doc/runtime.tex: Demote the object-system support stuff to a section.
[sod] / doc / concepts.tex
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1%%% -*-latex-*-
2%%%
3%%% Conceptual background
4%%%
5%%% (c) 2015 Straylight/Edgeware
6%%%
7
8%%%----- Licensing notice ---------------------------------------------------
9%%%
e0808c47 10%%% This file is part of the Sensible Object Design, an object system for C.
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25
3cc520db 26\chapter{Concepts} \label{ch:concepts}
1f7d590d 27
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28%%%--------------------------------------------------------------------------
29\section{Operational model} \label{sec:concepts.model}
1f7d590d 30
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31The Sod translator runs as a preprocessor, similar in nature to the
32traditional Unix \man{lex}{1} and \man{yacc}{1} tools. The translator reads
33a \emph{module} file containing class definitions and other information, and
34writes C~source and header files. The source files contain function
35definitions and static tables which are fed directly to a C~compiler; the
36header files contain declarations for functions and data structures, and are
37included by source files -- whether hand-written or generated by Sod -- which
38makes use of the classes defined in the module.
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40Sod is not like \Cplusplus: it makes no attempt to `enhance' the C language
41itself. Sod module files describe classes, messages, methods, slots, and
42other kinds of object-system things, and some of these descriptions need to
43contain C code fragments, but this code is entirely uninterpreted by the Sod
44translator.\footnote{%
45 As long as a code fragment broadly follows C's lexical rules, and properly
46 matches parentheses, brackets, and braces, the Sod translator will copy it
47 into its output unchanged. It might, in fact, be some other kind of C-like
48 language, such as Objective~C or \Cplusplus. Or maybe even
49 Objective~\Cplusplus, because if having an object system is good, then
50 having three must be really awesome.} %
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52The Sod translator is not a closed system. It is written in Common Lisp, and
53can load extension modules which add new input syntax, output formats, or
54altered behaviour. The interface for writing such extensions is described in
55\xref{p:lisp}. Extensions can change almost all details of the Sod object
56system, so the material in this manual must be read with this in mind: this
57manual describes the base system as provided in the distribution.
58
59%%%--------------------------------------------------------------------------
60\section{Modules} \label{sec:concepts.modules}
61
62A \emph{module} is the top-level syntactic unit of input to the Sod
63translator. As described above, given an input module, the translator
64generates C source and header files.
65
66A module can \emph{import} other modules. This makes the type names and
67classes defined in those other modules available to class definitions in the
68importing module. Sod's module system is intentionally very simple. There
69are no private declarations or attempts to hide things.
70
71As well as importing existing modules, a module can include a number of
72different kinds of \emph{items}:
73\begin{itemize}
74\item \emph{class definitions} describe new classes, possibly in terms of
75 existing classes;
76\item \emph{type name declarations} introduce new type names to Sod's
77 parser;\footnote{%
78 This is unfortunately necessary because C syntax, upon which Sod's input
79 language is based for obvious reasons, needs to treat type names
80 differently from other kinds of identifiers.} %
81 and
82\item \emph{code fragments} contain literal C code to be dropped into an
83 appropriate place in an output file.
84\end{itemize}
85Each kind of item, and, indeed, a module as a whole, can have a collection of
86\emph{properties} associated with it. A property has a \emph{name} and a
87\emph{value}. Properties are an open-ended way of attaching additional
88information to module items, so extensions can make use of them without
89having to implement additional syntax.
90
91%%%--------------------------------------------------------------------------
92\section{Classes, instances, and slots} \label{sec:concepts.classes}
93
94For the most part, Sod takes a fairly traditional view of what it means to be
95an object system.
96
97An \emph{object} maintains \emph{state} and exhibits \emph{behaviour}. An
98object's state is maintained in named \emph{slots}, each of which can store a
99C value of an appropriate (scalar or aggregate) type. An object's behaviour
100is stimulated by sending it \emph{messages}. A message has a name, and may
101carry a number of arguments, which are C values; sending a message may result
102in the state of receiving object (or other objects) being changed, and a C
103value being returned to the sender.
104
105Every object is a (direct) instance of some \emph{class}. The class
106determines which slots its instances have, which messages its instances can
107be sent, and which methods are invoked when those messages are received. The
108Sod translator's main job is to read class definitions and convert them into
109appropriate C declarations, tables, and functions. An object cannot
110(usually) change its direct class, and the direct class of an object is not
111affected by, for example, the static type of a pointer to it.
