Stop the analysis pass in Loopy's redraw routine from being
[sgt/puzzles] / windows.c
1 /*
2 * windows.c: Windows front end for my puzzle collection.
3 */
4
5 #include <windows.h>
6 #include <commctrl.h>
7 #ifndef NO_HTMLHELP
8 #include <htmlhelp.h>
9 #endif /* NO_HTMLHELP */
10
11 #ifdef _WIN32_WCE
12 #include <commdlg.h>
13 #include <aygshell.h>
14 #endif
15
16 #include <stdio.h>
17 #include <assert.h>
18 #include <ctype.h>
19 #include <stdarg.h>
20 #include <stdlib.h>
21 #include <limits.h>
22 #include <time.h>
23
24 #include "puzzles.h"
25
26 #ifdef _WIN32_WCE
27 #include "resource.h"
28 #endif
29
30 #define IDM_NEW 0x0010
31 #define IDM_RESTART 0x0020
32 #define IDM_UNDO 0x0030
33 #define IDM_REDO 0x0040
34 #define IDM_COPY 0x0050
35 #define IDM_SOLVE 0x0060
36 #define IDM_QUIT 0x0070
37 #define IDM_CONFIG 0x0080
38 #define IDM_DESC 0x0090
39 #define IDM_SEED 0x00A0
40 #define IDM_HELPC 0x00B0
41 #define IDM_GAMEHELP 0x00C0
42 #define IDM_ABOUT 0x00D0
43 #define IDM_SAVE 0x00E0
44 #define IDM_LOAD 0x00F0
45 #define IDM_PRINT 0x0100
46 #define IDM_PRESETS 0x0110
47 #define IDM_GAMES 0x0300
48
49 #define IDM_KEYEMUL 0x0400
50
51 #define HELP_FILE_NAME "puzzles.hlp"
52 #define HELP_CNT_NAME "puzzles.cnt"
53 #ifndef NO_HTMLHELP
54 #define CHM_FILE_NAME "puzzles.chm"
55 #endif /* NO_HTMLHELP */
56
57 #ifndef NO_HTMLHELP
58 typedef HWND (CALLBACK *htmlhelp_t)(HWND, LPCSTR, UINT, DWORD);
59 static htmlhelp_t htmlhelp;
60 static HINSTANCE hh_dll;
61 #endif /* NO_HTMLHELP */
62 enum { NONE, HLP, CHM } help_type;
63 char *help_path;
64 int help_has_contents;
65
66 #ifndef FILENAME_MAX
67 #define FILENAME_MAX (260)
68 #endif
69
70 #ifndef HGDI_ERROR
71 #define HGDI_ERROR ((HANDLE)GDI_ERROR)
72 #endif
73
74 #ifdef COMBINED
75 #define CLASSNAME "Puzzles"
76 #else
77 #define CLASSNAME thegame.name
78 #endif
79
80 #ifdef _WIN32_WCE
81
82 /*
83 * Wrapper implementations of functions not supplied by the
84 * PocketPC API.
85 */
86
87 #define SHGetSubMenu(hWndMB,ID_MENU) (HMENU)SendMessage((hWndMB), SHCMBM_GETSUBMENU, (WPARAM)0, (LPARAM)ID_MENU)
88
89 #undef MessageBox
90
91 int MessageBox(HWND hWnd, LPCSTR lpText, LPCSTR lpCaption, UINT uType)
92 {
93 TCHAR wText[2048];
94 TCHAR wCaption[2048];
95
96 MultiByteToWideChar (CP_ACP, 0, lpText, -1, wText, 2048);
97 MultiByteToWideChar (CP_ACP, 0, lpCaption, -1, wCaption, 2048);
98
99 return MessageBoxW (hWnd, wText, wCaption, uType);
100 }
101
102 BOOL SetDlgItemTextA(HWND hDlg, int nIDDlgItem, LPCSTR lpString)
103 {
104 TCHAR wText[256];
105
106 MultiByteToWideChar (CP_ACP, 0, lpString, -1, wText, 256);
107 return SetDlgItemTextW(hDlg, nIDDlgItem, wText);
108 }
109
110 LPCSTR getenv(LPCSTR buf)
111 {
112 return NULL;
113 }
114
115 BOOL GetKeyboardState(PBYTE pb)
116 {
117 return FALSE;
118 }
119
120 static TCHAR wClassName[256], wGameName[256];
121
122 #endif
123
124 #ifdef DEBUGGING
125 static FILE *debug_fp = NULL;
126 static HANDLE debug_hdl = INVALID_HANDLE_VALUE;
127 static int debug_got_console = 0;
128
129 void dputs(char *buf)
130 {
131 /*DWORD dw;
132
133 if (!debug_got_console) {
134 if (AllocConsole()) {
135 debug_got_console = 1;
136 debug_hdl = GetStdHandle(STD_OUTPUT_HANDLE);
137 }
138 }
139 if (!debug_fp) {
140 debug_fp = fopen("debug.log", "w");
141 }
142
143 if (debug_hdl != INVALID_HANDLE_VALUE) {
144 WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
145 }
146 if (debug_fp) {
147 fputs(buf, debug_fp);
148 fflush(debug_fp);
149 }*/
150 OutputDebugString(buf);
151 }
152
153 void debug_printf(char *fmt, ...)
154 {
155 char buf[4096];
156 va_list ap;
157 static int debugging = -1;
158
159 if (debugging == -1)
160 debugging = getenv("DEBUG_PUZZLES") ? 1 : 0;
161
162 if (debugging) {
163 va_start(ap, fmt);
164 _vsnprintf(buf, 4095, fmt, ap);
165 dputs(buf);
166 va_end(ap);
167 }
168 }
169 #endif
170
171 #ifndef _WIN32_WCE
172 #define WINFLAGS (WS_OVERLAPPEDWINDOW &~ \
173 (WS_MAXIMIZEBOX | WS_OVERLAPPED))
174 #else
175 #define WINFLAGS (WS_CAPTION | WS_SYSMENU)
176 #endif
177
178 static void new_game_size(frontend *fe, float scale);
179
180 struct font {
181 HFONT font;
182 int type;
183 int size;
184 };
185
186 struct cfg_aux {
187 int ctlid;
188 };
189
190 struct blitter {
191 HBITMAP bitmap;
192 frontend *fe;
193 int x, y, w, h;
194 };
195
196 enum { CFG_PRINT = CFG_FRONTEND_SPECIFIC };
197
198 struct frontend {
199 const game *game;
200 midend *me;
201 HWND hwnd, statusbar, cfgbox;
202 #ifdef _WIN32_WCE
203 HWND numpad; /* window handle for the numeric pad */
204 #endif
205 HINSTANCE inst;
206 HBITMAP bitmap, prevbm;
207 RECT bitmapPosition; /* game bitmap position within game window */
208 HDC hdc;
209 COLORREF *colours;
210 HBRUSH *brushes;
211 HPEN *pens;
212 HRGN clip;
213 HMENU gamemenu, typemenu;
214 UINT timer;
215 DWORD timer_last_tickcount;
216 int npresets;
217 game_params **presets;
218 struct font *fonts;
219 int nfonts, fontsize;
220 config_item *cfg;
221 struct cfg_aux *cfgaux;
222 int cfg_which, dlg_done;
223 HFONT cfgfont;
224 HBRUSH oldbr;
225 HPEN oldpen;
226 int help_running;
227 enum { DRAWING, PRINTING, NOTHING } drawstatus;
228 DOCINFO di;
229 int printcount, printw, printh, printsolns, printcurr, printcolour;
230 float printscale;
231 int printoffsetx, printoffsety;
232 float printpixelscale;
233 int fontstart;
234 int linewidth, linedotted;
235 drawing *dr;
236 int xmin, ymin;
237 float puzz_scale;
238 };
239
240 void frontend_free(frontend *fe)
241 {
242 midend_free(fe->me);
243
244 sfree(fe->colours);
245 sfree(fe->brushes);
246 sfree(fe->pens);
247 sfree(fe->presets);
248 sfree(fe->fonts);
249
250 sfree(fe);
251 }
252
253 static void update_type_menu_tick(frontend *fe);
254 static void update_copy_menu_greying(frontend *fe);
255
256 void fatal(char *fmt, ...)
257 {
258 char buf[2048];
259 va_list ap;
260
261 va_start(ap, fmt);
262 vsprintf(buf, fmt, ap);
263 va_end(ap);
264
265 MessageBox(NULL, buf, "Fatal error", MB_ICONEXCLAMATION | MB_OK);
266
267 exit(1);
268 }
269
270 char *geterrstr(void)
271 {
272 LPVOID lpMsgBuf;
273 DWORD dw = GetLastError();
274 char *ret;
275
276 FormatMessage(
277 FORMAT_MESSAGE_ALLOCATE_BUFFER |
278 FORMAT_MESSAGE_FROM_SYSTEM,
279 NULL,
280 dw,
281 MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
282 (LPTSTR) &lpMsgBuf,
283 0, NULL );
284
285 ret = dupstr(lpMsgBuf);
286
287 LocalFree(lpMsgBuf);
288
289 return ret;
290 }
291
292 void get_random_seed(void **randseed, int *randseedsize)
293 {
294 SYSTEMTIME *st = snew(SYSTEMTIME);
295
296 GetLocalTime(st);
297
298 *randseed = (void *)st;
299 *randseedsize = sizeof(SYSTEMTIME);
300 }
301
302 static void win_status_bar(void *handle, char *text)
303 {
304 #ifdef _WIN32_WCE
305 TCHAR wText[255];
306 #endif
307 frontend *fe = (frontend *)handle;
308
309 #ifdef _WIN32_WCE
310 MultiByteToWideChar (CP_ACP, 0, text, -1, wText, 255);
311 SendMessage(fe->statusbar, SB_SETTEXT,
312 (WPARAM) 255 | SBT_NOBORDERS,
313 (LPARAM) wText);
314 #else
315 SetWindowText(fe->statusbar, text);
316 #endif
317 }
318
319 static blitter *win_blitter_new(void *handle, int w, int h)
320 {
321 blitter *bl = snew(blitter);
322
323 memset(bl, 0, sizeof(blitter));
324 bl->w = w;
325 bl->h = h;
326 bl->bitmap = 0;
327
328 return bl;
329 }
330
331 static void win_blitter_free(void *handle, blitter *bl)
332 {
333 if (bl->bitmap) DeleteObject(bl->bitmap);
334 sfree(bl);
335 }
336
337 static void blitter_mkbitmap(frontend *fe, blitter *bl)
338 {
339 HDC hdc = GetDC(fe->hwnd);
340 bl->bitmap = CreateCompatibleBitmap(hdc, bl->w, bl->h);
341 ReleaseDC(fe->hwnd, hdc);
342 }
343
344 /* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */
345
346 static void win_blitter_save(void *handle, blitter *bl, int x, int y)
347 {
348 frontend *fe = (frontend *)handle;
349 HDC hdc_win, hdc_blit;
350 HBITMAP prev_blit;
351
352 assert(fe->drawstatus == DRAWING);
353
354 if (!bl->bitmap) blitter_mkbitmap(fe, bl);
355
356 bl->x = x; bl->y = y;
357
358 hdc_win = GetDC(fe->hwnd);
359 hdc_blit = CreateCompatibleDC(hdc_win);
360 if (!hdc_blit) fatal("hdc_blit failed: 0x%x", GetLastError());
361
362 prev_blit = SelectObject(hdc_blit, bl->bitmap);
363 if (prev_blit == NULL || prev_blit == HGDI_ERROR)
364 fatal("SelectObject for hdc_main failed: 0x%x", GetLastError());
365
366 if (!BitBlt(hdc_blit, 0, 0, bl->w, bl->h,
367 fe->hdc, x, y, SRCCOPY))
368 fatal("BitBlt failed: 0x%x", GetLastError());
369
370 SelectObject(hdc_blit, prev_blit);
371 DeleteDC(hdc_blit);
372 ReleaseDC(fe->hwnd, hdc_win);
373 }
374
375 static void win_blitter_load(void *handle, blitter *bl, int x, int y)
376 {
377 frontend *fe = (frontend *)handle;
378 HDC hdc_win, hdc_blit;
379 HBITMAP prev_blit;
380
381 assert(fe->drawstatus == DRAWING);
382
383 assert(bl->bitmap); /* we should always have saved before loading */
384
385 if (x == BLITTER_FROMSAVED) x = bl->x;
386 if (y == BLITTER_FROMSAVED) y = bl->y;
387
388 hdc_win = GetDC(fe->hwnd);
389 hdc_blit = CreateCompatibleDC(hdc_win);
390
391 prev_blit = SelectObject(hdc_blit, bl->bitmap);
392
393 BitBlt(fe->hdc, x, y, bl->w, bl->h,
394 hdc_blit, 0, 0, SRCCOPY);
395
396 SelectObject(hdc_blit, prev_blit);
397 DeleteDC(hdc_blit);
398 ReleaseDC(fe->hwnd, hdc_win);
399 }
400
401 void frontend_default_colour(frontend *fe, float *output)
402 {
403 DWORD c = GetSysColor(COLOR_MENU); /* ick */
404
405 output[0] = (float)(GetRValue(c) / 255.0);
406 output[1] = (float)(GetGValue(c) / 255.0);
407 output[2] = (float)(GetBValue(c) / 255.0);
408 }
409
410 static POINT win_transform_point(frontend *fe, int x, int y)
411 {
412 POINT ret;
413
414 assert(fe->drawstatus != NOTHING);
415
416 if (fe->drawstatus == PRINTING) {
417 ret.x = (int)(fe->printoffsetx + fe->printpixelscale * x);
418 ret.y = (int)(fe->printoffsety + fe->printpixelscale * y);
419 } else {
420 ret.x = x;
421 ret.y = y;
422 }
423
424 return ret;
425 }
426
427 static void win_text_colour(frontend *fe, int colour)
428 {
429 assert(fe->drawstatus != NOTHING);
430
431 if (fe->drawstatus == PRINTING) {
432 int hatch;
433 float r, g, b;
434 print_get_colour(fe->dr, colour, fe->printcolour, &hatch, &r, &g, &b);
435
436 /*
437 * Displaying text in hatched colours is not permitted.
438 */
439 assert(hatch < 0);
440
441 SetTextColor(fe->hdc, RGB(r * 255, g * 255, b * 255));
442 } else {
443 SetTextColor(fe->hdc, fe->colours[colour]);
444 }
445 }
446
447 static void win_set_brush(frontend *fe, int colour)
448 {
449 HBRUSH br;
450 assert(fe->drawstatus != NOTHING);
451
452 if (fe->drawstatus == PRINTING) {
453 int hatch;
454 float r, g, b;
455 print_get_colour(fe->dr, colour, fe->printcolour, &hatch, &r, &g, &b);
456
457 if (hatch < 0) {
458 br = CreateSolidBrush(RGB(r * 255, g * 255, b * 255));
459 } else {
460 #ifdef _WIN32_WCE
461 /*
462 * This is only ever required during printing, and the
463 * PocketPC port doesn't support printing.
464 */
465 fatal("CreateHatchBrush not supported");
466 #else
467 br = CreateHatchBrush(hatch == HATCH_BACKSLASH ? HS_FDIAGONAL :
468 hatch == HATCH_SLASH ? HS_BDIAGONAL :
469 hatch == HATCH_HORIZ ? HS_HORIZONTAL :
470 hatch == HATCH_VERT ? HS_VERTICAL :
471 hatch == HATCH_PLUS ? HS_CROSS :
472 /* hatch == HATCH_X ? */ HS_DIAGCROSS,
473 RGB(0,0,0));
474 #endif
475 }
476 } else {
477 br = fe->brushes[colour];
478 }
479 fe->oldbr = SelectObject(fe->hdc, br);
480 }
481
482 static void win_reset_brush(frontend *fe)
483 {
484 HBRUSH br;
485
486 assert(fe->drawstatus != NOTHING);
487
488 br = SelectObject(fe->hdc, fe->oldbr);
489 if (fe->drawstatus == PRINTING)
490 DeleteObject(br);
491 }
492
493 static void win_set_pen(frontend *fe, int colour, int thin)
494 {
495 HPEN pen;
496 assert(fe->drawstatus != NOTHING);
497
498 if (fe->drawstatus == PRINTING) {
499 int hatch;
500 float r, g, b;
501 int width = thin ? 0 : fe->linewidth;
502
503 if (fe->linedotted)
504 width = 0;
505
506 print_get_colour(fe->dr, colour, fe->printcolour, &hatch, &r, &g, &b);
507 /*
508 * Stroking in hatched colours is not permitted.
