The 3-D graphics in Towers need a corresponding change on the input
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Mon, 11 Jan 2010 18:41:29 +0000 (18:41 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Mon, 11 Jan 2010 18:41:29 +0000 (18:41 +0000)
commit5d6421f7727fb367981ad5a1dfba5e17207e1e4e
treecd76f75218fbb9b1934c7de2901ad435426d5449
parenta9af91d0a74a53c3a4d1f2da740193ac4a374983
The 3-D graphics in Towers need a corresponding change on the input
side: instead of locating a mouse click in whichever base grid
square contained the click location, we should check to see if a
tower protrudes on to that location from a neighbouring square. That
way, a click should reliably activate the tower that was actually
drawn under the mouse pointer.

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@8826 cda61777-01e9-0310-a592-d414129be87e
towers.c