src/builtin.lisp: Bind `me' around slot initializers, and define the order.
[sod] / doc / concepts.tex
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1%%% -*-latex-*-
2%%%
3%%% Conceptual background
4%%%
5%%% (c) 2015 Straylight/Edgeware
6%%%
7
8%%%----- Licensing notice ---------------------------------------------------
9%%%
e0808c47 10%%% This file is part of the Sensible Object Design, an object system for C.
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11%%%
12%%% SOD is free software; you can redistribute it and/or modify
13%%% it under the terms of the GNU General Public License as published by
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17%%% SOD is distributed in the hope that it will be useful,
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19%%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20%%% GNU General Public License for more details.
21%%%
22%%% You should have received a copy of the GNU General Public License
23%%% along with SOD; if not, write to the Free Software Foundation,
24%%% Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25
3cc520db 26\chapter{Concepts} \label{ch:concepts}
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28%%%--------------------------------------------------------------------------
29\section{Operational model} \label{sec:concepts.model}
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31The Sod translator runs as a preprocessor, similar in nature to the
32traditional Unix \man{lex}{1} and \man{yacc}{1} tools. The translator reads
33a \emph{module} file containing class definitions and other information, and
34writes C~source and header files. The source files contain function
35definitions and static tables which are fed directly to a C~compiler; the
36header files contain declarations for functions and data structures, and are
37included by source files -- whether hand-written or generated by Sod -- which
38makes use of the classes defined in the module.
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40Sod is not like \Cplusplus: it makes no attempt to `enhance' the C language
41itself. Sod module files describe classes, messages, methods, slots, and
42other kinds of object-system things, and some of these descriptions need to
43contain C code fragments, but this code is entirely uninterpreted by the Sod
44translator.\footnote{%
45 As long as a code fragment broadly follows C's lexical rules, and properly
46 matches parentheses, brackets, and braces, the Sod translator will copy it
47 into its output unchanged. It might, in fact, be some other kind of C-like
48 language, such as Objective~C or \Cplusplus. Or maybe even
49 Objective~\Cplusplus, because if having an object system is good, then
50 having three must be really awesome.} %
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52The Sod translator is not a closed system. It is written in Common Lisp, and
53can load extension modules which add new input syntax, output formats, or
54altered behaviour. The interface for writing such extensions is described in
55\xref{p:lisp}. Extensions can change almost all details of the Sod object
56system, so the material in this manual must be read with this in mind: this
57manual describes the base system as provided in the distribution.
58
59%%%--------------------------------------------------------------------------
60\section{Modules} \label{sec:concepts.modules}
61
62A \emph{module} is the top-level syntactic unit of input to the Sod
63translator. As described above, given an input module, the translator
64generates C source and header files.
65
66A module can \emph{import} other modules. This makes the type names and
67classes defined in those other modules available to class definitions in the
68importing module. Sod's module system is intentionally very simple. There
69are no private declarations or attempts to hide things.
70
71As well as importing existing modules, a module can include a number of
72different kinds of \emph{items}:
73\begin{itemize}
74\item \emph{class definitions} describe new classes, possibly in terms of
75 existing classes;
76\item \emph{type name declarations} introduce new type names to Sod's
77 parser;\footnote{%
78 This is unfortunately necessary because C syntax, upon which Sod's input
79 language is based for obvious reasons, needs to treat type names
80 differently from other kinds of identifiers.} %
81 and
82\item \emph{code fragments} contain literal C code to be dropped into an
83 appropriate place in an output file.
84\end{itemize}
85Each kind of item, and, indeed, a module as a whole, can have a collection of
86\emph{properties} associated with it. A property has a \emph{name} and a
87\emph{value}. Properties are an open-ended way of attaching additional
88information to module items, so extensions can make use of them without
89having to implement additional syntax.
90
91%%%--------------------------------------------------------------------------
92\section{Classes, instances, and slots} \label{sec:concepts.classes}
93
94For the most part, Sod takes a fairly traditional view of what it means to be
95an object system.
96
97An \emph{object} maintains \emph{state} and exhibits \emph{behaviour}. An
98object's state is maintained in named \emph{slots}, each of which can store a
99C value of an appropriate (scalar or aggregate) type. An object's behaviour
100is stimulated by sending it \emph{messages}. A message has a name, and may
101carry a number of arguments, which are C values; sending a message may result
102in the state of receiving object (or other objects) being changed, and a C
103value being returned to the sender.
104
105Every object is a (direct) instance of some \emph{class}. The class
106determines which slots its instances have, which messages its instances can
107be sent, and which methods are invoked when those messages are received. The
108Sod translator's main job is to read class definitions and convert them into
109appropriate C declarations, tables, and functions. An object cannot
110(usually) change its direct class, and the direct class of an object is not
111affected by, for example, the static type of a pointer to it.
112
0a2d4b68 113
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114\subsection{Superclasses and inheritance}
115\label{sec:concepts.classes.inherit}
116
117\subsubsection{Class relationships}
118Each class has zero or more \emph{direct superclasses}.