509 */
510 assert(hatch < 0);
511 pen = CreatePen(fe->linedotted ? PS_DOT : PS_SOLID,
512 width, RGB(r * 255, g * 255, b * 255));
513 } else {
514 pen = fe->pens[colour];
515 }
516 fe->oldpen = SelectObject(fe->hdc, pen);
517 }
518
519 static void win_reset_pen(frontend *fe)
520 {
521 HPEN pen;
522
523 assert(fe->drawstatus != NOTHING);
524
525 pen = SelectObject(fe->hdc, fe->oldpen);
526 if (fe->drawstatus == PRINTING)
527 DeleteObject(pen);
528 }
529
530 static void win_clip(void *handle, int x, int y, int w, int h)
531 {
532 frontend *fe = (frontend *)handle;
533 POINT p, q;
534
535 if (fe->drawstatus == NOTHING)
536 return;
537
538 p = win_transform_point(fe, x, y);
539 q = win_transform_point(fe, x+w, y+h);
540 IntersectClipRect(fe->hdc, p.x, p.y, q.x, q.y);
541 }
542
543 static void win_unclip(void *handle)
544 {
545 frontend *fe = (frontend *)handle;
546
547 if (fe->drawstatus == NOTHING)
548 return;
549
550 SelectClipRgn(fe->hdc, NULL);
551 }
552
553 static void win_draw_text(void *handle, int x, int y, int fonttype,
554 int fontsize, int align, int colour, char *text)
555 {
556 frontend *fe = (frontend *)handle;
557 POINT xy;
558 int i;
559 LOGFONT lf;
560
561 if (fe->drawstatus == NOTHING)
562 return;
563
564 if (fe->drawstatus == PRINTING)
565 fontsize = (int)(fontsize * fe->printpixelscale);
566
567 xy = win_transform_point(fe, x, y);
568
569 /*
570 * Find or create the font.
571 */
572 for (i = fe->fontstart; i < fe->nfonts; i++)
573 if (fe->fonts[i].type == fonttype && fe->fonts[i].size == fontsize)
574 break;
575
576 if (i == fe->nfonts) {
577 if (fe->fontsize <= fe->nfonts) {
578 fe->fontsize = fe->nfonts + 10;
579 fe->fonts = sresize(fe->fonts, fe->fontsize, struct font);
580 }
581
582 fe->nfonts++;
583
584 fe->fonts[i].type = fonttype;
585 fe->fonts[i].size = fontsize;
586
587 memset (&lf, 0, sizeof(LOGFONT));
588 lf.lfHeight = -fontsize;
589 lf.lfWeight = (fe->drawstatus == PRINTING ? 0 : FW_BOLD);
590 lf.lfCharSet = DEFAULT_CHARSET;
591 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
592 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
593 lf.lfQuality = DEFAULT_QUALITY;
594 lf.lfPitchAndFamily = (fonttype == FONT_FIXED ?
595 FIXED_PITCH | FF_DONTCARE :
596 VARIABLE_PITCH | FF_SWISS);
597 #ifdef _WIN32_WCE
598 wcscpy(lf.lfFaceName, TEXT("Tahoma"));
599 #endif
600
601 fe->fonts[i].font = CreateFontIndirect(&lf);
602 }
603
604 /*
605 * Position and draw the text.
606 */
607 {
608 HFONT oldfont;
609 TEXTMETRIC tm;
610 SIZE size;
611 TCHAR wText[256];
612 MultiByteToWideChar (CP_UTF8, 0, text, -1, wText, 256);
613
614 oldfont = SelectObject(fe->hdc, fe->fonts[i].font);
615 if (GetTextMetrics(fe->hdc, &tm)) {
616 if (align & ALIGN_VCENTRE)
617 xy.y -= (tm.tmAscent+tm.tmDescent)/2;
618 else
619 xy.y -= tm.tmAscent;
620 }
621 if (GetTextExtentPoint32W(fe->hdc, wText, wcslen(wText), &size))
622 {
623 if (align & ALIGN_HCENTRE)
624 xy.x -= size.cx / 2;
625 else if (align & ALIGN_HRIGHT)
626 xy.x -= size.cx;
627 }
628 SetBkMode(fe->hdc, TRANSPARENT);
629 win_text_colour(fe, colour);
630 ExtTextOutW(fe->hdc, xy.x, xy.y, 0, NULL, wText, wcslen(wText), NULL);
631 SelectObject(fe->hdc, oldfont);
632 }
633 }
634
635 static void win_draw_rect(void *handle, int x, int y, int w, int h, int colour)
636 {
637 frontend *fe = (frontend *)handle;
638 POINT p, q;
639
640 if (fe->drawstatus == NOTHING)
641 return;
642
643 if (fe->drawstatus == DRAWING && w == 1 && h == 1) {
644 /*
645 * Rectangle() appears to get uppity if asked to draw a 1x1
646 * rectangle, presumably on the grounds that that's beneath
647 * its dignity and you ought to be using SetPixel instead.
648 * So I will.
649 */
650 SetPixel(fe->hdc, x, y, fe->colours[colour]);
651 } else {
652 win_set_brush(fe, colour);
653 win_set_pen(fe, colour, TRUE);
654 p = win_transform_point(fe, x, y);
655 q = win_transform_point(fe, x+w, y+h);
656 Rectangle(fe->hdc, p.x, p.y, q.x, q.y);
657 win_reset_brush(fe);
658 win_reset_pen(fe);
659 }
660 }
661
662 static void win_draw_line(void *handle, int x1, int y1, int x2, int y2, int colour)
663 {
664 frontend *fe = (frontend *)handle;
665 POINT pp[2];
666
667 if (fe->drawstatus == NOTHING)
668 return;
669
670 win_set_pen(fe, colour, FALSE);
671 pp[0] = win_transform_point(fe, x1, y1);
672 pp[1] = win_transform_point(fe, x2, y2);
673 Polyline(fe->hdc, pp, 2);
674 if (fe->drawstatus == DRAWING)
675 SetPixel(fe->hdc, pp[1].x, pp[1].y, fe->colours[colour]);
676 win_reset_pen(fe);
677 }
678
679 static void win_draw_circle(void *handle, int cx, int cy, int radius,
680 int fillcolour, int outlinecolour)
681 {
682 frontend *fe = (frontend *)handle;
683 POINT p, q;
684
685 assert(outlinecolour >= 0);
686
687 if (fe->drawstatus == NOTHING)
688 return;
689
690 if (fillcolour >= 0)
691 win_set_brush(fe, fillcolour);
692 else
693 fe->oldbr = SelectObject(fe->hdc, GetStockObject(NULL_BRUSH));
694
695 win_set_pen(fe, outlinecolour, FALSE);
696 p = win_transform_point(fe, cx - radius, cy - radius);
697 q = win_transform_point(fe, cx + radius, cy + radius);
698 Ellipse(fe->hdc, p.x, p.y, q.x+1, q.y+1);
699 win_reset_brush(fe);
700 win_reset_pen(fe);
701 }
702
703 static void win_draw_polygon(void *handle, int *coords, int npoints,
704 int fillcolour, int outlinecolour)
705 {
706 frontend *fe = (frontend *)handle;
707 POINT *pts;
708 int i;
709
710 if (fe->drawstatus == NOTHING)
711 return;
712
713 pts = snewn(npoints+1, POINT);
714
715 for (i = 0; i <= npoints; i++) {
716 int j = (i < npoints ? i : 0);
717 pts[i] = win_transform_point(fe, coords[j*2], coords[j*2+1]);
718 }
719
720 assert(outlinecolour >= 0);
721
722 if (fillcolour >= 0) {
723 win_set_brush(fe, fillcolour);
724 win_set_pen(fe, outlinecolour, FALSE);
725 Polygon(fe->hdc, pts, npoints);
726 win_reset_brush(fe);
727 win_reset_pen(fe);
728 } else {
729 win_set_pen(fe, outlinecolour, FALSE);
730 Polyline(fe->hdc, pts, npoints+1);
731 win_reset_pen(fe);
732 }
733
734 sfree(pts);
735 }
736
737 static void win_start_draw(void *handle)
738 {
739 frontend *fe = (frontend *)handle;
740 HDC hdc_win;
741
742 assert(fe->drawstatus == NOTHING);
743
744 hdc_win = GetDC(fe->hwnd);
745 fe->hdc = CreateCompatibleDC(hdc_win);
746 fe->prevbm = SelectObject(fe->hdc, fe->bitmap);
747 ReleaseDC(fe->hwnd, hdc_win);
748 fe->clip = NULL;
749 #ifndef _WIN32_WCE
750 SetMapMode(fe->hdc, MM_TEXT);
751 #endif
752 fe->drawstatus = DRAWING;
753 }
754
755 static void win_draw_update(void *handle, int x, int y, int w, int h)
756 {
757 frontend *fe = (frontend *)handle;
758 RECT r;
759
760 if (fe->drawstatus != DRAWING)
761 return;
762
763 r.left = x;
764 r.top = y;
765 r.right = x + w;
766 r.bottom = y + h;
767
768 OffsetRect(&r, fe->bitmapPosition.left, fe->bitmapPosition.top);
769 InvalidateRect(fe->hwnd, &r, FALSE);
770 }
771
772 static void win_end_draw(void *handle)
773 {
774 frontend *fe = (frontend *)handle;
775 assert(fe->drawstatus == DRAWING);
776 SelectObject(fe->hdc, fe->prevbm);
777 DeleteDC(fe->hdc);
778 if (fe->clip) {
779 DeleteObject(fe->clip);
780 fe->clip = NULL;
781 }
782 fe->drawstatus = NOTHING;
783 }
784
785 static void win_line_width(void *handle, float width)
786 {
787 frontend *fe = (frontend *)handle;
788
789 assert(fe->drawstatus != DRAWING);
790 if (fe->drawstatus == NOTHING)
791 return;
792
793 fe->linewidth = (int)(width * fe->printpixelscale);
794 }
795
796 static void win_line_dotted(void *handle, int dotted)
797 {
798 frontend *fe = (frontend *)handle;
799
800 assert(fe->drawstatus != DRAWING);
801 if (fe->drawstatus == NOTHING)
802 return;
803
804 fe->linedotted = dotted;
805 }
806
807 static void win_begin_doc(void *handle, int pages)
808 {
809 frontend *fe = (frontend *)handle;
810
811 assert(fe->drawstatus != DRAWING);
812 if (fe->drawstatus == NOTHING)
813 return;
814
815 if (StartDoc(fe->hdc, &fe->di) <= 0) {
816 char *e = geterrstr();
817 MessageBox(fe->hwnd, e, "Error starting to print",
818 MB_ICONERROR | MB_OK);
819 sfree(e);
820 fe->drawstatus = NOTHING;
821 }
822
823 /*
824 * Push a marker on the font stack so that we won't use the
825 * same fonts for printing and drawing. (This is because
826 * drawing seems to look generally better in bold, but printing
827 * is better not in bold.)
828 */
829 fe->fontstart = fe->nfonts;
830 }
831
832 static void win_begin_page(void *handle, int number)
833 {
834 frontend *fe = (frontend *)handle;
835
836 assert(fe->drawstatus != DRAWING);
837 if (fe->drawstatus == NOTHING)
838 return;
839
840 if (StartPage(fe->hdc) <= 0) {
841 char *e = geterrstr();
842 MessageBox(fe->hwnd, e, "Error starting a page",
843 MB_ICONERROR | MB_OK);
844 sfree(e);
845 fe->drawstatus = NOTHING;
846 }
847 }
848
849 static void win_begin_puzzle(void *handle, float xm, float xc,
850 float ym, float yc, int pw, int ph, float wmm)
851 {
852 frontend *fe = (frontend *)handle;
853 int ppw, pph, pox, poy;
854 float mmpw, mmph, mmox, mmoy;
855 float scale;
856
857 assert(fe->drawstatus != DRAWING);
858 if (fe->drawstatus == NOTHING)
859 return;
860
861 ppw = GetDeviceCaps(fe->hdc, HORZRES);
862 pph = GetDeviceCaps(fe->hdc, VERTRES);
863 mmpw = (float)GetDeviceCaps(fe->hdc, HORZSIZE);
864 mmph = (float)GetDeviceCaps(fe->hdc, VERTSIZE);
865
866 /*
867 * Compute the puzzle's position on the logical page.
868 */
869 mmox = xm * mmpw + xc;
870 mmoy = ym * mmph + yc;
871
872 /*
873 * Work out what that comes to in pixels.
874 */
875 pox = (int)(mmox * (float)ppw / mmpw);
876 poy = (int)(mmoy * (float)pph / mmph);
877
878 /*
879 * And determine the scale.
880 *
881 * I need a scale such that the maximum puzzle-coordinate
882 * extent of the rectangle (pw * scale) is equal to the pixel
883 * equivalent of the puzzle's millimetre width (wmm * ppw /
884 * mmpw).
885 */
886 scale = (wmm * ppw) / (mmpw * pw);
887
888 /*
889 * Now store pox, poy and scale for use in the main drawing
890 * functions.
891 */
892 fe->printoffsetx = pox;
893 fe->printoffsety = poy;
894 fe->printpixelscale = scale;
895
896 fe->linewidth = 1;
897 fe->linedotted = FALSE;
898 }
899
900 static void win_end_puzzle(void *handle)
901 {
902 /* Nothing needs to be done here. */
903 }
904
905 static void win_end_page(void *handle, int number)
906 {
907 frontend *fe = (frontend *)handle;
908
909 assert(fe->drawstatus != DRAWING);
910
911 if (fe->drawstatus == NOTHING)
912 return;
913
914 if (EndPage(fe->hdc) <= 0) {
915 char *e = geterrstr();
916 MessageBox(fe->hwnd, e, "Error finishing a page",
917 MB_ICONERROR | MB_OK);
918 sfree(e);
919 fe->drawstatus = NOTHING;
920 }
921 }
922
923 static void win_end_doc(void *handle)
924 {
925 frontend *fe = (frontend *)handle;
926
927 assert(fe->drawstatus != DRAWING);
928
929 /*
930 * Free all the fonts created since we began printing.
931 */
932 while (fe->nfonts > fe->fontstart) {
933 fe->nfonts--;
934 DeleteObject(fe->fonts[fe->nfonts].font);
935 }
936 fe->fontstart = 0;
937
938 /*
939 * The MSDN web site sample code doesn't bother to call EndDoc
940 * if an error occurs half way through printing. I expect doing
941 * so would cause the erroneous document to actually be
942 * printed, or something equally undesirable.
943 */
944 if (fe->drawstatus == NOTHING)
945 return;
946
947 if (EndDoc(fe->hdc) <= 0) {
948 char *e = geterrstr();
949 MessageBox(fe->hwnd, e, "Error finishing printing",
950 MB_ICONERROR | MB_OK);
951 sfree(e);
952 fe->drawstatus = NOTHING;
953 }
954 }
955
956 char *win_text_fallback(void *handle, const char *const *strings, int nstrings)
957 {
958 /*
959 * We assume Windows can cope with any UTF-8 likely to be
960 * emitted by a puzzle.
961 */
962 return dupstr(strings[0]);
963 }
964
965 const struct drawing_api win_drawing = {
966 win_draw_text,
967 win_draw_rect,
968 win_draw_line,
969 win_draw_polygon,
970 win_draw_circle,
971 win_draw_update,
972 win_clip,
973 win_unclip,
974 win_start_draw,
975 win_end_draw,
976 win_status_bar,
977 win_blitter_new,
978 win_blitter_free,
979 win_blitter_save,
980 win_blitter_load,
981 win_begin_doc,
982 win_begin_page,
983 win_begin_puzzle,
984 win_end_puzzle,
985 win_end_page,
986 win_end_doc,
987 win_line_width,
988 win_line_dotted,
989 win_text_fallback,
990 };
991
992 void print(frontend *fe)
993 {
994 #ifndef _WIN32_WCE
995 PRINTDLG pd;
996 char doctitle[256];
997 document *doc;
998 midend *nme = NULL; /* non-interactive midend for bulk puzzle generation */
999 int i;
1000 char *err = NULL;
1001
1002 /*
1003 * Create our document structure and fill it up with puzzles.
