doc/concepts.tex: Highlight method role names.
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1%%% -*-latex-*-
2%%%
3%%% Conceptual background
4%%%
5%%% (c) 2015 Straylight/Edgeware
6%%%
7
8%%%----- Licensing notice ---------------------------------------------------
9%%%
e0808c47 10%%% This file is part of the Sensible Object Design, an object system for C.
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25
3cc520db 26\chapter{Concepts} \label{ch:concepts}
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28%%%--------------------------------------------------------------------------
29\section{Operational model} \label{sec:concepts.model}
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31The Sod translator runs as a preprocessor, similar in nature to the
32traditional Unix \man{lex}{1} and \man{yacc}{1} tools. The translator reads
33a \emph{module} file containing class definitions and other information, and
34writes C~source and header files. The source files contain function
35definitions and static tables which are fed directly to a C~compiler; the
36header files contain declarations for functions and data structures, and are
37included by source files -- whether hand-written or generated by Sod -- which
38makes use of the classes defined in the module.
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40Sod is not like \Cplusplus: it makes no attempt to `enhance' the C language
41itself. Sod module files describe classes, messages, methods, slots, and
42other kinds of object-system things, and some of these descriptions need to
43contain C code fragments, but this code is entirely uninterpreted by the Sod
44translator.\footnote{%
45 As long as a code fragment broadly follows C's lexical rules, and properly
46 matches parentheses, brackets, and braces, the Sod translator will copy it
47 into its output unchanged. It might, in fact, be some other kind of C-like
48 language, such as Objective~C or \Cplusplus. Or maybe even
49 Objective~\Cplusplus, because if having an object system is good, then
50 having three must be really awesome.} %
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52The Sod translator is not a closed system. It is written in Common Lisp, and
53can load extension modules which add new input syntax, output formats, or
54altered behaviour. The interface for writing such extensions is described in
55\xref{p:lisp}. Extensions can change almost all details of the Sod object
56system, so the material in this manual must be read with this in mind: this
57manual describes the base system as provided in the distribution.
58
59%%%--------------------------------------------------------------------------
60\section{Modules} \label{sec:concepts.modules}
61
62A \emph{module} is the top-level syntactic unit of input to the Sod
63translator. As described above, given an input module, the translator
64generates C source and header files.
65
66A module can \emph{import} other modules. This makes the type names and
67classes defined in those other modules available to class definitions in the
68importing module. Sod's module system is intentionally very simple. There
69are no private declarations or attempts to hide things.
70
71As well as importing existing modules, a module can include a number of
72different kinds of \emph{items}:
73\begin{itemize}
74\item \emph{class definitions} describe new classes, possibly in terms of
75 existing classes;
76\item \emph{type name declarations} introduce new type names to Sod's
77 parser;\footnote{%
78 This is unfortunately necessary because C syntax, upon which Sod's input
79 language is based for obvious reasons, needs to treat type names
80 differently from other kinds of identifiers.} %
81 and
82\item \emph{code fragments} contain literal C code to be dropped into an
83 appropriate place in an output file.
84\end{itemize}
85Each kind of item, and, indeed, a module as a whole, can have a collection of
86\emph{properties} associated with it. A property has a \emph{name} and a
87\emph{value}. Properties are an open-ended way of attaching additional
88information to module items, so extensions can make use of them without
89having to implement additional syntax.
90
91%%%--------------------------------------------------------------------------
92\section{Classes, instances, and slots} \label{sec:concepts.classes}
93
94For the most part, Sod takes a fairly traditional view of what it means to be
95an object system.
96
97An \emph{object} maintains \emph{state} and exhibits \emph{behaviour}. An
98object's state is maintained in named \emph{slots}, each of which can store a
99C value of an appropriate (scalar or aggregate) type. An object's behaviour
100is stimulated by sending it \emph{messages}. A message has a name, and may
101carry a number of arguments, which are C values; sending a message may result
102in the state of receiving object (or other objects) being changed, and a C
103value being returned to the sender.
104
105Every object is a (direct) instance of some \emph{class}. The class
106determines which slots its instances have, which messages its instances can
107be sent, and which methods are invoked when those messages are received. The
108Sod translator's main job is to read class definitions and convert them into
109appropriate C declarations, tables, and functions. An object cannot
110(usually) change its direct class, and the direct class of an object is not
111affected by, for example, the static type of a pointer to it.