119
120A class with no direct superclasses is called a \emph{root class}. The Sod
121runtime library includes a root class named @|SodObject|; making new root
122classes is somewhat tricky, and won't be discussed further here.
123
124Classes can have more than one direct superclass, i.e., Sod supports
125\emph{multiple inheritance}. A Sod class definition for a class~$C$ lists
126the direct superclasses of $C$ in a particular order. This order is called
127the \emph{local precedence order} of $C$, and the list which consists of $C$
128follows by $C$'s direct superclasses in local precedence order is called the
129$C$'s \emph{local precedence list}.
130
131The multiple inheritance in Sod works similarly to multiple inheritance in
132Lisp-like languages, such as Common Lisp, EuLisp, Dylan, and Python, which is
133very different from how multiple inheritance works in \Cplusplus.\footnote{%
134 The latter can be summarized as `badly'. By default in \Cplusplus, an
135 instance receives an additional copy of superclass's state for each path
136 through the class graph from the instance's direct class to that
137 superclass, though this behaviour can be overridden by declaring
138 superclasses to be @|virtual|. Also, \Cplusplus\ offers only trivial
139 method combination (\xref{sec:concepts.methods}), leaving programmers to
140 deal with delegation manually and (usually) statically.} %
141
142If $C$ is a class, then the \emph{superclasses} of $C$ are
143\begin{itemize}
144\item $C$ itself, and
145\item the superclasses of each of $C$'s direct superclasses.
146\end{itemize}
147The \emph{proper superclasses} of a class $C$ are the superclasses of $C$
148except for $C$ itself. If a class $B$ is a (direct, proper) superclass of
149$C$, then $C$ is a \emph{(direct, proper) subclass} of $B$. If $C$ is a root
150class then the only superclass of $C$ is $C$ itself, and $C$ has no proper
151superclasses.
152
153If an object is a direct instance of class~$C$ then the object is also an
154(indirect) instance of every superclass of $C$.
155
156If $C$ has a proper superclass $B$, then $B$ is not allowed to have $C$ has a
157direct superclass. In different terms, if we construct a graph, whose
158vertices are classes, and draw an edge from each class to each of its direct
159superclasses, then this graph must be acyclic. In yet other terms, the `is a
160superclass of' relation is a partial order on classes.
161
162\subsubsection{The class precedence list}
163This partial order is not quite sufficient for our purposes. For each class
164$C$, we shall need to extend it into a total order on $C$'s superclasses.
165This calculation is called \emph{superclass linearization}, and the result is
166a \emph{class precedence list}, which lists each of $C$'s superclasses
167exactly once. If a superclass $B$ precedes (resp.\ follows) some other
168superclass $A$ in $C$'s class precedence list, then we say that $B$ is a more
169(resp.\ less) \emph{specific} superclass of $C$ than $A$ is.
170
171The superclass linearization algorithm isn't fixed, and extensions to the
172translator can introduce new linearizations for special effects, but the
173following properties are expected to hold.
174\begin{itemize}
175\item The first class in $C$'s class precedence list is $C$ itself; i.e.,
176 $C$ is always its own most specific superclass.
177\item If $A$ and $B$ are both superclasses of $C$, and $A$ is a proper
178 superclass of $B$ then $A$ appears after $B$ in $C$'s class precedence
179 list, i.e., $B$ is a more specific superclass of $C$ than $A$ is.
180\end{itemize}
181The default linearization algorithm used in Sod is the \emph{C3} algorithm,
182which has a number of good properties described in~\cite{FIXME:C3}.
183It works as follows.
184\begin{itemize}
185\item A \emph{merge} of some number of input lists is a single list
186 containing each item that is in any of the input lists exactly once, and no
187 other items; if an item $x$ appears before an item $y$ in any input list,
188 then $x$ also appears before $y$ in the merge. If a collection of lists
189 have no merge then they are said to be \emph{inconsistent}.
190\item The class precedence list of a class $C$ is a merge of the local
191 precedence list of $C$ together with the class precedence lists of each of
192 $C$'s direct superclasses.
193\item If there are no such merges, then the definition of $C$ is invalid.
194\item Suppose that there are multiple candidate merges. Consider the
195 earliest position in these candidate merges at which they disagree. The
196 \emph{candidate classes} at this position are the classes appearing at this
197 position in the candidate merges. Each candidate class must be a
781a8fbd 198 superclass of distinct direct superclasses of $C$, since otherwise the
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199 candidates would be ordered by their common subclass's class precedence
200 list. The class precedence list contains, at this position, that candidate
201 class whose subclass appears earliest in $C$'s local precedence order.
202\end{itemize}
203
204\subsubsection{Class links and chains}
205The definition for a class $C$ may distinguish one of its proper superclasses
206as being the \emph{link superclass} for class $C$. Not every class need have
207a link superclass, and the link superclass of a class $C$, if it exists, need
208not be a direct superclass of $C$.
