Stop the analysis pass in Loopy's redraw routine from being
[sgt/puzzles] / Recipe
1 # -*- makefile -*-
2 #
3 # This file describes which puzzle binaries are made up from which
4 # object and resource files. It is processed into the various
5 # Makefiles by means of a Perl script. Makefile changes should
6 # really be made by editing this file and/or the Perl script, not
7 # by editing the actual Makefiles.
8
9 !name puzzles
10
11 !makefile gtk Makefile
12 !makefile vc Makefile.vc
13 !makefile wce Makefile.wce
14 !makefile cygwin Makefile.cyg
15 !makefile osx Makefile.osx
16 !makefile gnustep Makefile.gnustep
17 !makefile nestedvm Makefile.nestedvm
18
19 !srcdir icons/
20
21 WINDOWS_COMMON = printing
22 + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
23 WINDOWS = windows WINDOWS_COMMON
24 COMMON = midend drawing misc malloc random version
25 GTK = gtk printing ps
26 # Objects needed for auxiliary command-line programs.
27 STANDALONE = nullfe random misc malloc
28
29 ALL = list
30
31 # First half of list.c.
32 !begin >list.c
33 /*
34 * list.c: List of pointers to puzzle structures, for monolithic
35 * platforms.
36 *
37 * This file is automatically generated by mkfiles.pl. Do not edit
38 * it directly, or the changes will be lost next time mkfiles.pl runs.
39 * Instead, edit Recipe and/or its *.R subfiles.
40 */
41 #include "puzzles.h"
42 #define GAMELIST(A) \
43 !end
44
45 # Now each .R file adds part of the macro definition of GAMELIST to list.c.
46 !include *.R
47
48 # Then we finish up list.c as follows:
49 !begin >list.c
50
51 #define DECL(x) extern const game x;
52 #define REF(x) &x,
53 GAMELIST(DECL)
54 const game *gamelist[] = { GAMELIST(REF) };
55 const int gamecount = lenof(gamelist);
56 !end
57
58 # Unix standalone application for special-purpose obfuscation.
59 obfusc : [U] obfusc STANDALONE
60
61 puzzles : [G] windows[COMBINED] WINDOWS_COMMON COMMON ALL noicon.res
62
63 # Mac OS X unified application containing all the puzzles.
64 Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
65 # For OS X, we must create the online help and include it in the
66 # application bundle.) Also we add -DCOMBINED to the compiler flags
67 # so as to inform the code that we're building a single binary for
68 # all the puzzles. Then I've also got some code in here to build a
69 # distributable .dmg disk image.
70 !begin osx
71 Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
72 Puzzles.app/Contents/Resources/Help/index.html: \
73 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
74 cd Puzzles.app/Contents/Resources/Help; \
75 halibut --html ../../../../osx-help.but ../../../../puzzles.but
76 Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
77 mkdir -p Puzzles.app/Contents/Resources/Help
78
79 release: Puzzles.dmg
80 Puzzles.dmg: Puzzles
81 rm -f raw.dmg
82 hdiutil create -megabytes 5 -layout NONE raw.dmg
83 hdid -nomount raw.dmg > devicename
84 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
85 hdiutil eject `cat devicename`
86 hdid raw.dmg | cut -f1 -d' ' > devicename
87 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
88 hdiutil eject `cat devicename`
89 rm -f Puzzles.dmg
90 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
91 rm -f raw.dmg devicename
92 !end
93
94 # Version management.
95 !begin vc
96 version.obj: *.c *.h
97 cl $(VER) $(CFLAGS) /c version.c
98 !end
99 !specialobj vc version
100 !begin wce
101 version.obj: *.c *.h
102 $(CC) $(VER) $(CFLAGS) /c version.c
103 !end
104 !specialobj wce version
105 !begin cygwin
106 version.o: FORCE;
107 FORCE:
108 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
109 !end
110 !specialobj cygwin version
111 # For Unix, we also need the gross MD5 hack that causes automatic
112 # version number selection in release source archives.
113 !begin gtk
114 version.o: version.c version2.def
115 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c
116 version2.def: FORCE
117 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
118 cat version.def > version2.def.new; \
119 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
120 echo "-DREVISION=`svnversion .`" >version2.def.new; \
121 else \
122 echo "$(VER)" >version2.def.new; \
123 fi && \
124 if diff -q version2.def.new version2.def; then \
125 rm version2.def.new; \
126 else \
127 mv version2.def.new version2.def; \
128 fi
129 .PHONY: FORCE
130 !end
131 !specialobj gtk version
132 !begin nestedvm
133 version.o: version.c version2.def
134 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c
135 version2.def: FORCE
136 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
137 cat version.def > version2.def.new; \
138 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
139 echo "-DREVISION=`svnversion .`" >version2.def.new; \
140 else \
141 echo "$(VER)" >version2.def.new; \
142 fi && \
143 if diff -q version2.def.new version2.def; then \
144 rm version2.def.new; \
145 else \
146 mv version2.def.new version2.def; \
147 fi
148 .PHONY: FORCE
149 !end
150 !specialobj nestedvm version
151 # For OS X, this is made more fiddly by the fact that we don't have
152 # md5sum readily available. We do, however, have `md5 -r' which
153 # generates _nearly_ the same output, but it has no check function.
154 !begin osx
155 version.ppc.o: version.c version2.def
156 $(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c -o $@
157 version.i386.o: version.c version2.def
158 $(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c -o $@
159 version2.def: FORCE
160 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
161 cat version.def > version2.def.new; \
162 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
163 echo "-DREVISION=`svnversion .`" >version2.def.new; \
164 else \
165 echo "$(VER)" >version2.def.new; \
166 fi && \
167 if diff -q version2.def.new version2.def; then \
168 rm version2.def.new; \
169 else \
170 mv version2.def.new version2.def; \
171 fi
172 .PHONY: FORCE
173 !end
174 !specialobj osx version
175
176 # make install for Unix.
177 !begin gtk
178 install:
179 for i in $(GAMES); do \
180 $(INSTALL_PROGRAM) -m 755 $(BINPREFIX)$$i $(DESTDIR)$(gamesdir)/$(BINPREFIX)$$i \
181 || exit 1; \
182 done
183 !end
184 !begin nestedvm
185 .PRECIOUS: %.class
186 %.class: %.mips
187 java -cp $(NESTEDVM)/build:$(NESTEDVM)/upstream/build/classgen/build \
188 org.ibex.nestedvm.Compiler -outformat class -d . \
189 PuzzleEngine $<
190 mv PuzzleEngine.class $@
191
192 org:
193 mkdir -p org/ibex/nestedvm/util
194 cp $(NESTEDVM)/build/org/ibex/nestedvm/{Registers,UsermodeConstants,Runtime*}.class org/ibex/nestedvm
195 cp $(NESTEDVM)/build/org/ibex/nestedvm/util/{Platform*,Seekable*}.class org/ibex/nestedvm/util
196 echo "Main-Class: PuzzleApplet" >applet.manifest
197
198 PuzzleApplet.class: PuzzleApplet.java org
199 javac -source 1.3 -target 1.3 PuzzleApplet.java
200
201 %.jar: %.class PuzzleApplet.class org
202 mv $< PuzzleEngine.class
203 jar cfm $@ applet.manifest PuzzleEngine.class PuzzleApplet*.class org
204 echo '<applet archive="'$@'" code="PuzzleApplet" width="700" height="500"></applet>' >$*.html
205 mv PuzzleEngine.class $<
206 !end