James Harvey has contributed an implementation of `Same Game', also
[sgt/puzzles] / Recipe
1 # -*- makefile -*-
2 #
3 # This file describes which puzzle binaries are made up from which
4 # object and resource files. It is processed into the various
5 # Makefiles by means of a Perl script. Makefile changes should
6 # really be made by editing this file and/or the Perl script, not
7 # by editing the actual Makefiles.
8
9 !name puzzles
10
11 !makefile gtk Makefile
12 !makefile vc Makefile.vc
13 !makefile cygwin Makefile.cyg
14 !makefile osx Makefile.osx
15
16 WINDOWS = windows user32.lib gdi32.lib comctl32.lib
17 COMMON = midend misc malloc random version
18 NET = net tree234
19 NETSLIDE = netslide tree234
20 MINES = mines tree234
21
22 ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
23 + MINES samegame
24
25 net : [X] gtk COMMON NET
26 netslide : [X] gtk COMMON NETSLIDE
27 cube : [X] gtk COMMON cube
28 fifteen : [X] gtk COMMON fifteen
29 sixteen : [X] gtk COMMON sixteen
30 rect : [X] gtk COMMON rect
31 pattern : [X] gtk COMMON pattern
32 solo : [X] gtk COMMON solo
33 twiddle : [X] gtk COMMON twiddle
34 mines : [X] gtk COMMON MINES
35 samegame : [X] gtk COMMON samegame
36
37 # The Windows Net shouldn't be called `net.exe' since Windows
38 # already has a reasonably important utility program by that name!
39 netgame : [G] WINDOWS COMMON NET
40 netslide : [G] WINDOWS COMMON NETSLIDE
41 cube : [G] WINDOWS COMMON cube
42 fifteen : [G] WINDOWS COMMON fifteen
43 sixteen : [G] WINDOWS COMMON sixteen
44 rect : [G] WINDOWS COMMON rect
45 pattern : [G] WINDOWS COMMON pattern
46 solo : [G] WINDOWS COMMON solo
47 twiddle : [G] WINDOWS COMMON twiddle
48 mines : [G] WINDOWS COMMON MINES
49 samegame : [G] WINDOWS COMMON samegame
50
51 # Mac OS X unified application containing all the puzzles.
52 Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
53 # For OS X, we must create the online help and include it in the
54 # application bundle.) Also we add -DCOMBINED to the compiler flags
55 # so as to inform the code that we're building a single binary for
56 # all the puzzles. Then I've also got some code in here to build a
57 # distributable .dmg disk image.
58 !begin osx
59 CFLAGS += -DCOMBINED
60 Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
61 Puzzles.app/Contents/Resources/Help/index.html: \
62 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
63 cd Puzzles.app/Contents/Resources/Help; \
64 halibut --html ../../../../osx-help.but ../../../../puzzles.but
65 Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
66 mkdir -p Puzzles.app/Contents/Resources/Help
67
68 release: Puzzles.dmg
69 Puzzles.dmg: Puzzles
70 rm -f raw.dmg
71 hdiutil create -megabytes 5 -layout NONE raw.dmg
72 hdid -nomount raw.dmg > devicename
73 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
74 hdiutil eject `cat devicename`
75 hdid raw.dmg | cut -f1 -d' ' > devicename
76 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
77 hdiutil eject `cat devicename`
78 rm -f Puzzles.dmg
79 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
80 rm -f raw.dmg devicename
81 !end
82
83 # The `nullgame' source file is a largely blank one, which contains
84 # all the correct function definitions to compile and link, but
85 # which defines the null game in which nothing is ever drawn and
86 # there are no valid moves. Its main purpose is to act as a
87 # template for writing new game definition source files. I include
88 # it in the Makefile because it will be worse than useless if it
89 # ever fails to compile, so it's important that it should actually
90 # be built on a regular basis.
91 nullgame : [X] gtk COMMON nullgame
92 nullgame : [G] WINDOWS COMMON nullgame
93
94 # Version management.
95 !begin vc
96 version.obj: *.c *.h
97 cl $(VER) $(CFLAGS) /c version.c
98 !end
99 !specialobj vc version
100 !begin cygwin
101 version.o: FORCE;
102 FORCE:
103 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
104 !end
105 !specialobj cygwin version
106 # For Unix, we also need the gross MD5 hack that causes automatic
107 # version number selection in release source archives.
108 !begin gtk
109 version.o: FORCE;
110 FORCE:
111 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
112 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
113 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
114 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
115 else \
116 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
117 fi
118 !end
119 !specialobj gtk version
120 # For OS X, this is made more fiddly by the fact that we don't have
121 # md5sum readily available. We do, however, have `md5 -r' which
122 # generates _nearly_ the same output, but it has no check function.
123 !begin osx
124 version.o: FORCE;
125 FORCE:
126 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
127 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
128 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
129 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
130 else \
131 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
132 fi
133 !end
134 !specialobj osx version