112
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114\subsection{Superclasses and inheritance}
115\label{sec:concepts.classes.inherit}
116
117\subsubsection{Class relationships}
118Each class has zero or more \emph{direct superclasses}.
119
120A class with no direct superclasses is called a \emph{root class}. The Sod
121runtime library includes a root class named @|SodObject|; making new root
122classes is somewhat tricky, and won't be discussed further here.
123
124Classes can have more than one direct superclass, i.e., Sod supports
125\emph{multiple inheritance}. A Sod class definition for a class~$C$ lists
126the direct superclasses of $C$ in a particular order. This order is called
127the \emph{local precedence order} of $C$, and the list which consists of $C$
128follows by $C$'s direct superclasses in local precedence order is called the
129$C$'s \emph{local precedence list}.
130
131The multiple inheritance in Sod works similarly to multiple inheritance in
132Lisp-like languages, such as Common Lisp, EuLisp, Dylan, and Python, which is
133very different from how multiple inheritance works in \Cplusplus.\footnote{%
134 The latter can be summarized as `badly'. By default in \Cplusplus, an
135 instance receives an additional copy of superclass's state for each path
136 through the class graph from the instance's direct class to that
137 superclass, though this behaviour can be overridden by declaring
138 superclasses to be @|virtual|. Also, \Cplusplus\ offers only trivial
139 method combination (\xref{sec:concepts.methods}), leaving programmers to
140 deal with delegation manually and (usually) statically.} %
141
142If $C$ is a class, then the \emph{superclasses} of $C$ are
143\begin{itemize}
144\item $C$ itself, and
145\item the superclasses of each of $C$'s direct superclasses.
146\end{itemize}
147The \emph{proper superclasses} of a class $C$ are the superclasses of $C$
148except for $C$ itself. If a class $B$ is a (direct, proper) superclass of
149$C$, then $C$ is a \emph{(direct, proper) subclass} of $B$. If $C$ is a root
150class then the only superclass of $C$ is $C$ itself, and $C$ has no proper
151superclasses.
152
153If an object is a direct instance of class~$C$ then the object is also an
154(indirect) instance of every superclass of $C$.
155
156If $C$ has a proper superclass $B$, then $B$ is not allowed to have $C$ has a
157direct superclass. In different terms, if we construct a graph, whose
158vertices are classes, and draw an edge from each class to each of its direct
159superclasses, then this graph must be acyclic. In yet other terms, the `is a
160superclass of' relation is a partial order on classes.
161
162\subsubsection{The class precedence list}
163This partial order is not quite sufficient for our purposes. For each class
164$C$, we shall need to extend it into a total order on $C$'s superclasses.
165This calculation is called \emph{superclass linearization}, and the result is
166a \emph{class precedence list}, which lists each of $C$'s superclasses
167exactly once. If a superclass $B$ precedes (resp.\ follows) some other
168superclass $A$ in $C$'s class precedence list, then we say that $B$ is a more
169(resp.\ less) \emph{specific} superclass of $C$ than $A$ is.
170
171The superclass linearization algorithm isn't fixed, and extensions to the
172translator can introduce new linearizations for special effects, but the
173following properties are expected to hold.
174\begin{itemize}
175\item The first class in $C$'s class precedence list is $C$ itself; i.e.,
176 $C$ is always its own most specific superclass.
177\item If $A$ and $B$ are both superclasses of $C$, and $A$ is a proper
178 superclass of $B$ then $A$ appears after $B$ in $C$'s class precedence
179 list, i.e., $B$ is a more specific superclass of $C$ than $A$ is.
180\end{itemize}
181The default linearization algorithm used in Sod is the \emph{C3} algorithm,
182which has a number of good properties described in~\cite{FIXME:C3}.
183It works as follows.
184\begin{itemize}
185\item A \emph{merge} of some number of input lists is a single list
186 containing each item that is in any of the input lists exactly once, and no
187 other items; if an item $x$ appears before an item $y$ in any input list,
188 then $x$ also appears before $y$ in the merge. If a collection of lists
189 have no merge then they are said to be \emph{inconsistent}.
