+ 5(L), F4, XP175 &
+ AC8, T15; claw ($2 \times \d{1d8}$), bite (1d10) &
+ A, C(H,M,W); 1~(1d4) &
+ I2, N, ML10; U \\
+ \h Polar &
+ 120 &
+ 6(L), F3, XP275 &
+ AC6, T14; claw ($2 \times \d{1d6}$), bite (1d10) &
+ A, R(A); 1~(1d2) &
+ I2, N, ML8; U \\
+ \h Grizzly &
+ 120 &
+ 7(L), F4, XP450 &
+ AC5, T13; claw ($2 \times \d{2d4}$), bite (2d6) &
+ PA, VR(L); 1~(1d4) &
+ I2, N, ML9; U}
+\end{monster}
+
+\begin{monster}{Bee, giant}{
+ \flying 150 &
+ $\tfrac{1}{2}$*(S), F1, XP6 &
+ AC7, T19; sting (1d3, poison) &
+ L, R(H,P,M,W); 1d6~(5d6) &
+ I0, N, ML9; honey}
+ Bee dies after stinging; stinger causes 1\,hp per round until removed. \\
+ At least 10 bees with queen. Four will have 1*HD (XP13); queen has 2*HD
+ (XP35) and can sting repeatedly. \\
+ Honey is magical: entire hive's contents (2\,pt) heals 1d4\,hp.
+\end{monster}
+
+\begin{monster}[3]{Beetle, giant}{
+ \h Fire &
+ \flying 120 &
+ $1 + 2$(S), F1, XP15 &
+ AC4, T18; bite (2d4) &
+ L, C(C,P,R,W); 1d8~(2d6) &
+ I0, N, ML7; nil \\
+ \h Oil &
+ \flying 120 &
+ 2*(M), F1, XP25 &
+ AC4, T18; bite (1d6) \emph{or} squirt &
+ L, C(C,P,R,W); 1d8~(2d6) &
+ I0, N, ML8; nil \\
+ \h Tiger &
+ \flying 150 &
+ $3 + 1$(M), F2, XP50 &
+ AC3, T16; bite (2d6) &
+ L, C(C,P,R,W); 1d6~(2d4) &
+ I0, N, ML9; U}
+ Fire beetle glands (two above eyes, one on abdomen) illuminate 10$'$
+ radius; glow for 1d6 days after removal. \\
+ Oil beetle can squirt fluid up to 5$'$; causes blisters, $-2$ to hit.
+ Lasts for a day; removed by \emph{cure light wounds}.
+\end{monster}
+
+\begin{monster}{Beholder}{
+ \flying 30 &
+ 11$^5$*(M, hp 50/20/$12 \times 10$), M11, XP5100 &
+ AC0/2/7, T10; bite (2d8), eyes &
+ M, R(R,V); 1~(0) &
+ I16, C, ML12; L, N, O}
+ AC and hp are body/main-eye/small-eye. \\
+ Main eye: anti-magic ray, 60$'$ range. \\ \vadjust{\penalty-10}
+ Four eyes can point horizontally; all above; none below. Eyes regenerate
+ 1\,hp per day, regrow in 2d4 days. \\
+ 1 in 20 chance: found with 1d6 young
+ (1HD, $\tfrac{1}{10}$ range, hp 5/2/1, XP25).
+ \goodbreak
+ \begin{tabular}[C]{\shade r>{\itshape}lr} \hlx*{hv}
+ \tt{Small eyes} \\
+ \th{Eye} & \th{\upshape Effect} & \th{Range (ft)} \\ \hlx{vhv}
+ 1 & charm person & 120 \\ \hlx{+}
+ 2 & charm monster & 120 \\ \hlx{+}
+ 3 & sleep & 240 \\ \hlx{+}
+ 4 & telekinesis \textup{(5\,000\,cn)} & 120 \\ \hlx{+}
+ 5 & flesh to stone & 120 \\ \hlx{+}
+ 6 & disintegrate & 60 \\ \hlx{+}
+ 7 & cause fear & 120 \\ \hlx{+}
+ 8 & slow & 240 \\ \hlx{+}
+ 9 & cause serious wounds & 60 \\ \hlx{+}
+ 10 & death spell & 240 \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}{Beholder, undead**}{
+ \flying 60 &
+ 20$^7$*(M, hp 90/30/$20 \times 10$), M20, XP14975 &
+ AC$^-$4/$^-$2/3, T5; bite (2d10, 2ED:V), eyes &
+ UC, VR(R,V); 1~(0) &
+ I16, C, ML12; $\textrm{L, N, O} \times 2$}
+ AC and hp are body/main-eye/small-eye. \\
+ Recognised by cleric if $L \ge 25$. \\
+ Immune to \textit{charm}, \textit{hold} and \textit{sleep}, illusions,
+ death rays and poison. \\
+ Body regenerates 3\,hp per round. At 0\,hp, assumes gaseous form, rest
+ 1\,hr in darkness to begin regeneration. \\
+ Gaseous form at will; only harmed by magic affecting air. \\
+ Main eye: reflection ray, 60$'$ range; reflects Turning -- cleric must SvS
+ or flee for 2d6 rounds. \\
+ Four eyes can point horizontally; all above; none below. Eyes regenerate
+ in $\d{1d4} + 1$ hours.
+ \begin{tabular}[C]{\shade r>{\itshape}lr} \hlx*{hv}
+ \tt{Small eyes} \\
+ \th{Eye} & \th{\upshape Effect} & \th{Range (ft)} \\ \hlx{vhv}
+ 1 & animate dead & 60 \\ \hlx{+}
+ 2 & charm \upshape as vampire, $+2$ & 120 \\ \hlx{+}
+ 3 & continual darkness & 120 \\ \hlx{+}
+ 4 & death spell & 120 \\ \hlx{+}
+ 5 & \upshape energy drain (1ED:Wt) & 120 \\ \hlx{+}
+ 6 & \upshape energy drain (2ED:S) & 120 \\ \hlx{+}
+ 7 & \upshape paralysis, as ghoul & 240 \\ \hlx{+}
+ 8 & animate object & 60 \\ \hlx{+}
+ 9 & dispel magic \textup{($L = 26$)}& 120 \\ \hlx{+}
+ 10 & telekinesis \textup{(4\,000\,cn)} & 120 \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}{Berserker}{
+ 120 &
+ $1 + 1$*, F1, XP19 &
+ AC7, T19; weapon &
+ H, R(A); 1d6~(3d10) &
+ I9, N, ML12; (P) B}
+ $+2$ to hit humanoids.
+\end{monster}
+
+\begin{monster}{Black pudding*}{
+ 60 &
+ 10*(L), F5, XP1750 &
+ AC6, T10; touch (3d8) &
+ M, C(R,V); 1~(0) &
+ I0, N, ML12; maybe gems}
+ Dissolve wood, or corrode metal, in 1 turn. \\
+ Only damaged by fire; weapons split it into smaller puddings (2HD,
+ D\,1d8).
+\end{monster}
+
+\begin{monster}{Blackball}{
+ 30 &
+ ---, XP7500 &
+ AC9; touch (disintegration) &
+ PM, VR(A); 1~(1) &
+ I0, ---, ML12; nil}
+\end{monster}
+
+\begin{monster}{Blast spore}{
+ 30 &
+ 1*(M, 1\,hp), F1, XP13 &
+ AC9; spores &
+ L, R(R,V); 1d3~(1) &
+ I0, N, ML9; nil}
+ In dim light, 10\% chance of recognising; within 10$'$, 25\% chance. \\
+ Spores fill 20$'$ cube: SvPn or spores grow into 1d6 blast spores, causing
+ death in 24 hours; \emph{cure disease} cures. \\
+ Damage causes explosion: 6d6\,hp to all within 20$'$ (SvW for half damage).
+\end{monster}
+
+\begin{monster}{Blink dog}{
+ 120 &
+ 4*(S), F4, XP125 &
+ AC5, T16; bite (1d6) &
+ M, C(D,O,W); 1d6~($\d{1d6} + 3$) &
+ I9, L, ML6; C}
+ `Blink' -- teleport up to 40$'$.
+\end{monster}
+
+\begin{monster}[2]{Boar}{
+ \h Normal &
+ 90 (\,1500\,cn) &
+ 3*(M), F2, XP50 &
+ AC7, T17; tusk (2d4) &
+ A, C(W); 1d6~(1d6) &
+ I2, N, ML9; nil \\
+ \h Great &
+ 90 (3\,000\,cn, $\times 3$) &
+ 10*(L), F5, XP1750 &
+ AC3, T10; tusk (2d8) &
+ GA, C(L,W); 1d6~(1d6) &
+ I2, N, ML9; nil}
+ Charge 20\,yd for double damage.
+\end{monster}
+
+\begin{monster}{Bugbear}{
+ 90 &
+ $3 + 1$(L), F3, XP50 &
+ AC5, T16; weapon ($\delta S = +1$) &
+ H, C(H,M,W); 2d8~(5d4) &
+ I7, C, ML9; (P, Q) B}
+ Surprise 3 in 6.
+\end{monster}
+
+\begin{monster}{C\ae cilia}{
+ 60 &
+ 6*(L), F3, XP500 &
+ AC6, T14; bite (1d8) &
+ L, R($\lnot$A); 1d3~(1d3) &
+ I0, N, ML9; B}
+ Swallows on 19 or 20: 1d8 damage per round.
+\end{monster}
+
+\begin{monster}{Camel}{
+ 150 (3000\,cn) &
+ 2(L), F1, XP20 &
+ AC7, T18; bite (1), hoof (1d4) &
+ A, Dromedary: C(D), Bactrian: C(B); 0~(2d4) &
+ I2, N, ML7; nil}
+ Travel for 2 weeks without water.
+\end{monster}
+
+\begin{monster}{Carrion crawler}{
+ 120 &
+ $3 + 1$*(L), F2, XP75 &
+ AC7, T17; tentacle ($8 \times \textrm{paralysis}$) \emph{or} bite (1) &
+ L, C(R,V); 1d4~(0) &
+ I0, N, ML9; B}
+\end{monster}
+
+\begin{monster}[3]{Cat, great}{
+ \h Mountain lion &
+ 150 &
+ $3 + 2$(M), F2, XP50 &
+ AC6, T16; claw ($2 \times \d{1d3}$), bite (1d6) &
+ A, C(M,HW,D); 1d4~(1d4) &
+ I2, N, ML8; U \\
+ \h Panther (leopard) &
+ 210 &
+ 4(M), F2, XP75 &
+ AC4, T16; claw ($2 \times \d{1d4}$), bite (1d8) &
+ A, C(O,W); 1d2~(1d6) &
+ I2, N, ML8; U \\
+ \h Lion &
+ 150 &
+ 5(L), F3, XP175 &
+ AC6, T15; claw ($2 \times (\d{1d4} + 1)$), bite (1d10) &
+ A, C(warm); 1d4~(1d8) &
+ I2, N, ML9; U
+ \monsterbreak2
+ \h Tiger &
+ 150 \swimming 90 &
+ 6(L), F3, XP275 &
+ AC6, T14; claw ($2 \times \d{1d6}$), bite (2d6) &
+ A, C(A,W); 1~(1d3) &
+ I2, N, ML9; U \\
+ \h Smilodon (sabre-tooth) &
+ 150 &
+ 8(L), F4, XP650 &
+ AC6, T12; claw ($2 \times \d{1d8}$), bite (2d8) &
+ PA, C(L); 1d4~(1d4) &
+ I2, N, ML10; V}
+ Tigers surprise 4 in 6 in woodlands.
+\end{monster}
+
+\begin{monster}{Centaur}{
+ 180 &
+ 4(L), F4, XP75 &
+ AC5, T16; 2~hoof (1d6), weapon &
+ M, C(H,O,W); 0~(2d10) &
+ I10, N, ML8; A}
+ Young are 2HD, D\,1d2.
+\end{monster}
+
+\begin{monster}{Centipede, giant}{
+ 60 &
+ $\tfrac{1}{2}$*(S), NM; XP6 &
+ AC9, T19; bite (poison) &
+ L, C(R,V,W); 2d4~(1d8) &
+ I0, N, ML7; nil}
+ Poison (SvPn) causes illness for 10 days -- half speed movement and can't
+ do much else.
+\end{monster}
+
+\begin{monster}{Chim\ae ra}{
+ 120 \flying 180 (4\,500\,cn, $\times 3$) &
+ 9**(L), F9, XP2300 &
+ AC4, T11; claw ($2 \times \d{1d3}$), butt (2d4), bite (1d10),
+ bite (3d4) or breath (3d6) &
+ M, VR(H,M,R,V); 1d2~(1d4) &
+ I6, C, ML9; F}
+ Breath (fire) is cone $50' \times 10'$; three times per day.
+\end{monster}
+
+\begin{monster}[2]{Cockatrice}{
+ \h Prime plane &
+ 90 \flying 180 &
+ 5**(S), F5, XP425 &
+ AC6, T15; beak (1d6, petrification) &
+ M, VR(any); 1d4~(2d4) &
+ I2, N, ML7; D \\
+ \h Plane of Earth &
+ 240 &
+ $1 + 1$*(S), F1, XP19 &
+ AC6, T18; beak (1, petrification) &
+ PM, VR(EE); 1d20~(2d20) &
+ I2, N, ML7; special}
+\end{monster}
+
+\begin{monster}[3]{Crocodile}{
+ \h Normal &
+ 90 \swimming 90 &
+ 2(M), F1, XP20 &
+ AC5, T18; bite (1d8) &
+ A, C(R); 0~(1d8) &
+ I2, N, ML7; nil \\
+ \h Large &
+ 90 \swimming 90 &
+ 6(L), F3, XP275 &
+ AC3, T14; bite (2d8) &
+ A, C(R); 0~(1d4) &
+ I2, N, ML7; nil \\
+ \h Giant &
+ 90 \swimming 90 &
+ 15(L), F8, XP1350 &
+ AC1, T8; bite (3d8) &
+ A, R(P); 0~(1d3) &
+ I2, N, ML7; nil}
+\end{monster}
+
+\begin{monster}{Crab, giant}{
+ 60 &
+ 3(L), F2, XP35 &
+ AC2, T17; pincer ($2 \times \d{2d6}$) &
+ L, R(C,R); 1d2~(1d6) &
+ I0, N, ML7; nil}
+ Can be found up to 6HD (D\,3d6).
+\end{monster}
+
+\begin{monster}{Cyclops}{
+ 90 &
+ 13*(L), F13, XP2300 &
+ AC5, T11; club (3d10) &
+ GH, R(H,M); 1~(1d4) &
+ I9, C, ML9; E, 5000\,gp}
+ Throws rocks (ranges 60/130/200, D\,3d6). \\
+ 1 in 20: \emph{curse} once a week.
+\end{monster}
+
+\begin{monster}[2]{Devilfish}{
+ \h Normal &
+ \swimming 120 &
+ 1--4(L), see table &
+ AC6, see table; tail (1), bite (1) &
+ M, R(C); 20~($\d{1d6} \times 20$) &
+ I9, C, ML8; $\textrm{A} \times 2$, F per 20 \\
+ \h Vampire\textdagger &
+ \swimming 120 &
+ 5/6(L), see table &
+ AC6, see table; tail (1d4, 2ED:V), bite (1d6, 2ED:V) &
+ M, R(C); 20~($\d{1d6} \times 20$) &
+ I9, C, ML8; $\textrm{A} \times 2$, F per 20}
+ Vampire devilfish regenerate 3\,hp per round, \emph{charm}, and can be
+ Turned as vampires. \\
+ \begin{tabular}[C]{\shade ccccr} \hlx*{hv}
+ \th{HD} & \th{In group} & \th{Cleric $L$} & \th{THAC0} & \th{XP}
+ \\ \hlx{vhv}
+ 1 & 15 & \01 & 19 & 10 \\ \hlx{+}
+ $1+3$* & \00 & \02 & 18 & 19 \\ \hlx{+}
+ 2* & \01 & \03 & 18 & 25 \\ \hlx{+}
+ $2+3$* & \00 & \04 & 17 & 35 \\ \hlx{+}
+ 3* & \01 & \05 & 17 & 50 \\ \hlx{+}
+ $3+3$* & \00 & \06 & 16 & 100 \\ \hlx{+}
+ 4** & \01 & \07 & 16 & 175 \\ \hlx{+}
+ $4+3$** & \00 & \08 & 15 & 275 \\ \hlx{+}
+ 5$^4$* & \01 & \09 & 15 & 675 \\ \hlx{+}
+ $5+3^5$*& \00 & 10 & 14 & 1100 \\ \hlx{+}
+ 6$^5$* & \01 & 10--16 & 14 & 1400
+ \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}[3]{Dinosaur, aquatic}{
+ \h Small &
+ 0--30 \swimming 120--180 &
+ 2--8(S--L), F1--4 &
+ AC7, T18--12; bite (1--2d4) &
+ P, R(L); 1d2--2d8 &
+ I1--3, N, ML3--6; nil \\
+ \h Large &
+ 0--60 \swimming 150--240 &
+ 9--24*(L), F5--12 &
+ AC7--5, T11--3; bite (2d4--4d8) &
+ P, R(L); 1d2--1d4 &
+ I1--3, N, ML6--11; nil \emph{or} U, V \\
+ \h Armoured &
+ 10--60 \swimming 90--150 &
+ 6--9(L), F3--5 &
+ AC4--2, T14--11; bite (1d4--2d8) &
+ P, R(L); 1d2--1d6 &
+ I1--3, N, ML7--9; nil}
+ 20HD and larger can swallow on hit roll of 20; may contain treasure.
+\end{monster}
+
+\begin{monster}[3]{Dinosaur, land carnivore}{
+ \h Small &
+ 120--180 &
+ 1--5(S--L), F1--3 &
+ AC5--4, T19--15; claw ($2 \times \textrm{0--1}$), bite (1d3--2d4) &
+ P, R(L); 2d4--2d6 &
+ I1--3, N, ML6--8; nil \\
+ \h Large &
+ 120--210 &
+ 6--20*(L), F3--10 &
+ AC6--4, T13--5; claw ($2 \times \textrm{1d3--2d6}$), bite (2d4--5d8) &
+ P, R(L); 1d2--2d4 &
+ I1--3, N, ML9--11; nil \emph{or} U, V \\
+ \h Flying &
+ \flying 150--210 &
+ 1--7(S--L), F1--4 &
+ AC7--6, T19--13; bite (1d3--2d6) &
+ P, R(L); 1d4--3d6 &
+ I1--3, N, ML6--8; nil}
+ 10HD and larger can hold on with bites causing automatic damage. \\
+ 20HD can swallow on hit roll of 20; may contain treasure.
+\end{monster}
+
+\begin{monster}[4]{Dinosaur, land herbivore}{
+ \h Small &
+ 90--180 &
+ 1--5(S--L), F1--3 &
+ AC7, T19--15; tail/bite (1--2d4) &
+ P, R(L); 2d6--3d10 &
+ I1--3, N, ML4--6; nil \\
+ \h Medium &
+ 60--120 &
+ 6--12(L), F3--6 &
+ AC6--5, T13--9; tail (1d4--2d6) \emph{or} trample (2d8--3d6) &
+ P, R(L); 1d6--2d8 &
+ I1--3, N, ML5--7; nil \\
+ \h Armoured &
+ 60--120 &
+ 6--12(L), F3--6 &
+ AC3--$^-$3, T13--9; horn, bite, tail (1d4--2d6)
+ \emph{or} trample (2d8--3d6) &
+ P, R(L); 1d6--2d8 &
+ I1--3, N, ML5--7; nil \\
+ \h Large &
+ 30--90 &
+ 13--40(L), F7--20 &
+ AC6--5, T9--$^-$3; tail (2d8--4d6) \emph{or} trample (2d6--10d10) &
+ P, R(L); 1d4--2d8 &
+ I1--3, N, ML6--8; nil}
+ May behave randomly (attack with tail, flee, trample). \\
+ Trampling: must SvDR or take damage (maybe twice for large creatures).
+\end{monster}
+
+\begin{monster}{Displacer beast}{
+ 150 &
+ 6*(L), F6 ($+2$), XP500 &
+ AC2, T14; tentacle ($2 \times \d{2d4}$),
+ bite (T12, D\,1d6, if $hp \le 6$) &
+ M, R(H,J,W); 1d4~(1d4) &
+ I3, N, ML8; D}
+ Appears $3'$ from actual position: attackers $-2$ to hit (figured in AC).
+\end{monster}
+
+\begin{monster}[2]{Djinni, lesser*}{
+ \h Prime plane &
+ 90 \flying 240 (3\,500\,cn); whirlwind \flying 120 &
+ $7 + 1$*(L), F14, XP1025 &
+ AC5, T13; fist (2d8) \emph{or} whirlwind (2d6) &
+ PM, R(D, any); 1~(1) &
+ I14, C, ML12; nil \\
+ \h Plane of Air &
+ 240 &
+ $7 + 1$*(L), F14, XP1025 &
+ AC3, T13; strike (2d8) &
+ PM, R(EA); 1d4~(1d\%) &
+ I14, C, ML9; special}
+ On home plane: immune to 1st-level spells and all water-based attacks;
+ detects invisible 120$'$ range. \\
+ Each three times per day: \emph{create food and drink} (as C7);
+ \emph{create metallic objects} (up to 1000\,cn; dur.\ gold 1 day, iron 1
+ round); \emph{create soft goods and wooden objects} (up to 1000\,cn);
+ become \emph{invisible}; assume \emph{gaseous form}; form \emph{whirlwind};
+ create \emph{illusion} (visible and audible, until touched or dispelled, no
+ concentration required). \\
+ Change to whirlwind takes 5 rounds; whirlwind is $70' \times
+ (10'\textrm{--}20')$ cone: damages all in path; creatures with up to 2HD
+ must SvDR or be swept aside. \\
+ Can carry 12\,000\,cn for 3 turns (walking) or 1 turn (flying) but must
+ rest 1 turn afterwards.
+\end{monster}
+
+\begin{monster}{Djinni, greater (Pasha)**}{
+ 120 (20\,000\,cn) \flying 360 (10\,000\,cn); whirlwind \flying 240 &
+ 15***(L), M30, XP4800 &
+ AC$^-$2, T8; fist ($2 \times \d{3d10}$) \emph{or} whirlwind (3d12) &
+ PM, VR(D, any); 1~(1) &
+ I14, C, ML11; nil}
+ Regenerate 3\,hp per round. \\
+ As lesser Djinni powers, at will. \\
+ Enter/leave Ethereal plane (1 round conc.). \\
+ Each once per day: grant \emph{wish}; \emph{cloudkill}; \emph{water to
+ gas}; \emph{weather control}. \\
+ Change to whirlwind takes 1 round; whirlwind is $120' \times
+ (10'\textrm{--}40')$ cone: damages all in path; creatures with up to 5HD
+ must SvDR or be swept aside.
+\end{monster}
+
+\begin{monster}{Dolphin}{
+ \swimming 180 &
+ 3*(L), D6, XP50 &
+ AC5, T17; head~butt (2d4) &
+ A, C(C), 0~(1d20) &
+ I15, L, ML10; nil}
+ Hold breath for 15 minutes. \\
+ Telepathy with other dolphins within 50 miles. \\
+ Underwater: \emph{detect magic}, range 360$'$.
+\end{monster}
+
+\begin{monster}{Doppelg\"anger}{
+ 90 &
+ 4*(M), F8, XP125 &
+ AC5, T16; bite (1d12) &
+ M, R(any); 1d6~(1d6) &
+ I9, C, ML8; E}
+ Immune to \emph{sleep} and \emph{charm}. \\
+ Learns victim's knowledge (not spells) telepathically.
+\end{monster}
+
+\begin{monster}[3]{Dragon}{
+ \h Small &
+ 90 \flying 240 ($L \times 1000$\,cn, $\times 3$) &
+ $L$**(L), F$L$ &
+ $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
+ crush (1 human); \newline
+ Swoop: claw, pick up on 20 &
+ D, R; 1d4~(1d4) &
+ I9, H \\
+ \h Large &
+ 120 \flying 300 ($L \times 1000$\,cn, $\times 5$) &
+ $L$***(L), F$2L$ &
+ $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
+ Swoop: $\textrm{claw} \times 2$, pick up on 18--20 &
+ D, R; 1d3~(1d3) &
+ I12, $\textrm{H} \times 2$, I \\
+ \h Huge &
+ 90 \flying 240 ($L \times 1000$\,cn, $\times 10$) &
+ $L$****(L), F36 &
+ $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, $\textrm{wing}
+ \times 2$, tail) \emph{or}
+ Swoop: $\textrm{claw} \times 2$, bite, pick up on 18--20 &
+ D, R; 1d2~(1d2) &
+ I15, $\textrm{H} \times 3$, $\textrm{I} \times 2$}
+
+ \begin{tabular}[C]{\shade 2[\smash]c22} \hlx*{hv}
+ \th{Colour} & \th{Size} & \th{Breath} & \c{\th{Volume}} \\ \hlx{vhv}
+ & S & & Cone: $80' \times (2'$--$30')$ \\
+ & L & Cold, \emph{crystalize}
+ & Cone: $80' \times (2'$--$40')$ \\
+ White \nl Crystal \nl\nl
+ & H & & Cone: $80' \times (2'$--$40')$ \\ \hlx{+}
+ & S & & Line: $60' \times 5'$ \\
+ & L & Acid, \emph{darkness}
+ & Line: $90' \times 5'$ \\
+ Black \nl Onyx \nl\nl
+ & H & & Line: $120' \times 5'$ \\ \hlx{+}
+ & S & & Cloud: $50' \times 40' \times 30'$ \\
+ & L & Gas, \emph{disease}
+ & Cloud: $50' \times 40' \times 30'$ \\
+ Green \nl Jade \nl\nl
+ & H & & Cloud: $50' \times 50' \times 30'$ \\ \hlx{+}
+ & S & & Line: $100' \times 5'$ \\
+ & L & Lightning, \emph{vapourize}
+ & Line: $150' \times 5'$ \\
+ Blue \nl Sapphire \nl\nl
+ & H & & Line: $200' \times 5'$ \\ \hlx{+}
+ & S & & Cone: $90' \times (2'$--$30')$ \\
+ & L & Fire, \emph{melt}
+ & Cone: $135' \times (2'$--$30')$ \\
+ Red \nl Ruby \nl\nl
+ & H & & Cone: $180' \times (2'$--$30')$ \\ \hlx{+}
+ & S & & Cone: $90' \times (2'$--$30')$ \nl
+ Cloud: $50' \times 40' \times 30'$ \\
+ Gold \nl Amber
+ & L & Fire, \emph{melt} \nl gas, \emph{disease}
+ & Cone: $135' \times (2'$--$30')$ \nl
+ Cloud: $50' \times 40' \times 30'$ \\
+ & H & & Cone: $180' \times (2'$--$30')$ \nl
+ Cloud: $50' \times 50' \times 30'$ \\
+ \hlx*{vh}
+ \end{tabular}
+
+ \goodbreak
+
+ \begin{description}
+ \item[Crystalize] All items turn to crystal; weapons shatter (5 in 6)
+ when used -- cause minimum damage and destroyed; \emph{stone to flesh}
+ reverses.
