My favourite kind of patch, from James H: one which decreases the
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sat, 3 Mar 2007 17:15:25 +0000 (17:15 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sat, 3 Mar 2007 17:15:25 +0000 (17:15 +0000)
commita4427d1992334226166b12626c2ec196e08a25b6
tree44da0ae68204a5e257adf95ca265b7f288353c90
parent6ac7613cf2e68fd392b143b594e37440c99943c0
My favourite kind of patch, from James H: one which decreases the
amount of code. James has ripped out the solver's version of
check_complete(), in favour of using the one I wrote for the
game-playing UI. My one checks connectedness, which means that the
solver will now not believe non-solutions to puzzles where
connectedness becomes a difficult issue. Examples of game IDs which
are now solved correctly but were previously not are 5x3:ubb and
7x7:ajfzmfqgtdzgt.

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@7362 cda61777-01e9-0310-a592-d414129be87e
galaxies.c