112
113\subsection{Superclasses and inheritance}
114\label{sec:concepts.classes.inherit}
115
116\subsubsection{Class relationships}
117Each class has zero or more \emph{direct superclasses}.
118
119A class with no direct superclasses is called a \emph{root class}. The Sod
120runtime library includes a root class named @|SodObject|; making new root
121classes is somewhat tricky, and won't be discussed further here.
122
123Classes can have more than one direct superclass, i.e., Sod supports
124\emph{multiple inheritance}. A Sod class definition for a class~$C$ lists
125the direct superclasses of $C$ in a particular order. This order is called
126the \emph{local precedence order} of $C$, and the list which consists of $C$
127follows by $C$'s direct superclasses in local precedence order is called the
128$C$'s \emph{local precedence list}.
129
130The multiple inheritance in Sod works similarly to multiple inheritance in
131Lisp-like languages, such as Common Lisp, EuLisp, Dylan, and Python, which is
132very different from how multiple inheritance works in \Cplusplus.\footnote{%
133 The latter can be summarized as `badly'. By default in \Cplusplus, an
134 instance receives an additional copy of superclass's state for each path
135 through the class graph from the instance's direct class to that
136 superclass, though this behaviour can be overridden by declaring
137 superclasses to be @|virtual|. Also, \Cplusplus\ offers only trivial
138 method combination (\xref{sec:concepts.methods}), leaving programmers to
139 deal with delegation manually and (usually) statically.} %
140
141If $C$ is a class, then the \emph{superclasses} of $C$ are
142\begin{itemize}
143\item $C$ itself, and
144\item the superclasses of each of $C$'s direct superclasses.
145\end{itemize}
146The \emph{proper superclasses} of a class $C$ are the superclasses of $C$
147except for $C$ itself. If a class $B$ is a (direct, proper) superclass of
148$C$, then $C$ is a \emph{(direct, proper) subclass} of $B$. If $C$ is a root
149class then the only superclass of $C$ is $C$ itself, and $C$ has no proper
150superclasses.
151
152If an object is a direct instance of class~$C$ then the object is also an
153(indirect) instance of every superclass of $C$.
154
155If $C$ has a proper superclass $B$, then $B$ is not allowed to have $C$ has a
156direct superclass. In different terms, if we construct a graph, whose
157vertices are classes, and draw an edge from each class to each of its direct
158superclasses, then this graph must be acyclic. In yet other terms, the `is a
159superclass of' relation is a partial order on classes.
160
161\subsubsection{The class precedence list}
162This partial order is not quite sufficient for our purposes. For each class
163$C$, we shall need to extend it into a total order on $C$'s superclasses.
164This calculation is called \emph{superclass linearization}, and the result is
165a \emph{class precedence list}, which lists each of $C$'s superclasses
166exactly once. If a superclass $B$ precedes (resp.\ follows) some other
167superclass $A$ in $C$'s class precedence list, then we say that $B$ is a more
168(resp.\ less) \emph{specific} superclass of $C$ than $A$ is.
169
170The superclass linearization algorithm isn't fixed, and extensions to the
171translator can introduce new linearizations for special effects, but the
172following properties are expected to hold.
173\begin{itemize}
174\item The first class in $C$'s class precedence list is $C$ itself; i.e.,
175 $C$ is always its own most specific superclass.
176\item If $A$ and $B$ are both superclasses of $C$, and $A$ is a proper
177 superclass of $B$ then $A$ appears after $B$ in $C$'s class precedence
178 list, i.e., $B$ is a more specific superclass of $C$ than $A$ is.
179\end{itemize}
180The default linearization algorithm used in Sod is the \emph{C3} algorithm,
181which has a number of good properties described in~\cite{FIXME:C3}.
182It works as follows.
183\begin{itemize}
184\item A \emph{merge} of some number of input lists is a single list
185 containing each item that is in any of the input lists exactly once, and no
186 other items; if an item $x$ appears before an item $y$ in any input list,
187 then $x$ also appears before $y$ in the merge. If a collection of lists
188 have no merge then they are said to be \emph{inconsistent}.
189\item The class precedence list of a class $C$ is a merge of the local
190 precedence list of $C$ together with the class precedence lists of each of
191 $C$'s direct superclasses.