+ \item[Darkness] Radius $15'$, duration $L$ rounds; dragon can see
+ through; dispelled by \emph{light} or \emph{dispel magic}.
+ \item[Disease] Nonmetal items rot away in 1d6 turns; victim unaffected
+ by \emph{cure wounds} or \emph{heal}, loses 1\,hp per turn; cured
+ by \emph{cure disease}.
+ \item[Vapourize] Gaseous form for $L$ turns -- invisible and silent,
+ move $60$; reversed by \emph{dispel magic}.
+ \item[Melt] Paper destroyed immediately, leather in 1 round, other
+ nonmetal in 2 rounds, nonmagical metal in 3 rounds, magical items in $4
+ + \delta G$ rounds; magical items giving immunity to fire melt in
+ double time; immersion in water prevents.
+ \end{description}
+
+ \begin{tabular}[C]{\shade 2[\smash]cMrMlccMlMlrr} \hlx*{hv}
+ \multicolumn{6}{c}{} & \multicolumn{2}{c}{\th{Damage}} \\
+ \th{Colour} & \th{Size} & \c{\th{AC}} & \c{\th{HD}} & \th{T} &
+ \th{Save} & \c{\th{Claw}} & \c{\th{Bite}} \\ \hlx{vhv}
+ & S & 3 & 6 & 14 &\0F6 & \d{1d4} & \d{2d8} \\
+ & L & 1 & 9 & 11 & F18 & \d{1d6} + 1 & \d{2d8} + 4 \\
+ White \nl Crystal \nl\nl
+ & H & -1 & 12 &\09 & F36 & \d{1d8} + 2 & \d{2d8} + 8 \\ \hlx{+}
+ & S & 2 & 7 & 13 &\0F7 & \d{1d4} + 1 & \d{2d10} \\
+ & L & 0 &10+3 & 10 & F21 & \d{1d6} + 2 & \d{2d10} + 4 \\
+ Black \nl Onyx \nl\nl
+ & H & -2 & 14 &\08 & F36 & \d{1d8} + 3 & \d{2d10} + 8 \\ \hlx{+}
+ & S & 1 & 8 & 12 &\0F8 & \d{1d6} & \d{3d8} \\
+ & L & -1 & 12 &\09 & F24 & \d{1d8} + 1 & \d{3d8} + 4 \\
+ Green \nl Jade \nl\nl
+ & H & -3 & 16 &\07 & F36 & \d{1d10} + 2 & \d{3d8} + 8 \\ \hlx{+}
+ & S & 0 & 9 & 11 &\0F9 & \d{1d6} + 1 & \d{3d10} \\
+ & L & -2 &13+3 &\08 & F27 & \d{1d8} + 2 & \d{3d10} + 4 \\
+ Blue \nl Sapphire \nl\nl
+ & H & -4 & 18 &\06 & F36 & \d{1d10} + 3 & \d{3d10} + 8 \\ \hlx{+}
+ & S & -1 & 10 & 10 & F10 & \d{1d8} & \d{4d8} \\
+ & L & -3 & 15 &\08 & F30 & \d{1d10} + 1 & \d{4d8} + 4 \\
+ Red \nl Ruby \nl\nl
+ & H & -5 & 20 &\05 & F36 & \d{1d12} + 2 & \d{4d8} + 8 \\ \hlx{+}
+ & S & -2 & 11 & 10 & F11 & \d{2d4} & \d{6d6} \\
+ & L & -4 &16+3 &\07 & F33 & \d{3d4} & \d{6d6} + 4 \\
+ Gold \nl Amber \nl\nl
+ & H & -6 & 22 &\04 & F36 & \d{4d4} & \d{6d6} + 8 \\
+ \hlx*{vh}
+ \end{tabular}
+
+ \begin{tabular}[C]{\shade lclcl} \hlx*{hv}
+ \th{Colour} & \th{AL} & \th{Gemstone} & \th{AL} & \th{Habitat}
+ \\ \hlx{vhv}
+ White & N & Crystal & L & Cold \\ \hlx{+}
+ Black & C & Onyx & N & Swamp, marsh \\ \hlx{+}
+ Green & C & Jade & N & Jungle, woods\\ \hlx{+}
+ Blue & N & Sapphire & L & Desert, open \\ \hlx{+}
+ Red & C & Ruby & L & Hills, mountains
+ \\ \hlx{+}
+ Gold & L & Amber & C & Any \\ \hlx*{vh}
+ \end{tabular}
+
+ \begin{description}
+ \item[Kick] SvPs or be knocked over; damage is penalty to save.
+ \item[Tail] As for kick, but also disarmed.
+ \item[Wing] Range is $3L'$; SvPs or be stunned; damage is penalty to save.
+ \item[Crush] SvDR or take damage; option to stay (and take damage) holding
+ edged weapon: $+4$ to hit, double damage.
+ \item[Hover] Use all six attacks; must land after hovering.
+ \item[Swoop] Surprise 3 in 6; may pick up one victim per attack; caught
+ victim may attack at $-2$, minimum damage; automatic damage each round;
+ bite at $-2$ to hit to transfer from claw to mouth.
+ \end{description}
+
+ \begin{tabular}[C]{\shade 2[\smash]ccccccrr} \hlx*{hv}
+ \multicolumn{2}{c}{} &
+ \multicolumn{5}{c}{\th{Spells by level}} &
+ \multicolumn{2}{c}{\th{Experience}} \\
+ \th{Colour} & \c{\th{Size}} &
+ \th{1} & \th{2} & \th{3} & \th{4} & \th{5} &
+ \c{\th{Normal}} & \c{\th{Spells}}
+ \\ \hlx{vhv}
+ & S & 1 &---&---&---&--- & 725 & 950 \\
+ & L & 4 & 2 &---&---&--- & 3\,000 & 3\,700 \\
+ White \nl Crystal \nl\nl
+ & H & 5 & 3 & 1 &---&--- & 4\,750 & 5\,625 \\ \hlx{+}
+ & S & 4 &---&---&---&--- & 1\,250 & 1\,650 \\
+ & L & 5 & 3 &---&---&--- & 3\,500 & 4\,300 \\
+ Black \nl Onyx \nl\nl
+ & H & 5 & 4 & 3 &---&--- & 5\,500 & 6\,500 \\ \hlx{+}
+ & S & 3 & 3 &---&---&--- & 1\,750 & 2\,300 \\
+ & L & 4 & 4 & 3 &---&--- & 3\,875 & 4\,750 \\
+ Green \nl Jade \nl\nl
+ & H & 5 & 5 & 4 & 3 &--- & 6\,250 & 7\,350 \\ \hlx{+}
+ & S & 4 & 4 &---&---&--- & 2\,300 & 3\,000 \\
+ & L & 5 & 5 & 3 &---&--- & 4\,500 & 5\,500 \\
+ Blue \nl Sapphire \nl\nl
+ & H & 5 & 5 & 5 & 4 &--- & 7\,525 & 8\,875 \\ \hlx{+}
+ & S & 3 & 3 & 3 &---&--- & 2\,500 & 3\,250 \\
+ & L & 5 & 4 & 3 & 2 &--- & 4\,800 & 5\,850 \\
+ Red \nl Ruby \nl\nl
+ & H & 5 & 5 & 4 & 3 & 2 & 9\,575 & 11\,375 \\ \hlx{+}
+ & S & 4 & 4 & 4 &---&--- & 2\,700 & 3\,500 \\
+ & L & 5 & 5 & 4 & 3 &--- & 5\,450 & 6\,600 \\
+ Gold \nl Amber \nl\nl
+ & H & 5 & 5 & 5 & 4 & 3 & 11\,750 & 14\,000 \\
+ \hlx*{vh}
+ \end{tabular}
+
+\end{monster}
+
+\begin{monster}{Dragon turtle*}{
+ 30 \swimming 90 &
+ 30*(L), F15, XP9000 &
+ AC$^-$2, T0; claw ($2 \times \d{1d8}$), bite ($\d{1d6} \times 10$) &
+ D, R(C); 0~(1) &
+ I5, C, ML10; H}
+ Steam breath weapon, $50' \times 40' \times 40'$.
+\end{monster}
+
+\begin{monster}[4]{Drake}{
+ \h Mandrake &
+ 120 \flying 30 &
+ 3***(M), M6, XP80 &
+ AC0, T17; claw ($2 \times \d{1d2}$), bite (1d6) &
+ D, R(any); 1d4~(1d4) &
+ I10, C, ML8; ($\textrm{V} \times 2$) E \\
+ \h Wooddrake &
+ 120 \flying 30 &
+ 4***(M), M8, XP225 &
+ AC0, T16; claw ($2 \times \d{1d2}$), bite (1d8) &
+ D, R(any); 1d4~(1d4) &
+ I10, C, ML8; ($\textrm{V} \times 2$) E \\
+ \h Colddrake &
+ 120 \flying 30 &
+ 5***(M), M10, XP550 &
+ AC0, T15; claw ($2 \times \d{1d2}$), bite (2d4) &
+ D, R(any); 1d4~(1d4) &
+ I10, C, ML8; ($\textrm{V} \times 2$) E \\
+ \h Elemental* &
+ 120 \flying 30 &
+ 6$^4$*(M), M12, XP1175 &
+ AC0, T14; claw ($2 \times \d{1d3}$), bite ($\d{1d8} + 2$) &
+ PM, VR(any); 1d4~(1d4) &
+ I0, C, ML8; special}
+ Abilities of T5 or better. \\
+ Cannot pass \emph{protection from evil} effect. \\
+ Mandrake change to human form. \\
+ Wooddrake change to elf or human form. \\
+ Colddrake change to dwarf or gnome form. \\
+ Elemental drakes change to giant form (stone, cloud, fire, storm; 1--4$'$
+ shorter than usual); cannot throw rocks; 2d6 damage per hit.
+\end{monster}
+
+\begin{monster}{Drolem***}{
+ 120 \flying 240 (20\,000\,cn) &
+ 20$^5$*(L), F10, XP11375 &
+ AC$^-$3, T5; claw ($2 \times \d{2d6}$), bite ($\d{1d20} + 10$) &
+ EC, VR(any); 1~(1) &
+ I3, N, ML12; nil}
+ Immune to \emph{charm}, \emph{hold}, \emph{sleep}, mind-affecting spells,
+ fire, cold and gases, and 1st--4th level spells. \\
+ See invisible, range 60$'$.
+\end{monster}
+
+\begin{monster}{Dryad}{
+ 120 &
+ 2*(M), E4, XP25 &
+ AC5, T18; weapon &
+ H, R(W); 0~(1d6) &
+ I14, N, ML6; D}
+ Can \emph{charm} at will, $-2$ to save. \\
+ Dies if home tree killed, or if further than 240$'$ from it more than 1
+ turn.
+\end{monster}
+
+\begin{monster}{Dwarf}{
+ 60 &
+ 1, D1, XP10 &
+ AC4, T19; weapon &
+ H, C(H,M); 1d6~(5d8) &
+ I10, L/N, ML8/10; (Q, S) G}
+ Infravision $60'$. \\
+ For each 20 dwarves, 3--8 level leader -- raises morale to 10.
+\end{monster}
+
+\begin{monster}[2]{Efreeti, lesser*}{
+ \h Prime plane &
+ 90 \flying 240 (5\,000\,cn) &
+ 10*(L), F15, XP1750 &
+ AC5, T10; fist (2d8, 3d8 as pillar) &
+ PM, R(D, any); 1~(1) &
+ I14, C, ML12; nil \\
+ \h Plane of Fire &
+ 240 &
+ 10*(L), F15, XP1750 &
+ AC1, T10; strike (2d8) &
+ PM, R(EF); 1d4~(1d\%) &
+ I14, C, ML8; special}
+ \goodbreak
+ On home plane: immune to 1st-level spells and all earth-based attacks;
+ detects invisible 120$'$ range. \\
+ Each three times per day: \emph{create food and drink} (as C7);
+ \emph{create metallic objects} (up to 1000\,cn; dur.\ gold 1 day, iron 1
+ round); \emph{create soft goods and wooden objects} (up to 1000\,cn);
+ become \emph{invisible}; cast \emph{wall of fire}; form \emph{pillar of
+ flame}; create \emph{illusion} (visible and audible, until touched or
+ dispelled, no concentration required). \\
+ The \emph{pillar of flame} ignites items within 5$'$; lasts for
+ 3~rounds. \\
+ Serves for 101~days (summoned by \emph{create magical monsters}, bound by
+ \emph{wish}).
+\end{monster}
+
+\begin{monster}{Efreeti, greater (Amir)**}{
+ 120 (20\,000\,cn) \flying 360 (10\,000\,cn) &
+ 20***(L), M36, XP7775 &
+ AC$^-$2, T5; fist ($2 \times \d{3d10}$, $2 \times (\d{3d10} + \d{2d8})$
+ as pillar) &
+ PM, VR(D, any); 1~(1) &
+ I14, C, ML11; nil}
+ Regenerate 2\,hp per round. \\
+ As lesser Efreeti powers, at will. \\
+ Enter/leave Ethereal plane (1 round conc.). \\
+ Each once per day: grant \emph{wish}; \emph{fireball}; \emph{explosive
+ cloud} (all as M20). \\
+ The \emph{pillar of flame} ignites items within 15$'$; lasts
+ indefinitely.
+\end{monster}
+
+\begin{monster}[4]{Elemental*}{
+ \h Staff &
+ By element &
+ 8(L), F8, XP650 &
+ AC2, T12; (1d8) &
+ PM, C(any); 1~(1) &
+ I9, N, ML10; nil \\
+ \h Device &
+ By element &
+ 12(L), F12, XP1250 &
+ AC0, T9; (2d8) &
+ PM, C(any); 1~(1) &
+ I9, N, ML10; nil \\
+ \h Spell &
+ By element &
+ 16(L), F16, XP1850 &
+ AC$^-$2, T7; (3d8) &
+ PM, C(any); 1~(1) &
+ I9, N, ML10; nil \\
+ \h Home plane &
+ 360 &
+ $L$*(L), F$L$ &
+ See table below &
+ PM, C(E); 1d6~(1d\%) &
+ I9, N, ML9; varies}
+ \begin{description}
+ \item[Prime plane] Cannot pass \emph{protection from evil} effect. \\
+ Double damage from dominant element (SvS for normal); minimal damage from
+ dominated element.
+ \item[Home plane] Immune to 1st--5th level spells, \emph{charm},
+ \emph{hold} and other mental attacks, \emph{illusions} and any
+ instant-death effect. \\
+ If hit, victim must SvDR or be crushed (each carried item $95 - 5\delta
+ G$\% chance of being destroyed).
+ \end{description}
+
+ \begin{tabular}[C]{\shade cMrMrr@{d}lr | cMrMrr@{d}lr} \hlx*{hv}
+ \th{HD} & \th{AC} & \th{T} & \multicolumn{2}{c}{\th{D}} & \th{XP} &
+ \th{HD} & \th{AC} & \th{T} & \multicolumn{2}{c}{\th{D}} & \th{XP}
+ \\ \hlx{vhv}
+ \01 & 5 & 19 & 1&2 & 10 & 17 & -3 & 7 & 3&10 & 2\,000 \\ \hlx{+}
+ \02 & 5 & 18 & 1&2 & 20 & 18 & -3 & 6 & 3&10 & 2\,125 \\ \hlx{+}
+ \03 & 4 & 17 & 1&4 & 30 & 19 & -4 & 6 & 4&8 & 2\,250 \\ \hlx{+}
+ \04 & 4 & 16 & 1&4 & 75 & 20 & -4 & 5 & 4&8 & 2\,375 \\ \hlx{+}
+ \05 & 3 & 15 & 1&6 & 175 & 21 & -5 & 5 & 5&8 & 2\,500 \\ \hlx{+}
+ \06 & 3 & 14 & 1&6 & 275 & 22 & -5 & 4 & 5&8 & 2\,750 \\ \hlx{+}
+ \07 & 2 & 13 & 1&8 & 450 & 23 & -6 & 4 & 6&8 & 3\,000 \\ \hlx{+}
+ \08 & 2 & 12 & 1&8 & 650 & 24 & -6 & 3 & 6&8 & 3\,250 \\ \hlx{+}
+ \09 & 1 & 11 & 2&6 & 900 & 25 & -7 & 3 & 7&8 & 3\,500 \\ \hlx{+}
+ 10 & 1 & 10 & 2&6 & 1\,000 & 26 & -7 & 2 & 7&8 & 3\,750 \\ \hlx{+}
+ 11 & 0 & 10 & 2&8 & 1\,100 & 27 & -8 & 2 & 8&8 & 4\,000 \\ \hlx{+}
+ 12 & 0 & 9 & 2&8 & 1\,250 & 28 & -8 & 1 & 8&8 & 4\,250 \\ \hlx{+}
+ 13 & -1 & 9 & 2&10 & 1\,350 & 29 & -9 & 1 & 9&8 & 4\,500 \\ \hlx{+}
+ 14 & -1 & 8 & 2&10 & 1\,500 & 30 & -9 & 0 & 9&8 & 4\,750 \\ \hlx{+}
+ 15 & -2 & 8 & 3&8 & 1\,650 & 31 & -10 & 0 & 10&8 & 5\,000 \\ \hlx{+}
+ 16 & -2 & 7 & 3&8 & 1\,850 & 32 & -10 & -1 & 10&8 & 5\,250 \\ \hlx*{vh}
+ \end{tabular}
+
+ \begin{tabular}[C]{\shade lll>{\raggedright}p{5pc}} \hlx*{hv}
+ \th{Element} & \th{Movement} & \th{Size}
+ & \th{Extra damage (1d8)} \\ \hlx{vhv}
+ Air
+ & \flying 360 ($L \times 500$\,cn)
+ & $2L' \times L/2'\phi$
+ & Flying opponents \\ \hlx{+}
+ Earth
+ & 60 ($L \times 500$\,cn)
+ & $L' \times L'\phi$
+ & Opponents ground \\ \hlx{+}
+ Fire
+ & 120 ($L \times 500$\,cn)
+ & $L' \times L'\phi$
+ & Opponents with cold-based attacks \\ \hlx{+}
+ Water
+ & 60 \swimming 180 ($L \times 500$\,cn)
+ & $L/2' \times 2L'\phi$
+ & Opponents in water \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}{Elemental ruler****}{
+ 120 &
+ $L$***(L), F36, XP$28500 + 1000(L - 41)$ &
+ T$^-$3; see table below &
+ PM, VR(E); 1d6~(1d6) &
+ I15, L/N, ML11; varies}
+ \begin{tabular}[C]{\shade cMrMl} \hlx*{hv}
+ \th{HD} & \th{AC} & \th{Damage} \\ \hlx{vhv}
+ 41--48 & -11 & 2 \times \d{8d12} \\ \hlx{+}
+ 49--56 & -12 & 2 \times \d{9d12} \\ \hlx{+}
+ 41--64 & -13 & 2 \times \d{10d12} \\ \hlx{+}
+ 41--72 & -14 & 2 \times \d{11d12} \\ \hlx{+}
+ 41--80 & -15 & 2 \times \d{12d12} \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}[2]{Elephant}{
+ \h Normal &
+ 120 (9\,000\,cn, $\times 3$) &
+ 9*(L), F5, XP1600 &
+ AC5, T11; tusk ($2 \times \d{2d4}$) \emph{or} trample (4d8) &
+ A, R(O,W); 0~(1d20) &
+ I2, N, ML8; $\d{1d6} \times 100$\,gp per tusk \\
+ \h Mastodon &
+ 120 (7\,500\,cn, $\times 3$) &
+ 15(L), F8, XP1650 &
+ AC3, T7; tusk ($2 \times \d{2d6}$) \emph{or} trample (4d8) &
+ A, VR(L); 0~(2d8) &
+ I2, N, ML8; $\d{2d4} \times 100$\,gp per tusk}
+ Initial charge causes double tusk damage.
+\end{monster}
+
+\begin{monster}{Elf}{
+ 120 &
+ 1d6*(M), E1, XP6 &
+ AC5, T19; weapon &
+ H, R(C,W); 1d4~(2d24) &
+ I13, L/N, ML8/10; (S, T) E}
+ Immune to ghoul paralysis. \\
+ Infravision $60'$. \\
+ One first-level magic-user spell each. \\
+ For each 15 elves, one is a leader of level $\d{1d6} + 1$; he raises morale
+ to 10.
+\end{monster}
+
+\begin{monster}{F\ae rie}{
+ 120 \flying 240 &
+ $1 + 1$*(S), E1, XP19 &
+ AC5, T18; weapon &
+ H, R(any); 1d6~($\d{5d8} + 20$) &
+ I13, any, ML9; nil}
+ Always invisible; see invisible easily. \\
+ At will: \emph{gaseous form}; \emph{create fog} ($10'$ cube),
+ \emph{condense fog} (causes drizzle), \emph{summon breeze} (blows out
+ candles, open flames flicker, flying movement increases to 360).
+\end{monster}
+
+\begin{monster}{Ferret, giant}{
+ 150 &
+ $1 + 1$(S), F1, XP15 &
+ AC5, T18; bite (1d8) &
+ GA, C(V,W); 1d8~(1d12) &
+ I2, N, ML8; nil}
+\end{monster}
+
+\begin{monster}[3]{Fish, giant}{
+ \h Bass &
+ \swimming 120 &
+ 2(L), F1, XP20 &
+ AC7, T18; bite (1d6) &
+ GA, C(C,R); 0~(2d4) &
+ I1, N, ML8; nil \\
+ \h Rockfish &
+ \swimming 180 &
+ $5 + 5$*(L), F3, XP400 &
+ AC7, T18; spine ($4 \times ($1d4, poison$)$) &
+ GA, C(C,R); 0~(2d4) &
+ I1, N, ML8; nil \\
+ \h Sturgeon &
+ \swimming 180 &
+ $10 + 2$*(L), F5, XP1900 &
+ AC7, T10; bite (2d10) &
+ GA, C(C,R); 0~(2d4) &
+ I1, N, ML8; nil}
+ Sturgeon swallows on hit of 18--20: 2d6\,hp damage per round, SvDR or
+ paralyzed.
+\end{monster}
+
+\begin{monster}[4]{Gargantua}{
+ \h Carrion crawler &
+ 240 &
+ 25*(L), F13; XP6500 &
+ AC3, T3; tentacle ($8 \times (\d{1d4} + 1$, paralysis$)$) &
+ GL, VR(R,V); 1~(1) &
+ I0, N, ML11; $\textrm{B} \times 4$ \\
+ \h Gargoyle* &
+ 180 \flying 300 (16\,000\,cn) &
+ 32**(L), F32; XP10000 &
+ AC1, T$^-$1; claw ($2 \times \d{4d3}$), bite (4d6), horn (4d4) &
+ GC, VR(R,V); 1~(1) &
+ I5, C, ML11; $\textrm{C} \times 4$ \\
+ \h Troll &
+ 240 &
+ 51**(L), F36; XP29000 &
+ AC4, T$^-$3; claw ($2 \times \d{4d6}$), bite (4d10) &
+ GM, VR(V,any); 1~(1) &
+ I6, C, ML11; $\textrm{D} \times 4$ \\
+ \h Any &
+ $\times 2$ ($\textrm{load} \times 8$) &
+ $8L$, F$8L$ or F$4L$ &
+ AC; $4 \times \textrm{dmg}$ &
+ VR; 1~(1) &
+ ML11; $4 \times \textrm{treasure}$}
+ Regeneration is four times normal rate.
+\end{monster}
+
+\begin{monster}{Gargoyle*}{
+ 90 \flying 150 (2\,000\,cn) &
+ 4**(L), F8; XP175 &
+ AC5, T15; claw ($2 \times \d{1d3}$), bite (1d6), horn (1d4) &
+ C, VR(R,V); 1d6~(1d4) &
+ I5, C, ML11; C}
+\end{monster}
+
+\begin{monster}{Gelatinous cube}{
+ 60 &
+ 4*(L), F2; XP125 &
+ AC8, T16; (2d4, paralysis) &
+ M, C(R,V); 1~(1d4) &
+ I0, N, ML12; (V)}
+ Immune to cold and lightning. \\
+ Paralysis lasts for 2d4 turns.
+\end{monster}
+
+\begin{monster}{Ghoul}{
+ 90 &
+ 2*(M), F2, XP25 &
+ AC6, T18; claw ($2 \times \d{1d3}$), bite (1d3) -- any hit paralyzes &
+ U, C(R,V); 1d6~(2d8) &
+ I3, C, ML9; B}
+ Paralysis lasts for 2d4 turns.
+\end{monster}
+
+\begin{monster}[4]{Giant}{
+ \h Hill &
+ 120 &
+ 8(L), F8, XP650 &
+ AC4, T12; weapon (2d8) &
+ GH, C(H,M); 1d4~(1d4) &
+ I7, C, ML8; E, 5000\,gp \\
+ \h Stone &
+ 120 &
+ 9(L), F9, XP900 &
+ AC4, T11; weapon (3d6) &
+ GH, C(V); 1d2~(1d6) &
+ I10, N, ML9; E, 5000\,gp \\
+ \h Frost &
+ 120 &
+ $10 + 1$*(L), F10, XP1900 &
+ AC4, T10; weapon (4d6) &
+ GH, C(A); 1d2~(1d4) &
+ I14, C, ML9; E, 5000\,gp \\
+ \h Fire &
+ 120 &
+ $11 + 2$*(L), F8, XP2125 &
+ AC4, T9; weapon (5d6) &
+ GH, C(M); 1d2~(1d3) &
+ I13, C, ML9; E, 5000\,gp
+ \monsterbreak{4}
+ \h Cloud &
+ 120 &
+ 13*(L), F13, XP2300 &
+ AC4, T9; weapon (6d6) &
+ GH, C(M,cloud); 1d2~(1d3) &
+ I16, N, ML10; E, 5000\,gp \\
+ \h Storm &
+ 150 &
+ 15**(L), F15, XP3750 &
+ AC2, T8; weapon (8d6) &
+ GH, C(C,M); 1~(1d3) &
+ I18, L, ML10; E, 5000\,gp \\
+ \h Mountain &
+ 150 &
+ 12*--20*(L), F$L$ &
+ AC0, T9--5; weapon (5d10) &
+ GH, C(M); 1d4~(1d20) &
+ I11, N, ML9; E, 5000\,gp \\
+ \h Sea &
+ 120 &
+ 9*--15*(L), F$L$ &
+ AC0, T11--8; weapon (4d10) &
+ GH, C(C); 1d2~(1d20) &
+ I12, N, ML10; E, 5000\,gp}
+
+ \begin{description}
+ \item[Stone] 50\% chance of 1d4 cave bears as guards.
+ \item[Frost] 3d6 polar bears (20\%) or 6d6 wolves (80\%) as guards.