1004 */
1005 doc = document_new(fe->printw, fe->printh, fe->printscale / 100.0F);
1006 for (i = 0; i < fe->printcount; i++) {
1007 if (i == 0 && fe->printcurr) {
1008 err = midend_print_puzzle(fe->me, doc, fe->printsolns);
1009 } else {
1010 if (!nme) {
1011 game_params *params;
1012
1013 nme = midend_new(NULL, fe->game, NULL, NULL);
1014
1015 /*
1016 * Set the non-interactive mid-end to have the same
1017 * parameters as the standard one.
1018 */
1019 params = midend_get_params(fe->me);
1020 midend_set_params(nme, params);
1021 fe->game->free_params(params);
1022 }
1023
1024 midend_new_game(nme);
1025 err = midend_print_puzzle(nme, doc, fe->printsolns);
1026 }
1027 if (err)
1028 break;
1029 }
1030 if (nme)
1031 midend_free(nme);
1032
1033 if (err) {
1034 MessageBox(fe->hwnd, err, "Error preparing puzzles for printing",
1035 MB_ICONERROR | MB_OK);
1036 document_free(doc);
1037 return;
1038 }
1039
1040 memset(&pd, 0, sizeof(pd));
1041 pd.lStructSize = sizeof(pd);
1042 pd.hwndOwner = fe->hwnd;
1043 pd.hDevMode = NULL;
1044 pd.hDevNames = NULL;
1045 pd.Flags = PD_USEDEVMODECOPIESANDCOLLATE | PD_RETURNDC |
1046 PD_NOPAGENUMS | PD_NOSELECTION;
1047 pd.nCopies = 1;
1048 pd.nFromPage = pd.nToPage = 0xFFFF;
1049 pd.nMinPage = pd.nMaxPage = 1;
1050
1051 if (!PrintDlg(&pd)) {
1052 document_free(doc);
1053 return;
1054 }
1055
1056 /*
1057 * Now pd.hDC is a device context for the printer.
1058 */
1059
1060 /*
1061 * FIXME: IWBNI we put up an Abort box here.
1062 */
1063
1064 memset(&fe->di, 0, sizeof(fe->di));
1065 fe->di.cbSize = sizeof(fe->di);
1066 sprintf(doctitle, "Printed puzzles from %s (from Simon Tatham's"
1067 " Portable Puzzle Collection)", fe->game->name);
1068 fe->di.lpszDocName = doctitle;
1069 fe->di.lpszOutput = NULL;
1070 fe->di.lpszDatatype = NULL;
1071 fe->di.fwType = 0;
1072
1073 fe->drawstatus = PRINTING;
1074 fe->hdc = pd.hDC;
1075
1076 fe->dr = drawing_new(&win_drawing, NULL, fe);
1077 document_print(doc, fe->dr);
1078 drawing_free(fe->dr);
1079 fe->dr = NULL;
1080
1081 fe->drawstatus = NOTHING;
1082
1083 DeleteDC(pd.hDC);
1084 document_free(doc);
1085 #endif
1086 }
1087
1088 void deactivate_timer(frontend *fe)
1089 {
1090 if (!fe)
1091 return; /* for non-interactive midend */
1092 if (fe->hwnd) KillTimer(fe->hwnd, fe->timer);
1093 fe->timer = 0;
1094 }
1095
1096 void activate_timer(frontend *fe)
1097 {
1098 if (!fe)
1099 return; /* for non-interactive midend */
1100 if (!fe->timer) {
1101 fe->timer = SetTimer(fe->hwnd, 1, 20, NULL);
1102 fe->timer_last_tickcount = GetTickCount();
1103 }
1104 }
1105
1106 void write_clip(HWND hwnd, char *data)
1107 {
1108 HGLOBAL clipdata;
1109 int len, i, j;
1110 char *data2;
1111 void *lock;
1112
1113 /*
1114 * Windows expects CRLF in the clipboard, so we must convert
1115 * any \n that has come out of the puzzle backend.
1116 */
1117 len = 0;
1118 for (i = 0; data[i]; i++) {
1119 if (data[i] == '\n')
1120 len++;
1121 len++;
1122 }
1123 data2 = snewn(len+1, char);
1124 j = 0;
1125 for (i = 0; data[i]; i++) {
1126 if (data[i] == '\n')
1127 data2[j++] = '\r';
1128 data2[j++] = data[i];
1129 }
1130 assert(j == len);
1131 data2[j] = '\0';
1132
1133 clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
1134 if (!clipdata) {
1135 sfree(data2);
1136 return;
1137 }
1138 lock = GlobalLock(clipdata);
1139 if (!lock) {
1140 GlobalFree(clipdata);
1141 sfree(data2);
1142 return;
1143 }
1144 memcpy(lock, data2, len);
1145 ((unsigned char *) lock)[len] = 0;
1146 GlobalUnlock(clipdata);
1147
1148 if (OpenClipboard(hwnd)) {
1149 EmptyClipboard();
1150 SetClipboardData(CF_TEXT, clipdata);
1151 CloseClipboard();
1152 } else
1153 GlobalFree(clipdata);
1154
1155 sfree(data2);
1156 }
1157
1158 /*
1159 * Set up Help and see if we can find a help file.
1160 */
1161 static void init_help(void)
1162 {
1163 #ifndef _WIN32_WCE
1164 char b[2048], *p, *q, *r;
1165 FILE *fp;
1166
1167 /*
1168 * Find the executable file path, so we can look alongside
1169 * it for help files. Trim the filename off the end.
1170 */
1171 GetModuleFileName(NULL, b, sizeof(b) - 1);
1172 r = b;
1173 p = strrchr(b, '\\');
1174 if (p && p >= r) r = p+1;
1175 q = strrchr(b, ':');
1176 if (q && q >= r) r = q+1;
1177
1178 #ifndef NO_HTMLHELP
1179 /*
1180 * Try HTML Help first.
1181 */
1182 strcpy(r, CHM_FILE_NAME);
1183 if ( (fp = fopen(b, "r")) != NULL) {
1184 fclose(fp);
1185
1186 /*
1187 * We have a .CHM. See if we can use it.
1188 */
1189 hh_dll = LoadLibrary("hhctrl.ocx");
1190 if (hh_dll) {
1191 htmlhelp = (htmlhelp_t)GetProcAddress(hh_dll, "HtmlHelpA");
1192 if (!htmlhelp)
1193 FreeLibrary(hh_dll);
1194 }
1195 if (htmlhelp) {
1196 help_path = dupstr(b);
1197 help_type = CHM;
1198 return;
1199 }
1200 }
1201 #endif /* NO_HTMLHELP */
1202
1203 /*
1204 * Now try old-style .HLP.
1205 */
1206 strcpy(r, HELP_FILE_NAME);
1207 if ( (fp = fopen(b, "r")) != NULL) {
1208 fclose(fp);
1209
1210 help_path = dupstr(b);
1211 help_type = HLP;
1212
1213 /*
1214 * See if there's a .CNT file alongside it.
1215 */
1216 strcpy(r, HELP_CNT_NAME);
1217 if ( (fp = fopen(b, "r")) != NULL) {
1218 fclose(fp);
1219 help_has_contents = TRUE;
1220 } else
1221 help_has_contents = FALSE;
1222
1223 return;
1224 }
1225
1226 help_type = NONE; /* didn't find any */
1227 #endif
1228 }
1229
1230 #ifndef _WIN32_WCE
1231
1232 /*
1233 * Start Help.
1234 */
1235 static void start_help(frontend *fe, const char *topic)
1236 {
1237 char *str = NULL;
1238 int cmd;
1239
1240 switch (help_type) {
1241 case HLP:
1242 assert(help_path);
1243 if (topic) {
1244 str = snewn(10+strlen(topic), char);
1245 sprintf(str, "JI(`',`%s')", topic);
1246 cmd = HELP_COMMAND;
1247 } else if (help_has_contents) {
1248 cmd = HELP_FINDER;
1249 } else {
1250 cmd = HELP_CONTENTS;
1251 }
1252 WinHelp(fe->hwnd, help_path, cmd, (DWORD)str);
1253 fe->help_running = TRUE;
1254 break;
1255 case CHM:
1256 #ifndef NO_HTMLHELP
1257 assert(help_path);
1258 assert(htmlhelp);
1259 if (topic) {
1260 str = snewn(20 + strlen(topic) + strlen(help_path), char);
1261 sprintf(str, "%s::/%s.html>main", help_path, topic);
1262 } else {
1263 str = dupstr(help_path);
1264 }
1265 htmlhelp(fe->hwnd, str, HH_DISPLAY_TOPIC, 0);
1266 fe->help_running = TRUE;
1267 break;
1268 #endif /* NO_HTMLHELP */
1269 case NONE:
1270 assert(!"This shouldn't happen");
1271 break;
1272 }
1273
1274 sfree(str);
1275 }
1276
1277 /*
1278 * Stop Help on window cleanup.
1279 */
1280 static void stop_help(frontend *fe)
1281 {
1282 if (fe->help_running) {
1283 switch (help_type) {
1284 case HLP:
1285 WinHelp(fe->hwnd, help_path, HELP_QUIT, 0);
1286 break;
1287 case CHM:
1288 #ifndef NO_HTMLHELP
1289 assert(htmlhelp);
1290 htmlhelp(NULL, NULL, HH_CLOSE_ALL, 0);
1291 break;
1292 #endif /* NO_HTMLHELP */
1293 case NONE:
1294 assert(!"This shouldn't happen");
1295 break;
1296 }
1297 fe->help_running = FALSE;
1298 }
1299 }
1300
1301 #endif
1302
1303 /*
1304 * Terminate Help on process exit.
1305 */
1306 static void cleanup_help(void)
1307 {
1308 /* Nothing to do currently.
1309 * (If we were running HTML Help single-threaded, this is where we'd
1310 * call HH_UNINITIALIZE.) */
1311 }
1312
1313 static int get_statusbar_height(frontend *fe)
1314 {
1315 int sy;
1316 if (fe->statusbar) {
1317 RECT sr;
1318 GetWindowRect(fe->statusbar, &sr);
1319 sy = sr.bottom - sr.top;
1320 } else {
1321 sy = 0;
1322 }
1323 return sy;
1324 }
1325
1326 static void adjust_statusbar(frontend *fe, RECT *r)
1327 {
1328 int sy;
1329
1330 if (!fe->statusbar) return;
1331
1332 sy = get_statusbar_height(fe);
1333 #ifndef _WIN32_WCE
1334 SetWindowPos(fe->statusbar, NULL, 0, r->bottom-r->top-sy, r->right-r->left,
1335 sy, SWP_NOZORDER);
1336 #endif
1337 }
1338
1339 static void get_menu_size(HWND wh, RECT *r)
1340 {
1341 HMENU bar = GetMenu(wh);
1342 RECT rect;
1343 int i;
1344
1345 SetRect(r, 0, 0, 0, 0);
1346 for (i = 0; i < GetMenuItemCount(bar); i++) {
1347 GetMenuItemRect(wh, bar, i, &rect);
1348 UnionRect(r, r, &rect);
1349 }
1350 }
1351
1352 /*
1353 * Given a proposed new puzzle size (cx,cy), work out the actual
1354 * puzzle size that would be (px,py) and the window size including
1355 * furniture (wx,wy).
1356 */
1357
1358 static int check_window_resize(frontend *fe, int cx, int cy,
1359 int *px, int *py,
1360 int *wx, int *wy)
1361 {
1362 RECT r;
1363 int x, y, sy = get_statusbar_height(fe), changed = 0;
1364
1365 /* disallow making window thinner than menu bar */
1366 x = max(cx, fe->xmin);
1367 y = max(cy - sy, fe->ymin);
1368
1369 /*
1370 * See if we actually got the window size we wanted, and adjust
1371 * the puzzle size if not.
1372 */
1373 midend_size(fe->me, &x, &y, TRUE);
1374 if (x != cx || y != cy) {
1375 /*
1376 * Resize the window, now we know what size we _really_
1377 * want it to be.
1378 */
1379 r.left = r.top = 0;
1380 r.right = x;
1381 r.bottom = y + sy;
1382 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1383 *wx = r.right - r.left;
1384 *wy = r.bottom - r.top;
1385 changed = 1;
1386 }
1387
1388 *px = x;
1389 *py = y;
1390
1391 fe->puzz_scale =
1392 (float)midend_tilesize(fe->me) / (float)fe->game->preferred_tilesize;
1393
1394 return changed;
1395 }
1396
1397 /*
1398 * Given the current window size, make sure it's sane for the
1399 * current puzzle and resize if necessary.
1400 */
1401
1402 static void check_window_size(frontend *fe, int *px, int *py)
1403 {
1404 RECT r;
1405 int wx, wy, cx, cy;
1406
1407 GetClientRect(fe->hwnd, &r);
1408 cx = r.right - r.left;
1409 cy = r.bottom - r.top;
1410
1411 if (check_window_resize(fe, cx, cy, px, py, &wx, &wy)) {
1412 #ifdef _WIN32_WCE
1413 SetWindowPos(fe->hwnd, NULL, 0, 0, wx, wy,
1414 SWP_NOMOVE | SWP_NOZORDER);
1415 #endif
1416 ;
1417 }
1418
1419 GetClientRect(fe->hwnd, &r);
1420 adjust_statusbar(fe, &r);
1421 }
1422
1423 static void get_max_puzzle_size(frontend *fe, int *x, int *y)
1424 {
1425 RECT r, sr;
1426
1427 if (SystemParametersInfo(SPI_GETWORKAREA, 0, &sr, FALSE)) {
1428 *x = sr.right - sr.left;
1429 *y = sr.bottom - sr.top;
1430 r.left = 100;
1431 r.right = 200;
1432 r.top = 100;
1433 r.bottom = 200;
1434 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1435 *x -= r.right - r.left - 100;
1436 *y -= r.bottom - r.top - 100;
1437 } else {
1438 *x = *y = INT_MAX;
1439 }
1440
1441 if (fe->statusbar != NULL) {
1442 GetWindowRect(fe->statusbar, &sr);
1443 *y -= sr.bottom - sr.top;
1444 }
1445 }
1446
1447 #ifdef _WIN32_WCE
1448 /* Toolbar buttons on the numeric pad */
1449 static TBBUTTON tbNumpadButtons[] =
1450 {
1451 {0, IDM_KEYEMUL + '1', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1452 {1, IDM_KEYEMUL + '2', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1453 {2, IDM_KEYEMUL + '3', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1454 {3, IDM_KEYEMUL + '4', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1455 {4, IDM_KEYEMUL + '5', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1456 {5, IDM_KEYEMUL + '6', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1457 {6, IDM_KEYEMUL + '7', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1458 {7, IDM_KEYEMUL + '8', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1459 {8, IDM_KEYEMUL + '9', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1460 {9, IDM_KEYEMUL + ' ', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1}
1461 };
1462 #endif
1463
1464 /*
1465 * Allocate a new frontend structure and create its main window.
