From 6bb2af847d3bad4f2a544ad7a428f7063fd1991a Mon Sep 17 00:00:00 2001 From: jacob Date: Tue, 16 Sep 2008 23:51:57 +0000 Subject: [PATCH] Cosmetic: fix mismatch between game_compute_size() and game_redraw() (was causing unwanted "drop-shadow" type effect). git-svn-id: svn://svn.tartarus.org/sgt/puzzles@8186 cda61777-01e9-0310-a592-d414129be87e --- loopy.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/loopy.c b/loopy.c index f5a237b..0dabaee 100644 --- a/loopy.c +++ b/loopy.c @@ -3037,7 +3037,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, int grid_height = g->highest_y - g->lowest_y; int w = grid_width * ds->tilesize / g->tilesize; int h = grid_height * ds->tilesize / g->tilesize; - draw_rect(dr, 0, 0, w + 2 * border, h + 2 * border, COL_BACKGROUND); + draw_rect(dr, 0, 0, w + 2 * border + 1, h + 2 * border + 1, + COL_BACKGROUND); /* Draw clues */ for (i = 0; i < g->num_faces; i++) { -- 2.11.0