+ \item[Fire] Immune to fire attacks. \\
+ 1d3 hydr\ae\ (20\%) or 3d6 hellhounds (80\%) as guards.
+ \item[Cloud] Surprised only 1 in 6. \\
+ 1d6 small rocs or 6d6 dire wolves as guards.
+ \item[Storm] Immune to lightning. \\
+ Create thunderstorms in 1 turn, then throw one lightning
+ bolt every 5 rounds; damage is remaining hp, SvS for half. \\
+ 2d4 gryphons or 3d6 giant crabs as guards.
+ \item[Sea] Breathe water; hold breath for 1 turn on land. \\
+ Create current (underwater cone $50' \times 30'$; surface wave $120'
+ \times 60'$): those within area shoved $60'$ away, SvDR or stunned for
+ 1d6 rounds; 2d6 hull points of damage to ships.
+ \end{description}
+
+ \begin{tabular}[C]{\shade lMccc} \hlx*{hv}
+ \th{Type} & \th{Height} & \th{Rock range} & \th{Damage} \\ \hlx{vhv}
+ Hill & 12' & 30/60/100 & 3d6 \\ \hlx{+}
+ Stone & 14' & 100/200/300 & 3d6 \\ \hlx{+}
+ Frost & 18' & 60/130/200 & 3d6 \\ \hlx{+}
+ Fire & 16' & 60/130/200 & 3d6 \\ \hlx{+}
+ Cloud & 20' & 60/130/200 & 3d6 \\ \hlx{+}
+ Storm & 22' & 150/300/450 & 3d6 \\ \hlx{+}
+ Mountain & L' & 100/200/400 & 4d6 \\ \hlx{+}
+ Sea & L + 6' & --- & --- \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}{Gnoll}{
+ 90 &
+ 2(L), F2, XP20 &
+ AC5, T18; weapon ($\delta S = +1$) &
+ H, C(H,M); 1d6~(3d6) &
+ I7, C, ML8; (P) D}
+ For each 20, one leader (3HD, 16\,hp).
+\end{monster}
+
+\begin{monster}{Gnome}{
+ 60 &
+ 1(S), D1, XP20 &
+ AC5, T19; weapon &
+ H, C(V,O); 1d8~(5d8) &
+ I11, L/N, ML8/10; (P) C}
+ Infravision $90'$ range. \\
+ For each 20, one leader (2HD, 11\,hp, T18, XP20). \\
+ Chieftain: 4HD, 18\,hp, T16, XP75, $\delta S = +1$, 1d6 bodyguards (3HD,
+ $\d{1d4} + 9$\,hp, T17, XP30).
+\end{monster}
+
+\begin{monster}{Goblin}{
+ 90 &
+ $1 - 1$(S), NM, XP5 &
+ AC6, T19; weapon &
+ H, C(H,M,V,W); 2d8~(6d10) &
+ I9, C, ML7/9; (R) C}
+ Infravision $90'$ range. \\
+ In daylight, $-1$ to hit. \\
+ 20\% chance: 1 in 4 rides a dire wolf. \\
+ King: 3HD, 11\,hp, T17, XP30, $\delta S = +1$, 2d6 bodyguards (2HD,
+ 2d6\,hp, T18, XP20); no penalty in daylight.
+\end{monster}
+
+\begin{monster}[3]{Golem*}{
+ \h Wood &
+ 120 (1\,000\,cn) &
+ $2 + 2$(S), F1, XP35 &
+ AC7, T17; fist (1d8) &
+ C, R(any); 1~(1) &
+ I4, N, ML12; nil \\
+ \h Bone &
+ 120 (3\,000\,cn) &
+ 6*(M), F4, XP500 &
+ AC2, T14; weapon (4 attacks) &
+ C, R(any); 1~(1) &
+ I4, N, ML12; nil \\
+ \h Obsidian &
+ 120 (3\,000\,cn) &
+ 6*(L), F3, XP500 &
+ AC3, T17; weapon \emph{or} fist (2d4) &
+ C, R(any); 1~(1) &
+ I4, N, ML12; nil
+ \monsterbreak{3}
+ \h Mud &
+ 90 (4\,000\,cn) &
+ 8*(M), F1, XP35 &
+ AC9, T12; hug (2d6) &
+ C, R(any); 1~(1) &
+ I4, N, ML12; nil \\
+ \h Amber &
+ 120 (5\,000\,cn) &
+ 10*(L), F5, XP1750 &
+ AC6, T10; claw ($2 \times \d{2d6}$), bite (2d10) &
+ C, R(any); 1~(1) &
+ I4, N, ML12; nil \\
+ \h Bronze &
+ 240 (10\,000\,cn) &
+ 20**(L), F10, XP5975 &
+ AC0, T5; fist (4d10) &
+ C, R(any); 1~(1) &
+ I4, N, ML12; nil}
+ \begin{description}
+ \item[Wood] Immune to cold, and all missiles. \\
+ $-1$ on initiative. \\
+ $-2$ on save, $+1$ damage per die, against fire.
+ \item[Bone] Immune to fire, cold and electricity.
+ \item[Mud] Holds on when it hits, causing automatic damage in
+ subsequent rounds.
+ \item[Amber] Resemble giant cat. Excellent tracking; detect
+ invisible within $60'$.
+ \item[Bronze] $16'$ tall. \\
+ Only 3d10 damage against fire-resistant opponents. \\
+ When hit with edged weapon, opponent SvDR or takes 2d6 damage from
+ spurting molten bronze.
+ \end{description}
+\end{monster}
+
+\begin{monster}[2]{Gorgon}{
+ \h Prime plane &
+ 120 &
+ 8*(L), F8, XP1200 &
+ AC2, T12; horn (2d6) \emph{or} breath (petrification) &
+ M, VR(H,O); 1d2~(1d4) &
+ I1, C, ML8; E \\
+ \h Plane of Earth &
+ 120 &
+ 4*(L), F4, XP125 &
+ AC2, T16; horn (1d4) \emph{or} breath (petrification) &
+ PM, VR(EE); 1d8~(3d12) &
+ I1, N, ML5; nil}
+ Immune to petrification. \\
+ Breath is cloud $60' \times 10' \times 10'$.
+\end{monster}
+
+\begin{monster}{Grab grass}{
+ --- &
+ 1 per $5'$ square (M), NM, XP10 &
+ AC9, T19; grab &
+ L, C(H,J,O); --- &
+ I0, N, ML12; nil}
+ Chance to break free is $\max(S - 11, 1)$ in 12.
+\end{monster}
+
+\begin{monster}{Grey ooze}{
+ 10 &
+ 3*(L), F2, XP50 &
+ AC8, T17; acid (2d8) &
+ L, C(R,V); 1d4~(1d4) &
+ I0, N, ML12; nil}
+ Immune to cold and fire. \\
+ Acid dissolves normal weapons and armour in 1 round, magical items in 1
+ turn. \\
+ Continuous damage after first hit.
+\end{monster}
+
+\begin{monster}{Green slime}{
+ 3 &
+ 2**(L), F1, XP30 &
+ Always hit, T18; slime &
+ L, C(R,V); 1~(0) &
+ I0, N, ML7; (P, S) B}
+ Only harmed by fire and cold. \\
+ Dissolves leather and cloth immediately, wood and metal in 6 rounds. \\
+ Turns flesh to green slime; must be burnt off, or removed with \emph{cure
+ disease}. If not removed, victim transforms completely after $\d{1d4} +
+ 6$ rounds. Burning does half damage to the slime and half to the victim.
+\end{monster}
+
+\begin{monster}{Gremlin}{
+ 120 &
+ 1**(S), E1, XP16 &
+ AC7; chaotic aura $20'$ radius &
+ M, R(any); 1d6~(1d6) &
+ I9, C, ML12; nil}
+ Missed attack must roll for attacking self; caster of spells must SvS or
+ spell affects caster.
+\end{monster}
+
+\begin{monster}{Gryphon}{
+ 120 \flying 360 (3\,500\,cn, $\times 5$) &
+ 7(L), F4, XP450 &
+ AC5, T13; claw ($2 \times \d{1d4}$), bite (2d8) &
+ M, R(M); 1~(2d8) &
+ I2, N, ML8; E}
+ Within $120'$ of a horse, make ML check or attack it.
+\end{monster}
+
+\begin{monster}[2]{Hag}{
+ \h Black &
+ 150 \swimming 50 &
+ 11$^5$*--20$^6$*(M), C$L$ &
+ AC4, T10--5; claw ($2 \times (\d{2d4}$, poison$)$) &
+ M, VR(W); 1~(1) &
+ I12, C, ML10; C \\
+ \h Sea\textdagger &
+ 120 \swimming 150 &
+ 8***(M), F8, XP2300 &
+ AC4, T12; dagger (1d6) \emph{or} touch (1ED:Wt, disease) &
+ M, VR(W); 1~(1) &
+ I12, C, ML10; C}
+ Control undead as if $\textrm{HD} = 2L$. \\
+ Black hags cast spells as C$L$. \\
+ Sea hag: if seen or within $10'$, SvS at $-6$ or flee for $\d{1d20} + 5$
+ rounds.
+\end{monster}
+
+\begin{monster}{Halfling}{
+ 90 &
+ $1 - 1$(S), H1, XP5 &
+ AC7, T19; weapon &
+ H, C(H,O); 3d6~(5d8) &
+ I11, L, ML8/10; (P, S) B}
+ $+1$ to hit with missiles. \\
+ $+2$ AC bonus against size-L opponents. \\
+ 90\% hiding in woods. \\
+ For each 10, leader (2HD). \\
+ Shire: sherriff (2--7HD), 5d4 guards (2HD).
+\end{monster}
+
+\begin{monster}{Harpy}{
+ 60 \flying 150 &
+ 3*(M), F6, XP50 d{1d4} \times 10$ years) &
+ U, VR(R); 1~(1) &
+ I12, C, ML9; E, N, O \\
+ \h Ghost &
+ \flying 90 &
+ 14$^4$*(M), ---, XP5500 &
+ AC$^-2$, T8; touch (age $\d{1d4} \times 10$ years) &
+ U, VR(R); 1~(1) &
+ I14, any, ML10; E, N, O \\
+ \h Poltergeist &
+ \flying 60 &
+ 12$^4$*(M), ---, XP4750 &
+ AC$^-3$, T9; missiles ($2 \times {}$1--3d6, age 10 years) &
+ U, VR(R); 1d4~(0) &
+ I13, C, ML11; E, N, O}
+ Immune to all spells except those affecting evil. \\
+ Avoid sunlight and magical light. \\
+ Ectoplasmic net: completed after 3 rounds, $10'$ radius around haunt; those
+ within must SvS or be pulled into the Ethereal plane, where they are
+ helpless. \\
+ Gaze: range $60'$, usable with other attacks, SvS or be paralyzed for 2d4
+ rounds. \\
+ Turning: haunt SvS to avoid destruction (only Turned instead).
+ %% change from official rules, which are nonsensical
+ \begin{description}
+ \item[Banshee] Wail: range $60'$; SvDR or die if in range, otherwise check
+ morale at $-4$.
+ \item[Ghost] Once per turn: \emph{magic jar} (range $30'$).
+ \item[Poltergeist] Invisible.
+ \end{description}
+\end{monster}
+
+\begin{monster}{Headsman (and thug)}{
+ 120 &
+ 1**--12$^6$(M), T$L$, XP see table &
+ AC4 or better, T as thief; weapon &
+ H, R(settled); 1d6~(2d12) &
+ I12, N, ML7+; (U, V), F}
+ 90\% undetectable in disguise at $L \ge 6$.
+ \emph{Thugs:} As thief of same level. \\
+ Preparations for surprise allows surprise 3 in 6 and assassination
+ $(10 + L - \max(L', 9))$ in 20.
+ \begin{tabular}[C]{\shade ccr|ccr|ccr} \hlx*{hv}
+ \th{HD} & \th{*} & \th{XP} &
+ \th{HD} & \th{*} & \th{XP} &
+ \th{HD} & \th{*} & \th{XP} \\ \hlx{vhv}
+ \01 & 2 & 16 & \05 & 2 & 425 & \09 & 4 & 3\,700 \\ \hlx{+}
+ \02 & 2 & 30 & \06 & 3 & 950 & 10 & 5 & 4\,750 \\ \hlx{+}
+ \03 & 2 & 65 & \07 & 3 & 1\,650 & 11 & 5 & 5\,100 \\ \hlx{+}
+ \04 & 2 & 175 & \08 & 4 & 2\,850 & 12 & 6 & 6\,500 \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}{Helion*}{
+ 90 \flying 240 &
+ 9*(L), F9, XP1600 &
+ AC1, T11; grasp (2d8 per round) &
+ PM, VR(EF), 1d4~(2d20) &
+ I14, L, ML9; special}
+ Immune to poison, 1st--2nd level spells and attacks based on earth. \\
+ At will: \emph{detect invisible}. \\
+ Each 3 times per day: \emph{detect magic}, \emph{dispel magic}, \emph{wall
+ of fire}, \emph{earth to fire}. \\
+ Complete control over fire.
+\end{monster}
+
+\begin{monster}{Hellhound}{
+ 120 ($L \times 250$\,cn, $\times 2$ if $L \ge 6$) &
+ 3**--7**(M), F$L$, XP65/175/425/725/1250 &
+ AC4, T17--13; bite (1d6) or breath ($L$d6) &
+ M, R(M,V); 2d4~(2d4) &
+ I12, C, ML9; C}
+ Immune to normal fire. \\
+ Detect invisible (75\% chance, $60'$ range). \\
+ Breath: SvDB for half damage.
+\end{monster}
+
+\begin{monster}{Hippogriff}{
+ 180 \flying 360 (3\,000\,cn) &
+ $3 + 1$(L), F2, XP50 &
+ AC5, T16; claw ($2 \times \d{1d6}$), bite (1d10) &
+ M, R(M); 0~(2d8) &
+ I3, N, ML8; nil}
+ Morale check when sighting pegasi, or attack.
+\end{monster}
+
+\begin{monster}{Hobgoblin}{
+ 90 &
+ $1 + 1$(M), F1, XP15 &
+ AC6, T18; weapon &
+ H, C(H,M,W); 1d6~(4d6) &
+ I10, C, ML8/10; (Q) D}
+ Infravision $60'$ range. \\
+ King: 5HD, T15, 22\,hp, $\delta S = +2$, XP175, 1d4 bodyguards (4HD, T16,
+ 3d6\,hp, XP75).
+\end{monster}
+
+\begin{monster}{Horde}{
+ 150 &
+ 3*--21*(S--L), fails saves, XP see table &
+ AC3; bite, see table &
+ PM, VR(EE); 2d4~($\d{1d\%} \times 10$) &
+ I13, L, ML12; special}
+ \emph{ESP} and \emph{telekinesis} (up to 2\,000\,cn) at will.
+ \begin{tabular}[C]{\shade cclr|cclr} \hlx*{hv}
+ \th{HD} & \th{T} & \th{Dmg} & \th{XP} &
+ \th{HD} & \th{T} & \th{Dmg} & \th{XP}
+ \\ \hlx{vhv}
+ \03* & 17 & 1d6 & 50 & 13* &\09 & 3d6 & 2\,300 \\ \hlx{+}
+ \04* & 16 & 1d6 & 125 & 14* &\08 & 3d6 & 2\,500 \\ \hlx{+}
+ \05* & 15 & 1d8 & 300 & 15* &\08 & 3d6 & 2\,700 \\ \hlx{+}
+ \06* & 14 & 1d8 & 500 & 16* &\07 & 3d6 & 2\,950 \\ \hlx{+}
+ \07* & 13 & 1d10 & 850 & 17* &\07 & 4d6 & 3\,150 \\ \hlx{+}
+ \08* & 12 & 1d10 & 1\,200 & 18* &\06 & 4d6 & 3\,475 \\ \hlx{+}
+ \09* & 11 & 2d6 & 1\,600 & 19* &\06 & 4d6 & 3\,800 \\ \hlx{+}
+ 10* & 10 & 2d6 & 1\,750 & 20* &\05 & 4d6 & 4\,175 \\ \hlx{+}
+ 11* & 10 & 2d8 & 1\,900 & 21* &\05 & 1d6 & 4\,500 \\ \hlx{+}
+ 12* &\09 & 2d8 & 2\,125 & &\0 & & \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}[4]{Horse}{
+ \h Riding &
+ 240 (3\,000\,cn) &
+ 2(L), F1, XP20 &
+ AC7, T18; hoof ($2 \times \d{1d4}$) &
+ A, C(O); 0~($\d{1d10} \times 10$) &
+ I2, N, ML7; nil \\
+ \h War &
+ 120 (4\,000\,cn) &
+ 3(L), F2, XP35 &
+ AC7, T17; hoof ($2 \times \d{1d6}$) &
+ A; 0 &
+ I2, N, ML9; nil \\
+ \h Draught &
+ 90 (4\,500\,cn) &
+ 2(L), F1, XP20 &
+ AC7, T17; bite (1d3) &
+ A; 0 &
+ I2, N, ML6; nil \\
+ \h Pony &
+ 210 (2\,000\,cn) &
+ 2(L), F1, XP20 &
+ AC7, T18; hoof ($2 \times \d{1d4}$) &
+ A, C(O); 0~($\d{1d10} \times 5$) &
+ I2, N, ML7; nil}
+\end{monster}
+
+\begin{monster}{Hsiao (Guardian owl)}{
+ 90 \flying 210 ($L \times 250$\,cn) &
+ 4**--15$^4$*(L), C$L$, XP see table &
+ AC5, T see table; claw ($2 \times \d{1d6}$), beak (1d4) &
+ M, R(W); 1d4~(1d20) &
+ I10, L, ML9; O}
+ Act as clerics, C$L$.
+ \begin{tabular}[C]{\shade cccr|cccr|cccr} \hlx*{hv}
+ \th{HD} & \th{*} & \th{T} & \th{XP} &
+ \th{HD} & \th{*} & \th{T} & \th{XP} &
+ \th{HD} & \th{*} & \th{T} & \th{XP} \\ \hlx{vhv}
+ \04 & 2 & 16 & 175 &
+ \08 & 3 & 12 & 2\,300 &
+ 12 & 4 & \09 & 4\,750 \\ \hlx{+}
+ \05 & 2 & 15 & 425 &
+ \09 & 3 & 11 & 3\,000 &
+ 13 & 4 & \09 & 5\,150 \\ \hlx{+}
+ \06 & 3 & 14 & 950 &
+ 10 & 4 & 10 & 4\,000 &
+ 14 & 4 & \08 & 5\,500 \\ \hlx{+}
+ \07 & 3 & 13 & 1\,650 &
+ 11 & 4 & 10 & 4\,300 &
+ 15 & 4 & \08 & 5\,870 \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}{Hydra}{
+ 120 (\swimming 90 \flying 180) &
+ 5--12(L; 1 per head, 8\,hp each), F$L$, XP see table &
+ AC5, T see table; bite ($L \times \d{1d10}$) &
+ M, R(swamp,C,M); 1~(1) &
+ I2, N, ML11; B}
+ May regenerate 3\,hp per round except fire damage. \\
+ If flying, swoop with up to three heads.
+ \begin{tabular}[C]{\shade ccrr|ccrr} \hlx*{hv}
+ \multicolumn{2}{c}{} &
+ \multicolumn{2}{c|}{\th{XP}} &
+ \multicolumn{2}{c}{} &
+ \multicolumn{2}{c}{\th{XP}} \\
+ \th{HD} & \th{T} & \th{Normal} & \th{Regen} &
+ \th{HD} & \th{T} & \th{Normal} & \th{Regen} \\ \hlx{vhv}
+ \05 & 15 & 175 & 300 & \09 & 11 & 900 & 1\,600 \\ \hlx{+}
+ \06 & 14 & 275 & 500 & 10 & 10 & 1\,000 & 1\,750 \\ \hlx{+}
+ \07 & 13 & 450 & 850 & 11 & 10 & 1\,100 & 1\,900 \\ \hlx{+}
+ \08 & 12 & 650 & 1\,200 & 12 & \09 & 1\,250 & 2\,125 \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}{Hydrax*}{
+ 60 \swimming 180 &
+ 5**--12**(L), F$2L$; XP see table &
+ AC2, T see table; claw ($2 \times \d{1d10}$) &
+ PM, VR(EW); 1~(1) &
+ I9, L, ML9; special}
+ Immune to 1st, 2nd level spells and fire. \\
+ At will: \emph{detect invisible}. \\
+ Three times per day (as M9): \emph{detect magic}, \emph{web}, \emph{dispel
+ magic}, \emph{ice storm/wall}, \emph{water to ice}.
+ \begin{tabular}[C]{\shade ccr|ccr} \hlx*{hv}
+ \th{HD} & \th{T} & \th{XP} &
+ \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
+ \05 & 15 & 425 & \09 & 11 & 2\,300 \\ \hlx{+}
+ \06 & 14 & 725 & 10 & 10 & 2\,500 \\ \hlx{+}
+ \07 & 13 & 1\,250 & 11 & 10 & 2\,700 \\ \hlx{+}
+ \08 & 12 & 1\,750 & 12 & \09 & 3\,000 \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}{Insect swarm}{
+ 30 \flying 60 &
+ 2*--4*(S), NM, XP25/50/125 &
+ AC7; area effect -- if armoured (or $\textrm{AC} \le 5$), 2\,hp per
+ round, otherwise 4\,hp per round &
+ L, R($\lnot$A); 1~(1d3) swarms &
+ I0, N, ML11; nil}
+ Swatting with weapon or torch does damage; only take 1\,hp if swatting. \\
+ Pursues attackers; can escape by vanishing from sight or diving under
+ water.
+\end{monster}
+
+\begin{monster}{Invisible stalker (Sshai)}{
+ 120 (360 on home plane) &
+ 8*(M), F8, XP1200 &
+ AC7(3), T12; blow (4d4) &
+ PM, R(EA); 1~(1) &
+ I11, N, ML12; nil}
+ Naturally invisible; surprises 5 in 6. \\
+ Excellent tracker.
+\end{monster}
+
+\begin{monster}{Kobold}{
+ 90 &
+ $\tfrac{1}{2}$(S), NM, XP5 &
+ AC7, T19; weapon ($\delta S = -1$) &
+ H, C(H,M,W); 4d4~($\d{1d6} \times 10$) &
+ I9, C, ML6/8; (P) J}
+ Infravision $90'$ range. \\
+ Chieftain: 2HD, 9\,hp, T18, XP20, $\delta S = 0$, 1d6 bodyguards ($1 +
+ 1$HD, 6\,hp, T18, XP15, $\delta S = 0$).
+\end{monster}
+
+\begin{monster}{Kryst*}{
+ 240 &
+ 9*(M), E9, XP1600 &
+ AC2, T11; spike ($3 \times 1d12$) &
+ PM, VR(EE); 1d6~($\d{1d\%} \times 10$) &
+ I10, L, ML9; special}
+ Immune to poison, 1st and 2nd level spells, attacks based on air. \\
+ At will: \emph{detect invisible}. \\
+ Three times per day (as M9): \emph{detect magic}, \emph{haste},
+ \emph{dispel magic}, \emph{air to earth}. \\
+ Communicate with telepathy ($120'$r) or written messages.
+\end{monster}
+
+\begin{monster}{Lava ooze}{
+ 90 &
+ 9(L), F9, XP900 &
+ AC5, T11; pseudopods ($3 \times (\d{4d6} + \d{3d6}$ for 1d4 rounds$)$) &
+ L, VR(volcanic); 1d3~(2d4) &
+ I0, C, ML12; nil}
+ Sense vibrations within $60'$. \\
+ Attacks at $15'$ range.
+\end{monster}
+
+\begin{monster}{Leech, giant}{
+ 90 &
+ 6(L), F3, XP275 &
+ AC7, T14; bite (1d6, automatic damage) &
+ L, C(swamp); 0~(1d4) &
+ I0, N, ML10; nil}
+\end{monster}
+
+\begin{monster}{Lich*}{
+ 90 &
+ As cleric 21$^4$*--36$^4$* or magic-user 21$^5$*--36$^5$* &
+ AC0, as class and level; touch (1d10, paralysis for 1d\% days) &
+ U, VR(R); 1~(1) &
+ I18+, C, ML10; H (special)}
+\end{monster}
+
+\begin{monster}[4]{Lizard, giant}{
+ \h Gecko &
+ 120 (1\,500\,cn, $\times 3$) &
+ $3 + 1$(M), F2, XP50 &
+ AC5, T16; bite (1d8) &
+ GA, C(D,V,W); 1d6~(1d10) &
+ I2, N, ML7; U \\
+ \h Draco &
+ 120 \flying 150 (2\,000\,cn, $\times 3$) &
+ $4 + 2$(M), F3, XP125 &
+ AC5, T15; bite (1d10) &
+ GA, C(D,V,W); 1d4~(1d8) &
+ I2, N, ML7; U \\
+ \h Horned chameleon &
+ 120 (2\,500\,cn, $\times 3$) &
+ 5*(L), F3, XP300 &
+ AC5, T15; bite (2d4), horn (1d6) &
+ GA, C(D,V,W); 1d3~(1d6) &
+ I2, N, ML7; U \\
+ \h Tuatara &
+ 90 (3\,000\,cn, $\times 3$) &
+ 6(M), F2, XP275 &
+ AC5, T14; claw ($2 \times \d{1d4}$), bite (2d6) &
+ GA, C(D,V,W); 1d2~(1d4) &
+ I2, N, ML6; V}
+ Draco can glide, not truly fly. \\
+ Horned chameleon's sticky tongue has $5'$ range; if it hits, victim is
+ bitten. Chameleon may use tail to knock attackers down (if hit, cannot
+ attack). \\
+ Tuatara has $90'$ infravision.
+\end{monster}
+
+\begin{monster}{Lizard man}{
+ 60 \swimming 120 &
+ $2 + 1$(M), F2, XP25 &
+ AC5, T17; weapon ($\delta S = +1$) &
+ H, C(R,swamp); 2d4~(6d6) &
+ I6, N, ML12; D}
+\end{monster}
+
+\begin{monster}{Locust, giant}{
+ 60 \flying 180 &
+ 2**(S), F2, XP30 &
+ AC4, T18; bite (1d2) \emph{or} bump (1d4) \emph{or} spit (hits as if AC9,
+ SvPn or helpless for 1 turn due to smell) &
+ L, C(V); 2d10~(0) &
+ I0, N, ML5; nil}
+ Usually jump away ($60'$) from danger but may (3 in 6) be confused and jump
+ towards party. \\
+ When frightened, locust shrieks: 2 in 10 chance per round of attracting
+ wandering monster.