1466 */
1467 static frontend *frontend_new(HINSTANCE inst)
1468 {
1469 frontend *fe;
1470 const char *nogame = "Puzzles (no game selected)";
1471
1472 fe = snew(frontend);
1473
1474 fe->inst = inst;
1475
1476 fe->game = NULL;
1477 fe->me = NULL;
1478
1479 fe->timer = 0;
1480 fe->hwnd = NULL;
1481
1482 fe->help_running = FALSE;
1483
1484 fe->drawstatus = NOTHING;
1485 fe->dr = NULL;
1486 fe->fontstart = 0;
1487
1488 fe->fonts = NULL;
1489 fe->nfonts = fe->fontsize = 0;
1490
1491 fe->colours = NULL;
1492 fe->brushes = NULL;
1493 fe->pens = NULL;
1494
1495 fe->puzz_scale = 1.0;
1496
1497 #ifdef _WIN32_WCE
1498 MultiByteToWideChar (CP_ACP, 0, nogame, -1, wGameName, 256);
1499 fe->hwnd = CreateWindowEx(0, wClassName, wGameName,
1500 WS_VISIBLE,
1501 CW_USEDEFAULT, CW_USEDEFAULT,
1502 CW_USEDEFAULT, CW_USEDEFAULT,
1503 NULL, NULL, inst, NULL);
1504
1505 {
1506 SHMENUBARINFO mbi;
1507 RECT rc, rcBar, rcTB, rcClient;
1508
1509 memset (&mbi, 0, sizeof(SHMENUBARINFO));
1510 mbi.cbSize = sizeof(SHMENUBARINFO);
1511 mbi.hwndParent = fe->hwnd;
1512 mbi.nToolBarId = IDR_MENUBAR1;
1513 mbi.hInstRes = inst;
1514
1515 SHCreateMenuBar(&mbi);
1516
1517 GetWindowRect(fe->hwnd, &rc);
1518 GetWindowRect(mbi.hwndMB, &rcBar);
1519 rc.bottom -= rcBar.bottom - rcBar.top;
1520 MoveWindow(fe->hwnd, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, FALSE);
1521
1522 fe->numpad = NULL;
1523 }
1524 #else
1525 fe->hwnd = CreateWindowEx(0, CLASSNAME, nogame,
1526 WS_OVERLAPPEDWINDOW &~
1527 (WS_MAXIMIZEBOX),
1528 CW_USEDEFAULT, CW_USEDEFAULT,
1529 CW_USEDEFAULT, CW_USEDEFAULT,
1530 NULL, NULL, inst, NULL);
1531 if (!fe->hwnd) {
1532 DWORD lerr = GetLastError();
1533 printf("no window: 0x%x\n", lerr);
1534 }
1535 #endif
1536
1537 fe->gamemenu = NULL;
1538 fe->presets = NULL;
1539
1540 fe->statusbar = NULL;
1541 fe->bitmap = NULL;
1542
1543 SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
1544
1545 return fe;
1546 }
1547
1548 static void savefile_write(void *wctx, void *buf, int len)
1549 {
1550 FILE *fp = (FILE *)wctx;
1551 fwrite(buf, 1, len, fp);
1552 }
1553
1554 static int savefile_read(void *wctx, void *buf, int len)
1555 {
1556 FILE *fp = (FILE *)wctx;
1557 int ret;
1558
1559 ret = fread(buf, 1, len, fp);
1560 return (ret == len);
1561 }
1562
1563 /*
1564 * Create an appropriate midend structure to go in a puzzle window,
1565 * given a game type and/or a command-line argument.
1566 *
1567 * 'arg' can be either a game ID string (descriptive, random, or a
1568 * plain set of parameters) or the filename of a save file. The two
1569 * boolean flag arguments indicate which possibilities are
1570 * permissible.
1571 */
1572 static midend *midend_for_new_game(frontend *fe, const game *cgame,
1573 char *arg, int maybe_game_id,
1574 int maybe_save_file, char **error)
1575 {
1576 midend *me = NULL;
1577
1578 if (!arg) {
1579 if (me) midend_free(me);
1580 me = midend_new(fe, cgame, &win_drawing, fe);
1581 midend_new_game(me);
1582 } else {
1583 FILE *fp;
1584 char *err_param, *err_load;
1585
1586 /*
1587 * See if arg is a valid filename of a save game file.
1588 */
1589 err_load = NULL;
1590 if (maybe_save_file && (fp = fopen(arg, "r")) != NULL) {
1591 const game *loadgame;
1592
1593 #ifdef COMBINED
1594 /*
1595 * Find out what kind of game is stored in the save
1596 * file; if we're going to end up loading that, it
1597 * will have to override our caller's judgment as to
1598 * what game to initialise our midend with.
1599 */
1600 char *id_name;
1601 err_load = identify_game(&id_name, savefile_read, fp);
1602 if (!err_load) {
1603 int i;
1604 for (i = 0; i < gamecount; i++)
1605 if (!strcmp(id_name, gamelist[i]->name))
1606 break;
1607 if (i == gamecount) {
1608 err_load = "Save file is for a game not supported by"
1609 " this program";
1610 } else {
1611 loadgame = gamelist[i];
1612 rewind(fp); /* go back to the start for actual load */
1613 }
1614 }
1615 #else
1616 loadgame = cgame;
1617 #endif
1618 if (!err_load) {
1619 if (me) midend_free(me);
1620 me = midend_new(fe, loadgame, &win_drawing, fe);
1621 err_load = midend_deserialise(me, savefile_read, fp);
1622 }
1623 } else {
1624 err_load = "Unable to open file";
1625 }
1626
1627 if (maybe_game_id && (!maybe_save_file || err_load)) {
1628 /*
1629 * See if arg is a game description.
1630 */
1631 if (me) midend_free(me);
1632 me = midend_new(fe, cgame, &win_drawing, fe);
1633 err_param = midend_game_id(me, arg);
1634 if (!err_param) {
1635 midend_new_game(me);
1636 } else {
1637 if (maybe_save_file) {
1638 *error = snewn(256 + strlen(arg) + strlen(err_param) +
1639 strlen(err_load), char);
1640 sprintf(*error, "Supplied argument \"%s\" is neither a"
1641 " game ID (%s) nor a save file (%s)",
1642 arg, err_param, err_load);
1643 } else {
1644 *error = dupstr(err_param);
1645 }
1646 midend_free(me);
1647 sfree(fe);
1648 return NULL;
1649 }
1650 } else if (err_load) {
1651 *error = dupstr(err_load);
1652 midend_free(me);
1653 sfree(fe);
1654 return NULL;
1655 }
1656 }
1657
1658 return me;
1659 }
1660
1661 /*
1662 * Populate a frontend structure with a new midend structure, and
1663 * create any window furniture that it needs.
1664 *
1665 * Previously-allocated memory and window furniture will be freed by
1666 * this function.
1667 *
1668 */
1669 static int fe_set_midend(frontend *fe, midend *me)
1670 {
1671 int x, y;
1672 RECT r;
1673
1674 if (fe->me) midend_free(fe->me);
1675 fe->me = me;
1676 fe->game = midend_which_game(fe->me);
1677
1678 {
1679 int i, ncolours;
1680 float *colours;
1681
1682 colours = midend_colours(fe->me, &ncolours);
1683
1684 if (fe->colours) sfree(fe->colours);
1685 if (fe->brushes) sfree(fe->brushes);
1686 if (fe->pens) sfree(fe->pens);
1687
1688 fe->colours = snewn(ncolours, COLORREF);
1689 fe->brushes = snewn(ncolours, HBRUSH);
1690 fe->pens = snewn(ncolours, HPEN);
1691
1692 for (i = 0; i < ncolours; i++) {
1693 fe->colours[i] = RGB(255 * colours[i*3+0],
1694 255 * colours[i*3+1],
1695 255 * colours[i*3+2]);
1696 fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
1697 fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
1698 }
1699 sfree(colours);
1700 }
1701
1702 if (fe->statusbar)
1703 DestroyWindow(fe->statusbar);
1704 if (midend_wants_statusbar(fe->me)) {
1705 fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
1706 WS_CHILD | WS_VISIBLE,
1707 0, 0, 0, 0, /* status bar does these */
1708 NULL, NULL, fe->inst, NULL);
1709 } else
1710 fe->statusbar = NULL;
1711
1712 get_max_puzzle_size(fe, &x, &y);
1713 midend_size(fe->me, &x, &y, FALSE);
1714
1715 r.left = r.top = 0;
1716 r.right = x;
1717 r.bottom = y;
1718 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1719
1720 #ifdef _WIN32_WCE
1721 if (fe->numpad)
1722 DestroyWindow(fe->numpad);
1723 if (fe->game->flags & REQUIRE_NUMPAD)
1724 {
1725 fe->numpad = CreateToolbarEx (fe->hwnd,
1726 WS_VISIBLE | WS_CHILD | CCS_NOPARENTALIGN | TBSTYLE_FLAT,
1727 0, 10, fe->inst, IDR_PADTOOLBAR,
1728 tbNumpadButtons, sizeof (tbNumpadButtons) / sizeof (TBBUTTON),
1729 0, 0, 14, 15, sizeof (TBBUTTON));
1730 GetWindowRect(fe->numpad, &rcTB);
1731 GetClientRect(fe->hwnd, &rcClient);
1732 MoveWindow(fe->numpad,
1733 0,
1734 rcClient.bottom - (rcTB.bottom - rcTB.top) - 1,
1735 rcClient.right,
1736 rcTB.bottom - rcTB.top,
1737 FALSE);
1738 SendMessage(fe->numpad, TB_SETINDENT, (rcClient.right - (10 * 21)) / 2, 0);
1739 }
1740 else {
1741 fe->numpad = NULL;
1742 }
1743 MultiByteToWideChar (CP_ACP, 0, fe->game->name, -1, wGameName, 256);
1744 SetWindowText(fe->hwnd, wGameName);
1745 #else
1746 SetWindowText(fe->hwnd, fe->game->name);
1747 #endif
1748
1749 if (fe->statusbar)
1750 DestroyWindow(fe->statusbar);
1751 if (midend_wants_statusbar(fe->me)) {
1752 RECT sr;
1753 fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
1754 WS_CHILD | WS_VISIBLE,
1755 0, 0, 0, 0, /* status bar does these */
1756 fe->hwnd, NULL, fe->inst, NULL);
1757 #ifdef _WIN32_WCE
1758 /* Flat status bar looks better on the Pocket PC */
1759 SendMessage(fe->statusbar, SB_SIMPLE, (WPARAM) TRUE, 0);
1760 SendMessage(fe->statusbar, SB_SETTEXT,
1761 (WPARAM) 255 | SBT_NOBORDERS,
1762 (LPARAM) L"");
1763 #endif
1764
1765 /*
1766 * Now resize the window to take account of the status bar.
1767 */
1768 GetWindowRect(fe->statusbar, &sr);
1769 GetWindowRect(fe->hwnd, &r);
1770 #ifndef _WIN32_WCE
1771 SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left,
1772 r.bottom - r.top + sr.bottom - sr.top,
1773 SWP_NOMOVE | SWP_NOZORDER);
1774 #endif
1775 } else {
1776 fe->statusbar = NULL;
1777 }
1778
1779 {
1780 HMENU oldmenu = GetMenu(fe->hwnd);
1781
1782 #ifndef _WIN32_WCE
1783 HMENU bar = CreateMenu();
1784 HMENU menu = CreateMenu();
1785 RECT menusize;
1786
1787 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "&Game");
1788 #else
1789 HMENU menu = SHGetSubMenu(SHFindMenuBar(fe->hwnd), ID_GAME);
1790 DeleteMenu(menu, 0, MF_BYPOSITION);
1791 #endif
1792 fe->gamemenu = menu;
1793 AppendMenu(menu, MF_ENABLED, IDM_NEW, TEXT("&New"));
1794 AppendMenu(menu, MF_ENABLED, IDM_RESTART, TEXT("&Restart"));
1795 #ifndef _WIN32_WCE
1796 /* ...here I run out of sensible accelerator characters. */
1797 AppendMenu(menu, MF_ENABLED, IDM_DESC, TEXT("Speci&fic..."));
1798 AppendMenu(menu, MF_ENABLED, IDM_SEED, TEXT("Rando&m Seed..."));
1799 #endif
1800
1801 if (fe->presets)
1802 sfree(fe->presets);
1803 if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
1804 fe->game->can_configure) {
1805 int i;
1806 #ifndef _WIN32_WCE
1807 HMENU sub = CreateMenu();
1808
1809 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)sub, "&Type");
1810 #else
1811 HMENU sub = SHGetSubMenu(SHFindMenuBar(fe->hwnd), ID_TYPE);
1812 DeleteMenu(sub, 0, MF_BYPOSITION);
1813 #endif
1814 fe->presets = snewn(fe->npresets, game_params *);
1815
1816 for (i = 0; i < fe->npresets; i++) {
1817 char *name;
1818 #ifdef _WIN32_WCE
1819 TCHAR wName[255];
1820 #endif
1821
1822 midend_fetch_preset(fe->me, i, &name, &fe->presets[i]);
1823
1824 /*
1825 * FIXME: we ought to go through and do something
1826 * with ampersands here.
1827 */
1828
1829 #ifndef _WIN32_WCE
1830 AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name);
1831 #else
1832 MultiByteToWideChar (CP_ACP, 0, name, -1, wName, 255);
1833 AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, wName);
1834 #endif
1835 }
1836 if (fe->game->can_configure) {
1837 AppendMenu(sub, MF_ENABLED, IDM_CONFIG, TEXT("&Custom..."));
1838 }
1839
1840 fe->typemenu = sub;
1841 } else {
1842 fe->typemenu = INVALID_HANDLE_VALUE;
1843 fe->presets = NULL;
1844 }
1845
1846 #ifdef COMBINED
1847 #ifdef _WIN32_WCE
1848 #error Windows CE does not support COMBINED build.
1849 #endif
1850 {
1851 HMENU games = CreateMenu();
1852 int i;
1853
1854 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1855 AppendMenu(menu, MF_ENABLED|MF_POPUP, (UINT)games, "&Other");
1856 for (i = 0; i < gamecount; i++) {
1857 if (strcmp(gamelist[i]->name, fe->game->name) != 0) {
1858 /* only include those games that aren't the same as the
1859 * game we're currently playing. */
1860 AppendMenu(games, MF_ENABLED, IDM_GAMES + i, gamelist[i]->name);
1861 }
1862 }
1863 }
1864 #endif
1865
1866 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1867 #ifndef _WIN32_WCE
1868 AppendMenu(menu, MF_ENABLED, IDM_LOAD, TEXT("&Load..."));
1869 AppendMenu(menu, MF_ENABLED, IDM_SAVE, TEXT("&Save..."));
1870 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1871 if (fe->game->can_print) {
1872 AppendMenu(menu, MF_ENABLED, IDM_PRINT, TEXT("&Print..."));
1873 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1874 }
1875 #endif
1876 AppendMenu(menu, MF_ENABLED, IDM_UNDO, TEXT("Undo"));
1877 AppendMenu(menu, MF_ENABLED, IDM_REDO, TEXT("Redo"));
1878 #ifndef _WIN32_WCE
1879 if (fe->game->can_format_as_text_ever) {
1880 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1881 AppendMenu(menu, MF_ENABLED, IDM_COPY, TEXT("&Copy"));
1882 }
1883 #endif
1884 if (fe->game->can_solve) {
1885 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1886 AppendMenu(menu, MF_ENABLED, IDM_SOLVE, TEXT("Sol&ve"));
1887 }
1888 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1889 #ifndef _WIN32_WCE
1890 AppendMenu(menu, MF_ENABLED, IDM_QUIT, TEXT("E&xit"));
1891 menu = CreateMenu();
1892 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, TEXT("&Help"));
1893 #endif
1894 AppendMenu(menu, MF_ENABLED, IDM_ABOUT, TEXT("&About"));
1895 #ifndef _WIN32_WCE
1896 if (help_type != NONE) {
1897 char *item;
1898 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1899 AppendMenu(menu, MF_ENABLED, IDM_HELPC, TEXT("&Contents"));
1900 assert(fe->game->name);
1901 item = snewn(10+strlen(fe->game->name), char); /*ick*/
1902 sprintf(item, "&Help on %s", fe->game->name);
1903 AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
1904 sfree(item);
1905 }
1906 DestroyMenu(oldmenu);
1907 SetMenu(fe->hwnd, bar);
1908 get_menu_size(fe->hwnd, &menusize);
1909 fe->xmin = (menusize.right - menusize.left) + 25;
1910 #endif
1911 }
1912
1913 if (fe->bitmap) DeleteObject(fe->bitmap);
1914 fe->bitmap = NULL;
1915 new_game_size(fe, fe->puzz_scale); /* initialises fe->bitmap */
1916
1917 return 0;
1918 }
1919
1920 static void show_window(frontend *fe)
1921 {
1922 ShowWindow(fe->hwnd, SW_SHOWNORMAL);
1923 SetForegroundWindow(fe->hwnd);
1924
1925 update_type_menu_tick(fe);
1926 update_copy_menu_greying(fe);
1927
1928 midend_redraw(fe->me);
1929 }
1930
1931 #ifdef _WIN32_WCE
1932 static HFONT dialog_title_font()
1933 {
1934 static HFONT hf = NULL;
1935 LOGFONT lf;
1936
1937 if (hf)
1938 return hf;
1939
1940 memset (&lf, 0, sizeof(LOGFONT));
1941 lf.lfHeight = -11; /* - ((8 * GetDeviceCaps(hdc, LOGPIXELSY)) / 72) */
1942 lf.lfWeight = FW_BOLD;
1943 wcscpy(lf.lfFaceName, TEXT("Tahoma"));
1944
1945 return hf = CreateFontIndirect(&lf);
1946 }
1947
1948 static void make_dialog_full_screen(HWND hwnd)
1949 {
1950 SHINITDLGINFO shidi;
1951
1952 /* Make dialog full screen */
1953 shidi.dwMask = SHIDIM_FLAGS;
1954 shidi.dwFlags = SHIDIF_DONEBUTTON | SHIDIF_SIZEDLGFULLSCREEN |
1955 SHIDIF_EMPTYMENU;
1956 shidi.hDlg = hwnd;
1957 SHInitDialog(&shidi);
1958 }
1959 #endif
1960
1961 static int CALLBACK AboutDlgProc(HWND hwnd, UINT msg,
1962 WPARAM wParam, LPARAM lParam)
1963 {
1964 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
1965
1966 switch (msg) {
1967 case WM_INITDIALOG:
1968 #ifdef _WIN32_WCE
1969 {
1970 char title[256];
1971
1972 make_dialog_full_screen(hwnd);
1973
1974 sprintf(title, "About %.250s", fe->game->name);
1975 SetDlgItemTextA(hwnd, IDC_ABOUT_CAPTION, title);
1976
1977 SendDlgItemMessage(hwnd, IDC_ABOUT_CAPTION, WM_SETFONT,
1978 (WPARAM) dialog_title_font(), 0);
1979
1980 SetDlgItemTextA(hwnd, IDC_ABOUT_GAME, fe->game->name);
1981 SetDlgItemTextA(hwnd, IDC_ABOUT_VERSION, ver);
1982 }
1983 #endif
1984 return TRUE;
1985
1986 case WM_COMMAND:
1987 if (LOWORD(wParam) == IDOK)
1988 #ifdef _WIN32_WCE
1989 EndDialog(hwnd, 1);
1990 #else
1991 fe->dlg_done = 1;
1992 #endif
1993 return 0;
1994
1995 case WM_CLOSE:
1996 #ifdef _WIN32_WCE
1997 EndDialog(hwnd, 1);
1998 #else
1999 fe->dlg_done = 1;
2000 #endif
2001 return 0;
2002 }
2003
2004 return 0;
2005 }
2006
2007 /*
2008 * Wrappers on midend_{get,set}_config, which extend the CFG_*
2009 * enumeration to add CFG_PRINT.
