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1 | # -*- makefile -*- |
2 | # |
3 | # This file describes which puzzle binaries are made up from which |
4 | # object and resource files. It is processed into the various |
5 | # Makefiles by means of a Perl script. Makefile changes should |
6 | # really be made by editing this file and/or the Perl script, not |
7 | # by editing the actual Makefiles. |
8 | |
9 | !name puzzles |
10 | |
11 | !makefile gtk Makefile |
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12 | !makefile vc Makefile.vc |
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13 | !makefile cygwin Makefile.cyg |
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14 | !makefile osx Makefile.osx |
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15 | |
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16 | !srcdir icons/ |
17 | |
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18 | WINDOWS = windows printing |
19 | + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib |
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20 | COMMON = midend drawing misc malloc random version |
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21 | GTK = gtk printing ps |
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22 | # Objects needed for auxiliary command-line programs. |
23 | STANDALONE = nullfe random misc malloc |
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24 | |
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25 | ALL = list |
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26 | |
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27 | # First half of list.c. |
28 | !begin >list.c |
29 | /* |
30 | * list.c: List of pointers to puzzle structures, for monolithic |
31 | * platforms. |
32 | * |
33 | * This file is automatically generated by mkfiles.pl. Do not edit |
34 | * it directly, or the changes will be lost next time mkfiles.pl runs. |
35 | * Instead, edit Recipe and/or its *.R subfiles. |
36 | */ |
37 | #include "puzzles.h" |
38 | #define GAMELIST(A) \ |
39 | !end |
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40 | |
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41 | # Now each .R file adds part of the macro definition of GAMELIST to list.c. |
42 | !include *.R |
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43 | |
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44 | # Then we finish up list.c as follows: |
45 | !begin >list.c |
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46 | |
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47 | #define DECL(x) extern const game x; |
48 | #define REF(x) &x, |
49 | GAMELIST(DECL) |
50 | const game *gamelist[] = { GAMELIST(REF) }; |
51 | const int gamecount = lenof(gamelist); |
52 | !end |
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53 | |
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54 | # Mac OS X unified application containing all the puzzles. |
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55 | Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL |
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56 | # For OS X, we must create the online help and include it in the |
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57 | # application bundle.) Also we add -DCOMBINED to the compiler flags |
58 | # so as to inform the code that we're building a single binary for |
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59 | # all the puzzles. Then I've also got some code in here to build a |
60 | # distributable .dmg disk image. |
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61 | !begin osx |
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62 | CFLAGS += -DCOMBINED |
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63 | Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html |
64 | Puzzles.app/Contents/Resources/Help/index.html: \ |
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65 | Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but |
66 | cd Puzzles.app/Contents/Resources/Help; \ |
67 | halibut --html ../../../../osx-help.but ../../../../puzzles.but |
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68 | Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources |
69 | mkdir -p Puzzles.app/Contents/Resources/Help |
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70 | |
71 | release: Puzzles.dmg |
72 | Puzzles.dmg: Puzzles |
73 | rm -f raw.dmg |
74 | hdiutil create -megabytes 5 -layout NONE raw.dmg |
75 | hdid -nomount raw.dmg > devicename |
76 | newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename` |
77 | hdiutil eject `cat devicename` |
78 | hdid raw.dmg | cut -f1 -d' ' > devicename |
79 | cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection" |
80 | hdiutil eject `cat devicename` |
81 | rm -f Puzzles.dmg |
82 | hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg |
83 | rm -f raw.dmg devicename |
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84 | !end |
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85 | |
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86 | # Version management. |
87 | !begin vc |
88 | version.obj: *.c *.h |
89 | cl $(VER) $(CFLAGS) /c version.c |
90 | !end |
91 | !specialobj vc version |
92 | !begin cygwin |
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93 | version.o: FORCE; |
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94 | FORCE: |
95 | $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c |
96 | !end |
97 | !specialobj cygwin version |
98 | # For Unix, we also need the gross MD5 hack that causes automatic |
99 | # version number selection in release source archives. |
100 | !begin gtk |
101 | version.o: FORCE; |
102 | FORCE: |
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103 | if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \ |
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104 | $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \ |
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105 | elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \ |
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106 | $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \ |
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107 | else \ |
108 | $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \ |
109 | fi |
110 | !end |
111 | !specialobj gtk version |
112 | # For OS X, this is made more fiddly by the fact that we don't have |
113 | # md5sum readily available. We do, however, have `md5 -r' which |
114 | # generates _nearly_ the same output, but it has no check function. |
115 | !begin osx |
116 | version.o: FORCE; |
117 | FORCE: |
118 | if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \ |
119 | $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \ |
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120 | elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \ |
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121 | $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \ |
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122 | else \ |
123 | $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \ |
124 | fi |
125 | !end |
126 | !specialobj osx version |
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127 | |
128 | # make install for Unix. |
129 | !begin gtk |
130 | install: |
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131 | for i in $(GAMES); do \ |
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132 | $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i \ |
133 | || exit 1; \ |
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134 | done |
135 | !end |