209
210Superclass links must obey the following rule: if $C$ is a class, then there
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211must be no three superclasses $X$, $Y$ and~$Z$ of $C$ such that $Z$ is the
212link superclass of both $X$ and $Y$. As a consequence of this rule, the
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213superclasses of $C$ can be partitioned into linear \emph{chains}, such that
214superclasses $A$ and $B$ are in the same chain if and only if one can trace a
215path from $A$ to $B$ by following superclass links, or \emph{vice versa}.
216
217Since a class links only to one of its proper superclasses, the classes in a
218chain are naturally ordered from most- to least-specific. The least specific
219class in a chain is called the \emph{chain head}; the most specific class is
220the \emph{chain tail}. Chains are often named after their chain head
221classes.
222
223\subsection{Names}
224\label{sec:concepts.classes.names}
225
226Classes have a number of other attributes:
227\begin{itemize}
228\item A \emph{name}, which is a C identifier. Class names must be globally
229 unique. The class name is used in the names of a number of associated
230 definitions, to be described later.
231\item A \emph{nickname}, which is also a C identifier. Unlike names,
232 nicknames are not required to be globally unique. If $C$ is any class,
233 then all the superclasses of $C$ must have distinct nicknames.
234\end{itemize}
235
0a2d4b68 236
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237\subsection{Slots} \label{sec:concepts.classes.slots}
238
239Each class defines a number of \emph{slots}. Much like a structure member, a
240slot has a \emph{name}, which is a C identifier, and a \emph{type}. Unlike
241many other object systems, different superclasses of a class $C$ can define
242slots with the same name without ambiguity, since slot references are always
243qualified by the defining class's nickname.
244
245\subsubsection{Slot initializers}
246As well as defining slot names and types, a class can also associate an
247\emph{initial value} with each slot defined by itself or one of its
248subclasses. A class $C$ provides an \emph{initialization function} (see
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249\xref{sec:concepts.lifecycle.birth}, and \xref{sec:structures.root.sodclass})
250which sets the slots of a \emph{direct} instance of the class to the correct
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251initial values. If several of $C$'s superclasses define initializers for the
252same slot then the initializer from the most specific such class is used. If
253none of $C$'s superclasses define an initializer for some slot then that slot
781a8fbd 254will be left uninitialized.
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255
256The initializer for a slot with scalar type may be any C expression. The
257initializer for a slot with aggregate type must contain only constant
258expressions if the generated code is expected to be processed by a
259implementation of C89. Initializers will be evaluated once each time an
260instance is initialized.
261
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262Slots are initialized in reverse-precedence order of their defining classes;
263i.e., slots defined by a less specific superclass are initialized earlier
264than slots defined by a more specific superclass. Slots defined by the same
265class are initialized in the order in which they appear in the class
266definition.
267
268The initializer for a slot may refer to other slots in the same object, via
269the @|me| pointer: in an initializer for a slot defined by a class $C$, @|me|
270has type `pointer to $C$'. (Note that the type of @|me| depends only on the
271class which defined the slot, not the class which defined the initializer.)
272
0a2d4b68 273
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274\subsection{C language integration} \label{sec:concepts.classes.c}
275
276For each class~$C$, the Sod translator defines a C type, the \emph{class
277type}, with the same name. This is the usual type used when considering an
278object as an instance of class~$C$. No entire object will normally have a
279class type,\footnote{%
280 In general, a class type only captures the structure of one of the
281 superclass chains of an instance. A full instance layout contains multiple
282 chains. See \xref{sec:structures.layout} for the full details.} %
283so access to instances is almost always via pointers.
284
285\subsubsection{Access to slots}
286The class type for a class~$C$ is actually a structure. It contains one
287member for each class in $C$'s superclass chain, named with that class's
288nickname. Each of these members is also a structure, containing the
289corresponding class's slots, one member per slot. There's nothing special
290about these slot members: C code can access them in the usual way.
291
292For example, if @|MyClass| has the nickname @|mine|, and defines a slot @|x|
293of type @|int|, then the simple function
294\begin{prog}
c18d6aba 295 int get_x(MyClass *m) \{ return (m@->mine.x); \}
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296\end{prog}
297will extract the value of @|x| from an instance of @|MyClass|.
298
299All of this means that there's no such thing as `private' or `protected'
300slots. If you want to hide implementation details, the best approach is to
301stash them in a dynamically allocated private structure, and leave a pointer
302to it in a slot. (This will also help preserve binary compatibility, because
303the private structure can grow more members as needed. See
304\xref{sec:fixme.compatibility} for more details.
305
306\subsubsection{Class objects}
307In Sod's object system, classes are objects too. Therefore classes are
308themselves instances; the class of a class is called a \emph{metaclass}. The
309consequences of this are explored in \xref{sec:concepts.metaclasses}. The
310\emph{class object} has the same name as the class, suffixed with
311`@|__class|'\footnote{%
312 This is not quite true. @|$C$__class| is actually a macro. See
313 \xref{sec:structures.layout.additional} for the gory details.} %
314and its type is usually @|SodClass|; @|SodClass|'s nickname is @|cls|.
