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Allow for trailing '\0' in game_text_format() in various games.
[sgt/puzzles]
/
twiddle.c
2005-05-04
jacob
Allow for trailing '\0' in game_text_format() in variou...
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commitdiff
2005-05-04
simon
The Twiddle shuffling algorithm was theoretically parit...
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2005-05-02
simon
Ahem. The `Solve' option in orientable Twiddle needs...
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2005-05-02
simon
Added an automatic `Solve' feature to most games. This...
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2005-05-02
simon
Introduce the concept of a `game_aux_info' structure...
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2005-05-01
simon
Copy-to-clipboard facility for Fifteen, Sixteen and...
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2005-05-01
simon
Introduced a new function in every game which formats...
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2005-05-01
simon
I can never remember what that `TRUE' means in the...
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2005-04-30
simon
Fix game IDs, which I broke in the orientability change...
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2005-04-30
simon
After brainstorming with Gareth, we've decided that...
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2005-04-30
simon
Bah, and of course there's a TODO comment I forgot...
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2005-04-30
simon
Twiddle now has an additional mode in which tile orient...
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2005-04-30
simon
New puzzle: `twiddle', generalised from a random door...
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