2010 */
2011 static config_item *frontend_get_config(frontend *fe, int which,
2012 char **wintitle)
2013 {
2014 if (which < CFG_FRONTEND_SPECIFIC) {
2015 return midend_get_config(fe->me, which, wintitle);
2016 } else if (which == CFG_PRINT) {
2017 config_item *ret;
2018 int i;
2019
2020 *wintitle = snewn(40 + strlen(fe->game->name), char);
2021 sprintf(*wintitle, "%s print setup", fe->game->name);
2022
2023 ret = snewn(8, config_item);
2024
2025 i = 0;
2026
2027 ret[i].name = "Number of puzzles to print";
2028 ret[i].type = C_STRING;
2029 ret[i].sval = dupstr("1");
2030 ret[i].ival = 0;
2031 i++;
2032
2033 ret[i].name = "Number of puzzles across the page";
2034 ret[i].type = C_STRING;
2035 ret[i].sval = dupstr("1");
2036 ret[i].ival = 0;
2037 i++;
2038
2039 ret[i].name = "Number of puzzles down the page";
2040 ret[i].type = C_STRING;
2041 ret[i].sval = dupstr("1");
2042 ret[i].ival = 0;
2043 i++;
2044
2045 ret[i].name = "Percentage of standard size";
2046 ret[i].type = C_STRING;
2047 ret[i].sval = dupstr("100.0");
2048 ret[i].ival = 0;
2049 i++;
2050
2051 ret[i].name = "Include currently shown puzzle";
2052 ret[i].type = C_BOOLEAN;
2053 ret[i].sval = NULL;
2054 ret[i].ival = TRUE;
2055 i++;
2056
2057 ret[i].name = "Print solutions";
2058 ret[i].type = C_BOOLEAN;
2059 ret[i].sval = NULL;
2060 ret[i].ival = FALSE;
2061 i++;
2062
2063 if (fe->game->can_print_in_colour) {
2064 ret[i].name = "Print in colour";
2065 ret[i].type = C_BOOLEAN;
2066 ret[i].sval = NULL;
2067 ret[i].ival = FALSE;
2068 i++;
2069 }
2070
2071 ret[i].name = NULL;
2072 ret[i].type = C_END;
2073 ret[i].sval = NULL;
2074 ret[i].ival = 0;
2075 i++;
2076
2077 return ret;
2078 } else {
2079 assert(!"We should never get here");
2080 return NULL;
2081 }
2082 }
2083
2084 static char *frontend_set_config(frontend *fe, int which, config_item *cfg)
2085 {
2086 if (which < CFG_FRONTEND_SPECIFIC) {
2087 return midend_set_config(fe->me, which, cfg);
2088 } else if (which == CFG_PRINT) {
2089 if ((fe->printcount = atoi(cfg[0].sval)) <= 0)
2090 return "Number of puzzles to print should be at least one";
2091 if ((fe->printw = atoi(cfg[1].sval)) <= 0)
2092 return "Number of puzzles across the page should be at least one";
2093 if ((fe->printh = atoi(cfg[2].sval)) <= 0)
2094 return "Number of puzzles down the page should be at least one";
2095 if ((fe->printscale = (float)atof(cfg[3].sval)) <= 0)
2096 return "Print size should be positive";
2097 fe->printcurr = cfg[4].ival;
2098 fe->printsolns = cfg[5].ival;
2099 fe->printcolour = fe->game->can_print_in_colour && cfg[6].ival;
2100 return NULL;
2101 } else {
2102 assert(!"We should never get here");
2103 return "Internal error";
2104 }
2105 }
2106
2107 #ifdef _WIN32_WCE
2108 /* Separate version of mkctrl function for the Pocket PC. */
2109 /* Control coordinates should be specified in dialog units. */
2110 HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
2111 LPCTSTR wclass, int wstyle,
2112 int exstyle, const char *wtext, int wid)
2113 {
2114 RECT rc;
2115 TCHAR wwtext[256];
2116
2117 /* Convert dialog units into pixels */
2118 rc.left = x1; rc.right = x2;
2119 rc.top = y1; rc.bottom = y2;
2120 MapDialogRect(fe->cfgbox, &rc);
2121
2122 MultiByteToWideChar (CP_ACP, 0, wtext, -1, wwtext, 256);
2123
2124 return CreateWindowEx(exstyle, wclass, wwtext,
2125 wstyle | WS_CHILD | WS_VISIBLE,
2126 rc.left, rc.top,
2127 rc.right - rc.left, rc.bottom - rc.top,
2128 fe->cfgbox, (HMENU) wid, fe->inst, NULL);
2129 }
2130
2131 static void create_config_controls(frontend * fe)
2132 {
2133 int id, nctrls;
2134 int col1l, col1r, col2l, col2r, y;
2135 config_item *i;
2136 struct cfg_aux *j;
2137 HWND ctl;
2138
2139 /* Control placement done in dialog units */
2140 col1l = 4; col1r = 96; /* Label column */
2141 col2l = 100; col2r = 154; /* Input column (edit boxes and combo boxes) */
2142
2143 /*
2144 * Count the controls so we can allocate cfgaux.
2145 */
2146 for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
2147 nctrls++;
2148 fe->cfgaux = snewn(nctrls, struct cfg_aux);
2149
2150 id = 1000;
2151 y = 22; /* Leave some room for the dialog title */
2152 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
2153 switch (i->type) {
2154 case C_STRING:
2155 /*
2156 * Edit box with a label beside it.
2157 */
2158 mkctrl(fe, col1l, col1r, y + 1, y + 11,
2159 TEXT("Static"), SS_LEFTNOWORDWRAP, 0, i->name, id++);
2160 mkctrl(fe, col2l, col2r, y, y + 12,
2161 TEXT("EDIT"), WS_BORDER | WS_TABSTOP | ES_AUTOHSCROLL,
2162 0, "", (j->ctlid = id++));
2163 SetDlgItemTextA(fe->cfgbox, j->ctlid, i->sval);
2164 break;
2165
2166 case C_BOOLEAN:
2167 /*
2168 * Simple checkbox.
2169 */
2170 mkctrl(fe, col1l, col2r, y + 1, y + 11, TEXT("BUTTON"),
2171 BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
2172 0, i->name, (j->ctlid = id++));
2173 CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
2174 break;
2175
2176 case C_CHOICES:
2177 /*
2178 * Drop-down list with a label beside it.
2179 */
2180 mkctrl(fe, col1l, col1r, y + 1, y + 11,
2181 TEXT("STATIC"), SS_LEFTNOWORDWRAP, 0, i->name, id++);
2182 ctl = mkctrl(fe, col2l, col2r, y, y + 48,
2183 TEXT("COMBOBOX"), WS_BORDER | WS_TABSTOP |
2184 CBS_DROPDOWNLIST | CBS_HASSTRINGS,
2185 0, "", (j->ctlid = id++));
2186 {
2187 char c, *p, *q, *str;
2188
2189 p = i->sval;
2190 c = *p++;
2191 while (*p) {
2192 q = p;
2193 while (*q && *q != c) q++;
2194 str = snewn(q-p+1, char);
2195 strncpy(str, p, q-p);
2196 str[q-p] = '\0';
2197 {
2198 TCHAR ws[50];
2199 MultiByteToWideChar (CP_ACP, 0, str, -1, ws, 50);
2200 SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)ws);
2201 }
2202
2203 sfree(str);
2204 if (*q) q++;
2205 p = q;
2206 }
2207 }
2208 SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
2209 break;
2210 }
2211
2212 y += 15;
2213 }
2214
2215 }
2216 #endif
2217
2218 static int CALLBACK ConfigDlgProc(HWND hwnd, UINT msg,
2219 WPARAM wParam, LPARAM lParam)
2220 {
2221 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
2222 config_item *i;
2223 struct cfg_aux *j;
2224
2225 switch (msg) {
2226 case WM_INITDIALOG:
2227 #ifdef _WIN32_WCE
2228 {
2229 char *title;
2230
2231 fe = (frontend *) lParam;
2232 SetWindowLong(hwnd, GWL_USERDATA, lParam);
2233 fe->cfgbox = hwnd;
2234
2235 fe->cfg = frontend_get_config(fe, fe->cfg_which, &title);
2236
2237 make_dialog_full_screen(hwnd);
2238
2239 SetDlgItemTextA(hwnd, IDC_CONFIG_CAPTION, title);
2240 SendDlgItemMessage(hwnd, IDC_CONFIG_CAPTION, WM_SETFONT,
2241 (WPARAM) dialog_title_font(), 0);
2242
2243 create_config_controls(fe);
2244 }
2245 #endif
2246 return TRUE;
2247
2248 case WM_COMMAND:
2249 /*
2250 * OK and Cancel are special cases.
2251 */
2252 if ((LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)) {
2253 if (LOWORD(wParam) == IDOK) {
2254 char *err = frontend_set_config(fe, fe->cfg_which, fe->cfg);
2255
2256 if (err) {
2257 MessageBox(hwnd, err, "Validation error",
2258 MB_ICONERROR | MB_OK);
2259 } else {
2260 #ifdef _WIN32_WCE
2261 EndDialog(hwnd, 2);
2262 #else
2263 fe->dlg_done = 2;
2264 #endif
2265 }
2266 } else {
2267 #ifdef _WIN32_WCE
2268 EndDialog(hwnd, 1);
2269 #else
2270 fe->dlg_done = 1;
2271 #endif
2272 }
2273 return 0;
2274 }
2275
2276 /*
2277 * First find the control whose id this is.
2278 */
2279 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
2280 if (j->ctlid == LOWORD(wParam))
2281 break;
2282 }
2283 if (i->type == C_END)
2284 return 0; /* not our problem */
2285
2286 if (i->type == C_STRING && HIWORD(wParam) == EN_CHANGE) {
2287 char buffer[4096];
2288 #ifdef _WIN32_WCE
2289 TCHAR wBuffer[4096];
2290 GetDlgItemText(fe->cfgbox, j->ctlid, wBuffer, 4096);
2291 WideCharToMultiByte(CP_ACP, 0, wBuffer, -1, buffer, 4096, NULL, NULL);
2292 #else
2293 GetDlgItemText(fe->cfgbox, j->ctlid, buffer, lenof(buffer));
2294 #endif
2295 buffer[lenof(buffer)-1] = '\0';
2296 sfree(i->sval);
2297 i->sval = dupstr(buffer);
2298 } else if (i->type == C_BOOLEAN &&
2299 (HIWORD(wParam) == BN_CLICKED ||
2300 HIWORD(wParam) == BN_DBLCLK)) {
2301 i->ival = IsDlgButtonChecked(fe->cfgbox, j->ctlid);
2302 } else if (i->type == C_CHOICES &&
2303 HIWORD(wParam) == CBN_SELCHANGE) {
2304 i->ival = SendDlgItemMessage(fe->cfgbox, j->ctlid,
2305 CB_GETCURSEL, 0, 0);
2306 }
2307
2308 return 0;
2309
2310 case WM_CLOSE:
2311 fe->dlg_done = 1;
2312 return 0;
2313 }
2314
2315 return 0;
2316 }
2317
2318 #ifndef _WIN32_WCE
2319 HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
2320 char *wclass, int wstyle,
2321 int exstyle, const char *wtext, int wid)
2322 {
2323 HWND ret;
2324 ret = CreateWindowEx(exstyle, wclass, wtext,
2325 wstyle | WS_CHILD | WS_VISIBLE, x1, y1, x2-x1, y2-y1,
2326 fe->cfgbox, (HMENU) wid, fe->inst, NULL);
2327 SendMessage(ret, WM_SETFONT, (WPARAM)fe->cfgfont, MAKELPARAM(TRUE, 0));
2328 return ret;
2329 }
2330 #endif
2331
2332 static void about(frontend *fe)
2333 {
2334 #ifdef _WIN32_WCE
2335 DialogBox(fe->inst, MAKEINTRESOURCE(IDD_ABOUT), fe->hwnd, AboutDlgProc);
2336 #else
2337 int i;
2338 WNDCLASS wc;
2339 MSG msg;
2340 TEXTMETRIC tm;
2341 HDC hdc;
2342 HFONT oldfont;
2343 SIZE size;
2344 int gm, id;
2345 int winwidth, winheight, y;
2346 int height, width, maxwid;
2347 const char *strings[16];
2348 int lengths[16];
2349 int nstrings = 0;
2350 char titlebuf[512];
2351
2352 sprintf(titlebuf, "About %.250s", fe->game->name);
2353
2354 strings[nstrings++] = fe->game->name;
2355 strings[nstrings++] = "from Simon Tatham's Portable Puzzle Collection";
2356 strings[nstrings++] = ver;
2357
2358 wc.style = CS_DBLCLKS | CS_SAVEBITS;
2359 wc.lpfnWndProc = DefDlgProc;
2360 wc.cbClsExtra = 0;
2361 wc.cbWndExtra = DLGWINDOWEXTRA + 8;
2362 wc.hInstance = fe->inst;
2363 wc.hIcon = NULL;
2364 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2365 wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
2366 wc.lpszMenuName = NULL;
2367 wc.lpszClassName = "GameAboutBox";
2368 RegisterClass(&wc);
2369
2370 hdc = GetDC(fe->hwnd);
2371 SetMapMode(hdc, MM_TEXT);
2372
2373 fe->dlg_done = FALSE;
2374
2375 fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
2376 0, 0, 0, 0,
2377 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
2378 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
2379 DEFAULT_QUALITY,
2380 FF_SWISS,
2381 "MS Shell Dlg");
2382
2383 oldfont = SelectObject(hdc, fe->cfgfont);
2384 if (GetTextMetrics(hdc, &tm)) {
2385 height = tm.tmAscent + tm.tmDescent;
2386 width = tm.tmAveCharWidth;
2387 } else {
2388 height = width = 30;
2389 }
2390
2391 /*
2392 * Figure out the layout of the About box by measuring the
2393 * length of each piece of text.