315
316A class object's slots contain or point to useful information, tables and
317functions for working with that class's instances. (The @|SodClass| class
318doesn't define any messages, so it doesn't have any methods. In Sod, a class
319slot containing a function pointer is not at all the same thing as a method.)
320
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321\subsubsection{Conversions}
322Suppose one has a value of type pointer to class type of some class~$C$, and
323wants to convert it to a pointer to class type of some other class~$B$.
324There are three main cases to distinguish.
325\begin{itemize}
326\item If $B$ is a superclass of~$C$, in the same chain, then the conversion
327 is an \emph{in-chain upcast}. The conversion can be performed using the
328 appropriate generated upcast macro (see below), or by simply casting the
329 pointer, using C's usual cast operator (or the \Cplusplus\ @|static_cast<>|
330 operator).
331\item If $B$ is a superclass of~$C$, in a different chain, then the
332 conversion is a \emph{cross-chain upcast}. The conversion is more than a
333 simple type change: the pointer value must be adjusted. If the direct
334 class of the instance in question is not known, the conversion will require
335 a lookup at runtime to find the appropriate offset by which to adjust the
336 pointer. The conversion can be performed using the appropriate generated
337 upcast macro (see below); the general case is handled by the macro
58f9b400 338 \descref{SOD_XCHAIN}{mac}.
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339\item If $B$ is a subclass of~$C$ then the conversion is an \emph{upcast};
340 otherwise the conversion is a~\emph{cross-cast}. In either case, the
341 conversion can fail: the object in question might not be an instance of~$B$
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342 at all. The macro \descref{SOD_CONVERT}{mac} and the function
343 \descref{sod_convert}{fun} perform general conversions. They return a null
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344 pointer if the conversion fails. (There are therefore your analogue to the
345 \Cplusplus @|dynamic_cast<>| operator.)
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346\end{itemize}
347The Sod translator generates macros for performing both in-chain and
348cross-chain upcasts. For each class~$C$, and each proper superclass~$B$
349of~$C$, a macro is defined: given an argument of type pointer to class type
350of~$C$, it returns a pointer to the same instance, only with type pointer to
351class type of~$B$, adjusted as necessary in the case of a cross-chain
352conversion. The macro is named by concatenating
353\begin{itemize}
354\item the name of class~$C$, in upper case,
355\item the characters `@|__CONV_|', and
356\item the nickname of class~$B$, in upper case;
357\end{itemize}
358e.g., if $C$ is named @|MyClass|, and $B$'s name is @|SuperClass| with
359nickname @|super|, then the macro @|MYCLASS__CONV_SUPER| converts a
360@|MyClass~*| to a @|SuperClass~*|. See
361\xref{sec:structures.layout.additional} for the formal description.
362
363%%%--------------------------------------------------------------------------
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364\section{Keyword arguments} \label{sec:concepts.keywords}
365
366In standard C, the actual arguments provided to a function are matched up
367with the formal arguments given in the function definition according to their
368ordering in a list. Unless the (rather cumbersome) machinery for dealing
369with variable-length argument tails (@|<stdarg.h>|) is used, exactly the
370correct number of arguments must be supplied, and in the correct order.
371
372A \emph{keyword argument} is matched by its distinctive \emph{name}, rather
373than by its position in a list. Keyword arguments may be \emph{omitted},
374causing some default behaviour by the function. A function can detect
375whether a particular keyword argument was supplied: so the default behaviour
376need not be the same as that caused by any specific value of the argument.
377
378Keyword arguments can be provided in three ways.
379\begin{enumerate}
380\item Directly, as a variable-length argument tail, consisting (for the most
381 part) of alternating keyword names, as pointers to null-terminated strings,
382 and argument values, and terminated by a null pointer. This is somewhat
383 error-prone, and the support library defines some macros which help ensure
384 that keyword argument lists are well formed.
385\item Indirectly, through a @|va_list| object capturing a variable-length
386 argument tail passed to some other function. Such indirect argument tails
387 have the same structure as the direct argument tails described above.
388 Because @|va_list| objects are hard to copy, the keyword-argument support
389 library consistently passes @|va_list| objects \emph{by reference}
390 throughout its programming interface.
391\item Indirectly, through a vector of @|struct kwval| objects, each of which
392 contains a keyword name, as a pointer to a null-terminated string, and the
393 \emph{address} of a corresponding argument value. (This indirection is
394 necessary so that the items in the vector can be of uniform size.)
395 Argument vectors are rather inconvenient to use, but are the only practical
396 way in which a caller can decide at runtime which arguments to include in a
397 call, which is useful when writing wrapper functions.
398\end{enumerate}
399
400Keyword arguments are provided as a general feature for C functions.
43073476 401However, Sod has special support for messages which accept keyword arguments
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402(\xref{sec:concepts.methods.keywords}); and they play an essential role in
403the instance construction protocol (\xref{sec:concepts.lifecycle.birth}).
