1 # Makefile for Puzzles icons.
3 PUZZLES
= blackbox bridges cube dominosa fifteen filling flip galaxies guess \
4 inertia keen lightup loopy map mines net netslide pattern pegs \
5 rect samegame sixteen slant solo tents towers twiddle unequal \
8 BASE
= $(patsubst %,%-base.png
,$(PUZZLES
))
9 WEB
= $(patsubst %,%-web.png
,$(PUZZLES
))
11 IBASE
= $(patsubst %,%-ibase.png
,$(PUZZLES
))
12 IBASE4
= $(patsubst %,%-ibase4.png
,$(PUZZLES
))
13 P48D24
= $(patsubst %,%-48d24.png
,$(PUZZLES
))
14 P48D8
= $(patsubst %,%-48d8.png
,$(PUZZLES
))
15 P48D4
= $(patsubst %,%-48d4.png
,$(PUZZLES
))
16 P32D24
= $(patsubst %,%-32d24.png
,$(PUZZLES
))
17 P32D8
= $(patsubst %,%-32d8.png
,$(PUZZLES
))
18 P32D4
= $(patsubst %,%-32d4.png
,$(PUZZLES
))
19 P16D24
= $(patsubst %,%-16d24.png
,$(PUZZLES
))
20 P16D8
= $(patsubst %,%-16d8.png
,$(PUZZLES
))
21 P16D4
= $(patsubst %,%-16d4.png
,$(PUZZLES
))
22 ICONS
= $(patsubst %,%.ico
,$(PUZZLES
))
23 CICONS
= $(patsubst %,%-icon.c
,$(PUZZLES
))
24 RC
= $(patsubst %,%.rc
,$(PUZZLES
))
31 pngicons
: $(P48D24
) $(P32D24
) $(P16D24
)
32 winicons
: $(ICONS
) $(RC
)
34 all: base web pngicons winicons gtkicons
36 # Build the base puzzle screenshots from which all the other images
37 # are derived. Some of them involve showing a move animation
39 fifteen-base.png
: override REDO
=0.3
40 flip-base.png
: override REDO
=0.3
41 netslide-base.png
: override REDO
=0.3
42 sixteen-base.png
: override REDO
=0.3
43 twiddle-base.png
: override REDO
=0.3
44 $(BASE
): %-base.png
: $(BIN
)% $(PIC
)%.sav
45 $(PIC
)screenshot.sh
$(BIN
)$* $(PIC
)$*.sav
$@
$(REDO
)
47 # Build the screenshots for the web, by scaling the original base
48 # images to a uniform size.
49 $(WEB
): %-web.png
: %-base.png
50 $(PIC
)square.pl
150 5 $^
$@
52 # Build the base _icon_ images, by careful cropping of the base
53 # images: icons are very small so it's often necessary to zoom in
54 # on a smaller portion of the screenshot.
55 blackbox-ibase.png
: override CROP
=352x352
144x144
+0+208
56 bridges-ibase.png
: override CROP
=264x264
107x107
+157+157
57 dominosa-ibase.png
: override CROP
=304x272
152x152
+152+0
58 fifteen-ibase.png
: override CROP
=240x240
120x120
+0+120
59 filling-ibase.png
: override CROP
=256x256
133x133
+14+78
60 flip-ibase.png
: override CROP
=288x288
145x145
+120+72
61 galaxies-ibase.png
: override CROP
=288x288
165x165
+0+0
62 guess-ibase.png
: override CROP
=263x420
178x178
+75+17
63 inertia-ibase.png
: override CROP
=321x321
128x128
+193+0
64 keen-ibase.png
: override CROP
=288x288
96x96
+24+120
65 lightup-ibase.png
: override CROP
=256x256
112x112
+144+0
66 loopy-ibase.png
: override CROP
=257x257
113x113
+0+0
67 mines-ibase.png
: override CROP
=240x240
110x110
+130+130
68 net-ibase.png
: override CROP
=193x193
113x113
+0+80
69 netslide-ibase.png
: override CROP
=289x289
144x144
+0+0
70 pattern-ibase.png
: override CROP
=384x384
223x223
+0+0
71 pegs-ibase.png
: override CROP
=263x263
147x147
+116+0
72 rect-ibase.png
: override CROP
=205x205
115x115
+90+0
73 sixteen-ibase.png
: override CROP
=288x288
144x144
+144+144
74 slant-ibase.png
: override CROP
=321x321
160x160
+160+160
75 solo-ibase.png
: override CROP
=481x481
145x145
+24+24
76 tents-ibase.png
: override CROP
=320x320
165x165
+142+0
77 towers-ibase.png
: override CROP
=300x300
102x102
+151+6
78 twiddle-ibase.png
: override CROP
=192x192
102x102
+69+21
79 unequal-ibase.png
: override CROP
=208x208
104x104
+104+104
80 untangle-ibase.png
: override CROP
=320x320
164x164
+3+116
81 $(IBASE
): %-ibase.png
: %-base.png
82 $(PIC
)crop.sh
$^
$@
$(CROP
)
84 # Convert the full-size icon images to 4-bit colour, because that
85 # seems to work better than reducing it in 24 bits and then
87 $(IBASE4
): %-ibase4.png
: %-ibase.png
88 convert
-colors
16 +dither
-map
$(PIC
)win16pal.xpm
$^
$@
90 # Build the 24-bit PNGs for the icons, at three sizes.
91 $(P48D24
): %-48d24.png
: %-ibase.png
92 $(PIC
)square.pl
48 4 $^
$@
93 $(P32D24
): %-32d24.png
: %-ibase.png
94 $(PIC
)square.pl
32 2 $^
$@
95 $(P16D24
): %-16d24.png
: %-ibase.png
96 $(PIC
)square.pl
16 1 $^
$@
98 # The 8-bit icon PNGs are just custom-paletted quantisations of the
100 $(P48D8
) $(P32D8
) $(P16D8
): %d8.png
: %d24.png
101 convert
-colors
256 $^
$@
103 # But the depth-4 images work better if we re-shrink from the
104 # ibase4 versions of the images, and then normalise the colours
105 # again afterwards. (They're still not very good, but my hope is
106 # that on most modern Windows machines this won't matter too
108 $(P48D4
): %-48d4.png
: %-ibase4.png
109 $(PIC
)square.pl
48 1 $^
$@
-tmp2.png
110 convert
-colors
16 -map
$(PIC
)win16pal.xpm
$@
-tmp2.png
$@
112 $(P32D4
): %-32d4.png
: %-ibase.png
113 $(PIC
)square.pl
32 1 $^
$@
-tmp2.png
114 convert
-colors
16 -map
$(PIC
)win16pal.xpm
$@
-tmp2.png
$@
116 $(P16D4
): %-16d4.png
: %-ibase.png
117 $(PIC
)square.pl
16 1 $^
$@
-tmp2.png
118 convert
-colors
16 -map
$(PIC
)win16pal.xpm
$@
-tmp2.png
$@
121 # Build the actual Windows icons themselves, by feeding all those
122 # PNGs to my icon builder script.
123 $(ICONS
): %.ico
: %-48d24.png
%-48d8.png
%-48d4.png \
124 %-32d24.png
%-32d8.png
%-32d4.png \
125 %-16d24.png
%-16d8.png
%-16d4.png
126 $(PIC
)icon.pl
-24 $*-48d24.png
$*-32d24.png
$*-16d24.png \
127 -8 $*-48d8.png
$*-32d8.png
$*-16d8.png \
128 -4 $*-48d4.png
$*-32d4.png
$*-16d4.png
> $@
130 # Build the .RC files which bind the icons into the applications.
132 echo
'#include "puzzles.rc2"' > $@
133 echo
'200 ICON "$*.ico"' >> $@
135 # Build the GTK icon source files.
136 $(CICONS
): %-icon.c
: %-16d24.png
%-32d24.png
%-48d24.png
137 $(PIC
)cicon.pl
$^
> $@
140 rm -f
*.png
*.ico
*.rc
*-icon.c