192\item If there are no such merges, then the definition of $C$ is invalid.
193\item Suppose that there are multiple candidate merges. Consider the
194 earliest position in these candidate merges at which they disagree. The
195 \emph{candidate classes} at this position are the classes appearing at this
196 position in the candidate merges. Each candidate class must be a
197 superclass of exactly one of $C$'s direct superclasses, since otherwise the
198 candidates would be ordered by their common subclass's class precedence
199 list. The class precedence list contains, at this position, that candidate
200 class whose subclass appears earliest in $C$'s local precedence order.
201\end{itemize}
202
203\subsubsection{Class links and chains}
204The definition for a class $C$ may distinguish one of its proper superclasses
205as being the \emph{link superclass} for class $C$. Not every class need have
206a link superclass, and the link superclass of a class $C$, if it exists, need
207not be a direct superclass of $C$.
208
209Superclass links must obey the following rule: if $C$ is a class, then there
210must be no three superclasses $X$, $Y$ and~$Z$ of $C$ such that both $Z$ is
211the link superclass of both $X$ and $Y$. As a consequence of this rule, the
212superclasses of $C$ can be partitioned into linear \emph{chains}, such that
213superclasses $A$ and $B$ are in the same chain if and only if one can trace a
214path from $A$ to $B$ by following superclass links, or \emph{vice versa}.
215
216Since a class links only to one of its proper superclasses, the classes in a
217chain are naturally ordered from most- to least-specific. The least specific
218class in a chain is called the \emph{chain head}; the most specific class is
219the \emph{chain tail}. Chains are often named after their chain head
220classes.
221
222\subsection{Names}
223\label{sec:concepts.classes.names}
224
225Classes have a number of other attributes:
226\begin{itemize}
227\item A \emph{name}, which is a C identifier. Class names must be globally
228 unique. The class name is used in the names of a number of associated
229 definitions, to be described later.
230\item A \emph{nickname}, which is also a C identifier. Unlike names,
231 nicknames are not required to be globally unique. If $C$ is any class,
232 then all the superclasses of $C$ must have distinct nicknames.
233\end{itemize}
234
235\subsection{Slots} \label{sec:concepts.classes.slots}
236
237Each class defines a number of \emph{slots}. Much like a structure member, a
238slot has a \emph{name}, which is a C identifier, and a \emph{type}. Unlike
239many other object systems, different superclasses of a class $C$ can define
240slots with the same name without ambiguity, since slot references are always
241qualified by the defining class's nickname.
242
243\subsubsection{Slot initializers}
244As well as defining slot names and types, a class can also associate an
245\emph{initial value} with each slot defined by itself or one of its
246subclasses. A class $C$ provides an \emph{initialization function} (see
247\xref{sec:concepts.classes.c}, and \xref{sec:structures.root.sodclass}) which
248sets the slots of a \emph{direct} instance of the class to the correct
249initial values. If several of $C$'s superclasses define initializers for the
250same slot then the initializer from the most specific such class is used. If
251none of $C$'s superclasses define an initializer for some slot then that slot
252will not be initialized.
253
254The initializer for a slot with scalar type may be any C expression. The
255initializer for a slot with aggregate type must contain only constant
256expressions if the generated code is expected to be processed by a
257implementation of C89. Initializers will be evaluated once each time an
258instance is initialized.
259
260\subsection{C language integration} \label{sec:concepts.classes.c}
261
262For each class~$C$, the Sod translator defines a C type, the \emph{class
263type}, with the same name. This is the usual type used when considering an
264object as an instance of class~$C$. No entire object will normally have a
265class type,\footnote{%
266 In general, a class type only captures the structure of one of the
267 superclass chains of an instance. A full instance layout contains multiple
268 chains. See \xref{sec:structures.layout} for the full details.} %
269so access to instances is almost always via pointers.
270
271\subsubsection{Access to slots}
272The class type for a class~$C$ is actually a structure. It contains one
273member for each class in $C$'s superclass chain, named with that class's
274nickname. Each of these members is also a structure, containing the
275corresponding class's slots, one member per slot. There's nothing special
276about these slot members: C code can access them in the usual way.