+\end{monster}
+
+\begin{monster}[3]{Lycanthrope\textdagger}{
+ \h Wererat &
+ 120 &
+ 3*(M), F3, XP50 &
+ AC7/9, T17; bite (1d4) \emph{or} weapon &
+ M, C(any); 1d8~(2d8) &
+ I10, C, ML8; C \\
+ \h Werewolf &
+ 180 &
+ 4*(M), F4, XP125 &
+ AC5/9, T16; bite (2d4) &
+ M, C(any); 1d6~(2d6) &
+ I10, C, ML8; C \\
+ \h Wereboar &
+ 150 &
+ $4 + 1$*(M), F4, XP200 &
+ AC4/9, T15; tusk (2d6) &
+ M, C(any); 1d4~(2d4) &
+ I10, N, ML9; C
+ \monsterbreak{3}
+ \h Weretiger &
+ 150 \swimming 90&
+ 5*(L), F5, XP300 &
+ AC3/9, T15; claw ($2 \times \d{1d6}$), bite (2d6) &
+ M, C(any); 1d4~(1d4) &
+ I10, N, ML9; C \\
+ \h Werebear &
+ 120 &
+ 6*(L), F6, XP500 &
+ AC2/9, T14; claw ($2 \times \d{2d4}$), bite (2d8) &
+ M, C(any); 1d4~(1d4) &
+ I10, N, ML10; C \\
+ \h Werebat &
+ 60 \flying 180 &
+ $3 + 3$*(M), F3, XP75 &
+ AC4/9, T16; bite (1d4) &
+ M, R(any); 2d6~(1d8) &
+ I10, C, ML7; C
+ \monsterbreak{4}
+ \h Werefox &
+ 180 \swimming 90 &
+ $3 + 2$*(M), F3, XP75 &
+ AC6/9, T16; bite (1d6) \emph{or} weapon &
+ M, R(any); 1d6~(2d6) &
+ I11, N, ML8; C \\
+ \h Wereshark &
+ \swimming 180 &
+ 4*(M), F4, XP125 &
+ AC4/9, T16; bite (2d6) &
+ M, R(any); 0~(2d6) &
+ I9, N, ML7; C \\
+ \h Wereseal &
+ 60 \swimming 180 &
+ $5 + 2$*(M), F5, XP400 &
+ AC5/9, T14; bite (2d6) &
+ M, R(any); 0~(2d10) &
+ I10, C, ML9; C \\
+ \h Devil swine &
+ 180 &
+ 9*(M), F9, XP1600 &
+ AC3/9, T11; gore (2d6) \emph{or} weapon &
+ M, R(any); 1d3~(1d4) &
+ I11, C, ML10; C}
+ Sensed by some animals (including horses). \\
+ Summon 1d2 animals of weretype; arrive in 1d4 rounds. \\
+ If hit by wolfsbane, SvPn or flee in fear. \\
+ \emph{Lycanthropy:} If more than half hp lost fighting a lycanthrope,
+ become a lycanthrope of the same kind in 2d12 days, showing signs in half
+ the time. Curable by C11.
+ \begin{description}
+ \item[Wererat] Set ambushes: surprise 4 in 6.
+ \item[Werewolf] Group of 5 or more has leader (5HD, 30\,hp, T15, XP300,
+ $\d{2d4} + 2$ damage, ML12).
+ \item[Wereboar] May be berserk in battle: $+2$ to hit and damage.
+ \item[Weretiger] Surprise 4 in 6; summon any kind of great cat.
+ \item[Werebear] If both paws hit, hug for 2d8 damage.
+ \item[Werebat] Summon 1d4 other werebats; 1 in 6 per bite of disease.
+ \item[Werefox] 3 times per day: \emph{charm} for 1 day. \\
+ May often be magic-user. \\
+ Moves easily through dense undergrowth.
+ \item[Devil swine] Must keep one shape in daylight. \\
+ 3 times per day: \emph{charm person} $+2$; $\d{1d4} - 1$ humans under
+ control.
+ \end{description}
+\end{monster}
+
+\begin{monster}{Malfera*}{
+ 60 &
+ 9**(L), F13, XP2300 &
+ AC3, T11; pincers ($2 \times \d{1d10}$), bite (1d6, poison $-3$) &
+ PM, VR(any); 1~(1d2) &
+ I10, C, ML11; E}
+ If both pincers hit, victim dragged to chest where tentacles do 2d6 acid
+ damage per round. \\
+ Always \emph{detect invisible} and \emph{knock}.
+\end{monster}
+
+\begin{monster}{Manscorpion}{
+ 240 &
+ 8**(L) or more, F$L$, XP see below &
+ AC1, T see below; pole arm (3d6), tail (1d10, poison) &
+ M, R(D,M,V); 1d8~(2d10) &
+ I8, C, ML10; (V) J, K, $\textrm{M} \times 2$}
+ If SvPn successful, paralysis for $\d{1d8} - 1$ rounds. \\
+ 1 in 20 are clerics.
+ \begin{tabular}[C]{\shade cccr|cccr} \hlx*{hv}
+ \th{HD} & \th{*} & \th{T} & \th{XP} &
+ \th{HD} & \th{*} & \th{T} & \th{XP} \\ \hlx{vhv}
+ \08 & 2 & 12 & 1\,750 & 11 & 4 & 10 & 4\,300 \\ \hlx{+}
+ \08 & 3 & 12 & 2\,300 & 12 & 5 & \09 & 5\,625 \\ \hlx{+}
+ \09 & 3 & 11 & 3\,000 & 13 & 5 & \09 & 6\,500 \\ \hlx{+}
+ 10 & 4 & 10 & 3\,700 & & & & \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}[2]{Manta ray}{
+ \h Normal &
+ 120 &
+ 4*(L), F2, XP125 &
+ AC6, T16; tail (1d8, paralysis) &
+ A, C(C); 0~(1d3) &
+ I2, N, ML7; nil \\
+ \h Giant &
+ 180 &
+ 10*(L), F5, XP1750 &
+ AC6, T10; buffet (3d4), tail (2d10, paralysis) &
+ GA, R(C); 0~(1) &
+ I2, N, ML7; nil}
+ SvPn to avoid paralysis.
+\end{monster}
+
+\begin{monster}{Manticore}{
+ 120 \flying 180 (3\,000\,cn, $\times 2$) &
+ $6 + 1$*(L), F6, XP650 &
+ AC4, T13; claw ($2 \times \d{1d4}$), bite (2d4) \emph{or}
+ spike ($6 \times \d{1d6}$, 50/100/180, 24 total) &
+ M, R(M); 1d2~(1d4) &
+ I3, C, ML9; D}
+ Regrows two spikes per day.
+\end{monster}
+
+\begin{monster}{Medusa}{
+ 90 &
+ 4**(M), $\textrm{F4} + 2$, XP175 &
+ AC8, T16; snakebite (1d6, poison) &
+ M, R(R,V); 1d3~(1d4) &
+ I9, C, ML8; (V) F}
+ Gaze petrifies (SvTtS); mirror is safe. \\
+ If attempting not to look, $-4$ to hit, and medusa has $+2$ to it.
+\end{monster}
+
+\begin{monster}{Mek}{
+ 90 &
+ 11**--16**(L), F36, XP see table &
+ AC$^-$4, T see below; limb ($2 \times (\d{1d6} \times 10)$),
+ breath ($10'$ radius, SvDB or paralysed) &
+ C, VR(any); 1~(1) &
+ I?, L/C, nil}
+ Cold-based attacks slow to half-speed. Immune to all other spells, except
+ \emph{disintegrate}.
+ \begin{tabular}[C]{\shade ccr|ccr|ccr} \hlx*{hv}
+ \th{HD} & \th{T} & \th{XP} &
+ \th{HD} & \th{T} & \th{XP} &
+ \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
+ 11 & 10 & 2\,700 & 13 & \09 & 3\,250 & 15 & \08 & 3\,750 \\ \hlx{+}
+ 12 &\09 & 3\,000 & 14 & \08 & 3\,500 & 16 & \07 & 4\,050 \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}{Merman}{
+ \swimming 120 &
+ 1(M), F1, XP10 &
+ AC6, T19; weapon &
+ H, C(C); 1d20~($\d{1d3} \times 100$) &
+ I12, N, ML8; A}
+ For each 10, leader (2HD, F2, T18, XP20); for each 50, leader (4HD, F4,
+ T16, XP75).
+\end{monster}
+
+\begin{monster}{Metamorph}{
+ 120 &
+ $3 + 1$**(M), M11, XP100 &
+ AC5, T16; weapon &
+ H, R(O,M,W); 1d6~(1d20) &
+ I14, any, ML8/10; variable}
+ Shapeshift into each kind of form once per day: worm, leech, spider,
+ centipede, insect, crustacean, mammal, bird, reptile, amphibian, fish; gain
+ all special attacks. \\
+ For each 10, leader ($5 + 2$HD, F5, T14, XP575).
+\end{monster}
+
+\begin{monster}{Minotaur}{
+ 120 &
+ 6(L), F6, XP275 &
+ AC6, T14; gore (1d6), bite (1d6) \emph{or} weapon ($\delta S = +2$) &
+ M, C(R,V); 1d6~(1d8) &
+ I5, C, ML12; C}
+\end{monster}
+
+\begin{monster}{Mujina}{
+ 120 &
+ 8*(M), F8, XP1200 &
+ AC4, T12; weapon ($2 \times$, $\delta S = +4$) &
+ M, VR(any); 1d4~(1d4) &
+ I10, C, ML9; E}
+ Can wield two-handed weapons one-handed. \\
+ Proficient in use of one weapon in each hand. \\
+ Blank face: flee in fear for 1d3 rounds; SvW allowed if $L' > 5$.
+\end{monster}
+
+\begin{monster}{Mule}{
+ 120 (3\,000\,cn) &
+ 2(L), NM, XP20 &
+ AC7, T18, kick (1d4) \emph{or} bite (1d3) &
+ A, C(any); 1d2~(2d12) &
+ I2, N, ML8; nil}
+\end{monster}
+
+\begin{monster}{Mummy*}{
+ 60 &
+ $5 + 1$**(M), F5, XP575 &
+ AC3, T14; touch (1d12, disease) &
+ U, R(R); 1d4~(1d12) &
+ I6, C, ML12; D}
+ Half damage from spells, fire, magical weapons; immune to everything
+ else. \\
+ On sight: SvPs or paralysed with fear until mummy leaves. \\
+ Disease (no save): prevents magical healing, slows normal healing to
+ $\tfrac{1}{10}$, until magically cured.
+\end{monster}
+
+\begin{monster}[2]{Neanderthal (caveman)}{
+ \h Normal &
+ 120 &
+ 2(M), F2, XP20 &
+ AC8, T18; weapon ($\delta S = +1$) &
+ H, R(L,H,M); 1d10~($\d{1d4} \times 10$) &
+ I7, L, ML7; C \\
+ \h Leader &
+ 120 &
+ 6(M), F6, XP20 &
+ AC8, T14; weapon ($\delta S = +3$) &
+ H, R(L,H,M); 0--1~(2) &
+ I8, L, ML9; C}
+\end{monster}
+
+\begin{monster}{Nekrozon (catoblepas)}{
+ 60 &
+ 7**(L), F4, XP1250 &
+ AC7, T13; tail (1d6, 3 in 6 SvPs or knocked over and stunned), gaze (1 in
+ 4, $60'$ range death ray) &
+ M, VR(S); 0~(1d3) &
+ I2, N, ML8; C}
+\end{monster}
+
+\begin{monster}[3]{Nightshade***}{
+ \h Nightcrawler &
+ 120 &
+ 25$^5$*--30$^5$*(L), F$L$, XP see table &
+ AC$^-$4, T see table; bite (2d10, poison $+2$),
+ stinger (2d4, poison, 1 in 8 instant death) &
+ U, VR(any); 1~(1) &
+ I19, C, ML12; any \\
+ \h Nightwalker &
+ 150 \flying 60 &
+ 21$^5$*--26$^5$*(L), F$L$, XP see table &
+ AC$^-$6, T see table; swing ($2 \times (\d{3d10}$, poison $+2)$) &
+ U, VR(any); 1~(1) &
+ I19, C, ML12; any \\
+ \h Nightwing &
+ 30 \flying 240 &
+ 17$^5$*--20$^5$*(L), F$L$, XP see table &
+ AC$^-$8, T see table; bite ($\d{1d6} + 6$, poison $+2$) &
+ U, VR(any); 1~(1) &
+ I19, C, ML12; any}
+ Immune to: spells of levels 1--5, illusions, wands, \emph{charm},
+ \emph{hold}, cold, turn-to-stone and any nonmagical effect; $\tfrac{1}{2}$
+ damage from dragon breath. \\
+ At will, as M21/C21: \emph{charm person}, \emph{invisibility},
+ \emph{haste}, \emph{confusion}, \emph{cloudkill}, \emph{darkness},
+ \emph{hold person}, \emph{cause disease}, \emph{dispel magic}, \emph{finger
+ of death}, become Ethereal. \\
+ Always, \emph{detect magic}, \emph{read languages}, \emph{read magic}. \\
+ Chills air within $120'$; cannot surprise if encountered before, spoils
+ consumable items (food, water, holy water, magic potions). \\
+ May SvS against Turning, and again against `D' result. \\
+ $-4$ to hit in daylight. \\
+ Summon other undead (once every four hours, 1d6: 1--3 shade, 4--5 chaotic
+ ghost, 6 hand druj).
+ \begin{description}
+ \item[Nightcrawler] Swallows on 19 or 20; 1ED per round without
+ \emph{protection from evil}. \\
+ Shrink opponent within $60'$ (SvS to avoid) to $1'$ tall; nightcrawler
+ then $+4$ to attack.
+ \item[Nightwalker] Each hit $5 - \delta G$ in 10 crushing shield or
+ armour. \\
+ Gaze ($60'$ range): SvS or cursed $-4$ on hit rolls and saving throws;
+ removable by \emph{dispel evil} or \emph{remove curse} by C25.
+ \item[Nightwing] Swoop surprises 9 in 10. \\
+ Hit causes \emph{polymorph other} into giant bat (SvS avoids) and
+ \emph{charm}. \\
+ Attack weapons or other items, $+4$ to hit, drains a `plus' from item
+ until \emph{dispel evil} or \emph{remove curse} by C25.
+ \end{description}
+\end{monster}
+
+\begin{monster}{Nixie}{
+ 120 &
+ 1*(S), E1, XP13 &
+ AC7, T19; dagger or small trident (1d4) &
+ H, R(river); 0~(2d20) &
+ I13, N, ML6; B}
+ Ten together can \emph{charm}: SvS or enslaved for a year. \\
+ Bestows \emph{water breathing} daily on slave. \\
+ Summon giant bass for aid.
+\end{monster}
+
+\begin{monster}{Nuckalavee}{
+ 120 \swimming 360 (3\,000\,cn) &
+ 11***(L), F11, XP3500 &
+ AC4, T10; claw ($2 \times (\d{3d8}$, SvDR or die$)$) &
+ M, R(lake, C, R); 0~(1) &
+ I9, C, ML10; nil}
+ Presence kills insects and other small creatures with 2\,hp or less within
+ $120'$. \\
+ Breath: cold, cone $60' \times 10'$, as white dragon breath, every three
+ rounds.
+\end{monster}
+
+\begin{monster}{Ochre jelly}{
+ 30 &
+ 5*(L), F3, XP300 &
+ AC8, T15; touch (2d6) &
+ L, C(R,V); 1~(0) &
+ I0, N, ML12; nil}
+ Harmed only by fire or cold. \\
+ Destroy wood, leather, cloth in 1 round; cannot dissolve metal or stone. \\
+ Attack with weapons or lightning split into $\d{1d4} + 1$ small jellies
+ (2HD, T18, D\,1d6, XP25).
+\end{monster}
+
+\begin{monster}{Ogre}{
+ 90 &
+ $4 + 1$(L), F4, XP125 &
+ AC5, T16; weapon ($\delta S = +2$) &
+ H, C(V,wilderness); 1d6~(2d6) &
+ I6, C, ML10; ($\textrm{S} \times 10$) $\textrm{S} \times 100$, C}
+\end{monster}
+
+\begin{monster}{Orc}{
+ 120 &
+ 1(M), F1, XP10 &
+ AC6, T19; weapon &
+ H, C(wilderness); 2d4 ($\d{1d6} \times 10$) &
+ I7, C, ML6/8; (P) D}
+ In daylight $-1$ to hit. \\
+ Leader of band has 8\,hp and $\delta S = +1$. \\
+ Chieftain is 4HD, 15\,hp, T16, $\delta S = +2$. \\
+ For each 20 orcs in lair, 1 in 6 chance of ogre, 1 in 10 chance of troll.
+\end{monster}
+
+\begin{monster}{Owl bear}{
+ 120 &
+ 5(L), F3, Xp175 &
+ AC5, T15; claw ($2 \times \d{1d8}$), bite (1d8) &
+ M, C(V,W); 1d4~(1d4) &
+ I2, N, ML9; C}
+ If both paws hit, hug for 2d8 damage.
+\end{monster}
+
+\begin{monster}{Pegasus}{
+ 240 \flying 480 (3\,000\,cn) &
+ $2 + 2$(L), F2, XP25 &
+ AC6, T17; hoof ($2 \times \d{1d6}$) &
+ M, R(M,O); 0~(1d12) &
+ I4, L, ML8; nil}
+\end{monster}
+
+\begin{monster}[3]{Phantom*}{
+ \h Apparition &
+ 180 &
+ 10***(M), M10, XP3250 &
+ AC0, T10; claw ($2 \times (\d{1d6} + 2)$) &
+ U, R(R); 1~(1) &
+ I11, C, ML10; (L) N, O \\
+ \h Shade &
+ 120 &
+ 11***(M), T11, XP3500 &
+ AC0, T10; dagger (2d4) &
+ U, R(R); 1~(0) &
+ I10, C, ML9; (L, N, V) \\
+ \h Vision &
+ 0 (individuals move at 120)&
+ 12***(M), C12, XP3875 &
+ AC0, T9; sword (2--$8 \times \d{1d8}$) &
+ U, R(R); 1~(1) &
+ I9, C, ML12; L, N, O}
+ Initially Ethereal; can be Turned but not otherwise harmed. \\
+ Fear on sight (within $120'$): flee, $L' > 3$ may SvS. \\
+ Resistant to Turn (but not `D'): SvS to reflect Turning back to cleric (SvS
+ or paralysed for 2d6 rounds).
+ \begin{description}
+ \item[Apparition] Initial mist, cylinder $10' \times 40'\phi$: those within
+ must SvS each round or be entranced; lasts for 12 rounds. \\
+ Entranced victims are $+4$ to hit. \\
+ Characters killed by apparition become one in one week; to avoid,
+ \emph{dispel evil} and then \emph{raise dead}.
+ \item[Shade] Surprise 9 in 10, moving through wall or door. \\
+ Choose initial target, threaten with dagger: SvDR or die.
+ \item[Vision] Fixed area (at most $500$\,sq\,ft); 2d4 humans. \\
+ Initial cry/howl for 1d3 rounds: those within $90'$ SvS each round or
+ despair (weep for $\d{1d10} + 10$ rounds). \\
+ If Turned, disappears for 1d6 hours.
+ \end{description}
+\end{monster}
+
+\begin{monster}[2]{Phoenix***}{
+ \h Normal &
+ 90 \flying 360 &
+ 9$^5$*(M), F10, XP4400 &
+ AC2, T11; claw ($2 \times \d{1d6}$), bite (2d6) \newline
+ Fire damage $10'$r, 3d6; explosion $\d{1d10} \times 5$ &
+ PM, VR(EF); 0~(1d2) &
+ I6, N, ML9; V \\
+ \h Greater &
+ 150 \flying 450 &
+ 18$^5$*(L), F20, XP8875 &
+ AC$^-$2, T6; claw ($2 \times \d{2d6}$), bite (4d6) \newline
+ Fire damage $20'$r, 6d6; explosion $\d{1d10} \times 10$ &
+ PM, VR(EF); 0~(1d2) &
+ I6, N, ML9; $\textrm{V} \times 2$}
+ Immune to all fire, \emph{charm}, \emph{hold}. \\
+ All opponents within range take fire damage every round, regardless of
+ protection. \\
+ When killed, $20'$r explosion causing damage (SvDR for half damage);
+ phoenix rises from ashes in one round. \\
+ Phoenix feathers can be used to make \emph{potion of phoenix fire
+ resistance} -- complete immunity to normal and magical fire, as for
+ standard potion against phoenix fire. Requires 3 normal feathers
+ (10\,000\,gp each) or one greater feather (25\,000\,gp); one feather
+ recoverable per phoenix.
+\end{monster}
+
+\begin{monster}{Pixie}{
+ 90 \flying 180 &
+ 1***(S), E1, XP19 &
+ AC3, T19; dagger (1d4) &
+ H, R(W); 2d4~($\d{1d4} \times 10$) &
+ I14, N, ML7; R, S}
+ Naturally invisible: cannot be attacked in first round; $-4$ to hit
+ thereafter. \\
+ Must rest one turn after flying for three.
+\end{monster}
+
+\begin{monster}[2]{Plasm*}{
+ \h Normal &
+ 120 &
+ 6*(M), F6, XP500 &
+ AC0, T14; claw ($2 \times \d{2d6}$) &
+ PM, R(ethereal); 0~(1d10) &
+ I8, C, ML9; special \\
+ \h Giant &
+ 120 &
+ 12*(L), F12, XP2125 &
+ AC$^-$4, T9; claw ($2 \times \d{3d6}$) &
+ PM, R(ethereal); 0~(1d4) &
+ I8, C, ML11; special}
+ Immune to poison, normal weapons; magical weapons cause only $\delta G$
+ damage. \\
+ Loses 1HD per round except in Ethereal plane. \\
+ Feeds on its element, regenerates 1\,hp per round when feeding. \\
+ Magical attack based on element causes HD gain. \\
+ Spend 10\,hp on elemental `acid' cloud, $30'\phi$ sphere, 20\,hp damage
+ (SvDB for 10\,hp), lasts 1d6 rounds.
+\end{monster}
+
+\begin{monster}{Plesiosaurus}{
+ \swimming 150 &
+ 16(L), F8, XP1850 &
+ AC7, T7; bite (4d6) &
+ A, R(C); 0~(1d3) &
+ I2, N, ML9; nil}
+\end{monster}
+
+\begin{monster}[3]{Pterosaur}{
+ \h Small (pterodactyl) &
+ 30 \flying 180 &
+ 1(S), F1, XP10 &
+ AC7, T19; beak (1d3) &
+ A, VR(L); 2d4~(2d4) &
+ I2, N, ML7; nil \\
+ \h Medium (pteranodon) &
+ 30 \flying 240 (2\,000\,cn, $\times 1$) &
+ 5(M), F3, XP175 &
+ AC6, T15; beak (1d12) &
+ A, VR(L); 0~(1d4) &
+ I2, N, ML8; nil \\
+ \h Large &
+ 30 \flying 180 (4\,000\,cn, $\times 1$) &
+ 10(L), F5, XP1000 &
+ AC5, T10; beak (3d6) &
+ A, VR(L); 0~(1d2) &
+ I2, N, ML9; nil}
+ Large pterosaurs can swoop for double damage.
+\end{monster}
+
+\begin{monster}{Purple worm}{
+ 60 &
+ 15*(L), F8, XP2700 &
+ AC6, T8; bite (2d8), sting (1d8, poison) &
+ L, VR(R,swamp,DW,V); 1d2~(1d4) &
+ I0, N, ML10; D}
+ Swallow on hit roll of 20, or 4 greater than needed; swallowed victim takes
+ 3d6 damage per round.
+\end{monster}
+
+\begin{monster}[2]{Rat}{
+ \h Normal &
+ 60 \swimming 30 &
+ 1\,hp(S), NM, XP2 &
+ AC9, T19; bite (1d6 per pack, disease) &
+ A, C(any); $\d{1d10} \times 2$~($\d{1d10} \times 5$) &
+ I2, N, ML5; L \\
+ \h Giant &
+ 120 \swimming 60 &
+ $\tfrac{1}{2}$(S), NM, XP5 &
+ AC7, T19; bite (1d6, disease) &
+ GA, C(R,V); 3d6~(3d10) &
+ I2, N, ML8; L}
+ Disease 1 in 20 (XP6); (1 in 4) die in 1d6 days or (3 in 4) sick in bed for
+ 1 month (SvPn to avoid). \\
+ Normal rats attack in `packs' of 5--10 rats each.
+\end{monster}
+
+\begin{monster}{Revener}{
+ 180 &
+ 10*(M), F10, XP1750 &
+ AC$^-$4, T10; touch (loss of sense) &
+ M, R(R); 1d3~(0) &
+ I10, C, ML11; nil}
+ If SvS successful, sense loss is for 2d6 rounds; otherwise permanent until
+ \emph{restored}. \\
+ \emph{Taste} -- cannot identify tastes. \\
+ \emph{Smell} -- unaffected by odours; $-1$ on surprise rolls. \\
+ \emph{Hearing} -- cannot hear or speak clearly (spells fail 1 in 6). \\
+ \emph{Touch} -- $-4$ on dexterity; elves lose secret-door detection. \\
+ \emph{Sight} -- blinded; $-4$ on hit rolls. \\
+ \emph{Sixth} -- cannot use \emph{ESP} etc.
+\end{monster}
+
+\begin{monster}{Rhagodessa}{
+ 150 &
+ $4 + 2$(L), F2, XP125 &
+ AC5, T15; leg (suckers), bite (2d8) &
+ L, R(H,M,R,V); 1d4~(1d6) &
+ I0, N, ML9; U}
+ Victim hit by leg is stuck, and bitten next round.
+\end{monster}
+
+\begin{monster}{Robber fly}{
+ 90 \flying 180 &
+ 2(S), F1, XP20 &
+ AC6, T18; bite (1d8) &
+ L, R(O,R,W); 1d6~(2d6) &
+ I0, N, ML8; U}
+\end{monster}
+
+\begin{monster}[3]{Roc}{
+ \h Small &
+ 60 \flying 480 (6\,000\,cn, $\times 3$) &
+ 6(L), F3, XP275 &
+ AC4, T14; claw ($2 \times (\d{1d4} + 1)$), bite (2d6) &
+ M, R(M); 0~(1d12) &
+ I2, L, ML8; I \\
+ \h Large &
+ 60 \flying 480 (12\,000\,cn, $\times 5$) &
+ 12(L), F6, XP1250 &
+ AC2, T9; claw ($2 \times \d{1d8}$), bite (2d10) &
+ M, R(M); 0~(1d8) &
+ I2, L, ML9; I \\
+ \h Giant &
+ 60 \flying 480 (36\,000\,cn, $\times 10$) &
+ 36(L), F18, XP6250 &
+ AC0, T$^-$3; claw ($2 \times \d{3d6}$), bite (8d6) &
+ M, R(M); 0~(1) &
+ I2, L, ML10; I}
+ Swoop attack. \\
+ Nest may contain 1d6 eggs or young. ML12 in lair.
+\end{monster}
+
+\begin{monster}{Rust monster}{
+ 120 &
+ 5*(L), F3, XP300 &
+ AC2, T15; touch (rust) &
+ M, R(R,V); 1d4~(1d4) &
+ I2, N, ML7; nil}
+ Magical items resist $\delta G$ in 10; lose one `plus' on failure.