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404
405%%%--------------------------------------------------------------------------
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406\section{Messages and methods} \label{sec:concepts.methods}
407
408Objects can be sent \emph{messages}. A message has a \emph{name}, and
409carries a number of \emph{arguments}. When an object is sent a message, a
410function, determined by the receiving object's class, is invoked, passing it
411the receiver and the message arguments. This function is called the
412class's \emph{effective method} for the message. The effective method can do
413anything a C function can do, including reading or updating program state or
414object slots, sending more messages, calling other functions, issuing system
415calls, or performing I/O; if it finishes, it may return a value, which is
416returned in turn to the message sender.
417
418The set of messages an object can receive, characterized by their names,
419argument types, and return type, is determined by the object's class. Each
420class can define new messages, which can be received by any instance of that
421class. The messages defined by a single class must have distinct names:
422there is no `function overloading'. As with slots
423(\xref{sec:concepts.classes.slots}), messages defined by distinct classes are
424always distinct, even if they have the same names: references to messages are
425always qualified by the defining class's name or nickname.
426
427Messages may take any number of arguments, of any non-array value type.
428Since message sends are effectively function calls, arguments of array type
429are implicitly converted to values of the corresponding pointer type. While
430message definitions may ascribe an array type to an argument, the formal
431argument will have pointer type, as is usual for C functions. A message may
432accept a variable-length argument suffix, denoted @|\dots|.
433
434A class definition may include \emph{direct methods} for messages defined by
435it or any of its superclasses.
436
437Like messages, direct methods define argument lists and return types, but
438they may also have a \emph{body}, and a \emph{role}.
439
440A direct method need not have the same argument list or return type as its
441message. The acceptable argument lists and return types for a method depend
442on the message, in particular its method combination
443(\xref{sec:concepts.methods.combination}), and the method's role.
444
445A direct method body is a block of C code, and the Sod translator usually
446defines, for each direct method, a function with external linkage, whose body
447contains a copy of the direct method body. Within the body of a direct
448method defined for a class $C$, the variable @|me|, of type pointer to class
449type of $C$, refers to the receiving object.
450
0a2d4b68 451
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452\subsection{Effective methods and method combinations}
453\label{sec:concepts.methods.combination}
454
455For each message a direct instance of a class might receive, there is a set
456of \emph{applicable methods}, which are exactly the direct methods defined on
457the object's class and its superclasses. These direct methods are combined
458together to form the \emph{effective method} for that particular class and
459message. Direct methods can be combined into an effective method in
460different ways, according to the \emph{method combination} specified by the
461message. The method combination determines which direct method roles are
462acceptable, and, for each role, the appropriate argument lists and return
463types.
464
465One direct method, $M$, is said to be more (resp.\ less) \emph{specific} than
466another, $N$, with respect to a receiving class~$C$, if the class defining
467$M$ is a more (resp.\ less) specific superclass of~$C$ than the class
468defining $N$.
469
43073476 470\subsubsection{The standard method combination}
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471The default method combination is called the \emph{standard method
472combination}; other method combinations are useful occasionally for special
473effects. The standard method combination accepts four direct method roles,
9761db0d 474called `primary' (the default), @|before|, @|after|, and @|around|.
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475
476All direct methods subject to the standard method combination must have
477argument lists which \emph{match} the message's argument list:
478\begin{itemize}
479\item the method's arguments must have the same types as the message, though
480 the arguments may have different names; and
481\item if the message accepts a variable-length argument suffix then the
482 direct method must instead have a final argument of type @|va_list|.
483\end{itemize}
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484Primary and @|around| methods must have the same return type as the message;
485@|before| and @|after| methods must return @|void| regardless of the
486message's return type.
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487
488If there are no applicable primary methods then no effective method is
489constructed: the vtables contain null pointers in place of pointers to method
490entry functions.
491
492The effective method for a message with standard method combination works as
493follows.
494\begin{enumerate}
495
496\item If any applicable methods have the @|around| role, then the most
497 specific such method, with respect to the class of the receiving object, is
498 invoked.
499
b1254eb6 500 Within the body of an @|around| method, the variable @|next_method| is
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501 defined, having pointer-to-function type. The method may call this
502 function, as described below, any number of times.
503
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504 If there any remaining @|around| methods, then @|next_method| invokes the
505 next most specific such method, returning whichever value that method
506 returns; otherwise the behaviour of @|next_method| is to invoke the before
507 methods (if any), followed by the most specific primary method, followed by
508 the @|around| methods (if any), and to return whichever value was returned
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509 by the most specific primary method, as described in the following items.
510 That is, the behaviour of the least specific @|around| method's
511 @|next_method| function is exactly the behaviour that the effective method
512 would have if there were no @|around| methods. Note that if the
513 least-specific @|around| method calls its @|next_method| more than once
514 then the whole sequence of @|before|, primary, and @|after| methods occurs
515 multiple times.