190\item The class precedence list of a class $C$ is a merge of the local
191 precedence list of $C$ together with the class precedence lists of each of
192 $C$'s direct superclasses.
193\item If there are no such merges, then the definition of $C$ is invalid.
194\item Suppose that there are multiple candidate merges. Consider the
195 earliest position in these candidate merges at which they disagree. The
196 \emph{candidate classes} at this position are the classes appearing at this
197 position in the candidate merges. Each candidate class must be a
198 superclass of exactly one of $C$'s direct superclasses, since otherwise the
199 candidates would be ordered by their common subclass's class precedence
200 list. The class precedence list contains, at this position, that candidate
201 class whose subclass appears earliest in $C$'s local precedence order.
202\end{itemize}
203
204\subsubsection{Class links and chains}
205The definition for a class $C$ may distinguish one of its proper superclasses
206as being the \emph{link superclass} for class $C$. Not every class need have
207a link superclass, and the link superclass of a class $C$, if it exists, need
208not be a direct superclass of $C$.
209
210Superclass links must obey the following rule: if $C$ is a class, then there
211must be no three superclasses $X$, $Y$ and~$Z$ of $C$ such that both $Z$ is
212the link superclass of both $X$ and $Y$. As a consequence of this rule, the
213superclasses of $C$ can be partitioned into linear \emph{chains}, such that
214superclasses $A$ and $B$ are in the same chain if and only if one can trace a
215path from $A$ to $B$ by following superclass links, or \emph{vice versa}.
216
217Since a class links only to one of its proper superclasses, the classes in a
218chain are naturally ordered from most- to least-specific. The least specific
219class in a chain is called the \emph{chain head}; the most specific class is
220the \emph{chain tail}. Chains are often named after their chain head
221classes.
222
223\subsection{Names}
224\label{sec:concepts.classes.names}
225
226Classes have a number of other attributes:
227\begin{itemize}
228\item A \emph{name}, which is a C identifier. Class names must be globally
229 unique. The class name is used in the names of a number of associated
230 definitions, to be described later.
231\item A \emph{nickname}, which is also a C identifier. Unlike names,
232 nicknames are not required to be globally unique. If $C$ is any class,
233 then all the superclasses of $C$ must have distinct nicknames.
234\end{itemize}
235
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237\subsection{Slots} \label{sec:concepts.classes.slots}
238
239Each class defines a number of \emph{slots}. Much like a structure member, a
240slot has a \emph{name}, which is a C identifier, and a \emph{type}. Unlike
241many other object systems, different superclasses of a class $C$ can define
242slots with the same name without ambiguity, since slot references are always
243qualified by the defining class's nickname.
244
245\subsubsection{Slot initializers}
246As well as defining slot names and types, a class can also associate an
247\emph{initial value} with each slot defined by itself or one of its
248subclasses. A class $C$ provides an \emph{initialization function} (see
249\xref{sec:concepts.classes.c}, and \xref{sec:structures.root.sodclass}) which
250sets the slots of a \emph{direct} instance of the class to the correct
251initial values. If several of $C$'s superclasses define initializers for the
252same slot then the initializer from the most specific such class is used. If
253none of $C$'s superclasses define an initializer for some slot then that slot
254will not be initialized.
255
256The initializer for a slot with scalar type may be any C expression. The
257initializer for a slot with aggregate type must contain only constant
258expressions if the generated code is expected to be processed by a
259implementation of C89. Initializers will be evaluated once each time an
260instance is initialized.
261
0a2d4b68 262
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263\subsection{C language integration} \label{sec:concepts.classes.c}
264
265For each class~$C$, the Sod translator defines a C type, the \emph{class
266type}, with the same name. This is the usual type used when considering an
267object as an instance of class~$C$. No entire object will normally have a
268class type,\footnote{%
269 In general, a class type only captures the structure of one of the
270 superclass chains of an instance. A full instance layout contains multiple
271 chains. See \xref{sec:structures.layout} for the full details.} %
272so access to instances is almost always via pointers.
273
274\subsubsection{Access to slots}
275The class type for a class~$C$ is actually a structure. It contains one
276member for each class in $C$'s superclass chain, named with that class's
277nickname. Each of these members is also a structure, containing the
278corresponding class's slots, one member per slot. There's nothing special
279about these slot members: C code can access them in the usual way.