277
278For example, if @|MyClass| has the nickname @|mine|, and defines a slot @|x|
279of type @|int|, then the simple function
280\begin{prog}
281 int get_x(MyClass *m) \{ return (m->mine.x); \}
282\end{prog}
283will extract the value of @|x| from an instance of @|MyClass|.
284
285All of this means that there's no such thing as `private' or `protected'
286slots. If you want to hide implementation details, the best approach is to
287stash them in a dynamically allocated private structure, and leave a pointer
288to it in a slot. (This will also help preserve binary compatibility, because
289the private structure can grow more members as needed. See
290\xref{sec:fixme.compatibility} for more details.
291
292\subsubsection{Class objects}
293In Sod's object system, classes are objects too. Therefore classes are
294themselves instances; the class of a class is called a \emph{metaclass}. The
295consequences of this are explored in \xref{sec:concepts.metaclasses}. The
296\emph{class object} has the same name as the class, suffixed with
297`@|__class|'\footnote{%
298 This is not quite true. @|$C$__class| is actually a macro. See
299 \xref{sec:structures.layout.additional} for the gory details.} %
300and its type is usually @|SodClass|; @|SodClass|'s nickname is @|cls|.
301
302A class object's slots contain or point to useful information, tables and
303functions for working with that class's instances. (The @|SodClass| class
304doesn't define any messages, so it doesn't have any methods. In Sod, a class
305slot containing a function pointer is not at all the same thing as a method.)
306
307\subsubsection{Instance allocation, imprinting, and initialization}
308It is in general not sufficient to declare (or @|malloc|) an object of the
309appropriate class type and fill it in, since the class type only describes an
310instance's layout from the point of view of a single superclass chain. The
311correct type to allocate, to store a direct instance of some class is a
312structure whose tag is the class name suffixed with `@|__ilayout|'; e.g., the
313correct layout structure for a direct instance of @|MyClass| would be
314@|struct MyClass__ilayout|.
315
316Instance layouts may be declared as objects with automatic storage duration
317(colloquially, `allocated on the stack') or allocated dynamically, e.g.,
318using @|malloc|. Sod's runtime system doesn't retain addresses of instances,
319so, for example, Sod doesn't make using a fancy allocator which sometimes
320moves objects around in memory any more difficult than it needs to be.
321
322Once storage for an instance has been allocated, it must be \emph{imprinted}
323before it can be used. Imprinting an instance stores some metadata about its
324direct class in the instance structure, so that the rest of the program (and
325Sod's runtime library) can tell what sort of object it is, and how to use
326it.\footnote{%
327 Specifically, imprinting an instance's storage involves storing the
328 appropriate vtable pointers in the right places in it.} %
329A class object's @|imprint| slot points to a function which will correctly
330imprint storage for one of that class's instances.
331
332Once an instance's storage has been imprinted, it is possible to send the
333instance messages; however, the instance's slots are uninitialized at this
334point, so most methods are unlikely to do much of any use. So, usually, you
335don't just want to imprint instance storage, but to \emph{initialize} an
336instance. Initialization includes imprinting, but also sets the new
337instance's slots to their initial values, as defined by the class. If
338neither the class nor any of its superclasses defines an initializer for a
339slot then it will not be initialized.
340
341There is currently no facility for providing parameters to the instance
342initialization process (e.g., for use by slot initializer expressions).
343Instance initialization is a complicated matter and for now I want to
344experiment with various approaches before committing to one. My current
345interim approach is to specify slot initializers where appropriate and send
346class-specific messages for more complicated parametrized initialization.
347
348Automatic-duration instances can be conveniently constructed and initialized
349using the @|SOD_DECL| macro (page~\pageref{mac:SOD-DECL}). No special
350support is currently provided for dynamically allocated instances. A simple
351function using @|malloc| might work as follows.
352\begin{prog}
353 void *new_instance(const SodClass *c) \\
354 \{ \\ \ind
355 void *p = malloc(c->cls.initsz); \\
356 if (!p) return (0); \\
357 c->cls.init(p); \\
358 return (p); \- \\
359 \}
360\end{prog}
361
362\subsubsection{Instance finalization and deallocation}
363There is currently no provided assistance for finalization or deallocation.
364It is the programmer's responsibility to decide and implement an appropriate
365protocol. Note that to free an instance allocated from the heap, one must
366correctly find its base address: the @|SOD_INSTBASE| macro
367(page~\pageref{mac:SOD-INSTBASE}) will do this for you.