+\end{monster}
+
+\begin{monster}[2]{Salamander*}{
+ \h Flame &
+ 120 &
+ 8*(L), F8, XP1200 &
+ AC2, T12; claw ($2 \times \d{1d4}$), bite (1d8) &
+ PM, VR(EF); $\d{1d4} + 1$~(2d4) &
+ I1, N, ML8; F \\
+ \h Frost &
+ 120 &
+ 12*(L), F12, XP2125 &
+ AC3, T9; claw ($4 \times \d{1d6}$), bite (2d6) &
+ PM, VR(EA); 1d3~(1d3) &
+ I1, C, ML9; E}
+ Creatures within $20'$ take 1d8 fire/cold damage per round.
+\end{monster}
+
+\begin{monster}{Sasquatch}{
+ 150 &
+ 5*(L), F5, XP300 &
+ AC6, T15; claw ($2 \times \d{2d4}$) \emph{or} boulder (2d8, 20/35/50) &
+ H, R(M,W); 0~(1d10) &
+ I6, N, ML6 (11 in lair); nil}
+\end{monster}
+
+\begin{monster}{Scorpion, giant}{
+ 150 &
+ 4*(L), F2, XP125 &
+ AC2, T16; claw ($2 \times \d{1d10}$), sting (1d4, poison) &
+ L, R(D,R); 1d6~(1d6) &
+ I0, N, ML11; V}
+ If either claw hits, stinger has $+2$ to hit.
+\end{monster}
+
+\begin{monster}{Shadow*}{
+ 90 &
+ $2 + 2$*(M), F2, XP35 &
+ AC7, T17; touch (1d4, drain 1 strength for 8 turns) &
+ M, R(R,W); 1d8~(1d12) &
+ I4, C, ML12; F}
+ \goodbreak
+ Immune to \emph{sleep} and \emph{charm}. \\
+ Surprise 5 in 6. \\
+ Characters drained of strength become shadows immediately.
+\end{monster}
+
+\begin{monster}[3]{Shark}{
+ \h Bull &
+ \swimming 180 &
+ 2*(M), F1, XP25 &
+ AC4, T18; bite (2d4) &
+ A, C(C); 0~(3d6) &
+ I2, N, ML7; nil \\
+ \h Mako &
+ \swimming 180 &
+ 4(M), F2, XP75 &
+ AC4, T16; bite (2d6) &
+ A, C(C); 0~(2d6) &
+ I2, N, ML7; nil \\
+ \h Great white &
+ \swimming 180 &
+ 8(L), F4, XP25 &
+ AC4, T18; bite (2d10) &
+ A, R(C); 0~(1d4) &
+ I2, N, ML7; nil}
+ Blood within $300'$ causes frenzy (no morale checks). \\
+ Bull sharks ram prey (SvPs or stunned for 3 rounds).
+\end{monster}
+
+\begin{monster}{Shrew, giant}{
+ 180 &
+ 1*(S), F1, XP13 &
+ AC4, T19; bite ($2 \times \d{1d6}$) &
+ GA, R(O,R,W); 1d8~(1d4) &
+ I2, N, ML10; nil}
+ Uses echolocation; `blinded' by \emph{silence} spells -- AC8, $-4$ on hit
+ rolls. \\
+ Fast: initiative on first attack, $+1$ in future rounds. \\
+ Ferocious attack: $L' \le 3$ must SvDR or flee.
+\end{monster}
+
+\begin{monster}{Shrieker}{
+ 9 &
+ 3(M), F2, XP35 &
+ AC7; none &
+ L, C(R,V); 1d8~(0) &
+ I0, N, ML12; nil}
+ Detects light within $60'$, movement within $30'$: shrieks for 1d3 rounds,
+ attracting wandering monsters 3 in 6 per round (arriving in 2d6 rounds).
+\end{monster}
+
+\begin{monster}{Skeleton}{
+ 60 &
+ 1(M), F1, XP10 &
+ AC7, T19; weapon &
+ U, C(R); 3d4~(3d10) &
+ I1, C, ML12; nil}
+\end{monster}
+
+\begin{monster}[2]{Slug/snail, giant}{
+ \h Slug &
+ 60 (burrowing 30) &
+ 9**--20**(L), F$\lceil L/2 \rceil$, XP see table &
+ AC8, T see below; bite (1d12) \emph{or} spit (acid, as dragon breath,
+ range $5L$) &
+ L, R(R,V); 1~(1) &
+ I2, N, ML8; nil \\
+ \h Snail &
+ 60 &
+ 9**--20**(L), F$\lceil L/2 \rceil$, XP see table &
+ AC$^-$2, T see below; bite (1d12) \emph{or} spit (acid, as dragon breath,
+ range $5L$) &
+ L, R(W); 1~(1) &
+ I1, N, ML8; nil}
+ First acid spit misses. \\
+ Slug can squeeze through $5' \times 5'$ gaps. \\
+ No $\delta S$ on damage rolls; blunt weapons do only $\delta G$ damage. \\
+ Snail shell can be used to make shields resistant to acid ($+4$ on saving
+ throws).
+ \begin{tabular}[C]{\shade ccc|ccc|ccc} \hlx*{hv}
+ \th{HD} & \th{T} & \th{XP} &
+ \th{HD} & \th{T} & \th{XP} &
+ \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
+ \09 & 11 & 2\,300 & 13 & \09 & 3\,250 & 17 & \07 & 4\,300 \\ \hlx{+}
+ 10 & 10 & 2\,500 & 14 & \08 & 3\,500 & 18 & \06 & 4\,825 \\ \hlx{+}
+ 11 & 10 & 2\,700 & 15 & \08 & 3\,750 & 19 & \06 & 5\,350 \\ \hlx{+}
+ 12 & \09 & 3\,000 & 16 & \07 & 4\,050 & 20 & \05 & 5\,975 \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}[3]{Snake}{
+ \h Spitting cobra &
+ 90 &
+ 1*(S), F1, XP13 &
+ AC7, T19; bite (1d3, poison) \emph{or}
+ spit (SvPn or blinded, range $6'$) &
+ A, C($\lnot$A); 1d6~(1d6) &
+ I2, N, ML7; nil \\
+ \h Giant racer &
+ 120 &
+ 2(M), F1, XP20 &
+ AC5, T18; bite (1d6) &
+ A, C($\lnot$A); 1d6~(1d8) &
+ I2, N, ML7; nil \\
+ \h Pit viper &
+ 90 &
+ 2*(M), F1, XP25 &
+ AC6, T18; bite (1d4, poison) &
+ A, C($\lnot$A); 1d8~(1d8) &
+ I2, N, ML7; nil
+ \monsterbreak{3}
+ \h Sea snake &
+ 90 \swimming 90 &
+ 3*(M), F2, XP60 &
+ AC6, T17; bite (1, poison) &
+ A, C(C); 0~(1d8) &
+ I2, N, ML7; nil \\
+ \h Giant rattlesnake &
+ 120 &
+ 4*(M), F2, XP125 &
+ AC5, T16; bite (1d4, poison) &
+ A, C($\lnot$A); 1d4~(1d4) &
+ I2, N, ML8; U \\
+ \h Rock python &
+ 90 &
+ 5*(L), F3, 300 &
+ AC6, T15; bite (1d4, squeeze for 2d4 per round) &
+ A, C($\lnot$A); 1d3~(1d3) &
+ I2, N, ML7; U}
+ \begin{description}
+ \item[Pit viper] Infravision $60'$. \\ Always wins initiative.
+ \item[Sea snake] Slow-acting poison -- $\d{1d4} + 2$ turns to act. \\
+ Aggressive: attacks humans.
+ \item[Giant rattlesnake] Poison acts in 1d6 turns.
+ \end{description}
+\end{monster}
+
+\begin{monster}{Spectral hound\textdagger}{
+ 150 &
+ 5**(M), F5, XP425 &
+ AC$^-2$, T15; bite (2d6, SvS or fade) &
+ PM, VR(any); 1d6~(1d6) &
+ I3, C, ML12; nil}
+ Fading takes 24 hours: unable to hold normal items, hear or talk to unfaded
+ people; \emph{dimension door} to restore.
+\end{monster}
+
+\begin{monster}{Spectre*}{
+ 150 \flying 300 &
+ 6**(M), F6, XP725 &
+ AC2, T14; touch (1d8, 2ED:S) &
+ U, R(R); 1d4~(1d8) &
+ I8, C, ML11; E}
+\end{monster}
+
+\begin{monster}{Sphinx}{
+ 180 \flying 360 (6\,000\,cn, $\times 3$) &
+ 12$^5$*(L), F24, XP5625 &
+ AC0, T9, claw ($2 \times \d{3d6}$), bite (2d8) &
+ M, R(D,any); 1d2~(1d4) &
+ I13, any, ML10; E}
+ Immune to 1st--3rd level spells. \\
+ Males are M12; females are C12; saves versus their spells at $-4$ \\
+ Twice per day: \emph{roar} -- those within $120'$ SvS ($-4$ penalty) or
+ flee for 1d6 turns; those within $60'$ must also SvPs or be stunned for 1d6
+ rounds; those within $10'$ also deafened for 1d10 turns, 6d6 damage.
+\end{monster}
+
+\begin{monster}[3]{Spider, giant}{
+ \h Crab spider &
+ 120 &
+ 2*(M), F1, XP25 &
+ AC7, T18; bite (1d8, poison $-2$) &
+ L, R(R,V); 1d4~(1d4) &
+ I0, N, ML7; U \\
+ \h Black widow &
+ 60 (120 in web) &
+ 3*(M), F2, XP50 &
+ AC6, T17; bite (2d6, poison) &
+ L, R(R,W); 1d3~(1d3) &
+ I0, N, ML8; U \\
+ \h Tarantella &
+ 120 &
+ 4*(L), F2, XP125 &
+ AC5, T16; bite (1d8, poison) &
+ L, R(R,W); 1d3~(1d3) &
+ I0, N, ML8; U}
+ \begin{description}
+ \item[Crab spider] Chameleon-like blending: surprise 4 in 6. \\
+ Poison acts in 1d4 turns.
+ \item[Black widow] Web as for magic-user spell; may be burned. \\
+ Poison acts in 1 turn.
+ \item[Tarantella] Poison causes `dancing': onlookers must SvS or dance too;
+ dancing causes $-4$/$+4$ on hit rolls (by/against); exhausted and
+ helpless after 5 turns; \emph{dispel magic} stops dancing.
+ \end{description}
+\end{monster}
+
+\begin{monster}{Spider, planar}{
+ 180 &
+ 5**--10**(M), F$L$, XP see table &
+ AC6, T see table; bite (2d6, poison $+4$) &
+ PM, VR(any); 2d6~(3d6) &
+ I12, any, ML9; magical or unusual items}
+ Shifts from ethereal, attacks, shifts out (3 in 4) before opponents can
+ strike, unless \emph{hasted}.
+ \begin{tabular}[C]{\shade ccc|ccc|ccc} \hlx*{hv}
+ \th{HD} & \th{T} & \th{XP} &
+ \th{HD} & \th{T} & \th{XP} &
+ \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
+ \05 & 15 & 425 & \07 & 13 & 1\,250 & \09 & 11 & 2\,300 \\ \hlx{+}
+ \06 & 14 & 725 & \08 & 12 & 1\,750 & 10 & 10 & 2\,500 \\ \hlx*{vh}
+ \end{tabular}
+\end{monster}
+
+\begin{monster}[3]{Spirit**}{
+ \h Eye druj &
+ 90 &
+ 14$^4$*(M), F14, XP5500 &
+ AC$^-4$, T8;
+ touch (poison), gaze (paralysis for 1d4 turns, $30'$ range) &
+ U, VR(any); 1~(1) &
+ I14, C, ML11; I, O, V \\
+ \h Hand druj &
+ 90 &
+ 14$^4$*(M), F14, XP5500 &
+ AC$^-4$, T8;
+ grab (1d4, poison,
+ automatic damage of $\d{1d4} + \max(\textrm{AC}, 0)$ each round) &
+ U, VR(any); 1~(1) &
+ I14, C, ML11; I, O, V \\
+ \h Eye druj &
+ 90 &
+ 14$^4$*(M), F14, XP5500 &
+ AC$^-4$, T8;
+ bite (2d4, poison; SvS or be hit automatically on first attack) &
+ U, VR(any); 1~(1) &
+ I14, C, ML11; I, O, V
+ \monsterbreak{2}
+ \h Odic &
+ 0 &
+ 16$^4$*(M), F16, XP6250 &
+ AC$^-4$, T7;
+ vine (1d12, poison, 10--30$'$ range) &
+ U, VR(any); 0~(1) &
+ I12, C, ML12; I, O, V \\
+ \h Revenant &
+ 120 &
+ 18$^4$*(M), F18, XP5500 &
+ AC$^-3$, T7;
+ claw ($2 \times (\d{2d4}$,~poison$)$), bite ($\d{1d4} + 2$, poison) &
+ U, VR(any); 1~(1) &
+ I13, C, ML10; I, O, V}
+ Immune to 1st--3rd level spells. \\
+ Invisible and powerless during daylight (move up to 24 miles). \\
+ Presence spoils consumable items within $30'$; insects and plants
+ paralysed, dying if spirit remains for an hour. \\
+ Always \emph{detect invisible}. \\
+ At will, as C16: \emph{darkness}, \emph{silence 50$'$r}, \emph{cause
+ disease}, \emph{animate dead}, \emph{finger of death}.
+ \begin{description}
+ \item[Druj] Once per night: split into 4 forms (only one can use spell
+ effects). \\
+ Turning initially causes forms to reunite for $\d{1d4} + 1$ rounds.
+ \item[Odic] Radiates purple glow over $20'$ radius (visible from
+ 300\,yds): those within glow must SvS or 1ED:W. \\
+ Animates up to 6 leaves (\flying 30, T16, D \emph{charm} (SvS applies);
+ charmed victim has $-4$ on save against ED. \\
+ Possess plant-like monsters.
+ \item[Revenant] Surprises 3 in 6. \\
+ Leaps $60'$ once per turn. \\
+ When leaping on surprised victim, all attacks hit. \\
+ Once per night: summon 1d4 spectres (arrive in $\d{1d6} + 2$
+ rounds). \\
+ May SvS against `D' result of Turning; Turned only for 1d4 turns.
+ \end{description}
+\end{monster}
+
+\begin{monster}{Sporacle}{
+ \flying 180 &
+ 7***(M), special, XP1650 &
+ AC0 (tentacles AC4), T13;
+ tentacle ($12 \times (1$, paralysis$)$), bite (2d10) &
+ M, VR(V); 1d4~(2d4) &
+ I2, C, ML10; }
+ Immune to blunt weapons, non-damaging spells and magic items, sound-based
+ effects, poison, paralysis, \emph{charm}. \\
+ Damage-causing spells destroy one tentacle per die (no effect if no
+ tentacles remaining). \\
+ Regenerates 3\,hp per round in fresh water; loose tentacle grows into new
+ sporacle in 1 hour. \\
+ Paralysis is delayed 1 round, lasts 1 turn. \\
+ Body spins, falls apart and sends remaining tentacles in various directions
+ at death.
+\end{monster}
+
+\begin{monster}{Sprite}{
+ 60 \flying 180 &
+ $\tfrac{1}{2}$*(S), E1, XP6 &
+ AC5; \emph{curse} &
+ H, C(W); 3d6~(5d8) &
+ I14, N, ML7; S}
+ Five sprites can inflict a \emph{curse} (a magical practical joke). \\
+ Never use deadly force.
+\end{monster}
+
+\begin{monster}[3]{Statue, living}{
+ \h Crystal &
+ 90 (1\,500\,cn) &
+ 3(M), F3, XP35 &
+ AC4, T17; fist ($2 \times \d{1d6}$) &
+ C, C(R,any); 1d6~(1d6) &
+ I7, L, ML11; nil \\
+ \h Iron &
+ 30 (2\,000\,cn) &
+ 4*(M), F4, XP125 &
+ AC2, T16; fist ($2 \times \d{1d8}$) &
+ C, C(R,any); 1d4~(1d4) &
+ I7, N, ML11; nil \\
+ \h Rock &
+ 60 (2\,500\,cn) &
+ 5*(M), F5, XP300 &
+ AC4, T15; magma ($2 \times \d{2d6}$) &
+ C, C(R,any); 1d3~(1d3) &
+ I7, C, ML11; nil}
+ Immune to \emph{sleep}. \\
+ When hitting iron statues with nonmagical metal weapons, SvS or weapon
+ becomes stuck and absorbed eventually.
+\end{monster}
+
+\begin{monster}{Stirge}{
+ 30 \flying 180 &
+ 1*(S), F2, XP13 &
+ AC7, T19; bite (1d3, attaches and does automatic damage after hit) &
+ M, C(R,V,W); 1d10~(3d12) &
+ I1, N, ML9; L}
+ Initial attack $+2$ to hit.
+\end{monster}
+
+\begin{monster}[3]{Termite, water}{
+ \h Swamp &
+ \swimming 90 &
+ $1 + 1$(S), F1, XP15 &
+ AC4, T18; bite (1d3) \emph{or} spray &
+ L, C(swamp); 0~(1d4) &
+ I0, N, ML10; nil \\
+ \h Freshwater &
+ \swimming 120 &
+ $2 + 1$(S), F2, XP25 &
+ AC6, T17; bite (1d4) \emph{or} spray &
+ L, C(lake); 0~(1d3) &
+ I0, N, ML8; nil \\
+ \h Saltwater &
+ \swimming 180 &
+ 4(S), F3, XP75 &
+ AC5, T16; bite (1d6) \emph{or} spray &
+ L, C(lake); 0~($\d{1d6} + 1$) &
+ I0, N, ML11; nil}
+ Spray: above water, SvPn or paralysed for 1 turn; below water, merely
+ opaque. \\
+ Cling to ship hulls, doing hull points as for bite, detectable 3 in 6.
+\end{monster}
+
+\begin{monster}{Thoul}{
+ 120 &
+ 3**(M), F3, XP65 &
+ AC6, T17; claw ($2 \times \d{1d3}$) \emph{or} weapon ($\delta S = +1$) &
+ M, VR(V,barren); 1d6~(1d10) &
+ I6, C, ML19; C}
+ Regenerates 1\,hp per round.
+\end{monster}
+
+\begin{monster}[2]{Toad}{
+ \h Giant &
+ 90 &
+ $2 + 2$(M), F1, XP25 &
+ AC7, T17; bite ($\d{1d4} + 1$) &
+ GA, C(V,W); 1d4~(1d6) &
+ I2, N, ML6; nil \\
+ \h Rock (`cave') &
+ 60 &
+ $3 + 1$*(M), F3, XP75 &
+ AC2, T16; bite (1d6) &
+ GA, C(D,M,V); 1d4~(1d4) &
+ I2, N, ML7; V}
+ \begin{description}
+ \item[Giant] Change skin colour to blend in: surprises 3 in 6. \\
+ Tongue range $15'$ -- drags dwarves or smaller to be bitten. \\
+ Swallows small prey on 20 (1d6 damage per round).
+ \item[Rock] Gazing into eyes paralyses for 2d4 rounds. \\
+ Eyes glow $5'$ even 1d3 hours after death (but no special effect).
+ \end{description}
+\end{monster}
+
+\begin{monster}{Treant}{
+ 60 &
+ 8*(L), F8, XP1200 &
+ AC2, T12; branch ($2 \times \d{2d6}$) &
+ M, R(W); 0~(1d8) &
+ I11, L, ML9; C}
+ Surprise 3 in 6. \\
+ Blunt weapons do only $1 + \delta G$ damage. \\
+ Animate two trees within $60'$ to move at 30 and fight as treants; which
+ trees are animated may change each round.
+\end{monster}
+
+\begin{monster}{Triceratops}{
+ 90 &
+ 20*(L), F10, XP4175 &
+ AC4, T5; small horn (1d8), large horn ($2 \times \d{2d8}$) &
+ PA, VR(L); 0~(1d6) &
+ I2, N, ML9; nil}
+ Charges 20\,yds for double damage.
+\end{monster}
+
+\begin{monster}{Troglodyte}{
+ 120 &
+ 2*(L), F2, XP25 &
+ AC5, T18; claw ($2 \times \d{1d4}$), bite (1d4) &
+ H, R(R,V); 1d8~(5d8) &
+ I10, C, ML9; A}
+ Change colour to blend into surroundings: surprises 4 in 6. \\
+ Secrete smelly oil: SvPn or nauseated ($-2$ to hit).
+\end{monster}
+
+\begin{monster}{Troll}{
+ 120 &
+ $6 + 3$*(L), F6, XP650 &
+ AC4, T13; claw ($2 \times \d{1d6}$), bite (1d10) &
+ GH, R(V,wilderness); 1d8~(1d8) &
+ I6, C, ML10; D}
+ Regenerates 3\,hp per round (except fire and acid). \\
+ Morale is 8 if attacked with fire or acid.
+\end{monster}
+
+\begin{monster}{Tyrannosaurus Rex}{
+ 120 &
+ 20(L), F10, XP2375 &
+ AC3, T5; bite (6d6) &
+ PA, VR(L); 0~(1d2) &
+ I2, N, ML11; $\textrm{V} \times 3$}
+ Swallows on hit roll of 19--20 (2d4 damage per round).
+\end{monster}
+
+\begin{monster}{Undine*}{
+ 90 \swimming 240 (480 for 10 rounds, once per turn) &
+ 8***(L), F16, XP2300 &
+ AC4, T12; fist (2d8, then coils for 1d10 automatic damage per round) &
+ PM, VR(EW); 1~(1) &
+ I10, C, ML9; nil}
+ Immune to poison, 1st--2nd level spells, fire. \\
+ Always \emph{detect invisible}. \\
+ Each three times per day (as M9): \emph{detect magic}, \emph{web},
+ \emph{dispel magic}, \emph{ice storm/wall}, \emph{fire to ice}. \\
+ Invisible and regenerates 1\,hp per round in water; out of water, loses
+ 1\,hp per round.
+\end{monster}
+
+\begin{monster}{Unicorn}{
+ 240 (2\,000\,cn, $\times 1$) &
+ 4*(L), F8, XP125 &
+ AC2, T16; hoof ($2 \times \d{1d8}$), horn (1d8) &
+ M, R(W); 1d2~(1d8) &
+ I4, L, ML7 (9 with rider); nil}
+\end{monster}
+
+\begin{monster}{Vampire*}{
+ 120 \flying 180 &
+ 7**--9**(M), F$L$, XP1250/1750/2300 &
+ AC2, T13--11; touch (1d10, 2ED:V) &
+ U, R(R); 1d4~(1d6) &
+ I11, C, ML11; F}
+ At will, transform into human, dire wolf, giant bat or gaseous cloud (AC,
+ HD, ML, save unchanged by form). \\
+ Regenerates 3\,hp per round; at 0\,hp, becomes gaseous and flees to
+ coffin \\
+ Gaze \emph{charms} $+2$. \\
+ Summon (within $300'$): $\d{1d10} \times 10$ rats, 5d4 giant rats,
+ $\d{1d10} \times 10$ bats, 3d6 giant bats, 3d6 wolves or 2d4 dire
+ wolves. \\
+ Cannot come within $10'$ of strongly-presented holy symbol; must SvPn to
+ come within $10'$ of garlic; cannot cross running water. \\
+ Lose 2d6\,hp if not resting in coffin during the day. \\
+ In direct sunlight, SvDR or disintegrate.
+\end{monster}
+
+\begin{monster}{Weasel, giant}{
+ 150 &
+ $4 + 4$(L), F3, XP125 &
+ AC7, T15; bite (2d4, holds on for automatic damage) &
+ GA, C(R,V,W); 1d4~(1d6) &
+ I2, N, ML8; V}
+ Infravision $30'$ range.
+\end{monster}
+
+\begin{monster}{Wight\textdagger}{
+ 90 &
+ 3*(M), F3, XP50 &
+ AC5, T17, touch (1ED:Wt) &
+ U, C(R); 1d6~(1d8) &
+ I5, C, ML12; B}
+\end{monster}
+
+\begin{monster}[3]{Whale}{
+ \h Killer &
+ \swimming 240 &
+ 6(L), F3, XP275 &
+ AC6, T14; bite (2d10) &
+ A, C(C); 0~(1d6) &
+ I2, N, ML10; nil \\
+ \h Great &
+ \swimming 180 &
+ 36*(L), F18, XP12000 &
+ AC6, T$^-$3; bite (3d20) &
+ GA, VR(C); 0~(1d3) &
+ I2, N, ML10; nil \\
+ \h Narwhal &
+ \swimming 180 &
+ 12(L), F12, XP1250 &
+ AC7, T9; horn (2d6) &
+ M, R(C); 0~(1d4) &
+ I4, L, ML8; horns worth $\d{1d6} \times 1000$\,gp}
+ \begin{description}
+ \item[Killer] Swallows halfings on 20 (1d6 damage per round).
+ \item[Great] Swallows if hit roll 4 better than needed or 20 (3d6 per
+ round). \\
+ Rams ships for 6d6 hull damage.
+ \end{description}
+\end{monster}
+
+\begin{monster}[2]{Wolf}{
+ \h Normal &
+ 180 (500\,cn, $\times \tfrac{1}{2}$) &
+ $2 + 2$(M), F1, XP25 &
+ AC7, T17; bite (1d6) &
+ A, C(W); 2d6~(3d6) &
+ I2, N, ML8; nil \\
+ \h Dire &
+ 150 (1,000\,cn, $\times \tfrac{1}{2}$) &
+ $4 + 1$(M), F2, XP125 &
+ AC6, T16; bite (2d4) &
+ GA, C(W); 1d4~(2d4) &
+ I4, N, ML8; nil}
+ Normal wolves have ML6 if 3 or fewer, or reduced to half original numbers.
+\end{monster}
+
+\begin{monster}{Wraith\textdagger\textdagger}{
+ 120 &
+ 4**(M), F4, XP175 &
+ AC3, T16, touch (1d6, 1ED:Wh) &
+ U, C(R,barren); 1d4~(1d6) &
+ I7, C, ML11; E}
+ Silvered weapons do half damage.
+\end{monster}
+
+\begin{monster}{Wyvern}{
+ 90 \flying 240 (3\,500\,cn, $\times 3$) &
+ 7*(L), F4, XP850 &
+ AC3, T13; bite (2d8), sting (1d6, poison) &
+ D, R(M,W); 1d2~(1d6) &
+ I3, C, ML9; E}
+\end{monster}
+
+\begin{monster}{Yellow mould}{
+ 0 &
+ 2*(L), F2, XP25 &
+ always hit; spores (1d6, choking) &
+ L, C(R,V); 1d8~(1d4) &
+ I0, N, ML12; nil}
+ A $10' \times 10'$ area counts as a creature. \\
+ Only damaged by fire; torch does 1d4\,hp per round. \\
+ Eats through wood and leather; cannot harm metal or stone. \\
+ If touched, may (3 in 6) release $10' \times 10' \times 10'$ cloud of
+ sporesl SvPn or choke to death within 6 rounds.