280
281For example, if @|MyClass| has the nickname @|mine|, and defines a slot @|x|
282of type @|int|, then the simple function
283\begin{prog}
c18d6aba 284 int get_x(MyClass *m) \{ return (m@->mine.x); \}
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285\end{prog}
286will extract the value of @|x| from an instance of @|MyClass|.
287
288All of this means that there's no such thing as `private' or `protected'
289slots. If you want to hide implementation details, the best approach is to
290stash them in a dynamically allocated private structure, and leave a pointer
291to it in a slot. (This will also help preserve binary compatibility, because
292the private structure can grow more members as needed. See
293\xref{sec:fixme.compatibility} for more details.
294
295\subsubsection{Class objects}
296In Sod's object system, classes are objects too. Therefore classes are
297themselves instances; the class of a class is called a \emph{metaclass}. The
298consequences of this are explored in \xref{sec:concepts.metaclasses}. The
299\emph{class object} has the same name as the class, suffixed with
300`@|__class|'\footnote{%
301 This is not quite true. @|$C$__class| is actually a macro. See
302 \xref{sec:structures.layout.additional} for the gory details.} %
303and its type is usually @|SodClass|; @|SodClass|'s nickname is @|cls|.
304
305A class object's slots contain or point to useful information, tables and
306functions for working with that class's instances. (The @|SodClass| class
307doesn't define any messages, so it doesn't have any methods. In Sod, a class
308slot containing a function pointer is not at all the same thing as a method.)
309
310\subsubsection{Instance allocation, imprinting, and initialization}
311It is in general not sufficient to declare (or @|malloc|) an object of the
312appropriate class type and fill it in, since the class type only describes an
313instance's layout from the point of view of a single superclass chain. The
314correct type to allocate, to store a direct instance of some class is a
315structure whose tag is the class name suffixed with `@|__ilayout|'; e.g., the
316correct layout structure for a direct instance of @|MyClass| would be
317@|struct MyClass__ilayout|.
318
319Instance layouts may be declared as objects with automatic storage duration
320(colloquially, `allocated on the stack') or allocated dynamically, e.g.,
321using @|malloc|. Sod's runtime system doesn't retain addresses of instances,
322so, for example, Sod doesn't make using a fancy allocator which sometimes
323moves objects around in memory any more difficult than it needs to be.
324
325Once storage for an instance has been allocated, it must be \emph{imprinted}
326before it can be used. Imprinting an instance stores some metadata about its
327direct class in the instance structure, so that the rest of the program (and
328Sod's runtime library) can tell what sort of object it is, and how to use
329it.\footnote{%
330 Specifically, imprinting an instance's storage involves storing the
331 appropriate vtable pointers in the right places in it.} %
332A class object's @|imprint| slot points to a function which will correctly
333imprint storage for one of that class's instances.
334
335Once an instance's storage has been imprinted, it is possible to send the
336instance messages; however, the instance's slots are uninitialized at this
337point, so most methods are unlikely to do much of any use. So, usually, you
338don't just want to imprint instance storage, but to \emph{initialize} an
339instance. Initialization includes imprinting, but also sets the new
340instance's slots to their initial values, as defined by the class. If
341neither the class nor any of its superclasses defines an initializer for a
342slot then it will not be initialized.
343
344There is currently no facility for providing parameters to the instance
345initialization process (e.g., for use by slot initializer expressions).
346Instance initialization is a complicated matter and for now I want to
347experiment with various approaches before committing to one. My current
348interim approach is to specify slot initializers where appropriate and send
349class-specific messages for more complicated parametrized initialization.
350
351Automatic-duration instances can be conveniently constructed and initialized
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352using the \descref{SOD_DECL}[macro]{mac}. No special support is currently
353provided for dynamically allocated instances. A simple function using
354@|malloc| might work as follows.
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355\begin{prog}
356 void *new_instance(const SodClass *c) \\
357 \{ \\ \ind
c18d6aba 358 void *p = malloc(c@->cls.initsz); \\
3cc520db 359 if (!p) return (0); \\
c18d6aba 360 c@->cls.init(p); \\
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361 return (p); \- \\
362 \}
363\end{prog}
364
365\subsubsection{Instance finalization and deallocation}
366There is currently no provided assistance for finalization or deallocation.