368
369The following simple mixin class is suggested.
370\begin{prog}
371 [nick = disposable] \\*
372 class DisposableObject : SodObject \{ \\*[\jot] \ind
373 void release() \{ ; \} \\*
374 \quad /\=\+* Release resources held by the receiver. */ \-\- \\*[\jot]
375 \} \\[\bigskipamount]
376 code c : user \{ \\* \ind
377 /\=\+* Free object p's instance storage. If p is a DisposableObject \\*
378 {}* then release its resources beforehand. \\*
379 {}*/ \- \\*
380 void free_instance(void *p) \\*
381 \{ \\* \ind
382 DisposableObject *d = SOD_CONVERT(DisposableObject, p); \\*
383 if (d) DisposableObject_release(d); \\*
384 free(d); \- \\*
385 \} \- \\*
386 \}
387\end{prog}
388
389\subsubsection{Conversions}
390Suppose one has a value of type pointer to class type of some class~$C$, and
391wants to convert it to a pointer to class type of some other class~$B$.
392There are three main cases to distinguish.
393\begin{itemize}
394\item If $B$ is a superclass of~$C$, in the same chain, then the conversion
395 is an \emph{in-chain upcast}. The conversion can be performed using the
396 appropriate generated upcast macro (see below), or by simply casting the
397 pointer, using C's usual cast operator (or the \Cplusplus\ @|static_cast<>|
398 operator).
399\item If $B$ is a superclass of~$C$, in a different chain, then the
400 conversion is a \emph{cross-chain upcast}. The conversion is more than a
401 simple type change: the pointer value must be adjusted. If the direct
402 class of the instance in question is not known, the conversion will require
403 a lookup at runtime to find the appropriate offset by which to adjust the
404 pointer. The conversion can be performed using the appropriate generated
405 upcast macro (see below); the general case is handled by the macro
406 @|SOD_XCHAIN| (page~\pageref{mac:SOD-XCHAIN}).
407\item If $B$ is a subclass of~$C$ then the conversion is an \emph{upcast};
408 otherwise the conversion is a~\emph{cross-cast}. In either case, the
409 conversion can fail: the object in question might not be an instance of~$B$
410 at all. The macro @|SOD_CONVERT| (page~\pageref{mac:SOD-CONVERT}) and the
411 function @|sod_convert| (page~\pageref{fun:sod-convert}) perform general
412 conversions. They return a null pointer if the conversion fails.
413\end{itemize}
414The Sod translator generates macros for performing both in-chain and
415cross-chain upcasts. For each class~$C$, and each proper superclass~$B$
416of~$C$, a macro is defined: given an argument of type pointer to class type
417of~$C$, it returns a pointer to the same instance, only with type pointer to
418class type of~$B$, adjusted as necessary in the case of a cross-chain
419conversion. The macro is named by concatenating
420\begin{itemize}
421\item the name of class~$C$, in upper case,
422\item the characters `@|__CONV_|', and
423\item the nickname of class~$B$, in upper case;
424\end{itemize}
425e.g., if $C$ is named @|MyClass|, and $B$'s name is @|SuperClass| with
426nickname @|super|, then the macro @|MYCLASS__CONV_SUPER| converts a
427@|MyClass~*| to a @|SuperClass~*|. See
428\xref{sec:structures.layout.additional} for the formal description.
429
430%%%--------------------------------------------------------------------------
431\section{Messages and methods} \label{sec:concepts.methods}
432
433Objects can be sent \emph{messages}. A message has a \emph{name}, and
434carries a number of \emph{arguments}. When an object is sent a message, a
435function, determined by the receiving object's class, is invoked, passing it
436the receiver and the message arguments. This function is called the
437class's \emph{effective method} for the message. The effective method can do
438anything a C function can do, including reading or updating program state or
439object slots, sending more messages, calling other functions, issuing system
440calls, or performing I/O; if it finishes, it may return a value, which is
441returned in turn to the message sender.
442
443The set of messages an object can receive, characterized by their names,
444argument types, and return type, is determined by the object's class. Each
445class can define new messages, which can be received by any instance of that
446class. The messages defined by a single class must have distinct names:
447there is no `function overloading'. As with slots
448(\xref{sec:concepts.classes.slots}), messages defined by distinct classes are
449always distinct, even if they have the same names: references to messages are
450always qualified by the defining class's name or nickname.