+\end{monster}
+
+\begin{monster}{Zombie}{
+ 90 &
+ 2(M), F1, XP20 &
+ AC8, T18; claw (1d8) \emph{or} weapon &
+ U, C(R); 2d4~(4d6) &
+ I1, C, ML12; nil}
+ Always lose initiative.
+\end{monster}
+
+%%\end{multicols}
+\end{document}
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: t
+%%% End:
acquire mastery in the use of a dagger as an off-hand weapon
\emph{separately} with (say) the sword and the morning-star. A character
Unskilled with an off-hand weapon strikes at a $-4$ penalty (and does half
- damage, as usual).
+ damage, as usual).\footnote{%
+ This ruling provides a major advantage to demi-human characters, since
+ demi-humans are considered to be able to use all weapons at Basic
+ mastery.}
\item One- and two-handed flails are different weapons, and a character must
spend mastery slots on them separately. However, they are \emph{related}
Bow, short & Bow, long \\ \hlx{+}
Crossbow, heavy & Crossbow, light \\ \hlx{+}
Crossbow, light & Crossbow, heavy \\ \hlx{+}
- Flail, one-handed & Flail, two-handed, morning-star \\ \hlx{+}
+ Flail, one-handed & Flail, two-handed,;morning-star \\ \hlx{+}
Flail, two-handed & Flail, one-handed \\ \hlx{+}
+ Halberd & Pike, pole axe \\ \hlx{+}
Javelin & Spear \\ \hlx{+}
Morning-star & Flail, one-handed \\ \hlx{+}
+ Pike & Halberd; spear \\ \hlx{+}
+ Pole axe & Halberd \\ \hlx{+}
Shield, horned & Shield, knife; shield, sword \\ \hlx{+}
Shield, knife & Shield, horned; shield, sword \\ \hlx{+}
Shield, sword & Shield, horned; shield, knife \\ \hlx{+}
- Spear & Javelin \\ \hlx{+}
+ Spear & Javelin; pike \\ \hlx{+}
Sword, normal & Sword, short; sword, bastard \\ \hlx{+}
Sword, short & Sword, normal \\ \hlx{+}
Sword, bastard & Sword, normal; sword, two-handed \\ \hlx{+}
\item The \emph{deflect} ability makes high-level characters nearly
untouchable, as many have noted. The new definition allows an attack to be
- deflected if $\dice{1d20} + \delta D + M$ is greater than the attacker's
+ deflected if $\dice{1d20} + \delta D + \delta G$ (where $\delta G$ is the
+ magical strength of the weapon used) is greater than the attacker's
(adjusted) hit roll. Deflection does not work against device-hurled
missiles; it does work against thrown weapons.
+\item Each involved character or monster rolls $\dice{1d6} - \epsilon E$
+ every round to determine initiative. Actions occur in ascending order of
+ initiative rolls. Ties indicate simultaneous action.
+
\end{enumerate}
\documentclass{tables}
+\usepackage{mdwlist}
+\makeatletter
\newenvironment{spelllist}[1]{%
\vbox\bgroup%
\hrule height\arraythickrulewidth%
\egroup%
}
+\newenvironment{spells}[1]{%
+ \raggedright%
+ \begin{multicols}{2}[\sect{#1}]%
+ \itemcount1%
+ \def\levelstart{%
+ \medskip%
+ \textbf{Level \the\itemcount}%
+ \par\nobreak%
+ \@nobreaktrue%
+ \begin{basedescript}{%
+ \let\makelabel\hbox%
+ \desclabelstyle{\nextlinelabel}%
+ \desclabelwidth{2em}%
+ \parsep\z@%
+ \itemsep\medskipamount%
+ }%
+ \ignorespaces%
+ }%
+ \def\level{%
+ \end{basedescript}%
+ \advance\itemcount1%
+ \levelstart%
+ }%
+ \levelstart%
+}{%
+ \end{basedescript}%
+ \end{multicols}%
+}
+
+\def\spell#1#2{\item[\emph{#1} {[#2]}]}
+
\begin{document}
\sect{Spells}
Remove fear* \\
Resist cold \split
\itshape Detect danger \\
- \itshape Faerie fire \\
+ \itshape F\ae rie fire \\
\itshape Locate \\
\itshape Predict weather
\level
\itshape Dissolve \\
\itshape Pass plant
\level
- Aerial servant \\
+ \AE rial servant \\
Animate objects \\
Barrier* \\
Create normal animals \\
Wish
\end{spelllist}
+\begin{spells}{Cleric spells}
+
+\spell{Cure light wounds*}{T, P, 1 creature}
+Heals $\d{1d6} + 1$\,hp, or cures paralysis. Reverse \emph{cause light
+ wounds}: causes damage.
+
+\spell{Detect evil}{0, 6T, $120'$}
+Evilly enchanted objects and ill-intentioned creatures seem to `glow'.
+
+\spell{Detect magic}{0, 2T, $60'$}
+Magical objects, creatures and places seem to `glow'.
+
+\spell{Light*}{$120'$, 12T, 1 object}
+Casts light for $30'$; effect moves with target unless SvS. Blinds if cast
+at eyes. Reverse \emph{darkness}: creates darkness penetrable by
+infravision; cancels \emph{light} and \emph{vice versa}.
+
+\spell{Protection from evil}{0, 12T}
+Personal barrier: attacks penalised by $-1$; $+1$ on saves; enchanted
+creatures cannot enter unless attacked.
+
+\spell{Purify food and water}{$10'$, P}
+Makes spoiled or poisoned food/water safe. Purifies one week's rations, six
+waterskins or food for a dozen people. Settles dirt in mud leaving clear
+water.
+
+\spell{Remove fear*}{T, 2T, 1 creature}
+Allows SvS against \emph{fear} attacks, with $+\min(L, 6)$ bonus. Reverse
+\emph{cause fear} ($120'$, 2T, 1 creature): SvS or flee.
+
+\spell{Resist cold}{0, 6T, $30'$}
+Unharmed by normal cold; $+2$ on saves against cold and damage biased by $-1$
+per die.
+
+\level
+
+\spell{Bless*}{$60'$, 6T, $20'$}
+Morale, hit and damage bonus of $+1$; does not affect creates in mel\'ee.
+Reverse \emph{blight}: applies penalties; SvS to avoid.
+
+\spell{Find traps}{0, 2T, $30'$}
+Traps (not natural dangers) seem to `glow'.
+
+\spell{Hold person*}{$180'$, 9T, up to 4 humanoids}
+SvS or paralysed. Penalty $-2$ on save if cast on single individual.
+Cancelled by \emph{dispel magic} or reverse. Reverse \emph{free person}.
+
+\spell{Resist fire}{$30'$, 2T, 1 creature}
+Unharmed by normal fire; $+2$ on saves against fire and damaged biased by
+$-1$ per die.
+
+\spell{Silence 15$'$ radius}{$180'$, 12T, $30'\phi$}
+Area cannot cause sound (sound may still enter from outside); effect moves
+with target unless SvS.
+
+\spell{Slow poison}{T, $6L$T, 1 creature}
+Slows effects of poison; poison takes 1\,hp per turn, though never reaching
+zero; works even on `dead' characters.
+
+\spell{Snake charm}{$60'$, $\d{1d4} + 1$R/T, $L$HD of snakes}
+Charms snakes (no save): they rise up and sway. Duration is R if
+snakes are attacking caster; otherwise T.
+
+\spell{Speak with animals}{0, 6T, $30'$}
+Nominate kind of animal; allows conversation, $+2$ on reaction rolls.
+
+\level
+
+\spell{Continual light*}{$120'$, P, 1 object}
+Casts light for $60'$; effect moves with target unless SvS. Blinds if cast
+at eyes; applies penalties for daylight. Reverse \emph{continual darkness}:
+creates darkness impenetrable by infravision, lanterns, torches or
+\emph{light}; cancels \emph{continual light} and \emph{vice versa}.
+
+\spell{Cure blindness}{T, P, 1 creature}
+Cures blindness, even from \emph{continual light}, but not a \emph{curse}.
+
+\spell{Cure disease*}($30'$, P, 1 creature)
+Cures one creature; $L \ge 11$ can cure lycanthropy. Reverse \emph{cause
+disease} (SvS to avoid): $-2$ on hit rolls, wounds cannot be magically cured,
+natural healing takes double time, fatal in 2d12 days unless magically cured.
+
+\spell{Growth of animal}{$120'$, 12T, 1 animal}
+Doubles size of animal (or giant animal), doubling damage and loading (but
+not AC, hp or behaviour).
+
+\spell{Locate object}{0, 6T, $120'$}
+Sense direction of one known object (but not distance). Will not locate
+creatures.
+
+\spell{Remove curse*}{T, P, 1 creature or item}
+Removes a curse from character or item. Reverse \emph{curse}: bestows curse;
+SvS allowed.
+
+\spell{Speak with the dead}{0, $L$R, $10'$}
+Caster may ask three questions of a deceased spirit. Time limits apply based
+on caster level: $L \le 7$ up to 4 days; $L \le 14$ up to 4 months; $L \le
+20$ up to 4 years; $L > 20$ no limit. Spirit can only give answers known
+prior to death; may respond in riddles.
+
+\spell{Striking}{$30'$, 1T, 1 weapon}
+Cast on weapon: causes 1d6 extra damage per hit; weapon can be used to hit
+creatures normally only damaged by magical weapons.
+
+\level
+
+\spell{Animate dead}{$60'$, P, $L$HD of undead}
+Animates normal corpses (as zombies) or skeletons. Destroyed by \emph{dispel
+magic}. Skeletons have same HD as original creature, zombies have one more
+HD.
+
+\spell{Create water}{$10'$, 6T, water for $12(L - 7)$ men and mounts}
+Water springs from ground or wall. Water for 12 people is about 50 gallons.
+
+\spell{Cure serious wounds*}{T, P, 1 creature}
+Heals $\d{2d6} + 2$\,hp. Reverse \emph{cause serious wounds}: causes damage.
+
+\spell{Dispel magic}{$120'$, P, $20'$ cube}
+Destroys spells in area; fails $L' - L$ in 20. FIXME touch dispel
+
+\spell{Neutralize poison*}{T, P, 1 creature/container/object}
+Makes poison harmless; revives victim killed by poison in previous 10
+rounds. Reverse \emph{create poison}: creature must SvPn or die; liquids are
+poisoned.
+
+\spell{Protection from evil, 10$'$ radius}{0, 12T, $20'\phi$}
+Attacks penalised by $-1$; $+1$ on saves; enchanted creatures cannot enter
+unless attacked.
+
+\spell{Speak with plants}{0, 3T, $30'$}
+Plants will grant simple favours (e.g., allowing passage). Allows
+communication with treants.
+
+\spell{Sticks to snakes}{$120'$, 6T, 2d8 sticks}
+Turns sticks into snakes (3 in 6 chance per snake of being poisonous).
+Stats: MV90, HD1(S), F1, XP10/13, AT bite (1d4, poison), I2, N, ML12.
+
+\level
+
+\spell{Commune}{0, 3T, 3 questions}
+Caster may ask three yes/no questions of the greater powers. Usable at most
+once per week; once per year grant of 6 questions.
+
+\spell{Create food}{$10'$, P, food for $12(L - 7)$ men and mounts}
+Creates normal food; spoils after 24 hours.
+
+\spell{Cure critical wounds*}{T, P, 1 creature}
+Heals $\d{3d6} + 3$\,hp. Reverse \emph{cause critical wounds}: causes
+damage.
+
+\spell{Dispel evil}{$30'$, 1T, 1 or more creatures or items}
+Destroys undead and enchanted monsters in range (unless SvS; $-2$ if single
+creature); extraplanar creatures are banished. If SvS, must flee the area
+for as long as the caster concentrates without moving. May also remove
+\emph{curse} from an item, or a \emph{charm} effect.
+
+\spell{Insect plague}{$480'$, 1D, swarm $60'\phi$}
+Swarm obscures vision; drives off creatures with 3HD or less; MV\flying60.
+Caster must concentrate without moving to control swarm, otherwise the
+insects scatter. Only works outdoors.
+
+\spell{Quest*}{$30'$, until completed, 1 creature}
+Compels creature to perform quest; \emph{curse} applies until performed.
+Reverse \emph{remove quest}: removes compulsion; fails $L' - L$ in 20.
+
+\spell{Raise dead*}{$120'$, P, 1 (demi)human dead up to $4(L - 7)$
+ days}
+Recipient returns to life with 1\,hp; cannot fight, carry loads, move better
+than half speed or use special abilities until rested for two weeks. Against
+undead with 9HD or less, target must SvS (penalty $-2$) or be destroyed
+(vampires forced to coffin; with more than 9HD, inflicts 3d10 damage, SvS for
+half). Reverse \emph{finger of death} ($60'$, I, 1 creature): SvDR or die;
+against undead with more than 9HD, cures 3d10\,hp damage.
+
+\spell{Truesight}{0, $1\textrm{T} + L\textrm{R}$}
+Caster can see all hidden, invisible and Ethereal objects in range, in their
+true forms, undisguised; experience and power (level/HD) and basic character
+traits (alignment-ish) detected.
+
+\level
+
+\spell{\AE rial servant}{$60'$, $L$D}
+Servant fetches one item or creature. If it fails, it goes mad and attacks
+its summoner.
+
+\spell{Animate objects}{$60'$, 6T up to 4\,000\,cn of objects}
+Objects have same attack chance as caster.
+
+\spell{Barrier*}{$60'$, 12T, $30' \times 30'\phi$}
+Barrier of whirling hammers, causes 7d10 damage to anyone passing. Reverse
+\emph{remove barrier}: removes \emph{barrier}, \emph{wall of ice}, \emph{wall
+of fire}, \emph{clothform}, \emph{woodform} or \emph{wall of stone}.
+Cannot affect \emph{wall of iron}, \emph{stoneform}, \emph{ironform} or
+\emph{steelform}.
+
+\spell{Create normal animals}{$30'$, 10T}
+Create one large, three medium or six small animals. They obey the caster's
+instructions. They may travel up to $240'$ from the caster.
+
+\spell{Cureall}{T, P, 1 creature}
+Cures damage (all but 1d6\,hp), curse, poison, disease, blindness or
+\emph{feeblemind}. Eliminates need for resting after \emph{raise dead}.
+
+\spell{Find the path}{0, $6 + L$T}
+Caster gains knowledge of how to reach a specific place (directions, secret
+doors, passwords, etc.). After duration, only general direction remains.
+Spell broken if caster attempts to preserve the knowledge.
+
+\spell{Speak with monsters*}{0, $L$R}
+Allows communication with living and undead creatures in range (even
+unintelligent creatures); one question per round. Reverse \emph{babble}
+($60'$, $L$T, 1 creature): SvS ($-2$ penalty) or be unable to communicate
+(spell-casting is unaffected).
+
+\spell{Word of recall}{0, I}
+Transports caster and equipment carried to meditation room. Caster
+automatically gains initiative.
+
+\level
+
+\spell{Earthquake}{$120'$, 1T, $5(L - 5)'$ square of earth}
+Small dwellings destroyed, larger constructions cracked open; hills,
+cliffsides, etc., form rockslides; cracks in the earth swallow up 1 creature
+in 6 (SvDR to avoid).
+
+\spell{Holy word}{0, I, $40'$}
+SvS allowed for non-hostile creatures, and those with 13HD or more. Blocked
+only by lead or \emph{anti-magic shell}.
+\begin{tabular}[C]{\shade cl} \hlx*{hv}
+ \th{HD} & \th{Effect} \\ \hlx{vhv}
+ 0--5 & Killed \\ \hlx{+}
+ 6--8 & Stunned for 2d10 turns \\ \hlx{+}
+ \09--12 & Deafened for 1d6 turns \\ \hlx{+}
+ 13+ & Stunned for 1d10 rounds \\ \hlx{vh}
+\end{tabular}
+
+\spell{Raise dead fully*}{$60'$, P, 1 creature}
+For (demi)humans dead up to $4(L - 16)$, immediate restoration of all hit
+points and abilities (curses and diseases not removed). For other creatures,
+as \emph{raise dead}. Destroys undead with 12HD or less (SvS at $-4$ for
+7--12HD only); 6d10 damage to undead with more than 12HD (SvS for half);
+Reverse \emph{obliterate}: affects living creatures as normal spell affects
+undead; as for \emph{cureall} against undead.
+
+\spell{Restore*}{T, P, 1 creature}
+Restores 1 level to victim of energy drain; caster loses a level until rested
+for 2d10 days. Reverse \emph{life drain}: inflicts 1ED:Wt.
+
+\spell{Survival}{T, $6 L$T, 1 creature}
+Protects target from all non-magical environmental damage.
+
+\spell{Travel}{0, $L$T}
+Allows free travel. Flying (MV\flying360); move between planes by one
+round's concentration (at most 1 per turn), bringing along $\lfloor L/5
+\rfloor$ others touched; assume gaseous form by one round's concentration
+(with all equipment; MV\flying720, AC$^-2$, cannot pass \emph{protection from
+evil} or \emph{anti-magic shell}).
+
+\spell{Wish}{special}
+See notes in rules.
+
+\spell{Wizardry}{0, 1T}
+Caster can use a magical item specific to magic-users, including 1st or 2nd
+level spells on scrolls.
+
+\end{spells}
+
+\begin{spells}{Druid spells}
+
+\spell{Detect danger}{$5L'$, 6T outdoors or 3T}
+Reveals dangerous nature (immediately dangerous, potentially dangerous or
+benign) of places ($1'$ square), creatures, objects (chest, weapon, etc.),
+requiring one round of concentration each; detects poisons.
+
+\spell{F\ae rie fire}{$60'$, $L$R, $\lceil L/5 \rceil'$ man-sized objects}
+Outlines objects with pale greenish fire, if caster can detect them.
+Outlined creatures are $+2$ to hit.
+
+\spell{Locate}{0, 6T, 1 animal or plant within $120'$}
+Finds direction of one known animal or plant, or exact type.
+
+\spell{Predict weather}{0, 12 hours, $L$ miles diameter}
+Gains knowledge of future weather over the spell's duration.
+
+\level
+
+\spell{Heat metal}{$30'$, 7R, 1 metal object, $5L$\,cn}
+Object heats and cools. Wood in contact with metal burns away. Creature
+holding object takes damage per round in the pattern 1, 2, 4, 8, 4, 2, 1
+(fire resistance negates all damage). Can be stopped by \emph{dispel magic}
+but not immersion.
+
+\spell{Obscure}{0, $L$T, $L' \times 10L'\phi$}
+Creates opaque misty cloud; caster and those able to \emph{detect invisible}
+can dimly see through it.
+
+\spell{Produce fire}{0, $2L$T}
+Creates small fire in the caster's hand; caster can extinguish and re-ignite
+it by one round's concentration. Flame may be dropped or thrown $30'$ but
+disappears after 1 round.
+
+\spell{Warp wood}{$240'$, P, $L$ arrows (or equivalent)}
+Warps wooden weapons. Spear, javelin or wand is two arrows; club, bow or
+staff is four. Enchanted items may ($\delta G$ in 10) be unaffected; SvS if
+held in hand.
+
+\level
+
+\spell{Call lightning}{$360'$, $L$T}
+Must be a storm within range. Calls one lightning bolt per turn, hitting
+$20'\phi$ area, doing 8d6 damage.
+
+\spell{Hold animal}{$180'$, $L$T, $L$HD of normal or giant animals}
+Each target must SvS or be paralysed. Affects summoned, conjured or
+controlled animals.
+
+\spell{Protection from poison}{T, $L$T, 1 creature}
+Target and items carried are immune to all poison; $+4$ on saves versus
+poisonous breath weapons.
+
+\spell{Water breathing}{$30'$, 1 day, 1 air-breathing creature}
+Recipient can breathe under water.
+
+\level
+
+\spell{Control temperature 10$'$ radius}{0, $L$T, air within $10'$}
+Caster may adjust temperature in area affected by up to 25$^\circ$C; one
+round concentration required for a change.
+
+\spell{Plant door}{0, $L$T}
+Plants cannot prevent passage of the caster (only): trees bend etc. Caster
+can hide inside large tree.
+
+\spell{Protection from lightning}{T, $L$T, 1 creature}
+Target is protected from $L$ dice of electrical damage.
+
+\spell{Summon animals}{$360'$, 3T, $L$HD of animals}
+Summons any normal animals (not arthropods etc.\@) in range. Very small
+creatures are $\tfrac{1}{10}$HD. Animals flee if harmed; morale check if
+caster is being harmed.
+
+\level
+
+\spell{Anti-plant shell}{0, $L$R}
+Personal barrier which plants cannot enter. Can be used to open a passage
+for others. Druid cannot strike plants.
+
+\spell{Control winds}{$10L'$, $L$T}
+Requires 1 turn concentration for complete change. Highest-level caster in
+range wins. May be used against air creatures (e.g., elementals): SvS or
+under caster's control (concentration required); may be used to kill;
+creature will be hostile when effect ends.
+
+\spell{Dissolve}{$240'$, 3d6 days, 3000\,sq\,ft of earth, $10'$ deep}
+Changes earth to mud. Entire volume must be within range. Creatures in mud
+slowed to 10\%, and may become stuck.
+
+\spell{Pass plant}{0, I}
+Teleportation between trees of same type. Distance depends on tree type:
+600\,yd for oak; 360\,yd for ash, elm, linden, or yew; 240\,yd for evergreen
+trees, 300\,yd for others.
+
+\level
+
+\spell{Anti-animal shell}{0, $L$T}
+Personal barrier which animals (including insects, giant animals etc.) cannot
+enter. Druid cannot strike animals.
+
+\spell{Summon weather}{$\max(L - 10, 5)$ miles, $6L$T}
+Brings weather within range to caster's location.
+
+\spell{Transport through plants}
+ {$\infty$, I, caster and two willing creatures}
+Enter living plant, leave another living plant elsewhere (on same plane),
+either a specific known plant or one in a general area.
+
+\spell{Turn wood}{$30'$, $L$T, wave $120' \times 60'$}
+Pushes wood away; wave starts within $30'$ of caster, moves at $10'$ per
+round, ends at $360'$ (or earlier if caster wishes).
+
+\level
+
+\spell{Creeping doom}{$120'$, $L$R, 1000 insects}
+Fills $20'$--$60'$ square, MV60 (must remain within range). Inflicts 1\,hp
+per 10 insects per round. Fire can damage horde slightly; \emph{fire ball}
+kills 100 insects. Effect can pass \emph{protection from evil}.
+
+\spell{Metal to wood}{$120'$, P, $50L$\,cn of metal}
+Magical items have only 1 in 10 chance of being affected. Armour falls off;
+weapons become clubs.
+
+\spell{Summon elemental}{$240'$, 6T, 1 16HD elemental}
+Elemental obeys commands; does not require concentration; elemental will not
+be hostile at end of effect. Caster can send elemental back by command;
+others must use \emph{dispel magic} or \emph{dispel evil}.
+
+\spell{Weather control}{0, C, weather within $240'$}
+Caster can create a weather condition; must be outdoors. Possible effects:
+\begin{description*}
+\item[Rain] Missile hit rolls have $-2$ penalty; after 3 turns, ground
+ muddy, movement halved.
+\item[Snow] Visibility $20'$; half movement; water may
+ freeze.
+\item[Fog] Visibility $20'$; half movement; those within may
+ become lost.
+\item[Clear] Cancels adverse weather.
+\item[Intense heat] Half movement; water dries up.
+\item[High winds] Missile fire impossible; half movement; sailing ships
+ move 50\% faster; sandstorm in desert ($20'$ visibility).
+\item[Tornado] Inland, whirlwind as 12HD air elemental; at sea, storm or
+ gale.
+\end{description*}
+
+\end{spells}
+
+\begin{spells}{Magic-user spells}
+
+\spell{Analyse}{0, 1R, 1 item}
+Learn enchantment on item $3 + L$ in 20 to determine one characteristic.
+Information is vague on `pluses' and charges.
+
+\spell{Charm person}{$120'$, varies, 1 humanoid}
+Victim must SvS or be \emph{charmed} -- believe caster is his `best friend'.
+Victim may save again as indicated below.
+\begin{tabular}[C]{\shade cl|cl} \hlx*{hv}
+ \th{Int} & \th{Save every} & \th{Int} & \th{Save every} \\ \hlx{vhv}
+ 0 & 120 days & 13--15 & 3 days \\ \hlx{+}
+ 1 & 90 days & 16--17 & 24 hours \\ \hlx{+}
+ 2 & 60 days & 18 & 8 hours \\ \hlx{+}
+ 3 & 45 days & 19 & 3 hours \\ \hlx{+}
+ 4--5 & 30 days & 20 & 1 hour \\ \hlx{+}
+ 6--8 & 15 days & 21\rlap+ & 1 turn \\ \hlx{+}
+ \09--12 & 7 days & \\ \hlx*{vh}
+\end{tabular}
+
+\spell{Detect magic}{0, 2T, $60'$}
+All magical things and effects within effect `glow'.
+
+\spell{Floating disc}{$6'$, 6T, 5000\,cn}
+Disc floats at height of caster's waist, remaining within $6'$.
+
+\spell{Hold portal}{$10'$, 2d6T, 1 portal}
+Holds portal against creatures with $L' < L + 3$.
+
+\spell{Light*}{$120'$, 12T, 1 object}
+Casts light for $30'$; effect moves with target unless SvS. Blinds if cast
+at eyes. Reverse \emph{darkness}: creates darkness penetrable by
+infravision; cancels \emph{light} and \emph{vice versa}.
+
+\spell{Magic missile}{$150'$, 1R, $2 \lceil L/5 \rceil - 1$ missiles}
+Each missile does $\d{1d6} + 1$ damage; missiles never miss; may have
+different targets.
+
+\spell{Protection from evil}{0, 6T}
+Personal barrier: attacks penalised by $-1$; $+1$ on saves; enchanted
+creatures cannot enter unless attacked.
+
+\spell{Read languages}{0, 2T}
+Caster can read (not speak) nonmagical languages, codes, etc.
+
+\spell{Read magic}{0, 1T}
+Caster can read (not speak) magical writings, allowing later use of scrolls,
+or copying spells into book.
+
+\spell{Shield}{0, 2T}
+Personal barrier: caster has AC2 against missiles, AC4 against mel\'ee
+attacks, and may SvS against \emph{magic missile}.
+
+\spell{Sleep}{$240'$, 4d4T, 2d8HD of living creatures in $40'$ square}
+Only affects creatures with $4 + 1$HD or less. Sleeping creatures can be
+easily killed with an edged weapon.
+
+\spell{Ventriloquism}{$60'$, 2T, 1 item or location}
+Caster's voice appears to come from somewhere else.
