New puzzle: `Inertia', originally written for Windows by Ben
[sgt/puzzles] / Recipe
1 # -*- makefile -*-
2 #
3 # This file describes which puzzle binaries are made up from which
4 # object and resource files. It is processed into the various
5 # Makefiles by means of a Perl script. Makefile changes should
6 # really be made by editing this file and/or the Perl script, not
7 # by editing the actual Makefiles.
8
9 !name puzzles
10
11 !makefile gtk Makefile
12 !makefile vc Makefile.vc
13 !makefile cygwin Makefile.cyg
14 !makefile osx Makefile.osx
15
16 WINDOWS = windows printing
17 + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
18 COMMON = midend drawing misc malloc random version
19 NET = net tree234 dsf
20 NETSLIDE = netslide tree234
21 MINES = mines tree234
22 FLIP = flip tree234
23 PEGS = pegs tree234
24 UNTANGLE = untangle tree234
25 SLANT = slant dsf
26 MAP = map dsf
27 LOOPY = loopy tree234 dsf
28
29 ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
30 + MINES samegame FLIP guess PEGS dominosa UNTANGLE blackbox SLANT
31 + lightup MAP LOOPY inertia
32
33 GTK = gtk printing ps
34
35 net : [X] GTK COMMON NET
36 netslide : [X] GTK COMMON NETSLIDE
37 cube : [X] GTK COMMON cube
38 fifteen : [X] GTK COMMON fifteen
39 sixteen : [X] GTK COMMON sixteen
40 rect : [X] GTK COMMON rect
41 pattern : [X] GTK COMMON pattern
42 solo : [X] GTK COMMON solo
43 twiddle : [X] GTK COMMON twiddle
44 mines : [X] GTK COMMON MINES
45 samegame : [X] GTK COMMON samegame
46 flip : [X] GTK COMMON FLIP
47 guess : [X] GTK COMMON guess
48 pegs : [X] GTK COMMON PEGS
49 dominosa : [X] GTK COMMON dominosa
50 untangle : [X] GTK COMMON UNTANGLE
51 blackbox : [X] GTK COMMON blackbox
52 slant : [X] GTK COMMON SLANT
53 lightup : [X] GTK COMMON lightup
54 map : [X] GTK COMMON MAP
55 loopy : [X] GTK COMMON LOOPY
56 inertia : [X] GTK COMMON inertia
57
58 # Auxiliary command-line programs.
59 solosolver : [U] solo[STANDALONE_SOLVER] malloc
60 patternsolver : [U] pattern[STANDALONE_SOLVER] malloc
61 mineobfusc : [U] mines[STANDALONE_OBFUSCATOR] malloc random tree234 misc
62 slantsolver : [U] slant[STANDALONE_SOLVER] dsf malloc
63
64 solosolver : [C] solo[STANDALONE_SOLVER] malloc
65 patternsolver : [C] pattern[STANDALONE_SOLVER] malloc
66 mineobfusc : [C] mines[STANDALONE_OBFUSCATOR] malloc random tree234 misc
67 slantsolver : [C] slant[STANDALONE_SOLVER] dsf malloc
68
69 # The Windows Net shouldn't be called `net.exe' since Windows
70 # already has a reasonably important utility program by that name!
71 netgame : [G] WINDOWS COMMON NET
72 netslide : [G] WINDOWS COMMON NETSLIDE
73 cube : [G] WINDOWS COMMON cube
74 fifteen : [G] WINDOWS COMMON fifteen
75 sixteen : [G] WINDOWS COMMON sixteen
76 rect : [G] WINDOWS COMMON rect
77 pattern : [G] WINDOWS COMMON pattern
78 solo : [G] WINDOWS COMMON solo
79 twiddle : [G] WINDOWS COMMON twiddle
80 mines : [G] WINDOWS COMMON MINES
81 samegame : [G] WINDOWS COMMON samegame
82 flip : [G] WINDOWS COMMON FLIP
83 guess : [G] WINDOWS COMMON guess
84 pegs : [G] WINDOWS COMMON PEGS
85 dominosa : [G] WINDOWS COMMON dominosa
86 untangle : [G] WINDOWS COMMON UNTANGLE
87 blackbox : [G] WINDOWS COMMON blackbox
88 slant : [G] WINDOWS COMMON SLANT
89 lightup : [G] WINDOWS COMMON lightup
90 map : [G] WINDOWS COMMON MAP
91 loopy : [G] WINDOWS COMMON LOOPY
92 inertia : [G] WINDOWS COMMON inertia
93
94 # Mac OS X unified application containing all the puzzles.
95 Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
96 # For OS X, we must create the online help and include it in the
97 # application bundle.) Also we add -DCOMBINED to the compiler flags
98 # so as to inform the code that we're building a single binary for
99 # all the puzzles. Then I've also got some code in here to build a
100 # distributable .dmg disk image.
101 !begin osx
102 CFLAGS += -DCOMBINED
103 Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
104 Puzzles.app/Contents/Resources/Help/index.html: \
105 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
106 cd Puzzles.app/Contents/Resources/Help; \
107 halibut --html ../../../../osx-help.but ../../../../puzzles.but
108 Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
109 mkdir -p Puzzles.app/Contents/Resources/Help
110
111 release: Puzzles.dmg
112 Puzzles.dmg: Puzzles
113 rm -f raw.dmg
114 hdiutil create -megabytes 5 -layout NONE raw.dmg
115 hdid -nomount raw.dmg > devicename
116 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
117 hdiutil eject `cat devicename`
118 hdid raw.dmg | cut -f1 -d' ' > devicename
119 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
120 hdiutil eject `cat devicename`
121 rm -f Puzzles.dmg
122 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
123 rm -f raw.dmg devicename
124 !end
125
126 # The `nullgame' source file is a largely blank one, which contains
127 # all the correct function definitions to compile and link, but
128 # which defines the null game in which nothing is ever drawn and
129 # there are no valid moves. Its main purpose is to act as a
130 # template for writing new game definition source files. I include
131 # it in the Makefile because it will be worse than useless if it
132 # ever fails to compile, so it's important that it should actually
133 # be built on a regular basis.
134 nullgame : [X] GTK COMMON nullgame
135 nullgame : [G] WINDOWS COMMON nullgame
136
137 # Version management.
138 !begin vc
139 version.obj: *.c *.h
140 cl $(VER) $(CFLAGS) /c version.c
141 !end
142 !specialobj vc version
143 !begin cygwin
144 version.o: FORCE;
145 FORCE:
146 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
147 !end
148 !specialobj cygwin version
149 # For Unix, we also need the gross MD5 hack that causes automatic
150 # version number selection in release source archives.
151 !begin gtk
152 version.o: FORCE;
153 FORCE:
154 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
155 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
156 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
157 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
158 else \
159 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
160 fi
161 !end
162 !specialobj gtk version
163 # For OS X, this is made more fiddly by the fact that we don't have
164 # md5sum readily available. We do, however, have `md5 -r' which
165 # generates _nearly_ the same output, but it has no check function.
166 !begin osx
167 version.o: FORCE;
168 FORCE:
169 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
170 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
171 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
172 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
173 else \
174 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
175 fi
176 !end
177 !specialobj osx version
178
179 # make install for Unix.
180 !begin gtk
181 install:
182 for i in cube net netslide fifteen sixteen twiddle \
183 pattern rect solo mines samegame flip guess \
184 pegs dominosa untangle blackbox slant lightup \
185 map loopy inertia; do \
186 $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i; \
187 done
188 !end