Cosmetic: fix mismatch between game_compute_size() and game_redraw()
authorjacob <jacob@cda61777-01e9-0310-a592-d414129be87e>
Tue, 16 Sep 2008 23:51:57 +0000 (23:51 +0000)
committerjacob <jacob@cda61777-01e9-0310-a592-d414129be87e>
Tue, 16 Sep 2008 23:51:57 +0000 (23:51 +0000)
(was causing unwanted "drop-shadow" type effect).

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@8186 cda61777-01e9-0310-a592-d414129be87e

loopy.c

diff --git a/loopy.c b/loopy.c
index f5a237b..0dabaee 100644 (file)
--- a/loopy.c
+++ b/loopy.c
@@ -3037,7 +3037,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
         int grid_height = g->highest_y - g->lowest_y;
         int w = grid_width * ds->tilesize / g->tilesize;
         int h = grid_height * ds->tilesize / g->tilesize;
-        draw_rect(dr, 0, 0, w + 2 * border, h + 2 * border, COL_BACKGROUND);
+        draw_rect(dr, 0, 0, w + 2 * border + 1, h + 2 * border + 1,
+                  COL_BACKGROUND);
 
         /* Draw clues */
         for (i = 0; i < g->num_faces; i++) {