+
+\level
+
+\spell{Continual light*}{$120'$, P, 1 object}
+Casts light for $60'$; effect moves with target unless SvS. Blinds if cast
+at eyes; applies penalties for daylight. Reverse \emph{continual darkness}:
+creates darkness impenetrable by infravision, lanterns, torches or
+\emph{light}; cancels \emph{continual light} and \emph{vice versa}.
+
+\spell{Detect evil}{0, 6T, $60'$}
+Evilly enchanted objects and ill-intentioned creatures seem to `glow'.
+
+\spell{Detect invisible}{0, 6T, $10L'$}
+Caster can see invisible creatures and objects within effect.
+
+\spell{Entangle}{$30'$, $L$R, $50' + 5L'$ of rope or similar}
+Caster can command ropes, e.g., `coil', `coil and knot', `loop', `loop and
+knot'. Rope must be within $1'$ of anything it's meant to tie up. Victim
+may SvS to avoid effect.
+
+\spell{ESP*}{$60'$, 12T}
+Caster can `hear' thoughts in some direction after concentrating for 6
+rounds. If more than one creature in range and direction, the result is a
+confused jumble. \emph{ESP} is blocked by $2'$ of rock, or any lead.
+Reverse \emph{mindmask} (T, 12T, 1 creature): target is immune to
+mind-reading.
+
+\spell{Invisibility}{$240'$, P, 1 creature or object}
+Creature becomes invisible with all items carried; items become visible when
+dropped; creature becomes visible if it attacks or casts a spell. Objects
+made invisible reappear when touched.
+
+\spell{Knock}{$60'$, until closed, 1 portal}
+Opens a door or other locked or obstructed opening, even if magically locked.
+
+\spell{Levitate}{0, $6 + L$T}
+Caster may move up and down (only) at $20'$ per round, carrying up to
+2000\,cn.
+
+\spell{Locate object}{0, 6T, $60' + 10L'$}
+Sense direction of one known object (but not distance). Will not locate
+creatures.
+
+\spell{Mirror image}{$3'$, 6T 1d4 additional copies}
+Creates copies of the caster, remaining within range, duplicating his
+actions. Attacks always hit images, not caster, causing images to vanish.
+
+\spell{Phantasmal force}{$240'$, C, $20'$ cube}
+Caster creates illusion in affected volume. Monsters are AC9 and disappear
+when hit. Victim may SvS to disbelieve the illusion. Never causes damage;
+effects wear off in 1d4 turns.
+
+\spell{Web}{$10'$, 48T, $10'$ cube}
+Fills volume with sticky strands. Giant can break through in 2 rounds;
+\emph{gauntlets of ogre power} can be used to escape in 4 rounds; normal
+human takes $\d{2d4} + \delta S$ turns. Flames destroy the web in 2 rounds;
+those caught take 1d6 damage.
+
+\spell{Wizard lock}{$10'$, P, 1 portal}
+Holds portal against creatures with $L' < L + 3$.
+
+\level
+
+\spell{Clairvoyance}{$60'$, 12T}
+The caster sees through another's eyes; may pick a different target each
+turn.
+
+\spell{Create air}{$10'$, $6L$T, $20'$ cube of air}
+Cast on area to move effect with area; cast on person to allow breathing (and
+flight) in hostile environments.
+
+\spell{Dispel magic}{$120'$, P, $20'$ cube}
+Destroys spells in area; fails $L' - L$ in 20. FIXME touch dispel
+
+\spell{Fire ball}{$240'$, I, $40'\phi$}
+Causes $L$d6 damage to all in effect (max 20d6, SvS for half damage).
+
+\spell{Fly}{T, $\d{1d6} + L$T, 1 creature}
+Allows flight, MV\flying360. Hovering does not require concentration.
+
+\spell{Haste*}{$240'$, 3T, up to 24 creatures in $60'\phi$}
+Targets may move at twice normal speed, two attacks per round, etc. Reverse
+\emph{slow}: half movement, one attack every two rounds, SvS to avoid.
+
+\spell{Hold person*}{$120'$, $L$T, up to 4 humanoids}
+SvS or paralysed. Penalty $-2$ on save if cast on single individual.
+Cancelled by \emph{dispel magic} or reverse. Reverse \emph{free person}.
+
+\spell{Infravision}{T, 1 day, 1 creature}
+Bestows $60'$ infravision.
+
+\spell{Invisibility 10$'$ radius}{$120'$, P, $20'\phi$}
+Recipient and all others within $10'$ become invisible, with all equipment
+carried. Those moving more than $10'$ from recipient become visible (not
+regained by re-entering area). Items become visible when dropped; creatures
+become visible when attacking or casting a spell.
+
+\spell{Lightning bolt}{$180'$, I, $60' \times 5'$}
+Causes $L$d6 damage to all in effect (max 20d6, SvS for half damage). Bolt
+bounces off solid surfaces towards caster.
+
+\spell{Protection from evil, 10$'$ radius}{0, 12T, $20'\phi$}
+Attacks penalised by $-1$; $+1$ on saves; enchanted creatures cannot enter
+unless attacked.
+
+\spell{Protection from normal missiles}{$30$', 12T, 1 creature}
+Target is immune from small nonmagical missiles (e.g., arrows, but not
+catapult stones or magical arrows).
+
+\spell{Water breathing}{$30'$, 1 day, 1 air-breathing creature}
+Recipient can breathe under water.
+
+\level
+
+\spell{Charm monster}{$120'$, as \emph{charm person}, one or more creatures}
+Affects 3d6 creatures with 3HD or less each, or one larger creature. SvS or
+\emph{charmed} as for \emph{charm person} (q.v.).
+
+\spell{Clothform}{T, P, single $30' \times 30'$ piece of cloth}
+Creates nonmagical cloth; can join onto previously \emph{clothformed} items
+at unfinished ends.
+
+\spell{Confusion}{$120'$, 12R, 3d6 creatures in $60'\phi$}
+Victims with $2 + 1$HD or less have no saving throw; those with more must SvS
+each round in effect. Confused creatures act randomly (2d6): 2--5 attack
+caster's party, 6--8 do nothing, 9--12 attack own party.
+
+\spell{Dimension door}{$10'$, 1R, 1 creature}
+Transports target safely up to $360'$ away; destination chosen by caster
+(either known location, or by direction and distance. No effect if
+destination is occupied by solid object. SvS to avoid.
+
+\spell{Growth of plants*}{$120'$, P, 3000\,sq\,ft}
+Area becomes overgrown with vines, creepers etc.\@ as appropriate; impassable
+except by giants. Reverse \emph{shrink plants}: plants shrink and become
+passable; negates normal spell. Cannot affect plant-like monsters.
+
+\spell{Hallucinatory terrain}{$240'$, P}
+Creates illusory terrain feature (pit, stairs, hill, swamp, etc.); lasts
+until touched or dispelled.
+
+\spell{Ice storm/wall of ice}{$120'$, 1R or 12T, $20'$ cube or 1200\,sq\,ft}
+An \emph{ice storm} inflicts $L$d6 damage on each creature in effect (max
+20d6, SvS for half damage). A \emph{wall of ice} is vertical, opaque, must
+rest on ground or similar; cannot be broken by creatures of less than 4HD;
+breaking through causes 1d6 damage. Fire-type creatures save at $-4$ against
+\emph{ice storms}, and take 2d6 damage breaking \emph{ice walls}.
+
+\spell{Massmorph}{$240'$, until cancelled, up to 100 man-size creatures}
+Makes creatures appear to be trees (or other appropriate plants). Large
+creatures count as two or three men. Creatures can move within the area
+without breaking the illusion; creatures leaving the effect return to normal.
+
+\spell{Polymorph other}{$60'$, P, 1 creature}
+Changes creature into another creature with no more than twice the original's
+hit dice. Hit points preserved; special abilities and behaviour of new form
+are gained. SvS to avoid; lasts until dispelled or target dies.
+
+\spell{Polymorph self}{0, $6 + L$T}
+Caster changes into another creature with no more than $L$HD. Hit points,
+armour class, hit rolls, saving throws all preserved; no special abilities or
+immunities are gained.
+
+\spell{Remove curse*}{T, P, 1 creature or item}
+Removes a curse from character or item. Reverse \emph{curse}: bestows curse;
+SvS allowed.
+
+\spell{Wall of fire}{$60'$, C, 1200\,sq\,ft of fire}
+Vertical, opaque, must rest on ground or similar; cannot be broken by
+creatures of less than 4HD; breaking through causes 1d6 damage. Undead and
+cold-type creatures take 2d6 damage breaking through.
+
+\spell{Wizard eye}{$240'$, 6T}
+Creates invisible eye (MV\flying120) with infravision ($60'$ range); caster
+must concentrate to see through the eye.
+
+\level
+
+\spell{Animate dead}{$60'$, P, $L$HD of undead}
+Animates normal corpses (as zombies) or skeletons. Destroyed by \emph{dispel
+magic}. Skeletons have same HD as original creature, zombies have one more
+HD.
+
+\spell{Cloudkill}{$1'$, 6T, cloud $20' \times 30'\phi$ or smaller}
+Cloud moves at 60, sinking close to the ground; moves with the wind, or under
+caster's control. Evaporates if it hits trees or other dense vegetation.
+Those within the cloud lose 1\,hp per round; those with less than 5HD must
+SvPn or die.
+
+\spell{Conjure elemental}{$240'$, C, one 16HD elemental}
+Summons elemental. Caster must concentrate (half movement, no spell casting
+or fighting) to maintain control. Caster may return elemental to its home
+plane. Elemental will attack summoner if control lapses.
+
+\spell{Contact outer plane}{0, special, 3--12 questions}
+Number of questions $n$ is equal to distance to outer plane. May be used at
+most once a month. Possibility of insanity is $n - 2 - \max(L - 20, 0)$ in
+20; chance of Immortal knowing each answer is $n + 7$ in 20; chance of lying
+is $13 - n$ in 20.
+
+\spell{Dissolve}{$120'$, 3d6 days, 3000\,sq\,ft of earth, $10'$ deep}
+Changes earth to mud. Entire volume must be within range. Creatures in mud
+slowed to 10\%, and may become stuck. Reverse \emph{harden} ($120'$, P,
+3000\,sq\,ft): changes mud to rock; SvS to avoid being trapped.
+
+\spell{Feeblemind}{$240'$, P, 1 magic-user}
+Lowers intelligence to 2; SvS at $-4$ to avoid. Removable by \emph{dispel
+magic}, \emph{cureall} or \emph{heal}.
+
+\spell{Hold monster*}{$120'$, $L + 6$T, 1d4 creatures}
+SvS or paralysed. Penalty $-2$ on save if cast on single individual.
+Cancelled by \emph{dispel magic} or reverse. Reverse \emph{free monster}.
+
+\spell{Magic jar}{$30'$, P, one object}
+Transfers life-force to inanimate object (the \emph{magic jar}). Thence, the
+caster may attempt to possess creatures (each once per turn) within $120'$ of
+the \emph{jar}; SvS to avoid. The possessed body cannot perform special
+abilities. A \emph{dispel evil} forces the life-force back to the
+\emph{jar}. If the body is destroyed, the caster returns to the \emph{jar}.
+If the \emph{jar} is destroyed, the life-force within it is lost.
+
+\spell{Passwall}{$30'$, 3T, $10' \times 5'\phi$ hole}
+Makes a hole in a stone wall or floor. Creatures in the hole when the
+duration ends must SvTtS or be trapped.
+
+\spell{Telekinesis}{$120'$, 6R, $200L$\,cn}
+Caster can move objects by concentrating. Unwilling victims may SvS to
+avoid; SvS at $-2$ to hold on to items in hand; SvS at $-5$ to grab items
+carried.
+
+\spell{Teleport}{$10'$, I, 1 creature with equipment}
+Distance teleported is unimportant. SvS to avoid. Falling damage is 1d6 per
+$10'$; teleporting into solid rock is fatal.
+\begin{tabular}[C]{\shade cccl} \hlx*{hv}
+ \multicolumn{3}{c}{\th{Knowledge}} \\
+ \th{Casual} & \th{General} & \th{Exact} & \th{Result} \\ \hlx{vhv}
+ 01--50 & 01--80 & 01--95 & Success \\ \hlx{+}
+ 51--75 & 81--90 & 96--99 & $\d{1d10} \times 10'$ too high \\ \hlx{+}
+ 76--00 & 91--00 & 00 & $\d{1d10} \times 10'$ too low \\ \hlx*{vh}
+\end{tabular}
+
+\spell{Wall of stone}{$60'$, until broken, $500$\,sq\,ft of stone}
+Creates a $2'$ thick vertical wall; must be vertical and supported. When
+toppled, cases 10d10 damage to anyone underneath.
+
+\spell{Woodform}{T, P, single 1000\,cu\,ft piece of wood}
+Creates nonmagical wood; can join onto previously \emph{woodformed} items at
+unfinished ends. Casting time up to 12 turns; may be used to modify
+\emph{woodformed} objects. Final casting to `lock' item down.
+
+\level
+
+\spell{Anti-magic shell}{0, 12T}
+Personal barrier blocks all magic spell effects. Caster may cancel the shell
+at will; \emph{dispel magic} cannot.
+
+\spell{Death spell}{$240'$, I, 4d8HD of creatures in $60'$ cube}
+Plants and insects automatically slain; undead and those with 8HD or more not
+affected. Lowest HD affected first: SvDR or die.
+
+\spell{Disintegrate}{$60'$, I, 1 creature or object}
+Victim may SvDR. Can destroy a $10'$ section of wall. Does not affect
+magical items.
+
+\spell{Geas*}{$30'$, until completed, 1 creature}
+Compels victim to perform or avoid an action. Must not be directly fatal.
+SvS to avoid effect. Penalties applied if \emph{geas} not followed; cannot
+be removed by \emph{dispel magic} or \emph{remove curse}. Reverse
+\emph{remove geas}: removes unwanted \emph{geas} ($L' - L$ in 20 chance of
+failure).
+
+\spell{Invisible stalker}{0, until accomplished}
+Summons an invisible stalker to perform a service.
+
+\spell{Lower water}{$240'$, 10T, up to 10\,000\,sq\,ft of water}
+Lowers water to half its normal depth. At end, water surges in, sweeping
+ship's deck clear of items and creatures who fail SvS; causes $\d{1d12} + 20$
+hull points damage.
+
+\spell{Move earth}{$240'$, 6T}
+Moves soil (not rock) within range, $60'$ per turn.
+
+\spell{Projected image}{$240'$, 6T, 1 image}
+Creates an image of the caster; spells appear to come from the image;
+concentration not required. Spells and missiles do not affect the image;
+image disappears if touched or struck hand-to-hand.
+
+\spell{Reincarnation}{$10'$, P}
+Creates a new body; part of the old body is needed.
+\begin{tabular}[C]{\shade cl} \hlx*{hv}
+ \th{1d8} & \th{Body} \\ \hlx{vhv}
+ 1--3 & Human \\ \hlx{+}
+ 4 & Dwarf \\ \hlx{+}
+ 5 & Elf \\ \hlx{+}
+ 6 & Halfling \\ \hlx{+}
+ 7 & Original race \\ \hlx{+}
+ 8 & Monster (see table below) \\ \hlx*{vh}
+\end{tabular}
+\begin{tabular}[C]{\shade clll} \hlx*{hv}
+ \th{1d6} & \th{Lawful} & \th{Neutral} & \th{Chaotic} \\ \hlx{vhv}
+ 1 & Blink dog & Ape, white & Bugbear \\ \hlx{+}
+ 2 & Gnome & Bear (any) & Gnoll \\ \hlx{+}
+ 3 & Neanderthal & Centaur & Kobold \\ \hlx{+}
+ 4 & Owl, giant & Gryphon & Manticore \\ \hlx{+}
+ 5 & Pegasus & Lizard man & Orc \\ \hlx{+}
+ 6 & Treant & Pixie & Troglodyte \\ \hlx*{vh}
+\end{tabular}
+
+\spell{Stone to flesh*}{$120'$, P, 1 statue up to $10'$ cube}
+Turns a status into flesh; restores petrified characters. Reverse
+\emph{flesh to stone} ($120'$, P, 1 creature): SvTtS or turned to stone.
+
+\spell{Stoneform}{T, P, single 1000\,cu\,ft piece of stone}
+Creates nonmagical stone; can join onto previously \emph{stoneformed} items
+at unfinished ends. Casting time up to 12 turns; may be used to modify
+\emph{stoneformed} objects. Final casting to `lock' item down. Can be used
+to create transparent and translucent stones.
+
+\spell{Wall of iron}{$120'$, P, 500\,sq,ft}
+Creates a $2'$ thick vertical wall; must be vertical and supported. When
+toppled, cases 10d10 damage to anyone underneath. Wall has hp equal to the
+caster.
+
+\spell{Weather control}{0, C, weather within $240'$}
+Caster can create a weather condition; must be outdoors. Possible effects:
+\begin{description*}
+\item[Rain] Missile hit rolls have $-2$ penalty; after 3 turns, ground
+ muddy, movement halved.
+\item[Snow] Visibility $20'$; half movement; water may
+ freeze.
+\item[Fog] Visibility $20'$; half movement; those within may
+ become lost.
+\item[Clear] Cancels adverse weather.
+\item[Intense heat] Half movement; water dries up.
+\item[High winds] Missile fire impossible; half movement; sailing ships
+ move 50\% faster; sandstorm in desert ($20'$ visibility).
+\item[Tornado] Inland, whirlwind as 12HD air elemental; at sea, storm or
+ gale.
+\end{description*}
+
+\level
+
+\spell{Charm plant}{$120'$, 6 months, 1 or more plants}
+Charms one tree, six medium bushes, 12 small shrubs or 24 small plants (no
+saving throw; plant-like monsters may SvS). Charmed plants obey the caster,
+tangling enemies within range etc.
+
+\spell{Create normal monsters}{$30'$, 1T, $L$HD of monsters}
+Creates monsters with no special abilities.
+
+\spell{Delayed blast fire ball}{$240'$, 0--60R}
+Makes a red gem which explodes in $20'$ radius for $L$d6 damage (max 20d6,
+SvS for half damage) after chosen amount of time.
+
+\spell{Ironform}{T, P, single 500\,cu\,ft piece of iron}
+Creates nonmagical iron; can join onto previously \emph{ironformed} items
+at unfinished ends. Casting time up to 12 turns; may be used to modify
+\emph{ironformed} objects. Final casting to `lock' item down.
+
+\spell{Lore}{0, P, 1 item, place or person}
+Caster gains knowledge of an item, place or person. Item held in hand takes
+1d4 turns to study: reveals name, command word, approximate charges; one
+function per spell. Items not in hand, or places and people, take 1d\% days
+or more.
+
+\spell{Magic door*}{$10'$, 7 uses, 1 passage}
+Creates magical, invisible doorway through up to $10'$ of solid material.
+Reverse \emph{magic lock}: can be cast on a portal or doorway; cannot be
+opened with \emph{knock}.
+
+\spell{Mass invisibility*}{$240'$, P, creatures and objects in $60'$ square}
+Creatures in effect become invisible, with all equipment: items become
+visible when dropped; creatures become visible when attacking or casting
+spells. Reverse \emph{appear} ($240'$, 1T, $20'$ cube): invisible creatures
+and objects in effect become visible.
+
+\spell{Power word stun}{$120'$, I, 1 creature}
+Victim with at most 35\,hp stunned for 2d6 turns; with at most 70\,hp
+stunned for 1d6 turns; otherwise no effect.
+
+\spell{Reverse gravity}{$90'$, 2\,s, $30'$ cube}
+Reverses gravity in effect volume: 1d6 damage per $10'$ fallen, up or down.
+
+\spell{Statue}{0, $2L$T}
+Turns to stone, with all equipment, or returns to normal, once per round.
+Concentration is possible while turned to stone. Caster is AC$^-$4, cannot be
+damaged by cold, fire, poison, normal weapons, and does not need to breathe.
+Caster can escape attacks by winning initiative (at $+2$).
+
+\spell{Summon object}{$\infty$, I, 1 500\,cn object from home}
+Summons an object from the caster's home. Object must be prepared (special
+powder, costs 1000\,gp per item). If the item is possessed by someone else
+at the time, the caster will know who and where that person is. Caster does
+not need to be on the same plane of existence.
+
+\spell{Sword}{$30'$, $L$R}
+Sword does 1d10 damage against any opponent in range. Caster must
+concentrate for sword to attack.
+
+\spell{Teleport any object}{T, I, 1 500\,cn object}
+Teleports an object, with normal chances of error. Unwilling creature or
+holder of item may SvS (at $-2$) to avoid effect.
+
+\level
+
+\spell{Clone}{$10'$, P, 1 piece of a living creature}
+Grows a clone of a creature. For (demi)humans, requires 10\,cn of flesh and
+5000\,gp per HD; takes 1 week per HD to grow. If original is now dead, clone
+has features, stats and memories from when the flesh was taken. If original
+lives on same plane, both know of the other's existence and feel its
+emotions; if one is damaged, the other is damaged too (SvS for half damage);
+clone is obsessed with slaying the original, and must do so in $L$ days or
+become insane, causing loss of 1 point of $I$ and $W$ to original, who may (1
+in 20 per day) become insane too, and both die after a week. For other
+creatures (\emph{simulacra}), requires 1\% of flesh and 500\,gp per hit
+point; takes 1 week per HD; simulacrum obeys creator, can receive mental
+commands if within $10'$, has caster's alignment, cannot pass
+\emph{protection from evil}, can be destroyed by \emph{dispel magic}; it has
+50\% of original's hp, does 50\% damage and has 10 in 20 chance of each
+special ability; if original is dead, gains 5\% (1 in 20) per week.
+
+\spell{Create magical monsters}{$60'$, 2T, $L$HD}
+Creates monsters with two special abilities or less. Can create
+\emph{construct} with two special abilities, which is permanent: materials
+cost 5000\,gp per asterisk.
+
+\spell{Dance}{T, $\lceil L/4\rceil - 2$R, 1 creature}
+Causes creature to dance ($-4$ on saving throws, $+4$ on AC, cannot attack or
+cast spells).
+
+\spell{Explosive cloud}{$'1$, 6T, cloud $20' \times 30'\phi$ or smaller}
+Those within cloud must SvS each round or be paralysed (for 1 round); also
+take $\lfloor L/2\rfloor$\,hp explosive damage each round, regardless of any
+immunities.
+
+\spell{Force field}{$120'$, 6T}
+Field shape is sphere, hemisphere, plane, cylinder, or (partial) rectangular
+box, radius max $20'$, flat surfaces max 5000\,sq\,ft area; edges are
+blunt and harmless; leaves gaps where solid objects or creatures are. Field
+cannot be moved or penetrated by spells, missiles, creatures, breath weapons
+etc. Can only be removed by \emph{wish} or \emph{disintegrate}.
+
+\spell{Mass charm*}
+ {$120'$, as \emph{charm person}, 30HD of creatures in $20'$ cube}
+Charms up to 30HD or levels of creatures; each may save at $-2$. If caster
+attacks a charmed creature, its charm is broken; others seeing attack may
+save again.
+
+\spell{Mind barrier*}{$10'$, $6L$T, 1 creature}
+Prevents \emph{ESP}, \emph{clairvoyance}, \emph{clairaudience}, \emph{crystal
+ball} gazing, \emph{contact outer plane} etc.\@ from gathering information
+about the target; bonus of $+8$ against illusions, \emph{charm},
+\emph{feeblemind} (SvS to avoid). Reverse \emph{open mind} (T, $6L$T, 1
+creature): applies $-8$ penalties to illusions etc.
+
+\spell{Permanence}{$10'$, P, 1 magical effect}
+Makes a spell effect permanent; weapons can receive five permanent effects,
+creatures two, and other items one at most. If a weapon has permanent
+effects, further \emph{permanence} spells may fail 1 in 4, destroying the
+weapon. A \emph{permanence} may be removed by \emph{dispel magic}.
+
+\spell{Polymorph any object}{$240'$, complicated, one item up to $10'$ cube}
+Kingdoms are $\textit{animal} \leftrightarrow \textit{vegetable}
+\leftrightarrow \textit{mineral}$. Effect duration is $L$ turns for a
+two-kingdom change, $6L$ for a one-kingdom change, or permanent if no change
+of kingdom is involved. Victim may make SvS at $-4$; creatures of 41HD or
+more are unaffected.
+
+\spell{Power word blind}{$120'$, 1d4 days or 2d4 hours, 1 creature}
+Blinds creatures with 40\,hp or less for 1d4 days, with 80\,hp or less for
+2d4 hours ($\d{2d4} \times 6$ turns); no effect on creatures with more than
+80\,hp. Blind creatures are $-4$ to hit, on saves, and AC; cannot be removed
+by \emph{cure blindness}, \emph{cureall} or \emph{heal} unless $L' \ge L$.
+
+\spell{Steelform}{T, P, single 500\,cu\,ft piece of steel}
+Creates nonmagical weapon-quality steel; can join onto previously
+\emph{steelformed} items at unfinished ends. Casting time up to 12 turns;
+may be used to modify \emph{steelformed} objects. Final casting to `lock'
+item down.
+
+\spell{Symbol}{T, P}
+Place symbol on object or in mid-air. When creature passes over or through
+the symbol, or touches or reads it, effect occurs (SvS only for magic-users,
+elves etc., if touched or read but not passed).
+\begin{description*}
+\item[Death] Slays creature with 75\,hp or less.
+\item[Discord] Attacks allies, or is otherwise \emph{confused} until
+ dispelled or cured (e.g., by \emph{cureall}).
+\item[Fear] Flees for 30 rounds at running speed.
+\item[Insanity] Becomes insane -- cannot attack, cast spells, use special
+ abilities until dispelled or cured (e.g., by \emph{cureall}).
+\item[Sleep] Falls asleep for $\d{1d10} + 10$ hours or until dispelled.
+\item[Stunning] Stuns creature with 150\,hp or less for 2d6 rounds.
+\end{description*}
+
+\spell{Travel}{0, $L$T}
+Allows free travel. Flying (MV\flying360); move between planes by one
+round's concentration (at most 1 per turn), bringing along $\lfloor L/5
+\rfloor$ others touched; assume gaseous form by one round's concentration
+(with all equipment; MV\flying720, AC$^-2$, cannot pass \emph{protection from
+evil} or \emph{anti-magic shell}).
+
+\level
+
+\spell{Contingency}{T, until used, 1 creature or item}
+Specify situation and (non-damaging) spell of 4th level or most; spell occurs
+when situation occurs.
+
+\spell{Create any monster}{$90'$, 3T, $L$HD}
+Creates monsters with any special abilities. Can create \emph{construct},
+which is permanent: materials cost 5000\,gp per asterisk, or double if four
+or more asterisks.
+
+\spell{Gate*}{$30'$, 1T or $\d{1d10 \times 10}$T, 1 portal}
+Opens portal to another plane and a resident of the plane. \emph{Gate} to
+outer plane lasts 1 turn; other \emph{gates} last 10--100 turns; 1 in 10
+chance per turn that other creature wanders through the \emph{gate}.