3cc520db 516
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517 The value returned by the most specific @|around| method is the value
518 returned by the effective method.
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519
520\item If any applicable methods have the @|before| role, then they are all
521 invoked, starting with the most specific.
522
523\item The most specific applicable primary method is invoked.
524
525 Within the body of a primary method, the variable @|next_method| is
526 defined, having pointer-to-function type. If there are no remaining less
527 specific primary methods, then @|next_method| is a null pointer.
528 Otherwise, the method may call the @|next_method| function any number of
529 times.
530
531 The behaviour of the @|next_method| function, if it is not null, is to
532 invoke the next most specific applicable primary method, and to return
533 whichever value that method returns.
534
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535 If there are no applicable @|around| methods, then the value returned by
536 the most specific primary method is the value returned by the effective
537 method; otherwise the value returned by the most specific primary method is
538 returned to the least specific @|around| method, which called it via its
539 own @|next_method| function.
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540
541\item If any applicable methods have the @|after| role, then they are all
542 invoked, starting with the \emph{least} specific. (Hence, the most
b1254eb6 543 specific @|after| method is invoked with the most `afterness'.)
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544
545\end{enumerate}
546
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547A typical use for @|around| methods is to allow a base class to set up the
548dynamic environment appropriately for the primary methods of its subclasses,
549e.g., by claiming a lock, and restore it afterwards.
3cc520db 550
9761db0d 551The @|next_method| function provided to methods with the primary and
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552@|around| roles accepts the same arguments, and returns the same type, as the
553message, except that one or two additional arguments are inserted at the
554front of the argument list. The first additional argument is always the
555receiving object, @|me|. If the message accepts a variable argument suffix,
556then the second addition argument is a @|va_list|; otherwise there is no
557second additional argument; otherwise, In the former case, a variable
558@|sod__master_ap| of type @|va_list| is defined, containing a separate copy
559of the argument pointer (so the method body can process the variable argument
560suffix itself, and still pass a fresh copy on to the next method).
561
9761db0d 562A method with the primary or @|around| role may use the convenience macro
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563@|CALL_NEXT_METHOD|, which takes no arguments itself, and simply calls
564@|next_method| with appropriate arguments: the receiver @|me| pointer, the
565argument pointer @|sod__master_ap| (if applicable), and the method's
566arguments. If the method body has overwritten its formal arguments, then
567@|CALL_NEXT_METHOD| will pass along the updated values, rather than the
568original ones.
569
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570A primary or @|around| method which invokes its @|next_method| function is
571said to \emph{extend} the message behaviour; a method which does not invoke
572its @|next_method| is said to \emph{override} the behaviour. Note that a
573method may make a decision to override or extend at runtime.
574
43073476 575\subsubsection{Aggregating method combinations}
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576A number of other method combinations are provided. They are called
577`aggregating' method combinations because, instead of invoking just the most
578specific primary method, as the standard method combination does, they invoke
579the applicable primary methods in turn and aggregate the return values from
580each.
581
582The aggregating method combinations accept the same four roles as the
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583standard method combination, and @|around|, @|before|, and @|after| methods
584work in the same way.
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585
586The aggregating method combinations provided are as follows.
587\begin{description} \let\makelabel\code
588\item[progn] The message must return @|void|. The applicable primary methods
589 are simply invoked in turn, most specific first.
590\item[sum] The message must return a numeric type.\footnote{%
591 The Sod translator does not check this, since it doesn't have enough
592 insight into @|typedef| names.} %
593 The applicable primary methods are invoked in turn, and their return values
594 added up. The final result is the sum of the individual values.
595\item[product] The message must return a numeric type. The applicable
596 primary methods are invoked in turn, and their return values multiplied
597 together. The final result is the product of the individual values.
598\item[min] The message must return a scalar type. The applicable primary
599 methods are invoked in turn. The final result is the smallest of the
600 individual values.
601\item[max] The message must return a scalar type. The applicable primary
602 methods are invoked in turn. The final result is the largest of the
603 individual values.
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604\item[and] The message must return a scalar type. The applicable primary
605 methods are invoked in turn. If any method returns zero then the final
606 result is zero and no further methods are invoked. If all of the
607 applicable primary methods return nonzero, then the final result is the
608 result of the last primary method.
609\item[or] The message must return a scalar type. The applicable primary
610 methods are invoked in turn. If any method returns nonzero then the final
611 result is that nonzero value and no further methods are invoked. If all of
612 the applicable primary methods return zero, then the final result is zero.
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613\end{description}
614
615There is also a @|custom| aggregating method combination, which is described
616in \xref{sec:fixme.custom-aggregating-method-combination}.
617
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618
619\subsection{Messages with keyword arguments}
620\label{sec:concepts.methods.keywords}
621
622A message or a direct method may declare that it accepts keyword arguments.
623A message which accepts keyword arguments is called a \emph{keyword message};
624a direct method which accepts keyword arguments is called a \emph{keyword
625method}.