2394 */
2395 maxwid = 0;
2396 winheight = height/2;
2397
2398 for (i = 0; i < nstrings; i++) {
2399 if (GetTextExtentPoint32(hdc, strings[i], strlen(strings[i]), &size))
2400 lengths[i] = size.cx;
2401 else
2402 lengths[i] = 0; /* *shrug* */
2403 if (maxwid < lengths[i])
2404 maxwid = lengths[i];
2405 winheight += height * 3 / 2 + (height / 2);
2406 }
2407
2408 winheight += height + height * 7 / 4; /* OK button */
2409 winwidth = maxwid + 4*width;
2410
2411 SelectObject(hdc, oldfont);
2412 ReleaseDC(fe->hwnd, hdc);
2413
2414 /*
2415 * Create the dialog, now that we know its size.
2416 */
2417 {
2418 RECT r, r2;
2419
2420 r.left = r.top = 0;
2421 r.right = winwidth;
2422 r.bottom = winheight;
2423
2424 AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
2425 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2426 WS_CAPTION | WS_SYSMENU*/) &~
2427 (WS_MAXIMIZEBOX | WS_OVERLAPPED),
2428 FALSE, 0);
2429
2430 /*
2431 * Centre the dialog on its parent window.
2432 */
2433 r.right -= r.left;
2434 r.bottom -= r.top;
2435 GetWindowRect(fe->hwnd, &r2);
2436 r.left = (r2.left + r2.right - r.right) / 2;
2437 r.top = (r2.top + r2.bottom - r.bottom) / 2;
2438 r.right += r.left;
2439 r.bottom += r.top;
2440
2441 fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, titlebuf,
2442 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2443 WS_CAPTION | WS_SYSMENU,
2444 r.left, r.top,
2445 r.right-r.left, r.bottom-r.top,
2446 fe->hwnd, NULL, fe->inst, NULL);
2447 }
2448
2449 SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
2450
2451 SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
2452 SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)AboutDlgProc);
2453
2454 id = 1000;
2455 y = height/2;
2456 for (i = 0; i < nstrings; i++) {
2457 int border = width*2 + (maxwid - lengths[i]) / 2;
2458 mkctrl(fe, border, border+lengths[i], y+height*1/8, y+height*9/8,
2459 "Static", 0, 0, strings[i], id++);
2460 y += height*3/2;
2461
2462 assert(y < winheight);
2463 y += height/2;
2464 }
2465
2466 y += height/2; /* extra space before OK */
2467 mkctrl(fe, width*2, maxwid+width*2, y, y+height*7/4, "BUTTON",
2468 BS_PUSHBUTTON | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
2469 "OK", IDOK);
2470
2471 SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
2472
2473 EnableWindow(fe->hwnd, FALSE);
2474 ShowWindow(fe->cfgbox, SW_SHOWNORMAL);
2475 while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
2476 if (!IsDialogMessage(fe->cfgbox, &msg))
2477 DispatchMessage(&msg);
2478 if (fe->dlg_done)
2479 break;
2480 }
2481 EnableWindow(fe->hwnd, TRUE);
2482 SetForegroundWindow(fe->hwnd);
2483 DestroyWindow(fe->cfgbox);
2484 DeleteObject(fe->cfgfont);
2485 #endif
2486 }
2487
2488 static int get_config(frontend *fe, int which)
2489 {
2490 #ifdef _WIN32_WCE
2491 fe->cfg_which = which;
2492
2493 return DialogBoxParam(fe->inst,
2494 MAKEINTRESOURCE(IDD_CONFIG),
2495 fe->hwnd, ConfigDlgProc,
2496 (LPARAM) fe) == 2;
2497 #else
2498 config_item *i;
2499 struct cfg_aux *j;
2500 char *title;
2501 WNDCLASS wc;
2502 MSG msg;
2503 TEXTMETRIC tm;
2504 HDC hdc;
2505 HFONT oldfont;
2506 SIZE size;
2507 HWND ctl;
2508 int gm, id, nctrls;
2509 int winwidth, winheight, col1l, col1r, col2l, col2r, y;
2510 int height, width, maxlabel, maxcheckbox;
2511
2512 wc.style = CS_DBLCLKS | CS_SAVEBITS;
2513 wc.lpfnWndProc = DefDlgProc;
2514 wc.cbClsExtra = 0;
2515 wc.cbWndExtra = DLGWINDOWEXTRA + 8;
2516 wc.hInstance = fe->inst;
2517 wc.hIcon = NULL;
2518 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2519 wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
2520 wc.lpszMenuName = NULL;
2521 wc.lpszClassName = "GameConfigBox";
2522 RegisterClass(&wc);
2523
2524 hdc = GetDC(fe->hwnd);
2525 SetMapMode(hdc, MM_TEXT);
2526
2527 fe->dlg_done = FALSE;
2528
2529 fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
2530 0, 0, 0, 0,
2531 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
2532 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
2533 DEFAULT_QUALITY,
2534 FF_SWISS,
2535 "MS Shell Dlg");
2536
2537 oldfont = SelectObject(hdc, fe->cfgfont);
2538 if (GetTextMetrics(hdc, &tm)) {
2539 height = tm.tmAscent + tm.tmDescent;
2540 width = tm.tmAveCharWidth;
2541 } else {
2542 height = width = 30;
2543 }
2544
2545 fe->cfg = frontend_get_config(fe, which, &title);
2546 fe->cfg_which = which;
2547
2548 /*
2549 * Figure out the layout of the config box by measuring the
2550 * length of each piece of text.
2551 */
2552 maxlabel = maxcheckbox = 0;
2553 winheight = height/2;
2554
2555 for (i = fe->cfg; i->type != C_END; i++) {
2556 switch (i->type) {
2557 case C_STRING:
2558 case C_CHOICES:
2559 /*
2560 * Both these control types have a label filling only
2561 * the left-hand column of the box.
2562 */
2563 if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
2564 maxlabel < size.cx)
2565 maxlabel = size.cx;
2566 winheight += height * 3 / 2 + (height / 2);
2567 break;
2568
2569 case C_BOOLEAN:
2570 /*
2571 * Checkboxes take up the whole of the box width.
2572 */
2573 if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
2574 maxcheckbox < size.cx)
2575 maxcheckbox = size.cx;
2576 winheight += height + (height / 2);
2577 break;
2578 }
2579 }
2580
2581 winheight += height + height * 7 / 4; /* OK / Cancel buttons */
2582
2583 col1l = 2*width;
2584 col1r = col1l + maxlabel;
2585 col2l = col1r + 2*width;
2586 col2r = col2l + 30*width;
2587 if (col2r < col1l+2*height+maxcheckbox)
2588 col2r = col1l+2*height+maxcheckbox;
2589 winwidth = col2r + 2*width;
2590
2591 SelectObject(hdc, oldfont);
2592 ReleaseDC(fe->hwnd, hdc);
2593
2594 /*
2595 * Create the dialog, now that we know its size.
2596 */
2597 {
2598 RECT r, r2;
2599
2600 r.left = r.top = 0;
2601 r.right = winwidth;
2602 r.bottom = winheight;
2603
2604 AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
2605 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2606 WS_CAPTION | WS_SYSMENU*/) &~
2607 (WS_MAXIMIZEBOX | WS_OVERLAPPED),
2608 FALSE, 0);
2609
2610 /*
2611 * Centre the dialog on its parent window.
2612 */
2613 r.right -= r.left;
2614 r.bottom -= r.top;
2615 GetWindowRect(fe->hwnd, &r2);
2616 r.left = (r2.left + r2.right - r.right) / 2;
2617 r.top = (r2.top + r2.bottom - r.bottom) / 2;
2618 r.right += r.left;
2619 r.bottom += r.top;
2620
2621 fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, title,
2622 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2623 WS_CAPTION | WS_SYSMENU,
2624 r.left, r.top,
2625 r.right-r.left, r.bottom-r.top,
2626 fe->hwnd, NULL, fe->inst, NULL);
2627 sfree(title);
2628 }
2629
2630 SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
2631
2632 SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
2633 SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)ConfigDlgProc);
2634
2635 /*
2636 * Count the controls so we can allocate cfgaux.
2637 */
2638 for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
2639 nctrls++;
2640 fe->cfgaux = snewn(nctrls, struct cfg_aux);
2641
2642 id = 1000;
2643 y = height/2;
2644 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
2645 switch (i->type) {
2646 case C_STRING:
2647 /*
2648 * Edit box with a label beside it.
2649 */
2650 mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
2651 "Static", 0, 0, i->name, id++);
2652 ctl = mkctrl(fe, col2l, col2r, y, y+height*3/2,
2653 "EDIT", WS_TABSTOP | ES_AUTOHSCROLL,
2654 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
2655 SetWindowText(ctl, i->sval);
2656 y += height*3/2;
2657 break;
2658
2659 case C_BOOLEAN:
2660 /*
2661 * Simple checkbox.
2662 */
2663 mkctrl(fe, col1l, col2r, y, y+height, "BUTTON",
2664 BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
2665 0, i->name, (j->ctlid = id++));
2666 CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
2667 y += height;
2668 break;
2669
2670 case C_CHOICES:
2671 /*
2672 * Drop-down list with a label beside it.
2673 */
2674 mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
2675 "STATIC", 0, 0, i->name, id++);
2676 ctl = mkctrl(fe, col2l, col2r, y, y+height*41/2,
2677 "COMBOBOX", WS_TABSTOP |
2678 CBS_DROPDOWNLIST | CBS_HASSTRINGS,
2679 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
2680 {
2681 char c, *p, *q, *str;
2682
2683 SendMessage(ctl, CB_RESETCONTENT, 0, 0);
2684 p = i->sval;
2685 c = *p++;
2686 while (*p) {
2687 q = p;
2688 while (*q && *q != c) q++;
2689 str = snewn(q-p+1, char);
2690 strncpy(str, p, q-p);
2691 str[q-p] = '\0';
2692 SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)str);
2693 sfree(str);
2694 if (*q) q++;
2695 p = q;
2696 }
2697 }
2698
2699 SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
2700
2701 y += height*3/2;
2702 break;
2703 }
2704
2705 assert(y < winheight);
2706 y += height/2;
2707 }
2708
2709 y += height/2; /* extra space before OK and Cancel */
2710 mkctrl(fe, col1l, (col1l+col2r)/2-width, y, y+height*7/4, "BUTTON",
2711 BS_PUSHBUTTON | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
2712 "OK", IDOK);
2713 mkctrl(fe, (col1l+col2r)/2+width, col2r, y, y+height*7/4, "BUTTON",
2714 BS_PUSHBUTTON | WS_TABSTOP, 0, "Cancel", IDCANCEL);
2715
2716 SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
2717
2718 EnableWindow(fe->hwnd, FALSE);
2719 ShowWindow(fe->cfgbox, SW_SHOWNORMAL);
2720 while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
2721 if (!IsDialogMessage(fe->cfgbox, &msg))
2722 DispatchMessage(&msg);
2723 if (fe->dlg_done)
2724 break;
2725 }
2726 EnableWindow(fe->hwnd, TRUE);
2727 SetForegroundWindow(fe->hwnd);
2728 DestroyWindow(fe->cfgbox);
2729 DeleteObject(fe->cfgfont);
2730
2731 free_cfg(fe->cfg);
2732 sfree(fe->cfgaux);
2733
2734 return (fe->dlg_done == 2);
2735 #endif
2736 }
2737
2738 #ifdef _WIN32_WCE
2739 static void calculate_bitmap_position(frontend *fe, int x, int y)
2740 {
2741 /* Pocket PC - center the game in the full screen window */
2742 int yMargin;
2743 RECT rcClient;
2744
2745 GetClientRect(fe->hwnd, &rcClient);
2746 fe->bitmapPosition.left = (rcClient.right - x) / 2;
2747 yMargin = rcClient.bottom - y;
2748
2749 if (fe->numpad != NULL) {
2750 RECT rcPad;
2751 GetWindowRect(fe->numpad, &rcPad);
2752 yMargin -= rcPad.bottom - rcPad.top;
2753 }
2754
2755 if (fe->statusbar != NULL) {
2756 RECT rcStatus;
2757 GetWindowRect(fe->statusbar, &rcStatus);
2758 yMargin -= rcStatus.bottom - rcStatus.top;
2759 }
2760
2761 fe->bitmapPosition.top = yMargin / 2;
2762
2763 fe->bitmapPosition.right = fe->bitmapPosition.left + x;
2764 fe->bitmapPosition.bottom = fe->bitmapPosition.top + y;
2765 }
2766 #else
2767 static void calculate_bitmap_position(frontend *fe, int x, int y)
2768 {
2769 /* Plain Windows - position the game in the upper-left corner */
2770 fe->bitmapPosition.left = 0;
2771 fe->bitmapPosition.top = 0;
2772 fe->bitmapPosition.right = fe->bitmapPosition.left + x;
2773 fe->bitmapPosition.bottom = fe->bitmapPosition.top + y;
2774 }
2775 #endif
2776
2777 static void new_bitmap(frontend *fe, int x, int y)
2778 {
2779 HDC hdc;
2780
2781 if (fe->bitmap) DeleteObject(fe->bitmap);
2782
2783 hdc = GetDC(fe->hwnd);
2784 fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
2785 calculate_bitmap_position(fe, x, y);
2786 ReleaseDC(fe->hwnd, hdc);
2787 }
2788
2789 static void new_game_size(frontend *fe, float scale)
2790 {
2791 RECT r, sr;
2792 int x, y;
2793
2794 get_max_puzzle_size(fe, &x, &y);
2795 midend_size(fe->me, &x, &y, FALSE);
2796
2797 if (scale != 1.0) {
2798 x = (int)((float)x * fe->puzz_scale);
2799 y = (int)((float)y * fe->puzz_scale);
2800 midend_size(fe->me, &x, &y, TRUE);
2801 }
2802 fe->ymin = (fe->xmin * y) / x;
2803
2804 r.left = r.top = 0;
2805 r.right = x;
2806 r.bottom = y;
2807 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
2808
2809 if (fe->statusbar != NULL) {
2810 GetWindowRect(fe->statusbar, &sr);
2811 } else {
2812 sr.left = sr.right = sr.top = sr.bottom = 0;
2813 }
2814 #ifndef _WIN32_WCE
2815 SetWindowPos(fe->hwnd, NULL, 0, 0,
2816 r.right - r.left,
2817 r.bottom - r.top + sr.bottom - sr.top,
2818 SWP_NOMOVE | SWP_NOZORDER);
2819 #endif
2820
2821 check_window_size(fe, &x, &y);
2822
2823 #ifndef _WIN32_WCE
2824 if (fe->statusbar != NULL)
2825 SetWindowPos(fe->statusbar, NULL, 0, y, x,
2826 sr.bottom - sr.top, SWP_NOZORDER);
2827 #endif
2828
2829 new_bitmap(fe, x, y);
2830
2831 #ifdef _WIN32_WCE
2832 InvalidateRect(fe->hwnd, NULL, TRUE);
2833 #endif
2834 midend_redraw(fe->me);
2835 }
2836
2837 /*
2838 * Given a proposed new window rect, work out the resulting
2839 * difference in client size (from current), and use to try
2840 * and resize the puzzle, returning (wx,wy) as the actual
2841 * new window size.
2842 */
2843
2844 static void adjust_game_size(frontend *fe, RECT *proposed, int isedge,
2845 int *wx_r, int *wy_r)
2846 {
2847 RECT cr, wr;
2848 int nx, ny, xdiff, ydiff, wx, wy;
2849
2850 /* Work out the current window sizing, and thus the
2851 * difference in size we're asking for. */
2852 GetClientRect(fe->hwnd, &cr);
2853 wr = cr;
2854 AdjustWindowRectEx(&wr, WINFLAGS, TRUE, 0);
2855
2856 xdiff = (proposed->right - proposed->left) - (wr.right - wr.left);
2857 ydiff = (proposed->bottom - proposed->top) - (wr.bottom - wr.top);
2858
2859 if (isedge) {
2860 /* These next four lines work around the fact that midend_size
2861 * is happy to shrink _but not grow_ if you change one dimension
2862 * but not the other. */
2863 if (xdiff > 0 && ydiff == 0)
2864 ydiff = (xdiff * (wr.right - wr.left)) / (wr.bottom - wr.top);
2865 if (xdiff == 0 && ydiff > 0)
2866 xdiff = (ydiff * (wr.bottom - wr.top)) / (wr.right - wr.left);
2867 }
2868
2869 if (check_window_resize(fe,
2870 (cr.right - cr.left) + xdiff,
2871 (cr.bottom - cr.top) + ydiff,
2872 &nx, &ny, &wx, &wy)) {
2873 new_bitmap(fe, nx, ny);
2874 midend_force_redraw(fe->me);
2875 } else {
2876 /* reset size to current window size */
2877 wx = wr.right - wr.left;
2878 wy = wr.bottom - wr.top;
2879 }
2880 /* Re-fetch rectangle; size limits mean we might not have
2881 * taken it quite to the mouse drag positions. */
2882 GetClientRect(fe->hwnd, &cr);
2883 adjust_statusbar(fe, &cr);
2884
2885 *wx_r = wx; *wy_r = wy;
2886 }
2887
2888 static void update_type_menu_tick(frontend *fe)
2889 {
2890 int total, n, i;
2891
2892 if (fe->typemenu == INVALID_HANDLE_VALUE)
2893 return;
2894
2895 total = GetMenuItemCount(fe->typemenu);
2896 n = midend_which_preset(fe->me);
2897 if (n < 0)
2898 n = total - 1; /* "Custom" item */
2899
2900 for (i = 0; i < total; i++) {
2901 int flag = (i == n ? MF_CHECKED : MF_UNCHECKED);
2902 CheckMenuItem(fe->typemenu, i, MF_BYPOSITION | flag);
2903 }
2904
2905 DrawMenuBar(fe->hwnd);
2906 }
2907
2908 static void update_copy_menu_greying(frontend *fe)
2909 {
2910 UINT enable = (midend_can_format_as_text_now(fe->me) ?
2911 MF_ENABLED : MF_GRAYED);
2912 EnableMenuItem(fe->gamemenu, IDM_COPY, MF_BYCOMMAND | enable);
2913 }
2914
2915 static void new_game_type(frontend *fe)
2916 {
2917 midend_new_game(fe->me);
2918 new_game_size(fe, 1.0);
2919 update_type_menu_tick(fe);
2920 update_copy_menu_greying(fe);
2921 }
2922
2923 static int is_alt_pressed(void)
2924 {
2925 BYTE keystate[256];
2926 int r = GetKeyboardState(keystate);
2927 if (!r)
2928 return FALSE;
2929 if (keystate[VK_MENU] & 0x80)
2930 return TRUE;
2931 if (keystate[VK_RMENU] & 0x80)
2932 return TRUE;
2933 return FALSE;
2934 }
2935
2936 static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
2937 WPARAM wParam, LPARAM lParam)
2938 {
2939 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
2940 int cmd;
2941
2942 switch (message) {
2943 case WM_CLOSE:
2944 DestroyWindow(hwnd);
2945 return 0;
2946 case WM_COMMAND:
2947 #ifdef _WIN32_WCE
2948 /* Numeric pad sends WM_COMMAND messages */
2949 if ((wParam >= IDM_KEYEMUL) && (wParam < IDM_KEYEMUL + 256))
2950 {
2951 midend_process_key(fe->me, 0, 0, wParam - IDM_KEYEMUL);
2952 }
2953 #endif
2954 cmd = wParam & ~0xF; /* low 4 bits reserved to Windows */
2955 switch (cmd) {
2956 case IDM_NEW:
2957 if (!midend_process_key(fe->me, 0, 0, 'n'))
2958 PostQuitMessage(0);
2959 break;
2960 case IDM_RESTART:
2961 midend_restart_game(fe->me);
2962 break;
2963 case IDM_UNDO:
2964 if (!midend_process_key(fe->me, 0, 0, 'u'))
2965 PostQuitMessage(0);
2966 break;
2967 case IDM_REDO:
2968 if (!midend_process_key(fe->me, 0, 0, '\x12'))
2969 PostQuitMessage(0);
2970 break;
2971 case IDM_COPY:
2972 {
2973 char *text = midend_text_format(fe->me);
2974 if (text)
2975 write_clip(hwnd, text);
2976 else
2977 MessageBeep(MB_ICONWARNING);
2978 sfree(text);
2979 }
2980 break;
2981 case IDM_SOLVE:
2982 {
2983 char *msg = midend_solve(fe->me);
2984 if (msg)
2985 MessageBox(hwnd, msg, "Unable to solve",
2986 MB_ICONERROR | MB_OK);
2987 }
2988 break;
2989 case IDM_QUIT:
2990 if (!midend_process_key(fe->me, 0, 0, 'q'))
2991 PostQuitMessage(0);
2992 break;
2993 case IDM_CONFIG:
2994 if (get_config(fe, CFG_SETTINGS))
2995 new_game_type(fe);
2996 break;
2997 case IDM_SEED:
2998 if (get_config(fe, CFG_SEED))
2999 new_game_type(fe);
3000 break;
3001 case IDM_DESC:
3002 if (get_config(fe, CFG_DESC))
3003 new_game_type(fe);
3004 break;
3005 case IDM_PRINT:
3006 if (get_config(fe, CFG_PRINT))
3007 print(fe);
3008 break;
3009 case IDM_ABOUT:
3010 about(fe);
3011 break;
3012 case IDM_LOAD:
3013 case IDM_SAVE:
3014 {
3015 OPENFILENAME of;
3016 char filename[FILENAME_MAX];
3017 int ret;
3018
3019 memset(&of, 0, sizeof(of));
3020 of.hwndOwner = hwnd;
3021 of.lpstrFilter = "All Files (*.*)\0*\0\0\0";
3022 of.lpstrCustomFilter = NULL;
3023 of.nFilterIndex = 1;
3024 of.lpstrFile = filename;
3025 filename[0] = '\0';
3026 of.nMaxFile = lenof(filename);
3027 of.lpstrFileTitle = NULL;
3028 of.lpstrTitle = (cmd == IDM_SAVE ?
3029 "Enter name of game file to save" :
3030 "Enter name of saved game file to load");
3031 of.Flags = 0;
3032 #ifdef OPENFILENAME_SIZE_VERSION_400
3033 of.lStructSize = OPENFILENAME_SIZE_VERSION_400;
3034 #else
3035 of.lStructSize = sizeof(of);
3036 #endif
3037 of.lpstrInitialDir = NULL;
3038
3039 if (cmd == IDM_SAVE)
3040 ret = GetSaveFileName(&of);
3041 else
3042 ret = GetOpenFileName(&of);
3043
3044 if (ret) {
3045 if (cmd == IDM_SAVE) {
3046 FILE *fp;
3047
3048 if ((fp = fopen(filename, "r")) != NULL) {
3049 char buf[256 + FILENAME_MAX];
3050 fclose(fp);
3051 /* file exists */
3052
3053 sprintf(buf, "Are you sure you want to overwrite"
3054 " the file \"%.*s\"?",
3055 FILENAME_MAX, filename);
3056 if (MessageBox(hwnd, buf, "Question",
3057 MB_YESNO | MB_ICONQUESTION)
3058 != IDYES)
3059 break;
3060 }
3061
3062 fp = fopen(filename, "w");
3063
3064 if (!fp) {
3065 MessageBox(hwnd, "Unable to open save file",
3066 "Error", MB_ICONERROR | MB_OK);
3067 break;
3068 }
3069
3070 midend_serialise(fe->me, savefile_write, fp);
3071
3072 fclose(fp);
3073 } else {
3074 FILE *fp = fopen(filename, "r");
3075 char *err = NULL;
3076 midend *me = fe->me;
3077 #ifdef COMBINED
3078 char *id_name;
3079 #endif
3080
3081 if (!fp) {
3082 MessageBox(hwnd, "Unable to open saved game file",
3083 "Error", MB_ICONERROR | MB_OK);
3084 break;
3085 }
3086
3087 #ifdef COMBINED
3088 /*
3089 * This save file might be from a different
3090 * game.
3091 */
3092 err = identify_game(&id_name, savefile_read, fp);
3093 if (!err) {
3094 int i;
3095 for (i = 0; i < gamecount; i++)
3096 if (!strcmp(id_name, gamelist[i]->name))
3097 break;
3098 if (i == gamecount) {
3099 err = "Save file is for a game not "
3100 "supported by this program";
3101 } else {
3102 me = midend_for_new_game(fe, gamelist[i], NULL,
3103 FALSE, FALSE, &err);
3104 rewind(fp); /* for the actual load */
3105 }
3106 sfree(id_name);
3107 }
3108 #endif
3109 if (!err)
3110 err = midend_deserialise(me, savefile_read, fp);
3111
3112 fclose(fp);
3113
3114 if (err) {
3115 MessageBox(hwnd, err, "Error", MB_ICONERROR|MB_OK);
3116 break;
3117 }
3118
3119 if (fe->me != me)
3120 fe_set_midend(fe, me);
3121 new_game_size(fe, 1.0);
3122 }
3123 }
3124 }
3125
3126 break;
3127 #ifndef _WIN32_WCE
3128 case IDM_HELPC:
3129 start_help(fe, NULL);
3130 break;
3131 case IDM_GAMEHELP:
3132 assert(help_type != NONE);
3133 start_help(fe, help_type == CHM ?
3134 fe->game->htmlhelp_topic : fe->game->winhelp_topic);
3135 break;
3136 #endif
3137 default:
3138 #ifdef COMBINED
3139 if (wParam >= IDM_GAMES && wParam < (IDM_GAMES + (WPARAM)gamecount)) {
3140 int p = wParam - IDM_GAMES;
3141 char *error = NULL;
3142 fe_set_midend(fe, midend_for_new_game(fe, gamelist[p], NULL,
3143 FALSE, FALSE, &error));
3144 sfree(error);
3145 } else
3146 #endif
3147 {
3148 int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;
3149
3150 if (p >= 0 && p < fe->npresets) {
3151 midend_set_params(fe->me, fe->presets[p]);
3152 new_game_type(fe);
3153 }
3154 }
3155 break;
3156 }
3157 break;
3158 case WM_DESTROY:
3159 #ifndef _WIN32_WCE
3160 stop_help(fe);
3161 #endif
3162 frontend_free(fe);
3163 PostQuitMessage(0);
3164 return 0;
3165 case WM_PAINT:
3166 {
3167 PAINTSTRUCT p;
3168 HDC hdc, hdc2;
3169 HBITMAP prevbm;
3170 RECT rcDest;
3171
3172 hdc = BeginPaint(hwnd, &p);
3173 hdc2 = CreateCompatibleDC(hdc);
3174 prevbm = SelectObject(hdc2, fe->bitmap);
3175 #ifdef _WIN32_WCE
3176 FillRect(hdc, &(p.rcPaint), (HBRUSH) GetStockObject(WHITE_BRUSH));
3177 #endif
3178 IntersectRect(&rcDest, &(fe->bitmapPosition), &(p.rcPaint));
3179 BitBlt(hdc,
3180 rcDest.left, rcDest.top,
3181 rcDest.right - rcDest.left,
3182 rcDest.bottom - rcDest.top,
3183 hdc2,
3184 rcDest.left - fe->bitmapPosition.left,
3185 rcDest.top - fe->bitmapPosition.top,
3186 SRCCOPY);
3187 SelectObject(hdc2, prevbm);
3188 DeleteDC(hdc2);
3189 EndPaint(hwnd, &p);
3190 }
3191 return 0;
3192 case WM_KEYDOWN:
3193 {
3194 int key = -1;
3195 BYTE keystate[256];
3196 int r = GetKeyboardState(keystate);
3197 int shift = (r && (keystate[VK_SHIFT] & 0x80)) ? MOD_SHFT : 0;
3198 int ctrl = (r && (keystate[VK_CONTROL] & 0x80)) ? MOD_CTRL : 0;
3199
3200 switch (wParam) {
3201 case VK_LEFT:
3202 if (!(lParam & 0x01000000))
3203 key = MOD_NUM_KEYPAD | '4';
3204 else
3205 key = shift | ctrl | CURSOR_LEFT;
3206 break;
3207 case VK_RIGHT:
3208 if (!(lParam & 0x01000000))
3209 key = MOD_NUM_KEYPAD | '6';
3210 else
3211 key = shift | ctrl | CURSOR_RIGHT;
3212 break;
3213 case VK_UP:
3214 if (!(lParam & 0x01000000))
3215 key = MOD_NUM_KEYPAD | '8';
3216 else
3217 key = shift | ctrl | CURSOR_UP;
3218 break;
3219 case VK_DOWN:
3220 if (!(lParam & 0x01000000))
3221 key = MOD_NUM_KEYPAD | '2';
3222 else
3223 key = shift | ctrl | CURSOR_DOWN;
3224 break;
3225 /*
3226 * Diagonal keys on the numeric keypad.
3227 */
3228 case VK_PRIOR:
3229 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '9';
3230 break;
3231 case VK_NEXT:
3232 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '3';
3233 break;
3234 case VK_HOME:
3235 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '7';
3236 break;
3237 case VK_END:
3238 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '1';
3239 break;
3240 case VK_INSERT:
3241 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '0';
3242 break;
3243 case VK_CLEAR:
3244 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '5';
3245 break;
3246 /*
3247 * Numeric keypad keys with Num Lock on.
3248 */
3249 case VK_NUMPAD4: key = MOD_NUM_KEYPAD | '4'; break;
3250 case VK_NUMPAD6: key = MOD_NUM_KEYPAD | '6'; break;
3251 case VK_NUMPAD8: key = MOD_NUM_KEYPAD | '8'; break;
3252 case VK_NUMPAD2: key = MOD_NUM_KEYPAD | '2'; break;
3253 case VK_NUMPAD5: key = MOD_NUM_KEYPAD | '5'; break;
3254 case VK_NUMPAD9: key = MOD_NUM_KEYPAD | '9'; break;
3255 case VK_NUMPAD3: key = MOD_NUM_KEYPAD | '3'; break;
3256 case VK_NUMPAD7: key = MOD_NUM_KEYPAD | '7'; break;
3257 case VK_NUMPAD1: key = MOD_NUM_KEYPAD | '1'; break;
3258 case VK_NUMPAD0: key = MOD_NUM_KEYPAD | '0'; break;
3259 }
3260
3261 if (key != -1) {
3262 if (!midend_process_key(fe->me, 0, 0, key))
3263 PostQuitMessage(0);
3264 } else {
3265 MSG m;
3266 m.hwnd = hwnd;
3267 m.message = WM_KEYDOWN;
3268 m.wParam = wParam;
3269 m.lParam = lParam & 0xdfff;
3270 TranslateMessage(&m);
3271 }
3272 }
3273 break;
3274 case WM_LBUTTONDOWN:
3275 case WM_RBUTTONDOWN:
3276 case WM_MBUTTONDOWN:
3277 {
3278 int button;
3279
3280 /*
3281 * Shift-clicks count as middle-clicks, since otherwise
3282 * two-button Windows users won't have any kind of
3283 * middle click to use.
3284 */
3285 if (message == WM_MBUTTONDOWN || (wParam & MK_SHIFT))
3286 button = MIDDLE_BUTTON;
3287 else if (message == WM_RBUTTONDOWN || is_alt_pressed())
3288 button = RIGHT_BUTTON;
3289 else
3290 #ifndef _WIN32_WCE
3291 button = LEFT_BUTTON;
3292 #else
3293 if ((fe->game->flags & REQUIRE_RBUTTON) == 0)
3294 button = LEFT_BUTTON;
3295 else
3296 {
3297 SHRGINFO shrgi;
3298
3299 shrgi.cbSize = sizeof(SHRGINFO);
3300 shrgi.hwndClient = hwnd;
3301 shrgi.ptDown.x = (signed short)LOWORD(lParam);
3302 shrgi.ptDown.y = (signed short)HIWORD(lParam);
3303 shrgi.dwFlags = SHRG_RETURNCMD;
3304
3305 if (GN_CONTEXTMENU == SHRecognizeGesture(&shrgi))
3306 button = RIGHT_BUTTON;
3307 else
3308 button = LEFT_BUTTON;
3309 }
3310 #endif
3311
3312 if (!midend_process_key(fe->me,
3313 (signed short)LOWORD(lParam) - fe->bitmapPosition.left,
3314 (signed short)HIWORD(lParam) - fe->bitmapPosition.top,
3315 button))
3316 PostQuitMessage(0);
3317
3318 SetCapture(hwnd);
3319 }
3320 break;
3321 case WM_LBUTTONUP:
3322 case WM_RBUTTONUP:
3323 case WM_MBUTTONUP:
3324 {
3325 int button;
3326
3327 /*
3328 * Shift-clicks count as middle-clicks, since otherwise
3329 * two-button Windows users won't have any kind of
3330 * middle click to use.
3331 */
3332 if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
3333 button = MIDDLE_RELEASE;
3334 else if (message == WM_RBUTTONUP || is_alt_pressed())
3335 button = RIGHT_RELEASE;
3336 else
3337 button = LEFT_RELEASE;
3338
3339 if (!midend_process_key(fe->me,
3340 (signed short)LOWORD(lParam) - fe->bitmapPosition.left,
3341 (signed short)HIWORD(lParam) - fe->bitmapPosition.top,
3342 button))
3343 PostQuitMessage(0);
3344
3345 ReleaseCapture();
3346 }
3347 break;
3348 case WM_MOUSEMOVE:
3349 {
3350 int button;
3351
3352 if (wParam & (MK_MBUTTON | MK_SHIFT))
3353 button = MIDDLE_DRAG;
3354 else if (wParam & MK_RBUTTON || is_alt_pressed())
3355 button = RIGHT_DRAG;
3356 else
3357 button = LEFT_DRAG;
3358
3359 if (!midend_process_key(fe->me,
3360 (signed short)LOWORD(lParam) - fe->bitmapPosition.left,
3361 (signed short)HIWORD(lParam) - fe->bitmapPosition.top,
3362 button))
3363 PostQuitMessage(0);
3364 }
3365 break;
3366 case WM_CHAR:
3367 if (!midend_process_key(fe->me, 0, 0, (unsigned char)wParam))
3368 PostQuitMessage(0);
3369 return 0;
3370 case WM_TIMER:
3371 if (fe->timer) {
3372 DWORD now = GetTickCount();
3373 float elapsed = (float) (now - fe->timer_last_tickcount) * 0.001F;
3374 midend_timer(fe->me, elapsed);
3375 fe->timer_last_tickcount = now;
3376 }
3377 return 0;
3378 #ifndef _WIN32_WCE
3379 case WM_SIZING:
3380 {
3381 RECT *sr = (RECT *)lParam;
3382 int wx, wy, isedge = 0;
3383
3384 if (wParam == WMSZ_TOP ||
3385 wParam == WMSZ_RIGHT ||
3386 wParam == WMSZ_BOTTOM ||
3387 wParam == WMSZ_LEFT) isedge = 1;
3388 adjust_game_size(fe, sr, isedge, &wx, &wy);
3389
3390 /* Given the window size the puzzles constrain
3391 * us to, work out which edge we should be moving. */
3392 if (wParam == WMSZ_TOP ||
3393 wParam == WMSZ_TOPLEFT ||
3394 wParam == WMSZ_TOPRIGHT) {
3395 sr->top = sr->bottom - wy;
3396 } else {
3397 sr->bottom = sr->top + wy;
3398 }
3399 if (wParam == WMSZ_LEFT ||
3400 wParam == WMSZ_TOPLEFT ||
3401 wParam == WMSZ_BOTTOMLEFT) {
3402 sr->left = sr->right - wx;
3403 } else {
3404 sr->right = sr->left + wx;
3405 }
3406 return TRUE;
3407 }
3408 break;
3409 #endif
3410 }
3411
3412 return DefWindowProc(hwnd, message, wParam, lParam);
3413 }
3414
3415 #ifdef _WIN32_WCE
3416 static int FindPreviousInstance()
3417 {
3418 /* Check if application is running. If it's running then focus on the window */
3419 HWND hOtherWnd = NULL;
3420
3421 hOtherWnd = FindWindow (wGameName, wGameName);
3422 if (hOtherWnd)
3423 {
3424 SetForegroundWindow (hOtherWnd);
3425 return TRUE;
3426 }
3427
3428 return FALSE;
3429 }
3430 #endif
3431
3432 /*
3433 * Split a complete command line into argc/argv, attempting to do it
3434 * exactly the same way the Visual Studio C library would do it (so
3435 * that our console utilities, which receive argc and argv already
3436 * broken apart by the C library, will have their command lines
3437 * processed in the same way as the GUI utilities which get a whole
3438 * command line and must call this function).
3439 *
3440 * Does not modify the input command line.
3441 *
3442 * The final parameter (argstart) is used to return a second array
3443 * of char * pointers, the same length as argv, each one pointing
3444 * at the start of the corresponding element of argv in the
3445 * original command line. So if you get half way through processing
3446 * your command line in argc/argv form and then decide you want to
3447 * treat the rest as a raw string, you can. If you don't want to,
3448 * `argstart' can be safely left NULL.
3449 */
3450 void split_into_argv(char *cmdline, int *argc, char ***argv,
3451 char ***argstart)
3452 {
3453 char *p;
3454 char *outputline, *q;
3455 char **outputargv, **outputargstart;
3456 int outputargc;
3457
3458 /*
3459 * These argument-breaking rules apply to Visual Studio 7, which
3460 * is currently the compiler expected to be used for the Windows
3461 * port of my puzzles. Visual Studio 10 has different rules,
3462 * lacking the curious mod 3 behaviour of consecutive quotes
3463 * described below; I presume they fixed a bug. As and when we
3464 * migrate to a newer compiler, we'll have to adjust this to
3465 * match; however, for the moment we faithfully imitate in our GUI
3466 * utilities what our CLI utilities can't be prevented from doing.
3467 *
3468 * When I investigated this, at first glance the rules appeared to
3469 * be:
3470 *
3471 * - Single quotes are not special characters.
3472 *
3473 * - Double quotes are removed, but within them spaces cease
3474 * to be special.
3475 *
3476 * - Backslashes are _only_ special when a sequence of them
3477 * appear just before a double quote. In this situation,
3478 * they are treated like C backslashes: so \" just gives a
3479 * literal quote, \\" gives a literal backslash and then
3480 * opens or closes a double-quoted segment, \\\" gives a
3481 * literal backslash and then a literal quote, \\\\" gives
3482 * two literal backslashes and then opens/closes a
3483 * double-quoted segment, and so forth. Note that this
3484 * behaviour is identical inside and outside double quotes.
3485 *
3486 * - Two successive double quotes become one literal double
3487 * quote, but only _inside_ a double-quoted segment.
3488 * Outside, they just form an empty double-quoted segment
3489 * (which may cause an empty argument word).
3490 *
3491 * - That only leaves the interesting question of what happens
3492 * when one or more backslashes precedes two or more double
3493 * quotes, starting inside a double-quoted string. And the
3494 * answer to that appears somewhat bizarre. Here I tabulate
3495 * number of backslashes (across the top) against number of
3496 * quotes (down the left), and indicate how many backslashes
3497 * are output, how many quotes are output, and whether a
3498 * quoted segment is open at the end of the sequence:
3499 *
3500 * backslashes
3501 *
3502 * 0 1 2 3 4
3503 *
3504 * 0 0,0,y | 1,0,y 2,0,y 3,0,y 4,0,y
3505 * --------+-----------------------------
3506 * 1 0,0,n | 0,1,y 1,0,n 1,1,y 2,0,n
3507 * q 2 0,1,n | 0,1,n 1,1,n 1,1,n 2,1,n
3508 * u 3 0,1,y | 0,2,n 1,1,y 1,2,n 2,1,y
3509 * o 4 0,1,n | 0,2,y 1,1,n 1,2,y 2,1,n
3510 * t 5 0,2,n | 0,2,n 1,2,n 1,2,n 2,2,n
3511 * e 6 0,2,y | 0,3,n 1,2,y 1,3,n 2,2,y
3512 * s 7 0,2,n | 0,3,y 1,2,n 1,3,y 2,2,n
3513 * 8 0,3,n | 0,3,n 1,3,n 1,3,n 2,3,n
3514 * 9 0,3,y | 0,4,n 1,3,y 1,4,n 2,3,y
3515 * 10 0,3,n | 0,4,y 1,3,n 1,4,y 2,3,n
3516 * 11 0,4,n | 0,4,n 1,4,n 1,4,n 2,4,n
3517 *
3518 *
3519 * [Test fragment was of the form "a\\\"""b c" d.]
3520 *
3521 * There is very weird mod-3 behaviour going on here in the
3522 * number of quotes, and it even applies when there aren't any
3523 * backslashes! How ghastly.
3524 *
3525 * With a bit of thought, this extremely odd diagram suddenly
3526 * coalesced itself into a coherent, if still ghastly, model of
3527 * how things work:
3528 *
3529 * - As before, backslashes are only special when one or more
3530 * of them appear contiguously before at least one double
3531 * quote. In this situation the backslashes do exactly what
3532 * you'd expect: each one quotes the next thing in front of
3533 * it, so you end up with n/2 literal backslashes (if n is
3534 * even) or (n-1)/2 literal backslashes and a literal quote
3535 * (if n is odd). In the latter case the double quote
3536 * character right after the backslashes is used up.
3537 *
3538 * - After that, any remaining double quotes are processed. A
3539 * string of contiguous unescaped double quotes has a mod-3
3540 * behaviour:
3541 *
3542 * * inside a quoted segment, a quote ends the segment.
3543 * * _immediately_ after ending a quoted segment, a quote
3544 * simply produces a literal quote.
3545 * * otherwise, outside a quoted segment, a quote begins a
3546 * quoted segment.
3547 *
3548 * So, for example, if we started inside a quoted segment
3549 * then two contiguous quotes would close the segment and
3550 * produce a literal quote; three would close the segment,
3551 * produce a literal quote, and open a new segment. If we
3552 * started outside a quoted segment, then two contiguous
3553 * quotes would open and then close a segment, producing no
3554 * output (but potentially creating a zero-length argument);
3555 * but three quotes would open and close a segment and then
3556 * produce a literal quote.
3557 */
3558
3559 /*
3560 * First deal with the simplest of all special cases: if there
3561 * aren't any arguments, return 0,NULL,NULL.
3562 */
3563 while (*cmdline && isspace(*cmdline)) cmdline++;
3564 if (!*cmdline) {
3565 if (argc) *argc = 0;
3566 if (argv) *argv = NULL;
3567 if (argstart) *argstart = NULL;
3568 return;
3569 }
3570
3571 /*
3572 * This will guaranteeably be big enough; we can realloc it
3573 * down later.
3574 */
3575 outputline = snewn(1+strlen(cmdline), char);
3576 outputargv = snewn(strlen(cmdline)+1 / 2, char *);
3577 outputargstart = snewn(strlen(cmdline)+1 / 2, char *);
3578
3579 p = cmdline; q = outputline; outputargc = 0;
3580
3581 while (*p) {
3582 int quote;
3583
3584 /* Skip whitespace searching for start of argument. */
3585 while (*p && isspace(*p)) p++;
3586 if (!*p) break;
3587
3588 /* We have an argument; start it. */
3589 outputargv[outputargc] = q;
3590 outputargstart[outputargc] = p;
3591 outputargc++;
3592 quote = 0;
3593
3594 /* Copy data into the argument until it's finished. */
3595 while (*p) {
3596 if (!quote && isspace(*p))
3597 break; /* argument is finished */
3598
3599 if (*p == '"' || *p == '\\') {
3600 /*
3601 * We have a sequence of zero or more backslashes
3602 * followed by a sequence of zero or more quotes.
3603 * Count up how many of each, and then deal with
3604 * them as appropriate.
3605 */
3606 int i, slashes = 0, quotes = 0;
3607 while (*p == '\\') slashes++, p++;
3608 while (*p == '"') quotes++, p++;
3609
3610 if (!quotes) {
3611 /*
3612 * Special case: if there are no quotes,
3613 * slashes are not special at all, so just copy
3614 * n slashes to the output string.
3615 */
3616 while (slashes--) *q++ = '\\';
3617 } else {
3618 /* Slashes annihilate in pairs. */
3619 while (slashes >= 2) slashes -= 2, *q++ = '\\';
3620
3621 /* One remaining slash takes out the first quote. */
3622 if (slashes) quotes--, *q++ = '"';
3623
3624 if (quotes > 0) {
3625 /* Outside a quote segment, a quote starts one. */
3626 if (!quote) quotes--, quote = 1;
3627
3628 /* Now we produce (n+1)/3 literal quotes... */
3629 for (i = 3; i <= quotes+1; i += 3) *q++ = '"';
3630
3631 /* ... and end in a quote segment iff 3 divides n. */
3632 quote = (quotes % 3 == 0);
3633 }
3634 }
3635 } else {
3636 *q++ = *p++;
3637 }
3638 }
3639
3640 /* At the end of an argument, just append a trailing NUL. */
3641 *q++ = '\0';
3642 }
3643
3644 outputargv = sresize(outputargv, outputargc, char *);
3645 outputargstart = sresize(outputargstart, outputargc, char *);
3646
3647 if (argc) *argc = outputargc;
3648 if (argv) *argv = outputargv; else sfree(outputargv);
3649 if (argstart) *argstart = outputargstart; else sfree(outputargstart);
3650 }
3651
3652 int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
3653 {
3654 MSG msg;
3655 char *error;
3656 const game *gg;
3657 frontend *fe;
3658 midend *me;
3659 int argc;
3660 char **argv;
3661
3662 split_into_argv(cmdline, &argc, &argv, NULL);
3663
3664 #ifdef _WIN32_WCE
3665 MultiByteToWideChar (CP_ACP, 0, CLASSNAME, -1, wClassName, 256);
3666 if (FindPreviousInstance ())
3667 return 0;
3668 #endif
3669
3670 InitCommonControls();
3671
3672 if (!prev) {
3673 WNDCLASS wndclass;
3674
3675 wndclass.style = 0;
3676 wndclass.lpfnWndProc = WndProc;
3677 wndclass.cbClsExtra = 0;
3678 wndclass.cbWndExtra = 0;
3679 wndclass.hInstance = inst;
3680 wndclass.hIcon = LoadIcon(inst, MAKEINTRESOURCE(200));
3681 #ifndef _WIN32_WCE
3682 if (!wndclass.hIcon) /* in case resource file is absent */
3683 wndclass.hIcon = LoadIcon(inst, IDI_APPLICATION);
3684 #endif
3685 wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
3686 wndclass.hbrBackground = NULL;
3687 wndclass.lpszMenuName = NULL;
3688 #ifdef _WIN32_WCE
3689 wndclass.lpszClassName = wClassName;
3690 #else
3691 wndclass.lpszClassName = CLASSNAME;
3692 #endif
3693
3694 RegisterClass(&wndclass);
3695 }
3696
3697 while (*cmdline && isspace((unsigned char)*cmdline))
3698 cmdline++;
3699
3700 init_help();
3701
3702 #ifdef COMBINED
3703 gg = gamelist[0];
3704 if (argc > 0) {
3705 int i;
3706 for (i = 0; i < gamecount; i++) {
3707 const char *p = gamelist[i]->name;
3708 char *q = argv[0];
3709 while (*p && *q) {
3710 if (isspace((unsigned char)*p)) {
3711 while (*q && isspace((unsigned char)*q))
3712 q++;
3713 } else {
3714 if (tolower((unsigned char)*p) !=
3715 tolower((unsigned char)*q))
3716 break;
3717 q++;
3718 }
3719 p++;
3720 }
3721 if (!*p) {
3722 gg = gamelist[i];
3723 --argc;
3724 ++argv;
3725 break;
3726 }
3727 }
3728 }
3729 #else
3730 gg = &thegame;
3731 #endif
3732
3733 fe = frontend_new(inst);
3734 me = midend_for_new_game(fe, gg, argc > 0 ? argv[0] : NULL,
3735 TRUE, TRUE, &error);
3736 if (!me) {
3737 char buf[128];
3738 #ifdef COMBINED
3739 sprintf(buf, "Puzzles Error");
3740 #else
3741 sprintf(buf, "%.100s Error", gg->name);
3742 #endif
3743 MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
3744 sfree(error);
3745 return 1;
3746 }
3747 fe_set_midend(fe, me);
3748 show_window(fe);
3749
3750 while (GetMessage(&msg, NULL, 0, 0)) {
3751 DispatchMessage(&msg);
3752 }
3753
3754 DestroyWindow(fe->hwnd);
3755 cleanup_help();
3756
3757 return msg.wParam;
3758 }
3759 /* vim: set shiftwidth=4 tabstop=8: */