+Resident will usually respond in 1d6 rounds but may (1 in 20) send some other
+being. Reverse \emph{close gate}: closes existing \emph{gate} (even a
+permanent one).
+
+\spell{Heal}{T, P, 1 creature}
+Cures damage (all but 1d6\,hp), curse, poison, disease, blindness or
+\emph{feeblemind}. Eliminates need for resting after \emph{raise dead}.
+
+\spell{Immunity}{T, $L$T, 1 creature}
+Target is immune to 1st--3rd level spells; 4th and 5th level spells have half
+effect. Also immune to missiles (normal and magical) and normal and silver
+weapons (but not natural weaponry). Target can voluntarily drop the
+\emph{immunity} for a round.
+
+\spell{Maze}{$60'$, by intelligence, 1 creature}
+Traps creature in indestructible maze (no save).
+\begin{tabular}[C]{\shade cl} \hlx*{hv}
+ \th{Int} & \th{Time} \\ \hlx{vhv}
+ 1--8 & 1d6 turns \\ \hlx{+}
+ \09--12 & 2d20 rounds \\ \hlx{+}
+ 13--17 & 2d4 rounds \\ \hlx{+}
+ 18\rlap+ & 1d4 rounds \\ \hlx*{vh}
+\end{tabular}
+
+\spell{Meteor swarm}{$240'$, I, 4 or 8 meteor-fireballs}
+Each meteor must be aimed at a different target. Each strikes for 8d6 (or
+4d6 if 8 meteors) damage (no save), and explodes with $20'$ radius for 8d6
+(or 4d6) damage (SvS for half damage).
+
+\spell{Power word kill}{$120'$, I, 1 or more creatures}
+Kills single victim with 60\,hp or less, or stun (1d4 turns) if 100\,hp or
+less; kills up to 5 victims with 20\,hp each. Magic-user (or elf etc.\@
+only) may SvS at $-4$.
+
+\spell{Prismatic wall}
+ {$60'$, 6T, sphere ($10'$ radius) or plane (500\,sq\,ft)}
+Creates $2'$ thick wall. Caster may pass unharmed with any items. Others
+are affected by wall. Wall is solid and indestructible on adjacent planes of
+existence. An \emph{anti-magic shell} cannot pass. Violet side is closest
+to caster.
+\begin{tabular}[C]{\shade l>{\raggedright}p{7pc}l} \hlx*{hv}
+ \th{Colour} & \th{Effect} & \th{Negated by} \\ \hlx{vhv}
+ Red & Blocks magical missiles;
+ 12\,hp damage & Magical cold \\ \hlx{+}
+ Orange & Blocks nonmagical missiles;
+ 24\,hp damage & Magical lightning \\ \hlx{+}
+ Yellow & Blocks breath weapons;
+ 48\,hp damage & \emph{Magic missile} \\ \hlx{+}
+ Green & Blocks detection;
+ SvPn or die & \emph{Passwall} \\ \hlx{+}
+ Blue & Blocks poison, gas, gaze;
+ SvTtS or petrified & \emph{Disintegrate} \\ \hlx{+}
+ Indigo & Blocks all matter;
+ SvS or \emph{gated} to
+ random outer plane, 3 in 6
+ lost forever & \emph{Dispel magic} \\ \hlx{+}
+ Violet & Blocks magic of all types;
+ SvW or unconscious and
+ insane (cured by
+ \emph{cureall} or
+ \emph{heal}) & \emph{Continual light}
+ \\ \hlx*{vh}
+\end{tabular}
+
+\spell{Shapechange}{0, $L$T}
+Caster becomes other creature, except in mind, hp and saves; special
+abilities are gained. Cast memorized spells in humanoid form only.
+Inanimate forms $L'$ tall and $L \times 100$\,cn weight are possible. Change
+shape at will each round by concentration.
+
+\spell{Survival}{T, $6 L$T, 1 creature}
+Protects target from all non-magical environmental damage.
+
+\spell{Timestop}{0, $\d{1d4} + 1$R}
+Stops time for everyone else for duration. Items held by others are
+immovable; items carried (or loose) can be moved. Non-instantaneous spells
+start after the duration ends. Cannot pass through \emph{anti-magic shell}
+or \emph{protection from evil} effect.
+
+\spell{Wish}{special}
+See notes in rules.
+
+\end{spells}
+
\end{document}
%%% Local Variables:
}
\pagestyle{foots}
-\count1 = 0
-\def\thepagemax{\pageref{pgn:\the\count1}}
+\newcount\sectcount
+\sectcount = 0
+\def\thepagemax{\pageref{pgn:\the\sectcount}}
\def\sect#1{%
- \label{pgn:\the\count1}%
+ \label{pgn:\the\sectcount}%
\newpage\section{#1}%
\gdef\sectname{#1}%
- \global\advance\count1by1%
- \global\count0=1%
+ \global\advance\sectcount\@ne%
+ \global\count0\@ne%
}
-\AtEndDocument{\label{pgn:\the\count1}}
+\AtEndDocument{\label{pgn:\the\sectcount}}
%%% tables
\tabcolsep = 0.5em
\hlx*{vh} \end{tabular}%
}
+\def\swimming{\unskip\penalty100/\ignorespaces}
+\def\flying{\unskip\penalty100/$\!\!\!$/\ignorespaces}
+
%%% table sets
\def\col{\vbox\bgroup\halign\bgroup\hfil\ignorespaces##\unskip\hfil\cr}
\def\endcol{\crcr\egroup\egroup}
\def\colgap{\cr\noalign{\medskip}}
\def\line{\endrow\medskip\row}
\def\set{\@ifnextchar[\set@{\set@[c]}}
-\newskip\topglue@ \newskip\botglue@
+\newskip\topglue@
+\newskip\botglue@
\def\set@[#1]{\topglue@0ptplus1fil\botglue@0ptplus1fil\ifx
b#1\botglue@\z@\else\ifx t#1\topglue@\z@\fi\fi\vspace\bigskipamount\vbox\bgroup\row}
\def\endset{\endrow\egroup}
\documentclass{tables}
+\usepackage{mdwlist}
\def\nil{\multicolumn{2}{c}{---}}
\def\lnil{\multicolumn{2}{l}{---}}
+\makeatletter
+\def\subsect#1{\goodbreak\medskip\textbf{#1}\par\nobreak\@nobreaktrue}
+
+\renewenvironment{description}{%
+ \basedescript{%
+ \let\makelabel\textit%
+ \desclabelstyle{\pushlabel}%
+ \desclabelwidth{2em}%
+ \parsep\z@%
+ \itemsep\medskipamount%
+ }%
+}{%
+ \endbasedescript%
+}
+
\begin{document}
\sect{Treasure}
\tt{Gem variations} \\
\th{d10} & \th{Size} & \th{Quality}
& \multicolumn{2}{c}{\th{Value}} \\ \hlx{vhv}
- 1 & Very small & Very poor & 12&.5\% \\ \hlx{+}
+ \01 & Very small & Very poor & 12&.5\% \\ \hlx{+}
2--3 & Small & Poor & 25&\% \\ \hlx{+}
4--5 & Fairly small & Fairly poor & 50&\% \\ \hlx{+}
6--7 & Fairly large & Fairly good & 200&\% \\ \hlx{+}
54 & Horn of Blasting \\ \hlx{+}
55--56 & Lamp, Hurricane \\ \hlx{+}
57--59 & Lamp of Long Burning \\ \hlx{+}
- 60--71 & Medallion of ESP, 30$'$r \\ \hlx{+}
+ 60--61 & Medallion of ESP, 30$'$r \\ \hlx{+}
62 & Medallion of ESP, 90$'$r \\ \hlx{+}
63 & Mirror of Life Trapping \\ \hlx{+}
64--66 & Muzzle of Training \\ \hlx{+}
06--12 & Charming \\ \hlx{+}
13--16 & Deceiving \\ \hlx{+}
17--23 & Defending \\ \hlx{+}
+ 24--25 & Deflecting \\ \hlx{+}
26--27 & Draining \\ \hlx{+}
28--32 & Extinguishing \\ \hlx{+}
33--38 & Finding \\ \hlx{+}
80--81 & Slicing \\ \hlx{+}
82--85 & Slowing \\ \hlx{+}
86--89 & Speeding \\ \hlx{+}
- 90--99 & Watching \\ \hlx{+}
+ 90--94 & Translating \\ \hlx{+}
+ 95--99 & Watching \\ \hlx{+}
00 & Wishing \\ \hlx*{vh}
\end{tabular}
\quad
91--94 & \09 & Empathy & --- & 3 primary \\ \hlx{+}
95--97 & 10 & Speech & 1d3 & 3 primary \\ \hlx{+}
98--99 & 11 & Speech & 1d6 & 3 primary, \emph{read magic} \\ \hlx{+}
- 95--97 & 12 & Speech & 2d4 & 3 primary, \emph{read magic},
+ 00 & 12 & Speech & 2d4 & 3 primary, \emph{read magic},
1 extraordinary \\ \hlx*{vh}
\end{tabular}
\line
\end{tabular}
\end{set}
+\sect{Magical items}
+
+\begin{multicols}{2}
+\raggedright
+
+\subsect{Potions}
+
+\begin{itemize*}
+\item \textbf{Level:} Treat as 6th level.
+\item \textbf{Duration:} Usually $\d{1d6} + 6$ turns.
+\item \textbf{Control:} User must concentrate to control victims: cannot
+ fight, half movement; victim allowed SvS, but attempt may be repeated each
+ round. Range is $60'$.
+\end{itemize*}
+
+\begin{description}
+
+\item[Agility] Dexterity becomes 18.
+
+\item[Animal control] Control up to 3d6HD normal or giant animals; they will
+ flee in fear when control ends.
+
+\item[Antidote] Immunity to some poisons, $+2$ on SvPn.
+ \begin{tabular}[C]{\shade cl} \hlx*{hv}
+ \th{1d10} & \th{Strength} \\ \hlx{vhv}
+ 1--4 & 3HD or less \\ \hlx{+}
+ 5--7 & 7HD or less \\ \hlx{+}
+ 8--9 & 15HD or less \\ \hlx{+}
+ 10 & All \\ \hlx*{vh}
+ \end{tabular}
+
+\item[Blending] Change colouring (including items carried) to match
+ surroundings; 1 in 10 chance of detection without \emph{detect invisible}
+ or \emph{truesight}.
+
+\item[Bug repellent] Cannot be touched by normal bug; giant bugs ignore
+ unless they SvS. Bonus $+4$ on saves against bug attacks.
+
+\item[Clairaudience] Hear through ears of creature within $60'$.
+
+\item[Clairvoyance] See through eyes of creature within $60'$.
+
+\item[Climbing] Climb sheer surfaces like a spider (1 in 20 chance of falling
+ per $100'$.
+
+\item[Defence] AC bonus.
+ \begin{tabular}[C]{\shade cMc} \hlx*{hv}
+ \th{1d10} & \th{Strength} \\ \hlx{vhv}
+ 1--3 & +1 \\ \hlx{+}
+ 4--5 & +2 \\ \hlx{+}
+ 6--7 & +3 \\ \hlx{+}
+ 8--9 & +4 \\ \hlx{+}
+ 10 & +5 \\ \hlx*{vh}
+ \end{tabular}
+
+\item[Delusion] Believe has effect of some other potion.
+
+\item[Diminution] Shrink to $6''$ height. Possible to attack $1'$ creatures
+ normally; 1 in 10 chance of detection when standing still. Cancels
+ \emph{potion of growth}.
+
+\item[Dragon control] Control up to three small dragons; large dragons cannot
+ be controlled. Dragons hostile when controls end. Controls gemstone kind
+ 3 in 10.
+ \begin{tabular}[C]{\shade cl} \hlx*{hv}
+ \th{1d20} & \th{Dragon kind} \\ \hlx{vhv}
+ 1--5 & White or Crystal \\ \hlx{+}
+ \06--10 & Black or Onyx \\ \hlx{+}
+ 11--14 & Green or Jade \\ \hlx{+}
+ 15--17 & Blue or Sapphire \\ \hlx{+}
+ 18--19 & Red or Ruby \\ \hlx{+}
+ 20 & Gold or Amber \\ \hlx*{vh}
+ \end{tabular}
+
+\item[Dreamspeech] Speak to one sleeping or paralysed creature and hear
+ answers via ESP. Lasts 1 turn only.
+
+\item[Elasticity] Stretch (including items carried) to $30'$ long or $1''$
+ thick. Half damage from blunt weapons. Lasts 1 turn only.
+
+\item[Elemental form] Change to elemental form (equal chance of each element)
+ and back again as required; change takes 1 round. No special immunities
+ gained; hp and AC preserved; special attacks gained. Lasts 1 turn only.
+
+\item[ESP] `Hear' thoughts in some direction after concentrating for 6
+ rounds. If more than one creature in range and direction, the result is a
+ confused jumble. \emph{ESP} is blocked by $2'$ of rock, or any lead.
+
+\item[Ethereality] Become ethereal once during duration, remaining ethereal
+ for up to 24 hours.
+
+\item[Fire resistance] Unharmed by normal fire; $+2$ on saves against fire
+ attacks and damage biased by $-1$ per die.
+
+\item[Flying] Allows flight, MV\flying360. Hovering does not require
+ concentration.
+
+\item[Fortitude] Constitution becomes 18.
+
+\item[Freedom] Immune to paralysis (and \emph{hold} etc.).
+
+\item[Gaseous form] Become gaseous cloud (without equipment!); AC$^-2$,
+ immune to nonmagical attacks; MV\flying120.
+
+\item[Giant control] Control up to four giants.
+ \begin{tabular}[C]{\shade cl} \hlx*{hv}
+ \th{1d20} & \th{Giant kind} \\ \hlx{vhv}
+ 1--5 & Hill \\ \hlx{+}
+ \06--10 & Stone \\ \hlx{+}
+ 11--14 & Frost \\ \hlx{+}
+ 15--16 & Fire \\ \hlx{+}
+ 17 & Mountain \\ \hlx{+}
+ 18 & Sea \\ \hlx{+}
+ 19 & Cloud \\ \hlx{+}
+ 20 & Storm \\ \hlx*{vh}
+ \end{tabular}
+
+\item[Giant strength] Strength of frost giant: double normal damage; throw
+ boulders (3d6 damage, range 60/130/200); no effect if strength-adjusting
+ magical item worn.
+
+\item[Growth] Twice normal size: double normal damage; hp preserved. Cancels
+ \emph{potion of diminution}.
+
+\item[Healing] Heals $\d{1d6} + 1$\,hp, or cures paralysis.
+
+\item[Heroism] No effect on elf, cleric, magic-user, thief or 11+HD;
+ otherwise NM becomes F4; 1--3HD gains 3HD; 4--7HD gains 2HD; 8--10HD gains
+ 1HD.
+
+\item[Human control] Control up to 6HD (NM is $\tfrac{1}{2}$), similar to
+ \emph{charm person}.
+
+\item[Invisibility] Become invisible with all items carried; items become
+ visible when dropped; user becomes visible if attacking or casting spell.
+ Contains 6 doses working for 1d2 turns each.
+
+\item[Invulnerability] Bonus $+2$ to AC and saving throws. Only usable once
+ a week.
+
+\item[Levitation] Move up and down (only) at $20'$ per round, carrying up to
+ 2000\,cn.
+
+\item[Longevity] Become 10 years younger permanently (no younger than
+ mid-adolescence, no adverse effect on abilities).
+
+\item[Luck] Choose result of one die roll. Lasts 1 hour at most.
+
+\item[Merging] Merge with up to seven other willing creatures (with all
+ equipment). Merged creatures can speak but not cast spells; damage is
+ caused only to user.
+
+\item[Plant control] Control plants (and plantlike monsters) in $30'$ square
+ within $60'$; plants can entangle but not damage.
+
+\item[Poison] SvPn or die; treat as 7HD for \emph{antidote}.
+
+\item[Polymorph self] Change shape up to once per round into creature with no
+ more than $L$HD. Hit points, armour class, hit rolls saving throws all
+ preserved; no special abilities or immunities are gained.
+
+\item[Sight] Detect \emph{invisible} within $60'$.
+
+\item[Speech] Understand and respond to any languages heard within $60'$.
+
+\item[Speed] Move at twice normal speed, two attacks per round, etc.
+
+\item[Strength] Strength becomes 18.
+
+\item[Super-healing] Heals $\d{3d6} + 3$\,hp.
+
+\item[Swimming] MV\swimming180 (even encumbered); cannot sink unless carrying
+ more than 3000\,cn. Water breathing \emph{not} granted. Lasts 8 hours.
+
+\item[Treasure finding] Detect direction and distance of largest treasure
+ within $360'$ by concentration.
+
+\item[Undead control] Control up to 18HD of undead.
+
+\item[Water breathing] Breathe under water. Lasts 4 hours.
+
+\end{description}
+
+\subsect{Scrolls}
+
+\begin{description}
+
+\item[Communication] Two scrolls; message (up to 100 words) written on one
+ appears on other; erasure (1 in 20) destroys magic.
+
+\item[Creation] Creates drawn object (up to $5' \times 10' \times 1'$ and
+ 5000\,cn). Object vanishes after 24 hours, or on command. One item per
+ day.
+
+\item[Cursed] Removable by \emph{remove curse}.
+
+\item[Delay] Spell scroll: casts spell with 0--12 round delay chosen by
+ reader. Spell effect controlled by reader if scroll carried; otherwise
+ effect centres on scroll (affecting nearest creature if applicable).
+ Scroll unharmed by spell.
+
+\item[Equipment] Lists six normal items; when read, items appear within
+ $10'$. Items vanish after 24 hours, or on command; name disappears while
+ item exists. Three items per day.
+
+\item[Illumination] Bears drawing of flame. Scroll illuminates $60'$ when
+ ignited; not consumed by fire. Cannot be extinguished except by water or
+ command.
+
+\item[Mages] Initially blank; identifies chosen magical effect within $30'$,
+ giving spell name and caster level.
+
+\item[Treasure maps] May be inaccurate or incomplete; may require \emph{read
+ languages} for decoding.
+
+\item[Mapping] Initially blank; on command, draws map of area within $100'$
+ of scroll, up to $10\,000\,sq\,ft$ area. 1 in 6 chance of detecting each
+ secret door; will not draw beyond. Once per day.
+
+\item[Portals] Placed against stone wall or floor; makes $10' \times 5'\phi$
+ hole for 3 turns or until commanded; scroll reappears when hole vanishes.
+ Twice per day.
+
+\item[Protection] Usable by any character who can read the language.
+ $20'\phi$ circle (moves with reader) prevents kind of creature from
+ entering unless attacked in mel\'ee.
+ \begin{description*}
+ \item[Elementals] Duration 2 turns; no elemental may enter.
+ \item[Lycanthropes] Duration 6 turns; affects 1d10 werebats, wererats or
+ werefoxes; 1d8 wereboars or werewolves; 1d6 wereseals or weresharks; 1d4
+ werebears or weretigers; or 1d2 devil swine.
+ \item[Magic] Duration 1d4 turns; no magic effect can enter or leave; only
+ broken by \emph{wish}.
+ \item[Undead] Duration 6 turns; affects 2d12 skeletons, zombies or ghouls;
+ 2d6 wights, wraiths or mummies; 1d6 spectres or larger.
+ \end{description*}
+
+\item[Questioning] Ask questions of nonliving, nonmagical objects; answers
+ appear on scroll as if objects had senses.
+
+\item[Repetition] Spell scroll: repeats spell effect 1 turn later centred on
+ scroll (affecting nearest creature if applicable). May write spell of same
+ level on blanked scroll for repetition effect again.
+
+\item[Seeing] Initially blank; on command, draws (up to four kinds of)
+ creatures within $100'$ in chosen area. Once per day.
+
+\item[Shelter] Bears drawing of room with beds, table, chairs, food and
+ drink, swords and shields. When hung on wall, room may be entered and
+ items used. If taken down: replenishes food and water; traps those within
+ (no escape except \emph{wish}), air remains for 24 hours. Once per day;
+ scroll falls off after 12 hours.
+
+\item[Spell catching] Initially blank; if held up `catches' spell cast at
+ user (SvS at $+4$): spell transferred to scroll. Once per day.
+ \begin{tabular}[C]{\shade cc} \hlx*{hv}
+ \th{1d10} & \th{Max level} \\ \hlx{vhv}
+ 1--4 & 2 \\ \hlx{+}
+ 5--7 & 4 \\ \hlx{+}
+ 8--9 & 6 \\ \hlx{+}
+ 10 & 8 \\ \hlx*{vh}
+ \end{tabular}
+
+\item[Trapping] Creates one trap, depending on placement: pit on floor,
+ falling-blocks on ceiling, dart or gas on wall.
+
+\item[Truth] Initially blank; ask question of living creature within $30'$,
+ scroll shows true answer (within target's knowledge). Once per day.
+
+\end{description}
+
+\subsect{Wands}
+
+\begin{itemize*}
+\item \textbf{Charges:} Usually 2d10.
+\item \textbf{Level:} Treat as 6th level.
+\end{itemize*}
+
+\begin{description}
+
+\item[Cold] Cone of cold, $60' \times 30'$, 6d6 damage (SvW for half).
+
+\item[Enemy detection] Enemies within $60'$ appear to glow, even if
+ invisible.
+
+\item[Fear] Cone of fear, $60' \times 30'$, SvW or flee (triple MV) for 30
+ rounds.
+
+\item[Fire balls] Fire ball within $240'$; $40'\phi$, 6d6 damage (SvW for
+ half).
+
+\item[Lightning bolts] Lightning bolt within $180'$, $60' \times 5'$, 6d6
+ damage (SvW for half).
+
+\item[Magic detection] Magical items within $20'$ appear to glow.
+
+\item[Metal detection] Points towards named kind of metal within $20'$ if
+ 1000\,cn or more present.
+
+\item[Negation] Cancels effect of wand or staff (for one round).
+
+\item[Paralysation] Cone $60' \times 30'$, SvW or paralysed for 6 turns.
+
+\item[Polymorphing] Performs \emph{polymorph self} or \emph{polymorph other}
+ as directed; SvW to avoid.
+
+\item[Secret door detection] Finds secret doors within $20'$ one at a time;
+ one charge per door found.
+
+\item[Trap detection] Finds traps within $20'$ one at a time, one charge per
+ trap found.
+
+\end{description}
+
+\subsect{Staves}
+
+\begin{itemize*}
+\item \textbf{Charges:} Usually 3d10.
+\item \textbf{Level:} Treat as 8th level.
+\end{itemize*}
+
+\begin{description}
+
+\item[Commanding] As for \emph{rings of animal, human and plant control}
+ (q.v.).
+
+\item[Dispelling] Touch is \emph{dispel magic} from M15. Destroys potion or
+ scroll; permanent items nonmagical for 1d4 rounds.
+
+\item[Druids] Extra spell of each level. Usable as $+3$ weapon.
+
+\item[Element] On prime plane: $+4$ to save against attack forms based on
+ element; immunity from type of elementals; summon 8HD elemental (once per
+ day, uses charge); spell effects (as M10, uses charge): \emph{lightning
+ bolt} and \emph{cloudkill} (air), \emph{web} and \emph{wall of stone}
+ (earth), \emph{fire ball} and \emph{wall of fire} (fire), \emph{ice storm}
+ and \emph{ice wall} (water).
+
+ On elemental plane: immunity to plane, $60'$ visibility (\emph{not}
+ breathing!), extended to $10'$ radius with \emph{ring of elemental
+ adaptation} or \emph{talisman of elemental travel}. On opposing plane:
+ explodes with $60'$ radius doing $20 + n\d{d8}$ electrical damage with $n$
+ charges remaining; SvS at $-4$ for half damage, except for wielder.
+
+ Negates effects of opposing element (one charge for staff effect, two for
+ spell); can return opposing elementals to home planes if touched (same
+ costs).
+
+ Usable as $+2$ weapon.
+
+ \begin{tabular}[C]{\shade cl} \hlx*{hv}
+ \th{d\%} & \th{Element} \\ \hlx{vhv}
+ 01--21 & Air \\ \hlx{+}
+ 22--42 & Earth \\ \hlx{+}
+ 43--63 & Fire \\ \hlx{+}
+ 64--84 & Water \\ \hlx{+}
+ 85--91 & Air and Water \\ \hlx{+}
+ 92--98 & Earth and Fire \\ \hlx{+}
+ 99--00 & Elemental power \\ \hlx*{vh}
+ \end{tabular}
+
+\item[Harming] Does $\d{1d6} + 1$ extra damage (uses charge). Also
+ \emph{cause blindness} (2), \emph{cause disease} (2), \emph{cause serious
+ wounds} (3), \emph{create poison} (4).
+
+\item[Healing] Heals $\d{1d6} + 1$ damage per use; once per day per person
+ but no limit on persons; no charges used. Also \emph{cure blindness} (1),
+ \emph{cure disease} (1), \emph{cure serious wounds} (2), \emph{neutralize
+ poison} (2).
+
+\item[Power] As \emph{staff of striking}; also \emph{fire ball},
+ \emph{lightning bolt}, \emph{ice storm}, \emph{continual light}, or
+ \emph{telekinesis} (up to 2400\,cn, 6 rounds), one charge each.
+
+\item[Snake staff] Usable as $+1$ weapon. Turns into snake on command; SvS
+ or coils round man-size target for 1d4 turns or commanded. MV60; HD3,
+ 20\,hp, C3, XP6; AC5, T17, coil; ML12. Spend charges to improve hit roll,
+ or transfer \emph{cure} (no range limit).
+
+\item[Striking] Causes 2d6 damage per hit (uses charge).
+
+\item[Withering] Ages victim 10 years.
+
+\item[Wizardry] As \emph{staff of power}. Usable as $+1$ weapon. Spell
+ effects: \emph{invisibility}, \emph{passwall}, \emph{web}, \emph{conjure
+ elemental}. Also whirlwind (as djinni, $70' \times 10'$--$20'$ cone, 2d6
+ damage in path, 2HD or less SvDR or swept aside), paralysation ($60' \times
+ 30'$ cone, SvS or paralysed for 6 turns. Break staff: 8\,hp damage to all
+ within $30'$ (including user; SvS for half).
+
+\end{description}
+
+\subsect{Rods}
+
+\begin{description}
+
+\item[Cancellation] Drains magical item touched; works once only. SvW for
+ intelligent swords and $+5$ items in hand.
+
+\item[Dominion] Carry on tour through dominion, bonus to Confidence Level:
+ $+10$ if seen by 1\%--50\%, $+20$ for 51\%--75\%, $+30$ for 76\%--90\%,
+ $+40$ for 91\%--99\% or $+50$ for 100\%.
+
+\item[Health] Can \emph{cure blindness}, \emph{cure disease}, \emph{cure
+ serious wounds}, \emph{neutralize poison}; no charges; each creature once
+ per day.
+
+\item[Inertia] Spear $+3$. Stops or releases on command; stores momentum
+ while stopped.
+
+\end{description}
+
+\end{multicols}
+
\end{document}
%%% Local Variables:
%%% mode: latex