626
627While method combinations may set their own rules, usually keyword methods
628can only be defined on keyword messages, and all methods defined on a keyword
629message must be keyword methods. The direct methods defined on a keyword
630message may differ in the keywords they accept, both from each other, and
631from the message. If two superclasses of some common class both define
632keyword methods on the same message, and the methods both accept a keyword
633argument with the same name, then these two keyword arguments must also have
634the same type. Different applicable methods may declare keyword arguments
635with the same name but different defaults; see below.
636
637The keyword arguments acceptable in a message sent to an object are the
638keywords listed in the message definition, together with all of the keywords
639accepted by any applicable method. There is no easy way to determine at
640runtime whether a particular keyword is acceptable in a message to a given
641instance.
642
643At runtime, a direct method which accepts one or more keyword arguments
644receives an additional argument named @|suppliedp|. This argument is a small
645structure. For each keyword argument named $k$ accepted by the direct
646method, @|suppliedp| contains a one-bit-wide bitfield member of type
647@|unsigned|, also named $k$. If a keyword argument named $k$ was passed in
648the message, then @|suppliedp.$k$| is one, and $k$ contains the argument
649value; otherwise @|suppliedp.$k$| is zero, and $k$ contains the default value
650from the direct method definition if there was one, or an unspecified value
651otherwise.
652
3cc520db 653%%%--------------------------------------------------------------------------
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654\section{The object lifecycle} \label{sec:concepts.lifecycle}
655
656\subsection{Creation} \label{sec:concepts.lifecycle.birth}
657
658Construction of a new instance of a class involves three steps.
659\begin{enumerate}
660\item \emph{Allocation} arranges for there to be storage space for the
661 instance's slots and associated metadata.
662\item \emph{Imprinting} fills in the instance's metadata, associating the
663 instance with its class.
664\item \emph{Initialization} stores appropriate initial values in the
665 instance's slots, and maybe links it into any external data structures as
666 necessary.
667\end{enumerate}
668The \descref{SOD_DECL}[macro]{mac} handles constructing instances with
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669automatic storage duration (`on the stack'). Programmers can add support for
670other allocation strategies by using the \descref{SOD_INIT}[macro]{mac} and
671the \descref{sod_init}{fun} and \descref{sod_initv}{fun} functions, which
672package up imprinting and initialization.
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673
674\subsubsection{Allocation}
675Instances of most classes (specifically including those classes defined by
676Sod itself) can be held in any storage of sufficient size. The in-memory
677layout of an instance of some class~$C$ is described by the type @|struct
678$C$__ilayout|, and if the relevant class is known at compile time then the
679best way to discover the layout size is with the @|sizeof| operator. Failing
680that, the size required to hold an instance of $C$ is available in a slot in
681$C$'s class object, as @|$C$__class@->cls.initsz|.
682
683It is not in general sufficient to declare, or otherwise allocate, an object
684of the class type $C$. The class type only describes a single chain of the
685object's layout. It is nearly always an error to use the class type as if it
686is a \emph{complete type}, e.g., to declare objects or arrays of the class
687type, or to enquire about its size or alignment requirements.
688
689Instance layouts may be declared as objects with automatic storage duration
690(colloquially, `allocated on the stack') or allocated dynamically, e.g.,
691using @|malloc|. They may be included as members of structures or unions, or
692elements of arrays. Sod's runtime system doesn't retain addresses of
693instances, so, for example, Sod doesn't make using fancy allocators which
694sometimes move objects around in memory any more difficult than it needs to
695be.
696
697There isn't any way to discover the alignment required for a particular
698class's instances at runtime; it's best to be conservative and assume that
699the platform's strictest alignment requirement applies.
700
701The following simple function correctly allocates and returns space for an
702instance of a class given a pointer to its class object @<cls>.
703\begin{prog}
704 void *allocate_instance(const SodClass *cls) \\ \ind
705 \{ return malloc(cls@->cls.initsz); \}
706\end{prog}
707
708\subsubsection{Imprinting}
709Once storage has been allocated, it must be \emph{imprinted} before it can be
710used as an instance of a class, e.g., before any messages can be sent to it.
711
712Imprinting an instance stores some metadata about its direct class in the
713instance structure, so that the rest of the program (and Sod's runtime
714library) can tell what sort of object it is, and how to use it.\footnote{%
715 Specifically, imprinting an instance's storage involves storing the
716 appropriate vtable pointers in the right places in it.} %
717A class object's @|imprint| slot points to a function which will correctly
718imprint storage for one of that class's instances.
719
720Once an instance's storage has been imprinted, it is technically possible to
721send messages to the instance; however the instance's slots are still
722uninitialized at this point, the applicable methods are unlikely to do much
723of any use unless they've been written specifically for the purpose.
724
725The following simple function imprints storage at address @<p> as an instance
726of a class, given a pointer to its class object @<cls>.