367It is the programmer's responsibility to decide and implement an appropriate
368protocol. Note that to free an instance allocated from the heap, one must
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369correctly find its base address: the \descref{SOD_INSTBASE}[macro]{mac} will
370do this for you.
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371
372The following simple mixin class is suggested.
373\begin{prog}
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374 [nick = disposable] \\
375 class DisposableObject : SodObject \{ \\- \ind
376 void release() \{ ; \} \\
377 \quad /* Release resources held by the receiver. */ \- \\-
378 \}
379 \\+
380 code c : user \{ \\- \ind
381 /\=\+* Free object p's instance storage. If p is a DisposableObject \\
382 {}* then release its resources beforehand. \\
383 {}*/ \- \\
384 void free_instance(void *p) \\
385 \{ \\ \ind
386 DisposableObject *d = SOD_CONVERT(DisposableObject, p); \\
387 if (d) DisposableObject_release(d); \\
388 free(d); \- \\
389 \} \- \\
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390 \}
391\end{prog}
392
393\subsubsection{Conversions}
394Suppose one has a value of type pointer to class type of some class~$C$, and
395wants to convert it to a pointer to class type of some other class~$B$.
396There are three main cases to distinguish.
397\begin{itemize}
398\item If $B$ is a superclass of~$C$, in the same chain, then the conversion
399 is an \emph{in-chain upcast}. The conversion can be performed using the
400 appropriate generated upcast macro (see below), or by simply casting the
401 pointer, using C's usual cast operator (or the \Cplusplus\ @|static_cast<>|
402 operator).
403\item If $B$ is a superclass of~$C$, in a different chain, then the
404 conversion is a \emph{cross-chain upcast}. The conversion is more than a
405 simple type change: the pointer value must be adjusted. If the direct
406 class of the instance in question is not known, the conversion will require
407 a lookup at runtime to find the appropriate offset by which to adjust the
408 pointer. The conversion can be performed using the appropriate generated
409 upcast macro (see below); the general case is handled by the macro
58f9b400 410 \descref{SOD_XCHAIN}{mac}.
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411\item If $B$ is a subclass of~$C$ then the conversion is an \emph{upcast};
412 otherwise the conversion is a~\emph{cross-cast}. In either case, the
413 conversion can fail: the object in question might not be an instance of~$B$
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414 at all. The macro \descref{SOD_CONVERT}{mac} and the function
415 \descref{sod_convert}{fun} perform general conversions. They return a null
416 pointer if the conversion fails.
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417\end{itemize}
418The Sod translator generates macros for performing both in-chain and
419cross-chain upcasts. For each class~$C$, and each proper superclass~$B$
420of~$C$, a macro is defined: given an argument of type pointer to class type
421of~$C$, it returns a pointer to the same instance, only with type pointer to
422class type of~$B$, adjusted as necessary in the case of a cross-chain
423conversion. The macro is named by concatenating
424\begin{itemize}
425\item the name of class~$C$, in upper case,
426\item the characters `@|__CONV_|', and
427\item the nickname of class~$B$, in upper case;
428\end{itemize}
429e.g., if $C$ is named @|MyClass|, and $B$'s name is @|SuperClass| with
430nickname @|super|, then the macro @|MYCLASS__CONV_SUPER| converts a
431@|MyClass~*| to a @|SuperClass~*|. See
432\xref{sec:structures.layout.additional} for the formal description.
433
434%%%--------------------------------------------------------------------------
435\section{Messages and methods} \label{sec:concepts.methods}
436
437Objects can be sent \emph{messages}. A message has a \emph{name}, and
438carries a number of \emph{arguments}. When an object is sent a message, a
439function, determined by the receiving object's class, is invoked, passing it
440the receiver and the message arguments. This function is called the
441class's \emph{effective method} for the message. The effective method can do
442anything a C function can do, including reading or updating program state or
443object slots, sending more messages, calling other functions, issuing system
444calls, or performing I/O; if it finishes, it may return a value, which is
445returned in turn to the message sender.
446
447The set of messages an object can receive, characterized by their names,
448argument types, and return type, is determined by the object's class. Each
449class can define new messages, which can be received by any instance of that
450class. The messages defined by a single class must have distinct names:
451there is no `function overloading'. As with slots
452(\xref{sec:concepts.classes.slots}), messages defined by distinct classes are
453always distinct, even if they have the same names: references to messages are
454always qualified by the defining class's name or nickname.