451
452Messages may take any number of arguments, of any non-array value type.
453Since message sends are effectively function calls, arguments of array type
454are implicitly converted to values of the corresponding pointer type. While
455message definitions may ascribe an array type to an argument, the formal
456argument will have pointer type, as is usual for C functions. A message may
457accept a variable-length argument suffix, denoted @|\dots|.
458
459A class definition may include \emph{direct methods} for messages defined by
460it or any of its superclasses.
461
462Like messages, direct methods define argument lists and return types, but
463they may also have a \emph{body}, and a \emph{role}.
464
465A direct method need not have the same argument list or return type as its
466message. The acceptable argument lists and return types for a method depend
467on the message, in particular its method combination
468(\xref{sec:concepts.methods.combination}), and the method's role.
469
470A direct method body is a block of C code, and the Sod translator usually
471defines, for each direct method, a function with external linkage, whose body
472contains a copy of the direct method body. Within the body of a direct
473method defined for a class $C$, the variable @|me|, of type pointer to class
474type of $C$, refers to the receiving object.
475
476\subsection{Effective methods and method combinations}
477\label{sec:concepts.methods.combination}
478
479For each message a direct instance of a class might receive, there is a set
480of \emph{applicable methods}, which are exactly the direct methods defined on
481the object's class and its superclasses. These direct methods are combined
482together to form the \emph{effective method} for that particular class and
483message. Direct methods can be combined into an effective method in
484different ways, according to the \emph{method combination} specified by the
485message. The method combination determines which direct method roles are
486acceptable, and, for each role, the appropriate argument lists and return
487types.
488
489One direct method, $M$, is said to be more (resp.\ less) \emph{specific} than
490another, $N$, with respect to a receiving class~$C$, if the class defining
491$M$ is a more (resp.\ less) specific superclass of~$C$ than the class
492defining $N$.
493
494\subsection{The standard method combination}
495\label{sec:concepts.methods.standard}
496
497The default method combination is called the \emph{standard method
498combination}; other method combinations are useful occasionally for special
499effects. The standard method combination accepts four direct method roles,
500called @|primary| (the default), @|before|, @|after|, and @|around|.
501
502All direct methods subject to the standard method combination must have
503argument lists which \emph{match} the message's argument list:
504\begin{itemize}
505\item the method's arguments must have the same types as the message, though
506 the arguments may have different names; and
507\item if the message accepts a variable-length argument suffix then the
508 direct method must instead have a final argument of type @|va_list|.
509\end{itemize}
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510Primary and @|around| methods must have the same return type as the message;
511@|before| and @|after| methods must return @|void| regardless of the
512message's return type.
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513
514If there are no applicable primary methods then no effective method is
515constructed: the vtables contain null pointers in place of pointers to method
516entry functions.
517
518The effective method for a message with standard method combination works as
519follows.
520\begin{enumerate}
521
522\item If any applicable methods have the @|around| role, then the most
523 specific such method, with respect to the class of the receiving object, is
524 invoked.
525
b1254eb6 526 Within the body of an @|around| method, the variable @|next_method| is
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527 defined, having pointer-to-function type. The method may call this
528 function, as described below, any number of times.
529
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530 If there any remaining @|around| methods, then @|next_method| invokes the
531 next most specific such method, returning whichever value that method
532 returns; otherwise the behaviour of @|next_method| is to invoke the before
533 methods (if any), followed by the most specific primary method, followed by
534 the @|around| methods (if any), and to return whichever value was returned
535 by the most specific primary method. That is, the behaviour of the least
536 specific @|around| method's @|next_method| function is exactly the
537 behaviour that the effective method would have if there were no @|around|
538 methods.
3cc520db 539
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540 The value returned by the most specific @|around| method is the value
541 returned by the effective method.
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542
543\item If any applicable methods have the @|before| role, then they are all
544 invoked, starting with the most specific.
545
546\item The most specific applicable primary method is invoked.
547
548 Within the body of a primary method, the variable @|next_method| is
549 defined, having pointer-to-function type. If there are no remaining less
550 specific primary methods, then @|next_method| is a null pointer.
