Stop the analysis pass in Loopy's redraw routine from being
[sgt/puzzles] / fifteen.c
2012-09-09 simonNew rule: interpret_move() is passed a pointer to the...
2011-06-19 simonChanged my mind about midend_is_solved: I've now reprot...
2011-04-02 simonAdd a function to every game backend which indicates...
2008-09-06 simonNew infrastructure feature. Games are now permitted...
2008-04-10 simonNow that we're highlighting the currently selected...
2006-12-24 simonHTML Help support for Puzzles, with the same kind of...
2005-10-22 simonCleanup: remove the `just_used_solve' field from a...
2005-10-22 simonCleanup: it was absolutely stupid for game_wants_status...
2005-10-22 simonCleanup: remove the game_state parameter to game_colour...
2005-10-22 simonCleanup: the `mouse_priorities' field in the back end...
2005-08-18 simonSubstantial infrastructure upheaval. I've separated...
2005-07-17 simonQuite a few instances of the Cardinal Error of Ctype...
2005-07-10 simongame_timing_state() now has access to the game_ui....
2005-07-06 simonRefactoring from James H: the highlight and lowlight...
2005-07-05 jacobAdd a `full' parameter to validate_params(), analogous...
2005-07-05 simonRefactored the game_size() interface, which was getting...
2005-07-03 simondraw_polygon() and draw_circle() have always had a...
2005-06-30 simonGeneral robustness patch from James Harvey:
2005-06-28 simonNew {en,de}code_ui functions should be static. Oops.
2005-06-28 simonMore serialisation changes: the game_aux_info structure...
2005-06-28 simonAnother function pair required for serialisation; these...
2005-06-27 simonRe-architecting of the game backend interface. make_mov...
2005-06-17 simonInfrastructure change which I've been thinking about...
2005-06-07 simonAll the games in this collection have always defined...
2005-06-06 simonIntroduce a new game backend function (there seem to...
2005-06-01 simonMiscellaneous fixes from James Harvey's PalmOS porting...
2005-06-01 simonGareth points out that the recess highlights around...
2005-05-31 simonBetter mouse button handling in Mines:
2005-05-31 simonMouse-based interface for Cube: you left-click anywhere...
2005-05-30 simonAdded an `interactive' flag to new_game_desc(), which...
2005-05-30 simonFirst cut at a game timer. Yet another backend function...
2005-05-30 simonMines now follows the conventional approach of offering...
2005-05-30 simonInfrastructure change: game_anim_length and game_flash_...
2005-05-26 jacobAdd origin-shifting (Shift+cursors) and source-shifting...
2005-05-16 simonThe game IDs for Net (and Netslide) have always been...
2005-05-07 simonsolve_game() is passed the _initial_ game state, not...
2005-05-04 jacobAllow for trailing '\0' in game_text_format() in variou...
2005-05-02 simonAdded an automatic `Solve' feature to most games. This...
2005-05-02 simonIntroduce the concept of a `game_aux_info' structure...
2005-05-01 simonCopy-to-clipboard facility for Fifteen, Sixteen and...
2005-05-01 simonIntroduced a new function in every game which formats...
2005-05-01 simonI can never remember what that `TRUE' means in the...
2005-01-17 simonRather than each game backend file exporting a whole...
2004-08-16 jacobAfter discussion with Simon, the game redraw functions...
2004-08-16 simonAdded a help file, mostly thanks to Jacob.
2004-05-19 simonIntroduce routines in each game module to encode a...
2004-05-11 simonFramework alteration: we now support a `game_ui' struct...
2004-05-03 simonGTK and Windows appear to handle timers very differently:
2004-05-03 simonThe Windows RNG turns out to only give about 16 bits...
2004-05-03 simonImplement selection of game seeds, by reusing the confi...
2004-05-03 simon`Fifteen' was getting the parity wrong on any size...
2004-05-02 simon`BOOLEAN' is a term already used by Win32. Bah. Change...
2004-05-01 simonConfiguration dialog box, on the GTK front end only...
2004-04-30 simonKeep the status bar in better sync with the game display.
2004-04-29 simonAdded a status bar.
2004-04-29 simonImplemented text and clipping primitives in the fronten...