455
456Messages may take any number of arguments, of any non-array value type.
457Since message sends are effectively function calls, arguments of array type
458are implicitly converted to values of the corresponding pointer type. While
459message definitions may ascribe an array type to an argument, the formal
460argument will have pointer type, as is usual for C functions. A message may
461accept a variable-length argument suffix, denoted @|\dots|.
462
463A class definition may include \emph{direct methods} for messages defined by
464it or any of its superclasses.
465
466Like messages, direct methods define argument lists and return types, but
467they may also have a \emph{body}, and a \emph{role}.
468
469A direct method need not have the same argument list or return type as its
470message. The acceptable argument lists and return types for a method depend
471on the message, in particular its method combination
472(\xref{sec:concepts.methods.combination}), and the method's role.
473
474A direct method body is a block of C code, and the Sod translator usually
475defines, for each direct method, a function with external linkage, whose body
476contains a copy of the direct method body. Within the body of a direct
477method defined for a class $C$, the variable @|me|, of type pointer to class
478type of $C$, refers to the receiving object.
479
0a2d4b68 480
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481\subsection{Effective methods and method combinations}
482\label{sec:concepts.methods.combination}
483
484For each message a direct instance of a class might receive, there is a set
485of \emph{applicable methods}, which are exactly the direct methods defined on
486the object's class and its superclasses. These direct methods are combined
487together to form the \emph{effective method} for that particular class and
488message. Direct methods can be combined into an effective method in
489different ways, according to the \emph{method combination} specified by the
490message. The method combination determines which direct method roles are
491acceptable, and, for each role, the appropriate argument lists and return
492types.
493
494One direct method, $M$, is said to be more (resp.\ less) \emph{specific} than
495another, $N$, with respect to a receiving class~$C$, if the class defining
496$M$ is a more (resp.\ less) specific superclass of~$C$ than the class
497defining $N$.
498
499\subsection{The standard method combination}
500\label{sec:concepts.methods.standard}
501
502The default method combination is called the \emph{standard method
503combination}; other method combinations are useful occasionally for special
504effects. The standard method combination accepts four direct method roles,
505called @|primary| (the default), @|before|, @|after|, and @|around|.
506
507All direct methods subject to the standard method combination must have
508argument lists which \emph{match} the message's argument list:
509\begin{itemize}
510\item the method's arguments must have the same types as the message, though
511 the arguments may have different names; and
512\item if the message accepts a variable-length argument suffix then the
513 direct method must instead have a final argument of type @|va_list|.
514\end{itemize}
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515Primary and @|around| methods must have the same return type as the message;
516@|before| and @|after| methods must return @|void| regardless of the
517message's return type.
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518
519If there are no applicable primary methods then no effective method is
520constructed: the vtables contain null pointers in place of pointers to method
521entry functions.
522
523The effective method for a message with standard method combination works as
524follows.
525\begin{enumerate}
526
527\item If any applicable methods have the @|around| role, then the most
528 specific such method, with respect to the class of the receiving object, is
529 invoked.
530
b1254eb6 531 Within the body of an @|around| method, the variable @|next_method| is
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532 defined, having pointer-to-function type. The method may call this
533 function, as described below, any number of times.
534
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535 If there any remaining @|around| methods, then @|next_method| invokes the
536 next most specific such method, returning whichever value that method
537 returns; otherwise the behaviour of @|next_method| is to invoke the before
538 methods (if any), followed by the most specific primary method, followed by
539 the @|around| methods (if any), and to return whichever value was returned
540 by the most specific primary method. That is, the behaviour of the least
541 specific @|around| method's @|next_method| function is exactly the
542 behaviour that the effective method would have if there were no @|around|
543 methods.
3cc520db 544
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545 The value returned by the most specific @|around| method is the value
546 returned by the effective method.
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547
548\item If any applicable methods have the @|before| role, then they are all
549 invoked, starting with the most specific.
550
551\item The most specific applicable primary method is invoked.
552
553 Within the body of a primary method, the variable @|next_method| is
554 defined, having pointer-to-function type. If there are no remaining less
555 specific primary methods, then @|next_method| is a null pointer.