551 Otherwise, the method may call the @|next_method| function any number of
552 times.
553
554 The behaviour of the @|next_method| function, if it is not null, is to
555 invoke the next most specific applicable primary method, and to return
556 whichever value that method returns.
557
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558 If there are no applicable @|around| methods, then the value returned by
559 the most specific primary method is the value returned by the effective
560 method; otherwise the value returned by the most specific primary method is
561 returned to the least specific @|around| method, which called it via its
562 own @|next_method| function.
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563
564\item If any applicable methods have the @|after| role, then they are all
565 invoked, starting with the \emph{least} specific. (Hence, the most
b1254eb6 566 specific @|after| method is invoked with the most `afterness'.)
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567
568\end{enumerate}
569
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570A typical use for @|around| methods is to allow a base class to set up the
571dynamic environment appropriately for the primary methods of its subclasses,
572e.g., by claiming a lock, and restore it afterwards.
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573
574The @|next_method| function provided to methods with the @|primary| and
575@|around| roles accepts the same arguments, and returns the same type, as the
576message, except that one or two additional arguments are inserted at the
577front of the argument list. The first additional argument is always the
578receiving object, @|me|. If the message accepts a variable argument suffix,
579then the second addition argument is a @|va_list|; otherwise there is no
580second additional argument; otherwise, In the former case, a variable
581@|sod__master_ap| of type @|va_list| is defined, containing a separate copy
582of the argument pointer (so the method body can process the variable argument
583suffix itself, and still pass a fresh copy on to the next method).
584
585A method with the @|primary| or @|around| role may use the convenience macro
586@|CALL_NEXT_METHOD|, which takes no arguments itself, and simply calls
587@|next_method| with appropriate arguments: the receiver @|me| pointer, the
588argument pointer @|sod__master_ap| (if applicable), and the method's
589arguments. If the method body has overwritten its formal arguments, then
590@|CALL_NEXT_METHOD| will pass along the updated values, rather than the
591original ones.
592
593\subsection{Aggregating method combinations}
594\label{sec:concepts.methods.aggregating}
595
596A number of other method combinations are provided. They are called
597`aggregating' method combinations because, instead of invoking just the most
598specific primary method, as the standard method combination does, they invoke
599the applicable primary methods in turn and aggregate the return values from
600each.
601
602The aggregating method combinations accept the same four roles as the
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603standard method combination, and @|around|, @|before|, and @|after| methods
604work in the same way.
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605
606The aggregating method combinations provided are as follows.
607\begin{description} \let\makelabel\code
608\item[progn] The message must return @|void|. The applicable primary methods
609 are simply invoked in turn, most specific first.
610\item[sum] The message must return a numeric type.\footnote{%
611 The Sod translator does not check this, since it doesn't have enough
612 insight into @|typedef| names.} %
613 The applicable primary methods are invoked in turn, and their return values
614 added up. The final result is the sum of the individual values.
615\item[product] The message must return a numeric type. The applicable
616 primary methods are invoked in turn, and their return values multiplied
617 together. The final result is the product of the individual values.
618\item[min] The message must return a scalar type. The applicable primary
619 methods are invoked in turn. The final result is the smallest of the
620 individual values.
621\item[max] The message must return a scalar type. The applicable primary
622 methods are invoked in turn. The final result is the largest of the
623 individual values.
624\item[and] The message must return @|int|. The applicable primary methods
625 are invoked in turn. If any method returns zero then the final result is
626 zero and no further methods are invoked. If all of the applicable primary
627 methods return nonzero, then the final result is a nonzero value.
628\item[or] The message must return @|int|. The applicable primary methods are
629 invoked in turn. If any method returns nonzero then the final result is a
630 nonzero value and no further methods are invoked. If all of the applicable
631 primary methods return zero, then the final result is zero.
632\end{description}
633
634There is also a @|custom| aggregating method combination, which is described
635in \xref{sec:fixme.custom-aggregating-method-combination}.
636
637%%%--------------------------------------------------------------------------
638\section{Metaclasses} \label{sec:concepts.metaclasses}
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639
640%%%----- That's all, folks --------------------------------------------------
641
642%%% Local variables:
643%%% mode: LaTeX
644%%% TeX-master: "sod.tex"
645%%% TeX-PDF-mode: t
646%%% End: