2 * windows.c: Windows front end for my puzzle collection.
9 #endif /* NO_HTMLHELP */
30 #define IDM_NEW 0x0010
31 #define IDM_RESTART 0x0020
32 #define IDM_UNDO 0x0030
33 #define IDM_REDO 0x0040
34 #define IDM_COPY 0x0050
35 #define IDM_SOLVE 0x0060
36 #define IDM_QUIT 0x0070
37 #define IDM_CONFIG 0x0080
38 #define IDM_DESC 0x0090
39 #define IDM_SEED 0x00A0
40 #define IDM_HELPC 0x00B0
41 #define IDM_GAMEHELP 0x00C0
42 #define IDM_ABOUT 0x00D0
43 #define IDM_SAVE 0x00E0
44 #define IDM_LOAD 0x00F0
45 #define IDM_PRINT 0x0100
46 #define IDM_PRESETS 0x0110
48 #define IDM_KEYEMUL 0x0400
50 #define HELP_FILE_NAME "puzzles.hlp"
51 #define HELP_CNT_NAME "puzzles.cnt"
53 #define CHM_FILE_NAME "puzzles.chm"
54 #endif /* NO_HTMLHELP */
57 typedef HWND (CALLBACK
*htmlhelp_t
)(HWND
, LPCSTR
, UINT
, DWORD
);
58 static htmlhelp_t htmlhelp
;
59 static HINSTANCE hh_dll
;
60 #endif /* NO_HTMLHELP */
61 enum { NONE
, HLP
, CHM
} help_type
;
63 const char *help_topic
;
64 int help_has_contents
;
67 #define FILENAME_MAX (260)
71 #define HGDI_ERROR ((HANDLE)GDI_ERROR)
77 * Wrapper implementations of functions not supplied by the
81 #define SHGetSubMenu(hWndMB,ID_MENU) (HMENU)SendMessage((hWndMB), SHCMBM_GETSUBMENU, (WPARAM)0, (LPARAM)ID_MENU)
85 int MessageBox(HWND hWnd
, LPCSTR lpText
, LPCSTR lpCaption
, UINT uType
)
90 MultiByteToWideChar (CP_ACP
, 0, lpText
, -1, wText
, 2048);
91 MultiByteToWideChar (CP_ACP
, 0, lpCaption
, -1, wCaption
, 2048);
93 return MessageBoxW (hWnd
, wText
, wCaption
, uType
);
96 BOOL
SetDlgItemTextA(HWND hDlg
, int nIDDlgItem
, LPCSTR lpString
)
100 MultiByteToWideChar (CP_ACP
, 0, lpString
, -1, wText
, 256);
101 return SetDlgItemTextW(hDlg
, nIDDlgItem
, wText
);
104 LPCSTR
getenv(LPCSTR buf
)
109 BOOL
GetKeyboardState(PBYTE pb
)
114 static TCHAR wGameName
[256];
119 static FILE *debug_fp
= NULL
;
120 static HANDLE debug_hdl
= INVALID_HANDLE_VALUE
;
121 static int debug_got_console
= 0;
123 void dputs(char *buf
)
127 if (!debug_got_console
) {
128 if (AllocConsole()) {
129 debug_got_console
= 1;
130 debug_hdl
= GetStdHandle(STD_OUTPUT_HANDLE
);
134 debug_fp
= fopen("debug.log", "w");
137 if (debug_hdl
!= INVALID_HANDLE_VALUE
) {
138 WriteFile(debug_hdl
, buf
, strlen(buf
), &dw
, NULL
);
140 fputs(buf
, debug_fp
);
144 void debug_printf(char *fmt
, ...)
150 _vsnprintf(buf
, 4095, fmt
, ap
);
157 #define WINFLAGS (WS_OVERLAPPEDWINDOW &~ \
158 (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED))
160 #define WINFLAGS (WS_CAPTION | WS_SYSMENU)
163 static void new_game_size(frontend
*fe
);
181 enum { CFG_PRINT
= CFG_FRONTEND_SPECIFIC
};
185 HWND hwnd
, statusbar
, cfgbox
;
187 HWND numpad
; /* window handle for the numeric pad */
190 HBITMAP bitmap
, prevbm
;
191 RECT bitmapPosition
; /* game bitmap position within game window */
198 DWORD timer_last_tickcount
;
200 game_params
**presets
;
202 int nfonts
, fontsize
;
204 struct cfg_aux
*cfgaux
;
205 int cfg_which
, dlg_done
;
210 enum { DRAWING
, PRINTING
, NOTHING
} drawstatus
;
212 int printcount
, printw
, printh
, printsolns
, printcurr
, printcolour
;
214 int printoffsetx
, printoffsety
;
215 float printpixelscale
;
221 void fatal(char *fmt
, ...)
227 vsprintf(buf
, fmt
, ap
);
230 MessageBox(NULL
, buf
, "Fatal error", MB_ICONEXCLAMATION
| MB_OK
);
235 char *geterrstr(void)
238 DWORD dw
= GetLastError();
242 FORMAT_MESSAGE_ALLOCATE_BUFFER
|
243 FORMAT_MESSAGE_FROM_SYSTEM
,
246 MAKELANGID(LANG_NEUTRAL
, SUBLANG_DEFAULT
),
250 ret
= dupstr(lpMsgBuf
);
257 void get_random_seed(void **randseed
, int *randseedsize
)
259 SYSTEMTIME
*st
= snew(SYSTEMTIME
);
263 *randseed
= (void *)st
;
264 *randseedsize
= sizeof(SYSTEMTIME
);
267 static void win_status_bar(void *handle
, char *text
)
272 frontend
*fe
= (frontend
*)handle
;
275 MultiByteToWideChar (CP_ACP
, 0, text
, -1, wText
, 255);
276 SendMessage(fe
->statusbar
, SB_SETTEXT
,
277 (WPARAM
) 255 | SBT_NOBORDERS
,
280 SetWindowText(fe
->statusbar
, text
);
284 static blitter
*win_blitter_new(void *handle
, int w
, int h
)
286 blitter
*bl
= snew(blitter
);
288 memset(bl
, 0, sizeof(blitter
));
296 static void win_blitter_free(void *handle
, blitter
*bl
)
298 if (bl
->bitmap
) DeleteObject(bl
->bitmap
);
302 static void blitter_mkbitmap(frontend
*fe
, blitter
*bl
)
304 HDC hdc
= GetDC(fe
->hwnd
);
305 bl
->bitmap
= CreateCompatibleBitmap(hdc
, bl
->w
, bl
->h
);
306 ReleaseDC(fe
->hwnd
, hdc
);
309 /* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */
311 static void win_blitter_save(void *handle
, blitter
*bl
, int x
, int y
)
313 frontend
*fe
= (frontend
*)handle
;
314 HDC hdc_win
, hdc_blit
;
317 assert(fe
->drawstatus
== DRAWING
);
319 if (!bl
->bitmap
) blitter_mkbitmap(fe
, bl
);
321 bl
->x
= x
; bl
->y
= y
;
323 hdc_win
= GetDC(fe
->hwnd
);
324 hdc_blit
= CreateCompatibleDC(hdc_win
);
325 if (!hdc_blit
) fatal("hdc_blit failed: 0x%x", GetLastError());
327 prev_blit
= SelectObject(hdc_blit
, bl
->bitmap
);
328 if (prev_blit
== NULL
|| prev_blit
== HGDI_ERROR
)
329 fatal("SelectObject for hdc_main failed: 0x%x", GetLastError());
331 if (!BitBlt(hdc_blit
, 0, 0, bl
->w
, bl
->h
,
332 fe
->hdc
, x
, y
, SRCCOPY
))
333 fatal("BitBlt failed: 0x%x", GetLastError());
335 SelectObject(hdc_blit
, prev_blit
);
337 ReleaseDC(fe
->hwnd
, hdc_win
);
340 static void win_blitter_load(void *handle
, blitter
*bl
, int x
, int y
)
342 frontend
*fe
= (frontend
*)handle
;
343 HDC hdc_win
, hdc_blit
;
346 assert(fe
->drawstatus
== DRAWING
);
348 assert(bl
->bitmap
); /* we should always have saved before loading */
350 if (x
== BLITTER_FROMSAVED
) x
= bl
->x
;
351 if (y
== BLITTER_FROMSAVED
) y
= bl
->y
;
353 hdc_win
= GetDC(fe
->hwnd
);
354 hdc_blit
= CreateCompatibleDC(hdc_win
);
356 prev_blit
= SelectObject(hdc_blit
, bl
->bitmap
);
358 BitBlt(fe
->hdc
, x
, y
, bl
->w
, bl
->h
,
359 hdc_blit
, 0, 0, SRCCOPY
);
361 SelectObject(hdc_blit
, prev_blit
);
363 ReleaseDC(fe
->hwnd
, hdc_win
);
366 void frontend_default_colour(frontend
*fe
, float *output
)
368 DWORD c
= GetSysColor(COLOR_MENU
); /* ick */
370 output
[0] = (float)(GetRValue(c
) / 255.0);
371 output
[1] = (float)(GetGValue(c
) / 255.0);
372 output
[2] = (float)(GetBValue(c
) / 255.0);
375 static POINT
win_transform_point(frontend
*fe
, int x
, int y
)
379 assert(fe
->drawstatus
!= NOTHING
);
381 if (fe
->drawstatus
== PRINTING
) {
382 ret
.x
= (int)(fe
->printoffsetx
+ fe
->printpixelscale
* x
);
383 ret
.y
= (int)(fe
->printoffsety
+ fe
->printpixelscale
* y
);
392 static void win_text_colour(frontend
*fe
, int colour
)
394 assert(fe
->drawstatus
!= NOTHING
);
396 if (fe
->drawstatus
== PRINTING
) {
399 print_get_colour(fe
->dr
, colour
, &hatch
, &r
, &g
, &b
);
401 SetTextColor(fe
->hdc
, RGB(r
* 255, g
* 255, b
* 255));
403 SetTextColor(fe
->hdc
,
404 hatch
== HATCH_CLEAR ?
RGB(255,255,255) : RGB(0,0,0));
406 SetTextColor(fe
->hdc
, fe
->colours
[colour
]);
410 static void win_set_brush(frontend
*fe
, int colour
)
413 assert(fe
->drawstatus
!= NOTHING
);
415 if (fe
->drawstatus
== PRINTING
) {
418 print_get_colour(fe
->dr
, colour
, &hatch
, &r
, &g
, &b
);
420 if (fe
->printcolour
) {
421 br
= CreateSolidBrush(RGB(r
* 255, g
* 255, b
* 255));
422 } else if (hatch
== HATCH_SOLID
) {
423 br
= CreateSolidBrush(RGB(0,0,0));
424 } else if (hatch
== HATCH_CLEAR
) {
425 br
= CreateSolidBrush(RGB(255,255,255));
429 * This is only ever required during printing, and the
430 * PocketPC port doesn't support printing.
432 fatal("CreateHatchBrush not supported");
434 br
= CreateHatchBrush(hatch
== HATCH_BACKSLASH ? HS_FDIAGONAL
:
435 hatch
== HATCH_SLASH ? HS_BDIAGONAL
:
436 hatch
== HATCH_HORIZ ? HS_HORIZONTAL
:
437 hatch
== HATCH_VERT ? HS_VERTICAL
:
438 hatch
== HATCH_PLUS ? HS_CROSS
:
439 /* hatch == HATCH_X ? */ HS_DIAGCROSS
,
444 br
= fe
->brushes
[colour
];
446 fe
->oldbr
= SelectObject(fe
->hdc
, br
);
449 static void win_reset_brush(frontend
*fe
)
453 assert(fe
->drawstatus
!= NOTHING
);
455 br
= SelectObject(fe
->hdc
, fe
->oldbr
);
456 if (fe
->drawstatus
== PRINTING
)
460 static void win_set_pen(frontend
*fe
, int colour
, int thin
)
463 assert(fe
->drawstatus
!= NOTHING
);
465 if (fe
->drawstatus
== PRINTING
) {
468 int width
= thin ?
0 : fe
->linewidth
;
470 print_get_colour(fe
->dr
, colour
, &hatch
, &r
, &g
, &b
);
472 pen
= CreatePen(PS_SOLID
, width
,
473 RGB(r
* 255, g
* 255, b
* 255));
474 else if (hatch
== HATCH_SOLID
)
475 pen
= CreatePen(PS_SOLID
, width
, RGB(0, 0, 0));
476 else if (hatch
== HATCH_CLEAR
)
477 pen
= CreatePen(PS_SOLID
, width
, RGB(255,255,255));
479 assert(!"This shouldn't happen");
480 pen
= CreatePen(PS_SOLID
, 1, RGB(0, 0, 0));
483 pen
= fe
->pens
[colour
];
485 fe
->oldpen
= SelectObject(fe
->hdc
, pen
);
488 static void win_reset_pen(frontend
*fe
)
492 assert(fe
->drawstatus
!= NOTHING
);
494 pen
= SelectObject(fe
->hdc
, fe
->oldpen
);
495 if (fe
->drawstatus
== PRINTING
)
499 static void win_clip(void *handle
, int x
, int y
, int w
, int h
)
501 frontend
*fe
= (frontend
*)handle
;
504 if (fe
->drawstatus
== NOTHING
)
507 p
= win_transform_point(fe
, x
, y
);
508 q
= win_transform_point(fe
, x
+w
, y
+h
);
509 IntersectClipRect(fe
->hdc
, p
.x
, p
.y
, q
.x
, q
.y
);
512 static void win_unclip(void *handle
)
514 frontend
*fe
= (frontend
*)handle
;
516 if (fe
->drawstatus
== NOTHING
)
519 SelectClipRgn(fe
->hdc
, NULL
);
522 static void win_draw_text(void *handle
, int x
, int y
, int fonttype
,
523 int fontsize
, int align
, int colour
, char *text
)
525 frontend
*fe
= (frontend
*)handle
;
530 if (fe
->drawstatus
== NOTHING
)
533 if (fe
->drawstatus
== PRINTING
)
534 fontsize
= (int)(fontsize
* fe
->printpixelscale
);
536 xy
= win_transform_point(fe
, x
, y
);
539 * Find or create the font.
541 for (i
= fe
->fontstart
; i
< fe
->nfonts
; i
++)
542 if (fe
->fonts
[i
].type
== fonttype
&& fe
->fonts
[i
].size
== fontsize
)
545 if (i
== fe
->nfonts
) {
546 if (fe
->fontsize
<= fe
->nfonts
) {
547 fe
->fontsize
= fe
->nfonts
+ 10;
548 fe
->fonts
= sresize(fe
->fonts
, fe
->fontsize
, struct font
);
553 fe
->fonts
[i
].type
= fonttype
;
554 fe
->fonts
[i
].size
= fontsize
;
556 memset (&lf
, 0, sizeof(LOGFONT
));
557 lf
.lfHeight
= -fontsize
;
558 lf
.lfWeight
= (fe
->drawstatus
== PRINTING ?
0 : FW_BOLD
);
559 lf
.lfCharSet
= DEFAULT_CHARSET
;
560 lf
.lfOutPrecision
= OUT_DEFAULT_PRECIS
;
561 lf
.lfClipPrecision
= CLIP_DEFAULT_PRECIS
;
562 lf
.lfQuality
= DEFAULT_QUALITY
;
563 lf
.lfPitchAndFamily
= (fonttype
== FONT_FIXED ?
564 FIXED_PITCH
| FF_DONTCARE
:
565 VARIABLE_PITCH
| FF_SWISS
);
567 wcscpy(lf
.lfFaceName
, TEXT("Tahoma"));
570 fe
->fonts
[i
].font
= CreateFontIndirect(&lf
);
574 * Position and draw the text.
582 MultiByteToWideChar (CP_ACP
, 0, text
, -1, wText
, 256);
585 oldfont
= SelectObject(fe
->hdc
, fe
->fonts
[i
].font
);
586 if (GetTextMetrics(fe
->hdc
, &tm
)) {
587 if (align
& ALIGN_VCENTRE
)
588 xy
.y
-= (tm
.tmAscent
+tm
.tmDescent
)/2;
593 if (GetTextExtentPoint32(fe
->hdc
, text
, strlen(text
), &size
)) {
595 if (GetTextExtentPoint32(fe
->hdc
, wText
, wcslen(wText
), &size
)) {
597 if (align
& ALIGN_HCENTRE
)
599 else if (align
& ALIGN_HRIGHT
)
602 SetBkMode(fe
->hdc
, TRANSPARENT
);
603 win_text_colour(fe
, colour
);
605 TextOut(fe
->hdc
, xy
.x
, xy
.y
, text
, strlen(text
));
607 ExtTextOut(fe
->hdc
, xy
.x
, xy
.y
, 0, NULL
, wText
, wcslen(wText
), NULL
);
609 SelectObject(fe
->hdc
, oldfont
);
613 static void win_draw_rect(void *handle
, int x
, int y
, int w
, int h
, int colour
)
615 frontend
*fe
= (frontend
*)handle
;
618 if (fe
->drawstatus
== NOTHING
)
621 if (fe
->drawstatus
== DRAWING
&& w
== 1 && h
== 1) {
623 * Rectangle() appears to get uppity if asked to draw a 1x1
624 * rectangle, presumably on the grounds that that's beneath
625 * its dignity and you ought to be using SetPixel instead.
628 SetPixel(fe
->hdc
, x
, y
, fe
->colours
[colour
]);
630 win_set_brush(fe
, colour
);
631 win_set_pen(fe
, colour
, TRUE
);
632 p
= win_transform_point(fe
, x
, y
);
633 q
= win_transform_point(fe
, x
+w
, y
+h
);
634 Rectangle(fe
->hdc
, p
.x
, p
.y
, q
.x
, q
.y
);
640 static void win_draw_line(void *handle
, int x1
, int y1
, int x2
, int y2
, int colour
)
642 frontend
*fe
= (frontend
*)handle
;
645 if (fe
->drawstatus
== NOTHING
)
648 win_set_pen(fe
, colour
, FALSE
);
649 pp
[0] = win_transform_point(fe
, x1
, y1
);
650 pp
[1] = win_transform_point(fe
, x2
, y2
);
651 Polyline(fe
->hdc
, pp
, 2);
652 if (fe
->drawstatus
== DRAWING
)
653 SetPixel(fe
->hdc
, pp
[1].x
, pp
[1].y
, fe
->colours
[colour
]);
657 static void win_draw_circle(void *handle
, int cx
, int cy
, int radius
,
658 int fillcolour
, int outlinecolour
)
660 frontend
*fe
= (frontend
*)handle
;
663 assert(outlinecolour
>= 0);
665 if (fe
->drawstatus
== NOTHING
)
669 win_set_brush(fe
, fillcolour
);
671 fe
->oldbr
= SelectObject(fe
->hdc
, GetStockObject(NULL_BRUSH
));
673 win_set_pen(fe
, outlinecolour
, FALSE
);
674 p
= win_transform_point(fe
, cx
- radius
, cy
- radius
);
675 q
= win_transform_point(fe
, cx
+ radius
, cy
+ radius
);
676 Ellipse(fe
->hdc
, p
.x
, p
.y
, q
.x
+1, q
.y
+1);
681 static void win_draw_polygon(void *handle
, int *coords
, int npoints
,
682 int fillcolour
, int outlinecolour
)
684 frontend
*fe
= (frontend
*)handle
;
688 if (fe
->drawstatus
== NOTHING
)
691 pts
= snewn(npoints
+1, POINT
);
693 for (i
= 0; i
<= npoints
; i
++) {
694 int j
= (i
< npoints ? i
: 0);
695 pts
[i
] = win_transform_point(fe
, coords
[j
*2], coords
[j
*2+1]);
698 assert(outlinecolour
>= 0);
700 if (fillcolour
>= 0) {
701 win_set_brush(fe
, fillcolour
);
702 win_set_pen(fe
, outlinecolour
, FALSE
);
703 Polygon(fe
->hdc
, pts
, npoints
);
707 win_set_pen(fe
, outlinecolour
, FALSE
);
708 Polyline(fe
->hdc
, pts
, npoints
+1);
715 static void win_start_draw(void *handle
)
717 frontend
*fe
= (frontend
*)handle
;
720 assert(fe
->drawstatus
== NOTHING
);
722 hdc_win
= GetDC(fe
->hwnd
);
723 fe
->hdc
= CreateCompatibleDC(hdc_win
);
724 fe
->prevbm
= SelectObject(fe
->hdc
, fe
->bitmap
);
725 ReleaseDC(fe
->hwnd
, hdc_win
);
728 SetMapMode(fe
->hdc
, MM_TEXT
);
730 fe
->drawstatus
= DRAWING
;
733 static void win_draw_update(void *handle
, int x
, int y
, int w
, int h
)
735 frontend
*fe
= (frontend
*)handle
;
738 if (fe
->drawstatus
!= DRAWING
)
746 OffsetRect(&r
, fe
->bitmapPosition
.left
, fe
->bitmapPosition
.top
);
747 InvalidateRect(fe
->hwnd
, &r
, FALSE
);
750 static void win_end_draw(void *handle
)
752 frontend
*fe
= (frontend
*)handle
;
753 assert(fe
->drawstatus
== DRAWING
);
754 SelectObject(fe
->hdc
, fe
->prevbm
);
757 DeleteObject(fe
->clip
);
760 fe
->drawstatus
= NOTHING
;
763 static void win_line_width(void *handle
, float width
)
765 frontend
*fe
= (frontend
*)handle
;
767 assert(fe
->drawstatus
!= DRAWING
);
768 if (fe
->drawstatus
== NOTHING
)
771 fe
->linewidth
= (int)(width
* fe
->printpixelscale
);
774 static void win_begin_doc(void *handle
, int pages
)
776 frontend
*fe
= (frontend
*)handle
;
778 assert(fe
->drawstatus
!= DRAWING
);
779 if (fe
->drawstatus
== NOTHING
)
782 if (StartDoc(fe
->hdc
, &fe
->di
) <= 0) {
783 char *e
= geterrstr();
784 MessageBox(fe
->hwnd
, e
, "Error starting to print",
785 MB_ICONERROR
| MB_OK
);
787 fe
->drawstatus
= NOTHING
;
791 * Push a marker on the font stack so that we won't use the
792 * same fonts for printing and drawing. (This is because
793 * drawing seems to look generally better in bold, but printing
794 * is better not in bold.)
796 fe
->fontstart
= fe
->nfonts
;
799 static void win_begin_page(void *handle
, int number
)
801 frontend
*fe
= (frontend
*)handle
;
803 assert(fe
->drawstatus
!= DRAWING
);
804 if (fe
->drawstatus
== NOTHING
)
807 if (StartPage(fe
->hdc
) <= 0) {
808 char *e
= geterrstr();
809 MessageBox(fe
->hwnd
, e
, "Error starting a page",
810 MB_ICONERROR
| MB_OK
);
812 fe
->drawstatus
= NOTHING
;
816 static void win_begin_puzzle(void *handle
, float xm
, float xc
,
817 float ym
, float yc
, int pw
, int ph
, float wmm
)
819 frontend
*fe
= (frontend
*)handle
;
820 int ppw
, pph
, pox
, poy
;
821 float mmpw
, mmph
, mmox
, mmoy
;
824 assert(fe
->drawstatus
!= DRAWING
);
825 if (fe
->drawstatus
== NOTHING
)
828 ppw
= GetDeviceCaps(fe
->hdc
, HORZRES
);
829 pph
= GetDeviceCaps(fe
->hdc
, VERTRES
);
830 mmpw
= (float)GetDeviceCaps(fe
->hdc
, HORZSIZE
);
831 mmph
= (float)GetDeviceCaps(fe
->hdc
, VERTSIZE
);
834 * Compute the puzzle's position on the logical page.
836 mmox
= xm
* mmpw
+ xc
;
837 mmoy
= ym
* mmph
+ yc
;
840 * Work out what that comes to in pixels.
842 pox
= (int)(mmox
* (float)ppw
/ mmpw
);
843 poy
= (int)(mmoy
* (float)ppw
/ mmpw
);
846 * And determine the scale.
848 * I need a scale such that the maximum puzzle-coordinate
849 * extent of the rectangle (pw * scale) is equal to the pixel
850 * equivalent of the puzzle's millimetre width (wmm * ppw /
853 scale
= (wmm
* ppw
) / (mmpw
* pw
);
856 * Now store pox, poy and scale for use in the main drawing
859 fe
->printoffsetx
= pox
;
860 fe
->printoffsety
= poy
;
861 fe
->printpixelscale
= scale
;
866 static void win_end_puzzle(void *handle
)
868 /* Nothing needs to be done here. */
871 static void win_end_page(void *handle
, int number
)
873 frontend
*fe
= (frontend
*)handle
;
875 assert(fe
->drawstatus
!= DRAWING
);
877 if (fe
->drawstatus
== NOTHING
)
880 if (EndPage(fe
->hdc
) <= 0) {
881 char *e
= geterrstr();
882 MessageBox(fe
->hwnd
, e
, "Error finishing a page",
883 MB_ICONERROR
| MB_OK
);
885 fe
->drawstatus
= NOTHING
;
889 static void win_end_doc(void *handle
)
891 frontend
*fe
= (frontend
*)handle
;
893 assert(fe
->drawstatus
!= DRAWING
);
896 * Free all the fonts created since we began printing.
898 while (fe
->nfonts
> fe
->fontstart
) {
900 DeleteObject(fe
->fonts
[fe
->nfonts
].font
);
905 * The MSDN web site sample code doesn't bother to call EndDoc
906 * if an error occurs half way through printing. I expect doing
907 * so would cause the erroneous document to actually be
908 * printed, or something equally undesirable.
910 if (fe
->drawstatus
== NOTHING
)
913 if (EndDoc(fe
->hdc
) <= 0) {
914 char *e
= geterrstr();
915 MessageBox(fe
->hwnd
, e
, "Error finishing printing",
916 MB_ICONERROR
| MB_OK
);
918 fe
->drawstatus
= NOTHING
;
922 const struct drawing_api win_drawing
= {
947 void print(frontend
*fe
)
953 midend
*nme
= NULL
; /* non-interactive midend for bulk puzzle generation */
958 * Create our document structure and fill it up with puzzles.
960 doc
= document_new(fe
->printw
, fe
->printh
, fe
->printscale
/ 100.0F
);
961 for (i
= 0; i
< fe
->printcount
; i
++) {
962 if (i
== 0 && fe
->printcurr
) {
963 err
= midend_print_puzzle(fe
->me
, doc
, fe
->printsolns
);
968 nme
= midend_new(NULL
, &thegame
, NULL
, NULL
);
971 * Set the non-interactive mid-end to have the same
972 * parameters as the standard one.
974 params
= midend_get_params(fe
->me
);
975 midend_set_params(nme
, params
);
976 thegame
.free_params(params
);
979 midend_new_game(nme
);
980 err
= midend_print_puzzle(nme
, doc
, fe
->printsolns
);
989 MessageBox(fe
->hwnd
, err
, "Error preparing puzzles for printing",
990 MB_ICONERROR
| MB_OK
);
995 memset(&pd
, 0, sizeof(pd
));
996 pd
.lStructSize
= sizeof(pd
);
997 pd
.hwndOwner
= fe
->hwnd
;
1000 pd
.Flags
= PD_USEDEVMODECOPIESANDCOLLATE
| PD_RETURNDC
|
1001 PD_NOPAGENUMS
| PD_NOSELECTION
;
1003 pd
.nFromPage
= pd
.nToPage
= 0xFFFF;
1004 pd
.nMinPage
= pd
.nMaxPage
= 1;
1006 if (!PrintDlg(&pd
)) {
1012 * Now pd.hDC is a device context for the printer.
1016 * FIXME: IWBNI we put up an Abort box here.
1019 memset(&fe
->di
, 0, sizeof(fe
->di
));
1020 fe
->di
.cbSize
= sizeof(fe
->di
);
1021 sprintf(doctitle
, "Printed puzzles from %s (from Simon Tatham's"
1022 " Portable Puzzle Collection)", thegame
.name
);
1023 fe
->di
.lpszDocName
= doctitle
;
1024 fe
->di
.lpszOutput
= NULL
;
1025 fe
->di
.lpszDatatype
= NULL
;
1028 fe
->drawstatus
= PRINTING
;
1031 fe
->dr
= drawing_new(&win_drawing
, NULL
, fe
);
1032 document_print(doc
, fe
->dr
);
1033 drawing_free(fe
->dr
);
1036 fe
->drawstatus
= NOTHING
;
1043 void deactivate_timer(frontend
*fe
)
1046 return; /* for non-interactive midend */
1047 if (fe
->hwnd
) KillTimer(fe
->hwnd
, fe
->timer
);
1051 void activate_timer(frontend
*fe
)
1054 return; /* for non-interactive midend */
1056 fe
->timer
= SetTimer(fe
->hwnd
, 1, 20, NULL
);
1057 fe
->timer_last_tickcount
= GetTickCount();
1061 void write_clip(HWND hwnd
, char *data
)
1069 * Windows expects CRLF in the clipboard, so we must convert
1070 * any \n that has come out of the puzzle backend.
1073 for (i
= 0; data
[i
]; i
++) {
1074 if (data
[i
] == '\n')
1078 data2
= snewn(len
+1, char);
1080 for (i
= 0; data
[i
]; i
++) {
1081 if (data
[i
] == '\n')
1083 data2
[j
++] = data
[i
];
1088 clipdata
= GlobalAlloc(GMEM_DDESHARE
| GMEM_MOVEABLE
, len
+ 1);
1091 lock
= GlobalLock(clipdata
);
1094 memcpy(lock
, data2
, len
);
1095 ((unsigned char *) lock
)[len
] = 0;
1096 GlobalUnlock(clipdata
);
1098 if (OpenClipboard(hwnd
)) {
1100 SetClipboardData(CF_TEXT
, clipdata
);
1103 GlobalFree(clipdata
);
1109 * Set up Help and see if we can find a help file.
1111 static void init_help(void)
1114 char b
[2048], *p
, *q
, *r
;
1118 * Find the executable file path, so we can look alongside
1119 * it for help files. Trim the filename off the end.
1121 GetModuleFileName(NULL
, b
, sizeof(b
) - 1);
1123 p
= strrchr(b
, '\\');
1124 if (p
&& p
>= r
) r
= p
+1;
1125 q
= strrchr(b
, ':');
1126 if (q
&& q
>= r
) r
= q
+1;
1130 * Try HTML Help first.
1132 strcpy(r
, CHM_FILE_NAME
);
1133 if ( (fp
= fopen(b
, "r")) != NULL
) {
1137 * We have a .CHM. See if we can use it.
1139 hh_dll
= LoadLibrary("hhctrl.ocx");
1141 htmlhelp
= (htmlhelp_t
)GetProcAddress(hh_dll
, "HtmlHelpA");
1143 FreeLibrary(hh_dll
);
1146 help_path
= dupstr(b
);
1148 help_topic
= thegame
.htmlhelp_topic
;
1152 #endif /* NO_HTMLHELP */
1155 * Now try old-style .HLP.
1157 strcpy(r
, HELP_FILE_NAME
);
1158 if ( (fp
= fopen(b
, "r")) != NULL
) {
1161 help_path
= dupstr(b
);
1164 help_topic
= thegame
.winhelp_topic
;
1167 * See if there's a .CNT file alongside it.
1169 strcpy(r
, HELP_CNT_NAME
);
1170 if ( (fp
= fopen(b
, "r")) != NULL
) {
1172 help_has_contents
= TRUE
;
1174 help_has_contents
= FALSE
;
1179 help_type
= NONE
; /* didn't find any */
1188 static void start_help(frontend
*fe
, const char *topic
)
1193 switch (help_type
) {
1197 str
= snewn(10+strlen(topic
), char);
1198 sprintf(str
, "JI(`',`%s')", topic
);
1200 } else if (help_has_contents
) {
1203 cmd
= HELP_CONTENTS
;
1205 WinHelp(fe
->hwnd
, help_path
, cmd
, (DWORD
)str
);
1206 fe
->help_running
= TRUE
;
1213 str
= snewn(20 + strlen(topic
) + strlen(help_path
), char);
1214 sprintf(str
, "%s::/%s.html>main", help_path
, topic
);
1216 str
= dupstr(help_path
);
1218 htmlhelp(fe
->hwnd
, str
, HH_DISPLAY_TOPIC
, 0);
1219 fe
->help_running
= TRUE
;
1221 #endif /* NO_HTMLHELP */
1223 assert(!"This shouldn't happen");
1231 * Stop Help on window cleanup.
1233 static void stop_help(frontend
*fe
)
1235 if (fe
->help_running
) {
1236 switch (help_type
) {
1238 WinHelp(fe
->hwnd
, help_path
, HELP_QUIT
, 0);
1243 htmlhelp(NULL
, NULL
, HH_CLOSE_ALL
, 0);
1245 #endif /* NO_HTMLHELP */
1247 assert(!"This shouldn't happen");
1250 fe
->help_running
= FALSE
;
1257 * Terminate Help on process exit.
1259 static void cleanup_help(void)
1261 /* Nothing to do currently.
1262 * (If we were running HTML Help single-threaded, this is where we'd
1263 * call HH_UNINITIALIZE.) */
1266 static void check_window_size(frontend
*fe
, int *px
, int *py
)
1271 if (fe
->statusbar
) {
1273 GetWindowRect(fe
->statusbar
, &sr
);
1274 sy
= sr
.bottom
- sr
.top
;
1280 * See if we actually got the window size we wanted, and adjust
1281 * the puzzle size if not.
1283 GetClientRect(fe
->hwnd
, &r
);
1284 x
= r
.right
- r
.left
;
1285 y
= r
.bottom
- r
.top
- sy
;
1286 midend_size(fe
->me
, &x
, &y
, FALSE
);
1287 if (x
!= r
.right
- r
.left
|| y
!= r
.bottom
- r
.top
) {
1289 * Resize the window, now we know what size we _really_
1295 AdjustWindowRectEx(&r
, WINFLAGS
, TRUE
, 0);
1297 SetWindowPos(fe
->hwnd
, NULL
, 0, 0, r
.right
- r
.left
, r
.bottom
- r
.top
,
1298 SWP_NOMOVE
| SWP_NOZORDER
);
1302 if (fe
->statusbar
) {
1303 GetClientRect(fe
->hwnd
, &r
);
1305 SetWindowPos(fe
->statusbar
, NULL
, 0, r
.bottom
-r
.top
-sy
, r
.right
-r
.left
,
1314 static void get_max_puzzle_size(frontend
*fe
, int *x
, int *y
)
1318 if (SystemParametersInfo(SPI_GETWORKAREA
, 0, &sr
, FALSE
)) {
1319 *x
= sr
.right
- sr
.left
;
1320 *y
= sr
.bottom
- sr
.top
;
1325 AdjustWindowRectEx(&r
, WINFLAGS
, TRUE
, 0);
1326 *x
-= r
.right
- r
.left
- 100;
1327 *y
-= r
.bottom
- r
.top
- 100;
1332 if (fe
->statusbar
!= NULL
) {
1333 GetWindowRect(fe
->statusbar
, &sr
);
1334 *y
-= sr
.bottom
- sr
.top
;
1339 /* Toolbar buttons on the numeric pad */
1340 static TBBUTTON tbNumpadButtons
[] =
1342 {0, IDM_KEYEMUL
+ '1', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1343 {1, IDM_KEYEMUL
+ '2', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1344 {2, IDM_KEYEMUL
+ '3', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1345 {3, IDM_KEYEMUL
+ '4', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1346 {4, IDM_KEYEMUL
+ '5', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1347 {5, IDM_KEYEMUL
+ '6', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1348 {6, IDM_KEYEMUL
+ '7', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1349 {7, IDM_KEYEMUL
+ '8', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1350 {8, IDM_KEYEMUL
+ '9', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1351 {9, IDM_KEYEMUL
+ ' ', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1}
1355 static frontend
*new_window(HINSTANCE inst
, char *game_id
, char **error
)
1361 fe
= snew(frontend
);
1363 fe
->me
= midend_new(fe
, &thegame
, &win_drawing
, fe
);
1366 *error
= midend_game_id(fe
->me
, game_id
);
1368 midend_free(fe
->me
);
1379 fe
->help_running
= FALSE
;
1381 fe
->drawstatus
= NOTHING
;
1385 midend_new_game(fe
->me
);
1388 fe
->nfonts
= fe
->fontsize
= 0;
1394 colours
= midend_colours(fe
->me
, &ncolours
);
1396 fe
->colours
= snewn(ncolours
, COLORREF
);
1397 fe
->brushes
= snewn(ncolours
, HBRUSH
);
1398 fe
->pens
= snewn(ncolours
, HPEN
);
1400 for (i
= 0; i
< ncolours
; i
++) {
1401 fe
->colours
[i
] = RGB(255 * colours
[i
*3+0],
1402 255 * colours
[i
*3+1],
1403 255 * colours
[i
*3+2]);
1404 fe
->brushes
[i
] = CreateSolidBrush(fe
->colours
[i
]);
1405 fe
->pens
[i
] = CreatePen(PS_SOLID
, 1, fe
->colours
[i
]);
1410 if (midend_wants_statusbar(fe
->me
)) {
1411 fe
->statusbar
= CreateWindowEx(0, STATUSCLASSNAME
, TEXT("ooh"),
1412 WS_CHILD
| WS_VISIBLE
,
1413 0, 0, 0, 0, /* status bar does these */
1414 NULL
, NULL
, inst
, NULL
);
1416 fe
->statusbar
= NULL
;
1418 get_max_puzzle_size(fe
, &x
, &y
);
1419 midend_size(fe
->me
, &x
, &y
, FALSE
);
1424 AdjustWindowRectEx(&r
, WINFLAGS
, TRUE
, 0);
1427 fe
->hwnd
= CreateWindowEx(0, wGameName
, wGameName
,
1429 CW_USEDEFAULT
, CW_USEDEFAULT
,
1430 CW_USEDEFAULT
, CW_USEDEFAULT
,
1431 NULL
, NULL
, inst
, NULL
);
1435 RECT rc
, rcBar
, rcTB
, rcClient
;
1437 memset (&mbi
, 0, sizeof(SHMENUBARINFO
));
1438 mbi
.cbSize
= sizeof(SHMENUBARINFO
);
1439 mbi
.hwndParent
= fe
->hwnd
;
1440 mbi
.nToolBarId
= IDR_MENUBAR1
;
1441 mbi
.hInstRes
= inst
;
1443 SHCreateMenuBar(&mbi
);
1445 GetWindowRect(fe
->hwnd
, &rc
);
1446 GetWindowRect(mbi
.hwndMB
, &rcBar
);
1447 rc
.bottom
-= rcBar
.bottom
- rcBar
.top
;
1448 MoveWindow(fe
->hwnd
, rc
.left
, rc
.top
, rc
.right
- rc
.left
, rc
.bottom
- rc
.top
, FALSE
);
1450 if (thegame
.flags
& REQUIRE_NUMPAD
)
1452 fe
->numpad
= CreateToolbarEx (fe
->hwnd
,
1453 WS_VISIBLE
| WS_CHILD
| CCS_NOPARENTALIGN
| TBSTYLE_FLAT
,
1454 0, 10, inst
, IDR_PADTOOLBAR
,
1455 tbNumpadButtons
, sizeof (tbNumpadButtons
) / sizeof (TBBUTTON
),
1456 0, 0, 14, 15, sizeof (TBBUTTON
));
1457 GetWindowRect(fe
->numpad
, &rcTB
);
1458 GetClientRect(fe
->hwnd
, &rcClient
);
1459 MoveWindow(fe
->numpad
,
1461 rcClient
.bottom
- (rcTB
.bottom
- rcTB
.top
) - 1,
1463 rcTB
.bottom
- rcTB
.top
,
1465 SendMessage(fe
->numpad
, TB_SETINDENT
, (rcClient
.right
- (10 * 21)) / 2, 0);
1471 fe
->hwnd
= CreateWindowEx(0, thegame
.name
, thegame
.name
,
1472 WS_OVERLAPPEDWINDOW
&~
1473 (WS_THICKFRAME
| WS_MAXIMIZEBOX
),
1474 CW_USEDEFAULT
, CW_USEDEFAULT
,
1475 r
.right
- r
.left
, r
.bottom
- r
.top
,
1476 NULL
, NULL
, inst
, NULL
);
1479 if (midend_wants_statusbar(fe
->me
)) {
1481 DestroyWindow(fe
->statusbar
);
1482 fe
->statusbar
= CreateWindowEx(0, STATUSCLASSNAME
, TEXT("ooh"),
1483 WS_CHILD
| WS_VISIBLE
,
1484 0, 0, 0, 0, /* status bar does these */
1485 fe
->hwnd
, NULL
, inst
, NULL
);
1487 /* Flat status bar looks better on the Pocket PC */
1488 SendMessage(fe
->statusbar
, SB_SIMPLE
, (WPARAM
) TRUE
, 0);
1489 SendMessage(fe
->statusbar
, SB_SETTEXT
,
1490 (WPARAM
) 255 | SBT_NOBORDERS
,
1495 * Now resize the window to take account of the status bar.
1497 GetWindowRect(fe
->statusbar
, &sr
);
1498 GetWindowRect(fe
->hwnd
, &r
);
1500 SetWindowPos(fe
->hwnd
, NULL
, 0, 0, r
.right
- r
.left
,
1501 r
.bottom
- r
.top
+ sr
.bottom
- sr
.top
,
1502 SWP_NOMOVE
| SWP_NOZORDER
);
1505 fe
->statusbar
= NULL
;
1510 HMENU bar
= CreateMenu();
1511 HMENU menu
= CreateMenu();
1513 AppendMenu(bar
, MF_ENABLED
|MF_POPUP
, (UINT
)menu
, "Game");
1515 HMENU menu
= SHGetSubMenu(SHFindMenuBar(fe
->hwnd
), ID_GAME
);
1516 DeleteMenu(menu
, 0, MF_BYPOSITION
);
1518 AppendMenu(menu
, MF_ENABLED
, IDM_NEW
, TEXT("New"));
1519 AppendMenu(menu
, MF_ENABLED
, IDM_RESTART
, TEXT("Restart"));
1521 AppendMenu(menu
, MF_ENABLED
, IDM_DESC
, TEXT("Specific..."));
1522 AppendMenu(menu
, MF_ENABLED
, IDM_SEED
, TEXT("Random Seed..."));
1525 if ((fe
->npresets
= midend_num_presets(fe
->me
)) > 0 ||
1526 thegame
.can_configure
) {
1529 HMENU sub
= CreateMenu();
1531 AppendMenu(bar
, MF_ENABLED
|MF_POPUP
, (UINT
)sub
, "Type");
1533 HMENU sub
= SHGetSubMenu(SHFindMenuBar(fe
->hwnd
), ID_TYPE
);
1534 DeleteMenu(sub
, 0, MF_BYPOSITION
);
1536 fe
->presets
= snewn(fe
->npresets
, game_params
*);
1538 for (i
= 0; i
< fe
->npresets
; i
++) {
1544 midend_fetch_preset(fe
->me
, i
, &name
, &fe
->presets
[i
]);
1547 * FIXME: we ought to go through and do something
1548 * with ampersands here.
1552 AppendMenu(sub
, MF_ENABLED
, IDM_PRESETS
+ 0x10 * i
, name
);
1554 MultiByteToWideChar (CP_ACP
, 0, name
, -1, wName
, 255);
1555 AppendMenu(sub
, MF_ENABLED
, IDM_PRESETS
+ 0x10 * i
, wName
);
1558 if (thegame
.can_configure
) {
1559 AppendMenu(sub
, MF_ENABLED
, IDM_CONFIG
, TEXT("Custom..."));
1563 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1565 AppendMenu(menu
, MF_ENABLED
, IDM_LOAD
, TEXT("Load..."));
1566 AppendMenu(menu
, MF_ENABLED
, IDM_SAVE
, TEXT("Save..."));
1567 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1568 if (thegame
.can_print
) {
1569 AppendMenu(menu
, MF_ENABLED
, IDM_PRINT
, TEXT("Print..."));
1570 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1573 AppendMenu(menu
, MF_ENABLED
, IDM_UNDO
, TEXT("Undo"));
1574 AppendMenu(menu
, MF_ENABLED
, IDM_REDO
, TEXT("Redo"));
1576 if (thegame
.can_format_as_text
) {
1577 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1578 AppendMenu(menu
, MF_ENABLED
, IDM_COPY
, TEXT("Copy"));
1581 if (thegame
.can_solve
) {
1582 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1583 AppendMenu(menu
, MF_ENABLED
, IDM_SOLVE
, TEXT("Solve"));
1585 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1587 AppendMenu(menu
, MF_ENABLED
, IDM_QUIT
, TEXT("Exit"));
1588 menu
= CreateMenu();
1589 AppendMenu(bar
, MF_ENABLED
|MF_POPUP
, (UINT
)menu
, TEXT("Help"));
1591 AppendMenu(menu
, MF_ENABLED
, IDM_ABOUT
, TEXT("About"));
1593 if (help_type
!= NONE
) {
1594 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1595 AppendMenu(menu
, MF_ENABLED
, IDM_HELPC
, TEXT("Contents"));
1598 assert(thegame
.name
);
1599 item
= snewn(9+strlen(thegame
.name
), char); /*ick*/
1600 sprintf(item
, "Help on %s", thegame
.name
);
1601 AppendMenu(menu
, MF_ENABLED
, IDM_GAMEHELP
, item
);
1605 SetMenu(fe
->hwnd
, bar
);
1610 new_game_size(fe
); /* initialises fe->bitmap */
1611 check_window_size(fe
, &x
, &y
);
1613 SetWindowLong(fe
->hwnd
, GWL_USERDATA
, (LONG
)fe
);
1615 ShowWindow(fe
->hwnd
, SW_SHOWNORMAL
);
1616 SetForegroundWindow(fe
->hwnd
);
1618 midend_redraw(fe
->me
);
1624 static HFONT
dialog_title_font()
1626 static HFONT hf
= NULL
;
1632 memset (&lf
, 0, sizeof(LOGFONT
));
1633 lf
.lfHeight
= -11; /* - ((8 * GetDeviceCaps(hdc, LOGPIXELSY)) / 72) */
1634 lf
.lfWeight
= FW_BOLD
;
1635 wcscpy(lf
.lfFaceName
, TEXT("Tahoma"));
1637 return hf
= CreateFontIndirect(&lf
);
1640 static void make_dialog_full_screen(HWND hwnd
)
1642 SHINITDLGINFO shidi
;
1644 /* Make dialog full screen */
1645 shidi
.dwMask
= SHIDIM_FLAGS
;
1646 shidi
.dwFlags
= SHIDIF_DONEBUTTON
| SHIDIF_SIZEDLGFULLSCREEN
|
1649 SHInitDialog(&shidi
);
1653 static int CALLBACK
AboutDlgProc(HWND hwnd
, UINT msg
,
1654 WPARAM wParam
, LPARAM lParam
)
1656 frontend
*fe
= (frontend
*)GetWindowLong(hwnd
, GWL_USERDATA
);
1664 make_dialog_full_screen(hwnd
);
1666 sprintf(title
, "About %.250s", thegame
.name
);
1667 SetDlgItemTextA(hwnd
, IDC_ABOUT_CAPTION
, title
);
1669 SendDlgItemMessage(hwnd
, IDC_ABOUT_CAPTION
, WM_SETFONT
,
1670 (WPARAM
) dialog_title_font(), 0);
1672 SetDlgItemTextA(hwnd
, IDC_ABOUT_GAME
, thegame
.name
);
1673 SetDlgItemTextA(hwnd
, IDC_ABOUT_VERSION
, ver
);
1679 if (LOWORD(wParam
) == IDOK
)
1700 * Wrappers on midend_{get,set}_config, which extend the CFG_*
1701 * enumeration to add CFG_PRINT.
1703 static config_item
*frontend_get_config(frontend
*fe
, int which
,
1706 if (which
< CFG_FRONTEND_SPECIFIC
) {
1707 return midend_get_config(fe
->me
, which
, wintitle
);
1708 } else if (which
== CFG_PRINT
) {
1712 *wintitle
= snewn(40 + strlen(thegame
.name
), char);
1713 sprintf(*wintitle
, "%s print setup", thegame
.name
);
1715 ret
= snewn(8, config_item
);
1719 ret
[i
].name
= "Number of puzzles to print";
1720 ret
[i
].type
= C_STRING
;
1721 ret
[i
].sval
= dupstr("1");
1725 ret
[i
].name
= "Number of puzzles across the page";
1726 ret
[i
].type
= C_STRING
;
1727 ret
[i
].sval
= dupstr("1");
1731 ret
[i
].name
= "Number of puzzles down the page";
1732 ret
[i
].type
= C_STRING
;
1733 ret
[i
].sval
= dupstr("1");
1737 ret
[i
].name
= "Percentage of standard size";
1738 ret
[i
].type
= C_STRING
;
1739 ret
[i
].sval
= dupstr("100.0");
1743 ret
[i
].name
= "Include currently shown puzzle";
1744 ret
[i
].type
= C_BOOLEAN
;
1749 ret
[i
].name
= "Print solutions";
1750 ret
[i
].type
= C_BOOLEAN
;
1752 ret
[i
].ival
= FALSE
;
1755 if (thegame
.can_print_in_colour
) {
1756 ret
[i
].name
= "Print in colour";
1757 ret
[i
].type
= C_BOOLEAN
;
1759 ret
[i
].ival
= FALSE
;
1764 ret
[i
].type
= C_END
;
1771 assert(!"We should never get here");
1776 static char *frontend_set_config(frontend
*fe
, int which
, config_item
*cfg
)
1778 if (which
< CFG_FRONTEND_SPECIFIC
) {
1779 return midend_set_config(fe
->me
, which
, cfg
);
1780 } else if (which
== CFG_PRINT
) {
1781 if ((fe
->printcount
= atoi(cfg
[0].sval
)) <= 0)
1782 return "Number of puzzles to print should be at least one";
1783 if ((fe
->printw
= atoi(cfg
[1].sval
)) <= 0)
1784 return "Number of puzzles across the page should be at least one";
1785 if ((fe
->printh
= atoi(cfg
[2].sval
)) <= 0)
1786 return "Number of puzzles down the page should be at least one";
1787 if ((fe
->printscale
= (float)atof(cfg
[3].sval
)) <= 0)
1788 return "Print size should be positive";
1789 fe
->printcurr
= cfg
[4].ival
;
1790 fe
->printsolns
= cfg
[5].ival
;
1791 fe
->printcolour
= thegame
.can_print_in_colour
&& cfg
[6].ival
;
1794 assert(!"We should never get here");
1795 return "Internal error";
1800 /* Separate version of mkctrl function for the Pocket PC. */
1801 /* Control coordinates should be specified in dialog units. */
1802 HWND
mkctrl(frontend
*fe
, int x1
, int x2
, int y1
, int y2
,
1803 LPCTSTR wclass
, int wstyle
,
1804 int exstyle
, const char *wtext
, int wid
)
1809 /* Convert dialog units into pixels */
1810 rc
.left
= x1
; rc
.right
= x2
;
1811 rc
.top
= y1
; rc
.bottom
= y2
;
1812 MapDialogRect(fe
->cfgbox
, &rc
);
1814 MultiByteToWideChar (CP_ACP
, 0, wtext
, -1, wwtext
, 256);
1816 return CreateWindowEx(exstyle
, wclass
, wwtext
,
1817 wstyle
| WS_CHILD
| WS_VISIBLE
,
1819 rc
.right
- rc
.left
, rc
.bottom
- rc
.top
,
1820 fe
->cfgbox
, (HMENU
) wid
, fe
->inst
, NULL
);
1823 static void create_config_controls(frontend
* fe
)
1826 int col1l
, col1r
, col2l
, col2r
, y
;
1831 /* Control placement done in dialog units */
1832 col1l
= 4; col1r
= 96; /* Label column */
1833 col2l
= 100; col2r
= 154; /* Input column (edit boxes and combo boxes) */
1836 * Count the controls so we can allocate cfgaux.
1838 for (nctrls
= 0, i
= fe
->cfg
; i
->type
!= C_END
; i
++)
1840 fe
->cfgaux
= snewn(nctrls
, struct cfg_aux
);
1843 y
= 22; /* Leave some room for the dialog title */
1844 for (i
= fe
->cfg
, j
= fe
->cfgaux
; i
->type
!= C_END
; i
++, j
++) {
1848 * Edit box with a label beside it.
1850 mkctrl(fe
, col1l
, col1r
, y
+ 1, y
+ 11,
1851 TEXT("Static"), SS_LEFTNOWORDWRAP
, 0, i
->name
, id
++);
1852 mkctrl(fe
, col2l
, col2r
, y
, y
+ 12,
1853 TEXT("EDIT"), WS_BORDER
| WS_TABSTOP
| ES_AUTOHSCROLL
,
1854 0, "", (j
->ctlid
= id
++));
1855 SetDlgItemTextA(fe
->cfgbox
, j
->ctlid
, i
->sval
);
1862 mkctrl(fe
, col1l
, col2r
, y
+ 1, y
+ 11, TEXT("BUTTON"),
1863 BS_NOTIFY
| BS_AUTOCHECKBOX
| WS_TABSTOP
,
1864 0, i
->name
, (j
->ctlid
= id
++));
1865 CheckDlgButton(fe
->cfgbox
, j
->ctlid
, (i
->ival
!= 0));
1870 * Drop-down list with a label beside it.
1872 mkctrl(fe
, col1l
, col1r
, y
+ 1, y
+ 11,
1873 TEXT("STATIC"), SS_LEFTNOWORDWRAP
, 0, i
->name
, id
++);
1874 ctl
= mkctrl(fe
, col2l
, col2r
, y
, y
+ 48,
1875 TEXT("COMBOBOX"), WS_BORDER
| WS_TABSTOP
|
1876 CBS_DROPDOWNLIST
| CBS_HASSTRINGS
,
1877 0, "", (j
->ctlid
= id
++));
1879 char c
, *p
, *q
, *str
;
1885 while (*q
&& *q
!= c
) q
++;
1886 str
= snewn(q
-p
+1, char);
1887 strncpy(str
, p
, q
-p
);
1891 MultiByteToWideChar (CP_ACP
, 0, str
, -1, ws
, 50);
1892 SendMessage(ctl
, CB_ADDSTRING
, 0, (LPARAM
)ws
);
1900 SendMessage(ctl
, CB_SETCURSEL
, i
->ival
, 0);
1910 static int CALLBACK
ConfigDlgProc(HWND hwnd
, UINT msg
,
1911 WPARAM wParam
, LPARAM lParam
)
1913 frontend
*fe
= (frontend
*)GetWindowLong(hwnd
, GWL_USERDATA
);
1923 fe
= (frontend
*) lParam
;
1924 SetWindowLong(hwnd
, GWL_USERDATA
, lParam
);
1927 fe
->cfg
= frontend_get_config(fe
, fe
->cfg_which
, &title
);
1929 make_dialog_full_screen(hwnd
);
1931 SetDlgItemTextA(hwnd
, IDC_CONFIG_CAPTION
, title
);
1932 SendDlgItemMessage(hwnd
, IDC_CONFIG_CAPTION
, WM_SETFONT
,
1933 (WPARAM
) dialog_title_font(), 0);
1935 create_config_controls(fe
);
1942 * OK and Cancel are special cases.
1944 if ((LOWORD(wParam
) == IDOK
|| LOWORD(wParam
) == IDCANCEL
)) {
1945 if (LOWORD(wParam
) == IDOK
) {
1946 char *err
= frontend_set_config(fe
, fe
->cfg_which
, fe
->cfg
);
1949 MessageBox(hwnd
, err
, "Validation error",
1950 MB_ICONERROR
| MB_OK
);
1969 * First find the control whose id this is.
1971 for (i
= fe
->cfg
, j
= fe
->cfgaux
; i
->type
!= C_END
; i
++, j
++) {
1972 if (j
->ctlid
== LOWORD(wParam
))
1975 if (i
->type
== C_END
)
1976 return 0; /* not our problem */
1978 if (i
->type
== C_STRING
&& HIWORD(wParam
) == EN_CHANGE
) {
1981 TCHAR wBuffer
[4096];
1982 GetDlgItemText(fe
->cfgbox
, j
->ctlid
, wBuffer
, 4096);
1983 WideCharToMultiByte(CP_ACP
, 0, wBuffer
, -1, buffer
, 4096, NULL
, NULL
);
1985 GetDlgItemText(fe
->cfgbox
, j
->ctlid
, buffer
, lenof(buffer
));
1987 buffer
[lenof(buffer
)-1] = '\0';
1989 i
->sval
= dupstr(buffer
);
1990 } else if (i
->type
== C_BOOLEAN
&&
1991 (HIWORD(wParam
) == BN_CLICKED
||
1992 HIWORD(wParam
) == BN_DBLCLK
)) {
1993 i
->ival
= IsDlgButtonChecked(fe
->cfgbox
, j
->ctlid
);
1994 } else if (i
->type
== C_CHOICES
&&
1995 HIWORD(wParam
) == CBN_SELCHANGE
) {
1996 i
->ival
= SendDlgItemMessage(fe
->cfgbox
, j
->ctlid
,
1997 CB_GETCURSEL
, 0, 0);
2011 HWND
mkctrl(frontend
*fe
, int x1
, int x2
, int y1
, int y2
,
2012 char *wclass
, int wstyle
,
2013 int exstyle
, const char *wtext
, int wid
)
2016 ret
= CreateWindowEx(exstyle
, wclass
, wtext
,
2017 wstyle
| WS_CHILD
| WS_VISIBLE
, x1
, y1
, x2
-x1
, y2
-y1
,
2018 fe
->cfgbox
, (HMENU
) wid
, fe
->inst
, NULL
);
2019 SendMessage(ret
, WM_SETFONT
, (WPARAM
)fe
->cfgfont
, MAKELPARAM(TRUE
, 0));
2024 static void about(frontend
*fe
)
2027 DialogBox(fe
->inst
, MAKEINTRESOURCE(IDD_ABOUT
), fe
->hwnd
, AboutDlgProc
);
2037 int winwidth
, winheight
, y
;
2038 int height
, width
, maxwid
;
2039 const char *strings
[16];
2044 sprintf(titlebuf
, "About %.250s", thegame
.name
);
2046 strings
[nstrings
++] = thegame
.name
;
2047 strings
[nstrings
++] = "from Simon Tatham's Portable Puzzle Collection";
2048 strings
[nstrings
++] = ver
;
2050 wc
.style
= CS_DBLCLKS
| CS_SAVEBITS
;
2051 wc
.lpfnWndProc
= DefDlgProc
;
2053 wc
.cbWndExtra
= DLGWINDOWEXTRA
+ 8;
2054 wc
.hInstance
= fe
->inst
;
2056 wc
.hCursor
= LoadCursor(NULL
, IDC_ARROW
);
2057 wc
.hbrBackground
= (HBRUSH
) (COLOR_BACKGROUND
+1);
2058 wc
.lpszMenuName
= NULL
;
2059 wc
.lpszClassName
= "GameAboutBox";
2062 hdc
= GetDC(fe
->hwnd
);
2063 SetMapMode(hdc
, MM_TEXT
);
2065 fe
->dlg_done
= FALSE
;
2067 fe
->cfgfont
= CreateFont(-MulDiv(8, GetDeviceCaps(hdc
, LOGPIXELSY
), 72),
2069 FALSE
, FALSE
, FALSE
, DEFAULT_CHARSET
,
2070 OUT_DEFAULT_PRECIS
, CLIP_DEFAULT_PRECIS
,
2075 oldfont
= SelectObject(hdc
, fe
->cfgfont
);
2076 if (GetTextMetrics(hdc
, &tm
)) {
2077 height
= tm
.tmAscent
+ tm
.tmDescent
;
2078 width
= tm
.tmAveCharWidth
;
2080 height
= width
= 30;
2084 * Figure out the layout of the About box by measuring the
2085 * length of each piece of text.
2088 winheight
= height
/2;
2090 for (i
= 0; i
< nstrings
; i
++) {
2091 if (GetTextExtentPoint32(hdc
, strings
[i
], strlen(strings
[i
]), &size
))
2092 lengths
[i
] = size
.cx
;
2094 lengths
[i
] = 0; /* *shrug* */
2095 if (maxwid
< lengths
[i
])
2096 maxwid
= lengths
[i
];
2097 winheight
+= height
* 3 / 2 + (height
/ 2);
2100 winheight
+= height
+ height
* 7 / 4; /* OK button */
2101 winwidth
= maxwid
+ 4*width
;
2103 SelectObject(hdc
, oldfont
);
2104 ReleaseDC(fe
->hwnd
, hdc
);
2107 * Create the dialog, now that we know its size.
2114 r
.bottom
= winheight
;
2116 AdjustWindowRectEx(&r
, (WS_OVERLAPPEDWINDOW
/*|
2117 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2118 WS_CAPTION | WS_SYSMENU*/) &~
2119 (WS_MAXIMIZEBOX
| WS_OVERLAPPED
),
2123 * Centre the dialog on its parent window.
2127 GetWindowRect(fe
->hwnd
, &r2
);
2128 r
.left
= (r2
.left
+ r2
.right
- r
.right
) / 2;
2129 r
.top
= (r2
.top
+ r2
.bottom
- r
.bottom
) / 2;
2133 fe
->cfgbox
= CreateWindowEx(0, wc
.lpszClassName
, titlebuf
,
2134 DS_MODALFRAME
| WS_POPUP
| WS_VISIBLE
|
2135 WS_CAPTION
| WS_SYSMENU
,
2137 r
.right
-r
.left
, r
.bottom
-r
.top
,
2138 fe
->hwnd
, NULL
, fe
->inst
, NULL
);
2141 SendMessage(fe
->cfgbox
, WM_SETFONT
, (WPARAM
)fe
->cfgfont
, FALSE
);
2143 SetWindowLong(fe
->cfgbox
, GWL_USERDATA
, (LONG
)fe
);
2144 SetWindowLong(fe
->cfgbox
, DWL_DLGPROC
, (LONG
)AboutDlgProc
);
2148 for (i
= 0; i
< nstrings
; i
++) {
2149 int border
= width
*2 + (maxwid
- lengths
[i
]) / 2;
2150 mkctrl(fe
, border
, border
+lengths
[i
], y
+height
*1/8, y
+height
*9/8,
2151 "Static", 0, 0, strings
[i
], id
++);
2154 assert(y
< winheight
);
2158 y
+= height
/2; /* extra space before OK */
2159 mkctrl(fe
, width
*2, maxwid
+width
*2, y
, y
+height
*7/4, "BUTTON",
2160 BS_PUSHBUTTON
| BS_NOTIFY
| WS_TABSTOP
| BS_DEFPUSHBUTTON
, 0,
2163 SendMessage(fe
->cfgbox
, WM_INITDIALOG
, 0, 0);
2165 EnableWindow(fe
->hwnd
, FALSE
);
2166 ShowWindow(fe
->cfgbox
, SW_SHOWNORMAL
);
2167 while ((gm
=GetMessage(&msg
, NULL
, 0, 0)) > 0) {
2168 if (!IsDialogMessage(fe
->cfgbox
, &msg
))
2169 DispatchMessage(&msg
);
2173 EnableWindow(fe
->hwnd
, TRUE
);
2174 SetForegroundWindow(fe
->hwnd
);
2175 DestroyWindow(fe
->cfgbox
);
2176 DeleteObject(fe
->cfgfont
);
2180 static int get_config(frontend
*fe
, int which
)
2183 fe
->cfg_which
= which
;
2185 return DialogBoxParam(fe
->inst
,
2186 MAKEINTRESOURCE(IDD_CONFIG
),
2187 fe
->hwnd
, ConfigDlgProc
,
2201 int winwidth
, winheight
, col1l
, col1r
, col2l
, col2r
, y
;
2202 int height
, width
, maxlabel
, maxcheckbox
;
2204 wc
.style
= CS_DBLCLKS
| CS_SAVEBITS
;
2205 wc
.lpfnWndProc
= DefDlgProc
;
2207 wc
.cbWndExtra
= DLGWINDOWEXTRA
+ 8;
2208 wc
.hInstance
= fe
->inst
;
2210 wc
.hCursor
= LoadCursor(NULL
, IDC_ARROW
);
2211 wc
.hbrBackground
= (HBRUSH
) (COLOR_BACKGROUND
+1);
2212 wc
.lpszMenuName
= NULL
;
2213 wc
.lpszClassName
= "GameConfigBox";
2216 hdc
= GetDC(fe
->hwnd
);
2217 SetMapMode(hdc
, MM_TEXT
);
2219 fe
->dlg_done
= FALSE
;
2221 fe
->cfgfont
= CreateFont(-MulDiv(8, GetDeviceCaps(hdc
, LOGPIXELSY
), 72),
2223 FALSE
, FALSE
, FALSE
, DEFAULT_CHARSET
,
2224 OUT_DEFAULT_PRECIS
, CLIP_DEFAULT_PRECIS
,
2229 oldfont
= SelectObject(hdc
, fe
->cfgfont
);
2230 if (GetTextMetrics(hdc
, &tm
)) {
2231 height
= tm
.tmAscent
+ tm
.tmDescent
;
2232 width
= tm
.tmAveCharWidth
;
2234 height
= width
= 30;
2237 fe
->cfg
= frontend_get_config(fe
, which
, &title
);
2238 fe
->cfg_which
= which
;
2241 * Figure out the layout of the config box by measuring the
2242 * length of each piece of text.
2244 maxlabel
= maxcheckbox
= 0;
2245 winheight
= height
/2;
2247 for (i
= fe
->cfg
; i
->type
!= C_END
; i
++) {
2252 * Both these control types have a label filling only
2253 * the left-hand column of the box.
2255 if (GetTextExtentPoint32(hdc
, i
->name
, strlen(i
->name
), &size
) &&
2258 winheight
+= height
* 3 / 2 + (height
/ 2);
2263 * Checkboxes take up the whole of the box width.
2265 if (GetTextExtentPoint32(hdc
, i
->name
, strlen(i
->name
), &size
) &&
2266 maxcheckbox
< size
.cx
)
2267 maxcheckbox
= size
.cx
;
2268 winheight
+= height
+ (height
/ 2);
2273 winheight
+= height
+ height
* 7 / 4; /* OK / Cancel buttons */
2276 col1r
= col1l
+ maxlabel
;
2277 col2l
= col1r
+ 2*width
;
2278 col2r
= col2l
+ 30*width
;
2279 if (col2r
< col1l
+2*height
+maxcheckbox
)
2280 col2r
= col1l
+2*height
+maxcheckbox
;
2281 winwidth
= col2r
+ 2*width
;
2283 SelectObject(hdc
, oldfont
);
2284 ReleaseDC(fe
->hwnd
, hdc
);
2287 * Create the dialog, now that we know its size.
2294 r
.bottom
= winheight
;
2296 AdjustWindowRectEx(&r
, (WS_OVERLAPPEDWINDOW
/*|
2297 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2298 WS_CAPTION | WS_SYSMENU*/) &~
2299 (WS_MAXIMIZEBOX
| WS_OVERLAPPED
),
2303 * Centre the dialog on its parent window.
2307 GetWindowRect(fe
->hwnd
, &r2
);
2308 r
.left
= (r2
.left
+ r2
.right
- r
.right
) / 2;
2309 r
.top
= (r2
.top
+ r2
.bottom
- r
.bottom
) / 2;
2313 fe
->cfgbox
= CreateWindowEx(0, wc
.lpszClassName
, title
,
2314 DS_MODALFRAME
| WS_POPUP
| WS_VISIBLE
|
2315 WS_CAPTION
| WS_SYSMENU
,
2317 r
.right
-r
.left
, r
.bottom
-r
.top
,
2318 fe
->hwnd
, NULL
, fe
->inst
, NULL
);
2322 SendMessage(fe
->cfgbox
, WM_SETFONT
, (WPARAM
)fe
->cfgfont
, FALSE
);
2324 SetWindowLong(fe
->cfgbox
, GWL_USERDATA
, (LONG
)fe
);
2325 SetWindowLong(fe
->cfgbox
, DWL_DLGPROC
, (LONG
)ConfigDlgProc
);
2328 * Count the controls so we can allocate cfgaux.
2330 for (nctrls
= 0, i
= fe
->cfg
; i
->type
!= C_END
; i
++)
2332 fe
->cfgaux
= snewn(nctrls
, struct cfg_aux
);
2336 for (i
= fe
->cfg
, j
= fe
->cfgaux
; i
->type
!= C_END
; i
++, j
++) {
2340 * Edit box with a label beside it.
2342 mkctrl(fe
, col1l
, col1r
, y
+height
*1/8, y
+height
*9/8,
2343 "Static", 0, 0, i
->name
, id
++);
2344 ctl
= mkctrl(fe
, col2l
, col2r
, y
, y
+height
*3/2,
2345 "EDIT", WS_TABSTOP
| ES_AUTOHSCROLL
,
2346 WS_EX_CLIENTEDGE
, "", (j
->ctlid
= id
++));
2347 SetWindowText(ctl
, i
->sval
);
2355 mkctrl(fe
, col1l
, col2r
, y
, y
+height
, "BUTTON",
2356 BS_NOTIFY
| BS_AUTOCHECKBOX
| WS_TABSTOP
,
2357 0, i
->name
, (j
->ctlid
= id
++));
2358 CheckDlgButton(fe
->cfgbox
, j
->ctlid
, (i
->ival
!= 0));
2364 * Drop-down list with a label beside it.
2366 mkctrl(fe
, col1l
, col1r
, y
+height
*1/8, y
+height
*9/8,
2367 "STATIC", 0, 0, i
->name
, id
++);
2368 ctl
= mkctrl(fe
, col2l
, col2r
, y
, y
+height
*41/2,
2369 "COMBOBOX", WS_TABSTOP
|
2370 CBS_DROPDOWNLIST
| CBS_HASSTRINGS
,
2371 WS_EX_CLIENTEDGE
, "", (j
->ctlid
= id
++));
2373 char c
, *p
, *q
, *str
;
2375 SendMessage(ctl
, CB_RESETCONTENT
, 0, 0);
2380 while (*q
&& *q
!= c
) q
++;
2381 str
= snewn(q
-p
+1, char);
2382 strncpy(str
, p
, q
-p
);
2384 SendMessage(ctl
, CB_ADDSTRING
, 0, (LPARAM
)str
);
2391 SendMessage(ctl
, CB_SETCURSEL
, i
->ival
, 0);
2397 assert(y
< winheight
);
2401 y
+= height
/2; /* extra space before OK and Cancel */
2402 mkctrl(fe
, col1l
, (col1l
+col2r
)/2-width
, y
, y
+height
*7/4, "BUTTON",
2403 BS_PUSHBUTTON
| BS_NOTIFY
| WS_TABSTOP
| BS_DEFPUSHBUTTON
, 0,
2405 mkctrl(fe
, (col1l
+col2r
)/2+width
, col2r
, y
, y
+height
*7/4, "BUTTON",
2406 BS_PUSHBUTTON
| BS_NOTIFY
| WS_TABSTOP
, 0, "Cancel", IDCANCEL
);
2408 SendMessage(fe
->cfgbox
, WM_INITDIALOG
, 0, 0);
2410 EnableWindow(fe
->hwnd
, FALSE
);
2411 ShowWindow(fe
->cfgbox
, SW_SHOWNORMAL
);
2412 while ((gm
=GetMessage(&msg
, NULL
, 0, 0)) > 0) {
2413 if (!IsDialogMessage(fe
->cfgbox
, &msg
))
2414 DispatchMessage(&msg
);
2418 EnableWindow(fe
->hwnd
, TRUE
);
2419 SetForegroundWindow(fe
->hwnd
);
2420 DestroyWindow(fe
->cfgbox
);
2421 DeleteObject(fe
->cfgfont
);
2426 return (fe
->dlg_done
== 2);
2431 static void calculate_bitmap_position(frontend
*fe
, int x
, int y
)
2433 /* Pocket PC - center the game in the full screen window */
2437 GetClientRect(fe
->hwnd
, &rcClient
);
2438 fe
->bitmapPosition
.left
= (rcClient
.right
- x
) / 2;
2439 yMargin
= rcClient
.bottom
- y
;
2441 if (fe
->numpad
!= NULL
) {
2443 GetWindowRect(fe
->numpad
, &rcPad
);
2444 yMargin
-= rcPad
.bottom
- rcPad
.top
;
2447 if (fe
->statusbar
!= NULL
) {
2449 GetWindowRect(fe
->statusbar
, &rcStatus
);
2450 yMargin
-= rcStatus
.bottom
- rcStatus
.top
;
2453 fe
->bitmapPosition
.top
= yMargin
/ 2;
2455 fe
->bitmapPosition
.right
= fe
->bitmapPosition
.left
+ x
;
2456 fe
->bitmapPosition
.bottom
= fe
->bitmapPosition
.top
+ y
;
2459 static void calculate_bitmap_position(frontend
*fe
, int x
, int y
)
2461 /* Plain Windows - position the game in the upper-left corner */
2462 fe
->bitmapPosition
.left
= 0;
2463 fe
->bitmapPosition
.top
= 0;
2464 fe
->bitmapPosition
.right
= fe
->bitmapPosition
.left
+ x
;
2465 fe
->bitmapPosition
.bottom
= fe
->bitmapPosition
.top
+ y
;
2469 static void new_game_size(frontend
*fe
)
2475 get_max_puzzle_size(fe
, &x
, &y
);
2476 midend_size(fe
->me
, &x
, &y
, FALSE
);
2481 AdjustWindowRectEx(&r
, WINFLAGS
, TRUE
, 0);
2483 if (fe
->statusbar
!= NULL
) {
2484 GetWindowRect(fe
->statusbar
, &sr
);
2486 sr
.left
= sr
.right
= sr
.top
= sr
.bottom
= 0;
2489 SetWindowPos(fe
->hwnd
, NULL
, 0, 0,
2491 r
.bottom
- r
.top
+ sr
.bottom
- sr
.top
,
2492 SWP_NOMOVE
| SWP_NOZORDER
);
2495 check_window_size(fe
, &x
, &y
);
2498 if (fe
->statusbar
!= NULL
)
2499 SetWindowPos(fe
->statusbar
, NULL
, 0, y
, x
,
2500 sr
.bottom
- sr
.top
, SWP_NOZORDER
);
2503 if (fe
->bitmap
) DeleteObject(fe
->bitmap
);
2505 hdc
= GetDC(fe
->hwnd
);
2506 fe
->bitmap
= CreateCompatibleBitmap(hdc
, x
, y
);
2507 calculate_bitmap_position(fe
, x
, y
);
2508 ReleaseDC(fe
->hwnd
, hdc
);
2511 InvalidateRect(fe
->hwnd
, NULL
, TRUE
);
2513 midend_redraw(fe
->me
);
2516 static void new_game_type(frontend
*fe
)
2518 midend_new_game(fe
->me
);
2522 static int is_alt_pressed(void)
2525 int r
= GetKeyboardState(keystate
);
2528 if (keystate
[VK_MENU
] & 0x80)
2530 if (keystate
[VK_RMENU
] & 0x80)
2535 static void savefile_write(void *wctx
, void *buf
, int len
)
2537 FILE *fp
= (FILE *)wctx
;
2538 fwrite(buf
, 1, len
, fp
);
2541 static int savefile_read(void *wctx
, void *buf
, int len
)
2543 FILE *fp
= (FILE *)wctx
;
2546 ret
= fread(buf
, 1, len
, fp
);
2547 return (ret
== len
);
2550 static LRESULT CALLBACK
WndProc(HWND hwnd
, UINT message
,
2551 WPARAM wParam
, LPARAM lParam
)
2553 frontend
*fe
= (frontend
*)GetWindowLong(hwnd
, GWL_USERDATA
);
2558 DestroyWindow(hwnd
);
2562 /* Numeric pad sends WM_COMMAND messages */
2563 if ((wParam
>= IDM_KEYEMUL
) && (wParam
< IDM_KEYEMUL
+ 256))
2565 midend_process_key(fe
->me
, 0, 0, wParam
- IDM_KEYEMUL
);
2568 cmd
= wParam
& ~0xF; /* low 4 bits reserved to Windows */
2571 if (!midend_process_key(fe
->me
, 0, 0, 'n'))
2575 midend_restart_game(fe
->me
);
2578 if (!midend_process_key(fe
->me
, 0, 0, 'u'))
2582 if (!midend_process_key(fe
->me
, 0, 0, '\x12'))
2587 char *text
= midend_text_format(fe
->me
);
2589 write_clip(hwnd
, text
);
2591 MessageBeep(MB_ICONWARNING
);
2597 char *msg
= midend_solve(fe
->me
);
2599 MessageBox(hwnd
, msg
, "Unable to solve",
2600 MB_ICONERROR
| MB_OK
);
2604 if (!midend_process_key(fe
->me
, 0, 0, 'q'))
2608 if (get_config(fe
, CFG_SETTINGS
))
2612 if (get_config(fe
, CFG_SEED
))
2616 if (get_config(fe
, CFG_DESC
))
2620 if (get_config(fe
, CFG_PRINT
))
2630 char filename
[FILENAME_MAX
];
2633 memset(&of
, 0, sizeof(of
));
2634 of
.hwndOwner
= hwnd
;
2635 of
.lpstrFilter
= "All Files (*.*)\0*\0\0\0";
2636 of
.lpstrCustomFilter
= NULL
;
2637 of
.nFilterIndex
= 1;
2638 of
.lpstrFile
= filename
;
2640 of
.nMaxFile
= lenof(filename
);
2641 of
.lpstrFileTitle
= NULL
;
2642 of
.lpstrTitle
= (cmd
== IDM_SAVE ?
2643 "Enter name of game file to save" :
2644 "Enter name of saved game file to load");
2646 #ifdef OPENFILENAME_SIZE_VERSION_400
2647 of
.lStructSize
= OPENFILENAME_SIZE_VERSION_400
;
2649 of
.lStructSize
= sizeof(of
);
2651 of
.lpstrInitialDir
= NULL
;
2653 if (cmd
== IDM_SAVE
)
2654 ret
= GetSaveFileName(&of
);
2656 ret
= GetOpenFileName(&of
);
2659 if (cmd
== IDM_SAVE
) {
2662 if ((fp
= fopen(filename
, "r")) != NULL
) {
2663 char buf
[256 + FILENAME_MAX
];
2667 sprintf(buf
, "Are you sure you want to overwrite"
2668 " the file \"%.*s\"?",
2669 FILENAME_MAX
, filename
);
2670 if (MessageBox(hwnd
, buf
, "Question",
2671 MB_YESNO
| MB_ICONQUESTION
)
2676 fp
= fopen(filename
, "w");
2679 MessageBox(hwnd
, "Unable to open save file",
2680 "Error", MB_ICONERROR
| MB_OK
);
2684 midend_serialise(fe
->me
, savefile_write
, fp
);
2688 FILE *fp
= fopen(filename
, "r");
2692 MessageBox(hwnd
, "Unable to open saved game file",
2693 "Error", MB_ICONERROR
| MB_OK
);
2697 err
= midend_deserialise(fe
->me
, savefile_read
, fp
);
2702 MessageBox(hwnd
, err
, "Error", MB_ICONERROR
|MB_OK
);
2714 start_help(fe
, NULL
);
2717 start_help(fe
, help_topic
);
2722 int p
= ((wParam
&~ 0xF) - IDM_PRESETS
) / 0x10;
2724 if (p
>= 0 && p
< fe
->npresets
) {
2725 midend_set_params(fe
->me
, fe
->presets
[p
]);
2745 hdc
= BeginPaint(hwnd
, &p
);
2746 hdc2
= CreateCompatibleDC(hdc
);
2747 prevbm
= SelectObject(hdc2
, fe
->bitmap
);
2749 FillRect(hdc
, &(p
.rcPaint
), (HBRUSH
) GetStockObject(WHITE_BRUSH
));
2751 IntersectRect(&rcDest
, &(fe
->bitmapPosition
), &(p
.rcPaint
));
2753 rcDest
.left
, rcDest
.top
,
2754 rcDest
.right
- rcDest
.left
,
2755 rcDest
.bottom
- rcDest
.top
,
2757 rcDest
.left
- fe
->bitmapPosition
.left
,
2758 rcDest
.top
- fe
->bitmapPosition
.top
,
2760 SelectObject(hdc2
, prevbm
);
2769 int r
= GetKeyboardState(keystate
);
2770 int shift
= (r
&& (keystate
[VK_SHIFT
] & 0x80)) ? MOD_SHFT
: 0;
2771 int ctrl
= (r
&& (keystate
[VK_CONTROL
] & 0x80)) ? MOD_CTRL
: 0;
2775 if (!(lParam
& 0x01000000))
2776 key
= MOD_NUM_KEYPAD
| '4';
2778 key
= shift
| ctrl
| CURSOR_LEFT
;
2781 if (!(lParam
& 0x01000000))
2782 key
= MOD_NUM_KEYPAD
| '6';
2784 key
= shift
| ctrl
| CURSOR_RIGHT
;
2787 if (!(lParam
& 0x01000000))
2788 key
= MOD_NUM_KEYPAD
| '8';
2790 key
= shift
| ctrl
| CURSOR_UP
;
2793 if (!(lParam
& 0x01000000))
2794 key
= MOD_NUM_KEYPAD
| '2';
2796 key
= shift
| ctrl
| CURSOR_DOWN
;
2799 * Diagonal keys on the numeric keypad.
2802 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '9';
2805 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '3';
2808 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '7';
2811 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '1';
2814 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '0';
2817 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '5';
2820 * Numeric keypad keys with Num Lock on.
2822 case VK_NUMPAD4
: key
= MOD_NUM_KEYPAD
| '4'; break;
2823 case VK_NUMPAD6
: key
= MOD_NUM_KEYPAD
| '6'; break;
2824 case VK_NUMPAD8
: key
= MOD_NUM_KEYPAD
| '8'; break;
2825 case VK_NUMPAD2
: key
= MOD_NUM_KEYPAD
| '2'; break;
2826 case VK_NUMPAD5
: key
= MOD_NUM_KEYPAD
| '5'; break;
2827 case VK_NUMPAD9
: key
= MOD_NUM_KEYPAD
| '9'; break;
2828 case VK_NUMPAD3
: key
= MOD_NUM_KEYPAD
| '3'; break;
2829 case VK_NUMPAD7
: key
= MOD_NUM_KEYPAD
| '7'; break;
2830 case VK_NUMPAD1
: key
= MOD_NUM_KEYPAD
| '1'; break;
2831 case VK_NUMPAD0
: key
= MOD_NUM_KEYPAD
| '0'; break;
2835 if (!midend_process_key(fe
->me
, 0, 0, key
))
2840 m
.message
= WM_KEYDOWN
;
2842 m
.lParam
= lParam
& 0xdfff;
2843 TranslateMessage(&m
);
2847 case WM_LBUTTONDOWN
:
2848 case WM_RBUTTONDOWN
:
2849 case WM_MBUTTONDOWN
:
2854 * Shift-clicks count as middle-clicks, since otherwise
2855 * two-button Windows users won't have any kind of
2856 * middle click to use.
2858 if (message
== WM_MBUTTONDOWN
|| (wParam
& MK_SHIFT
))
2859 button
= MIDDLE_BUTTON
;
2860 else if (message
== WM_RBUTTONDOWN
|| is_alt_pressed())
2861 button
= RIGHT_BUTTON
;
2864 button
= LEFT_BUTTON
;
2866 if ((thegame
.flags
& REQUIRE_RBUTTON
) == 0)
2867 button
= LEFT_BUTTON
;
2872 shrgi
.cbSize
= sizeof(SHRGINFO
);
2873 shrgi
.hwndClient
= hwnd
;
2874 shrgi
.ptDown
.x
= (signed short)LOWORD(lParam
);
2875 shrgi
.ptDown
.y
= (signed short)HIWORD(lParam
);
2876 shrgi
.dwFlags
= SHRG_RETURNCMD
;
2878 if (GN_CONTEXTMENU
== SHRecognizeGesture(&shrgi
))
2879 button
= RIGHT_BUTTON
;
2881 button
= LEFT_BUTTON
;
2885 if (!midend_process_key(fe
->me
,
2886 (signed short)LOWORD(lParam
) - fe
->bitmapPosition
.left
,
2887 (signed short)HIWORD(lParam
) - fe
->bitmapPosition
.top
,
2901 * Shift-clicks count as middle-clicks, since otherwise
2902 * two-button Windows users won't have any kind of
2903 * middle click to use.
2905 if (message
== WM_MBUTTONUP
|| (wParam
& MK_SHIFT
))
2906 button
= MIDDLE_RELEASE
;
2907 else if (message
== WM_RBUTTONUP
|| is_alt_pressed())
2908 button
= RIGHT_RELEASE
;
2910 button
= LEFT_RELEASE
;
2912 if (!midend_process_key(fe
->me
,
2913 (signed short)LOWORD(lParam
) - fe
->bitmapPosition
.left
,
2914 (signed short)HIWORD(lParam
) - fe
->bitmapPosition
.top
,
2925 if (wParam
& (MK_MBUTTON
| MK_SHIFT
))
2926 button
= MIDDLE_DRAG
;
2927 else if (wParam
& MK_RBUTTON
|| is_alt_pressed())
2928 button
= RIGHT_DRAG
;
2932 if (!midend_process_key(fe
->me
,
2933 (signed short)LOWORD(lParam
) - fe
->bitmapPosition
.left
,
2934 (signed short)HIWORD(lParam
) - fe
->bitmapPosition
.top
,
2940 if (!midend_process_key(fe
->me
, 0, 0, (unsigned char)wParam
))
2945 DWORD now
= GetTickCount();
2946 float elapsed
= (float) (now
- fe
->timer_last_tickcount
) * 0.001F
;
2947 midend_timer(fe
->me
, elapsed
);
2948 fe
->timer_last_tickcount
= now
;
2953 return DefWindowProc(hwnd
, message
, wParam
, lParam
);
2957 static int FindPreviousInstance()
2959 /* Check if application is running. If it's running then focus on the window */
2960 HWND hOtherWnd
= NULL
;
2962 hOtherWnd
= FindWindow (wGameName
, wGameName
);
2965 SetForegroundWindow (hOtherWnd
);
2973 int WINAPI
WinMain(HINSTANCE inst
, HINSTANCE prev
, LPSTR cmdline
, int show
)
2979 MultiByteToWideChar (CP_ACP
, 0, thegame
.name
, -1, wGameName
, 256);
2980 if (FindPreviousInstance ())
2984 InitCommonControls();
2990 wndclass
.lpfnWndProc
= WndProc
;
2991 wndclass
.cbClsExtra
= 0;
2992 wndclass
.cbWndExtra
= 0;
2993 wndclass
.hInstance
= inst
;
2994 wndclass
.hIcon
= LoadIcon(inst
, MAKEINTRESOURCE(200));
2996 if (!wndclass
.hIcon
) /* in case resource file is absent */
2997 wndclass
.hIcon
= LoadIcon(inst
, IDI_APPLICATION
);
2999 wndclass
.hCursor
= LoadCursor(NULL
, IDC_ARROW
);
3000 wndclass
.hbrBackground
= NULL
;
3001 wndclass
.lpszMenuName
= NULL
;
3003 wndclass
.lpszClassName
= wGameName
;
3005 wndclass
.lpszClassName
= thegame
.name
;
3008 RegisterClass(&wndclass
);
3011 while (*cmdline
&& isspace((unsigned char)*cmdline
))
3016 if (!new_window(inst
, *cmdline ? cmdline
: NULL
, &error
)) {
3018 sprintf(buf
, "%.100s Error", thegame
.name
);
3019 MessageBox(NULL
, error
, buf
, MB_OK
|MB_ICONERROR
);
3023 while (GetMessage(&msg
, NULL
, 0, 0)) {
3024 DispatchMessage(&msg
);