556 Otherwise, the method may call the @|next_method| function any number of
557 times.
558
559 The behaviour of the @|next_method| function, if it is not null, is to
560 invoke the next most specific applicable primary method, and to return
561 whichever value that method returns.
562
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563 If there are no applicable @|around| methods, then the value returned by
564 the most specific primary method is the value returned by the effective
565 method; otherwise the value returned by the most specific primary method is
566 returned to the least specific @|around| method, which called it via its
567 own @|next_method| function.
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568
569\item If any applicable methods have the @|after| role, then they are all
570 invoked, starting with the \emph{least} specific. (Hence, the most
b1254eb6 571 specific @|after| method is invoked with the most `afterness'.)
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572
573\end{enumerate}
574
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575A typical use for @|around| methods is to allow a base class to set up the
576dynamic environment appropriately for the primary methods of its subclasses,
577e.g., by claiming a lock, and restore it afterwards.
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578
579The @|next_method| function provided to methods with the @|primary| and
580@|around| roles accepts the same arguments, and returns the same type, as the
581message, except that one or two additional arguments are inserted at the
582front of the argument list. The first additional argument is always the
583receiving object, @|me|. If the message accepts a variable argument suffix,
584then the second addition argument is a @|va_list|; otherwise there is no
585second additional argument; otherwise, In the former case, a variable
586@|sod__master_ap| of type @|va_list| is defined, containing a separate copy
587of the argument pointer (so the method body can process the variable argument
588suffix itself, and still pass a fresh copy on to the next method).
589
590A method with the @|primary| or @|around| role may use the convenience macro
591@|CALL_NEXT_METHOD|, which takes no arguments itself, and simply calls
592@|next_method| with appropriate arguments: the receiver @|me| pointer, the
593argument pointer @|sod__master_ap| (if applicable), and the method's
594arguments. If the method body has overwritten its formal arguments, then
595@|CALL_NEXT_METHOD| will pass along the updated values, rather than the
596original ones.
597
598\subsection{Aggregating method combinations}
599\label{sec:concepts.methods.aggregating}
600
601A number of other method combinations are provided. They are called
602`aggregating' method combinations because, instead of invoking just the most
603specific primary method, as the standard method combination does, they invoke
604the applicable primary methods in turn and aggregate the return values from
605each.
606
607The aggregating method combinations accept the same four roles as the
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608standard method combination, and @|around|, @|before|, and @|after| methods
609work in the same way.
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610
611The aggregating method combinations provided are as follows.
612\begin{description} \let\makelabel\code
613\item[progn] The message must return @|void|. The applicable primary methods
614 are simply invoked in turn, most specific first.
615\item[sum] The message must return a numeric type.\footnote{%
616 The Sod translator does not check this, since it doesn't have enough
617 insight into @|typedef| names.} %
618 The applicable primary methods are invoked in turn, and their return values
619 added up. The final result is the sum of the individual values.
620\item[product] The message must return a numeric type. The applicable
621 primary methods are invoked in turn, and their return values multiplied
622 together. The final result is the product of the individual values.
623\item[min] The message must return a scalar type. The applicable primary
624 methods are invoked in turn. The final result is the smallest of the
625 individual values.
626\item[max] The message must return a scalar type. The applicable primary
627 methods are invoked in turn. The final result is the largest of the
628 individual values.
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629\item[and] The message must return a scalar type. The applicable primary
630 methods are invoked in turn. If any method returns zero then the final
631 result is zero and no further methods are invoked. If all of the
632 applicable primary methods return nonzero, then the final result is the
633 result of the last primary method.
634\item[or] The message must return a scalar type. The applicable primary
635 methods are invoked in turn. If any method returns nonzero then the final
636 result is that nonzero value and no further methods are invoked. If all of
637 the applicable primary methods return zero, then the final result is zero.
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638\end{description}
639
640There is also a @|custom| aggregating method combination, which is described
641in \xref{sec:fixme.custom-aggregating-method-combination}.
642
643%%%--------------------------------------------------------------------------
644\section{Metaclasses} \label{sec:concepts.metaclasses}
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645
646%%%----- That's all, folks --------------------------------------------------
647
648%%% Local variables:
649%%% mode: LaTeX
650%%% TeX-master: "sod.tex"
651%%% TeX-PDF-mode: t
652%%% End: