Improve the icon images by cropping selected pieces out of most of
[sgt/puzzles] / Recipe
CommitLineData
720a8fb7 1# -*- makefile -*-
2#
3# This file describes which puzzle binaries are made up from which
4# object and resource files. It is processed into the various
5# Makefiles by means of a Perl script. Makefile changes should
6# really be made by editing this file and/or the Perl script, not
7# by editing the actual Makefiles.
8
9!name puzzles
10
11!makefile gtk Makefile
4e7ef6e6 12!makefile vc Makefile.vc
eb2ad6f1 13!makefile cygwin Makefile.cyg
9494d866 14!makefile osx Makefile.osx
720a8fb7 15
821ab2c6 16WINDOWS = windows printing
17 + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
dafd6cf6 18COMMON = midend drawing misc malloc random version
dafd6cf6 19GTK = gtk printing ps
3f98cd5a 20# Objects needed for auxiliary command-line programs.
21STANDALONE = nullfe random misc malloc
dafd6cf6 22
3f98cd5a 23ALL = list
720a8fb7 24
3f98cd5a 25# First half of list.c.
26!begin >list.c
27/*
28 * list.c: List of pointers to puzzle structures, for monolithic
29 * platforms.
30 *
31 * This file is automatically generated by mkfiles.pl. Do not edit
32 * it directly, or the changes will be lost next time mkfiles.pl runs.
33 * Instead, edit Recipe and/or its *.R subfiles.
34 */
35#include "puzzles.h"
36#define GAMELIST(A) \
37!end
8317499a 38
3f98cd5a 39# Now each .R file adds part of the macro definition of GAMELIST to list.c.
40!include *.R
9b265feb 41
3f98cd5a 42# Then we finish up list.c as follows:
43!begin >list.c
8317499a 44
3f98cd5a 45#define DECL(x) extern const game x;
46#define REF(x) &x,
47GAMELIST(DECL)
48const game *gamelist[] = { GAMELIST(REF) };
49const int gamecount = lenof(gamelist);
50!end
699b896a 51
9494d866 52# Mac OS X unified application containing all the puzzles.
a96edf8a 53Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
fccfd04d 54# For OS X, we must create the online help and include it in the
08f7c1b2 55# application bundle.) Also we add -DCOMBINED to the compiler flags
56# so as to inform the code that we're building a single binary for
c4a7369d 57# all the puzzles. Then I've also got some code in here to build a
58# distributable .dmg disk image.
fccfd04d 59!begin osx
08f7c1b2 60CFLAGS += -DCOMBINED
fccfd04d 61Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
62Puzzles.app/Contents/Resources/Help/index.html: \
8709d5d9 63 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
64 cd Puzzles.app/Contents/Resources/Help; \
65 halibut --html ../../../../osx-help.but ../../../../puzzles.but
fccfd04d 66Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
67 mkdir -p Puzzles.app/Contents/Resources/Help
c4a7369d 68
69release: Puzzles.dmg
70Puzzles.dmg: Puzzles
71 rm -f raw.dmg
72 hdiutil create -megabytes 5 -layout NONE raw.dmg
73 hdid -nomount raw.dmg > devicename
74 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
75 hdiutil eject `cat devicename`
76 hdid raw.dmg | cut -f1 -d' ' > devicename
77 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
78 hdiutil eject `cat devicename`
79 rm -f Puzzles.dmg
80 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
81 rm -f raw.dmg devicename
fccfd04d 82!end
9494d866 83
97098757 84# Version management.
85!begin vc
86version.obj: *.c *.h
87 cl $(VER) $(CFLAGS) /c version.c
88!end
89!specialobj vc version
90!begin cygwin
36d01ffa 91version.o: FORCE;
97098757 92FORCE:
93 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
94!end
95!specialobj cygwin version
96# For Unix, we also need the gross MD5 hack that causes automatic
97# version number selection in release source archives.
98!begin gtk
99version.o: FORCE;
100FORCE:
118fcd8b 101 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
97098757 102 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
eb935f91 103 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
118fcd8b 104 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
97098757 105 else \
106 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
107 fi
108!end
109!specialobj gtk version
110# For OS X, this is made more fiddly by the fact that we don't have
111# md5sum readily available. We do, however, have `md5 -r' which
112# generates _nearly_ the same output, but it has no check function.
113!begin osx
114version.o: FORCE;
115FORCE:
116 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
117 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
eb935f91 118 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
118fcd8b 119 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
97098757 120 else \
121 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
122 fi
123!end
124!specialobj osx version
fd38f463 125
126# make install for Unix.
127!begin gtk
128install:
3f98cd5a 129 for i in $(GAMES); do \
0d336b11 130 $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i \
131 || exit 1; \
fd38f463 132 done
133!end