727\begin{prog}
728 void imprint_instance(const SodClass *cls, void *p) \\ \ind
729 \{ cls@->cls.imprint(p); \}
730\end{prog}
731
732\subsubsection{Initialization}
733The final step for constructing a new instance is to \emph{initialize} it, to
734establish the necessary invariants for the instance itself and the
735environment in which it operates.
736
737Details of initialization are necessarily class-specific, but typically it
738involves setting the instance's slots to appropriate values, and possibly
739linking it into some larger data structure to keep track of it.
740
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741Initialization is performed by sending the imprinted instance an @|init|
742message, defined by the @|SodObject| class. This message uses a nonstandard
743method combination which works like the standard combination, except that the
744\emph{default behaviour}, if there is no overriding method, is to initialize
745the instance's slots using the initializers defined in the class and its
746superclasses. This default behaviour may be invoked multiple times if some
747method calls on its @|next_method| more than once, unless some other method
748takes steps to prevent this.
749
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750Slots are initialized in a well-defined order.
751\begin{itemize}
752\item Slots defined by a more specific superclasses are initialized after
753 slots defined by a less specific superclass.
754\item Slots defined by the same class are initialized in the order in which
755 their definitions appear.
756\end{itemize}
757
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758The recommended way to add new initialization behaviour is to define @|after|
759methods on the @|init| message. These will be run after the slot
760initializers have been applied, in reverse precedence order.
761
762Initialization is \emph{parametrized}, so the caller may select from a space
763of possible initial states for the new instance, or to inform the new
764instance about some other objects known to the caller. Specifically, the
765@|init| message accepts keyword arguments (\xref{sec:concepts.keywords})
766which can be defined and used by methods defined on it.
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767
768\subsubsection{Example}
769The following is a simple function, with syntactic-sugar macro, which
770allocate storage for an instance of a class, imprints and initializes it, and
771returns a pointer to the new instance.
772\begin{prog}
a142609c 773 void *make_instance(const SodClass *c, @|\dots|) \\
d24d47f5 774 \{ \\ \ind
a142609c 775 va_list ap;
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776 void *p = malloc(c@->cls.initsz); \\
777 if (!p) return (0); \\
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778 va_start(ap, c); \\
779 sod_initv(c, p, ap); \\
780 va_end(ap); \\
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781 return (p); \- \\
782 \}
783 \\+
a142609c 784 \#define MAKE(cls, keys) (cls *)make_instance(cls\#\#__class, keys)
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785\end{prog}
786
787
788\subsection{Destruction}
789\label{sec:concepts.lifecycle.death}
790
791Destruction of an instance, when it is no longer required, consists of two
792steps.
793\begin{enumerate}
794\item \emph{Teardown} releases any resources held by the instance and
795 disentangles it from any external data structures.
796\item \emph{Deallocation} releases the memory used to store the instance so
797 that it can be reused.
798\end{enumerate}
799
800\subsubsection{Teardown}
801Details of teardown are class-specific, but typically it involves releasing
802resources held by the instance, and possibly unlinking it from some larger
803data structure which used to keep track of it.
804
805There is no provided protocol for teardown: classes whose instances require
806teardown behaviour must define and implement an appropriate protocol of their
807own. The following class may serve for simple cases.
808\begin{prog}
809 [nick = disposable] \\
810 class DisposableObject : SodObject \{ \\- \ind
811 void release() \{ ; \} \\
812 \quad /* Release resources held by the receiver. */ \- \\-
813 \}
814 \\+
815 code c : user \{ \\- \ind
816 /* If p is a a DisposableObject then release its resources. */ \\
817 void maybe_dispose(void *p) \\
818 \{ \\ \ind
819 DisposableObject *d = SOD_CONVERT(DisposableObject, p); \\
820 if (d) DisposableObject_release(d); \- \\
821 \} \- \\
822 \}
823\end{prog}
824
825\subsubsection{Deallocation}
826The details of instance deallocation are obviously specific to the allocation
827strategy used by the instance, and this is often orthogonal from the object's
828class.
829
830The code which makes the decision to destroy an object may often not be aware
831of the object's direct class. Low-level details of deallocation often
832require the proper base address of the instance's storage, which can be
833determined using the \descref{SOD_INSTBASE}[macro]{mac}.
834
835\subsubsection{Example}
836The following is a counterpart to the @|new_instance| function
837(\xref{sec:concepts.lifecycle.birth}), which tears down and deallocates an
838instance allocated using @|malloc|.
839\begin{prog}
840 void free_instance(void *p) \\
841 \{ \\ \ind
842 SodObject *obj = p; \\
843 maybe_dispose(p); \\
844 free(SOD_INSTBASE(obj)); \- \\
845 \}
846\end{prog}
847
848%%%--------------------------------------------------------------------------
3cc520db 849\section{Metaclasses} \label{sec:concepts.metaclasses}
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850
851%%%----- That's all, folks --------------------------------------------------
852
853%%% Local variables:
854%%% mode: LaTeX
855%%% TeX-master: "sod.tex"
856%%% TeX-PDF-mode: t
857%%% End: